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	<updated>2026-04-29T01:51:55Z</updated>
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	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Combat_Information_Center_(CIC)_Guide&amp;diff=1290</id>
		<title>Combat Information Center (CIC) Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Combat_Information_Center_(CIC)_Guide&amp;diff=1290"/>
		<updated>2025-07-27T04:04:35Z</updated>

		<summary type="html">&lt;p&gt;Graded: Updated information about evac&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
So, it&#039;s your first time as a Staff Officer, or you&#039;ve been unfortunate enough to have the chain of command fall so that you are at the top. You&#039;ve just entered the Combat Information Center for the first time, and you have no idea what you are doing or looking at.&lt;br /&gt;
&lt;br /&gt;
Fear no more, for this guide will walk you through the functions of everything in the Combat Information Center (abbreviated as CIC going forth.)&lt;br /&gt;
&lt;br /&gt;
The CIC is located on the second floor of the Almayer, on the west side locked behind blue command doors. Inside, there exists the four Overwatch Consoles, the live Tactical Map(s), Groundside Operations Console, command tablet, and Warship Control Console. There are also multiple ship security camera consoles, which will be covered but are not mutually exclusive to being in the CIC.&lt;br /&gt;
&lt;br /&gt;
[[File:Full Staffed CIC + Telephones.png|548x548px]]&lt;br /&gt;
&lt;br /&gt;
= Set up your HUD =&lt;br /&gt;
As a member of CIC, communication will be your bread and butter. While not technically necessary, it is &#039;&#039;&#039;very strongly advised that you ensure that you are using the &amp;quot;Separated&amp;quot; HUD option.&#039;&#039;&#039; It will allow you to see much more of your chat history, which will be highly useful due to the large amount of communication frequencies that CIC staff have access to.&lt;br /&gt;
&lt;br /&gt;
= Telephones =&lt;br /&gt;
Within the CIC are five telephones. They are immensely important pieces of equipment as it is one of the few ways for marines and command to communicate with eachother if a communications relay is not online. There are five of these located in the CIC - Four of them paired up with a respective Overwatch Console (i.e., the phone on the desk with purple tiles underneath it is of the address &amp;quot;Charlie Overwatch&amp;quot;) and one in the CIC bubble - the glass box where the executive or commanding officer typically sits labelled &amp;quot;Combat Information Center.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a staff, executive, or even commanding officer, it is one of your highest priorities to answer the phones as it means &#039;&#039;&#039;someone on the other side is trying to tell you something&#039;&#039;&#039; that they think you need to know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Do note that you can not hear when a telephone is ringing while you are in Overwatch. Make sure to check every couple seconds or so, or pay attention to your chat - as often someone else will notify you of a phone ringing so you do not miss calls.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= The Overwatch Console =&lt;br /&gt;
The Overwatch console(s), located on the west side of the CIC are perhaps the most important pieces of machinery in the CIC, and it is the primary responsibility of the Staff Officers to man them.&lt;br /&gt;
&lt;br /&gt;
[[File:Overwatch Login.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DASHBOARD:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Overwatch Dashboard 11-22-24.png]]&lt;br /&gt;
&lt;br /&gt;
The Overwatch Console must first be logged into in order to use. Deliberate amongst the other staff officers about who will be overwatching for which squad, or be assigned to one by the executive or commanding officer. &lt;br /&gt;
&lt;br /&gt;
In the top right section you are able to view the name of the current overwatch operator and are able to log out by hitting the &amp;quot;Stop Overwatch&amp;quot; button. Use this to swap which squad the console is viewing if it is desired.&lt;br /&gt;
&lt;br /&gt;
The button &amp;quot;Message Squad&amp;quot; will send every squad marine a message from overwatch accompanied by an audio queue. This works even while communications are down, and is easier to notice than normal radio messages!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SQUAD ROLES:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Displays the current Squad Leader, and amount of active Fire Team Leaders, Specialist, Smart Gun Operator, Hospital Corpsmen, Combat Technicians, and the total amount of marines in the squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SQUAD MONITOR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Name - Click on a marine&#039;s name to view their helmet camera. If no helmet is worn, this option will not be available.&lt;br /&gt;
&lt;br /&gt;
Role - Displays the role of the squad marine.&lt;br /&gt;
&lt;br /&gt;
State - Displays the status of the marine - Alive, Unconscious (critical), or Dead. It will also specify if they are SSD or not. &lt;br /&gt;
&lt;br /&gt;
Red Minus - Will hide a squad marine from the monitor. Use the &amp;quot;Show hidden&amp;quot; button to make these marines visible once again.&lt;br /&gt;
&lt;br /&gt;
Green Arrow - Will promote a squad marine to Acting Squad Leader. This will give them the squad leader icon, make marine&#039;s SL trackers point to this marine, and give the marine the Command and JTAC frequencies in their radio. You can not promote dead marines to Acting Squad Leader.&lt;br /&gt;
&lt;br /&gt;
Transfer Marine - Opens a list containing the name of every marine in the corresponding squad. Upon selecting a marine, will bring up another list of every active squad. Selecting a squad will transfer the selected marine to the selected squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUPPLY DROP:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Supply Drop Updated.png]] &lt;br /&gt;
&lt;br /&gt;
This tab allows you to input coordinates supplied to you by the marines groundside, and launch a crate on those coordinates that has been loaded on to the corresponding by requisitions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ORBITAL BOMBARDMENT:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Orbital Bombardment.png]] &lt;br /&gt;
&lt;br /&gt;
This tab allows you to fire the UNS Almayer&#039;s Orbital Cannon on the desired set of coordinates. Once fired, there is a 20 second delay before the orbital warhead lands - upon which anything within a 15 tile radius will be caught in the blast. &lt;br /&gt;
[[File:Incendiary ob devious.png|left|frameless|Blast radius of the Incendiary orbital warhead.]]&lt;br /&gt;
Upon receiving coordinates and a request for an Orbital Bombardment strike, &#039;&#039;it is highly recommended that you discuss with the CIC or ask the Commander for permission to fire.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TACTICAL MAP:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This button will open a live version of the tactical map. It is functionally identical to opening the physical tactical maps located on the tables west and to the east of the CIC bubble, and the &#039;view tactical map&#039; button on the command tablet interface. It will display the marine&#039;s locations in real time, as well as the locations of the two communications towers, the sensor tower, and the positions of any xenonids if the sensor tower has been repaired by the marines. &lt;br /&gt;
&lt;br /&gt;
[[File:Shivas tacmap.png]]&lt;br /&gt;
&lt;br /&gt;
