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		<id>https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1698</id>
		<title>Marine Law</title>
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		<updated>2026-02-15T07:11:10Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Dec 1 to Feb 2 Update: NJP Time Limit and Commanding Officers are required to announce their executions changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid yellow; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This page might not always be up to date. It is best to read Marine Law in the in-game guidebook instead to avoid misunderstandings or referencing outdated information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Uniform Code of Military Justice&#039;&#039;&#039; commonly known as &#039;&#039;&#039;Marine Law&#039;&#039;&#039; is the foundation of the system of military justice of the &#039;&#039;&#039;[[Marines|United Nations Marine Corps]]&#039;&#039;&#039;, It&#039;s enforced by the [[Marines#Military Police|Military Police]] Corps with the [[Provost Marshal Office]] having final say in any judicial matters.&lt;br /&gt;
&lt;br /&gt;
= Marine Law =&lt;br /&gt;
Marine Law and SOP applies to all personnel in the vicinity of the operation or aboard the UNMC warship, including hostile factions and other organizations not explicitly exempt.&lt;br /&gt;
&lt;br /&gt;
The goal of &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is to make the ship a safer and productive place for everyone. Do your best to uphold that goal, by mediating conflicts and assisting the crew and marines with their needs, using the minimal force required.&lt;br /&gt;
&lt;br /&gt;
Always consider first if an arrest is actually needed to resolve a conflict. Arresting a doctor immediately for &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039; will not make medical duties be performed more efficiently since they would be in the brig - but if they actually refuse to do their duties, then it would make sense to perform an arrest.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
* Command and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are required to both enforce the law and abide by it, where allowed by their position on the ship.&lt;br /&gt;
* On UNMC warships and operations, the law is enforced by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and they operate independently of the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the warship has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or High Command.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may, at their discretion, warn, or NJP a person guilty of Minor Crimes, as well as ignore Minor Crimes. This can be done in place of applying a brig punishment, but these lesser actions should be avoided for repeat offenders.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; cannot be ordered to ignore Minor Crimes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; breaking the law in any capacity cannot be ignored.&lt;br /&gt;
&lt;br /&gt;
Should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s disagree on cases, Marine Law rank structure must be followed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; Deputized &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Commander Succession ==&lt;br /&gt;
&lt;br /&gt;
This outlines the designated order of individuals who are eligible to assume the role of &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in the event a replacement is required, as defined in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;Definitions&amp;lt;/b&amp;gt; section.&lt;br /&gt;
&lt;br /&gt;
In the event that there are multiple individuals in the same position, experience and/or rank should be considered first, then by name alphabetically.&lt;br /&gt;
&lt;br /&gt;
The new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the operation does not assume a new rank, title or powers such as access changes, but other personnel must follow their orders that pertain to direct the operation.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
* Commanding Officer  &lt;br /&gt;
* Executive Officer  &lt;br /&gt;
* Staff Officer&lt;br /&gt;
* Auxiliary Support Officer  &lt;br /&gt;
* Chief MP  &lt;br /&gt;
* Chief Medical Officer  &lt;br /&gt;
* Chief Engineer  &lt;br /&gt;
* Logistics Officer&lt;br /&gt;
* Pilots&lt;br /&gt;
* Intelligence Officer  &lt;br /&gt;
* Senior Enlisted Advisor  &lt;br /&gt;
* Warden  &lt;br /&gt;
* Military Police  &lt;br /&gt;
* Squad Leader (Starts at Alpha and goes through the squads)  &lt;br /&gt;
* Ranking military personnel (Any squad role, starting at Alpha and through the squads)&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Officers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O10&#039;&#039;&#039;&lt;br /&gt;
|General&lt;br /&gt;
|Gen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O9&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant General&lt;br /&gt;
|LtGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O8&#039;&#039;&#039;&lt;br /&gt;
|Major General&lt;br /&gt;
|MajGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O7&#039;&#039;&#039;&lt;br /&gt;
|Brigadier General&lt;br /&gt;
|BGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O6&#039;&#039;&#039;&lt;br /&gt;
|Colonel&lt;br /&gt;
|Col&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O5&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|LtCol&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O4&#039;&#039;&#039;&lt;br /&gt;
|Major&lt;br /&gt;
|Maj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O3&#039;&#039;&#039;&lt;br /&gt;
|Captain&lt;br /&gt;
|Capt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O2&#039;&#039;&#039;&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
|1stLt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O1&#039;&#039;&#039;&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
|2ndLt&lt;br /&gt;
|-&lt;br /&gt;
|O0-2&lt;br /&gt;
|Chief Warrant Officer&lt;br /&gt;
|WarOff.&lt;br /&gt;
|-&lt;br /&gt;
|O0-1&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|WarOff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9E&#039;&#039;&#039;&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|SgtMaj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9&#039;&#039;&#039;&lt;br /&gt;
|Master Gunnery Sergeant&lt;br /&gt;
|MGySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8E&#039;&#039;&#039;&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|1Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8&#039;&#039;&#039;&lt;br /&gt;
|Master Sergeant&lt;br /&gt;
|MSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E7&#039;&#039;&#039;&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|GySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E6&#039;&#039;&#039;&lt;br /&gt;
|Staff Sergeant&lt;br /&gt;
|SSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E5&#039;&#039;&#039;&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E4&#039;&#039;&#039;&lt;br /&gt;
|Corporal&lt;br /&gt;
|Cpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E3&#039;&#039;&#039;&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|LCpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E2&#039;&#039;&#039;&lt;br /&gt;
|Private First Class&lt;br /&gt;
|PFC&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E1&#039;&#039;&#039;&lt;br /&gt;
|Private&lt;br /&gt;
|PVT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Definitions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These definitions are used throughout the rest of Marine Law.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The official UNMC Commanding Officer of the ship.&lt;br /&gt;
* Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; only applies to the current whitelisted Commanding Officer of the ship. These rights can be transferred to any UNMC Officers that are ranked &amp;lt;b&amp;gt;Major&amp;lt;/b&amp;gt; or above by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The current &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of an operation.&lt;br /&gt;
* Transferable to a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, per the Commander Succession.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered incapable of command &amp;lt;b&amp;gt;temporarily&amp;lt;/b&amp;gt;, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; inherits &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; rights, but should the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; return, they are still the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Prolonged communications outage.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; deploying in the field.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered &amp;lt;b&amp;gt;permanently&amp;lt;/b&amp;gt; incapable of command, the next in the Commander Succession becomes the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, rather than becoming a &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is relieved of duty due to &amp;lt;b&amp;gt;arrest&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;mutiny&amp;lt;/b&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; becoming &amp;lt;b&amp;gt;unrevivable&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The ranking officer in the Commander Succession who, in the temporary absence of the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, is placed in command of the warship.&lt;br /&gt;
* Unless explicitly stated otherwise, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in this case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The Chief of Military Police, assigned to the warship.&lt;br /&gt;
* Only transferable to the &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if another &amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is appointed to be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; in their place.&lt;br /&gt;
* An acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; cannot be the acting &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* A deputized person may not be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Military Police, including validly deputized personnel, who deal with Marine Law.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Officer&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is a Commissioned Officer. These rights cannot be transferred.&lt;br /&gt;
* A person who is a Warrant Officer. These rights cannot be transferred.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Department heads&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is responsible for an entire department, which includes the &amp;lt;b&amp;gt;Chief Engineer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Auxiliary Support Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Logistics Officer&amp;lt;/b&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt;&lt;br /&gt;
* Standard personnel whose main duties are within CIC. This includes the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;b&amp;gt;Executive Officer&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Staff Officers&amp;lt;/b&amp;gt;.&amp;lt;b&amp;gt;Flight Crew&amp;lt;/b&amp;gt;&lt;br /&gt;
* Designated Pilots and Dropship Crew Chiefs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Aiding, abetting, conspiring&amp;lt;/b&amp;gt;&lt;br /&gt;
* Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Lawful Orders&amp;lt;/b&amp;gt;&lt;br /&gt;
* Personnel are required to follow all lawful orders from their superiors and are not required to follow unlawful orders.&lt;br /&gt;
* If personnel are refusing to follow an order, they must state why they believe it would break Marine Law, making it an unlawful order.&lt;br /&gt;
* Valid NJPs are not unlawful orders in the case of neglected duties.&amp;lt;b&amp;gt;Standard Issue Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Issue&#039;&#039;&#039; equipment is defined as any military uniform, armor, weapon, or accessory personnel find in their crew vendors, as well as anything they emerge from hypersleep with or anything normally available from requisitions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Riot equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
* Flashbangs.&lt;br /&gt;
* Teargas.&lt;br /&gt;
* Riot shotguns with beanbag rounds.&lt;br /&gt;
* Riot shields and armor.&lt;br /&gt;
* Riot grenade launchers.&lt;br /&gt;
* Rubber bullets. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Forward Operating Base.&lt;br /&gt;
* Designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. It is a reinforced area, usually being the primary landing zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Area of Operations (AO)&amp;lt;/b&amp;gt;&lt;br /&gt;
* The area of operations is the broad location where personnel are being deployed to conduct an operation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Secure Areas&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or staff officers. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* The &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; is usually a secure area until it is attacked, for example.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or any &amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt; at any point may designate an area no longer secure.&lt;br /&gt;
* Areas that have been recently attacked are presumed no longer secure, and should be reported for safety.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Field Hospital&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* It is the only area aside from the &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; that the &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may give permission to doctors and nurses to move to.&lt;br /&gt;
* It must be designated as a &amp;lt;b&amp;gt;Secure Area.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alert Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: All clear.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Potentially hostile activity on board.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: There is an immediate threat to the ship or its crew. Examples of usage include; AI Core Security issue, biohazard containment breach, general quarters. Distress beacon, evacuation, and usage of sentry systems authorized.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Immediately applies if the warship hull has a major breach by intruders. An order of evacuation, self-destruction, or hold of the warship will be made at this time.&lt;br /&gt;
&#039;&#039;&#039;Higher Ranking Officers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* UNMC Officers ranked &#039;&#039;&#039;Major&#039;&#039;&#039; or above.&lt;br /&gt;
* They may have some additional provisions, which can be found in [https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure#NON-Modifiable_Command_SOP Non-Mod; Command].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Hold significant weight on how Marine Law is handled in their operational areas.&lt;br /&gt;
* In the event that Marine Law is being mishandled aboard a UNMC warship or within the AO of a UNMC warship, &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may see fit to dispatch personnel.&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to Marine command or officers.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Marshals&amp;lt;/b&amp;gt; are not required to follow Marine Law.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Inspectors&amp;lt;/b&amp;gt; and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Advisors&amp;lt;/b&amp;gt; do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Marine Law Procedures&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Arresting Procedures&#039;&#039;&#039; ===&lt;br /&gt;
Should the warship get boarded by a hostile force, no arrests should be made unless the person presents a danger to the warship and/or its personnel.&lt;br /&gt;
&lt;br /&gt;
* Any orders given by any personnel who are legally detained or facing charges are considered void until the charges are cleared, the brig time is served, or the detention is resolved.&lt;br /&gt;
* Always consider first if an arrest is actually needed to resolve a conflict. Arresting a doctor immediately for &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039; will not make medical duties be performed more efficiently since they would be in the brig - but if they actually refuse to do their duties, then it would make sense to perform an arrest.&lt;br /&gt;
&lt;br /&gt;
==== Investigative Detainment ====&lt;br /&gt;
Unless an investigation becomes an arrest, a suspect being investigated should not be moved away from their duties, such as the frontline, but should still be kept relatively safe.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may detain and physically restrain a suspect, with reasonable suspicion that they are involved in a crime, for up to 10 minutes to gather evidence and witness testimony.&lt;br /&gt;
* This time used also carries over to an arrest, which will not grant an extra 10 minutes.&lt;br /&gt;
* If these 10 minutes pass during the investigation, the suspect is to be immediately released if not found guilty of any crimes. If found guilty of crimes, they must still not be detained longer than 10 minutes, and be processed into arresting and charging procedure with reasonable speed.&lt;br /&gt;
* If the suspect is found innocent of all accused crimes, the suspect should be released, and all investigations on this suspect being done by &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; should be ended.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order the release of a suspect under Investigative Detainment.&lt;br /&gt;
* Fleeing an &#039;&#039;&#039;Investigative Detainment&#039;&#039;&#039; is considered &#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Arresting a Suspect ====&lt;br /&gt;
&#039;&#039;These arrests can be performed anywhere on the warship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Take down the Suspect if they resist and securely restrain them.&lt;br /&gt;
* Move the Suspect to a holding cell.&lt;br /&gt;
* Continue to &#039;&#039;&#039;charging procedure&#039;&#039;&#039;.&lt;br /&gt;
* A suspect must be arrested and charged within 10 minutes. Any longer than this without good reason is considered &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039; by whoever is most responsible for the delay.&lt;br /&gt;
&lt;br /&gt;
==== Arresting MP ====&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;s can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has the final say.&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is unable to authorise the arrest of an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Ensure additional charging of Military Police procedure is followed.&lt;br /&gt;
&lt;br /&gt;
==== Actions Against the Commander ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must contact &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; before taking any law-related actions against the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If there is no &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the operation may be arrested, but &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must be notified after the fact, through fax.&lt;br /&gt;
&lt;br /&gt;
==== Field Arrests ====&lt;br /&gt;
&#039;&#039;These refer to arrests performed in the area of operations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See [https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure#NON-Modifiable_Department_Regulations deployment of MP SOP] for information on deployment restrictions.&lt;br /&gt;
&lt;br /&gt;
* When required in the &#039;&#039;&#039;AO&#039;&#039;&#039;, &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; should avoid combat whenever possible, and complete their tasks as quickly as they are able.&lt;br /&gt;
* Field arrests are restricted to the &#039;&#039;&#039;FOB&#039;&#039;&#039;, dropships, and secure areas - but may also proceed past these locations with the approval of the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; with the intent of making an arrest or investigating a crime.&lt;br /&gt;
* If a suspect flees outside the above allowed locations and are witnessed by a present &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, they may be pursued without requiring approval.&lt;br /&gt;
* If there are hostiles in the vicinity, the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must attempt to move to a safer area, if attempting an arrest at this time would put the person or &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; at risk, before attempting to continue the arrest.&lt;br /&gt;
* &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; may detain marines of their squad that violate the law or pose a risk to the safety of the squad. This may also apply to any shipside personnel that are deploying unauthorised. They may also task one of their squad members to escort the arrested person to a secure area or &#039;&#039;&#039;FOB&#039;&#039;&#039; and wait for &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; assistance.&lt;br /&gt;
* Anyone detained by the &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; should be passed onto the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; when possible.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be required to transfer a prisoner from the &#039;&#039;&#039;AO&#039;&#039;&#039; to the ship, and should, to the best of their ability, ensure the prisoner makes it to the ship safely.&lt;br /&gt;
&lt;br /&gt;
==== Victims May Drop Charges ====&lt;br /&gt;
&lt;br /&gt;
* Excluding capital crimes, &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;, and grievous bodily harm, the victim of a crime retains the right to drop charges. More leeway for bodily harm may be granted while deployed, provided the harm done is mutually found accidental.&lt;br /&gt;
* This is permitted after the defendant is moved to a secure location or the brig.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must release the defendant on the victim&#039;s request, with continued arrest attempts for the original crime being considered prevarication.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may hold the defendant for no longer than &#039;&#039;&#039;5 minutes&#039;&#039;&#039; if they wish to contact &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to appeal the arrest against the victim&#039;s wishes.&lt;br /&gt;
* If an appeal to arrest from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is not received within the 5 minutes, the defendant must be released.&lt;br /&gt;
&lt;br /&gt;
==== Self Defense or Defense of Others ====&lt;br /&gt;
Charges are not to be applied to those who use force on others when defending themselves from illegal harm, so long as they defend themselves with proportional force. This also extends to the defense of others if they believe the others are in lethal danger. This does not apply to lawful killings such as executions.&lt;br /&gt;
&lt;br /&gt;
The person being attacked should only use proportional lethal force until the person is no longer able to attack, and look to get away from the attacker where possible to alert the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The person being attacked should notify the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or their supervisor about the use of self-defense.&lt;br /&gt;
&lt;br /&gt;
Examples of proportional force are;&lt;br /&gt;
&lt;br /&gt;
* Punching when being punched.&lt;br /&gt;
* Melee weapons when being attacked with melee weapons.&lt;br /&gt;
* Bullets against bullets.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Charging and sentencing&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;This procedure is subject to change, with new brig timer technology in the future. Ensure prisoner rights are followed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== General Information ====&lt;br /&gt;
* Brig timers must not exceed 30 minutes unless in the case of a &#039;&#039;&#039;Capital Crime&#039;&#039;&#039;, or if extended by crimes performed while jailed.&lt;br /&gt;
* Ensure to follow prisoner rights and the right to appeal.&lt;br /&gt;
* In the case of Prisoners of War, be sure to read the relevant section of [https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure#NON-Modifiable_Third-Party_Regulations Non-Mod; Third Parties].&lt;br /&gt;
* If a prisoner has been SSD for over 5 minutes you may place them in hypersleep, but they must serve the rest of their time if they return.&lt;br /&gt;
&lt;br /&gt;
==== Charging Order ====&lt;br /&gt;
Charging must be carried out in this order:&lt;br /&gt;
* &#039;&#039;&#039;Military Warden&#039;&#039;&#039;&lt;br /&gt;
* Chief MP&lt;br /&gt;
* An uninvolved MP, in order of rank.&lt;br /&gt;
* Arresting MP (Only as a last resort).&lt;br /&gt;
Anyone may choose to defer to the next in line if their attention is needed elsewhere. This should be done sparingly.&lt;br /&gt;
&lt;br /&gt;
==== Charging and Sentencing Procedure ====&lt;br /&gt;
Charging and sentencing should be done in this order.&lt;br /&gt;
&lt;br /&gt;
* The person issuing the charges should determine a sentence.&lt;br /&gt;
* Inform the Suspect of their Charges before the brig timer starts.&lt;br /&gt;
* Apply the charges and activate the brig timer.&lt;br /&gt;
* Remove all their belongings, including ID and headset.&lt;br /&gt;
* Put them in the orange uniform, if available, else their original uniform. Ensure they also have footwear.&lt;br /&gt;
* Give them a standard headset of common channel, if available.&lt;br /&gt;
* Place them inside the cell, buckled to the bed, then stun them and recover your handcuffs.&lt;br /&gt;
* Inform the Suspect they may file an appeal should they wish so.&lt;br /&gt;
* Search their belongings for contraband and theft.&lt;br /&gt;
* When the time is over, let them grab their belongings, escort them out of the brig.&lt;br /&gt;
* If the prisoner is SSD at the end of their sentence, return their belongings and place them in brig hypersleep.&lt;br /&gt;
&lt;br /&gt;
==== Additional charging of Military Police ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always ensure you are permitted to arrest them, first.&#039;&#039;&#039;&lt;br /&gt;
* They are to be charged with &#039;&#039;&#039;neglect of duty&#039;&#039;&#039; as an additional crime. This does not upgrade minor crimes to major.&lt;br /&gt;
* In the event of any major or worse crimes, if they do not attempt to appeal, or their appeal or pardon is denied, they are to be demoted, following the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; demotion procedure.&lt;br /&gt;
&lt;br /&gt;
==== Medical Experiments ====&lt;br /&gt;
A prisoner may waive their rights to participate in medical experiments. Researchers performing approved medical experiments may not be held liable for damages inflicted on the subject within the approved parameters of the experiment.&lt;br /&gt;
&lt;br /&gt;
* All experiments require the signed (or stamped) approval of either the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (But not &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or the CMO.&lt;br /&gt;
* Prisoners can request to be used as subjects. The prisoner&#039;s brig time must continue to run while they are being used, and are free to go when it expires and are not obligated to continue.&lt;br /&gt;
* Medical experiments that will result in death must only be offered to prisoners who are to be executed, or if execution is one of the listed punishment options for their crime. It is otherwise illegal, and will result in a &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;, or &#039;&#039;&#039;Murder&#039;&#039;&#039; charge where relevant.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Non-Judicial Punishments (NJPs)&#039;&#039;&#039; ===&lt;br /&gt;
These may be issued and observed by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or SEA instead of an arrest and/or brig sentence where valid.&lt;br /&gt;
&lt;br /&gt;
==== General usage ====&lt;br /&gt;
&lt;br /&gt;
* NJPs should not risk the person&#039;s health.&lt;br /&gt;
* NJPs should end before 5 minutes or the time for the crime the person is charged with, whichever is longer.&lt;br /&gt;
* If the NJP offer is refused, they are to serve the original sentence, or a 10 minute brig timer if none exists.&lt;br /&gt;
* Accepting the NJP waives the right to appeal. The suspect or prisoner should be informed of this.&lt;br /&gt;
* Failure to comply to an &#039;&#039;&#039;accepted&#039;&#039;&#039; NJP will result in an additional charge of &#039;&#039;&#039;resisting arrest&#039;&#039;&#039; with the original charges.&lt;br /&gt;
* Failure to complete an NJP in the set time is not considered failure to comply if a legitimate attempt is &#039;&#039;&#039;observed&#039;&#039;&#039;.&lt;br /&gt;
* NJPs are a one-time offer. The same NJP for the charges cannot be accepted once denied.&lt;br /&gt;
* The decision to offer or not offer a NJP may be overruled by a higher ranking &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Brig usage ====&lt;br /&gt;
&lt;br /&gt;
* A NJP may be offered to a prisoner in a cell at any point, unless they were offered and denied one already, or their sentence total is above 10 minutes or a major crime.&lt;br /&gt;
* NJPs cannot take longer than their remaining brig time.&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&lt;br /&gt;
* Ordering a marine to clean the preparation areas of squads.&lt;br /&gt;
* Ordering a marine to do laps around the warship.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lethal Force&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Lethal force should always remain a last resort.&lt;br /&gt;
* During emergencies like mutinies, boardings, or when suspects have used lethal or disabling weapons against personnel, the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may authorize lethal force.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may use lethal force should suspects be an &#039;&#039;&#039;active&#039;&#039;&#039; threat to the crew, ships, or the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The suspect should only be fired upon until they can no longer present any harm.&lt;br /&gt;
* A suspect that has been detained and restrained must be kept safe from harm, as they are in &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; custody.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not responding to comms within a reasonable amount of time, or are incapacitated, &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may use lethal force freely within reason, while on code red or higher.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may use lethal force against targets that are not affected by non-lethals attempts, such as synthetics.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Searches&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Searches must be approved by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If waiting would cause further harm to the ship or personnel, you may gain approval after performing the search.&lt;br /&gt;
* Searches can be performed by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, as long as the following procedure is followed.&lt;br /&gt;
* If procedure is not followed, the offender can be charged with &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;.&lt;br /&gt;
* Searches cannot incur a &#039;&#039;&#039;Prevarication&#039;&#039;&#039; charge should no illegal items be found.&lt;br /&gt;
&lt;br /&gt;
==== Personnel ====&lt;br /&gt;
&lt;br /&gt;
* Inform the person you are going to conduct a search and the reason for the search.&lt;br /&gt;
* Use non-lethal force to restrain them if they do not comply.&lt;br /&gt;
* Where possible, conduct the search in the brig or any isolated area so nothing is stolen.&lt;br /&gt;
* Begin the search, confiscate any illegal items, and secure them.&lt;br /&gt;
* If the items warrant a sentence, follow arrest and brig procedures, otherwise release the personnel.&lt;br /&gt;
* Items that are no longer needed for evidence can be returned to requisitions.&lt;br /&gt;
&lt;br /&gt;
==== Areas ====&lt;br /&gt;
&lt;br /&gt;
* State your intent to search the area, then vacate it of any personnel unrelated to the search.&lt;br /&gt;
* If someone responsible for the area is available at the area, inform them of the reason.&lt;br /&gt;
* If nobody with access to the area is present, request trained personnel to temporarily override the doors.&lt;br /&gt;
* If you cannot gain access to the area, and no personnel can override the doors, forceful entry may be performed. (Personnel with access in the area will be liable for the &#039;&#039;&#039;reasonable&#039;&#039;&#039; damage to the ship.)&lt;br /&gt;
* Search and secure any evidence.&lt;br /&gt;
* Restore the searched area to its previous state as closely as possible.&lt;br /&gt;
* Reopen the area to normal traffic, then move all evidence to brig for processing.&lt;br /&gt;
* Items that are no longer needed for evidence can be returned to requisitions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Demotions&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== General Procedure ====&lt;br /&gt;
&lt;br /&gt;
* A person who has been demoted is moved to a lower position in their department, or if no such position exists, a rifleman.&lt;br /&gt;
* Demotions are limited to crimes where demotion is explicitly listed as an option, with the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; being able to do so freely if it fits the conditions of their provisions.&lt;br /&gt;
* Permission must first be given by the head of the department responsible for the arrested person, unless the person performing the demotion is the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If the arrested person is a department head, the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; must give the permission.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may turn any demotion to a termination instead, making the person a civilian. A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; does not have this permission.&lt;br /&gt;
&lt;br /&gt;
==== Riflemen Procedure ====&lt;br /&gt;
&lt;br /&gt;
* Riflemen who are demoted are to be discharged and treated as civilian passengers.&lt;br /&gt;
* Their access to equipment should be restricted as such.&lt;br /&gt;
&lt;br /&gt;
==== MP Procedure ====&lt;br /&gt;
&lt;br /&gt;
* If they are of enlisted rank, they are to serve in squad roles, other assignments by permission of the Heads of departments, or direct assignment by the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If they are of Officer rank, they are to serve in CIC unless dismissed by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to find duties elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Executions&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Authorization ====&lt;br /&gt;
&lt;br /&gt;
* Executions are limited to prisoners who have committed crimes with execution as a possible punishment.&lt;br /&gt;
* They must be authorized by the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* In the event the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is absent, &#039;&#039;&#039;BOTH&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; must give the authorization.&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorize an execution.&lt;br /&gt;
* Executions may be delayed if the alert level is RED or DELTA.&lt;br /&gt;
* A prisoner that is permanently confined may request to be executed in place of their confinement, but must still be authorized.&lt;br /&gt;
&lt;br /&gt;
==== Authorized methods of execution ====&lt;br /&gt;
Authorized methods of execution must be used in executions and are listed below.&lt;br /&gt;
&lt;br /&gt;
* Lethal injection handled by the current &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;.&lt;br /&gt;
* Firing squad by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. This must be done with standard issue firearms, and not with explosives or weapons considered cruel. The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may permit only the victims of the prisoner&#039;s crimes to join the firing line.&lt;br /&gt;
&lt;br /&gt;
==== Procedure ====&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;MUST&#039;&#039;&#039; make a ship-wide announcement informing the crew of the intent to execute, the reason/crime, and the execution method.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of the below steps should each exceed 5 minutes to fully process, otherwise they may be skipped if the prisoner was warned prior to the time expiring.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The prisoner may request a tobacco product, and a food and drink as a last meal. The items should be reasonably acquirable, else they should be provided an alternative.&lt;br /&gt;
* The prisoner may request a blindfold for the execution if available.&lt;br /&gt;
* Up to three people may be requested by the prisoner to view the execution.&lt;br /&gt;
* The prisoner is given a chance to give final words. The prisoner may use the radio for this.&lt;br /&gt;
* The execution may proceed.&lt;br /&gt;
&lt;br /&gt;
= Crimes =&lt;br /&gt;
&lt;br /&gt;
== Spirit of The Law ==&lt;br /&gt;
The laws are intended to be interpreted by their spirit and not always necessarily their exact wording. Not all examples of crimes are listed. Always refer to the Marine Law rank structure if there is a disagreement on the interpretation of a law.&lt;br /&gt;
&lt;br /&gt;
== On threats to break marine law ==&lt;br /&gt;
* Threatening to commit a major or capital offense such as assault or murder (which would be treated as attempted murder) may be charged as such if there is a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
* Personnel with a weapon are more likely to commit this crime, where a threat from a confined prisoner can usually be considered meaningless.&lt;br /&gt;
* History of crimes or actions may be taken into account.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Variable Crimes ===&lt;br /&gt;
These crimes can vary in severity and have scaling punishments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Damage to UNMC Property&lt;br /&gt;
| Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&lt;br /&gt;
Materials for repairs should be taken from maintenance storages.&lt;br /&gt;
| Breaking a window, damaging a wall, etc.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Return the ship to its exact previous state, or serve 7.5 minutes if not possible.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking the law in a major manner includes breaking / dismantling walls or several windows.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insubordination&lt;br /&gt;
| Failing to follow a lawful order from a superior person of rank or position, while under their command.&lt;br /&gt;
&#039;&#039;This does not apply to orders made to a person with intent to arrest, which instead would be &#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| Failing to follow an order which is not personally directed.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Interference&lt;br /&gt;
| Interfering in a legal arrest being performed.&lt;br /&gt;
| Interfering without ill intent, such as blocking the way or helping someone up.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Interfering with ill intent or in a clear way to hinder the arrest being performed.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Illegal use of Listening Devices&lt;br /&gt;
| The unauthorized use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
| Illegally placing a listening device in a public area such as the gym.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Illegally placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Resisting Arrest&lt;br /&gt;
|To resist or refuse to comply with a lawful arrest, detainment, search, or NJP.&lt;br /&gt;
|Refusing to comply.&lt;br /&gt;
&#039;&#039;&#039;5 minutes.&#039;&#039;&#039;&lt;br /&gt;
|Resisting by fleeing or using force.&lt;br /&gt;
&#039;&#039;&#039;10 minutes.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Aiding and Abetting&lt;br /&gt;
|Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
|&#039;&#039;&#039;Same punishment as crime committed.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Same punishment as crime commited&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Disorderly Conduct in Confinement&lt;br /&gt;
|To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
|Breaking a Minor Law while under arrest or in Prison.&lt;br /&gt;
&#039;&#039;&#039;7.5 minutes.&#039;&#039;&#039;&lt;br /&gt;
|Breaking a Major Law while under arrest or in Prison.&lt;br /&gt;
&#039;&#039;&#039;15 minutes.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Intentional Public Mischief&lt;br /&gt;
|Making a false statement that accuses someone of having committed an offence.&lt;br /&gt;
Doing anything intended to cause someone to be suspected of having committed an offence that the person has not committed. &lt;br /&gt;
To divert suspicion from themselves, reporting that an offence has been committed when it has not been committed.&lt;br /&gt;
False statements relating to investigations are considered &#039;&#039;&#039;False Testimony&#039;&#039;&#039;.&lt;br /&gt;
|Relating to a minor crime.&lt;br /&gt;
&#039;&#039;&#039;7.5 minutes.&#039;&#039;&#039;&lt;br /&gt;
|Relating to a major crime, or anything above this.&lt;br /&gt;
&#039;&#039;&#039;15 minutes.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
These crimes are low severity, and can be punished with an NJP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the Standard Operating Procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes, equipment confiscation where relevant.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smoking in Medical Areas&lt;br /&gt;
| Smoking in areas designated for use by medical personnel, such as the entire medbay and surgical rooms.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. This can escalate to &#039;&#039;&#039;Disorderly Conduct.&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;b&amp;gt;NJP.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not normally have access to or without command/superior approval.&lt;br /&gt;
| &amp;lt;b&amp;gt;Escort out of the area and optionally 7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, extended until the person is no longer impaired.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, and the item(s) returned to the owner.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disrespecting a Superior&lt;br /&gt;
| Using offensive names or being directly disrespectful to someone of a higher rank or position.&lt;br /&gt;
| &amp;lt;b&amp;gt;NJP.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally provide false information during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes are high severity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
| Directly and intentionally disrupting primary operations of the ship. Fighting in the requisitions line, extensively or repeatedly disrupting the briefing.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge&lt;br /&gt;
| Carrying out objectives or being tied to material that describe planned actions that go against the UNMC. Strong proof is required that the individual is working against UNMC.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes, removal of ID, and discharge to planet.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;For example, a &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or their Department Head.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally arrest a person on false charges, on ones own initiative. To apply an improper or abusive NJP.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&amp;lt;br /&amp;gt;This also includes failing to revive someone without a reasonable attempt, not executed by the execution procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes, and/or demotion.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;b&amp;gt;30 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &amp;lt;b&amp;gt;malicious extent&amp;lt;/b&amp;gt; by &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or deputized personnel acting as an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;Examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying without intent to perform assigned duties remains desertion.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&amp;lt;br /&amp;gt;- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s should coordinate with the designated person to reduce disruption in the field. The maximum delay for this period is five minutes.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
* These crimes are extreme severity.&lt;br /&gt;
* All of these crimes may be punished by &amp;lt;b&amp;gt;Permanent confinement and demotion, or execution and ID termination.&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from a cell.&lt;br /&gt;
|-&lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
|-&lt;br /&gt;
| Murder/Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&amp;lt;br /&amp;gt;&lt;br /&gt;
This also includes refusing or preventing to revive anyone not executed by the execution procedure.&lt;br /&gt;
|-&lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&amp;lt;br /&amp;gt;&lt;br /&gt;
Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; falls under sedition.&amp;lt;br /&amp;gt;- A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&amp;lt;br /&amp;gt;- Proclaiming allegiance to, or acting on behalf of, the supposed CLF is an act of sedition against the UN.&lt;br /&gt;
|-&lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
|-&lt;br /&gt;
| Crimes against Sapience&lt;br /&gt;
| To engage in actions that violate interstellar life rights or otherwise are heinous acts against interstellar life. Examples are torture, cannibalism and forced infection of any kind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Precautionary Charges ===&lt;br /&gt;
* These are used to confine people indefinitely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Insanity&lt;br /&gt;
| Declared only by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or a synthetic, acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&amp;lt;br&amp;gt;In the absence of a &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Synthetic, the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; can appoint an officer of the medical department to perform an evaluation in their stead.&amp;lt;br&amp;gt;An exception to this is in cases of verified suicide or attempted suicide, and the subject may appeal, or appeal to any medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a hostile member of a legitimate and recognised faction. (For example, CLF and SPP)&amp;lt;br&amp;gt;Prisoners of war cannot be executed. See [https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure#NON-Modifiable_Third-Party_Regulations Non-Mod; Third Parties] for more information and exceptions.&lt;br /&gt;
|-&lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to detain personnel for any reason - for the safety and benefit of the operation or security.&amp;lt;br&amp;gt;This is only appealable to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and may be lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Prisoner Rights =&lt;br /&gt;
&lt;br /&gt;
This is a list of rights prisoners have.&lt;br /&gt;
* They cannot be denied, with the exception of radio access, except in extreme situations with authorization from the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. Prisoners can fax provost to have their rights be given back.&lt;br /&gt;
&lt;br /&gt;
== Common Space ==&lt;br /&gt;
All prisoners are permitted to enter the common space by default.&lt;br /&gt;
* Permabrigged prisoners do not have this right, but can be given access with an escort for good behavior.&lt;br /&gt;
&lt;br /&gt;
This right can be lost in the event of:&lt;br /&gt;
* Mutiny, riots, emergencies&lt;br /&gt;
* Jailbreaking&lt;br /&gt;
* Committing a crime within the brig. If this happens, the right can be given back by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Protection and Medical Treatment ==&lt;br /&gt;
* If there are prisoners, a member of the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners are in permanent confinement or there is an emergency.&lt;br /&gt;
* Prisoners must be kept safe and unharmed.&lt;br /&gt;
* A surgical tray is to remain within the brig at all times, unless there is an emergency.&lt;br /&gt;
* Treatment should take place within the brig when possible. If not, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must escort the prisoner to the medbay and watch over them while they are treated.&lt;br /&gt;
* Prisoners must receive medical aid if needed.&lt;br /&gt;
* Prisoners must be revived unless they have been legally executed.&lt;br /&gt;
* Self-harm may result in being constrained for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
== Access to a Radio ==&lt;br /&gt;
Prisoners are authorized a standard headset with the common channel.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes that it is being abused, they can revoke this right after a clear warning of the behavior.&lt;br /&gt;
* Prisoners may appeal this.&lt;br /&gt;
* Prisoners may have their radio revoked if a mutiny is active until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
* Prisoners must be allowed either the brig orange uniform, or their original uniform if none are available.&lt;br /&gt;
* Prisoners must be allowed footwear.&lt;br /&gt;
&lt;br /&gt;
= Right to Appeal =&lt;br /&gt;
* Accepting an NJP waives the right to appeal.&lt;br /&gt;
* Appeals are used to correct errors, but may not be used to add new charges or punishments if a brig timer was already set.&lt;br /&gt;
* Appeals must be handled before executions, demotions, and NJPs. Appealing prisoners should have their brig timers set and running while the appeal is being processed.&lt;br /&gt;
* Personnel may be placed in holding awaiting their appeal if it had no brig sentence.&lt;br /&gt;
* Whomever is handling the appeal has the final say in the outcome of the appeal.&lt;br /&gt;
&lt;br /&gt;
== Appeal a Sentence in a timely manner ==&lt;br /&gt;
If an appeal process has not started within 10 minutes, or 30 minutes for permanently brigged, after a request to appeal has been clearly communicated to any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;;&lt;br /&gt;
* The prisoner must be released.&lt;br /&gt;
* The person whom received the request, if failing to take appropriate action, are to be given a &amp;lt;b&amp;gt;Neglect of Duty&amp;lt;/b&amp;gt; charge.&lt;br /&gt;
&lt;br /&gt;
== Who can handle an appeal ==&lt;br /&gt;
* Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to their choice of either the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. If the chosen person is involved in the crime, they must delegate to an uninvolved &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;Officer&#039;&#039;&#039;. This delegation can also be done for any other reason.&lt;br /&gt;
&lt;br /&gt;
Ideally, these people should not be handling the appeal:&lt;br /&gt;
* Witnesses/victims.&lt;br /&gt;
* Anyone who ordered the arrest.&lt;br /&gt;
* The person who set the charges or punishment.&lt;br /&gt;
&lt;br /&gt;
== Appeal outcomes ==&lt;br /&gt;
A charge cannot be removed by appeal if the prisoner is found guilty, however, the person who handles the appeal can process the appeal as:&lt;br /&gt;
* A valid charge, no modification.&lt;br /&gt;
* Modify the charge to a lower charge.&lt;br /&gt;
* Reduce the punishment of a charge up to the minimum punishment.&lt;br /&gt;
* Remove a charge the prisoner is found innocent for.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
Appeals may be postponed in these situations:&lt;br /&gt;
* Threats requiring evacuation.&lt;br /&gt;
* A hostile force approaching or onboard the ship.&lt;br /&gt;
* Riots or jailbreaks.&lt;br /&gt;
* The prisoner requiring medical treatment and is not conscious.&lt;br /&gt;
* There being an already processing appeal.&lt;br /&gt;
* The prisoner having escaped or is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Appeals may not be suspended for these examples:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being busy with other tasks.&lt;br /&gt;
* The prisoner being declared insane.&lt;br /&gt;
&lt;br /&gt;
== Appeals Procedure ==&lt;br /&gt;
* The appeal processor must meet with the prisoner, and have the appeal be processed in person.&lt;br /&gt;
* The charges should be listed along with their punishment one by one. This may be done by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the appeal processor.&lt;br /&gt;
* A discussion including witness accounts, the story of the accused, evidence, and mitigating circumstances is recommended.&lt;br /&gt;
* If charges were applied incorrectly they must be removed. No new charges may be added as a result if a brig time has been set.&lt;br /&gt;
* An appeal outcome should be given for each listed charge individually.&lt;br /&gt;
* The final punishment should be for the remaining crimes.&lt;br /&gt;
* The appeal processor decides the outcome. They may not be ordered or forced otherwise.&lt;br /&gt;
* The appeal processor cannot be retaliated against by anyone for any part of the appeal, unless it is a &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039; charge due to the appeal procedure not being followed correctly.&lt;br /&gt;
&lt;br /&gt;
== Appeals to the Provost Marshal Office ==&lt;br /&gt;
* The prisoner may request another appeal to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This may be done if their appeal is denied, or done instead of a standard appeal.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not reply to the appeal in 10 minutes, the appeal is considered denied.&lt;br /&gt;
* The prisoner must be provided a pen and paper to write a fax to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If the prisoner is a threat to themself or others if unrestrained, they have the right to dictate the fax and have it written by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
= Special Provisions =&lt;br /&gt;
&lt;br /&gt;
== MP Involvement in Mutinies ==&lt;br /&gt;
* Attempting to overthrow the legitimate command staff is illegal, and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must do everything in their power to prevent it.&lt;br /&gt;
* Should a mutiny be successful, resulting in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being deposed or surrendering, &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; should hold the former &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in indefinite confinement if their freedom would reignite the conflict.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be optionally skipped in the Commander Succession, if the mutiny is successful.&lt;br /&gt;
* MP will after resume normal operations with the new commander, and any subterfuge charges, sedition charges, insubordination charges, and ordered arrests in relation to the original &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must be dropped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Further information about MPs involvement in Mutinies can be found [https://wiki.rouny-ss14.com/wiki/Server_Rules#Core_Rules here])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Emergencies ==&lt;br /&gt;
* In emergencies, such as significant boardings or a compromised brig, imprisoned personnel may be released by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if they believe they will not be a further threat or hindrance during the emergency, also particularly if they display good behavior.&lt;br /&gt;
* If the imprisoned are too dangerous or detrimental to the survival of the crew, they should be escorted to an escape pod by a &#039;&#039;&#039;Officer&#039;&#039;&#039; or a &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will maintain their safety.&lt;br /&gt;
* A simple red alert is not sufficient reason for release, unless the ship is significantly overrun.&lt;br /&gt;
&lt;br /&gt;
= Synthetics =&lt;br /&gt;
Synthetics must be given a chance to stand down, however must be repaired to serve its sentence if lethal force is used.&lt;br /&gt;
&lt;br /&gt;
== UNMC Synthetics ==&lt;br /&gt;
* UNMC Synthetics are programmed against being able to break marine law, and should not be arrested unless &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; have approved their arrest.&lt;br /&gt;
* These synthetic units are also granted the same rights and privileges of regular marines.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes they have broken marine law, a report should be faxed to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Synthetics not directly part of UNMC do not have the above immunities.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* Any non-UNMC Synthetics (From colonies or otherwise) are granted similar rights and privileges as UNMC Synthetics.&lt;br /&gt;
* They may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; without the need to provide a report to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any of these survivor synthetics that act against the UNMC such as taking valuable supplies without request, or destroying property and defenses can be declared rogue by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (but not a &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;).&lt;br /&gt;
* When declared rogue, the synthetic loses any protections and lethal force may be used freely.&lt;br /&gt;
&lt;br /&gt;
= CO Provisions and Regulations =&lt;br /&gt;
&lt;br /&gt;
== Arrest Immunity ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is not above marine law. However, they may not be arrested without the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; break marine law, &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must be contacted through fax to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The right to contact &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may not be denied.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has been deposed due to mutiny, the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are to treat them the same as a deposed &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; per &amp;lt;b&amp;gt;special provisions&amp;lt;/b&amp;gt;, lose their arrest immunity, and are no longer considered the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Execution Privileges ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, High Command, and &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &#039;&#039;&#039;Marshals&#039;&#039;&#039; may perform &#039;&#039;&#039;Battlefield Executions&#039;&#039;&#039;. They may &#039;&#039;&#039;personally&#039;&#039;&#039; execute any person who Marine Law applies to, as long as they are under their authority, without warning or procedure, unless the person is already in &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; custody.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &#039;&#039;&#039;MUST&#039;&#039;&#039;, directly after the execution, make an announcement informing the marines of the execution, and the reason based on the conditions below.&lt;br /&gt;
&lt;br /&gt;
To perform a &#039;&#039;&#039;Battlefield Execution&#039;&#039;&#039;, one of the following conditions must be fulfilled;&lt;br /&gt;
&lt;br /&gt;
* They are a threat to your command: Credibly attempting to undermine or remove your command by illegal means. For example, countermanding, refusing to follow orders, or the indirect refusal by ignoring them. Insults, disagreements, or being reported to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are not valid reasons.&lt;br /&gt;
&lt;br /&gt;
Insults, disagreements, or being reported to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are not valid reasons. Countermanding or refusing to follow orders are.&lt;br /&gt;
&lt;br /&gt;
* They are a threat to others: Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or someone else while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* They are a threat to the ship or the operation: Credibly threatening or attempting to do damage to the ship, the UNMC, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has two escort provisions they may order, not to be confused with &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; protection within the SOP. There must be a minimum of a single &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; aboard the ship at all times, per the SOP.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request up to two &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to guard the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; while in the AO. They are permitted to fight in the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. &#039;&#039;&#039;Executive Officer&#039;&#039;&#039;s must request permission from the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to do the same.&lt;br /&gt;
* &#039;&#039;&#039;Honor Guard&#039;&#039;&#039;s may be given Honor Guard kits during their duty.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request any amount of &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to escort non-combat personnel planetside, provided they avoid the frontline at all costs. This includes a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will not be going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated, the escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must try to recover the individual. If this is no longer possible, they must return shipside.&lt;br /&gt;
&lt;br /&gt;
During an escort mission, the following rules must be followed by all parties:&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must focus keeping the escorted individual secure at all times and not enforce marine law.&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in line of sight to the escorted individual at all times to the best of their ability. The escorted individual may not order the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to do something that would put them outside line of sight.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may pardon criminals by name and crime they are being pardoned for if they believe it is in the best interests of the operation.&lt;br /&gt;
* Only minor and major crimes may be pardoned.&lt;br /&gt;
* Capital crimes may not be pardoned except with the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or if absent, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may appeal these pardons to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and if they believe the pardon was wrongfully done.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon.&lt;br /&gt;
* If &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; reverses the decision of the pardon, the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must ensure the prisoner returns to serve their time without failure. Failure to do so may result in removal from command and charges at the discretion of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must know the crimes committed, and announce the name of the prisoner, and the reason why they are being pardoned.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not need to be present for the release of the prisoner.&lt;br /&gt;
&lt;br /&gt;
== Revoking Arrests ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may also invoke pardoning authority to revoke arrests, or warrants of arrests, for a person before they are placed in the brig.&lt;br /&gt;
* This revocation follows the same procedure as pardons.&lt;br /&gt;
* They must be announced the same way.&lt;br /&gt;
* They are subject to the same appeals to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is responsible for the actions of the person being pardoned.&lt;br /&gt;
* If the person whose arrest was revoked reoffends, removal from command and charges may apply to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; with permission from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
These conditions must be true for the revocation to be valid:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is in the general vicinity as the person being arrested.&lt;br /&gt;
* The revocation is not being used on a person who are in the process of committing a crime, are resisting or have resisted arrest, or are already in the brig. (In which case a regular pardon can be used.)&lt;br /&gt;
* The revocation is not being used to prevent an arrest authorized by &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may demote or discharge UNMC personnel under their authority if the person has commited &amp;lt;b&amp;gt;any&amp;lt;/b&amp;gt; major crime, and not only major crimes with demotion listed as a punishment. The demotion should fit the severity, and also remain within the department they were originally working. An engineer should not be demoted into a medical position.&lt;br /&gt;
&lt;br /&gt;
== General NJPs ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may issue NJPs at any point they find a person&#039;s behavior inappropriate or contrary to good order, and conduct deserving of punishment even if a crime has not been committed, such as acting in an unprofessional manner, failing to complete a job in satisfactory conditions, or failing to uphold standards of good order.&lt;br /&gt;
* All NJP conditions and rights apply when this provision is invoked, including a 10 minute brig sentence if refused.&lt;br /&gt;
&lt;br /&gt;
== Commanding Officer Regulations ==&lt;br /&gt;
&lt;br /&gt;
These regulations are not modifiable without approval from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Uniforms&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in UNMC uniform at all times.&lt;br /&gt;
* Anything in their personal dress vendors, as well as standard UNMC enlisted and officer uniforms are acceptable.&lt;br /&gt;
* They should avoid wearing department uniforms.&lt;br /&gt;
* Dress clothing, swimwear, sleepwear, civilian clothing, and athletic wear should be reserved for their appropriate recreational, training activities or situations.&lt;br /&gt;
* They should never be found bare or in underwear in public appearances.&lt;br /&gt;
* Wearing the uniform of any other military or organization is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Conduct&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s are role models for those under their command.&lt;br /&gt;
* They must exhibit dress, behavior, and mentality fitting of their rank and decades of service.&lt;br /&gt;
* They must demonstrate level-headedness, maturity, and competence.&lt;br /&gt;
* While not expected to be humorless and strict, they should maintain reasonable dignity.&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid yellow; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page might not always be up to date. It is best to read SOP in the in-game guidebook instead to avoid misunderstandings or referencing outdated information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Standard Operating Procedure =&lt;br /&gt;
These are sets of regulations and polices of the [[Marines|UNMC]].&lt;br /&gt;
&lt;br /&gt;
Failure to follow the Standard Operating Procedure may result in [[Marine Law#Minor Crimes|Failure to Follow Procedure]] charges, found in [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
== Commanding Officer Privileges ==&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may alter any aspect of SOP (unless otherwise noted) as long as these changes do not contradict marine law. They may not modify marine law.&lt;br /&gt;
* Should there be any concerns about the use of this privilege, any personnel may contact &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; to inquire about the legitimacy of changes and request they be overturned.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be informed of any changes made to SOP before it is implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of causing grief or physically burdening marines. Modifications such as walking only, or modifying SOP to imprison a marine for a custom offense with malicious intent is not permitted.&lt;br /&gt;
* Standard-issued equipment that marines are provided in their squad rooms and requisitions cannot be restricted or prohibited in any way. Marines have the right to freely carry and use the equipment they are provided.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement, and may be modified by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; as necessary as the operation proceeds.&lt;br /&gt;
&lt;br /&gt;
* Any useful equipment found within the AO such as weapons or tools may be requisitioned for operational use by any UNMC personnel.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed/deconstructed for strategic or tactical function. The use of explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife not part of the operation may not be needlessly hunted if passive. Wildlife that approaches &#039;&#039;&#039;Secure Area&#039;&#039;&#039;s or compromises the personal space of marines or their formations, or are otherwise hostile may be shot.&lt;br /&gt;
* Any interstellar life that is not overtly hostile must be halted and questioned of their intentions. Survivors are to be debriefed and given the option to board the warship as a passenger, and can be offered this freely.&lt;br /&gt;
* Any non-UNMC military or paramilitary personnel may be allowed to continue their operations if they prove beneficial or indifferent to UNMC operations or interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel.&lt;br /&gt;
* Hostile personnel deemed a threat to UNMC personnel may be killed on sight, unless they are surrendering.&lt;br /&gt;
&lt;br /&gt;
=== Communications ===&lt;br /&gt;
&lt;br /&gt;
* Communications over UNMC radio and announcements should be done in plain English to maintain clear and concise communication. Other languages* and speech forms may be used freely outside this. &#039;&#039;(*Other languages meaning languages provided by the game mechanics, and not written by the player in another language.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Ship Modifications and Dismantling ===&lt;br /&gt;
The ship may only be modified with approval from the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; can also approve changes to the ship, unless it affects another department, which would also require approval from the department head.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorise ship modifications.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has final word over changes to the ship.&lt;br /&gt;
* Changes to the brig and CIC that compromise security of these areas are forbidden.&lt;br /&gt;
* Dismantling parts of the ship to utilise materials for operation use is forbidden unless severe enemy contact is confirmed, and where significantly more resources are required than on hand.&lt;br /&gt;
* Any personnel may fax &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; to contest a decision made by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; about dismantling the ship. If these changes are prior to hostile contacts, &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may take action against the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, following regular procedure.&lt;br /&gt;
* Removal of vendors or machines is not illegal modification unless it alters the function or purpose of the area they are taken from.&lt;br /&gt;
* Dismantling ship parts to utilize materials for operational use is strictly forbidden unless severe enemy contact is confirmed, and where significantly more resources are required than on hand.&lt;br /&gt;
* The deconstruction of crates and barrels are not considered ship modifications.&lt;br /&gt;
&lt;br /&gt;
== Equipment Regulations ==&lt;br /&gt;
&lt;br /&gt;
=== Command Related ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may issue special equipment on a case by case basis, such as special headsets or special weaponry for certain marines or squads as long as it does not violate Marine Law.&lt;br /&gt;
* Heads of staff may also assign spare non-command headsets to members of their department.&lt;br /&gt;
* Alcohol must be stored in the officer&#039;s mess, &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s mess, &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s quarters, and a civilian&#039;s private quarters, if applicable.&lt;br /&gt;
* SOP regarding equipment found in armories can be found in the [https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure#NON-Modifiable_Department_Regulations Non-Modifiable; Department] section.&lt;br /&gt;
* The Command tablet may only be taken by the current &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, unless they are willingly offering it to someone else who would need it, such as a deploying &#039;&#039;&#039;Executive Officer&#039;&#039;&#039;, while a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
UNMC and affiliated personnel are required to be wearing appropriate clothing during operations. SOP may not be changed to allow personnel to deploy without clothes or uniform.&lt;br /&gt;
&lt;br /&gt;
* Deploying marine squads must be wearing their uniform, boots, and protective armor at minimum.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be wearing their uniform, boots, and protective armor at minimum, at all times.&lt;br /&gt;
* All positions required to wear armor at all times may temporarily remove it after an operation has ended for social events, such as memorials. Other forms of clothing like service jackets may be used during this time.&lt;br /&gt;
* Other personnel must wear their uniform and assigned footwear, or a &#039;&#039;&#039;Standard Issue&#039;&#039;&#039; replacement.&lt;br /&gt;
* Shipside personnel should not be in armor unless the ship&#039;s code restriction allows it, or they are deploying to the &#039;&#039;&#039;AO&#039;&#039;&#039;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Intelligence Officers, and flight crew are permitted to wear armor on the ship, as part of their job.&lt;br /&gt;
* Any headwear that is worn must be &#039;&#039;&#039;Standard Issue&#039;&#039;&#039;, or an acceptable replacement.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has the right to declare enforce helmet wearing by squad leaders, fireteam leaders, specialists, and smart gun operators. It is otherwise assumed to not be enforced. Anyone of higher rank may still order any personnel below them to wear a protective helmet.&lt;br /&gt;
* Folding or otherwise shortening uniforms is permitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Department Uniforms and Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Department specific uniforms and headgear are limited to personnel within that department, unless provided by the department head or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Department headwear should not be used unless approved by the head.&lt;br /&gt;
&lt;br /&gt;
=== Equipment handling regulations ===&lt;br /&gt;
&lt;br /&gt;
* Weapons should be holstered when not in use. Personnel must be allowed to holster on their first offense.&lt;br /&gt;
* Under normal circumstances, weapons may only be fired in the firing range.&lt;br /&gt;
* Training equipment like training grenades and training ammunition must only be used in firing ranges, or controlled areas approved by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;Senior Enlisted Advisor.&#039;&#039;&#039;&lt;br /&gt;
* Weapons may not be left unattended unless properly secured in spaces intended for them, like weapon racks or cabinets.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Regulations - Code Restrictions ===&lt;br /&gt;
Weapon use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set, but you should otherwise always follow code restrictions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* All shipside UNMC personnel are permitted to wear a M3-XL pattern armor vest for personal protection during operations, if their personal equipment racks provide them with one.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may carry Non-lethals and sidearms, excluding riot equipment.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may carry flashbangs, but may only use them in self defense or defense of others.&lt;br /&gt;
* Deploying &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may carry all standard issue weapons, provided they are used in escorting and protecting non-combat personnel, or are escorts of the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Deploying combat personnel and Officers excluding medical personnel may carry all standard issue weapons.&lt;br /&gt;
* Deploying non-combat personnel may carry a sidearm.&lt;br /&gt;
* Personnel issued weapons through their vendors at the start of an operation as well as weapons they emerge from hypersleep with may retain these weapons.&lt;br /&gt;
* &#039;&#039;&#039;Officer&#039;&#039;&#039;s may carry sidearms as long as it does not inhibit their duties.&lt;br /&gt;
* Long or large bladed weapons are treated the same as firearms in carry restrictions.&lt;br /&gt;
* Civilians are excluded from the right to retain issued weapons unless they are deploying to the &#039;&#039;&#039;AO&#039;&#039;&#039;. These weapons should otherwise be kept secure in personal quarters or any shipside armory.&lt;br /&gt;
* Personnel who abuse their right to a firearm can have this right revoked by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may also do this if the person is ranked lower or is a civilian.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;Warden&#039;&#039;&#039; may authorise use of riot equipment within the brig for training or defensive purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* All crew personnel are authorised sidearms.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may carry lethal weapons to subdue external threats.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may use non-lethal riot equipment to subdue marines during a mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* No weapon restrictions on standard issue weapons.&lt;br /&gt;
* Civilians may be issued sidearms for the duration of this code for self defense purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* All weapons, standard or not, are authorized to be used by any capable person.&lt;br /&gt;
&lt;br /&gt;
== Department Regulations ==&lt;br /&gt;
Regulations of specific departments, excluding non-modifiable regulations are listed here. The head of the department holds responsibility for it and answers directly to the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the ship.&lt;br /&gt;
&lt;br /&gt;
* Department heads are not to deploy to the AO, with the exception of the &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; (under circumstances listed in the engineering section.)&lt;br /&gt;
* Any crew that intend to deploy, including Staff Officers, require permission from either the head of their department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, where the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; can overrule the department head.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; has final say over the medbay and medical operations aboard the warship, except when overridden by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* They may authorize or prohibit experiments at their discretion, and set medbay procedures.&lt;br /&gt;
* They may only fire medbay staff in the case they have performed crime.&lt;br /&gt;
* When in medbay, all personnel, excluding the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, are required to listen to and obey the orders of the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;.&lt;br /&gt;
* During code &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&#039;&#039;&#039;, medical personnel are to either escape in pods and evacuate the ship, or hold in &#039;&#039;&#039;Secure Area&#039;&#039;&#039;s with the marines to provide medical support.&lt;br /&gt;
* Pills must be kept within pill bottles.&lt;br /&gt;
* All reagent-containing medical equipment, such as syringes, pill bottles, and autoinjectors must be labelled with accurate contents and dosing information. Vended or otherwise existing medicine not created by personnel do not have to be relabeled unless the contents are modified.&lt;br /&gt;
* Surgery tools and other medical devices when not in use must be placed within their designated containers.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
&lt;br /&gt;
* No equipment may be taken from requisitions by non-requisitions personnel without the &#039;&#039;&#039;Logistics Officer&#039;&#039;&#039;&#039;s approval.&lt;br /&gt;
* Requisitions personnel may refuse to provide service if a valid reason is provided, such as a civilian attempting to request grenades from the weapons supply. The decision may be overridden by the &#039;&#039;&#039;Logistics Officer&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;Logistics Officer&#039;&#039;&#039; has control over the requisitions bay and the right to decline service to any personnel, including officers. Any order to provide or decline service, including orders relating to the management of the operational budget, may be ignored.&lt;br /&gt;
* Their decisions on such matters may only be overridden by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* During code &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the requisitions department is to follow orders from command. All requisitions personnel are to join the marines in either holding the warship, or assisting with evacuation of civilians, depending on the orders of command.&lt;br /&gt;
* The &#039;&#039;&#039;Logistics Officer&#039;&#039;&#039; has control over the kitchen and &#039;&#039;&#039;Mess Technicians&#039;&#039;&#039; assigned to it.&lt;br /&gt;
* &#039;&#039;&#039;Mess Technicians&#039;&#039;&#039; are not required to provide service to anyone if they provide a valid reasoning, such as rudeness.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; is in charge of modifications made to the ship as well as performing repairs, and maintenance.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; is still required to follow the ship modifications section of SOP.&lt;br /&gt;
* The &#039;&#039;&#039;Auxiliary Support Officer&#039;&#039;&#039; holds authority over the &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039;.&lt;br /&gt;
* The ordnance technicians are part of the engineering department.&lt;br /&gt;
* During code &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the engineering department is to follow orders from command. All engineering personnel are to join the marines in either holding the warship, or assisting with evacuation of civilians, depending on the orders of command.&lt;br /&gt;
&lt;br /&gt;
=== Dropships and Gunships ===&lt;br /&gt;
&lt;br /&gt;
* The designated &#039;&#039;&#039;Pilot&#039;&#039;&#039;s of these ships are responsible for them and any modifications made to them.&lt;br /&gt;
* &#039;&#039;&#039;Pilot&#039;&#039;&#039;s may modify or delegate modifications to their ships without requesting permission. However, these modifications may be overwritten by the &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; or &#039;&#039;&#039;Auxiliary Support Officer&#039;&#039;&#039;.&lt;br /&gt;
* Dismantling ship parts to utilize materials for operational use is strictly forbidden.&lt;br /&gt;
* Ship doors must remain intact and easily accessible.&lt;br /&gt;
* Dropship seating must remain intact and easily accessible.&lt;br /&gt;
* Gunship seating may be reduced to accommodate additional ammunition storage, but it may not be removed entirely. Any remaining seating must remain easily accessible.&lt;br /&gt;
* If the dropship is inaccessible or otherwise inoperable, the gunship must serve as the dropship and be equipped with the necessary seating.&lt;br /&gt;
* If parachute drops are being utilized, the &#039;&#039;&#039;Flight Crew&#039;&#039;&#039; is responsible for ensuring the drop location is safe (unless directed otherwise by CIC staff) and informing the personnel when to exit the ship.&lt;br /&gt;
* Enlisted personnel (excluding &#039;&#039;&#039;Flight Crew&#039;&#039;&#039;) are not permitted in ship cockpits unless in an emergency.&lt;br /&gt;
* &#039;&#039;&#039;Flight Crew&#039;&#039;&#039; have the authority to remove disruptive personnel from their ship. If a person refuses to leave or repeatedly returns, they may be charged with &#039;&#039;&#039;Trespassing&#039;&#039;&#039; and arrested by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. They may only return to the ship if ordered to deploy and must remain well-behaved, or they will be additionally charged with &#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039; and &#039;&#039;&#039;Major Insubordination&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== NON-Modifiable SOP ==&lt;br /&gt;
The SOP written in these sections may only be modified with PROVOST permission.&lt;br /&gt;
&lt;br /&gt;
=== NON-Modifiable Department Regulations ===&lt;br /&gt;
&lt;br /&gt;
==== Job Specific Equipment ====&lt;br /&gt;
&lt;br /&gt;
* Equipment, clothing, and any similar items from personal job-specific vendors may not be awarded or otherwise handed out.&lt;br /&gt;
* The only exceptions to this is &#039;&#039;&#039;Standard Issue&#039;&#039;&#039; equipment that can be obtained through requisitions normally, or is equipment specifically intended to be used by another designated person, such as spotter equipment from a sniper specialist being given to a rifleman that is becoming a spotter.&lt;br /&gt;
&lt;br /&gt;
==== Armories ====&lt;br /&gt;
Armory equipment is unrelated other equipment, and has its own regulations. Armory equipment is intended to supply and provide protection for shipside personnel during shipside emergencies.&lt;br /&gt;
&lt;br /&gt;
* Armory equipment may only be given to all personnel during a Code &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Code &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&#039;&#039;&#039; scenario. Officers must be prioritized before enlisted.&lt;br /&gt;
* Equipment stored in armories such as M890 Tactical Shotguns and ballistics vests are not allowed to be handed out without a clear, understandable, and urgent reason. Deployment is not an urgent reason.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s weapons may also not be handed out.&lt;br /&gt;
* Equipment stored in armories may not be part of a supply drop, rewards or prizes, and may not be used to form a squad.&lt;br /&gt;
&lt;br /&gt;
This list of equipment stored within armories may, regardless of the above, be used for deployment:&lt;br /&gt;
&lt;br /&gt;
* The UNMC and UN flag.&lt;br /&gt;
* All provided tents.&lt;br /&gt;
* Honor Guard kits, provided they are used within their own restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Staff Officer&#039;&#039;&#039; Armory Weapon Racks.&lt;br /&gt;
&lt;br /&gt;
==== AI Core ====&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. They are authorized to remove any personnel present in the core excluding pre-authorized personnel listed in the Access section. In the absence of one, the responsibility is the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s, then the &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Access to the AI core is strictly by appointment only.&lt;br /&gt;
* Only UNMC synthetics, AI Service technicians (Including WEYA technicians), the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and the &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; have free access.&lt;br /&gt;
* Prior to any authorized appointments, weapons should be deposited at the reception desk and returned after the appointment has concluded.&lt;br /&gt;
