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		<id>https://wiki.rouny-ss14.com/index.php?title=Squad_Leading_101&amp;diff=883</id>
		<title>Squad Leading 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Squad_Leading_101&amp;diff=883"/>
		<updated>2024-11-24T19:00:19Z</updated>

		<summary type="html">&lt;p&gt;DasIrrlicht: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&amp;lt;!-- Feel free to contact me for any suggestions, questions and the such on the RMC discord, I&#039;m pretty active. @unicornonlsd --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Alright, alpha, we’re pushing nort- wait, where is everyone? Is my squad only made of 5 people? Space Jesus Christ did they all get kidnapped? Where did everything go wrong?&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;You might have found yourself in that case, wanting to be a charismatic leader and either ending up as one of the first squad casualties or just as lost as every other member of your squad.&lt;br /&gt;
&lt;br /&gt;
This guide is here to teach YOU how to become the squad leader you&#039;ve always dreamt to be.&lt;br /&gt;
&lt;br /&gt;
== Gear &amp;amp; Features ==&lt;br /&gt;
The squad leader has access to a lot of unique gear contrary to every other squad roles, larger pouches, unique weapon kits and even direct access to the fabled MOU53. Truth is, mix and match, pick things depending on how you like to play. A few things of note are:&lt;br /&gt;
&lt;br /&gt;
* Cheaper specialized magazines (AP, extended)&lt;br /&gt;
&lt;br /&gt;
* Medical skill of 1, letting him use auto-injectors instantly (good to pair with the Auto-injector pouch)&lt;br /&gt;
&lt;br /&gt;
* Free B12 pattern marine armor, one of the more robust piece of armor available to all marines&lt;br /&gt;
* Cheap access to the whistle, take it, you will see why later.&lt;br /&gt;
&lt;br /&gt;
You have a unique &amp;quot;leading skill&amp;quot;, that may be transferred to whoever is given the acting SL role; those allow you to use several abilities for free, granting a small buff to the friendly entities around you. Both scale depending on the caster&#039;s leading skill.        &lt;br /&gt;
&lt;br /&gt;
[[File:Move.png|left]]&lt;br /&gt;
Issue order - Move grants a small movement speed bonus        &lt;br /&gt;
&lt;br /&gt;
[[File:Hold.png|left]]&lt;br /&gt;
Issue order - Hold grants a small damage resistance bonus&lt;br /&gt;
&lt;br /&gt;
== How to lead ==&lt;br /&gt;
Right, all is well, we are geared, what about the actual job, what do we do? You lead a squad of 20 crayon eating maggots that will do their best to ignore you. And thus, the crucial part of being a squad leader is to be heard. Once people listen to you and your orders, everything should go well, normally, would you know what you’re doing.&lt;br /&gt;
&lt;br /&gt;
One of the first mistakes when picking Squad leader is expecting everyone to follow your command. You are playing a video game with people who want to have fun, not actually trained marines. As such, many will simply utter orders such as &amp;quot;move east to engineering&amp;quot; and realize that no one is doing anything.&lt;br /&gt;
&lt;br /&gt;
Another crucial part is making sure that people like you, no one wants to listen to the orders of someone who called them an idiot seconds ago, that is common sense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;As such, if you want to LEAD you must be: HEARD and RESPECTED.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== How to be heard ====&lt;br /&gt;
In RMC, there are few ways to be heard, or well. Rather seen:        &lt;br /&gt;
&lt;br /&gt;
* The most efficient way to make VISIBLE EYE CATCHING text is by going CAPSLOCK and putting!! at the end of your message. This will make it bold, effectively highlighting it for everyone who can see it.[[File:MAGGOT.png|thumb|Expected result|none]]&lt;br /&gt;
[[File:Meatzels.png|thumb|Expected result]]&lt;br /&gt;
* Use LOCAL chat, this will make the text you say pop out above your head instead of inside the chat box. Paired with the other tips, it will make sure that people focused ON what&#039;s happening can see the order&lt;br /&gt;
&lt;br /&gt;
* Repeat the order if needed. Better twice than once. Don&#039;t overdo it, no one wants some guy spamming local with the same message 10 times.&lt;br /&gt;
&lt;br /&gt;
* Give SHORT orders, someone can read in a whim and understand, such as the holy SL trinity: &amp;quot;&#039;&#039;&#039;HOLD!!&#039;&#039;&#039;&amp;quot;,&amp;quot;&#039;&#039;&#039;BACK!!&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;PUSH!!&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Tell your squad when using your WHISTLE to focus on the orders. Use it when giving out the order.&lt;br /&gt;
&lt;br /&gt;
==== How to be respected ====&lt;br /&gt;
Essential part on the long run, and very easy to do.&lt;br /&gt;
&lt;br /&gt;
* Treat your marines with respect, they follow YOUR command, better make them want to.&lt;br /&gt;
&lt;br /&gt;
* Regularity and reputation, being a successful leader and/or regular to a specific squad brings respect.&lt;br /&gt;
&lt;br /&gt;
* Answer every question you can, do not ignore your marines or leave them hanging.&lt;br /&gt;
&lt;br /&gt;
* Compliment your DAMN squaddies, John Rifleman did a sick frag? &amp;quot;Good one Mikey!&amp;quot; Doctor just revived you? &amp;quot;Thanks doc, couldn&#039;t do it without you&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
Now that you know how to make people hear your orders and listen to them, what more can you do?&lt;br /&gt;
&lt;br /&gt;
==== Post-landing squad brief ====&lt;br /&gt;
Might not sound like much, but gathering your men after you just touched down, getting them in line and telling them a good list of what you expect them to DO and NOT do helps for that sweet marine RP and get them prepped.&lt;br /&gt;
&lt;br /&gt;
Hell, you can even try to do formations with this, by asking people to stand in a certain position of the squad, etc.&lt;br /&gt;
&lt;br /&gt;
Some of my personal favorites are:&lt;br /&gt;
&lt;br /&gt;
# STAY TOGETHER, YOU CAN&#039;T SEE THE SL? YOU GO TO THE SL.&lt;br /&gt;
# WEAPONS READY, BROTHERS SAFE. YOU ARE READY TO COVER YOUR FELLOW MARINE AND RUSH AFTER HIM IF HE GETS NABBED!&lt;br /&gt;
# FOLLOW ORDERS, MY ORDERS. You, the SL, lead the charge. Your decision is over command&#039;s when it comes to executing CIC&#039;s big plan.&lt;br /&gt;
# KILL OVER GROUND TACTIC. See correspondent paragraph in Strategy planning)&lt;br /&gt;
&lt;br /&gt;
==== The SL Pipeline ====&lt;br /&gt;