Update Canvas will update the tactical map for all Marines, causing the snapshot image brought up by the View Tactical Map action to display the most recent image. This action has a 240 second cooldown, and so should be left to the Commander&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
Clear Canvas will clear the canvas of all markings made. &lt;br /&gt;
&lt;br /&gt;
Undo will clear the last mark made. &lt;br /&gt;
&lt;br /&gt;
Colors may be selected from the dropdown menu on the right side. &lt;br /&gt;
&lt;br /&gt;
= Groundside Operations Console =&lt;br /&gt;
The Groundside Operation console is located in the CIC bubble - the glass box in the center of CIC. It has two primary functions - making an announcement and viewing Overwatch.&lt;br /&gt;
&lt;br /&gt;
Making an announcement will send out the message as a Command Announcement, visible to all marines wearing a headset regardless of communications being online or location. A sound queue plays alongside the announcement once it it sent, and sending announcements has a 30 second cooldown.&lt;br /&gt;
&lt;br /&gt;
Using Overwatch through the Groundside Operations Console brings up the Overwatch Dashboard window, which is functionally identical to the one on the Overwatch Consoles, minus the supply drop function.&lt;br /&gt;
&lt;br /&gt;
= Command Tablet =&lt;br /&gt;
The Command Tablet spawns just above the CIC bubble, next to the north CIC armory door. It is a unique item in the sense that only one exists in the entire round. The Command Tablet is able to send out command announcements,  allows you to view a live tactical map from anywhere, and has the medal awarding function. &#039;&#039;Only whitelisted Commanding Officers are able to award medals.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Typically, the highest ranking officer is to be given ownership of the tablet. &lt;br /&gt;
&lt;br /&gt;
= Warship Control Console =&lt;br /&gt;
The Warship Control Console, located just below the Groundside Operations Console has the function of authorizing evacuation, and awarding medals. &#039;&#039;&#039;&#039;&#039;Evacuation can only be authorized after general quarters is called.&#039;&#039;&#039;&#039;&#039; Once evacuation is authorized, evacuation pods and the lifeboats may be launched at any time. &#039;&#039;Only whitelisted Commanding Officers are able to award medals.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Graded</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Slang&amp;diff=905</id>
		<title>Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Slang&amp;diff=905"/>
		<updated>2024-12-19T21:20:14Z</updated>

		<summary type="html">&lt;p&gt;Graded: Add drone tax per request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RMC has a variety of slangs and acronyms used. This is an &#039;&#039;&#039;uncompleted&#039;&#039;&#039; compilation of slang that can be found used on the server.&lt;br /&gt;
&lt;br /&gt;
==General and Server-related Slangs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|EORG&lt;br /&gt;
|End of Round Grief = Griefing at the end of the current round. This is an immediate 3 hour ban offense!&lt;br /&gt;
|-&lt;br /&gt;
|Roon/Roony/Rouny&lt;br /&gt;
|Xenonid Runner&lt;br /&gt;
|-&lt;br /&gt;
|Woyer&lt;br /&gt;
|Xenonid Warrior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Marines Slang and Acronyms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|AO&lt;br /&gt;
|Area of Operations&lt;br /&gt;
|-&lt;br /&gt;
|AP&lt;br /&gt;
|Armor Piercing (Ammo)&lt;br /&gt;
|-&lt;br /&gt;
|ATL&lt;br /&gt;
|Anti-Tank Launcher, the weapon used by the demolitionist weapon specialist.&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|Away Without Official Leave = Desertion&lt;br /&gt;
|-&lt;br /&gt;
|Cades&lt;br /&gt;
|Barricades&lt;br /&gt;
|-&lt;br /&gt;
|CAS&lt;br /&gt;
|Close Air Support&lt;br /&gt;
|-&lt;br /&gt;
|CIC&lt;br /&gt;
|Combat Information Center = A place where the commands staff is.&lt;br /&gt;
|-&lt;br /&gt;
|CL&lt;br /&gt;
|Corporate Liaison&lt;br /&gt;
|-&lt;br /&gt;
|CMO&lt;br /&gt;
|Chief Medical Officer&lt;br /&gt;
|-&lt;br /&gt;
|CMP&lt;br /&gt;
|Chief Military Police&lt;br /&gt;
|-&lt;br /&gt;
|CO&lt;br /&gt;
|Commanding Officer&lt;br /&gt;
|-&lt;br /&gt;
|Cryo/Cryosleep&lt;br /&gt;
|A general term for hypersleep. Enter here whenever you want to leave.&lt;br /&gt;
|-&lt;br /&gt;
|Danger Close&lt;br /&gt;
|Friendly forces are within close proximity of the CAS or Mortar&lt;br /&gt;
|-&lt;br /&gt;
|DS(1&amp;amp;2)&lt;br /&gt;
|Dropships. This is either the Alamo or Normandy&lt;br /&gt;
|-&lt;br /&gt;
|ERT&lt;br /&gt;
|Emergency Response Team&lt;br /&gt;
|-&lt;br /&gt;
|E Tool&lt;br /&gt;
|Entrenching tool&lt;br /&gt;
|-&lt;br /&gt;
|FF&lt;br /&gt;
|Friendly Fire&lt;br /&gt;
|-&lt;br /&gt;
|FUBAR&lt;br /&gt;
|Fucked up beyond all repair/recovery/recognition. This is somewhat rare.&lt;br /&gt;
|-&lt;br /&gt;
|HC&lt;br /&gt;
|High Command (Admins)&lt;br /&gt;
|-&lt;br /&gt;
|HE&lt;br /&gt;
|High Explosive. Refers to multiple explosive items. (Grenades, Shells, Rockets, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|Infected/Hugged&lt;br /&gt;
|Impregnated person (via parasites)&lt;br /&gt;
|-&lt;br /&gt;
|KIA&lt;br /&gt;
|Killed In Action&lt;br /&gt;
|-&lt;br /&gt;
|KOS&lt;br /&gt;
|Kill On Sight&lt;br /&gt;
|-&lt;br /&gt;
|LOS&lt;br /&gt;
|Line of Sight/Lane of Sight&lt;br /&gt;
|-&lt;br /&gt;
|LOF&lt;br /&gt;
|Line of Fire&lt;br /&gt;
|-&lt;br /&gt;
|Mag&lt;br /&gt;
|Magazine&lt;br /&gt;
|-&lt;br /&gt;
|MIA&lt;br /&gt;
|Missing In Action = Contact lost with marine (may or may not be desertion)&lt;br /&gt;
|-&lt;br /&gt;
|MP&lt;br /&gt;
|Military Police&lt;br /&gt;
|-&lt;br /&gt;
|Nade&lt;br /&gt;
|Grenade (Usually high explosive grenade)&lt;br /&gt;
|-&lt;br /&gt;
|NJP&lt;br /&gt;
|Non-Judicial Punishments&lt;br /&gt;
|-&lt;br /&gt;
|OW&lt;br /&gt;
|Overwatch&lt;br /&gt;
|-&lt;br /&gt;
|PB&lt;br /&gt;
|Point Blank = Shooting someone adjacent to you either intentionally or accidentally.&lt;br /&gt;
|-&lt;br /&gt;
|SADAR&lt;br /&gt;
|An alternative, older name for the ATL rocket launcher used by the demolitionist specialist. Stands for &#039;Shoulder-launched Active-homing Disposable Anti-tank Rocket&#039;. Can refer to the launcher itself, or the person holding it.&lt;br /&gt;
|-&lt;br /&gt;
|FOB&lt;br /&gt;
|Forward/Field Operating Base&lt;br /&gt;
|-&lt;br /&gt;
|Unga&lt;br /&gt;
|Both a verb and a noun, to unga is to charge or otherwise do something with minimal thinking or planning. For instance, &amp;quot;Delta is ungaing off again...&amp;quot;&lt;br /&gt;
Where as a noun, it&#039;s basically the same, just a marine who is focused on killing and isn&#039;t really planning anything out. For instance, &amp;quot;Delta is full of ungas.&amp;quot; Sometimes it is used as a chant, like &amp;quot;unga dunga&amp;quot;. Very powerful word.&lt;br /&gt;
|-&lt;br /&gt;
|Bald&lt;br /&gt;
|A marine who is new to the game or generally confused. Refers to the bald hairstyle, which used to be the default.&lt;br /&gt;
|-&lt;br /&gt;
|Jarhead&lt;br /&gt;
|A term used to refer to marines. Also refers to a hairstyle. &lt;br /&gt;
|-&lt;br /&gt;
|Rocket Jump&lt;br /&gt;
|When a demolitionist weapons specialist fires their rocket launcher pointblank, blowing themselves up and usually dying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xenonid Slang and Acronyms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|Auto Spitter&lt;br /&gt;
|Sentries&lt;br /&gt;
|-&lt;br /&gt;
|Bird Perch&lt;br /&gt;
|Landing Zone&lt;br /&gt;
|-&lt;br /&gt;
|Bird&lt;br /&gt;
|Dropship&lt;br /&gt;
|-&lt;br /&gt;
|Boom Stick&lt;br /&gt;
|Grenade. Usually High explosive grenades.&lt;br /&gt;
|-&lt;br /&gt;
|Boom Stick Spitter&lt;br /&gt;