* Anyone bringing weapons into the AI Core lose their right to access it and may result in Core Security Protocol being engaged. Pre-authorized personnel and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; responding to a legitimate security threat are exempt.&lt;br /&gt;
* Access rights are not transferable. Only UNMC Synthetics, AI Service Techs, and ARES may grant access to the AI core, through access requests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AI Core Security Protocol&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ARES is equipped with various tools to ensure the AI Core remains safe during emergencies.&lt;br /&gt;
&lt;br /&gt;
* ARES, through UNMC Synthetics, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Circumstances that pose a serious threat to the integrity of the AI Core, ARES or UNMC Synthetics may initiate a core lockdown, resulting in all access routes being sealed and automated sentry guns located in the core chamber being armed.&lt;br /&gt;
* If lockdown procedures are ineffective or compromised, nerve gas may be deployed from vents to incapacitate intruders.&lt;br /&gt;
&lt;br /&gt;
==== Military Police ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel must always carry non-lethal detainment methods (excluding riot equipment) to perform their duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use of listening devices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are authorized to use their provided listening devices within the brig at their discretion.&lt;br /&gt;
&lt;br /&gt;
Any use of these devices outside of the brig must follow these requirements;&lt;br /&gt;
&lt;br /&gt;
* They must receive permission from the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or in their absence the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may only authorize use if there is reasonable suspicion of intent to or conspiracy to commit a crime in that area.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not break or enter, nor have someone else do so, into an area they do not have access to in order to place devices.&lt;br /&gt;
&lt;br /&gt;
==== Restricted Areas ====&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to, unless someone of that area grants them temporary access. The head of the department may overrule this, and the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the head.&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may restrict anyone from accessing any area.&lt;br /&gt;
* Entry without access or permission through any means will be charged with &#039;&#039;&#039;Trespassing&#039;&#039;&#039;.&lt;br /&gt;
* Heads of departments may request anyone but the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to leave their department, or be charged with &#039;&#039;&#039;Trespassing&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Access Modification ====&lt;br /&gt;
All personnel have the access needed to perform their assigned duties. Only the specified personnel may grant permission to modify access levels to the ship, under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may grant permission to modify any access to a person&#039;s ID card for any reason.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may grant permission to modify modify any person&#039;s access to any or all departments with the head of department&#039;s approval.&lt;br /&gt;
* &#039;&#039;&#039;Department Heads&#039;&#039;&#039; may grant and approve access to their own department areas, and when employing recovered personnel.&lt;br /&gt;
* In emergencies, such as missing command staff, any &#039;&#039;&#039;Officer&#039;&#039;&#039; may modify their own access.&lt;br /&gt;
&lt;br /&gt;
=== NON-Modifiable Command SOP ===&lt;br /&gt;
&lt;br /&gt;
==== Forward Operating Bases ====&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; in charge of an operation must take the minimum precautions to ensure security and defense for stationed personnel, and incoming transport, when designating a Forward Operating Base.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;FOB&#039;&#039;&#039; must be a &#039;&#039;&#039;Secure Area&#039;&#039;&#039; and designated by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;FOB&#039;&#039;&#039; does not have to be placed adjacent to a landing zone, but the primary landing zone still requires its outlined defenses.&lt;br /&gt;
* Only Bravo may be stationed as the primary landing zone and &#039;&#039;&#039;FOB&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s primary defense. Any additional squads may assist where needed, and combat technicians may also be ordered to help reinforce the &#039;&#039;&#039;FOB&#039;&#039;&#039; and primary landing zone defenses before resuming their original squad&#039;s orders.&lt;br /&gt;
&lt;br /&gt;
==== Secure Areas ====&lt;br /&gt;
&lt;br /&gt;
* Additional areas may be designated as &#039;&#039;&#039;Secure Area&#039;&#039;&#039;s by any &#039;&#039;&#039;CIC Personnel&#039;&#039;&#039;. These are not considered a &#039;&#039;&#039;FOB&#039;&#039;&#039;, and their secure status may be revoked for any reason by any &#039;&#039;&#039;CIC Personnel&#039;&#039;&#039;.&lt;br /&gt;
* These areas dictate where certain shipside personnel are allowed to be given permission to work.&lt;br /&gt;
* These areas are no longer secure if there is a breach or the area is being attacked by hostiles.&lt;br /&gt;
&lt;br /&gt;
==== Field hospitals ====&lt;br /&gt;
&lt;br /&gt;
* It must be designated as a &#039;&#039;&#039;Secure Area.&#039;&#039;&#039;&lt;br /&gt;
* The field hospital must be designated as such by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Primary Landing Zones ====&lt;br /&gt;
&lt;br /&gt;
* Selected for the entire duration of the operation by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The primary landing zone must be reinforced with a minimum of a line of non-makeshift defenses, including stationed marines.&lt;br /&gt;
&lt;br /&gt;
==== Conduct of Briefing ====&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is to ensure a proper briefing before any operation is being held and personnel deployed, but may be skipped in the event of a code &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&#039;&#039;&#039; or another emergency situation of the same severity.&lt;br /&gt;
&lt;br /&gt;
Scout Specialists and Intelligence Squad members may deploy before the operation begins, if all members have a collective briefing of their orders and are ready to deploy before the main briefing.&lt;br /&gt;
&lt;br /&gt;
* It must be performed in an area where a proper inspection of personnel can be held and where personnel can hear any orders.&lt;br /&gt;
* Areas that interfere with non-combat personnel must be avoided, for example the medbay.&lt;br /&gt;
* Briefings at minimum must include the Squad Leaders.&lt;br /&gt;
* Briefings at minimum must include &#039;&#039;&#039;CIC Personnel&#039;&#039;&#039;, unless the &#039;&#039;&#039;CIC Personnel&#039;&#039;&#039; are performing other essential roles at the time, and may be excused by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; at their discretion if the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are notified beforehand.&lt;br /&gt;
* Failure to adhere to attend the briefing when required as stated above will incur neglect of duty charges.&lt;br /&gt;
&lt;br /&gt;
==== High Ranking Officers ====&lt;br /&gt;
UNMC Officers ranked &#039;&#039;&#039;Major&#039;&#039;&#039; or above but are not already the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the ship receive these rights:&lt;br /&gt;
&lt;br /&gt;
* The same arrest immunities normally granted to the ship &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The right to accept being appointed as the ship &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The right to take the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; position of the ship if the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; would need to be replaced as defined by [https://wiki.rouny-ss14.com/index.php?title=Marine_Law#Definitions Definitions], becoming the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; as well.&lt;br /&gt;
&lt;br /&gt;
==== Deputizing ====&lt;br /&gt;
When deputized, these personnel are expected and required to follow Marine Law like an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and will carry the same punishments.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may deputize the following personnel to make arrests and enforce Marine Law, should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;s be unavailable or unable to respond in a timely manner.&lt;br /&gt;
&lt;br /&gt;
* The Executive Officer.&lt;br /&gt;
* The Auxiliary Support Officer.&lt;br /&gt;
* Staff Officers.&lt;br /&gt;
* UNMC Synthetics.&lt;br /&gt;
* Department Heads.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may deputize under the above conditions, however any other &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; must also obtain the approval of the current &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, unless it is not currently possible to assign an acting &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== NON-Modifiable Deployment Restrictions ===&lt;br /&gt;
&lt;br /&gt;
==== Nuclear Protocol ====&lt;br /&gt;
In the event of nuclear ordnance being deployed, all personnel are authorized to deploy to the &#039;&#039;&#039;FOB&#039;&#039;&#039; to protect it during countdown, which overrides all other department SOP preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order personnel to remain aboard the ship at their discretion.&lt;br /&gt;
* Prisoners may not be deployed.&lt;br /&gt;
&lt;br /&gt;
==== Command Field Deployment ====&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;&#039;Executive Officer&#039;&#039;&#039; have the exclusive, non-transferable right to deploy to the frontline for the sake of commanding their personnel from a direct point of view.&lt;br /&gt;
* Deployments must be for the sake of the personnel and operation, and not for the personal glory.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;&#039;Executive Officer&#039;&#039;&#039; must not be deployed at the same time, if both are present.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparing to Deploy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Deployment must not be done unless they are confident CIC can be managed in their absence.&lt;br /&gt;
* Actions taken by &#039;&#039;&#039;CIC Personnel&#039;&#039;&#039; during the absence is the responsibility of the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, not the &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is present, the &#039;&#039;&#039;Executive Officer&#039;&#039;&#039; requires permission to deploy.&lt;br /&gt;
* Both must notify &#039;&#039;&#039;CIC Personnel&#039;&#039;&#039; of their intent to deploy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Deployed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A deploying &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; must still command and communicate frequently with both the &#039;&#039;&#039;CIC&#039;&#039;&#039; and marine crews.&lt;br /&gt;
* Combat should be reserved when assisting the marines in a supporting capacity, in defense of others and self, or directly leading an offensive maneuver.&lt;br /&gt;
* They should avoid unnecessarily putting themselves in danger, and remain close to marines to focus on providing clear orders.&lt;br /&gt;
&lt;br /&gt;
==== Shipside Personnel ====&lt;br /&gt;
Personnel normally restricted to shipside duties such as doctors and Military Police may be deployed to the &#039;&#039;&#039;FOB&#039;&#039;&#039;; however special circumstances or clearances are needed.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not deploy.&lt;br /&gt;
* Civilians (Personnel that are not enlisted or officers of the UNMC) may deploy at their discretion, provided their landing zone is not in direct danger.&lt;br /&gt;
* All recovered personnel defined by [https://wiki.rouny-ss14.com/index.php?title=Standard_Operating_Procedure&amp;amp;action=submit&amp;amp;veswitched=1#Employment_of_Recovered_Personnel NON-Modifiable Third-Party Personnel] do not require permission to deploy.&lt;br /&gt;
* Department Heads may not deploy at all, except the &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; under some conditions.&lt;br /&gt;
* All personnel that intend to deploy, including Staff Officers &#039;&#039;&#039;require permission&#039;&#039;&#039; from either their head of department, or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the department head regarding deployment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; may deploy to the &#039;&#039;&#039;FOB&#039;&#039;&#039; if there is an &#039;&#039;&#039;Auxiliary Support Officer&#039;&#039;&#039; on board, but still requires permission from them or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Both the &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; and maintenance techs may only deploy with the purpose of building the &#039;&#039;&#039;FOB&#039;&#039;&#039;, and telecommunications, but must leave if these areas are no longer considered secure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doctors and Nurses may deploy to the &#039;&#039;&#039;FOB&#039;&#039;&#039;, and designated &#039;&#039;&#039;Field Hospital&#039;&#039;&#039;, until they are no longer &#039;&#039;&#039;Secure Area&#039;&#039;&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requisitions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Requisitions Technicians may deploy to the &#039;&#039;&#039;FOB&#039;&#039;&#039; to assist in organizing and accounting for supplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Police&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See [https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure#Field_Arrests Field Arrests] for more information.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CIC Personnel&#039;&#039;&#039; may request up to four volunteers from the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; to be deployed to the &#039;&#039;&#039;AO&#039;&#039;&#039;, keeping within the &#039;&#039;&#039;FOB&#039;&#039;&#039; and &#039;&#039;&#039;Secure Area&#039;&#039;&#039;s to protect deployed shipside personnel and handle law.&lt;br /&gt;
* This is unrelated to &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; escorts, and can be overridden by either higher ranking personnel or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* At least one &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must remain on the ship at all times. If the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is present, it must be them.&lt;br /&gt;
* The &#039;&#039;&#039;Warden&#039;&#039;&#039; may deploy to perform requested arrests in the absence of &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; officers, but must otherwise remain on the ship.&lt;br /&gt;
*&lt;br /&gt;
* Deployed &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may move between any &#039;&#039;&#039;Secure Area&#039;&#039;&#039;s and should be avoiding combat while doing so, unless in protection of non-combat personnel like doctors or themselves.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must retreat and assist non-combat personnel in retreating from a &#039;&#039;&#039;Secure Area&#039;&#039;&#039; or the &#039;&#039;&#039;FOB&#039;&#039;&#039; if it is no longer secure.&lt;br /&gt;
&lt;br /&gt;
=== NON-Modifiable Third-Party Regulations ===&lt;br /&gt;
Marines are encouraged to recover any third-party personnel found in the &#039;&#039;&#039;Area of Operations&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== General ====&lt;br /&gt;
&lt;br /&gt;
* All recovered personnel must be searched on arrival by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, with all weapons and unauthorized items secured within the brig. They may keep their tools provided they are not used for crime.&lt;br /&gt;
* They should be given a medical examination if personnel are available.&lt;br /&gt;
* Recovered personnel have the right to remain silent and must not be punished for invoking it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not required to detain civilian prisoners that are recovered.&lt;br /&gt;
&lt;br /&gt;
==== Military and Paramilitary ====&lt;br /&gt;
&lt;br /&gt;
* Third-party military or paramilitary personnel may be allowed to continue their operations if they prove beneficial or indifferent to UNMC interests. (This is also located in the &#039;&#039;&#039;Rules of Engagement&#039;&#039;&#039;)&lt;br /&gt;
* They may be given permission to keep their weapons and equipment on the warship, provided they are beneficial to the operation.&lt;br /&gt;
* They may also be denied access to the warship.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners of War ====&lt;br /&gt;
Under normal circumstances, POWs are never to be executed.&lt;br /&gt;
&lt;br /&gt;
* They should be warned that escaping will negate their protections and right to be treated and revived, and result in lethal force being used.&lt;br /&gt;
* Attempts should be made to revive and treat members of other factions, where safe, but UNMC personnel are always of priority.&lt;br /&gt;
&lt;br /&gt;
A hostile member of a legitimate and recognized faction is considered a Prisoner of War if any of the below apply;&lt;br /&gt;
&lt;br /&gt;
* They surrender to UNMC forces.&lt;br /&gt;
* They request and as of a result have received aid from UNMC personnel to any extent.&lt;br /&gt;
* They are revived and taken into UNMC custody, with physical restraints.&lt;br /&gt;
&lt;br /&gt;
A Prisoner of War loses their status if any of the below apply;&lt;br /&gt;
&lt;br /&gt;
* The prisoner successfully escapes custody, after posing a threat to others prior to arrest and receiving a warning. They may still be given the chance to surrender if they are not violent, but this is optional.&lt;br /&gt;
* Any form of physical assault to UNMC personnel while in custody.&lt;br /&gt;
&lt;br /&gt;
==== Returning to the AO ====&lt;br /&gt;
&lt;br /&gt;
* Recovered Personnel may deploy back to the &#039;&#039;&#039;Area of Operations&#039;&#039;&#039; and request their equipment be returned. &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must, however, escort them back to the dropship to ensure they deploy.&lt;br /&gt;
* Returning from this deployment requires another search, but medical examinations may be skipped.&lt;br /&gt;
&lt;br /&gt;
==== Employment of Recovered Personnel ====&lt;br /&gt;
Recovered civilians may be given a temporary position in a department relevant to their experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Employed personnel must be given an ID identifying them in their new position with access to their work area.&lt;br /&gt;
* Employed personnel are below all personnel in assigned departments, and must obey orders.&lt;br /&gt;
* Personnel not part of the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; or Military Police of the UN must not be given a position in the Military Police.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enlisting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may offer to enlist recovered personnel into combat positions should they have the qualifications, such as a rifleman, corpsman, or combat tech, under the rank of private.&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to enlist recovered personnel.&lt;br /&gt;
&lt;br /&gt;
==== Eviction ====&lt;br /&gt;
Recovered personnel may be evicted and denied access to the ship by the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, where the higher ranking person may overrule the other.&lt;br /&gt;
&lt;br /&gt;
* Recovered personnel may be evicted if they commit any major crime.&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to request an eviction, except where a crime done by the person is of a violent nature.&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1387</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1387"/>
		<updated>2025-10-08T01:21:54Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Changed QM to LO and command succession arrangement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid yellow; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This page might not always be up to date. It is best to read Marine Law in the in-game guidebook instead to avoid misunderstandings or referencing outdated information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
The &#039;&#039;&#039;Uniform Code of Military Justice&#039;&#039;&#039; commonly known as &#039;&#039;&#039;Marine Law&#039;&#039;&#039; is the foundation of the system of military justice of the &#039;&#039;&#039;[[Marines|United Nations Marine Corps]]&#039;&#039;&#039;, It&#039;s enforced by the [[Marines#Military Police|Military Police]] Corps with the [[Provost Marshal Office]] having final say in any judicial matters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Relevant/Quick Links&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure Standard Operating Procedure (SOP)]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Marine_Law#Commander_Succession Chain of Command]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Marine_Law_Procedures Marine Law Procedures]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Marine Law =&lt;br /&gt;
Marine Law and SOP applies to all personnel in the vicinity of the operation or aboard the UNMC warship, including hostile factions and other organizations not explicitly exempt.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
* Command and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are required to both enforce the law and abide by it, where allowed by their position on the ship.&lt;br /&gt;
* On UNMC warships and operations, the law is enforced by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the warship has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or High Command.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; cannot be ordered to ignore Minor Crimes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; breaking the law in any capacity cannot be ignored.&lt;br /&gt;
&lt;br /&gt;
Should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s disagree on cases, Marine Law rank structure must be followed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; Deputized &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Law and Related =&lt;br /&gt;
&lt;br /&gt;
== Standard Operating Procedure ==&lt;br /&gt;
&lt;br /&gt;
These are sets of regulations and polices of the UNMC.&lt;br /&gt;
Failure to follow the Standard Operating Procedure may result in &amp;lt;b&amp;gt;Failure to Follow Procedure&amp;lt;/b&amp;gt; charges. You can read the full details at [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Commander Succession ==&lt;br /&gt;
&lt;br /&gt;
This outlines the designated order of individuals who are eligible to assume the role of &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in the event a replacement is required, as defined in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;Definitions&amp;lt;/b&amp;gt; section.&lt;br /&gt;
&lt;br /&gt;
In the event that there are multiple individuals in the same position, experience and/or rank should be considered first, then by name alphabetically.&lt;br /&gt;
&lt;br /&gt;
The new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the operation does not assume a new rank, title or powers such as access changes, but other personnel must follow their orders that pertain to direct the operation.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
* Commanding Officer  &lt;br /&gt;
* Executive Officer  &lt;br /&gt;
* Auxiliary Support Officer  &lt;br /&gt;
* Staff Officer  &lt;br /&gt;
* Chief MP  &lt;br /&gt;
* Chief Medical Officer  &lt;br /&gt;
* Chief Engineer  &lt;br /&gt;
* Logistics Officer&lt;br /&gt;
* Pilots&lt;br /&gt;
* Intelligence Officer  &lt;br /&gt;
* Senior Enlisted Advisor  &lt;br /&gt;
* Warden  &lt;br /&gt;
* Military Police  &lt;br /&gt;
* Squad Leader (Starts at Alpha and goes through the squads)  &lt;br /&gt;
* Ranking military personnel (Any squad role, starting at Alpha and through the squads)&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Officers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O10&#039;&#039;&#039;&lt;br /&gt;
|General&lt;br /&gt;
|Gen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O9&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant General&lt;br /&gt;
|LtGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O8&#039;&#039;&#039;&lt;br /&gt;
|Major General&lt;br /&gt;
|MajGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O7&#039;&#039;&#039;&lt;br /&gt;
|Brigadier General&lt;br /&gt;
|BGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O6&#039;&#039;&#039;&lt;br /&gt;
|Colonel&lt;br /&gt;
|Col&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O5&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|LtCol&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O4&#039;&#039;&#039;&lt;br /&gt;
|Major&lt;br /&gt;
|Maj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O3&#039;&#039;&#039;&lt;br /&gt;
|Captain&lt;br /&gt;
|Capt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O2&#039;&#039;&#039;&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
|1stLt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O1&#039;&#039;&#039;&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
|2ndLt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9E&#039;&#039;&#039;&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|SgtMaj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9&#039;&#039;&#039;&lt;br /&gt;
|Master Gunnery Sergeant&lt;br /&gt;
|MGySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8E&#039;&#039;&#039;&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|1Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8&#039;&#039;&#039;&lt;br /&gt;
|Master Sergeant&lt;br /&gt;
|MSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E7&#039;&#039;&#039;&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|GySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E6&#039;&#039;&#039;&lt;br /&gt;
|Staff Sergeant&lt;br /&gt;
|SSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E5&#039;&#039;&#039;&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E4&#039;&#039;&#039;&lt;br /&gt;
|Corporal&lt;br /&gt;
|Cpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E3&#039;&#039;&#039;&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|LCpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E2&#039;&#039;&#039;&lt;br /&gt;
|Private First Class&lt;br /&gt;
|PFC&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E1&#039;&#039;&#039;&lt;br /&gt;
|Private&lt;br /&gt;
|PVT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Definitions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These definitions are used throughout the rest of Marine Law.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The official UNMC Commanding Officer of the ship.&lt;br /&gt;
* Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; only applies to the current whitelisted Commanding Officer of the ship. These rights can be transferred to any UNMC Officers that are ranked &amp;lt;b&amp;gt;Major&amp;lt;/b&amp;gt; or above by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The current &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of an operation.&lt;br /&gt;
* Transferable to a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, per the Commander Succession.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered incapable of command &amp;lt;b&amp;gt;temporarily&amp;lt;/b&amp;gt;, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; inherits &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; rights, but should the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; return, they are still the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Prolonged communications outage.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; deploying in the field.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered &amp;lt;b&amp;gt;permanently&amp;lt;/b&amp;gt; incapable of command, the next in the Commander Succession becomes the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, rather than becoming a &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is relieved of duty due to &amp;lt;b&amp;gt;arrest&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;mutiny&amp;lt;/b&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; becoming &amp;lt;b&amp;gt;unrevivable&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The ranking officer in the Commander Succession who, in the temporary absence of the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, is placed in command of the warship.&lt;br /&gt;
* Unless explicitly stated otherwise, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in this case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The Chief of Military Police, assigned to the warship.&lt;br /&gt;
* Only transferable to the &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if another &amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is appointed to be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; in their place.&lt;br /&gt;
* An acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; cannot be the acting &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* A deputized person may not be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Military Police, including personnel validly deputized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, who deal with Marine Law.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Officer&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is a Commissioned Officer. These rights cannot be transferred.&lt;br /&gt;
* A person who is a Warrant Officer. These rights cannot be transferred.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Department heads&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is responsible for an entire department, which includes the &amp;lt;b&amp;gt;Chief Engineer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Auxiliary Support Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Logistics Officer&amp;lt;/b&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt;&lt;br /&gt;
* Standard personnel whose main duties are within CIC. This includes the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;b&amp;gt;Executive Officer&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Staff Officers&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Aiding, abetting, conspiring&amp;lt;/b&amp;gt;&lt;br /&gt;
* Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Lawful Orders&amp;lt;/b&amp;gt;&lt;br /&gt;
* Personnel are required to follow all lawful orders from their superiors and are NOT-required to follow unlawful orders.&lt;br /&gt;
* If personnel are refusing to follow an order, they must state why they believe it would break Marine Law, making it an unlawful order.&lt;br /&gt;
* Valid NJPs are not unlawful orders in the case of neglected duties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Riot equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
* Flashbangs.&lt;br /&gt;
* Teargas.&lt;br /&gt;
* Riot shotguns with beanbag rounds.&lt;br /&gt;
* Riot shields and armor.&lt;br /&gt;
* Riot grenade launchers.&lt;br /&gt;
* Rubber bullets. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Forward Operating Base.&lt;br /&gt;
* Designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. It is a reinforced area, usually being the primary landing zone.&lt;br /&gt;
* FOBs do not have to be placed adjacent to a landing zone. However, the primary landing zone itself must at least be properly defended and guarded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Area of Operations (AO)&amp;lt;/b&amp;gt;&lt;br /&gt;
* The area of operations is the broad location where personnel are being deployed to conduct an operation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Secure Areas&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or staff officers. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* The &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; is usually a secure area until it is attacked, for example.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or any &amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt; at any point may designate an area no longer secure.&lt;br /&gt;
* Areas that have been recently attacked are presumed no longer secure, and should be reported for safety.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Field Hospital&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* It is the only area aside from the &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; that the &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may give permission to doctors and nurses to move to.&lt;br /&gt;
* It must be designated as a &amp;lt;b&amp;gt;Secure Area.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alert Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: All clear.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Potentially hostile activity on board.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: There is an immediate threat to the ship or its crew. Examples of usage include; AI Core Security issue, biohazard containment breach, general quarters. Distress beacon, evacuation, and usage of sentry systems authorized.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Immediately applies if the warship hull has a major breach by intruders. An order of evacuation, self-destruction, or hold of the warship will be made at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Hold significant weight on how Marine Law is handled in their operational areas.&lt;br /&gt;
* In the event that Marine Law is being mishandled aboard a UNMC warship or within the AO of a UNMC warship, &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may see fit to dispatch personnel.&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to Marine command or officers.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Marshals&amp;lt;/b&amp;gt; are not required to follow Marine Law.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Inspectors&amp;lt;/b&amp;gt; and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Advisors&amp;lt;/b&amp;gt; do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
&lt;br /&gt;
== Procedures ==&lt;br /&gt;
All the procedures related to marine law can be found at [[Marine Law Procedures]]&lt;br /&gt;
&lt;br /&gt;
= Crimes =&lt;br /&gt;
&lt;br /&gt;
== Spirit of The Law ==&lt;br /&gt;
The laws are intended to be interpreted by their spirit and not always necessarily their exact wording. Not all examples of crimes are listed. Always refer to the marine law rank structure if there is a disagreement on the interpretation of a law.&lt;br /&gt;
&lt;br /&gt;
== On threats to break marine law ==&lt;br /&gt;
* Threatening to commit a major or capital offense such as assault or murder (which would be treated as attempted murder) may be charged as such if there is a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
* Personnel with a weapon are more likely to commit this crime, where a threat from a confined prisoner can usually be considered meaningless.&lt;br /&gt;
* History of crimes or actions may be taken into account.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Variable Crimes ===&lt;br /&gt;
These crimes can vary in severity and have scaling punishments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Damage to UNMC Property&lt;br /&gt;
| Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&amp;lt;br&amp;gt;Materials for repairs should be taken from maintenance storages.&lt;br /&gt;
| Breaking a window, damaging a wall, etc.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Return the ship to its exact previous state, or serve 7.5 minutes if not possible.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking the law in a major manner includes breaking / dismantling walls or several windows.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insubordination&lt;br /&gt;
| Failing to follow a lawful order from a superior person of rank or position, or disrespecting someone of a higher rank or position that is not an officer.&amp;lt;br&amp;gt;Disrespecting a superior Officer is under minor crimes.&lt;br /&gt;
| An order which is not personally directed, or disrespecting someone of a higher rank or position that is not an officer.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| An order personally directed at a person in question using either their name or clearly communicating it&#039;s meant for them.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Interference&lt;br /&gt;
| Interfering in a legal arrest being performed.&lt;br /&gt;
| Interfering without ill intent, such as blocking the way or helping someone up.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Interfering with ill intent or in a clear way to hinder the arrest being performed.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorized use of Listening Devices&lt;br /&gt;
| The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
| Illegally placing a listening device in a public area such as the gym.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Illegally placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
These crimes are low severity, and can be punished with an NJP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the Standard Operating Procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes, equipment confiscation where relevant.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smoking in Medical Areas&lt;br /&gt;
| Smoking in areas designated for use by medical personnel, such as the entire medbay and surgical rooms.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. This can escalate to &amp;lt;b&amp;gt;Disorderly Conduct&amp;lt;/b&amp;gt;.&lt;br /&gt;
| &amp;lt;b&amp;gt;NJP.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not normally have access to or without command/superior approval.&lt;br /&gt;
| &amp;lt;b&amp;gt;Escort out of the area and optionally 7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, extended until the person is no longer impaired.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, and the item(s) returned to the owner.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes are high severity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
| Directly and intentionally disrupting primary operations of the ship. Fighting in the requisitions line, extensively or repeatedly disrupting the briefing.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge&lt;br /&gt;
| Carrying out objectives or being tied to material that describe planned actions that go against the UNMC. Strong proof is required that the individual is working against UNMC.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes, removal of ID, and discharge to planet.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;For example, a &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or their Department Head.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&amp;lt;br /&amp;gt;This also includes failing to revive someone without a reasonable attempt, not executed by the execution procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes, and/or demotion.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;b&amp;gt;30 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &amp;lt;b&amp;gt;malicious extent&amp;lt;/b&amp;gt; by &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or deputized personnel acting as an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;Examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying without intent to perform assigned duties remains desertion.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s should coordinate with the designated person to reduce disruption in the field. The maximum delay for this period is five minutes.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
* These crimes are extreme severity.&lt;br /&gt;
* All of these crimes may be punished by &amp;lt;b&amp;gt;Permanent confinement and demotion, or execution and ID termination.&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from a cell.&lt;br /&gt;
|-&lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
|-&lt;br /&gt;
| Murder/Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&amp;lt;br /&amp;gt;&lt;br /&gt;
This also includes refusing or preventing to revive anyone not executed by the execution procedure.&lt;br /&gt;
|-&lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&amp;lt;br /&amp;gt;&lt;br /&gt;
Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; falls under sedition.&amp;lt;br /&amp;gt;&lt;br /&gt;
A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&amp;lt;br /&amp;gt;&lt;br /&gt;
Proclaiming allegiance to, or acting on behalf of, the supposed CLF is an act of sedition against the UN.&lt;br /&gt;
|-&lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
|-&lt;br /&gt;
| Crimes against Sapience&lt;br /&gt;
| To engage in actions that violate sapient life rights or otherwise are heinous acts against sapient life. Examples are torture, cannibalism and forced infection of any kind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Optional Crimes ===&lt;br /&gt;
* These crimes can be added on to existing charges where relevant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest or search by a Military Police officer.&lt;br /&gt;
| Refusing to comply with a lawful search or arrest.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Resisting a legal arrest by an MP by fleeing or using force.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
| Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;b&amp;gt;Same punishment as crime committed.&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;Same punishment as crime committed.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
| To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
| Breaking a Minor Law while under arrest or in Prison.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking a Major Law while under arrest or in Prison.&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Precautionary Charges ===&lt;br /&gt;
* These are used to confine people indefinitely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Insanity&lt;br /&gt;
| Declared only by the CMO or a synthetic, acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&amp;lt;br&amp;gt;In the absence of a CMO or Synthetic, the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; can appoint an officer of the medical department to perform an evaluation in their stead.&amp;lt;br&amp;gt;An exception to this is in cases of verified suicide or attempted suicide, and the subject may appeal, or appeal to any medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a hostile member of a legitimate and recognised faction.&amp;lt;br&amp;gt;Prisoners of war cannot be executed, unless they are an active threat to others.&lt;br /&gt;
|-&lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to detain personnel for any reason - for the safety and benefit of the operation or security.&amp;lt;br&amp;gt;This is only appealable to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and may be lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Prisoner Rights =&lt;br /&gt;
&lt;br /&gt;
This is a list of rights prisoners have.&lt;br /&gt;
* They cannot be denied, with the exception of radio access, except in extreme situations with authorization from the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. Prisoners can fax provost to have their rights be given back.&lt;br /&gt;
&lt;br /&gt;
== Common Space ==&lt;br /&gt;
All prisoners are permitted to enter the common space by default.&lt;br /&gt;
* Permabrigged prisoners do not have this right, but can be given access with an escort for good behavior.&lt;br /&gt;
&lt;br /&gt;
This right can be lost in the event of:&lt;br /&gt;
* Mutiny, riots, emergencies&lt;br /&gt;
* Jailbreaking&lt;br /&gt;
* Committing a crime within the brig. If this happens, the right can be given back by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Protection and Medical Treatment ==&lt;br /&gt;
* If there are prisoners, a member of the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners are in permanent confinement or there is an emergency.&lt;br /&gt;
* Prisoners must be kept safe and unharmed.&lt;br /&gt;
* A surgical tray is to remain within the brig at all times, unless there is an emergency.&lt;br /&gt;
* Treatment should take place within the brig when possible. If not, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must escort the prisoner to the medbay and watch over them while they are treated.&lt;br /&gt;
* Prisoners must receive medical aid if needed.&lt;br /&gt;
* Prisoners must be revived unless they have been legally executed.&lt;br /&gt;
* Self-harm may result in being constrained for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
== Access to a Radio ==&lt;br /&gt;
Prisoners are authorized a standard headset with the common channel.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes that it is being abused, they can revoke this right after a clear warning of the behavior.&lt;br /&gt;
* Prisoners may appeal this.&lt;br /&gt;
* Prisoners may have their radio revoked if a mutiny is active until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to Appeal =&lt;br /&gt;
* Accepting an NJP waives the right to appeal.&lt;br /&gt;
* Appeals are used to correct errors, but may not be used to add new charges or punishments if a brig timer was already set.&lt;br /&gt;
* Appeals must be handled before executions, demotions, and NJPs. Appealing prisoners should have their brig timers set and running while the appeal is being processed.&lt;br /&gt;
* Personnel may be placed in holding awaiting their appeal if it had no brig sentence.&lt;br /&gt;
* Whomever is handling the appeal has the final say in the outcome of the appeal.&lt;br /&gt;
&lt;br /&gt;
== Appeal a Sentence in a timely manner ==&lt;br /&gt;
If an appeal process has not started within 10 minutes, or 30 minutes for permanently brigged, after a request to appeal has been clearly communicated to any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;;&lt;br /&gt;
* The prisoner must be released.&lt;br /&gt;
* The person whom received the request, if failing to take appropriate action, are to be given a &amp;lt;b&amp;gt;Neglect of Duty&amp;lt;/b&amp;gt; charge.&lt;br /&gt;
&lt;br /&gt;
== Who can handle an appeal ==&lt;br /&gt;
* Anyone under the jurisdiction of marine law has the right to appeal their punishment to their choice of either the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. If the chosen person is involved in the crime, they must delegate to an uninvolved &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;Officer&#039;&#039;&#039;. This delegation can also be done for any other reason.&lt;br /&gt;
&lt;br /&gt;
Ideally, these people should not be handling the appeal:&lt;br /&gt;
* Witnesses/victims.&lt;br /&gt;
* Anyone who ordered the arrest.&lt;br /&gt;
* The person who set the charges or punishment.&lt;br /&gt;
&lt;br /&gt;
== Appeal outcomes ==&lt;br /&gt;
A charge cannot be removed by appeal if the prisoner is found guilty, however, the person who handles the appeal can process the appeal as:&lt;br /&gt;
* A valid charge, no modification.&lt;br /&gt;
* Modify the charge to a lower charge.&lt;br /&gt;
* Reduce the punishment of a charge up to the minimum punishment.&lt;br /&gt;
* Remove a charge the prisoner is found innocent for.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
Appeals may be postponed in these situations:&lt;br /&gt;
* Threats requiring evacuation.&lt;br /&gt;
* A hostile force approaching or onboard the ship.&lt;br /&gt;
* Riots or jailbreaks.&lt;br /&gt;
* The prisoner requiring medical treatment and is not conscious.&lt;br /&gt;
* There being an already processing appeal.&lt;br /&gt;
* The prisoner having escaped or is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Appeals may not be suspended for these examples:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being busy with other tasks.&lt;br /&gt;
* The prisoner being declared insane.&lt;br /&gt;
&lt;br /&gt;
== Appeals Procedure ==&lt;br /&gt;
* The appeal processor must meet with the prisoner, and have the appeal be processed in person.&lt;br /&gt;
* The charges should be listed along with their punishment one by one. This may be done by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the appeal processor.&lt;br /&gt;
* A discussion including witness accounts, the story of the accused, evidence, and mitigating circumstances is recommended.&lt;br /&gt;
* If charges were applied incorrectly they must be removed. No new charges may be added as a result if a brig time has been set.&lt;br /&gt;
* An appeal outcome should be given for each listed charge individually.&lt;br /&gt;
* The final punishment should be for the remaining crimes.&lt;br /&gt;
* The appeal processor decides the outcome. They may not be ordered or forced otherwise.&lt;br /&gt;
* The appeal processor cannot be retaliated against by anyone for any part of the appeal, unless it is a neglect of duty charge due to the appeal procedure not being followed correctly.&lt;br /&gt;
&lt;br /&gt;
== Appeals to the Provost Marshal Office ==&lt;br /&gt;
* The prisoner may request another appeal to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This may be done if their appeal is denied, or done instead of a standard appeal.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not reply to the appeal in 10 minutes, the appeal is considered denied.&lt;br /&gt;
* The prisoner must be provided a pen and paper to write a fax to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If the prisoner is a threat to themself or others if unrestrained, they have the right to dictate the fax and have it written by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
= Special Provisions =&lt;br /&gt;
&lt;br /&gt;
== MP Involvement in Mutinies ==&lt;br /&gt;
* Attempting to overthrow the legitimate command staff is illegal, and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must do everything in their power to prevent it.&lt;br /&gt;
* Should a mutiny be successful, resulting in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being deposed or surrendering, &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; should hold the former &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in indefinite confinement if their freedom would reignite the conflict.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be optionally skipped in the Commander Succession, if the mutiny is successful.&lt;br /&gt;
* MP will after resume normal operations with the new commander, and any subterfuge charges, sedition charges, insubordination charges, and ordered arrests in relation to the original commander must be dropped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Further information about MPs involvement in Mutinies can be found [https://wiki.rouny-ss14.com/wiki/Server_Rules#Core_Rules here])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Emergencies ==&lt;br /&gt;
* In emergencies, such as significant boardings or a compromised brig, imprisoned personnel may be released by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if they believe they will not be a further threat or hindrance during the emergency, also particularly if they display good behavior.&lt;br /&gt;
* If the imprisoned are too dangerous or detrimental to the survival of the crew, they should be escorted to an escape pod by a commissioned officer or a &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will maintain their safety.&lt;br /&gt;
* A simple red alert is not sufficient reason for release, unless the ship is significantly overrun.&lt;br /&gt;
&lt;br /&gt;
= Synthetics =&lt;br /&gt;
Synthetics must be given a chance to stand down, however must be repaired to serve its sentence if lethal force is used.&lt;br /&gt;
&lt;br /&gt;
== UNMC Synthetics ==&lt;br /&gt;
* UNMC Synthetics are programmed against being able to break marine law, and should not be arrested unless &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; have approved their arrest.&lt;br /&gt;
* These synthetic units are also granted the same rights and privileges of regular marines.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes they have broken marine law, a report should be faxed to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the order must be ignored and the officer should be informed they must submit a report to allow the arrest.&lt;br /&gt;
* Synthetics not directly part of UNMC do not have the above immunities.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* We-Ya Synthetics (From colonies or otherwise) are granted similar rights and privileges as UNMC Synthetics.&lt;br /&gt;
* They may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; without the need to provide a report to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any of these survivor synthetics that act against the UNMC such as taking valuable supplies without request, or destroying property and defenses can be declared rogue by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (but not a &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;).&lt;br /&gt;
* When declared rogue, the synthetic loses any protections and lethal force may be used freely.&lt;br /&gt;
&lt;br /&gt;
= CO Provisions and Regulations =&lt;br /&gt;
&lt;br /&gt;
== Arrest Immunity ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is not above marine law. However, they may not be arrested without the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; break marine law, &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must be contacted through fax to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The right to contact &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may not be denied.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has been deposed due to mutiny, the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are to treat them the same as a deposed &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; per &amp;lt;b&amp;gt;special provisions&amp;lt;/b&amp;gt;, lose their arrest immunity, and are no longer considered the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Execution Privileges ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, High Command, and &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; Marshals may perform &amp;lt;b&amp;gt;Battlefield Executions&amp;lt;/b&amp;gt;. They may &amp;lt;b&amp;gt;personally&amp;lt;/b&amp;gt; execute any person who marine law applies to, as long as they are under their authority, without warning or procedure, unless the person is already in &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; custody.&lt;br /&gt;
&lt;br /&gt;
To perform a &amp;lt;b&amp;gt;Battlefield Execution&amp;lt;/b&amp;gt;, one of the following conditions must be fulfilled:&lt;br /&gt;
* They are a threat to your command. Credibly attempting to undermine or remove your command by illegal means.  &lt;br /&gt;
Insults, disagreements, or being reported to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are not valid reasons. Countermanding or refusing to follow orders are.&lt;br /&gt;
* They are threat to others. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* They are a threat to the ship or the operation. Credibly threatening or attempting to do damage to the ship, the UNMC, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has two escort provisions they may order, not to be confused with &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; protection within the SOP. There must be a minimum of a single &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; aboard the ship at all times, per the SOP.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request up to two &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to guard the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; while in the AO. They are permitted to fight in the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request any amount of &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to escort non-combat personnel planetside, provided they avoid the frontline at all costs. This includes a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will not be going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated, the escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must try to recover the individual. If this is no longer possible, they must return shipside.&lt;br /&gt;
&lt;br /&gt;
During an escort mission, the following rules must be followed by all parties:&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must focus keeping the escorted individual secure at all times and not enforce marine law.&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in line of sight to the escorted individual at all times to the best of their ability. The escorted individual may not order the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to do something that would put them outside line of sight.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may pardon criminals by name and crime they are being pardoned for if they believe it is in the best interests of the operation.&lt;br /&gt;
* Only minor and major crimes may be pardoned.&lt;br /&gt;
* Capital crimes may not be pardoned except with the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or if absent, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may appeal these pardons to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and if they believe the pardon was wrongfully done.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon.&lt;br /&gt;
* If &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; reverses the decision of the pardon, the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must ensure the prisoner returns to serve their time without failure. Failure to do so may result in removal from command and charges at the discretion of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must know the crimes committed, and announce the name of the prisoner, and the reason why they are being pardoned.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not need to be present for the release of the prisoner.&lt;br /&gt;
&lt;br /&gt;
== Revoking Arrests ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may also invoke pardoning authority to revoke arrests, or warrants of arrests, for a person before they are placed in the brig.&lt;br /&gt;
* This revocation follows the same procedure as pardons.&lt;br /&gt;
* They must be announced the same way.&lt;br /&gt;
* They are subject to the same appeals to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is responsible for the actions of the person being pardoned.&lt;br /&gt;
* If the person whose arrest was revoked reoffends, removal from command and charges may apply to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; with permission from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
These conditions must be true for the revocation to be valid:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is in the general vicinity as the person being arrested.&lt;br /&gt;
* The revocation is not being used on a person who are in the process of committing a crime, are resisting or have resisted arrest, or are already in the brig. (In which case a regular pardon can be used.)&lt;br /&gt;
* The revocation is not being used to prevent an arrest authorized by &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may demote or discharge UNMC personnel under their authority if the person has commited &amp;lt;b&amp;gt;any&amp;lt;/b&amp;gt; major crime, and not only major crimes with demotion listed as a punishment. The demotion should fit the severity, and also remain within the department they were originally working. An engineer should not be demoted into a medical position.&lt;br /&gt;
&lt;br /&gt;
== General NJPs ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may issue NJPs at any point they find a person&#039;s behavior inappropriate or contrary to good order, and conduct deserving of punishment even if a crime has not been committed, such as acting in an unprofessional manner, failing to complete a job in satisfactory conditions, or failing to uphold standards of good order.&lt;br /&gt;
* All NJP conditions and rights apply when this provision is invoked, including a 10 minute brig sentence if refused.&lt;br /&gt;
&lt;br /&gt;
== Deputizing ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may deputize the following personnel to make arrests and enforce marine law, should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s be unavailable or unable to respond in a timely manner. When deputized, these personnel are expected and required to follow Marine Law like an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and will carry the same punishments.&lt;br /&gt;
* The Executive Officer.&lt;br /&gt;
* The Auxiliary Support Officer.&lt;br /&gt;
* Staff Officers.&lt;br /&gt;
* UNMC Synthetics.&lt;br /&gt;
&lt;br /&gt;
== Commanding Officer Regulations ==&lt;br /&gt;
&lt;br /&gt;
These regulations are not modifiable without approval from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Uniforms&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in UNMC uniform at all times.&lt;br /&gt;
* Anything in their personal dress vendors, as well as standard UNMC enlisted and officer uniforms are acceptable.&lt;br /&gt;
* They should avoid wearing department uniforms.&lt;br /&gt;
* Dress clothing, swimwear, sleepwear, civilian clothing, and athletic wear should be reserved for their appropriate recreational, training activities or situations.&lt;br /&gt;
* They should never be found bare or in underwear in public appearances.&lt;br /&gt;
* Wearing the uniform of any other military or organization is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Conduct&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s are role models for those under their command.&lt;br /&gt;
* They must exhibit dress, behavior, and mentality fitting of their rank and decades of service.&lt;br /&gt;
* They must demonstrate level-headedness, maturity, and competence.&lt;br /&gt;
* While not expected to be humorless and strict, they should maintain reasonable dignity.&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1385</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1385"/>
		<updated>2025-10-04T05:54:11Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Nevermind, I had put it before the header. Clarity changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid red; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The server rules on this page are subject to change. We continuously review and update the rules to improve gameplay, ensure fairness, and address new situations as they arise.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Server Rules=&lt;br /&gt;
&amp;lt;i&amp;gt;RMC is a roleplaying game with team deathmatch elements. This means players are expected, to an extent, to pretend their character is part of this world in their actions and words. This is the intended experience, and the experience the players of RMC enjoy, and is not always about winning.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Admin Decisions Are Final==&lt;br /&gt;
* Rules are enforced as intended. Every example of a rule break cannot be written, thus enforcement is subject to admin interpretation of the rule&#039;s intention.&lt;br /&gt;
* Admins may handle rule breaks through in-character consequences at their discretion. This does not apply to zero tolerance rules, and rule breaks may not be requested to be handled this way.&lt;br /&gt;
* Do not argue with the staff. You may file an appeal if you feel the decision to be incorrect, not ignore it.&lt;br /&gt;
&lt;br /&gt;
==Important Notes==&lt;br /&gt;
Heavily avoid using a VPN or any similar program to connect or while connected to RMC. You are putting your account at risk, which may result in your account being permanently banned.&lt;br /&gt;
&lt;br /&gt;
If you have a legitimate reason to use a VPN, you must attempt at least once to connect to the server without a VPN before requesting an exemption for it.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Disconnecting from or ignoring/evading admin-helps will result in action being taken.&lt;br /&gt;
&lt;br /&gt;
This is to prevent bad actors from avoiding issues. If you need to leave urgently, let us know and it will be considered in your appeal.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;These rules are not the same as other servers, should be read in their entirety.&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Ban Types and Duration]]&lt;br /&gt;
* This game has friendly fire mechanics. Avoid shooting your team.&lt;br /&gt;
&lt;br /&gt;
==Zero Tolerance Rules==&lt;br /&gt;
You are liable to be &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;banned without warning&amp;lt;/span&amp;gt; for breaking these rules. Read[[Zero Tolerance Rules | &#039;&#039;&#039;here&#039;&#039;&#039;]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Core Game Rules==&lt;br /&gt;
These are the general rules of RMC14. Click expand for more information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
1. This is a English server, please only use English.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;This is a English server, please only use English.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&amp;lt;b&amp;gt;This is an English community.&amp;lt;/b&amp;gt; &lt;br /&gt;
* Speak only English in character and out of character.&lt;br /&gt;
* We cannot moderate other languages, nor do we want people to be left out of conversations.&lt;br /&gt;
&amp;lt;b&amp;gt;Why?&amp;lt;/b&amp;gt;&lt;br /&gt;
* We are not currently recruiting staff fluent in other languages to moderate them. Translation tools can be unreliable and are not integrated well into the game.&lt;br /&gt;
&amp;lt;b&amp;gt;Non-English Options&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are many servers that allow or focus on other languages. You are highly encouraged to play on servers that allow languages you are fluent in for the best experience.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Do not use multiple accounts, or alt accounts, and do not share accounts.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
2. Do not use multiple accounts, or alt accounts, and do not share accounts.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t use multiple SS14 accounts to play.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Users knowingly using multiple SS14 accounts will have all of their accounts banned.&lt;br /&gt;
* This is to prevent players from having respawns and will be treated as such.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Follow the rules of escalation against non-hostiles.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
3. Follow the rules of escalation against non-hostiles.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Follow the rules of escalation.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow escalation rules against non-hostiles and don&#039;t instantly murder someone for annoying you, use common sense.&lt;br /&gt;
* Always give verbal warnings before resorting to violence.&lt;br /&gt;
* Only use as much force to disable the other person.&lt;br /&gt;
* Make an effort to heal them or bring them to medical personnel.&lt;br /&gt;
* You can defend yourself to the extent of protecting your own life, if the attacker is not a hostile force.&lt;br /&gt;
* Military Police should use less-lethal force to effect arrests of criminals.&lt;br /&gt;
* Adminhelp the situation if you think someone is over-escalating.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Don&#039;t use information gained from outside your character&#039;s knowledge.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
4. Don&#039;t use information gained from outside your character&#039;s knowledge.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Avoid using out of character info.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t use information gained from outside your character&#039;s knowledge to gain an advantage (&amp;quot;Metagaming&amp;quot;).&lt;br /&gt;
* Using information you gain from outside your own character&#039;s view and hearing to your advantage is strictly forbidden. You remember all events up until you fall unconscious. If you take a ghost role, unless otherwise stated, you do not remember anything from your past life.&lt;br /&gt;
* Characters are not unconscious during being infected alone, just blinded and muted, shown by the game mechanics.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Don&#039;t antagonize your team, don&#039;t harass players.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
5. Don&#039;t antagonize your team, don&#039;t harass players.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t antagonize others.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are playing a multiplayer game with other people who also want to enjoy the game.&lt;br /&gt;
* Do not intentionally make other players&#039; lives hell for your own amusement.&lt;br /&gt;
* Intentionally making yourself a major problem/annoyance/disruption for other players at large while not a hostile force is forbidden.&lt;br /&gt;
* Give disconnected players at least 5-10 minutes to return before considering taking their equipment or sending them to cryosleep. Returning to all your equipment being stolen or being removed from the round by your own team is not a good experience.&lt;br /&gt;
* For the same reason, do not take the equipment from revivable dead players.&lt;br /&gt;
* Avoid berating new players. They cannot be expected to have full knowledge of the game, and should be taught rather than insulted.&lt;br /&gt;
&lt;br /&gt;
==== Crimes in character ====&lt;br /&gt;
Crimes must have sufficient in character motivation behind them, obtained during the round.&lt;br /&gt;
&lt;br /&gt;
* There is leeway for minor crimes that benefit your character with a provided roleplay reason, which have consequences for your character if caught.&lt;br /&gt;
* If you are caught, stay in character. Do not complain in any OOC channel, as it is not the fault of other players for playing their role - you are responsible for the actions you took.&lt;br /&gt;
* Disconnecting / making a mess of the brig when being caught can be used as evidence in lack of roleplaying behavior when doing crimes.&lt;br /&gt;
* Do not consistently commit crimes across rounds (admin discretion), as this is both very annoying to other players, a cause of ooc grudges, and almost never in character.&lt;br /&gt;
* Players should not be charged more than once every 3 real days under normal gameplay, considering the server often exceeds 200 players with many of them being marines each round.&lt;br /&gt;
&lt;br /&gt;
==== Examples of invalid reasons for crimes: ====&lt;br /&gt;
* &amp;quot;The MPs have nothing to do.&amp;quot;&lt;br /&gt;
* &amp;quot;I&#039;m giving the MPs things to do.&amp;quot; &lt;br /&gt;
* Being bored. &lt;br /&gt;
* Planning to commit a crime out of character before even joining the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other players have their own work and/or roleplay to do, or want to do, independent of everyone else at any given moment and do not need additional things to take care of, especially not from their own team.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Don&#039;t harass or target players across rounds for actions in prior rounds outside the game or in OOC. ====&lt;br /&gt;
* Annoying players for in character reasons, as a character in the current round is fine; doing it across rounds or as a ghost role after they have interacted with you is not.&lt;br /&gt;
* Do not annoy or target players out of character for actions they took in any round.&lt;br /&gt;
* Do not threaten or imply to players that you are calling the admins on them.&lt;br /&gt;
* Do not harass military police players between rounds or out of game for playing their role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Don&#039;t quit a command level role without notice.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
6. Don&#039;t quit a command level role without notice.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Command Roles, Disconnecting&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t quit a command level role without notifying your supervisor and an admin.&lt;br /&gt;
&lt;br /&gt;
* If you do not want to play a role, do not opt-in for it. Higher ranking roles are always selected first, regardless of role preferences, if nobody else selects them.&lt;br /&gt;
* Command roles help drive rounds. If you need to leave, use cryo and please admin-help your role and that you are leaving.&lt;br /&gt;
* There is no need to wait for a reply when admin-helping that you need to disconnect as a head role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Mutinies, riots and similar activity require admin permission.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
7. Mutinies, riots and similar activity require admin permission.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Mutinies and riots require admin permission.&amp;lt;/p&amp;gt;&#039;&#039;&#039;A mutiny is only valid when you are assigned the mutineer role. This will give the character a unique skull-helmet icon visible to everyone, and a message in the chat. Anyone without this icon may not participate as a mutineer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* All players, including hostile forces, must obtain admin permission before engaging in riots, mutinies or similar activity.&lt;br /&gt;
* Strikes, revolutions, riots, cults, prison riots (excluding hostile forces), and any other type of similar behaviour are strictly forbidden without permission.&lt;br /&gt;
* Staff reserve the right to grant or deny these, and to decide if the reason given is sufficient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* MPs are not able to mutiny and will always side with the acting commander, unless they are neutral, in which case they may not help or arrest either side until the mutiny is concluded. This applies to the individual player and not the MP as a whole.&lt;br /&gt;
* Mutiny cannot occur during hijack, and any ongoing mutiny must be ended upon hijack.&lt;br /&gt;
* Only the Acting Commander can be mutinied against. They must be given a chance to stand down peacefully.&lt;br /&gt;
* During the mutiny, attacking any uninvolved, medical, or surrendered personnel is forbidden, as is perma-killing anyone involved.&lt;br /&gt;
* If you have surrendered during a mutiny, you must remain as such.&lt;br /&gt;
* You may not change sides unless you are surrendering.&lt;br /&gt;
* When failed, all sides must be given medical treatment. Commanding Officers or higher are able to deny treatment or battlefield execute mutineers.&lt;br /&gt;
* When succeeded, all sides must be given medical treatment. The next in the command chain should be put in charge.&lt;br /&gt;
* Mutinies must have 3 members minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Commander incompetence, where the next in line would lead better.&lt;br /&gt;
* Commander takes no actions in leading.&lt;br /&gt;
* Commander refuses to allow evacuation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of invalid mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Not liking the commander.&lt;br /&gt;
* Wanting to kill the commander.&lt;br /&gt;
* Trying to take revenge against the commander or CIC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Evacuation Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* These can be done at any point a shipside evacuation (like during hijack) is allowed, but the Commander is refusing evacuation requests.&lt;br /&gt;
* They may be done by any number of people without permission, with the intent to evacuate from the ship and save their own lives and the lives of others that wish to evacuate.&lt;br /&gt;
* The Commander must still be given a chance to allow the evacuation through negotiation.&lt;br /&gt;
* The most minimal amount of force should be used to start the evacuation.&lt;br /&gt;
* Any roles may join and aid this mutiny, even those normally prevented.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Don&#039;t disconnect if you do not get the role/kit you want, be considerate.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
8. Don&#039;t disconnect if you do not get the role/kit you want, be considerate.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Follow the roleplay rules and standards of the server. (Outlined at the bottom of this page)&amp;lt;/span&amp;gt; ===&lt;br /&gt;
9. Follow the roleplay rules and standards of the server. (Outlined at the bottom of this page)&lt;br /&gt;
&lt;br /&gt;
==Community Rules (All OOC channels)==&lt;br /&gt;
# &lt;br /&gt;
* Per the hub rules of SS14, do not speak negatively of other SS14 servers, their community, or staff.&lt;br /&gt;
&lt;br /&gt;
* Be civil. No harassment/bullying or offensive/abusive/hate speech content that would make the game a hostile space. Avoid political topics.&lt;br /&gt;
&lt;br /&gt;
* Please do not start heated discussions, including balance issues or roleplay issues, as it is rarely productive with lack of context and information. Missing and new features/fixes and rules can be suggested in the features forum.&lt;br /&gt;
&lt;br /&gt;
* Do not discuss, complain, or comment about anyone&#039;s admin/moderator bans/notes/actions including your own. If you&#039;ve been banned or disagree with an action, the person involved must make an appeal in our appeals forum where a ruling can be made. It is otherwise assumed that the action is valid and there is no issue.&lt;br /&gt;
&lt;br /&gt;
==Command and Military Police==&lt;br /&gt;
&lt;br /&gt;
These rules also apply to any individual who is a MP/Command role (unless they are a member of a hostile force).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Command roles are defined as; all heads, cic staff, MP, and squad leaders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Command and MP must follow Marine Law. &amp;lt;/span&amp;gt; ===&lt;br /&gt;
1. Command and MP must follow [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Command and MP are held to a higher standard of play.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
2. Command and MP are held to a higher standard of play.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command and MP are held to a higher standard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General Rules&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Command roles must follow marine law&amp;lt;/b&amp;gt;, except if they are correctly part of a valid mutiny.&lt;br /&gt;
* You may be rolebanned without warning.&lt;br /&gt;
* Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban.&lt;br /&gt;
* Do not willingly and openly cooperate with hostile forces. Some leeway is given to making deals with hostile forces if the deal benefits the safety or situation of the ship as a whole and not just yourself.&lt;br /&gt;
* Do not abandon your position to do things unrelated to your role.&lt;br /&gt;
* Do not immediately abandon the ship during a raid. Protect the ship and its crew, don&#039;t let hostile forces kill everyone on it without a fight, and ensure they evacuate safely if needed.&lt;br /&gt;
* You are expected to be able to communicate clearly and concisely when communicating on radio channels and announcements, and while in any professional setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Command Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* Command are at minimum expected to report criminal activity to MP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MP Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* MP is expected to intervene into criminal activity where possible, unless it conflicts with marine law.&lt;br /&gt;
* The MP are not combat roles, and should focus solely on enforcing laws when planetside, if granted permission to do so.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;MP should try to remain non-lethal and effect arrests, except in specific special circumstances.&amp;lt;/span&amp;gt; ===  &lt;br /&gt;
3. MP should try to remain non-lethal and effect arrests, except in specific special circumstances.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;MP will be expected to answer for use of lethal force.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
4. MP will be expected to answer for use of lethal force.&lt;br /&gt;
&lt;br /&gt;
* Only a whitelisted CO or Provost may pardon a sentence, but appeals can be done. See marine law.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Rules and Standards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;General Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
1. General Roleplay Standards&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Character memory&amp;lt;/b&amp;gt;&lt;br /&gt;
* Your personal character may remember events that occurred in previous missions and discuss them, but may not mention their own death or the death of another present character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Act like an actual character in this setting.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Do not use text speak or emoticons in character, and do not refer to out of character things like admins or rounds in-game.&lt;br /&gt;
* Do not reference memes in character, on any faction, including substituting letters on a meme as a Xenonid.&lt;br /&gt;
* Do not use emotes or local out of character to bypass speech filters or muteness.&lt;br /&gt;
* You are not required to write a backstory; however, you are expected to at least make an effort to act like your role.&lt;br /&gt;
* Some actions have no delay to make gameplay like reloading smoother. Do not abuse this to spam any kind of sounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Suicides&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You must have a valid roleplay reason to commit suicide.&lt;br /&gt;
* Starting and then cancelling a suicide will be treated the same as an actual suicide, and also requires a valid reason.&lt;br /&gt;
* Suiciding at round-end without a valid roleplay reason will be considered end-of-round grief and result in the same ban.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If you are not sure if you have a valid reason, AHelp (F1) to ask.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding as a survivor in a last stand scenario, when it is clear that you will be captured by xenonids and there is no hope of fighting back.&lt;br /&gt;
:* Suiciding to avoid being captured by a hostile force.&lt;br /&gt;
:* Suiciding if you fail to evac in a post-hijack evacuation of the Almayer.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Not valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding at round end without a valid roleplay reason. Going out after a victory is not a valid reason.&lt;br /&gt;
:* Suiciding in briefing.&lt;br /&gt;
:* Suiciding to spite someone or because you want to stop playing the round.&lt;br /&gt;
:* Suiciding after receiving bad orders.&lt;br /&gt;
:* Suiciding at round-start because you didn&#039;t get the role you wanted.&lt;br /&gt;
:* Suiciding at memorial in remembrance of fallen marines.&lt;br /&gt;
:* Suiciding because you are wounded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Metagaming/Powergaming&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some parts of the game cannot be covered by mechanics to ensure proper roleplay and balance.&lt;br /&gt;
&lt;br /&gt;
* Surrounding an objective structure such as towers or APCs entirely with reinforced walls to prevent Xenonids attacking it &amp;lt;/b&amp;gt;without T3s&amp;lt;/b&amp;gt; is not allowed. This is usually only relevant in the early game.&lt;br /&gt;
&lt;br /&gt;
Walls can be used to cover most of the object, however there must remain access for other xenos IE barricades.&lt;br /&gt;
&lt;br /&gt;
This rule is no longer applied as soon as a T3 Xenonid has been witnessed.&lt;br /&gt;
&lt;br /&gt;
* Xenonids also cannot surround an objective structure or APC entirely with walls, but can make an accessible room of it with a resin door. A room at minimum should have a tile of walkable space around the structure, with the spirit of the rule being that you are building a base that includes the structure, not encasing it in resin solely for out of character gameplay purposes.&lt;br /&gt;
* Exploitation of any current game bugs. You can ask in ahelp if something is a bug to avoid this.&lt;br /&gt;
* Xenonids may not build with the &amp;lt;b&amp;gt;intent&amp;lt;/b&amp;gt; to hide revivable player corpses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Below is a list of common questions.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using an external program to calculate coordinate locations is permitted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Character Names&amp;lt;/span&amp;gt; ===&lt;br /&gt;
2. Character Names&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Character Names&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Admin rulings on IC names are final and disputes should be done through the forums, not by refusing to comply with an admin.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Use realistic names, avoid names of real people and characters&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Non-human characters have leeway with their own naming formats, listed in character naming formats.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pick a realistic name that could appear on a birth certificate with at least a first and last name.&lt;br /&gt;
* No names or references of people or characters from the real world.&lt;br /&gt;
* No titles/honorifics. Titles and honorifics include but are not limited to; Dr/Doctor, Jr/Junior, Major.&lt;br /&gt;
* Names must follow all other rules (no slurs/sexual names/etc)&lt;br /&gt;
* Usernames, objects, random characters, very &amp;quot;low effort&amp;quot; names, &amp;quot;meta&amp;quot; names, or otherwise implausible names cannot be used as names.&lt;br /&gt;
* Up to two characters of Roman numerals may be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nicknames&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format.&amp;lt;/i&amp;gt;&lt;br /&gt;
* Nicknames may only be applied to human name format.&lt;br /&gt;
* They may be used in the format of, in single quotes, &amp;lt;b&amp;gt;Firstname &#039;Nickname&#039; Lastname.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nicknames can be at most two words.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Character Naming Formats&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format. Characters sharing naming formats with another species otherwise should have an in-character lore reasoning. For species not requiring a last name, the first name should be exotic to warrant such.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Humans, Felinids, Vulpkanin: The standard naming format. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
* Dwarves: Similar to the human name format, with a viking theme. Try using the randomiser. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Erik Lightningclaw&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: Exotic names, try using the randomiser. A last name is optional. &amp;lt;b&amp;gt;Name1-Name2&amp;lt;/b&amp;gt; &amp;quot;Beewos-Azala&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: (Second common) usually related to the character&#039;s interests. &amp;lt;b&amp;gt;Verb-article-noun&amp;lt;/b&amp;gt; &amp;quot;Fights-The-Wars&amp;quot;&lt;br /&gt;
* Diona: Nature themed. &amp;lt;b&amp;gt;Noun of Noun&amp;lt;/b&amp;gt; &amp;quot;The Flower of Union&amp;quot;&lt;br /&gt;