A personal ladder I have built after becoming a SL main myself, it&#039;s a numbered list of steps of what you need to know to efficiently squad in my eyes. The skill of a SL have a very high ceiling. Limited by the squad and it&#039;s cohesion, along with your ability to lead. It goes as follows:&lt;br /&gt;
&lt;br /&gt;
# Learning to be heard and give orders&lt;br /&gt;
# Wrangle your marines&lt;br /&gt;
# Learning to be a tactician&lt;br /&gt;
# Leading your squad, to not their death&lt;br /&gt;
# Gut feeling for queen screech&lt;br /&gt;
# Ability to keep your squad on the move and lead your side of the operation on your own.&lt;br /&gt;
# Live (optional)&lt;br /&gt;
&lt;br /&gt;
== Strategy planning ==&lt;br /&gt;
This part will cover the more &amp;quot;strategic&amp;quot; part of playing squad leader. Whilst less important than being able to lead your squad, it is the key to ensuring you&#039;re doing your part to turn that crashing operation into a &#039;&#039;&#039;GLORIOUS MARINE MAJOR, OORAH!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Comms - communication? The talk. ====&lt;br /&gt;
Just as it is important you talk to your squad, it is important you talk to the eyes in the squad, the CIC. They have the big picture (most of the time), and if they know what you&#039;re doing, they will (hopefully) adjust things to ensure that you can kill those dirty bugs, together. Together? As in every marine. Because you&#039;re not alone. There are three other squads with three others leaders (not as good as you, because you&#039;ve read this and they haven&#039;t, obviously.) but still.&lt;br /&gt;
&lt;br /&gt;
Use a phonepack if comms are down, else give regular status reports in the command channel or in your squad channel. Hell, Queen&#039;s dead thanks to your men? Type me that &amp;quot;:v QUEEN DEAD ON [your squad], LET&#039;S FUCKING GOOOOO!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Pushing? Backing? What, how and why. ====&lt;br /&gt;
Those dirty &#039;nids are smart, but you&#039;re smarter. You want to know when it&#039;s the right time to go in and fuck shit up. Obviously you have your squad orders given by the CIC. Execute them at priority, but make sure it doesn&#039;t wipe your squad.&lt;br /&gt;
&lt;br /&gt;
Using your MOVE order is most appropriate when having to do direct maneuvers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You order to and &#039;&#039;&#039;BACK OFF&#039;&#039;&#039; when:&lt;br /&gt;
&lt;br /&gt;
* You see a tsunami of &#039;nids coming your way (likely already too late).&lt;br /&gt;
* Your squad hears the dreaded stomps of the queen.&lt;br /&gt;
* The queen is T-rex walking into you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You order to and &#039;&#039;&#039;PUSH&#039;&#039;&#039; when:&lt;br /&gt;
&lt;br /&gt;
* The Queen just screamed. Nothing can stop you. It&#039;s time to make those bugs eat lads and save your brothers in arms.&lt;br /&gt;
* You have the full go ahead from CIC and YOU got the feeling it&#039;s a good idea.&lt;br /&gt;
&lt;br /&gt;
=== Squad formation and tactics ===&lt;br /&gt;
Don&#039;t hesitate to think of efficient ways to have your squad deal with the threats she faces, make your own, or ask around, some few of my own experience are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KILL OVER GROUND Tactic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;re here to kill all of them xenonids, not push into the gardens because daddy XO wants you to. Tell to your squaddies to make sure to focus on kills rather than holding some shit spot.&lt;br /&gt;
&lt;br /&gt;
A good xenonid is a dead xenonid. The Hivelord you didn&#039;t finish off earlier because you stood behind cades might very well come later and acidify your fortress in your back&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DUAL GUARD Formation (FOB exclusive)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wrangle your marines, know your FOB chokes.&lt;br /&gt;
&lt;br /&gt;
Assign riflemen to choke guard, they go to a specific choke with a cardinal name (E.G &amp;quot;north choke&amp;quot;). They watch with binocs for any sort of contact and are ready to yell &amp;quot;MAJOR CONTACT AT [choke]&amp;quot; in squad radio and back off if needed until support arrives.&lt;br /&gt;
&lt;br /&gt;
Excess manpower to support guard, they are to listen closely to radio and guard chokes at their discretion, they MUST move to any major contact reports to cull back the offense.&lt;br /&gt;
&lt;br /&gt;
Do note that any special role, such as SGO, WS and CTs may be exempt from those as they already have their specific role to play.&lt;br /&gt;
&lt;br /&gt;
=== Extras ===&lt;br /&gt;
Use &#039;&#039;&#039;Sheep mentality&#039;&#039;&#039; to your advantage. A SL is much like a shepherd. A few regulars know you and know to follow you around? The rest of the flock will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad cohesion&#039;&#039;&#039; is an invisible resource you must keep high. It&#039;s lowered by loosing members, spreading out and overall lacking leadership. If low, people will scatter, act on their own and be generally in greater danger.&lt;br /&gt;
&lt;br /&gt;
If High, either kept by a good speech, high morale or marines that worked together and trust each other? You may very well lead an operation on your own to success. Lasering a queen as she poked out of her vermin hole to try and puncture the glorious unit you&#039;re leading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BIND YOUR ORDERS.&#039;&#039;&#039; Did you know you can keybind emotes as well as sentences ? It&#039;s very useful when you&#039;re fumbling around doing stuff, being able to say &amp;quot;PUSH !!&amp;quot; on command. Just be sure to be responsible while using it, spamming it will overdo it.&lt;br /&gt;
&lt;br /&gt;
But HOW ? you may ask ? Well don&#039;t you worry, I got you.&lt;br /&gt;
&lt;br /&gt;
First, find your keybinds.yml file, in the game files. Path should be something among the lines of:&lt;br /&gt;
 [Your disk] (C:)/Users/[Your user]/AppData/Roaming/Space Station 14/data&lt;br /&gt;
[[File:Coders.png|thumb|Example of a bound order that when Alt+E is pressed, your character will say &amp;quot;&#039;&#039;&#039;PUSH !!&#039;&#039;&#039;&amp;quot;]]&lt;br /&gt;
Once in there, you will find your keybinds.yml file. You can edit it with the regular notepad app and add whatever you want.&lt;br /&gt;
&lt;br /&gt;
Some useful commands explained to go with the example:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;mod1&amp;quot; makes it so the key you bind after it must be held for it to work&lt;br /&gt;
&lt;br /&gt;