|Grenadier Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Boom Tube&lt;br /&gt;
|Demolition Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Drone Tax&lt;br /&gt;
|Temporarily becoming a drone to build the hive.&lt;br /&gt;
|-&lt;br /&gt;
|Eepy&lt;br /&gt;
|Sleepy. Mostly used by xenonids.&lt;br /&gt;
|-&lt;br /&gt;
|Long Spitter&lt;br /&gt;
|Sniper Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Small Host&lt;br /&gt;
|Usually referring to monkeys.&lt;br /&gt;
|-&lt;br /&gt;
|Sky Fire&lt;br /&gt;
|Mortar strikes and Close Air Support fire.&lt;br /&gt;
|-&lt;br /&gt;
|Tall Host&lt;br /&gt;
|Usually referring to a marine, though it generally encompasses any humanoid host.&lt;br /&gt;
|-&lt;br /&gt;
|Tall Lurker&lt;br /&gt;
|Scout Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Smart Spitter&lt;br /&gt;
|Smartgunner&lt;br /&gt;
|-&lt;br /&gt;
|Far Spitter&lt;br /&gt;
|Mortar&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Graded</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Slang&amp;diff=360</id>
		<title>Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Slang&amp;diff=360"/>
		<updated>2024-09-11T08:25:35Z</updated>

		<summary type="html">&lt;p&gt;Graded: /* Marines Slang and Acronyms */ Demo slang! :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RMC has a variety of slangs and acronyms used. This is an &#039;&#039;&#039;uncompleted&#039;&#039;&#039; compilation of slang that can be found used on the server.&lt;br /&gt;
&lt;br /&gt;
==General and Server-related Slangs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|EORG&lt;br /&gt;
|End of Round Grief = Griefing at the end of the current round. This is an immediate 3 hour ban offense!&lt;br /&gt;
|-&lt;br /&gt;
|Roon/Roony/Rouny&lt;br /&gt;
|Xenonid Runner&lt;br /&gt;
|-&lt;br /&gt;
|Woyer&lt;br /&gt;
|Xenonid Warrior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Marines Slang and Acronyms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|AO&lt;br /&gt;
|Area of Operations&lt;br /&gt;
|-&lt;br /&gt;
|AP&lt;br /&gt;
|Armor Piercing (Ammo)&lt;br /&gt;
|-&lt;br /&gt;
|ATL&lt;br /&gt;
|Anti-Tank Launcher, the weapon used by the demolitionist weapon specialist.&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|Away Without Official Leave = Desertion&lt;br /&gt;
|-&lt;br /&gt;
|Cades&lt;br /&gt;
|Barricades&lt;br /&gt;
|-&lt;br /&gt;
|CAS&lt;br /&gt;
|Close Air Support&lt;br /&gt;
|-&lt;br /&gt;
|CIC&lt;br /&gt;
|Combat Information Center = A place where the commands staff is.&lt;br /&gt;
|-&lt;br /&gt;
|CL&lt;br /&gt;
|Corporate Liaison&lt;br /&gt;
|-&lt;br /&gt;
|CMO&lt;br /&gt;
|Chief Medical Officer&lt;br /&gt;
|-&lt;br /&gt;
|CMP&lt;br /&gt;
|Chief Military Police&lt;br /&gt;
|-&lt;br /&gt;
|CO&lt;br /&gt;
|Commanding Officer&lt;br /&gt;
|-&lt;br /&gt;
|Cryo/Cryosleep&lt;br /&gt;
|A general term for hypersleep. Enter here whenever you want to leave.&lt;br /&gt;
|-&lt;br /&gt;
|Danger Close&lt;br /&gt;
|Friendly forces are within close proximity of the CAS or Mortar&lt;br /&gt;
|-&lt;br /&gt;
|DS(1&amp;amp;2)&lt;br /&gt;
|Dropships. This is either the Alamo or Normandy&lt;br /&gt;
|-&lt;br /&gt;
|ERT&lt;br /&gt;
|Emergency Response Team&lt;br /&gt;
|-&lt;br /&gt;
|E Tool&lt;br /&gt;
|Entrenching tool&lt;br /&gt;
|-&lt;br /&gt;
|FF&lt;br /&gt;
|Friendly Fire&lt;br /&gt;
|-&lt;br /&gt;
|FUBAR&lt;br /&gt;
|Fucked up beyond all repair/recovery/recognition. This is somewhat rare.&lt;br /&gt;
|-&lt;br /&gt;
|HC&lt;br /&gt;
|High Command (Admins)&lt;br /&gt;
|-&lt;br /&gt;
|HE&lt;br /&gt;
|High Explosive. Refers to multiple explosive items. (Grenades, Shells, Rockets, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|Infected/Hugged&lt;br /&gt;
|Impregnated person (via parasites)&lt;br /&gt;
|-&lt;br /&gt;
|KIA&lt;br /&gt;
|Killed In Action&lt;br /&gt;
|-&lt;br /&gt;
|KOS&lt;br /&gt;
|Kill On Sight&lt;br /&gt;
|-&lt;br /&gt;
|LOS&lt;br /&gt;
|Line of Sight/Lane of Sight&lt;br /&gt;
|-&lt;br /&gt;
|LOF&lt;br /&gt;
|Line of Fire&lt;br /&gt;
|-&lt;br /&gt;
|Mag&lt;br /&gt;
|Magazine&lt;br /&gt;
|-&lt;br /&gt;
|MIA&lt;br /&gt;
|Missing In Action = Contact lost with marine (may or may not be desertion)&lt;br /&gt;
|-&lt;br /&gt;
|MP&lt;br /&gt;
|Military Police&lt;br /&gt;
|-&lt;br /&gt;
|Nade&lt;br /&gt;
|Grenade (Usually high explosive grenade)&lt;br /&gt;
|-&lt;br /&gt;
|NJP&lt;br /&gt;
|Non-Judicial Punishments&lt;br /&gt;
|-&lt;br /&gt;
|OW&lt;br /&gt;
|Overwatch&lt;br /&gt;
|-&lt;br /&gt;
|PB&lt;br /&gt;
|Point Blank = Shooting someone adjacent to you either intentionally or accidentally.&lt;br /&gt;
|-&lt;br /&gt;
|SADAR&lt;br /&gt;
|An alternative, older name for the ATL rocket launcher used by the demolitionist specialist. Stands for &#039;Shoulder-launched Active-homing Disposable Anti-tank Rocket&#039;. Can refer to the launcher itself, or the person holding it.&lt;br /&gt;
|-&lt;br /&gt;
|FOB&lt;br /&gt;
|Forward/Field Operating Base&lt;br /&gt;
|-&lt;br /&gt;
|Unga&lt;br /&gt;
|Both a verb and a noun, to unga is to charge or otherwise do something with minimal thinking or planning. For instance, &amp;quot;Delta is ungaing off again...&amp;quot;&lt;br /&gt;
Where as a noun, it&#039;s basically the same, just a marine who is focused on killing and isn&#039;t really planning anything out. For instance, &amp;quot;Delta is full of ungas.&amp;quot; Sometimes it is used as a chant, like &amp;quot;unga dunga&amp;quot;. Very powerful word.&lt;br /&gt;
|-&lt;br /&gt;
|Bald&lt;br /&gt;
|A marine being new or just being extremely confused of what their doing.&lt;br /&gt;
|-&lt;br /&gt;
|Jarhead&lt;br /&gt;
|A term used to refer to marines. Comes from the haircut its named after. &lt;br /&gt;
|-&lt;br /&gt;
|Rocket Jump&lt;br /&gt;
|When a demolitionist weapons specialist fires their rocket launcher pointblank, blowing themselves up and usually dying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xenonid Slang and Acronyms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|Auto Spitter&lt;br /&gt;
|Sentries&lt;br /&gt;
|-&lt;br /&gt;
|Bird Perch&lt;br /&gt;
|This is a translated word of Landing Zone for xenonids.&lt;br /&gt;
|-&lt;br /&gt;
|Boom Sitck&lt;br /&gt;
|Grenade. Usually High explosive grenades.&lt;br /&gt;
|-&lt;br /&gt;
|Boom Stick Spitter&lt;br /&gt;
|Grenadier Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Boom Tube&lt;br /&gt;
|Demolition Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Eepy&lt;br /&gt;
|Sleepy. Mostly used by xenonids.&lt;br /&gt;
|-&lt;br /&gt;
|Long Spitter&lt;br /&gt;
|Sniper Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Small Host&lt;br /&gt;
|Usually referring to monkeys.&lt;br /&gt;
|-&lt;br /&gt;
|Sky Fire&lt;br /&gt;
|Mortar strikes and Close Air Support fire.&lt;br /&gt;
|-&lt;br /&gt;
|Tall Host&lt;br /&gt;
|Usually referring to a marine.&lt;br /&gt;
|-&lt;br /&gt;
|Tall Lurker&lt;br /&gt;
|Scout Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Smart Spitter&lt;br /&gt;
|Smartgunner&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Graded</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Slang&amp;diff=359</id>
		<title>Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Slang&amp;diff=359"/>
		<updated>2024-09-11T08:06:27Z</updated>

		<summary type="html">&lt;p&gt;Graded: Almayer removed due to the savannah existing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RMC has a variety of slangs and acronyms used. This is an &#039;&#039;&#039;uncompleted&#039;&#039;&#039; compilation of slang that can be found used on the server.&lt;br /&gt;
&lt;br /&gt;
==General and Server-related Slangs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|EORG&lt;br /&gt;
|End of Round Grief = Griefing at the end of the current round. This is an immediate 3 hour ban offense!&lt;br /&gt;
|-&lt;br /&gt;
|Roon/Roony/Rouny&lt;br /&gt;