* Moth use latin or light themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Lucy Emperor&amp;quot;&lt;br /&gt;
* Arachnids use latin themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Spiroctenus Triangularis&amp;quot;&lt;br /&gt;
* Avali use exotic single names and can include a last name with a dash. Try the randomiser. &amp;lt;b&amp;gt;Firstname-Lastname&amp;lt;/b&amp;gt; &amp;quot;Ralomi&amp;quot; &amp;quot;Ralomi-Jasyo&amp;quot;&lt;br /&gt;
* Rodentia use simple names that consist of an adjective, and a single name. The adjective is optional. &amp;lt;b&amp;gt;Adjective Firstname&amp;lt;/b&amp;gt; &amp;quot;Shifty Fin&amp;quot;&lt;br /&gt;
* Slime-People use the standard naming format. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artificial Womb Soldiers&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;These soldiers do not have any biological parents who have passed along their last name to them. Instead these soldiers have been assigned a regular first name, the AW initials as a middle name and a weapon as their surname.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* May only be applied to human name format. Any character may use the human name format.&lt;br /&gt;
* As an AW Soldier you MUST have a weapon as your last name.&lt;br /&gt;
* This weapon needs to have been used/developed before or during 1975 or earlier. (Vulcan, Sword, etc.)&lt;br /&gt;
* For example; James AW Sword&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Marines&amp;lt;/span&amp;gt; ===&lt;br /&gt;
3. Marines&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Marine roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rules regarding crimes in character can be found in [[Server Rules#Don&#039;t antagonize your team, don&#039;t harass players.|here.]] &lt;br /&gt;
&lt;br /&gt;
* Marines are to assist survivors by saving them from the planet. Do not antagonize them.&lt;br /&gt;
* Do not disrupt the start of the round (first drop). If you&#039;re engaging in unrelated or disruptive activities (including but not limited to; fights, minor crime, tackling others), keep it to the lower deck gym, where the boxing ring is located.&lt;br /&gt;
* All personnel employed by the Marines are mentally stable and fit for duty.&lt;br /&gt;
* Don&#039;t openly try to cooperate with obvious or known hostile forces as a member of the opposite faction.&lt;br /&gt;
* The Marines have knowledge of all possible threats.&lt;br /&gt;
* The Marines are not yet aware there are xenonids on the planet at the start of the operation.&lt;br /&gt;
* The marines are not aware nor believe in the capability of the xenonids to interact with dropships, and may only act in response to the actual hijack announcement.&lt;br /&gt;
* Important marines such as specialists and smart gun operators and corpsmen should be following their role objectives.&lt;br /&gt;
* All combat roles should deploy when possible.&lt;br /&gt;
* Correspondents focus on reporting on combat and disengage when attacked.&lt;br /&gt;
* Medical roles (excluding corpsmen) are not combat roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ship modifications&amp;lt;/b&amp;gt;&lt;br /&gt;
* Deconstruction of the ship for materials should not be occuring before first drop. The marines would not immediately resort to taking their warship to pieces for a random unconfirmed distress call.&lt;br /&gt;
* Includes salvaging of things like chairs in briefing, however does not include the barrels and crates in maintenance.&lt;br /&gt;
* Includes the removal of supplies from the ship where not explicitly necessary. You would not drag half the contents of the medical bay to the field immediately.&lt;br /&gt;
* Modifications to the ship should not be made with meta-purposes, do not build a maze or bunker on the ship intended to secure the ship for hijack before you even know hijack is a thing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Command&amp;lt;/span&amp;gt; ===&lt;br /&gt;
4. Command&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A briefing must be conducted at the start of every operation before deployment.&lt;br /&gt;
* The briefing must inform the squads of their orders, with the minimum personnel being the squad leaders.&lt;br /&gt;
* Scouts Specialists and Intel officers are able to deploy before the operation begins if they have a personal briefing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Command must attempt to direct marines to build defenses to protect the primary landing zone.&lt;br /&gt;
* When assigning a new warship commander, follow the [[Command Chain | Commander Succession]] whenever possible.&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the tacmap.&lt;br /&gt;
* Do not give medals to marines sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Xenonids&amp;lt;/span&amp;gt; ===&lt;br /&gt;
5. Xenonids&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Xenonid roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Queen may banish and/or devolve xenonids who do not follow these rules.&lt;br /&gt;
* Xenonids enact the will of the Queen and must follow her orders.&lt;br /&gt;
&lt;br /&gt;
The Queen may not force a xeno to a specific caste.&lt;br /&gt;
&lt;br /&gt;
* They are not, and may never be friendly to lifeforms that are potential hosts, or threaten the hive.&lt;br /&gt;
* The exception to this are synthetics, which xenonids do not care for and can be ignored if safe to do so.&lt;br /&gt;
* Banished xenonids are exempt from hive protection and may be killed. It should be announced for clarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Avoid seeking out survivors at the start of the round as a larva. Evolve before searching for them and bring allies, because &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;you will no longer be protected by the early round timer&amp;lt;/span&amp;gt; should you die because you have left the protection of the hive.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Killing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Xenonids may kill anyone, anywhere, for any reason, provided it is not detrimental to the hive. (i.e killing someone who could easily be infected, or is infected.)&lt;br /&gt;
* Xenonids may only harm nested hosts if given explicit permission by the queen, or at their own risk of the above rule if the queen is unresponsive. (Reports of this from marines are less likely to be accurate.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Language and Speech&amp;lt;/b&amp;gt;&lt;br /&gt;
* Xenonid language is an english translation of their thoughts. They can define locations such as marine bases and ships, but do not know the names of them.&lt;br /&gt;
* Do not spam the chat with noises.&lt;br /&gt;
* Xenonids, due to the hivemind, learn everything and understand human equipment at a basic level.&lt;br /&gt;
* They can understand a marine&#039;s role.&lt;br /&gt;
* Xenonids can sense the marine ships and are aware they may be attacked shortly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Queen&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the map.&lt;br /&gt;
* Do not give jellies to xenonids sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
* You are expected to have a level of professionalism in the role, similar to the Executive Officer of the marines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are a xenonid attacking aboard a warship (Almayer), &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo before hijack is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Survivors&amp;lt;/span&amp;gt; ===&lt;br /&gt;
6. Survivors&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Survivor Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors have more leeway than marines with mental stability due to trauma experienced during the xenonid attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes.&lt;br /&gt;
* Despite this, survivors should not become hostile or cause drastic issues for the marines in any way, such as stealing their secure equipment, starting fights, or preventing them from accessing any part of the AO.&lt;br /&gt;
* Survivors must accept requests/invitations to board the Almayer for the first time, but are not required to stay after they arrive.&lt;br /&gt;
* Standard survivors are not hostile to the Marines.&lt;br /&gt;
* If there is an exception due to faction it will be clear.&lt;br /&gt;
* Hostile Faction Survivors cannot attempt to harm other survivors.&lt;br /&gt;
* &amp;lt;b&amp;gt;Do not hunt, move, or secure monkeys to deny Xenonid captures. These monkeys lessen the amount of xenos at the start of the round, and make your life easier.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Survivors should not engage or seek any xenonids before the roundstart xenos have had a chance to evolve (5 minutes). If a xenonid enters your vision, but you were not seeking them, you are free to attack them as they have forfeited their early round protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Intel Objectives&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors may not attempt to secure intel unless they are assisted or have been enlisted into the marines.&lt;br /&gt;
* Survivors may pull and gather corpses of dead humanoids and xenonid corpses provided they are acting and speaking in character and not acting and speaking as if to secure intel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Hostile Factions&amp;lt;/span&amp;gt; ===&lt;br /&gt;
7. Hostile Factions&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Hostile Faction Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You do not have rules of engagement and may fire at and be hostile to Marine forces if:&lt;br /&gt;
* You have not surrendered.&lt;br /&gt;
* You have not accepted medical aid from the Marines, or been revived by them.&lt;br /&gt;
&lt;br /&gt;
You may attempt to escape without combat and resume hostile activities when out of sight.&lt;br /&gt;
&lt;br /&gt;
* You have not changed your faction uniform.&lt;br /&gt;
* You have remained hostile to Marine forces.&lt;br /&gt;
&lt;br /&gt;
Pretending not be hostile will be counted as surrendering, unless it is for the sake of first contact negotiations which result in hostilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Exceptions&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If captured, you may attempt to start a prison riot when in the brig, to escape and resume hostile intentions. This does not require permission if you are a hostile faction member.&lt;br /&gt;
&lt;br /&gt;
* If you are a hostile force attacking the Marines prior to hijack, &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1384</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1384"/>
		<updated>2025-10-04T05:51:47Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: /* Command and MP are held to a higher standard of play. */  I have no idea why this wasn&amp;#039;t there...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid red; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The server rules on this page are subject to change. We continuously review and update the rules to improve gameplay, ensure fairness, and address new situations as they arise.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Server Rules=&lt;br /&gt;
&amp;lt;i&amp;gt;RMC is a roleplaying game with team deathmatch elements. This means players are expected, to an extent, to pretend their character is part of this world in their actions and words. This is the intended experience, and the experience the players of RMC enjoy, and is not always about winning.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Admin Decisions Are Final==&lt;br /&gt;
* Rules are enforced as intended. Every example of a rule break cannot be written, thus enforcement is subject to admin interpretation of the rule&#039;s intention.&lt;br /&gt;
* Admins may handle rule breaks through in-character consequences at their discretion. This does not apply to zero tolerance rules, and rule breaks may not be requested to be handled this way.&lt;br /&gt;
* Do not argue with the staff. You may file an appeal if you feel the decision to be incorrect, not ignore it.&lt;br /&gt;
&lt;br /&gt;
==Important Notes==&lt;br /&gt;
Heavily avoid using a VPN or any similar program to connect or while connected to RMC. You are putting your account at risk, which may result in your account being permanently banned.&lt;br /&gt;
&lt;br /&gt;
If you have a legitimate reason to use a VPN, you must attempt at least once to connect to the server without a VPN before requesting an exemption for it.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Disconnecting from or ignoring/evading admin-helps will result in action being taken.&lt;br /&gt;
&lt;br /&gt;
This is to prevent bad actors from avoiding issues. If you need to leave urgently, let us know and it will be considered in your appeal.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;These rules are not the same as other servers, should be read in their entirety.&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Ban Types and Duration]]&lt;br /&gt;
* This game has friendly fire mechanics. Avoid shooting your team.&lt;br /&gt;
&lt;br /&gt;
==Zero Tolerance Rules==&lt;br /&gt;
You are liable to be &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;banned without warning&amp;lt;/span&amp;gt; for breaking these rules. Read[[Zero Tolerance Rules | &#039;&#039;&#039;here&#039;&#039;&#039;]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Core Game Rules==&lt;br /&gt;
These are the general rules of RMC14. Click expand for more information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
1. This is a English server, please only use English.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;This is a English server, please only use English.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&amp;lt;b&amp;gt;This is an English community.&amp;lt;/b&amp;gt; &lt;br /&gt;
* Speak only English in character and out of character.&lt;br /&gt;
* We cannot moderate other languages, nor do we want people to be left out of conversations.&lt;br /&gt;
&amp;lt;b&amp;gt;Why?&amp;lt;/b&amp;gt;&lt;br /&gt;
* We are not currently recruiting staff fluent in other languages to moderate them. Translation tools can be unreliable and are not integrated well into the game.&lt;br /&gt;
&amp;lt;b&amp;gt;Non-English Options&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are many servers that allow or focus on other languages. You are highly encouraged to play on servers that allow languages you are fluent in for the best experience.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Do not use multiple accounts, or alt accounts, and do not share accounts.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
2. Do not use multiple accounts, or alt accounts, and do not share accounts.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t use multiple SS14 accounts to play.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Users knowingly using multiple SS14 accounts will have all of their accounts banned.&lt;br /&gt;
* This is to prevent players from having respawns and will be treated as such.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Follow the rules of escalation against non-hostiles.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
3. Follow the rules of escalation against non-hostiles.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Follow the rules of escalation.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow escalation rules against non-hostiles and don&#039;t instantly murder someone for annoying you, use common sense.&lt;br /&gt;
* Always give verbal warnings before resorting to violence.&lt;br /&gt;
* Only use as much force to disable the other person.&lt;br /&gt;
* Make an effort to heal them or bring them to medical personnel.&lt;br /&gt;
* You can defend yourself to the extent of protecting your own life, if the attacker is not a hostile force.&lt;br /&gt;
* Military Police should use less-lethal force to effect arrests of criminals.&lt;br /&gt;
* Adminhelp the situation if you think someone is over-escalating.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Don&#039;t use information gained from outside your character&#039;s knowledge.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
4. Don&#039;t use information gained from outside your character&#039;s knowledge.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Avoid using out of character info.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t use information gained from outside your character&#039;s knowledge to gain an advantage (&amp;quot;Metagaming&amp;quot;).&lt;br /&gt;
* Using information you gain from outside your own character&#039;s view and hearing to your advantage is strictly forbidden. You remember all events up until you fall unconscious. If you take a ghost role, unless otherwise stated, you do not remember anything from your past life.&lt;br /&gt;
* Characters are not unconscious during being infected alone, just blinded and muted, shown by the game mechanics.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Don&#039;t antagonize your team, don&#039;t harass players.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
5. Don&#039;t antagonize your team, don&#039;t harass players.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t antagonize others.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are playing a multiplayer game with other people who also want to enjoy the game.&lt;br /&gt;
* Do not intentionally make other players&#039; lives hell for your own amusement.&lt;br /&gt;
* Intentionally making yourself a major problem/annoyance/disruption for other players at large while not a hostile force is forbidden.&lt;br /&gt;
* Give disconnected players at least 5-10 minutes to return before considering taking their equipment or sending them to cryosleep. Returning to all your equipment being stolen or being removed from the round by your own team is not a good experience.&lt;br /&gt;
* For the same reason, do not take the equipment from revivable dead players.&lt;br /&gt;
* Avoid berating new players. They cannot be expected to have full knowledge of the game, and should be taught rather than insulted.&lt;br /&gt;
&lt;br /&gt;
==== Crimes in character ====&lt;br /&gt;
Crimes must have sufficient in character motivation behind them, obtained during the round.&lt;br /&gt;
&lt;br /&gt;
* There is leeway for minor crimes that benefit your character with a provided roleplay reason, which have consequences for your character if caught.&lt;br /&gt;
* If you are caught, stay in character. Do not complain in any OOC channel, as it is not the fault of other players for playing their role - you are responsible for the actions you took.&lt;br /&gt;
* Disconnecting / making a mess of the brig when being caught can be used as evidence in lack of roleplaying behavior when doing crimes.&lt;br /&gt;
* Do not consistently commit crimes across rounds (admin discretion), as this is both very annoying to other players, a cause of ooc grudges, and almost never in character.&lt;br /&gt;
* Players should not be charged more than once every 3 real days under normal gameplay, considering the server often exceeds 200 players with many of them being marines each round.&lt;br /&gt;
&lt;br /&gt;
==== Examples of invalid reasons for crimes: ====&lt;br /&gt;
* &amp;quot;The MPs have nothing to do.&amp;quot;&lt;br /&gt;
* &amp;quot;I&#039;m giving the MPs things to do.&amp;quot; &lt;br /&gt;
* Being bored. &lt;br /&gt;
* Planning to commit a crime out of character before even joining the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other players have their own work and/or roleplay to do, or want to do, independent of everyone else at any given moment and do not need additional things to take care of, especially not from their own team.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Don&#039;t harass or target players across rounds for actions in prior rounds outside the game or in OOC. ====&lt;br /&gt;
* Annoying players for in character reasons, as a character in the current round is fine; doing it across rounds or as a ghost role after they have interacted with you is not.&lt;br /&gt;
* Do not annoy or target players out of character for actions they took in any round.&lt;br /&gt;
* Do not threaten or imply to players that you are calling the admins on them.&lt;br /&gt;
* Do not harass military police players between rounds or out of game for playing their role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Don&#039;t quit a command level role without notice.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
6. Don&#039;t quit a command level role without notice.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Command Roles, Disconnecting&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t quit a command level role without notifying your supervisor and an admin.&lt;br /&gt;
&lt;br /&gt;
* If you do not want to play a role, do not opt-in for it. Higher ranking roles are always selected first, regardless of role preferences, if nobody else selects them.&lt;br /&gt;
* Command roles help drive rounds. If you need to leave, use cryo and please admin-help your role and that you are leaving.&lt;br /&gt;
* There is no need to wait for a reply when admin-helping that you need to disconnect as a head role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Mutinies, riots and similar activity require admin permission.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
7. Mutinies, riots and similar activity require admin permission.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Mutinies and riots require admin permission.&amp;lt;/p&amp;gt;&#039;&#039;&#039;A mutiny is only valid when you are assigned the mutineer role. This will give the character a unique skull-helmet icon visible to everyone, and a message in the chat. Anyone without this icon may not participate as a mutineer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* All players, including hostile forces, must obtain admin permission before engaging in riots, mutinies or similar activity.&lt;br /&gt;
* Strikes, revolutions, riots, cults, prison riots (excluding hostile forces), and any other type of similar behaviour are strictly forbidden without permission.&lt;br /&gt;
* Staff reserve the right to grant or deny these, and to decide if the reason given is sufficient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* MPs are not able to mutiny and will always side with the acting commander, unless they are neutral, in which case they may not help or arrest either side until the mutiny is concluded. This applies to the individual player and not the MP as a whole.&lt;br /&gt;
* Mutiny cannot occur during hijack, and any ongoing mutiny must be ended upon hijack.&lt;br /&gt;
* Only the Acting Commander can be mutinied against. They must be given a chance to stand down peacefully.&lt;br /&gt;
* During the mutiny, attacking any uninvolved, medical, or surrendered personnel is forbidden, as is perma-killing anyone involved.&lt;br /&gt;
* If you have surrendered during a mutiny, you must remain as such.&lt;br /&gt;
* You may not change sides unless you are surrendering.&lt;br /&gt;
* When failed, all sides must be given medical treatment. Commanding Officers or higher are able to deny treatment or battlefield execute mutineers.&lt;br /&gt;
* When succeeded, all sides must be given medical treatment. The next in the command chain should be put in charge.&lt;br /&gt;
* Mutinies must have 3 members minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Commander incompetence, where the next in line would lead better.&lt;br /&gt;
* Commander takes no actions in leading.&lt;br /&gt;
* Commander refuses to allow evacuation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of invalid mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Not liking the commander.&lt;br /&gt;
* Wanting to kill the commander.&lt;br /&gt;
* Trying to take revenge against the commander or CIC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Evacuation Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* These can be done at any point a shipside evacuation (like during hijack) is allowed, but the Commander is refusing evacuation requests.&lt;br /&gt;
* They may be done by any number of people without permission, with the intent to evacuate from the ship and save their own lives and the lives of others that wish to evacuate.&lt;br /&gt;
* The Commander must still be given a chance to allow the evacuation through negotiation.&lt;br /&gt;
* The most minimal amount of force should be used to start the evacuation.&lt;br /&gt;
* Any roles may join and aid this mutiny, even those normally prevented.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Don&#039;t disconnect if you do not get the role/kit you want, be considerate.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
8. Don&#039;t disconnect if you do not get the role/kit you want, be considerate.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Follow the roleplay rules and standards of the server. (Outlined at the bottom of this page)&amp;lt;/span&amp;gt; ===&lt;br /&gt;
9. Follow the roleplay rules and standards of the server. (Outlined at the bottom of this page)&lt;br /&gt;
&lt;br /&gt;
==Community Rules (All OOC channels)==&lt;br /&gt;
# &lt;br /&gt;
* Per the hub rules of SS14, do not speak negatively of other SS14 servers, their community, or staff.&lt;br /&gt;
&lt;br /&gt;
* Be civil. No harassment/bullying or offensive/abusive/hate speech content that would make the game a hostile space. Avoid political topics.&lt;br /&gt;
&lt;br /&gt;
* Please do not start heated discussions, including balance issues or roleplay issues, as it is rarely productive with lack of context and information. Missing and new features/fixes and rules can be suggested in the features forum.&lt;br /&gt;
&lt;br /&gt;
* Do not discuss, complain, or comment about anyone&#039;s admin/moderator bans/notes/actions including your own. If you&#039;ve been banned or disagree with an action, the person involved must make an appeal in our appeals forum where a ruling can be made. It is otherwise assumed that the action is valid and there is no issue.&lt;br /&gt;
&lt;br /&gt;
==Command and Military Police==&lt;br /&gt;
&lt;br /&gt;
These rules also apply to any individual who is promoted or is acting in the place of an MP/Command role (unless they are a member of a hostile force).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Command roles are defined as; all heads, cic staff, MP, and squad leaders.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Command and MP must follow Marine Law. &amp;lt;/span&amp;gt; ===&lt;br /&gt;
1. Command and MP must follow [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Command and MP are held to a higher standard of play.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
2. Command and MP are held to a higher standard of play.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command and MP are held to a higher standard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These rules also apply to any individual who is a MP/Command role (unless they are a member of a hostile force).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Command roles are defined as; all heads, cic staff, MP, and squad leaders.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General Rules&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Command roles must follow marine law&amp;lt;/b&amp;gt;, except if they are correctly part of a valid mutiny.&lt;br /&gt;
* You may be rolebanned without warning.&lt;br /&gt;
* Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban.&lt;br /&gt;
* Do not willingly and openly cooperate with hostile forces. Some leeway is given to making deals with hostile forces if the deal benefits the safety or situation of the ship as a whole and not just yourself.&lt;br /&gt;
* Do not abandon your position to do things unrelated to your role.&lt;br /&gt;
* Do not immediately abandon the ship during a raid. Protect the ship and its crew, don&#039;t let hostile forces kill everyone on it without a fight, and ensure they evacuate safely if needed.&lt;br /&gt;
* You are expected to be able to communicate clearly and concisely when communicating on radio channels and announcements, and while in any professional setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Command Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* Command are at minimum expected to report criminal activity to MP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MP Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* MP is expected to intervene into criminal activity where possible, unless it conflicts with marine law.&lt;br /&gt;
* The MP are not combat roles, and should focus solely on enforcing laws when planetside, if granted permission to do so.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;MP should try to remain non-lethal and effect arrests, except in specific special circumstances.&amp;lt;/span&amp;gt; ===  &lt;br /&gt;
3. MP should try to remain non-lethal and effect arrests, except in specific special circumstances.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;MP will be expected to answer for use of lethal force.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
4. MP will be expected to answer for use of lethal force.&lt;br /&gt;
&lt;br /&gt;
* Only a whitelisted CO or Provost may pardon a sentence, but appeals can be done. See marine law.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Rules and Standards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;General Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
1. General Roleplay Standards&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Character memory&amp;lt;/b&amp;gt;&lt;br /&gt;
* Your personal character may remember events that occurred in previous missions and discuss them, but may not mention their own death or the death of another present character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Act like an actual character in this setting.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Do not use text speak or emoticons in character, and do not refer to out of character things like admins or rounds in-game.&lt;br /&gt;
* Do not reference memes in character, on any faction, including substituting letters on a meme as a Xenonid.&lt;br /&gt;
* Do not use emotes or local out of character to bypass speech filters or muteness.&lt;br /&gt;
* You are not required to write a backstory; however, you are expected to at least make an effort to act like your role.&lt;br /&gt;
* Some actions have no delay to make gameplay like reloading smoother. Do not abuse this to spam any kind of sounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Suicides&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You must have a valid roleplay reason to commit suicide.&lt;br /&gt;
* Starting and then cancelling a suicide will be treated the same as an actual suicide, and also requires a valid reason.&lt;br /&gt;
* Suiciding at round-end without a valid roleplay reason will be considered end-of-round grief and result in the same ban.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If you are not sure if you have a valid reason, AHelp (F1) to ask.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding as a survivor in a last stand scenario, when it is clear that you will be captured by xenonids and there is no hope of fighting back.&lt;br /&gt;
:* Suiciding to avoid being captured by a hostile force.&lt;br /&gt;
:* Suiciding if you fail to evac in a post-hijack evacuation of the Almayer.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Not valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding at round end without a valid roleplay reason. Going out after a victory is not a valid reason.&lt;br /&gt;
:* Suiciding in briefing.&lt;br /&gt;
:* Suiciding to spite someone or because you want to stop playing the round.&lt;br /&gt;
:* Suiciding after receiving bad orders.&lt;br /&gt;
:* Suiciding at round-start because you didn&#039;t get the role you wanted.&lt;br /&gt;
:* Suiciding at memorial in remembrance of fallen marines.&lt;br /&gt;
:* Suiciding because you are wounded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Metagaming/Powergaming&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some parts of the game cannot be covered by mechanics to ensure proper roleplay and balance.&lt;br /&gt;
&lt;br /&gt;
* Surrounding an objective structure such as towers or APCs entirely with reinforced walls to prevent Xenonids attacking it &amp;lt;/b&amp;gt;without T3s&amp;lt;/b&amp;gt; is not allowed. This is usually only relevant in the early game.&lt;br /&gt;
&lt;br /&gt;
Walls can be used to cover most of the object, however there must remain access for other xenos IE barricades.&lt;br /&gt;
&lt;br /&gt;
This rule is no longer applied as soon as a T3 Xenonid has been witnessed.&lt;br /&gt;
&lt;br /&gt;
* Xenonids also cannot surround an objective structure or APC entirely with walls, but can make an accessible room of it with a resin door. A room at minimum should have a tile of walkable space around the structure, with the spirit of the rule being that you are building a base that includes the structure, not encasing it in resin solely for out of character gameplay purposes.&lt;br /&gt;
* Exploitation of any current game bugs. You can ask in ahelp if something is a bug to avoid this.&lt;br /&gt;
* Xenonids may not build with the &amp;lt;b&amp;gt;intent&amp;lt;/b&amp;gt; to hide revivable player corpses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Below is a list of common questions.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using an external program to calculate coordinate locations is permitted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Character Names&amp;lt;/span&amp;gt; ===&lt;br /&gt;
2. Character Names&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Character Names&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Admin rulings on IC names are final and disputes should be done through the forums, not by refusing to comply with an admin.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Use realistic names, avoid names of real people and characters&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Non-human characters have leeway with their own naming formats, listed in character naming formats.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pick a realistic name that could appear on a birth certificate with at least a first and last name.&lt;br /&gt;
* No names or references of people or characters from the real world.&lt;br /&gt;
* No titles/honorifics. Titles and honorifics include but are not limited to; Dr/Doctor, Jr/Junior, Major.&lt;br /&gt;
* Names must follow all other rules (no slurs/sexual names/etc)&lt;br /&gt;
* Usernames, objects, random characters, very &amp;quot;low effort&amp;quot; names, &amp;quot;meta&amp;quot; names, or otherwise implausible names cannot be used as names.&lt;br /&gt;
* Up to two characters of Roman numerals may be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nicknames&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format.&amp;lt;/i&amp;gt;&lt;br /&gt;
* Nicknames may only be applied to human name format.&lt;br /&gt;
* They may be used in the format of, in single quotes, &amp;lt;b&amp;gt;Firstname &#039;Nickname&#039; Lastname.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nicknames can be at most two words.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Character Naming Formats&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format. Characters sharing naming formats with another species otherwise should have an in-character lore reasoning. For species not requiring a last name, the first name should be exotic to warrant such.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Humans, Felinids, Vulpkanin: The standard naming format. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
* Dwarves: Similar to the human name format, with a viking theme. Try using the randomiser. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Erik Lightningclaw&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: Exotic names, try using the randomiser. A last name is optional. &amp;lt;b&amp;gt;Name1-Name2&amp;lt;/b&amp;gt; &amp;quot;Beewos-Azala&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: (Second common) usually related to the character&#039;s interests. &amp;lt;b&amp;gt;Verb-article-noun&amp;lt;/b&amp;gt; &amp;quot;Fights-The-Wars&amp;quot;&lt;br /&gt;
* Diona: Nature themed. &amp;lt;b&amp;gt;Noun of Noun&amp;lt;/b&amp;gt; &amp;quot;The Flower of Union&amp;quot;&lt;br /&gt;
* Moth use latin or light themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Lucy Emperor&amp;quot;&lt;br /&gt;
* Arachnids use latin themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Spiroctenus Triangularis&amp;quot;&lt;br /&gt;
* Avali use exotic single names and can include a last name with a dash. Try the randomiser. &amp;lt;b&amp;gt;Firstname-Lastname&amp;lt;/b&amp;gt; &amp;quot;Ralomi&amp;quot; &amp;quot;Ralomi-Jasyo&amp;quot;&lt;br /&gt;
* Rodentia use simple names that consist of an adjective, and a single name. The adjective is optional. &amp;lt;b&amp;gt;Adjective Firstname&amp;lt;/b&amp;gt; &amp;quot;Shifty Fin&amp;quot;&lt;br /&gt;
* Slime-People use the standard naming format. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artificial Womb Soldiers&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;These soldiers do not have any biological parents who have passed along their last name to them. Instead these soldiers have been assigned a regular first name, the AW initials as a middle name and a weapon as their surname.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* May only be applied to human name format. Any character may use the human name format.&lt;br /&gt;
* As an AW Soldier you MUST have a weapon as your last name.&lt;br /&gt;
* This weapon needs to have been used/developed before or during 1975 or earlier. (Vulcan, Sword, etc.)&lt;br /&gt;
* For example; James AW Sword&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Marines&amp;lt;/span&amp;gt; ===&lt;br /&gt;
3. Marines&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Marine roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rules regarding crimes in character can be found in [[Server Rules#Don&#039;t antagonize your team, don&#039;t harass players.|here.]] &lt;br /&gt;
&lt;br /&gt;
* Marines are to assist survivors by saving them from the planet. Do not antagonize them.&lt;br /&gt;
* Do not disrupt the start of the round (first drop). If you&#039;re engaging in unrelated or disruptive activities (including but not limited to; fights, minor crime, tackling others), keep it to the lower deck gym, where the boxing ring is located.&lt;br /&gt;
* All personnel employed by the Marines are mentally stable and fit for duty.&lt;br /&gt;
* Don&#039;t openly try to cooperate with obvious or known hostile forces as a member of the opposite faction.&lt;br /&gt;
* The Marines have knowledge of all possible threats.&lt;br /&gt;
* The Marines are not yet aware there are xenonids on the planet at the start of the operation.&lt;br /&gt;
* The marines are not aware nor believe in the capability of the xenonids to interact with dropships, and may only act in response to the actual hijack announcement.&lt;br /&gt;
* Important marines such as specialists and smart gun operators and corpsmen should be following their role objectives.&lt;br /&gt;
* All combat roles should deploy when possible.&lt;br /&gt;
* Correspondents focus on reporting on combat and disengage when attacked.&lt;br /&gt;
* Medical roles (excluding corpsmen) are not combat roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ship modifications&amp;lt;/b&amp;gt;&lt;br /&gt;
* Deconstruction of the ship for materials should not be occuring before first drop. The marines would not immediately resort to taking their warship to pieces for a random unconfirmed distress call.&lt;br /&gt;
* Includes salvaging of things like chairs in briefing, however does not include the barrels and crates in maintenance.&lt;br /&gt;
* Includes the removal of supplies from the ship where not explicitly necessary. You would not drag half the contents of the medical bay to the field immediately.&lt;br /&gt;
* Modifications to the ship should not be made with meta-purposes, do not build a maze or bunker on the ship intended to secure the ship for hijack before you even know hijack is a thing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Command&amp;lt;/span&amp;gt; ===&lt;br /&gt;
4. Command&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A briefing must be conducted at the start of every operation before deployment.&lt;br /&gt;
* The briefing must inform the squads of their orders, with the minimum personnel being the squad leaders.&lt;br /&gt;
* Scouts Specialists and Intel officers are able to deploy before the operation begins if they have a personal briefing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Command must attempt to direct marines to build defenses to protect the primary landing zone.&lt;br /&gt;
* When assigning a new warship commander, follow the [[Command Chain | Commander Succession]] whenever possible.&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the tacmap.&lt;br /&gt;
* Do not give medals to marines sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Xenonids&amp;lt;/span&amp;gt; ===&lt;br /&gt;
5. Xenonids&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Xenonid roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Queen may banish and/or devolve xenonids who do not follow these rules.&lt;br /&gt;
* Xenonids enact the will of the Queen and must follow her orders.&lt;br /&gt;
&lt;br /&gt;
The Queen may not force a xeno to a specific caste.&lt;br /&gt;
&lt;br /&gt;
* They are not, and may never be friendly to lifeforms that are potential hosts, or threaten the hive.&lt;br /&gt;
* The exception to this are synthetics, which xenonids do not care for and can be ignored if safe to do so.&lt;br /&gt;
* Banished xenonids are exempt from hive protection and may be killed. It should be announced for clarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Avoid seeking out survivors at the start of the round as a larva. Evolve before searching for them and bring allies, because &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;you will no longer be protected by the early round timer&amp;lt;/span&amp;gt; should you die because you have left the protection of the hive.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Killing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Xenonids may kill anyone, anywhere, for any reason, provided it is not detrimental to the hive. (i.e killing someone who could easily be infected, or is infected.)&lt;br /&gt;
* Xenonids may only harm nested hosts if given explicit permission by the queen, or at their own risk of the above rule if the queen is unresponsive. (Reports of this from marines are less likely to be accurate.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Language and Speech&amp;lt;/b&amp;gt;&lt;br /&gt;
* Xenonid language is an english translation of their thoughts. They can define locations such as marine bases and ships, but do not know the names of them.&lt;br /&gt;
* Do not spam the chat with noises.&lt;br /&gt;
* Xenonids, due to the hivemind, learn everything and understand human equipment at a basic level.&lt;br /&gt;
* They can understand a marine&#039;s role.&lt;br /&gt;
* Xenonids can sense the marine ships and are aware they may be attacked shortly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Queen&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the map.&lt;br /&gt;
* Do not give jellies to xenonids sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
* You are expected to have a level of professionalism in the role, similar to the Executive Officer of the marines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are a xenonid attacking aboard a warship (Almayer), &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo before hijack is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Survivors&amp;lt;/span&amp;gt; ===&lt;br /&gt;
6. Survivors&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Survivor Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors have more leeway than marines with mental stability due to trauma experienced during the xenonid attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes.&lt;br /&gt;
* Despite this, survivors should not become hostile or cause drastic issues for the marines in any way, such as stealing their secure equipment, starting fights, or preventing them from accessing any part of the AO.&lt;br /&gt;
* Survivors must accept requests/invitations to board the Almayer for the first time, but are not required to stay after they arrive.&lt;br /&gt;
* Standard survivors are not hostile to the Marines.&lt;br /&gt;
* If there is an exception due to faction it will be clear.&lt;br /&gt;
* Hostile Faction Survivors cannot attempt to harm other survivors.&lt;br /&gt;
* &amp;lt;b&amp;gt;Do not hunt, move, or secure monkeys to deny Xenonid captures. These monkeys lessen the amount of xenos at the start of the round, and make your life easier.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Survivors should not engage or seek any xenonids before the roundstart xenos have had a chance to evolve (5 minutes). If a xenonid enters your vision, but you were not seeking them, you are free to attack them as they have forfeited their early round protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Intel Objectives&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors may not attempt to secure intel unless they are assisted or have been enlisted into the marines.&lt;br /&gt;
* Survivors may pull and gather corpses of dead humanoids and xenonid corpses provided they are acting and speaking in character and not acting and speaking as if to secure intel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Hostile Factions&amp;lt;/span&amp;gt; ===&lt;br /&gt;
7. Hostile Factions&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Hostile Faction Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You do not have rules of engagement and may fire at and be hostile to Marine forces if:&lt;br /&gt;
* You have not surrendered.&lt;br /&gt;
* You have not accepted medical aid from the Marines, or been revived by them.&lt;br /&gt;
&lt;br /&gt;
You may attempt to escape without combat and resume hostile activities when out of sight.&lt;br /&gt;
&lt;br /&gt;
* You have not changed your faction uniform.&lt;br /&gt;
* You have remained hostile to Marine forces.&lt;br /&gt;
&lt;br /&gt;
Pretending not be hostile will be counted as surrendering, unless it is for the sake of first contact negotiations which result in hostilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Exceptions&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If captured, you may attempt to start a prison riot when in the brig, to escape and resume hostile intentions. This does not require permission if you are a hostile faction member.&lt;br /&gt;
&lt;br /&gt;
* If you are a hostile force attacking the Marines prior to hijack, &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1383</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1383"/>
		<updated>2025-10-04T05:44:36Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: /* Appeals Procedure */ clarification for appeals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid yellow; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This page might not always be up to date. It is best to read Marine Law in the in-game guidebook instead to avoid misunderstandings or referencing outdated information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
The &#039;&#039;&#039;Uniform Code of Military Justice&#039;&#039;&#039; commonly known as &#039;&#039;&#039;Marine Law&#039;&#039;&#039; is the foundation of the system of military justice of the &#039;&#039;&#039;[[Marines|United Nations Marine Corps]]&#039;&#039;&#039;, It&#039;s enforced by the [[Marines#Military Police|Military Police]] Corps with the [[Provost Marshal Office]] having final say in any judicial matters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Relevant/Quick Links&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure Standard Operating Procedure (SOP)]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Marine_Law#Commander_Succession Chain of Command]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Marine_Law_Procedures Marine Law Procedures]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Marine Law =&lt;br /&gt;
Marine Law and SOP applies to all personnel in the vicinity of the operation or aboard the UNMC warship, including hostile factions and other organizations not explicitly exempt.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
* Command and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are required to both enforce the law and abide by it, where allowed by their position on the ship.&lt;br /&gt;
* On UNMC warships and operations, the law is enforced by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the warship has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or High Command.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; cannot be ordered to ignore Minor Crimes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; breaking the law in any capacity cannot be ignored.&lt;br /&gt;
&lt;br /&gt;
Should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s disagree on cases, Marine Law rank structure must be followed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; Deputized &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Law and Related =&lt;br /&gt;
&lt;br /&gt;
== Standard Operating Procedure ==&lt;br /&gt;
&lt;br /&gt;
These are sets of regulations and polices of the UNMC.&lt;br /&gt;
Failure to follow the Standard Operating Procedure may result in &amp;lt;b&amp;gt;Failure to Follow Procedure&amp;lt;/b&amp;gt; charges. You can read the full details at [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Commander Succession ==&lt;br /&gt;
&lt;br /&gt;
This outlines the designated order of individuals who are eligible to assume the role of &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in the event a replacement is required, as defined in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;Definitions&amp;lt;/b&amp;gt; section.&lt;br /&gt;
&lt;br /&gt;
In the event that there are multiple individuals in the same position, experience and/or rank should be considered first, then by name alphabetically.&lt;br /&gt;
&lt;br /&gt;
The new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the operation does not assume a new rank, title or powers such as access changes, but other personnel must follow their orders that pertain to direct the operation.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
* Commanding Officer  &lt;br /&gt;
* Executive Officer  &lt;br /&gt;
* Auxiliary Support Officer  &lt;br /&gt;
* Staff Officer  &lt;br /&gt;
* Chief MP  &lt;br /&gt;
* Chief Medical Officer  &lt;br /&gt;
* Chief Engineer  &lt;br /&gt;
* Pilot Officer  &lt;br /&gt;
* Intelligence Officer  &lt;br /&gt;
* Quartermaster  &lt;br /&gt;
* Senior Enlisted Advisor  &lt;br /&gt;
* Warden  &lt;br /&gt;
* Military Police  &lt;br /&gt;
* Squad Leader (Starts at Alpha and goes through the squads)  &lt;br /&gt;
* Ranking military personnel (Any squad role, starting at Alpha and through the squads)&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Officers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O10&#039;&#039;&#039;&lt;br /&gt;
|General&lt;br /&gt;
|Gen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O9&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant General&lt;br /&gt;
|LtGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O8&#039;&#039;&#039;&lt;br /&gt;
|Major General&lt;br /&gt;
|MajGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O7&#039;&#039;&#039;&lt;br /&gt;
|Brigadier General&lt;br /&gt;
|BGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O6&#039;&#039;&#039;&lt;br /&gt;
|Colonel&lt;br /&gt;
|Col&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O5&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|LtCol&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O4&#039;&#039;&#039;&lt;br /&gt;
|Major&lt;br /&gt;
|Maj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O3&#039;&#039;&#039;&lt;br /&gt;
|Captain&lt;br /&gt;
|Capt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O2&#039;&#039;&#039;&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
|1stLt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O1&#039;&#039;&#039;&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
|2ndLt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9E&#039;&#039;&#039;&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|SgtMaj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9&#039;&#039;&#039;&lt;br /&gt;
|Master Gunnery Sergeant&lt;br /&gt;
|MGySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8E&#039;&#039;&#039;&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|1Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8&#039;&#039;&#039;&lt;br /&gt;
|Master Sergeant&lt;br /&gt;
|MSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E7&#039;&#039;&#039;&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|GySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E6&#039;&#039;&#039;&lt;br /&gt;
|Staff Sergeant&lt;br /&gt;
|SSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E5&#039;&#039;&#039;&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E4&#039;&#039;&#039;&lt;br /&gt;
|Corporal&lt;br /&gt;
|Cpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E3&#039;&#039;&#039;&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|LCpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E2&#039;&#039;&#039;&lt;br /&gt;
|Private First Class&lt;br /&gt;
|PFC&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E1&#039;&#039;&#039;&lt;br /&gt;
|Private&lt;br /&gt;
|PVT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Definitions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These definitions are used throughout the rest of Marine Law.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The official UNMC Commanding Officer of the ship.&lt;br /&gt;
* Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; only applies to the current whitelisted Commanding Officer of the ship. These rights can be transferred to any UNMC Officers that are ranked &amp;lt;b&amp;gt;Major&amp;lt;/b&amp;gt; or above by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The current &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of an operation.&lt;br /&gt;
* Transferable to a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, per the Commander Succession.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered incapable of command &amp;lt;b&amp;gt;temporarily&amp;lt;/b&amp;gt;, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; inherits &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; rights, but should the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; return, they are still the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Prolonged communications outage.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; deploying in the field.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered &amp;lt;b&amp;gt;permanently&amp;lt;/b&amp;gt; incapable of command, the next in the Commander Succession becomes the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, rather than becoming a &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is relieved of duty due to &amp;lt;b&amp;gt;arrest&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;mutiny&amp;lt;/b&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; becoming &amp;lt;b&amp;gt;unrevivable&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The ranking officer in the Commander Succession who, in the temporary absence of the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, is placed in command of the warship.&lt;br /&gt;
* Unless explicitly stated otherwise, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in this case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The Chief of Military Police, assigned to the warship.&lt;br /&gt;
* Only transferable to the &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if another &amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is appointed to be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; in their place.&lt;br /&gt;
* An acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; cannot be the acting &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* A deputized person may not be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Military Police, including personnel validly deputized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, who deal with Marine Law.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Officer&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is a Commissioned Officer. These rights cannot be transferred.&lt;br /&gt;
* A person who is a Warrant Officer. These rights cannot be transferred.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Department heads&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is responsible for an entire department, which includes the &amp;lt;b&amp;gt;Chief Engineer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Auxiliary Support Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Quartermaster&amp;lt;/b&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt;&lt;br /&gt;
* Standard personnel whose main duties are within CIC. This includes the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;b&amp;gt;Executive Officer&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Staff Officers&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Aiding, abetting, conspiring&amp;lt;/b&amp;gt;&lt;br /&gt;
* Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Lawful Orders&amp;lt;/b&amp;gt;&lt;br /&gt;
* Personnel are required to follow all lawful orders from their superiors and are NOT-required to follow unlawful orders.&lt;br /&gt;
* If personnel are refusing to follow an order, they must state why they believe it would break Marine Law, making it an unlawful order.&lt;br /&gt;
* Valid NJPs are not unlawful orders in the case of neglected duties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Riot equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
* Flashbangs.&lt;br /&gt;
* Teargas.&lt;br /&gt;
* Riot shotguns with beanbag rounds.&lt;br /&gt;
* Riot shields and armor.&lt;br /&gt;
* Riot grenade launchers.&lt;br /&gt;
* Rubber bullets. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Forward Operating Base.&lt;br /&gt;
* Designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. It is a reinforced area, usually being the primary landing zone.&lt;br /&gt;
* FOBs do not have to be placed adjacent to a landing zone. However, the primary landing zone itself must at least be properly defended and guarded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Area of Operations (AO)&amp;lt;/b&amp;gt;&lt;br /&gt;
* The area of operations is the broad location where personnel are being deployed to conduct an operation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Secure Areas&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or staff officers. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* The &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; is usually a secure area until it is attacked, for example.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or any &amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt; at any point may designate an area no longer secure.&lt;br /&gt;
* Areas that have been recently attacked are presumed no longer secure, and should be reported for safety.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Field Hospital&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* It is the only area aside from the &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; that the &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may give permission to doctors and nurses to move to.&lt;br /&gt;
* It must be designated as a &amp;lt;b&amp;gt;Secure Area.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alert Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: All clear.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Potentially hostile activity on board.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: There is an immediate threat to the ship or its crew. Examples of usage include; AI Core Security issue, biohazard containment breach, general quarters. Distress beacon, evacuation, and usage of sentry systems authorized.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Immediately applies if the warship hull has a major breach by intruders. An order of evacuation, self-destruction, or hold of the warship will be made at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Hold significant weight on how Marine Law is handled in their operational areas.&lt;br /&gt;
* In the event that Marine Law is being mishandled aboard a UNMC warship or within the AO of a UNMC warship, &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may see fit to dispatch personnel.&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to Marine command or officers.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Marshals&amp;lt;/b&amp;gt; are not required to follow Marine Law.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Inspectors&amp;lt;/b&amp;gt; and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Advisors&amp;lt;/b&amp;gt; do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
&lt;br /&gt;
== Procedures ==&lt;br /&gt;
All the procedures related to marine law can be found at [[Marine Law Procedures]]&lt;br /&gt;
&lt;br /&gt;
= Crimes =&lt;br /&gt;
&lt;br /&gt;
== Spirit of The Law ==&lt;br /&gt;
The laws are intended to be interpreted by their spirit and not always necessarily their exact wording. Not all examples of crimes are listed. Always refer to the marine law rank structure if there is a disagreement on the interpretation of a law.&lt;br /&gt;
&lt;br /&gt;
== On threats to break marine law ==&lt;br /&gt;
* Threatening to commit a major or capital offense such as assault or murder (which would be treated as attempted murder) may be charged as such if there is a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
* Personnel with a weapon are more likely to commit this crime, where a threat from a confined prisoner can usually be considered meaningless.&lt;br /&gt;
* History of crimes or actions may be taken into account.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Variable Crimes ===&lt;br /&gt;
These crimes can vary in severity and have scaling punishments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Damage to UNMC Property&lt;br /&gt;
| Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&amp;lt;br&amp;gt;Materials for repairs should be taken from maintenance storages.&lt;br /&gt;
| Breaking a window, damaging a wall, etc.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Return the ship to its exact previous state, or serve 7.5 minutes if not possible.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking the law in a major manner includes breaking / dismantling walls or several windows.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insubordination&lt;br /&gt;
| Failing to follow a lawful order from a superior person of rank or position, or disrespecting someone of a higher rank or position that is not an officer.&amp;lt;br&amp;gt;Disrespecting a superior Officer is under minor crimes.&lt;br /&gt;
| An order which is not personally directed, or disrespecting someone of a higher rank or position that is not an officer.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| An order personally directed at a person in question using either their name or clearly communicating it&#039;s meant for them.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Interference&lt;br /&gt;
| Interfering in a legal arrest being performed.&lt;br /&gt;
| Interfering without ill intent, such as blocking the way or helping someone up.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Interfering with ill intent or in a clear way to hinder the arrest being performed.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorized use of Listening Devices&lt;br /&gt;
| The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
| Illegally placing a listening device in a public area such as the gym.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Illegally placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
These crimes are low severity, and can be punished with an NJP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the Standard Operating Procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes, equipment confiscation where relevant.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smoking in Medical Areas&lt;br /&gt;
| Smoking in areas designated for use by medical personnel, such as the entire medbay and surgical rooms.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. This can escalate to &amp;lt;b&amp;gt;Disorderly Conduct&amp;lt;/b&amp;gt;.&lt;br /&gt;
| &amp;lt;b&amp;gt;NJP.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not normally have access to or without command/superior approval.&lt;br /&gt;
| &amp;lt;b&amp;gt;Escort out of the area and optionally 7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, extended until the person is no longer impaired.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, and the item(s) returned to the owner.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes are high severity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
| Directly and intentionally disrupting primary operations of the ship. Fighting in the requisitions line, extensively or repeatedly disrupting the briefing.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge&lt;br /&gt;
| Carrying out objectives or being tied to material that describe planned actions that go against the UNMC. Strong proof is required that the individual is working against UNMC.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes, removal of ID, and discharge to planet.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;For example, a &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or their Department Head.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&amp;lt;br /&amp;gt;This also includes failing to revive someone without a reasonable attempt, not executed by the execution procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes, and/or demotion.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;b&amp;gt;30 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &amp;lt;b&amp;gt;malicious extent&amp;lt;/b&amp;gt; by &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or deputized personnel acting as an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;Examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying without intent to perform assigned duties remains desertion.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s should coordinate with the designated person to reduce disruption in the field. The maximum delay for this period is five minutes.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
* These crimes are extreme severity.&lt;br /&gt;
* All of these crimes may be punished by &amp;lt;b&amp;gt;Permanent confinement and demotion, or execution and ID termination.&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from a cell.&lt;br /&gt;
|-&lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
|-&lt;br /&gt;
| Murder/Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&amp;lt;br /&amp;gt;&lt;br /&gt;
This also includes refusing or preventing to revive anyone not executed by the execution procedure.&lt;br /&gt;
|-&lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&amp;lt;br /&amp;gt;&lt;br /&gt;
Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; falls under sedition.&amp;lt;br /&amp;gt;&lt;br /&gt;
A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&amp;lt;br /&amp;gt;&lt;br /&gt;
Proclaiming allegiance to, or acting on behalf of, the supposed CLF is an act of sedition against the UN.&lt;br /&gt;
|-&lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
|-&lt;br /&gt;
| Crimes against Sapience&lt;br /&gt;
| To engage in actions that violate sapient life rights or otherwise are heinous acts against sapient life. Examples are torture, cannibalism and forced infection of any kind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Optional Crimes ===&lt;br /&gt;
* These crimes can be added on to existing charges where relevant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest or search by a Military Police officer.&lt;br /&gt;
| Refusing to comply with a lawful search or arrest.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Resisting a legal arrest by an MP by fleeing or using force.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
| Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;b&amp;gt;Same punishment as crime committed.&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;Same punishment as crime committed.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
| To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
| Breaking a Minor Law while under arrest or in Prison.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking a Major Law while under arrest or in Prison.&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Precautionary Charges ===&lt;br /&gt;
* These are used to confine people indefinitely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Insanity&lt;br /&gt;
| Declared only by the CMO or a synthetic, acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&amp;lt;br&amp;gt;In the absence of a CMO or Synthetic, the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; can appoint an officer of the medical department to perform an evaluation in their stead.&amp;lt;br&amp;gt;An exception to this is in cases of verified suicide or attempted suicide, and the subject may appeal, or appeal to any medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a hostile member of a legitimate and recognised faction.&amp;lt;br&amp;gt;Prisoners of war cannot be executed, unless they are an active threat to others.&lt;br /&gt;
|-&lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to detain personnel for any reason - for the safety and benefit of the operation or security.&amp;lt;br&amp;gt;This is only appealable to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and may be lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Prisoner Rights =&lt;br /&gt;
&lt;br /&gt;
This is a list of rights prisoners have.&lt;br /&gt;
* They cannot be denied, with the exception of radio access, except in extreme situations with authorization from the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. Prisoners can fax provost to have their rights be given back.&lt;br /&gt;
&lt;br /&gt;
== Common Space ==&lt;br /&gt;
All prisoners are permitted to enter the common space by default.&lt;br /&gt;
* Permabrigged prisoners do not have this right, but can be given access with an escort for good behavior.&lt;br /&gt;
&lt;br /&gt;
This right can be lost in the event of:&lt;br /&gt;
* Mutiny, riots, emergencies&lt;br /&gt;
* Jailbreaking&lt;br /&gt;
* Committing a crime within the brig. If this happens, the right can be given back by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Protection and Medical Treatment ==&lt;br /&gt;
* If there are prisoners, a member of the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners are in permanent confinement or there is an emergency.&lt;br /&gt;
* Prisoners must be kept safe and unharmed.&lt;br /&gt;
* A surgical tray is to remain within the brig at all times, unless there is an emergency.&lt;br /&gt;
* Treatment should take place within the brig when possible. If not, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must escort the prisoner to the medbay and watch over them while they are treated.&lt;br /&gt;
* Prisoners must receive medical aid if needed.&lt;br /&gt;
* Prisoners must be revived unless they have been legally executed.&lt;br /&gt;
* Self-harm may result in being constrained for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
== Access to a Radio ==&lt;br /&gt;
Prisoners are authorized a standard headset with the common channel.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes that it is being abused, they can revoke this right after a clear warning of the behavior.&lt;br /&gt;
* Prisoners may appeal this.&lt;br /&gt;
* Prisoners may have their radio revoked if a mutiny is active until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to Appeal =&lt;br /&gt;
* Accepting an NJP waives the right to appeal.&lt;br /&gt;
* Appeals are used to correct errors, but may not be used to add new charges or punishments if a brig timer was already set.&lt;br /&gt;
* Appeals must be handled before executions, demotions, and NJPs. Appealing prisoners should have their brig timers set and running while the appeal is being processed.&lt;br /&gt;
* Personnel may be placed in holding awaiting their appeal if it had no brig sentence.&lt;br /&gt;
* Whomever is handling the appeal has the final say in the outcome of the appeal.&lt;br /&gt;
&lt;br /&gt;
== Appeal a Sentence in a timely manner ==&lt;br /&gt;
If an appeal process has not started within 10 minutes, or 30 minutes for permanently brigged, after a request to appeal has been clearly communicated to any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;;&lt;br /&gt;
* The prisoner must be released.&lt;br /&gt;
* The person whom received the request, if failing to take appropriate action, are to be given a &amp;lt;b&amp;gt;Neglect of Duty&amp;lt;/b&amp;gt; charge.&lt;br /&gt;
&lt;br /&gt;
== Who can handle an appeal ==&lt;br /&gt;
* Anyone under the jurisdiction of marine law has the right to appeal their punishment to their choice of either the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. If the chosen person is involved in the crime, they must delegate to an uninvolved &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;Officer&#039;&#039;&#039;. This delegation can also be done for any other reason.&lt;br /&gt;
&lt;br /&gt;
Ideally, these people should not be handling the appeal:&lt;br /&gt;
* Witnesses/victims.&lt;br /&gt;
* Anyone who ordered the arrest.&lt;br /&gt;
* The person who set the charges or punishment.&lt;br /&gt;
&lt;br /&gt;
== Appeal outcomes ==&lt;br /&gt;
A charge cannot be removed by appeal if the prisoner is found guilty, however, the person who handles the appeal can process the appeal as:&lt;br /&gt;
* A valid charge, no modification.&lt;br /&gt;
* Modify the charge to a lower charge.&lt;br /&gt;
* Reduce the punishment of a charge up to the minimum punishment.&lt;br /&gt;
* Remove a charge the prisoner is found innocent for.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
Appeals may be postponed in these situations:&lt;br /&gt;
* Threats requiring evacuation.&lt;br /&gt;
* A hostile force approaching or onboard the ship.&lt;br /&gt;
* Riots or jailbreaks.&lt;br /&gt;
* The prisoner requiring medical treatment and is not conscious.&lt;br /&gt;
* There being an already processing appeal.&lt;br /&gt;
* The prisoner having escaped or is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Appeals may not be suspended for these examples:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being busy with other tasks.&lt;br /&gt;
* The prisoner being declared insane.&lt;br /&gt;
&lt;br /&gt;
== Appeals Procedure ==&lt;br /&gt;
* The appeal processor must meet with the prisoner, and have the appeal be processed in person.&lt;br /&gt;
* The charges should be listed along with their punishment one by one. This may be done by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the appeal processor.&lt;br /&gt;
* A discussion including witness accounts, the story of the accused, evidence, and mitigating circumstances is recommended.&lt;br /&gt;
* If charges were applied incorrectly they must be removed. No new charges may be added as a result if a brig time has been set.&lt;br /&gt;
* An appeal outcome should be given for each listed charge individually.&lt;br /&gt;
* The final punishment should be for the remaining crimes.&lt;br /&gt;
* The appeal processor decides the outcome. They may not be ordered or forced otherwise.&lt;br /&gt;
* The appeal processor cannot be retaliated against by anyone for any part of the appeal, unless it is a neglect of duty charge due to the appeal procedure not being followed correctly.&lt;br /&gt;
&lt;br /&gt;
== Appeals to the Provost Marshal Office ==&lt;br /&gt;
* The prisoner may request another appeal to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This may be done if their appeal is denied, or done instead of a standard appeal.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not reply to the appeal in 10 minutes, the appeal is considered denied.&lt;br /&gt;
* The prisoner must be provided a pen and paper to write a fax to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If the prisoner is a threat to themself or others if unrestrained, they have the right to dictate the fax and have it written by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
= Special Provisions =&lt;br /&gt;
&lt;br /&gt;
== MP Involvement in Mutinies ==&lt;br /&gt;
* Attempting to overthrow the legitimate command staff is illegal, and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must do everything in their power to prevent it.&lt;br /&gt;
* Should a mutiny be successful, resulting in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being deposed or surrendering, &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; should hold the former &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in indefinite confinement if their freedom would reignite the conflict.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be optionally skipped in the Commander Succession, if the mutiny is successful.&lt;br /&gt;
* MP will after resume normal operations with the new commander, and any subterfuge charges, sedition charges, insubordination charges, and ordered arrests in relation to the original commander must be dropped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Further information about MPs involvement in Mutinies can be found [https://wiki.rouny-ss14.com/wiki/Server_Rules#Core_Rules here])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Emergencies ==&lt;br /&gt;
* In emergencies, such as significant boardings or a compromised brig, imprisoned personnel may be released by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if they believe they will not be a further threat or hindrance during the emergency, also particularly if they display good behavior.&lt;br /&gt;
* If the imprisoned are too dangerous or detrimental to the survival of the crew, they should be escorted to an escape pod by a commissioned officer or a &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will maintain their safety.&lt;br /&gt;
* A simple red alert is not sufficient reason for release, unless the ship is significantly overrun.&lt;br /&gt;
&lt;br /&gt;
= Synthetics =&lt;br /&gt;
Synthetics must be given a chance to stand down, however must be repaired to serve its sentence if lethal force is used.&lt;br /&gt;
&lt;br /&gt;
== UNMC Synthetics ==&lt;br /&gt;
* UNMC Synthetics are programmed against being able to break marine law, and should not be arrested unless &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; have approved their arrest.&lt;br /&gt;
* These synthetic units are also granted the same rights and privileges of regular marines.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes they have broken marine law, a report should be faxed to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the order must be ignored and the officer should be informed they must submit a report to allow the arrest.&lt;br /&gt;
* Synthetics not directly part of UNMC do not have the above immunities.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* We-Ya Synthetics (From colonies or otherwise) are granted similar rights and privileges as UNMC Synthetics.&lt;br /&gt;
* They may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; without the need to provide a report to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any of these survivor synthetics that act against the UNMC such as taking valuable supplies without request, or destroying property and defenses can be declared rogue by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (but not a &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;).&lt;br /&gt;
* When declared rogue, the synthetic loses any protections and lethal force may be used freely.&lt;br /&gt;
&lt;br /&gt;
= CO Provisions and Regulations =&lt;br /&gt;
&lt;br /&gt;
== Arrest Immunity ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is not above marine law. However, they may not be arrested without the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; break marine law, &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must be contacted through fax to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The right to contact &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may not be denied.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has been deposed due to mutiny, the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are to treat them the same as a deposed &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; per &amp;lt;b&amp;gt;special provisions&amp;lt;/b&amp;gt;, lose their arrest immunity, and are no longer considered the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Execution Privileges ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, High Command, and &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; Marshals may perform &amp;lt;b&amp;gt;Battlefield Executions&amp;lt;/b&amp;gt;. They may &amp;lt;b&amp;gt;personally&amp;lt;/b&amp;gt; execute any person who marine law applies to, as long as they are under their authority, without warning or procedure, unless the person is already in &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; custody.&lt;br /&gt;
&lt;br /&gt;
To perform a &amp;lt;b&amp;gt;Battlefield Execution&amp;lt;/b&amp;gt;, one of the following conditions must be fulfilled:&lt;br /&gt;
* They are a threat to your command. Credibly attempting to undermine or remove your command by illegal means.  &lt;br /&gt;
Insults, disagreements, or being reported to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are not valid reasons. Countermanding or refusing to follow orders are.&lt;br /&gt;
* They are threat to others. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* They are a threat to the ship or the operation. Credibly threatening or attempting to do damage to the ship, the UNMC, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has two escort provisions they may order, not to be confused with &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; protection within the SOP. There must be a minimum of a single &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; aboard the ship at all times, per the SOP.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request up to two &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to guard the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; while in the AO. They are permitted to fight in the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request any amount of &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to escort non-combat personnel planetside, provided they avoid the frontline at all costs. This includes a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will not be going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated, the escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must try to recover the individual. If this is no longer possible, they must return shipside.&lt;br /&gt;
&lt;br /&gt;
During an escort mission, the following rules must be followed by all parties:&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must focus keeping the escorted individual secure at all times and not enforce marine law.&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in line of sight to the escorted individual at all times to the best of their ability. The escorted individual may not order the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to do something that would put them outside line of sight.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may pardon criminals by name and crime they are being pardoned for if they believe it is in the best interests of the operation.&lt;br /&gt;
* Only minor and major crimes may be pardoned.&lt;br /&gt;
* Capital crimes may not be pardoned except with the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or if absent, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may appeal these pardons to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and if they believe the pardon was wrongfully done.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon.&lt;br /&gt;
* If &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; reverses the decision of the pardon, the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must ensure the prisoner returns to serve their time without failure. Failure to do so may result in removal from command and charges at the discretion of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must know the crimes committed, and announce the name of the prisoner, and the reason why they are being pardoned.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not need to be present for the release of the prisoner.&lt;br /&gt;
&lt;br /&gt;
== Revoking Arrests ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may also invoke pardoning authority to revoke arrests, or warrants of arrests, for a person before they are placed in the brig.&lt;br /&gt;
* This revocation follows the same procedure as pardons.&lt;br /&gt;
* They must be announced the same way.&lt;br /&gt;
* They are subject to the same appeals to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is responsible for the actions of the person being pardoned.&lt;br /&gt;
* If the person whose arrest was revoked reoffends, removal from command and charges may apply to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; with permission from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
These conditions must be true for the revocation to be valid:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is in the general vicinity as the person being arrested.&lt;br /&gt;
* The revocation is not being used on a person who are in the process of committing a crime, are resisting or have resisted arrest, or are already in the brig. (In which case a regular pardon can be used.)&lt;br /&gt;
* The revocation is not being used to prevent an arrest authorized by &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may demote or discharge UNMC personnel under their authority if the person has commited &amp;lt;b&amp;gt;any&amp;lt;/b&amp;gt; major crime, and not only major crimes with demotion listed as a punishment. The demotion should fit the severity, and also remain within the department they were originally working. An engineer should not be demoted into a medical position.&lt;br /&gt;
&lt;br /&gt;
== General NJPs ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may issue NJPs at any point they find a person&#039;s behavior inappropriate or contrary to good order, and conduct deserving of punishment even if a crime has not been committed, such as acting in an unprofessional manner, failing to complete a job in satisfactory conditions, or failing to uphold standards of good order.&lt;br /&gt;
* All NJP conditions and rights apply when this provision is invoked, including a 10 minute brig sentence if refused.&lt;br /&gt;
&lt;br /&gt;
== Deputizing ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may deputize the following personnel to make arrests and enforce marine law, should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s be unavailable or unable to respond in a timely manner. When deputized, these personnel are expected and required to follow Marine Law like an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and will carry the same punishments.&lt;br /&gt;
