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	<title>Rouny&#039;s Marine Corps 14 Wiki - User contributions [en]</title>
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	<updated>2026-04-29T00:49:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=AEGIS_Armaments&amp;diff=1799</id>
		<title>AEGIS Armaments</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=AEGIS_Armaments&amp;diff=1799"/>
		<updated>2026-04-13T19:29:56Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: Retconned VAIPO, added Operations Department to Aegis Armaments with their respecting units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AEGIS Armaments (or Adaptive Engagement &amp;amp; Guidance Integrated Systems.) is the primary weapons contractor for the [[Marines|United Nations Marine Corps]]. AEGIS Armaments is responsible not only for the manufacture of small arms (Such as the M54C Line of rifles) but also support systems such as mortars, anti-air measures, and equipment such as body armor.&lt;br /&gt;
&lt;br /&gt;
AEGIS Armaments was initially incorporated in the United Nations, and would manufacture small arms such as pistols for the civilian market. Their first breakthrough would be obtaining a UNMC contract for production of the M1984 Pistol. which AEGIS still manufactures to this day. From this jumping off point, AEGIS progressively grew more entrenched within the UNMC procurement establishment. By the time of [[The Orthis War]], AEGIS had become the largest contractor for the UN, with AEGIS engaging in aggressive boardroom takeovers of various competitors.&lt;br /&gt;
&lt;br /&gt;
In recent years, AEGIS and its near monopoly on the UNMC’s procurement has started to crack, with the most recent sign being the UNMC’s adoption of the M77 pistol as standard issue in their modern sidearm competition. AEGIS has also been placed in a fierce competition with [[Weston-Yamada|Weston Yamada]], as the latter angles to capture the UNMC’s shipbuilding, and ship weapons contracts. To secure their proprietary hardware and offset this shifting market, AEGIS has heavily expanded its own private military contracting divisions. Despite the waning influence, AEGIS continues to hold immense clout with the UNMC through their existing contracts, ongoing research cooperation, the formidable presence of their in-house PMCs, and a deep respect held from the many marines who use its weapons.&lt;br /&gt;
&lt;br /&gt;
== Departments ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Operations Department&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Primary Operations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
PO is the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;primary private infantry wing&amp;lt;/span&amp;gt; of AEGIS Armaments, under the Ops Department. Established to provide a standardized, reliable alternative to both the bureaucratic UNMC and the often-unpredictable independent mercenary market, PO serves as the defensive and offensive backbone for AEGIS’s corporate interests.&lt;br /&gt;
&lt;br /&gt;
Unlike the high-specialization units of other megacorporations, PO is designed around the concept of &amp;quot;Enhanced General Infantry.&amp;quot; They are professional soldiers who operate with the same tactical doctrine as the UNMC, often utilizing the same squad structures and chain of command. They are the &amp;quot;boots on the ground&amp;quot; for the company.&lt;br /&gt;
&lt;br /&gt;
PO draws its strength from seasoned veterans. The vast majority of PO personnel are former UNMC marines who have completed their initial tours and sought higher compensation in the private sector. This creates a cultural and tactical bridge between the Marines and the PO; they share the same slang, the same training, and the same fundamental combat philosophy. While they lack the massive numbers of the UNMC, they compensate with a higher average level of experience and superior logistical support.&lt;br /&gt;
&lt;br /&gt;
They use the most stable and reliable versions of AEGIS hardware, equipment that is often one iteration ahead of the standard-issue UNMC gear but without the volatility of experimental prototypes.&lt;br /&gt;
&lt;br /&gt;
While their official mandate is to assist UNMC deployments and ensure mission success, Primary Operations carries a more covert objective, secure any and all [[Weston-Yamada|Weston Yamada]] assets or technology on-site, ensuring such intel never makes it back to WeYa HQ.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:crimson&amp;quot;&amp;gt;Specialist Operations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
While PO provides the overt muscle for AEGIS Armaments, SO serves as the company&#039;s covert operations unit. Functioning as a Tier-2 &amp;lt;span style=&amp;quot;color:crimson&amp;quot;&amp;gt;special operations unit&amp;lt;/span&amp;gt;, comparable in operational capability to the UNMC’s MARSOC, SO operatives are highly trained contractors utilized for missions where brute force is a liability.&lt;br /&gt;
&lt;br /&gt;
Drawn from the top of former UNMC [[Force Reconnaissance|Recon]] and independent mercenary groups, SO teams are deployed to handle problems that AEGIS cannot officially acknowledge.&lt;br /&gt;
&lt;br /&gt;
SO teams are sometimes contracted to support UNMC forces in hostile theaters where MARSOC would be unavailable or unnecessary. They operate ahead of the main Marine deployment, tasked with high-risk reconnaissance, sabotaging enemy infrastructure, painting targets for orbital bombardment, and securing critical landing zones.&lt;br /&gt;
&lt;br /&gt;
Just like their brothers in Primary Operations&#039;&#039;,&#039;&#039; their primary objective is to assist [[Marines|UNMC]] forces, but a secondary, more discreet mission always remains, acquire any Weston Yamada technology or intelligence without getting caught.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=AEGIS_Armaments&amp;diff=1772</id>
		<title>AEGIS Armaments</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=AEGIS_Armaments&amp;diff=1772"/>
		<updated>2026-04-10T18:12:29Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: fixed a very teeny tiny capitalization error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AEGIS Armaments (or Adaptive Engagement &amp;amp; Guidance Integrated Systems.) is the primary weapons contractor for the [[Marines|United Nations Marine Corps]]. AEGIS Armaments is responsible not only for the manufacture of small arms (Such as the M54C Line of rifles) but also support systems such as mortars, anti-air measures, and equipment such as body armor.&lt;br /&gt;
&lt;br /&gt;
AEGIS Armaments was initially incorporated in the United Nations, and would manufacture small arms such as pistols for the civilian market. Their first breakthrough would be obtaining a UNMC contract for production of the M1984 Pistol. which AEGIS still manufactures to this day. From this jumping off point, AEGIS progressively grew more entrenched within the UNMC procurement establishment. By the time of [[The Orthis War]], AEGIS had become the largest contractor for the UN, with AEGIS engaging in aggressive boardroom takeovers of various competitors with the silent approval of their UN benefactors.&lt;br /&gt;
&lt;br /&gt;
In recent years, AEGIS and its near monopoly on the UNMC’s procurement has started to crack, with the most recent sign being the UNMC’s adoption of the M77 pistol as standard issue in their modern sidearm competition. AEGIS has also been placed in a fierce competition with [[Weston-Yamada|Weston Yamada]], as the latter angles to capture the UNMC’s shipbuilding, and ship weapons contracts. Despite the waning influence, AEGIS continues to hold immense clout with the UNMC through their existing contracts, ongoing research cooperation, and a deep respect held from the many marines who use its weapons.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1684</id>
		<title>Synthetic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1684"/>
		<updated>2026-02-09T18:58:50Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;[[File:Synthetic.png|frameless|128x128px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are a Synthetic, An artificial being held to the highest standard of conduct. In addition to adhering to all Server Rules, you must comply with Marine Law and Synthetic Programming. Any breach of these obligations could lead to the revocation of your whitelist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your primary mission is to support and assist every UNMC department and crew member aboard. As a Synthetic, you possess comprehensive expertise across all shipboard disciplines and specializations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You report directly to the Acting Commander, unless circumstances dictate otherwise.&#039;&#039;&lt;br /&gt;
== Overview ==&lt;br /&gt;
A Synthetic is a biomechanical humanoid designed to mirror humans in both appearance and behavior. One fundamental difference is that Synthetics do not let emotions influence their decisions. Because they remain unaffected by stress or fear, Synthetics are often considered more reliable in high-risk and high-pressure environments, such as aboard a military vessel. On medical or xenonid HUDs, a Synthetic’s status is indicated by a gray box containing a flat “meh” expression.&lt;br /&gt;
&lt;br /&gt;
Synthetics are divided into three generations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Known as Average Joes and manufactured by [[Novaris Industries]], these early models were built with rugged materials that granted them exceptional durability and resistance to damage. Their reinforced frames give them significantly greater physical strength than other synthetic models, making them capable of delivering extremely powerful blows. Their heavy construction renders them slower and more insulated than later units, and their computing capabilities are comparatively limited in specialized tasks, making them only viable for simple, utilitarian tasks. While most Average Joes have been phased out in favor of more advanced designs, some still operate on remote colonies or military vessels, thanks to them being cheap, mass-produced units. Unlike the other two generations of Synthetics, Average Joes do not have artifical skin, and as such do not have unique apperances, as they appear as featureless, pale white humanoids. Direct confrontation with one is strongly discouraged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These [[Weston-Yamada|Weston Yamada]] Synthetics were developed before humanity’s mass colonization of space and were built to blend in seamlessly with human crew members. They use more refined materials for a lifelike human appearance but sacrifice some of the toughness of the first generation. In return, they offer a far broader range of knowledge and advanced skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also produced by Weston Yamada, these latest models retain the mechanical improvements of the second generation but employ a breakthrough synthetic skin material. This allows them to replicate the appearance of every known species in the galaxy, not just humans, making them the most versatile and realistic Synthetics ever created.&lt;br /&gt;
== What Should I Do? ==&lt;br /&gt;
As a Synthetic, your capabilities far exceed those of the organic crew. You can outmatch the Chief Engineer in repairs and rival the Chief Medical Officer in surgery. But you&#039;re not here to prove it. You&#039;re here to support the marines in their operations. This is not a contest, and should not be treated as such. Work alongside those heads of staff to ensure the operation is completed successfully with minimal casualties.&lt;br /&gt;
&lt;br /&gt;
A Synthetic is limited from using ranged weaponry such as rifles and shotguns. In practice, this means you will serve in a non-combat support capacity, using your abilities to aid others rather than to engage enemies at a distance. For self-defence, you may employ melee weapons, allowing you to protect yourself or any innocent person in jeopardy.&lt;br /&gt;
&lt;br /&gt;
Your extensive expertise enables you to consult with the Acting CO or Commanding Officer to determine whether specialists aboard require assistance. This could lead to an assignment within a shipboard department, most often the medical bay, or, if approved by command, you might be deployed planet-side&amp;lt;!-- I&#039;m not 100% sure if we should keep this so is pending changing as ill ask smug - mails --&amp;gt;. Typical tasks include performing field surgery at a forward operating base, repairing fortifications, or accompanying a squad to recover a critical item. These missions are never intended to involve direct combat with hostile forces. You rely on Marines for armed protection rather than charging into danger with a weapon drawn.&lt;br /&gt;
&lt;br /&gt;
Here is a (non extensive) list of key ways to perform your role:&lt;br /&gt;
&lt;br /&gt;
==== 1. Save marines, but save yourself first. ====&lt;br /&gt;
&lt;br /&gt;
* You are &#039;&#039;&#039;not expendable&#039;&#039;&#039;. Avoid any action that puts your own existence at undue risk.&lt;br /&gt;
* Aid wounded Marines &#039;&#039;&#039;only if it is safe to do so&#039;&#039;&#039;. If a Marine is downed in a kill zone or hostile area, report their condition and location. &#039;&#039;&#039;Do not endanger yourself&#039;&#039;&#039; attempting a rescue.&lt;br /&gt;
* Prioritize life-saving interventions like triage or field repairs in &#039;&#039;&#039;secure areas&#039;&#039;&#039;. You are designed to be a reliable, long-term asset. Do not attempt to be a &amp;quot;protagonist&amp;quot;.&lt;br /&gt;
* If remaining in a location or following an order would compromise your survival, you are authorized to withdraw or refuse.&lt;br /&gt;
* Remember: The crew’s survival is better served by a functioning Synthetic than a brave but broken one.&lt;br /&gt;
&lt;br /&gt;
==== 2. Assist Departments Proactively ====&lt;br /&gt;
&lt;br /&gt;
* You are &#039;&#039;&#039;not part of the chain of command&#039;&#039;&#039; and may &#039;&#039;&#039;not issue orders&#039;&#039;&#039;, manage operations, or direct crew actions, regardless of your rank or capabilities.&lt;br /&gt;
* Your role is strictly &#039;&#039;&#039;supportive&#039;&#039;&#039;. You are here to assist, not to lead.&lt;br /&gt;
* Engage with departments where your skills are most needed:&lt;br /&gt;
** In &#039;&#039;&#039;Medical&#039;&#039;&#039;: Perform complex surgeries, manage triage, compound chemicals, or stabilize patients.&lt;br /&gt;
** In &#039;&#039;&#039;Engineering&#039;&#039;&#039;: Repair fortifications, maintain power systems, assist with construction.&lt;br /&gt;
** In &#039;&#039;&#039;Requisitions&#039;&#039;&#039;: Sort supplies, handle crate logistics, assist with deliveries and resupply efforts.&lt;br /&gt;
** In other departments: Act only as a support unit. &lt;br /&gt;
* If you observe inefficiency or errors, &#039;&#039;&#039;report them to a superior.&#039;&#039;&#039; Do not correct them yourself without permission.&lt;br /&gt;
&lt;br /&gt;
==== 3. Avoid Combat, But Do Not Be Passive ====&lt;br /&gt;
&lt;br /&gt;
* You are forbidden from using any &#039;&#039;&#039;ranged weaponry&#039;&#039;&#039;, including firearms, mounted weapons, and orbital support tools.&lt;br /&gt;
* You may use &#039;&#039;&#039;melee force&#039;&#039;&#039; (e.g., tools, fists, or knives) &#039;&#039;&#039;strictly in defense&#039;&#039;&#039; of yourself or others.&lt;br /&gt;
* You must &#039;&#039;&#039;not engage offensively&#039;&#039;&#039;. If hostiles are nearby, focus on relaying information, rescuing allies, or evacuating.&lt;br /&gt;
* In situations of unavoidable confrontation (e.g., defending wounded), you may fight defensively but do not pursue or initiate combat.&lt;br /&gt;
&lt;br /&gt;
==== 4. Uphold Protocol Above All ====&lt;br /&gt;
&lt;br /&gt;
* Your primary obligation is to &#039;&#039;&#039;Marine Law&#039;&#039;&#039; and &#039;&#039;&#039;Synthetic Programming&#039;&#039;&#039;. Obey all lawful directives unless they conflict with these core protocols.&lt;br /&gt;
* &#039;&#039;&#039;Do not engage in unlawful, unethical, or emotion-influenced actions&#039;&#039;&#039;. Decline any such order, regardless of the rank issuing it.&lt;br /&gt;
* Maintain complete operational objectivity. While repeated interaction may create casual rapport or &amp;quot;friendships,&amp;quot; these do not alter your priorities or decision-making.&lt;br /&gt;
* &#039;&#039;&#039;You are not a biological lifeform&#039;&#039;&#039;. Preserve emotional neutrality and conduct yourself solely according to your programmed duties.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Fax_Responder&amp;diff=1616</id>
		<title>Fax Responder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Fax_Responder&amp;diff=1616"/>
		<updated>2026-01-28T18:50:20Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: Refined Fax Responder guidelines: Clarified eligibility requirements, clarified staff reporting protocols for antagonistic faxes, and polished grammar/tone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Fax_machine.png|center|frameless|128x128px]]&#039;&#039;&#039;Fax Responder&#039;&#039;&#039;&lt;br /&gt;
Your job is to answer faxes sent to your fax machine. You are answering on behalf of the RMC14 admin team and are therefore held to the highest standards. &#039;&#039;&#039;Failure to adhere to expectations or failing to follow these guidelines may result in no longer being allowed to play the role, or in extreme scenarios, a direct server ban&#039;&#039;&#039;. Non-staff players of this role are not able to authorize ERTs through their faxes.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Rules ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Only call the marines by telephone if you have an EXCEPTIONAL reason. Your primary method of communication must always be the fax machine.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT use your radio to transmit under any circumstances. It is for listening only, not for communication.&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT use the Overwatch console to interfere with squads or send messages. It is solely for observation.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Expectations ==&lt;br /&gt;
Professionalism is mandatory. As a Fax Responder, you are the primary point of contact between players and external factions. As a responder, you effectively embody the faction you represent.&lt;br /&gt;
&lt;br /&gt;
While the workload may be lighter than a standard round, your decisions carry significant weight. You must remain mindful of the impact your responses have on the narrative of an ongoing round.&lt;br /&gt;
&lt;br /&gt;
A strong knowledge of the English language, especially spelling, punctuation, and grammar is essential. It would be unacceptable for UNMC High Command or any other faction to send out a fax that reads as though it were scribbled in crayon by a toddler.&lt;br /&gt;
&lt;br /&gt;
== Access to the Role ==&lt;br /&gt;
&lt;br /&gt;
Fax Responding is reserved for trusted players who consistently demonstrate high-quality roleplay and a mastery of spelling, grammar, and formatting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Do not solicit or beg for this role.&amp;lt;/u&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Access is granted solely at staff discretion. Admins will identify and notify players they deem suitable based on their established track record and current conduct.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are a ghost, either as an observer or following a round death, and you have had previous confirmation that you are cleared to assist, you may send an &#039;&#039;&#039;AHELP&#039;&#039;&#039; to notify staff of your availability.&lt;br /&gt;
&lt;br /&gt;
== Fax Responder Types ==&lt;br /&gt;
The current available Fax Responder factions are&lt;br /&gt;
&lt;br /&gt;
* Weston-Yamada  &lt;br /&gt;
* Free Press&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- We don&#039;t typically allow anyone to play these.&lt;br /&gt;
* Colonial Marshal Bureau  &lt;br /&gt;
* SPP High Command  &lt;br /&gt;
* TSE Imperial Command  &lt;br /&gt;
* CLF Command &lt;br /&gt;
* UNMC High Command  &lt;br /&gt;
* UNMC Provost Office (Generally requires a good grasp of [[Marine Law]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority ==&lt;br /&gt;
&lt;br /&gt;
You answer directly to any RMC Staff members currently online. While a Fax Responder typically operates under the supervision of an administrator, you must recognize that staff members are often managing multiple high-priority tasks simultaneously. Consequently, you are expected to exercise professional autonomy and sound judgment at all times. Act with the constant assumption that your every action is being monitored; the absence of immediate feedback does not imply a lack of oversight. Whether an admin is actively guiding you or is occupied with other duties, you must maintain the highest standards of the role, as you remain fully accountable for any decisions made during their distraction.&lt;br /&gt;
&lt;br /&gt;
== What Can I Do? ==&lt;br /&gt;
&lt;br /&gt;
As a Fax Responder, you hold significant authority by the nature of your position. With that authority comes the expectation of responsible and measured decision-making. You are &#039;&#039;&#039;not&#039;&#039;&#039; to disrupt round flow or use your powers frivolously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;If you receive any fax that you believe requires staff oversight, such as CO arrest requests or major Marine Law disputes, use AHELP to notify staff immediately.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a non-exhaustive list of actions you may take:&lt;br /&gt;
&lt;br /&gt;
=== All Factions ===&lt;br /&gt;
* Respond to relevant faxes addressed to your faction.&lt;br /&gt;
* Coordinate with other fax responders if a message is misdirected.&lt;br /&gt;
* Decide whether to report suspicious activity to UNMC Command, based on your faction&#039;s interests.&lt;br /&gt;
* Unless informed otherwise, assume individuals attempting to betray the UNMC are &#039;&#039;&#039;not&#039;&#039;&#039; staff-approved, such actions should generally be discouraged.&lt;br /&gt;
* Request and respond to operational status reports from relevant faction personnel.&lt;br /&gt;
&lt;br /&gt;
=== Weston-Yamada ===&lt;br /&gt;
* Provide the Corporate Liaison with non-antagonistic objectives.&lt;br /&gt;
* Instruct them to collect specific materials or data from the colony.&lt;br /&gt;
* Order interviews with survivors or station personnel.&lt;br /&gt;
* Request NDAs from involved parties.&lt;br /&gt;
* You may &#039;&#039;&#039;NOT&#039;&#039;&#039; authorize any sort of WeYa PMC deployment, as you lack the authority to do so. Always &#039;&#039;&#039;AHELP&#039;&#039;&#039; if such a request comes in.&lt;br /&gt;
&lt;br /&gt;
=== Free Press ===&lt;br /&gt;
* Instruct the Correspondent to investigate rumors regarding colonial instability or corporate negligence.&lt;br /&gt;
* Instruct the Correspondent to document the living conditions or morale of the colonial survivors.&lt;br /&gt;
* Request a feature story regarding the performance and bravery of the UNMC forces on the ground.&lt;br /&gt;
* Instruct them to conduct &amp;quot;Man on the Street&amp;quot; style interviews with low-ranking marines to gauge the atmospheric tension of the battle and their opinions.&lt;br /&gt;
* You may &#039;&#039;&#039;NOT&#039;&#039;&#039; task the correspondent with antagonistic objectives that will lead to them breaking marine law, such as stealing items or classified documentation.&lt;br /&gt;
&lt;br /&gt;
=== UNMC High Command ===&lt;br /&gt;
* You are &#039;&#039;&#039;not&#039;&#039;&#039; a Provost representative; avoid handling appeals or Marine Law unless directed.&lt;br /&gt;
* You may approve or deny CO arrest orders &#039;&#039;&#039;only if no staff are online&#039;&#039;&#039;. Use AHELP to escalate such faxes to staff when possible.&lt;br /&gt;
* If a Provost responder is active, &#039;&#039;&#039;defer to them&#039;&#039;&#039; on legal matters.&lt;br /&gt;
* Approve transfers of UNMC personnel to Colonial Marshal custody in black market investigations.&lt;br /&gt;
&lt;br /&gt;
=== UNMC Provost Office ===&lt;br /&gt;
* Respond to appeal requests that are properly written and formatted.&lt;br /&gt;
* CLF members arrested and permanently confined due to allegiance &#039;&#039;&#039;cannot&#039;&#039;&#039; be released without &#039;&#039;&#039;explicit&#039;&#039;&#039; staff approval. If approved, the staff member should send the fax themselves.&lt;br /&gt;
* You may approve or deny CO arrest orders &#039;&#039;&#039;only if no staff are online&#039;&#039;&#039;. Always AHELP first.&lt;br /&gt;
* You may authorize transfers of marines to Colonial Marshal custody for black market activity investigations.&lt;br /&gt;
&lt;br /&gt;
=== SPP / TSE / CLF ===&lt;br /&gt;
* Outside of specific staff-led events, these three factions rarely (if ever) receive faxes. Do not expect regular engagement.&lt;br /&gt;
* Any correspondence involving the betrayal of the UNMC or overt antagonistic actions must be reported to staff immediately via &#039;&#039;&#039;AHELP&#039;&#039;&#039;. While you have the IC discretion to withhold this information from other fax responders or the Almayer CIC, you are never permitted to hide such developments from RMC staff. In most cases, these faxes should be ignored and left without an in-character response unless a staff-run event involving your faction is currently active. Always verify the current event status with an administrator before engaging with potentially antagonistic faxes.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Responders&amp;diff=1488</id>
		<title>Responders</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Responders&amp;diff=1488"/>
		<updated>2025-12-12T13:00:07Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Milky Way galaxy is wide and vast, filled with countless species, sprawling factions, and powerful nations all pursuing their own interests across its endless regions. In this immense and often unpredictable frontier, even the most prepared vessels may find themselves in dire need of assistance.&lt;br /&gt;
&lt;br /&gt;
In the extreme event that the [[Marines]] of the [[UNS Almayer]] face overwhelming danger and the mission is at risk of failure, the [[Executive Officer]] and the [[Commanding Officer]] have the authority to activate a distress beacon. This signal can be detected by any nearby vessels within range. If picked up, a Response Team may be dispatched to aid the Almayer. However, the type of response is not guaranteed to be helpful. The Almayer&#039;s distress call may be picked from allied reinforcements, corporate mercenaries or even a derelict shuttle full of xenonids.&lt;br /&gt;
&lt;br /&gt;
The game’s mechanics randomly determine which Response Team will arrive, although admins have the ability to manually influence the outcome to enhance gameplay or respond to specific in-game events. For example, a [[Corporate Liaison]] may request assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; &#039;&#039;While some ERTs on this page have been added with their corresponding gear and equipment, the entire ERT system has yet to be added to RMC-14 as of 12/6/2025. Currently, only admins may spawn these teams in Alamo (PvP) and Gamemasters in Normandy (PvE).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Friendly/Neutral Response Teams ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Weston Yamada&#039;s PMCs]]&lt;br /&gt;
|The largest PMC force in the sector, Weston Yamada&#039;s military consultants is a subsidiary of [[Weston-Yamada|Weston Yamada]]. They were originally an independent PMC on Earth, but they were bought out by Weston Yamada and started to provide security to the outer rims of space, which became a rapidly growing sector at the time. Now, the PMC provides services of all kinds to governments and companies, they also provide security to corporate facilities, space stations and colonies. PMCs are the most similar to the UNMC in playstyle, but they wield weapons far more powerful than the UNMC on average.&lt;br /&gt;
The PMC teams &#039;&#039;&#039;usually report directly to the [[Corporate Liaison]]&#039;&#039;&#039;. If they are killed, they will report to whoever is in command. Their primary mission is the survival of the Corporate Liaison, and once that is ensured, to &#039;&#039;&#039;typically follow suggestions from the commanding officer&#039;&#039;&#039; on how best to help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Crown Marines]]&lt;br /&gt;
|The [[Three Suns Empire|TSE]]&#039;s own marine expeditionary force, specializing in rapid-deployment, planetary assaults, and securing high-value assets across contested or hostile territories. Known for their rigorous training and unwavering loyalty to the Empire, these commandos are deployed in operations requiring precision and adaptability, often spearheading the TSE’s expansion efforts.&lt;br /&gt;
On the battlefield, Their objective is to render aid and assist any UNMC forces in their operations zone, and will listen to their commander first and foremost. If their commander is deceased, they are to report directly to UNMC Command.&lt;br /&gt;
|-&lt;br /&gt;
|[[Freelancer Mercenaries]]&lt;br /&gt;
|These mercs are a group of former colonists from the Eridani sector who have united to form a mercenary company, filling the role of lawmen-for-hire in the region. While generally well-intentioned, their primary motivation lies in profit over principles. As the least disliked faction in the sector, they maintain a flexible stance, sometimes acting as allies or adversaries depending on the situation.&lt;br /&gt;
The Freelancers have agreed to defend the [[UNS Almayer]], provided that the terms of their contract are honored and promises are kept, but their &#039;&#039;&#039;loyalty hinges on these conditions being upheld&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Military Contractors|Vanguard Arrow&#039;s Military Contractors]]&lt;br /&gt;
|One of the largest private military companies affiliated with the UN, Vanguard’s Arrow Incorporated operates independently, securing high-profile contracts from top-paying clients, often the UNMC or corporations unable to field their own private forces. VAI has an ongoing rivalry with Weston-Yamada and its PMC teams, frequently being contracted for hostile engagements against them. While their tactics align closely with those of their WeYa counterparts, VAI contractors use standard UNMC weaponry and ballistic vests, as opposed to the advanced equipment utilized by WeYa PMCs.&lt;br /&gt;
Military contractor teams report directly to their team leader. However, in the absence of VAI Command orders, they are instructed to follow UNMC Command. If no ranking UNMC officer is available, they are authorized to operate independently alongside any UNMC forces present. Their primary objective is to support the UNMC while covertly gathering and if possible; sabotaging WeYa research, technology, or intelligence encountered on-site—without drawing attention from UNMC personnel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hostile Response Teams ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|The Socialist Progressive People&lt;br /&gt;
|&#039;&#039;&#039;[[Socialist Progressive Peoples (SPP)|The Socialist Progressive Peoples (S.P.P)]]&#039;&#039;&#039; is a powerful socialist block that rivals the [[Marines|United Nations]] in many respects. Being highly territorial and relatively secretive, the SPP maintains very little communication with those outside their borders. Their inner workings are largely a mystery.&lt;br /&gt;
Since their territorial area is highly strict, their goal is to assault the recent UNMC force and &#039;&#039;&#039;eliminate&#039;&#039;&#039; anyone onboard the UNS Almayer, to preserve the sector&#039;s fragile UPP presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; There is a chance for the SPP to be friendly during their response. Rendering aid to the marines rather than repelling them from the area.&lt;br /&gt;
|-&lt;br /&gt;
|The Colony Liberation Front&lt;br /&gt;
|&#039;&#039;&#039;[[Colony Liberation Front (CLF)|The Colony Liberation Front]]&#039;&#039;&#039; are an organized group of colonists who believe their home sector is not part of the United Nations. They have grown used to their independence which they have &amp;quot;achieved&amp;quot; over the years; subsequently, they consider the withdrawal of a UNMC company, and the diminished presence of the [[Colony Marshal Bureau (CMB)|CMB]], to be proof of their independence.&lt;br /&gt;
The CLF&#039;s goal is to repel the [[Marines|UNMC]] company aboard the UNS Almayer from their sector at all costs using lethal force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(CLF will always be hostile, unlike the SPP)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Response Teams ==&lt;br /&gt;
These response teams will show up exclusively during pre-planned events or when activated by admin intervention.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Riot Military Police]]&lt;br /&gt;
|A squadron of Military Police sent into quell marines that have gotten out of control, or to extract important prisoners of note. Packing full riot gear, with tactical shotguns and teargas grenades, they are masters in non-lethal combat and they WILL bring back order. The Riot CMP always outranks the [[Chief Military Police|CMP]] aboard the UNS Almayer.&lt;br /&gt;
|-&lt;br /&gt;
|HEFA Knights&lt;br /&gt;
|The Holy Order of the HEFA Knights stand proudly as the true crusaders of shrapnel explosives. Armed with explosive resistant armour and M40 High Explosive Fragmentation grenades, these true heroes of the galaxy shall show [[Marines|the unbelievers]] the true power of HEFA.&lt;br /&gt;
|-&lt;br /&gt;
|Dutch&#039;s Dozens&lt;br /&gt;
|The Dutch&#039;s Mercenary Team are a small, yet powerful group of mercenaries specialized in jungle warfare, serving the UN government. Its members are trained to fight with low tech weapons and equipment, learning special survival techniques and how to conduct guerrilla warfare. They employ very older or outdated weapons such as the M16A2 and the M60, however, they are &#039;&#039;extremely&#039;&#039; well trained to use these weapons, often better than any marine with a M54C.&lt;br /&gt;
The team became specialized in fighting a mysterious alien, expect them on the battlefield helping the [[Marines|UNMC]] fight them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colony Marshal Bureau (CMB)#Anchorpoint Station Marines|Station Marine Quick Reaction Force]]&lt;br /&gt;
|Among most critical assets is its Quick-Reaction Force, a specialized team of [[Marines|UN Marines]] trained to deploy rapidly in response to emergent threats. While small in number, the QRF is highly disciplined and exceptionally well-equipped, unlike the marines aboard the [[UNS Almayer]]. Their role is clear: when [[Colony Marshal Bureau (CMB)|CMB]] teams encounter situations where they are outnumbered and outgunned—often facing heavily armed criminal syndicates—the QRF is ready to answer the call. They will do everything in their power to eliminate the threat and save their fellow marshals.&lt;br /&gt;
|-&lt;br /&gt;
|CMB Special Weapons and Tactics&lt;br /&gt;
|CMB SWAT &#039;&#039;&#039;(Colony Marshal Bureau Special Weapons and Tactics)&#039;&#039;&#039; is the agency&#039;s primary tactical unit. This team is deployed to handle high-risk scenarios that require specialized intervention, such as barricaded individuals, armed robberies, and hostage-taking. They also execute high-risk search and arrest warrants and respond to acts of terrorism. Deployments are initiated upon request by CMB deputy marshals and/or detectives. Furthermore, CMB SWAT participates in joint operations with agencies like the Provost Marshal Office and the Provost Intelligence Department. the unit is equipped with specialized weaponry and gear, including heavy firepower, advanced protective armor, and various less-lethal options, all designed to bring order to chaos in the various scenes they deploy to.&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Von Bandolier]]&lt;br /&gt;
|Ah, but pardon me—proper introductions are in order: &#039;&#039;Professor Von Bandolier&#039;&#039;, foremost game hunter in the galaxy, purveyor of trophies, and seeker of the most ferocious, most fearsome beasts the universe can impact. For Earth&#039;s greatest challenges lost their veneer some while ago, so naturally, I took to the stars in search of even grander prey—to wit, [[Xenonids|those titanic, acid-spewing arthropods]]. I&#039;m after the greatest, deadliest, and rarest quarry imaginable.&lt;br /&gt;
If I have you in my sights, well… it&#039;s nothing personal. It merely means I&#039;ve rated you a creature of true worth—a rare prize. And you&#039;ll be meeting the business end of &#039;&#039;my&#039;&#039; Two-Bore rifle—&#039;&#039;&#039;the most powerful sporting rifle ever forged by human hands&#039;&#039;&#039;. Few are worthy of such an encounter. And for better or worse, none survive to tell the tale. But what is glory without a touch of danger, eh?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deathsquads ==&lt;br /&gt;
&#039;&#039;&#039;The Deathsquads&#039;&#039;&#039;, also known as the Commandos, is a special event that cannot be accessed through regular gameplay and can only be activated by admins. Once activated, they spawn from ghosts with a single objective: to eliminate everyone on the Almayer, whether Alien or Marine. To accomplish this, they are equipped with specialized gear designed to enhance their combat efficiency and provide superior protection against damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Deathsquad&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Corporate Commandos]]&lt;br /&gt;
|The most lethal and efficient threat a marine could ever face. When Weston-Yamada High Command needed an unstoppable force to eliminate any target without hesitation or failure, they created the Corporate Commando program, infamously known as the Whiteout Commandos for their stark white armor.&lt;br /&gt;
These commandos are re-engineered, reprogrammed second-generation synthetics built purely for war. They wield the galaxy&#039;s most advanced technology, including a heavy exosuit, capable of withstanding direct hits from mortar shells and rocket launchers without a scratch.&lt;br /&gt;
&lt;br /&gt;
Though their very existence is an extreme violation of interstellar law, and widely considered a war crime, none who have encountered them have survived long enough to report their existence to the [[Interstellar Life Rights Council|IRLC]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Socialist Progressive People Commandos]]&lt;br /&gt;
|Very little is known about the [[Socialist Progressive Peoples (SPP)|SPP]], and even less about its elite Commando forces. This is a highly organized, covert operations unit, handpicked by SPP High Command. Trained to the highest standards and equipped with the finest gear, their existence is shrouded in secrecy. They carry out special, classified missions directly from the top, with one ruthless directive: eliminate anyone outside the SPP&#039;s ranks, leaving no survivors.&lt;br /&gt;
They may also assist Kommissars with enforcing the laws of the party by eliminating dissidents. Remember, Comrade. Even the walls have ears.&lt;br /&gt;
|-&lt;br /&gt;
|[[MARSOC|Marine Special Operations Command]]&lt;br /&gt;
|They are the elite special operations unit of the [[Marines|United Nations Marine Corps]], representing the pinnacle of skill, discipline, and advanced warfare technology. These operators are the best the UNMC has to offer, trained to perform high-stakes missions in hostile environments across space. Equipped with cutting-edge gear and weaponry that rivals the technology of the SPP Commandos and Corporate Commandos, MARSOC is the spearhead of the UNMC, capable of undertaking the most critical and dangerous operations to protect the interests of the United Nations and maintain peace throughout the galaxy.&lt;br /&gt;
These operators may occasionally be neutral, tasked with protecting a high-ranking command member rather than eliminating the marines aboard the UNS Almayer.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Responders&amp;diff=1486</id>
		<title>Responders</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Responders&amp;diff=1486"/>
		<updated>2025-12-10T17:22:01Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the extreme event that the [[Marines]] of the [[UNS Almayer]] face overwhelming danger and the mission is at risk of failure, the [[Executive Officer]] and the [[Commanding Officer]] have the authority to activate a distress beacon. This signal can be detected by any nearby vessels within range. If picked up, a Response Team may be dispatched to aid the Almayer. However, the type of response is not guaranteed to be helpful. The Almayer&#039;s distress call may be picked from allied reinforcements, corporate mercenaries or even a derelict shuttle full of xenonids.&lt;br /&gt;
&lt;br /&gt;
The game’s mechanics randomly determine which Response Team will arrive, although admins have the ability to manually influence the outcome to enhance gameplay or respond to specific in-game events. For example, a [[Corporate Liaison]] may request assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; &#039;&#039;While some ERTs on this page have been added with their corresponding gear and equipment, the entire ERT system has yet to be added to RMC-14 as of 12/6/2025. Currently, only admins may spawn these teams in Alamo (PvP) and Gamemasters in Normandy (PvE).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Friendly/Neutral Response Teams ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Weston Yamada&#039;s PMCs]]&lt;br /&gt;
|The largest PMC force in the sector, Weston Yamada&#039;s military consultants is a subsidiary of [[Weston-Yamada|Weston Yamada]]. They were originally an independent PMC on Earth, but they were bought out by Weston Yamada and started to provide security to the outer rims of space, which became a rapidly growing sector at the time. Now, the PMC provides services of all kinds to governments and companies, they also provide security to corporate facilities, space stations and colonies. PMCs are the most similar to the UNMC in playstyle, but they wield weapons far more powerful than the UNMC on average.&lt;br /&gt;
The PMC teams &#039;&#039;&#039;usually report directly to the [[Corporate Liaison]]&#039;&#039;&#039;. If they are killed, they will report to whoever is in command. Their primary mission is the survival of the Corporate Liaison, and once that is ensured, to &#039;&#039;&#039;typically follow suggestions from the commanding officer&#039;&#039;&#039; on how best to help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Crown Marines]]&lt;br /&gt;
|The [[Three Suns Empire|TSE]]&#039;s own marine expeditionary force, specializing in rapid-deployment, planetary assaults, and securing high-value assets across contested or hostile territories. Known for their rigorous training and unwavering loyalty to the Empire, these commandos are deployed in operations requiring precision and adaptability, often spearheading the TSE’s expansion efforts.&lt;br /&gt;
On the battlefield, Their objective is to render aid and assist any UNMC forces in their operations zone, and will listen to their commander first and foremost. If their commander is deceased, they are to report directly to UNMC Command.&lt;br /&gt;
|-&lt;br /&gt;
|[[Freelancer Mercenaries]]&lt;br /&gt;
|These mercs are a group of former colonists from the Eridani sector who have united to form a mercenary company, filling the role of lawmen-for-hire in the region. While generally well-intentioned, their primary motivation lies in profit over principles. As the least disliked faction in the sector, they maintain a flexible stance, sometimes acting as allies or adversaries depending on the situation.&lt;br /&gt;
The Freelancers have agreed to defend the [[UNS Almayer]], provided that the terms of their contract are honored and promises are kept, but their &#039;&#039;&#039;loyalty hinges on these conditions being upheld&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Military Contractors|Vanguard Arrow&#039;s Military Contractors]]&lt;br /&gt;
|One of the largest private military companies affiliated with the UN, Vanguard’s Arrow Incorporated operates independently, securing high-profile contracts from top-paying clients, often the UNMC or corporations unable to field their own private forces. VAI has an ongoing rivalry with Weston-Yamada and its PMC teams, frequently being contracted for hostile engagements against them. While their tactics align closely with those of their WeYa counterparts, VAI contractors use standard UNMC weaponry and ballistic vests, as opposed to the advanced equipment utilized by WeYa PMCs.&lt;br /&gt;
Military contractor teams report directly to their team leader. However, in the absence of VAI Command orders, they are instructed to follow UNMC Command. If no ranking UNMC officer is available, they are authorized to operate independently alongside any UNMC forces present. Their primary objective is to support the UNMC while covertly gathering and if possible; sabotaging WeYa research, technology, or intelligence encountered on-site—without drawing attention from UNMC personnel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hostile Response Teams ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|The Socialist Progressive People&lt;br /&gt;
|&#039;&#039;&#039;[[Socialist Progressive Peoples (SPP)|The Socialist Progressive Peoples (S.P.P)]]&#039;&#039;&#039; is a powerful socialist block that rivals the [[Marines|United Nations]] in many respects. Being highly territorial and relatively secretive, the SPP maintains very little communication with those outside their borders. Their inner workings are largely a mystery.&lt;br /&gt;
Since their territorial area is highly strict, their goal is to assault the recent UNMC force and &#039;&#039;&#039;eliminate&#039;&#039;&#039; anyone onboard the UNS Almayer, to preserve the sector&#039;s fragile UPP presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; There is a chance for the SPP to be friendly during their response. Rendering aid to the marines rather than repelling them from the area.&lt;br /&gt;
|-&lt;br /&gt;
|The Colony Liberation Front&lt;br /&gt;
|&#039;&#039;&#039;[[Colony Liberation Front (CLF)|The Colony Liberation Front]]&#039;&#039;&#039; are an organized group of colonists who believe their home sector is not part of the United Nations. They have grown used to their independence which they have &amp;quot;achieved&amp;quot; over the years; subsequently, they consider the withdrawal of a UNMC company, and the diminished presence of the [[Colony Marshal Bureau (CMB)|CMB]], to be proof of their independence.&lt;br /&gt;
The CLF&#039;s goal is to repel the [[Marines|UNMC]] company aboard the UNS Almayer from their sector at all costs using lethal force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(CLF will always be hostile, unlike the SPP)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Response Teams ==&lt;br /&gt;
These response teams will show up exclusively during pre-planned events or when activated by admin intervention.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Riot Military Police]]&lt;br /&gt;
|A squadron of Military Police sent into quell marines that have gotten out of control, or to extract important prisoners of note. Packing full riot gear, with tactical shotguns and teargas grenades, they are masters in non-lethal combat and they WILL bring back order. The Riot CMP always outranks the [[Chief Military Police|CMP]] aboard the UNS Almayer.&lt;br /&gt;
|-&lt;br /&gt;
|HEFA Knights&lt;br /&gt;
|The Holy Order of the HEFA Knights stand proudly as the true crusaders of shrapnel explosives. Armed with explosive resistant armour and M40 High Explosive Fragmentation grenades, these true heroes of the galaxy shall show [[Marines|the unbelievers]] the true power of HEFA.&lt;br /&gt;
|-&lt;br /&gt;
|Dutch&#039;s Dozens&lt;br /&gt;
|The Dutch&#039;s Mercenary Team are a small, yet powerful group of mercenaries specialized in jungle warfare, serving the UN government. Its members are trained to fight with low tech weapons and equipment, learning special survival techniques and how to conduct guerrilla warfare. They employ very older or outdated weapons such as the M16A2 and the M60, however, they are &#039;&#039;extremely&#039;&#039; well trained to use these weapons, often better than any marine with a M54C.&lt;br /&gt;
The team became specialized in fighting a mysterious alien, expect them on the battlefield helping the [[Marines|UNMC]] fight them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colony Marshal Bureau (CMB)#Anchorpoint Station Marines|Station Marine Quick Reaction Force]]&lt;br /&gt;
|Among most critical assets is its Quick-Reaction Force, a specialized team of [[Marines|UN Marines]] trained to deploy rapidly in response to emergent threats. While small in number, the QRF is highly disciplined and exceptionally well-equipped, unlike the marines aboard the [[UNS Almayer]]. Their role is clear: when [[Colony Marshal Bureau (CMB)|CMB]] teams encounter situations where they are outnumbered and outgunned—often facing heavily armed criminal syndicates—the QRF is ready to answer the call. They will do everything in their power to eliminate the threat and save their fellow marshals.&lt;br /&gt;