|Xenonid Runner&lt;br /&gt;
|-&lt;br /&gt;
|Woyer&lt;br /&gt;
|Xenonid Warrior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Marines Slang and Acronyms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|AO&lt;br /&gt;
|Area of Operations&lt;br /&gt;
|-&lt;br /&gt;
|AP&lt;br /&gt;
|Armor Piercing (Ammo)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|Away Without Official Leave = Desertion&lt;br /&gt;
|-&lt;br /&gt;
|Cades&lt;br /&gt;
|Barricades&lt;br /&gt;
|-&lt;br /&gt;
|CAS&lt;br /&gt;
|Close Air Support&lt;br /&gt;
|-&lt;br /&gt;
|CIC&lt;br /&gt;
|Combat Information Center = A place where the commands staff is.&lt;br /&gt;
|-&lt;br /&gt;
|CL&lt;br /&gt;
|Corporate Liaison&lt;br /&gt;
|-&lt;br /&gt;
|CMO&lt;br /&gt;
|Chief Medical Officer&lt;br /&gt;
|-&lt;br /&gt;
|CMP&lt;br /&gt;
|Chief Military Police&lt;br /&gt;
|-&lt;br /&gt;
|CO&lt;br /&gt;
|Commanding Officer&lt;br /&gt;
|-&lt;br /&gt;
|Cryo/Cryosleep&lt;br /&gt;
|A general term for hypersleep. Enter here whenever you want to leave.&lt;br /&gt;
|-&lt;br /&gt;
|Danger Close&lt;br /&gt;
|Friendly forces are within close proximity of the CAS or Mortar&lt;br /&gt;
|-&lt;br /&gt;
|DS(1&amp;amp;2)&lt;br /&gt;
|Dropships. This is either the Alamo or Normandy&lt;br /&gt;
|-&lt;br /&gt;
|ERT&lt;br /&gt;
|Emergency Response Team&lt;br /&gt;
|-&lt;br /&gt;
|E Tool&lt;br /&gt;
|Entrenching tool&lt;br /&gt;
|-&lt;br /&gt;
|FF&lt;br /&gt;
|Friendly Fire&lt;br /&gt;
|-&lt;br /&gt;
|FUBAR&lt;br /&gt;
|Fucked up beyond all repair/recovery/recognition. This is somewhat rare.&lt;br /&gt;
|-&lt;br /&gt;
|HC&lt;br /&gt;
|High Command (Admins)&lt;br /&gt;
|-&lt;br /&gt;
|Infected/Hugged&lt;br /&gt;
|Impregnated person (via parasites)&lt;br /&gt;
|-&lt;br /&gt;
|KIA&lt;br /&gt;
|Killed In Action&lt;br /&gt;
|-&lt;br /&gt;
|KOS&lt;br /&gt;
|Kill On Sight&lt;br /&gt;
|-&lt;br /&gt;
|LOS&lt;br /&gt;
|Line of Sight/Lane of Sight&lt;br /&gt;
|-&lt;br /&gt;
|LOF&lt;br /&gt;
|Line of Fire&lt;br /&gt;
|-&lt;br /&gt;
|Mag&lt;br /&gt;
|Magazine&lt;br /&gt;
|-&lt;br /&gt;
|MIA&lt;br /&gt;
|Missing In Action = Contact lost with marine (may or may not be desertion)&lt;br /&gt;
|-&lt;br /&gt;
|MP&lt;br /&gt;
|Military Police&lt;br /&gt;
|-&lt;br /&gt;
|Nade&lt;br /&gt;
|Grenade (Usually high explosive grenade)&lt;br /&gt;
|-&lt;br /&gt;
|NJP&lt;br /&gt;
|Non-Judicial Punishments&lt;br /&gt;
|-&lt;br /&gt;
|OW&lt;br /&gt;
|Overwatch&lt;br /&gt;
|-&lt;br /&gt;
|PB&lt;br /&gt;
|Point Blank = Shooting someone adjacent to you either intentionally or accidentally.&lt;br /&gt;
|-&lt;br /&gt;
|FOB&lt;br /&gt;
|Forward/Field Operating Base&lt;br /&gt;
|-&lt;br /&gt;
|Unga&lt;br /&gt;
|Both a verb and a noun, to unga is to charge or otherwise do something with minimal thinking or planning. For instance, &amp;quot;Delta is ungaing off again...&amp;quot;&lt;br /&gt;
Where as a noun, it&#039;s basically the same, just a marine who is focused on killing and isn&#039;t really planning anything out. For instance, &amp;quot;Delta is full of ungas.&amp;quot; Sometimes it is used as a chant, like &amp;quot;unga dunga&amp;quot;. Very powerful word.&lt;br /&gt;
|-&lt;br /&gt;
|Bald&lt;br /&gt;
|A marine being new or just being extremely confused of what their doing.&lt;br /&gt;
|-&lt;br /&gt;
|Jarhead&lt;br /&gt;
|A term used to refer to marines. Comes from the haircut its named after. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xenonid Slang and Acronyms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|Auto Spitter&lt;br /&gt;
|Sentries&lt;br /&gt;
|-&lt;br /&gt;
|Bird Perch&lt;br /&gt;
|This is a translated word of Landing Zone for xenonids.&lt;br /&gt;
|-&lt;br /&gt;
|Boom Sitck&lt;br /&gt;
|Grenade. Usually High explosive grenades.&lt;br /&gt;
|-&lt;br /&gt;
|Boom Stick Spitter&lt;br /&gt;
|Grenadier Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Boom Tube&lt;br /&gt;
|Demolition Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Eepy&lt;br /&gt;
|Sleepy. Mostly used by xenonids.&lt;br /&gt;
|-&lt;br /&gt;
|Long Spitter&lt;br /&gt;
|Sniper Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Small Host&lt;br /&gt;
|Usually referring to monkeys.&lt;br /&gt;
|-&lt;br /&gt;
|Sky Fire&lt;br /&gt;
|Mortar strikes and Close Air Support fire.&lt;br /&gt;
|-&lt;br /&gt;
|Tall Host&lt;br /&gt;
|Usually referring to a marine.&lt;br /&gt;
|-&lt;br /&gt;
|Tall Lurker&lt;br /&gt;
|Scout Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Smart Spitter&lt;br /&gt;
|Smartgunner&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Graded</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Dropship/CAS_guide&amp;diff=358</id>
		<title>Dropship/CAS guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Dropship/CAS_guide&amp;diff=358"/>
		<updated>2024-09-11T08:03:41Z</updated>

		<summary type="html">&lt;p&gt;Graded: literally unreadable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:JTAC Guide}}&lt;br /&gt;
&lt;br /&gt;
== Death from Above ==&lt;br /&gt;
As a [[Marines#Auxiliary Support|Pilot]] your Job isn&#039;t to just move People and Equipment from one place to another. You are also responsible for CAS (Close Air Support). By loading a gun into one of the slots of your ship you can rain bullets (or whatever you loaded) &amp;lt;s&amp;gt; onto your fellow marines&amp;lt;/s&amp;gt; the [[Xenonids|xenonid]] hordes.&lt;br /&gt;
&lt;br /&gt;
== Pre-OP Preparations ==&lt;br /&gt;
After waking from cryosleep, [[Marines#Auxiliary Support|Pilots]] and [[Marines#Auxiliary Support|Dropship Crew Chiefs]] should make their way to the hangar bay and arm the ships with guns and ammunition. The source of these items is the dropship part fabricator found in the hangar&#039;s loading bay (currently only 30 mm cannons and its respective ammo types can be printed). Both the Alamo and the Normandy have four weapon attach slots, two on the fore (front of the ship) and two on the wings. To equip weapons and ammo you&#039;ll need a power loader (the savannah has one in the loading bay and one close by in requisitions, two can be found in the Almayer loading bay, with an additional one in the vehicle bay south east of the hangar). While inside the power loader simply left click on the printed item, walk over to the ship and left click on the empty slot. If you wish to drop the held item left click on the ground while it&#039;s in your hand. Loading ammo works the same way, once a weapon attach slot has a weapon in it, you may simply left click on it while holding a box of ammunition to load it up.&lt;br /&gt;
[[File:Savannah Loading Bay.jpg|thumb|The dropship part fabricator in the Savannah&#039;s loading bay]]&lt;br /&gt;
The dropship&#039;s crew are expected to assist in loading supplies on and off the ship, and assist in evacuating wounded or incapacitated marines, to make this easier it is advisable to ask for requisitions comms key and additional medical supplies at the start of the operation.&lt;br /&gt;
&lt;br /&gt;
== Piloting Basics ==&lt;br /&gt;
In order to transport marines, and to provide close air support you first need to fly the ship itself. To do this, use the dropship navigational computer, found in the centre of the cockpit. Simply select your desired action (landing at either LZ for the dropship, or going on a flyby mission for the gunship), then select launch. Once the launch cycle begins you can not undo this action, and the ship will launch after a ten second delay. Note that [[Marines#Auxiliary Support|Dropship Crew Chiefs]] can not go on flyby missions, and if the ship is launched by them the ship wil take an additional 30 seconds to land. Dropship pilots should only land at the main designated LZ (chosen by the command staff at the start of the OP) unless otherwise specified by command.&lt;br /&gt;
&lt;br /&gt;