* The Executive Officer.&lt;br /&gt;
* The Auxiliary Support Officer.&lt;br /&gt;
* Staff Officers.&lt;br /&gt;
* UNMC Synthetics.&lt;br /&gt;
&lt;br /&gt;
== Commanding Officer Regulations ==&lt;br /&gt;
&lt;br /&gt;
These regulations are not modifiable without approval from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Uniforms&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in UNMC uniform at all times.&lt;br /&gt;
* Anything in their personal dress vendors, as well as standard UNMC enlisted and officer uniforms are acceptable.&lt;br /&gt;
* They should avoid wearing department uniforms.&lt;br /&gt;
* Dress clothing, swimwear, sleepwear, civilian clothing, and athletic wear should be reserved for their appropriate recreational, training activities or situations.&lt;br /&gt;
* They should never be found bare or in underwear in public appearances.&lt;br /&gt;
* Wearing the uniform of any other military or organization is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Conduct&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s are role models for those under their command.&lt;br /&gt;
* They must exhibit dress, behavior, and mentality fitting of their rank and decades of service.&lt;br /&gt;
* They must demonstrate level-headedness, maturity, and competence.&lt;br /&gt;
* While not expected to be humorless and strict, they should maintain reasonable dignity.&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1381</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1381"/>
		<updated>2025-10-04T05:34:01Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: /* Definitions */ rubber bullets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid yellow; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This page might not always be up to date. It is best to read Marine Law in the in-game guidebook instead to avoid misunderstandings or referencing outdated information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
The &#039;&#039;&#039;Uniform Code of Military Justice&#039;&#039;&#039; commonly known as &#039;&#039;&#039;Marine Law&#039;&#039;&#039; is the foundation of the system of military justice of the &#039;&#039;&#039;[[Marines|United Nations Marine Corps]]&#039;&#039;&#039;, It&#039;s enforced by the [[Marines#Military Police|Military Police]] Corps with the [[Provost Marshal Office]] having final say in any judicial matters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Relevant/Quick Links&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure Standard Operating Procedure (SOP)]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Marine_Law#Commander_Succession Chain of Command]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Marine_Law_Procedures Marine Law Procedures]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Marine Law =&lt;br /&gt;
Marine Law and SOP applies to all personnel in the vicinity of the operation or aboard the UNMC warship, including hostile factions and other organizations not explicitly exempt.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
* Command and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are required to both enforce the law and abide by it, where allowed by their position on the ship.&lt;br /&gt;
* On UNMC warships and operations, the law is enforced by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the warship has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or High Command.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; cannot be ordered to ignore Minor Crimes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; breaking the law in any capacity cannot be ignored.&lt;br /&gt;
&lt;br /&gt;
Should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s disagree on cases, Marine Law rank structure must be followed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; Deputized &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Law and Related =&lt;br /&gt;
&lt;br /&gt;
== Standard Operating Procedure ==&lt;br /&gt;
&lt;br /&gt;
These are sets of regulations and polices of the UNMC.&lt;br /&gt;
Failure to follow the Standard Operating Procedure may result in &amp;lt;b&amp;gt;Failure to Follow Procedure&amp;lt;/b&amp;gt; charges. You can read the full details at [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Commander Succession ==&lt;br /&gt;
&lt;br /&gt;
This outlines the designated order of individuals who are eligible to assume the role of &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in the event a replacement is required, as defined in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;Definitions&amp;lt;/b&amp;gt; section.&lt;br /&gt;
&lt;br /&gt;
In the event that there are multiple individuals in the same position, experience and/or rank should be considered first, then by name alphabetically.&lt;br /&gt;
&lt;br /&gt;
The new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the operation does not assume a new rank, title or powers such as access changes, but other personnel must follow their orders that pertain to direct the operation.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
* Commanding Officer  &lt;br /&gt;
* Executive Officer  &lt;br /&gt;
* Auxiliary Support Officer  &lt;br /&gt;
* Staff Officer  &lt;br /&gt;
* Chief MP  &lt;br /&gt;
* Chief Medical Officer  &lt;br /&gt;
* Chief Engineer  &lt;br /&gt;
* Pilot Officer  &lt;br /&gt;
* Intelligence Officer  &lt;br /&gt;
* Quartermaster  &lt;br /&gt;
* Senior Enlisted Advisor  &lt;br /&gt;
* Warden  &lt;br /&gt;
* Military Police  &lt;br /&gt;
* Squad Leader (Starts at Alpha and goes through the squads)  &lt;br /&gt;
* Ranking military personnel (Any squad role, starting at Alpha and through the squads)&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Officers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O10&#039;&#039;&#039;&lt;br /&gt;
|General&lt;br /&gt;
|Gen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O9&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant General&lt;br /&gt;
|LtGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O8&#039;&#039;&#039;&lt;br /&gt;
|Major General&lt;br /&gt;
|MajGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O7&#039;&#039;&#039;&lt;br /&gt;
|Brigadier General&lt;br /&gt;
|BGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O6&#039;&#039;&#039;&lt;br /&gt;
|Colonel&lt;br /&gt;
|Col&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O5&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|LtCol&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O4&#039;&#039;&#039;&lt;br /&gt;
|Major&lt;br /&gt;
|Maj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O3&#039;&#039;&#039;&lt;br /&gt;
|Captain&lt;br /&gt;
|Capt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O2&#039;&#039;&#039;&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
|1stLt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O1&#039;&#039;&#039;&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
|2ndLt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9E&#039;&#039;&#039;&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|SgtMaj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9&#039;&#039;&#039;&lt;br /&gt;
|Master Gunnery Sergeant&lt;br /&gt;
|MGySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8E&#039;&#039;&#039;&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|1Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8&#039;&#039;&#039;&lt;br /&gt;
|Master Sergeant&lt;br /&gt;
|MSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E7&#039;&#039;&#039;&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|GySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E6&#039;&#039;&#039;&lt;br /&gt;
|Staff Sergeant&lt;br /&gt;
|SSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E5&#039;&#039;&#039;&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E4&#039;&#039;&#039;&lt;br /&gt;
|Corporal&lt;br /&gt;
|Cpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E3&#039;&#039;&#039;&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|LCpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E2&#039;&#039;&#039;&lt;br /&gt;
|Private First Class&lt;br /&gt;
|PFC&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E1&#039;&#039;&#039;&lt;br /&gt;
|Private&lt;br /&gt;
|PVT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Definitions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These definitions are used throughout the rest of Marine Law.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The official UNMC Commanding Officer of the ship.&lt;br /&gt;
* Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; only applies to the current whitelisted Commanding Officer of the ship. These rights can be transferred to any UNMC Officers that are ranked &amp;lt;b&amp;gt;Major&amp;lt;/b&amp;gt; or above by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The current &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of an operation.&lt;br /&gt;
* Transferable to a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, per the Commander Succession.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered incapable of command &amp;lt;b&amp;gt;temporarily&amp;lt;/b&amp;gt;, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; inherits &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; rights, but should the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; return, they are still the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Prolonged communications outage.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; deploying in the field.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered &amp;lt;b&amp;gt;permanently&amp;lt;/b&amp;gt; incapable of command, the next in the Commander Succession becomes the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, rather than becoming a &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is relieved of duty due to &amp;lt;b&amp;gt;arrest&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;mutiny&amp;lt;/b&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; becoming &amp;lt;b&amp;gt;unrevivable&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The ranking officer in the Commander Succession who, in the temporary absence of the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, is placed in command of the warship.&lt;br /&gt;
* Unless explicitly stated otherwise, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in this case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The Chief of Military Police, assigned to the warship.&lt;br /&gt;
* Only transferable to the &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if another &amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is appointed to be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; in their place.&lt;br /&gt;
* An acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; cannot be the acting &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* A deputized person may not be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Military Police, including personnel validly deputized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, who deal with Marine Law.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Officer&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is a Commissioned Officer. These rights cannot be transferred.&lt;br /&gt;
* A person who is a Warrant Officer. These rights cannot be transferred.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Department heads&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is responsible for an entire department, which includes the &amp;lt;b&amp;gt;Chief Engineer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Auxiliary Support Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Quartermaster&amp;lt;/b&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt;&lt;br /&gt;
* Standard personnel whose main duties are within CIC. This includes the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;b&amp;gt;Executive Officer&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Staff Officers&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Aiding, abetting, conspiring&amp;lt;/b&amp;gt;&lt;br /&gt;
* Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Lawful Orders&amp;lt;/b&amp;gt;&lt;br /&gt;
* Personnel are required to follow all lawful orders from their superiors and are NOT-required to follow unlawful orders.&lt;br /&gt;
* If personnel are refusing to follow an order, they must state why they believe it would break Marine Law, making it an unlawful order.&lt;br /&gt;
* Valid NJPs are not unlawful orders in the case of neglected duties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Riot equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
* Flashbangs.&lt;br /&gt;
* Teargas.&lt;br /&gt;
* Riot shotguns with beanbag rounds.&lt;br /&gt;
* Riot shields and armor.&lt;br /&gt;
* Riot grenade launchers.&lt;br /&gt;
* Rubber bullets. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Forward Operating Base.&lt;br /&gt;
* Designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. It is a reinforced area, usually being the primary landing zone.&lt;br /&gt;
* FOBs do not have to be placed adjacent to a landing zone. However, the primary landing zone itself must at least be properly defended and guarded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Area of Operations (AO)&amp;lt;/b&amp;gt;&lt;br /&gt;
* The area of operations is the broad location where personnel are being deployed to conduct an operation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Secure Areas&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or staff officers. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* The &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; is usually a secure area until it is attacked, for example.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or any &amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt; at any point may designate an area no longer secure.&lt;br /&gt;
* Areas that have been recently attacked are presumed no longer secure, and should be reported for safety.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Field Hospital&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* It is the only area aside from the &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; that the &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may give permission to doctors and nurses to move to.&lt;br /&gt;
* It must be designated as a &amp;lt;b&amp;gt;Secure Area.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alert Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: All clear.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Potentially hostile activity on board.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: There is an immediate threat to the ship or its crew. Examples of usage include; AI Core Security issue, biohazard containment breach, general quarters. Distress beacon, evacuation, and usage of sentry systems authorized.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Immediately applies if the warship hull has a major breach by intruders. An order of evacuation, self-destruction, or hold of the warship will be made at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Hold significant weight on how Marine Law is handled in their operational areas.&lt;br /&gt;
* In the event that Marine Law is being mishandled aboard a UNMC warship or within the AO of a UNMC warship, &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may see fit to dispatch personnel.&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to Marine command or officers.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Marshals&amp;lt;/b&amp;gt; are not required to follow Marine Law.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Inspectors&amp;lt;/b&amp;gt; and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Advisors&amp;lt;/b&amp;gt; do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
&lt;br /&gt;
== Procedures ==&lt;br /&gt;
All the procedures related to marine law can be found at [[Marine Law Procedures]]&lt;br /&gt;
&lt;br /&gt;
= Crimes =&lt;br /&gt;
&lt;br /&gt;
== Spirit of The Law ==&lt;br /&gt;
The laws are intended to be interpreted by their spirit and not always necessarily their exact wording. Not all examples of crimes are listed. Always refer to the marine law rank structure if there is a disagreement on the interpretation of a law.&lt;br /&gt;
&lt;br /&gt;
== On threats to break marine law ==&lt;br /&gt;
* Threatening to commit a major or capital offense such as assault or murder (which would be treated as attempted murder) may be charged as such if there is a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
* Personnel with a weapon are more likely to commit this crime, where a threat from a confined prisoner can usually be considered meaningless.&lt;br /&gt;
* History of crimes or actions may be taken into account.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Variable Crimes ===&lt;br /&gt;
These crimes can vary in severity and have scaling punishments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Damage to UNMC Property&lt;br /&gt;
| Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&amp;lt;br&amp;gt;Materials for repairs should be taken from maintenance storages.&lt;br /&gt;
| Breaking a window, damaging a wall, etc.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Return the ship to its exact previous state, or serve 7.5 minutes if not possible.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking the law in a major manner includes breaking / dismantling walls or several windows.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insubordination&lt;br /&gt;
| Failing to follow a lawful order from a superior person of rank or position, or disrespecting someone of a higher rank or position that is not an officer.&amp;lt;br&amp;gt;Disrespecting a superior Officer is under minor crimes.&lt;br /&gt;
| An order which is not personally directed, or disrespecting someone of a higher rank or position that is not an officer.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| An order personally directed at a person in question using either their name or clearly communicating it&#039;s meant for them.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Interference&lt;br /&gt;
| Interfering in a legal arrest being performed.&lt;br /&gt;
| Interfering without ill intent, such as blocking the way or helping someone up.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Interfering with ill intent or in a clear way to hinder the arrest being performed.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorized use of Listening Devices&lt;br /&gt;
| The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
| Illegally placing a listening device in a public area such as the gym.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Illegally placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
These crimes are low severity, and can be punished with an NJP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the Standard Operating Procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes, equipment confiscation where relevant.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smoking in Medical Areas&lt;br /&gt;
| Smoking in areas designated for use by medical personnel, such as the entire medbay and surgical rooms.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. This can escalate to &amp;lt;b&amp;gt;Disorderly Conduct&amp;lt;/b&amp;gt;.&lt;br /&gt;
| &amp;lt;b&amp;gt;NJP.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not normally have access to or without command/superior approval.&lt;br /&gt;
| &amp;lt;b&amp;gt;Escort out of the area and optionally 7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, extended until the person is no longer impaired.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, and the item(s) returned to the owner.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes are high severity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
| Directly and intentionally disrupting primary operations of the ship. Fighting in the requisitions line, extensively or repeatedly disrupting the briefing.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge&lt;br /&gt;
| Carrying out objectives or being tied to material that describe planned actions that go against the UNMC. Strong proof is required that the individual is working against UNMC.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes, removal of ID, and discharge to planet.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;For example, a &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or their Department Head.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&amp;lt;br /&amp;gt;This also includes failing to revive someone without a reasonable attempt, not executed by the execution procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes, and/or demotion.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;b&amp;gt;30 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &amp;lt;b&amp;gt;malicious extent&amp;lt;/b&amp;gt; by &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or deputized personnel acting as an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;Examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying without intent to perform assigned duties remains desertion.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s should coordinate with the designated person to reduce disruption in the field. The maximum delay for this period is five minutes.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
* These crimes are extreme severity.&lt;br /&gt;
* All of these crimes may be punished by &amp;lt;b&amp;gt;Permanent confinement and demotion, or execution and ID termination.&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from a cell.&lt;br /&gt;
|-&lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
|-&lt;br /&gt;
| Murder/Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&amp;lt;br /&amp;gt;&lt;br /&gt;
This also includes refusing or preventing to revive anyone not executed by the execution procedure.&lt;br /&gt;
|-&lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&amp;lt;br /&amp;gt;&lt;br /&gt;
Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; falls under sedition.&amp;lt;br /&amp;gt;&lt;br /&gt;
A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&amp;lt;br /&amp;gt;&lt;br /&gt;
Proclaiming allegiance to, or acting on behalf of, the supposed CLF is an act of sedition against the UN.&lt;br /&gt;
|-&lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
|-&lt;br /&gt;
| Crimes against Sapience&lt;br /&gt;
| To engage in actions that violate sapient life rights or otherwise are heinous acts against sapient life. Examples are torture, cannibalism and forced infection of any kind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Optional Crimes ===&lt;br /&gt;
* These crimes can be added on to existing charges where relevant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest or search by a Military Police officer.&lt;br /&gt;
| Refusing to comply with a lawful search or arrest.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Resisting a legal arrest by an MP by fleeing or using force.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
| Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;b&amp;gt;Same punishment as crime committed.&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;Same punishment as crime committed.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
| To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
| Breaking a Minor Law while under arrest or in Prison.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking a Major Law while under arrest or in Prison.&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Precautionary Charges ===&lt;br /&gt;
* These are used to confine people indefinitely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Insanity&lt;br /&gt;
| Declared only by the CMO or a synthetic, acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&amp;lt;br&amp;gt;In the absence of a CMO or Synthetic, the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; can appoint an officer of the medical department to perform an evaluation in their stead.&amp;lt;br&amp;gt;An exception to this is in cases of verified suicide or attempted suicide, and the subject may appeal, or appeal to any medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a hostile member of a legitimate and recognised faction.&amp;lt;br&amp;gt;Prisoners of war cannot be executed, unless they are an active threat to others.&lt;br /&gt;
|-&lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to detain personnel for any reason - for the safety and benefit of the operation or security.&amp;lt;br&amp;gt;This is only appealable to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and may be lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Prisoner Rights =&lt;br /&gt;
&lt;br /&gt;
This is a list of rights prisoners have.&lt;br /&gt;
* They cannot be denied, with the exception of radio access, except in extreme situations with authorization from the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. Prisoners can fax provost to have their rights be given back.&lt;br /&gt;
&lt;br /&gt;
== Common Space ==&lt;br /&gt;
All prisoners are permitted to enter the common space by default.&lt;br /&gt;
* Permabrigged prisoners do not have this right, but can be given access with an escort for good behavior.&lt;br /&gt;
&lt;br /&gt;
This right can be lost in the event of:&lt;br /&gt;
* Mutiny, riots, emergencies&lt;br /&gt;
* Jailbreaking&lt;br /&gt;
* Committing a crime within the brig. If this happens, the right can be given back by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Protection and Medical Treatment ==&lt;br /&gt;
* If there are prisoners, a member of the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners are in permanent confinement or there is an emergency.&lt;br /&gt;
* Prisoners must be kept safe and unharmed.&lt;br /&gt;
* A surgical tray is to remain within the brig at all times, unless there is an emergency.&lt;br /&gt;
* Treatment should take place within the brig when possible. If not, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must escort the prisoner to the medbay and watch over them while they are treated.&lt;br /&gt;
* Prisoners must receive medical aid if needed.&lt;br /&gt;
* Prisoners must be revived unless they have been legally executed.&lt;br /&gt;
* Self-harm may result in being constrained for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
== Access to a Radio ==&lt;br /&gt;
Prisoners are authorized a standard headset with the common channel.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes that it is being abused, they can revoke this right after a clear warning of the behavior.&lt;br /&gt;
* Prisoners may appeal this.&lt;br /&gt;
* Prisoners may have their radio revoked if a mutiny is active until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to Appeal =&lt;br /&gt;
* Accepting an NJP waives the right to appeal.&lt;br /&gt;
* Appeals are used to correct errors, but may not be used to add new charges or punishments if a brig timer was already set.&lt;br /&gt;
* Appeals must be handled before executions, demotions, and NJPs. Appealing prisoners should have their brig timers set and running while the appeal is being processed.&lt;br /&gt;
* Personnel may be placed in holding awaiting their appeal if it had no brig sentence.&lt;br /&gt;
* Whomever is handling the appeal has the final say in the outcome of the appeal.&lt;br /&gt;
&lt;br /&gt;
== Appeal a Sentence in a timely manner ==&lt;br /&gt;
If an appeal process has not started within 10 minutes, or 30 minutes for permanently brigged, after a request to appeal has been clearly communicated to any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;;&lt;br /&gt;
* The prisoner must be released.&lt;br /&gt;
* The person whom received the request, if failing to take appropriate action, are to be given a &amp;lt;b&amp;gt;Neglect of Duty&amp;lt;/b&amp;gt; charge.&lt;br /&gt;
&lt;br /&gt;
== Who can handle an appeal ==&lt;br /&gt;
* Anyone under the jurisdiction of marine law has the right to appeal their punishment to their choice of either the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. If the chosen person is involved in the crime, they must delegate to an uninvolved &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;Officer&#039;&#039;&#039;. This delegation can also be done for any other reason.&lt;br /&gt;
&lt;br /&gt;
Ideally, these people should not be handling the appeal:&lt;br /&gt;
* Witnesses/victims.&lt;br /&gt;
* Anyone who ordered the arrest.&lt;br /&gt;
* The person who set the charges or punishment.&lt;br /&gt;
&lt;br /&gt;
== Appeal outcomes ==&lt;br /&gt;
A charge cannot be removed by appeal if the prisoner is found guilty, however, the person who handles the appeal can process the appeal as:&lt;br /&gt;
* A valid charge, no modification.&lt;br /&gt;
* Modify the charge to a lower charge.&lt;br /&gt;
* Reduce the punishment of a charge up to the minimum punishment.&lt;br /&gt;
* Remove a charge the prisoner is found innocent for.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
Appeals may be postponed in these situations:&lt;br /&gt;
* Threats requiring evacuation.&lt;br /&gt;
* A hostile force approaching or onboard the ship.&lt;br /&gt;
* Riots or jailbreaks.&lt;br /&gt;
* The prisoner requiring medical treatment and is not conscious.&lt;br /&gt;
* There being an already processing appeal.&lt;br /&gt;
* The prisoner having escaped or is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Appeals may not be suspended for these examples:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being busy with other tasks.&lt;br /&gt;
* The prisoner being declared insane.&lt;br /&gt;
&lt;br /&gt;
== Appeals Procedure ==&lt;br /&gt;
* The appeal processor must be present and in person.&lt;br /&gt;
* The charges should be listed along with their punishment one by one. This may be done by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the appeal processor.&lt;br /&gt;
* A discussion including witness accounts, the story of the accused, evidence, and mitigating circumstances is recommended.&lt;br /&gt;
* If charges were applied incorrectly they must be removed. No new charges may be added as a result if a brig time has been set.&lt;br /&gt;
* An appeal outcome should be given for each listed charge individually.&lt;br /&gt;
* The final punishment should be for the remaining crimes.&lt;br /&gt;
* The appeal processor decides the outcome. They may not be ordered or forced otherwise.&lt;br /&gt;
* The appeal processor cannot be retaliated against by anyone for any part of the appeal, unless it is a neglect of duty charge due to the appeal procedure not being followed correctly.&lt;br /&gt;
&lt;br /&gt;
== Appeals to the Provost Marshal Office ==&lt;br /&gt;
* The prisoner may request another appeal to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This may be done if their appeal is denied, or done instead of a standard appeal.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not reply to the appeal in 10 minutes, the appeal is considered denied.&lt;br /&gt;
* The prisoner must be provided a pen and paper to write a fax to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If the prisoner is a threat to themself or others if unrestrained, they have the right to dictate the fax and have it written by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
= Special Provisions =&lt;br /&gt;
&lt;br /&gt;
== MP Involvement in Mutinies ==&lt;br /&gt;
* Attempting to overthrow the legitimate command staff is illegal, and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must do everything in their power to prevent it.&lt;br /&gt;
* Should a mutiny be successful, resulting in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being deposed or surrendering, &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; should hold the former &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in indefinite confinement if their freedom would reignite the conflict.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be optionally skipped in the Commander Succession, if the mutiny is successful.&lt;br /&gt;
* MP will after resume normal operations with the new commander, and any subterfuge charges, sedition charges, insubordination charges, and ordered arrests in relation to the original commander must be dropped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Further information about MPs involvement in Mutinies can be found [https://wiki.rouny-ss14.com/wiki/Server_Rules#Core_Rules here])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Emergencies ==&lt;br /&gt;
* In emergencies, such as significant boardings or a compromised brig, imprisoned personnel may be released by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if they believe they will not be a further threat or hindrance during the emergency, also particularly if they display good behavior.&lt;br /&gt;
* If the imprisoned are too dangerous or detrimental to the survival of the crew, they should be escorted to an escape pod by a commissioned officer or a &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will maintain their safety.&lt;br /&gt;
* A simple red alert is not sufficient reason for release, unless the ship is significantly overrun.&lt;br /&gt;
&lt;br /&gt;
= Synthetics =&lt;br /&gt;
Synthetics must be given a chance to stand down, however must be repaired to serve its sentence if lethal force is used.&lt;br /&gt;
&lt;br /&gt;
== UNMC Synthetics ==&lt;br /&gt;
* UNMC Synthetics are programmed against being able to break marine law, and should not be arrested unless &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; have approved their arrest.&lt;br /&gt;
* These synthetic units are also granted the same rights and privileges of regular marines.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes they have broken marine law, a report should be faxed to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the order must be ignored and the officer should be informed they must submit a report to allow the arrest.&lt;br /&gt;
* Synthetics not directly part of UNMC do not have the above immunities.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* We-Ya Synthetics (From colonies or otherwise) are granted similar rights and privileges as UNMC Synthetics.&lt;br /&gt;
* They may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; without the need to provide a report to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any of these survivor synthetics that act against the UNMC such as taking valuable supplies without request, or destroying property and defenses can be declared rogue by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (but not a &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;).&lt;br /&gt;
* When declared rogue, the synthetic loses any protections and lethal force may be used freely.&lt;br /&gt;
&lt;br /&gt;
= CO Provisions and Regulations =&lt;br /&gt;
&lt;br /&gt;
== Arrest Immunity ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is not above marine law. However, they may not be arrested without the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; break marine law, &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must be contacted through fax to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The right to contact &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may not be denied.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has been deposed due to mutiny, the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are to treat them the same as a deposed &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; per &amp;lt;b&amp;gt;special provisions&amp;lt;/b&amp;gt;, lose their arrest immunity, and are no longer considered the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Execution Privileges ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, High Command, and &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; Marshals may perform &amp;lt;b&amp;gt;Battlefield Executions&amp;lt;/b&amp;gt;. They may &amp;lt;b&amp;gt;personally&amp;lt;/b&amp;gt; execute any person who marine law applies to, as long as they are under their authority, without warning or procedure, unless the person is already in &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; custody.&lt;br /&gt;
&lt;br /&gt;
To perform a &amp;lt;b&amp;gt;Battlefield Execution&amp;lt;/b&amp;gt;, one of the following conditions must be fulfilled:&lt;br /&gt;
* They are a threat to your command. Credibly attempting to undermine or remove your command by illegal means.  &lt;br /&gt;
Insults, disagreements, or being reported to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are not valid reasons. Countermanding or refusing to follow orders are.&lt;br /&gt;
* They are threat to others. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* They are a threat to the ship or the operation. Credibly threatening or attempting to do damage to the ship, the UNMC, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has two escort provisions they may order, not to be confused with &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; protection within the SOP. There must be a minimum of a single &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; aboard the ship at all times, per the SOP.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request up to two &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to guard the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; while in the AO. They are permitted to fight in the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request any amount of &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to escort non-combat personnel planetside, provided they avoid the frontline at all costs. This includes a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will not be going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated, the escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must try to recover the individual. If this is no longer possible, they must return shipside.&lt;br /&gt;
&lt;br /&gt;
During an escort mission, the following rules must be followed by all parties:&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must focus keeping the escorted individual secure at all times and not enforce marine law.&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in line of sight to the escorted individual at all times to the best of their ability. The escorted individual may not order the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to do something that would put them outside line of sight.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may pardon criminals by name and crime they are being pardoned for if they believe it is in the best interests of the operation.&lt;br /&gt;
* Only minor and major crimes may be pardoned.&lt;br /&gt;
* Capital crimes may not be pardoned except with the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or if absent, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may appeal these pardons to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and if they believe the pardon was wrongfully done.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon.&lt;br /&gt;
* If &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; reverses the decision of the pardon, the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must ensure the prisoner returns to serve their time without failure. Failure to do so may result in removal from command and charges at the discretion of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must know the crimes committed, and announce the name of the prisoner, and the reason why they are being pardoned.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not need to be present for the release of the prisoner.&lt;br /&gt;
&lt;br /&gt;
== Revoking Arrests ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may also invoke pardoning authority to revoke arrests, or warrants of arrests, for a person before they are placed in the brig.&lt;br /&gt;
* This revocation follows the same procedure as pardons.&lt;br /&gt;
* They must be announced the same way.&lt;br /&gt;
* They are subject to the same appeals to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is responsible for the actions of the person being pardoned.&lt;br /&gt;
* If the person whose arrest was revoked reoffends, removal from command and charges may apply to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; with permission from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
These conditions must be true for the revocation to be valid:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is in the general vicinity as the person being arrested.&lt;br /&gt;
* The revocation is not being used on a person who are in the process of committing a crime, are resisting or have resisted arrest, or are already in the brig. (In which case a regular pardon can be used.)&lt;br /&gt;
* The revocation is not being used to prevent an arrest authorized by &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may demote or discharge UNMC personnel under their authority if the person has commited &amp;lt;b&amp;gt;any&amp;lt;/b&amp;gt; major crime, and not only major crimes with demotion listed as a punishment. The demotion should fit the severity, and also remain within the department they were originally working. An engineer should not be demoted into a medical position.&lt;br /&gt;
&lt;br /&gt;
== General NJPs ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may issue NJPs at any point they find a person&#039;s behavior inappropriate or contrary to good order, and conduct deserving of punishment even if a crime has not been committed, such as acting in an unprofessional manner, failing to complete a job in satisfactory conditions, or failing to uphold standards of good order.&lt;br /&gt;
* All NJP conditions and rights apply when this provision is invoked, including a 10 minute brig sentence if refused.&lt;br /&gt;
&lt;br /&gt;
== Deputizing ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may deputize the following personnel to make arrests and enforce marine law, should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s be unavailable or unable to respond in a timely manner. When deputized, these personnel are expected and required to follow Marine Law like an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and will carry the same punishments.&lt;br /&gt;
* The Executive Officer.&lt;br /&gt;
* The Auxiliary Support Officer.&lt;br /&gt;
* Staff Officers.&lt;br /&gt;
* UNMC Synthetics.&lt;br /&gt;
&lt;br /&gt;
== Commanding Officer Regulations ==&lt;br /&gt;
&lt;br /&gt;
These regulations are not modifiable without approval from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Uniforms&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in UNMC uniform at all times.&lt;br /&gt;
* Anything in their personal dress vendors, as well as standard UNMC enlisted and officer uniforms are acceptable.&lt;br /&gt;
* They should avoid wearing department uniforms.&lt;br /&gt;
* Dress clothing, swimwear, sleepwear, civilian clothing, and athletic wear should be reserved for their appropriate recreational, training activities or situations.&lt;br /&gt;
* They should never be found bare or in underwear in public appearances.&lt;br /&gt;
* Wearing the uniform of any other military or organization is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Conduct&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s are role models for those under their command.&lt;br /&gt;
* They must exhibit dress, behavior, and mentality fitting of their rank and decades of service.&lt;br /&gt;
* They must demonstrate level-headedness, maturity, and competence.&lt;br /&gt;
* While not expected to be humorless and strict, they should maintain reasonable dignity.&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1380</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1380"/>
		<updated>2025-10-03T15:24:19Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: link reference fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid red; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The server rules on this page are subject to change. We continuously review and update the rules to improve gameplay, ensure fairness, and address new situations as they arise.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Server Rules=&lt;br /&gt;
&amp;lt;i&amp;gt;RMC is a roleplaying game with team deathmatch elements. This means players are expected, to an extent, to pretend their character is part of this world in their actions and words. This is the intended experience, and the experience the players of RMC enjoy, and is not always about winning.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Admin Decisions Are Final==&lt;br /&gt;
* Rules are enforced as intended. Every example of a rule break cannot be written, thus enforcement is subject to admin interpretation of the rule&#039;s intention.&lt;br /&gt;
* Admins may handle rule breaks through in-character consequences at their discretion. This does not apply to zero tolerance rules, and rule breaks may not be requested to be handled this way.&lt;br /&gt;
* Do not argue with the staff. You may file an appeal if you feel the decision to be incorrect, not ignore it.&lt;br /&gt;
&lt;br /&gt;
==Important Notes==&lt;br /&gt;
Heavily avoid using a VPN or any similar program to connect or while connected to RMC. You are putting your account at risk, which may result in your account being permanently banned.&lt;br /&gt;
&lt;br /&gt;
If you have a legitimate reason to use a VPN, you must attempt at least once to connect to the server without a VPN before requesting an exemption for it.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Disconnecting from or ignoring/evading admin-helps will result in action being taken.&lt;br /&gt;
&lt;br /&gt;
This is to prevent bad actors from avoiding issues. If you need to leave urgently, let us know and it will be considered in your appeal.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;These rules are not the same as other servers, should be read in their entirety.&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Ban Types and Duration]]&lt;br /&gt;
* This game has friendly fire mechanics. Avoid shooting your team.&lt;br /&gt;
&lt;br /&gt;
==Zero Tolerance Rules==&lt;br /&gt;
You are liable to be &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;banned without warning&amp;lt;/span&amp;gt; for breaking these rules. Read[[Zero Tolerance Rules | &#039;&#039;&#039;here&#039;&#039;&#039;]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Core Game Rules==&lt;br /&gt;
These are the general rules of RMC14. Click expand for more information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
1. This is a English server, please only use English.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;This is a English server, please only use English.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&amp;lt;b&amp;gt;This is an English community.&amp;lt;/b&amp;gt; &lt;br /&gt;
* Speak only English in character and out of character.&lt;br /&gt;
* We cannot moderate other languages, nor do we want people to be left out of conversations.&lt;br /&gt;
&amp;lt;b&amp;gt;Why?&amp;lt;/b&amp;gt;&lt;br /&gt;
* We are not currently recruiting staff fluent in other languages to moderate them. Translation tools can be unreliable and are not integrated well into the game.&lt;br /&gt;
&amp;lt;b&amp;gt;Non-English Options&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are many servers that allow or focus on other languages. You are highly encouraged to play on servers that allow languages you are fluent in for the best experience.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Do not use multiple accounts, or alt accounts, and do not share accounts.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
2. Do not use multiple accounts, or alt accounts, and do not share accounts.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t use multiple SS14 accounts to play.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Users knowingly using multiple SS14 accounts will have all of their accounts banned.&lt;br /&gt;
* This is to prevent players from having respawns and will be treated as such.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Follow the rules of escalation against non-hostiles.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
3. Follow the rules of escalation against non-hostiles.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Follow the rules of escalation.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow escalation rules against non-hostiles and don&#039;t instantly murder someone for annoying you, use common sense.&lt;br /&gt;
* Always give verbal warnings before resorting to violence.&lt;br /&gt;
* Only use as much force to disable the other person.&lt;br /&gt;
* Make an effort to heal them or bring them to medical personnel.&lt;br /&gt;
* You can defend yourself to the extent of protecting your own life, if the attacker is not a hostile force.&lt;br /&gt;
* Military Police should use less-lethal force to effect arrests of criminals.&lt;br /&gt;
* Adminhelp the situation if you think someone is over-escalating.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Don&#039;t use information gained from outside your character&#039;s knowledge.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
4. Don&#039;t use information gained from outside your character&#039;s knowledge.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Avoid using out of character info.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t use information gained from outside your character&#039;s knowledge to gain an advantage (&amp;quot;Metagaming&amp;quot;).&lt;br /&gt;
* Using information you gain from outside your own character&#039;s view and hearing to your advantage is strictly forbidden. You remember all events up until you fall unconscious. If you take a ghost role, unless otherwise stated, you do not remember anything from your past life.&lt;br /&gt;
* Characters are not unconscious during being infected alone, just blinded and muted, shown by the game mechanics.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Don&#039;t antagonize your team, don&#039;t harass players.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
5. Don&#039;t antagonize your team, don&#039;t harass players.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t antagonize others.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are playing a multiplayer game with other people who also want to enjoy the game.&lt;br /&gt;
* Do not intentionally make other players&#039; lives hell for your own amusement.&lt;br /&gt;
* Intentionally making yourself a major problem/annoyance/disruption for other players at large while not a hostile force is forbidden.&lt;br /&gt;
* Give disconnected players at least 5-10 minutes to return before considering taking their equipment or sending them to cryosleep. Returning to all your equipment being stolen or being removed from the round by your own team is not a good experience.&lt;br /&gt;
* For the same reason, do not take the equipment from revivable dead players.&lt;br /&gt;
* Avoid berating new players. They cannot be expected to have full knowledge of the game, and should be taught rather than insulted.&lt;br /&gt;
&lt;br /&gt;
==== Crimes in character ====&lt;br /&gt;
Crimes must have sufficient in character motivation behind them, obtained during the round.&lt;br /&gt;
&lt;br /&gt;
* There is leeway for minor crimes that benefit your character with a provided roleplay reason, which have consequences for your character if caught.&lt;br /&gt;
* If you are caught, stay in character. Do not complain in any OOC channel, as it is not the fault of other players for playing their role - you are responsible for the actions you took.&lt;br /&gt;
* Disconnecting / making a mess of the brig when being caught can be used as evidence in lack of roleplaying behavior when doing crimes.&lt;br /&gt;
* Do not consistently commit crimes across rounds (admin discretion), as this is both very annoying to other players, a cause of ooc grudges, and almost never in character.&lt;br /&gt;
* Players should not be charged more than once every 3 real days under normal gameplay, considering the server often exceeds 200 players with many of them being marines each round.&lt;br /&gt;
&lt;br /&gt;
==== Examples of invalid reasons for crimes: ====&lt;br /&gt;
* &amp;quot;The MPs have nothing to do.&amp;quot;&lt;br /&gt;
* &amp;quot;I&#039;m giving the MPs things to do.&amp;quot; &lt;br /&gt;
* Being bored. &lt;br /&gt;
* Planning to commit a crime out of character before even joining the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other players have their own work and/or roleplay to do, or want to do, independent of everyone else at any given moment and do not need additional things to take care of, especially not from their own team.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Don&#039;t harass or target players across rounds for actions in prior rounds outside the game or in OOC. ====&lt;br /&gt;
* Annoying players for in character reasons, as a character in the current round is fine; doing it across rounds or as a ghost role after they have interacted with you is not.&lt;br /&gt;
* Do not annoy or target players out of character for actions they took in any round.&lt;br /&gt;
* Do not threaten or imply to players that you are calling the admins on them.&lt;br /&gt;
* Do not harass military police players between rounds or out of game for playing their role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Don&#039;t quit a command level role without notice.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
6. Don&#039;t quit a command level role without notice.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Command Roles, Disconnecting&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t quit a command level role without notifying your supervisor and an admin.&lt;br /&gt;
&lt;br /&gt;
* If you do not want to play a role, do not opt-in for it. Higher ranking roles are always selected first, regardless of role preferences, if nobody else selects them.&lt;br /&gt;
* Command roles help drive rounds. If you need to leave, use cryo and please admin-help your role and that you are leaving.&lt;br /&gt;
* There is no need to wait for a reply when admin-helping that you need to disconnect as a head role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Mutinies, riots and similar activity require admin permission.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
7. Mutinies, riots and similar activity require admin permission.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Mutinies and riots require admin permission.&amp;lt;/p&amp;gt;&#039;&#039;&#039;A mutiny is only valid when you are assigned the mutineer role. This will give the character a unique skull-helmet icon visible to everyone, and a message in the chat. Anyone without this icon may not participate as a mutineer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* All players, including hostile forces, must obtain admin permission before engaging in riots, mutinies or similar activity.&lt;br /&gt;
* Strikes, revolutions, riots, cults, prison riots (excluding hostile forces), and any other type of similar behaviour are strictly forbidden without permission.&lt;br /&gt;
* Staff reserve the right to grant or deny these, and to decide if the reason given is sufficient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* MPs are not able to mutiny and will always side with the acting commander, unless they are neutral, in which case they may not help or arrest either side until the mutiny is concluded. This applies to the individual player and not the MP as a whole.&lt;br /&gt;
* Mutiny cannot occur during hijack, and any ongoing mutiny must be ended upon hijack.&lt;br /&gt;
* Only the Acting Commander can be mutinied against. They must be given a chance to stand down peacefully.&lt;br /&gt;
* During the mutiny, attacking any uninvolved, medical, or surrendered personnel is forbidden, as is perma-killing anyone involved.&lt;br /&gt;
* If you have surrendered during a mutiny, you must remain as such.&lt;br /&gt;
* You may not change sides unless you are surrendering.&lt;br /&gt;
* When failed, all sides must be given medical treatment. Commanding Officers or higher are able to deny treatment or battlefield execute mutineers.&lt;br /&gt;
* When succeeded, all sides must be given medical treatment. The next in the command chain should be put in charge.&lt;br /&gt;
* Mutinies must have 3 members minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Commander incompetence, where the next in line would lead better.&lt;br /&gt;
* Commander takes no actions in leading.&lt;br /&gt;
* Commander refuses to allow evacuation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of invalid mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Not liking the commander.&lt;br /&gt;
* Wanting to kill the commander.&lt;br /&gt;
* Trying to take revenge against the commander or CIC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Evacuation Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* These can be done at any point a shipside evacuation (like during hijack) is allowed, but the Commander is refusing evacuation requests.&lt;br /&gt;
* They may be done by any number of people without permission, with the intent to evacuate from the ship and save their own lives and the lives of others that wish to evacuate.&lt;br /&gt;
* The Commander must still be given a chance to allow the evacuation through negotiation.&lt;br /&gt;
* The most minimal amount of force should be used to start the evacuation.&lt;br /&gt;
* Any roles may join and aid this mutiny, even those normally prevented.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Don&#039;t disconnect if you do not get the role/kit you want, be considerate.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
8. Don&#039;t disconnect if you do not get the role/kit you want, be considerate.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Follow the roleplay rules and standards of the server. (Outlined at the bottom of this page)&amp;lt;/span&amp;gt; ===&lt;br /&gt;
9. Follow the roleplay rules and standards of the server. (Outlined at the bottom of this page)&lt;br /&gt;
&lt;br /&gt;
==Community Rules (All OOC channels)==&lt;br /&gt;
# &lt;br /&gt;
* Per the hub rules of SS14, do not speak negatively of other SS14 servers, their community, or staff.&lt;br /&gt;
&lt;br /&gt;
* Be civil. No harassment/bullying or offensive/abusive/hate speech content that would make the game a hostile space. Avoid political topics.&lt;br /&gt;
&lt;br /&gt;
* Please do not start heated discussions, including balance issues or roleplay issues, as it is rarely productive with lack of context and information. Missing and new features/fixes and rules can be suggested in the features forum.&lt;br /&gt;
&lt;br /&gt;
* Do not discuss, complain, or comment about anyone&#039;s admin/moderator bans/notes/actions including your own. If you&#039;ve been banned or disagree with an action, the person involved must make an appeal in our appeals forum where a ruling can be made. It is otherwise assumed that the action is valid and there is no issue.&lt;br /&gt;
&lt;br /&gt;
==Command and Military Police==&lt;br /&gt;
&lt;br /&gt;
These rules also apply to any individual who is promoted or is acting in the place of an MP/Command role (unless they are a member of a hostile force).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Command roles are defined as; all heads, cic staff, MP, and squad leaders.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Command and MP must follow Marine Law. &amp;lt;/span&amp;gt; ===&lt;br /&gt;
1. Command and MP must follow [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Command and MP are held to a higher standard of play.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
2. Command and MP are held to a higher standard of play.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command and MP are held to a higher standard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General Rules&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Command roles must follow marine law&amp;lt;/b&amp;gt;, except if they are correctly part of a valid mutiny.&lt;br /&gt;
* You may be rolebanned without warning.&lt;br /&gt;
* Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban.&lt;br /&gt;
* Do not willingly and openly cooperate with hostile forces. Some leeway is given to making deals with hostile forces if the deal benefits the safety or situation of the ship as a whole and not just yourself.&lt;br /&gt;
* Do not abandon your position to do things unrelated to your role.&lt;br /&gt;
* Do not immediately abandon the ship during a raid. Protect the ship and its crew, don&#039;t let hostile forces kill everyone on it without a fight, and ensure they evacuate safely if needed.&lt;br /&gt;
* You are expected to be able to communicate clearly and concisely when communicating on radio channels and announcements, and while in any professional setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Command Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* Command are at minimum expected to report criminal activity to MP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MP Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* MP is expected to intervene into criminal activity where possible, unless it conflicts with marine law.&lt;br /&gt;
* The MP are not combat roles, and should focus solely on enforcing laws when planetside, if granted permission to do so.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;MP should try to remain non-lethal and effect arrests, except in specific special circumstances.&amp;lt;/span&amp;gt; ===  &lt;br /&gt;
3. MP should try to remain non-lethal and effect arrests, except in specific special circumstances.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;MP will be expected to answer for use of lethal force.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
4. MP will be expected to answer for use of lethal force.&lt;br /&gt;
&lt;br /&gt;
* Only a whitelisted CO or Provost may pardon a sentence, but appeals can be done. See marine law.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Rules and Standards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;General Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
1. General Roleplay Standards&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Character memory&amp;lt;/b&amp;gt;&lt;br /&gt;
* Your personal character may remember events that occurred in previous missions and discuss them, but may not mention their own death or the death of another present character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Act like an actual character in this setting.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Do not use text speak or emoticons in character, and do not refer to out of character things like admins or rounds in-game.&lt;br /&gt;
* Do not reference memes in character, on any faction, including substituting letters on a meme as a Xenonid.&lt;br /&gt;
* Do not use emotes or local out of character to bypass speech filters or muteness.&lt;br /&gt;
* You are not required to write a backstory; however, you are expected to at least make an effort to act like your role.&lt;br /&gt;
* Some actions have no delay to make gameplay like reloading smoother. Do not abuse this to spam any kind of sounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Suicides&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You must have a valid roleplay reason to commit suicide.&lt;br /&gt;
* Starting and then cancelling a suicide will be treated the same as an actual suicide, and also requires a valid reason.&lt;br /&gt;
* Suiciding at round-end without a valid roleplay reason will be considered end-of-round grief and result in the same ban.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If you are not sure if you have a valid reason, AHelp (F1) to ask.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding as a survivor in a last stand scenario, when it is clear that you will be captured by xenonids and there is no hope of fighting back.&lt;br /&gt;
:* Suiciding to avoid being captured by a hostile force.&lt;br /&gt;
:* Suiciding if you fail to evac in a post-hijack evacuation of the Almayer.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Not valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding at round end without a valid roleplay reason. Going out after a victory is not a valid reason.&lt;br /&gt;
:* Suiciding in briefing.&lt;br /&gt;
:* Suiciding to spite someone or because you want to stop playing the round.&lt;br /&gt;
:* Suiciding after receiving bad orders.&lt;br /&gt;
:* Suiciding at round-start because you didn&#039;t get the role you wanted.&lt;br /&gt;
:* Suiciding at memorial in remembrance of fallen marines.&lt;br /&gt;
:* Suiciding because you are wounded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Metagaming/Powergaming&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some parts of the game cannot be covered by mechanics to ensure proper roleplay and balance.&lt;br /&gt;
&lt;br /&gt;
* Surrounding an objective structure such as towers or APCs entirely with reinforced walls to prevent Xenonids attacking it &amp;lt;/b&amp;gt;without T3s&amp;lt;/b&amp;gt; is not allowed. This is usually only relevant in the early game.&lt;br /&gt;
&lt;br /&gt;
Walls can be used to cover most of the object, however there must remain access for other xenos IE barricades.&lt;br /&gt;
&lt;br /&gt;
This rule is no longer applied as soon as a T3 Xenonid has been witnessed.&lt;br /&gt;
&lt;br /&gt;
* Xenonids also cannot surround an objective structure or APC entirely with walls, but can make an accessible room of it with a resin door. A room at minimum should have a tile of walkable space around the structure, with the spirit of the rule being that you are building a base that includes the structure, not encasing it in resin solely for out of character gameplay purposes.&lt;br /&gt;
* Exploitation of any current game bugs. You can ask in ahelp if something is a bug to avoid this.&lt;br /&gt;
* Xenonids may not build with the &amp;lt;b&amp;gt;intent&amp;lt;/b&amp;gt; to hide revivable player corpses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Below is a list of common questions.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using an external program to calculate coordinate locations is permitted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Character Names&amp;lt;/span&amp;gt; ===&lt;br /&gt;
2. Character Names&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Character Names&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Admin rulings on IC names are final and disputes should be done through the forums, not by refusing to comply with an admin.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Use realistic names, avoid names of real people and characters&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Non-human characters have leeway with their own naming formats, listed in character naming formats.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pick a realistic name that could appear on a birth certificate with at least a first and last name.&lt;br /&gt;
* No names or references of people or characters from the real world.&lt;br /&gt;
* No titles/honorifics. Titles and honorifics include but are not limited to; Dr/Doctor, Jr/Junior, Major.&lt;br /&gt;
* Names must follow all other rules (no slurs/sexual names/etc)&lt;br /&gt;
* Usernames, objects, random characters, very &amp;quot;low effort&amp;quot; names, &amp;quot;meta&amp;quot; names, or otherwise implausible names cannot be used as names.&lt;br /&gt;
* Up to two characters of Roman numerals may be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nicknames&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format.&amp;lt;/i&amp;gt;&lt;br /&gt;
* Nicknames may only be applied to human name format.&lt;br /&gt;
* They may be used in the format of, in single quotes, &amp;lt;b&amp;gt;Firstname &#039;Nickname&#039; Lastname.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nicknames can be at most two words.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Character Naming Formats&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format. Characters sharing naming formats with another species otherwise should have an in-character lore reasoning. For species not requiring a last name, the first name should be exotic to warrant such.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Humans, Felinids, Vulpkanin: The standard naming format. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
* Dwarves: Similar to the human name format, with a viking theme. Try using the randomiser. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Erik Lightningclaw&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: Exotic names, try using the randomiser. A last name is optional. &amp;lt;b&amp;gt;Name1-Name2&amp;lt;/b&amp;gt; &amp;quot;Beewos-Azala&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: (Second common) usually related to the character&#039;s interests. &amp;lt;b&amp;gt;Verb-article-noun&amp;lt;/b&amp;gt; &amp;quot;Fights-The-Wars&amp;quot;&lt;br /&gt;
* Diona: Nature themed. &amp;lt;b&amp;gt;Noun of Noun&amp;lt;/b&amp;gt; &amp;quot;The Flower of Union&amp;quot;&lt;br /&gt;
* Moth use latin or light themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Lucy Emperor&amp;quot;&lt;br /&gt;
* Arachnids use latin themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Spiroctenus Triangularis&amp;quot;&lt;br /&gt;
* Avali use exotic single names and can include a last name with a dash. Try the randomiser. &amp;lt;b&amp;gt;Firstname-Lastname&amp;lt;/b&amp;gt; &amp;quot;Ralomi&amp;quot; &amp;quot;Ralomi-Jasyo&amp;quot;&lt;br /&gt;
* Rodentia use simple names that consist of an adjective, and a single name. The adjective is optional. &amp;lt;b&amp;gt;Adjective Firstname&amp;lt;/b&amp;gt; &amp;quot;Shifty Fin&amp;quot;&lt;br /&gt;
* Slime-People use the standard naming format. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artificial Womb Soldiers&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;These soldiers do not have any biological parents who have passed along their last name to them. Instead these soldiers have been assigned a regular first name, the AW initials as a middle name and a weapon as their surname.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* May only be applied to human name format. Any character may use the human name format.&lt;br /&gt;
* As an AW Soldier you MUST have a weapon as your last name.&lt;br /&gt;
* This weapon needs to have been used/developed before or during 1975 or earlier. (Vulcan, Sword, etc.)&lt;br /&gt;
* For example; James AW Sword&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Marines&amp;lt;/span&amp;gt; ===&lt;br /&gt;
3. Marines&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Marine roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rules regarding crimes in character can be found in [[Server Rules#Don&#039;t antagonize your team, don&#039;t harass players.|here.]] &lt;br /&gt;
&lt;br /&gt;
* Marines are to assist survivors by saving them from the planet. Do not antagonize them.&lt;br /&gt;
* Do not disrupt the start of the round (first drop). If you&#039;re engaging in unrelated or disruptive activities (including but not limited to; fights, minor crime, tackling others), keep it to the lower deck gym, where the boxing ring is located.&lt;br /&gt;
* All personnel employed by the Marines are mentally stable and fit for duty.&lt;br /&gt;
* Don&#039;t openly try to cooperate with obvious or known hostile forces as a member of the opposite faction.&lt;br /&gt;
* The Marines have knowledge of all possible threats.&lt;br /&gt;
* The Marines are not yet aware there are xenonids on the planet at the start of the operation.&lt;br /&gt;
* The marines are not aware nor believe in the capability of the xenonids to interact with dropships, and may only act in response to the actual hijack announcement.&lt;br /&gt;
* Important marines such as specialists and smart gun operators and corpsmen should be following their role objectives.&lt;br /&gt;
* All combat roles should deploy when possible.&lt;br /&gt;
* Correspondents focus on reporting on combat and disengage when attacked.&lt;br /&gt;
* Medical roles (excluding corpsmen) are not combat roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ship modifications&amp;lt;/b&amp;gt;&lt;br /&gt;
* Deconstruction of the ship for materials should not be occuring before first drop. The marines would not immediately resort to taking their warship to pieces for a random unconfirmed distress call.&lt;br /&gt;
* Includes salvaging of things like chairs in briefing, however does not include the barrels and crates in maintenance.&lt;br /&gt;
* Includes the removal of supplies from the ship where not explicitly necessary. You would not drag half the contents of the medical bay to the field immediately.&lt;br /&gt;
* Modifications to the ship should not be made with meta-purposes, do not build a maze or bunker on the ship intended to secure the ship for hijack before you even know hijack is a thing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Command&amp;lt;/span&amp;gt; ===&lt;br /&gt;
4. Command&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A briefing must be conducted at the start of every operation before deployment.&lt;br /&gt;
* The briefing must inform the squads of their orders, with the minimum personnel being the squad leaders.&lt;br /&gt;
* Scouts Specialists and Intel officers are able to deploy before the operation begins if they have a personal briefing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Command must attempt to direct marines to build defenses to protect the primary landing zone.&lt;br /&gt;
* When assigning a new warship commander, follow the [[Command Chain | Commander Succession]] whenever possible.&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the tacmap.&lt;br /&gt;
* Do not give medals to marines sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Xenonids&amp;lt;/span&amp;gt; ===&lt;br /&gt;
5. Xenonids&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Xenonid roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Queen may banish and/or devolve xenonids who do not follow these rules.&lt;br /&gt;
* Xenonids enact the will of the Queen and must follow her orders.&lt;br /&gt;
&lt;br /&gt;
The Queen may not force a xeno to a specific caste.&lt;br /&gt;
&lt;br /&gt;
* They are not, and may never be friendly to lifeforms that are potential hosts, or threaten the hive.&lt;br /&gt;
* The exception to this are synthetics, which xenonids do not care for and can be ignored if safe to do so.&lt;br /&gt;
* Banished xenonids are exempt from hive protection and may be killed. It should be announced for clarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Avoid seeking out survivors at the start of the round as a larva. Evolve before searching for them and bring allies, because &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;you will no longer be protected by the early round timer&amp;lt;/span&amp;gt; should you die because you have left the protection of the hive.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Killing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Xenonids may kill anyone, anywhere, for any reason, provided it is not detrimental to the hive. (i.e killing someone who could easily be infected, or is infected.)&lt;br /&gt;
* Xenonids may only harm nested hosts if given explicit permission by the queen, or at their own risk of the above rule if the queen is unresponsive. (Reports of this from marines are less likely to be accurate.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Language and Speech&amp;lt;/b&amp;gt;&lt;br /&gt;
* Xenonid language is an english translation of their thoughts. They can define locations such as marine bases and ships, but do not know the names of them.&lt;br /&gt;
* Do not spam the chat with noises.&lt;br /&gt;
* Xenonids, due to the hivemind, learn everything and understand human equipment at a basic level.&lt;br /&gt;
* They can understand a marine&#039;s role.&lt;br /&gt;
* Xenonids can sense the marine ships and are aware they may be attacked shortly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Queen&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the map.&lt;br /&gt;
* Do not give jellies to xenonids sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
* You are expected to have a level of professionalism in the role, similar to the Executive Officer of the marines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are a xenonid attacking aboard a warship (Almayer), &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo before hijack is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Survivors&amp;lt;/span&amp;gt; ===&lt;br /&gt;
6. Survivors&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Survivor Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors have more leeway than marines with mental stability due to trauma experienced during the xenonid attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes.&lt;br /&gt;
* Despite this, survivors should not become hostile or cause drastic issues for the marines in any way, such as stealing their secure equipment, starting fights, or preventing them from accessing any part of the AO.&lt;br /&gt;
* Survivors must accept requests/invitations to board the Almayer for the first time, but are not required to stay after they arrive.&lt;br /&gt;
* Standard survivors are not hostile to the Marines.&lt;br /&gt;
* If there is an exception due to faction it will be clear.&lt;br /&gt;
* Hostile Faction Survivors cannot attempt to harm other survivors.&lt;br /&gt;
* &amp;lt;b&amp;gt;Do not hunt, move, or secure monkeys to deny Xenonid captures. These monkeys lessen the amount of xenos at the start of the round, and make your life easier.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Survivors should not engage or seek any xenonids before the roundstart xenos have had a chance to evolve (5 minutes). If a xenonid enters your vision, but you were not seeking them, you are free to attack them as they have forfeited their early round protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Intel Objectives&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors may not attempt to secure intel unless they are assisted or have been enlisted into the marines.&lt;br /&gt;
* Survivors may pull and gather corpses of dead humanoids and xenonid corpses provided they are acting and speaking in character and not acting and speaking as if to secure intel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Hostile Factions&amp;lt;/span&amp;gt; ===&lt;br /&gt;
7. Hostile Factions&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Hostile Faction Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You do not have rules of engagement and may fire at and be hostile to Marine forces if:&lt;br /&gt;
* You have not surrendered.&lt;br /&gt;
* You have not accepted medical aid from the Marines, or been revived by them.&lt;br /&gt;
&lt;br /&gt;
You may attempt to escape without combat and resume hostile activities when out of sight.&lt;br /&gt;
&lt;br /&gt;
* You have not changed your faction uniform.&lt;br /&gt;
* You have remained hostile to Marine forces.&lt;br /&gt;
&lt;br /&gt;
Pretending not be hostile will be counted as surrendering, unless it is for the sake of first contact negotiations which result in hostilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Exceptions&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If captured, you may attempt to start a prison riot when in the brig, to escape and resume hostile intentions. This does not require permission if you are a hostile faction member.&lt;br /&gt;
&lt;br /&gt;
* If you are a hostile force attacking the Marines prior to hijack, &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1379</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1379"/>
		<updated>2025-10-03T14:35:40Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Table of Content links to make it easier to reference a certain rule.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid red; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The server rules on this page are subject to change. We continuously review and update the rules to improve gameplay, ensure fairness, and address new situations as they arise.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Server Rules=&lt;br /&gt;
&amp;lt;i&amp;gt;RMC is a roleplaying game with team deathmatch elements. This means players are expected, to an extent, to pretend their character is part of this world in their actions and words. This is the intended experience, and the experience the players of RMC enjoy, and is not always about winning.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Admin Decisions Are Final==&lt;br /&gt;
* Rules are enforced as intended. Every example of a rule break cannot be written, thus enforcement is subject to admin interpretation of the rule&#039;s intention.&lt;br /&gt;
* Admins may handle rule breaks through in-character consequences at their discretion. This does not apply to zero tolerance rules, and rule breaks may not be requested to be handled this way.&lt;br /&gt;
* Do not argue with the staff. You may file an appeal if you feel the decision to be incorrect, not ignore it.&lt;br /&gt;
&lt;br /&gt;
==Important Notes==&lt;br /&gt;
Heavily avoid using a VPN or any similar program to connect or while connected to RMC. You are putting your account at risk, which may result in your account being permanently banned.&lt;br /&gt;
&lt;br /&gt;
If you have a legitimate reason to use a VPN, you must attempt at least once to connect to the server without a VPN before requesting an exemption for it.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Disconnecting from or ignoring/evading admin-helps will result in action being taken.&lt;br /&gt;
&lt;br /&gt;
This is to prevent bad actors from avoiding issues. If you need to leave urgently, let us know and it will be considered in your appeal.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;These rules are not the same as other servers, should be read in their entirety.&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Ban Types and Duration]]&lt;br /&gt;
* This game has friendly fire mechanics. Avoid shooting your team.&lt;br /&gt;
&lt;br /&gt;
==Zero Tolerance Rules==&lt;br /&gt;
You are liable to be &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;banned without warning&amp;lt;/span&amp;gt; for breaking these rules. Read[[Zero Tolerance Rules | &#039;&#039;&#039;here&#039;&#039;&#039;]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Core Game Rules==&lt;br /&gt;
These are the general rules of RMC14. Click expand for more information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
1. This is a English server, please only use English.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;This is a English server, please only use English.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&amp;lt;b&amp;gt;This is an English community.&amp;lt;/b&amp;gt; &lt;br /&gt;
* Speak only English in character and out of character.&lt;br /&gt;
* We cannot moderate other languages, nor do we want people to be left out of conversations.&lt;br /&gt;
&amp;lt;b&amp;gt;Why?&amp;lt;/b&amp;gt;&lt;br /&gt;
* We are not currently recruiting staff fluent in other languages to moderate them. Translation tools can be unreliable and are not integrated well into the game.&lt;br /&gt;
&amp;lt;b&amp;gt;Non-English Options&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are many servers that allow or focus on other languages. You are highly encouraged to play on servers that allow languages you are fluent in for the best experience.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Do not use multiple accounts, or alt accounts, and do not share accounts.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
2. Do not use multiple accounts, or alt accounts, and do not share accounts.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t use multiple SS14 accounts to play.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Users knowingly using multiple SS14 accounts will have all of their accounts banned.&lt;br /&gt;
* This is to prevent players from having respawns and will be treated as such.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Follow the rules of escalation against non-hostiles.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
3. Follow the rules of escalation against non-hostiles.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Follow the rules of escalation.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow escalation rules against non-hostiles and don&#039;t instantly murder someone for annoying you, use common sense.&lt;br /&gt;
* Always give verbal warnings before resorting to violence.&lt;br /&gt;
* Only use as much force to disable the other person.&lt;br /&gt;
* Make an effort to heal them or bring them to medical personnel.&lt;br /&gt;
* You can defend yourself to the extent of protecting your own life, if the attacker is not a hostile force.&lt;br /&gt;
* Military Police should use less-lethal force to effect arrests of criminals.&lt;br /&gt;
* Adminhelp the situation if you think someone is over-escalating.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Don&#039;t use information gained from outside your character&#039;s knowledge.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
4. Don&#039;t use information gained from outside your character&#039;s knowledge.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Avoid using out of character info.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t use information gained from outside your character&#039;s knowledge to gain an advantage (&amp;quot;Metagaming&amp;quot;).&lt;br /&gt;
* Using information you gain from outside your own character&#039;s view and hearing to your advantage is strictly forbidden. You remember all events up until you fall unconscious. If you take a ghost role, unless otherwise stated, you do not remember anything from your past life.&lt;br /&gt;
* Characters are not unconscious during being infected alone, just blinded and muted, shown by the game mechanics.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Don&#039;t antagonize your team, don&#039;t harass players.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
5. Don&#039;t antagonize your team, don&#039;t harass players.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t antagonize others.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are playing a multiplayer game with other people who also want to enjoy the game.&lt;br /&gt;
* Do not intentionally make other players&#039; lives hell for your own amusement.&lt;br /&gt;
* Intentionally making yourself a major problem/annoyance/disruption for other players at large while not a hostile force is forbidden.&lt;br /&gt;
* Give disconnected players at least 5-10 minutes to return before considering taking their equipment or sending them to cryosleep. Returning to all your equipment being stolen or being removed from the round by your own team is not a good experience.&lt;br /&gt;
* For the same reason, do not take the equipment from revivable dead players.&lt;br /&gt;
* Avoid berating new players. They cannot be expected to have full knowledge of the game, and should be taught rather than insulted.&lt;br /&gt;
&lt;br /&gt;
==== Crimes in character ====&lt;br /&gt;
Crimes must have sufficient in character motivation behind them, obtained during the round.&lt;br /&gt;
&lt;br /&gt;
* There is leeway for minor crimes that benefit your character with a provided roleplay reason, which have consequences for your character if caught.&lt;br /&gt;