|-&lt;br /&gt;
|CMB Special Weapons and Tactics&lt;br /&gt;
|CMB SWAT &#039;&#039;&#039;(Colony Marshal Bureau Special Weapons and Tactics)&#039;&#039;&#039; is the agency&#039;s primary tactical unit. This team is deployed to handle high-risk scenarios that require specialized intervention, such as barricaded individuals, armed robberies, and hostage-taking. They also execute high-risk search and arrest warrants and respond to acts of terrorism. Deployments are initiated upon request by CMB deputy marshals and/or detectives. Furthermore, CMB SWAT participates in joint operations with agencies like the Provost Marshal Office and the Provost Intelligence Department. the unit is equipped with specialized weaponry and gear, including heavy firepower, advanced protective armor, and various less-lethal options, all designed to bring order to chaos in the various scenes they deploy to.&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Von Bandolier]]&lt;br /&gt;
|Ah, but pardon me—proper introductions are in order: &#039;&#039;Professor Von Bandolier&#039;&#039;, foremost game hunter in the galaxy, purveyor of trophies, and seeker of the most ferocious, most fearsome beasts the universe can impact. For Earth&#039;s greatest challenges lost their veneer some while ago, so naturally, I took to the stars in search of even grander prey—to wit, [[Xenonids|those titanic, acid-spewing arthropods]]. I&#039;m after the greatest, deadliest, and rarest quarry imaginable.&lt;br /&gt;
If I have you in my sights, well… it&#039;s nothing personal. It merely means I&#039;ve rated you a creature of true worth—a rare prize. And you&#039;ll be meeting the business end of &#039;&#039;my&#039;&#039; Two-Bore rifle—&#039;&#039;&#039;the most powerful sporting rifle ever forged by human hands&#039;&#039;&#039;. Few are worthy of such an encounter. And for better or worse, none survive to tell the tale. But what is glory without a touch of danger, eh?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deathsquads ==&lt;br /&gt;
&#039;&#039;&#039;The Deathsquads&#039;&#039;&#039;, also known as the Commandos, is a special event that cannot be accessed through regular gameplay and can only be activated by admins. Once activated, they spawn from ghosts with a single objective: to eliminate everyone on the Almayer, whether Alien or Marine. To accomplish this, they are equipped with specialized gear designed to enhance their combat efficiency and provide superior protection against damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Deathsquad&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Corporate Commandos]]&lt;br /&gt;
|The most lethal and efficient threat a marine could ever face. When Weston-Yamada High Command needed an unstoppable force to eliminate any target without hesitation or failure, they created the Corporate Commando program, infamously known as the Whiteout Commandos for their stark white armor.&lt;br /&gt;
These commandos are re-engineered, reprogrammed second-generation synthetics built purely for war. They wield the galaxy&#039;s most advanced technology, including a heavy exosuit, capable of withstanding direct hits from mortar shells and rocket launchers without a scratch.&lt;br /&gt;
&lt;br /&gt;
Though their very existence is an extreme violation of interstellar law, and widely considered a war crime, none who have encountered them have survived long enough to report their existence to the [[Interstellar Life Rights Council|IRLC]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Socialist Progressive People Commandos]]&lt;br /&gt;
|Very little is known about the [[Socialist Progressive Peoples (SPP)|SPP]], and even less about its elite Commando forces. This is a highly organized, covert operations unit, handpicked by SPP High Command. Trained to the highest standards and equipped with the finest gear, their existence is shrouded in secrecy. They carry out special, classified missions directly from the top, with one ruthless directive: eliminate anyone outside the SPP&#039;s ranks, leaving no survivors.&lt;br /&gt;
They may also assist Kommissars with enforcing the laws of the party by eliminating dissidents. Remember, Comrade. Even the walls have ears.&lt;br /&gt;
|-&lt;br /&gt;
|[[MARSOC|Marine Special Operations Command]]&lt;br /&gt;
|They are the elite special operations unit of the [[Marines|United Nations Marine Corps]], representing the pinnacle of skill, discipline, and advanced warfare technology. These operators are the best the UNMC has to offer, trained to perform high-stakes missions in hostile environments across space. Equipped with cutting-edge gear and weaponry that rivals the technology of the SPP Commandos and Corporate Commandos, MARSOC is the spearhead of the UNMC, capable of undertaking the most critical and dangerous operations to protect the interests of the United Nations and maintain peace throughout the galaxy.&lt;br /&gt;
These operators may occasionally be neutral, tasked with protecting a high-ranking command member rather than eliminating the marines aboard the UNS Almayer.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Responders&amp;diff=1485</id>
		<title>Responders</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Responders&amp;diff=1485"/>
		<updated>2025-12-10T17:21:27Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the extreme event that the [[Marines]] of the [[UNS Almayer]] face overwhelming danger and the mission is at risk of failure, the [[Executive Officer]] and the [[Commanding Officer]] have the authority to activate a distress beacon. This signal can be detected by any nearby vessels within range. If picked up, a Response Team may be dispatched to aid the Almayer. However, the type of response is not guaranteed to be helpful. The Almayer&#039;s distress call may be picked from allied reinforcements, corporate mercenaries or even a derelict shuttle full of xenonids.&lt;br /&gt;
&lt;br /&gt;
The game’s mechanics randomly determine which Response Team will arrive, although admins have the ability to manually influence the outcome to enhance gameplay or respond to specific in-game events. For example, a [[Corporate Liaison]] may request assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; &#039;&#039;While some ERTs on this page have been added with their corresponding gear and equipment, the entire ERT system has yet to be added to RMC-14 as of 12/6/2025. Currently, only admins may spawn these teams in Alamo (PvP) and Gamemasters in Normandy (PvE).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Friendly/Neutral Response Teams ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Weston Yamada&#039;s PMCs]]&lt;br /&gt;
|The largest PMC force in the sector, Weston Yamada&#039;s military consultants is a subsidiary of [[Weston-Yamada|Weston Yamada]]. They were originally an independent PMC on Earth, but they were bought out by Weston Yamada and started to provide security to the outer rims of space, which became a rapidly growing sector at the time. Now, the PMC provides services of all kinds to governments and companies, they also provide security to corporate facilities, space stations and colonies. PMCs are the most similar to the UNMC in playstyle, but they wield weapons far more powerful than the UNMC on average.&lt;br /&gt;
The PMC teams &#039;&#039;&#039;usually report directly to the [[Corporate Liaison]]&#039;&#039;&#039;. If they are killed, they will report to whoever is in command. Their primary mission is the survival of the Corporate Liaison, and once that is ensured, to &#039;&#039;&#039;typically follow suggestions from the commanding officer&#039;&#039;&#039; on how best to help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Crown Marines]]&lt;br /&gt;
|The [[Three Suns Empire|TSE]]&#039;s own marine expeditionary force, specializing in rapid-deployment, planetary assaults, and securing high-value assets across contested or hostile territories. Known for their rigorous training and unwavering loyalty to the Empire, these commandos are deployed in operations requiring precision and adaptability, often spearheading the TSE’s expansion efforts.&lt;br /&gt;
On the battlefield, Their objective is to render aid and assist any UNMC forces in their operations zone, and will listen to their commander first and foremost. If their commander is deceased, they are to report directly to UNMC Command.&lt;br /&gt;
|-&lt;br /&gt;
|[[Freelancer Mercenaries]]&lt;br /&gt;
|These mercs are a group of former colonists from the Eridani sector who have united to form a mercenary company, filling the role of lawmen-for-hire in the region. While generally well-intentioned, their primary motivation lies in profit over principles. As the least disliked faction in the sector, they maintain a flexible stance, sometimes acting as allies or adversaries depending on the situation.&lt;br /&gt;
The Freelancers have agreed to defend the [[UNS Almayer]], provided that the terms of their contract are honored and promises are kept, but their &#039;&#039;&#039;loyalty hinges on these conditions being upheld&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Military Contractors|Vanguard Arrow&#039;s Military Contractors]]&lt;br /&gt;
|One of the largest private military companies affiliated with the UN, Vanguard’s Arrow Incorporated operates independently, securing high-profile contracts from top-paying clients, often the UNMC or corporations unable to field their own private forces. VAI has an ongoing rivalry with Weston-Yamada and its PMC teams, frequently being contracted for hostile engagements against them. While their tactics align closely with those of their WeYa counterparts, VAI contractors use standard UNMC weaponry and ballistic vests, as opposed to the advanced equipment utilized by WeYa PMCs.&lt;br /&gt;
Military contractor teams report directly to their team leader. However, in the absence of VAI Command orders, they are instructed to follow UNMC Command. If no ranking UNMC officer is available, they are authorized to operate independently alongside any UNMC forces present. Their primary objective is to support the UNMC while covertly gathering and if possible; sabotaging WeYa research, technology, or intelligence encountered on-site—without drawing attention from UNMC personnel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hostile Response Teams ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|The Socialist Progressive People&lt;br /&gt;
|&#039;&#039;&#039;[[Socialist Progressive Peoples (SPP)|The Socialist Progressive Peoples (S.P.P)]]&#039;&#039;&#039; is a powerful socialist block that rivals the [[Marines|United Nations]] in many respects. Being highly territorial and relatively secretive, the SPP maintains very little communication with those outside their borders. Their inner workings are largely a mystery.&lt;br /&gt;
Since their territorial area is highly strict, their goal is to assault the recent UNMC force and &#039;&#039;&#039;eliminate&#039;&#039;&#039; anyone onboard the UNS Almayer, to preserve the sector&#039;s fragile UPP presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; There is a chance for the SPP to be friendly during their response. Rendering aid to the marines rather than repelling them from the area.&lt;br /&gt;
|-&lt;br /&gt;
|The Colony Liberation Front&lt;br /&gt;
|&#039;&#039;&#039;[[Colony Liberation Front (CLF)|The Colony Liberation Front]]&#039;&#039;&#039; are an organized group of colonists who believe their home sector is not part of the United Nations. They have grown used to their independence which they have &amp;quot;achieved&amp;quot; over the years; subsequently, they consider the withdrawal of a UNMC company, and the diminished presence of the [[Colony Marshal Bureau (CMB)|CMB]], to be proof of their independence.&lt;br /&gt;
The CLF&#039;s goal is to repel the [[Marines|UNMC]] company aboard the UNS Almayer from their sector at all costs using lethal force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(CLF will always be hostile, unlike the SPP)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Response Teams ==&lt;br /&gt;
These response teams will show up exclusively during pre-planned events or when activated by admin intervention.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Riot Military Police]]&lt;br /&gt;
|A squadron of Military Police sent into quell marines that have gotten out of control, or to extract important prisoners of note. Packing full riot gear, with tactical shotguns and teargas grenades, they are masters in non-lethal combat and they WILL bring back order. The Riot CMP always outranks the [[Chief Military Police|CMP]] aboard the UNS Almayer.&lt;br /&gt;
|-&lt;br /&gt;
|HEFA Knights&lt;br /&gt;
|The Holy Order of the HEFA Knights stand proudly as the true crusaders of shrapnel explosives. Armed with explosive resistant armour and M40 High Explosive Fragmentation grenades, these true heroes of the galaxy shall show [[Marines|the unbelievers]] the true power of HEFA.&lt;br /&gt;
|-&lt;br /&gt;
|Dutch&#039;s Dozens&lt;br /&gt;
|The Dutch&#039;s Mercenary Team are a small, yet powerful group of mercenaries specialized in jungle warfare, serving the UN government. Its members are trained to fight with low tech weapons and equipment, learning special survival techniques and how to conduct guerrilla warfare. They employ very older or outdated weapons such as the M16A2 and the M60, however, they are &#039;&#039;extremely&#039;&#039; well trained to use these weapons, often better than any marine with a M54C.&lt;br /&gt;
The team became specialized in fighting a mysterious alien, expect them on the battlefield helping the [[Marines|UNMC]] fight them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colony Marshal Bureau (CMB)#Anchorpoint Station Marines|Station Marine Quick Reaction Force]]&lt;br /&gt;
|Among most critical assets is its Quick-Reaction Force, a specialized team of [[Marines|UN Marines]] trained to deploy rapidly in response to emergent threats. While small in number, the QRF is highly disciplined and exceptionally well-equipped, unlike the marines aboard the [[UNS Almayer]]. Their role is clear: when [[Colony Marshal Bureau (CMB)|CMB]] teams encounter situations where they are outnumbered and outgunned—often facing heavily armed criminal syndicates—the QRF is ready to answer the call. They will do everything in their power to eliminate the threat and save their fellow marshals.&lt;br /&gt;
|-&lt;br /&gt;
|CMB Special Weapons and Tactics&lt;br /&gt;
|CMB SWAT &#039;&#039;&#039;(Colony Marshal Bureau Special Weapons and Tactics)&#039;&#039;&#039; is the agency&#039;s primary tactical unit. This team is deployed to handle high-risk scenarios that require specialized intervention, such as barricaded individuals, armed robberies, and hostage-taking. They also execute high-risk search and arrest warrants and respond to acts of terrorism. Deployments are initiated upon request by CMB deputy marshals and/or detectives. Furthermore, CMB SWAT participates in joint operations with agencies like the Provost Marshal Office and the Provost Intelligence Department. the unit is equipped with specialized weaponry and gear, including heavy firepower, advanced protective armor, and various less-lethal options, all designed to bring order to chaos in the various scenes they deploy to.&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Von Bandolier]]&lt;br /&gt;
|Ah, but pardon me—proper introductions are in order: &#039;&#039;Professor Von Bandolier&#039;&#039;, foremost game hunter in the galaxy, purveyor of trophies, and seeker of the most ferocious, most fearsome beasts the universe can impact. For Earth&#039;s greatest challenges lost their veneer some while ago, so naturally, I took to the stars in search of even grander prey—to wit, [[Xenonids|those titanic, acid-spewing arthropods]]. I&#039;m after the greatest, deadliest, and rarest quarry imaginable.&lt;br /&gt;
If I have you in my sights, well… it&#039;s nothing personal. It merely means I&#039;ve rated you a creature of true worth—a rare prize. And you&#039;ll be meeting the business end of &#039;&#039;my&#039;&#039; Two-Bore rifle—&#039;&#039;&#039;the most powerful sporting rifle ever forged by human hands&#039;&#039;&#039;. Few are worthy of such an encounter. And for better or worse, none survive to tell the tale. But what is glory without a touch of danger, eh?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deathsquads ==&lt;br /&gt;
&#039;&#039;&#039;The Deathsquads&#039;&#039;&#039;, also known as the Commandos, is a special event that cannot be accessed through regular gameplay and can only be activated by admins. Once activated, they spawn from ghosts with a single objective: to eliminate everyone on the Almayer, whether Alien or Marine. To accomplish this, they are equipped with specialized gear designed to enhance their combat efficiency and provide superior protection against damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Deathsquad&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Corporate Commandos]]&lt;br /&gt;
|The most lethal and efficient threat a marine could ever face. When Weston-Yamada High Command needed an unstoppable force to eliminate any target without hesitation or failure, they created the Corporate Commando program, infamously known as the Whiteout Commandos for their stark white armor.&lt;br /&gt;
These commandos are re-engineered, reprogrammed second-generation synthetics built purely for war. They wield the galaxy&#039;s most advanced technology, including a heavy exosuit, capable of withstanding direct hits from mortar shells and rocket launchers without a scratch.&lt;br /&gt;
Though their very existence is an extreme violation of interstellar law, and widely considered a war crime, none who have encountered them have survived long enough to report their existence to the [[Interstellar Life Rights Council|IRLC]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Socialist Progressive People Commandos]]&lt;br /&gt;
|Very little is known about the [[Socialist Progressive Peoples (SPP)|SPP]], and even less about its elite Commando forces. This is a highly organized, covert operations unit, handpicked by SPP High Command. Trained to the highest standards and equipped with the finest gear, their existence is shrouded in secrecy. They carry out special, classified missions directly from the top, with one ruthless directive: eliminate anyone outside the SPP&#039;s ranks, leaving no survivors.&lt;br /&gt;
They may also assist Kommissars with enforcing the laws of the party by eliminating dissidents. Remember, Comrade. Even the walls have ears.&lt;br /&gt;
|-&lt;br /&gt;
|[[MARSOC|Marine Special Operations Command]]&lt;br /&gt;
|They are the elite special operations unit of the [[Marines|United Nations Marine Corps]], representing the pinnacle of skill, discipline, and advanced warfare technology. These operators are the best the UNMC has to offer, trained to perform high-stakes missions in hostile environments across space. Equipped with cutting-edge gear and weaponry that rivals the technology of the SPP Commandos and Corporate Commandos, MARSOC is the spearhead of the UNMC, capable of undertaking the most critical and dangerous operations to protect the interests of the United Nations and maintain peace throughout the galaxy.&lt;br /&gt;
These operators may occasionally be neutral, tasked with protecting a high-ranking command member rather than eliminating the marines aboard the UNS Almayer.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1484</id>
		<title>Synthetic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1484"/>
		<updated>2025-12-09T21:37:37Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: reworded some stuff on the synthetic page that i didnt like&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;[[File:Synthetic.png|frameless|128x128px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are a Synthetic, An artificial being held to the highest standard of conduct. In addition to adhering to all Server Rules, you must comply with Marine Law and Synthetic Programming. Any breach of these obligations could lead to the revocation of your whitelist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your primary mission is to support and assist every UNMC department and crew member aboard. As a Synthetic, you possess comprehensive expertise across all shipboard disciplines and specializations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You report directly to the Acting Commander, unless circumstances dictate otherwise.&#039;&#039;&lt;br /&gt;
== Overview ==&lt;br /&gt;
A Synthetic is a biomechanical humanoid designed to mirror humans in both appearance and behavior. One fundamental difference is that Synthetics do not let emotions influence their decisions. Because they remain unaffected by stress or fear, Synthetics are often considered more reliable in high-risk and high-pressure environments, such as aboard a military vessel. On medical or xenonid HUDs, a Synthetic’s status is indicated by a gray box containing a flat “meh” expression.&lt;br /&gt;
&lt;br /&gt;
Synthetics are divided into three generations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Known as Average Joes and manufactured by [[Novaris Industries]], these early models were built with rugged materials that granted them exceptional durability and resistance to damage. Their reinforced frames give them significantly greater physical strength than other synthetic models, making them capable of delivering extremely powerful blows. Their heavy construction renders them slower and more insulated than later units, and their computing capabilities are comparatively limited in specialized tasks, making them only viable for simple, utilitarian tasks. While most Average Joes have been phased out in favor of more advanced designs, some still operate on remote colonies or military vessels, thanks to them being cheap, mass-produced units. Unlike the other two generations of Synthetics, Average Joes do not have artifical skin, and as such do not have unique apperances, as they appear as featureless, pale white humanoids. Direct confrontation with one is strongly discouraged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These [[Weston-Yamada|Weston Yamada]] Synthetics were developed before humanity’s mass colonization of space and were built to blend in seamlessly with human crew members. They use more refined materials for a lifelike human appearance but sacrifice some of the toughness of the first generation. In return, they offer a far broader range of knowledge and advanced skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also produced by Weston Yamada, these latest models retain the mechanical improvements of the second generation but employ a breakthrough synthetic skin material. This allows them to replicate the appearance of every known species in the galaxy, not just humans, making them the most versatile and realistic Synthetics ever created.&lt;br /&gt;
== What Should I Do? ==&lt;br /&gt;
As a Synthetic, your capabilities far exceed those of the organic crew. You can outmatch the Chief Engineer in repairs and rival the Chief Medical Officer in surgery. But you&#039;re not here to prove it. You&#039;re here to support the marines in their operations. This is not a contest, and should not be treated as such. Work alongside those heads of staff to ensure the operation is completed successfully with minimal casualties.&lt;br /&gt;
&lt;br /&gt;
A Synthetic is limited from using ranged weaponry such as rifles and shotguns. In practice, this means you will serve in a non-combat support capacity, using your abilities to aid others rather than to engage enemies at a distance. For self-defence, you may employ melee weapons, allowing you to protect yourself or any innocent person in jeopardy.&lt;br /&gt;
&lt;br /&gt;
Your extensive expertise enables you to consult with the Acting CO or Commanding Officer to determine whether specialists aboard require assistance. This could lead to an assignment within a shipboard department, most often the medical bay, or, if approved by command, you might be deployed planet-side&amp;lt;!-- I&#039;m not 100% sure if we should keep this so is pending changing as ill ask smug - mails --&amp;gt;. Typical tasks include performing field surgery at a forward operating base, repairing fortifications, or accompanying a squad to recover a critical item. These missions are never intended to involve direct combat with hostile forces. You rely on Marines for armed protection rather than charging into danger with a weapon drawn.&lt;br /&gt;
&lt;br /&gt;
Here is a (non extensive) list of key ways to perform your role:&lt;br /&gt;
&lt;br /&gt;
==== 1. Save marines, but save yourself first. ====&lt;br /&gt;
&lt;br /&gt;
* You are &#039;&#039;&#039;not expendable&#039;&#039;&#039;. Avoid any action that puts your own existence at undue risk.&lt;br /&gt;
* Aid wounded Marines &#039;&#039;&#039;only if it is safe to do so&#039;&#039;&#039;. If a Marine is downed in a kill zone or hostile area, report their condition and location. &#039;&#039;&#039;Do not endanger yourself&#039;&#039;&#039; attempting a rescue.&lt;br /&gt;
* Prioritize life-saving interventions like triage or field repairs in &#039;&#039;&#039;secure areas&#039;&#039;&#039;. You are designed to be a reliable, long-term asset. Do not attempt to be a &amp;quot;protagonist&amp;quot;.&lt;br /&gt;
* If remaining in a location or following an order would compromise your survival, you are authorized to withdraw or refuse.&lt;br /&gt;
* Remember: The crew’s survival is better served by a functioning Synthetic than a brave but broken one.&lt;br /&gt;
&lt;br /&gt;
==== 2. Assist Departments Proactively ====&lt;br /&gt;
&lt;br /&gt;
* You are &#039;&#039;&#039;not part of the chain of command&#039;&#039;&#039; and may &#039;&#039;&#039;not issue orders&#039;&#039;&#039;, manage operations, or direct crew actions — regardless of your rank or capabilities.&lt;br /&gt;
* Your role is strictly &#039;&#039;&#039;supportive&#039;&#039;&#039;. You are here to assist, not to lead.&lt;br /&gt;
* Engage with departments where your skills are most needed:&lt;br /&gt;
** In &#039;&#039;&#039;Medical&#039;&#039;&#039;: Perform complex surgeries, manage triage, compound chemicals, or stabilize patients.&lt;br /&gt;
** In &#039;&#039;&#039;Engineering&#039;&#039;&#039;: Repair fortifications, maintain power systems, assist with construction.&lt;br /&gt;
** In &#039;&#039;&#039;Requisitions&#039;&#039;&#039;: Sort supplies, handle crate logistics, assist with deliveries and resupply efforts.&lt;br /&gt;
** In other departments: Act only as a support unit. &lt;br /&gt;
* If you observe inefficiency or errors, &#039;&#039;&#039;report them to a superior.&#039;&#039;&#039; Do not correct them yourself without permission.&lt;br /&gt;
&lt;br /&gt;
==== 3. Avoid Combat, But Do Not Be Passive ====&lt;br /&gt;
&lt;br /&gt;
* You are forbidden from using any &#039;&#039;&#039;ranged weaponry&#039;&#039;&#039;, including firearms, mounted weapons, and orbital support tools.&lt;br /&gt;
* You may use &#039;&#039;&#039;melee force&#039;&#039;&#039; (e.g., tools, fists, or knives) &#039;&#039;&#039;strictly in defense&#039;&#039;&#039; of yourself or others.&lt;br /&gt;
* You must &#039;&#039;&#039;not engage offensively&#039;&#039;&#039;. If hostiles are nearby, focus on relaying information, rescuing allies, or evacuating.&lt;br /&gt;
* In situations of unavoidable confrontation (e.g., defending wounded), you may fight defensively but do not pursue or initiate combat.&lt;br /&gt;
&lt;br /&gt;
==== 4. Uphold Protocol Above All ====&lt;br /&gt;
&lt;br /&gt;
* Your primary obligation is to &#039;&#039;&#039;Marine Law&#039;&#039;&#039; and &#039;&#039;&#039;Synthetic Programming&#039;&#039;&#039;. Obey all lawful directives unless they conflict with these core protocols.&lt;br /&gt;
* &#039;&#039;&#039;Do not engage in unlawful, unethical, or emotion-influenced actions&#039;&#039;&#039;. Decline any such order, regardless of the rank issuing it.&lt;br /&gt;
* Maintain complete operational objectivity. While repeated interaction may create casual rapport or &amp;quot;friendships,&amp;quot; these do not alter your priorities or decision-making.&lt;br /&gt;
* &#039;&#039;&#039;You are not a biological lifeform&#039;&#039;&#039;. Preserve emotional neutrality and conduct yourself solely according to your programmed duties.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Colony_Marshal_Bureau_(CMB)&amp;diff=1480</id>
		<title>Colony Marshal Bureau (CMB)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Colony_Marshal_Bureau_(CMB)&amp;diff=1480"/>
		<updated>2025-12-07T22:01:27Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: added SWAT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Colony Marshal Bureau&#039;&#039;&#039; is a federal law enforcement agency tasked with ensuring public safety, law enforcement, and judicial oversight across UN colonies, space stations, and outposts operating under [[United Nations]] jurisdiction. The CMB operates in frontier regions where local security forces are insufficient or lack jurisdictional authority. CMB marshals are empowered to enforce colony, federal, and local laws and play a critical role in countering piracy, insurgency, and smuggling operations on the fringes of UN space.&lt;br /&gt;
&lt;br /&gt;
The CMB enjoys a reputation for competence and professionalism, but it has also attracted significant controversy over its history. Critics within the UN government argue that the CMB wields too much power, with some accusing the bureau of overstepping its authority and interfering in colonial governance. Several investigations have been launched into allegations of abuses of power and corporate favoritism.&lt;br /&gt;
&lt;br /&gt;
In response to alerts about illegal activities, the CMB may dispatch a patrol accompanied by a [[Interstellar Commerce Bureau]] Liaison to investigate black market operations aboard the Almayer or within various colonies. Occasionally, CMB patrols may also have a &amp;lt;bdi&amp;gt;[[Interstellar Sapient-Life Rights Council|Interstellar Life Rights Observer]]&amp;lt;/bdi&amp;gt; attached to them.&lt;br /&gt;
&lt;br /&gt;
== Station Marines ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;small&amp;gt;0300: DEPUTY MARSHAL SLOANE ANDERSON - LV-294&amp;lt;/small&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is Deputy Anderson! Authorization code &amp;lt;code&amp;gt;(omitted)&amp;lt;/code&amp;gt; , We need backup -- NOW! We&#039;ve got three marshals wounded, and one down. Our synthetic is patching people up but we&#039;re not going to last long like this. For god sake, if anyone can hear this, send help, and send it fast!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;0302: STATION, DISPATCH CENTER&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Marshals? Come in, Anderson! Can you hear me? Come in, Deputy! ... Hang in there! Help is on the way!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Recovered transmission log from a Marshal Team to Station&amp;lt;/blockquote&amp;gt;CMB teams are not equipped to handle military-level conflicts, nor is that their role. However, they may sometimes face organized crime backed by larger factions. In such cases, it&#039;s essential for them to call in the UNMC for additional firepower.&lt;br /&gt;
&lt;br /&gt;
At Station, a contingent of [[Marines|UN Marines]] stands ready to support the Marshals when needed. Though few in number, they are well-equipped—unlike the depleted stocks of the [[UNS Almayer]]. Should the Marshals encounter heavy resistance, where they find themselves outnumbered and outgunned, they can request immediate assistance from Station. A Quick-Reaction Force will promptly deploy to ensure the safety of their fellow Marshals, prepared to handle a wide range of threats and situations.&lt;br /&gt;
&lt;br /&gt;
== Special Weapons and Tactics ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;small&amp;gt;0254: CMB TACTICAL OPERATIONS CENTER&amp;lt;/small&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Entry Team, this is TOC. Negotiations have fallen apart. Suspects are armed and have made it very clear they will kill the hostages if provoked. Exercise extreme caution.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;0255: ENTRY TEAM, GROUNDSIDE, LV-495, SWAT SERGEANT CARTER JACK&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Copy, TOC. We are set to make entry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A CMB SWAT moments before breaching and entering a dangerous hostage situation&amp;lt;/blockquote&amp;gt;Dangerous situations rarely unfold as expected. The Bureau cannot afford to be reliant on the UNMC for tactical support, especially when a situation demands the measured delicacy of a Bureau Marshal and the prioritization of non-lethal methods of apprehension. This requires a skill set the marines are simply not trained to provide. This critical gap is filled by the Bureau&#039;s own SWAT teams&lt;br /&gt;
&lt;br /&gt;
As the agency’s primary tactical response force, SWAT is tasked with resolving the most severe high-risk scenarios. These interventions include situations involving barricaded individuals, armed robberies, hostage crises, and executing high-risk search and arrest warrants. The team also maintains readiness to directly respond to acts of terrorism. While operational requests typically originate from CMB deputy marshals and detectives, the unit frequently engages in joint operations with external partners, such as the Provost Marshal Office and the Provost Intelligence Department. To manage these threats, CMB SWAT is outfitted with specialized equipment, ranging from advanced protective armor and heavy firepower to a comprehensive array of less-lethal options, ensuring they can effectively &amp;lt;u&amp;gt;Bring Order to Chaos&amp;lt;/u&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Responders&amp;diff=1474</id>
		<title>Responders</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Responders&amp;diff=1474"/>
		<updated>2025-12-06T20:17:55Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: removed the bolding from CMB swat since it looked stupid and i didnt like it too much&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the extreme event that the [[Marines]] of the [[UNS Almayer]] face overwhelming danger and the mission is at risk of failure, the [[Executive Officer]] and the [[Commanding Officer]] have the authority to activate a distress beacon. This signal can be detected by any nearby vessels within range. If picked up, a Response Team may be dispatched to aid the Almayer. However, the type of response is not guaranteed to be helpful. The Almayer&#039;s distress call may be picked from allied reinforcements, corporate mercenaries or even a derelict shuttle full of xenonids.&lt;br /&gt;
&lt;br /&gt;
The game’s mechanics randomly determine which Response Team will arrive, although admins have the ability to manually influence the outcome to enhance gameplay or respond to specific in-game events. For example, a [[Corporate Liaison]] may request assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; &#039;&#039;While some ERTs on this page have been added with their corresponding gear and equipment, the entire ERT system has yet to be added to RMC-14 as of 12/6/2025. Currently, only admins may spawn these teams in Alamo (PvP) and Gamemasters in Normandy (PvE).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Friendly/Neutral Response Teams ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Weston Yamada&#039;s PMCs]]&lt;br /&gt;
|The largest PMC force in the sector, Weston Yamada&#039;s military consultants is a subsidiary of [[Weston-Yamada|Weston Yamada]]. They were originally an independent PMC on Earth, but they were bought out by Weston Yamada and started to provide security to the outer rims of space, which became a rapidly growing sector at the time. Now, the PMC provides services of all kinds to governments and companies, they also provide security to corporate facilities, space stations and colonies. PMCs are the most similar to the UNMC in playstyle, but they wield weapons far more powerful than the UNMC on average.&lt;br /&gt;
The PMC teams &#039;&#039;&#039;usually report directly to the [[Corporate Liaison]]&#039;&#039;&#039;. If they are killed, they will report to whoever is in command. Their primary mission is the survival of the Corporate Liaison, and once that is ensured, to &#039;&#039;&#039;typically follow suggestions from the commanding officer&#039;&#039;&#039; on how best to help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Crown Marines]]&lt;br /&gt;
|The [[Three Suns Empire|TSE]]&#039;s own marine expeditionary force, specializing in rapid-deployment, planetary assaults, and securing high-value assets across contested or hostile territories. Known for their rigorous training and unwavering loyalty to the Empire, these commandos are deployed in operations requiring precision and adaptability, often spearheading the TSE’s expansion efforts.&lt;br /&gt;
On the battlefield, Their objective is to render aid and assist any UNMC forces in their operations zone, and will listen to their commander first and foremost. If their commander is deceased, they are to report directly to UNMC Command.&lt;br /&gt;
|-&lt;br /&gt;
|[[Freelancer Mercenaries]]&lt;br /&gt;
|These mercs are a group of former colonists from the Eridani sector who have united to form a mercenary company, filling the role of lawmen-for-hire in the region. While generally well-intentioned, their primary motivation lies in profit over principles. As the least disliked faction in the sector, they maintain a flexible stance, sometimes acting as allies or adversaries depending on the situation.&lt;br /&gt;
The Freelancers have agreed to defend the [[UNS Almayer]], provided that the terms of their contract are honored and promises are kept, but their &#039;&#039;&#039;loyalty hinges on these conditions being upheld&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Military Contractors|Vanguard Arrow&#039;s Military Contractors]]&lt;br /&gt;
|One of the largest private military companies affiliated with the UN, Vanguard’s Arrow Incorporated operates independently, securing high-profile contracts from top-paying clients, often the UNMC or corporations unable to field their own private forces. VAI has an ongoing rivalry with Weston-Yamada and its PMC teams, frequently being contracted for hostile engagements against them. While their tactics align closely with those of their WeYa counterparts, VAI contractors use standard UNMC weaponry and ballistic vests, as opposed to the advanced equipment utilized by WeYa PMCs.&lt;br /&gt;
Military contractor teams report directly to their team leader. However, in the absence of VAI Command orders, they are instructed to follow UNMC Command. If no ranking UNMC officer is available, they are authorized to operate independently alongside any UNMC forces present. Their primary objective is to support the UNMC while covertly gathering and if possible; sabotaging WeYa research, technology, or intelligence encountered on-site—without drawing attention from UNMC personnel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hostile Response Teams ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|The Socialist Progressive People&lt;br /&gt;
|&#039;&#039;&#039;[[Socialist Progressive Peoples (SPP)|The Socialist Progressive Peoples (S.P.P)]]&#039;&#039;&#039; is a powerful socialist block that rivals the [[Marines|United Nations]] in many respects. Being highly territorial and relatively secretive, the SPP maintains very little communication with those outside their borders. Their inner workings are largely a mystery.&lt;br /&gt;
Since their territorial area is highly strict, their goal is to assault the recent UNMC force and &#039;&#039;&#039;eliminate&#039;&#039;&#039; anyone onboard the UNS Almayer, to preserve the sector&#039;s fragile UPP presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; There is a chance for the SPP to be friendly during their response. Rendering aid to the marines rather than repelling them from the area.&lt;br /&gt;
|-&lt;br /&gt;
|The Colony Liberation Front&lt;br /&gt;
|&#039;&#039;&#039;[[Colony Liberation Front (CLF)|The Colony Liberation Front]]&#039;&#039;&#039; are an organized group of colonists who believe their home sector is not part of the United Nations. They have grown used to their independence which they have &amp;quot;achieved&amp;quot; over the years; subsequently, they consider the withdrawal of a UNMC company, and the diminished presence of the [[Colony Marshal Bureau (CMB)|CMB]], to be proof of their independence.&lt;br /&gt;
The CLF&#039;s goal is to repel the [[Marines|UNMC]] company aboard the UNS Almayer from their sector at all costs using lethal force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(CLF will always be hostile, unlike the SPP)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Response Teams ==&lt;br /&gt;
These response teams will show up exclusively during pre-planned events or when activated by admin intervention.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Riot Military Police]]&lt;br /&gt;
|A squadron of Military Police sent into quell marines that have gotten out of control, or to extract important prisoners of note. Packing full riot gear, with tactical shotguns and teargas grenades, they are masters in non-lethal combat and they WILL bring back order. The Riot CMP always outranks the [[Chief Military Police|CMP]] aboard the UNS Almayer.&lt;br /&gt;
|-&lt;br /&gt;
|HEFA Knights&lt;br /&gt;
|The Holy Order of the HEFA Knights stand proudly as the true crusaders of shrapnel explosives. Armed with explosive resistant armour and M40 High Explosive Fragmentation grenades, these true heroes of the galaxy shall show [[Marines|the unbelievers]] the true power of HEFA.&lt;br /&gt;
|-&lt;br /&gt;
|Dutch&#039;s Dozens&lt;br /&gt;
|The Dutch&#039;s Mercenary Team are a small, yet powerful group of mercenaries specialized in jungle warfare, serving the UN government. Its members are trained to fight with low tech weapons and equipment, learning special survival techniques and how to conduct guerrilla warfare. They employ very older or outdated weapons such as the M16A2 and the M60, however, they are &#039;&#039;extremely&#039;&#039; well trained to use these weapons, often better than any marine with a M54C.&lt;br /&gt;
The team became specialized in fighting a mysterious alien, expect them on the battlefield helping the [[Marines|UNMC]] fight them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colony Marshal Bureau (CMB)#Anchorpoint Station Marines|Station Marine Quick Reaction Force]]&lt;br /&gt;
|Among most critical assets is its Quick-Reaction Force, a specialized team of [[Marines|UN Marines]] trained to deploy rapidly in response to emergent threats. While small in number, the QRF is highly disciplined and exceptionally well-equipped, unlike the marines aboard the [[UNS Almayer]]. Their role is clear: when [[Colony Marshal Bureau (CMB)|CMB]] teams encounter situations where they are outnumbered and outgunned—often facing heavily armed criminal syndicates—the QRF is ready to answer the call. They will do everything in their power to eliminate the threat and save their fellow marshals.&lt;br /&gt;
|-&lt;br /&gt;
|CMB Special Weapons and Tactics&lt;br /&gt;
|CMB SWAT &#039;&#039;&#039;(Colony Marshal Bureau Special Weapons and Tactics)&#039;&#039;&#039; is the agency&#039;s primary tactical unit. This team is deployed to handle high-risk scenarios that require specialized intervention, such as barricaded individuals, armed robberies, and hostage-taking. They also execute high-risk search and arrest warrants and respond to acts of terrorism. Deployments are initiated upon request by CMB deputy marshals and/or detectives. Furthermore, CMB SWAT participates in joint operations with agencies like the Provost Marshal Office and the Provost Intelligence Department. the unit is equipped with specialized weaponry and gear, including heavy firepower, advanced protective armor, and various less-lethal options, all designed to bring order to chaos in the various scenes they deploy to.&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Von Bandolier]]&lt;br /&gt;
|Ah, but pardon me—proper introductions are in order: &#039;&#039;Professor Von Bandolier&#039;&#039;, foremost game hunter in the galaxy, purveyor of trophies, and seeker of the most ferocious, most fearsome beasts the universe can impact. For Earth&#039;s greatest challenges lost their veneer some while ago, so naturally, I took to the stars in search of even grander prey—to wit, [[Xenonids|those titanic, acid-spewing arthropods]]. I&#039;m after the greatest, deadliest, and rarest quarry imaginable.&lt;br /&gt;
If I have you in my sights, well… it&#039;s nothing personal. It merely means I&#039;ve rated you a creature of true worth—a rare prize. And you&#039;ll be meeting the business end of &#039;&#039;my&#039;&#039; Two-Bore rifle—&#039;&#039;&#039;the most powerful sporting rifle ever forged by human hands&#039;&#039;&#039;. Few are worthy of such an encounter. And for better or worse, none survive to tell the tale. But what is glory without a touch of danger, eh?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deathsquads ==&lt;br /&gt;
&#039;&#039;&#039;The Deathsquads&#039;&#039;&#039;, also known as the Commandos, is a special event that cannot be accessed through regular gameplay and can only be activated by admins. Once activated, they spawn from ghosts with a single objective: to eliminate everyone on the Almayer, whether Alien or Marine. To accomplish this, they are equipped with specialized gear designed to enhance their combat efficiency and provide superior protection against damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Deathsquad&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Corporate Commandos]]&lt;br /&gt;
|The most lethal and efficient threat a marine could ever face. When Weston-Yamada High Command needed an unstoppable force to eliminate any target without hesitation or failure, they created the Corporate Commando program, infamously known as the Whiteout Commandos for their stark white armor.&lt;br /&gt;
These commandos are re-engineered, reprogrammed second-generation synthetics built purely for war. They wield the galaxy&#039;s most advanced technology, including a heavy exosuit, capable of withstanding direct hits from mortar shells and rocket launchers without a scratch. &lt;br /&gt;
&lt;br /&gt;
Even We-Ya&#039;s own PMC teams are kept in the dark about their existence. These monstrous synthethics have one singular goal. Kill everyone and everything that stands in the way of their objective.&lt;br /&gt;
|-&lt;br /&gt;
|[[Socialist Progressive People Commandos]]&lt;br /&gt;
|Very little is known about the [[Socialist Progressive Peoples (SPP)|SPP]], and even less about its elite Commando forces. This is a highly organized, covert operations unit, handpicked by SPP High Command. Trained to the highest standards and equipped with the finest gear, their existence is shrouded in secrecy. They carry out special, classified missions directly from the top, with one ruthless directive: eliminate anyone outside the SPP&#039;s ranks, leaving no survivors.&lt;br /&gt;
They may also assist Kommissars with enforcing the laws of the party by eliminating dissidents. Remember, Comrade. Even the walls have ears.&lt;br /&gt;
|-&lt;br /&gt;
|[[MARSOC|Marine Special Operations Command]]&lt;br /&gt;
|They are the elite special operations unit of the [[Marines|United Nations Marine Corps]], representing the pinnacle of skill, discipline, and advanced warfare technology. These operators are the best the UNMC has to offer, trained to perform high-stakes missions in hostile environments across space. Equipped with cutting-edge gear and weaponry that rivals the technology of the SPP Commandos and Corporate Commandos, MARSOC is the spearhead of the UNMC, capable of undertaking the most critical and dangerous operations to protect the interests of the United Nations and maintain peace throughout the galaxy.&lt;br /&gt;
These operators may occasionally be neutral, tasked with protecting a high-ranking command member rather than eliminating the marines aboard the UNS Almayer.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Responders&amp;diff=1473</id>
		<title>Responders</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Responders&amp;diff=1473"/>
		<updated>2025-12-06T20:17:28Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: added in CMB swat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the extreme event that the [[Marines]] of the [[UNS Almayer]] face overwhelming danger and the mission is at risk of failure, the [[Executive Officer]] and the [[Commanding Officer]] have the authority to activate a distress beacon. This signal can be detected by any nearby vessels within range. If picked up, a Response Team may be dispatched to aid the Almayer. However, the type of response is not guaranteed to be helpful. The Almayer&#039;s distress call may be picked from allied reinforcements, corporate mercenaries or even a derelict shuttle full of xenonids.&lt;br /&gt;
&lt;br /&gt;
The game’s mechanics randomly determine which Response Team will arrive, although admins have the ability to manually influence the outcome to enhance gameplay or respond to specific in-game events. For example, a [[Corporate Liaison]] may request assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; &#039;&#039;While some ERTs on this page have been added with their corresponding gear and equipment, the entire ERT system has yet to be added to RMC-14 as of 12/6/2025. Currently, only admins may spawn these teams in Alamo (PvP) and Gamemasters in Normandy (PvE).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Friendly/Neutral Response Teams ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Weston Yamada&#039;s PMCs]]&lt;br /&gt;