&amp;quot;key&amp;quot; the key you want to bind it on, if it was just E, it would say &amp;quot;&#039;&#039;&#039;PUSH&#039;&#039;&#039; &#039;&#039;&#039;!!&#039;&#039;&#039;&amp;quot; when E is pressed&lt;br /&gt;
&lt;br /&gt;
&amp;quot;type: Command&amp;quot; it ensures you say the word, as it is basically running a command console&lt;br /&gt;
&lt;br /&gt;
&amp;quot;function: say&amp;quot; makes your character SAY something, if you want to emote something, use &amp;quot;function: me&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Being a squad leader is not easy, but crucial to get a good squad, both in cohesion and efficiency. The tactics and formations you apply are at your own discretion, but remember: Communicate, keep your squad together and adjust to threats best you can to keep your squad alive.&lt;br /&gt;
&lt;br /&gt;
To go along with that, feel free to make your squad leader an interesting character, charismatic/unique characters are always more pleasant to follow/go along with into battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are the heart and brain of the squad. You&#039;re here to lead your marines to victory, or peril together. Be humble and always seek to improve.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other very good sources on how to be a good squad leader on people that likely know more than me and have for way longer:&lt;br /&gt;
&lt;br /&gt;
[https://old-forum.cm-ss13.com/old/viewtopic.php?f=135&amp;amp;t=16154 CM-SS13 Forums]&lt;/div&gt;</summary>
		<author><name>DasIrrlicht</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Species&amp;diff=778</id>
		<title>Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Species&amp;diff=778"/>
		<updated>2024-11-09T16:49:00Z</updated>

		<summary type="html">&lt;p&gt;DasIrrlicht: Vulp Quote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While many other species remain enigmatic to the [[Marines|UNMC]] and even to the more eccentric corporations like Nanotrasen - still more have enlisted or otherwise joined up to work in positions with every bit of Equal Opportunity as their Human peers. While the path to joining the Corps is no doubt different for each individual, the most common is through subcontracting.  &lt;br /&gt;
&lt;br /&gt;
[[Nanotrasen (NT)|Nanotrasen]] workers in particular have been offered contracts to work under the UNMC as enlisted. In exchange, the UNMC offers assistance with [[Xenonids|alien]] threats. It has been many years since this integration, and relations have been very high between the traditionally human soldiers of the UNMC and their new brothers and sisters. &lt;br /&gt;
&lt;br /&gt;
Although some ranks in the military require many years of experience, some of these species perceive their lives much slower than a human, and in most cases mature significantly faster than the average human. This means that species like the Moth are likely to get into higher ranking positions much faster than others, as they learn much more in the same amount of time. For example, one year is perceived as 8 for a moth. This doesn&#039;t seem to apply to longer-living species however, who seem to gain experience at about the same pace as a human, but live significantly longer. &lt;br /&gt;
&lt;br /&gt;
Regardless of what age the species are in human measures of time, the [[United Nations]] have decided to mark official documents with their perceived age in relation to humans, based on many years of research on the species within the UN. The UNMC has since been providing officer and military personnel training tailored to each species, significantly improving the effectiveness of the UNMC as a whole.&lt;br /&gt;
&lt;br /&gt;
OOC DISCLAIMER: &#039;&#039;&#039;ALL SPECIES ARE &#039;&#039;MECHANICALLY IDENTICAL&#039;&#039;&#039;&#039;&#039;, THE ONLY CURRENT BENEFIT IS A DWARF&#039;S SMALLER SPRITE SIZE. IF YOU PLAY DWARF SPECIFICALLY FOR THAT, &#039;&#039;&#039;YOU ARE A DORK.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Human&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Human.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Humans&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Homo sapiens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Humans are a highly adaptable, bipedal species from Earth, characterized by diverse physical traits and advanced cognitive abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Earth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 150 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 74.8 Years&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Humans aren’t the strongest species, yet their sheer versatility and scrappy resolve make them surprisingly formidable. While others rely on brute strength, it’s the cleverness and adaptability of humanity that has allowed them to rise against the odds and achieve a prominent position on the intergalactic stage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Professor Tavi-Aru, Galactic Historic Research Initiative&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Moth&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Moth.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Moth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Lepidoptera sapien&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Moths have humanoid forms with elongated limbs and slender bodies. Sporting a pair of wings on their back often featuring delicate patterns. Their large, multifaceted eyes glow in the dark. Fond of luminescent and warm things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Lampérthgyula&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 97 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 9.2 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Working with moths reveals a profound truth: beauty can often conceal danger. These remarkable creatures became our allies, saving my life in ways I could never have anticipated. Their deeper integration into galactic scene has yielded nothing but benefits for our people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Major Is-The-Leader, United Nations Marine Corps&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Dwarf&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Dwarf.