* If you are caught, stay in character. Do not complain in any OOC channel, as it is not the fault of other players for playing their role - you are responsible for the actions you took.&lt;br /&gt;
* Disconnecting / making a mess of the brig when being caught can be used as evidence in lack of roleplaying behavior when doing crimes.&lt;br /&gt;
* Do not consistently commit crimes across rounds (admin discretion), as this is both very annoying to other players, a cause of ooc grudges, and almost never in character.&lt;br /&gt;
* Players should not be charged more than once every 3 real days under normal gameplay, considering the server often exceeds 200 players with many of them being marines each round.&lt;br /&gt;
&lt;br /&gt;
==== Examples of invalid reasons for crimes: ====&lt;br /&gt;
* &amp;quot;The MPs have nothing to do.&amp;quot;&lt;br /&gt;
* &amp;quot;I&#039;m giving the MPs things to do.&amp;quot; &lt;br /&gt;
* Being bored. &lt;br /&gt;
* Planning to commit a crime out of character before even joining the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other players have their own work and/or roleplay to do, or want to do, independent of everyone else at any given moment and do not need additional things to take care of, especially not from their own team.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Don&#039;t harass or target players across rounds for actions in prior rounds outside the game or in OOC. ====&lt;br /&gt;
* Annoying players for in character reasons, as a character in the current round is fine; doing it across rounds or as a ghost role after they have interacted with you is not.&lt;br /&gt;
* Do not annoy or target players out of character for actions they took in any round.&lt;br /&gt;
* Do not threaten or imply to players that you are calling the admins on them.&lt;br /&gt;
* Do not harass military police players between rounds or out of game for playing their role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Don&#039;t quit a command level role without notice.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
6. Don&#039;t quit a command level role without notice.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Command Roles, Disconnecting&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t quit a command level role without notifying your supervisor and an admin.&lt;br /&gt;
&lt;br /&gt;
* If you do not want to play a role, do not opt-in for it. Higher ranking roles are always selected first, regardless of role preferences, if nobody else selects them.&lt;br /&gt;
* Command roles help drive rounds. If you need to leave, use cryo and please admin-help your role and that you are leaving.&lt;br /&gt;
* There is no need to wait for a reply when admin-helping that you need to disconnect as a head role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;Mutinies, riots and similar activity require admin permission.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
7. Mutinies, riots and similar activity require admin permission.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Mutinies and riots require admin permission.&amp;lt;/p&amp;gt;&#039;&#039;&#039;A mutiny is only valid when you are assigned the mutineer role. This will give the character a unique skull-helmet icon visible to everyone, and a message in the chat. Anyone without this icon may not participate as a mutineer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* All players, including hostile forces, must obtain admin permission before engaging in riots, mutinies or similar activity.&lt;br /&gt;
* Strikes, revolutions, riots, cults, prison riots (excluding hostile forces), and any other type of similar behaviour are strictly forbidden without permission.&lt;br /&gt;
* Staff reserve the right to grant or deny these, and to decide if the reason given is sufficient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* MPs are not able to mutiny and will always side with the acting commander, unless they are neutral, in which case they may not help or arrest either side until the mutiny is concluded. This applies to the individual player and not the MP as a whole.&lt;br /&gt;
* Mutiny cannot occur during hijack, and any ongoing mutiny must be ended upon hijack.&lt;br /&gt;
* Only the Acting Commander can be mutinied against. They must be given a chance to stand down peacefully.&lt;br /&gt;
* During the mutiny, attacking any uninvolved, medical, or surrendered personnel is forbidden, as is perma-killing anyone involved.&lt;br /&gt;
* If you have surrendered during a mutiny, you must remain as such.&lt;br /&gt;
* You may not change sides unless you are surrendering.&lt;br /&gt;
* When failed, all sides must be given medical treatment. Commanding Officers or higher are able to deny treatment or battlefield execute mutineers.&lt;br /&gt;
* When succeeded, all sides must be given medical treatment. The next in the command chain should be put in charge.&lt;br /&gt;
* Mutinies must have 3 members minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Commander incompetence, where the next in line would lead better.&lt;br /&gt;
* Commander takes no actions in leading.&lt;br /&gt;
* Commander refuses to allow evacuation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of invalid mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Not liking the commander.&lt;br /&gt;
* Wanting to kill the commander.&lt;br /&gt;
* Trying to take revenge against the commander or CIC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Evacuation Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* These can be done at any point a shipside evacuation (like during hijack) is allowed, but the Commander is refusing evacuation requests.&lt;br /&gt;
* They may be done by any number of people without permission, with the intent to evacuate from the ship and save their own lives and the lives of others that wish to evacuate.&lt;br /&gt;
* The Commander must still be given a chance to allow the evacuation through negotiation.&lt;br /&gt;
* The most minimal amount of force should be used to start the evacuation.&lt;br /&gt;
* Any roles may join and aid this mutiny, even those normally prevented.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Don&#039;t disconnect if you do not get the role/kit you want, be considerate.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
8. Don&#039;t disconnect if you do not get the role/kit you want, be considerate.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Follow the roleplay rules and standards of the server. (Outlined at the bottom of this page)&amp;lt;/span&amp;gt; ===&lt;br /&gt;
9. Follow the roleplay rules and standards of the server. (Outlined at the bottom of this page)&lt;br /&gt;
&lt;br /&gt;
==Community Rules (All OOC channels)==&lt;br /&gt;
# &lt;br /&gt;
* Per the hub rules of SS14, do not speak negatively of other SS14 servers, their community, or staff.&lt;br /&gt;
&lt;br /&gt;
* Be civil. No harassment/bullying or offensive/abusive/hate speech content that would make the game a hostile space. Avoid political topics.&lt;br /&gt;
&lt;br /&gt;
* Please do not start heated discussions, including balance issues or roleplay issues, as it is rarely productive with lack of context and information. Missing and new features/fixes and rules can be suggested in the features forum.&lt;br /&gt;
&lt;br /&gt;
* Do not discuss, complain, or comment about anyone&#039;s admin/moderator bans/notes/actions including your own. If you&#039;ve been banned or disagree with an action, the person involved must make an appeal in our appeals forum where a ruling can be made. It is otherwise assumed that the action is valid and there is no issue.&lt;br /&gt;
&lt;br /&gt;
==Command and Military Police==&lt;br /&gt;
&lt;br /&gt;
These rules also apply to any individual who is promoted or is acting in the place of an MP/Command role (unless they are a member of a hostile force).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Command roles are defined as; all heads, cic staff, MP, and squad leaders.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Command and MP must follow Marine Law. &amp;lt;/span&amp;gt; ===&lt;br /&gt;
1. Command and MP must follow [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Command and MP are held to a higher standard of play.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
2. Command and MP are held to a higher standard of play.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command and MP are held to a higher standard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General Rules&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Command roles must follow marine law&amp;lt;/b&amp;gt;, except if they are correctly part of a valid mutiny.&lt;br /&gt;
* You may be rolebanned without warning.&lt;br /&gt;
* Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban.&lt;br /&gt;
* Do not willingly and openly cooperate with hostile forces. Some leeway is given to making deals with hostile forces if the deal benefits the safety or situation of the ship as a whole and not just yourself.&lt;br /&gt;
* Do not abandon your position to do things unrelated to your role.&lt;br /&gt;
* Do not immediately abandon the ship during a raid. Protect the ship and its crew, don&#039;t let hostile forces kill everyone on it without a fight, and ensure they evacuate safely if needed.&lt;br /&gt;
* You are expected to be able to communicate clearly and concisely when communicating on radio channels and announcements, and while in any professional setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Command Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* Command are at minimum expected to report criminal activity to MP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MP Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* MP is expected to intervene into criminal activity where possible, unless it conflicts with marine law.&lt;br /&gt;
* The MP are not combat roles, and should focus solely on enforcing laws when planetside, if granted permission to do so.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;MP should try to remain non-lethal and effect arrests, except in specific special circumstances.&amp;lt;/span&amp;gt; ===  &lt;br /&gt;
3. MP should try to remain non-lethal and effect arrests, except in specific special circumstances.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;MP will be expected to answer for use of lethal force.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
4. MP will be expected to answer for use of lethal force.&lt;br /&gt;
&lt;br /&gt;
* Only a whitelisted CO or Provost may pardon a sentence, but appeals can be done. See marine law.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Rules and Standards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;General Roleplay Standards&amp;lt;/span&amp;gt; ===&lt;br /&gt;
1. General Roleplay Standards&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Character memory&amp;lt;/b&amp;gt;&lt;br /&gt;
* Your personal character may remember events that occurred in previous missions and discuss them, but may not mention their own death or the death of another present character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Act like an actual character in this setting.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Do not use text speak or emoticons in character, and do not refer to out of character things like admins or rounds in-game.&lt;br /&gt;
* Do not reference memes in character, on any faction, including substituting letters on a meme as a Xenonid.&lt;br /&gt;
* Do not use emotes or local out of character to bypass speech filters or muteness.&lt;br /&gt;
* You are not required to write a backstory; however, you are expected to at least make an effort to act like your role.&lt;br /&gt;
* Some actions have no delay to make gameplay like reloading smoother. Do not abuse this to spam any kind of sounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Suicides&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You must have a valid roleplay reason to commit suicide.&lt;br /&gt;
* Starting and then cancelling a suicide will be treated the same as an actual suicide, and also requires a valid reason.&lt;br /&gt;
* Suiciding at round-end without a valid roleplay reason will be considered end-of-round grief and result in the same ban.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If you are not sure if you have a valid reason, AHelp (F1) to ask.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding as a survivor in a last stand scenario, when it is clear that you will be captured by xenonids and there is no hope of fighting back.&lt;br /&gt;
:* Suiciding to avoid being captured by a hostile force.&lt;br /&gt;
:* Suiciding if you fail to evac in a post-hijack evacuation of the Almayer.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Not valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding at round end without a valid roleplay reason. Going out after a victory is not a valid reason.&lt;br /&gt;
:* Suiciding in briefing.&lt;br /&gt;
:* Suiciding to spite someone or because you want to stop playing the round.&lt;br /&gt;
:* Suiciding after receiving bad orders.&lt;br /&gt;
:* Suiciding at round-start because you didn&#039;t get the role you wanted.&lt;br /&gt;
:* Suiciding at memorial in remembrance of fallen marines.&lt;br /&gt;
:* Suiciding because you are wounded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Metagaming/Powergaming&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some parts of the game cannot be covered by mechanics to ensure proper roleplay and balance.&lt;br /&gt;
&lt;br /&gt;
* Surrounding an objective structure such as towers or APCs entirely with reinforced walls to prevent Xenonids attacking it &amp;lt;/b&amp;gt;without T3s&amp;lt;/b&amp;gt; is not allowed. This is usually only relevant in the early game.&lt;br /&gt;
&lt;br /&gt;
Walls can be used to cover most of the object, however there must remain access for other xenos IE barricades.&lt;br /&gt;
&lt;br /&gt;
This rule is no longer applied as soon as a T3 Xenonid has been witnessed.&lt;br /&gt;
&lt;br /&gt;
* Xenonids also cannot surround an objective structure or APC entirely with walls, but can make an accessible room of it with a resin door. A room at minimum should have a tile of walkable space around the structure, with the spirit of the rule being that you are building a base that includes the structure, not encasing it in resin solely for out of character gameplay purposes.&lt;br /&gt;
* Exploitation of any current game bugs. You can ask in ahelp if something is a bug to avoid this.&lt;br /&gt;
* Xenonids may not build with the &amp;lt;b&amp;gt;intent&amp;lt;/b&amp;gt; to hide revivable player corpses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Below is a list of common questions.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using an external program to calculate coordinate locations is permitted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Character Names&amp;lt;/span&amp;gt; ===&lt;br /&gt;
2. Character Names&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Character Names&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Admin rulings on IC names are final and disputes should be done through the forums, not by refusing to comply with an admin.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Use realistic names, avoid names of real people and characters&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Non-human characters have leeway with their own naming formats, listed in character naming formats.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pick a realistic name that could appear on a birth certificate with at least a first and last name.&lt;br /&gt;
* No names or references of people or characters from the real world.&lt;br /&gt;
* No titles/honorifics. Titles and honorifics include but are not limited to; Dr/Doctor, Jr/Junior, Major.&lt;br /&gt;
* Names must follow all other rules (no slurs/sexual names/etc)&lt;br /&gt;
* Usernames, objects, random characters, very &amp;quot;low effort&amp;quot; names, &amp;quot;meta&amp;quot; names, or otherwise implausible names cannot be used as names.&lt;br /&gt;
* Up to two characters of Roman numerals may be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nicknames&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format.&amp;lt;/i&amp;gt;&lt;br /&gt;
* Nicknames may only be applied to human name format.&lt;br /&gt;
* They may be used in the format of, in single quotes, &amp;lt;b&amp;gt;Firstname &#039;Nickname&#039; Lastname.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nicknames can be at most two words.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Character Naming Formats&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format. Characters sharing naming formats with another species otherwise should have an in-character lore reasoning. For species not requiring a last name, the first name should be exotic to warrant such.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Humans, Felinids, Vulpkanin: The standard naming format. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
* Dwarves: Similar to the human name format, with a viking theme. Try using the randomiser. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Erik Lightningclaw&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: Exotic names, try using the randomiser. A last name is optional. &amp;lt;b&amp;gt;Name1-Name2&amp;lt;/b&amp;gt; &amp;quot;Beewos-Azala&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: (Second common) usually related to the character&#039;s interests. &amp;lt;b&amp;gt;Verb-article-noun&amp;lt;/b&amp;gt; &amp;quot;Fights-The-Wars&amp;quot;&lt;br /&gt;
* Diona: Nature themed. &amp;lt;b&amp;gt;Noun of Noun&amp;lt;/b&amp;gt; &amp;quot;The Flower of Union&amp;quot;&lt;br /&gt;
* Moth use latin or light themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Lucy Emperor&amp;quot;&lt;br /&gt;
* Arachnids use latin themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Spiroctenus Triangularis&amp;quot;&lt;br /&gt;
* Avali use exotic single names and can include a last name with a dash. Try the randomiser. &amp;lt;b&amp;gt;Firstname-Lastname&amp;lt;/b&amp;gt; &amp;quot;Ralomi&amp;quot; &amp;quot;Ralomi-Jasyo&amp;quot;&lt;br /&gt;
* Rodentia use simple names that consist of an adjective, and a single name. The adjective is optional. &amp;lt;b&amp;gt;Adjective Firstname&amp;lt;/b&amp;gt; &amp;quot;Shifty Fin&amp;quot;&lt;br /&gt;
* Slime-People use the standard naming format. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artificial Womb Soldiers&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;These soldiers do not have any biological parents who have passed along their last name to them. Instead these soldiers have been assigned a regular first name, the AW initials as a middle name and a weapon as their surname.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* May only be applied to human name format. Any character may use the human name format.&lt;br /&gt;
* As an AW Soldier you MUST have a weapon as your last name.&lt;br /&gt;
* This weapon needs to have been used/developed before or during 1975 or earlier. (Vulcan, Sword, etc.)&lt;br /&gt;
* For example; James AW Sword&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Marines&amp;lt;/span&amp;gt; ===&lt;br /&gt;
3. Marines&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Marine roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rules regarding crimes in character can be found in the (Link TBA) &lt;br /&gt;
&lt;br /&gt;
* Marines are to assist survivors by saving them from the planet. Do not antagonize them.&lt;br /&gt;
* Do not disrupt the start of the round (first drop). If you&#039;re engaging in unrelated or disruptive activities (including but not limited to; fights, minor crime, tackling others), keep it to the lower deck gym, where the boxing ring is located.&lt;br /&gt;
* All personnel employed by the Marines are mentally stable and fit for duty.&lt;br /&gt;
* Don&#039;t openly try to cooperate with obvious or known hostile forces as a member of the opposite faction.&lt;br /&gt;
* The Marines have knowledge of all possible threats.&lt;br /&gt;
* The Marines are not yet aware there are xenonids on the planet at the start of the operation.&lt;br /&gt;
* The marines are not aware nor believe in the capability of the xenonids to interact with dropships, and may only act in response to the actual hijack announcement.&lt;br /&gt;
* Important marines such as specialists and smart gun operators and corpsmen should be following their role objectives.&lt;br /&gt;
* All combat roles should deploy when possible.&lt;br /&gt;
* Correspondents focus on reporting on combat and disengage when attacked.&lt;br /&gt;
* Medical roles (excluding corpsmen) are not combat roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ship modifications&amp;lt;/b&amp;gt;&lt;br /&gt;
* Deconstruction of the ship for materials should not be occuring before first drop. The marines would not immediately resort to taking their warship to pieces for a random unconfirmed distress call.&lt;br /&gt;
* Includes salvaging of things like chairs in briefing, however does not include the barrels and crates in maintenance.&lt;br /&gt;
* Includes the removal of supplies from the ship where not explicitly necessary. You would not drag half the contents of the medical bay to the field immediately.&lt;br /&gt;
* Modifications to the ship should not be made with meta-purposes, do not build a maze or bunker on the ship intended to secure the ship for hijack before you even know hijack is a thing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Command&amp;lt;/span&amp;gt; ===&lt;br /&gt;
4. Command&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A briefing must be conducted at the start of every operation before deployment.&lt;br /&gt;
* The briefing must inform the squads of their orders, with the minimum personnel being the squad leaders.&lt;br /&gt;
* Scouts Specialists and Intel officers are able to deploy before the operation begins if they have a personal briefing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Command must attempt to direct marines to build defenses to protect the primary landing zone.&lt;br /&gt;
* When assigning a new warship commander, follow the [[Command Chain | Commander Succession]] whenever possible.&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the tacmap.&lt;br /&gt;
* Do not give medals to marines sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Xenonids&amp;lt;/span&amp;gt; ===&lt;br /&gt;
5. Xenonids&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Xenonid roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Queen may banish and/or devolve xenonids who do not follow these rules.&lt;br /&gt;
* Xenonids enact the will of the Queen and must follow her orders.&lt;br /&gt;
&lt;br /&gt;
The Queen may not force a xeno to a specific caste.&lt;br /&gt;
&lt;br /&gt;
* They are not, and may never be friendly to lifeforms that are potential hosts, or threaten the hive.&lt;br /&gt;
* The exception to this are synthetics, which xenonids do not care for and can be ignored if safe to do so.&lt;br /&gt;
* Banished xenonids are exempt from hive protection and may be killed. It should be announced for clarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Avoid seeking out survivors at the start of the round as a larva. Evolve before searching for them and bring allies, because &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;you will no longer be protected by the early round timer&amp;lt;/span&amp;gt; should you die because you have left the protection of the hive.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Killing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Xenonids may kill anyone, anywhere, for any reason, provided it is not detrimental to the hive. (i.e killing someone who could easily be infected, or is infected.)&lt;br /&gt;
* Xenonids may only harm nested hosts if given explicit permission by the queen, or at their own risk of the above rule if the queen is unresponsive. (Reports of this from marines are less likely to be accurate.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Language and Speech&amp;lt;/b&amp;gt;&lt;br /&gt;
* Xenonid language is an english translation of their thoughts. They can define locations such as marine bases and ships, but do not know the names of them.&lt;br /&gt;
* Do not spam the chat with noises.&lt;br /&gt;
* Xenonids, due to the hivemind, learn everything and understand human equipment at a basic level.&lt;br /&gt;
* They can understand a marine&#039;s role.&lt;br /&gt;
* Xenonids can sense the marine ships and are aware they may be attacked shortly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Queen&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the map.&lt;br /&gt;
* Do not give jellies to xenonids sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
* You are expected to have a level of professionalism in the role, similar to the Executive Officer of the marines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are a xenonid attacking aboard a warship (Almayer), &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo before hijack is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Survivors&amp;lt;/span&amp;gt; ===&lt;br /&gt;
6. Survivors&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Survivor Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors have more leeway than marines with mental stability due to trauma experienced during the xenonid attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes.&lt;br /&gt;
* Despite this, survivors should not become hostile or cause drastic issues for the marines in any way, such as stealing their secure equipment, starting fights, or preventing them from accessing any part of the AO.&lt;br /&gt;
* Survivors must accept requests/invitations to board the Almayer for the first time, but are not required to stay after they arrive.&lt;br /&gt;
* Standard survivors are not hostile to the Marines.&lt;br /&gt;
* If there is an exception due to faction it will be clear.&lt;br /&gt;
* Hostile Faction Survivors cannot attempt to harm other survivors.&lt;br /&gt;
* &amp;lt;b&amp;gt;Do not hunt, move, or secure monkeys to deny Xenonid captures. These monkeys lessen the amount of xenos at the start of the round, and make your life easier.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Survivors should not engage or seek any xenonids before the roundstart xenos have had a chance to evolve (5 minutes). If a xenonid enters your vision, but you were not seeking them, you are free to attack them as they have forfeited their early round protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Intel Objectives&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors may not attempt to secure intel unless they are assisted or have been enlisted into the marines.&lt;br /&gt;
* Survivors may pull and gather corpses of dead humanoids and xenonid corpses provided they are acting and speaking in character and not acting and speaking as if to secure intel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;display:none;&amp;gt;Hostile Factions&amp;lt;/span&amp;gt; ===&lt;br /&gt;
7. Hostile Factions&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Hostile Faction Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You do not have rules of engagement and may fire at and be hostile to Marine forces if:&lt;br /&gt;
* You have not surrendered.&lt;br /&gt;
* You have not accepted medical aid from the Marines, or been revived by them.&lt;br /&gt;
&lt;br /&gt;
You may attempt to escape without combat and resume hostile activities when out of sight.&lt;br /&gt;
&lt;br /&gt;
* You have not changed your faction uniform.&lt;br /&gt;
* You have remained hostile to Marine forces.&lt;br /&gt;
&lt;br /&gt;
Pretending not be hostile will be counted as surrendering, unless it is for the sake of first contact negotiations which result in hostilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Exceptions&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If captured, you may attempt to start a prison riot when in the brig, to escape and resume hostile intentions. This does not require permission if you are a hostile faction member.&lt;br /&gt;
&lt;br /&gt;
* If you are a hostile force attacking the Marines prior to hijack, &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1378</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1378"/>
		<updated>2025-10-03T12:57:59Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Additional changes that I forgot in &amp;quot;Crimes in character&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid red; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The server rules on this page are subject to change. We continuously review and update the rules to improve gameplay, ensure fairness, and address new situations as they arise.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Server Rules=&lt;br /&gt;
&amp;lt;i&amp;gt;RMC is a roleplaying game with team deathmatch elements. This means players are expected, to an extent, to pretend their character is part of this world in their actions and words. This is the intended experience, and the experience the players of RMC enjoy, and is not always about winning.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Admin Decisions Are Final==&lt;br /&gt;
* Rules are enforced as intended. Every example of a rule break cannot be written, thus enforcement is subject to admin interpretation of the rule&#039;s intention.&lt;br /&gt;
* Admins may handle rule breaks through in-character consequences at their discretion. This does not apply to zero tolerance rules, and rule breaks may not be requested to be handled this way.&lt;br /&gt;
* Do not argue with the staff. You may file an appeal if you feel the decision to be incorrect, not ignore it.&lt;br /&gt;
&lt;br /&gt;
==Important Notes==&lt;br /&gt;
Heavily avoid using a VPN or any similar program to connect or while connected to RMC. You are putting your account at risk, which may result in your account being permanently banned.&lt;br /&gt;
&lt;br /&gt;
If you have a legitimate reason to use a VPN, you must attempt at least once to connect to the server without a VPN before requesting an exemption for it.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Disconnecting from or ignoring/evading admin-helps will result in action being taken.&lt;br /&gt;
&lt;br /&gt;
This is to prevent bad actors from avoiding issues. If you need to leave urgently, let us know and it will be considered in your appeal.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;These rules are not the same as other servers, should be read in their entirety.&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Ban Types and Duration]]&lt;br /&gt;
* This game has friendly fire mechanics. Avoid shooting your team.&lt;br /&gt;
&lt;br /&gt;
==Zero Tolerance Rules==&lt;br /&gt;
You are liable to be &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;banned without warning&amp;lt;/span&amp;gt; for breaking these rules. Read[[Zero Tolerance Rules | &#039;&#039;&#039;here&#039;&#039;&#039;]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Core Game Rules==&lt;br /&gt;
These are the general rules of RMC14. Click expand for more information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
1. This is a English server, please only use English.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;This is an English community.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Speak only English in character and out of character.&lt;br /&gt;
* We cannot moderate other languages, nor do we want people to be left out of conversations.&lt;br /&gt;
&amp;lt;b&amp;gt;Why?&amp;lt;/b&amp;gt;&lt;br /&gt;
* We are not currently recruiting staff fluent in other languages to moderate them. Translation tools can be unreliable and are not integrated well into the game.&lt;br /&gt;
&amp;lt;b&amp;gt;Non-English Options&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are many servers that allow or focus on other languages. You are highly encouraged to play on servers that allow languages you are fluent in for the best experience.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Do not use multiple accounts, or alt accounts, and do not share accounts.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t use multiple SS14 accounts to play.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Users knowingly using multiple SS14 accounts will have all of their accounts banned.&lt;br /&gt;
* This is to prevent players from having respawns and will be treated as such.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
3. Follow the rules of escalation against non-hostiles.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Follow the rules of escalation.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow escalation rules against non-hostiles and don&#039;t instantly murder someone for annoying you, use common sense.&lt;br /&gt;
* Always give verbal warnings before resorting to violence.&lt;br /&gt;
* Only use as much force to disable the other person.&lt;br /&gt;
* Make an effort to heal them or bring them to medical personnel.&lt;br /&gt;
* You can defend yourself to the extent of protecting your own life, if the attacker is not a hostile force.&lt;br /&gt;
* Military Police should use less-lethal force to effect arrests of criminals.&lt;br /&gt;
* Adminhelp the situation if you think someone is over-escalating.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
4. Don&#039;t use information gained from outside your character&#039;s knowledge.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Avoid using out of character info.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t use information gained from outside your character&#039;s knowledge to gain an advantage (&amp;quot;Metagaming&amp;quot;).&lt;br /&gt;
* Using information you gain from outside your own character&#039;s view and hearing to your advantage is strictly forbidden. You remember all events up until you fall unconscious. If you take a ghost role, unless otherwise stated, you do not remember anything from your past life.&lt;br /&gt;
* Characters are not unconscious during being infected alone, just blinded and muted, shown by the game mechanics.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
5. Don&#039;t antagonize your team, don&#039;t harass players.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t antagonize others.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are playing a multiplayer game with other people who also want to enjoy the game.&lt;br /&gt;
* Do not intentionally make other players&#039; lives hell for your own amusement.&lt;br /&gt;
* Intentionally making yourself a major problem/annoyance/disruption for other players at large while not a hostile force is forbidden.&lt;br /&gt;
* Give disconnected players at least 5-10 minutes to return before considering taking their equipment or sending them to cryosleep. Returning to all your equipment being stolen or being removed from the round by your own team is not a good experience.&lt;br /&gt;
* For the same reason, do not take the equipment from revivable dead players.&lt;br /&gt;
* Avoid berating new players. They cannot be expected to have full knowledge of the game, and should be taught rather than insulted.&lt;br /&gt;
&lt;br /&gt;
== Crimes in character ==&lt;br /&gt;
Crimes must have sufficient in character motivation behind them, obtained during the round.&lt;br /&gt;
&lt;br /&gt;
* There is leeway for minor crimes that benefit your character with a provided roleplay reason, which have consequences for your character if caught.&lt;br /&gt;
* If you are caught, stay in character. Do not complain in any OOC channel, as it is not the fault of other players for playing their role - you are responsible for the actions you took.&lt;br /&gt;
* Disconnecting / making a mess of the brig when being caught can be used as evidence in lack of roleplaying behavior when doing crimes.&lt;br /&gt;
* Do not consistently commit crimes across rounds (admin discretion), as this is both very annoying to other players, a cause of ooc grudges, and almost never in character.&lt;br /&gt;
* Players should not be charged more than once every 3 real days under normal gameplay, considering the server often exceeds 200 players with many of them being marines each round.&lt;br /&gt;
&lt;br /&gt;
=== Examples of invalid reasons for crimes: ===&lt;br /&gt;
* &amp;quot;The MPs have nothing to do.&amp;quot;&lt;br /&gt;
* &amp;quot;I&#039;m giving the MPs things to do.&amp;quot; &lt;br /&gt;
* Being bored. &lt;br /&gt;
* Planning to commit a crime out of character before even joining the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other players have their own work and/or roleplay to do, or want to do, independent of everyone else at any given moment and do not need additional things to take care of, especially not from their own team.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t harass or target players across rounds for actions in prior rounds outside the game or in OOC.&lt;br /&gt;
* Annoying players for in character reasons, as a character in the current round is fine; doing it across rounds or as a ghost role after they have interacted with you is not.&lt;br /&gt;
* Do not annoy or target players out of character for actions they took in any round.&lt;br /&gt;
* Do not threaten or imply to players that you are calling the admins on them.&lt;br /&gt;
* Do not harass military police players between rounds or out of game for playing their role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
6. Don&#039;t quit a command level role without notice.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Command Roles, Disconnecting&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t quit a command level role without notifying your supervisor and an admin.&lt;br /&gt;
&lt;br /&gt;
* If you do not want to play a role, do not opt-in for it. Higher ranking roles are always selected first, regardless of role preferences, if nobody else selects them.&lt;br /&gt;
* Command roles help drive rounds. If you need to leave, use cryo and please admin-help your role and that you are leaving.&lt;br /&gt;
* There is no need to wait for a reply when admin-helping that you need to disconnect as a head role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
7. Mutinies, riots and similar activity require admin permission.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Mutinies and riots require admin permission.&amp;lt;/p&amp;gt;&#039;&#039;&#039;A mutiny is only valid when you are assigned the mutineer role. This will give the character a unique skull-helmet icon visible to everyone, and a message in the chat. Anyone without this icon may not participate as a mutineer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* All players, including hostile forces, must obtain admin permission before engaging in riots, mutinies or similar activity.&lt;br /&gt;
* Strikes, revolutions, riots, cults, prison riots (excluding hostile forces), and any other type of similar behaviour are strictly forbidden without permission.&lt;br /&gt;
* Staff reserve the right to grant or deny these, and to decide if the reason given is sufficient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* MPs are not able to mutiny and will always side with the acting commander, unless they are neutral, in which case they may not help or arrest either side until the mutiny is concluded. This applies to the individual player and not the MP as a whole.&lt;br /&gt;
* Mutiny cannot occur during hijack, and any ongoing mutiny must be ended upon hijack.&lt;br /&gt;
* Only the Acting Commander can be mutinied against. They must be given a chance to stand down peacefully.&lt;br /&gt;
* During the mutiny, attacking any uninvolved, medical, or surrendered personnel is forbidden, as is perma-killing anyone involved.&lt;br /&gt;
* If you have surrendered during a mutiny, you must remain as such.&lt;br /&gt;
* You may not change sides unless you are surrendering.&lt;br /&gt;
* When failed, all sides must be given medical treatment. Commanding Officers or higher are able to deny treatment or battlefield execute mutineers.&lt;br /&gt;
* When succeeded, all sides must be given medical treatment. The next in the command chain should be put in charge.&lt;br /&gt;
* Mutinies must have 3 members minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Commander incompetence, where the next in line would lead better.&lt;br /&gt;
* Commander takes no actions in leading.&lt;br /&gt;
* Commander refuses to allow evacuation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of invalid mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Not liking the commander.&lt;br /&gt;
* Wanting to kill the commander.&lt;br /&gt;
* Trying to take revenge against the commander or CIC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Evacuation Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* These can be done at any point a shipside evacuation (like during hijack) is allowed, but the Commander is refusing evacuation requests.&lt;br /&gt;
* They may be done by any number of people without permission, with the intent to evacuate from the ship and save their own lives and the lives of others that wish to evacuate.&lt;br /&gt;
* The Commander must still be given a chance to allow the evacuation through negotiation.&lt;br /&gt;
* The most minimal amount of force should be used to start the evacuation.&lt;br /&gt;
* Any roles may join and aid this mutiny, even those normally prevented.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8. Don&#039;t disconnect if you do not get the role/kit you want, be considerate.&lt;br /&gt;
&lt;br /&gt;
9. Follow the roleplay rules and standards of the server. (Outlined at the bottom of this page)&lt;br /&gt;
&lt;br /&gt;
==Community Rules (All OOC channels)==&lt;br /&gt;
# &lt;br /&gt;
* Per the hub rules of SS14, do not speak negatively of other SS14 servers, their community, or staff.&lt;br /&gt;
&lt;br /&gt;
* Be civil. No harassment/bullying or offensive/abusive/hate speech content that would make the game a hostile space. Avoid political topics.&lt;br /&gt;
&lt;br /&gt;
* Please do not start heated discussions, including balance issues or roleplay issues, as it is rarely productive with lack of context and information. Missing and new features/fixes and rules can be suggested in the features forum.&lt;br /&gt;
&lt;br /&gt;
* Do not discuss, complain, or comment about anyone&#039;s admin/moderator bans/notes/actions including your own. If you&#039;ve been banned or disagree with an action, the person involved must make an appeal in our appeals forum where a ruling can be made. It is otherwise assumed that the action is valid and there is no issue.&lt;br /&gt;
&lt;br /&gt;
==Command and Military Police==&lt;br /&gt;
&lt;br /&gt;
These rules also apply to any individual who is promoted or is acting in the place of an MP/Command role (unless they are a member of a hostile force).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Command roles are defined as; all heads, cic staff, MP, and squad leaders.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Command and MP must follow [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Command and MP are held to a higher standard of play.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command and MP are held to a higher standard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General Rules&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Command roles must follow marine law&amp;lt;/b&amp;gt;, except if they are correctly part of a valid mutiny.&lt;br /&gt;
* You may be rolebanned without warning.&lt;br /&gt;
* Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban.&lt;br /&gt;
* Do not willingly and openly cooperate with hostile forces. Some leeway is given to making deals with hostile forces if the deal benefits the safety or situation of the ship as a whole and not just yourself.&lt;br /&gt;
* Do not abandon your position to do things unrelated to your role.&lt;br /&gt;
* Do not immediately abandon the ship during a raid. Protect the ship and its crew, don&#039;t let hostile forces kill everyone on it without a fight, and ensure they evacuate safely if needed.&lt;br /&gt;
* You are expected to be able to communicate clearly and concisely when communicating on radio channels and announcements, and while in any professional setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Command Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* Command are at minimum expected to report criminal activity to MP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MP Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* MP is expected to intervene into criminal activity where possible, unless it conflicts with marine law.&lt;br /&gt;
* The MP are not combat roles, and should focus solely on enforcing laws when planetside, if granted permission to do so.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. MP should try to remain non-lethal and effect arrests, except in specific special circumstances.&lt;br /&gt;
&lt;br /&gt;
4. MP will be expected to answer for use of lethal force.&lt;br /&gt;
&lt;br /&gt;
* Only a whitelisted CO or Provost may pardon a sentence, but appeals can be done. See marine law.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Rules and Standards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
1. General Roleplay Standards&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Character memory&amp;lt;/b&amp;gt;&lt;br /&gt;
* Your personal character may remember events that occurred in previous missions and discuss them, but may not mention their own death or the death of another present character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Act like an actual character in this setting.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Do not use text speak or emoticons in character, and do not refer to out of character things like admins or rounds in-game.&lt;br /&gt;
* Do not reference memes in character, on any faction, including substituting letters on a meme as a Xenonid.&lt;br /&gt;
* Do not use emotes or local out of character to bypass speech filters or muteness.&lt;br /&gt;
* You are not required to write a backstory; however, you are expected to at least make an effort to act like your role.&lt;br /&gt;
* Some actions have no delay to make gameplay like reloading smoother. Do not abuse this to spam any kind of sounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Suicides&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You must have a valid roleplay reason to commit suicide.&lt;br /&gt;
* Starting and then cancelling a suicide will be treated the same as an actual suicide, and also requires a valid reason.&lt;br /&gt;
* Suiciding at round-end without a valid roleplay reason will be considered end-of-round grief and result in the same ban.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If you are not sure if you have a valid reason, AHelp (F1) to ask.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding as a survivor in a last stand scenario, when it is clear that you will be captured by xenonids and there is no hope of fighting back.&lt;br /&gt;
:* Suiciding to avoid being captured by a hostile force.&lt;br /&gt;
:* Suiciding if you fail to evac in a post-hijack evacuation of the Almayer.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Not valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding at round end without a valid roleplay reason. Going out after a victory is not a valid reason.&lt;br /&gt;
:* Suiciding in briefing.&lt;br /&gt;
:* Suiciding to spite someone or because you want to stop playing the round.&lt;br /&gt;
:* Suiciding after receiving bad orders.&lt;br /&gt;
:* Suiciding at round-start because you didn&#039;t get the role you wanted.&lt;br /&gt;
:* Suiciding at memorial in remembrance of fallen marines.&lt;br /&gt;
:* Suiciding because you are wounded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Metagaming/Powergaming&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some parts of the game cannot be covered by mechanics to ensure proper roleplay and balance.&lt;br /&gt;
&lt;br /&gt;
* Surrounding an objective structure such as towers or APCs entirely with reinforced walls to prevent Xenonids attacking it &amp;lt;/b&amp;gt;without T3s&amp;lt;/b&amp;gt; is not allowed. This is usually only relevant in the early game.&lt;br /&gt;
&lt;br /&gt;
Walls can be used to cover most of the object, however there must remain access for other xenos IE barricades.&lt;br /&gt;
&lt;br /&gt;
This rule is no longer applied as soon as a T3 Xenonid has been witnessed.&lt;br /&gt;
&lt;br /&gt;
* Xenonids also cannot surround an objective structure or APC entirely with walls, but can make an accessible room of it with a resin door. A room at minimum should have a tile of walkable space around the structure, with the spirit of the rule being that you are building a base that includes the structure, not encasing it in resin solely for out of character gameplay purposes.&lt;br /&gt;
* Exploitation of any current game bugs. You can ask in ahelp if something is a bug to avoid this.&lt;br /&gt;
* Xenonids may not build with the &amp;lt;b&amp;gt;intent&amp;lt;/b&amp;gt; to hide revivable player corpses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Below is a list of common questions.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using an external program to calculate coordinate locations is permitted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Character Names&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Character Names&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Admin rulings on IC names are final and disputes should be done through the forums, not by refusing to comply with an admin.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Use realistic names, avoid names of real people and characters&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Non-human characters have leeway with their own naming formats, listed in character naming formats.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pick a realistic name that could appear on a birth certificate with at least a first and last name.&lt;br /&gt;
* No names or references of people or characters from the real world.&lt;br /&gt;
* No titles/honorifics. Titles and honorifics include but are not limited to; Dr/Doctor, Jr/Junior, Major.&lt;br /&gt;
* Names must follow all other rules (no slurs/sexual names/etc)&lt;br /&gt;
* Usernames, objects, random characters, very &amp;quot;low effort&amp;quot; names, &amp;quot;meta&amp;quot; names, or otherwise implausible names cannot be used as names.&lt;br /&gt;
* Up to two characters of Roman numerals may be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nicknames&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format.&amp;lt;/i&amp;gt;&lt;br /&gt;
* Nicknames may only be applied to human name format.&lt;br /&gt;
* They may be used in the format of, in single quotes, &amp;lt;b&amp;gt;Firstname &#039;Nickname&#039; Lastname.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nicknames can be at most two words.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Character Naming Formats&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format. Characters sharing naming formats with another species otherwise should have an in-character lore reasoning. For species not requiring a last name, the first name should be exotic to warrant such.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Humans, Felinids, Vulpkanin: The standard naming format. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
* Dwarves: Similar to the human name format, with a viking theme. Try using the randomiser. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Erik Lightningclaw&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: Exotic names, try using the randomiser. A last name is optional. &amp;lt;b&amp;gt;Name1-Name2&amp;lt;/b&amp;gt; &amp;quot;Beewos-Azala&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: (Second common) usually related to the character&#039;s interests. &amp;lt;b&amp;gt;Verb-article-noun&amp;lt;/b&amp;gt; &amp;quot;Fights-The-Wars&amp;quot;&lt;br /&gt;
* Diona: Nature themed. &amp;lt;b&amp;gt;Noun of Noun&amp;lt;/b&amp;gt; &amp;quot;The Flower of Union&amp;quot;&lt;br /&gt;
* Moth use latin or light themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Lucy Emperor&amp;quot;&lt;br /&gt;
* Arachnids use latin themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Spiroctenus Triangularis&amp;quot;&lt;br /&gt;
* Avali use exotic single names and can include a last name with a dash. Try the randomiser. &amp;lt;b&amp;gt;Firstname-Lastname&amp;lt;/b&amp;gt; &amp;quot;Ralomi&amp;quot; &amp;quot;Ralomi-Jasyo&amp;quot;&lt;br /&gt;
* Rodentia use simple names that consist of an adjective, and a single name. The adjective is optional. &amp;lt;b&amp;gt;Adjective Firstname&amp;lt;/b&amp;gt; &amp;quot;Shifty Fin&amp;quot;&lt;br /&gt;
* Slime-People use the standard naming format. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artificial Womb Soldiers&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;These soldiers do not have any biological parents who have passed along their last name to them. Instead these soldiers have been assigned a regular first name, the AW initials as a middle name and a weapon as their surname.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* May only be applied to human name format. Any character may use the human name format.&lt;br /&gt;
* As an AW Soldier you MUST have a weapon as your last name.&lt;br /&gt;
* This weapon needs to have been used/developed before or during 1975 or earlier. (Vulcan, Sword, etc.)&lt;br /&gt;
* For example; James AW Sword&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
3. Marines&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Marine roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rules regarding crimes in character can be found in the (Link TBA) &lt;br /&gt;
&lt;br /&gt;
* Marines are to assist survivors by saving them from the planet. Do not antagonize them.&lt;br /&gt;
* Do not disrupt the start of the round (first drop). If you&#039;re engaging in unrelated or disruptive activities (including but not limited to; fights, minor crime, tackling others), keep it to the lower deck gym, where the boxing ring is located.&lt;br /&gt;
* All personnel employed by the Marines are mentally stable and fit for duty.&lt;br /&gt;
* Don&#039;t openly try to cooperate with obvious or known hostile forces as a member of the opposite faction.&lt;br /&gt;
* The Marines have knowledge of all possible threats.&lt;br /&gt;
* The Marines are not yet aware there are xenonids on the planet at the start of the operation.&lt;br /&gt;
* The marines are not aware nor believe in the capability of the xenonids to interact with dropships, and may only act in response to the actual hijack announcement.&lt;br /&gt;
* Important marines such as specialists and smart gun operators and corpsmen should be following their role objectives.&lt;br /&gt;
* All combat roles should deploy when possible.&lt;br /&gt;
* Correspondents focus on reporting on combat and disengage when attacked.&lt;br /&gt;
* Medical roles (excluding corpsmen) are not combat roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ship modifications&amp;lt;/b&amp;gt;&lt;br /&gt;
* Deconstruction of the ship for materials should not be occuring before first drop. The marines would not immediately resort to taking their warship to pieces for a random unconfirmed distress call.&lt;br /&gt;
* Includes salvaging of things like chairs in briefing, however does not include the barrels and crates in maintenance.&lt;br /&gt;
* Includes the removal of supplies from the ship where not explicitly necessary. You would not drag half the contents of the medical bay to the field immediately.&lt;br /&gt;
* Modifications to the ship should not be made with meta-purposes, do not build a maze or bunker on the ship intended to secure the ship for hijack before you even know hijack is a thing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
4. Command&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A briefing must be conducted at the start of every operation before deployment.&lt;br /&gt;
* The briefing must inform the squads of their orders, with the minimum personnel being the squad leaders.&lt;br /&gt;
* Scouts Specialists and Intel officers are able to deploy before the operation begins if they have a personal briefing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Command must attempt to direct marines to build defenses to protect the primary landing zone.&lt;br /&gt;
* When assigning a new warship commander, follow the [[Command Chain | Commander Succession]] whenever possible.&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the tacmap.&lt;br /&gt;
* Do not give medals to marines sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
5. Xenonids&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Xenonid roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Queen may banish and/or devolve xenonids who do not follow these rules.&lt;br /&gt;
* Xenonids enact the will of the Queen and must follow her orders.&lt;br /&gt;
&lt;br /&gt;
The Queen may not force a xeno to a specific caste.&lt;br /&gt;
&lt;br /&gt;
* They are not, and may never be friendly to lifeforms that are potential hosts, or threaten the hive.&lt;br /&gt;
* The exception to this are synthetics, which xenonids do not care for and can be ignored if safe to do so.&lt;br /&gt;
* Banished xenonids are exempt from hive protection and may be killed. It should be announced for clarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Avoid seeking out survivors at the start of the round as a larva. Evolve before searching for them and bring allies, because &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;you will no longer be protected by the early round timer&amp;lt;/span&amp;gt; should you die because you have left the protection of the hive.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Killing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Xenonids may kill anyone, anywhere, for any reason, provided it is not detrimental to the hive. (i.e killing someone who could easily be infected, or is infected.)&lt;br /&gt;
* Xenonids may only harm nested hosts if given explicit permission by the queen, or at their own risk of the above rule if the queen is unresponsive. (Reports of this from marines are less likely to be accurate.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Language and Speech&amp;lt;/b&amp;gt;&lt;br /&gt;
* Xenonid language is an english translation of their thoughts. They can define locations such as marine bases and ships, but do not know the names of them.&lt;br /&gt;
* Do not spam the chat with noises.&lt;br /&gt;
* Xenonids, due to the hivemind, learn everything and understand human equipment at a basic level.&lt;br /&gt;
* They can understand a marine&#039;s role.&lt;br /&gt;
* Xenonids can sense the marine ships and are aware they may be attacked shortly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Queen&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the map.&lt;br /&gt;
* Do not give jellies to xenonids sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
* You are expected to have a level of professionalism in the role, similar to the Executive Officer of the marines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are a xenonid attacking aboard a warship (Almayer), &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo before hijack is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
6. Survivors&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Survivor Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors have more leeway than marines with mental stability due to trauma experienced during the xenonid attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes.&lt;br /&gt;
* Despite this, survivors should not become hostile or cause drastic issues for the marines in any way, such as stealing their secure equipment, starting fights, or preventing them from accessing any part of the AO.&lt;br /&gt;
* Survivors must accept requests/invitations to board the Almayer for the first time, but are not required to stay after they arrive.&lt;br /&gt;
* Standard survivors are not hostile to the Marines.&lt;br /&gt;
* If there is an exception due to faction it will be clear.&lt;br /&gt;
* Hostile Faction Survivors cannot attempt to harm other survivors.&lt;br /&gt;
* &amp;lt;b&amp;gt;Do not hunt, move, or secure monkeys to deny Xenonid captures. These monkeys lessen the amount of xenos at the start of the round, and make your life easier.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Survivors should not engage or seek any xenonids before the roundstart xenos have had a chance to evolve (5 minutes). If a xenonid enters your vision, but you were not seeking them, you are free to attack them as they have forfeited their early round protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Intel Objectives&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors may not attempt to secure intel unless they are assisted or have been enlisted into the marines.&lt;br /&gt;
* Survivors may pull and gather corpses of dead humanoids and xenonid corpses provided they are acting and speaking in character and not acting and speaking as if to secure intel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
7. Hostile Factions&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Hostile Faction Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You do not have rules of engagement and may fire at and be hostile to Marine forces if:&lt;br /&gt;
* You have not surrendered.&lt;br /&gt;
* You have not accepted medical aid from the Marines, or been revived by them.&lt;br /&gt;
&lt;br /&gt;
You may attempt to escape without combat and resume hostile activities when out of sight.&lt;br /&gt;
&lt;br /&gt;
* You have not changed your faction uniform.&lt;br /&gt;
* You have remained hostile to Marine forces.&lt;br /&gt;
&lt;br /&gt;
Pretending not be hostile will be counted as surrendering, unless it is for the sake of first contact negotiations which result in hostilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Exceptions&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If captured, you may attempt to start a prison riot when in the brig, to escape and resume hostile intentions. This does not require permission if you are a hostile faction member.&lt;br /&gt;
&lt;br /&gt;
* If you are a hostile force attacking the Marines prior to hijack, &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1377</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1377"/>
		<updated>2025-10-03T12:50:14Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Discord rule mirror, crimes in character, word corrections, clarity on some rules, and some other minor details added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid red; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The server rules on this page are subject to change. We continuously review and update the rules to improve gameplay, ensure fairness, and address new situations as they arise.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Server Rules=&lt;br /&gt;
&amp;lt;i&amp;gt;RMC is a roleplaying game with team deathmatch elements. This means players are expected, to an extent, to pretend their character is part of this world in their actions and words. This is the intended experience, and the experience the players of RMC enjoy, and is not always about winning.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Admin Decisions Are Final==&lt;br /&gt;
* Rules are enforced as intended. Every example of a rule break cannot be written, thus enforcement is subject to admin interpretation of the rule&#039;s intention.&lt;br /&gt;
* Admins may handle rule breaks through in-character consequences at their discretion. This does not apply to zero tolerance rules, and rule breaks may not be requested to be handled this way.&lt;br /&gt;
* Do not argue with the staff. You may file an appeal if you feel the decision to be incorrect, not ignore it.&lt;br /&gt;
&lt;br /&gt;
==Important Notes==&lt;br /&gt;
Heavily avoid using a VPN or any similar program to connect or while connected to RMC. You are putting your account at risk, which may result in your account being permanently banned.&lt;br /&gt;
&lt;br /&gt;
If you have a legitimate reason to use a VPN, you must attempt at least once to connect to the server without a VPN before requesting an exemption for it.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Disconnecting from or ignoring/evading admin-helps will result in action being taken.&lt;br /&gt;
&lt;br /&gt;
This is to prevent bad actors from avoiding issues. If you need to leave urgently, let us know and it will be considered in your appeal.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;These rules are not the same as other servers, should be read in their entirety.&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Ban Types and Duration]]&lt;br /&gt;
* This game has friendly fire mechanics. Avoid shooting your team.&lt;br /&gt;
&lt;br /&gt;
==Zero Tolerance Rules==&lt;br /&gt;
You are liable to be &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;banned without warning&amp;lt;/span&amp;gt; for breaking these rules. Read[[Zero Tolerance Rules | &#039;&#039;&#039;here&#039;&#039;&#039;]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Core Game Rules==&lt;br /&gt;
These are the general rules of RMC14. Click expand for more information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
1. This is a English server, please only use English.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;This is an English community.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Speak only English in character and out of character.&lt;br /&gt;
* We cannot moderate other languages, nor do we want people to be left out of conversations.&lt;br /&gt;
&amp;lt;b&amp;gt;Why?&amp;lt;/b&amp;gt;&lt;br /&gt;
* We are not currently recruiting staff fluent in other languages to moderate them. Translation tools can be unreliable and are not integrated well into the game.&lt;br /&gt;
&amp;lt;b&amp;gt;Non-English Options&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are many servers that allow or focus on other languages. You are highly encouraged to play on servers that allow languages you are fluent in for the best experience.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Do not use multiple accounts, or alt accounts, and do not share accounts.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t use multiple SS14 accounts to play.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Users knowingly using multiple SS14 accounts will have all of their accounts banned.&lt;br /&gt;
* This is to prevent players from having respawns and will be treated as such.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
3. Follow the rules of escalation against non-hostiles.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Follow the rules of escalation.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow escalation rules against non-hostiles and don&#039;t instantly murder someone for annoying you, use common sense.&lt;br /&gt;
* Always give verbal warnings before resorting to violence.&lt;br /&gt;
* Only use as much force to disable the other person.&lt;br /&gt;
* Make an effort to heal them or bring them to medical personnel.&lt;br /&gt;
* You can defend yourself to the extent of protecting your own life, if the attacker is not a hostile force.&lt;br /&gt;
* Military Police should use less-lethal force to effect arrests of criminals.&lt;br /&gt;
* Adminhelp the situation if you think someone is over-escalating.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
4. Don&#039;t use information gained from outside your character&#039;s knowledge.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Avoid using out of character info.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t use information gained from outside your character&#039;s knowledge to gain an advantage (&amp;quot;Metagaming&amp;quot;).&lt;br /&gt;
* Using information you gain from outside your own character&#039;s view and hearing to your advantage is strictly forbidden. You remember all events up until you fall unconscious. If you take a ghost role, unless otherwise stated, you do not remember anything from your past life.&lt;br /&gt;
* Characters are not unconscious during being infected alone, just blinded and muted, shown by the game mechanics.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
5. Don&#039;t antagonize your team, don&#039;t harass players.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t antagonize others.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are playing a multiplayer game with other people who also want to enjoy the game.&lt;br /&gt;
* Do not intentionally make other players&#039; lives hell for your own amusement.&lt;br /&gt;
* Intentionally making yourself a major problem/annoyance/disruption for other players at large while not a hostile force is forbidden.&lt;br /&gt;
* Give disconnected players at least 5-10 minutes to return before considering taking their equipment or sending them to cryosleep. Returning to all your equipment being stolen or being removed from the round by your own team is not a good experience.&lt;br /&gt;
* For the same reason, do not take the equipment from revivable dead players.&lt;br /&gt;
* Avoid berating new players. They cannot be expected to have full knowledge of the game, and should be taught rather than insulted.&lt;br /&gt;
&lt;br /&gt;
== Crimes in character ==&lt;br /&gt;
Crimes must have sufficient in character motivation behind them, obtained during the round.&lt;br /&gt;
&lt;br /&gt;
* There is leeway for minor crimes that benefit your character with a provided roleplay reason, which have consequences for your character if caught.&lt;br /&gt;
* If you are caught, stay in character. Do not complain in any OOC channel, as it is not the fault of other players for playing their role - you are responsible for the actions you took.&lt;br /&gt;
* Disconnecting / making a mess of the brig when being caught can be used as evidence in lack of roleplaying behavior when doing crimes.&lt;br /&gt;
* Do not consistently commit crimes across rounds (admin discretion), as this is both very annoying to other players, a cause of ooc grudges, and almost never in character.&lt;br /&gt;
* Players should not be charged more than once every 3 real days under normal gameplay, considering the server often exceeds 200 players with many of them being marines each round.&lt;br /&gt;
&lt;br /&gt;
=== Examples of invalid reasons for crimes: ===&lt;br /&gt;
* &amp;quot;The MPs have nothing to do.&amp;quot;&lt;br /&gt;
* &amp;quot;I&#039;m giving the MPs things to do.&amp;quot; &lt;br /&gt;
* Being bored. &lt;br /&gt;
* Planning to commit a crime out of character before even joining the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other players have their own work and/or roleplay to do, or want to do, independent of everyone else at any given moment and do not need additional things to take care of, especially not from their own team.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t harass or target players across rounds for actions in prior rounds outside of the game.&lt;br /&gt;
* Annoying players for in character reasons in the current round is fine; doing it across rounds or as a ghost role after they have interacted with you is not.&lt;br /&gt;
* Do not annoy or target players out of character for actions they took in any round.&lt;br /&gt;
* Do not threaten or imply to players that you are calling the admins on them.&lt;br /&gt;
* Do not harass military police players between rounds or out of game for playing their role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
6. Don&#039;t quit a command level role without notice.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Command Roles, Disconnecting&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t quit a command level role without notifying your supervisor and an admin.&lt;br /&gt;
&lt;br /&gt;
* If you do not want to play a role, do not opt-in for it. Higher ranking roles are always selected first, regardless of role preferences, if nobody else selects them.&lt;br /&gt;
* Command roles help drive rounds. If you need to leave, use cryo and please admin-help your role and that you are leaving.&lt;br /&gt;
* There is no need to wait for a reply when admin-helping that you need to disconnect as a head role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
7. Mutinies, riots and similar activity require admin permission.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Mutinies and riots require admin permission.&amp;lt;/p&amp;gt;&#039;&#039;&#039;A mutiny is only valid when you are assigned the mutineer role. This will give the character a unique skull-helmet icon visible to everyone, and a message in the chat. Anyone without this icon may not participate as a mutineer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* All players, including hostile forces, must obtain admin permission before engaging in riots, mutinies or similar activity.&lt;br /&gt;
* Strikes, revolutions, riots, cults, prison riots (excluding hostile forces), and any other type of similar behaviour are strictly forbidden without permission.&lt;br /&gt;
* Staff reserve the right to grant or deny these, and to decide if the reason given is sufficient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* MPs are not able to mutiny and will always side with the acting commander, unless they are neutral, in which case they may not help or arrest either side until the mutiny is concluded. This applies to the individual player and not the MP as a whole.&lt;br /&gt;
* Mutiny cannot occur during hijack, and any ongoing mutiny must be ended upon hijack.&lt;br /&gt;
* Only the Acting Commander can be mutinied against. They must be given a chance to stand down peacefully.&lt;br /&gt;
* During the mutiny, attacking any uninvolved, medical, or surrendered personnel is forbidden, as is perma-killing anyone involved.&lt;br /&gt;
* If you have surrendered during a mutiny, you must remain as such.&lt;br /&gt;
* You may not change sides unless you are surrendering.&lt;br /&gt;
* When failed, all sides must be given medical treatment. Commanding Officers or higher are able to deny treatment or battlefield execute mutineers.&lt;br /&gt;
* When succeeded, all sides must be given medical treatment. The next in the command chain should be put in charge.&lt;br /&gt;
* Mutinies must have 3 members minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Commander incompetence, where the next in line would lead better.&lt;br /&gt;
* Commander takes no actions in leading.&lt;br /&gt;
* Commander refuses to allow evacuation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of invalid mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Not liking the commander.&lt;br /&gt;
* Wanting to kill the commander.&lt;br /&gt;
* Trying to take revenge against the commander or CIC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Evacuation Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* These can be done at any point a shipside evacuation (like during hijack) is allowed, but the Commander is refusing evacuation requests.&lt;br /&gt;
* They may be done by any number of people without permission, with the intent to evacuate from the ship and save their own lives and the lives of others that wish to evacuate.&lt;br /&gt;
* The Commander must still be given a chance to allow the evacuation through negotiation.&lt;br /&gt;
* The most minimal amount of force should be used to start the evacuation.&lt;br /&gt;
* Any roles may join and aid this mutiny, even those normally prevented.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8. Don&#039;t disconnect if you do not get the role/kit you want, be considerate.&lt;br /&gt;
&lt;br /&gt;
9. Follow the roleplay rules and standards of the server. (Outlined at the bottom of this page)&lt;br /&gt;
&lt;br /&gt;
==Community Rules (All OOC channels)==&lt;br /&gt;
# &lt;br /&gt;
* Per the hub rules of SS14, do not speak negatively of other SS14 servers, their community, or staff.&lt;br /&gt;
&lt;br /&gt;
* Be civil. No harassment/bullying or offensive/abusive/hate speech content that would make the game a hostile space. Avoid political topics.&lt;br /&gt;
&lt;br /&gt;
* Please do not start heated discussions, including balance issues or roleplay issues, as it is rarely productive with lack of context and information. Missing and new features/fixes and rules can be suggested in the features forum.&lt;br /&gt;
&lt;br /&gt;
* Do not discuss, complain, or comment about anyone&#039;s admin/moderator bans/notes/actions including your own. If you&#039;ve been banned or disagree with an action, the person involved must make an appeal in our appeals forum where a ruling can be made. It is otherwise assumed that the action is valid and there is no issue.&lt;br /&gt;
&lt;br /&gt;
==Command and Military Police==&lt;br /&gt;
&lt;br /&gt;
These rules also apply to any individual who is promoted or is acting in the place of an MP/Command role (unless they are a member of a hostile force).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Command roles are defined as; all heads, cic staff, MP, and squad leaders.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Command and MP must follow [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Command and MP are held to a higher standard of play.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command and MP are held to a higher standard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General Rules&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Command roles must follow marine law&amp;lt;/b&amp;gt;, except if they are correctly part of a valid mutiny.&lt;br /&gt;
* You may be rolebanned without warning.&lt;br /&gt;
* Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban.&lt;br /&gt;
* Do not willingly and openly cooperate with hostile forces. Some leeway is given to making deals with hostile forces if the deal benefits the safety or situation of the ship as a whole and not just yourself.&lt;br /&gt;
* Do not abandon your position to do things unrelated to your role.&lt;br /&gt;
* Do not immediately abandon the ship during a raid. Protect the ship and its crew, don&#039;t let hostile forces kill everyone on it without a fight, and ensure they evacuate safely if needed.&lt;br /&gt;
* You are expected to be able to communicate clearly and concisely when communicating on radio channels and announcements, and while in any professional setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Command Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* Command are at minimum expected to report criminal activity to MP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MP Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* MP is expected to intervene into criminal activity where possible, unless it conflicts with marine law.&lt;br /&gt;
* The MP are not combat roles, and should focus solely on enforcing laws when planetside, if granted permission to do so.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. MP should try to remain non-lethal and effect arrests, except in specific special circumstances.&lt;br /&gt;
&lt;br /&gt;
4. MP will be expected to answer for use of lethal force.&lt;br /&gt;
&lt;br /&gt;
* Only a whitelisted CO or Provost may pardon a sentence, but appeals can be done. See marine law.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Rules and Standards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
1. General Roleplay Standards&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Character memory&amp;lt;/b&amp;gt;&lt;br /&gt;
* Your personal character may remember events that occurred in previous missions and discuss them, but may not mention their own death or the death of another present character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Act like an actual character in this setting.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Do not use text speak or emoticons in character, and do not refer to out of character things like admins or rounds in-game.&lt;br /&gt;
* Do not reference memes in character, on any faction, including substituting letters on a meme as a Xenonid.&lt;br /&gt;
* Do not use emotes or local out of character to bypass speech filters or muteness.&lt;br /&gt;
* You are not required to write a backstory; however, you are expected to at least make an effort to act like your role.&lt;br /&gt;
* Some actions have no delay to make gameplay like reloading smoother. Do not abuse this to spam any kind of sounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Suicides&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You must have a valid roleplay reason to commit suicide.&lt;br /&gt;
* Starting and then cancelling a suicide will be treated the same as an actual suicide, and also requires a valid reason.&lt;br /&gt;
* Suiciding at round-end without a valid roleplay reason will be considered end-of-round grief and result in the same ban.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If you are not sure if you have a valid reason, AHelp (F1) to ask.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding as a survivor in a last stand scenario, when it is clear that you will be captured by xenonids and there is no hope of fighting back.&lt;br /&gt;
:* Suiciding to avoid being captured by a hostile force.&lt;br /&gt;
:* Suiciding if you fail to evac in a post-hijack evacuation of the Almayer.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Not valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding at round end without a valid roleplay reason. Going out after a victory is not a valid reason.&lt;br /&gt;
:* Suiciding in briefing.&lt;br /&gt;
:* Suiciding to spite someone or because you want to stop playing the round.&lt;br /&gt;
:* Suiciding after receiving bad orders.&lt;br /&gt;
:* Suiciding at round-start because you didn&#039;t get the role you wanted.&lt;br /&gt;
:* Suiciding at memorial in remembrance of fallen marines.&lt;br /&gt;
:* Suiciding because you are wounded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Metagaming/Powergaming&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some parts of the game cannot be covered by mechanics to ensure proper roleplay and balance.&lt;br /&gt;
&lt;br /&gt;
* Surrounding an objective structure such as towers or APCs entirely with reinforced walls to prevent Xenonids attacking it &amp;lt;/b&amp;gt;without T3s&amp;lt;/b&amp;gt; is not allowed. This is usually only relevant in the early game.&lt;br /&gt;
&lt;br /&gt;
Walls can be used to cover most of the object, however there must remain access for other xenos IE barricades.&lt;br /&gt;
&lt;br /&gt;
This rule is no longer applied as soon as a T3 Xenonid has been witnessed.&lt;br /&gt;
&lt;br /&gt;
* Xenonids also cannot surround an objective structure or APC entirely with walls, but can make an accessible room of it with a resin door. A room at minimum should have a tile of walkable space around the structure, with the spirit of the rule being that you are building a base that includes the structure, not encasing it in resin solely for out of character gameplay purposes.&lt;br /&gt;
* Exploitation of any current game bugs. You can ask in ahelp if something is a bug to avoid this.&lt;br /&gt;
* Xenonids may not build with the &amp;lt;b&amp;gt;intent&amp;lt;/b&amp;gt; to hide revivable player corpses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Below is a list of common questions.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using an external program to calculate coordinate locations is permitted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Character Names&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Character Names&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Admin rulings on IC names are final and disputes should be done through the forums, not by refusing to comply with an admin.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Use realistic names, avoid names of real people and characters&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Non-human characters have leeway with their own naming formats, listed in character naming formats.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pick a realistic name that could appear on a birth certificate with at least a first and last name.&lt;br /&gt;
* No names or references of people or characters from the real world.&lt;br /&gt;
* No titles/honorifics. Titles and honorifics include but are not limited to; Dr/Doctor, Jr/Junior, Major.&lt;br /&gt;
* Names must follow all other rules (no slurs/sexual names/etc)&lt;br /&gt;
* Usernames, objects, random characters, very &amp;quot;low effort&amp;quot; names, &amp;quot;meta&amp;quot; names, or otherwise implausible names cannot be used as names.&lt;br /&gt;
* Up to two characters of Roman numerals may be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nicknames&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format.&amp;lt;/i&amp;gt;&lt;br /&gt;
* Nicknames may only be applied to human name format.&lt;br /&gt;
* They may be used in the format of, in single quotes, &amp;lt;b&amp;gt;Firstname &#039;Nickname&#039; Lastname.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nicknames can be at most two words.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Character Naming Formats&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format. Characters sharing naming formats with another species otherwise should have an in-character lore reasoning. For species not requiring a last name, the first name should be exotic to warrant such.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Humans, Felinids, Vulpkanin: The standard naming format. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
* Dwarves: Similar to the human name format, with a viking theme. Try using the randomiser. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Erik Lightningclaw&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: Exotic names, try using the randomiser. A last name is optional. &amp;lt;b&amp;gt;Name1-Name2&amp;lt;/b&amp;gt; &amp;quot;Beewos-Azala&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: (Second common) usually related to the character&#039;s interests. &amp;lt;b&amp;gt;Verb-article-noun&amp;lt;/b&amp;gt; &amp;quot;Fights-The-Wars&amp;quot;&lt;br /&gt;
* Diona: Nature themed. &amp;lt;b&amp;gt;Noun of Noun&amp;lt;/b&amp;gt; &amp;quot;The Flower of Union&amp;quot;&lt;br /&gt;
* Moth use latin or light themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Lucy Emperor&amp;quot;&lt;br /&gt;
* Arachnids use latin themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Spiroctenus Triangularis&amp;quot;&lt;br /&gt;
* Avali use exotic single names and can include a last name with a dash. Try the randomiser. &amp;lt;b&amp;gt;Firstname-Lastname&amp;lt;/b&amp;gt; &amp;quot;Ralomi&amp;quot; &amp;quot;Ralomi-Jasyo&amp;quot;&lt;br /&gt;
* Rodentia use simple names that consist of an adjective, and a single name. The adjective is optional. &amp;lt;b&amp;gt;Adjective Firstname&amp;lt;/b&amp;gt; &amp;quot;Shifty Fin&amp;quot;&lt;br /&gt;
* Slime-People use the standard naming format. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artificial Womb Soldiers&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;These soldiers do not have any biological parents who have passed along their last name to them. Instead these soldiers have been assigned a regular first name, the AW initials as a middle name and a weapon as their surname.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* May only be applied to human name format. Any character may use the human name format.&lt;br /&gt;
* As an AW Soldier you MUST have a weapon as your last name.&lt;br /&gt;
* This weapon needs to have been used/developed before or during 1975 or earlier. (Vulcan, Sword, etc.)&lt;br /&gt;