|The largest PMC force in the sector, Weston Yamada&#039;s military consultants is a subsidiary of [[Weston-Yamada|Weston Yamada]]. They were originally an independent PMC on Earth, but they were bought out by Weston Yamada and started to provide security to the outer rims of space, which became a rapidly growing sector at the time. Now, the PMC provides services of all kinds to governments and companies, they also provide security to corporate facilities, space stations and colonies. PMCs are the most similar to the UNMC in playstyle, but they wield weapons far more powerful than the UNMC on average.&lt;br /&gt;
The PMC teams &#039;&#039;&#039;usually report directly to the [[Corporate Liaison]]&#039;&#039;&#039;. If they are killed, they will report to whoever is in command. Their primary mission is the survival of the Corporate Liaison, and once that is ensured, to &#039;&#039;&#039;typically follow suggestions from the commanding officer&#039;&#039;&#039; on how best to help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Crown Marines]]&lt;br /&gt;
|The [[Three Suns Empire|TSE]]&#039;s own marine expeditionary force, specializing in rapid-deployment, planetary assaults, and securing high-value assets across contested or hostile territories. Known for their rigorous training and unwavering loyalty to the Empire, these commandos are deployed in operations requiring precision and adaptability, often spearheading the TSE’s expansion efforts.&lt;br /&gt;
On the battlefield, Their objective is to render aid and assist any UNMC forces in their operations zone, and will listen to their commander first and foremost. If their commander is deceased, they are to report directly to UNMC Command.&lt;br /&gt;
|-&lt;br /&gt;
|[[Freelancer Mercenaries]]&lt;br /&gt;
|These mercs are a group of former colonists from the Eridani sector who have united to form a mercenary company, filling the role of lawmen-for-hire in the region. While generally well-intentioned, their primary motivation lies in profit over principles. As the least disliked faction in the sector, they maintain a flexible stance, sometimes acting as allies or adversaries depending on the situation.&lt;br /&gt;
The Freelancers have agreed to defend the [[UNS Almayer]], provided that the terms of their contract are honored and promises are kept, but their &#039;&#039;&#039;loyalty hinges on these conditions being upheld&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Military Contractors|Vanguard Arrow&#039;s Military Contractors]]&lt;br /&gt;
|One of the largest private military companies affiliated with the UN, Vanguard’s Arrow Incorporated operates independently, securing high-profile contracts from top-paying clients, often the UNMC or corporations unable to field their own private forces. VAI has an ongoing rivalry with Weston-Yamada and its PMC teams, frequently being contracted for hostile engagements against them. While their tactics align closely with those of their WeYa counterparts, VAI contractors use standard UNMC weaponry and ballistic vests, as opposed to the advanced equipment utilized by WeYa PMCs.&lt;br /&gt;
Military contractor teams report directly to their team leader. However, in the absence of VAI Command orders, they are instructed to follow UNMC Command. If no ranking UNMC officer is available, they are authorized to operate independently alongside any UNMC forces present. Their primary objective is to support the UNMC while covertly gathering and if possible; sabotaging WeYa research, technology, or intelligence encountered on-site—without drawing attention from UNMC personnel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hostile Response Teams ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|The Socialist Progressive People&lt;br /&gt;
|&#039;&#039;&#039;[[Socialist Progressive Peoples (SPP)|The Socialist Progressive Peoples (S.P.P)]]&#039;&#039;&#039; is a powerful socialist block that rivals the [[Marines|United Nations]] in many respects. Being highly territorial and relatively secretive, the SPP maintains very little communication with those outside their borders. Their inner workings are largely a mystery.&lt;br /&gt;
Since their territorial area is highly strict, their goal is to assault the recent UNMC force and &#039;&#039;&#039;eliminate&#039;&#039;&#039; anyone onboard the UNS Almayer, to preserve the sector&#039;s fragile UPP presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; There is a chance for the SPP to be friendly during their response. Rendering aid to the marines rather than repelling them from the area.&lt;br /&gt;
|-&lt;br /&gt;
|The Colony Liberation Front&lt;br /&gt;
|&#039;&#039;&#039;[[Colony Liberation Front (CLF)|The Colony Liberation Front]]&#039;&#039;&#039; are an organized group of colonists who believe their home sector is not part of the United Nations. They have grown used to their independence which they have &amp;quot;achieved&amp;quot; over the years; subsequently, they consider the withdrawal of a UNMC company, and the diminished presence of the [[Colony Marshal Bureau (CMB)|CMB]], to be proof of their independence.&lt;br /&gt;
The CLF&#039;s goal is to repel the [[Marines|UNMC]] company aboard the UNS Almayer from their sector at all costs using lethal force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(CLF will always be hostile, unlike the SPP)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Response Teams ==&lt;br /&gt;
These response teams will show up exclusively during pre-planned events or when activated by admin intervention.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Riot Military Police]]&lt;br /&gt;
|A squadron of Military Police sent into quell marines that have gotten out of control, or to extract important prisoners of note. Packing full riot gear, with tactical shotguns and teargas grenades, they are masters in non-lethal combat and they WILL bring back order. The Riot CMP always outranks the [[Chief Military Police|CMP]] aboard the UNS Almayer.&lt;br /&gt;
|-&lt;br /&gt;
|HEFA Knights&lt;br /&gt;
|The Holy Order of the HEFA Knights stand proudly as the true crusaders of shrapnel explosives. Armed with explosive resistant armour and M40 High Explosive Fragmentation grenades, these true heroes of the galaxy shall show [[Marines|the unbelievers]] the true power of HEFA.&lt;br /&gt;
|-&lt;br /&gt;
|Dutch&#039;s Dozens&lt;br /&gt;
|The Dutch&#039;s Mercenary Team are a small, yet powerful group of mercenaries specialized in jungle warfare, serving the UN government. Its members are trained to fight with low tech weapons and equipment, learning special survival techniques and how to conduct guerrilla warfare. They employ very older or outdated weapons such as the M16A2 and the M60, however, they are &#039;&#039;extremely&#039;&#039; well trained to use these weapons, often better than any marine with a M54C.&lt;br /&gt;
The team became specialized in fighting a mysterious alien, expect them on the battlefield helping the [[Marines|UNMC]] fight them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colony Marshal Bureau (CMB)#Anchorpoint Station Marines|Station Marine Quick Reaction Force]]&lt;br /&gt;
|Among most critical assets is its Quick-Reaction Force, a specialized team of [[Marines|UN Marines]] trained to deploy rapidly in response to emergent threats. While small in number, the QRF is highly disciplined and exceptionally well-equipped, unlike the marines aboard the [[UNS Almayer]]. Their role is clear: when [[Colony Marshal Bureau (CMB)|CMB]] teams encounter situations where they are outnumbered and outgunned—often facing heavily armed criminal syndicates—the QRF is ready to answer the call. They will do everything in their power to eliminate the threat and save their fellow marshals.&lt;br /&gt;
|-&lt;br /&gt;
|CMB Special Weapons and Tactics&lt;br /&gt;
|CMB SWAT &#039;&#039;&#039;(Colony Marshal Bureau Special Weapons and Tactics)&#039;&#039;&#039; is the agency&#039;s primary tactical unit. This team is deployed to handle &#039;&#039;&#039;high-risk scenarios&#039;&#039;&#039; that require specialized intervention, such as &#039;&#039;&#039;barricaded individuals, armed robberies, and hostage-taking&#039;&#039;&#039;. They also execute &#039;&#039;&#039;high-risk search and arrest warrants&#039;&#039;&#039; and respond to acts of &#039;&#039;&#039;terrorism&#039;&#039;&#039;. Deployments are initiated upon request by CMB deputy marshals and/or detectives. Furthermore, CMB SWAT participates in joint operations with agencies like the Provost Marshal Office and the Provost Intelligence Department. the unit is equipped with specialized weaponry and gear, including heavy firepower, advanced protective armor, and various less-lethal options, all designed to bring order to chaos in the various scenes they deploy to.&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Von Bandolier]]&lt;br /&gt;
|Ah, but pardon me—proper introductions are in order: &#039;&#039;Professor Von Bandolier&#039;&#039;, foremost game hunter in the galaxy, purveyor of trophies, and seeker of the most ferocious, most fearsome beasts the universe can impact. For Earth&#039;s greatest challenges lost their veneer some while ago, so naturally, I took to the stars in search of even grander prey—to wit, [[Xenonids|those titanic, acid-spewing arthropods]]. I&#039;m after the greatest, deadliest, and rarest quarry imaginable.&lt;br /&gt;
If I have you in my sights, well… it&#039;s nothing personal. It merely means I&#039;ve rated you a creature of true worth—a rare prize. And you&#039;ll be meeting the business end of &#039;&#039;my&#039;&#039; Two-Bore rifle—&#039;&#039;&#039;the most powerful sporting rifle ever forged by human hands&#039;&#039;&#039;. Few are worthy of such an encounter. And for better or worse, none survive to tell the tale. But what is glory without a touch of danger, eh?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deathsquads ==&lt;br /&gt;
&#039;&#039;&#039;The Deathsquads&#039;&#039;&#039;, also known as the Commandos, is a special event that cannot be accessed through regular gameplay and can only be activated by admins. Once activated, they spawn from ghosts with a single objective: to eliminate everyone on the Almayer, whether Alien or Marine. To accomplish this, they are equipped with specialized gear designed to enhance their combat efficiency and provide superior protection against damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Deathsquad&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Corporate Commandos]]&lt;br /&gt;
|The most lethal and efficient threat a marine could ever face. When Weston-Yamada High Command needed an unstoppable force to eliminate any target without hesitation or failure, they created the Corporate Commando program, infamously known as the Whiteout Commandos for their stark white armor.&lt;br /&gt;
These commandos are re-engineered, reprogrammed second-generation synthetics built purely for war. They wield the galaxy&#039;s most advanced technology, including a heavy exosuit, capable of withstanding direct hits from mortar shells and rocket launchers without a scratch. &lt;br /&gt;
&lt;br /&gt;
Even We-Ya&#039;s own PMC teams are kept in the dark about their existence. These monstrous synthethics have one singular goal. Kill everyone and everything that stands in the way of their objective.&lt;br /&gt;
|-&lt;br /&gt;
|[[Socialist Progressive People Commandos]]&lt;br /&gt;
|Very little is known about the [[Socialist Progressive Peoples (SPP)|SPP]], and even less about its elite Commando forces. This is a highly organized, covert operations unit, handpicked by SPP High Command. Trained to the highest standards and equipped with the finest gear, their existence is shrouded in secrecy. They carry out special, classified missions directly from the top, with one ruthless directive: eliminate anyone outside the SPP&#039;s ranks, leaving no survivors.&lt;br /&gt;
They may also assist Kommissars with enforcing the laws of the party by eliminating dissidents. Remember, Comrade. Even the walls have ears.&lt;br /&gt;
|-&lt;br /&gt;
|[[MARSOC|Marine Special Operations Command]]&lt;br /&gt;
|They are the elite special operations unit of the [[Marines|United Nations Marine Corps]], representing the pinnacle of skill, discipline, and advanced warfare technology. These operators are the best the UNMC has to offer, trained to perform high-stakes missions in hostile environments across space. Equipped with cutting-edge gear and weaponry that rivals the technology of the SPP Commandos and Corporate Commandos, MARSOC is the spearhead of the UNMC, capable of undertaking the most critical and dangerous operations to protect the interests of the United Nations and maintain peace throughout the galaxy.&lt;br /&gt;
These operators may occasionally be neutral, tasked with protecting a high-ranking command member rather than eliminating the marines aboard the UNS Almayer.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Responders&amp;diff=1472</id>
		<title>Responders</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Responders&amp;diff=1472"/>
		<updated>2025-12-06T16:58:07Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: small tweaks to the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the extreme event that the [[Marines]] of the [[UNS Almayer]] face overwhelming danger and the mission is at risk of failure, the [[Executive Officer]] and the [[Commanding Officer]] have the authority to activate a distress beacon. This signal can be detected by any nearby vessels within range. If picked up, a Response Team may be dispatched to aid the Almayer. However, the type of response is not guaranteed to be helpful. The Almayer&#039;s distress call may be picked from allied reinforcements, corporate mercenaries or even a derelict shuttle full of xenonids.&lt;br /&gt;
&lt;br /&gt;
The game’s mechanics randomly determine which Response Team will arrive, although admins have the ability to manually influence the outcome to enhance gameplay or respond to specific in-game events. For example, a [[Corporate Liaison]] may request assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; &#039;&#039;While some ERTs on this page have been added with their corresponding gear and equipment, the entire ERT system has yet to be added to RMC-14 as of 12/6/2025. Currently, only admins may spawn these teams in Alamo (PvP) and Gamemasters in Normandy (PvE).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Friendly/Neutral Response Teams ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Weston Yamada&#039;s PMCs]]&lt;br /&gt;
|The largest PMC force in the sector, Weston Yamada&#039;s military consultants is a subsidiary of [[Weston-Yamada|Weston Yamada]]. They were originally an independent PMC on Earth, but they were bought out by Weston Yamada and started to provide security to the outer rims of space, which became a rapidly growing sector at the time. Now, the PMC provides services of all kinds to governments and companies, they also provide security to corporate facilities, space stations and colonies. PMCs are the most similar to the UNMC in playstyle, but they wield weapons far more powerful than the UNMC on average.&lt;br /&gt;
The PMC teams &#039;&#039;&#039;usually report directly to the [[Corporate Liaison]]&#039;&#039;&#039;. If they are killed, they will report to whoever is in command. Their primary mission is the survival of the Corporate Liaison, and once that is ensured, to &#039;&#039;&#039;typically follow suggestions from the commanding officer&#039;&#039;&#039; on how best to help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Crown Marines]]&lt;br /&gt;
|The [[Three Suns Empire|TSE]]&#039;s own marine expeditionary force, specializing in rapid-deployment, planetary assaults, and securing high-value assets across contested or hostile territories. Known for their rigorous training and unwavering loyalty to the Empire, these commandos are deployed in operations requiring precision and adaptability, often spearheading the TSE’s expansion efforts.&lt;br /&gt;
On the battlefield, Their objective is to render aid and assist any UNMC forces in their operations zone, and will listen to their commander first and foremost. If their commander is deceased, they are to report directly to UNMC Command.&lt;br /&gt;
|-&lt;br /&gt;
|[[Freelancer Mercenaries]]&lt;br /&gt;
|These mercs are a group of former colonists from the Eridani sector who have united to form a mercenary company, filling the role of lawmen-for-hire in the region. While generally well-intentioned, their primary motivation lies in profit over principles. As the least disliked faction in the sector, they maintain a flexible stance, sometimes acting as allies or adversaries depending on the situation.&lt;br /&gt;
The Freelancers have agreed to defend the [[UNS Almayer]], provided that the terms of their contract are honored and promises are kept, but their &#039;&#039;&#039;loyalty hinges on these conditions being upheld&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Military Contractors|Vanguard Arrow&#039;s Military Contractors]]&lt;br /&gt;
|One of the largest private military companies affiliated with the UN, Vanguard’s Arrow Incorporated operates independently, securing high-profile contracts from top-paying clients, often the UNMC or corporations unable to field their own private forces. VAI has an ongoing rivalry with Weston-Yamada and its PMC teams, frequently being contracted for hostile engagements against them. While their tactics align closely with those of their WeYa counterparts, VAI contractors use standard UNMC weaponry and ballistic vests, as opposed to the advanced equipment utilized by WeYa PMCs.&lt;br /&gt;
Military contractor teams report directly to their team leader. However, in the absence of VAI Command orders, they are instructed to follow UNMC Command. If no ranking UNMC officer is available, they are authorized to operate independently alongside any UNMC forces present. Their primary objective is to support the UNMC while covertly gathering and if possible; sabotaging WeYa research, technology, or intelligence encountered on-site—without drawing attention from UNMC personnel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hostile Response Teams ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|The Socialist Progressive People&lt;br /&gt;
|&#039;&#039;&#039;[[Socialist Progressive Peoples (SPP)|The Socialist Progressive Peoples (S.P.P)]]&#039;&#039;&#039; is a powerful socialist block that rivals the [[Marines|United Nations]] in many respects. Being highly territorial and relatively secretive, the SPP maintains very little communication with those outside their borders. Their inner workings are largely a mystery.&lt;br /&gt;
Since their territorial area is highly strict, their goal is to assault the recent UNMC force and &#039;&#039;&#039;eliminate&#039;&#039;&#039; anyone onboard the UNS Almayer, to preserve the sector&#039;s fragile UPP presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; There is a chance for the SPP to be friendly during their response. Rendering aid to the marines rather than repelling them from the area.&lt;br /&gt;
|-&lt;br /&gt;
|The Colony Liberation Front&lt;br /&gt;
|&#039;&#039;&#039;[[Colony Liberation Front (CLF)|The Colony Liberation Front]]&#039;&#039;&#039; are an organized group of colonists who believe their home sector is not part of the United Nations. They have grown used to their independence which they have &amp;quot;achieved&amp;quot; over the years; subsequently, they consider the withdrawal of a UNMC company, and the diminished presence of the [[Colony Marshal Bureau (CMB)|CMB]], to be proof of their independence.&lt;br /&gt;
The CLF&#039;s goal is to repel the [[Marines|UNMC]] company aboard the UNS Almayer from their sector at all costs using lethal force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(CLF will always be hostile, unlike the SPP)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Response Teams ==&lt;br /&gt;
These response teams will show up exclusively during pre-planned events or when activated by admin intervention.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Riot Military Police]]&lt;br /&gt;
|A squadron of Military Police sent into quell marines that have gotten out of control, or to extract important prisoners of note. Packing full riot gear, with tactical shotguns and teargas grenades, they are masters in non-lethal combat and they WILL bring back order. The Riot CMP always outranks the [[Chief Military Police|CMP]] aboard the UNS Almayer.&lt;br /&gt;
|-&lt;br /&gt;
|HEFA Knights&lt;br /&gt;
|The Holy Order of the HEFA Knights stand proudly as the true crusaders of shrapnel explosives. Armed with explosive resistant armour and M40 High Explosive Fragmentation grenades, these true heroes of the galaxy shall show [[Marines|the unbelievers]] the true power of HEFA.&lt;br /&gt;
|-&lt;br /&gt;
|Dutch&#039;s Dozens&lt;br /&gt;
|The Dutch&#039;s Mercenary Team are a small, yet powerful group of mercenaries specialized in jungle warfare, serving the UN government. Its members are trained to fight with low tech weapons and equipment, learning special survival techniques and how to conduct guerrilla warfare. They employ very older or outdated weapons such as the M16A2 and the M60, however, they are &#039;&#039;extremely&#039;&#039; well trained to use these weapons, often better than any marine with a M54C.&lt;br /&gt;
The team became specialized in fighting a mysterious alien, expect them on the battlefield helping the [[Marines|UNMC]] fight them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colony Marshal Bureau (CMB)#Anchorpoint Station Marines|Station Marine Quick Reaction Force]]&lt;br /&gt;
|Among most critical assets is its Quick-Reaction Force, a specialized team of [[Marines|UN Marines]] trained to deploy rapidly in response to emergent threats. While small in number, the QRF is highly disciplined and exceptionally well-equipped, unlike the marines aboard the [[UNS Almayer]]. Their role is clear: when [[Colony Marshal Bureau (CMB)|CMB]] teams encounter situations where they are outnumbered and outgunned—often facing heavily armed criminal syndicates—the QRF is ready to answer the call. They will do everything in their power to eliminate the threat and save their fellow marshals.&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Von Bandolier]]&lt;br /&gt;
|Ah, but pardon me—proper introductions are in order: &#039;&#039;Professor Von Bandolier&#039;&#039;, foremost game hunter in the galaxy, purveyor of trophies, and seeker of the most ferocious, most fearsome beasts the universe can impact. For Earth&#039;s greatest challenges lost their veneer some while ago, so naturally, I took to the stars in search of even grander prey—to wit, [[Xenonids|those titanic, acid-spewing arthropods]]. I&#039;m after the greatest, deadliest, and rarest quarry imaginable.&lt;br /&gt;
If I have you in my sights, well… it&#039;s nothing personal. It merely means I&#039;ve rated you a creature of true worth—a rare prize. And you&#039;ll be meeting the business end of &#039;&#039;my&#039;&#039; Two-Bore rifle—&#039;&#039;&#039;the most powerful sporting rifle ever forged by human hands&#039;&#039;&#039;. Few are worthy of such an encounter. And for better or worse, none survive to tell the tale. But what is glory without a touch of danger, eh?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deathsquads ==&lt;br /&gt;
&#039;&#039;&#039;The Deathsquads&#039;&#039;&#039;, also known as the Commandos, is a special event that cannot be accessed through regular gameplay and can only be activated by admins. Once activated, they spawn from ghosts with a single objective: to eliminate everyone on the Almayer, whether Alien or Marine. To accomplish this, they are equipped with specialized gear designed to enhance their combat efficiency and provide superior protection against damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Deathsquad&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Corporate Commandos]]&lt;br /&gt;
|The most lethal and efficient threat a marine could ever face. When Weston-Yamada High Command needed an unstoppable force to eliminate any target without hesitation or failure, they created the Corporate Commando program, infamously known as the Whiteout Commandos for their stark white armor.&lt;br /&gt;
These commandos are re-engineered, reprogrammed second-generation synthetics built purely for war. They wield the galaxy&#039;s most advanced technology, including a heavy exosuit, capable of withstanding direct hits from mortar shells and rocket launchers without a scratch. &lt;br /&gt;
&lt;br /&gt;
Even We-Ya&#039;s own PMC teams are kept in the dark about their existence. These monstrous synthethics have one singular goal. Kill everyone and everything that stands in the way of their objective.&lt;br /&gt;
|-&lt;br /&gt;
|[[Socialist Progressive People Commandos]]&lt;br /&gt;
|Very little is known about the [[Socialist Progressive Peoples (SPP)|SPP]], and even less about its elite Commando forces. This is a highly organized, covert operations unit, handpicked by SPP High Command. Trained to the highest standards and equipped with the finest gear, their existence is shrouded in secrecy. They carry out special, classified missions directly from the top, with one ruthless directive: eliminate anyone outside the SPP&#039;s ranks, leaving no survivors.&lt;br /&gt;
They may also assist Kommissars with enforcing the laws of the party by eliminating dissidents. Remember, Comrade. Even the walls have ears.&lt;br /&gt;
|-&lt;br /&gt;
|[[MARSOC|Marine Special Operations Command]]&lt;br /&gt;
|They are the elite special operations unit of the [[Marines|United Nations Marine Corps]], representing the pinnacle of skill, discipline, and advanced warfare technology. These operators are the best the UNMC has to offer, trained to perform high-stakes missions in hostile environments across space. Equipped with cutting-edge gear and weaponry that rivals the technology of the SPP Commandos and Corporate Commandos, MARSOC is the spearhead of the UNMC, capable of undertaking the most critical and dangerous operations to protect the interests of the United Nations and maintain peace throughout the galaxy.&lt;br /&gt;
These operators may occasionally be neutral, tasked with protecting a high-ranking command member rather than eliminating the marines aboard the UNS Almayer.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Provost_Intelligence_Department&amp;diff=1464</id>
		<title>Provost Intelligence Department</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Provost_Intelligence_Department&amp;diff=1464"/>
		<updated>2025-11-24T23:54:03Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Provost Intelligence Department&#039;&#039;&#039; is the highly secretive intelligence arm of the &#039;&#039;&#039;[[Provost Marshal Office]]&#039;&#039;&#039; within the &#039;&#039;&#039;[[United Nations]]&#039;&#039;&#039;. Though the agency’s existence is publicly acknowledged, nearly everything beyond its name remains shrouded in ambiguity. Its mandate, internal hierarchy, and operational methods are subjects of speculation at best, and outright myth at worst. Even within the UN, concrete knowledge about its activities is confined to a select few at the highest levels of authority, leaving most to debate what, if anything, is truly known about how the department functions.&lt;br /&gt;
&lt;br /&gt;
The PID is tasked with safeguarding the UN from both internal and external threats, ranging from espionage and insurgency to subversion and clandestine foreign operations. The department reports directly to the Provost Chief Marshal but maintains a direct line to the President of the United Nations, currently Cyrus Solara, for sensitive intelligence and strategic briefings. &amp;lt;!-- early draft of the PID. might change a bit in the future idk i like this so far though. -mails --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Directorates==&lt;br /&gt;
&lt;br /&gt;
The PID is divided into two primary directorates, each with distinct operational priorities:&lt;br /&gt;
&lt;br /&gt;
===Directorate for Internal Security===&lt;br /&gt;
The &#039;&#039;&#039;DIS&#039;&#039;&#039; functions as the UN’s internal counterintelligence and security apparatus. Its agents are tasked with identifying, tracking, and neutralizing threats to the UN from within, including insurgents, spies, and those who undermine military or civilian institutions. Their authority is extensive, often described as “carte blanche” to investigate, detain, and neutralize threats across UN territories.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scope of Operations:&#039;&#039;&#039;&lt;br /&gt;
** DIS agents operate in both military and civilian environments. Depending on the assignment, they may appear in their official stark-blue PID uniform to assert authority, or adopt unmarked civilian attire for covert surveillance and clandestine operations. &lt;br /&gt;
* &#039;&#039;&#039;Operational Focus:&#039;&#039;&#039;&lt;br /&gt;
** Counterintelligence and anti-espionage operations&lt;br /&gt;
** Surveillance of UN military personnel and civilian populations&lt;br /&gt;
** Investigation and neutralization of internal subversive networks&lt;br /&gt;
** Covert interventions to prevent uprisings or insurrection within colonies&lt;br /&gt;
* &#039;&#039;&#039;Reputation:&#039;&#039;&#039;&lt;br /&gt;
** The DIS is regarded as the ultimate enforcer of internal UN security, agents are capable of operating independently in environments ranging from core worlds to remote colonies.&lt;br /&gt;
&lt;br /&gt;
===Directorate for Foreign Intelligence===&lt;br /&gt;
The &#039;&#039;&#039;DFI&#039;&#039;&#039; is responsible for intelligence gathering beyond UN-controlled space. Information about this directorate is extremely scarce, if any is even known. Its mission focuses on acquiring strategic intelligence on and infiltrating other interstellar powers such as the SPP, TSE or even terrorist organizations like the CLF.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scope of Operations:&#039;&#039;&#039;&lt;br /&gt;
** The DFI maintains a clandestine networks of spies, informants, and assets in foreign territories. Operatives engage in covert observation, infiltration, and manipulation of foreign political, military, and economic systems.&lt;br /&gt;
* &#039;&#039;&#039;Operational Focus:&#039;&#039;&#039;&lt;br /&gt;
** Long-term intelligence collection on rival powers&lt;br /&gt;
** Sabotage and disruption of adversary operations&lt;br /&gt;
** Counterintelligence to neutralize foreign agents in UN space&lt;br /&gt;
** Strategic assessment to inform UN policy and military planning&lt;br /&gt;
* &#039;&#039;&#039;Secrecy:&#039;&#039;&#039;&lt;br /&gt;
** The identities and locations of DFI personnel are among the most closely guarded secrets within the UN. Even other UN high ranking officials rarely know the full scope of their missions, and some dossiers are accessible only to the President and the Provost Chief Marshal.&lt;br /&gt;
&lt;br /&gt;
==Leadership and Command==&lt;br /&gt;
&lt;br /&gt;
The Director of the Provost Intelligence Department is appointed by the Provost Chief Marshal and serves as the operational head of the PID. This director is responsible for coordinating the two directorates, overseeing intelligence collection, and ensuring that threats are identified and neutralized efficiently. Due to the department’s sensitive nature, the director maintains direct access to the President of the United Nations, briefing him on security concerns, foreign intelligence, and potential crises.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Provost Intelligence Department traces its origins to the intelligence organizations. Recognizing the need for a unified approach, President Cyrus Solara spearheaded the creation of a centralized intelligence apparatus under the [[Provost Marshal Office]].&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Provost_Intelligence_Department&amp;diff=1459</id>
		<title>Provost Intelligence Department</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Provost_Intelligence_Department&amp;diff=1459"/>
		<updated>2025-11-21T16:01:23Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: entirely reworked the intel department page and added two directorates, internal and external and overall expanded the lore of the agency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Provost Intelligence Department&#039;&#039;&#039; is the highly secretive intelligence arm of the &#039;&#039;&#039;[[Provost Marshal Office]]&#039;&#039;&#039; within the &#039;&#039;&#039;[[United Nations]]&#039;&#039;&#039;. Operating largely in the shadows, very little is publicly known about the department’s structure, operations, or personnel and even within the UN, knowledge of its activities is typically restricted to the highest levels of command.&lt;br /&gt;
&lt;br /&gt;
The PID is tasked with safeguarding the UN from both internal and external threats, ranging from espionage and insurgency to subversion and clandestine foreign operations. The department reports directly to the Provost Chief Marshal but maintains a direct line to the President of the United Nations, currently Cyrus Solara, for sensitive intelligence and strategic briefings. &amp;lt;!-- early draft of the PID. might change a bit in the future idk i like this so far though. -mails --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Directorates==&lt;br /&gt;
&lt;br /&gt;
The PID is divided into two primary directorates, each with distinct operational priorities:&lt;br /&gt;
&lt;br /&gt;
===Directorate for Internal Security===&lt;br /&gt;
The &#039;&#039;&#039;DIS&#039;&#039;&#039; functions as the UN’s internal counterintelligence and security apparatus. Its agents are tasked with identifying, tracking, and neutralizing threats to the UN from within, including insurgents, spies, and those who undermine military or civilian institutions. Their authority is extensive, often described as “carte blanche” to investigate, detain, and neutralize threats across UN territories.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scope of Operations:&#039;&#039;&#039;&lt;br /&gt;
** DIS agents operate in both military and civilian environments. Depending on the assignment, they may appear in their official stark-blue PID uniform to assert authority, or adopt unmarked civilian attire for covert surveillance and clandestine operations. &lt;br /&gt;
* &#039;&#039;&#039;Operational Focus:&#039;&#039;&#039;&lt;br /&gt;
** Counterintelligence and anti-espionage operations&lt;br /&gt;
** Surveillance of UN military personnel and civilian populations&lt;br /&gt;
** Investigation and neutralization of internal subversive networks&lt;br /&gt;
** Covert interventions to prevent uprisings or insurrection within colonies&lt;br /&gt;
* &#039;&#039;&#039;Reputation:&#039;&#039;&#039;&lt;br /&gt;
** The DIS is regarded as the ultimate enforcer of internal UN security, agents are capable of operating independently in environments ranging from core worlds to remote colonies.&lt;br /&gt;
&lt;br /&gt;
===Directorate for Foreign Intelligence===&lt;br /&gt;
The &#039;&#039;&#039;DFI&#039;&#039;&#039; is responsible for intelligence gathering beyond UN-controlled space. Information about this directorate is extremely scarce, if any is even known. Its mission focuses on acquiring strategic intelligence on and infiltrating other interstellar powers such as the SPP, TSE or even terrorist organizations like the CLF.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scope of Operations:&#039;&#039;&#039;&lt;br /&gt;
** The DFI maintains a clandestine networks of spies, informants, and assets in foreign territories. Operatives engage in covert observation, infiltration, and manipulation of foreign political, military, and economic systems.&lt;br /&gt;
* &#039;&#039;&#039;Operational Focus:&#039;&#039;&#039;&lt;br /&gt;
** Long-term intelligence collection on rival powers&lt;br /&gt;
** Sabotage and disruption of adversary operations&lt;br /&gt;
** Counterintelligence to neutralize foreign agents in UN space&lt;br /&gt;
** Strategic assessment to inform UN policy and military planning&lt;br /&gt;
* &#039;&#039;&#039;Secrecy:&#039;&#039;&#039;&lt;br /&gt;
** The identities and locations of DFI personnel are among the most closely guarded secrets within the UN. Even other UN high ranking officials rarely know the full scope of their missions, and some dossiers are accessible only to the President and the Provost Chief Marshal.&lt;br /&gt;
&lt;br /&gt;
==Leadership and Command==&lt;br /&gt;
&lt;br /&gt;
The Director of the Provost Intelligence Department is appointed by the Provost Chief Marshal and serves as the operational head of the PID. This director is responsible for coordinating the two directorates, overseeing intelligence collection, and ensuring that threats are identified and neutralized efficiently. Due to the department’s sensitive nature, the director maintains direct access to the President of the United Nations, briefing him on security concerns, foreign intelligence, and potential crises.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Provost Intelligence Department traces its origins to the intelligence organizations of the “Old World.” During humanity’s early spacefaring era, various nations maintained independent intelligence services, evolving from early 21st-century agencies such as the OSS, the CIA, the Stasi, the BND, the KGB and so on and on. These agencies were responsible for espionage, counterintelligence, and strategic operations on Earth, setting the foundations for modern intelligence methodology.&lt;br /&gt;
&lt;br /&gt;
After the formation of the United Nations and the subsequent expansion into interstellar space, intelligence operations became fragmented. Multiple UN departments and branches each maintained separate intelligence units, each conducting independent surveillance, espionage, and counterintelligence missions. The lack of coordination frequently led to redundancy, conflict, and inefficiencies, and sometimes critical intelligence was lost or mismanaged.&lt;br /&gt;
&lt;br /&gt;
Recognizing the need for a unified approach, President Cyrus Solara spearheaded the creation of a centralized intelligence apparatus under the [[Provost Marshal Office]]. A bill was drafted to consolidate all existing intelligence functions under a single department capable of overseeing both internal and external security. After rigorous debate, the UN Senate approved the bill, and in 2089, the Provost Intelligence Department officially came into effect.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Responders&amp;diff=1412</id>
		<title>Responders</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Responders&amp;diff=1412"/>
		<updated>2025-10-23T11:58:40Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: de-exaggerated what whiteout is capable of&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the extreme event that the [[Marines]] of the [[UNS Almayer]] face overwhelming danger and the mission is at risk of failure, the [[Executive Officer]] and the [[Commanding Officer]] have the authority to activate a distress beacon. This signal can be detected by any nearby vessels within range. If picked up, a Response Team may be dispatched to aid the Almayer. However, the type of response is not guaranteed to be helpful—possible outcomes include the arrival of reinforcements, an empty shuttle with limited supplies, or even hostile forces such as a [[Socialist Progressive Peoples (SPP)|SPP strike team]].&lt;br /&gt;
&lt;br /&gt;
The game’s mechanics randomly determine which Response Team will arrive, although admins have the ability to manually influence the outcome to enhance gameplay or respond to specific in-game events. For example, a [[Corporate Liaison]] may request assistance.&lt;br /&gt;
&lt;br /&gt;
Note that there are currently no ERTs in-game as of 09/09/2024. The response teams on this page are merely just proof of concept to show what teams will/could be added.&lt;br /&gt;
&lt;br /&gt;
== Friendly/Neutral Response Teams ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Weston Yamada&#039;s PMCs]]&lt;br /&gt;
|The largest PMC force in the sector, Weston Yamada&#039;s military consultants is a subsidiary of [[Weston-Yamada|Weston Yamada]]. They were originally an independent PMC on Earth, but they were bought out by Weston Yamada and started to provide security to the outer rims of space, which became a rapidly growing sector at the time. Now, the PMC provides services of all kinds to governments and companies, they also provide security to corporate facilities, space stations and colonies. PMCs are the most similar to the UNMC in playstyle, but they wield weapons far more powerful than the UNMC on average.&lt;br /&gt;
The PMC teams &#039;&#039;&#039;usually report directly to the [[Corporate Liaison]]&#039;&#039;&#039;. If they are killed, they will report to whoever is in command. Their primary mission is the survival of the Corporate Liaison, and once that is ensured, to &#039;&#039;&#039;typically follow suggestions from the commanding officer&#039;&#039;&#039; on how best to help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Crown Marines]]&lt;br /&gt;
|The [[Three Suns Empire|TSE]]&#039;s own marine expeditionary force, specializing in rapid-deployment, planetary assaults, and securing high-value assets across contested or hostile territories. Known for their rigorous training and unwavering loyalty to the Empire, these commandos are deployed in operations requiring precision and adaptability, often spearheading the TSE’s expansion efforts.&lt;br /&gt;
On the battlefield, Their objective is to render aid and assist any UNMC forces in their operations zone, and will listen to their commander first and foremost. If their commander is deceased, they are to report directly to UNMC Command.&lt;br /&gt;
|-&lt;br /&gt;
|[[Freelancer Mercenaries]]&lt;br /&gt;
|These mercs are a group of former colonists from the Eridani sector who have united to form a mercenary company, filling the role of lawmen-for-hire in the region. While generally well-intentioned, their primary motivation lies in profit over principles. As the least disliked faction in the sector, they maintain a flexible stance, sometimes acting as allies or adversaries depending on the situation.&lt;br /&gt;
The Freelancers have agreed to defend the [[UNS Almayer]], provided that the terms of their contract are honored and promises are kept, but their &#039;&#039;&#039;loyalty hinges on these conditions being upheld&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Military Contractors|Vanguard Arrow&#039;s Military Contractors]]&lt;br /&gt;
|One of the largest private military companies affiliated with the UN, Vanguard’s Arrow Incorporated operates independently, securing high-profile contracts from top-paying clients, often the UNMC or corporations unable to field their own private forces. VAI has an ongoing rivalry with Weston-Yamada and its PMC teams, frequently being contracted for hostile engagements against them. While their tactics align closely with those of their WeYa counterparts, VAI contractors use standard UNMC weaponry and ballistic vests, as opposed to the advanced equipment utilized by WeYa PMCs.&lt;br /&gt;
Military contractor teams report directly to their team leader. However, in the absence of VAI Command orders, they are instructed to follow UNMC Command. If no ranking UNMC officer is available, they are authorized to operate independently alongside any UNMC forces present. Their primary objective is to support the UNMC while covertly gathering and if possible; sabotaging WeYa research, technology, or intelligence encountered on-site—without drawing attention from UNMC personnel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hostile Response Teams ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|The Socialist Progressive People&lt;br /&gt;
|&#039;&#039;&#039;[[Socialist Progressive Peoples (SPP)|The Socialist Progressive Peoples (S.P.P)]]&#039;&#039;&#039; is a powerful socialist block that rivals the [[Marines|United Nations]] in many respects. Being highly territorial and relatively secretive, the SPP maintains very little communication with those outside their borders. Their inner workings are largely a mystery.&lt;br /&gt;
Since their territorial area is highly strict, their goal is to assault the recent UNMC force and &#039;&#039;&#039;eliminate&#039;&#039;&#039; anyone onboard the UNS Almayer, to preserve the sector&#039;s fragile UPP presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; There is a chance for the SPP to be friendly during their response. Rendering aid to the marines rather than repelling them from the area.&lt;br /&gt;
|-&lt;br /&gt;
|The Colony Liberation Front&lt;br /&gt;
|&#039;&#039;&#039;[[Colony Liberation Front (CLF)|The Colony Liberation Front]]&#039;&#039;&#039; are an organized group of colonists who believe their home sector is not part of the United Nations. They have grown used to their independence which they have &amp;quot;achieved&amp;quot; over the years; subsequently, they consider the withdrawal of a UNMC company, and the diminished presence of the [[Colony Marshal Bureau (CMB)|CMB]], to be proof of their independence.&lt;br /&gt;
The CLF&#039;s goal is to repel the [[Marines|UNMC]] company aboard the UNS Almayer from their sector at all costs using lethal force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(CLF will always be hostile, unlike the SPP)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Response Teams ==&lt;br /&gt;
These response teams will show up exclusively during pre-planned events or when activated by admin intervention.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mercenary Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Riot Military Police]]&lt;br /&gt;
|A squadron of Military Police sent into quell marines that have gotten out of control, or to extract important prisoners of note. Packing full riot gear, with tactical shotguns and teargas grenades, they are masters in non-lethal combat and they WILL bring back order. The Riot CMP always outranks the [[Chief Military Police|CMP]] aboard the UNS Almayer.&lt;br /&gt;
|-&lt;br /&gt;
|HEFA Knights&lt;br /&gt;
|The Holy Order of the HEFA Knights stand proudly as the true crusaders of shrapnel explosives. Armed with explosive resistant armour and M40 High Explosive Fragmentation grenades, these true heroes of the galaxy shall show [[Marines|the unbelievers]] the true power of HEFA.&lt;br /&gt;
|-&lt;br /&gt;
|Dutch&#039;s Dozens&lt;br /&gt;
|The Dutch&#039;s Mercenary Team are a small, yet powerful group of mercenaries specialized in jungle warfare, serving the UN government. Its members are trained to fight with low tech weapons and equipment, learning special survival techniques and how to conduct guerrilla warfare. They employ very older or outdated weapons such as the M16A2 and the M60, however, they are &#039;&#039;extremely&#039;&#039; well trained to use these weapons, often better than any marine with a M54C.&lt;br /&gt;
The team became specialized in fighting a mysterious alien, expect them on the battlefield helping the [[Marines|UNMC]] fight them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colony Marshal Bureau (CMB)#Anchorpoint Station Marines|Station Marine Quick Reaction Force]]&lt;br /&gt;
|Among most critical assets is its Quick-Reaction Force, a specialized team of [[Marines|UN Marines]] trained to deploy rapidly in response to emergent threats. While small in number, the QRF is highly disciplined and exceptionally well-equipped, unlike the marines aboard the [[UNS Almayer]]. Their role is clear: when [[Colony Marshal Bureau (CMB)|CMB]] teams encounter situations where they are outnumbered and outgunned—often facing heavily armed criminal syndicates—the QRF is ready to answer the call. They will do everything in their power to eliminate the threat and save their fellow marshals.&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Von Bandolier]]&lt;br /&gt;
|Ah, but pardon me—proper introductions are in order: &#039;&#039;Professor Von Bandolier&#039;&#039;, foremost game hunter in the galaxy, purveyor of trophies, and seeker of the most ferocious, most fearsome beasts the universe can impact. For Earth&#039;s greatest challenges lost their veneer some while ago, so naturally, I took to the stars in search of even grander prey—to wit, [[Xenonids|those titanic, acid-spewing arthropods]]. I&#039;m after the greatest, deadliest, and rarest quarry imaginable.&lt;br /&gt;
If I have you in my sights, well… it&#039;s nothing personal. It merely means I&#039;ve rated you a creature of true worth—a rare prize. And you&#039;ll be meeting the business end of &#039;&#039;my&#039;&#039; Two-Bore rifle—&#039;&#039;&#039;the most powerful sporting rifle ever forged by human hands&#039;&#039;&#039;. Few are worthy of such an encounter. And for better or worse, none survive to tell the tale. But what is glory without a touch of danger, eh?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deathsquads ==&lt;br /&gt;