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Dwarf&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Homo sapiens dwarfus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Dwarves are sturdy humanoids characterized by their stocky builds and strong limbs. They possess thick rugged skin, and are often fond of drink and industry. Promises and Oaths are a major part of dwarven culture, and most would sooner die (or kill) than break either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Valtor Prime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 4&#039;5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 180 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 150 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Abandoned by our own kin to toil for millennia, these unfortunate beginnings forged us in darkness. Yet it is this very struggle that has shaped our resilience. Dwarves are the strongest, and we shall remain so for millennia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Elder Brom Ironfist, Council of the Forged&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Slime&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Slime.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Slime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Non-Newtonian Scalar Mass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Slime people are amorphous beings composed of a viscous, gelatinous substance that shifts and glimmers in a variety of colors. Superficially resembling humans due to them being the first race they contacted, and after having been flooded with an absolutely stupendous amount of media &#039;&#039;just&#039;&#039; after inventing the television - adopting a particularly human outline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Cuiria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;11&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 201 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 343 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Hey, what did the baby slime say to it&#039;s mum?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We talked about this...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Goo-goo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... I&#039;m taking this to the EO office James.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Excerpt from the hit show &#039;M.A.C.H&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Diona&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Diona.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Diona&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Photosophont sylvarri&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The ambulatory, humanoid and sapient expression of the greater Dionae species. Their plant-like biology lends itself to a slower and more deliberate lifestyle. Diona as individuals are actually gestalt conciousness formed from even smaller Dionae forms called Nymphs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Entsyllnn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 130 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 156 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Slow and steady wins the race, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Slow and steady is about to punch you in the face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Excerpt from the hit show &#039;M.A.C.H&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Felinid&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Felinid.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Felinid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Homo sapiens feliinae&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Originally of Human stock, Felinids quickly diverged from their sapiens predecessors due to controverial genetic experiments. Of smaller build and more agile than regular humans, but possessing less stamina and overall strength on average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Carlos 2b&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 97 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 64 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;They make great auxiliaries in the scouts, don&#039;t get me wrong. But if you think they can&#039;t cut it in the rest of the corps I have one bit of advice -&lt;br /&gt;
&lt;br /&gt;
Never try to outstubborn a cat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Staff Sergeant Rhett McIndrick, United Nations Marine Corps&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Arachnid&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Arachnid.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Arachnid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Psuedoarachnae sapien&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Not to be confused with terrestrial arachnids; though they share several similar traits, these exoskeleton clad humanoids posses seemingly primitive but robust biology. Capable of slowing their &#039;&#039;&#039;metabolism&#039;&#039;&#039; and going inert, but nonetheless able to sprint in bursts of terrifying agility and speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Alpha Tauri I&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 6&#039;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 97 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 40 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;He&#039;s no bug, he&#039;s an Arachnid!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ssstrictly speaking I&#039;m a psuedoarachnid...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shut up you nerd, I&#039;m trying to defend your honor here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Excerpt from the hit show &#039;M.A.C.H&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Reptilian&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Reptilian.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Reptilian &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Squamata callidus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Coldblooded but warm to friends those they form tight bonds with, the people of Tizria are perhaps one of the most diverse to be lumped under one species. Reptilians and Humans were mutually the first species to encounter one another on the galactic scene. Cautious at first the reptilians quickly became the one of the most stalwart supporters of galactic integration and unity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Tizria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 180 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 80 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;No worry friend, I put bonesss just right- If I can find where you left them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Doctor Mends-The-Bones, United Nations Marine Corps&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Avali&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Avali.