* For example; James AW Sword&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
3. Marines&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Marine roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Marines are to assist survivors by saving them from the planet. Do not antagonize them.&lt;br /&gt;
* Do not disrupt the start of the round (first drop). If you&#039;re engaging in unrelated or disruptive activities (including but not limited to; fights, minor crime, tackling others), keep it to the lower deck gym, where the boxing ring is located.&lt;br /&gt;
* All personnel employed by the Marines are mentally stable and fit for duty.&lt;br /&gt;
* Don&#039;t openly try to cooperate with obvious or known hostile forces as a member of the opposite faction.&lt;br /&gt;
* The Marines have knowledge of all possible threats.&lt;br /&gt;
* The Marines are not yet aware there are xenonids on the planet at the start of the operation.&lt;br /&gt;
* The marines are not aware nor believe in the capability of the xenonids to interact with dropships, and may only act in response to the actual hijack announcement.&lt;br /&gt;
* Important marines such as specialists and smart gun operators and corpsmen should be following their role objectives.&lt;br /&gt;
* All combat roles should deploy when possible.&lt;br /&gt;
* Correspondents focus on reporting on combat and disengage when attacked.&lt;br /&gt;
* Medical roles (excluding corpsmen) are not combat roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ship modifications&amp;lt;/b&amp;gt;&lt;br /&gt;
* Deconstruction of the ship for materials should not be occuring before first drop. The marines would not immediately resort to taking their warship to pieces for a random unconfirmed distress call.&lt;br /&gt;
* Includes salvaging of things like chairs in briefing, however does not include the barrels and crates in maintenance.&lt;br /&gt;
* Includes the removal of supplies from the ship where not explicitly necessary. You would not drag half the contents of the medical bay to the field immediately.&lt;br /&gt;
* Modifications to the ship should not be made with meta-purposes, do not build a maze or bunker on the ship intended to secure the ship for hijack before you even know hijack is a thing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
4. Command&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A briefing must be conducted at the start of every operation before deployment.&lt;br /&gt;
* The briefing must inform the squads of their orders, with the minimum personnel being the squad leaders.&lt;br /&gt;
* Scouts Specialists and Intel officers are able to deploy before the operation begins if they have a personal briefing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Command must attempt to direct marines to build defenses to protect the primary landing zone.&lt;br /&gt;
* When assigning a new warship commander, follow the [[Command Chain | Commander Succession]] whenever possible.&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the tacmap.&lt;br /&gt;
* Do not give medals to marines sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
5. Xenonids&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Xenonid roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Queen may banish and/or devolve xenonids who do not follow these rules.&lt;br /&gt;
* Xenonids enact the will of the Queen and must follow her orders.&lt;br /&gt;
&lt;br /&gt;
The Queen may not force a xeno to a specific caste.&lt;br /&gt;
&lt;br /&gt;
* They are not, and may never be friendly to lifeforms that are potential hosts, or threaten the hive.&lt;br /&gt;
* The exception to this are synthetics, which xenonids do not care for and can be ignored if safe to do so.&lt;br /&gt;
* Banished xenonids are exempt from hive protection and may be killed. It should be announced for clarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Avoid seeking out survivors at the start of the round as a larva. Evolve before searching for them and bring allies, because &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;you will no longer be protected by the early round timer&amp;lt;/span&amp;gt; should you die because you have left the protection of the hive.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Killing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Xenonids may kill anyone, anywhere, for any reason, provided it is not detrimental to the hive. (i.e killing someone who could easily be infected, or is infected.)&lt;br /&gt;
* Xenonids may only harm nested hosts if given explicit permission by the queen, or at their own risk of the above rule if the queen is unresponsive. (Reports of this from marines are less likely to be accurate.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Language and Speech&amp;lt;/b&amp;gt;&lt;br /&gt;
* Xenonid language is an english translation of their thoughts. They can define locations such as marine bases and ships, but do not know the names of them.&lt;br /&gt;
* Do not spam the chat with noises.&lt;br /&gt;
* Xenonids, due to the hivemind, learn everything and understand human equipment at a basic level.&lt;br /&gt;
* They can understand a marine&#039;s role.&lt;br /&gt;
* Xenonids can sense the marine ships and are aware they may be attacked shortly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Queen&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the map.&lt;br /&gt;
* Do not give jellies to xenonids sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
* You are expected to have a level of professionalism in the role, similar to the Executive Officer of the marines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are a xenonid attacking aboard a warship (Almayer), &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo before hijack is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
6. Survivors&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Survivor Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors have more leeway than marines with mental stability due to trauma experienced during the xenonid attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes.&lt;br /&gt;
* Despite this, survivors should not become hostile or cause drastic issues for the marines in any way, such as stealing their secure equipment, starting fights, or preventing them from accessing any part of the AO.&lt;br /&gt;
* Survivors must accept requests/invitations to board the Almayer for the first time, but are not required to stay after they arrive.&lt;br /&gt;
* Standard survivors are not hostile to the Marines.&lt;br /&gt;
* If there is an exception due to faction it will be clear.&lt;br /&gt;
* Hostile Faction Survivors cannot attempt to harm other survivors.&lt;br /&gt;
* &amp;lt;b&amp;gt;Do not hunt, move, or secure monkeys to deny Xenonid captures. These monkeys lessen the amount of xenos at the start of the round, and make your life easier.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Survivors should not engage or seek any xenonids before the roundstart xenos have had a chance to evolve (5 minutes). If a xenonid enters your vision, but you were not seeking them, you are free to attack them as they have forfeited their early round protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Intel Objectives&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors may not attempt to secure intel unless they are assisted or have been enlisted into the marines.&lt;br /&gt;
* Survivors may pull and gather corpses of dead humanoids and xenonid corpses provided they are acting and speaking in character and not acting and speaking as if to secure intel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
7. Hostile Factions&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Hostile Faction Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You do not have rules of engagement and may fire at and be hostile to Marine forces if:&lt;br /&gt;
* You have not surrendered.&lt;br /&gt;
* You have not accepted medical aid from the Marines, or been revived by them.&lt;br /&gt;
&lt;br /&gt;
You may attempt to escape without combat and resume hostile activities when out of sight.&lt;br /&gt;
&lt;br /&gt;
* You have not changed your faction uniform.&lt;br /&gt;
* You have remained hostile to Marine forces.&lt;br /&gt;
&lt;br /&gt;
Pretending not be hostile will be counted as surrendering, unless it is for the sake of first contact negotiations which result in hostilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Exceptions&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If captured, you may attempt to start a prison riot when in the brig, to escape and resume hostile intentions. This does not require permission if you are a hostile faction member.&lt;br /&gt;
&lt;br /&gt;
* If you are a hostile force attacking the Marines prior to hijack, &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1367</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1367"/>
		<updated>2025-09-07T12:12:55Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Just bolded a word.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid red; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The server rules on this page are subject to change. We continuously review and update the rules to improve gameplay, ensure fairness, and address new situations as they arise.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Server Rules=&lt;br /&gt;
&amp;lt;i&amp;gt;RMC is a roleplaying game with team deathmatch elements. This means players are expected, to an extent, to pretend their character is part of this world in their actions and words. This is the intended experience, and the experience the players of RMC enjoy, and is not always about winning.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Admin Decisions Are Final==&lt;br /&gt;
* Rules are enforced as intended. Every example of a rule break cannot be written, thus enforcement is subject to admin interpretation of the rule&#039;s intention.&lt;br /&gt;
* Admins may handle rule breaks through in-character consequences at their discretion. This does not apply to zero tolerance rules, and rule breaks may not be requested to be handled this way.&lt;br /&gt;
* Do not argue with the staff. You may file an appeal if you feel the decision to be incorrect, not ignore it.&lt;br /&gt;
&lt;br /&gt;
==Important Notes==&lt;br /&gt;
Heavily avoid using a VPN or any similar program to connect or while connected to RMC. You are putting your account at risk, which may result in your account being permanently banned.&lt;br /&gt;
&lt;br /&gt;
If you have a legitimate reason to use a VPN, you must attempt at least once to connect to the server without a VPN before requesting an exemption for it.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Disconnecting from or ignoring/evading admin-helps will result in action being taken.&lt;br /&gt;
&lt;br /&gt;
This is to prevent bad actors from avoiding issues. If you need to leave urgently, let us know and it will be considered in your appeal.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;These rules are not the same as other servers, should be read in their entirety.&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Ban Types and Duration]]&lt;br /&gt;
&lt;br /&gt;
==Zero Tolerance Rules==&lt;br /&gt;
You are liable to be &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;banned without warning&amp;lt;/span&amp;gt; for breaking these rules. Read[[Zero Tolerance Rules | &#039;&#039;&#039;here&#039;&#039;&#039;]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Core Rules==&lt;br /&gt;
These are the general rules of RMC14. Click expand for more information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
1. This is a English server, please only use English.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;This is an English community.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Speak only English in character and out of character.&lt;br /&gt;
* We cannot moderate other languages, nor do we want people to be left out of conversations.&lt;br /&gt;
&amp;lt;b&amp;gt;Why?&amp;lt;/b&amp;gt;&lt;br /&gt;
* We are not currently recruiting staff fluent in other languages to moderate them. Translation tools can be unreliable and are not integrated well into the game.&lt;br /&gt;
&amp;lt;b&amp;gt;Non-English Options&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are many servers that allow or focus on other languages. You are highly encouraged to play on servers that allow languages you are fluent in for the best experience.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Do not use multiple accounts, or alt accounts, and do not share accounts.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t use multiple SS14 accounts to play.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Users knowingly using multiple SS14 accounts will have all of their accounts banned.&lt;br /&gt;
* This is to prevent players from having respawns and will be treated as such.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
3. Follow the rules of escalation against non-hostiles.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Follow the rules of escalation.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow escalation rules against non-hostiles and don&#039;t instantly murder someone for annoying you, use common sense.&lt;br /&gt;
* Always give verbal warnings before resorting to violence.&lt;br /&gt;
* Only use as much force to disable the other person.&lt;br /&gt;
* Make an effort to heal them or bring them to medical personnel.&lt;br /&gt;
* You can defend yourself to the extent of protecting your own life, if the attacker is not a hostile force.&lt;br /&gt;
* Military Police should use less-lethal force to effect arrests of criminals.&lt;br /&gt;
* Adminhelp the situation if you think someone is over-escalating.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
4. Don&#039;t use information gained from outside your character&#039;s knowledge.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Avoid using out of character info.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t use information gained from outside your character&#039;s knowledge to gain an advantage (&amp;quot;Metagaming&amp;quot;).&lt;br /&gt;
* Using information you gain from outside your own character&#039;s view and hearing to your advantage is strictly forbidden. You remember all events up until you fall unconscious. If you take a ghost role, unless otherwise stated, you do not remember anything from your past life.&lt;br /&gt;
* Characters are not unconscious during being infected alone, just blinded and muted, shown by the game mechanics.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
5. Don&#039;t antagonize your team, don&#039;t harass players.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t antagonize others.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are playing a multiplayer game with other people who also want to enjoy the game.&lt;br /&gt;
* Do not intentionally make other players&#039; lives hell for your own amusement.&lt;br /&gt;
* Intentionally making yourself a major problem/annoyance/disruption for other players at large while not a hostile force is forbidden.&lt;br /&gt;
* There is leeway for minor crimes that benefit your character, which has consequences for your character if caught.&lt;br /&gt;
* Give disconnected players at least 5-10 minutes to return before considering taking their equipment or sending them to cryosleep. Returning to all your equipment being stolen or being removed from the round by your own team is not a good experience.&lt;br /&gt;
* For the same reason, do not take the equipment from revivable dead players.&lt;br /&gt;
* Avoid berating new players. They cannot be expected to have full knowledge of the game, and should be taught rather than insulted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t target players across rounds.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t harass or target players across rounds for actions in prior rounds outside of the game.&lt;br /&gt;
* Annoying players for in character reasons in the current round is fine; doing it across rounds or as a ghost role after they have interacted with you is not.&lt;br /&gt;
* Do not annoy or target players out of character for actions they took in any round.&lt;br /&gt;
* Do not threaten or imply to players that you are calling the admins on them.&lt;br /&gt;
* Do not harass military police players between rounds or out of game for playing their role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
6. Don&#039;t quit a command level role without notice.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Command Roles, Disconnecting&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t quit a command level role without notifying your supervisor and an admin.&lt;br /&gt;
&lt;br /&gt;
* If you do not want to play a role, do not opt-in for it. Higher ranking roles are always selected first, regardless of role preferences, if nobody else selects them.&lt;br /&gt;
* Command roles help drive rounds. If you need to leave, use cryo and please admin-help your role and that you are leaving.&lt;br /&gt;
* There is no need to wait for a reply when admin-helping that you need to disconnect as a head role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
7. Mutinies, riots and similar activity require admin permission.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Mutinies and riots require admin permission.&amp;lt;/p&amp;gt;&#039;&#039;&#039;A mutiny is only valid when you are assigned the mutineer role. This will give the character a unique skull-helmet icon visible to everyone, and a message in the chat. Anyone without this icon may not participate as a mutineer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* All players, including hostile forces, must obtain admin permission before engaging in riots, mutinies or similar activity.&lt;br /&gt;
* Strikes, revolutions, riots, cults, prison riots (excluding hostile forces), and any other type of similar behaviour are strictly forbidden without permission.&lt;br /&gt;
* Staff reserve the right to grant or deny these, and to decide if the reason given is sufficient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* MPs are not able to mutiny and will always side with the acting commander, unless they are neutral, in which case they may not help or arrest either side until the mutiny is concluded. This applies to the individual player and not the MP as a whole.&lt;br /&gt;
* Mutiny cannot occur during hijack, and any ongoing mutiny must be ended upon hijack.&lt;br /&gt;
* Only the Acting Commander can be mutinied against. They must be given a chance to stand down peacefully.&lt;br /&gt;
* During the mutiny, attacking any uninvolved, medical, or surrendered personnel is forbidden, as is perma-killing anyone involved.&lt;br /&gt;
* If you have surrendered during a mutiny, you must remain as such.&lt;br /&gt;
* You may not change sides unless you are surrendering.&lt;br /&gt;
* When failed, all sides must be given medical treatment. Commanding Officers or higher are able to deny treatment or battlefield execute mutineers.&lt;br /&gt;
* When succeeded, all sides must be given medical treatment. The next in the command chain should be put in charge.&lt;br /&gt;
* Mutinies must have 3 members minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Commander incompetence, where the next in line would lead better.&lt;br /&gt;
* Commander takes no actions in leading.&lt;br /&gt;
* Commander refuses to allow evacuation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of invalid mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Not liking the commander.&lt;br /&gt;
* Wanting to kill the commander.&lt;br /&gt;
* Trying to take revenge against the commander or CIC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Evacuation Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* These can be done at any point a shipside evacuation (like during hijack) is allowed, but the Commander is refusing evacuation requests.&lt;br /&gt;
* They may be done by any number of people without permission, with the intent to evacuate from the ship and save their own lives and the lives of others that wish to evacuate.&lt;br /&gt;
* The Commander must still be given a chance to allow the evacuation through negotiation.&lt;br /&gt;
* The most minimal amount of force should be used to start the evacuation.&lt;br /&gt;
* Any roles may join and aid this mutiny, even those normally prevented.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8. Don&#039;t disconnect if you do not get the role/kit you want, be considerate.&lt;br /&gt;
&lt;br /&gt;
9. Follow the roleplay rules and standards of the server. (Outlined at the bottom of this page)&lt;br /&gt;
&lt;br /&gt;
==Command and Military Police==&lt;br /&gt;
&lt;br /&gt;
These rules also apply to any individual who is promoted or is acting in the place of an MP/Command role (unless they are a member of a hostile force).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Command roles are defined as; all heads, cic staff, MP, and squad leaders.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Command and MP must follow [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Command and MP are held to a higher standard of play.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command and MP are held to a higher standard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General Rules&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Command roles must follow marine law&amp;lt;/b&amp;gt;, except if they are correctly part of a valid mutiny.&lt;br /&gt;
* You may be rolebanned without warning.&lt;br /&gt;
* Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban.&lt;br /&gt;
* Do not willingly and openly cooperate with hostile forces. Some leeway is given to making deals with hostile forces if the deal benefits the safety or situation of the ship as a whole and not just yourself.&lt;br /&gt;
* Do not abandon your position to do things unrelated to your role.&lt;br /&gt;
* Do not immediately abandon the ship during a raid. Protect the ship and its crew, don&#039;t let hostile forces kill everyone on it without a fight, and ensure they evacuate safely if needed.&lt;br /&gt;
* You are expected to be able to communicate clearly and concisely when communicating on radio channels and announcements, and while in any professional setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Command Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* Command are at minimum expected to report criminal activity to MP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MP Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* MP is expected to intervene into criminal activity where possible, unless it conflicts with marine law.&lt;br /&gt;
* The MP are not combat roles, and should focus solely on enforcing laws when planetside, if granted permission to do so.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. MP should try to remain non-lethal and effect arrests, except in specific special circumstances.&lt;br /&gt;
&lt;br /&gt;
4. MP will be expected to answer for use of lethal force.&lt;br /&gt;
&lt;br /&gt;
* Only a whitelisted CO or Provost may pardon a sentence, but appeals can be done. See marine law.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Rules and Standards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
1. General Roleplay Standards&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Character memory&amp;lt;/b&amp;gt;&lt;br /&gt;
* Your personal character may remember events that occurred in previous missions and discuss them, but may not mention their own death or the death of another present character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Act like an actual character in this setting.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Do not use text speak or emoticons in character, and do not refer to out of character things like admins or rounds in-game.&lt;br /&gt;
* Do not reference memes in character, on any faction, including substituting letters on a meme as a Xenonid.&lt;br /&gt;
* Do not use emotes or local out of character to bypass speech filters or muteness.&lt;br /&gt;
* You are not required to write a backstory; however, you are expected to at least make an effort to act like your role.&lt;br /&gt;
* Some actions have no delay to make gameplay like reloading smoother. Do not abuse this to spam any kind of sounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Suicides&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You must have a valid roleplay reason to commit suicide.&lt;br /&gt;
* Starting and then cancelling a suicide will be treated the same as an actual suicide, and also requires a valid reason.&lt;br /&gt;
* Suiciding at round-end without a valid roleplay reason will be considered end-of-round grief and result in the same ban.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If you are not sure if you have a valid reason, AHelp (F1) to ask.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding as a survivor in a last stand scenario, when it is clear that you will be captured by xenonids and there is no hope of fighting back.&lt;br /&gt;
:* Suiciding to avoid being captured by a hostile force.&lt;br /&gt;
:* Suiciding if you fail to evac in a post-hijack evacuation of the Almayer.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Not valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding at round end without a valid roleplay reason. Going out after a victory is not a valid reason.&lt;br /&gt;
:* Suiciding in briefing.&lt;br /&gt;
:* Suiciding to spite someone or because you want to stop playing the round.&lt;br /&gt;
:* Suiciding after receiving bad orders.&lt;br /&gt;
:* Suiciding at round-start because you didn&#039;t get the role you wanted.&lt;br /&gt;
:* Suiciding at memorial in remembrance of fallen marines.&lt;br /&gt;
:* Suiciding because you are wounded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Metagaming/Powergaming&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some parts of the game cannot be covered by mechanics to ensure proper roleplay and balance.&lt;br /&gt;
&lt;br /&gt;
* Surrounding an objective structure such as towers or APCs entirely with reinforced walls to prevent Xenonids attacking it &amp;lt;/b&amp;gt;without T3s&amp;lt;/b&amp;gt; is not allowed. This is usually only relevant in the early game.&lt;br /&gt;
&lt;br /&gt;
Walls can be used to cover most of the object, however there must remain access for other xenos IE barricades.&lt;br /&gt;
&lt;br /&gt;
This rule is no longer applied as soon as a T3 Xenonid has been witnessed.&lt;br /&gt;
&lt;br /&gt;
* Xenonids also cannot surround an objective structure or APC entirely with walls, but can make an accessible room of it with a resin door. A room at minimum should have a tile of walkable space around the structure, with the spirit of the rule being that you are building a base that includes the structure, not encasing it in resin solely for out of character gameplay purposes.&lt;br /&gt;
* Exploitation of any current game bugs. You can ask in ahelp if something is a bug to avoid this.&lt;br /&gt;
* Xenonids may not build with the &amp;lt;b&amp;gt;intent&amp;lt;/b&amp;gt; to hide revivable player corpses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Below is a list of common questions.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using an external program to calculate coordinate locations is permitted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Character Names&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Character Names&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Admin rulings on IC names are final and disputes should be done through the forums, not by refusing to comply with an admin.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Use realistic names, avoid names of real people and characters&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Non-human characters have leeway with their own naming formats, listed in character naming formats.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pick a realistic name that could appear on a birth certificate with at least a first and last name.&lt;br /&gt;
* No names or references of people or characters from the real world.&lt;br /&gt;
* No titles/honorifics. Titles and honorifics include but are not limited to; Dr/Doctor, Jr/Junior, Major.&lt;br /&gt;
* Names must follow all other rules (no slurs/sexual names/etc)&lt;br /&gt;
* Usernames, objects, random characters, very &amp;quot;low effort&amp;quot; names, &amp;quot;meta&amp;quot; names, or otherwise implausible names cannot be used as names.&lt;br /&gt;
* Up to two characters of Roman numerals may be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nicknames&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format.&amp;lt;/i&amp;gt;&lt;br /&gt;
* Nicknames may only be applied to human name format.&lt;br /&gt;
* They may be used in the format of, in single quotes, &amp;lt;b&amp;gt;Firstname &#039;Nickname&#039; Lastname.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nicknames can be at most two words.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Character Naming Formats&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format. Characters sharing naming formats with another species otherwise should have an in-character lore reasoning. For species not requiring a last name, the first name should be exotic to warrant such.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Humans, Felinids, Vulpkanin: The standard naming format. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
* Dwarves: Similar to the human name format, with a viking theme. Try using the randomiser. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Erik Lightningclaw&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: Exotic names, try using the randomiser. A last name is optional. &amp;lt;b&amp;gt;Name1-Name2&amp;lt;/b&amp;gt; &amp;quot;Beewos-Azala&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: (Second common) usually related to the character&#039;s interests. &amp;lt;b&amp;gt;Verb-article-noun&amp;lt;/b&amp;gt; &amp;quot;Fights-The-Wars&amp;quot;&lt;br /&gt;
* Diona: Nature themed. &amp;lt;b&amp;gt;Noun of Noun&amp;lt;/b&amp;gt; &amp;quot;The Flower of Union&amp;quot;&lt;br /&gt;
* Moth use latin or light themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Lucy Emperor&amp;quot;&lt;br /&gt;
* Arachnids use latin themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Spiroctenus Triangularis&amp;quot;&lt;br /&gt;
* Avali use exotic single names and can include a last name with a dash. Try the randomiser. &amp;lt;b&amp;gt;Firstname-Lastname&amp;lt;/b&amp;gt; &amp;quot;Ralomi&amp;quot; &amp;quot;Ralomi-Jasyo&amp;quot;&lt;br /&gt;
* Rodentia use simple names that consist of an adjective, and a single name. The adjective is optional. &amp;lt;b&amp;gt;Adjective Firstname&amp;lt;/b&amp;gt; &amp;quot;Shifty Fin&amp;quot;&lt;br /&gt;
* Slime-People use the standard naming format. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artificial Womb Soldiers&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;These soldiers do not have any biological parents who have passed along their last name to them. Instead these soldiers have been assigned a regular first name, the AW initials as a middle name and a weapon as their surname.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* May only be applied to human name format. Any character may use the human name format.&lt;br /&gt;
* As an AW Soldier you MUST have a weapon as your last name.&lt;br /&gt;
* This weapon needs to have been used/developed before or during 1975 or earlier. (Vulcan, Sword, etc.)&lt;br /&gt;
* For example; James AW Sword&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
3. Marines&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Marine roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Marines are to assist survivors by saving them from the planet. Do not antagonize them.&lt;br /&gt;
* Do not disrupt the start of the round (first drop). If you&#039;re engaging in unrelated or disruptive activities (including but not limited to; fights, minor crime, tackling others), keep it to the lower deck gym, where the boxing ring is located.&lt;br /&gt;
* All personnel employed by the Marines are mentally stable and fit for duty.&lt;br /&gt;
* Don&#039;t openly try to cooperate with obvious or known hostile forces as a member of the opposite faction.&lt;br /&gt;
* The Marines have knowledge of all possible threats.&lt;br /&gt;
* The Marines are not yet aware there are xenonids on the planet at the start of the operation.&lt;br /&gt;
* The marines are not aware nor believe in the capability of the xenonids to interact with dropships, and may only act in response to the actual hijack announcement.&lt;br /&gt;
* Important marines such as specialists and smart gun operators and corpsmen should be following their role objectives.&lt;br /&gt;
* All combat roles should deploy when possible.&lt;br /&gt;
* Correspondents focus on reporting on combat and disengage when attacked.&lt;br /&gt;
* Medical roles (excluding corpsmen) are not combat roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ship modifications&amp;lt;/b&amp;gt;&lt;br /&gt;
* Deconstruction of the ship for materials should not be occuring before first drop. The marines would not immediately resort to taking their warship to pieces for a random unconfirmed distress call.&lt;br /&gt;
* Includes salvaging of things like chairs in briefing, however does not include the barrels and crates in maintenance.&lt;br /&gt;
* Includes the removal of supplies from the ship where not explicitly necessary. You would not drag half the contents of the medical bay to the field immediately.&lt;br /&gt;
* Modifications to the ship should not be made with meta-purposes, do not build a maze or bunker on the ship intended to secure the ship for hijack before you even know hijack is a thing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
4. Command&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A briefing must be conducted at the start of every operation before deployment.&lt;br /&gt;
* The briefing must inform the squads of their orders, with the minimum personnel being the squad leaders.&lt;br /&gt;
* Scouts Specialists and Intel officers are able to deploy before the operation begins if they have a personal briefing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Command must attempt to direct marines to build defenses to protect the primary landing zone.&lt;br /&gt;
* When assigning a new warship commander, follow the [[Command Chain | Commander Succession]] whenever possible.&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the tacmap.&lt;br /&gt;
* Do not give medals to marines sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
5. Xenonids&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Xenonid roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Queen may banish and/or devolve xenonids who do not follow these rules.&lt;br /&gt;
* Xenonids enact the will of the Queen and must follow her orders.&lt;br /&gt;
&lt;br /&gt;
The Queen may not force a xeno to a specific caste.&lt;br /&gt;
&lt;br /&gt;
* They are not, and may never be friendly to lifeforms that are potential hosts, or threaten the hive.&lt;br /&gt;
* The exception to this are synthetics, which xenonids do not care for and can be ignored if safe to do so.&lt;br /&gt;
* Banished xenonids are exempt from hive protection and may be killed. It should be announced for clarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Avoid seeking out survivors at the start of the round as a larva. Evolve before searching for them and bring allies, because &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;you will no longer be protected by the early round timer&amp;lt;/span&amp;gt; should you die because you have left the protection of the hive.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Killing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Xenonids may kill anyone, anywhere, for any reason, provided it is not detrimental to the hive. (i.e killing someone who could easily be infected, or is infected.)&lt;br /&gt;
* Xenonids may only harm nested hosts if given explicit permission by the queen, or at their own risk of the above rule if the queen is unresponsive. (Reports of this from marines are less likely to be accurate.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Language and Speech&amp;lt;/b&amp;gt;&lt;br /&gt;
* Xenonid language is an english translation of their thoughts. They can define locations such as marine bases and ships, but do not know the names of them.&lt;br /&gt;
* Do not spam the chat with noises.&lt;br /&gt;
* Xenonids, due to the hivemind, learn everything and understand human equipment at a basic level.&lt;br /&gt;
* They can understand a marine&#039;s role.&lt;br /&gt;
* Xenonids can sense the marine ships and are aware they may be attacked shortly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Queen&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the map.&lt;br /&gt;
* Do not give jellies to xenonids sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
* You are expected to have a level of professionalism in the role, similar to the Executive Officer of the marines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are a xenonid attacking aboard a warship (Almayer), &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo before hijack is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
6. Survivors&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Survivor Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors have more leeway than marines with mental stability due to trauma experienced during the xenonid attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes.&lt;br /&gt;
* Despite this, survivors should not become hostile or cause drastic issues for the marines in any way, such as stealing their secure equipment, starting fights, or preventing them from accessing any part of the AO.&lt;br /&gt;
* Survivors must accept requests/invitations to board the Almayer for the first time, but are not required to stay after they arrive.&lt;br /&gt;
* Standard survivors are not hostile to the Marines.&lt;br /&gt;
* If there is an exception due to faction it will be clear.&lt;br /&gt;
* Hostile Faction Survivors cannot attempt to harm other survivors.&lt;br /&gt;
* &amp;lt;b&amp;gt;Do not hunt, move, or secure monkeys to deny Xenonid captures. These monkeys lessen the amount of xenos at the start of the round, and make your life easier.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Survivors should not engage or seek any xenonids before the roundstart xenos have had a chance to evolve (5 minutes). If a xenonid enters your vision, but you were not seeking them, you are free to attack them as they have forfeited their early round protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Intel Objectives&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors may not attempt to secure intel unless they are assisted or have been enlisted into the marines.&lt;br /&gt;
* Survivors may pull and gather corpses of dead humanoids and xenonid corpses provided they are acting and speaking in character and not acting and speaking as if to secure intel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
7. Hostile Factions&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Hostile Faction Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You do not have rules of engagement and may fire at and be hostile to Marine forces if:&lt;br /&gt;
* You have not surrendered.&lt;br /&gt;
* You have not accepted medical aid from the Marines, or been revived by them.&lt;br /&gt;
&lt;br /&gt;
You may attempt to escape without combat and resume hostile activities when out of sight.&lt;br /&gt;
&lt;br /&gt;
* You have not changed your faction uniform.&lt;br /&gt;
* You have remained hostile to Marine forces.&lt;br /&gt;
&lt;br /&gt;
Pretending not be hostile will be counted as surrendering, unless it is for the sake of first contact negotiations which result in hostilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Exceptions&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If captured, you may attempt to start a prison riot when in the brig, to escape and resume hostile intentions. This does not require permission if you are a hostile faction member.&lt;br /&gt;
&lt;br /&gt;
* If you are a hostile force attacking the Marines prior to hijack, &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1366</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1366"/>
		<updated>2025-09-07T12:11:27Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Marine Law Appeals changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid yellow; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This page might not always be up to date. It is best to read Marine Law in the in-game guidebook instead to avoid misunderstandings or referencing outdated information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
The &#039;&#039;&#039;Uniform Code of Military Justice&#039;&#039;&#039; commonly known as &#039;&#039;&#039;Marine Law&#039;&#039;&#039; is the foundation of the system of military justice of the &#039;&#039;&#039;[[Marines|United Nations Marine Corps]]&#039;&#039;&#039;, It&#039;s enforced by the [[Marines#Military Police|Military Police]] Corps with the [[Provost Marshal Office]] having final say in any judicial matters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Relevant/Quick Links&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure Standard Operating Procedure (SOP)]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Marine_Law#Commander_Succession Chain of Command]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Marine_Law_Procedures Marine Law Procedures]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Marine Law =&lt;br /&gt;
Marine Law and SOP applies to all personnel in the vicinity of the operation or aboard the UNMC warship, including hostile factions and other organizations not explicitly exempt.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
* Command and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are required to both enforce the law and abide by it, where allowed by their position on the ship.&lt;br /&gt;
* On UNMC warships and operations, the law is enforced by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the warship has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or High Command.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; cannot be ordered to ignore Minor Crimes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; breaking the law in any capacity cannot be ignored.&lt;br /&gt;
&lt;br /&gt;
Should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s disagree on cases, Marine Law rank structure must be followed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; Deputized &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Law and Related =&lt;br /&gt;
&lt;br /&gt;
== Standard Operating Procedure ==&lt;br /&gt;
&lt;br /&gt;
These are sets of regulations and polices of the UNMC.&lt;br /&gt;
Failure to follow the Standard Operating Procedure may result in &amp;lt;b&amp;gt;Failure to Follow Procedure&amp;lt;/b&amp;gt; charges. You can read the full details at [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Commander Succession ==&lt;br /&gt;
&lt;br /&gt;
This outlines the designated order of individuals who are eligible to assume the role of &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in the event a replacement is required, as defined in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;Definitions&amp;lt;/b&amp;gt; section.&lt;br /&gt;
&lt;br /&gt;
In the event that there are multiple individuals in the same position, experience and/or rank should be considered first, then by name alphabetically.&lt;br /&gt;
&lt;br /&gt;
The new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the operation does not assume a new rank, title or powers such as access changes, but other personnel must follow their orders that pertain to direct the operation.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
* Commanding Officer  &lt;br /&gt;
* Executive Officer  &lt;br /&gt;
* Auxiliary Support Officer  &lt;br /&gt;
* Staff Officer  &lt;br /&gt;
* Chief MP  &lt;br /&gt;
* Chief Medical Officer  &lt;br /&gt;
* Chief Engineer  &lt;br /&gt;
* Pilot Officer  &lt;br /&gt;
* Intelligence Officer  &lt;br /&gt;
* Quartermaster  &lt;br /&gt;
* Senior Enlisted Advisor  &lt;br /&gt;
* Warden  &lt;br /&gt;
* Military Police  &lt;br /&gt;
* Squad Leader (Starts at Alpha and goes through the squads)  &lt;br /&gt;
* Ranking military personnel (Any squad role, starting at Alpha and through the squads)&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Officers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O10&#039;&#039;&#039;&lt;br /&gt;
|General&lt;br /&gt;
|Gen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O9&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant General&lt;br /&gt;
|LtGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O8&#039;&#039;&#039;&lt;br /&gt;
|Major General&lt;br /&gt;
|MajGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O7&#039;&#039;&#039;&lt;br /&gt;
|Brigadier General&lt;br /&gt;
|BGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O6&#039;&#039;&#039;&lt;br /&gt;
|Colonel&lt;br /&gt;
|Col&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O5&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|LtCol&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O4&#039;&#039;&#039;&lt;br /&gt;
|Major&lt;br /&gt;
|Maj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O3&#039;&#039;&#039;&lt;br /&gt;
|Captain&lt;br /&gt;
|Capt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O2&#039;&#039;&#039;&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
|1stLt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O1&#039;&#039;&#039;&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
|2ndLt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9E&#039;&#039;&#039;&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|SgtMaj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9&#039;&#039;&#039;&lt;br /&gt;
|Master Gunnery Sergeant&lt;br /&gt;
|MGySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8E&#039;&#039;&#039;&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|1Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8&#039;&#039;&#039;&lt;br /&gt;
|Master Sergeant&lt;br /&gt;
|MSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E7&#039;&#039;&#039;&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|GySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E6&#039;&#039;&#039;&lt;br /&gt;
|Staff Sergeant&lt;br /&gt;
|SSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E5&#039;&#039;&#039;&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E4&#039;&#039;&#039;&lt;br /&gt;
|Corporal&lt;br /&gt;
|Cpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E3&#039;&#039;&#039;&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|LCpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E2&#039;&#039;&#039;&lt;br /&gt;
|Private First Class&lt;br /&gt;
|PFC&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E1&#039;&#039;&#039;&lt;br /&gt;
|Private&lt;br /&gt;
|PVT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Definitions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These definitions are used throughout the rest of Marine Law.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The official UNMC Commanding Officer of the ship.&lt;br /&gt;
* Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; only applies to the current whitelisted Commanding Officer of the ship. These rights can be transferred to any UNMC Officers that are ranked &amp;lt;b&amp;gt;Major&amp;lt;/b&amp;gt; or above by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The current &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of an operation.&lt;br /&gt;
* Transferable to a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, per the Commander Succession.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered incapable of command &amp;lt;b&amp;gt;temporarily&amp;lt;/b&amp;gt;, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; inherits &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; rights, but should the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; return, they are still the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Prolonged communications outage.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; deploying in the field.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered &amp;lt;b&amp;gt;permanently&amp;lt;/b&amp;gt; incapable of command, the next in the Commander Succession becomes the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, rather than becoming a &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is relieved of duty due to &amp;lt;b&amp;gt;arrest&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;mutiny&amp;lt;/b&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; becoming &amp;lt;b&amp;gt;unrevivable&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The ranking officer in the Commander Succession who, in the temporary absence of the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, is placed in command of the warship.&lt;br /&gt;
* Unless explicitly stated otherwise, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in this case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The Chief of Military Police, assigned to the warship.&lt;br /&gt;
* Only transferable to the &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if another &amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is appointed to be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; in their place.&lt;br /&gt;
* An acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; cannot be the acting &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* A deputized person may not be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Military Police, including personnel validly deputized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, who deal with Marine Law.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Officer&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is a Commissioned Officer. These rights cannot be transferred.&lt;br /&gt;
* A person who is a Warrant Officer. These rights cannot be transferred.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Department heads&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is responsible for an entire department, which includes the &amp;lt;b&amp;gt;Chief Engineer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Auxiliary Support Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Quartermaster&amp;lt;/b&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt;&lt;br /&gt;
* Standard personnel whose main duties are within CIC. This includes the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;b&amp;gt;Executive Officer&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Staff Officers&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Aiding, abetting, conspiring&amp;lt;/b&amp;gt;&lt;br /&gt;
* Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Lawful Orders&amp;lt;/b&amp;gt;&lt;br /&gt;
* Personnel are required to follow all lawful orders from their superiors and are NOT-required to follow unlawful orders.&lt;br /&gt;
* If personnel are refusing to follow an order, they must state why they believe it would break Marine Law, making it an unlawful order.&lt;br /&gt;
* Valid NJPs are not unlawful orders in the case of neglected duties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Riot equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
* Flashbangs.&lt;br /&gt;
* Teargas.&lt;br /&gt;
* Riot shotguns with beanbag rounds.&lt;br /&gt;
* Riot shields and armor.&lt;br /&gt;
* Riot grenade launchers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Forward Operating Base.&lt;br /&gt;
* Designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. It is a reinforced area, usually being the primary landing zone.&lt;br /&gt;
* FOBs do not have to be placed adjacent to a landing zone. However, the primary landing zone itself must at least be properly defended and guarded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Area of Operations (AO)&amp;lt;/b&amp;gt;&lt;br /&gt;
* The area of operations is the broad location where personnel are being deployed to conduct an operation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Secure Areas&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or staff officers. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* The &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; is usually a secure area until it is attacked, for example.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or any &amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt; at any point may designate an area no longer secure.&lt;br /&gt;
* Areas that have been recently attacked are presumed no longer secure, and should be reported for safety.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Field Hospital&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* It is the only area aside from the &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; that the &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may give permission to doctors and nurses to move to.&lt;br /&gt;
* It must be designated as a &amp;lt;b&amp;gt;Secure Area.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alert Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: All clear.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Potentially hostile activity on board.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: There is an immediate threat to the ship or its crew. Examples of usage include; AI Core Security issue, biohazard containment breach, general quarters. Distress beacon, evacuation, and usage of sentry systems authorized.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Immediately applies if the warship hull has a major breach by intruders. An order of evacuation, self-destruction, or hold of the warship will be made at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Hold significant weight on how Marine Law is handled in their operational areas.&lt;br /&gt;
* In the event that Marine Law is being mishandled aboard a UNMC warship or within the AO of a UNMC warship, &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may see fit to dispatch personnel.&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to Marine command or officers.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Marshals&amp;lt;/b&amp;gt; are not required to follow Marine Law.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Inspectors&amp;lt;/b&amp;gt; and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Advisors&amp;lt;/b&amp;gt; do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
&lt;br /&gt;
== Procedures ==&lt;br /&gt;
All the procedures related to marine law can be found at [[Marine Law Procedures]]&lt;br /&gt;
&lt;br /&gt;
= Crimes =&lt;br /&gt;
&lt;br /&gt;
== Spirit of The Law ==&lt;br /&gt;
The laws are intended to be interpreted by their spirit and not always necessarily their exact wording. Not all examples of crimes are listed. Always refer to the marine law rank structure if there is a disagreement on the interpretation of a law.&lt;br /&gt;
&lt;br /&gt;
== On threats to break marine law ==&lt;br /&gt;
* Threatening to commit a major or capital offense such as assault or murder (which would be treated as attempted murder) may be charged as such if there is a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
* Personnel with a weapon are more likely to commit this crime, where a threat from a confined prisoner can usually be considered meaningless.&lt;br /&gt;
* History of crimes or actions may be taken into account.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Variable Crimes ===&lt;br /&gt;
These crimes can vary in severity and have scaling punishments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Damage to UNMC Property&lt;br /&gt;
| Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&amp;lt;br&amp;gt;Materials for repairs should be taken from maintenance storages.&lt;br /&gt;
| Breaking a window, damaging a wall, etc.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Return the ship to its exact previous state, or serve 7.5 minutes if not possible.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking the law in a major manner includes breaking / dismantling walls or several windows.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insubordination&lt;br /&gt;
| Failing to follow a lawful order from a superior person of rank or position, or disrespecting someone of a higher rank or position that is not an officer.&amp;lt;br&amp;gt;Disrespecting a superior Officer is under minor crimes.&lt;br /&gt;
| An order which is not personally directed, or disrespecting someone of a higher rank or position that is not an officer.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| An order personally directed at a person in question using either their name or clearly communicating it&#039;s meant for them.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Interference&lt;br /&gt;
| Interfering in a legal arrest being performed.&lt;br /&gt;
| Interfering without ill intent, such as blocking the way or helping someone up.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Interfering with ill intent or in a clear way to hinder the arrest being performed.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorized use of Listening Devices&lt;br /&gt;
| The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
| Illegally placing a listening device in a public area such as the gym.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Illegally placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
These crimes are low severity, and can be punished with an NJP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the Standard Operating Procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes, equipment confiscation where relevant.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smoking in Medical Areas&lt;br /&gt;
| Smoking in areas designated for use by medical personnel, such as the entire medbay and surgical rooms.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. This can escalate to &amp;lt;b&amp;gt;Disorderly Conduct&amp;lt;/b&amp;gt;.&lt;br /&gt;
| &amp;lt;b&amp;gt;NJP.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not normally have access to or without command/superior approval.&lt;br /&gt;
| &amp;lt;b&amp;gt;Escort out of the area and optionally 7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, extended until the person is no longer impaired.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, and the item(s) returned to the owner.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes are high severity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
| Directly and intentionally disrupting primary operations of the ship. Fighting in the requisitions line, extensively or repeatedly disrupting the briefing.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge&lt;br /&gt;
| Carrying out objectives or being tied to material that describe planned actions that go against the UNMC. Strong proof is required that the individual is working against UNMC.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes, removal of ID, and discharge to planet.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;For example, a &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or their Department Head.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&amp;lt;br /&amp;gt;This also includes failing to revive someone without a reasonable attempt, not executed by the execution procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes, and/or demotion.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;b&amp;gt;30 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &amp;lt;b&amp;gt;malicious extent&amp;lt;/b&amp;gt; by &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or deputized personnel acting as an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;Examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying without intent to perform assigned duties remains desertion.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s should coordinate with the designated person to reduce disruption in the field. The maximum delay for this period is five minutes.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
* These crimes are extreme severity.&lt;br /&gt;
* All of these crimes may be punished by &amp;lt;b&amp;gt;Permanent confinement and demotion, or execution and ID termination.&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from a cell.&lt;br /&gt;
|-&lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
|-&lt;br /&gt;
| Murder/Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&amp;lt;br /&amp;gt;&lt;br /&gt;
This also includes refusing or preventing to revive anyone not executed by the execution procedure.&lt;br /&gt;
|-&lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&amp;lt;br /&amp;gt;&lt;br /&gt;
Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; falls under sedition.&amp;lt;br /&amp;gt;&lt;br /&gt;
A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&amp;lt;br /&amp;gt;&lt;br /&gt;
Proclaiming allegiance to, or acting on behalf of, the supposed CLF is an act of sedition against the UN.&lt;br /&gt;
|-&lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
|-&lt;br /&gt;
| Crimes against Sapience&lt;br /&gt;
| To engage in actions that violate sapient life rights or otherwise are heinous acts against sapient life. Examples are torture, cannibalism and forced infection of any kind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Optional Crimes ===&lt;br /&gt;
* These crimes can be added on to existing charges where relevant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest or search by a Military Police officer.&lt;br /&gt;
| Refusing to comply with a lawful search or arrest.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Resisting a legal arrest by an MP by fleeing or using force.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
| Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;b&amp;gt;Same punishment as crime committed.&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;Same punishment as crime committed.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
| To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
| Breaking a Minor Law while under arrest or in Prison.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking a Major Law while under arrest or in Prison.&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Precautionary Charges ===&lt;br /&gt;
* These are used to confine people indefinitely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Insanity&lt;br /&gt;
| Declared only by the CMO or a synthetic, acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&amp;lt;br&amp;gt;In the absence of a CMO or Synthetic, the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; can appoint an officer of the medical department to perform an evaluation in their stead.&amp;lt;br&amp;gt;An exception to this is in cases of verified suicide or attempted suicide, and the subject may appeal, or appeal to any medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a hostile member of a legitimate and recognised faction.&amp;lt;br&amp;gt;Prisoners of war cannot be executed, unless they are an active threat to others.&lt;br /&gt;
|-&lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to detain personnel for any reason - for the safety and benefit of the operation or security.&amp;lt;br&amp;gt;This is only appealable to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and may be lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Prisoner Rights =&lt;br /&gt;
&lt;br /&gt;
This is a list of rights prisoners have.&lt;br /&gt;
* They cannot be denied, with the exception of radio access, except in extreme situations with authorization from the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. Prisoners can fax provost to have their rights be given back.&lt;br /&gt;
&lt;br /&gt;
== Common Space ==&lt;br /&gt;
All prisoners are permitted to enter the common space by default.&lt;br /&gt;
* Permabrigged prisoners do not have this right, but can be given access with an escort for good behavior.&lt;br /&gt;
&lt;br /&gt;
This right can be lost in the event of:&lt;br /&gt;
* Mutiny, riots, emergencies&lt;br /&gt;
* Jailbreaking&lt;br /&gt;
* Committing a crime within the brig. If this happens, the right can be given back by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Protection and Medical Treatment ==&lt;br /&gt;
* If there are prisoners, a member of the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners are in permanent confinement or there is an emergency.&lt;br /&gt;
* Prisoners must be kept safe and unharmed.&lt;br /&gt;
* A surgical tray is to remain within the brig at all times, unless there is an emergency.&lt;br /&gt;
* Treatment should take place within the brig when possible. If not, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must escort the prisoner to the medbay and watch over them while they are treated.&lt;br /&gt;
* Prisoners must receive medical aid if needed.&lt;br /&gt;
* Prisoners must be revived unless they have been legally executed.&lt;br /&gt;
* Self-harm may result in being constrained for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
== Access to a Radio ==&lt;br /&gt;
Prisoners are authorized a standard headset with the common channel.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes that it is being abused, they can revoke this right after a clear warning of the behavior.&lt;br /&gt;
* Prisoners may appeal this.&lt;br /&gt;
* Prisoners may have their radio revoked if a mutiny is active until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to Appeal =&lt;br /&gt;
* Accepting an NJP waives the right to appeal.&lt;br /&gt;
* Appeals are used to correct errors, but may not be used to add new charges or punishments if a brig timer was already set.&lt;br /&gt;
* Appeals must be handled before executions, demotions, and NJPs. Appealing prisoners should have their brig timers set and running while the appeal is being processed.&lt;br /&gt;
* Personnel may be placed in holding awaiting their appeal if it had no brig sentence.&lt;br /&gt;
* Whomever is handling the appeal has the final say in the outcome of the appeal.&lt;br /&gt;
&lt;br /&gt;
== Appeal a Sentence in a timely manner ==&lt;br /&gt;
If an appeal process has not started within 10 minutes, or 30 minutes for permanently brigged, after a request to appeal has been clearly communicated to any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;;&lt;br /&gt;
* The prisoner must be released.&lt;br /&gt;
* The person whom received the request, if failing to take appropriate action, are to be given a &amp;lt;b&amp;gt;Neglect of Duty&amp;lt;/b&amp;gt; charge.&lt;br /&gt;
&lt;br /&gt;
== Who can handle an appeal ==&lt;br /&gt;
* Anyone under the jurisdiction of marine law has the right to appeal their punishment to their choice of either the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. If the chosen person is involved in the crime, they must delegate to an uninvolved &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;Officer&#039;&#039;&#039;. This delegation can also be done for any other reason.&lt;br /&gt;
&lt;br /&gt;
Ideally, these people should not be handling the appeal:&lt;br /&gt;
* Witnesses/victims.&lt;br /&gt;
* Anyone who ordered the arrest.&lt;br /&gt;
* The person who set the charges or punishment.&lt;br /&gt;
&lt;br /&gt;
== Appeal outcomes ==&lt;br /&gt;
A charge cannot be removed by appeal if the prisoner is found guilty, however, the person who handles the appeal can process the appeal as:&lt;br /&gt;
* A valid charge, no modification.&lt;br /&gt;
* Modify the charge to a lower charge.&lt;br /&gt;
* Reduce the punishment of a charge up to the minimum punishment.&lt;br /&gt;
* Remove a charge the prisoner is found innocent for.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
Appeals may be postponed in these situations:&lt;br /&gt;
* Threats requiring evacuation.&lt;br /&gt;
* A hostile force approaching or onboard the ship.&lt;br /&gt;
* Riots or jailbreaks.&lt;br /&gt;
* The prisoner requiring medical treatment and is not conscious.&lt;br /&gt;
* There being an already processing appeal.&lt;br /&gt;
* The prisoner having escaped or is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Appeals may not be suspended for these examples:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being busy with other tasks.&lt;br /&gt;
* The prisoner being declared insane.&lt;br /&gt;
&lt;br /&gt;
== Appeals Procedure ==&lt;br /&gt;
* The appeal processor must be present and in person.&lt;br /&gt;
* The charges should be listed along with their punishment one by one. This may be done by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the appeal processor.&lt;br /&gt;
* A discussion including witness accounts, the story of the accused, evidence, and mitigating circumstances is recommended.&lt;br /&gt;
* If charges were applied incorrectly they must be removed. No new charges may be added as a result if a brig time has been set.&lt;br /&gt;
* An appeal outcome should be given for each listed charge individually.&lt;br /&gt;
* The final punishment should be for the remaining crimes.&lt;br /&gt;
* The appeal processor decides the outcome. They may not be ordered or forced otherwise.&lt;br /&gt;
* The appeal processor cannot be retaliated against by anyone for any part of the appeal, unless it is a neglect of duty charge due to the appeal procedure not being followed correctly.&lt;br /&gt;
&lt;br /&gt;
== Appeals to the Provost Marshal Office ==&lt;br /&gt;
* The prisoner may request another appeal to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This may be done if their appeal is denied, or done instead of a standard appeal.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not reply to the appeal in 10 minutes, the appeal is considered denied.&lt;br /&gt;
* The prisoner must be provided a pen and paper to write a fax to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If the prisoner is a threat to themself or others if unrestrained, they have the right to dictate the fax and have it written by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
= Special Provisions =&lt;br /&gt;
&lt;br /&gt;
== MP Involvement in Mutinies ==&lt;br /&gt;
* Attempting to overthrow the legitimate command staff is illegal, and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must do everything in their power to prevent it.&lt;br /&gt;
* Should a mutiny be successful, resulting in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being deposed or surrendering, &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; should hold the former &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in indefinite confinement if their freedom would reignite the conflict.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be optionally skipped in the Commander Succession, if the mutiny is successful.&lt;br /&gt;
* MP will after resume normal operations with the new commander, and any subterfuge charges, sedition charges, insubordination charges, and ordered arrests in relation to the original commander must be dropped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Further information about MPs involvement in Mutinies can be found [https://wiki.rouny-ss14.com/wiki/Server_Rules#Core_Rules here])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Emergencies ==&lt;br /&gt;
* In emergencies, such as significant boardings or a compromised brig, imprisoned personnel may be released by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if they believe they will not be a further threat or hindrance during the emergency, also particularly if they display good behavior.&lt;br /&gt;
* If the imprisoned are too dangerous or detrimental to the survival of the crew, they should be escorted to an escape pod by a commissioned officer or a &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will maintain their safety.&lt;br /&gt;
* A simple red alert is not sufficient reason for release, unless the ship is significantly overrun.&lt;br /&gt;
&lt;br /&gt;
= Synthetics =&lt;br /&gt;
Synthetics must be given a chance to stand down, however must be repaired to serve its sentence if lethal force is used.&lt;br /&gt;
&lt;br /&gt;
== UNMC Synthetics ==&lt;br /&gt;
* UNMC Synthetics are programmed against being able to break marine law, and should not be arrested unless &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; have approved their arrest.&lt;br /&gt;
* These synthetic units are also granted the same rights and privileges of regular marines.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes they have broken marine law, a report should be faxed to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the order must be ignored and the officer should be informed they must submit a report to allow the arrest.&lt;br /&gt;
* Synthetics not directly part of UNMC do not have the above immunities.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* We-Ya Synthetics (From colonies or otherwise) are granted similar rights and privileges as UNMC Synthetics.&lt;br /&gt;
* They may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; without the need to provide a report to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any of these survivor synthetics that act against the UNMC such as taking valuable supplies without request, or destroying property and defenses can be declared rogue by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (but not a &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;).&lt;br /&gt;
* When declared rogue, the synthetic loses any protections and lethal force may be used freely.&lt;br /&gt;
&lt;br /&gt;
= CO Provisions and Regulations =&lt;br /&gt;
&lt;br /&gt;
== Arrest Immunity ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is not above marine law. However, they may not be arrested without the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; break marine law, &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must be contacted through fax to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The right to contact &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may not be denied.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has been deposed due to mutiny, the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are to treat them the same as a deposed &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; per &amp;lt;b&amp;gt;special provisions&amp;lt;/b&amp;gt;, lose their arrest immunity, and are no longer considered the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Execution Privileges ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, High Command, and &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; Marshals may perform &amp;lt;b&amp;gt;Battlefield Executions&amp;lt;/b&amp;gt;. They may &amp;lt;b&amp;gt;personally&amp;lt;/b&amp;gt; execute any person who marine law applies to, as long as they are under their authority, without warning or procedure, unless the person is already in &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; custody.&lt;br /&gt;
&lt;br /&gt;
To perform a &amp;lt;b&amp;gt;Battlefield Execution&amp;lt;/b&amp;gt;, one of the following conditions must be fulfilled:&lt;br /&gt;
* They are a threat to your command. Credibly attempting to undermine or remove your command by illegal means.  &lt;br /&gt;
Insults, disagreements, or being reported to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are not valid reasons. Countermanding or refusing to follow orders are.&lt;br /&gt;
* They are threat to others. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* They are a threat to the ship or the operation. Credibly threatening or attempting to do damage to the ship, the UNMC, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has two escort provisions they may order, not to be confused with &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; protection within the SOP. There must be a minimum of a single &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; aboard the ship at all times, per the SOP.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request up to two &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to guard the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; while in the AO. They are permitted to fight in the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request any amount of &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to escort non-combat personnel planetside, provided they avoid the frontline at all costs. This includes a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will not be going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated, the escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must try to recover the individual. If this is no longer possible, they must return shipside.&lt;br /&gt;
&lt;br /&gt;
During an escort mission, the following rules must be followed by all parties:&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must focus keeping the escorted individual secure at all times and not enforce marine law.&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in line of sight to the escorted individual at all times to the best of their ability. The escorted individual may not order the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to do something that would put them outside line of sight.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may pardon criminals by name and crime they are being pardoned for if they believe it is in the best interests of the operation.&lt;br /&gt;
* Only minor and major crimes may be pardoned.&lt;br /&gt;
* Capital crimes may not be pardoned except with the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or if absent, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may appeal these pardons to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and if they believe the pardon was wrongfully done.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon.&lt;br /&gt;
* If &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; reverses the decision of the pardon, the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must ensure the prisoner returns to serve their time without failure. Failure to do so may result in removal from command and charges at the discretion of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must know the crimes committed, and announce the name of the prisoner, and the reason why they are being pardoned.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not need to be present for the release of the prisoner.&lt;br /&gt;
&lt;br /&gt;
== Revoking Arrests ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may also invoke pardoning authority to revoke arrests, or warrants of arrests, for a person before they are placed in the brig.&lt;br /&gt;
* This revocation follows the same procedure as pardons.&lt;br /&gt;
* They must be announced the same way.&lt;br /&gt;
* They are subject to the same appeals to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is responsible for the actions of the person being pardoned.&lt;br /&gt;
* If the person whose arrest was revoked reoffends, removal from command and charges may apply to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; with permission from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
These conditions must be true for the revocation to be valid:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is in the general vicinity as the person being arrested.&lt;br /&gt;
* The revocation is not being used on a person who are in the process of committing a crime, are resisting or have resisted arrest, or are already in the brig. (In which case a regular pardon can be used.)&lt;br /&gt;
* The revocation is not being used to prevent an arrest authorized by &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may demote or discharge UNMC personnel under their authority if the person has commited &amp;lt;b&amp;gt;any&amp;lt;/b&amp;gt; major crime, and not only major crimes with demotion listed as a punishment. The demotion should fit the severity, and also remain within the department they were originally working. An engineer should not be demoted into a medical position.&lt;br /&gt;
&lt;br /&gt;
== General NJPs ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may issue NJPs at any point they find a person&#039;s behavior inappropriate or contrary to good order, and conduct deserving of punishment even if a crime has not been committed, such as acting in an unprofessional manner, failing to complete a job in satisfactory conditions, or failing to uphold standards of good order.&lt;br /&gt;
* All NJP conditions and rights apply when this provision is invoked, including a 10 minute brig sentence if refused.&lt;br /&gt;
&lt;br /&gt;
== Deputizing ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may deputize the following personnel to make arrests and enforce marine law, should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s be unavailable or unable to respond in a timely manner. When deputized, these personnel are expected and required to follow Marine Law like an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and will carry the same punishments.&lt;br /&gt;
* The Executive Officer.&lt;br /&gt;
* The Auxiliary Support Officer.&lt;br /&gt;
* Staff Officers.&lt;br /&gt;
* UNMC Synthetics.&lt;br /&gt;
&lt;br /&gt;
== Commanding Officer Regulations ==&lt;br /&gt;
&lt;br /&gt;
These regulations are not modifiable without approval from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Uniforms&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in UNMC uniform at all times.&lt;br /&gt;
* Anything in their personal dress vendors, as well as standard UNMC enlisted and officer uniforms are acceptable.&lt;br /&gt;
* They should avoid wearing department uniforms.&lt;br /&gt;
* Dress clothing, swimwear, sleepwear, civilian clothing, and athletic wear should be reserved for their appropriate recreational, training activities or situations.&lt;br /&gt;
* They should never be found bare or in underwear in public appearances.&lt;br /&gt;
* Wearing the uniform of any other military or organization is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Conduct&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s are role models for those under their command.&lt;br /&gt;
* They must exhibit dress, behavior, and mentality fitting of their rank and decades of service.&lt;br /&gt;
* They must demonstrate level-headedness, maturity, and competence.&lt;br /&gt;
* While not expected to be humorless and strict, they should maintain reasonable dignity.&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1364</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1364"/>
		<updated>2025-09-07T11:50:09Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Core Rule 5 changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid red; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The server rules on this page are subject to change. We continuously review and update the rules to improve gameplay, ensure fairness, and address new situations as they arise.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Server Rules=&lt;br /&gt;
&amp;lt;i&amp;gt;RMC is a roleplaying game with team deathmatch elements. This means players are expected, to an extent, to pretend their character is part of this world in their actions and words. This is the intended experience, and the experience the players of RMC enjoy, and is not always about winning.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Admin Decisions Are Final==&lt;br /&gt;
* Rules are enforced as intended. Every example of a rule break cannot be written, thus enforcement is subject to admin interpretation of the rule&#039;s intention.&lt;br /&gt;
* Admins may handle rule breaks through in-character consequences at their discretion. This does not apply to zero tolerance rules, and rule breaks may not be requested to be handled this way.&lt;br /&gt;
* Do not argue with the staff. You may file an appeal if you feel the decision to be incorrect, not ignore it.&lt;br /&gt;
&lt;br /&gt;
==Important Notes==&lt;br /&gt;
Heavily avoid using a VPN or any similar program to connect or while connected to RMC. You are putting your account at risk, which may result in your account being permanently banned.&lt;br /&gt;
&lt;br /&gt;
If you have a legitimate reason to use a VPN, you must attempt at least once to connect to the server without a VPN before requesting an exemption for it.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Disconnecting from or ignoring/evading admin-helps will result in action being taken.&lt;br /&gt;
&lt;br /&gt;
This is to prevent bad actors from avoiding issues. If you need to leave urgently, let us know and it will be considered in your appeal.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;These rules are not the same as other servers, should be read in their entirety.&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Ban Types and Duration]]&lt;br /&gt;
&lt;br /&gt;
==Zero Tolerance Rules==&lt;br /&gt;
You are liable to be &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;banned without warning&amp;lt;/span&amp;gt; for breaking these rules. Read [[Zero Tolerance Rules | here]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Core Rules==&lt;br /&gt;
These are the general rules of RMC14. Click expand for more information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
1. This is a English server, please only use English.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;This is an English community.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Speak only English in character and out of character.&lt;br /&gt;
* We cannot moderate other languages, nor do we want people to be left out of conversations.&lt;br /&gt;
&amp;lt;b&amp;gt;Why?&amp;lt;/b&amp;gt;&lt;br /&gt;
* We are not currently recruiting staff fluent in other languages to moderate them. Translation tools can be unreliable and are not integrated well into the game.&lt;br /&gt;
&amp;lt;b&amp;gt;Non-English Options&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are many servers that allow or focus on other languages. You are highly encouraged to play on servers that allow languages you are fluent in for the best experience.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Do not use multiple accounts, or alt accounts, and do not share accounts.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t use multiple SS14 accounts to play.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Users knowingly using multiple SS14 accounts will have all of their accounts banned.&lt;br /&gt;
* This is to prevent players from having respawns and will be treated as such.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
3. Follow the rules of escalation against non-hostiles.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Follow the rules of escalation.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow escalation rules against non-hostiles and don&#039;t instantly murder someone for annoying you, use common sense.&lt;br /&gt;
* Always give verbal warnings before resorting to violence.&lt;br /&gt;
* Only use as much force to disable the other person.&lt;br /&gt;
* Make an effort to heal them or bring them to medical personnel.&lt;br /&gt;
* You can defend yourself to the extent of protecting your own life, if the attacker is not a hostile force.&lt;br /&gt;
* Military Police should use less-lethal force to effect arrests of criminals.&lt;br /&gt;
* Adminhelp the situation if you think someone is over-escalating.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
4. Don&#039;t use information gained from outside your character&#039;s knowledge.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Avoid using out of character info.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t use information gained from outside your character&#039;s knowledge to gain an advantage (&amp;quot;Metagaming&amp;quot;).&lt;br /&gt;