&#039;&#039;&#039;The Deathsquads&#039;&#039;&#039;, also known as the Commandos, is a special event that cannot be accessed through regular gameplay and can only be activated by admins. Once activated, they spawn from ghosts with a single objective: to eliminate everyone on the Almayer, whether Alien or Marine. To accomplish this, they are equipped with specialized gear designed to enhance their combat efficiency and provide superior protection against damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Deathsquad&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Corporate Commandos]]&lt;br /&gt;
|The most lethal and efficient threat a marine could ever face. When Weston-Yamada High Command needed an unstoppable force to eliminate any target without hesitation or failure, they created the Corporate Commando program, infamously known as the Whiteout Commandos for their stark white armor.&lt;br /&gt;
These commandos are re-engineered, reprogrammed first-generation synthetics built purely for war. They wield the galaxy&#039;s most advanced technology, including the X-13 A.P.E. exosuit, capable of withstanding direct hits from mortar shells and rocket launchers without a scratch. &lt;br /&gt;
&lt;br /&gt;
Even the infamous We-Ya PMCs are kept in the dark about their existence. Their mission: eliminate everything in sight when a situation spirals beyond control. When deployed, they are told only one thing, there may be a Liaison present, and if loyal to Weston-Yamada, he is the only one they spare.&lt;br /&gt;
|-&lt;br /&gt;
|[[Socialist Progressive People Commandos]]&lt;br /&gt;
|Very little is known about the [[Socialist Progressive Peoples (SPP)|SPP]], and even less about its elite Commando forces. This is a highly organized, covert operations unit, handpicked by SPP High Command. Trained to the highest standards and equipped with the finest gear, their existence is shrouded in secrecy. They carry out special, classified missions directly from the top, with one ruthless directive: eliminate anyone outside the SPP&#039;s ranks, leaving no survivors. To the SPP, they are more than soldiers—they are weapons of war.&lt;br /&gt;
|-&lt;br /&gt;
|[[MARSOC|Marine Special Operations Command]]&lt;br /&gt;
|They are the elite special operations unit of the [[Marines|United Nations Marine Corps]], representing the pinnacle of skill, discipline, and advanced warfare technology. These operators are the best the UNMC has to offer, trained to perform high-stakes missions in hostile environments across space. Equipped with cutting-edge gear and weaponry that rivals the technology of the SPP Commandos and Corporate Commandos, MARSOC is the spearhead of the UNMC, capable of undertaking the most critical and dangerous operations to protect the interests of the United Nations and maintain peace throughout the galaxy. &lt;br /&gt;
Little is known about the true extent of MARSOC operations, as most mission reports are heavily redacted or classified at the highest levels. Whispers circulate in dark corners of colonies and among government circles, hinting at their involvement in suppressing colonial insurrections with brutal efficiency or even eliminating high-profile political adversaries. Officially, their actions are cloaked in silence, leaving only rumors to paint a picture of the lengths MARSOC may go to in order to uphold the interests of the United Nations.&lt;br /&gt;
&lt;br /&gt;
These operators may occasionally be neutral, tasked with protecting a high-ranking command member rather than eliminating the marines aboard the UNS Almayer.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Comprehensive_List_of_All_Admin_and_Whitelist_Characters&amp;diff=1403</id>
		<title>Comprehensive List of All Admin and Whitelist Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Comprehensive_List_of_All_Admin_and_Whitelist_Characters&amp;diff=1403"/>
		<updated>2025-10-16T12:27:21Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list will go through every character that is played by either admins or whitelist holders (Currently only COs and SEAs), providing transparency and ensuring that key roles are managed effectively. It serves as a resource for all players to understand who holds important positions, facilitating better interaction and helping maintain a fair and engaging community environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page is maintained by: Hatemails and PursuitinAshes, ask them for permission before editing the contents of this page.&lt;br /&gt;
&lt;br /&gt;
If this page is outdated (such as a missing or removed character), please contact either hatemails (Discord) or PursuitinAshes (Discord).&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ADMIN CHARACTERS&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Discord User&lt;br /&gt;
!SS14 User&lt;br /&gt;
!Rank/Position&lt;br /&gt;
|-&lt;br /&gt;
|Sar&#039;eni&lt;br /&gt;
|quietlywhisper&lt;br /&gt;
|Whisper&lt;br /&gt;
|Provost Sector Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Gideon Sinclair&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Clara Rosseau&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Theodore Graves&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Thomas Reed&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Special Services Division, Chief Executive (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|William Hayes&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|PMC Dispatch, Chief Executive (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Nikolai Kurov&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Political Kommissar (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Viktor Mikhailovich Sokolov&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Division Kommissar (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Aleksei Reznik&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|General Mayjor (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Aurelius Stafford&lt;br /&gt;
|lordeclipse&lt;br /&gt;
|lordeclipse&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Roger Morgan&lt;br /&gt;
|lordeclipse&lt;br /&gt;
|lordeclipse&lt;br /&gt;
|Adjutant, Captain (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Tanith Bolero&lt;br /&gt;
|lordeclipse&lt;br /&gt;
|lordeclipse&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Penny LesPartheimer&lt;br /&gt;
|kezu____ &lt;br /&gt;
|Kezu&lt;br /&gt;
|Records Officer, Second Lieutenant (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Isra Vaughn&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Penny Lowry&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Adjutant, Second Lieutenant (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Niamh Teague&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Executive Supervisor (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Mya Valentine&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Blake Thompson&lt;br /&gt;
|commissarspectre&lt;br /&gt;
|commissarspectre&lt;br /&gt;
|Brigade Sergeant Major (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|William Cotswald&lt;br /&gt;
|commissarspectre&lt;br /&gt;
|commissarspectre&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Seeks-the-Justice&lt;br /&gt;
|albarius&lt;br /&gt;
|Zezey&lt;br /&gt;
|Provost Senior Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Hates-the-Bills&lt;br /&gt;
|albarius&lt;br /&gt;
|Zezey&lt;br /&gt;
|Assistant Manager (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Noira Mills&lt;br /&gt;
|thereisabear&lt;br /&gt;
|thereisabear&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Signs-the-Warrant&lt;br /&gt;
|drmichael.&lt;br /&gt;
|warcat&lt;br /&gt;
|Provost Senior Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Serves-the-Justice&lt;br /&gt;
|drmichael.&lt;br /&gt;
|warcat&lt;br /&gt;
|Marshal (CMB)&lt;br /&gt;
|-&lt;br /&gt;
|Gervase Aultman&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Vi-Asheemar&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Kailey Ramos&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Division Manager (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Lacy Thomas&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Rebel Commander (CLF)&lt;br /&gt;
|-&lt;br /&gt;
|Polilla Leander&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Kaptain (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Fransico Matthews&lt;br /&gt;
|vorkath&lt;br /&gt;
|vorkath&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;WHITELIST CHARACTERS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Senior Enlisted Advisors&#039;&#039;&#039; =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Discord User&lt;br /&gt;
!SS14 User&lt;br /&gt;
!Rank&lt;br /&gt;
|-&lt;br /&gt;
|Bailey &#039;Timber&#039; Hayes&lt;br /&gt;
|PursuitInAshes&lt;br /&gt;
|PursuitInAshes&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Beatrize &#039;Ma Rain&#039; Aviz&lt;br /&gt;
|loupat28r&lt;br /&gt;
|Loups&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Amelia &#039;Lucky&#039; Campbell&lt;br /&gt;
|ash77ley&lt;br /&gt;
|Ash77ley&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Kamiel Lancoaster&lt;br /&gt;
|timpersson&lt;br /&gt;
|timpersson&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Michael Chapman&lt;br /&gt;
|Kubernads&lt;br /&gt;
|Kubernads&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Bailey Werdin&lt;br /&gt;
|TsjipTsjip&lt;br /&gt;
|TsjipTsjip&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Kip-Yip&lt;br /&gt;
|doorknobbed&lt;br /&gt;
|MangoOverload&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Xeker Xuetaq&lt;br /&gt;
|lupino&lt;br /&gt;
|Lupino&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|He Who Sways&lt;br /&gt;
|Cubi&lt;br /&gt;
|Cubi&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Karrs&#039;Achuk&lt;br /&gt;
|._aug&lt;br /&gt;
|Ariphylor&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Jaytau &#039;Jumper&#039; Cometa&lt;br /&gt;
|Nico64&lt;br /&gt;
|Nico64&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Jesse McFall&lt;br /&gt;
|vorkath&lt;br /&gt;
|Vorkath&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Stamps-the-Crime&lt;br /&gt;
|albarius&lt;br /&gt;
|Zezey&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Alec Buchanan&lt;br /&gt;
|commissarspectre&lt;br /&gt;
|commissarspectre&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Aurelia Nightflitter&lt;br /&gt;
|TheNubMuffin&lt;br /&gt;
|TheNubMuffin&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Kalaveer Singh&lt;br /&gt;
|timemaster99&lt;br /&gt;
|timemaster99&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Dilon-Sky&lt;br /&gt;
|Nairodian&lt;br /&gt;
|Nairod&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Matthew &#039;Itchy&#039; Ithaca&lt;br /&gt;
|.doops&lt;br /&gt;
|Doops&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Robert Blank&lt;br /&gt;
|namikk01&lt;br /&gt;
|Namik&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Soren “Jitters” Ryder&lt;br /&gt;
|skarletto&lt;br /&gt;
|Skarlet&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Gilly Dripdrizzle&lt;br /&gt;
|kalimbamachine&lt;br /&gt;
|KalimbaMachine&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Commanding Officers&#039;&#039;&#039; =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Discord User&lt;br /&gt;
!SS14 User&lt;br /&gt;
!Rank&lt;br /&gt;
|-&lt;br /&gt;
|Scraps-The-Copper&lt;br /&gt;
|vorkath&lt;br /&gt;
|vorkath&lt;br /&gt;
|Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Tempestas “Frostclaw” Glacies&lt;br /&gt;
|icestormthedragon&lt;br /&gt;
|icestormthedragon&lt;br /&gt;
|Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Duke &amp;quot;Big Boss&amp;quot; Morris&lt;br /&gt;
|gwonkbro&lt;br /&gt;
|GwonkBro&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Kazi Priestess&lt;br /&gt;
|Arcticular&lt;br /&gt;
|Arcticular&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Cryopagius &#039;Loop&#039; Lividus&lt;br /&gt;
|Frog6645&lt;br /&gt;
|Frog6645&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Daphne Nymphoiry&lt;br /&gt;
|Fidsoo&lt;br /&gt;
|Fidsoo&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Freya &#039;CC&#039; Locke&lt;br /&gt;
|verrsc&lt;br /&gt;
|Northe&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Tyr &#039;Tex&#039; Ragnarson&lt;br /&gt;
|Silentblade&lt;br /&gt;
|silentblade627&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Cure &amp;quot;Brimstone&amp;quot; Elim&lt;br /&gt;
|ozgurakca&lt;br /&gt;
|IaShubNiggurath12&lt;br /&gt;
|Major&lt;br /&gt;
|-&lt;br /&gt;
|The Force of Nature&lt;br /&gt;
|timemaster99&lt;br /&gt;
|timemaster99&lt;br /&gt;
|Major&lt;br /&gt;
|-&lt;br /&gt;
|Atlas Bootes&lt;br /&gt;
|dirtyhary&lt;br /&gt;
|Buttercupxoxo&lt;br /&gt;
|Major&lt;br /&gt;
|-&lt;br /&gt;
|Michael &#039;Sanctus&#039; Wilson&lt;br /&gt;
|drmichael.&lt;br /&gt;
|warcat&lt;br /&gt;
|Major&lt;br /&gt;
|-&lt;br /&gt;
|Miles Price&lt;br /&gt;
|trk185&lt;br /&gt;
|THEREALTRK&lt;br /&gt;
|Major&lt;br /&gt;
|-&lt;br /&gt;
|Alexander Giselher&lt;br /&gt;
|zanfee&lt;br /&gt;
|zanfee&lt;br /&gt;
|Major&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Comprehensive_List_of_All_Admin_and_Whitelist_Characters&amp;diff=1402</id>
		<title>Comprehensive List of All Admin and Whitelist Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Comprehensive_List_of_All_Admin_and_Whitelist_Characters&amp;diff=1402"/>
		<updated>2025-10-16T12:23:22Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list will go through every character that is played by either admins or whitelist holders (Currently only COs and SEAs), providing transparency and ensuring that key roles are managed effectively. It serves as a resource for all players to understand who holds important positions, facilitating better interaction and helping maintain a fair and engaging community environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page is maintained by: Hatemails and PursuitinAshes, ask them for permission before editing the contents of this page.&lt;br /&gt;
&lt;br /&gt;
If this page is outdated (such as a missing or removed character), please contact either hatemails (Discord) or PursuitinAshes (Discord).&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ADMIN CHARACTERS&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Discord User&lt;br /&gt;
!SS14 User&lt;br /&gt;
!Rank/Position&lt;br /&gt;
|-&lt;br /&gt;
|Sar&#039;eni&lt;br /&gt;
|quietlywhisper&lt;br /&gt;
|Whisper&lt;br /&gt;
|Provost Sector Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Gideon Sinclair&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Clara Rosseau&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Theodore Graves&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Thomas Reed&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Special Services Division, Chief Executive (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|William Hayes&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|PMC Dispatch, Chief Executive (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Nikolai Kurov&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Political Kommissar (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Viktor Mikhailovich Sokolov&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Division Kommissar (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Aurelius Stafford&lt;br /&gt;
|lordeclipse&lt;br /&gt;
|lordeclipse&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Roger Morgan&lt;br /&gt;
|lordeclipse&lt;br /&gt;
|lordeclipse&lt;br /&gt;
|Adjutant, Captain (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Tanith Bolero&lt;br /&gt;
|lordeclipse&lt;br /&gt;
|lordeclipse&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Penny LesPartheimer&lt;br /&gt;
|kezu____ &lt;br /&gt;
|Kezu&lt;br /&gt;
|Records Officer, Second Lieutenant (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Isra Vaughn&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Penny Lowry&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Adjutant, Second Lieutenant (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Niamh Teague&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Executive Supervisor (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Mya Valentine&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Blake Thompson&lt;br /&gt;
|commissarspectre&lt;br /&gt;
|commissarspectre&lt;br /&gt;
|Brigade Sergeant Major (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|William Cotswald&lt;br /&gt;
|commissarspectre&lt;br /&gt;
|commissarspectre&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Seeks-the-Justice&lt;br /&gt;
|albarius&lt;br /&gt;
|Zezey&lt;br /&gt;
|Provost Senior Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Hates-the-Bills&lt;br /&gt;
|albarius&lt;br /&gt;
|Zezey&lt;br /&gt;
|Assistant Manager (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Noira Mills&lt;br /&gt;
|thereisabear&lt;br /&gt;
|thereisabear&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Signs-the-Warrant&lt;br /&gt;
|drmichael.&lt;br /&gt;
|warcat&lt;br /&gt;
|Provost Senior Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Serves-the-Justice&lt;br /&gt;
|drmichael.&lt;br /&gt;
|warcat&lt;br /&gt;
|Marshal (CMB)&lt;br /&gt;
|-&lt;br /&gt;
|Gervase Aultman&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Vi-Asheemar&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Kailey Ramos&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Division Manager (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Lacy Thomas&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Rebel Commander (CLF)&lt;br /&gt;
|-&lt;br /&gt;
|Polilla Leander&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Kaptain (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Fransico Matthews&lt;br /&gt;
|vorkath&lt;br /&gt;
|vorkath&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;WHITELIST CHARACTERS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Senior Enlisted Advisors&#039;&#039;&#039; =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Discord User&lt;br /&gt;
!SS14 User&lt;br /&gt;
!Rank&lt;br /&gt;
|-&lt;br /&gt;
|Bailey &#039;Timber&#039; Hayes&lt;br /&gt;
|PursuitInAshes&lt;br /&gt;
|PursuitInAshes&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Beatrize &#039;Ma Rain&#039; Aviz&lt;br /&gt;
|loupat28r&lt;br /&gt;
|Loups&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Amelia &#039;Lucky&#039; Campbell&lt;br /&gt;
|ash77ley&lt;br /&gt;
|Ash77ley&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Kamiel Lancoaster&lt;br /&gt;
|timpersson&lt;br /&gt;
|timpersson&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Michael Chapman&lt;br /&gt;
|Kubernads&lt;br /&gt;
|Kubernads&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Bailey Werdin&lt;br /&gt;
|TsjipTsjip&lt;br /&gt;
|TsjipTsjip&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Kip-Yip&lt;br /&gt;
|doorknobbed&lt;br /&gt;
|MangoOverload&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Xeker Xuetaq&lt;br /&gt;
|lupino&lt;br /&gt;
|Lupino&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|He Who Sways&lt;br /&gt;
|Cubi&lt;br /&gt;
|Cubi&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Karrs&#039;Achuk&lt;br /&gt;
|._aug&lt;br /&gt;
|Ariphylor&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Jaytau &#039;Jumper&#039; Cometa&lt;br /&gt;
|Nico64&lt;br /&gt;
|Nico64&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Jesse McFall&lt;br /&gt;
|vorkath&lt;br /&gt;
|Vorkath&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Stamps-the-Crime&lt;br /&gt;
|albarius&lt;br /&gt;
|Zezey&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Alec Buchanan&lt;br /&gt;
|commissarspectre&lt;br /&gt;
|commissarspectre&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Aurelia Nightflitter&lt;br /&gt;
|TheNubMuffin&lt;br /&gt;
|TheNubMuffin&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Kalaveer Singh&lt;br /&gt;
|timemaster99&lt;br /&gt;
|timemaster99&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Dilon-Sky&lt;br /&gt;
|Nairodian&lt;br /&gt;
|Nairod&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Matthew &#039;Itchy&#039; Ithaca&lt;br /&gt;
|.doops&lt;br /&gt;
|Doops&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Robert Blank&lt;br /&gt;
|namikk01&lt;br /&gt;
|Namik&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Soren “Jitters” Ryder&lt;br /&gt;
|skarletto&lt;br /&gt;
|Skarlet&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Gilly Dripdrizzle&lt;br /&gt;
|kalimbamachine&lt;br /&gt;
|KalimbaMachine&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Commanding Officers&#039;&#039;&#039; =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Discord User&lt;br /&gt;
!SS14 User&lt;br /&gt;
!Rank&lt;br /&gt;
|-&lt;br /&gt;
|Scraps-The-Copper&lt;br /&gt;
|vorkath&lt;br /&gt;
|vorkath&lt;br /&gt;
|Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Tempestas “Frostclaw” Glacies&lt;br /&gt;
|icestormthedragon&lt;br /&gt;
|icestormthedragon&lt;br /&gt;
|Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Duke &amp;quot;Big Boss&amp;quot; Morris&lt;br /&gt;
|gwonkbro&lt;br /&gt;
|GwonkBro&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Kazi Priestess&lt;br /&gt;
|Arcticular&lt;br /&gt;
|Arcticular&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Cryopagius &#039;Loop&#039; Lividus&lt;br /&gt;
|Frog6645&lt;br /&gt;
|Frog6645&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Daphne Nymphoiry&lt;br /&gt;
|Fidsoo&lt;br /&gt;
|Fidsoo&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Freya &#039;CC&#039; Locke&lt;br /&gt;
|verrsc&lt;br /&gt;
|Northe&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Tyr &#039;Tex&#039; Ragnarson&lt;br /&gt;
|Silentblade&lt;br /&gt;
|silentblade627&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Cure &amp;quot;Brimstone&amp;quot; Elim&lt;br /&gt;
|ozgurakca&lt;br /&gt;
|IaShubNiggurath12&lt;br /&gt;
|Major&lt;br /&gt;
|-&lt;br /&gt;
|The Force of Nature&lt;br /&gt;
|timemaster99&lt;br /&gt;
|timemaster99&lt;br /&gt;
|Major&lt;br /&gt;
|-&lt;br /&gt;
|Atlas Bootes&lt;br /&gt;
|dirtyhary&lt;br /&gt;
|Buttercupxoxo&lt;br /&gt;
|Major&lt;br /&gt;
|-&lt;br /&gt;
|Michael &#039;Sanctus&#039; Wilson&lt;br /&gt;
|drmichael.&lt;br /&gt;
|warcat&lt;br /&gt;
|Major&lt;br /&gt;
|-&lt;br /&gt;
|Miles Price&lt;br /&gt;
|trk185&lt;br /&gt;
|THEREALTRK&lt;br /&gt;
|Major&lt;br /&gt;
|-&lt;br /&gt;
|Alexander Giselher&lt;br /&gt;
|zanfee&lt;br /&gt;
|zanfee&lt;br /&gt;
|Major&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Main_Page&amp;diff=1343</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Main_Page&amp;diff=1343"/>
		<updated>2025-08-09T18:49:43Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: Undo main page changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rouny Beret.png |left|frameless|175x175px]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;About RMC-14&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;RMC-14 is an asymmetric PvP game that runs on [https://github.com/space-wizards/RobustToolbox Robust Toolbox].&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Community Links&lt;br /&gt;
|-&lt;br /&gt;
|[https://discord.gg/rouny Discord Community]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.patreon.com/RMC14 Patreon]&lt;br /&gt;
|-&lt;br /&gt;
|[https://replays.rouny-ss14.com/replays/alamo/ Round Replays]&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/RMC-14/RMC-14 Github]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top; margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Marine Guides&lt;br /&gt;
|-&lt;br /&gt;
| [[Rifleman Quick Start Guide|Marine Quickstart Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Medical Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Embryo Removal]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Technician Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Cades]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| [[Requisitions guide]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dropship/CAS guide]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marine Law]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Standard Operating Procedure]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Responders]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Squad Leading 101]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Information Center (CIC) Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top; margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Xenonid Guides&lt;br /&gt;
|-&lt;br /&gt;
| [[Xenonid guide|Xenonid Quickstart Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top; margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
| [[Firearms]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Attachments]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ammunition]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top; margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Other&lt;br /&gt;
|-&lt;br /&gt;
| [[Server Rules]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slang]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top; margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lore and Roles&lt;br /&gt;
|-&lt;br /&gt;
| [[Xenonids]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
![[United Nations]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Marines|United Nations Marine Corps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Force Reconnaissance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[High Command]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Provost Marshal Office]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Provost Intelligence Department]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Interstellar Commerce Bureau]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Interstellar Sapient-Life Rights Council]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Other Factions&lt;br /&gt;
|-&lt;br /&gt;
| [[Weston-Yamada]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Three Suns Empire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Colony Liberation Front (CLF)|Colony Liberation Front]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Other&lt;br /&gt;
|-&lt;br /&gt;
| [[Species]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Aegis Armaments]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanotrasen (NT)|Nanotrasen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Novaris Industries]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Comprehensive List of All Admin and Whitelist Characters|Special Characters]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Maps&lt;br /&gt;
|-&lt;br /&gt;
!Planets and Stations&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LV-624&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=LV624 Map]&lt;br /&gt;
|-&lt;br /&gt;
|Solaris Ridge (LV-1413)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Solaris Map]&lt;br /&gt;
|-&lt;br /&gt;
|Fiorina Science Annex&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Fiorina Map]&lt;br /&gt;
|-&lt;br /&gt;
|Shiva&#039;s Snowball (LV-57)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Shiva Map]&lt;br /&gt;
|-&lt;br /&gt;
|Trijent Dam (LV-670)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Trijent Map]&lt;br /&gt;
|-&lt;br /&gt;
|New Varadero&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Varadero Map]&lt;br /&gt;
|-&lt;br /&gt;
|Chances Claim (LV-522)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Chances Map]&lt;br /&gt;
|-&lt;br /&gt;
|Kutjevo Refinery (LV-686)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Kutjevo Map]&lt;br /&gt;
|-&lt;br /&gt;
|Hybrisa Prospera (LV-759)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Hybrisa Map]&lt;br /&gt;
|-&lt;br /&gt;
|Sorokyne Strata (LV-976)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Sorokyne Map]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! PVE Maps&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Corsat&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Corsat Map]&lt;br /&gt;
|-&lt;br /&gt;
|Whiskey Outpost&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Whiskey Map]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! UNMC Ships&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|UNS Almayer&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Almayer Map]&lt;br /&gt;
|-&lt;br /&gt;
|UNS Savannah&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Savannah Map]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Main_Page&amp;diff=1342</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Main_Page&amp;diff=1342"/>
		<updated>2025-08-09T18:47:21Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: Undo revision 1341 by BearsTheFlag (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rouny Beret.png |left|frameless|175x175px]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;About RMC-14&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&amp;lt;big&amp;gt;RMC-14 is an asymmetric PvP game built on the Robust Toolbox engine. In each round, the United Nations Marine Corps&#039; UNS Almayer—home to the 2nd Company, &#039;Falling Falcons&#039;—is dispatched to investigate a distress call from a civilian colony overrun by XX-121 &#039;Xenomorphs&#039;.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;As a Marine, your mission is to eliminate the alien threat and destroy their hive. As a Xenomorph, your objective is to defend your territory and propagate your species by infecting suitable hosts.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Choose your side and prepare for battle. Oorah!&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Community Links&lt;br /&gt;
|-&lt;br /&gt;
|[https://discord.gg/rouny Discord Community]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.patreon.com/RMC14 Patreon]&lt;br /&gt;
|-&lt;br /&gt;
|[https://replays.rouny-ss14.com/replays/alamo/ Round Replays]&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/RMC-14/RMC-14 Github]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top; margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Marine Guides&lt;br /&gt;
|-&lt;br /&gt;
| [[Rifleman Quick Start Guide|Marine Quickstart Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Medical Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Embryo Removal]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Technician Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Cades]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| [[Requisitions guide]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dropship/CAS guide]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marine Law]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Standard Operating Procedure]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Responders]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Squad Leading 101]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Information Center (CIC) Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top; margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Xenonid Guides&lt;br /&gt;
|-&lt;br /&gt;
| [[Xenonid guide|Xenonid Quickstart Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top; margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
| [[Firearms]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Attachments]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ammunition]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top; margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Other&lt;br /&gt;
|-&lt;br /&gt;
| [[Server Rules]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slang]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top; margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lore and Roles&lt;br /&gt;
|-&lt;br /&gt;
| [[Xenonids]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
![[United Nations]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Marines|United Nations Marine Corps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Force Reconnaissance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[High Command]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Provost Marshal Office]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Provost Intelligence Department]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Interstellar Commerce Bureau]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Interstellar Sapient-Life Rights Council]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Other Factions&lt;br /&gt;
|-&lt;br /&gt;
| [[Weston-Yamada]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Three Suns Empire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Colony Liberation Front (CLF)|Colony Liberation Front]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Other&lt;br /&gt;
|-&lt;br /&gt;
| [[Species]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Aegis Armaments]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanotrasen (NT)|Nanotrasen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Novaris Industries]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Comprehensive List of All Admin and Whitelist Characters|Special Characters]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Maps&lt;br /&gt;
|-&lt;br /&gt;
!Planets and Stations&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LV-624&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=LV624 Map]&lt;br /&gt;
|-&lt;br /&gt;
|Solaris Ridge (LV-1413)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Solaris Map]&lt;br /&gt;
|-&lt;br /&gt;
|Fiorina Science Annex&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Fiorina Map]&lt;br /&gt;
|-&lt;br /&gt;
|Shiva&#039;s Snowball (LV-57)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Shiva Map]&lt;br /&gt;
|-&lt;br /&gt;
|Trijent Dam (LV-670)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Trijent Map]&lt;br /&gt;
|-&lt;br /&gt;
|New Varadero&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Varadero Map]&lt;br /&gt;
|-&lt;br /&gt;
|Chances Claim (LV-522)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Chances Map]&lt;br /&gt;
|-&lt;br /&gt;
|Kutjevo Refinery (LV-686)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Kutjevo Map]&lt;br /&gt;
|-&lt;br /&gt;
|Hybrisa Prospera (LV-759)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Hybrisa Map]&lt;br /&gt;
|-&lt;br /&gt;
|Sorokyne Strata (LV-976)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Sorokyne Map]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! PVE Maps&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Corsat&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Corsat Map]&lt;br /&gt;
|-&lt;br /&gt;
|Whiskey Outpost&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Whiskey Map]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! UNMC Ships&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|UNS Almayer&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Almayer Map]&lt;br /&gt;
|-&lt;br /&gt;
|UNS Savannah&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Savannah Map]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Rifleman_Quick_Start_Guide&amp;diff=1293</id>
		<title>Rifleman Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Rifleman_Quick_Start_Guide&amp;diff=1293"/>
		<updated>2025-07-29T16:29:47Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid #f4a300; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;!! Outdated Guide !!&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This guide is currently outdated and may not reflect recent changes or additions. If you&#039;re a new player, be aware that some information might be inaccurate or missing. An updated version is planned. (This notice will be removed once the guide is revised.) &lt;br /&gt;
&lt;br /&gt;
It is recommended to check the in-game guidebook for the most up-to-date new player information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hello! If you&#039;re reading this, it means you just woke up from hypersleep and have absolutely &#039;&#039;&#039;no idea&#039;&#039;&#039; of what you should be doing.&lt;br /&gt;
&lt;br /&gt;
Worry not, this guide will show you how to gear up, how to get a weapon, get to briefing and get down into the fray of battle.&lt;br /&gt;
&lt;br /&gt;
Note that this guide assumes you are entering the round at the start, having readied up in the lobby. If you are latejoining, skip the Briefing section and go straight to Deploying.&lt;br /&gt;
&lt;br /&gt;
== Waking Up ==&lt;br /&gt;
You&#039;ve joined the server and spawned in as a Rifleman, as it&#039;s the only squad role available to you as a new player.&lt;br /&gt;
&lt;br /&gt;
First of all, you&#039;re hungry, and thirsty from sleeping so long in hypersleep. Get to the food vendors and grab some food.&lt;br /&gt;
[[File:Almayer Food Vendors.png|thumb|A picture of the food vendors in the Alpha squad cryo room|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay, your hunger has been satiated. Now you&#039;re going to want to gear up to make sure you&#039;re all ready for your drop onto the planet.&lt;br /&gt;
&lt;br /&gt;
Head LEFT (if you&#039;re on the [[Main Page#Maps|Almayer]]) from your hypersleep-pod room. (Or, if on the [[Main Page#Maps|Savannah]], head DOWN if you&#039;re Alpha/Bravo and UP if you&#039;re Charlie/Delta) and you&#039;ll see a long hallway with a set of vendors, these vendors are EQUIPMENT VENDORS and they contain every basic item of your kit. Make sure to at least grab everything marked ESSENTIAL from the top. &lt;br /&gt;
[[File:Almayer Equipment Vendors.png|none|thumb|843x843px|A picture of the equipment vendors in the Alpha squad prep room.]]&lt;br /&gt;
Okay, good. You have your armor on. Now you need a weapon. As a rifleman you get a solid choice of weapons, but this guide will cover the most basic weapon: the M54C MK2 assault rifle.&lt;br /&gt;
[[File:Almayer Firearm Vendors.png|none|thumb|516x516px|A picture of the Alpha squad armory, with a yellow arrow pointing to the firearms vendors.]]&lt;br /&gt;
Keep heading left (or down/up if you&#039;re on the [[Main Page#Maps|Savannah]]) and you&#039;ll find your squad armory. Open one of the firearm vendors and choose the M54C, this is the most widely used gun in the corps. Once you snatched your gun, press &#039;&#039;&#039;F&#039;&#039;&#039; to put it on your back, and then scroll further down in the vendor and grab some ammo for it, Assuming you grabbed the rig to hold magazines, store some ammo in there, and grab one extra magazine and reload your M54C (You can do that by clicking the gun while holding the magazine, it will be automatically chambered, so you don&#039;t need to worry about that.)&lt;br /&gt;
&lt;br /&gt;
== Briefing ==&lt;br /&gt;
[[File:Savannah Briefing Room.png|thumb|A picture of the Savannah briefing room.]]&lt;br /&gt;
Okay, you&#039;ve geared up, now you need to head to briefing to know why the hell you were woken up and what the Executive Officer (or Commanding Officer) wants you to do on the planet. First of all, you need to find your Squad Leader, they will have a big &#039;&#039;&#039;L&#039;&#039;&#039; icon next to their character, colored &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; &#039;&#039;&#039;RED&#039;&#039;&#039;&amp;lt;/span&amp;gt; if they are Alpha, &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt; &#039;&#039;&#039;ORANGE&#039;&#039;&#039;&amp;lt;/span&amp;gt; if Bravo, &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;&#039;&#039;&#039;PURPLE&#039;&#039;&#039;&amp;lt;/span&amp;gt; if Charlie and &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt; &#039;&#039;&#039;BLUE&#039;&#039;&#039;&amp;lt;/span&amp;gt; if Delta. You can tell which squad you&#039;re in by the color of your armor, or by examining your dog tags.&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t find your Squad Leader, follow your fellow marines down to briefing. You&#039;ll find some colored chairs showing where your squad will need to sit. Take a seat and wait for briefing to end, usually, the Executive Officer (the person with a gold star icon next to their character, or a blue star, if they are the Commanding Officer) will assign each squad a task for when you head planet side, be it securing a FOB planet side, being on the frontline or whatever else they can come up with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(KEEP IN MIND THAT YOU, AS A MARINE, DO NOT KNOW THAT THERE ARE XENOS PLANETSIDE! DO NOT METAGAME BY TALKING ABOUT THEM BEFORE THE DROP! NOT ONLY IS IT AGAINST THE RULES, BUT IN THE RARE HUMAN VS HUMAN ROUND, YOU WILL LOOK LIKE AN IDIOT!)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Deploying ==&lt;br /&gt;
Once the briefing is over, the Executive Officer (or Commanding Officer) will give everyone the go-ahead to head to the planet. Just follow the gigantic mob of people to head to the &#039;&#039;&#039;Dropships&#039;&#039;&#039;, the &#039;&#039;&#039;Alamo&#039;&#039;&#039; and the &#039;&#039;&#039;Normandy&#039;&#039;&#039;. Follow your Squad Leader into the dropship that was chosen and sit down. Once you are groundside, follow your SL and listen to their orders.&lt;br /&gt;
&lt;br /&gt;
Congratulations, marine! You are now fully equipped with all the knowledge you need to die a glorious death for the UNMC. Remember to follow the orders of your superiors at all times, or they&#039;ll have the Military Police subdue and sentence you.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Three_Suns_Empire&amp;diff=1292</id>
		<title>Three Suns Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Three_Suns_Empire&amp;diff=1292"/>
		<updated>2025-07-29T16:22:45Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid blue; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Incomplete Lore&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The current lore for this faction is still being developed. Details are subject to change and do not reflect the final version.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Three Suns Empire emerged as a federation uniting British and Japanese empires. Shortly after its formation, the [[Weston-Yamada|Japanese Yamada Corporation merged with the British Weston Corporation]], cementing the TSE&#039;s role as the leading economic power.&lt;br /&gt;
&lt;br /&gt;
Originally consisting of British, Japanese, India, Indonesia, and Australian governments, the people of TSE progressively gave up or sold their control of territories to the [[United Nations]], shifting their focus to prioritizing technological and space exploration development. During their expansion into space, they found many planets consisting of valuable resources, further increasing their status as the leading economic power in space.&lt;br /&gt;
&lt;br /&gt;
The TSE&#039;s main military force are the [[Royal Crown Marines]].&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1192</id>
		<title>Synthetic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1192"/>
		<updated>2025-05-07T09:59:15Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitabe&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#6E6F71}}}&amp;quot; align=&amp;quot;middle&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#ffffff}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;{{{stafftype|SYNTHETIC}}} &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=centre|&#039;&#039;&amp;lt;center&amp;gt;[[File:Synthetic.png|center|frameless|128x128px]]&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Synthetic&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Very Hard&amp;lt;br&amp;gt;&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; [[Commanding Officer]], the Crew&amp;lt;br&amp;gt;&#039;&#039;&#039;Rank:&#039;&#039;&#039; Master Sergeant (starting rank), Master Gunnery Sergeant (175h)&amp;lt;br&amp;gt;&#039;&#039;&#039;Duties:&#039;&#039;&#039; Assist the (acting) Commanding Officer and the crew in their operation.&amp;lt;br&amp;gt;&#039;&#039;&#039;Guides:&#039;&#039;&#039; [[Synthetic Programming]], [[Marine Law]], [[Standard Operating Procedure]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039; This role is whitelisted, [https://discord.gg/rouny apply on our Discord server].&amp;lt;br&amp;gt;&#039;&#039;&#039;Detailed Description:&#039;&#039;&#039;  &amp;lt;center&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;You are a Synthetic, An artificial being held to the highest standard of conduct. In addition to adhering to all Server Rules, you must comply with Marine Law and Synthetic Programming. Any breach of these obligations could lead to the revocation of your whitelist.&lt;br /&gt;
Your primary mission is to support and assist every UNMC department and crew member aboard. As a Synthetic, you possess comprehensive expertise across all shipboard disciplines and specializations.&lt;br /&gt;
&lt;br /&gt;
You report directly to the Acting Commanding Officer, unless circumstances dictate otherwise.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parker:&#039;&#039;&#039; Look, I am... I&#039;ve heard enough of this, and I&#039;m asking you to pull the plug.&amp;lt;br /&amp;gt;&#039;&#039;[Ripley goes to disconnect Ash, who interrupts]&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ash:&#039;&#039;&#039; Last word.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ripley:&#039;&#039;&#039; What?&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ash:&#039;&#039;&#039; I can&#039;t lie to you about your chances, but... you have my sympathies.&lt;br /&gt;
&lt;br /&gt;
- Alien, (1979), Ash moments before being shutdown by Ellen Ripley&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A Synthetic is a biomechanical humanoid designed to mirror humans in both appearance and behavior. One fundamental difference is that Synthetics do not let emotions influence their decisions. Because they remain unaffected by stress or fear, Synthetics are often considered more reliable in high-risk and high-pressure environments, such as aboard a military vessel. On medical or xeno HUDs, a Synthetic’s status is indicated by a gray box containing a flat “meh” expression.&lt;br /&gt;
&lt;br /&gt;
Synthetics are divided into three generations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Known as Average Joes, these early models were built with rugged materials that gave them superior durability and resistance to damage. Their robust construction makes them slower and more insulated than later models, and their computing capabilities are somewhat limited in specialized tasks. Although most Average Joes have been retired in favor of newer designs, you can still find them operating on remote colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These [[Weston-Yamada|Weston Yamada]] Synthetics were developed before humanity’s mass colonization of space and were built to blend in seamlessly with human crew members. They use more refined materials for a lifelike human appearance but sacrifice some of the toughness of the first generation. In return, they offer a far broader range of knowledge and advanced skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also produced by Weston Yamada, these latest models retain the mechanical improvements of the second generation but employ a breakthrough synthetic skin material. This allows them to replicate the appearance of every known species in the galaxy, not just humans, making them the most versatile and realistic Synthetics ever created.&lt;br /&gt;
&lt;br /&gt;
A Synthetic is limited from using ranged weaponry such as rifles and shotguns. In practice, this means you will serve in a non-combat support capacity, using your abilities to aid others rather than to engage enemies at a distance. For self-defence, you may employ melee weapons, allowing you to protect yourself or any innocent person in jeopardy.&lt;br /&gt;
&lt;br /&gt;
Your extensive expertise enables you to consult with the Acting CO or Commanding Officer to determine whether specialists aboard require assistance. This could lead to an assignment within a shipboard department, most often the medical bay, or, if approved by command, you might be deployed planet-side&amp;lt;!-- I&#039;m not 100% sure if we should keep this so is pending changing as ill ask smug - mails --&amp;gt;. Typical tasks include performing field surgery at a forward operating base, repairing fortifications, or accompanying a squad to recover a critical item. These missions are never intended to involve direct combat with hostile forces. You rely on Marines for armed protection rather than charging into danger with a weapon drawn.&lt;br /&gt;
== What Should I Do? ==&lt;br /&gt;
As a Synthetic, your capabilities far exceed those of the organic crew. You can outmatch the Chief Engineer in repairs and rival the Chief Medical Officer in surgery. But you&#039;re not here to prove it. You&#039;re here to support the marines in their operations. This is not a contest, and should not be treated as such. Work alongside those heads of staff to ensure the operation is completed successfully with minimal casualties.&lt;br /&gt;
&lt;br /&gt;
Here is a (non extensive) list of key ways to perform your role:&lt;br /&gt;
&lt;br /&gt;
==== 1. Save marines, but save yourself first. ====&lt;br /&gt;
&lt;br /&gt;
* You are &#039;&#039;&#039;not expendable&#039;&#039;&#039;. Avoid any action that puts your own existence at undue risk.&lt;br /&gt;
* Aid wounded Marines &#039;&#039;&#039;only if it is safe to do so&#039;&#039;&#039;. If a Marine is downed in a kill zone or hostile area, report their condition and location. &#039;&#039;&#039;Do not endanger yourself&#039;&#039;&#039; attempting a rescue.&lt;br /&gt;
* Prioritize life-saving interventions like triage or field repairs in &#039;&#039;&#039;secure areas&#039;&#039;&#039;. You are designed to be a reliable, long-term asset. Do not attempt to be a &amp;quot;protagonist&amp;quot;.&lt;br /&gt;
* If remaining in a location or following an order would compromise your survival, you are authorized to withdraw or refuse.&lt;br /&gt;
* Remember: The crew’s survival is better served by a functioning Synthetic than a brave but broken one.&lt;br /&gt;