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Avali&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Avialae avalonicus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Avali are a bipedal and raptor like species from Avalon. Usually seen with many different feather patterns, colors and with a sleek body and bird-like bone structure made for gliding on planets with a less dense atmosphere. Culturally they are also known for their pack-like family structure and tight knit communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Avalon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 86 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 160 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Avalis were originally found living on many different cold planets in nomadic packs with the largest and most developed assortment of them being found on Avalon which we&#039;ve subcontracted with to supplement our forces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Major Tempestas &amp;quot;Frostclaw&amp;quot; Glacies, United Nations Marine Corps&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Vulpkanin&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Vulpkanin.png|center|frameless]]&lt;br /&gt;
&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Vulpkanin &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Canem Captiosus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A species with superficial resemblance to canines, the Vulpkanin originally come from the temperate world of Altam. Much of their history was lost after a disaster stripped the planet of its atmosphere, a calamity the species only survived thanks to early development of space travel, and the soon followed contact with humanity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Altam (currently uninhabitable, undergoing Terraforming)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 140 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 70 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;Who watches the Watch?&#039;&#039; That one is easy, Sir, we watch each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Corporal Lena &#039;Watchdog&#039; Stellansdóttir, MP of the United Nations Marine Corps&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>DasIrrlicht</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=United_Nations&amp;diff=771</id>
		<title>United Nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=United_Nations&amp;diff=771"/>
		<updated>2024-11-07T01:16:39Z</updated>

		<summary type="html">&lt;p&gt;DasIrrlicht: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:UN_Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE UNITED NATIONS&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The United Nations is a powerful governing body that encompasses Earth&#039;s original nations, as well as a vast array of space-faring societies, planetary colonies, and territories across the galaxy. Over centuries of diplomatic consolidation and interstellar expansion, the United Nations has become the central authority uniting not only human civilizations but also a diverse collection of alien species, all working under its banner for shared security, prosperity, and order.&lt;br /&gt;
&lt;br /&gt;
=== Structure and Governance ===&lt;br /&gt;
The United Nations operates under a highly centralized government, borrowing much of its structure from the United States but adapting it to manage its interstellar jurisdiction. At the apex of this system is the &#039;&#039;&#039;Office of the President of the United Nations&#039;&#039;&#039;—a position of immense influence, wielding near-imperial authority over all member species and territories. While the President is elected, the office often consolidates power through executive decrees, emergency powers, and a tightly controlled legislative process.&lt;br /&gt;
&lt;br /&gt;
=== Branches of Power ===&lt;br /&gt;
Though the United Nations maintains a formal commitment to democratic principles, in practice, much of the authority rests with a highly centralized leadership. The &#039;&#039;&#039;United Nations Marine Corps&#039;&#039;&#039; and the &#039;&#039;&#039;Colony Marshal Bureau&#039;&#039;&#039; are the primary enforcers of the UN’s laws and authority:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Marines|United Nations Marine Corps]]&#039;&#039;&#039;: The UNMC is the military arm of the United Nations, tasked with protecting the interstellar territories, maintaining order, and defending colonies against both internal and external threats. It combines traditional military forces with advanced space fleets, planetary defense systems, and elite special operations units, operating not only on Earth but across numerous worlds, often deployed to resolve civil unrest or protect critical interspecies relations.&lt;br /&gt;
* &#039;&#039;&#039;[[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]]&#039;&#039;&#039;: The CMB functions as the law enforcement division responsible for maintaining security across the United Nations&#039; many colonies and space stations. The Marshals ensure that UN laws are upheld even in the most remote regions, and they are often granted broad authority to declare martial law, suppress rebellion, and maintain order, regardless of the alien cultures they encounter. Their jurisdiction spans human colonies as well as those of other species.&lt;br /&gt;
* &#039;&#039;&#039;[[Provost Marshal Office]]&#039;&#039;&#039;: The PMO serves as the central authority for maintaining order, discipline, and integrity within both the military and governmental ranks. Tasked with enforcing regulations, the PMO ensures that all personnel—from frontline soldiers to high-ranking officials—adhere to established standards of conduct and protocol. Their role extends beyond traditional law enforcement, as they also conduct internal investigations to detect, prevent, and address corruption, espionage, and misuse of authority.&lt;br /&gt;
&lt;br /&gt;
=== Influence and Control ===&lt;br /&gt;
The United Nations is founded on principles of unity, security, and peace, aiming to create a stable interstellar order where all member species cooperate for the common good. However, this ideal has often been maintained through strict control, military presence, and surveillance. &lt;br /&gt;
&lt;br /&gt;
While core worlds experience a degree of political freedom and affluence, colonies on the edge of UN space often endure direct military oversight and constant monitoring by the CMB. The UN’s leadership exercises strict control over all factions within its domain, viewing dissent or rebellion as a threat to interspecies harmony. Those who challenge the UN’s authority are swiftly dealt with, branded as rebels or insurrectionists.&lt;br /&gt;