== How to call in a CAS strike ==&lt;br /&gt;
To make a CAS attack possible, a mark is required. This can be either done by throwing a marking flare which you can get from equipment vendors in the armory or by using a laser designator, available to most combat roles. A [[Marines#Auxiliary Support|pilot]] can then select the mark and open fire on it. You will also need a JTAC (Joint Terminal Attack Controller) key which you can buy for points to give the clear for the attack and to receive intel on the status of the Air support teams.&lt;br /&gt;
&lt;br /&gt;
== Executing Close Air Support Missions ==&lt;br /&gt;
Once the ships are loaded with guns and ammo and they&#039;re in in the air (either via a flyby or while flying to the LZ or the Warship) you may engage in Close Air Support. Every aspect of a CAS run is controlled by the weapons controls systems, found on the right side (starboard) of the cockpit. Once the console is open you&#039;ll see two monitors. Both have the same available windows: &#039;&#039;&#039;Equip&#039;&#039;&#039;, &#039;&#039;&#039;Target&#039;&#039;&#039; and &#039;&#039;&#039;Cams&#039;&#039;&#039;.  The monitors work independently of each other so you can have two different windows open at the same time.&lt;br /&gt;
*&#039;&#039;&#039;Equip&#039;&#039;&#039;: the Equip window provides information on the dropships equipment, it displays what kind of guns are attached to the weapon attach slots, and displays the type and amount of ammo.&lt;br /&gt;
*&#039;&#039;&#039;Target&#039;&#039;&#039;: the Target window lets you fire the ships guns. The required sequence to fire is the following: First you must select a target, on the right side of the window. The available targets are the ones deisgnated by targeting lasers or marking flares, specified in the &#039;&#039;How to call in a CAS strike&#039;&#039; section above. Once you have a target you may select &#039;&#039;&#039;Strike&#039;&#039;&#039;, then &#039;&#039;&#039;Weapon&#039;&#039;&#039;. This brings up the equipped weapons. Select the weapon you want to fire then select &#039;&#039;&#039;Fire&#039;&#039;&#039;. If you did this correctly you should hear the appropriate gun firing. Weapons have a short cooldown time before being able to fire again, but there is no hard delay between firing each gun, so once a gun is fired you can simply go strike-weapon-fire with a different gun to fire another salvo.&lt;br /&gt;
*&#039;&#039;&#039;Cams&#039;&#039;&#039;: this is the camera window, when active the targets selected in the &#039;&#039;&#039;Target&#039;&#039;&#039; menu and its surroundings will be displayed. By using the four directional arrows in between the two windows you can slightly move the camera around. Note that this &#039;&#039;&#039;&#039;&#039;does not&#039;&#039;&#039;&#039;&#039; change where the CAS strike will land. You can however, use this option to scout the area and provide intel on the location or movements of any Xenoid present.&lt;br /&gt;
[[File:Weapons Console.jpg|thumb|The Weapon Console showing an active target with a Boiler xenoid visible on the cam feed]]&lt;br /&gt;
The current most optimal Weapons Console setup is to have the &#039;&#039;&#039;Target&#039;&#039;&#039; and &#039;&#039;&#039;Cams&#039;&#039;&#039; windows open at the same time so you always see what you&#039;re going to be shooting. The &#039;&#039;&#039;Equip&#039;&#039;&#039; window can be opened and closed quickly if you want to check on ammo in flight, but when you&#039;re on the ground the same information can be gathered by simply inspecting the guns.&lt;/div&gt;</summary>
		<author><name>Graded</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Rifleman_Quick_Start_Guide&amp;diff=357</id>
		<title>Rifleman Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Rifleman_Quick_Start_Guide&amp;diff=357"/>
		<updated>2024-09-11T07:34:51Z</updated>

		<summary type="html">&lt;p&gt;Graded: /* Deploying */ A brand new player does not need to know about gunships and the Alamo is not always the dropship&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! If you&#039;re reading this, it means you just woke up from hypersleep and have absolutely &#039;&#039;&#039;no idea&#039;&#039;&#039; of what you should be doing.&lt;br /&gt;
&lt;br /&gt;
Worry not, this guide will show you how to gear up, how to get a weapon, get to briefing and get down into the fray of battle.&lt;br /&gt;
&lt;br /&gt;
Note that this guide assumes you are entering the round at the start, having readied up in the lobby. If you are latejoining, skip the Briefing section and go straight to Deploying.&lt;br /&gt;
&lt;br /&gt;
== Waking Up ==&lt;br /&gt;
You&#039;ve joined the server and spawned in as a Rifleman, as it&#039;s the only squad role available to you as a new player.&lt;br /&gt;
&lt;br /&gt;
First of all, you&#039;re hungry, and thirsty from sleeping so long in hypersleep. Get to the food vendors and grab some food.&lt;br /&gt;
[[File:Almayer Food Vendors.png|thumb|A picture of the food vendors in the Alpha squad cryo room|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay, your hunger has been satiated. Now you&#039;re going to want to gear up to make sure you&#039;re all ready for your drop onto the planet.&lt;br /&gt;
&lt;br /&gt;
Head LEFT (if you&#039;re on the [[Main Page#Maps|Almayer]]) from your hypersleep-pod room. (Or, if on the [[Main Page#Maps|Savannah]], head DOWN if you&#039;re Alpha/Bravo and UP if you&#039;re Charlie/Delta) and you&#039;ll see a long hallway with a set of vendors, these vendors are EQUIPMENT VENDORS and they contain every basic item of your kit. Make sure to at least grab everything marked ESSENTIAL from the top. &lt;br /&gt;
[[File:Almayer Equipment Vendors.png|none|thumb|843x843px|A picture of the equipment vendors in the Alpha squad prep room.]]&lt;br /&gt;
Okay, good. You have your armor on. Now you need a weapon. As a rifleman you get a solid choice of weapons, but this guide will cover the most basic weapon: the M54C MK2 assault rifle.&lt;br /&gt;
[[File:Almayer Firearm Vendors.png|none|thumb|516x516px|A picture of the Alpha squad armory, with a yellow arrow pointing to the firearms vendors.]]&lt;br /&gt;
Keep heading left (or down/up if you&#039;re on the [[Main Page#Maps|Savannah]]) and you&#039;ll find your squad armory. Open one of the firearm vendors and choose the M54C, this is the most widely used gun in the corps. Once you snatched your gun, press &#039;&#039;&#039;F&#039;&#039;&#039; to put it on your back, and then scroll further down in the vendor and grab some ammo for it, Assuming you grabbed the rig to hold magazines, store some ammo in there, and grab one extra magazine and reload your M54C (You can do that by clicking the gun while holding the magazine, it will be automatically chambered, so you don&#039;t need to worry about that.)&lt;br /&gt;
&lt;br /&gt;
== Briefing ==&lt;br /&gt;
[[File:Savannah Briefing Room.png|thumb|A picture of the Savannah briefing room.]]&lt;br /&gt;