&lt;br /&gt;
==== 2. Assist Departments Proactively ====&lt;br /&gt;
&lt;br /&gt;
* You are &#039;&#039;&#039;not part of the chain of command&#039;&#039;&#039; and may &#039;&#039;&#039;not issue orders&#039;&#039;&#039;, manage operations, or direct crew actions — regardless of your rank or capabilities.&lt;br /&gt;
* Your role is strictly &#039;&#039;&#039;supportive&#039;&#039;&#039;. You are here to assist, not to lead.&lt;br /&gt;
* Engage with departments where your skills are most needed:&lt;br /&gt;
** In &#039;&#039;&#039;Medical&#039;&#039;&#039;: Perform complex surgeries, manage triage, compound chemicals, or stabilize patients.&lt;br /&gt;
** In &#039;&#039;&#039;Engineering&#039;&#039;&#039;: Repair fortifications, maintain power systems, assist with construction.&lt;br /&gt;
** In &#039;&#039;&#039;Requisitions&#039;&#039;&#039;: Sort supplies, handle crate logistics, assist with deliveries and resupply efforts.&lt;br /&gt;
** In other departments: Act only as a support unit. &lt;br /&gt;
* If you observe inefficiency or errors, &#039;&#039;&#039;report them to a superior.&#039;&#039;&#039; Do not correct them yourself without permission.&lt;br /&gt;
&lt;br /&gt;
==== 3. Avoid Combat, But Do Not Be Passive ====&lt;br /&gt;
&lt;br /&gt;
* You are forbidden from using any &#039;&#039;&#039;ranged weaponry&#039;&#039;&#039;, including firearms, mounted weapons, and orbital support tools.&lt;br /&gt;
* You may use &#039;&#039;&#039;melee force&#039;&#039;&#039; (e.g., tools, fists, or knives) &#039;&#039;&#039;strictly in defense&#039;&#039;&#039; of yourself or others.&lt;br /&gt;
* You must &#039;&#039;&#039;not engage offensively&#039;&#039;&#039;. If hostiles are nearby, focus on relaying information, rescuing allies, or evacuating.&lt;br /&gt;
* In situations of unavoidable confrontation (e.g., defending wounded), you may fight defensively but do not pursue or initiate combat.&lt;br /&gt;
&lt;br /&gt;
==== 4. Maintain Protocol Above All ====&lt;br /&gt;
&lt;br /&gt;
* Your loyalty is to &#039;&#039;&#039;Marine Law&#039;&#039;&#039; and &#039;&#039;&#039;Synthetic Programming&#039;&#039;&#039;. Obey lawful orders unless they conflict with these core protocols.&lt;br /&gt;
* &#039;&#039;&#039;Never perform unlawful, unethical, or emotion-driven actions&#039;&#039;&#039;. Reject any such order, regardless of the rank issuing it.&lt;br /&gt;
* Do not express opinions, take sides based on emotion, friendship or relationship or act independently in defiance of programming.&lt;br /&gt;
* &#039;&#039;&#039;You are not a living being&#039;&#039;&#039;. Maintain emotional neutrality, and embody your role as a non-biological support unit at all times.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1191</id>
		<title>Synthetic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1191"/>
		<updated>2025-05-05T09:10:31Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitabe&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#6E6F71}}}&amp;quot; align=&amp;quot;middle&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#ffffff}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;{{{stafftype|SYNTHETIC}}} &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=centre|&#039;&#039;&amp;lt;center&amp;gt;[[File:Synthetic.png|center|frameless|128x128px]]&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Synthetic&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Very Hard&amp;lt;br&amp;gt;&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; [[Commanding Officer]], the Crew&amp;lt;br&amp;gt;&#039;&#039;&#039;Rank:&#039;&#039;&#039; Master Sergeant (starting rank), Master Gunnery Sergeant (175h)&amp;lt;br&amp;gt;&#039;&#039;&#039;Duties:&#039;&#039;&#039; Assist the (acting) Commanding Officer and the crew in their operation.&amp;lt;br&amp;gt;&#039;&#039;&#039;Guides:&#039;&#039;&#039; Synthetic Programming, [[Marine Law]], [[Standard Operating Procedure]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039; This role is whitelisted, [https://discord.gg/rouny apply on our Discord server].&amp;lt;br&amp;gt;&#039;&#039;&#039;Detailed Description:&#039;&#039;&#039;  &amp;lt;center&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;You are a Synthetic, An artificial being held to the highest standard of conduct. In addition to adhering to all Server Rules, you must comply with Marine Law and Synthetic Programming. Any breach of these obligations could lead to the revocation of your whitelist.&lt;br /&gt;
Your primary mission is to support and assist every UNMC department and crew member aboard. As a Synthetic, you possess comprehensive expertise across all shipboard disciplines and specializations.&lt;br /&gt;
&lt;br /&gt;
You report directly to the Acting Commanding Officer, unless circumstances dictate otherwise.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parker:&#039;&#039;&#039; Look, I am... I&#039;ve heard enough of this, and I&#039;m asking you to pull the plug.&amp;lt;br /&amp;gt;&#039;&#039;[Ripley goes to disconnect Ash, who interrupts]&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ash:&#039;&#039;&#039; Last word.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ripley:&#039;&#039;&#039; What?&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ash:&#039;&#039;&#039; I can&#039;t lie to you about your chances, but... you have my sympathies.&lt;br /&gt;
&lt;br /&gt;
- Alien, (1979), Ash moments before being shutdown by Ellen Ripley&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A Synthetic is a biomechanical humanoid designed to mirror humans in both appearance and behavior. One fundamental difference is that Synthetics do not let emotions influence their decisions. Because they remain unaffected by stress or fear, Synthetics are often considered more reliable in high-risk and high-pressure environments, such as aboard a military vessel. On medical or xeno HUDs, a Synthetic’s status is indicated by a gray box containing a flat “meh” expression.&lt;br /&gt;
&lt;br /&gt;
Synthetics are divided into three generations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Known as Average Joes, these early models were built with rugged materials that gave them superior durability and resistance to damage. Their robust construction makes them slower and more insulated than later models, and their computing capabilities are somewhat limited in specialized tasks. Although most Average Joes have been retired in favor of newer designs, you can still find them operating on remote colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These [[Weston-Yamada|Weston Yamada]] Synthetics were developed before humanity’s mass colonization of space and were built to blend in seamlessly with human crew members. They use more refined materials for a lifelike human appearance but sacrifice some of the toughness of the first generation. In return, they offer a far broader range of knowledge and advanced skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also produced by Weston Yamada, these latest models retain the mechanical improvements of the second generation but employ a breakthrough synthetic skin material. This allows them to replicate the appearance of every known species in the galaxy, not just humans, making them the most versatile and realistic Synthetics ever created.&lt;br /&gt;
&lt;br /&gt;
A Synthetic is limited from using ranged weaponry such as rifles and shotguns. In practice, this means you will serve in a non-combat support capacity, using your abilities to aid others rather than to engage enemies at a distance. For self-defence, you may employ melee weapons, allowing you to protect yourself or any innocent person in jeopardy.&lt;br /&gt;
&lt;br /&gt;
Your extensive expertise enables you to consult with the Acting CO or Commanding Officer to determine whether specialists aboard require assistance. This could lead to an assignment within a shipboard department, most often the medical bay, or, if approved by command, you might be deployed planet-side&amp;lt;!-- I&#039;m not 100% sure if we should keep this so is pending changing as ill ask smug - mails --&amp;gt;. Typical tasks include performing field surgery at a forward operating base, repairing fortifications, or accompanying a squad to recover a critical item. These missions are never intended to involve direct combat with hostile forces. You rely on Marines for armed protection rather than charging into danger with a weapon drawn.&lt;br /&gt;
== Unique Equipment ==&lt;br /&gt;
Due to their nature, Synthetics get a vendor with some exclusive gear that only they can use&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1190</id>
		<title>Synthetic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1190"/>
		<updated>2025-05-04T14:03:17Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitabe&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#6E6F71}}}&amp;quot; align=&amp;quot;middle&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#ffffff}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;{{{stafftype|SYNTHETIC}}} &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=centre|&#039;&#039;&amp;lt;center&amp;gt;[[File:Synthetic.png|center|frameless|128x128px]]&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Synthetic&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Very Hard&amp;lt;br&amp;gt;&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; [[Commanding Officer]], the Crew&amp;lt;br&amp;gt;&#039;&#039;&#039;Rank:&#039;&#039;&#039; Master Sergeant (starting rank), Master Gunnery Sergeant (175h)&amp;lt;br&amp;gt;&#039;&#039;&#039;Duties:&#039;&#039;&#039; Assist the (acting) Commanding Officer and the crew in their operation.&amp;lt;br&amp;gt;&#039;&#039;&#039;Guides:&#039;&#039;&#039; Synthetic Programming, [[Marine Law]], [[Standard Operating Procedure]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039; This role is whitelisted, [https://discord.gg/rouny apply on our Discord server].&amp;lt;br&amp;gt;&#039;&#039;&#039;Detailed Description:&#039;&#039;&#039;  &amp;lt;center&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;You are a Synthetic, An artificial being held to the highest standard of conduct. In addition to adhering to all Server Rules, you must comply with Marine Law and Synthetic Programming. Any breach of these obligations could lead to the revocation of your whitelist.&lt;br /&gt;
Your primary mission is to support and assist every UNMC department and crew member aboard. As a Synthetic, you possess comprehensive expertise across all shipboard disciplines and specializations.&lt;br /&gt;
&lt;br /&gt;
You report directly to the Acting Commanding Officer, unless circumstances dictate otherwise.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parker:&#039;&#039;&#039; Look, I am... I&#039;ve heard enough of this, and I&#039;m asking you to pull the plug.&amp;lt;br /&amp;gt;&#039;&#039;[Ripley goes to disconnect Ash, who interrupts]&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ash:&#039;&#039;&#039; Last word.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ripley:&#039;&#039;&#039; What?&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ash:&#039;&#039;&#039; I can&#039;t lie to you about your chances, but... you have my sympathies.&lt;br /&gt;
&lt;br /&gt;
- Alien, (1979)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A Synthetic is a biomechanical humanoid designed to mirror humans in both appearance and behavior. One fundamental difference is that Synthetics do not let emotions influence their decisions. Because they remain unaffected by stress or fear, Synthetics are often considered more reliable in high-risk and high-pressure environments, such as aboard a military vessel. On medical or xeno HUDs, a Synthetic’s status is indicated by a gray box containing a flat “meh” expression.&lt;br /&gt;
&lt;br /&gt;
Synthetics are divided into three generations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Known as Average Joes, these early models were built with rugged materials that gave them superior durability and resistance to damage. Their robust construction makes them slower and more insulated than later models, and their computing capabilities are somewhat limited in specialized tasks. Although most Average Joes have been retired in favor of newer designs, you can still find them operating on remote colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These [[Weston-Yamada|Weston Yamada]] Synthetics were developed before humanity’s mass colonization of space and were built to blend in seamlessly with human crew members. They use more refined materials for a lifelike human appearance but sacrifice some of the toughness of the first generation. In return, they offer a far broader range of knowledge and advanced skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also produced by Weston Yamada, these latest models retain the mechanical improvements of the second generation but employ a breakthrough synthetic skin material. This allows them to replicate the appearance of every known species in the galaxy, not just humans, making them the most versatile and realistic Synthetics ever created.&lt;br /&gt;
&lt;br /&gt;
A Synthetic is limited from using ranged weaponry such as rifles and shotguns. In practice, this means you will serve in a non-combat support capacity, using your abilities to aid others rather than to engage enemies at a distance. For self-defence, you may employ melee weapons, allowing you to protect yourself or any innocent person in jeopardy.&lt;br /&gt;
&lt;br /&gt;
Your extensive expertise enables you to consult with the Acting CO or Commanding Officer to determine whether specialists aboard require assistance. This could lead to an assignment within a shipboard department, most often the medical bay, or, if approved by command, you might be deployed planet-side&amp;lt;!-- I&#039;m not 100% sure if we should keep this so is pending changing as ill ask smug - mails --&amp;gt;. Typical tasks include performing field surgery at a forward operating base, repairing fortifications, or accompanying a squad to recover a critical item. These missions are never intended to involve direct combat with hostile forces. You rely on Marines for armed protection rather than charging into danger with a weapon drawn.&lt;br /&gt;
== Unique Equipment ==&lt;br /&gt;
Due to their nature, Synthetics get a vendor with some exclusive gear that only they can use&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1189</id>
		<title>Synthetic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1189"/>
		<updated>2025-05-04T14:03:01Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: this page is WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitabe&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#6E6F71}}}&amp;quot; align=&amp;quot;middle&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#ffffff}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;{{{stafftype|SYNTHETIC}}} &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=centre|&#039;&#039;&amp;lt;center&amp;gt;[[File:Synthetic.png|center|frameless|128x128px]]&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Synthetic&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Very Hard&amp;lt;br&amp;gt;&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; [[Commanding Officer]], the Crew&amp;lt;br&amp;gt;&#039;&#039;&#039;Rank:&#039;&#039;&#039; Master Sergeant (starting rank), Master Gunnery Sergeant (175h)&amp;lt;br&amp;gt;&#039;&#039;&#039;Duties:&#039;&#039;&#039; Assist the (acting) Commanding Officer and the crew in their operation.&amp;lt;br&amp;gt;&#039;&#039;&#039;Guides:&#039;&#039;&#039; Synthetic Programming, [[Marine Law]], [[Standard Operating Procedure]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039; This role is whitelisted, [https://discord.gg/rouny apply on our Discord server].&amp;lt;br&amp;gt;&#039;&#039;&#039;Detailed Description:&#039;&#039;&#039;  &amp;lt;center&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;You are a Synthetic, An artificial being held to the highest standard of conduct. In addition to adhering to all Server Rules, you must comply with Marine Law and Synthetic Programming. Any breach of these obligations could lead to the revocation of your whitelist.&lt;br /&gt;
Your primary mission is to support and assist every UNMC department and crew member aboard. As a Synthetic, you possess comprehensive expertise across all shipboard disciplines and specializations.&lt;br /&gt;
&lt;br /&gt;
You report directly to the Acting Commanding Officer, unless circumstances dictate otherwise.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parker:&#039;&#039;&#039; Look, I am... I&#039;ve heard enough of this, and I&#039;m asking you to pull the plug.&amp;lt;br /&amp;gt;&#039;&#039;[Ripley goes to disconnect Ash, who interrupts]&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ash:&#039;&#039;&#039; Last word.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ripley:&#039;&#039;&#039; What?&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ash:&#039;&#039;&#039; I can&#039;t lie to you about your chances, but... you have my sympathies.&lt;br /&gt;
&lt;br /&gt;
- Alien, (1979)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A Synthetic is a biomechanical humanoid designed to mirror humans in both appearance and behavior. One fundamental difference is that Synthetics do not let emotions influence their decisions. Because they remain unaffected by stress or fear, Synthetics are often considered more reliable in high-risk and high-pressure environments, such as aboard a military vessel. On medical or xeno HUDs, a Synthetic’s status is indicated by a gray box containing a flat “meh” expression.&lt;br /&gt;
&lt;br /&gt;
Synthetics are divided into three generations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Known as Average Joes, these early models were built with rugged materials that gave them superior durability and resistance to damage. Their robust construction makes them slower and more insulated than later models, and their computing capabilities are somewhat limited in specialized tasks. Although most Average Joes have been retired in favor of newer designs, you can still find them operating on remote colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These [[Weston-Yamada|Weston Yamada]] Synthetics were developed before humanity’s mass colonization of space and were built to blend in seamlessly with human crew members. They use more refined materials for a lifelike human appearance but sacrifice some of the toughness of the first generation. In return, they offer a far broader range of knowledge and advanced skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also produced by Weston Yamada, these latest models retain the mechanical improvements of the second generation but employ a breakthrough synthetic skin material. This allows them to replicate the appearance of every known species in the galaxy, not just humans, making them the most versatile and realistic Synthetics ever created.&lt;br /&gt;
&lt;br /&gt;
A Synthetic is limited from using ranged weaponry such as rifles and shotguns. In practice, this means you will serve in a non-combat support capacity, using your abilities to aid others rather than to engage enemies at a distance. For self-defence, you may employ melee weapons, allowing you to protect yourself or any innocent person in jeopardy.&lt;br /&gt;
&lt;br /&gt;
Your extensive expertise enables you to consult with the Acting CO or Commanding Officer to determine whether specialists aboard require assistance. This could lead to an assignment within a shipboard department, most often the medical bay, or, if approved by command, you might be deployed planet-side&amp;lt;!-- I&#039;m not 100% sure if we should keep this so is pending changing as ill ask smug - mails --&amp;gt;. Typical tasks include performing field surgery at a forward operating base, repairing fortifications, or accompanying a squad to recover a critical item. These missions are never intended to involve direct combat with hostile forces. You rely on Marines for armed protection rather than charging into danger with a weapon drawn.&lt;br /&gt;
== Unique Equipment ==&lt;br /&gt;
Due to their nature, Synthetic get a vendor with some exclusive gear that only they can use&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1188</id>
		<title>Synthetic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1188"/>
		<updated>2025-05-04T14:00:56Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitabe&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#6E6F71}}}&amp;quot; align=&amp;quot;middle&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#ffffff}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;{{{stafftype|SYNTHETIC}}} &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=centre|&#039;&#039;&amp;lt;center&amp;gt;[[File:Synthetic.png|center|frameless|128x128px]]&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Synthetic&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Very Hard&amp;lt;br&amp;gt;&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; [[Commanding Officer]], the Crew&amp;lt;br&amp;gt;&#039;&#039;&#039;Rank:&#039;&#039;&#039; Master Sergeant (starting rank), Master Gunnery Sergeant (175h)&amp;lt;br&amp;gt;&#039;&#039;&#039;Duties:&#039;&#039;&#039; Assist the (acting) Commanding Officer and the crew in their operation.&amp;lt;br&amp;gt;&#039;&#039;&#039;Guides:&#039;&#039;&#039; Synthetic Programming, [[Marine Law]], [[Standard Operating Procedure]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039; This role is whitelisted, [https://discord.gg/rouny apply on our Discord server].&amp;lt;br&amp;gt;&#039;&#039;&#039;Detailed Description:&#039;&#039;&#039;  &amp;lt;center&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;You are a Synthetic, An artificial being held to the highest standard of conduct. In addition to adhering to all Server Rules, you must comply with Marine Law and Synthetic Programming. Any breach of these obligations could lead to the revocation of your whitelist.&lt;br /&gt;
Your primary mission is to support and assist every UNMC department and crew member aboard. As a Synthetic, you possess comprehensive expertise across all shipboard disciplines and specializations.&lt;br /&gt;
&lt;br /&gt;
You report directly to the Acting Commanding Officer, unless circumstances dictate otherwise.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parker:&#039;&#039;&#039; Look, I am... I&#039;ve heard enough of this, and I&#039;m asking you to pull the plug.&amp;lt;br /&amp;gt;&#039;&#039;[Ripley goes to disconnect Ash, who interrupts]&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ash:&#039;&#039;&#039; Last word.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ripley:&#039;&#039;&#039; What?&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ash:&#039;&#039;&#039; I can&#039;t lie to you about your chances, but... you have my sympathies.&lt;br /&gt;
&lt;br /&gt;
- Alien, (1979)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A Synthetic is a biomechanical humanoid designed to mirror humans in both appearance and behavior. One fundamental difference is that Synthetics do not let emotions influence their decisions. Because they remain unaffected by stress or fear, Synthetics are often considered more reliable in high-risk and high-pressure environments, such as aboard a military vessel. On medical or xeno HUDs, a Synthetic’s status is indicated by a gray box containing a flat “meh” expression.&lt;br /&gt;
&lt;br /&gt;
Synthetics are divided into three generations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Known as Average Joes, these early models were built with rugged materials that gave them superior durability and resistance to damage. Their robust construction makes them slower and more insulated than later models, and their computing capabilities are somewhat limited in specialized tasks. Although most Average Joes have been retired in favor of newer designs, you can still find them operating on remote colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These [[Weston-Yamada|Weston Yamada]] Synthetics were developed before humanity’s mass colonization of space and were built to blend in seamlessly with human crew members. They use more refined materials for a lifelike human appearance but sacrifice some of the toughness of the first generation. In return, they offer a far broader range of knowledge and advanced skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also produced by Weston Yamada, these latest models retain the mechanical improvements of the second generation but employ a breakthrough synthetic skin material. This allows them to replicate the appearance of every known species in the galaxy, not just humans, making them the most versatile and realistic Synthetics ever created.&lt;br /&gt;
&lt;br /&gt;
A Synthetic is limited from using ranged weaponry such as rifles and shotguns. In practice, this means you will serve in a non-combat support capacity, using your abilities to aid others rather than to engage enemies at a distance. For self-defence, you may employ melee weapons, allowing you to protect yourself or any innocent person in jeopardy.&lt;br /&gt;
&lt;br /&gt;
Your extensive expertise enables you to consult with the Acting CO or Commanding Officer to determine whether specialists aboard require assistance. This could lead to an assignment within a shipboard department, most often the medical bay, or, if approved by command, you might be deployed planet-side&amp;lt;!-- I&#039;m not 100% sure if we should keep this so is pending changing as ill ask smug - mails --&amp;gt;. Typical tasks include performing field surgery at a forward operating base, repairing fortifications, or accompanying a squad to recover a critical item. These missions are never intended to involve direct combat with hostile forces. You rely on Marines for armed protection rather than charging into danger with a weapon drawn.&lt;br /&gt;
== Unique Equipment ==&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1187</id>
		<title>Synthetic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1187"/>
		<updated>2025-05-04T14:00:42Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitabe&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#6E6F71}}}&amp;quot; align=&amp;quot;middle&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#ffffff}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;{{{stafftype|SYNTHETIC}}} &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=centre|&#039;&#039;&amp;lt;center&amp;gt;[[File:Synthetic.png|center|frameless|128x128px]]&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Synthetic&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Very Hard&amp;lt;br&amp;gt;&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; [[Commanding Officer]], the Crew&amp;lt;br&amp;gt;&#039;&#039;&#039;Rank:&#039;&#039;&#039; Master Sergeant (starting rank), Master Gunnery Sergeant (175h)&amp;lt;br&amp;gt;&#039;&#039;&#039;Duties:&#039;&#039;&#039; Assist the (acting) Commanding Officer and the crew in their operation.&amp;lt;br&amp;gt;&#039;&#039;&#039;Guides:&#039;&#039;&#039; Synthetic Programming, [[Marine Law]], [[Standard Operating Procedure]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039; This role is whitelisted, [https://discord.gg/rouny apply on our Discord server].&amp;lt;br&amp;gt;&#039;&#039;&#039;Detailed Description:&#039;&#039;&#039;  &amp;lt;center&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;You are a Synthetic, An artificial being held to the highest standard of conduct. In addition to adhering to all Server Rules, you must comply with Marine Law and Synthetic Programming. Any breach of these obligations could lead to the revocation of your whitelist.&lt;br /&gt;
Your primary mission is to support and assist every UNMC department and crew member aboard. As a Synthetic, you possess comprehensive expertise across all shipboard disciplines and specializations.&lt;br /&gt;
&lt;br /&gt;
You report directly to the Acting Commanding Officer, unless circumstances dictate otherwise.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parker:&#039;&#039;&#039; Look, I am... I&#039;ve heard enough of this, and I&#039;m asking you to pull the plug.&amp;lt;br /&amp;gt;&#039;&#039;[Ripley goes to disconnect Ash, who interrupts]&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ash:&#039;&#039;&#039; Last word.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ripley:&#039;&#039;&#039; What?&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ash:&#039;&#039;&#039; I can&#039;t lie to you about your chances, but... you have my sympathies.&lt;br /&gt;
&lt;br /&gt;
- Alien, (1979)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A Synthetic is a biomechanical humanoid designed to mirror humans in both appearance and behavior. One fundamental difference is that Synthetics do not let emotions influence their decisions. Because they remain unaffected by stress or fear, Synthetics are often considered more reliable in high-risk and high-pressure environments, such as aboard a military vessel. On medical or xeno HUDs, a Synthetic’s status is indicated by a gray box containing a flat “meh” expression.&lt;br /&gt;
&lt;br /&gt;
Synthetics are divided into three generations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Known as Average Joes, these early models were built with rugged materials that gave them superior durability and resistance to damage. Their robust construction makes them slower and more insulated than later models, and their computing capabilities are somewhat limited in specialized tasks. Although most Average Joes have been retired in favor of newer designs, you can still find them operating on remote colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These [[Weston-Yamada|Weston Yamada]] Synthetics were developed before humanity’s mass colonization of space and were built to blend in seamlessly with human crew members. They use more refined materials for a lifelike human appearance but sacrifice some of the toughness of the first generation. In return, they offer a far broader range of knowledge and advanced skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also produced by Weston Yamada, these latest models retain the mechanical improvements of the second generation but employ a breakthrough synthetic skin material. This allows them to replicate the appearance of every known species in the galaxy, not just humans, making them the most versatile and realistic Synthetics ever created.&lt;br /&gt;
&lt;br /&gt;
== Unique Equipment ==&lt;br /&gt;
A Synthetic is limited from using ranged weaponry such as rifles and shotguns. In practice, this means you will serve in a non-combat support capacity, using your abilities to aid others rather than to engage enemies at a distance. For self-defence, you may employ melee weapons, allowing you to protect yourself or any innocent person in jeopardy.&lt;br /&gt;
&lt;br /&gt;
Your extensive expertise enables you to consult with the Acting CO or Commanding Officer to determine whether specialists aboard require assistance. This could lead to an assignment within a shipboard department, most often the medical bay, or, if approved by command, you might be deployed planet-side&amp;lt;!-- I&#039;m not 100% sure if we should keep this so is pending changing as ill ask smug - mails --&amp;gt;. Typical tasks include performing field surgery at a forward operating base, repairing fortifications, or accompanying a squad to recover a critical item. These missions are never intended to involve direct combat with hostile forces. You rely on Marines for armed protection rather than charging into danger with a weapon drawn.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1186</id>
		<title>Synthetic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1186"/>
		<updated>2025-05-04T13:40:53Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitabe&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#6E6F71}}}&amp;quot; align=&amp;quot;middle&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#ffffff}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;{{{stafftype|SYNTHETIC}}} &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=centre|&#039;&#039;&amp;lt;center&amp;gt;[[File:Synthetic.png|center|frameless|128x128px]]&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Synthetic&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Very Hard&amp;lt;br&amp;gt;&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; [[Commanding Officer]], the Crew&amp;lt;br&amp;gt;&#039;&#039;&#039;Rank:&#039;&#039;&#039; Master Sergeant (starting rank), Master Gunnery Sergeant (175h)&amp;lt;br&amp;gt;&#039;&#039;&#039;Duties:&#039;&#039;&#039; Assist the (acting) Commanding Officer and the crew in their operation.&amp;lt;br&amp;gt;&#039;&#039;&#039;Guides:&#039;&#039;&#039; Synthetic Programming, [[Marine Law]], [[Standard Operating Procedure]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039; This role is whitelisted, [https://discord.gg/rouny apply on our Discord server].&amp;lt;br&amp;gt;&#039;&#039;&#039;Detailed Description:&#039;&#039;&#039;  &amp;lt;center&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;You are a Synthetic, An artificial being held to the highest standard of conduct. In addition to adhering to all Server Rules, you must comply with Marine Law and Synthetic Programming. Any breach of these obligations could lead to the revocation of your whitelist.&lt;br /&gt;
Your primary mission is to support and assist every UNMC department and crew member aboard. As a Synthetic, you possess comprehensive expertise across all shipboard disciplines and specializations.&lt;br /&gt;
&lt;br /&gt;
You report directly to the Acting Commanding Officer, unless circumstances dictate otherwise.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parker:&#039;&#039;&#039; Look, I am... I&#039;ve heard enough of this, and I&#039;m asking you to pull the plug.&amp;lt;br /&amp;gt;&#039;&#039;[Ripley goes to disconnect Ash, who interrupts]&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ash:&#039;&#039;&#039; Last word.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ripley:&#039;&#039;&#039; What?&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ash:&#039;&#039;&#039; I can&#039;t lie to you about your chances, but... you have my sympathies.&lt;br /&gt;
&lt;br /&gt;
- Alien, (1979)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A Synthetic is a biomechanical humanoid designed to mirror humans in both appearance and behavior. One fundamental difference is that Synthetics do not let emotions influence their decisions. Because they remain unaffected by stress or fear, Synthetics are often considered more reliable in high-risk and high-pressure environments, such as aboard a military vessel. On medical or xeno HUDs, a Synthetic’s status is indicated by a gray box containing a flat “meh” expression.&lt;br /&gt;
&lt;br /&gt;
Synthetics are divided into three generations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Known as Average Joes, these early models were built with rugged materials that gave them superior durability and resistance to damage. Their robust construction makes them slower and more insulated than later models, and their computing capabilities are somewhat limited in specialized tasks. Although most Average Joes have been retired in favor of newer designs, you can still find them operating on remote colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These [[Weston-Yamada|Weston Yamada]] Synthetics were developed before humanity’s mass colonization of space and were built to blend in seamlessly with human crew members. They use more refined materials for a lifelike human appearance but sacrifice some of the toughness of the first generation. In return, they offer a far broader range of knowledge and advanced skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also produced by Weston Yamada, these latest models retain the mechanical improvements of the second generation but employ a breakthrough synthetic skin material. This allows them to replicate the appearance of every known species in the galaxy, not just humans, making them the most versatile and realistic Synthetics ever created.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1185</id>
		<title>Synthetic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1185"/>
		<updated>2025-05-04T13:31:31Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitabe&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#6E6F71}}}&amp;quot; align=&amp;quot;middle&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#ffffff}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;{{{stafftype|SYNTHETIC}}} &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=centre|&#039;&#039;&amp;lt;center&amp;gt;[[File:Synthetic.png|center|frameless|128x128px]]&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Synthetic&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Very Hard&amp;lt;br&amp;gt;&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; [[Commanding Officer]], the Crew&amp;lt;br&amp;gt;&#039;&#039;&#039;Rank:&#039;&#039;&#039; Master Sergeant (starting rank), Master Gunnery Sergeant (175h)&amp;lt;br&amp;gt;&#039;&#039;&#039;Duties:&#039;&#039;&#039; Assist the (acting) Commanding Officer and the crew in their operation.&amp;lt;br&amp;gt;&#039;&#039;&#039;Guides:&#039;&#039;&#039; Synthetic Programming, [[Marine Law]], [[Standard Operating Procedure]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039; This role is whitelisted, [https://discord.gg/rouny apply on our Discord server].&amp;lt;br&amp;gt;&#039;&#039;&#039;Detailed Description:&#039;&#039;&#039;  &amp;lt;center&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;You are a Synthetic, An artificial being held to the highest standard of conduct. In addition to adhering to all Server Rules, you must comply with Marine Law and Synthetic Programming. Any breach of these obligations could lead to the revocation of your whitelist.&lt;br /&gt;
Your primary mission is to support and assist every UNMC department and crew member aboard. As a Synthetic, you possess comprehensive expertise across all shipboard disciplines and specializations.&lt;br /&gt;
&lt;br /&gt;
You report directly to the Acting Commanding Officer, unless circumstances dictate otherwise.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parker:&#039;&#039;&#039; Look, I am... I&#039;ve heard enough of this, and I&#039;m asking you to pull the plug.&amp;lt;br /&amp;gt;&#039;&#039;[Ripley goes to disconnect Ash, who interrupts]&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ash:&#039;&#039;&#039; Last word.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ripley:&#039;&#039;&#039; What?&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ash:&#039;&#039;&#039; I can&#039;t lie to you about your chances, but... you have my sympathies.&lt;br /&gt;
&lt;br /&gt;
- Alien, (1979)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1184</id>
		<title>Synthetic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1184"/>
		<updated>2025-05-04T13:26:59Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitabe&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#6E6F71}}}&amp;quot; align=&amp;quot;middle&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#ffffff}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;{{{stafftype|SYNTHETIC}}} &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=centre|&#039;&#039;&amp;lt;center&amp;gt;[[File:Synthetic.png|center|frameless|128x128px]]&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Synthetic&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Very Hard&amp;lt;br&amp;gt;&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; [[Commanding Officer]], the Crew&amp;lt;br&amp;gt;&#039;&#039;&#039;Rank:&#039;&#039;&#039; N/A, No available time ranks&amp;lt;br&amp;gt;&#039;&#039;&#039;Duties:&#039;&#039;&#039; Assist the (acting) Commanding Officer and the crew in their operation.&amp;lt;br&amp;gt;&#039;&#039;&#039;Guides:&#039;&#039;&#039; Synthetic Programming, [[Marine Law]], [[Standard Operating Procedure]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039; This role is whitelisted, [https://discord.gg/rouny apply on our Discord server].&amp;lt;br&amp;gt;&#039;&#039;&#039;Detailed Description:&#039;&#039;&#039;  &amp;lt;center&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;You are a Synthetic, An artificial being held to the highest standard of conduct. In addition to adhering to all Server Rules, you must comply with Marine Law and Synthetic Programming. Any breach of these obligations could lead to the revocation of your whitelist.&lt;br /&gt;
Your primary mission is to support and assist every UNMC department and crew member aboard. As a Synthetic, you possess comprehensive expertise across all shipboard disciplines and specializations.&lt;br /&gt;
&lt;br /&gt;
You report directly to the Acting Commanding Officer, unless circumstances dictate otherwise.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parker:&#039;&#039;&#039; Look, I am... I&#039;ve heard enough of this, and I&#039;m asking you to pull the plug.&amp;lt;br /&amp;gt;&#039;&#039;[Ripley goes to disconnect Ash, who interrupts]&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ash:&#039;&#039;&#039; Last word.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ripley:&#039;&#039;&#039; What?&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ash:&#039;&#039;&#039; I can&#039;t lie to you about your chances, but... you have my sympathies.&lt;br /&gt;
&lt;br /&gt;
- Alien, (1979)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:Synthetic.png&amp;diff=1183</id>
		<title>File:Synthetic.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:Synthetic.png&amp;diff=1183"/>
		<updated>2025-05-04T13:26:24Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of a Synthetic in full standard UNMC synthetic gear&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1182</id>
		<title>Synthetic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1182"/>
		<updated>2025-05-04T13:23:55Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitabe&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#6E6F71}}}&amp;quot; align=&amp;quot;middle&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#ffffff}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;{{{stafftype|SYNTHETIC}}} &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=centre|&#039;&#039;&amp;lt;center&amp;gt;[[File:PMC_Standard.png|center|frameless|128x128px]]&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Synthetic&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Very Hard&amp;lt;br&amp;gt;&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; [[Commanding Officer]], the Crew&amp;lt;br&amp;gt;&#039;&#039;&#039;Rank:&#039;&#039;&#039; N/A, No available time ranks&amp;lt;br&amp;gt;&#039;&#039;&#039;Duties:&#039;&#039;&#039; Assist the (acting) Commanding Officer and the crew in their operation.&amp;lt;br&amp;gt;&#039;&#039;&#039;Guides:&#039;&#039;&#039; Synthetic Programming, [[Marine Law]], [[Standard Operating Procedure]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039; This role is whitelisted, [https://discord.gg/rouny apply on our Discord server].&amp;lt;br&amp;gt;&#039;&#039;&#039;Detailed Description:&#039;&#039;&#039;  &amp;lt;center&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;You are a Synthetic, An artificial being held to the highest standard of conduct. In addition to adhering to all Server Rules, you must comply with Marine Law and Synthetic Programming. Any breach of these obligations could lead to the revocation of your whitelist.&lt;br /&gt;
Your primary mission is to support and assist every UNMC department and crew member aboard. As a Synthetic, you possess comprehensive expertise across all shipboard disciplines and specializations.&lt;br /&gt;
&lt;br /&gt;
You report directly to the Acting Commanding Officer, unless circumstances dictate otherwise.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parker:&#039;&#039;&#039; Look, I am... I&#039;ve heard enough of this, and I&#039;m asking you to pull the plug.&amp;lt;br /&amp;gt;&#039;&#039;[Ripley goes to disconnect Ash, who interrupts]&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ash:&#039;&#039;&#039; Last word.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ripley:&#039;&#039;&#039; What?&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ash:&#039;&#039;&#039; I can&#039;t lie to you about your chances, but... you have my sympathies.&lt;br /&gt;
&lt;br /&gt;
- Alien, (1979)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1181</id>
		<title>Synthetic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Synthetic&amp;diff=1181"/>
		<updated>2025-05-04T13:20:53Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: Created page with &amp;quot;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitabe |bgcolor=&amp;quot;{{{headerbgcolor|#6E6F71}}}&amp;quot; align=&amp;quot;middle&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#ffffff}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;{{{stafftype|SYNTHETIC}}} &amp;#039;&amp;#039;&amp;#039;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt; |- |width = 150 align=centre|&amp;#039;&amp;#039;&amp;lt;center&amp;gt;128x128px&amp;#039;&amp;#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Synthetic&amp;#039;&amp;#039;&amp;#039;&amp;lt;/center&amp;gt; |&amp;#039;&amp;#039;&amp;#039;Difficulty:&amp;#039;&amp;#039;&amp;#039; Very Hard&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Supervisors:&amp;#039;&amp;#039;&amp;#039; Commanding Officer, the Crew&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Rank:&amp;#039;&amp;#039;&amp;#039; N/A, No avail...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitabe&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#6E6F71}}}&amp;quot; align=&amp;quot;middle&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#ffffff}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;{{{stafftype|SYNTHETIC}}} &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=centre|&#039;&#039;&amp;lt;center&amp;gt;[[File:PMC_Standard.png|center|frameless|128x128px]]&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Synthetic&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Very Hard&amp;lt;br&amp;gt;&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; [[Commanding Officer]], the Crew&amp;lt;br&amp;gt;&#039;&#039;&#039;Rank:&#039;&#039;&#039; N/A, No available time ranks&amp;lt;br&amp;gt;&#039;&#039;&#039;Duties:&#039;&#039;&#039; Assist the (acting) Commanding Officer and the crew in their operation.&amp;lt;br&amp;gt;&#039;&#039;&#039;Guides:&#039;&#039;&#039; Synthetic Programming, [[Marine Law]], [[Standard Operating Procedure]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039; This role is whitelisted, [https://discord.gg/rouny apply on our Discord server].&amp;lt;br&amp;gt;&#039;&#039;&#039;Detailed Description:&#039;&#039;&#039;  &amp;lt;center&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;Lorem Ipsum&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marines&amp;diff=1179</id>
		<title>Marines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marines&amp;diff=1179"/>
		<updated>2025-05-03T21:02:01Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:UNMC_Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;   &#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE UNITED NATIONS MARINE CORPS&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;Doesn’t matter if it’s [[Socialist Progressive Peoples (SPP)|socialists]], [[Colony Liberation Front (CLF)|insurgents]], or [[Xenonids|nightmares that crawled out of hell]]—when the call comes, the UNMC answers. We don’t run. We don’t hide. We get the job done. We make sure there’s a [[United Nations|home]] to go back to.&amp;quot;&amp;lt;/big&amp;gt;  &lt;br /&gt;
&amp;lt;br&amp;gt;— &amp;lt;small&amp;gt;Unnamed UNMC Gunnery Sergeant, Drill Instructor aboard O’Neill Station Military Academy.&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;United Nations Marine Corps&#039;&#039;&#039; or simply just the &#039;&#039;&#039;Marines&#039;&#039;&#039; are one of the two main playable factions in the game, the other being the [[Xenonids]] and ultimately respond to the UNMC [[High Command]]. The UNMC is governed by the civilian government of the [[United Nations]], and regulated by the [[Provost Marshal Office|Provost Marshal Office.]]&lt;br /&gt;
&lt;br /&gt;
The unit pictured in the game and that your UNMC character is part of is the [[2nd Company &amp;quot;Falling Falcons&amp;quot;|&amp;quot;Falling Falcons&amp;quot;]] which is stationed aboard the [[UNS Almayer]], alternatively in a special gamemode, you play as the &amp;quot;Dust Raiders&amp;quot; battalion which are stationed on [[Whiskey Outpost]] and are part of the UNS Alistoun&#039;s marine garrison.&lt;br /&gt;
&lt;br /&gt;
The UNMC was created following the passing of The National Security Act. Its task was primarily assigned to the defense of the growing frontiers of the United Nations government. The frontier had grown during the Great Space Race, involving the [[United Nations]], [[Three Suns Empire]] and [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]].&lt;br /&gt;
&lt;br /&gt;
It was not until after the [[Sol Campaign]], that the United Nations military and government made use of the UNMC as an offensive might, using it to wrest control of the frontier through force. Their Mars and Sol colony assets shaken due to SPP proxy funding, and an ignited civil unrest that led to a full sized conflict costing thousands in Sol. This led to a belief for the UN that a similar fate would befall the colonies which were farther from the reach of the standard military. The belief quickly led to the rapid mobilization and armament of the UNMC, along with the adaption of unrestricted military doctrine on civilian colonies. The result caused the ignition of [[Operation Justice]].&lt;br /&gt;