&lt;br /&gt;
=== Technology and Expansion ===&lt;br /&gt;
With unmatched technological advancements, the United Nations maintains a cutting-edge military, surveillance network, and interplanetary infrastructure. The UN employs advanced spacecraft, AI-controlled defense systems, and terraforming technologies to extend its reach and solidify its dominance. Cybersecurity is a central aspect of the UN’s strategy, with constant data monitoring and surveillance used to preempt threats from both internal factions and external powers.&lt;br /&gt;
&lt;br /&gt;
The UN’s technological supremacy allows it to maintain control over its far-flung colonies, using automated systems, orbital defenses, and drone fleets to enforce its will across vast distances. Even in the most remote parts of its domain, the UN’s presence is felt through an intricate web of technology designed to maintain peace, prosperity, and loyalty.&lt;br /&gt;
&lt;br /&gt;
=== Ideology ===&lt;br /&gt;
The United Nations embodies a unifying ideology that prioritizes collective peace, unity, and security across its vast, diverse dominion. Driven by the principle that collaboration among species is essential for mutual survival and prosperity, the UN seeks to forge a sense of shared purpose among its member civilizations. Its policies and initiatives are designed to promote cooperation, resolve conflicts peacefully, and encourage cultural exchange to build understanding and trust. By ensuring that all species contribute to and benefit from shared goals, the UN aims to create a balanced society where technological, scientific, and social advancements are shared for the greater good.&lt;br /&gt;
&lt;br /&gt;
=== Vision and Legacy ===&lt;br /&gt;
The United Nations envisions a unified galaxy, where diverse alien species put aside their differences to work in harmony and prosperity. However, as the organization grows in power, so too does resistance to its rule. Numerous colonies, many populated by non-human species, have begun to question the UN’s overreach and its often heavy-handed approach to governance. Rebellions, both small and large, simmer in the outer reaches, challenging the very foundations of the UN’s authority.&lt;br /&gt;
&lt;br /&gt;
=== Foreign Relations ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!NATION&lt;br /&gt;
!RELATIONS&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Colony Liberation Front (CLF)|The Colony Liberation Front]]&#039;&#039;&#039;&lt;br /&gt;
|The United Nations is openly hostile to the CLF and sees it as an ongoing threat to stability and governance throughout its territories. The CLF is a decentralized network of insurgent cells bound by their goal of bringing instability to UN rule and appealing for autonomy and liberation from what it considers as oppressive rule. These cells operate clandestinely, coordinating actions to destabilize the UN, using methods of sabotage, espionage, and directed attacks against significant installations and personnel. The CLF is now considered one of the most plausible internal threats to the cohesion of the UN, while its influence spreads throughout the colonial worlds, seeding unrest and resistance among the populations that lost faith in the UN&#039;s governance. &lt;br /&gt;
|-&lt;br /&gt;
|[[Socialist Progressive Peoples (SPP)|&#039;&#039;&#039;Socialist Progressive Peoples&#039;&#039;&#039;]]&lt;br /&gt;
|The UN and the SPP are in a cold war, neither side is willing to risk the catastrophic consequences of a full-scale war. Both are aware that an all-out conflict would devastate resources, destabilize neutral territories, and expose weaknesses to other factions waiting to exploit the chaos. This uneasy balance has resulted in an extended cold war marked by espionage, propaganda campaigns, and covert operations, each side attempting to win the hearts and minds of neutral colonies while undermining the other’s influence.&lt;br /&gt;
However, tensions flare on the galaxy’s outer edges, where colonies and fringe planets lie beyond the core’s oversight. Skirmishes between UN and SPP forces frequently erupt in these isolated regions, as each side maneuvers for strategic advantage and territory. These clashes are rarely documented and often hidden from public view to avoid political fallout. Yet, for the soldiers and civilians caught in these flashpoints, the cold war feels dangerously close to turning hot. Both the UN and SPP invest in their military readiness, intelligence networks, and diplomatic corps, preparing for the possibility that these “cold” hostilities might one day break into a full-scale, open war.&lt;br /&gt;
|-&lt;br /&gt;
|[[Three Suns Empire|&#039;&#039;&#039;Three Suns Empire&#039;&#039;&#039;]]&lt;br /&gt;
|The United Nations and the Three Suns Empire share a cautious alliance, strained by competing ambitions for colonial expansion. While diplomatic agreements maintain a formal partnership, the UN grows increasingly wary of TSE’s close relationship with Weston-Yamada. UN military officials suspect that Weston-Yamada may be prioritizing TSE interests, fueling distrust and complicating the alliance.&lt;br /&gt;
This suspicion has deepened the rift between the factions, straining diplomatic efforts as each side watches the other closely for signs of betrayal. Though neither side seeks open conflict, tensions over colonial influence and corporate loyalty have made the alliance increasingly fragile, with both powers preparing for the possibility of a breakdown.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DasIrrlicht</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Species&amp;diff=751</id>
		<title>Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Species&amp;diff=751"/>
		<updated>2024-11-04T13:57:24Z</updated>

		<summary type="html">&lt;p&gt;DasIrrlicht: Added Vulpkanin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While many other species remain enigmatic to the [[Marines|UNMC]] and even to the more eccentric corporations like Nanotrasen - still more have enlisted or otherwise joined up to work in positions with every bit of Equal Opportunity as their Human peers. While the path to joining the Corps is no doubt different for each individual, the most common is through subcontracting. [[Nanotrasen (NT)|Nanotrasen]] workers in particular have been offered contracts to work under the UNMC as enlisted. In exchange, the UNMC offers assistance with [[Xenonids|alien]] threats. It has been many years since this integration, and relations have been very high between the traditionally human soldiers of the UNMC and their new brothers and sisters. &lt;br /&gt;
&lt;br /&gt;