* Using information you gain from outside your own character&#039;s view and hearing to your advantage is strictly forbidden. You remember all events up until you fall unconscious. If you take a ghost role, unless otherwise stated, you do not remember anything from your past life.&lt;br /&gt;
* Characters are not unconscious during being infected alone, just blinded and muted, shown by the game mechanics.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
5. Don&#039;t antagonize your team, don&#039;t harass players.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t antagonize others.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are playing a multiplayer game with other people who also want to enjoy the game.&lt;br /&gt;
* Do not intentionally make other players&#039; lives hell for your own amusement.&lt;br /&gt;
* Intentionally making yourself a major problem/annoyance/disruption for other players at large while not a hostile force is forbidden.&lt;br /&gt;
* There is leeway for minor crimes that benefit your character, which has consequences for your character if caught.&lt;br /&gt;
* Give disconnected players at least 5-10 minutes to return before considering taking their equipment or sending them to cryosleep. Returning to all your equipment being stolen or being removed from the round by your own team is not a good experience.&lt;br /&gt;
* For the same reason, do not take the equipment from revivable dead players.&lt;br /&gt;
* Avoid berating new players. They cannot be expected to have full knowledge of the game, and should be taught rather than insulted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t target players across rounds.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t harass or target players across rounds for actions in prior rounds outside of the game.&lt;br /&gt;
* Annoying players for in character reasons in the current round is fine; doing it across rounds or as a ghost role after they have interacted with you is not.&lt;br /&gt;
* Do not annoy or target players out of character for actions they took in any round.&lt;br /&gt;
* Do not threaten or imply to players that you are calling the admins on them.&lt;br /&gt;
* Do not harass military police players between rounds or out of game for playing their role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
6. Don&#039;t quit a command level role without notice.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Command Roles, Disconnecting&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t quit a command level role without notifying your supervisor and an admin.&lt;br /&gt;
&lt;br /&gt;
* If you do not want to play a role, do not opt-in for it. Higher ranking roles are always selected first, regardless of role preferences, if nobody else selects them.&lt;br /&gt;
* Command roles help drive rounds. If you need to leave, use cryo and please admin-help your role and that you are leaving.&lt;br /&gt;
* There is no need to wait for a reply when admin-helping that you need to disconnect as a head role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
7. Mutinies, riots and similar activity require admin permission.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Mutinies and riots require admin permission.&amp;lt;/p&amp;gt;&#039;&#039;&#039;A mutiny is only valid when you are assigned the mutineer role. This will give the character a unique skull-helmet icon visible to everyone, and a message in the chat. Anyone without this icon may not participate as a mutineer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* All players, including hostile forces, must obtain admin permission before engaging in riots, mutinies or similar activity.&lt;br /&gt;
* Strikes, revolutions, riots, cults, prison riots (excluding hostile forces), and any other type of similar behaviour are strictly forbidden without permission.&lt;br /&gt;
* Staff reserve the right to grant or deny these, and to decide if the reason given is sufficient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* MPs are not able to mutiny and will always side with the acting commander, unless they are neutral, in which case they may not help or arrest either side until the mutiny is concluded. This applies to the individual player and not the MP as a whole.&lt;br /&gt;
* Mutiny cannot occur during hijack, and any ongoing mutiny must be ended upon hijack.&lt;br /&gt;
* Only the Acting Commander can be mutinied against. They must be given a chance to stand down peacefully.&lt;br /&gt;
* During the mutiny, attacking any uninvolved, medical, or surrendered personnel is forbidden, as is perma-killing anyone involved.&lt;br /&gt;
* If you have surrendered during a mutiny, you must remain as such.&lt;br /&gt;
* You may not change sides unless you are surrendering.&lt;br /&gt;
* When failed, all sides must be given medical treatment. Commanding Officers or higher are able to deny treatment or battlefield execute mutineers.&lt;br /&gt;
* When succeeded, all sides must be given medical treatment. The next in the command chain should be put in charge.&lt;br /&gt;
* Mutinies must have 3 members minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Commander incompetence, where the next in line would lead better.&lt;br /&gt;
* Commander takes no actions in leading.&lt;br /&gt;
* Commander refuses to allow evacuation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of invalid mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Not liking the commander.&lt;br /&gt;
* Wanting to kill the commander.&lt;br /&gt;
* Trying to take revenge against the commander or CIC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Evacuation Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* These can be done at any point a shipside evacuation (like during hijack) is allowed, but the Commander is refusing evacuation requests.&lt;br /&gt;
* They may be done by any number of people without permission, with the intent to evacuate from the ship and save their own lives and the lives of others that wish to evacuate.&lt;br /&gt;
* The Commander must still be given a chance to allow the evacuation through negotiation.&lt;br /&gt;
* The most minimal amount of force should be used to start the evacuation.&lt;br /&gt;
* Any roles may join and aid this mutiny, even those normally prevented.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8. Don&#039;t disconnect if you do not get the role/kit you want, be considerate.&lt;br /&gt;
&lt;br /&gt;
9. Follow the roleplay rules and standards of the server. (Outlined at the bottom of this page)&lt;br /&gt;
&lt;br /&gt;
==Command and Military Police==&lt;br /&gt;
&lt;br /&gt;
These rules also apply to any individual who is promoted or is acting in the place of an MP/Command role (unless they are a member of a hostile force).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Command roles are defined as; all heads, cic staff, MP, and squad leaders.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Command and MP must follow [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Command and MP are held to a higher standard of play.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command and MP are held to a higher standard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General Rules&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Command roles must follow marine law&amp;lt;/b&amp;gt;, except if they are correctly part of a valid mutiny.&lt;br /&gt;
* You may be rolebanned without warning.&lt;br /&gt;
* Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban.&lt;br /&gt;
* Do not willingly and openly cooperate with hostile forces. Some leeway is given to making deals with hostile forces if the deal benefits the safety or situation of the ship as a whole and not just yourself.&lt;br /&gt;
* Do not abandon your position to do things unrelated to your role.&lt;br /&gt;
* Do not immediately abandon the ship during a raid. Protect the ship and its crew, don&#039;t let hostile forces kill everyone on it without a fight, and ensure they evacuate safely if needed.&lt;br /&gt;
* You are expected to be able to communicate clearly and concisely when communicating on radio channels and announcements, and while in any professional setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Command Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* Command are at minimum expected to report criminal activity to MP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MP Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* MP is expected to intervene into criminal activity where possible, unless it conflicts with marine law.&lt;br /&gt;
* The MP are not combat roles, and should focus solely on enforcing laws when planetside, if granted permission to do so.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. MP should try to remain non-lethal and effect arrests, except in specific special circumstances.&lt;br /&gt;
&lt;br /&gt;
4. MP will be expected to answer for use of lethal force.&lt;br /&gt;
&lt;br /&gt;
* Only a whitelisted CO or Provost may pardon a sentence, but appeals can be done. See marine law.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Rules and Standards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
1. General Roleplay Standards&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Character memory&amp;lt;/b&amp;gt;&lt;br /&gt;
* Your personal character may remember events that occurred in previous missions and discuss them, but may not mention their own death or the death of another present character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Act like an actual character in this setting.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Do not use text speak or emoticons in character, and do not refer to out of character things like admins or rounds in-game.&lt;br /&gt;
* Do not reference memes in character, on any faction, including substituting letters on a meme as a Xenonid.&lt;br /&gt;
* Do not use emotes or local out of character to bypass speech filters or muteness.&lt;br /&gt;
* You are not required to write a backstory; however, you are expected to at least make an effort to act like your role.&lt;br /&gt;
* Some actions have no delay to make gameplay like reloading smoother. Do not abuse this to spam any kind of sounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Suicides&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You must have a valid roleplay reason to commit suicide.&lt;br /&gt;
* Starting and then cancelling a suicide will be treated the same as an actual suicide, and also requires a valid reason.&lt;br /&gt;
* Suiciding at round-end without a valid roleplay reason will be considered end-of-round grief and result in the same ban.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If you are not sure if you have a valid reason, AHelp (F1) to ask.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding as a survivor in a last stand scenario, when it is clear that you will be captured by xenonids and there is no hope of fighting back.&lt;br /&gt;
:* Suiciding to avoid being captured by a hostile force.&lt;br /&gt;
:* Suiciding if you fail to evac in a post-hijack evacuation of the Almayer.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Not valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding at round end without a valid roleplay reason. Going out after a victory is not a valid reason.&lt;br /&gt;
:* Suiciding in briefing.&lt;br /&gt;
:* Suiciding to spite someone or because you want to stop playing the round.&lt;br /&gt;
:* Suiciding after receiving bad orders.&lt;br /&gt;
:* Suiciding at round-start because you didn&#039;t get the role you wanted.&lt;br /&gt;
:* Suiciding at memorial in remembrance of fallen marines.&lt;br /&gt;
:* Suiciding because you are wounded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Metagaming/Powergaming&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some parts of the game cannot be covered by mechanics to ensure proper roleplay and balance.&lt;br /&gt;
&lt;br /&gt;
* Surrounding an objective structure such as towers or APCs entirely with reinforced walls to prevent Xenonids attacking it &amp;lt;/b&amp;gt;without T3s&amp;lt;/b&amp;gt; is not allowed. This is usually only relevant in the early game.&lt;br /&gt;
&lt;br /&gt;
Walls can be used to cover most of the object, however there must remain access for other xenos IE barricades.&lt;br /&gt;
&lt;br /&gt;
This rule is no longer applied as soon as a T3 Xenonid has been witnessed.&lt;br /&gt;
&lt;br /&gt;
* Xenonids also cannot surround an objective structure or APC entirely with walls, but can make an accessible room of it with a resin door. A room at minimum should have a tile of walkable space around the structure, with the spirit of the rule being that you are building a base that includes the structure, not encasing it in resin solely for out of character gameplay purposes.&lt;br /&gt;
* Exploitation of any current game bugs. You can ask in ahelp if something is a bug to avoid this.&lt;br /&gt;
* Xenonids may not build with the &amp;lt;b&amp;gt;intent&amp;lt;/b&amp;gt; to hide revivable player corpses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Below is a list of common questions.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using an external program to calculate coordinate locations is permitted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Character Names&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Character Names&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Admin rulings on IC names are final and disputes should be done through the forums, not by refusing to comply with an admin.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Use realistic names, avoid names of real people and characters&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Non-human characters have leeway with their own naming formats, listed in character naming formats.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pick a realistic name that could appear on a birth certificate with at least a first and last name.&lt;br /&gt;
* No names or references of people or characters from the real world.&lt;br /&gt;
* No titles/honorifics. Titles and honorifics include but are not limited to; Dr/Doctor, Jr/Junior, Major.&lt;br /&gt;
* Names must follow all other rules (no slurs/sexual names/etc)&lt;br /&gt;
* Usernames, objects, random characters, very &amp;quot;low effort&amp;quot; names, &amp;quot;meta&amp;quot; names, or otherwise implausible names cannot be used as names.&lt;br /&gt;
* Up to two characters of Roman numerals may be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nicknames&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format.&amp;lt;/i&amp;gt;&lt;br /&gt;
* Nicknames may only be applied to human name format.&lt;br /&gt;
* They may be used in the format of, in single quotes, &amp;lt;b&amp;gt;Firstname &#039;Nickname&#039; Lastname.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nicknames can be at most two words.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Character Naming Formats&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format. Characters sharing naming formats with another species otherwise should have an in-character lore reasoning. For species not requiring a last name, the first name should be exotic to warrant such.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Humans, Felinids, Vulpkanin: The standard naming format. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
* Dwarves: Similar to the human name format, with a viking theme. Try using the randomiser. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Erik Lightningclaw&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: Exotic names, try using the randomiser. A last name is optional. &amp;lt;b&amp;gt;Name1-Name2&amp;lt;/b&amp;gt; &amp;quot;Beewos-Azala&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: (Second common) usually related to the character&#039;s interests. &amp;lt;b&amp;gt;Verb-article-noun&amp;lt;/b&amp;gt; &amp;quot;Fights-The-Wars&amp;quot;&lt;br /&gt;
* Diona: Nature themed. &amp;lt;b&amp;gt;Noun of Noun&amp;lt;/b&amp;gt; &amp;quot;The Flower of Union&amp;quot;&lt;br /&gt;
* Moth use latin or light themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Lucy Emperor&amp;quot;&lt;br /&gt;
* Arachnids use latin themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Spiroctenus Triangularis&amp;quot;&lt;br /&gt;
* Avali use exotic single names and can include a last name with a dash. Try the randomiser. &amp;lt;b&amp;gt;Firstname-Lastname&amp;lt;/b&amp;gt; &amp;quot;Ralomi&amp;quot; &amp;quot;Ralomi-Jasyo&amp;quot;&lt;br /&gt;
* Rodentia use simple names that consist of an adjective, and a single name. The adjective is optional. &amp;lt;b&amp;gt;Adjective Firstname&amp;lt;/b&amp;gt; &amp;quot;Shifty Fin&amp;quot;&lt;br /&gt;
* Slime-People use the standard naming format. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artificial Womb Soldiers&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;These soldiers do not have any biological parents who have passed along their last name to them. Instead these soldiers have been assigned a regular first name, the AW initials as a middle name and a weapon as their surname.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* May only be applied to human name format. Any character may use the human name format.&lt;br /&gt;
* As an AW Soldier you MUST have a weapon as your last name.&lt;br /&gt;
* This weapon needs to have been used/developed before or during 1975 or earlier. (Vulcan, Sword, etc.)&lt;br /&gt;
* For example; James AW Sword&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
3. Marines&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Marine roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Marines are to assist survivors by saving them from the planet. Do not antagonize them.&lt;br /&gt;
* Do not disrupt the start of the round (first drop). If you&#039;re engaging in unrelated or disruptive activities (including but not limited to; fights, minor crime, tackling others), keep it to the lower deck gym, where the boxing ring is located.&lt;br /&gt;
* All personnel employed by the Marines are mentally stable and fit for duty.&lt;br /&gt;
* Don&#039;t openly try to cooperate with obvious or known hostile forces as a member of the opposite faction.&lt;br /&gt;
* The Marines have knowledge of all possible threats.&lt;br /&gt;
* The Marines are not yet aware there are xenonids on the planet at the start of the operation.&lt;br /&gt;
* The marines are not aware nor believe in the capability of the xenonids to interact with dropships, and may only act in response to the actual hijack announcement.&lt;br /&gt;
* Important marines such as specialists and smart gun operators and corpsmen should be following their role objectives.&lt;br /&gt;
* All combat roles should deploy when possible.&lt;br /&gt;
* Correspondents focus on reporting on combat and disengage when attacked.&lt;br /&gt;
* Medical roles (excluding corpsmen) are not combat roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ship modifications&amp;lt;/b&amp;gt;&lt;br /&gt;
* Deconstruction of the ship for materials should not be occuring before first drop. The marines would not immediately resort to taking their warship to pieces for a random unconfirmed distress call.&lt;br /&gt;
* Includes salvaging of things like chairs in briefing, however does not include the barrels and crates in maintenance.&lt;br /&gt;
* Includes the removal of supplies from the ship where not explicitly necessary. You would not drag half the contents of the medical bay to the field immediately.&lt;br /&gt;
* Modifications to the ship should not be made with meta-purposes, do not build a maze or bunker on the ship intended to secure the ship for hijack before you even know hijack is a thing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
4. Command&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A briefing must be conducted at the start of every operation before deployment.&lt;br /&gt;
* The briefing must inform the squads of their orders, with the minimum personnel being the squad leaders.&lt;br /&gt;
* Scouts Specialists and Intel officers are able to deploy before the operation begins if they have a personal briefing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Command must attempt to direct marines to build defenses to protect the primary landing zone.&lt;br /&gt;
* When assigning a new warship commander, follow the [[Command Chain | Commander Succession]] whenever possible.&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the tacmap.&lt;br /&gt;
* Do not give medals to marines sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
5. Xenonids&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Xenonid roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Queen may banish and/or devolve xenonids who do not follow these rules.&lt;br /&gt;
* Xenonids enact the will of the Queen and must follow her orders.&lt;br /&gt;
&lt;br /&gt;
The Queen may not force a xeno to a specific caste.&lt;br /&gt;
&lt;br /&gt;
* They are not, and may never be friendly to lifeforms that are potential hosts, or threaten the hive.&lt;br /&gt;
* The exception to this are synthetics, which xenonids do not care for and can be ignored if safe to do so.&lt;br /&gt;
* Banished xenonids are exempt from hive protection and may be killed. It should be announced for clarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Avoid seeking out survivors at the start of the round as a larva. Evolve before searching for them and bring allies, because &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;you will no longer be protected by the early round timer&amp;lt;/span&amp;gt; should you die because you have left the protection of the hive.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Killing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Xenonids may kill anyone, anywhere, for any reason, provided it is not detrimental to the hive. (i.e killing someone who could easily be infected, or is infected.)&lt;br /&gt;
* Xenonids may only harm nested hosts if given explicit permission by the queen, or at their own risk of the above rule if the queen is unresponsive. (Reports of this from marines are less likely to be accurate.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Language and Speech&amp;lt;/b&amp;gt;&lt;br /&gt;
* Xenonid language is an english translation of their thoughts. They can define locations such as marine bases and ships, but do not know the names of them.&lt;br /&gt;
* Do not spam the chat with noises.&lt;br /&gt;
* Xenonids, due to the hivemind, learn everything and understand human equipment at a basic level.&lt;br /&gt;
* They can understand a marine&#039;s role.&lt;br /&gt;
* Xenonids can sense the marine ships and are aware they may be attacked shortly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Queen&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the map.&lt;br /&gt;
* Do not give jellies to xenonids sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
* You are expected to have a level of professionalism in the role, similar to the Executive Officer of the marines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are a xenonid attacking aboard a warship (Almayer), &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo before hijack is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
6. Survivors&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Survivor Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors have more leeway than marines with mental stability due to trauma experienced during the xenonid attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes.&lt;br /&gt;
* Despite this, survivors should not become hostile or cause drastic issues for the marines in any way, such as stealing their secure equipment, starting fights, or preventing them from accessing any part of the AO.&lt;br /&gt;
* Survivors must accept requests/invitations to board the Almayer for the first time, but are not required to stay after they arrive.&lt;br /&gt;
* Standard survivors are not hostile to the Marines.&lt;br /&gt;
* If there is an exception due to faction it will be clear.&lt;br /&gt;
* Hostile Faction Survivors cannot attempt to harm other survivors.&lt;br /&gt;
* &amp;lt;b&amp;gt;Do not hunt, move, or secure monkeys to deny Xenonid captures. These monkeys lessen the amount of xenos at the start of the round, and make your life easier.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Survivors should not engage or seek any xenonids before the roundstart xenos have had a chance to evolve (5 minutes). If a xenonid enters your vision, but you were not seeking them, you are free to attack them as they have forfeited their early round protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Intel Objectives&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors may not attempt to secure intel unless they are assisted or have been enlisted into the marines.&lt;br /&gt;
* Survivors may pull and gather corpses of dead humanoids and xenonid corpses provided they are acting and speaking in character and not acting and speaking as if to secure intel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
7. Hostile Factions&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Hostile Faction Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You do not have rules of engagement and may fire at and be hostile to Marine forces if:&lt;br /&gt;
* You have not surrendered.&lt;br /&gt;
* You have not accepted medical aid from the Marines, or been revived by them.&lt;br /&gt;
&lt;br /&gt;
You may attempt to escape without combat and resume hostile activities when out of sight.&lt;br /&gt;
&lt;br /&gt;
* You have not changed your faction uniform.&lt;br /&gt;
* You have remained hostile to Marine forces.&lt;br /&gt;
&lt;br /&gt;
Pretending not be hostile will be counted as surrendering, unless it is for the sake of first contact negotiations which result in hostilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Exceptions&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If captured, you may attempt to start a prison riot when in the brig, to escape and resume hostile intentions. This does not require permission if you are a hostile faction member.&lt;br /&gt;
&lt;br /&gt;
* If you are a hostile force attacking the Marines prior to hijack, &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1350</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1350"/>
		<updated>2025-08-21T05:00:43Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Mutiny Rule Update and minor spelling corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid red; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The server rules on this page are subject to change. We continuously review and update the rules to improve gameplay, ensure fairness, and address new situations as they arise.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Server Rules=&lt;br /&gt;
&amp;lt;i&amp;gt;RMC is a roleplaying game with team deathmatch elements. This means players are expected, to an extent, to pretend their character is part of this world in their actions and words. This is the intended experience, and the experience the players of RMC enjoy, and is not always about winning.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Admin Decisions Are Final==&lt;br /&gt;
* Rules are enforced as intended. Every example of a rule break cannot be written, thus enforcement is subject to admin interpretation of the rule&#039;s intention.&lt;br /&gt;
* Admins may handle rule breaks through in-character consequences at their discretion. This does not apply to zero tolerance rules, and rule breaks may not be requested to be handled this way.&lt;br /&gt;
* Do not argue with the staff. You may file an appeal if you feel the decision to be incorrect, not ignore it.&lt;br /&gt;
&lt;br /&gt;
==Important Notes==&lt;br /&gt;
Heavily avoid using a VPN or any similar program to connect or while connected to RMC. You are putting your account at risk, which may result in your account being permanently banned.&lt;br /&gt;
&lt;br /&gt;
If you have a legitimate reason to use a VPN, you must attempt at least once to connect to the server without a VPN before requesting an exemption for it.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Disconnecting from or ignoring/evading admin-helps will result in action being taken.&lt;br /&gt;
&lt;br /&gt;
This is to prevent bad actors from avoiding issues. If you need to leave urgently, let us know and it will be considered in your appeal.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;These rules are not the same as other servers, should be read in their entirety.&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Ban Types and Duration]]&lt;br /&gt;
&lt;br /&gt;
==Zero Tolerance Rules==&lt;br /&gt;
You are liable to be &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;banned without warning&amp;lt;/span&amp;gt; for breaking these rules. Read [[Zero Tolerance Rules | here]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Core Rules==&lt;br /&gt;
These are the general rules of RMC14. Click expand for more information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
1. This is a English server, please only use English.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;This is an English community.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Speak only English in character and out of character.&lt;br /&gt;
* We cannot moderate other languages, nor do we want people to be left out of conversations.&lt;br /&gt;
&amp;lt;b&amp;gt;Why?&amp;lt;/b&amp;gt;&lt;br /&gt;
* We are not currently recruiting staff fluent in other languages to moderate them. Translation tools can be unreliable and are not integrated well into the game.&lt;br /&gt;
&amp;lt;b&amp;gt;Non-English Options&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are many servers that allow or focus on other languages. You are highly encouraged to play on servers that allow languages you are fluent in for the best experience.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Do not use multiple accounts, or alt accounts, and do not share accounts.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t use multiple SS14 accounts to play.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Users knowingly using multiple SS14 accounts will have all of their accounts banned.&lt;br /&gt;
* This is to prevent players from having respawns and will be treated as such.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
3. Follow the rules of escalation against non-hostiles.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Follow the rules of escalation.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow escalation rules against non-hostiles and don&#039;t instantly murder someone for annoying you, use common sense.&lt;br /&gt;
* Always give verbal warnings before resorting to violence.&lt;br /&gt;
* Only use as much force to disable the other person.&lt;br /&gt;
* Make an effort to heal them or bring them to medical personnel.&lt;br /&gt;
* You can defend yourself to the extent of protecting your own life, if the attacker is not a hostile force.&lt;br /&gt;
* Military Police should use less-lethal force to effect arrests of criminals.&lt;br /&gt;
* Adminhelp the situation if you think someone is over-escalating.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
4. Don&#039;t use information gained from outside your character&#039;s knowledge.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Avoid using out of character info.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t use information gained from outside your character&#039;s knowledge to gain an advantage (&amp;quot;Metagaming&amp;quot;).&lt;br /&gt;
* Using information you gain from outside your own character&#039;s view and hearing to your advantage is strictly forbidden. You remember all events up until you fall unconscious. If you take a ghost role, unless otherwise stated, you do not remember anything from your past life.&lt;br /&gt;
* Characters are not unconscious during being infected alone, just blinded and muted, shown by the game mechanics.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
5. Don&#039;t antagonize your team, don&#039;t harass players.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t antagonize your team.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are playing a multiplayer game with other people who also want to enjoy the game.&lt;br /&gt;
* Do not intentionally make other players&#039; lives hell for your own amusement.&lt;br /&gt;
* Intentionally making yourself a major problem/annoyance/disruption for other players at large while not a hostile force is forbidden.&lt;br /&gt;
* There is leeway for minor crimes that benefit your character, which has consequences for your character if caught.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t target players across rounds.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t harass or target players across rounds for actions in prior rounds outside of the game.&lt;br /&gt;
* Annoying players for in character reasons in the current round is fine; doing it across rounds or as a ghost role after they have interacted with you is not.&lt;br /&gt;
* Do not annoy or target players out of character for actions they took in any round.&lt;br /&gt;
* Do not threaten or imply to players that you are calling the admins on them.&lt;br /&gt;
* Do not harass military police players between rounds or out of game for playing their role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
6. Don&#039;t quit a command level role without notice.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Command Roles, Disconnecting&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t quit a command level role without notifying your supervisor and an admin.&lt;br /&gt;
&lt;br /&gt;
* If you do not want to play a role, do not opt-in for it. Higher ranking roles are always selected first, regardless of role preferences, if nobody else selects them.&lt;br /&gt;
* Command roles help drive rounds. If you need to leave, use cryo and please admin-help your role and that you are leaving.&lt;br /&gt;
* There is no need to wait for a reply when admin-helping that you need to disconnect as a head role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
7. Mutinies, riots and similar activity require admin permission.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Mutinies and riots require admin permission.&amp;lt;/p&amp;gt;&#039;&#039;&#039;A mutiny is only valid when you are assigned the mutineer role. This will give the character a unique skull-helmet icon visible to everyone, and a message in the chat. Anyone without this icon may not participate as a mutineer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* All players, including hostile forces, must obtain admin permission before engaging in riots, mutinies or similar activity.&lt;br /&gt;
* Strikes, revolutions, riots, cults, prison riots (excluding hostile forces), and any other type of similar behaviour are strictly forbidden without permission.&lt;br /&gt;
* Staff reserve the right to grant or deny these, and to decide if the reason given is sufficient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* MPs are not able to mutiny and will always side with the acting commander, unless they are neutral, in which case they may not help or arrest either side until the mutiny is concluded. This applies to the individual player and not the MP as a whole.&lt;br /&gt;
* Mutiny cannot occur during hijack, and any ongoing mutiny must be ended upon hijack.&lt;br /&gt;
* Only the Acting Commander can be mutinied against. They must be given a chance to stand down peacefully.&lt;br /&gt;
* During the mutiny, attacking any uninvolved, medical, or surrendered personnel is forbidden, as is perma-killing anyone involved.&lt;br /&gt;
* If you have surrendered during a mutiny, you must remain as such.&lt;br /&gt;
* You may not change sides unless you are surrendering.&lt;br /&gt;
* When failed, all sides must be given medical treatment. Commanding Officers or higher are able to deny treatment or battlefield execute mutineers.&lt;br /&gt;
* When succeeded, all sides must be given medical treatment. The next in the command chain should be put in charge.&lt;br /&gt;
* Mutinies must have 3 members minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Commander incompetence, where the next in line would lead better.&lt;br /&gt;
* Commander takes no actions in leading.&lt;br /&gt;
* Commander refuses to allow evacuation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of invalid mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Not liking the commander.&lt;br /&gt;
* Wanting to kill the commander.&lt;br /&gt;
* Trying to take revenge against the commander or CIC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Evacuation Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* These can be done at any point a shipside evacuation (like during hijack) is allowed, but the Commander is refusing evacuation requests.&lt;br /&gt;
* They may be done by any number of people without permission, with the intent to evacuate from the ship and save their own lives and the lives of others that wish to evacuate.&lt;br /&gt;
* The Commander must still be given a chance to allow the evacuation through negotiation.&lt;br /&gt;
* The most minimal amount of force should be used to start the evacuation.&lt;br /&gt;
* Any roles may join and aid this mutiny, even those normally prevented.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8. Don&#039;t disconnect if you do not get the role/kit you want, be considerate.&lt;br /&gt;
&lt;br /&gt;
9. Follow the roleplay rules and standards of the server. (Outlined at the bottom of this page)&lt;br /&gt;
&lt;br /&gt;
==Command and Military Police==&lt;br /&gt;
&lt;br /&gt;
These rules also apply to any individual who is promoted or is acting in the place of an MP/Command role (unless they are a member of a hostile force).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Command roles are defined as; all heads, cic staff, MP, and squad leaders.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Command and MP must follow [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Command and MP are held to a higher standard of play.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command and MP are held to a higher standard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General Rules&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Command roles must follow marine law&amp;lt;/b&amp;gt;, except if they are correctly part of a valid mutiny.&lt;br /&gt;
* You may be rolebanned without warning.&lt;br /&gt;
* Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban.&lt;br /&gt;
* Do not willingly and openly cooperate with hostile forces. Some leeway is given to making deals with hostile forces if the deal benefits the safety or situation of the ship as a whole and not just yourself.&lt;br /&gt;
* Do not abandon your position to do things unrelated to your role.&lt;br /&gt;
* Do not immediately abandon the ship during a raid. Protect the ship and its crew, don&#039;t let hostile forces kill everyone on it without a fight, and ensure they evacuate safely if needed.&lt;br /&gt;
* You are expected to be able to communicate clearly and concisely when communicating on radio channels and announcements, and while in any professional setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Command Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* Command are at minimum expected to report criminal activity to MP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MP Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* MP is expected to intervene into criminal activity where possible, unless it conflicts with marine law.&lt;br /&gt;
* The MP are not combat roles, and should focus solely on enforcing laws when planetside, if granted permission to do so.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. MP should try to remain non-lethal and effect arrests, except in specific special circumstances.&lt;br /&gt;
&lt;br /&gt;
4. MP will be expected to answer for use of lethal force.&lt;br /&gt;
&lt;br /&gt;
* Only a whitelisted CO or Provost may pardon a sentence, but appeals can be done. See marine law.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Rules and Standards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
1. General Roleplay Standards&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Character memory&amp;lt;/b&amp;gt;&lt;br /&gt;
* Your personal character may remember events that occurred in previous missions and discuss them, but may not mention their own death or the death of another present character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Act like an actual character in this setting.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Do not use text speak or emoticons in character, and do not refer to out of character things like admins or rounds in-game.&lt;br /&gt;
* Do not reference memes in character, on any faction, including substituting letters on a meme as a Xenonid.&lt;br /&gt;
* Do not use emotes or local out of character to bypass speech filters or muteness.&lt;br /&gt;
* You are not required to write a backstory; however, you are expected to at least make an effort to act like your role.&lt;br /&gt;
* Some actions have no delay to make gameplay like reloading smoother. Do not abuse this to spam any kind of sounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Suicides&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You must have a valid roleplay reason to commit suicide.&lt;br /&gt;
* Starting and then cancelling a suicide will be treated the same as an actual suicide, and also requires a valid reason.&lt;br /&gt;
* Suiciding at round-end without a valid roleplay reason will be considered end-of-round grief and result in the same ban.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If you are not sure if you have a valid reason, AHelp (F1) to ask.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding as a survivor in a last stand scenario, when it is clear that you will be captured by xenonids and there is no hope of fighting back.&lt;br /&gt;
:* Suiciding to avoid being captured by a hostile force.&lt;br /&gt;
:* Suiciding if you fail to evac in a post-hijack evacuation of the Almayer.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Not valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding at round end without a valid roleplay reason. Going out after a victory is not a valid reason.&lt;br /&gt;
:* Suiciding in briefing.&lt;br /&gt;
:* Suiciding to spite someone or because you want to stop playing the round.&lt;br /&gt;
:* Suiciding after receiving bad orders.&lt;br /&gt;
:* Suiciding at round-start because you didn&#039;t get the role you wanted.&lt;br /&gt;
:* Suiciding at memorial in remembrance of fallen marines.&lt;br /&gt;
:* Suiciding because you are wounded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Metagaming/Powergaming&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some parts of the game cannot be covered by mechanics to ensure proper roleplay and balance.&lt;br /&gt;
&lt;br /&gt;
* Surrounding an objective structure such as towers or APCs entirely with reinforced walls to prevent Xenonids attacking it &amp;lt;/b&amp;gt;without T3s&amp;lt;/b&amp;gt; is not allowed. This is usually only relevant in the early game.&lt;br /&gt;
&lt;br /&gt;
Walls can be used to cover most of the object, however there must remain access for other xenos IE barricades.&lt;br /&gt;
&lt;br /&gt;
This rule is no longer applied as soon as a T3 Xenonid has been witnessed.&lt;br /&gt;
&lt;br /&gt;
* Xenonids also cannot surround an objective structure or APC entirely with walls, but can make an accessible room of it with a resin door. A room at minimum should have a tile of walkable space around the structure, with the spirit of the rule being that you are building a base that includes the structure, not encasing it in resin solely for out of character gameplay purposes.&lt;br /&gt;
* Exploitation of any current game bugs. You can ask in ahelp if something is a bug to avoid this.&lt;br /&gt;
* Xenonids may not build with the &amp;lt;b&amp;gt;intent&amp;lt;/b&amp;gt; to hide revivable player corpses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Below is a list of common questions.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using an external program to calculate coordinate locations is permitted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Character Names&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Character Names&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Admin rulings on IC names are final and disputes should be done through the forums, not by refusing to comply with an admin.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Use realistic names, avoid names of real people and characters&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Non-human characters have leeway with their own naming formats, listed in character naming formats.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pick a realistic name that could appear on a birth certificate with at least a first and last name.&lt;br /&gt;
* No names or references of people or characters from the real world.&lt;br /&gt;
* No titles/honorifics. Titles and honorifics include but are not limited to; Dr/Doctor, Jr/Junior, Major.&lt;br /&gt;
* Names must follow all other rules (no slurs/sexual names/etc)&lt;br /&gt;
* Usernames, objects, random characters, very &amp;quot;low effort&amp;quot; names, &amp;quot;meta&amp;quot; names, or otherwise implausible names cannot be used as names.&lt;br /&gt;
* Up to two characters of Roman numerals may be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nicknames&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format.&amp;lt;/i&amp;gt;&lt;br /&gt;
* Nicknames may only be applied to human name format.&lt;br /&gt;
* They may be used in the format of, in single quotes, &amp;lt;b&amp;gt;Firstname &#039;Nickname&#039; Lastname.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nicknames can be at most two words.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Character Naming Formats&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format. Characters sharing naming formats with another species otherwise should have an in-character lore reasoning. For species not requiring a last name, the first name should be exotic to warrant such.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Humans, Felinids, Vulpkanin: The standard naming format. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
* Dwarves: Similar to the human name format, with a viking theme. Try using the randomiser. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Erik Lightningclaw&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: Exotic names, try using the randomiser. A last name is optional. &amp;lt;b&amp;gt;Name1-Name2&amp;lt;/b&amp;gt; &amp;quot;Beewos-Azala&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: (Second common) usually related to the character&#039;s interests. &amp;lt;b&amp;gt;Verb-article-noun&amp;lt;/b&amp;gt; &amp;quot;Fights-The-Wars&amp;quot;&lt;br /&gt;
* Diona: Nature themed. &amp;lt;b&amp;gt;Noun of Noun&amp;lt;/b&amp;gt; &amp;quot;The Flower of Union&amp;quot;&lt;br /&gt;
* Moth use latin or light themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Lucy Emperor&amp;quot;&lt;br /&gt;
* Arachnids use latin themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Spiroctenus Triangularis&amp;quot;&lt;br /&gt;
* Avali use exotic single names and can include a last name with a dash. Try the randomiser. &amp;lt;b&amp;gt;Firstname-Lastname&amp;lt;/b&amp;gt; &amp;quot;Ralomi&amp;quot; &amp;quot;Ralomi-Jasyo&amp;quot;&lt;br /&gt;
* Rodentia use simple names that consist of an adjective, and a single name. The adjective is optional. &amp;lt;b&amp;gt;Adjective Firstname&amp;lt;/b&amp;gt; &amp;quot;Shifty Fin&amp;quot;&lt;br /&gt;
* Slime-People use the standard naming format. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artificial Womb Soldiers&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;These soldiers do not have any biological parents who have passed along their last name to them. Instead these soldiers have been assigned a regular first name, the AW initials as a middle name and a weapon as their surname.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* May only be applied to human name format. Any character may use the human name format.&lt;br /&gt;
* As an AW Soldier you MUST have a weapon as your last name.&lt;br /&gt;
* This weapon needs to have been used/developed before or during 1975 or earlier. (Vulcan, Sword, etc.)&lt;br /&gt;
* For example; James AW Sword&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
3. Marines&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Marine roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Marines are to assist survivors by saving them from the planet. Do not antagonize them.&lt;br /&gt;
* Do not disrupt the start of the round (first drop). If you&#039;re engaging in unrelated or disruptive activities (including but not limited to; fights, minor crime, tackling others), keep it to the lower deck gym, where the boxing ring is located.&lt;br /&gt;
* All personnel employed by the Marines are mentally stable and fit for duty.&lt;br /&gt;
* Don&#039;t openly try to cooperate with obvious or known hostile forces as a member of the opposite faction.&lt;br /&gt;
* The Marines have knowledge of all possible threats.&lt;br /&gt;
* The Marines are not yet aware there are xenonids on the planet at the start of the operation.&lt;br /&gt;
* The marines are not aware nor believe in the capability of the xenonids to interact with dropships, and may only act in response to the actual hijack announcement.&lt;br /&gt;
* Important marines such as specialists and smart gun operators and corpsmen should be following their role objectives.&lt;br /&gt;
* All combat roles should deploy when possible.&lt;br /&gt;
* Correspondents focus on reporting on combat and disengage when attacked.&lt;br /&gt;
* Medical roles (excluding corpsmen) are not combat roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ship modifications&amp;lt;/b&amp;gt;&lt;br /&gt;
* Deconstruction of the ship for materials should not be occuring before first drop. The marines would not immediately resort to taking their warship to pieces for a random unconfirmed distress call.&lt;br /&gt;
* Includes salvaging of things like chairs in briefing, however does not include the barrels and crates in maintenance.&lt;br /&gt;
* Includes the removal of supplies from the ship where not explicitly necessary. You would not drag half the contents of the medical bay to the field immediately.&lt;br /&gt;
* Modifications to the ship should not be made with meta-purposes, do not build a maze or bunker on the ship intended to secure the ship for hijack before you even know hijack is a thing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
4. Command&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A briefing must be conducted at the start of every operation before deployment.&lt;br /&gt;
* The briefing must inform the squads of their orders, with the minimum personnel being the squad leaders.&lt;br /&gt;
* Scouts Specialists and Intel officers are able to deploy before the operation begins if they have a personal briefing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Command must attempt to direct marines to build defenses to protect the primary landing zone.&lt;br /&gt;
* When assigning a new warship commander, follow the [[Command Chain | Commander Succession]] whenever possible.&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the tacmap.&lt;br /&gt;
* Do not give medals to marines sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
5. Xenonids&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Xenonid roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Queen may banish and/or devolve xenonids who do not follow these rules.&lt;br /&gt;
* Xenonids enact the will of the Queen and must follow her orders.&lt;br /&gt;
&lt;br /&gt;
The Queen may not force a xeno to a specific caste.&lt;br /&gt;
&lt;br /&gt;
* They are not, and may never be friendly to lifeforms that are potential hosts, or threaten the hive.&lt;br /&gt;
* The exception to this are synthetics, which xenonids do not care for and can be ignored if safe to do so.&lt;br /&gt;
* Banished xenonids are exempt from hive protection and may be killed. It should be announced for clarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Avoid seeking out survivors at the start of the round as a larva. Evolve before searching for them and bring allies, because &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;you will no longer be protected by the early round timer&amp;lt;/span&amp;gt; should you die because you have left the protection of the hive.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Killing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Xenonids may kill anyone, anywhere, for any reason, provided it is not detrimental to the hive. (i.e killing someone who could easily be infected, or is infected.)&lt;br /&gt;
* Xenonids may only harm nested hosts if given explicit permission by the queen, or at their own risk of the above rule if the queen is unresponsive. (Reports of this from marines are less likely to be accurate.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Language and Speech&amp;lt;/b&amp;gt;&lt;br /&gt;
* Xenonid language is an english translation of their thoughts. They can define locations such as marine bases and ships, but do not know the names of them.&lt;br /&gt;
* Do not spam the chat with noises.&lt;br /&gt;
* Xenonids, due to the hivemind, learn everything and understand human equipment at a basic level.&lt;br /&gt;
* They can understand a marine&#039;s role.&lt;br /&gt;
* Xenonids can sense the marine ships and are aware they may be attacked shortly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Queen&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the map.&lt;br /&gt;
* Do not give jellies to xenonids sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
* You are expected to have a level of professionalism in the role, similar to the Executive Officer of the marines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are a xenonid attacking aboard a warship (Almayer), &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo before hijack is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
6. Survivors&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Survivor Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors have more leeway than marines with mental stability due to trauma experienced during the xenonid attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes.&lt;br /&gt;
* Despite this, survivors should not become hostile or cause drastic issues for the marines in any way, such as stealing their secure equipment, starting fights, or preventing them from accessing any part of the AO.&lt;br /&gt;
* Survivors must accept requests/invitations to board the Almayer for the first time, but are not required to stay after they arrive.&lt;br /&gt;
* Standard survivors are not hostile to the Marines.&lt;br /&gt;
* If there is an exception due to faction it will be clear.&lt;br /&gt;
* Hostile Faction Survivors cannot attempt to harm other survivors.&lt;br /&gt;
* &amp;lt;b&amp;gt;Do not hunt, move, or secure monkeys to deny Xenonid captures. These monkeys lessen the amount of xenos at the start of the round, and make your life easier.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Survivors should not engage or seek any xenonids before the roundstart xenos have had a chance to evolve (5 minutes). If a xenonid enters your vision, but you were not seeking them, you are free to attack them as they have forfeited their early round protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Intel Objectives&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors may not attempt to secure intel unless they are assisted or have been enlisted into the marines.&lt;br /&gt;
* Survivors may pull and gather corpses of dead humanoids and xenonid corpses provided they are acting and speaking in character and not acting and speaking as if to secure intel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
7. Hostile Factions&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Hostile Faction Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You do not have rules of engagement and may fire at and be hostile to Marine forces if:&lt;br /&gt;
* You have not surrendered.&lt;br /&gt;
* You have not accepted medical aid from the Marines, or been revived by them.&lt;br /&gt;
&lt;br /&gt;
You may attempt to escape without combat and resume hostile activities when out of sight.&lt;br /&gt;
&lt;br /&gt;
* You have not changed your faction uniform.&lt;br /&gt;
* You have remained hostile to Marine forces.&lt;br /&gt;
&lt;br /&gt;
Pretending not be hostile will be counted as surrendering, unless it is for the sake of first contact negotiations which result in hostilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Exceptions&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If captured, you may attempt to start a prison riot when in the brig, to escape and resume hostile intentions. This does not require permission if you are a hostile faction member.&lt;br /&gt;
&lt;br /&gt;
* If you are a hostile force attacking the Marines prior to hijack, &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1291</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1291"/>
		<updated>2025-07-28T02:46:43Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Survivor and Marine RP standard changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid red; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The server rules on this page are subject to change. We continuously review and update the rules to improve gameplay, ensure fairness, and address new situations as they arise.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Server Rules=&lt;br /&gt;
&amp;lt;i&amp;gt;RMC is a roleplaying game with team deathmatch elements. This means players are expected, to an extent, to pretend their character is part of this world in their actions and words. This is the intended experience, and the experience the players of RMC enjoy, and is not always about winning.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Admin Decisions Are Final==&lt;br /&gt;
* Rules are enforced as intended. Every example of a rule break cannot be written, thus enforcement is subject to admin interpretation of the rule&#039;s intention.&lt;br /&gt;
* Admins may handle rule breaks through in-character consequences at their discretion. This does not apply to zero tolerance rules, and rule breaks may not be requested to be handled this way.&lt;br /&gt;
* Do not argue with the staff. You may file an appeal if you feel the decision to be incorrect, not ignore it.&lt;br /&gt;
&lt;br /&gt;
==Important Notes==&lt;br /&gt;
Heavily avoid using a VPN or any similar program to connect or while connected to RMC. You are putting your account at risk, which may result in your account being permanently banned.&lt;br /&gt;
&lt;br /&gt;
If you have a legitimate reason to use a VPN, you must attempt at least once to connect to the server without a VPN before requesting an exemption for it.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Disconnecting from or ignoring/evading admin-helps will result in action being taken.&lt;br /&gt;
&lt;br /&gt;
This is to prevent bad actors from avoiding issues. If you need to leave urgently, let us know and it will be considered in your appeal.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;These rules are not the same as other servers, should be read in their entirety.&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Ban Types and Duration]]&lt;br /&gt;
&lt;br /&gt;
==Zero Tolerance Rules==&lt;br /&gt;
You are liable to be &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;banned without warning&amp;lt;/span&amp;gt; for breaking these rules. Read [[Zero Tolerance Rules | here]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Core Rules==&lt;br /&gt;
These are the general rules of RMC14. Click expand for more information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
1. This is a English server, please only use English.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;This is an English community.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Speak only English in character and out of character.&lt;br /&gt;
* We cannot moderate other languages, nor do we want people to be left out of conversations.&lt;br /&gt;
&amp;lt;b&amp;gt;Why?&amp;lt;/b&amp;gt;&lt;br /&gt;
* We are not currently recruiting staff fluent in other languages to moderate them. Translation tools can be unreliable and are not integrated well into the game.&lt;br /&gt;
&amp;lt;b&amp;gt;Non-English Options&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are many servers that allow or focus on other languages. You are highly encouraged to play on servers that allow languages you are fluent in for the best experience.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Do not use multiple accounts, or alt accounts, and do not share accounts.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t use multiple SS14 accounts to play.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Users knowingly using multiple SS14 accounts will have all of their accounts banned.&lt;br /&gt;
* This is to prevent players from having respawns and will be treated as such.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
3. Follow the rules of escalation against non-hostiles.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Follow the rules of escalation.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow escalation rules against non-hostiles and don&#039;t instantly murder someone for annoying you, use common sense.&lt;br /&gt;
* Always give verbal warnings before resorting to violence.&lt;br /&gt;
* Only use as much force to disable the other person.&lt;br /&gt;
* Make an effort to heal them or bring them to medical personnel.&lt;br /&gt;
* You can defend yourself to the extent of protecting your own life, if the attacker is not a hostile force.&lt;br /&gt;
* Military Police should use less-lethal force to effect arrests of criminals.&lt;br /&gt;
* Adminhelp the situation if you think someone is over-escalating.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
4. Don&#039;t use information gained from outside your character&#039;s knowledge.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Avoid using out of character info.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t use information gained from outside your character&#039;s knowledge to gain an advantage (&amp;quot;Metagaming&amp;quot;).&lt;br /&gt;
* Using information you gain from outside your own character&#039;s view and hearing to your advantage is strictly forbidden. You remember all events up until you fall unconscious. If you take a ghost role, unless otherwise stated, you do not remember anything from your past life.&lt;br /&gt;
* Characters are not unconscious during being infected alone, just blinded and muted, shown by the game mechanics.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
5. Don&#039;t antagonize your team, don&#039;t harass players.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t antagonize your team.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are playing a multiplayer game with other people who also want to enjoy the game.&lt;br /&gt;
* Do not intentionally make other players&#039; lives hell for your own amusement.&lt;br /&gt;
* Intentionally making yourself a major problem/annoyance/disruption for other players at large while not a hostile force is forbidden.&lt;br /&gt;
* There is leeway for minor crimes that benefit your character, which has consequences for your character if caught.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t target players across rounds.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t harass or target players across rounds for actions in prior rounds outside of the game.&lt;br /&gt;
* Annoying players for in character reasons in the current round is fine; doing it across rounds or as a ghost role after they have interacted with you is not.&lt;br /&gt;
* Do not annoy or target players out of character for actions they took in any round.&lt;br /&gt;
* Do not threaten or imply to players that you are calling the admins on them.&lt;br /&gt;
* Do not harass military police players between rounds or out of game for playing their role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
6. Don&#039;t quit a command level role without notice.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Command Roles, Disconnecting&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t quit a command level role without notifying your supervisor and an admin.&lt;br /&gt;
&lt;br /&gt;
* If you do not want to play a role, do not opt-in for it. Higher ranking roles are always selected first, regardless of role preferences, if nobody else selects them.&lt;br /&gt;
* Command roles help drive rounds. If you need to leave, use cryo and please admin-help your role and that you are leaving.&lt;br /&gt;
* There is no need to wait for a reply when admin-helping that you need to disconnect as a head role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
7. Mutinies, riots and similar activity require admin permission.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Mutinies and riots require admin permission.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* All players, including hostile forces, must obtain admin permission before engaging in riots, mutinies or similar activity.&lt;br /&gt;
* Strikes, revolutions, riots, cults, prison riots (excluding hostile forces), and any other type of similar behavior are strictly forbidden without permission.&lt;br /&gt;
* Staff reserve the right to grant or deny these, and to decide if the reason given is sufficient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* MPs are not able to mutiny and will always side with the acting commander, unless they are neutral, in which case they may not help or arrest either side until the mutiny is concluded. This applies to the individual player and not the MP as a whole.&lt;br /&gt;
* Mutiny cannot occur during hijack, and any ongoing mutiny must be ended upon hijack.&lt;br /&gt;
* Only the Acting Commander can be mutinied against. They must be given a chance to stand down peacefully.&lt;br /&gt;
* During the mutiny, attacking any uninvolved, medical, or surrendered personnel is forbidden, as is perma-killing anyone involved.&lt;br /&gt;
* If you have surrendered during a mutiny, you must remain as such.&lt;br /&gt;
* You may not change sides unless you are surrendering.&lt;br /&gt;
* When failed, all sides must be given medical treatment. Commanding Officers or higher are able to deny treatment or battlefield execute mutineers.&lt;br /&gt;
* When succeeded, all sides must be given medical treatment. The next in the command chain should be put in charge.&lt;br /&gt;
* Mutinies must have 3 members minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Commander incompetence, where the next in line would lead better.&lt;br /&gt;
* Commander takes no actions in leading.&lt;br /&gt;
* Commander refuses to allow evacuation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of invalid mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Not liking the commander.&lt;br /&gt;
* Wanting to kill the commander.&lt;br /&gt;
* Trying to take revenge against the commander or CIC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Evacuation Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* These can be done at any point a shipside evacuation (like during hijack) is allowed, but the Commander is refusing evacuation requests.&lt;br /&gt;
* They may be done by any number of people without permission, with the intent to evacuate from the ship and save their own lives and the lives of others that wish to evacuate.&lt;br /&gt;
* The Commander must still be given a chance to allow the evacuation through negotiation.&lt;br /&gt;
* The most minimal amount of force should be used to start the evacuation.&lt;br /&gt;
* Any roles may join and aid this mutiny, even those normally prevented.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8. Don&#039;t disconnect if you do not get the role/kit you want, be considerate.&lt;br /&gt;
&lt;br /&gt;
9. Follow the roleplay rules and standards of the server. (Outlined at the bottom of this page)&lt;br /&gt;
&lt;br /&gt;
==Command and Military Police==&lt;br /&gt;
&lt;br /&gt;
These rules also apply to any individual who is promoted or is acting in the place of an MP/Command role (unless they are a member of a hostile force).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Command roles are defined as; all heads, cic staff, MP, and squad leaders.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Command and MP must follow [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Command and MP are held to a higher standard of play.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command and MP are held to a higher standard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General Rules&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Command roles must follow marine law&amp;lt;/b&amp;gt;, except if they are correctly part of a valid mutiny.&lt;br /&gt;
* You may be rolebanned without warning.&lt;br /&gt;
* Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban.&lt;br /&gt;
* Do not willingly and openly cooperate with hostile forces. Some leeway is given to making deals with hostile forces if the deal benefits the safety or situation of the ship as a whole and not just yourself.&lt;br /&gt;
* Do not abandon your position to do things unrelated to your role.&lt;br /&gt;
* Do not immediately abandon the ship during a raid. Protect the ship and its crew, don&#039;t let hostile forces kill everyone on it without a fight, and ensure they evacuate safely if needed.&lt;br /&gt;
* You are expected to be able to communicate clearly and concisely when communicating on radio channels and announcements, and while in any professional setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Command Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* Command are at minimum expected to report criminal activity to MP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MP Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* MP is expected to intervene into criminal activity where possible, unless it conflicts with marine law.&lt;br /&gt;
* The MP are not combat roles, and should focus solely on enforcing laws when planetside, if granted permission to do so.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. MP should try to remain non-lethal and effect arrests, except in specific special circumstances.&lt;br /&gt;
&lt;br /&gt;
4. MP will be expected to answer for use of lethal force.&lt;br /&gt;
&lt;br /&gt;
* Only a whitelisted CO or Provost may pardon a sentence, but appeals can be done. See marine law.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Rules and Standards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
1. General Roleplay Standards&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Character memory&amp;lt;/b&amp;gt;&lt;br /&gt;
* Your personal character may remember events that occurred in previous missions and discuss them, but may not mention their own death or the death of another present character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Act like an actual character in this setting.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Do not use text speak or emoticons in character, and do not refer to out of character things like admins or rounds in-game.&lt;br /&gt;
* Do not reference memes in character, on any faction, including substituting letters on a meme as a Xenonid.&lt;br /&gt;
* Do not use emotes or local out of character to bypass speech filters or muteness.&lt;br /&gt;
* You are not required to write a backstory; however, you are expected to at least make an effort to act like your role.&lt;br /&gt;
* Some actions have no delay to make gameplay like reloading smoother. Do not abuse this to spam any kind of sounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Suicides&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You must have a valid roleplay reason to commit suicide.&lt;br /&gt;
* Starting and then cancelling a suicide will be treated the same as an actual suicide, and also requires a valid reason.&lt;br /&gt;
* Suiciding at round-end without a valid roleplay reason will be considered end-of-round grief and result in the same ban.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If you are not sure if you have a valid reason, AHelp (F1) to ask.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding as a survivor in a last stand scenario, when it is clear that you will be captured by xenonids and there is no hope of fighting back.&lt;br /&gt;
:* Suiciding to avoid being captured by a hostile force.&lt;br /&gt;
:* Suiciding if you fail to evac in a post-hijack evacuation of the Almayer.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Not valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding at round end without a valid roleplay reason. Going out after a victory is not a valid reason.&lt;br /&gt;
:* Suiciding in briefing.&lt;br /&gt;
:* Suiciding to spite someone or because you want to stop playing the round.&lt;br /&gt;
:* Suiciding after receiving bad orders.&lt;br /&gt;
:* Suiciding at round-start because you didn&#039;t get the role you wanted.&lt;br /&gt;
:* Suiciding at memorial in remembrance of fallen marines.&lt;br /&gt;
:* Suiciding because you are wounded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Metagaming/Powergaming&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some parts of the game cannot be covered by mechanics to ensure proper roleplay and balance.&lt;br /&gt;
&lt;br /&gt;
* Surrounding an objective structure such as towers or APCs entirely with reinforced walls to prevent Xenonids attacking it &amp;lt;/b&amp;gt;without T3s&amp;lt;/b&amp;gt; is not allowed. This is usually only relevant in the early game.&lt;br /&gt;
&lt;br /&gt;
Walls can be used to cover most of the object, however there must remain access for other xenos IE barricades.&lt;br /&gt;
&lt;br /&gt;
This rule is no longer applied as soon as a T3 Xenonid has been witnessed.&lt;br /&gt;
&lt;br /&gt;
* Xenonids also cannot surround an objective structure or APC entirely with walls, but can make an accessible room of it with a resin door. A room at minimum should have a tile of walkable space around the structure, with the spirit of the rule being that you are building a base that includes the structure, not encasing it in resin solely for out of character gameplay purposes.&lt;br /&gt;
* Exploitation of any current game bugs. You can ask in ahelp if something is a bug to avoid this.&lt;br /&gt;
* Xenonids may not build with the &amp;lt;b&amp;gt;intent&amp;lt;/b&amp;gt; to hide revivable player corpses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Below is a list of common questions.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using an external program to calculate coordinate locations is permitted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Character Names&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Character Names&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Admin rulings on IC names are final and disputes should be done through the forums, not by refusing to comply with an admin.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Use realistic names, avoid names of real people and characters&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Non-human characters have leeway with their own naming formats, listed in character naming formats.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pick a realistic name that could appear on a birth certificate with at least a first and last name.&lt;br /&gt;
* No names or references of people or characters from the real world.&lt;br /&gt;
* No titles/honorifics. Titles and honorifics include but are not limited to; Dr/Doctor, Jr/Junior, Major.&lt;br /&gt;
* Names must follow all other rules (no slurs/sexual names/etc)&lt;br /&gt;
* Usernames, objects, random characters, very &amp;quot;low effort&amp;quot; names, &amp;quot;meta&amp;quot; names, or otherwise implausible names cannot be used as names.&lt;br /&gt;
* Up to two characters of Roman numerals may be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nicknames&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format.&amp;lt;/i&amp;gt;&lt;br /&gt;
* Nicknames may only be applied to human name format.&lt;br /&gt;
* They may be used in the format of, in single quotes, &amp;lt;b&amp;gt;Firstname &#039;Nickname&#039; Lastname.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nicknames can be at most two words.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Character Naming Formats&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format. Characters sharing naming formats with another species otherwise should have an in-character lore reasoning. For species not requiring a last name, the first name should be exotic to warrant such.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Humans, Felinids, Vulpkanin: The standard naming format. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
* Dwarves: Similar to the human name format, with a viking theme. Try using the randomiser. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Erik Lightningclaw&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: Exotic names, try using the randomiser. A last name is optional. &amp;lt;b&amp;gt;Name1-Name2&amp;lt;/b&amp;gt; &amp;quot;Beewos-Azala&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: (Second common) usually related to the character&#039;s interests. &amp;lt;b&amp;gt;Verb-article-noun&amp;lt;/b&amp;gt; &amp;quot;Fights-The-Wars&amp;quot;&lt;br /&gt;
* Diona: Nature themed. &amp;lt;b&amp;gt;Noun of Noun&amp;lt;/b&amp;gt; &amp;quot;The Flower of Union&amp;quot;&lt;br /&gt;
* Moth use latin or light themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Lucy Emperor&amp;quot;&lt;br /&gt;
* Arachnids use latin themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Spiroctenus Triangularis&amp;quot;&lt;br /&gt;
* Avali use exotic single names and can include a last name with a dash. Try the randomiser. &amp;lt;b&amp;gt;Firstname-Lastname&amp;lt;/b&amp;gt; &amp;quot;Ralomi&amp;quot; &amp;quot;Ralomi-Jasyo&amp;quot;&lt;br /&gt;
* Rodentia use simple names that consist of an adjective, and a single name. The adjective is optional. &amp;lt;b&amp;gt;Adjective Firstname&amp;lt;/b&amp;gt; &amp;quot;Shifty Fin&amp;quot;&lt;br /&gt;
* Slime-People use the standard naming format. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artificial Womb Soldiers&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;These soldiers do not have any biological parents who have passed along their last name to them. Instead these soldiers have been assigned a regular first name, the AW initials as a middle name and a weapon as their surname.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* May only be applied to human name format. Any character may use the human name format.&lt;br /&gt;
* As an AW Soldier you MUST have a weapon as your last name.&lt;br /&gt;
* This weapon needs to have been used/developed before or during 1975 or earlier. (Vulcan, Sword, etc.)&lt;br /&gt;
* For example; James AW Sword&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
3. Marines&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Marine roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Marines are to assist survivors by saving them from the planet. Do not antagonize them.&lt;br /&gt;
* Do not disrupt the start of the round (first drop). If you&#039;re engaging in unrelated or disruptive activities (including but not limited to; fights, minor crime, tackling others), keep it to the lower deck gym, where the boxing ring is located.&lt;br /&gt;
* All personnel employed by the Marines are mentally stable and fit for duty.&lt;br /&gt;
* Don&#039;t openly try to cooperate with obvious or known hostile forces as a member of the opposite faction.&lt;br /&gt;
* The Marines have knowledge of all possible threats.&lt;br /&gt;
* The Marines are not yet aware there are xenonids on the planet at the start of the operation.&lt;br /&gt;
* The marines are not aware nor believe in the capability of the xenonids to interact with dropships, and may only act in response to the actual hijack announcement.&lt;br /&gt;
* Important marines such as specialists and smart gun operators and corpsmen should be following their role objectives.&lt;br /&gt;
* All combat roles should deploy when possible.&lt;br /&gt;
* Correspondents focus on reporting on combat and disengage when attacked.&lt;br /&gt;
* Medical roles (excluding corpsmen) are not combat roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ship modifications&amp;lt;/b&amp;gt;&lt;br /&gt;
* Deconstruction of the ship for materials should not be occuring before first drop. The marines would not immediately resort to taking their warship to pieces for a random unconfirmed distress call.&lt;br /&gt;
* Includes salvaging of things like chairs in briefing, however does not include the barrels and crates in maintenance.&lt;br /&gt;
* Includes the removal of supplies from the ship where not explicitly necessary. You would not drag half the contents of the medical bay to the field immediately.&lt;br /&gt;
* Modifications to the ship should not be made with meta-purposes, do not build a maze or bunker on the ship intended to secure the ship for hijack before you even know hijack is a thing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
4. Command&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A briefing must be conducted at the start of every operation before deployment.&lt;br /&gt;
* The briefing must inform the squads of their orders, with the minimum personnel being the squad leaders.&lt;br /&gt;
* Scouts Specialists and Intel officers are able to deploy before the operation begins if they have a personal briefing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Command must attempt to direct marines to build defenses to protect the primary landing zone.&lt;br /&gt;
* When assigning a new warship commander, follow the [[Command Chain | Commander Succession]] whenever possible.&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the tacmap.&lt;br /&gt;
* Do not give medals to marines sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
5. Xenonids&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Xenonid roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Queen may banish and/or devolve xenonids who do not follow these rules.&lt;br /&gt;
* Xenonids enact the will of the Queen and must follow her orders.&lt;br /&gt;
&lt;br /&gt;
The Queen may not force a xeno to a specific caste.&lt;br /&gt;
&lt;br /&gt;
* They are not, and may never be friendly to lifeforms that are potential hosts, or threaten the hive.&lt;br /&gt;
* The exception to this are synthetics, which xenonids do not care for and can be ignored if safe to do so.&lt;br /&gt;
* Banished xenonids are exempt from hive protection and may be killed. It should be announced for clarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Avoid seeking out survivors at the start of the round as a larva. Evolve before searching for them and bring allies, because &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;you will no longer be protected by the early round timer&amp;lt;/span&amp;gt; should you die because you have left the protection of the hive.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Killing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Xenonids may kill anyone, anywhere, for any reason, provided it is not detrimental to the hive. (i.e killing someone who could easily be infected, or is infected.)&lt;br /&gt;
* Xenonids may only harm nested hosts if given explicit permission by the queen, or at their own risk of the above rule if the queen is unresponsive. (Reports of this from marines are less likely to be accurate.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Language and Speech&amp;lt;/b&amp;gt;&lt;br /&gt;
* Xenonid language is an english translation of their thoughts. They can define locations such as marine bases and ships, but do not know the names of them.&lt;br /&gt;
* Do not spam the chat with noises.&lt;br /&gt;
* Xenonids, due to the hivemind, learn everything and understand human equipment at a basic level.&lt;br /&gt;
* They can understand a marine&#039;s role.&lt;br /&gt;
* Xenonids can sense the marine ships and are aware they may be attacked shortly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Queen&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the map.&lt;br /&gt;
* Do not give jellies to xenonids sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
* You are expected to have a level of professionalism in the role, similar to the Executive Officer of the marines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are a xenonid attacking aboard a warship (Almayer), &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo before hijack is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
6. Survivors&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Survivor Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors have more leeway than marines with mental stability due to trauma experienced during the xenonid attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes.&lt;br /&gt;
* Despite this, survivors should not become hostile or cause drastic issues for the marines in any way, such as stealing their secure equipment, starting fights, or preventing them from accessing any part of the AO.&lt;br /&gt;
* Survivors must accept requests/invitations to board the Almayer for the first time, but are not required to stay after they arrive.&lt;br /&gt;
* Standard survivors are not hostile to the Marines.&lt;br /&gt;
* If there is an exception due to faction it will be clear.&lt;br /&gt;
* Hostile Faction Survivors cannot attempt to harm other survivors.&lt;br /&gt;
* &amp;lt;b&amp;gt;Do not hunt, move, or secure monkeys to deny Xenonid captures. These monkeys lessen the amount of xenos at the start of the round, and make your life easier.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Survivors should not engage or seek any xenonids before the roundstart xenos have had a chance to evolve (5 minutes). If a xenonid enters your vision, but you were not seeking them, you are free to attack them as they have forfeited their early round protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Intel Objectives&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors may not attempt to secure intel unless they are assisted or have been enlisted into the marines.&lt;br /&gt;
* Survivors may pull and gather corpses of dead humanoids and xenonid corpses provided they are acting and speaking in character and not acting and speaking as if to secure intel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
7. Hostile Factions&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Hostile Faction Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You do not have rules of engagement and may fire at and be hostile to Marine forces if:&lt;br /&gt;
* You have not surrendered.&lt;br /&gt;
* You have not accepted medical aid from the Marines, or been revived by them.&lt;br /&gt;
&lt;br /&gt;
You may attempt to escape without combat and resume hostile activities when out of sight.&lt;br /&gt;
&lt;br /&gt;
* You have not changed your faction uniform.&lt;br /&gt;
* You have remained hostile to Marine forces.&lt;br /&gt;
&lt;br /&gt;