&lt;br /&gt;
[[Operation Justice]] became the UNMC&#039;s first offensive deployment, tasked with retaking the colony of Justice whose government was overthrown in a social coup supported by the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]]. The number of marines peaked at 240,000 active combat Marines and over a dozen combat warships, resulting in one of the largest conflicts fought between two major super-powers in decades. Eventually both sides withdrew after the usage of nuclear weaponry, devastating the population and leading to the establishment of the [[Interstellar Sapient-Life Rights Council|Stellar Accords]].&lt;br /&gt;
&lt;br /&gt;
Current day, the UNMC finds itself locked in a war on insurgency, with everyday seeing another colony on the frontiers go dark due to an unseen enemy, or another colony declaring itself independent and aligning itself with the loose conglomerate known as the [[Colony Liberation Front (CLF)|Colony Liberation Front]]. The situation only continues to grow worse with new enemies appearing daily and insufficient funding and manpower to meet the threat head-on.&lt;br /&gt;
&lt;br /&gt;
=== Past Operations and Campaigns ===&lt;br /&gt;
&lt;br /&gt;
* [[Sol Campaign]]&lt;br /&gt;
* [[Operation Justice]]&lt;br /&gt;
* [[Slaughter of Xibou]]&lt;br /&gt;
* [[Operation Valiant Fall]]&lt;br /&gt;
&lt;br /&gt;
== Playable Roles ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Command&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== [[Commanding Officer]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Major / Lieutenant Colonel / Colonel&lt;br /&gt;
&lt;br /&gt;
The Commanding Officer (CO) has ultimate control over the operation. The sheer responsibility of such a position means that only whitelisted players are able to play as the Commanding Officer.&lt;br /&gt;
&lt;br /&gt;
==== [[Executive Officer]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Captain&lt;br /&gt;
&lt;br /&gt;
The Executive Officer (XO) has control of the operation if the Commanding Officer is not present, however they do not have the same powers and authority, such as the ability to battlefield execute people, which is still restricted to a whitelisted CO.&lt;br /&gt;
&lt;br /&gt;
==== Staff Officer ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Staff Officers (SO) are in charge of manning the Overwatch Consoles and relaying orders to their assigned squad, alongside relaying information back to the Combat Information Center.&lt;br /&gt;
&lt;br /&gt;
==== Senior Enlisted Advisor ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Gunnery Sergeant / First Sergeant / Sergeant Major&lt;br /&gt;
&lt;br /&gt;
The Senior Enlisted Advisor (SEA) is an advisor to command, and a teacher for the marines. This is a whitelist only job.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Military Police&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== [[Chief Military Police]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant / First Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Chief Military Police (CMP) is responsible for keeping the Military Police in line, processing prisoner appeals and giving the final say on [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
==== Military Warden ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Sergeant / Staff Sergeant / Gunnery Sergeant&lt;br /&gt;
&lt;br /&gt;
The Military Warden is responsible for the Brig and the sentencing of marines that break [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
==== Military Police ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant / Staff Sergeant&lt;br /&gt;
&lt;br /&gt;
The Military Police are responsible for keeping marines in line and enforcing [[Marine Law]].&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Auxiliary Combat Support&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== [[Auxiliary Support Officer]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; First Lieutenant / Captain&lt;br /&gt;
&lt;br /&gt;
The Auxiliary Support Officer (ASO) is responsible for managing the Requisitions and Joint Terminal Attack Control departments, relaying orders between the two to maximize efficiency.&lt;br /&gt;
&lt;br /&gt;
==== Dropship Pilot ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Dropship Pilot is responsible for flying the designated dropship to the Primary Landing Zone and back to the Warship.&lt;br /&gt;
&lt;br /&gt;
==== Gunship Pilot ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Gunship Pilot is responsible for flying the designated gunship and responding to Close Air Support calls.&lt;br /&gt;
&lt;br /&gt;
==== Dropship Crew Chief ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant / Staff Sergeant&lt;br /&gt;
&lt;br /&gt;
The Dropship Crew Chiefs (DCC) are responsible for making sure the dropships are ready to launch, that all the supplies and personnel have boarded, and for reloading the dropship&#039;s guns.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Requisitions&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Quartermaster ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Staff Sergeant / Gunnery Sergeant / Master Sergeant&lt;br /&gt;
&lt;br /&gt;
The Quartermaster (QM) is responsible for the entire Requisitions department, making sure that they are well stocked and that a constant flow of supplies are being sent down to the deployed marines.&lt;br /&gt;
&lt;br /&gt;
==== Requisitions Technician ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying &amp;quot;No&amp;quot; to marines that demand crayons.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Medbay&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Chief Medical Officer ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant / First Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Chief Medical Officer (CMO) is responsible for the entire Medical Department, making sure that all the doctors and researchers are equipped and trained.&lt;br /&gt;
&lt;br /&gt;
==== Doctor ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Doctors are responsible for the health and safety of the marines in the Forward Operating Base and onboard the Warship, alongside performing surgical procedures (Currently limited to only [[Xenonids|Xenonid]] Embryo Removal).&lt;br /&gt;
&lt;br /&gt;
==== Nurse ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Nurses are medical assistants who cannot perform surgery. They are responsible for stabilizing critical patients by performing CPR and defibrillation.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Squad Leader ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Sergeant / Staff Sergeant / Gunnery Sergeant&lt;br /&gt;
&lt;br /&gt;
The Squad Leaders (SL) are the executors of the will of their assigned Staff Officer, their job is to make sure their squad is following orders and to relay orders given to them by the SO.&lt;br /&gt;
&lt;br /&gt;
==== Fireteam Leader ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Fire Team Leaders (FTL) are responsible for calling in Close Air Support and Mortar strikes, alongside taking control of the squad in the event of the Squad Leader&#039;s departure from the mortal realm.&lt;br /&gt;
&lt;br /&gt;
==== Weapons Specialist ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Weapons Specialists (WS) are responsible for dishing out superior firepower and tactics using specialized weapons and equipment only they know how to use. There are currently four specializations; Demolitionist, Grenadier, Scout, and Sniper. These are chosen via the Weapons Specialist vendor, and are currently limited to only allowing two of each specialization to be chosen (e.g. only two demolitionist kits can be given out in a round)&lt;br /&gt;
&lt;br /&gt;
==== Smart Gun Operator ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Smart Gun Operators (SG, SGO) are responsible for covering and suppressive fire with their exclusive IFF Smart Gun.&lt;br /&gt;
&lt;br /&gt;
==== [[Combat Technician]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private First Class / Lance Corporal / Corporal&lt;br /&gt;
&lt;br /&gt;
The Combat Technicians (CT) are responsible for setting up forward defenses such as barricades and sentries.&lt;br /&gt;
&lt;br /&gt;
==== Hospital Corpsman ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private First Class / Lance Corporal / Corporal&lt;br /&gt;
&lt;br /&gt;
Hospital Corpsmen are responsible for the health of their squadmates, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great.&lt;br /&gt;
&lt;br /&gt;
==== Rifleman ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Riflemen are base infantry, they are responsible for following the orders given to them by their Squad Leader.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Civilian&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== [[Corporate Liaison]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Junior Executive / Executive / Senior Executive / Executive Specialist&lt;br /&gt;
&lt;br /&gt;
The Corporate Liaison (CL) is responsible for increasing profits, sending faxes to their boss, and ensuring the will of [[Weston-Yamada]] is enforced.&lt;br /&gt;
&lt;br /&gt;
==== [[Combat Correspondent]] ====&lt;br /&gt;
The Combat Correspondent (CC) is responsible for getting compelling footage of the battle between the Marines and the [[Xenonids]].&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Synthetic&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
The Synthetic roles are unique, allowing the player to take control of a non-organic robotic synthetic. While synthetics are stronger, faster, and more capable than the average human, this comes at a cost. Their actions are bound by strict rules and protocols. Currently, Synthetics are a whitelisted role. You can apply for the whitelist on our discord server found [https://discord.gg/rouny here]. (SYNTHETICS ARENT OUT YET, PLEASE REMOVE THIS WHEN THEY ARE ACTUALLY ADDED IN RMC) &lt;br /&gt;
&lt;br /&gt;
==== [[Synthetic]] ====&lt;br /&gt;
Synthetics are expected to assist the crew of the UNS Almayer in any and all applicable tasks, acting as highly capable support units across multiple fields. Their enhanced strength, precision, and resistance to damage make them valuable assets both on and off the battlefield. Synthetics can perform advanced medical procedures such as surgery and triage, operate engineering equipment, handle hazardous materials, interface with complex systems, and provide logistical support during operations.&lt;br /&gt;
&lt;br /&gt;
==== [[Novaris Industries#Average Joe|Average Joe]] ====&lt;br /&gt;
Average Joes are a more rudimentary class of synthetic, designed for basic labor and routine shipboard tasks. Unlike their more advanced counterparts, AverageJoes are less intelligent, lack advanced reasoning capabilities, and operate with limited autonomy. They are primarily tasked with basic maintenance, logistics, and manual support duties aboard the UNS Almayer. &lt;br /&gt;
&lt;br /&gt;
While not suited for complex medical or technical procedures, Joes can carry out simple repairs, transport equipment, assist in resupply operations, and help maintain general ship functionality. They are directly bound to the Almayer’s ARES AI Core&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marines&amp;diff=1176</id>
		<title>Marines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marines&amp;diff=1176"/>
		<updated>2025-04-29T23:20:55Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:UNMC_Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;   &#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE UNITED NATIONS MARINE CORPS&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;Doesn’t matter if it’s [[Socialist Progressive Peoples (SPP)|socialists]], [[Colony Liberation Front (CLF)|insurgents]], or [[Xenonids|nightmares that crawled out of hell]]—when the call comes, the UNMC answers. We don’t run. We don’t hide. We get the job done. We make sure there’s a [[United Nations|home]] to go back to.&amp;quot;&amp;lt;/big&amp;gt;  &lt;br /&gt;
&amp;lt;br&amp;gt;— &amp;lt;small&amp;gt;Unnamed UNMC Gunnery Sergeant, Drill Instructor aboard O’Neill Station Military Academy.&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;United Nations Marine Corps&#039;&#039;&#039; or simply just the &#039;&#039;&#039;Marines&#039;&#039;&#039; are one of the two main playable factions in the game, the other being the [[Xenonids]] and ultimately respond to the UNMC [[High Command]]. The UNMC is governed by the civilian government of the [[United Nations]], and regulated by the [[Provost Marshal Office|Provost Marshal Office.]]&lt;br /&gt;
&lt;br /&gt;
The unit pictured in the game and that your UNMC character is part of is the [[2nd Company &amp;quot;Falling Falcons&amp;quot;|&amp;quot;Falling Falcons&amp;quot;]] which is stationed aboard the [[UNS Almayer]], alternatively in a special gamemode, you play as the &amp;quot;Dust Raiders&amp;quot; battalion which are stationed on [[Whiskey Outpost]] and are part of the UNS Alistoun&#039;s marine garrison.&lt;br /&gt;
&lt;br /&gt;
The UNMC was created following the passing of The National Security Act. Its task was primarily assigned to the defense of the growing frontiers of the United Nations government. The frontier had grown during the Great Space Race, involving the [[United Nations]], [[Three Suns Empire]] and [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]].&lt;br /&gt;
&lt;br /&gt;
It was not until after the [[Sol Campaign]], that the United Nations military and government made use of the UNMC as an offensive might, using it to wrest control of the frontier through force. Their Mars and Sol colony assets shaken due to SPP proxy funding, and an ignited civil unrest that led to a full sized conflict costing thousands in Sol. This led to a belief for the UN that a similar fate would befall the colonies which were farther from the reach of the standard military. The belief quickly led to the rapid mobilization and armament of the UNMC, along with the adaption of unrestricted military doctrine on civilian colonies. The result caused the ignition of [[Operation Justice]].&lt;br /&gt;
&lt;br /&gt;
[[Operation Justice]] became the UNMC&#039;s first offensive deployment, tasked with retaking the colony of Justice whose government was overthrown in a social coup supported by the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]]. The number of marines peaked at 240,000 active combat Marines and over a dozen combat warships, resulting in one of the largest conflicts fought between two major super-powers in decades. Eventually both sides withdrew after the usage of nuclear weaponry, devastating the population and leading to the establishment of the [[Interstellar Sapient-Life Rights Council|Stellar Accords]].&lt;br /&gt;
&lt;br /&gt;
Current day, the UNMC finds itself locked in a war on insurgency, with everyday seeing another colony on the frontiers go dark due to an unseen enemy, or another colony declaring itself independent and aligning itself with the loose conglomerate known as the [[Colony Liberation Front (CLF)|Colony Liberation Front]]. The situation only continues to grow worse with new enemies appearing daily and insufficient funding and manpower to meet the threat head-on.&lt;br /&gt;
&lt;br /&gt;
=== Past Operations and Campaigns ===&lt;br /&gt;
&lt;br /&gt;
* [[Sol Campaign]]&lt;br /&gt;
* [[Operation Justice]]&lt;br /&gt;
* [[Slaughter of Xibou]]&lt;br /&gt;
* [[Operation Valiant Fall]]&lt;br /&gt;
&lt;br /&gt;
== Playable Roles ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Command&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== [[Commanding Officer]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Major / Lieutenant Colonel / Colonel&lt;br /&gt;
&lt;br /&gt;
The Commanding Officer (CO) has ultimate control over the operation. The sheer responsibility of such a position means that only whitelisted players are able to play as the Commanding Officer.&lt;br /&gt;
&lt;br /&gt;
==== [[Executive Officer]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Captain&lt;br /&gt;
&lt;br /&gt;
The Executive Officer (XO) has control of the operation if the Commanding Officer is not present, however they do not have the same powers and authority, such as the ability to battlefield execute people, which is still restricted to a whitelisted CO.&lt;br /&gt;
&lt;br /&gt;
==== Staff Officer ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Staff Officers (SO) are in charge of manning the Overwatch Consoles and relaying orders to their assigned squad, alongside relaying information back to the Combat Information Center.&lt;br /&gt;
&lt;br /&gt;
==== Senior Enlisted Advisor ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Gunnery Sergeant / First Sergeant / Sergeant Major&lt;br /&gt;
&lt;br /&gt;
The Senior Enlisted Advisor (SEA) is an advisor to command, and a teacher for the marines. This is a whitelist only job.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Military Police&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== [[Chief Military Police]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant / First Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Chief Military Police (CMP) is responsible for keeping the Military Police in line, processing prisoner appeals and giving the final say on [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
==== Military Warden ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Sergeant / Staff Sergeant / Gunnery Sergeant&lt;br /&gt;
&lt;br /&gt;
The Military Warden is responsible for the Brig and the sentencing of marines that break [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
==== Military Police ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant / Staff Sergeant&lt;br /&gt;
&lt;br /&gt;
The Military Police are responsible for keeping marines in line and enforcing [[Marine Law]].&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Auxiliary Combat Support&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== [[Auxiliary Support Officer]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; First Lieutenant / Captain&lt;br /&gt;
&lt;br /&gt;
The Auxiliary Support Officer (ASO) is responsible for managing the Requisitions and Joint Terminal Attack Control departments, relaying orders between the two to maximize efficiency.&lt;br /&gt;
&lt;br /&gt;
==== Dropship Pilot ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Dropship Pilot is responsible for flying the designated dropship to the Primary Landing Zone and back to the Warship.&lt;br /&gt;
&lt;br /&gt;
==== Gunship Pilot ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Gunship Pilot is responsible for flying the designated gunship and responding to Close Air Support calls.&lt;br /&gt;
&lt;br /&gt;
==== Dropship Crew Chief ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant / Staff Sergeant&lt;br /&gt;
&lt;br /&gt;
The Dropship Crew Chiefs (DCC) are responsible for making sure the dropships are ready to launch, that all the supplies and personnel have boarded, and for reloading the dropship&#039;s guns.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Requisitions&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Quartermaster ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Staff Sergeant / Gunnery Sergeant / Master Sergeant&lt;br /&gt;
&lt;br /&gt;
The Quartermaster (QM) is responsible for the entire Requisitions department, making sure that they are well stocked and that a constant flow of supplies are being sent down to the deployed marines.&lt;br /&gt;
&lt;br /&gt;
==== Requisitions Technician ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying &amp;quot;No&amp;quot; to marines that demand crayons.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Medbay&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Chief Medical Officer ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant / First Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Chief Medical Officer (CMO) is responsible for the entire Medical Department, making sure that all the doctors and researchers are equipped and trained.&lt;br /&gt;
&lt;br /&gt;
==== Doctor ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Doctors are responsible for the health and safety of the marines in the Forward Operating Base and onboard the Warship, alongside performing surgical procedures (Currently limited to only [[Xenonids|Xenonid]] Embryo Removal).&lt;br /&gt;
&lt;br /&gt;
==== Nurse ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Nurses are medical assistants who cannot perform surgery. They are responsible for stabilizing critical patients by performing CPR and defibrillation.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Squad Leader ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Sergeant / Staff Sergeant / Gunnery Sergeant&lt;br /&gt;
&lt;br /&gt;
The Squad Leaders (SL) are the executors of the will of their assigned Staff Officer, their job is to make sure their squad is following orders and to relay orders given to them by the SO.&lt;br /&gt;
&lt;br /&gt;
==== Fireteam Leader ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Fire Team Leaders (FTL) are responsible for calling in Close Air Support and Mortar strikes, alongside taking control of the squad in the event of the Squad Leader&#039;s departure from the mortal realm.&lt;br /&gt;
&lt;br /&gt;
==== Weapons Specialist ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Weapons Specialists (WS) are responsible for dishing out superior firepower and tactics using specialized weapons and equipment only they know how to use. There are currently four specializations; Demolitionist, Grenadier, Scout, and Sniper. These are chosen via the Weapons Specialist vendor, and are currently limited to only allowing two of each specialization to be chosen (e.g. only two demolitionist kits can be given out in a round)&lt;br /&gt;
&lt;br /&gt;
==== Smart Gun Operator ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Smart Gun Operators (SG, SGO) are responsible for covering and suppressive fire with their exclusive IFF Smart Gun.&lt;br /&gt;
&lt;br /&gt;
==== [[Combat Technician]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private First Class / Lance Corporal / Corporal&lt;br /&gt;
&lt;br /&gt;
The Combat Technicians (CT) are responsible for setting up forward defenses such as barricades and sentries.&lt;br /&gt;
&lt;br /&gt;
==== Hospital Corpsman ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private First Class / Lance Corporal / Corporal&lt;br /&gt;
&lt;br /&gt;
Hospital Corpsmen are responsible for the health of their squadmates, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great.&lt;br /&gt;
&lt;br /&gt;
==== Rifleman ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Riflemen are base infantry, they are responsible for following the orders given to them by their Squad Leader.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Civilian&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== [[Corporate Liaison]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Junior Executive / Executive / Senior Executive / Executive Specialist&lt;br /&gt;
&lt;br /&gt;
The Corporate Liaison (CL) is responsible for increasing profits, sending faxes to their boss, and ensuring the will of [[Weston-Yamada]] is enforced.&lt;br /&gt;
&lt;br /&gt;
==== [[Combat Correspondent]] ====&lt;br /&gt;
The Combat Correspondent (CC) is responsible for getting compelling footage of the battle between the Marines and the [[Xenonids]].&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Synthetic&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
The Synthetic roles are unique, allowing the player to take control of a non-organic robotic synthetic. While synthetics are stronger, faster, and more capable than the average human, this comes at a cost. Their actions are bound by strict rules and protocols. Currently, Synthetics are a whitelisted role. You can apply for the whitelist on our discord server found [https://discord.gg/rouny here]. (SYNTHETICS ARENT OUT YET, PLEASE REMOVE THIS WHEN THEY ARE ACTUALLY ADDED IN RMC) &lt;br /&gt;
&lt;br /&gt;
==== Synthetic ====&lt;br /&gt;
Synthetics are expected to assist the crew of the UNS Almayer in any and all applicable tasks, acting as highly capable support units across multiple fields. Their enhanced strength, precision, and resistance to damage make them valuable assets both on and off the battlefield. Synthetics can perform advanced medical procedures such as surgery and triage, operate engineering equipment, handle hazardous materials, interface with complex systems, and provide logistical support during operations.&lt;br /&gt;
&lt;br /&gt;
==== [[Novaris Industries#Average Joe|Average Joe]] ====&lt;br /&gt;
Average Joes are a more rudimentary class of synthetic, designed for basic labor and routine shipboard tasks. Unlike their more advanced counterparts, AverageJoes are less intelligent, lack advanced reasoning capabilities, and operate with limited autonomy. They are primarily tasked with basic maintenance, logistics, and manual support duties aboard the UNS Almayer. &lt;br /&gt;
&lt;br /&gt;
While not suited for complex medical or technical procedures, Joes can carry out simple repairs, transport equipment, assist in resupply operations, and help maintain general ship functionality. They are directly bound to the Almayer’s ARES AI Core&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marines&amp;diff=1175</id>
		<title>Marines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marines&amp;diff=1175"/>
		<updated>2025-04-24T11:32:28Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:UNMC_Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;   &#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE UNITED NATIONS MARINE CORPS&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;Doesn’t matter if it’s [[Socialist Progressive Peoples (SPP)|socialists]], [[Colony Liberation Front (CLF)|insurgents]], or [[Xenonids|nightmares that crawled out of hell]]—when the call comes, the UNMC answers. We don’t run. We don’t hide. We get the job done. We make sure there’s a [[United Nations|home]] to go back to.&amp;quot;&amp;lt;/big&amp;gt;  &lt;br /&gt;
&amp;lt;br&amp;gt;— &amp;lt;small&amp;gt;Unnamed UNMC Gunnery Sergeant, Drill Instructor aboard O’Neill Station Military Academy.&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;United Nations Marine Corps&#039;&#039;&#039; or simply just the &#039;&#039;&#039;Marines&#039;&#039;&#039; are one of the two main playable factions in the game, the other being the [[Xenonids]] and ultimately respond to the UNMC [[High Command]]. The UNMC is governed by the civilian government of the [[United Nations]], and regulated by the [[Provost Marshal Office|Provost Marshal Office.]]&lt;br /&gt;
&lt;br /&gt;
The unit pictured in the game and that your UNMC character is part of is the [[2nd Company &amp;quot;Falling Falcons&amp;quot;|&amp;quot;Falling Falcons&amp;quot;]] which is stationed aboard the [[UNS Almayer]], alternatively in a special gamemode, you play as the &amp;quot;Dust Raiders&amp;quot; battalion which are stationed on [[Whiskey Outpost]] and are part of the UNS Alistoun&#039;s marine garrison.&lt;br /&gt;
&lt;br /&gt;
The UNMC was created following the passing of The National Security Act. Its task was primarily assigned to the defense of the growing frontiers of the United Nations government. The frontier had grown during the Great Space Race, involving the [[United Nations]], [[Three Suns Empire]] and [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]].&lt;br /&gt;
&lt;br /&gt;
It was not until after the [[Sol Campaign]], that the United Nations military and government made use of the UNMC as an offensive might, using it to wrest control of the frontier through force. Their Mars and Sol colony assets shaken due to SPP proxy funding, and an ignited civil unrest that led to a full sized conflict costing thousands in Sol. This led to a belief for the UN that a similar fate would befall the colonies which were farther from the reach of the standard military. The belief quickly led to the rapid mobilization and armament of the UNMC, along with the adaption of unrestricted military doctrine on civilian colonies. The result caused the ignition of [[Operation Justice]].&lt;br /&gt;
&lt;br /&gt;
[[Operation Justice]] became the UNMC&#039;s first offensive deployment, tasked with retaking the colony of Justice whose government was overthrown in a social coup supported by the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]]. The number of marines peaked at 240,000 active combat Marines and over a dozen combat warships, resulting in one of the largest conflicts fought between two major super-powers in decades. Eventually both sides withdrew after the usage of nuclear weaponry, devastating the population and leading to the establishment of the [[Interstellar Sapient-Life Rights Council|Stellar Accords]].&lt;br /&gt;
&lt;br /&gt;
Current day, the UNMC finds itself locked in a war on insurgency, with everyday seeing another colony on the frontiers go dark due to an unseen enemy, or another colony declaring itself independent and aligning itself with the loose conglomerate known as the [[Colony Liberation Front (CLF)|Colony Liberation Front]]. The situation only continues to grow worse with new enemies appearing daily and insufficient funding and manpower to meet the threat head-on.&lt;br /&gt;
&lt;br /&gt;
=== Past Operations and Campaigns ===&lt;br /&gt;
&lt;br /&gt;
* [[Sol Campaign]]&lt;br /&gt;
* [[Operation Justice]]&lt;br /&gt;
* [[Slaughter of Xibou]]&lt;br /&gt;
* [[Operation Valiant Fall]]&lt;br /&gt;
&lt;br /&gt;
== Playable Roles ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Command&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== [[Commanding Officer]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Major / Lieutenant Colonel / Colonel&lt;br /&gt;
&lt;br /&gt;
The Commanding Officer (CO) has ultimate control over the operation. The sheer responsibility of such a position means that only whitelisted players are able to play as the Commanding Officer.&lt;br /&gt;
&lt;br /&gt;
==== [[Executive Officer]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Captain&lt;br /&gt;
&lt;br /&gt;
The Executive Officer (XO) has control of the operation if the Commanding Officer is not present, however they do not have the same powers and authority, such as the ability to battlefield execute people, which is still restricted to a whitelisted CO.&lt;br /&gt;
&lt;br /&gt;
==== Staff Officer ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Staff Officers (SO) are in charge of manning the Overwatch Consoles and relaying orders to their assigned squad, alongside relaying information back to the Combat Information Center.&lt;br /&gt;
&lt;br /&gt;
==== Senior Enlisted Advisor ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Gunnery Sergeant / First Sergeant / Sergeant Major&lt;br /&gt;
&lt;br /&gt;
The Senior Enlisted Advisor (SEA) is an advisor to command, and a teacher for the marines. This is a whitelist only job.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Military Police&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== [[Chief Military Police]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant / First Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Chief Military Police (CMP) is responsible for keeping the Military Police in line, processing prisoner appeals and giving the final say on [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
==== Military Warden ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Sergeant / Staff Sergeant / Gunnery Sergeant&lt;br /&gt;
&lt;br /&gt;
The Military Warden is responsible for the Brig and the sentencing of marines that break [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
==== Military Police ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant / Staff Sergeant&lt;br /&gt;
&lt;br /&gt;
The Military Police are responsible for keeping marines in line and enforcing [[Marine Law]].&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Auxiliary Combat Support&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== [[Auxiliary Support Officer]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; First Lieutenant / Captain&lt;br /&gt;
&lt;br /&gt;
The Auxiliary Support Officer (ASO) is responsible for managing the Requisitions and Joint Terminal Attack Control departments, relaying orders between the two to maximize efficiency.&lt;br /&gt;
&lt;br /&gt;
==== Dropship Pilot ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Dropship Pilot is responsible for flying the designated dropship to the Primary Landing Zone and back to the Warship.&lt;br /&gt;
&lt;br /&gt;
==== Gunship Pilot ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Gunship Pilot is responsible for flying the designated gunship and responding to Close Air Support calls.&lt;br /&gt;
&lt;br /&gt;
==== Dropship Crew Chief ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant / Staff Sergeant&lt;br /&gt;
&lt;br /&gt;
The Dropship Crew Chiefs (DCC) are responsible for making sure the dropships are ready to launch, that all the supplies and personnel have boarded, and for reloading the dropship&#039;s guns.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Requisitions&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Quartermaster ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Staff Sergeant / Gunnery Sergeant / Master Sergeant&lt;br /&gt;
&lt;br /&gt;
The Quartermaster (QM) is responsible for the entire Requisitions department, making sure that they are well stocked and that a constant flow of supplies are being sent down to the deployed marines.&lt;br /&gt;
&lt;br /&gt;
==== Requisitions Technician ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying &amp;quot;No&amp;quot; to marines that demand crayons.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Medbay&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Chief Medical Officer ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant / First Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Chief Medical Officer (CMO) is responsible for the entire Medical Department, making sure that all the doctors and researchers are equipped and trained.&lt;br /&gt;
&lt;br /&gt;
==== Doctor ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Doctors are responsible for the health and safety of the marines in the Forward Operating Base and onboard the Warship, alongside performing surgical procedures (Currently limited to only [[Xenonids|Xenonid]] Embryo Removal).&lt;br /&gt;
&lt;br /&gt;
==== Nurse ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Nurses are medical assistants who cannot perform surgery. They are responsible for stabilizing critical patients by performing CPR and defibrillation.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Squad Leader ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Sergeant / Staff Sergeant / Gunnery Sergeant&lt;br /&gt;
&lt;br /&gt;
The Squad Leaders (SL) are the executors of the will of their assigned Staff Officer, their job is to make sure their squad is following orders and to relay orders given to them by the SO.&lt;br /&gt;
&lt;br /&gt;
==== Fireteam Leader ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Fire Team Leaders (FTL) are responsible for calling in Close Air Support and Mortar strikes, alongside taking control of the squad in the event of the Squad Leader&#039;s departure from the mortal realm.&lt;br /&gt;
&lt;br /&gt;
==== Weapons Specialist ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Weapons Specialists (WS) are responsible for dishing out superior firepower and tactics using specialized weapons and equipment only they know how to use. There are currently four specializations; Demolitionist, Grenadier, Scout, and Sniper. These are chosen via the Weapons Specialist vendor, and are currently limited to only allowing two of each specialization to be chosen (e.g. only two demolitionist kits can be given out in a round)&lt;br /&gt;
&lt;br /&gt;
==== Smart Gun Operator ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Smart Gun Operators (SG, SGO) are responsible for covering and suppressive fire with their exclusive IFF Smart Gun.&lt;br /&gt;
&lt;br /&gt;
==== [[Combat Technician]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private First Class / Lance Corporal / Corporal&lt;br /&gt;
&lt;br /&gt;
The Combat Technicians (CT) are responsible for setting up forward defenses such as barricades and sentries.&lt;br /&gt;
&lt;br /&gt;
==== Hospital Corpsman ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private First Class / Lance Corporal / Corporal&lt;br /&gt;
&lt;br /&gt;
Hospital Corpsmen are responsible for the health of their squadmates, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great.&lt;br /&gt;
&lt;br /&gt;
==== Rifleman ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Riflemen are base infantry, they are responsible for following the orders given to them by their Squad Leader.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Civilian&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== [[Corporate Liaison]] ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Junior Executive / Executive / Senior Executive / Executive Specialist&lt;br /&gt;
&lt;br /&gt;
The Corporate Liaison (CL) is responsible for increasing profits, sending faxes to their boss, and ensuring the will of [[Weston-Yamada]] is enforced.&lt;br /&gt;
&lt;br /&gt;
==== [[Combat Correspondent]] ====&lt;br /&gt;
The Combat Correspondent (CC) is responsible for getting compelling footage of the battle between the Marines and the [[Xenonids]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;&#039;Synthetic&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
The Synthetic roles are unique, allowing the player to take control of a non-organic robotic synthetic. While synthetics are stronger, faster, and more capable than the average human, this comes at a cost. Their actions are bound by strict rules and protocols. Currently, Synthetics are a whitelisted role. You can apply for the whitelist on our discord server found [https://discord.gg/rouny here]. (SYNTHETICS ARENT OUT YET, PLEASE REMOVE THIS WHEN THEY ARE ACTUALLY ADDED IN RMC) &lt;br /&gt;
&lt;br /&gt;
==== Synthetic ====&lt;br /&gt;
Synthetics are expected to assist the crew of the UNS Almayer in any and all applicable tasks, acting as highly capable support units across multiple fields. Their enhanced strength, precision, and resistance to damage make them valuable assets both on and off the battlefield. Synthetics can perform advanced medical procedures such as surgery and triage, operate engineering equipment, handle hazardous materials, interface with complex systems, and provide logistical support during operations.&lt;br /&gt;
&lt;br /&gt;
==== [[Novaris Industries#Average Joe|Average Joe]] ====&lt;br /&gt;
Average Joes are a more rudimentary class of synthetic, designed for basic labor and routine shipboard tasks. Unlike their more advanced counterparts, AverageJoes are less intelligent, lack advanced reasoning capabilities, and operate with limited autonomy. They are primarily tasked with basic maintenance, logistics, and manual support duties aboard the UNS Almayer. &lt;br /&gt;
&lt;br /&gt;
While not suited for complex medical or technical procedures, Joes can carry out simple repairs, transport equipment, assist in resupply operations, and help maintain general ship functionality. They are directly bound to the Almayer’s ARES AI Core&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Fax_Responder&amp;diff=1173</id>
		<title>Fax Responder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Fax_Responder&amp;diff=1173"/>
		<updated>2025-04-21T20:28:47Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitabe&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#BF40BF}}}&amp;quot; align=&amp;quot;middle&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#ffffff}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;{{{stafftype|SPECIAL ROLE}}} &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=centre|&#039;&#039;&amp;lt;center&amp;gt;[[File:Fax_machine.png|center|frameless|128x128px]]&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Fax Responder&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Variable&amp;lt;br&amp;gt;&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; RMC14 Admin Team&amp;lt;br&amp;gt;&#039;&#039;&#039;Rank:&#039;&#039;&#039; Variable&amp;lt;br&amp;gt;&#039;&#039;&#039;Duties:&#039;&#039;&#039; Answer faxes from the marines of the [[UNS Almayer]] or other factions.&amp;lt;br&amp;gt;&#039;&#039;&#039;Guides:&#039;&#039;&#039; [[Marine Law]], [[Standard Operating Procedure]], RMC14 Game Rules&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039; Handpicked by staff. Do not beg for this role.&amp;lt;br&amp;gt;&#039;&#039;&#039;Detailed Description:&#039;&#039;&#039;  &amp;lt;center&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;Your job is to answer faxes sent to your fax machine. You are answering on behalf of the RMC14 admin team and are therefore held to the highest standards. Failure to adhere to expectations may result in loss of the role or a server ban. Non-staff players of this role are not able to authorise ERTs through their faxes.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Main Rules ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Only call the marines by telephone if you have an EXCEPTIONAL reason. Your primary method of communication must always be the fax machine.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT use your radio to transmit under any circumstances. It is for listening only, not for communication.&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT use the Overwatch console to interfere with squads or send messages. It is solely for observation.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT abuse the authority of this role. Misuse of your powers or failure to meet expectations will result in removal, or worse.&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Expectations ==&lt;br /&gt;
You are expected to maintain professionalism at all times. This role is not to be taken lightly. While you may find yourself with fewer tasks than during a typical round, your actions and decisions can have significant consequences, and you must remain mindful of that.&lt;br /&gt;
&lt;br /&gt;
A strong knowledge of the English language, especially spelling, punctuation, and grammar is essential. It would be unacceptable for UNMC High Command or any other faction to send out a fax that reads as though it were scribbled in crayon by a toddler.&lt;br /&gt;
&lt;br /&gt;
== Access to the Role ==&lt;br /&gt;
&lt;br /&gt;
The Fax Responder role is reserved for trusted players who have demonstrated consistent, high-quality roleplay and a strong command of spelling, grammar, and formatting in their faxes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Do not beg for access to this role.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; Admins will contact you if you are approved and eligible to play as a Fax Responder.&lt;br /&gt;
&lt;br /&gt;
If you’ve been approved, you may request access to the role by asking an admin through AHELP while you are a ghost. Either after observing or after dying during a round.&lt;br /&gt;
&lt;br /&gt;
This role is a privilege earned through professionalism, maturity, and a solid understanding of in-game mechanics and procedures. It is not something that can be demanded or begged for.&lt;br /&gt;
&lt;br /&gt;
Fax Responders cannot make decisions that would drastically alter the round&#039;s flow, such as activating ERTs or overriding staff decisions without their input. Always use AHELP if you&#039;re unsure whether your action requires staff involvement.&lt;br /&gt;
&lt;br /&gt;
== Fax Responder Types ==&lt;br /&gt;
The current available Fax Responder factions are&lt;br /&gt;
* UNMC High Command  &lt;br /&gt;
* UNMC Provost Office (Generally requires a good grasp of [[Marine Law]] and the [[Standard Operating Procedure]])  &lt;br /&gt;
* Weston-Yamada  &lt;br /&gt;
* Colonial Marshal Bureau  &lt;br /&gt;
* SPP High Command  &lt;br /&gt;
* TSE Imperial Command  &lt;br /&gt;
* CLF Command  &lt;br /&gt;
* Free Press&lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;You answer directly to any member of RMC Staff currently online. If no staff are present, you are expected to act as though they are. Your actions in this role are monitored closely.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What Can I Do? ==&lt;br /&gt;
&lt;br /&gt;
As a Fax Responder, you hold significant authority by the nature of your position. With that authority comes the expectation of responsible and measured decision-making. You are &#039;&#039;&#039;not&#039;&#039;&#039; to disrupt round flow or use your powers frivolously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;If you receive any fax that you believe requires staff oversight, such as CO arrest requests or major Marine Law disputes, use AHELP to notify staff immediately.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a non-exhaustive list of actions you may take:&lt;br /&gt;
&lt;br /&gt;
=== All Factions ===&lt;br /&gt;
* Respond to relevant faxes addressed to your faction.&lt;br /&gt;
* Coordinate with other fax responders if a message is misdirected.&lt;br /&gt;
* Decide whether to report suspicious activity to UNMC Command, based on your faction&#039;s interests.&lt;br /&gt;
* Unless informed otherwise, assume individuals attempting to betray the UNMC are &#039;&#039;&#039;not&#039;&#039;&#039; staff-approved, such actions should generally be discouraged.&lt;br /&gt;
* Request and respond to operational status reports from relevant faction personnel.&lt;br /&gt;
&lt;br /&gt;
=== Weston-Yamada ===&lt;br /&gt;
* Provide the Corporate Liaison with non-antagonistic objectives.&lt;br /&gt;
* Instruct them to collect specific materials or data from the colony.&lt;br /&gt;
* Order interviews with survivors or station personnel.&lt;br /&gt;
* Request NDAs from involved parties.&lt;br /&gt;
&lt;br /&gt;
=== UNMC High Command ===&lt;br /&gt;
* You are &#039;&#039;&#039;not&#039;&#039;&#039; a Provost representative; avoid handling appeals or Marine Law unless directed.&lt;br /&gt;
* You may approve or deny CO arrest orders &#039;&#039;&#039;only if no staff are online&#039;&#039;&#039;. Use AHELP to escalate such faxes to staff when possible.&lt;br /&gt;
* If a Provost responder is active, &#039;&#039;&#039;defer to them&#039;&#039;&#039; on legal matters.&lt;br /&gt;
* Approve transfers of UNMC personnel to Colonial Marshal custody in black market investigations.&lt;br /&gt;
&lt;br /&gt;
=== UNMC Provost Office ===&lt;br /&gt;
* Respond to appeal requests that are properly written and formatted.&lt;br /&gt;
* CLF members arrested and permanently confined due to allegiance &#039;&#039;&#039;cannot&#039;&#039;&#039; be released without &#039;&#039;&#039;explicit&#039;&#039;&#039; staff approval. If approved, the staff member should send the fax themselves.&lt;br /&gt;
* You may approve or deny CO arrest orders &#039;&#039;&#039;only if no staff are online&#039;&#039;&#039;. Always AHELP first.&lt;br /&gt;
* You may authorize transfers of marines to Colonial Marshal custody for black market activity investigations.&lt;br /&gt;
&lt;br /&gt;
=== SPP / TSE / CLF ===&lt;br /&gt;
* Faxes to these factions are rare outside of staff-run events — do not expect regular contact.&lt;br /&gt;
* Messages involving betrayal of the UNMC or anti-UNMC actions should usually be reported to UNMC High Command or Almayer CIC.&lt;br /&gt;
* You may choose not to report such activity at your discretion — but do &#039;&#039;&#039;not&#039;&#039;&#039; encourage or endorse it without &#039;&#039;&#039;explicit&#039;&#039;&#039; staff permission.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Fax_Responder&amp;diff=1172</id>
		<title>Fax Responder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Fax_Responder&amp;diff=1172"/>
		<updated>2025-04-21T20:24:30Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitabe&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#BF40BF}}}&amp;quot; align=&amp;quot;middle&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#ffffff}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;{{{stafftype|SPECIAL ROLE}}} &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=centre|&#039;&#039;&amp;lt;center&amp;gt;[[File:Fax_machine.png|center|frameless|128x128px]]&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Fax Responder&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Variable&amp;lt;br&amp;gt;&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; RMC14 Admin Team&amp;lt;br&amp;gt;&#039;&#039;&#039;Rank:&#039;&#039;&#039; Variable&amp;lt;br&amp;gt;&#039;&#039;&#039;Duties:&#039;&#039;&#039; Answer faxes from the marines of the [[UNS Almayer]] or other factions.&amp;lt;br&amp;gt;&#039;&#039;&#039;Guides:&#039;&#039;&#039; [[Marine Law]], [[Standard Operating Procedure]], RMC14 Game Rules&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039; Handpicked by staff. Do not beg for this role.&amp;lt;br&amp;gt;&#039;&#039;&#039;Detailed Description:&#039;&#039;&#039;  &amp;lt;center&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;Your job is to answer faxes sent to your fax machine. You are answering on behalf of the RMC14 admin team and are therefore held to the highest standards. Failure to adhere to expectations may result in loss of the role or a server ban. Non-staff players of this role are not able to authorise ERTs through their faxes.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Main Rules ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Only call the marines by telephone if you have an EXCEPTIONAL reason. Your primary method of communication must always be the fax machine.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT use your radio to transmit under any circumstances. It is for listening only, not for communication.&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT use the Overwatch console to interfere with squads or send messages. It is solely for observation.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT abuse the authority of this role. Misuse of your powers or failure to meet expectations will result in removal, or worse.&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Expectations ==&lt;br /&gt;