Although some ranks in the military require many years of experience, some of these species perceive their lives much slower than a human, and in most cases mature significantly faster than the average human. This means that species like the Moth are likely to get into higher ranking positions much faster than others, as they learn much more in the same amount of time. For example, one year is perceived as 8 for a moth. This doesn&#039;t seem to apply to longer-living species however, who seem to gain experience at about the same pace as a human, but live significantly longer. &lt;br /&gt;
&lt;br /&gt;
Regardless of what age the species are in human measures of time, the [[United Nations]] have decided to mark official documents with their perceived age in relation to humans, based on many years of research on the species within the UN. The UNMC has since been providing officer and military personnel training tailored to each species, significantly improving the effectiveness of the UNMC as a whole.&lt;br /&gt;
&lt;br /&gt;
OOC DISCLAIMER: &#039;&#039;&#039;ALL SPECIES ARE &#039;&#039;MECHANICALLY IDENTICAL&#039;&#039;&#039;&#039;&#039;, THE ONLY CURRENT BENEFIT IS A DWARF&#039;S SMALLER SPRITE SIZE. IF YOU PLAY DWARF SPECIFICALLY FOR THAT, &#039;&#039;&#039;YOU ARE A DORK.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Human&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Human.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Humans&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Homo sapiens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Humans are a highly adaptable, bipedal species from Earth, characterized by diverse physical traits and advanced cognitive abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Earth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 150 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 74.8 Years&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Humans aren’t the strongest species, yet their sheer versatility and scrappy resolve make them surprisingly formidable. While others rely on brute strength, it’s the cleverness and adaptability of humanity that has allowed them to rise against the odds and achieve a prominent position on the intergalactic stage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Professor Tavi-Aru, Galactic Historic Research Initiative&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Moth&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Moth.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Moth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Lepidoptera sapien&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Moths have humanoid forms with elongated limbs and slender bodies. Sporting a pair of wings on their back often featuring delicate patterns. Their large, multifaceted eyes glow in the dark. Fond of luminescent and warm things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Lampérthgyula&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 97 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 9.2 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Working with moths reveals a profound truth: beauty can often conceal danger. These remarkable creatures became our allies, saving my life in ways I could never have anticipated. Their deeper integration into galactic scene has yielded nothing but benefits for our people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Major Is-The-Leader, United Nations Marine Corps&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Dwarf&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Dwarf.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Dwarf&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Homo sapiens dwarfus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Dwarves are sturdy humanoids characterized by their stocky builds and strong limbs. They possess thick rugged skin, and are often fond of drink and industry. Promises and Oaths are a major part of dwarven culture, and most would sooner die (or kill) than break either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Valtor Prime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 4&#039;5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 180 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 150 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Abandoned by our own kin to toil for millennia, these unfortunate beginnings forged us in darkness. Yet it is this very struggle that has shaped our resilience. Dwarves are the strongest, and we shall remain so for millennia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Elder Brom Ironfist, Council of the Forged&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Slime&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Slime.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Slime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Non-Newtonian Scalar Mass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Slime people are amorphous beings composed of a viscous, gelatinous substance that shifts and glimmers in a variety of colors. Superficially resembling humans due to them being the first race they contacted, and after having been flooded with an absolutely stupendous amount of media &#039;&#039;just&#039;&#039; after inventing the television - adopting a particularly human outline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Cuiria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;11&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 201 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 343 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Hey, what did the baby slime say to it&#039;s mum?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We talked about this...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Goo-goo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... I&#039;m taking this to the EO office James.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Excerpt from the hit show &#039;M.A.C.H&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Diona&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Diona.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Diona&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Photosophont sylvarri&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The ambulatory, humanoid and sapient expression of the greater Dionae species. Their plant-like biology lends itself to a slower and more deliberate lifestyle. Diona as individuals are actually gestalt conciousness formed from even smaller Dionae forms called Nymphs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Entsyllnn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 130 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 156 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Slow and steady wins the race, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Slow and steady is about to punch you in the face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Excerpt from the hit show &#039;M.A.C.H&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Felinid&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Felinid.