Okay, you&#039;ve geared up, now you need to head to briefing to know why the hell you were woken up and what the Executive Officer (or Commanding Officer) wants you to do on the planet. First of all, you need to find your Squad Leader, they will have a big &#039;&#039;&#039;L&#039;&#039;&#039; icon next to their character, colored &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; &#039;&#039;&#039;RED&#039;&#039;&#039;&amp;lt;/span&amp;gt; if they are Alpha, &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt; &#039;&#039;&#039;ORANGE&#039;&#039;&#039;&amp;lt;/span&amp;gt; if Bravo, &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;&#039;&#039;&#039;PURPLE&#039;&#039;&#039;&amp;lt;/span&amp;gt; if Charlie and &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt; &#039;&#039;&#039;BLUE&#039;&#039;&#039;&amp;lt;/span&amp;gt; if Delta. You can tell which squad you&#039;re in by the color of your armor, or by examining your dog tags.&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t find your Squad Leader, follow your fellow marines down to briefing. You&#039;ll find some colored chairs showing where your squad will need to sit. Take a seat and wait for briefing to end, usually, the Executive Officer (the person with a gold star icon next to their character, or a blue star, if they are the Commanding Officer) will assign each squad a task for when you head planet side, be it securing a FOB planet side, being on the frontline or whatever else they can come up with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(KEEP IN MIND THAT YOU, AS A MARINE, DO NOT KNOW THAT THERE ARE XENOS PLANETSIDE! DO NOT METAGAME BY TALKING ABOUT THEM BEFORE THE DROP! NOT ONLY IS IT AGAINST THE RULES, BUT IN THE RARE HUMAN VS HUMAN ROUND, YOU WILL LOOK LIKE AN IDIOT!)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Deploying ==&lt;br /&gt;
Once the briefing is over, the Executive Officer (or Commanding Officer) will give everyone the go-ahead to head to the planet. Just follow the gigantic mob of people to head to the &#039;&#039;&#039;Dropships&#039;&#039;&#039;, the &#039;&#039;&#039;Alamo&#039;&#039;&#039; and the &#039;&#039;&#039;Normandy&#039;&#039;&#039;. Follow your Squad Leader into the dropship the was chosen and sit down. Once you are groundside, follow your SL and listen to their orders.&lt;br /&gt;
&lt;br /&gt;
Congratulations, marine! You are now fully equipped with all the knowledge you need to die a glorious death for the UNMC. Remember to follow the orders of your superiors at all times, or they&#039;ll have the Military Police beat you up.&lt;/div&gt;</summary>
		<author><name>Graded</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Slang&amp;diff=355</id>
		<title>Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Slang&amp;diff=355"/>
		<updated>2024-09-11T07:20:00Z</updated>

		<summary type="html">&lt;p&gt;Graded: /* Xenonid Slang and Acronyms */ Include CAS in sky fire, make capitalization consistent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RMC has a variety of slangs and acronyms used. This is an &#039;&#039;&#039;uncompleted&#039;&#039;&#039; compilation of slang that can be found used on the server.&lt;br /&gt;
&lt;br /&gt;
==General and Server-related Slangs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|EORG&lt;br /&gt;
|End of Round Grief = Griefing at the end of the current round. This is an immediate 3 hour ban offense!&lt;br /&gt;
|-&lt;br /&gt;
|Roon/Roony/Rouny&lt;br /&gt;
|Xenonid Runner&lt;br /&gt;
|-&lt;br /&gt;
|Woyer&lt;br /&gt;
|Xenonid Warrior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Marines Slang and Acronyms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|AO&lt;br /&gt;
|Area of Operations&lt;br /&gt;
|-&lt;br /&gt;
|AP&lt;br /&gt;
|Armor Piercing (Ammo)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|Away Without Official Leave = Desertion&lt;br /&gt;
|-&lt;br /&gt;
|Cades&lt;br /&gt;
|Barricades&lt;br /&gt;
|-&lt;br /&gt;
|CAS&lt;br /&gt;
|Close Air Support&lt;br /&gt;
|-&lt;br /&gt;
|CIC&lt;br /&gt;
|Combat Information Center = A place where the commands staff is.&lt;br /&gt;
|-&lt;br /&gt;
|CL&lt;br /&gt;
|Corporate Liaison&lt;br /&gt;
|-&lt;br /&gt;
|CMO&lt;br /&gt;
|Chief Medical Officer&lt;br /&gt;
|-&lt;br /&gt;
|CMP&lt;br /&gt;
|Chief Military Police&lt;br /&gt;
|-&lt;br /&gt;
|CO&lt;br /&gt;
|Commanding Officer&lt;br /&gt;
|-&lt;br /&gt;
|Cryo/Cryosleep&lt;br /&gt;
|A general term for hypersleep. Enter here whenever you want to leave.&lt;br /&gt;
|-&lt;br /&gt;
|Danger Close&lt;br /&gt;
|Friendly forces are within close proximity of the CAS or Mortar&lt;br /&gt;
|-&lt;br /&gt;
|DS(1&amp;amp;2)&lt;br /&gt;
|Almayer Dropships. This is either the Alamo or Normandy&lt;br /&gt;
|-&lt;br /&gt;
|ERT&lt;br /&gt;
|Emergency Response Team&lt;br /&gt;
|-&lt;br /&gt;
|E Tool&lt;br /&gt;
|Entrenching tool&lt;br /&gt;
|-&lt;br /&gt;
|FF&lt;br /&gt;
|Friendly Fire&lt;br /&gt;
|-&lt;br /&gt;
|FUBAR&lt;br /&gt;
|Fucked up beyond all repair/recovery/recognition. This is somewhat rare.&lt;br /&gt;
|-&lt;br /&gt;
|HC&lt;br /&gt;
|High Command (Admins)&lt;br /&gt;
|-&lt;br /&gt;
|Infected/Hugged&lt;br /&gt;
|Impregnated person (via parasites)&lt;br /&gt;
|-&lt;br /&gt;
|KIA&lt;br /&gt;
|Killed In Action&lt;br /&gt;
|-&lt;br /&gt;
|KOS&lt;br /&gt;
|Kill On Sight&lt;br /&gt;
|-&lt;br /&gt;
|LOS&lt;br /&gt;
|Line of Sight/Lane of Sight&lt;br /&gt;
|-&lt;br /&gt;
|LOF&lt;br /&gt;
|Line of Fire&lt;br /&gt;
|-&lt;br /&gt;
|Mag&lt;br /&gt;
|Magazine&lt;br /&gt;
|-&lt;br /&gt;
|MIA&lt;br /&gt;
|Missing In Action = Contact lost with marine (may or may not be desertion)&lt;br /&gt;
|-&lt;br /&gt;
|MP&lt;br /&gt;
|Military Police&lt;br /&gt;
|-&lt;br /&gt;
|Nade&lt;br /&gt;
|Grenade (Usually high explosive grenade)&lt;br /&gt;
|-&lt;br /&gt;
|NJP&lt;br /&gt;
|Non-Judicial Punishments&lt;br /&gt;
|-&lt;br /&gt;
|OW&lt;br /&gt;
|Overwatch&lt;br /&gt;
|-&lt;br /&gt;
|PB&lt;br /&gt;
|Point Blank = Shooting someone adjacent to you either intentionally or accidentally.&lt;br /&gt;
|-&lt;br /&gt;
|FOB&lt;br /&gt;
|Forward/Field Operating Base&lt;br /&gt;
|-&lt;br /&gt;
|Unga&lt;br /&gt;
|Both a verb and a noun, to unga is to charge or otherwise do something with minimal thinking or planning. For instance, &amp;quot;Delta is ungaing off again...&amp;quot;&lt;br /&gt;
Where as a noun, it&#039;s basically the same, just a marine who is focused on killing and isn&#039;t really planning anything out. For instance, &amp;quot;Delta is full of ungas.&amp;quot; Sometimes it is used as a chant, like &amp;quot;unga dunga&amp;quot;. Very powerful word.&lt;br /&gt;
|-&lt;br /&gt;
|Bald&lt;br /&gt;
|A marine being new or just being extremely confused of what their doing.&lt;br /&gt;
|-&lt;br /&gt;
|Jarhead&lt;br /&gt;
|A term used to refer to marines. Comes from the haircut its named after. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xenonid Slang and Acronyms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|Auto Spitter&lt;br /&gt;
|Sentries&lt;br /&gt;
|-&lt;br /&gt;
|Bird Perch&lt;br /&gt;
|This is a translated word of Landing Zone for xenonids.&lt;br /&gt;
|-&lt;br /&gt;
|Boom Sitck&lt;br /&gt;
|Grenade. Usually High explosive grenades.&lt;br /&gt;
|-&lt;br /&gt;
|Boom Stick Spitter&lt;br /&gt;
|Grenadier Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Boom Tube&lt;br /&gt;
|Demolition Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Eepy&lt;br /&gt;
|Sleepy. Mostly used by xenonids.&lt;br /&gt;
|-&lt;br /&gt;
|Long Spitter&lt;br /&gt;
|Sniper Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Small Host&lt;br /&gt;
|Usually referring to monkeys.&lt;br /&gt;
|-&lt;br /&gt;
|Sky Fire&lt;br /&gt;
|Mortar strikes and Close Air Support fire.&lt;br /&gt;
|-&lt;br /&gt;
|Tall Host&lt;br /&gt;
|Usually referring to a marine.&lt;br /&gt;
|-&lt;br /&gt;
|Tall Lurker&lt;br /&gt;
|Scout Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Smart Spitter&lt;br /&gt;
|Smartgunner&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Graded</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marines&amp;diff=354</id>
		<title>Marines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marines&amp;diff=354"/>
		<updated>2024-09-11T07:10:42Z</updated>

		<summary type="html">&lt;p&gt;Graded: Make all the categories match with the in game categories. Fix MINOR grammar error.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;United Nations Marine Corps&#039;&#039;&#039; or simply just the &#039;&#039;&#039;Marines&#039;&#039;&#039; are one of the two main playable factions in the game, the other being the [[Xenonids]].&lt;br /&gt;