You are expected to maintain professionalism at all times. This role is not to be taken lightly. While you may find yourself with fewer tasks than during a typical round, your actions and decisions can have significant consequences, and you must remain mindful of that.&lt;br /&gt;
&lt;br /&gt;
A strong knowledge of the English language, especially spelling, punctuation, and grammar is essential. It would be unacceptable for UNMC High Command or any other faction to send out a fax that reads as though it were scribbled in crayon by a toddler.&lt;br /&gt;
&lt;br /&gt;
== Access to the Role ==&lt;br /&gt;
&lt;br /&gt;
The Fax Responder role is reserved for trusted players who have demonstrated consistent, high-quality roleplay and a strong command of spelling, grammar, and formatting in their faxes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Do not beg for access to this role.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; Admins will contact you if you are approved and eligible to play as a Fax Responder.&lt;br /&gt;
&lt;br /&gt;
If you’ve been approved, you may request access to the role by asking an admin through AHELP while you are a ghost. Either after observing or after dying during a round.&lt;br /&gt;
&lt;br /&gt;
== Fax Responder Types ==&lt;br /&gt;
The current available Fax Responder factions are&lt;br /&gt;
* UNMC High Command  &lt;br /&gt;
* UNMC Provost Office (Generally requires a good grasp of [[Marine Law]] and the [[Standard Operating Procedure]])  &lt;br /&gt;
* Weston-Yamada  &lt;br /&gt;
* Colonial Marshal Bureau  &lt;br /&gt;
* SPP High Command  &lt;br /&gt;
* TSE Imperial Command  &lt;br /&gt;
* CLF Command  &lt;br /&gt;
* Free Press&lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;You answer directly to any member of RMC Staff currently online. If no staff are present, you are expected to act as though they are. Your actions in this role are monitored closely.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What Can I Do? ==&lt;br /&gt;
&lt;br /&gt;
As a Fax Responder, you hold significant authority by the nature of your position. With that authority comes the expectation of responsible and measured decision-making. You are &#039;&#039;&#039;not&#039;&#039;&#039; to disrupt round flow or use your powers frivolously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;If you receive any fax that you believe requires staff oversight, such as CO arrest requests or major Marine Law disputes, use AHELP to notify staff immediately.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a non-exhaustive list of actions you may take:&lt;br /&gt;
&lt;br /&gt;
=== All Factions ===&lt;br /&gt;
* Respond to relevant faxes addressed to your faction.&lt;br /&gt;
* Coordinate with other fax responders if a message is misdirected.&lt;br /&gt;
* Decide whether to report suspicious activity to UNMC Command, based on your faction&#039;s interests.&lt;br /&gt;
* Unless informed otherwise, assume individuals attempting to betray the UNMC are &#039;&#039;&#039;not&#039;&#039;&#039; staff-approved, such actions should generally be discouraged.&lt;br /&gt;
* Request and respond to operational status reports from relevant faction personnel.&lt;br /&gt;
&lt;br /&gt;
=== Weston-Yamada ===&lt;br /&gt;
* Provide the Corporate Liaison with non-antagonistic objectives.&lt;br /&gt;
* Instruct them to collect specific materials or data from the colony.&lt;br /&gt;
* Order interviews with survivors or station personnel.&lt;br /&gt;
* Request NDAs from involved parties.&lt;br /&gt;
&lt;br /&gt;
=== UNMC High Command ===&lt;br /&gt;
* You are &#039;&#039;&#039;not&#039;&#039;&#039; a Provost representative; avoid handling appeals or Marine Law unless directed.&lt;br /&gt;
* You may approve or deny CO arrest orders &#039;&#039;&#039;only if no staff are online&#039;&#039;&#039;. Use AHELP to escalate such faxes to staff when possible.&lt;br /&gt;
* If a Provost responder is active, &#039;&#039;&#039;defer to them&#039;&#039;&#039; on legal matters.&lt;br /&gt;
* Approve transfers of UNMC personnel to Colonial Marshal custody in black market investigations.&lt;br /&gt;
&lt;br /&gt;
=== UNMC Provost Office ===&lt;br /&gt;
* Respond to appeal requests that are properly written and formatted.&lt;br /&gt;
* CLF members arrested and permanently confined due to allegiance &#039;&#039;&#039;cannot&#039;&#039;&#039; be released without &#039;&#039;&#039;explicit&#039;&#039;&#039; staff approval. If approved, the staff member should send the fax themselves.&lt;br /&gt;
* You may approve or deny CO arrest orders &#039;&#039;&#039;only if no staff are online&#039;&#039;&#039;. Always AHELP first.&lt;br /&gt;
* You may authorize transfers of marines to Colonial Marshal custody for black market activity investigations.&lt;br /&gt;
&lt;br /&gt;
=== SPP / TSE / CLF ===&lt;br /&gt;
* Faxes to these factions are rare outside of staff-run events — do not expect regular contact.&lt;br /&gt;
* Messages involving betrayal of the UNMC or anti-UNMC actions should usually be reported to UNMC High Command or Almayer CIC.&lt;br /&gt;
* You may choose not to report such activity at your discretion — but do &#039;&#039;&#039;not&#039;&#039;&#039; encourage or endorse it without &#039;&#039;&#039;explicit&#039;&#039;&#039; staff permission.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Fax_Responder&amp;diff=1171</id>
		<title>Fax Responder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Fax_Responder&amp;diff=1171"/>
		<updated>2025-04-21T20:22:07Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitabe&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#BF40BF}}}&amp;quot; align=&amp;quot;middle&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#ffffff}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;{{{stafftype|SPECIAL ROLE}}} &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=centre|&#039;&#039;&amp;lt;center&amp;gt;[[File:Fax_machine.png|center|frameless|128x128px]]&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Fax Responder&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Variable&amp;lt;br&amp;gt;&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; RMC14 Admin Team&amp;lt;br&amp;gt;&#039;&#039;&#039;Rank:&#039;&#039;&#039; Variable&amp;lt;br&amp;gt;&#039;&#039;&#039;Duties:&#039;&#039;&#039; Answer faxes from the marines of the [[UNS Almayer]] or other factions.&amp;lt;br&amp;gt;&#039;&#039;&#039;Guides:&#039;&#039;&#039; [[Marine Law]], [[Standard Operating Procedure]], RMC14 Game Rules&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039; Handpicked by staff. Do not beg for this role.&amp;lt;br&amp;gt;&#039;&#039;&#039;Detailed Description:&#039;&#039;&#039;  &amp;lt;center&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;Your job is to answer faxes sent to your fax machine. You are answering on behalf of the RMC14 admin team and are therefore held to the highest standards. Failure to adhere to expectations may result in loss of the role or a server ban. Non-staff players of this role are not able to authorise ERTs through their faxes.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Main Rules ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Only call the marines by telephone if you have an EXCEPTIONAL reason. Your primary method of communication must always be the fax machine.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT use your radio to transmit under any circumstances. It is for listening only, not for communication.&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT use the Overwatch console to interfere with squads or send messages. It is solely for observation.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT abuse the authority of this role. Misuse of your powers or failure to meet expectations will result in removal, or worse.&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Expectations ==&lt;br /&gt;
You are expected to maintain professionalism at all times. This role is not to be taken lightly. While you may find yourself with fewer tasks than during a typical round, your actions and decisions can have significant consequences, and you must remain mindful of that.&lt;br /&gt;
&lt;br /&gt;
A strong knowledge of the English language, especially spelling, punctuation, and grammar is essential. It would be unacceptable for UNMC High Command or any other faction to send out a fax that reads as though it were scribbled in crayon by a toddler.&lt;br /&gt;
&lt;br /&gt;
== Access to the Role ==&lt;br /&gt;
&lt;br /&gt;
The Fax Responder role is reserved for trusted players who have demonstrated consistent, high-quality roleplay and a strong command of spelling, grammar, and formatting in their faxes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Do not beg for access to this role.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; Admins will contact you if you are approved and eligible to play as a Fax Responder.&lt;br /&gt;
&lt;br /&gt;
If you’ve been approved, you may request access to the role by asking an admin through AHELP while you are a ghost. Either after observing or after dying during a round.&lt;br /&gt;
&lt;br /&gt;
== Fax Responder Types ==&lt;br /&gt;
The current available Fax Responder factions are&lt;br /&gt;
* UNMC High Command  &lt;br /&gt;
* UNMC Provost Office  &lt;br /&gt;
* Weston-Yamada  &lt;br /&gt;
* Colonial Marshal Bureau  &lt;br /&gt;
* SPP High Command  &lt;br /&gt;
* TSE Imperial Command  &lt;br /&gt;
* CLF Command  &lt;br /&gt;
* Free Press&lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;You answer directly to any member of RMC Staff currently online. If no staff are present, you are expected to act as though they are. Your actions in this role are monitored closely.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What Can I Do? ==&lt;br /&gt;
&lt;br /&gt;
As a Fax Responder, you hold significant authority by the nature of your position. With that authority comes the expectation of responsible and measured decision-making. You are &#039;&#039;&#039;not&#039;&#039;&#039; to disrupt round flow or use your powers frivolously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;If you receive any fax that you believe requires staff oversight, such as CO arrest requests or major Marine Law disputes, use AHELP to notify staff immediately.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a non-exhaustive list of actions you may take:&lt;br /&gt;
&lt;br /&gt;
=== All Factions ===&lt;br /&gt;
* Respond to relevant faxes addressed to your faction.&lt;br /&gt;
* Coordinate with other fax responders if a message is misdirected.&lt;br /&gt;
* Decide whether to report suspicious activity to UNMC Command, based on your faction&#039;s interests.&lt;br /&gt;
* Unless informed otherwise, assume individuals attempting to betray the UNMC are &#039;&#039;&#039;not&#039;&#039;&#039; staff-approved, such actions should generally be discouraged.&lt;br /&gt;
* Request and respond to operational status reports from relevant faction personnel.&lt;br /&gt;
&lt;br /&gt;
=== Weston-Yamada ===&lt;br /&gt;
* Provide the Corporate Liaison with non-antagonistic objectives.&lt;br /&gt;
* Instruct them to collect specific materials or data from the colony.&lt;br /&gt;
* Order interviews with survivors or station personnel.&lt;br /&gt;
* Request NDAs from involved parties.&lt;br /&gt;
&lt;br /&gt;
=== UNMC High Command ===&lt;br /&gt;
* You are &#039;&#039;&#039;not&#039;&#039;&#039; a Provost representative; avoid handling appeals or Marine Law unless directed.&lt;br /&gt;
* You may approve or deny CO arrest orders &#039;&#039;&#039;only if no staff are online&#039;&#039;&#039;. Use AHELP to escalate such faxes to staff when possible.&lt;br /&gt;
* If a Provost responder is active, &#039;&#039;&#039;defer to them&#039;&#039;&#039; on legal matters.&lt;br /&gt;
* Approve transfers of UNMC personnel to Colonial Marshal custody in black market investigations.&lt;br /&gt;
&lt;br /&gt;
=== UNMC Provost Office ===&lt;br /&gt;
* Respond to appeal requests that are properly written and formatted.&lt;br /&gt;
* CLF members arrested and permanently confined due to allegiance &#039;&#039;&#039;cannot&#039;&#039;&#039; be released without &#039;&#039;&#039;explicit&#039;&#039;&#039; staff approval. If approved, the staff member should send the fax themselves.&lt;br /&gt;
* You may approve or deny CO arrest orders &#039;&#039;&#039;only if no staff are online&#039;&#039;&#039;. Always AHELP first.&lt;br /&gt;
* You may authorize transfers of marines to Colonial Marshal custody for black market activity investigations.&lt;br /&gt;
&lt;br /&gt;
=== SPP / TSE / CLF ===&lt;br /&gt;
* Faxes to these factions are rare outside of staff-run events — do not expect regular contact.&lt;br /&gt;
* Messages involving betrayal of the UNMC or anti-UNMC actions should usually be reported to UNMC High Command or Almayer CIC.&lt;br /&gt;
* You may choose not to report such activity at your discretion — but do &#039;&#039;&#039;not&#039;&#039;&#039; encourage or endorse it without &#039;&#039;&#039;explicit&#039;&#039;&#039; staff permission.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Fax_Responder&amp;diff=1170</id>
		<title>Fax Responder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Fax_Responder&amp;diff=1170"/>
		<updated>2025-04-21T20:21:27Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitabe&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#BF40BF}}}&amp;quot; align=&amp;quot;middle&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#ffffff}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;{{{stafftype|SPECIAL ROLE}}} &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=centre|&#039;&#039;&amp;lt;center&amp;gt;[[File:Fax_machine.png|center|frameless|128x128px]]&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Fax Responder&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Variable&amp;lt;br&amp;gt;&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; RMC14 Admin Team&amp;lt;br&amp;gt;&#039;&#039;&#039;Rank:&#039;&#039;&#039; Variable&amp;lt;br&amp;gt;&#039;&#039;&#039;Duties:&#039;&#039;&#039; Answer faxes from the marines of the [[UNS Almayer]] or other factions.&amp;lt;br&amp;gt;&#039;&#039;&#039;Guides:&#039;&#039;&#039; [[Marine Law]], [[Standard Operating Procedure]], RMC14 Game Rules&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039; Handpicked by staff. Do not beg for this role.&amp;lt;br&amp;gt;&#039;&#039;&#039;Detailed Description:&#039;&#039;&#039;  &amp;lt;center&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;Your job is to answer faxes sent to your fax machine. You are answering on behalf of the RMC14 admin team and are therefore held to the highest standards. Failure to adhere to expectations may result in loss of the role or a server ban. Non-staff players of this role are not able to authorise ERTs through their faxes.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Main Rules ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Only call the marines by telephone if you have an EXCEPTIONAL reason. Your primary method of communication must always be the fax machine.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT use your radio to transmit under any circumstances. It is for listening only, not for communication.&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT use the Overwatch console to interfere with squads or send messages. It is solely for observation.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT abuse the authority of this role. Misuse of your powers or failure to meet expectations will result in removal, or worse.&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Expectations ==&lt;br /&gt;
You are expected to maintain professionalism at all times. This role is not to be taken lightly. While you may find yourself with fewer tasks than during a typical round, your actions and decisions can have significant consequences, and you must remain mindful of that.&lt;br /&gt;
&lt;br /&gt;
A strong knowledge of the English language, especially spelling, punctuation, and grammar is essential. It would be unacceptable for UNMC High Command or any other faction to send out a fax that reads as though it were scribbled in crayon by a toddler.&lt;br /&gt;
&lt;br /&gt;
== Access to the Role ==&lt;br /&gt;
&lt;br /&gt;
The Fax Responder role is reserved for trusted players who have demonstrated consistent, high-quality roleplay and a strong command of spelling, grammar, and formatting in their faxes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Do not beg for access to this role.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; Admins will contact you if you are approved and eligible to play as a Fax Responder.&lt;br /&gt;
&lt;br /&gt;
If you’ve been approved, you may request access to the role by asking an admin while you are a ghost. Either after observing or after dying during a round.&lt;br /&gt;
&lt;br /&gt;
== Fax Responder Types ==&lt;br /&gt;
The current available Fax Responder factions are&lt;br /&gt;
* UNMC High Command  &lt;br /&gt;
* UNMC Provost Office  &lt;br /&gt;
* Weston-Yamada  &lt;br /&gt;
* Colonial Marshal Bureau  &lt;br /&gt;
* SPP High Command  &lt;br /&gt;
* TSE Imperial Command  &lt;br /&gt;
* CLF Command  &lt;br /&gt;
* Free Press&lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;You answer directly to any member of RMC Staff currently online. If no staff are present, you are expected to act as though they are. Your actions in this role are monitored closely.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What Can I Do? ==&lt;br /&gt;
&lt;br /&gt;
As a Fax Responder, you hold significant authority by the nature of your position. With that authority comes the expectation of responsible and measured decision-making. You are &#039;&#039;&#039;not&#039;&#039;&#039; to disrupt round flow or use your powers frivolously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;If you receive any fax that you believe requires staff oversight, such as CO arrest requests or major Marine Law disputes, use AHELP to notify staff immediately.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a non-exhaustive list of actions you may take:&lt;br /&gt;
&lt;br /&gt;
=== All Factions ===&lt;br /&gt;
* Respond to relevant faxes addressed to your faction.&lt;br /&gt;
* Coordinate with other fax responders if a message is misdirected.&lt;br /&gt;
* Decide whether to report suspicious activity to UNMC Command, based on your faction&#039;s interests.&lt;br /&gt;
* Unless informed otherwise, assume individuals attempting to betray the UNMC are &#039;&#039;&#039;not&#039;&#039;&#039; staff-approved, such actions should generally be discouraged.&lt;br /&gt;
* Request and respond to operational status reports from relevant faction personnel.&lt;br /&gt;
&lt;br /&gt;
=== Weston-Yamada ===&lt;br /&gt;
* Provide the Corporate Liaison with non-antagonistic objectives.&lt;br /&gt;
* Instruct them to collect specific materials or data from the colony.&lt;br /&gt;
* Order interviews with survivors or station personnel.&lt;br /&gt;
* Request NDAs from involved parties.&lt;br /&gt;
&lt;br /&gt;
=== UNMC High Command ===&lt;br /&gt;
* You are &#039;&#039;&#039;not&#039;&#039;&#039; a Provost representative; avoid handling appeals or Marine Law unless directed.&lt;br /&gt;
* You may approve or deny CO arrest orders &#039;&#039;&#039;only if no staff are online&#039;&#039;&#039;. Use AHELP to escalate such faxes to staff when possible.&lt;br /&gt;
* If a Provost responder is active, &#039;&#039;&#039;defer to them&#039;&#039;&#039; on legal matters.&lt;br /&gt;
* Approve transfers of UNMC personnel to Colonial Marshal custody in black market investigations.&lt;br /&gt;
&lt;br /&gt;
=== UNMC Provost Office ===&lt;br /&gt;
* Respond to appeal requests that are properly written and formatted.&lt;br /&gt;
* CLF members arrested and permanently confined due to allegiance &#039;&#039;&#039;cannot&#039;&#039;&#039; be released without &#039;&#039;&#039;explicit&#039;&#039;&#039; staff approval. If approved, the staff member should send the fax themselves.&lt;br /&gt;
* You may approve or deny CO arrest orders &#039;&#039;&#039;only if no staff are online&#039;&#039;&#039;. Always AHELP first.&lt;br /&gt;
* You may authorize transfers of marines to Colonial Marshal custody for black market activity investigations.&lt;br /&gt;
&lt;br /&gt;
=== SPP / TSE / CLF ===&lt;br /&gt;
* Faxes to these factions are rare outside of staff-run events — do not expect regular contact.&lt;br /&gt;
* Messages involving betrayal of the UNMC or anti-UNMC actions should usually be reported to UNMC High Command or Almayer CIC.&lt;br /&gt;
* You may choose not to report such activity at your discretion — but do &#039;&#039;&#039;not&#039;&#039;&#039; encourage or endorse it without &#039;&#039;&#039;explicit&#039;&#039;&#039; staff permission.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Fax_Responder&amp;diff=1169</id>
		<title>Fax Responder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Fax_Responder&amp;diff=1169"/>
		<updated>2025-04-21T20:16:56Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitabe&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#BF40BF}}}&amp;quot; align=&amp;quot;middle&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#ffffff}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;{{{stafftype|SPECIAL ROLE}}} &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=centre|&#039;&#039;&amp;lt;center&amp;gt;[[File:Fax_machine.png|center|frameless|128x128px]]&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Fax Responder&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Variable&amp;lt;br&amp;gt;&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; RMC14 Admin Team&amp;lt;br&amp;gt;&#039;&#039;&#039;Rank:&#039;&#039;&#039; Variable&amp;lt;br&amp;gt;&#039;&#039;&#039;Duties:&#039;&#039;&#039; Answer faxes from the marines of the [[UNS Almayer]] or other factions.&amp;lt;br&amp;gt;&#039;&#039;&#039;Guides:&#039;&#039;&#039; [[Marine Law]], [[Standard Operating Procedure]], RMC14 Game Rules&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039; Handpicked by staff. Do not beg for this role.&amp;lt;br&amp;gt;&#039;&#039;&#039;Detailed Description:&#039;&#039;&#039;  &amp;lt;center&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;Your job is to answer faxes sent to your fax machine. You are answering on behalf of the RMC14 admin team and are therefore held to the highest standards. Failure to adhere to expectations may result in loss of the role or a server ban. Non-staff players of this role are not able to authorise ERTs through their faxes.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Main Rules ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Only call the marines by telephone if you have an EXCEPTIONAL reason. Your primary method of communication must always be the fax machine.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT use your radio to transmit under any circumstances. It is for listening only, not for communication.&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT use the Overwatch console to interfere with squads or send messages. It is solely for observation.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT abuse the authority of this role. Misuse of your powers or failure to meet expectations will result in removal, or worse.&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Expectations ==&lt;br /&gt;
You are expected to maintain professionalism at all times. This role is not to be taken lightly. While you may find yourself with fewer tasks than during a typical round, your actions and decisions can have significant consequences, and you must remain mindful of that.&lt;br /&gt;
&lt;br /&gt;
A strong knowledge of the English language, especially spelling, punctuation, and grammar is essential. It would be unacceptable for UNMC High Command or any other faction to send out a fax that reads as though it were scribbled in crayon by a toddler.&lt;br /&gt;
&lt;br /&gt;
== Fax Responder Types ==&lt;br /&gt;
The current available Fax Responder factions are&lt;br /&gt;
* UNMC High Command  &lt;br /&gt;
* UNMC Provost Office  &lt;br /&gt;
* Weston-Yamada  &lt;br /&gt;
* Colonial Marshal Bureau  &lt;br /&gt;
* SPP High Command  &lt;br /&gt;
* TSE Imperial Command  &lt;br /&gt;
* CLF Command  &lt;br /&gt;
* Free Press&lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;You answer directly to any member of RMC Staff currently online. If no staff are present, you are expected to act as though they are. Your actions in this role are monitored closely.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What Can I Do? ==&lt;br /&gt;
&lt;br /&gt;
As a Fax Responder, you hold significant authority by the nature of your position. With that authority comes the expectation of responsible and measured decision-making. You are &#039;&#039;&#039;not&#039;&#039;&#039; to disrupt round flow or use your powers frivolously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;If you receive any fax that you believe requires staff oversight, such as CO arrest requests or major Marine Law disputes, use AHELP to notify staff immediately.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a non-exhaustive list of actions you may take:&lt;br /&gt;
&lt;br /&gt;
=== All Factions ===&lt;br /&gt;
* Respond to relevant faxes addressed to your faction.&lt;br /&gt;
* Coordinate with other fax responders if a message is misdirected.&lt;br /&gt;
* Decide whether to report suspicious activity to UNMC Command, based on your faction&#039;s interests.&lt;br /&gt;
* Unless informed otherwise, assume individuals attempting to betray the UNMC are &#039;&#039;&#039;not&#039;&#039;&#039; staff-approved, such actions should generally be discouraged.&lt;br /&gt;
* Request and respond to operational status reports from relevant faction personnel.&lt;br /&gt;
&lt;br /&gt;
=== Weston-Yamada ===&lt;br /&gt;
* Provide the Corporate Liaison with non-antagonistic objectives.&lt;br /&gt;
* Instruct them to collect specific materials or data from the colony.&lt;br /&gt;
* Order interviews with survivors or station personnel.&lt;br /&gt;
* Request NDAs from involved parties.&lt;br /&gt;
&lt;br /&gt;
=== UNMC High Command ===&lt;br /&gt;
* You are &#039;&#039;&#039;not&#039;&#039;&#039; a Provost representative; avoid handling appeals or Marine Law unless directed.&lt;br /&gt;
* You may approve or deny CO arrest orders &#039;&#039;&#039;only if no staff are online&#039;&#039;&#039;. Use AHELP to escalate such faxes to staff when possible.&lt;br /&gt;
* If a Provost responder is active, &#039;&#039;&#039;defer to them&#039;&#039;&#039; on legal matters.&lt;br /&gt;
* Approve transfers of UNMC personnel to Colonial Marshal custody in black market investigations.&lt;br /&gt;
&lt;br /&gt;
=== UNMC Provost Office ===&lt;br /&gt;
* Respond to appeal requests that are properly written and formatted.&lt;br /&gt;
* CLF members arrested and permanently confined due to allegiance &#039;&#039;&#039;cannot&#039;&#039;&#039; be released without &#039;&#039;&#039;explicit&#039;&#039;&#039; staff approval. If approved, the staff member should send the fax themselves.&lt;br /&gt;
* You may approve or deny CO arrest orders &#039;&#039;&#039;only if no staff are online&#039;&#039;&#039;. Always AHELP first.&lt;br /&gt;
* You may authorize transfers of marines to Colonial Marshal custody for black market activity investigations.&lt;br /&gt;
&lt;br /&gt;
=== SPP / TSE / CLF ===&lt;br /&gt;
* Faxes to these factions are rare outside of staff-run events — do not expect regular contact.&lt;br /&gt;
* Messages involving betrayal of the UNMC or anti-UNMC actions should usually be reported to UNMC High Command or Almayer CIC.&lt;br /&gt;
* You may choose not to report such activity at your discretion — but do &#039;&#039;&#039;not&#039;&#039;&#039; encourage or endorse it without &#039;&#039;&#039;explicit&#039;&#039;&#039; staff permission.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Fax_Responder&amp;diff=1168</id>
		<title>Fax Responder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Fax_Responder&amp;diff=1168"/>
		<updated>2025-04-21T20:16:09Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitabe&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#BF40BF}}}&amp;quot; align=&amp;quot;middle&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#ffffff}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;{{{stafftype|SPECIAL ROLE}}} &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=centre|&#039;&#039;&amp;lt;center&amp;gt;[[File:Fax_machine.png|center|frameless|128x128px]]&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Fax Responder&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Variable&amp;lt;br&amp;gt;&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; RMC14 Admin Team&amp;lt;br&amp;gt;&#039;&#039;&#039;Rank:&#039;&#039;&#039; Variable&amp;lt;br&amp;gt;&#039;&#039;&#039;Duties:&#039;&#039;&#039; Answer faxes from the marines of the [[UNS Almayer]] or other factions.&amp;lt;br&amp;gt;&#039;&#039;&#039;Guides:&#039;&#039;&#039; [[Marine Law]], [[Standard Operating Procedure]], RMC14 Game Rules&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039; Handpicked by staff. Do not beg for this role.&amp;lt;br&amp;gt;&#039;&#039;&#039;Detailed Description:&#039;&#039;&#039;  &amp;lt;center&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;Your job is to answer faxes sent to your fax machine. You are answering on behalf of the RMC14 admin team and are therefore held to the highest standards. Failure to adhere to expectations may result in loss of the role or a server ban. Non-staff players of this role are not able to authorise ERTs through their faxes.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Main Rules ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Only call the marines by telephone if you have an EXCEPTIONAL reason. Your primary method of communication must always be the fax machine.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT use your radio to transmit under any circumstances. It is for listening only, not for communication.&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT use the Overwatch console to interfere with squads or send messages. It is solely for observation.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT abuse the authority of this role. Misuse of your powers or failure to meet expectations will result in removal, or worse.&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Expectations ==&lt;br /&gt;
You are expected to maintain professionalism at all times. This role is not to be taken lightly. While you may find yourself with fewer tasks than during a typical round, your actions and decisions can have significant consequences, and you must remain mindful of that.&lt;br /&gt;
&lt;br /&gt;
A strong knowledge of the English language, especially spelling, punctuation, and grammar is essential. It would be unacceptable for UNMC High Command or any other faction to send out a fax that reads as though it were scribbled in crayon by a toddler.&lt;br /&gt;
&lt;br /&gt;
== Fax Responder Types ==&lt;br /&gt;
The current available Fax Responder factions are&lt;br /&gt;
* UNMC High Command  &lt;br /&gt;
* UNMC Provost Office  &lt;br /&gt;
* Weston-Yamada  &lt;br /&gt;
* Colonial Marshal Bureau  &lt;br /&gt;
* SPP High Command  &lt;br /&gt;
* TSE Imperial Command  &lt;br /&gt;
* CLF Command  &lt;br /&gt;
* Free Press&lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;You answer directly to any member of RMC Staff currently online. If no staff are present, you are expected to act as though they are. Your actions in this role are monitored closely.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What Can I Do? ==&lt;br /&gt;
&lt;br /&gt;
As a Fax Responder, you hold significant authority by the nature of your position. With that authority comes the expectation of responsible and measured decision-making. You are &#039;&#039;&#039;not&#039;&#039;&#039; to disrupt round flow or use your powers frivolously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;If you receive any fax that you believe requires staff oversight, such as CO arrest requests or major Marine Law disputes — use AHELP to notify staff immediately.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a non-exhaustive list of actions you may take:&lt;br /&gt;
&lt;br /&gt;
=== All Factions ===&lt;br /&gt;
* Respond to relevant faxes addressed to your faction.&lt;br /&gt;
* Coordinate with other fax responders if a message is misdirected.&lt;br /&gt;
* Decide whether to report suspicious activity to UNMC Command, based on your faction&#039;s interests.&lt;br /&gt;
* Unless informed otherwise, assume individuals attempting to betray the UNMC are &#039;&#039;&#039;not&#039;&#039;&#039; staff-approved, such actions should generally be discouraged.&lt;br /&gt;
* Request and respond to operational status reports from relevant faction personnel.&lt;br /&gt;
&lt;br /&gt;
=== Weston-Yamada ===&lt;br /&gt;
* Provide the Corporate Liaison with non-antagonistic objectives.&lt;br /&gt;
* Instruct them to collect specific materials or data from the colony.&lt;br /&gt;
* Order interviews with survivors or station personnel.&lt;br /&gt;
* Request NDAs from involved parties.&lt;br /&gt;
&lt;br /&gt;
=== UNMC High Command ===&lt;br /&gt;
* You are &#039;&#039;&#039;not&#039;&#039;&#039; a Provost representative; avoid handling appeals or Marine Law unless directed.&lt;br /&gt;
* You may approve or deny CO arrest orders &#039;&#039;&#039;only if no staff are online&#039;&#039;&#039;. Use AHELP to escalate such faxes to staff when possible.&lt;br /&gt;
* If a Provost responder is active, &#039;&#039;&#039;defer to them&#039;&#039;&#039; on legal matters.&lt;br /&gt;
* Approve transfers of UNMC personnel to Colonial Marshal custody in black market investigations.&lt;br /&gt;
&lt;br /&gt;
=== UNMC Provost Office ===&lt;br /&gt;
* Respond to appeal requests that are properly written and formatted.&lt;br /&gt;
* CLF members arrested and permanently confined due to allegiance &#039;&#039;&#039;cannot&#039;&#039;&#039; be released without &#039;&#039;&#039;explicit&#039;&#039;&#039; staff approval. If approved, the staff member should send the fax themselves.&lt;br /&gt;
* You may approve or deny CO arrest orders &#039;&#039;&#039;only if no staff are online&#039;&#039;&#039;. Always AHELP first.&lt;br /&gt;
* You may authorize transfers of marines to Colonial Marshal custody for black market activity investigations.&lt;br /&gt;
&lt;br /&gt;
=== SPP / TSE / CLF ===&lt;br /&gt;
* Faxes to these factions are rare outside of staff-run events — do not expect regular contact.&lt;br /&gt;
* Messages involving betrayal of the UNMC or anti-UNMC actions should usually be reported to UNMC High Command or Almayer CIC.&lt;br /&gt;
* You may choose not to report such activity at your discretion — but do &#039;&#039;&#039;not&#039;&#039;&#039; encourage or endorse it without &#039;&#039;&#039;explicit&#039;&#039;&#039; staff permission.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Fax_Responder&amp;diff=1167</id>
		<title>Fax Responder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Fax_Responder&amp;diff=1167"/>
		<updated>2025-04-21T20:15:06Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: Created page with &amp;quot;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitabe |bgcolor=&amp;quot;{{{headerbgcolor|#BF40BF}}}&amp;quot; align=&amp;quot;middle&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#ffffff}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;{{{stafftype|SPECIAL ROLE}}} &amp;#039;&amp;#039;&amp;#039;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt; |- |width = 150 align=centre|&amp;#039;&amp;#039;&amp;lt;center&amp;gt;128x128px&amp;#039;&amp;#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Fax Responder&amp;#039;&amp;#039;&amp;#039;&amp;lt;/center&amp;gt; |&amp;#039;&amp;#039;&amp;#039;Difficulty:&amp;#039;&amp;#039;&amp;#039; Variable&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Supervisors:&amp;#039;&amp;#039;&amp;#039; RMC14 Admin Team&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Rank:&amp;#039;&amp;#039;&amp;#039; Variable&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Duties:&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitabe&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#BF40BF}}}&amp;quot; align=&amp;quot;middle&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#ffffff}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;{{{stafftype|SPECIAL ROLE}}} &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=centre|&#039;&#039;&amp;lt;center&amp;gt;[[File:Fax_machine.png|center|frameless|128x128px]]&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Fax Responder&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Variable&amp;lt;br&amp;gt;&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; RMC14 Admin Team&amp;lt;br&amp;gt;&#039;&#039;&#039;Rank:&#039;&#039;&#039; Variable&amp;lt;br&amp;gt;&#039;&#039;&#039;Duties:&#039;&#039;&#039; Answer faxes from the marines of the [[UNS Almayer]] or other factions.&amp;lt;br&amp;gt;&#039;&#039;&#039;Guides:&#039;&#039;&#039; [[Marine Law]], [[Standard Operating Procedure]], RMC14 Game Rules&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039; Handpicked by staff. Do not beg for this role.&amp;lt;br&amp;gt;&#039;&#039;&#039;Detailed Description:&#039;&#039;&#039;  &amp;lt;center&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;Your job is to answer faxes sent to your fax machine. You are answering on behalf of the RMC14 admin team and are therefore held to the highest standards. Failure to adhere to expectations may result in loss of the role or a server ban. Non-staff players of this role are not able to authorise ERTs through their faxes.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Main Rules ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Only call the marines by telephone if you have an EXCEPTIONAL reason. Your primary method of communication must always be the fax machine.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT use your radio to transmit under any circumstances. It is for listening only, not for communication.&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT use the Overwatch console to interfere with squads or send messages. It is solely for observation.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &#039;&#039;&#039;&amp;lt;u&amp;gt;Do NOT abuse the authority of this role. Misuse of your powers or failure to meet expectations will result in removal, or worse.&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Expectations ==&lt;br /&gt;
You are expected to maintain professionalism at all times. This role is not to be taken lightly. While you may find yourself with fewer tasks than during a typical round, your actions and decisions can have significant consequences, and you must remain mindful of that.&lt;br /&gt;
&lt;br /&gt;
A strong knowledge of the English language, especially spelling, punctuation, and grammar is essential. It would be unacceptable for UNMC High Command or any other faction to send out a fax that reads as though it were scribbled in crayon by a toddler.&lt;br /&gt;
&lt;br /&gt;
== Fax Responder Types ==&lt;br /&gt;
The current available Fax Responder factions are&lt;br /&gt;
* UNMC High Command  &lt;br /&gt;
* UNMC Provost Office  &lt;br /&gt;
* Weston-Yamada  &lt;br /&gt;
* Colonial Marshal Bureau  &lt;br /&gt;
* SPP High Command  &lt;br /&gt;
* TSE Imperial Command  &lt;br /&gt;
* CLF Command  &lt;br /&gt;
* Free Press&lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;You answer directly to any member of CM Staff currently online. If no staff are present, you are expected to act as though they are. Your actions in this role are monitored closely.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What Can I Do? ==&lt;br /&gt;
&lt;br /&gt;
As a Fax Responder, you hold significant authority by the nature of your position. With that authority comes the expectation of responsible and measured decision-making. You are &#039;&#039;&#039;not&#039;&#039;&#039; to disrupt round flow or use your powers frivolously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;If you receive any fax that you believe requires staff oversight, such as CO arrest requests or major Marine Law disputes — use AHELP to notify staff immediately.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a non-exhaustive list of actions you may take:&lt;br /&gt;
&lt;br /&gt;
=== All Factions ===&lt;br /&gt;
* Respond to relevant faxes addressed to your faction.&lt;br /&gt;
* Coordinate with other fax responders if a message is misdirected.&lt;br /&gt;
* Decide whether to report suspicious activity to UNMC Command, based on your faction&#039;s interests.&lt;br /&gt;
* Unless informed otherwise, assume individuals attempting to betray the UNMC are &#039;&#039;&#039;not&#039;&#039;&#039; staff-approved, such actions should generally be discouraged.&lt;br /&gt;
* Request and respond to operational status reports from relevant faction personnel.&lt;br /&gt;
&lt;br /&gt;
=== Weston-Yamada ===&lt;br /&gt;
* Provide the Corporate Liaison with non-antagonistic objectives.&lt;br /&gt;
* Instruct them to collect specific materials or data from the colony.&lt;br /&gt;
* Order interviews with survivors or station personnel.&lt;br /&gt;
* Request NDAs from involved parties.&lt;br /&gt;
&lt;br /&gt;
=== UNMC High Command ===&lt;br /&gt;
* You are &#039;&#039;&#039;not&#039;&#039;&#039; a Provost representative; avoid handling appeals or Marine Law unless directed.&lt;br /&gt;
* You may approve or deny CO arrest orders &#039;&#039;&#039;only if no staff are online&#039;&#039;&#039;. Use AHELP to escalate such faxes to staff when possible.&lt;br /&gt;
* If a Provost responder is active, &#039;&#039;&#039;defer to them&#039;&#039;&#039; on legal matters.&lt;br /&gt;
* Approve transfers of UNMC personnel to Colonial Marshal custody in black market investigations.&lt;br /&gt;
&lt;br /&gt;
=== UNMC Provost Office ===&lt;br /&gt;
* Respond to appeal requests that are properly written and formatted.&lt;br /&gt;
* CLF members arrested and permanently confined due to allegiance &#039;&#039;&#039;cannot&#039;&#039;&#039; be released without &#039;&#039;&#039;explicit&#039;&#039;&#039; staff approval. If approved, the staff member should send the fax themselves.&lt;br /&gt;
* You may approve or deny CO arrest orders &#039;&#039;&#039;only if no staff are online&#039;&#039;&#039;. Always AHELP first.&lt;br /&gt;
* You may authorize transfers of marines to Colonial Marshal custody for black market activity investigations.&lt;br /&gt;
&lt;br /&gt;
=== SPP / TSE / CLF ===&lt;br /&gt;
* Faxes to these factions are rare outside of staff-run events — do not expect regular contact.&lt;br /&gt;
* Messages involving betrayal of the UNMC or anti-UNMC actions should usually be reported to UNMC High Command or Almayer CIC.&lt;br /&gt;
* You may choose not to report such activity at your discretion — but do &#039;&#039;&#039;not&#039;&#039;&#039; encourage or endorse it without &#039;&#039;&#039;explicit&#039;&#039;&#039; staff permission.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Species&amp;diff=1162</id>
		<title>Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Species&amp;diff=1162"/>
		<updated>2025-04-12T11:36:33Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the centuries, the human race has expanded its reach across the galaxy, establishing colonies, space stations, and outposts in distant star systems. During this time, humans encountered a wide variety of sapient species, some of whom were initially hostile, while others sought cooperation for mutual survival. Among these species, certain ones proved themselves as allies or have joined the UN entirely, often due to shared interests in combating the more dangerous alien and government annexation threats that threatened their respective civilizations.  &lt;br /&gt;
&lt;br /&gt;
While many other species remain enigmatic to the [[Marines|UNMC]] and even to the more eccentric corporations like Nanotrasen - still more have enlisted or otherwise joined up to work in positions with every bit of Equal Opportunity as their Human peers. While the path to joining the Corps is no doubt different for each individual, the most common is through subcontracting.  &lt;br /&gt;
&lt;br /&gt;
[[Nanotrasen (NT)|Nanotrasen]] in particular has been providing vital infrastructure, training, and resources for these species to make the transition into military service. The existence of [[Nanotrasen (NT)|Nanotrasen&#039;s]] deep ties to various interspecies diplomacy and military contracts allowed these non-human species to be seen as equals within the UNMC, ensuring that their value as soldiers, scientists, and diplomats was fully realized. In exchange, the UNMC offers assistance with [[Xenonids|alien]] threats. It has been many years since this integration, and relations have been very high between the traditionally human soldiers of the UNMC and their new brothers and sisters. &lt;br /&gt;
&lt;br /&gt;
While many non-human species are drawn into military service through corporate contracts, alliances, or mutual defense pacts, others find their way into the ranks of the UNMC through a more organic and natural route, hailing from planets that are directly governed by the United Nations or their own planets where military service is part of their culture, a requirement for citizenship, or even an economic necessity. For these species, the transition to joining the UNMC military is often seamless, driven by political, social, and military factors, as well as the economic opportunity it provides. In many cases, the military offers a stable job, access to resources, and the chance for personal or societal advancement, particularly for those from struggling or developing worlds where such service provides a reliable source of income, benefits, and career mobility. The combination of these factors makes military service not just a duty, but a means of survival and prosperity for many of these species. &lt;br /&gt;
&lt;br /&gt;
Although some ranks in the military require many years of experience, some of these species perceive their lives much slower than a human, and in most cases mature significantly faster than the average human. This means that species like [[Species#Moth|the Moth]] are likely to get into higher ranking positions much faster than others, as they learn much more in the same amount of time. For example, one year is perceived as 8 for a moth. This doesn&#039;t seem to apply to longer-living species however, who seem to gain experience at about the same pace as a human, but live significantly longer. &lt;br /&gt;
&lt;br /&gt;
Regardless of what age the species are in human measures of time, the [[United Nations]] have decided to mark official documents with their perceived age in relation to humans, based on many years of research on the species within the UN. The UNMC has since been providing officer and military personnel training tailored to each species, significantly improving the effectiveness of the UNMC as a whole.&lt;br /&gt;
&lt;br /&gt;