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Felinid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Homo sapiens feliinae&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Originally of Human stock, Felinids quickly diverged from their sapiens predecessors due to controverial genetic experiments. Of smaller build and more agile than regular humans, but possessing less stamina and overall strength on average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Carlos 2b&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 97 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 64 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;They make great auxiliaries in the scouts, don&#039;t get me wrong. But if you think they can&#039;t cut it in the rest of the corps I have one bit of advice -&lt;br /&gt;
&lt;br /&gt;
Never try to outstubborn a cat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Staff Sergeant Rhett McIndrick, United Nations Marine Corps&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Arachnid&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Arachnid.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Arachnid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Psuedoarachnae sapien&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Not to be confused with terrestrial arachnids; though they share several similar traits, these exoskeleton clad humanoids posses seemingly primitive but robust biology. Capable of slowing their &#039;&#039;&#039;metabolism&#039;&#039;&#039; and going inert, but nonetheless able to sprint in bursts of terrifying agility and speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Alpha Tauri I&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 6&#039;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 97 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 40 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;He&#039;s no bug, he&#039;s an Arachnid!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ssstrictly speaking I&#039;m a psuedoarachnid...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shut up you nerd, I&#039;m trying to defend your honor here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Excerpt from the hit show &#039;M.A.C.H&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Reptilian&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Reptilian.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Reptilian &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Squamata callidus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Coldblooded but warm to friends those they form tight bonds with, the people of Tizria are perhaps one of the most diverse to be lumped under one species. Reptilians and Humans were mutually the first species to encounter one another on the galactic scene. Cautious at first the reptilians quickly became the one of the most stalwart supporters of galactic integration and unity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Tizria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 180 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 80 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;No worry friend, I put bonesss just right- If I can find where you left them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Doctor Mends-The-Bones, United Nations Marine Corps&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Avali&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Avali.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Avali&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Avialae avalonicus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Avali are a bipedal and raptor like species from Avalon. Usually seen with many different feather patterns, colors and with a sleek body and bird-like bone structure made for gliding on planets with a less dense atmosphere. Culturally they are also known for their pack-like family structure and tight knit communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Avalon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 86 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 160 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Avalis were originally found living on many different cold planets in nomadic packs with the largest and most developed assortment of them being found on Avalon which we&#039;ve subcontracted with to supplement our forces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Major Tempestas &amp;quot;Frostclaw&amp;quot; Glacies, United Nations Marine Corps&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Vulpkanin&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Vulpkanin.png|center|frameless]]&lt;br /&gt;
&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Vulpkanin &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Canem Captiosus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A species with superficial resemblance to canines, the Vulpkanin originally come from the temperate world of Altam. Much of their history was lost after a disaster stripped the planet of its atmosphere, a calamity the species only survived thanks to early development of space travel, and the soon followed contact with humanity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Altam (currently uninhabitable, undergoing Terraforming)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 140 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 70 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Attention everybody. Incoming wounded. Get yours while they last. Tell your friends.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Excerpt from the hit show &#039;M.A.C.H&#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>DasIrrlicht</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:Vulpkanin.png&amp;diff=750</id>
		<title>File:Vulpkanin.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:Vulpkanin.png&amp;diff=750"/>
		<updated>2024-11-04T13:55:19Z</updated>

		<summary type="html">&lt;p&gt;DasIrrlicht: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vulpkanin Species Lore Image&lt;/div&gt;</summary>
		<author><name>DasIrrlicht</name></author>
	</entry>
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