&lt;br /&gt;
== Playable Roles ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Command&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== [[Commanding Officer]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Major / Lieutenant Colonel / Colonel&lt;br /&gt;
&lt;br /&gt;
The Commanding Officer (CO) has ultimate control over the operation. The sheer responsibility of such a position means that only whitelisted players are able to play as the Commanding Officer.&lt;br /&gt;
&lt;br /&gt;
==== Executive Officer ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Captain&lt;br /&gt;
&lt;br /&gt;
The Executive Officer (XO) has control of the operation if the Commanding Officer is not present, however they do not have the same powers and authority, such as the ability to battlefield execute people, which is still restricted to a whitelisted CO.&lt;br /&gt;
&lt;br /&gt;
==== Staff Officer ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Staff Officers (SO) are in charge of manning the Overwatch Consoles and relaying orders to their assigned squad, alongside relaying information back to the Combat Information Center.&lt;br /&gt;
&lt;br /&gt;
==== Senior Enlisted Advisor ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Gunnery Sergeant / First Sergeant / Sergeant Major&lt;br /&gt;
&lt;br /&gt;
The Senior Enlisted Advisor (SEA) is an advisor to command, and a teacher for the marines. This is a whitelist only job.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Military Police&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== [[Chief Military Police]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant / First Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Chief Military Police (CMP) is responsible for keeping the Military Police in line and giving the final say on [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
==== Military Warden ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Sergeant / Staff Sergeant / Gunnery Sergeant&lt;br /&gt;
&lt;br /&gt;
The Military Warden is responsible for the Brig and the sentencing of marines that break [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
==== Military Police ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant / Staff Sergeant&lt;br /&gt;
&lt;br /&gt;
The Military Police are responsible for keeping marines in line and enforcing [[Marine Law]].&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Auxiliary Combat Support&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Auxiliary Support Officer ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; First Lieutenant / Captain&lt;br /&gt;
&lt;br /&gt;
The Auxiliary Support Officer (ASO) is responsible for managing the Requisitions and Joint Terminal Attack Control departments, relaying orders between the two to maximize efficiency.&lt;br /&gt;
&lt;br /&gt;
==== Dropship Pilot ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Dropship Pilot is responsible for flying the designated dropship to the Primary Landing Zone and back to the Warship.&lt;br /&gt;
&lt;br /&gt;
==== Gunship Pilot ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Gunship Pilot is responsible for flying the designated gunship and responding to Close Air Support calls.&lt;br /&gt;
&lt;br /&gt;
==== Dropship Crew Chief ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant / Staff Sergeant&lt;br /&gt;
&lt;br /&gt;
The Dropship Crew Chiefs (DCC) are responsible for making sure the dropships are ready to launch, that all the supplies and personnel have boarded, and for reloading the dropship&#039;s guns.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Requisitions&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Quartermaster ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Staff Sergeant / Gunnery Sergeant / Master Sergeant&lt;br /&gt;
&lt;br /&gt;
The Quartermaster (QM) is responsible for the entire Requisitions department, making sure that they are well stocked and that a constant flow of supplies are being sent down to the deployed marines.&lt;br /&gt;
&lt;br /&gt;
==== Requisitions Technician ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying &amp;quot;No&amp;quot; to marines that demand crayons.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Medbay&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Chief Medical Officer ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant / First Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Chief Medical Officer (CMO) is responsible for the entire Medical Department, making sure that all the doctors and researchers are equipped and trained.&lt;br /&gt;
&lt;br /&gt;
==== Doctor ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Doctors are responsible for the health and safety of the marines in the Forward Operating Base and onboard the Warship, alongside performing surgical procedures (Currently limited to only [[Xenonids|Xenonid]] Embryo Removal).&lt;br /&gt;
&lt;br /&gt;
==== Nurse ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Nurses are medical assistants who cannot perform surgery. They are responsible for stabilizing critical patients by performing CPR and defibrillation.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Squad Leader ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Sergeant / Staff Sergeant / Gunnery Sergeant&lt;br /&gt;
&lt;br /&gt;
The Squad Leaders (SL) are the executors of the will of their assigned Staff Officer, their job is to make sure their squad is following orders and to relay orders given to them by the SO.&lt;br /&gt;
&lt;br /&gt;
==== Fireteam Leader ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Fire Team Leaders (FTL) are responsible for calling in Close Air Support and Mortar strikes, alongside taking control of the squad in the event of the Squad Leader&#039;s departure from the mortal realm.&lt;br /&gt;
&lt;br /&gt;
==== Weapons Specialist ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Weapons Specialists (WS) are responsible for dishing out superior firepower and tactics using specialized weapons and equipment only they know how to use. There are currently four specializations; Demolitionist, Grenadier, Scout, and Sniper. These are chosen via the Weapons Specialist vendor, and are currently limited to only allowing two of each specialization to be chosen (e.g. only two demolitionist kits can be given out in a round)&lt;br /&gt;
&lt;br /&gt;
==== Smart Gun Operator ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Smart Gun Operators (SG, SGO) are responsible for covering and suppressive fire with their exclusive IFF Smart Gun.&lt;br /&gt;
&lt;br /&gt;
==== [[Combat Technician]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private First Class / Lance Corporal / Corporal&lt;br /&gt;
&lt;br /&gt;
The Combat Technicians (CT) are responsible for setting up forward defenses such as barricades and sentries.&lt;br /&gt;
&lt;br /&gt;
==== Hospital Corpsman ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private First Class / Lance Corporal / Corporal&lt;br /&gt;
&lt;br /&gt;
Hospital Corpsmen are responsible for the health of their squadmates, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great.&lt;br /&gt;
&lt;br /&gt;
==== Rifleman ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Riflemen are base infantry, they are responsible for following the orders given to them by their Squad Leader.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Civilian&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== [[Corporate Liaison]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Junior Executive / Executive / Senior Executive / Executive Specialist&lt;br /&gt;
&lt;br /&gt;