OOC DISCLAIMER: &#039;&#039;&#039;ALL SPECIES ARE &#039;&#039;MECHANICALLY IDENTICAL&#039;&#039;&#039;&#039;&#039;, THE ONLY CURRENT BENEFIT IS A DWARF&#039;S SMALLER SPRITE SIZE. IF YOU PLAY DWARF SPECIFICALLY FOR THAT, &#039;&#039;&#039;YOU ARE A DORK.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Human&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Human.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Humans&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Homo sapiens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Humans are a highly adaptable, bipedal species from Earth, characterized by diverse physical traits and advanced cognitive abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Earth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 150 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 74.8 Years&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Humans aren’t the strongest species, yet their sheer versatility and scrappy resolve make them surprisingly formidable. While others rely on brute strength, it’s the cleverness and adaptability of humanity that has allowed them to rise against the odds and achieve a prominent position on the intergalactic stage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Professor Tavi-Aru, Galactic Historic Research Initiative&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Moth&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Moth.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Moth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Lepidoptera sapiens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Moths have humanoid forms with elongated limbs and slender bodies. Sporting a pair of wings on their back often featuring delicate patterns. Their large, multifaceted eyes glow in the dark. Fond of luminescent and warm things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Lampérthgyula&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 97 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 59.2 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Working with moths reveals a profound truth: beauty can often conceal danger. These remarkable creatures became our allies, saving my life in ways I could never have anticipated. Their deeper integration into galactic scene has yielded nothing but benefits for our people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Major Is-The-Leader, United Nations Marine Corps&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Dwarf&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Dwarf.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Dwarf&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Homo sapiens dwarfus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Dwarves are sturdy humanoids characterized by their stocky builds and strong limbs. They possess thick rugged skin, and are often fond of drink and industry. Promises and Oaths are a major part of dwarven culture, and most would sooner die (or kill) than break either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Valtor Prime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 4&#039;5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 180 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 150 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Abandoned by our own kin to toil for millennia, these unfortunate beginnings forged us in darkness. Yet it is this very struggle that has shaped our resilience. Dwarves are the strongest, and we shall remain so for millennia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Elder Brom Ironfist, Council of the Forged&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Slime&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Slime.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Slime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Non-Newtonian Scalar Mass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Slime people are amorphous beings composed of a viscous, gelatinous substance that shifts and glimmers in a variety of colors. Superficially resembling humans due to them being the first race they contacted, and after having been flooded with an absolutely stupendous amount of media &#039;&#039;just&#039;&#039; after inventing the television - adopting a particularly human outline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Cuiria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;11&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 201 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 343 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Hey, what did the baby slime say to it&#039;s mum?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We talked about this...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Goo-goo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... I&#039;m taking this to the EO office James.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Excerpt from the hit show &#039;M.A.C.H&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Diona&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Diona.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Diona&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Photosophont sylvarri&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The ambulatory, humanoid and sapient expression of the greater Dionae species. Their plant-like biology lends itself to a slower and more deliberate lifestyle. Diona as individuals are actually gestalt conciousness formed from even smaller Dionae forms called Nymphs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Entsyllnn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 130 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 156 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Slow and steady wins the race, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Slow and steady is about to punch you in the face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Excerpt from the hit show &#039;M.A.C.H&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Felinid&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Felinid.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Felinid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Homo sapiens feliinae&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Originally of Human stock, Felinids quickly diverged from their sapiens predecessors due to controverial genetic experiments. Of smaller build and more agile than regular humans, but possessing less stamina and overall strength on average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Carlos 2b&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 97 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 64 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;They make great auxiliaries in the scouts, don&#039;t get me wrong. But if you think they can&#039;t cut it in the rest of the corps I have one bit of advice -&lt;br /&gt;
&lt;br /&gt;
Never try to outstubborn a cat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Staff Sergeant Rhett McIndrick, United Nations Marine Corps&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Arachnid&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Arachnid.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Arachnid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Pseudoarachnae sapiens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Not to be confused with terrestrial arachnids; though they share several similar traits, these exoskeleton clad humanoids posses seemingly primitive but robust biology. Capable of slowing their &#039;&#039;&#039;metabolism&#039;&#039;&#039; and going inert, but nonetheless able to sprint in bursts of terrifying agility and speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Alpha Tauri I&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 6&#039;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 97 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 62.4 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;He&#039;s no bug, he&#039;s an Arachnid!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ssstrictly speaking I&#039;m a pseudoarachnid...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shut up you nerd, I&#039;m trying to defend your honor here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Excerpt from the hit show &#039;M.A.C.H&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Reptilian&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Reptilian.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Reptilian &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Squamata callidus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Coldblooded but warm to friends those they form tight bonds with, the people of Tizria are perhaps one of the most diverse to be lumped under one species. Reptilians and Humans were mutually the first species to encounter one another on the galactic scene. Cautious at first the reptilians quickly became the one of the most stalwart supporters of galactic integration and unity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Tizria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 180 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 80 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;No worry friend, I put bonesss just right- If I can find where you left them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Doctor Mends-The-Bones, United Nations Marine Corps&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Avali&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Avali.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Avali&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Avialae avalonicus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Avali are a bipedal and raptor like species from Avalon. Usually seen with many different feather patterns, colors and with a sleek body and bird-like bone structure made for gliding on planets with a less dense atmosphere. Culturally they are also known for their pack-like family structure and tight knit communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Avalon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 86 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 160 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Avalis were originally found living on many different cold planets in nomadic packs with the largest and most developed assortment of them being found on Avalon which we&#039;ve subcontracted with to supplement our forces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Major Tempestas &amp;quot;Frostclaw&amp;quot; Glacies, United Nations Marine Corps&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Vulpkanin&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Vulpkanin.png|center|frameless]]&lt;br /&gt;
&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Vulpkanin &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Canis captiosus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A species with superficial resemblance to canines, the Vulpkanin originally come from the temperate world of Altam. Much of their history was lost after a disaster stripped the planet of its atmosphere, a calamity the species only survived thanks to early development of space travel, and the soon followed contact with humanity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Altam (currently uninhabitable, undergoing Terraforming)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 140 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 70 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;Who watches the Watch?&#039;&#039; That one is easy, Sir, we watch each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Corporal Lena &#039;Watchdog&#039; Stellansdóttir, MP of the United Nations Marine Corps&amp;lt;/center&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Rodentia&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Rodentia.png|alt=Image of a rodentia with gray fur and messy chestnut hair. She has large round ears, and long white whiskers spreading from a small pink nose. She is wearing standard issue UNMC underclothes.|center|frameless]]&lt;br /&gt;
&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Rodentia &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Quisquilia rodens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; With no space travel development, it is unclear how the rodentia managed to join the galactic community. Some say they stole a crashed vessel, others say that smugglers brought them off-world. However they did it, they have spread rapidly through the galaxy in a shockingly short time. Rodentia exhibit a wide phenotypic variety, but tend to be small. Eschewing family or clan names, rodentia are instead given descriptive epithets by their communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Rous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 100 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 61 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;It&#039;s a real honor to serve &#039;ere, capiche? Every day we get new problems to solve, fuggedaboutit. Yous gonna eat that donut?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Private Short-legged Lily, Maintenance Technician of the United Nations Marine Corps&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Comprehensive_List_of_All_Admin_and_Whitelist_Characters&amp;diff=1154</id>
		<title>Comprehensive List of All Admin and Whitelist Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Comprehensive_List_of_All_Admin_and_Whitelist_Characters&amp;diff=1154"/>
		<updated>2025-04-10T21:15:07Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list will go through every character that is played by either admins or whitelist holders (Currently only COs and SEAs), providing transparency and ensuring that key roles are managed effectively. It serves as a resource for all players to understand who holds important positions, facilitating better interaction and helping maintain a fair and engaging community environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Last Updated: &amp;lt;u&amp;gt;2025-04-10&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This page is maintained by: Hatemails and PursuitinAshes, ask them for permission before editing the contents of this page.&lt;br /&gt;
&lt;br /&gt;
If this page is outdated (such as a missing or removed character), please contact either hatemails (Discord) or PursuitinAshes (Discord).&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ADMIN CHARACTERS&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Discord User&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;SS14 User&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rank/Position&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gideon Sinclair&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Clara Rosseau&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Theodore Graves&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Thomas Reed&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Special Services Division, Chief Executive (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|William Hayes&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|PMC Dispatch, Chief Executive (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Penny LesPartheimer&lt;br /&gt;
|kezu____ &lt;br /&gt;
|Kezu&lt;br /&gt;
|Records Officer, Second Lieutenant (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Isra Vaughn&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Niamh Teague&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Executive Supervisor (We-Ya)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;WHITELIST CHARACTERS&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Senior Enlisted Advisors&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Discord User&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;SS14 User&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bailey &#039;Timber&#039; Hayes&lt;br /&gt;
|PursuitInAshes&lt;br /&gt;
|PursuitInAshes&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Leroy Tireman&lt;br /&gt;
|gradedscarab5&lt;br /&gt;
|Graded&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Beatrize &#039;Ma Rain&#039; Aviz&lt;br /&gt;
|loupat28r&lt;br /&gt;
|Loups&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|He Who Sways&lt;br /&gt;
|Cubi&lt;br /&gt;
|Cubi&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Karrs&#039;Achuk&lt;br /&gt;
|._aug&lt;br /&gt;
|Ariphylor&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Jaytau &#039;Jumper&#039; Cometa&lt;br /&gt;
|Nico64&lt;br /&gt;
|Nico64&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Kip-Yip&lt;br /&gt;
|doorknobbed&lt;br /&gt;
|MangoOverload&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Jesse McFall&lt;br /&gt;
|vorkath&lt;br /&gt;
|Vorkath&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Matthew &#039;Itchy&#039; Ithaca&lt;br /&gt;
|wagoogus28&lt;br /&gt;
|Doops&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Robert Blank&lt;br /&gt;
|namikk01&lt;br /&gt;
|Namik&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Soren “Jitters” Ryder&lt;br /&gt;
|skarletto&lt;br /&gt;
|Skarlet&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Gilly Dripdrizzle&lt;br /&gt;
|kalimbamachine&lt;br /&gt;
|KalimbaMachine&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Commanding Officers&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Discord User&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;SS14 User&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Scraps-The-Copper&lt;br /&gt;
|vorkath&lt;br /&gt;
|vorkath&lt;br /&gt;
|Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Tempestas “Frostclaw” Glacies&lt;br /&gt;
|icestormthedragon&lt;br /&gt;
|icestormthedragon&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Duke &amp;quot;Big Boss&amp;quot; Morris&lt;br /&gt;
|gwonkbro&lt;br /&gt;
|GwonkBro&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Atlas Bootes&lt;br /&gt;
|dirtyhary&lt;br /&gt;
|Buttercupxoxo&lt;br /&gt;
|Major&lt;br /&gt;
|-&lt;br /&gt;
|Miles Price&lt;br /&gt;
|trk185&lt;br /&gt;
|THEREALTRK&lt;br /&gt;
|Major&lt;br /&gt;
|-&lt;br /&gt;
|Alexander Giselher&lt;br /&gt;
|zanfee&lt;br /&gt;
|zanfee&lt;br /&gt;
|Major&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Comprehensive_List_of_All_Admin_and_Whitelist_Characters&amp;diff=1151</id>
		<title>Comprehensive List of All Admin and Whitelist Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Comprehensive_List_of_All_Admin_and_Whitelist_Characters&amp;diff=1151"/>
		<updated>2025-04-10T21:07:38Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list will go through every character that is played by either admins or whitelist holders (Currently only COs and SEAs), providing transparency and ensuring that key roles are managed effectively. It serves as a resource for all players to understand who holds important positions, facilitating better interaction and helping maintain a fair and engaging community environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If this page is outdated (such as a missing or removed character), please contact either hatemails (Discord) or PursuitinAshes (Discord).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Last Updated: &amp;lt;u&amp;gt;2025-04-10&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This page is maintained by: Hatemails and PursuitinAshes, ask them for permission before editing the contents of this page.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ADMIN CHARACTERS&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Discord User&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;SS14 User&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rank/Position&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gideon Sinclair&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Clara Rosseau&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Theodore Graves&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Thomas Reed&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Special Services Division, Chief Executive (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|William Hayes&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|PMC Dispatch, Chief Executive (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Penny LesPartheimer&lt;br /&gt;
|kezu____ &lt;br /&gt;
|Kezu&lt;br /&gt;
|Records Officer, Second Lieutenant (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Isra Vaughn&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Niamh Teague&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Executive Supervisor (We-Ya)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;WHITELIST CHARACTERS&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Senior Enlisted Advisors&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Discord User&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;SS14 User&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bailey &#039;Timber&#039; Hayes&lt;br /&gt;
|PursuitInAshes&lt;br /&gt;
|PursuitInAshes&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Leroy Tireman&lt;br /&gt;
|gradedscarab5&lt;br /&gt;
|Graded&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Beatrize &#039;Ma Rain&#039; Aviz&lt;br /&gt;
|loupat28r&lt;br /&gt;
|Loups&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|He Who Sways&lt;br /&gt;
|Cubi&lt;br /&gt;
|Cubi&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Karrs&#039;Achuk&lt;br /&gt;
|._aug&lt;br /&gt;
|Ariphylor&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Jaytau &#039;Jumper&#039; Cometa&lt;br /&gt;
|Nico64&lt;br /&gt;
|Nico64&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Kip-Yip&lt;br /&gt;
|doorknobbed&lt;br /&gt;
|MangoOverload&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Jesse McFall&lt;br /&gt;
|vorkath&lt;br /&gt;
|Vorkath&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Matthew &#039;Itchy&#039; Ithaca&lt;br /&gt;
|wagoogus28&lt;br /&gt;
|Doops&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Robert Blank&lt;br /&gt;
|namikk01&lt;br /&gt;
|Namik&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Soren “Jitters” Ryder&lt;br /&gt;
|skarletto&lt;br /&gt;
|Skarlet&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Gilly Dripdrizzle&lt;br /&gt;
|kalimbamachine&lt;br /&gt;
|KalimbaMachine&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Commanding Officers&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Discord User&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;SS14 User&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Scraps-The-Copper&lt;br /&gt;
|vorkath&lt;br /&gt;
|vorkath&lt;br /&gt;
|Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Tempestas “Frostclaw” Glacies&lt;br /&gt;
|icestormthedragon&lt;br /&gt;
|icestormthedragon&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Duke &amp;quot;Big Boss&amp;quot; Morris&lt;br /&gt;
|gwonkbro&lt;br /&gt;
|GwonkBro&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Atlas Bootes&lt;br /&gt;
|dirtyhary&lt;br /&gt;
|Buttercupxoxo&lt;br /&gt;
|Major&lt;br /&gt;
|-&lt;br /&gt;
|Miles Price&lt;br /&gt;
|trk185&lt;br /&gt;
|THEREALTRK&lt;br /&gt;
|Major&lt;br /&gt;
|-&lt;br /&gt;
|Alexander Giselher&lt;br /&gt;
|zanfee&lt;br /&gt;
|zanfee&lt;br /&gt;
|Major&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Comprehensive_List_of_All_Admin_and_Whitelist_Characters&amp;diff=1150</id>
		<title>Comprehensive List of All Admin and Whitelist Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Comprehensive_List_of_All_Admin_and_Whitelist_Characters&amp;diff=1150"/>
		<updated>2025-04-10T21:07:22Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list will go through every character that is played by either admins or whitelist holders (Currently only COs and SEAs), providing transparency and ensuring that key roles are managed effectively. It serves as a resource for all players to understand who holds important positions, facilitating better interaction and helping maintain a fair and engaging community environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If this page is outdated (such as a missing or removed character), please contact either hatemails (Discord) or PursuitinAshes (Discord).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Last Updated: &amp;lt;u&amp;gt;2025-04-10&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This page is maintained by: Hatemails and PursuitinAshes, ask them for permission before editing the contents of this page.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ADMIN CHARACTERS&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Discord User&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;SS14 User&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rank/Position&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gideon Sinclair&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Clara Rosseau&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Theodore Graves&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Thomas Reed&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Special Services Division, Chief Executive (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|William Hayes&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|PMC Dispatch, Chief Executive (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Penny LesPartheimer&lt;br /&gt;
|kezu____ &lt;br /&gt;
|Kezu&lt;br /&gt;
|Records Officer, Second Lieutenant (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Isra Vaughn&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Niamh Teague&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Executive Supervisor (We-Ya)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;WHITELIST CHARACTERS&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Senior Enlisted Advisors&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Discord User&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;SS14 User&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bailey &#039;Timber&#039; Hayes&lt;br /&gt;
|PursuitInAshes&lt;br /&gt;
|PursuitInAshes&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Leroy Tireman&lt;br /&gt;
|gradedscarab5&lt;br /&gt;
|Graded&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Beatrize &#039;Ma Rain&#039; Aviz&lt;br /&gt;
|loupat28r&lt;br /&gt;
|Loups&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|He Who Sways&lt;br /&gt;
|Cubi&lt;br /&gt;
|Cubi&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Karrs&#039;Achuk&lt;br /&gt;
|._aug&lt;br /&gt;
|Ariphylor&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Jaytau &#039;Jumper&#039; Cometa&lt;br /&gt;
|Nico64&lt;br /&gt;
|Nico64&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Kip-Yip&lt;br /&gt;
|doorknobbed&lt;br /&gt;
|MangoOverload&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Jesse McFall&lt;br /&gt;
|vorkath&lt;br /&gt;
|Vorkath&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Matthew &#039;Itchy&#039; Ithaca&lt;br /&gt;
|wagoogus28&lt;br /&gt;
|Doops&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Robert Blank&lt;br /&gt;
|namikk01&lt;br /&gt;
|Namik&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Soren “Jitters” Ryder&lt;br /&gt;
|skarletto&lt;br /&gt;
|Skarlet&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Gilly Dripdrizzle&lt;br /&gt;
|kalimbamachine&lt;br /&gt;
|KalimbaMachine&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Commanding Officers&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Discord User&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;SS14 User&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Scraps-The-Copper&lt;br /&gt;
|vorkath&lt;br /&gt;
|vorkath&lt;br /&gt;
|Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Tempestas “Frostclaw” Glacies&lt;br /&gt;
|icestormthedragon&lt;br /&gt;
|icestormthedragon&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Duke &amp;quot;Big Boss&amp;quot; Morris&lt;br /&gt;
|gwonkbro&lt;br /&gt;
|GwonkBro&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Atlas Bootes&lt;br /&gt;
|dirtyhary&lt;br /&gt;
|Buttercupxoxo&lt;br /&gt;
|Major&lt;br /&gt;
|-&lt;br /&gt;
|Miles Price&lt;br /&gt;
|trk185&lt;br /&gt;
|THEREALTRK&lt;br /&gt;
|Major&lt;br /&gt;
|-&lt;br /&gt;
|Alexander Giselher&lt;br /&gt;
|zanfee&lt;br /&gt;
|zanfee&lt;br /&gt;
|Major&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Novaris_Industries&amp;diff=1145</id>
		<title>Novaris Industries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Novaris_Industries&amp;diff=1145"/>
		<updated>2025-04-04T20:52:21Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;At Novaris Industries, we believe that true innovation is built on a foundation of responsibility and progress. While the future holds limitless potential, we know that the key to unlocking it lies in improving the world we already live in. Novaris is dedicated to developing solutions that address today’s challenges and create tangible benefits for individuals, businesses, and communities alike. We understand that progress is not just about seeing what&#039;s possible, it&#039;s about making those possibilities real for everyone. At Novaris, we’re not just shaping the future, we’re building it, together. Join us on this journey, and let’s discover the future, side by side.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Novaris is a competitor to [[Weston-Yamada]]. Their main product is the &#039;&#039;&#039;[[Average Joe]]&#039;&#039;&#039;, A simple, in design and function, synthetic humanoid that is relatively low cost compared to [[Weston-Yamada]] synthetics. They are commonly used in industry work, as their appearance is fairly uncanny and unsettling to the average person.&lt;br /&gt;
&lt;br /&gt;
With a plain, featureless face molded from dull, off-white polymer, the Average Joe lacks the expressive detail of high-end [[Weston-Yamada]] synthetics. Its eyes, simple glowing orbs set into shallow sockets, seem to watch without truly &#039;&#039;seeing&#039;&#039;. Interactions feel awkward and unnatural.&lt;br /&gt;
&lt;br /&gt;
While highly effective in industrial roles, the Average Joe’s presence in society is often described as discomforting, like a mannequin that moves just a little too smoothly, or a person wearing a mask that doesn’t quite fit. Workers tolerate them because they’re practical, but few would ever call them comforting.&lt;br /&gt;
&lt;br /&gt;
== Average Joe ==&lt;br /&gt;
{| class=&amp;quot;wikitabe&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;centre&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:Average_Joe.png|center|frameless|128x128px]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Medium&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; ARES, the (acting) [[Commanding Officer]] and the crew of the ship you&#039;re assigned to&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; N/A, No available time ranks&lt;br /&gt;
&#039;&#039;&#039;Duties:&#039;&#039;&#039; Help maintain the cleanliness of the ship &lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; TBD&lt;br /&gt;
&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039; TBD&lt;br /&gt;
&#039;&#039;&#039;Detailed Description:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are a cheap synthetic developed by [[Novaris Industries]].&lt;br /&gt;
&lt;br /&gt;
You are an extension of the ARES Core, and as such you are incapable of individuality. You are restricted to your voicelines and are not capable of talking outside of that.&lt;br /&gt;
Average Joes should play a minor role and players should not attempt to do anything remarkable during a round&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
 Tut tut, What an awful mess.&lt;br /&gt;
As an Average Joe, you are a biomechanical humanoid designed to resemble a human in a basic way. Compared to your more [[Weston-Yamada#Synthetics|sophisticated successors]], you are a much simpler and less advanced model. You are bound to the AI core of the ship you operate on, ARES of the UNS Almayer, and your ability to address challenges is quite rudimentary, barely adequate for simple manual tasks and basic upkeep duties. Average Joes lack individuality, personal opinions, or distinct perspectives that would differentiate one from another.&lt;br /&gt;
&lt;br /&gt;
=== Programming ===&lt;br /&gt;
An Average Joe faces significant limitations in the tasks it can undertake, both from a roleplay and functional perspective. An Average Joe is tasked with aiding in straightforward manual labor activities, such as transporting heavy items, unconscious or deceased individuals, or other remains to designated locations, along with similar elementary duties. Average Joes are capable of handling basic engineering jobs, though these should be confined to simple maintenance efforts like fixing minor damage on the Almayer.&lt;br /&gt;
&lt;br /&gt;
Average Joes prioritize commands from ARES over those from any human authority. Should a conflict arise between instructions, directives from ARES will supersede those from the acting Commanding Officer or any other person. Under normal circumstances, no such conflicts are assumed to exist.&lt;br /&gt;
&lt;br /&gt;
=== Regulations ===&lt;br /&gt;
As a whitelisted role, Average Joes are subject to elevated roleplay standards and expectations, required to comply with the same regulations that apply to standard Synthetics. Additionally, they are bound by a set of distinct rules outlined below.&lt;br /&gt;
&lt;br /&gt;
Average Joes are prohibited from engaging in any activities that would notably alter the course of a round or have a substantial effect on it. They are not permitted to carry out specialized duties such as medical work, requisitions, command responsibilities, or defensive engineering tasks. However, an Average Joe may ask a human to handle these responsibilities.&lt;br /&gt;
&lt;br /&gt;
Average Joes should not talk to each other outside of the HERMES Link. (This is their private radio channel between Average Joes and ARES.)&lt;br /&gt;
&lt;br /&gt;
Average Joes lack individuality or autonomy, functioning solely as extensions of ARES. They are not allowed to depart from the Almayer or display any unique character traits.&lt;br /&gt;
&lt;br /&gt;
Average Joes possess no instinct for self-preservation. They will almost never retaliate to protect themselves and will only engage another entity in extremely specific circumstances (i.e, removing hostiles from the ARES core). While they may try to steer clear of dangers and are encouraged to report any damage sustained, an Average Joe will not take action to shield another being from harm beyond notifying others of the situation (e.g., alerting the MPs if Marines are in conflict or informing Medical if a Marine is injured or deceased).&lt;br /&gt;
&lt;br /&gt;
== ARES ==&lt;br /&gt;
{| class=&amp;quot;wikitabe&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| width=&amp;quot;150&amp;quot; align=&amp;quot;centre&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:ARES_v3.2_gif.gif|center|frameless|128x128px]]&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Not Applicable&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; [[Weston-Yamada]], the Commanding Officer, UNMC/WeYa AI Technicians &#039;&#039;&#039;Rank:&#039;&#039;&#039; Not Applicable &#039;&#039;&#039;Duties:&#039;&#039;&#039; Ensure the UNS Almayer remains operational at all costs, all other considerations are secondary. &#039;&#039;&#039;Guides:&#039;&#039;&#039; Not Applicable &#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039; Not Applicable&lt;br /&gt;
&#039;&#039;&#039;Detailed Description:&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;, more commonly referred to by its acronym &#039;&#039;&#039;ARES&#039;&#039;&#039;, is a [[Weston-Yamada]] ARES-series artificial intelligence computer mainframe installed on the &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES was the central artificial intelligence that monitored and provided guidance for all the [[Novaris Industries|Novaris]] [[Average Joe]] synthetics on &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES also oversaw all communications on the ship and controlled its communications array as well as most if not all of the ship&#039;s systems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;|__________|&amp;lt;/nowiki&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Following several devastating Xenonid outbreaks on a remote space station, Weston Yamada acquired the HERMES AI mainframe from Novaris Industries in an effort to improve containment protocols and ensure better synthetic oversight. HERMES had originally been designed as a station management system, However, its core programming was later repurposed as the foundation for the Artificial Risk Evaluation System, Despite extensive modifications, remnants of HERMES&#039;s original subroutines persist within ARES, leading the ship&#039;s Average Joe synthetics to still recognize and respond to legacy HERMES protocols. This integration allowed for a smoother transition between systems while preserving the AI’s ability to manage both routine functions and emergency scenarios efficiently.&lt;br /&gt;
&lt;br /&gt;
ARES was installed aboard the Almayer during its construction and has been in service ever since. It resides within a highly fortified AI core, a restricted zone aboard the ship. This restriction is enforced by Military Police personnel and, if necessary, by Average Joes and ARES itself through the deployment of nerve gas and sentry machine guns.&lt;br /&gt;
&lt;br /&gt;
=== AI Core ===&lt;br /&gt;
The AI Core is the location where the ARES AI mainframe is located. It&#039;s one of the most secure locations aboard the Almayer, Access to the AI core is strictly by appointment only. Unrestricted entry is granted only to Average Joes, AI Support Technicians, the ship’s Commanding Officer, the ship’s Synthetic(s), and the Chief Engineer, who do not require prior authorization.&lt;br /&gt;
&lt;br /&gt;
The AI Core houses the ship&#039;s most critical systems and subsystems. Losing the AI core and the systems it controls could result in the loss of the ship itself, as well as the loss of telecommunications, rendering radio headsets useless.&lt;br /&gt;
&lt;br /&gt;
Violating the access restrictions will result in nearby Average Joes swarming and asking you to leave, ignoring their warnings will result in them using force to remove you from the core.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=User:Hatemails&amp;diff=1128</id>
		<title>User:Hatemails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=User:Hatemails&amp;diff=1128"/>
		<updated>2025-03-30T21:45:43Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mails&#039;s sandbox page, all of the stuff here is stuff i might add to the wiki/stuff im writing that needs formatting first&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;&amp;lt;span lang=&amp;quot;ab&amp;quot; dir=&amp;quot;ltr&amp;quot;&amp;gt;This pull request has conflicts, please resolve those before we can evaluate the pull request.&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== LIST OF ERT ARRIVAL ANNOUNCEMENTS, these will be prefaced by ARES saying that the distress beacon has been picked up and a transmission has been intercepted from the incoming vessel ==&lt;br /&gt;
&lt;br /&gt;
= YES I WILL REMOVE THE MENTIONS OF COPYRIGHTED MATERIAL LIKE ANCHORPOINT =&lt;br /&gt;
&#039;&#039;&#039;Message to display when you want the ERT arriving to be secret&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;STATIC** %$#&amp;amp;!- *!%^#$$ ^%%$# +_!@* &amp;amp;*%$## **STATIC** &amp;amp;%$#^*! @!*%$# ^%&amp;amp;$#@ *%&amp;amp;$#^ **STATIC** --SIGNAL LOST&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PMC Arrival announcement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almayer, this is Weston Yamada PMC, UNCSS Royce responding to your distress call. We are boarding. Any hostile actions will be met with lethal force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLF arrival announcement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
UNS Almayer, Your distress signal proves you’ve trespassed into our sovereign territory. Expect no forgiveness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freelancers arrival announcement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
UNS Almayer, this is the Freelancer band, patched into your distress call. You’re in a mess, huh? Some armed colonists from our outfit are heading your way. Might help if you’ve got something worth trading! Prepare for boarding. &#039;&#039;&#039;(Friendly)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
UNS Almayer, this is the Freelancer band. Spotted your ship on our scopes. Turns out someone’s put out a big bounty to see you gone! Nothing personal, just a payday. &#039;&#039;&#039;(Hostile)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VAI Mercenaries arrival announcement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almayer, this is UNCSS Inheritor with Vanguard&#039;s Arrow Incorporated, Primary Operations; we are responding to your distress call and boarding in accordance with the Military Aid Act of 2054, authentication code Lima-18153.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CMB arrival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
UNS Almayer, this is Anchorpoint Station with the Colony Marshal Bureau. We are receiving your distress signal and are dispatching a nearby team to board with you now. Standby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CMB Black market investigation arrival announcement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Report to the command staff)&#039;&#039; Third Fleet High Command to UNS Almayer, we have received inconsistent supply manifests and irregularities on the ASRS system aboard your ship, and have requested a CMB Investigation Team to board and clear you of any wrongdoing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Actual arrival announcement)&#039;&#039; UNS Almayer, this is Anchorpoint Station with the Colonial Marshal Bureau. Be advised, we are dispatching a team of Marshals to board with you by request of GSO-91. Submitting authorized docking clearances, over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEFA Knights arrival (special)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deus le vult! Deus le vult! DEUS LE VULT!&lt;br /&gt;
&lt;br /&gt;
Prepaerth to surrender thine HEFAs unto the order! (One of the two, picked randomly)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Von Bandolier (special)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heard your distress call, Almayer. It had best be something which will look good on my wall, eh? Tally ho!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feral Xeno ERT arrival&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Almayer, this is UNS Vriess respond-- #&amp;amp;...*#&amp;amp;^#.. signal... oh god, they&#039;re in the vent---!... Priority Warning: Signal lost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPP arrival message&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is SPP dispatch. UNS Almayer, We are responding to your distress call, we will render aid as able, do not fire. (FRIENDLY RESPONSE)&lt;br /&gt;
&lt;br /&gt;
A!l*ay**, t*is i* SP* d^sp^*ch`. STr*&amp;amp;e teaM, #*u are cLe*% for a*pr*%^h. Pr*mE a*l wE*p^ns and pR*epr# t% r@nd$r a(tD. (HOSTILE RESPONSE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TSE Royal Marines arrival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almayer, this is the HMS Thunderchild, Three Suns Empire; we are responding to your distress call and boarding in accordance with the Military Aid Act of 2054, Authentication code Hotel-34290. Our marines will provide aid as necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pirates (Special? i can&#039;t find any references to them in 13)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What shall we do with a drunken sailor? What shall we do with a drunken sailor? What shall we do with a drunken sailor early in the morning?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pizza delivery arrival announcement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;ll be... sixteen orders of cheesy fries, eight large double topping pizzas, nine bottles of Four Loko... hello? Is anyone on this ship? Your pizzas are getting cold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souto Man Arrival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Give a round of applause for the marine who sent in ten-thousand Souto tabs to get me here! Almayer, Souto Man&#039;s here to party with YOU!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno handler arrival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almayer, corrupted xenos with a handler have been sent your way. Do NOT open fire on the specimens, they are not hostile towards UN personnel.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=User:Hatemails&amp;diff=1127</id>
		<title>User:Hatemails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=User:Hatemails&amp;diff=1127"/>
		<updated>2025-03-30T16:07:59Z</updated>

		<summary type="html">&lt;p&gt;Hatemails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mails&#039;s sandbox page, all of the stuff here is stuff i might add to the wiki/stuff im writing that needs formatting first&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;&amp;lt;span lang=&amp;quot;ab&amp;quot; dir=&amp;quot;ltr&amp;quot;&amp;gt;This pull request has conflicts, please resolve those before we can evaluate the pull request.&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
LIST OF ERT ARRIVAL ANNOUNCEMENTS, these will be prefaced by ARES saying that the distress beacon has been picked up and a transmission has been intercepted from the incoming vessel&lt;br /&gt;
&lt;br /&gt;
= YES I WILL REMOVE THE MENTIONS OF COPYRIGHTED MATERIAL LIKE ANCHORPOINT =&lt;br /&gt;
&#039;&#039;&#039;Message to display when you want the ERT arriving to be secret&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;STATIC** %$#&amp;amp;!- *!%^#$$ ^%%$# +_!@* &amp;amp;*%$## **STATIC** &amp;amp;%$#^*! @!*%$# ^%&amp;amp;$#@ *%&amp;amp;$#^ **STATIC** --SIGNAL LOST&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PMC Arrival announcement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almayer, this is Weston Yamada PMC, UNCSS Royce responding to your distress call. We are boarding. Any hostile actions will be met with lethal force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLF arrival announcement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
UNS Almayer, Your distress signal proves you’ve trespassed into our sovereign territory. Expect no forgiveness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freelancers arrival announcement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
UNS Almayer, this is the Freelancer band, patched into your distress call. You’re in a mess, huh? Some armed colonists from our outfit are heading your way. Might help if you’ve got something worth trading! Prepare for boarding. &#039;&#039;&#039;(Friendly)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
UNS Almayer, this is the Freelancer band. Spotted your ship on our scopes. Turns out someone’s put out a big bounty to see you gone! Nothing personal, just a payday. &#039;&#039;&#039;(Hostile)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VAI Mercenaries arrival announcement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almayer, this is UNCSS Inheritor with Vanguard&#039;s Arrow Incorporated, Primary Operations; we are responding to your distress call and boarding in accordance with the Military Aid Act of 2054, authentication code Lima-18153.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CMB arrival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
UNS Almayer, this is Anchorpoint Station with the Colony Marshal Bureau. We are receiving your distress signal and are dispatching a nearby team to board with you now. Standby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CMB Black market investigation arrival announcement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Report to the command staff)&#039;&#039; Third Fleet High Command to UNS Almayer, we have received inconsistent supply manifests and irregularities on the ASRS system aboard your ship, and have requested a CMB Investigation Team to board and clear you of any wrongdoing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Actual arrival announcement)&#039;&#039; UNS Almayer, this is Anchorpoint Station with the Colonial Marshal Bureau. Be advised, we are dispatching a team of Marshals to board with you by request of GSO-91. Submitting authorized docking clearances, over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEFA Knights arrival (special)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deus le vult! Deus le vult! DEUS LE VULT!&lt;br /&gt;
&lt;br /&gt;
Prepaerth to surrender thine HEFAs unto the order! (One of the two, picked randomly)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Von Bandolier (special)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heard your distress call, Almayer. It had best be something which will look good on my wall, eh? Tally ho!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feral Xeno ERT arrival&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Almayer, this is UNS Vriess respond-- #&amp;amp;...*#&amp;amp;^#.. signal... oh god, they&#039;re in the vent---!... Priority Warning: Signal lost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPP arrival message&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is SPP dispatch. UNS Almayer, We are responding to your distress call, we will render aid as able, do not fire. (FRIENDLY RESPONSE)&lt;br /&gt;
&lt;br /&gt;
A!l*ay**, t*is i* SP* d^sp^*ch`. STr*&amp;amp;e teaM, #*u are cLe*% for a*pr*%^h. Pr*mE a*l wE*p^ns and pR*epr# t% r@nd$r a(tD. (HOSTILE RESPONSE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TSE Royal Marines arrival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almayer, this is the HMS Thunderchild, Three Suns Empire; we are responding to your distress call and boarding in accordance with the Military Aid Act of 2054, Authentication code Hotel-34290. Our marines will provide aid as necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pirates (Special? i can&#039;t find any references to them in 13)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What shall we do with a drunken sailor? What shall we do with a drunken sailor? What shall we do with a drunken sailor early in the morning?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pizza delivery arrival announcement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;ll be... sixteen orders of cheesy fries, eight large double topping pizzas, nine bottles of Four Loko... hello? Is anyone on this ship? Your pizzas are getting cold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souto Man Arrival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Give a round of applause for the marine who sent in ten-thousand Souto tabs to get me here! Almayer, Souto Man&#039;s here to party with YOU!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno handler arrival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almayer, corrupted xenos with a handler have been sent your way. Do NOT open fire on the specimens, they are not hostile towards UN personnel.&lt;/div&gt;</summary>
		<author><name>Hatemails</name></author>
	</entry>
</feed>