The Corporate Liaison (CL) is responsible for increasing profits, sending faxes to their boss, and ensuring the will of [[Weston-Yamada]] is enforced.&lt;br /&gt;
&lt;br /&gt;
==== Combat Correspondent ====&lt;br /&gt;
The Combat Correspondent (CC) is responsible for getting compelling footage of the battle between the Marines and the [[Xenonids]].&lt;/div&gt;</summary>
		<author><name>Graded</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marines&amp;diff=9</id>
		<title>Marines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marines&amp;diff=9"/>
		<updated>2024-09-07T10:03:02Z</updated>

		<summary type="html">&lt;p&gt;Graded: Rename JTAC &amp;gt; Auxiliary Support, Add SEA, Move ASO, Rename Combat &amp;gt; Marine, Reword a few descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;United Nations Marine Corps&#039;&#039;&#039;, the &#039;&#039;&#039;UNMC&#039;&#039;&#039;, the &#039;&#039;&#039;Talls&#039;&#039;&#039;, or The &#039;&#039;&#039;Marines&#039;&#039;&#039; are one of the two playable factions in the game, the other being the [[Xenos|Xenonids]].&lt;br /&gt;
&lt;br /&gt;
== Playable Ranks ==&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
&lt;br /&gt;
==== - Commanding Officer | Major / Lieutenant Colonel / Colonel ====&lt;br /&gt;
The Commanding Officer (CO) has ultimate control over the operation, the sheer responsibility of such a position means that only whitelisted players will be able to play as the Commanding Officer. This is a whitelist only job.&lt;br /&gt;
&lt;br /&gt;
==== - Executive Officer | Captain ====&lt;br /&gt;
The Executive Officer (XO) has control of the operation if the Commanding Officer is not present, however they do not have ultimate control.&lt;br /&gt;
&lt;br /&gt;
==== - Staff Officer | Second Lieutenant ====&lt;br /&gt;
The Staff Officers (SO) are in charge of manning the Overwatch Consoles and relaying orders to their assigned squad, alongside relaying information back to the CIC.&lt;br /&gt;
&lt;br /&gt;
==== - Senior Enlisted Advisor | Gunnery Sergeant / First Sergeant / Sergeant Major ====&lt;br /&gt;
The Senior Enlisted Advisor (SEA) is a advisor to command, and a teacher for the marines. This is a whitelist only job.&lt;br /&gt;
&lt;br /&gt;
=== Military Police ===&lt;br /&gt;
&lt;br /&gt;
==== - Chief Military Police | Second Lieutenant / First Lieutenant ====&lt;br /&gt;
The Chief Military Police (CMP) is responsible for keeping the Military Police in line.&lt;br /&gt;
&lt;br /&gt;
==== - Military Warden | Sergeant / Staff Sergeant / Gunnery Sergeant ====&lt;br /&gt;
The Military Warden is responsible for the Brig and the sentencing of marines that break [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
==== - Military Police | Corporal / Sergeant / Staff Sergeant ====&lt;br /&gt;
The Military Police are responsible for keeping the marines in line.&lt;br /&gt;
&lt;br /&gt;
=== Auxiliary Support ===&lt;br /&gt;
&lt;br /&gt;
==== - Auxiliary Support Officer | First Lieutenant / Captain ====&lt;br /&gt;
The Auxiliary Support Officer (ASO) is responsible for managing the Logistics and Joint Terminal Attack Control departments, relaying orders between the two to maximize efficiency.&lt;br /&gt;
&lt;br /&gt;
==== - Dropship Pilot | Second Lieutenant ====&lt;br /&gt;
The Dropship Pilot is responsible for flying the designated dropship to the Primary Landing Zone and back to the Warship.&lt;br /&gt;
&lt;br /&gt;
==== - Gunship Pilot | Second Lieutenant ====&lt;br /&gt;
The Gunship Pilot is responsible for flying the designated gunship and responding to Close Air Support calls.&lt;br /&gt;
&lt;br /&gt;
==== - Dropship Crew Chief | Corporal / Sergeant / Staff Sergeant ====&lt;br /&gt;
The Dropship Crew Chiefs (DCC) are responsible for making sure the dropship is ready to launch, that all the supplies and personnel have boarded, and for reloading the dropship&#039;s guns.&lt;br /&gt;
&lt;br /&gt;
=== Logistics ===&lt;br /&gt;
&lt;br /&gt;
==== - Quartermaster | Staff Sergeant / Gunnery Sergeant / Master Sergeant ====&lt;br /&gt;
The Quartermaster (QM) is responsible for the entire Logistics department, making sure that they are well stocked and that a constant flow of supplies are being fed to the deployed marines.&lt;br /&gt;
&lt;br /&gt;
==== - Requisitions Technician | Private / Private First Class / Lance Corporal ====&lt;br /&gt;
The Requisitions Technicians are responsible for delivering supplies to the dropship, then loading and unloading the dropship. Making sure the Forward Operating Base is stocked and sorted properly. And to say &amp;quot;No&amp;quot; to marines that demand crayons.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
==== - Chief Medical Officer | Second Lieutenant / First Lieutenant ====&lt;br /&gt;
The Chief Medical Officer (CMO) is responsible for the entire Medical Department, making sure that all the doctors are equipped and trained.&lt;br /&gt;
&lt;br /&gt;
==== - Doctor | Second Lieutenant ====&lt;br /&gt;
The Doctors are responsible for the health and safety of the marines in the Forward Operating Base and onboard the Warship, alongside performing surgical procedures (currently limited to only Xenonid larvae removal).&lt;br /&gt;
&lt;br /&gt;
==== - Nurse | Corporal / Sergeant ====&lt;br /&gt;
The Nurses are miniature doctors who cannot perform surgery. They are responsible for stabilizing critical patients by performing CPR and defibrillation.&lt;br /&gt;
&lt;br /&gt;
=== Marine ===&lt;br /&gt;
&lt;br /&gt;
==== - Squad Leader | Sergeant / Staff Sergeant / Gunnery Sergeant ====&lt;br /&gt;
The Squad Leaders (SL) are the executors of the will of their assigned Staff Officer, their job is to make sure their squad is following orders and to relay orders given to them by the SO.&lt;br /&gt;
&lt;br /&gt;
==== - Fire Team Leader | Lance Corporal / Corporal / Sergeant ====&lt;br /&gt;
The Fire Team Leaders (FTL) are responsible for calling in Close Air Support and Mortar strikes, alongside taking control of the squad in the event of the Squad Leader&#039;s departure from the mortal realm.&lt;br /&gt;
&lt;br /&gt;
==== - Weapons Specialist | Lance Corporal / Corporal / Sergeant ====&lt;br /&gt;
The Weapons Specialists (WS) are responsible for dishing out superior firepower and tactics using specialized weapons and equipment only they know how to use.&lt;br /&gt;
&lt;br /&gt;
==== - Smartgun Operator | Lance Corporal / Corporal / Sergeant ====&lt;br /&gt;
The Smartgun Operators (SG, SGO) are responsible for covering and suppressive fire.&lt;br /&gt;
&lt;br /&gt;
==== - Combat Technician | Private First Class / Lance Corporal / Corporal ====&lt;br /&gt;
The Combat Technicians (CT) are responsible for setting up forward defenses like barricades and sentries.&lt;br /&gt;
&lt;br /&gt;
==== - Hospital Corpsman | Private First Class / Lance Corporal / Corporal ====&lt;br /&gt;
Hospital Corpsmen are responsible for the health of their squadmates, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great.&lt;br /&gt;
&lt;br /&gt;
==== - Rifleman | Private / Private First Class / Lance Corporal ====&lt;br /&gt;
The Riflemen are responsible for following the orders given to them by their squad leader.&lt;br /&gt;
&lt;br /&gt;
=== Civilian ===&lt;br /&gt;
&lt;br /&gt;
==== - Corporate Liaison ====&lt;br /&gt;
The Corporate Liaison (CL) is responsible for number go up, sending faxes to their boss, and ensuring the will of [[Weston-Yamada]] is enforced.&lt;br /&gt;
&lt;br /&gt;
==== - Combat Correspondent ====&lt;br /&gt;
The Combat Correspondent (CC) is responsible for getting compelling footage of the battle between the Marines and the Xenonids.&lt;/div&gt;</summary>
		<author><name>Graded</name></author>
	</entry>
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