Pretending not be hostile will be counted as surrendering, unless it is for the sake of first contact negotiations which result in hostilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Exceptions&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If captured, you may attempt to start a prison riot when in the brig, to escape and resume hostile intentions. This does not require permission if you are a hostile faction member.&lt;br /&gt;
&lt;br /&gt;
* If you are a hostile force attacking the Marines prior to hijack, &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1273</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1273"/>
		<updated>2025-06-26T07:39:28Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid red; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The server rules on this page are subject to change. We continuously review and update the rules to improve gameplay, ensure fairness, and address new situations as they arise.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Server Rules=&lt;br /&gt;
&amp;lt;i&amp;gt;RMC is a roleplaying game with team deathmatch elements. This means players are expected, to an extent, to pretend their character is part of this world in their actions and words. This is the intended experience, and the experience the players of RMC enjoy, and is not always about winning.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Admin Decisions Are Final==&lt;br /&gt;
* Rules are enforced as intended. Every example of a rule break cannot be written, thus enforcement is subject to admin interpretation of the rule&#039;s intention.&lt;br /&gt;
* Admins may handle rule breaks through in-character consequences at their discretion. This does not apply to zero tolerance rules, and rule breaks may not be requested to be handled this way.&lt;br /&gt;
* Do not argue with the staff. You may file an appeal if you feel the decision to be incorrect, not ignore it.&lt;br /&gt;
&lt;br /&gt;
==Important Notes==&lt;br /&gt;
Heavily avoid using a VPN or any similar program to connect or while connected to RMC. You are putting your account at risk, which may result in your account being permanently banned.&lt;br /&gt;
&lt;br /&gt;
If you have a legitimate reason to use a VPN, you must attempt at least once to connect to the server without a VPN before requesting an exemption for it.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Disconnecting from or ignoring/evading admin-helps will result in action being taken.&lt;br /&gt;
&lt;br /&gt;
This is to prevent bad actors from avoiding issues. If you need to leave urgently, let us know and it will be considered in your appeal.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;These rules are not the same as other servers, should be read in their entirety.&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Ban Types and Duration]]&lt;br /&gt;
&lt;br /&gt;
==Zero Tolerance Rules==&lt;br /&gt;
You are liable to be &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;banned without warning&amp;lt;/span&amp;gt; for breaking these rules. Read [[Zero Tolerance Rules | here]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Core Rules==&lt;br /&gt;
These are the general rules of RMC14. Click expand for more information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
1. This is a English server, please only use English.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;This is an English community.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Speak only English in character and out of character.&lt;br /&gt;
* We cannot moderate other languages, nor do we want people to be left out of conversations.&lt;br /&gt;
&amp;lt;b&amp;gt;Why?&amp;lt;/b&amp;gt;&lt;br /&gt;
* We are not currently recruiting staff fluent in other languages to moderate them. Translation tools can be unreliable and are not integrated well into the game.&lt;br /&gt;
&amp;lt;b&amp;gt;Non-English Options&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are many servers that allow or focus on other languages. You are highly encouraged to play on servers that allow languages you are fluent in for the best experience.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Do not use multiple accounts, or alt accounts, and do not share accounts.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t use multiple SS14 accounts to play.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Users knowingly using multiple SS14 accounts will have all of their accounts banned.&lt;br /&gt;
* This is to prevent players from having respawns and will be treated as such.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
3. Follow the rules of escalation against non-hostiles.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Follow the rules of escalation.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow escalation rules against non-hostiles and don&#039;t instantly murder someone for annoying you, use common sense.&lt;br /&gt;
* Always give verbal warnings before resorting to violence.&lt;br /&gt;
* Only use as much force to disable the other person.&lt;br /&gt;
* Make an effort to heal them or bring them to medical personnel.&lt;br /&gt;
* You can defend yourself to the extent of protecting your own life, if the attacker is not a hostile force.&lt;br /&gt;
* Military Police should use less-lethal force to effect arrests of criminals.&lt;br /&gt;
* Adminhelp the situation if you think someone is over-escalating.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
4. Don&#039;t use information gained from outside your character&#039;s knowledge.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Avoid using out of character info.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t use information gained from outside your character&#039;s knowledge to gain an advantage (&amp;quot;Metagaming&amp;quot;).&lt;br /&gt;
* Using information you gain from outside your own character&#039;s view and hearing to your advantage is strictly forbidden. You remember all events up until you fall unconscious. If you take a ghost role, unless otherwise stated, you do not remember anything from your past life.&lt;br /&gt;
* Characters are not unconscious during being infected alone, just blinded and muted, shown by the game mechanics.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
5. Don&#039;t antagonize your team, don&#039;t harass players.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t antagonize your team.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are playing a multiplayer game with other people who also want to enjoy the game.&lt;br /&gt;
* Do not intentionally make other players&#039; lives hell for your own amusement.&lt;br /&gt;
* Intentionally making yourself a major problem/annoyance/disruption for other players at large while not a hostile force is forbidden.&lt;br /&gt;
* There is leeway for minor crimes that benefit your character, which has consequences for your character if caught.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t target players across rounds.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t harass or target players across rounds for actions in prior rounds outside of the game.&lt;br /&gt;
* Annoying players for in character reasons in the current round is fine; doing it across rounds or as a ghost role after they have interacted with you is not.&lt;br /&gt;
* Do not annoy or target players out of character for actions they took in any round.&lt;br /&gt;
* Do not threaten or imply to players that you are calling the admins on them.&lt;br /&gt;
* Do not harass military police players between rounds or out of game for playing their role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
6. Don&#039;t quit a command level role without notice.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Command Roles, Disconnecting&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t quit a command level role without notifying your supervisor and an admin.&lt;br /&gt;
&lt;br /&gt;
* If you do not want to play a role, do not opt-in for it. Higher ranking roles are always selected first, regardless of role preferences, if nobody else selects them.&lt;br /&gt;
* Command roles help drive rounds. If you need to leave, use cryo and please admin-help your role and that you are leaving.&lt;br /&gt;
* There is no need to wait for a reply when admin-helping that you need to disconnect as a head role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
7. Mutinies, riots and similar activity require admin permission.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Mutinies and riots require admin permission.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* All players, including hostile forces, must obtain admin permission before engaging in riots, mutinies or similar activity.&lt;br /&gt;
* Strikes, revolutions, riots, cults, prison riots (excluding hostile forces), and any other type of similar behavior are strictly forbidden without permission.&lt;br /&gt;
* Staff reserve the right to grant or deny these, and to decide if the reason given is sufficient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* MPs are not able to mutiny and will always side with the acting commander, unless they are neutral, in which case they may not help or arrest either side until the mutiny is concluded. This applies to the individual player and not the MP as a whole.&lt;br /&gt;
* Mutiny cannot occur during hijack, and any ongoing mutiny must be ended upon hijack.&lt;br /&gt;
* Only the Acting Commander can be mutinied against. They must be given a chance to stand down peacefully.&lt;br /&gt;
* During the mutiny, attacking any uninvolved, medical, or surrendered personnel is forbidden, as is perma-killing anyone involved.&lt;br /&gt;
* If you have surrendered during a mutiny, you must remain as such.&lt;br /&gt;
* You may not change sides unless you are surrendering.&lt;br /&gt;
* When failed, all sides must be given medical treatment. Commanding Officers or higher are able to deny treatment or battlefield execute mutineers.&lt;br /&gt;
* When succeeded, all sides must be given medical treatment. The next in the command chain should be put in charge.&lt;br /&gt;
* Mutinies must have 3 members minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Commander incompetence, where the next in line would lead better.&lt;br /&gt;
* Commander takes no actions in leading.&lt;br /&gt;
* Commander refuses to allow evacuation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of invalid mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Not liking the commander.&lt;br /&gt;
* Wanting to kill the commander.&lt;br /&gt;
* Trying to take revenge against the commander or CIC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Evacuation Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* These can be done at any point a shipside evacuation (like during hijack) is allowed, but the Commander is refusing evacuation requests.&lt;br /&gt;
* They may be done by any number of people without permission, with the intent to evacuate from the ship and save their own lives and the lives of others that wish to evacuate.&lt;br /&gt;
* The Commander must still be given a chance to allow the evacuation through negotiation.&lt;br /&gt;
* The most minimal amount of force should be used to start the evacuation.&lt;br /&gt;
* Any roles may join and aid this mutiny, even those normally prevented.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8. Don&#039;t disconnect if you do not get the role/kit you want, be considerate.&lt;br /&gt;
&lt;br /&gt;
9. Follow the roleplay rules and standards of the server. (Outlined at the bottom of this page)&lt;br /&gt;
&lt;br /&gt;
==Command and Military Police==&lt;br /&gt;
&lt;br /&gt;
These rules also apply to any individual who is promoted or is acting in the place of an MP/Command role (unless they are a member of a hostile force).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Command roles are defined as; all heads, cic staff, MP, and squad leaders.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Command and MP must follow [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Command and MP are held to a higher standard of play.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command and MP are held to a higher standard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General Rules&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Command roles must follow marine law&amp;lt;/b&amp;gt;, except if they are correctly part of a valid mutiny.&lt;br /&gt;
* You may be rolebanned without warning.&lt;br /&gt;
* Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban.&lt;br /&gt;
* Do not willingly and openly cooperate with hostile forces. Some leeway is given to making deals with hostile forces if the deal benefits the safety or situation of the ship as a whole and not just yourself.&lt;br /&gt;
* Do not abandon your position to do things unrelated to your role.&lt;br /&gt;
* Do not immediately abandon the ship during a raid. Protect the ship and its crew, don&#039;t let hostile forces kill everyone on it without a fight, and ensure they evacuate safely if needed.&lt;br /&gt;
* You are expected to be able to communicate clearly and concisely when communicating on radio channels and announcements, and while in any professional setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Command Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* Command are at minimum expected to report criminal activity to MP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MP Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* MP is expected to intervene into criminal activity where possible, unless it conflicts with marine law.&lt;br /&gt;
* The MP are not combat roles, and should focus solely on enforcing laws when planetside, if granted permission to do so.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. MP should try to remain non-lethal and effect arrests, except in specific special circumstances.&lt;br /&gt;
&lt;br /&gt;
4. MP will be expected to answer for use of lethal force.&lt;br /&gt;
&lt;br /&gt;
* Only a whitelisted CO or Provost may pardon a sentence, but appeals can be done. See marine law.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Rules and Standards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
1. General Roleplay Standards&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Character memory&amp;lt;/b&amp;gt;&lt;br /&gt;
* Your personal character may remember events that occurred in previous missions and discuss them, but may not mention their own death or the death of another present character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Act like an actual character in this setting.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Do not use text speak or emoticons in character, and do not refer to out of character things like admins or rounds in-game.&lt;br /&gt;
* Do not reference memes in character, on any faction, including substituting letters on a meme as a Xenonid.&lt;br /&gt;
* Do not use emotes or local out of character to bypass speech filters or muteness.&lt;br /&gt;
* You are not required to write a backstory; however, you are expected to at least make an effort to act like your role.&lt;br /&gt;
* Some actions have no delay to make gameplay like reloading smoother. Do not abuse this to spam any kind of sounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Suicides&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You must have a valid roleplay reason to commit suicide.&lt;br /&gt;
* Starting and then cancelling a suicide will be treated the same as an actual suicide, and also requires a valid reason.&lt;br /&gt;
* Suiciding at round-end without a valid roleplay reason will be considered end-of-round grief and result in the same ban.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If you are not sure if you have a valid reason, AHelp (F1) to ask.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding as a survivor in a last stand scenario, when it is clear that you will be captured by xenonids and there is no hope of fighting back.&lt;br /&gt;
:* Suiciding to avoid being captured by a hostile force.&lt;br /&gt;
:* Suiciding if you fail to evac in a post-hijack evacuation of the Almayer.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Not valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding at round end without a valid roleplay reason. Going out after a victory is not a valid reason.&lt;br /&gt;
:* Suiciding in briefing.&lt;br /&gt;
:* Suiciding to spite someone or because you want to stop playing the round.&lt;br /&gt;
:* Suiciding after receiving bad orders.&lt;br /&gt;
:* Suiciding at round-start because you didn&#039;t get the role you wanted.&lt;br /&gt;
:* Suiciding at memorial in remembrance of fallen marines.&lt;br /&gt;
:* Suiciding because you are wounded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Metagaming/Powergaming&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some parts of the game cannot be covered by mechanics to ensure proper roleplay and balance.&lt;br /&gt;
&lt;br /&gt;
* Surrounding an objective structure such as towers or APCs entirely with reinforced walls to prevent Xenonids attacking it &amp;lt;/b&amp;gt;without T3s&amp;lt;/b&amp;gt; is not allowed. This is usually only relevant in the early game.&lt;br /&gt;
&lt;br /&gt;
Walls can be used to cover most of the object, however there must remain access for other xenos IE barricades.&lt;br /&gt;
&lt;br /&gt;
This rule is no longer applied as soon as a T3 Xenonid has been witnessed.&lt;br /&gt;
&lt;br /&gt;
* Xenonids also cannot surround an objective structure or APC entirely with walls, but can make an accessible room of it with a resin door. A room at minimum should have a tile of walkable space around the structure, with the spirit of the rule being that you are building a base that includes the structure, not encasing it in resin solely for out of character gameplay purposes.&lt;br /&gt;
* Exploitation of any current game bugs. You can ask in ahelp if something is a bug to avoid this.&lt;br /&gt;
* Xenonids may not build with the &amp;lt;b&amp;gt;intent&amp;lt;/b&amp;gt; to hide revivable player corpses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Below is a list of common questions.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using an external program to calculate coordinate locations is permitted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Character Names&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Character Names&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Admin rulings on IC names are final and disputes should be done through the forums, not by refusing to comply with an admin.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Use realistic names, avoid names of real people and characters&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Non-human characters have leeway with their own naming formats, listed in character naming formats.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pick a realistic name that could appear on a birth certificate with at least a first and last name.&lt;br /&gt;
* No names or references of people or characters from the real world.&lt;br /&gt;
* No titles/honorifics. Titles and honorifics include but are not limited to; Dr/Doctor, Jr/Junior, Major.&lt;br /&gt;
* Names must follow all other rules (no slurs/sexual names/etc)&lt;br /&gt;
* Usernames, objects, random characters, very &amp;quot;low effort&amp;quot; names, &amp;quot;meta&amp;quot; names, or otherwise implausible names cannot be used as names.&lt;br /&gt;
* Up to two characters of Roman numerals may be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nicknames&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format.&amp;lt;/i&amp;gt;&lt;br /&gt;
* Nicknames may only be applied to human name format.&lt;br /&gt;
* They may be used in the format of, in single quotes, &amp;lt;b&amp;gt;Firstname &#039;Nickname&#039; Lastname.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nicknames can be at most two words.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Character Naming Formats&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format. Characters sharing naming formats with another species otherwise should have an in-character lore reasoning. For species not requiring a last name, the first name should be exotic to warrant such.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Humans, Felinids, Vulpkanin: The standard naming format. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
* Dwarves: Similar to the human name format, with a viking theme. Try using the randomiser. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Erik Lightningclaw&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: Exotic names, try using the randomiser. A last name is optional. &amp;lt;b&amp;gt;Name1-Name2&amp;lt;/b&amp;gt; &amp;quot;Beewos-Azala&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: (Second common) usually related to the character&#039;s interests. &amp;lt;b&amp;gt;Verb-article-noun&amp;lt;/b&amp;gt; &amp;quot;Fights-The-Wars&amp;quot;&lt;br /&gt;
* Diona: Nature themed. &amp;lt;b&amp;gt;Noun of Noun&amp;lt;/b&amp;gt; &amp;quot;The Flower of Union&amp;quot;&lt;br /&gt;
* Moth use latin or light themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Lucy Emperor&amp;quot;&lt;br /&gt;
* Arachnids use latin themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Spiroctenus Triangularis&amp;quot;&lt;br /&gt;
* Avali use exotic single names and can include a last name with a dash. Try the randomiser. &amp;lt;b&amp;gt;Firstname-Lastname&amp;lt;/b&amp;gt; &amp;quot;Ralomi&amp;quot; &amp;quot;Ralomi-Jasyo&amp;quot;&lt;br /&gt;
* Rodentia use simple names that consist of an adjective, and a single name. The adjective is optional. &amp;lt;b&amp;gt;Adjective Firstname&amp;lt;/b&amp;gt; &amp;quot;Shifty Fin&amp;quot;&lt;br /&gt;
* Slime-People use the standard naming format. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artificial Womb Soldiers&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;These soldiers do not have any biological parents who have passed along their last name to them. Instead these soldiers have been assigned a regular first name, the AW initials as a middle name and a weapon as their surname.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* May only be applied to human name format. Any character may use the human name format.&lt;br /&gt;
* As an AW Soldier you MUST have a weapon as your last name.&lt;br /&gt;
* This weapon needs to have been used/developed before or during 1975 or earlier. (Vulcan, Sword, etc.)&lt;br /&gt;
* For example; James AW Sword&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
3. Marines&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Marine roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do not disrupt the start of the round (first drop). If you&#039;re engaging in unrelated or disruptive activities (including but not limited to; fights, minor crime, tackling others), keep it to the lower deck gym, where the boxing ring is located.&lt;br /&gt;
* All personnel employed by the Marines are mentally stable and fit for duty.&lt;br /&gt;
* Don&#039;t openly try to cooperate with obvious or known hostile forces as a member of the opposite faction.&lt;br /&gt;
* The Marines have knowledge of all possible threats.&lt;br /&gt;
* The Marines are not yet aware there are xenonids on the planet at the start of the operation.&lt;br /&gt;
* The marines are not aware nor believe in the capability of the xenonids to interact with dropships, and may only act in response to the actual hijack announcement.&lt;br /&gt;
* Important marines such as specialists and smart gun operators and corpsmen should be following their role objectives.&lt;br /&gt;
* All combat roles should deploy when possible.&lt;br /&gt;
* Correspondents focus on reporting on combat and disengage when attacked.&lt;br /&gt;
* Medical roles (excluding corpsmen) are not combat roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ship modifications&amp;lt;/b&amp;gt;&lt;br /&gt;
* Deconstruction of the ship for materials should not be occuring before first drop. The marines would not immediately resort to taking their warship to pieces for a random unconfirmed distress call.&lt;br /&gt;
* Includes salvaging of things like chairs in briefing, however does not include the barrels and crates in maintenance.&lt;br /&gt;
* Includes the removal of supplies from the ship where not explicitly necessary. You would not drag half the contents of the medical bay to the field immediately.&lt;br /&gt;
* Modifications to the ship should not be made with meta-purposes, do not build a maze or bunker on the ship intended to secure the ship for hijack before you even know hijack is a thing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
4. Command&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A briefing must be conducted at the start of every operation before deployment.&lt;br /&gt;
* The briefing must inform the squads of their orders, with the minimum personnel being the squad leaders.&lt;br /&gt;
* Scouts Specialists and Intel officers are able to deploy before the operation begins if they have a personal briefing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Command must attempt to direct marines to build defenses to protect the primary landing zone.&lt;br /&gt;
* When assigning a new warship commander, follow the [[Command Chain | Commander Succession]] whenever possible.&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the tacmap.&lt;br /&gt;
* Do not give medals to marines sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
5. Xenonids&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Xenonid roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Queen may banish and/or devolve xenonids who do not follow these rules.&lt;br /&gt;
* Xenonids enact the will of the Queen and must follow her orders.&lt;br /&gt;
&lt;br /&gt;
The Queen may not force a xeno to a specific caste.&lt;br /&gt;
&lt;br /&gt;
* They are not, and may never be friendly to lifeforms that are potential hosts, or threaten the hive.&lt;br /&gt;
* The exception to this are synthetics, which xenonids do not care for and can be ignored if safe to do so.&lt;br /&gt;
* Banished xenonids are exempt from hive protection and may be killed. It should be announced for clarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Avoid seeking out survivors at the start of the round as a larva. Evolve before searching for them and bring allies, because &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;you will no longer be protected by the early round timer&amp;lt;/span&amp;gt; should you die because you have left the protection of the hive.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Killing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Xenonids may kill anyone, anywhere, for any reason, provided it is not detrimental to the hive. (i.e killing someone who could easily be infected, or is infected.)&lt;br /&gt;
* Xenonids may only harm nested hosts if given explicit permission by the queen, or at their own risk of the above rule if the queen is unresponsive. (Reports of this from marines are less likely to be accurate.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Language and Speech&amp;lt;/b&amp;gt;&lt;br /&gt;
* Xenonid language is an english translation of their thoughts. They can define locations such as marine bases and ships, but do not know the names of them.&lt;br /&gt;
* Do not spam the chat with noises.&lt;br /&gt;
* Xenonids, due to the hivemind, learn everything and understand human equipment at a basic level.&lt;br /&gt;
* They can understand a marine&#039;s role.&lt;br /&gt;
* Xenonids can sense the marine ships and are aware they may be attacked shortly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Queen&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the map.&lt;br /&gt;
* Do not give jellies to xenonids sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
* You are expected to have a level of professionalism in the role, similar to the Executive Officer of the marines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are a xenonid attacking aboard a warship (Almayer), &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo before hijack is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
6. Survivors&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Survivor Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors have more leeway than marines with mental stability due to trauma experienced during the xenonid attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes.\nDespite this, survivors should not become hostile or cause drastic issues for the marines, such as stealing their secure equipment.&lt;br /&gt;
* Standard survivors are not hostile to the Marines.&lt;br /&gt;
* If there is an exception due to faction it will be clear.&lt;br /&gt;
* Hostile Faction Survivors cannot attempt to harm other survivors.&lt;br /&gt;
* &amp;lt;b&amp;gt;Do not hunt, move, or secure monkeys to deny Xenonid captures. These monkeys lessen the amount of xenos at the start of the round, and make your life easier.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Survivors should not engage or seek any xenonids before the roundstart xenos have had a chance to evolve (5 minutes). If a xenonid enters your vision, but you were not seeking them, you are free to attack them as they have forfeited their early round protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Intel Objectives&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors may not attempt to secure intel unless they are assisted or have been enlisted into the marines.&lt;br /&gt;
* Survivors may pull and gather corpses of dead humanoids and xenonid corpses provided they are acting and speaking in character and not acting and speaking as if to secure intel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
7. Hostile Factions&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Hostile Faction Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You do not have rules of engagement and may fire at and be hostile to Marine forces if:&lt;br /&gt;
* You have not surrendered.&lt;br /&gt;
* You have not accepted medical aid from the Marines, or been revived by them.&lt;br /&gt;
&lt;br /&gt;
You may attempt to escape without combat and resume hostile activities when out of sight.&lt;br /&gt;
&lt;br /&gt;
* You have not changed your faction uniform.&lt;br /&gt;
* You have remained hostile to Marine forces.&lt;br /&gt;
&lt;br /&gt;
Pretending not be hostile will be counted as surrendering, unless it is for the sake of first contact negotiations which result in hostilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Exceptions&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If captured, you may attempt to start a prison riot when in the brig, to escape and resume hostile intentions. This does not require permission if you are a hostile faction member.&lt;br /&gt;
&lt;br /&gt;
* If you are a hostile force attacking the Marines prior to hijack, &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1272</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1272"/>
		<updated>2025-06-26T07:32:50Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Updated definitions for officer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid yellow; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This page might not always be up to date. It is best to read Marine Law in the in-game guidebook instead to avoid misunderstandings or referencing outdated information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
The &#039;&#039;&#039;Uniform Code of Military Justice&#039;&#039;&#039; commonly known as &#039;&#039;&#039;Marine Law&#039;&#039;&#039; is the foundation of the system of military justice of the &#039;&#039;&#039;[[Marines|United Nations Marine Corps]]&#039;&#039;&#039;, It&#039;s enforced by the [[Marines#Military Police|Military Police]] Corps with the [[Provost Marshal Office]] having final say in any judicial matters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Relevant/Quick Links&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure Standard Operating Procedure (SOP)]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Marine_Law#Commander_Succession Chain of Command]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Marine_Law_Procedures Marine Law Procedures]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Marine Law =&lt;br /&gt;
Marine Law and SOP applies to all personnel in the vicinity of the operation or aboard the UNMC warship, including hostile factions and other organizations not explicitly exempt.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
* Command and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are required to both enforce the law and abide by it, where allowed by their position on the ship.&lt;br /&gt;
* On UNMC warships and operations, the law is enforced by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the warship has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or High Command.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; cannot be ordered to ignore Minor Crimes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; breaking the law in any capacity cannot be ignored.&lt;br /&gt;
&lt;br /&gt;
Should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s disagree on cases, Marine Law rank structure must be followed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; Deputized &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Law and Related =&lt;br /&gt;
&lt;br /&gt;
== Standard Operating Procedure ==&lt;br /&gt;
&lt;br /&gt;
These are sets of regulations and polices of the UNMC.&lt;br /&gt;
Failure to follow the Standard Operating Procedure may result in &amp;lt;b&amp;gt;Failure to Follow Procedure&amp;lt;/b&amp;gt; charges. You can read the full details at [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Commander Succession ==&lt;br /&gt;
&lt;br /&gt;
This outlines the designated order of individuals who are eligible to assume the role of &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in the event a replacement is required, as defined in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;Definitions&amp;lt;/b&amp;gt; section.&lt;br /&gt;
&lt;br /&gt;
In the event that there are multiple individuals in the same position, experience and/or rank should be considered first, then by name alphabetically.&lt;br /&gt;
&lt;br /&gt;
The new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the operation does not assume a new rank, title or powers such as access changes, but other personnel must follow their orders that pertain to direct the operation.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
* Commanding Officer  &lt;br /&gt;
* Executive Officer  &lt;br /&gt;
* Auxiliary Support Officer  &lt;br /&gt;
* Staff Officer  &lt;br /&gt;
* Chief MP  &lt;br /&gt;
* Chief Medical Officer  &lt;br /&gt;
* Chief Engineer  &lt;br /&gt;
* Pilot Officer  &lt;br /&gt;
* Intelligence Officer  &lt;br /&gt;
* Quartermaster  &lt;br /&gt;
* Senior Enlisted Advisor  &lt;br /&gt;
* Warden  &lt;br /&gt;
* Military Police  &lt;br /&gt;
* Squad Leader (Starts at Alpha and goes through the squads)  &lt;br /&gt;
* Ranking military personnel (Any squad role, starting at Alpha and through the squads)&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Officers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O10&#039;&#039;&#039;&lt;br /&gt;
|General&lt;br /&gt;
|Gen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O9&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant General&lt;br /&gt;
|LtGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O8&#039;&#039;&#039;&lt;br /&gt;
|Major General&lt;br /&gt;
|MajGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O7&#039;&#039;&#039;&lt;br /&gt;
|Brigadier General&lt;br /&gt;
|BGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O6&#039;&#039;&#039;&lt;br /&gt;
|Colonel&lt;br /&gt;
|Col&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O5&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|LtCol&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O4&#039;&#039;&#039;&lt;br /&gt;
|Major&lt;br /&gt;
|Maj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O3&#039;&#039;&#039;&lt;br /&gt;
|Captain&lt;br /&gt;
|Capt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O2&#039;&#039;&#039;&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
|1stLt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O1&#039;&#039;&#039;&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
|2ndLt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9E&#039;&#039;&#039;&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|SgtMaj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9&#039;&#039;&#039;&lt;br /&gt;
|Master Gunnery Sergeant&lt;br /&gt;
|MGySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8E&#039;&#039;&#039;&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|1Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8&#039;&#039;&#039;&lt;br /&gt;
|Master Sergeant&lt;br /&gt;
|MSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E7&#039;&#039;&#039;&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|GySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E6&#039;&#039;&#039;&lt;br /&gt;
|Staff Sergeant&lt;br /&gt;
|SSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E5&#039;&#039;&#039;&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E4&#039;&#039;&#039;&lt;br /&gt;
|Corporal&lt;br /&gt;
|Cpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E3&#039;&#039;&#039;&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|LCpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E2&#039;&#039;&#039;&lt;br /&gt;
|Private First Class&lt;br /&gt;
|PFC&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E1&#039;&#039;&#039;&lt;br /&gt;
|Private&lt;br /&gt;
|PVT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Definitions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These definitions are used throughout the rest of Marine Law.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The official UNMC Commanding Officer of the ship.&lt;br /&gt;
* Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; only applies to the current whitelisted Commanding Officer of the ship. These rights can be transferred to any UNMC Officers that are ranked &amp;lt;b&amp;gt;Major&amp;lt;/b&amp;gt; or above by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The current &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of an operation.&lt;br /&gt;
* Transferable to a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, per the Commander Succession.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered incapable of command &amp;lt;b&amp;gt;temporarily&amp;lt;/b&amp;gt;, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; inherits &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; rights, but should the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; return, they are still the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Prolonged communications outage.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; deploying in the field.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered &amp;lt;b&amp;gt;permanently&amp;lt;/b&amp;gt; incapable of command, the next in the Commander Succession becomes the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, rather than becoming a &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is relieved of duty due to &amp;lt;b&amp;gt;arrest&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;mutiny&amp;lt;/b&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; becoming &amp;lt;b&amp;gt;unrevivable&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The ranking officer in the Commander Succession who, in the temporary absence of the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, is placed in command of the warship.&lt;br /&gt;
* Unless explicitly stated otherwise, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in this case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The Chief of Military Police, assigned to the warship.&lt;br /&gt;
* Only transferable to the &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if another &amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is appointed to be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; in their place.&lt;br /&gt;
* An acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; cannot be the acting &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* A deputized person may not be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Military Police, including personnel validly deputized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, who deal with Marine Law.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Officer&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is a Commissioned Officer. These rights cannot be transferred.&lt;br /&gt;
* A person who is a Warrant Officer. These rights cannot be transferred.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Department heads&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is responsible for an entire department, which includes the &amp;lt;b&amp;gt;Chief Engineer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Auxiliary Support Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Quartermaster&amp;lt;/b&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt;&lt;br /&gt;
* Standard personnel whose main duties are within CIC. This includes the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;b&amp;gt;Executive Officer&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Staff Officers&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Aiding, abetting, conspiring&amp;lt;/b&amp;gt;&lt;br /&gt;
* Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Lawful Orders&amp;lt;/b&amp;gt;&lt;br /&gt;
* Personnel are required to follow all lawful orders from their superiors and are NOT-required to follow unlawful orders.&lt;br /&gt;
* If personnel are refusing to follow an order, they must state why they believe it would break Marine Law, making it an unlawful order.&lt;br /&gt;
* Valid NJPs are not unlawful orders in the case of neglected duties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Riot equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
* Flashbangs.&lt;br /&gt;
* Teargas.&lt;br /&gt;
* Riot shotguns with beanbag rounds.&lt;br /&gt;
* Riot shields and armor.&lt;br /&gt;
* Riot grenade launchers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Forward Operating Base.&lt;br /&gt;
* Designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. It is a reinforced area, usually being the primary landing zone.&lt;br /&gt;
* FOBs do not have to be placed adjacent to a landing zone. However, the primary landing zone itself must at least be properly defended and guarded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Area of Operations (AO)&amp;lt;/b&amp;gt;&lt;br /&gt;
* The area of operations is the broad location where personnel are being deployed to conduct an operation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Secure Areas&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or staff officers. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* The &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; is usually a secure area until it is attacked, for example.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or any &amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt; at any point may designate an area no longer secure.&lt;br /&gt;
* Areas that have been recently attacked are presumed no longer secure, and should be reported for safety.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Field Hospital&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* It is the only area aside from the &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; that the &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may give permission to doctors and nurses to move to.&lt;br /&gt;
* It must be designated as a &amp;lt;b&amp;gt;Secure Area.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alert Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: All clear.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Potentially hostile activity on board.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: There is an immediate threat to the ship or its crew. Examples of usage include; AI Core Security issue, biohazard containment breach, general quarters. Distress beacon, evacuation, and usage of sentry systems authorized.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Immediately applies if the warship hull has a major breach by intruders. An order of evacuation, self-destruction, or hold of the warship will be made at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Hold significant weight on how Marine Law is handled in their operational areas.&lt;br /&gt;
* In the event that Marine Law is being mishandled aboard a UNMC warship or within the AO of a UNMC warship, &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may see fit to dispatch personnel.&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to Marine command or officers.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Marshals&amp;lt;/b&amp;gt; are not required to follow Marine Law.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Inspectors&amp;lt;/b&amp;gt; and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Advisors&amp;lt;/b&amp;gt; do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
&lt;br /&gt;
== Procedures ==&lt;br /&gt;
All the procedures related to marine law can be found at [[Marine Law Procedures]]&lt;br /&gt;
&lt;br /&gt;
= Crimes =&lt;br /&gt;
&lt;br /&gt;
== Spirit of The Law ==&lt;br /&gt;
The laws are intended to be interpreted by their spirit and not always necessarily their exact wording. Not all examples of crimes are listed. Always refer to the marine law rank structure if there is a disagreement on the interpretation of a law.&lt;br /&gt;
&lt;br /&gt;
== On threats to break marine law ==&lt;br /&gt;
* Threatening to commit a major or capital offense such as assault or murder (which would be treated as attempted murder) may be charged as such if there is a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
* Personnel with a weapon are more likely to commit this crime, where a threat from a confined prisoner can usually be considered meaningless.&lt;br /&gt;
* History of crimes or actions may be taken into account.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Variable Crimes ===&lt;br /&gt;
These crimes can vary in severity and have scaling punishments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Damage to UNMC Property&lt;br /&gt;
| Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&amp;lt;br&amp;gt;Materials for repairs should be taken from maintenance storages.&lt;br /&gt;
| Breaking a window, damaging a wall, etc.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Return the ship to its exact previous state, or serve 7.5 minutes if not possible.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking the law in a major manner includes breaking / dismantling walls or several windows.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insubordination&lt;br /&gt;
| Failing to follow a lawful order from a superior person of rank or position, or disrespecting someone of a higher rank or position that is not an officer.&amp;lt;br&amp;gt;Disrespecting a superior Officer is under minor crimes.&lt;br /&gt;
| An order which is not personally directed, or disrespecting someone of a higher rank or position that is not an officer.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| An order personally directed at a person in question using either their name or clearly communicating it&#039;s meant for them.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Interference&lt;br /&gt;
| Interfering in a legal arrest being performed.&lt;br /&gt;
| Interfering without ill intent, such as blocking the way or helping someone up.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Interfering with ill intent or in a clear way to hinder the arrest being performed.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorized use of Listening Devices&lt;br /&gt;
| The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
| Illegally placing a listening device in a public area such as the gym.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Illegally placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
These crimes are low severity, and can be punished with an NJP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the Standard Operating Procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes, equipment confiscation where relevant.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smoking in Medical Areas&lt;br /&gt;
| Smoking in areas designated for use by medical personnel, such as the entire medbay and surgical rooms.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. This can escalate to &amp;lt;b&amp;gt;Disorderly Conduct&amp;lt;/b&amp;gt;.&lt;br /&gt;
| &amp;lt;b&amp;gt;NJP.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not normally have access to or without command/superior approval.&lt;br /&gt;
| &amp;lt;b&amp;gt;Escort out of the area and optionally 7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, extended until the person is no longer impaired.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, and the item(s) returned to the owner.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes are high severity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
| Directly and intentionally disrupting primary operations of the ship. Fighting in the requisitions line, extensively or repeatedly disrupting the briefing.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge&lt;br /&gt;
| Carrying out objectives or being tied to material that describe planned actions that go against the UNMC. Strong proof is required that the individual is working against UNMC.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes, removal of ID, and discharge to planet.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;For example, a &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or their Department Head.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&amp;lt;br /&amp;gt;This also includes failing to revive someone without a reasonable attempt, not executed by the execution procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes, and/or demotion.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;b&amp;gt;30 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &amp;lt;b&amp;gt;malicious extent&amp;lt;/b&amp;gt; by &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or deputized personnel acting as an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;Examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying without intent to perform assigned duties remains desertion.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s should coordinate with the designated person to reduce disruption in the field. The maximum delay for this period is five minutes.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
* These crimes are extreme severity.&lt;br /&gt;
* All of these crimes may be punished by &amp;lt;b&amp;gt;Permanent confinement and demotion, or execution and ID termination.&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from a cell.&lt;br /&gt;
|-&lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
|-&lt;br /&gt;
| Murder/Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&amp;lt;br /&amp;gt;&lt;br /&gt;
This also includes refusing or preventing to revive anyone not executed by the execution procedure.&lt;br /&gt;
|-&lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&amp;lt;br /&amp;gt;&lt;br /&gt;
Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; falls under sedition.&amp;lt;br /&amp;gt;&lt;br /&gt;
A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&amp;lt;br /&amp;gt;&lt;br /&gt;
Proclaiming allegiance to, or acting on behalf of, the supposed CLF is an act of sedition against the UN.&lt;br /&gt;
|-&lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
|-&lt;br /&gt;
| Crimes against Sapience&lt;br /&gt;
| To engage in actions that violate sapient life rights or otherwise are heinous acts against sapient life. Examples are torture, cannibalism and forced infection of any kind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Optional Crimes ===&lt;br /&gt;
* These crimes can be added on to existing charges where relevant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest or search by a Military Police officer.&lt;br /&gt;
| Refusing to comply with a lawful search or arrest.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Resisting a legal arrest by an MP by fleeing or using force.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
| Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;b&amp;gt;Same punishment as crime committed.&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;Same punishment as crime committed.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
| To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
| Breaking a Minor Law while under arrest or in Prison.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking a Major Law while under arrest or in Prison.&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Precautionary Charges ===&lt;br /&gt;
* These are used to confine people indefinitely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Insanity&lt;br /&gt;
| Declared only by the CMO or a synthetic, acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&amp;lt;br&amp;gt;In the absence of a CMO or Synthetic, the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; can appoint an officer of the medical department to perform an evaluation in their stead.&amp;lt;br&amp;gt;An exception to this is in cases of verified suicide or attempted suicide, and the subject may appeal, or appeal to any medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a hostile member of a legitimate and recognised faction.&amp;lt;br&amp;gt;Prisoners of war cannot be executed, unless they are an active threat to others.&lt;br /&gt;
|-&lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to detain personnel for any reason - for the safety and benefit of the operation or security.&amp;lt;br&amp;gt;This is only appealable to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and may be lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Prisoner Rights =&lt;br /&gt;
&lt;br /&gt;
This is a list of rights prisoners have.&lt;br /&gt;
* They cannot be denied, with the exception of radio access, except in extreme situations with authorization from the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. Prisoners can fax provost to have their rights be given back.&lt;br /&gt;
&lt;br /&gt;
== Common Space ==&lt;br /&gt;
All prisoners are permitted to enter the common space by default.&lt;br /&gt;
* Permabrigged prisoners do not have this right, but can be given access with an escort for good behavior.&lt;br /&gt;
&lt;br /&gt;
This right can be lost in the event of:&lt;br /&gt;
* Mutiny, riots, emergencies&lt;br /&gt;
* Jailbreaking&lt;br /&gt;
* Committing a crime within the brig. If this happens, the right can be given back by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Protection and Medical Treatment ==&lt;br /&gt;
* If there are prisoners, a member of the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners are in permanent confinement or there is an emergency.&lt;br /&gt;
* Prisoners must be kept safe and unharmed.&lt;br /&gt;
* A surgical tray is to remain within the brig at all times, unless there is an emergency.&lt;br /&gt;
* Treatment should take place within the brig when possible. If not, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must escort the prisoner to the medbay and watch over them while they are treated.&lt;br /&gt;
* Prisoners must receive medical aid if needed.&lt;br /&gt;
* Prisoners must be revived unless they have been legally executed.&lt;br /&gt;
* Self-harm may result in being constrained for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
== Access to a Radio ==&lt;br /&gt;
Prisoners are authorized a standard headset with the common channel.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes that it is being abused, they can revoke this right after a clear warning of the behavior.&lt;br /&gt;
* Prisoners may appeal this.&lt;br /&gt;
* Prisoners may have their radio revoked if a mutiny is active until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to Appeal =&lt;br /&gt;
* Accepting an NJP waives the right to appeal.&lt;br /&gt;
* Appeals are used to correct errors, but may not be used to add new charges or punishments if a brig timer was already set.&lt;br /&gt;
* Appeals must be handled before executions, demotions, and NJPs. Appealing prisoners should have their brig timers set and running while the appeal is being processed.&lt;br /&gt;
* Personnel may be placed in holding awaiting their appeal if it had no brig sentence.&lt;br /&gt;
* Whomever is handling the appeal has the final say in the outcome of the appeal.&lt;br /&gt;
&lt;br /&gt;
== Appeal a Sentence in a timely manner ==&lt;br /&gt;
If an appeal process has not started within 10 minutes, or 30 minutes for permanently brigged, after a request to appeal has been clearly communicated to any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;;&lt;br /&gt;
* The prisoner must be released.&lt;br /&gt;
* The person whom received the request, if failing to take appropriate action, are to be given a &amp;lt;b&amp;gt;Neglect of Duty&amp;lt;/b&amp;gt; charge.&lt;br /&gt;
&lt;br /&gt;
== Who can handle an appeal ==&lt;br /&gt;
* Anyone under the jurisdiction of marine law has the right to appeal their punishment to their choice of either the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, who may also choose to designate someone else to handle the appeal in their place. If either person picked is involved in the crimes, they should designate an uninvolved &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or commissioned officer.&lt;br /&gt;
&lt;br /&gt;
Ideally, these people should not be handling the appeal:&lt;br /&gt;
* Witnesses/victims.&lt;br /&gt;
* Anyone who ordered the arrest.&lt;br /&gt;
* The person who set the charges or punishment.&lt;br /&gt;
&lt;br /&gt;
== Appeal outcomes ==&lt;br /&gt;
A charge cannot be removed by appeal if the prisoner is found guilty, however, the person who handles the appeal can process the appeal as:&lt;br /&gt;
* A valid charge, no modification.&lt;br /&gt;
* Modify the charge to a lower charge.&lt;br /&gt;
* Reduce the punishment of a charge up to the minimum punishment.&lt;br /&gt;
* Remove a charge the prisoner is found innocent for.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
Appeals may be postponed in these situations:&lt;br /&gt;
* Threats requiring evacuation.&lt;br /&gt;
* A hostile force approaching or onboard the ship.&lt;br /&gt;
* Riots or jailbreaks.&lt;br /&gt;
* The prisoner requiring medical treatment and is not conscious.&lt;br /&gt;
* There being an already processing appeal.&lt;br /&gt;
* The prisoner having escaped or is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Appeals may not be suspended for these examples:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being busy with other tasks.&lt;br /&gt;
* The prisoner being declared insane.&lt;br /&gt;
&lt;br /&gt;
== Appeals Procedure ==&lt;br /&gt;
* The appeal processor must be present and in person.&lt;br /&gt;
* The charges should be listed along with their punishment one by one. This may be done by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the appeal processor.&lt;br /&gt;
* A discussion including witness accounts, the story of the accused, evidence, and mitigating circumstances is recommended.&lt;br /&gt;
* If charges were applied incorrectly they must be removed. No new charges may be added as a result if a brig time has been set.&lt;br /&gt;
* An appeal outcome should be given for each listed charge individually.&lt;br /&gt;
* The final punishment should be for the remaining crimes.&lt;br /&gt;
* The appeal processor decides the outcome. They may not be ordered or forced otherwise.&lt;br /&gt;
* The appeal processor cannot be retaliated against by anyone for any part of the appeal, unless it is a neglect of duty charge due to the appeal procedure not being followed correctly.&lt;br /&gt;
&lt;br /&gt;
== Appeals to the Provost Marshal Office ==&lt;br /&gt;
* The prisoner may request another appeal to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This may be done if their appeal is denied, or done instead of a standard appeal.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not reply to the appeal in 10 minutes, the appeal is considered denied.&lt;br /&gt;
* The prisoner must be provided a pen and paper to write a fax to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If the prisoner is a threat to themself or others if unrestrained, they have the right to dictate the fax and have it written by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
= Special Provisions =&lt;br /&gt;
&lt;br /&gt;
== MP Involvement in Mutinies ==&lt;br /&gt;
* Attempting to overthrow the legitimate command staff is illegal, and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must do everything in their power to prevent it.&lt;br /&gt;
* Should a mutiny be successful, resulting in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being deposed or surrendering, &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; should hold the former &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in indefinite confinement if their freedom would reignite the conflict.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be optionally skipped in the Commander Succession, if the mutiny is successful.&lt;br /&gt;
* MP will after resume normal operations with the new commander, and any subterfuge charges, sedition charges, insubordination charges, and ordered arrests in relation to the original commander must be dropped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Further information about MPs involvement in Mutinies can be found [https://wiki.rouny-ss14.com/wiki/Server_Rules#Core_Rules here])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Emergencies ==&lt;br /&gt;
* In emergencies, such as significant boardings or a compromised brig, imprisoned personnel may be released by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if they believe they will not be a further threat or hindrance during the emergency, also particularly if they display good behavior.&lt;br /&gt;
* If the imprisoned are too dangerous or detrimental to the survival of the crew, they should be escorted to an escape pod by a commissioned officer or a &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will maintain their safety.&lt;br /&gt;
* A simple red alert is not sufficient reason for release, unless the ship is significantly overrun.&lt;br /&gt;
&lt;br /&gt;
= Synthetics =&lt;br /&gt;
Synthetics must be given a chance to stand down, however must be repaired to serve its sentence if lethal force is used.&lt;br /&gt;
&lt;br /&gt;
== UNMC Synthetics ==&lt;br /&gt;
* UNMC Synthetics are programmed against being able to break marine law, and should not be arrested unless &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; have approved their arrest.&lt;br /&gt;
* These synthetic units are also granted the same rights and privileges of regular marines.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes they have broken marine law, a report should be faxed to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the order must be ignored and the officer should be informed they must submit a report to allow the arrest.&lt;br /&gt;
* Synthetics not directly part of UNMC do not have the above immunities.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* We-Ya Synthetics (From colonies or otherwise) are granted similar rights and privileges as UNMC Synthetics.&lt;br /&gt;
* They may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; without the need to provide a report to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any of these survivor synthetics that act against the UNMC such as taking valuable supplies without request, or destroying property and defenses can be declared rogue by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (but not a &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;).&lt;br /&gt;
* When declared rogue, the synthetic loses any protections and lethal force may be used freely.&lt;br /&gt;
&lt;br /&gt;
= CO Provisions and Regulations =&lt;br /&gt;
&lt;br /&gt;
== Arrest Immunity ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is not above marine law. However, they may not be arrested without the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; break marine law, &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must be contacted through fax to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The right to contact &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may not be denied.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has been deposed due to mutiny, the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are to treat them the same as a deposed &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; per &amp;lt;b&amp;gt;special provisions&amp;lt;/b&amp;gt;, lose their arrest immunity, and are no longer considered the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Execution Privileges ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, High Command, and &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; Marshals may perform &amp;lt;b&amp;gt;Battlefield Executions&amp;lt;/b&amp;gt;. They may &amp;lt;b&amp;gt;personally&amp;lt;/b&amp;gt; execute any person who marine law applies to, as long as they are under their authority, without warning or procedure, unless the person is already in &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; custody.&lt;br /&gt;
&lt;br /&gt;
To perform a &amp;lt;b&amp;gt;Battlefield Execution&amp;lt;/b&amp;gt;, one of the following conditions must be fulfilled:&lt;br /&gt;
* They are a threat to your command. Credibly attempting to undermine or remove your command by illegal means.  &lt;br /&gt;
Insults, disagreements, or being reported to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are not valid reasons. Countermanding or refusing to follow orders are.&lt;br /&gt;
* They are threat to others. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* They are a threat to the ship or the operation. Credibly threatening or attempting to do damage to the ship, the UNMC, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has two escort provisions they may order, not to be confused with &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; protection within the SOP. There must be a minimum of a single &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; aboard the ship at all times, per the SOP.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request up to two &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to guard the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; while in the AO. They are permitted to fight in the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request any amount of &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to escort non-combat personnel planetside, provided they avoid the frontline at all costs. This includes a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will not be going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated, the escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must try to recover the individual. If this is no longer possible, they must return shipside.&lt;br /&gt;
&lt;br /&gt;
During an escort mission, the following rules must be followed by all parties:&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must focus keeping the escorted individual secure at all times and not enforce marine law.&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in line of sight to the escorted individual at all times to the best of their ability. The escorted individual may not order the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to do something that would put them outside line of sight.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may pardon criminals by name and crime they are being pardoned for if they believe it is in the best interests of the operation.&lt;br /&gt;
* Only minor and major crimes may be pardoned.&lt;br /&gt;
* Capital crimes may not be pardoned except with the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or if absent, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may appeal these pardons to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and if they believe the pardon was wrongfully done.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon.&lt;br /&gt;
* If &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; reverses the decision of the pardon, the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must ensure the prisoner returns to serve their time without failure. Failure to do so may result in removal from command and charges at the discretion of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must know the crimes committed, and announce the name of the prisoner, and the reason why they are being pardoned.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not need to be present for the release of the prisoner.&lt;br /&gt;
&lt;br /&gt;
== Revoking Arrests ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may also invoke pardoning authority to revoke arrests, or warrants of arrests, for a person before they are placed in the brig.&lt;br /&gt;
* This revocation follows the same procedure as pardons.&lt;br /&gt;
* They must be announced the same way.&lt;br /&gt;
* They are subject to the same appeals to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is responsible for the actions of the person being pardoned.&lt;br /&gt;
* If the person whose arrest was revoked reoffends, removal from command and charges may apply to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; with permission from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
These conditions must be true for the revocation to be valid:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is in the general vicinity as the person being arrested.&lt;br /&gt;
* The revocation is not being used on a person who are in the process of committing a crime, are resisting or have resisted arrest, or are already in the brig. (In which case a regular pardon can be used.)&lt;br /&gt;
* The revocation is not being used to prevent an arrest authorized by &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may demote or discharge UNMC personnel under their authority if the person has commited &amp;lt;b&amp;gt;any&amp;lt;/b&amp;gt; major crime, and not only major crimes with demotion listed as a punishment. The demotion should fit the severity, and also remain within the department they were originally working. An engineer should not be demoted into a medical position.&lt;br /&gt;
&lt;br /&gt;
== General NJPs ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may issue NJPs at any point they find a person&#039;s behavior inappropriate or contrary to good order, and conduct deserving of punishment even if a crime has not been committed, such as acting in an unprofessional manner, failing to complete a job in satisfactory conditions, or failing to uphold standards of good order.&lt;br /&gt;
* All NJP conditions and rights apply when this provision is invoked, including a 10 minute brig sentence if refused.&lt;br /&gt;
&lt;br /&gt;
== Deputizing ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may deputize the following personnel to make arrests and enforce marine law, should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s be unavailable or unable to respond in a timely manner. When deputized, these personnel are expected and required to follow Marine Law like an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and will carry the same punishments.&lt;br /&gt;
* The Executive Officer.&lt;br /&gt;
* The Auxiliary Support Officer.&lt;br /&gt;
* Staff Officers.&lt;br /&gt;
* UNMC Synthetics.&lt;br /&gt;
&lt;br /&gt;
== Commanding Officer Regulations ==&lt;br /&gt;
&lt;br /&gt;
These regulations are not modifiable without approval from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Uniforms&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in UNMC uniform at all times.&lt;br /&gt;
* Anything in their personal dress vendors, as well as standard UNMC enlisted and officer uniforms are acceptable.&lt;br /&gt;
* They should avoid wearing department uniforms.&lt;br /&gt;
* Dress clothing, swimwear, sleepwear, civilian clothing, and athletic wear should be reserved for their appropriate recreational, training activities or situations.&lt;br /&gt;
* They should never be found bare or in underwear in public appearances.&lt;br /&gt;
* Wearing the uniform of any other military or organization is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Conduct&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s are role models for those under their command.&lt;br /&gt;
* They must exhibit dress, behavior, and mentality fitting of their rank and decades of service.&lt;br /&gt;
* They must demonstrate level-headedness, maturity, and competence.&lt;br /&gt;
* While not expected to be humorless and strict, they should maintain reasonable dignity.&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1257</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1257"/>
		<updated>2025-06-24T11:45:21Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid yellow; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This page might not always be up to date. It is best to read Marine Law in the in-game guidebook instead to avoid misunderstandings or referencing outdated information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
The &#039;&#039;&#039;Uniform Code of Military Justice&#039;&#039;&#039; commonly known as &#039;&#039;&#039;Marine Law&#039;&#039;&#039; is the foundation of the system of military justice of the &#039;&#039;&#039;[[Marines|United Nations Marine Corps]]&#039;&#039;&#039;, It&#039;s enforced by the [[Marines#Military Police|Military Police]] Corps with the [[Provost Marshal Office]] having final say in any judicial matters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Relevant/Quick Links&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure Standard Operating Procedure (SOP)]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Marine_Law#Commander_Succession Chain of Command]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Marine_Law_Procedures Marine Law Procedures]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Marine Law =&lt;br /&gt;
Marine Law and SOP applies to all personnel in the vicinity of the operation or aboard the UNMC warship, including hostile factions and other organizations not explicitly exempt.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
* Command and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are required to both enforce the law and abide by it, where allowed by their position on the ship.&lt;br /&gt;
* On UNMC warships and operations, the law is enforced by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the warship has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or High Command.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; cannot be ordered to ignore Minor Crimes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; breaking the law in any capacity cannot be ignored.&lt;br /&gt;
&lt;br /&gt;
Should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s disagree on cases, Marine Law rank structure must be followed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; Deputized &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Law and Related =&lt;br /&gt;
&lt;br /&gt;
== Standard Operating Procedure ==&lt;br /&gt;
&lt;br /&gt;
These are sets of regulations and polices of the UNMC.&lt;br /&gt;
Failure to follow the Standard Operating Procedure may result in &amp;lt;b&amp;gt;Failure to Follow Procedure&amp;lt;/b&amp;gt; charges. You can read the full details at [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Commander Succession ==&lt;br /&gt;
&lt;br /&gt;
This outlines the designated order of individuals who are eligible to assume the role of &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in the event a replacement is required, as defined in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;Definitions&amp;lt;/b&amp;gt; section.&lt;br /&gt;
&lt;br /&gt;
In the event that there are multiple individuals in the same position, experience and/or rank should be considered first, then by name alphabetically.&lt;br /&gt;
&lt;br /&gt;
The new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the operation does not assume a new rank, title or powers such as access changes, but other personnel must follow their orders that pertain to direct the operation.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
* Commanding Officer  &lt;br /&gt;
* Executive Officer  &lt;br /&gt;
* Auxiliary Support Officer  &lt;br /&gt;
* Staff Officer  &lt;br /&gt;
* Chief MP  &lt;br /&gt;
* Chief Medical Officer  &lt;br /&gt;
* Chief Engineer  &lt;br /&gt;
* Pilot Officer  &lt;br /&gt;
* Intelligence Officer  &lt;br /&gt;
* Quartermaster  &lt;br /&gt;
* Senior Enlisted Advisor  &lt;br /&gt;
* Warden  &lt;br /&gt;
* Military Police  &lt;br /&gt;
* Squad Leader (Starts at Alpha and goes through the squads)  &lt;br /&gt;
* Ranking military personnel (Any squad role, starting at Alpha and through the squads)&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Officers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O10&#039;&#039;&#039;&lt;br /&gt;
|General&lt;br /&gt;
|Gen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O9&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant General&lt;br /&gt;
|LtGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O8&#039;&#039;&#039;&lt;br /&gt;
|Major General&lt;br /&gt;
|MajGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O7&#039;&#039;&#039;&lt;br /&gt;
|Brigadier General&lt;br /&gt;
|BGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O6&#039;&#039;&#039;&lt;br /&gt;
|Colonel&lt;br /&gt;
|Col&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O5&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|LtCol&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O4&#039;&#039;&#039;&lt;br /&gt;
|Major&lt;br /&gt;
|Maj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O3&#039;&#039;&#039;&lt;br /&gt;
|Captain&lt;br /&gt;
|Capt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O2&#039;&#039;&#039;&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
|1stLt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O1&#039;&#039;&#039;&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
|2ndLt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9E&#039;&#039;&#039;&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|SgtMaj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9&#039;&#039;&#039;&lt;br /&gt;
|Master Gunnery Sergeant&lt;br /&gt;
|MGySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8E&#039;&#039;&#039;&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|1Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8&#039;&#039;&#039;&lt;br /&gt;
|Master Sergeant&lt;br /&gt;
|MSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E7&#039;&#039;&#039;&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|GySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E6&#039;&#039;&#039;&lt;br /&gt;
|Staff Sergeant&lt;br /&gt;
|SSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E5&#039;&#039;&#039;&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E4&#039;&#039;&#039;&lt;br /&gt;
|Corporal&lt;br /&gt;
|Cpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E3&#039;&#039;&#039;&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|LCpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E2&#039;&#039;&#039;&lt;br /&gt;
|Private First Class&lt;br /&gt;
|PFC&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E1&#039;&#039;&#039;&lt;br /&gt;
|Private&lt;br /&gt;
|PVT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Definitions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These definitions are used throughout the rest of Marine Law.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The official UNMC Commanding Officer of the ship.&lt;br /&gt;
* Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; only applies to the current whitelisted Commanding Officer of the ship. These rights can be transferred to any UNMC Officers that are ranked &amp;lt;b&amp;gt;Major&amp;lt;/b&amp;gt; or above by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The current &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of an operation.&lt;br /&gt;
* Transferable to a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, per the Commander Succession.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered incapable of command &amp;lt;b&amp;gt;temporarily&amp;lt;/b&amp;gt;, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; inherits &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; rights, but should the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; return, they are still the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Prolonged communications outage.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; deploying in the field.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered &amp;lt;b&amp;gt;permanently&amp;lt;/b&amp;gt; incapable of command, the next in the Commander Succession becomes the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, rather than becoming a &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is relieved of duty due to &amp;lt;b&amp;gt;arrest&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;mutiny&amp;lt;/b&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; becoming &amp;lt;b&amp;gt;unrevivable&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The ranking officer in the Commander Succession who, in the temporary absence of the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, is placed in command of the warship.&lt;br /&gt;
* Unless explicitly stated otherwise, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in this case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The Chief of Military Police, assigned to the warship.&lt;br /&gt;
* Only transferable to the &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if another &amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is appointed to be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; in their place.&lt;br /&gt;
* An acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; cannot be the acting &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* A deputized person may not be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Military Police, including personnel validly deputized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, who deal with Marine Law.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Officer&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is a Commissioned Officer. These rights cannot be transferred.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Department heads&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is responsible for an entire department, which includes the &amp;lt;b&amp;gt;Chief Engineer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Auxiliary Support Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Quartermaster&amp;lt;/b&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt;&lt;br /&gt;
* Standard personnel whose main duties are within CIC. This includes the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;b&amp;gt;Executive Officer&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Staff Officers&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Aiding, abetting, conspiring&amp;lt;/b&amp;gt;&lt;br /&gt;
* Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Lawful Orders&amp;lt;/b&amp;gt;&lt;br /&gt;
* Personnel are required to follow all lawful orders from their superiors and are NOT-required to follow unlawful orders.&lt;br /&gt;
* If personnel are refusing to follow an order, they must state why they believe it would break Marine Law, making it an unlawful order.&lt;br /&gt;
* Valid NJPs are not unlawful orders in the case of neglected duties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Riot equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
* Flashbangs.&lt;br /&gt;
* Teargas.&lt;br /&gt;
* Riot shotguns with beanbag rounds.&lt;br /&gt;
* Riot shields and armor.&lt;br /&gt;
* Riot grenade launchers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Forward Operating Base.&lt;br /&gt;
* Designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. It is a reinforced area, usually being the primary landing zone.&lt;br /&gt;
* FOBs do not have to be placed adjacent to a landing zone. However, the primary landing zone itself must at least be properly defended and guarded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Area of Operations (AO)&amp;lt;/b&amp;gt;&lt;br /&gt;
* The area of operations is the broad location where personnel are being deployed to conduct an operation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Secure Areas&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or staff officers. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* The &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; is usually a secure area until it is attacked, for example.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or any &amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt; at any point may designate an area no longer secure.&lt;br /&gt;
* Areas that have been recently attacked are presumed no longer secure, and should be reported for safety.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Field Hospital&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* It is the only area aside from the &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; that the &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may give permission to doctors and nurses to move to.&lt;br /&gt;
* It must be designated as a &amp;lt;b&amp;gt;Secure Area.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alert Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: All clear.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Potentially hostile activity on board.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: There is an immediate threat to the ship or its crew. Examples of usage include; AI Core Security issue, biohazard containment breach, general quarters. Distress beacon, evacuation, and usage of sentry systems authorized.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Immediately applies if the warship hull has a major breach by intruders. An order of evacuation, self-destruction, or hold of the warship will be made at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Hold significant weight on how Marine Law is handled in their operational areas.&lt;br /&gt;
* In the event that Marine Law is being mishandled aboard a UNMC warship or within the AO of a UNMC warship, &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may see fit to dispatch personnel.&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to Marine command or officers.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Marshals&amp;lt;/b&amp;gt; are not required to follow Marine Law.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Inspectors&amp;lt;/b&amp;gt; and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Advisors&amp;lt;/b&amp;gt; do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
&lt;br /&gt;
== Procedures ==&lt;br /&gt;
All the procedures related to marine law can be found at [[Marine Law Procedures]]&lt;br /&gt;
&lt;br /&gt;
= Crimes =&lt;br /&gt;
&lt;br /&gt;
== Spirit of The Law ==&lt;br /&gt;
The laws are intended to be interpreted by their spirit and not always necessarily their exact wording. Not all examples of crimes are listed. Always refer to the marine law rank structure if there is a disagreement on the interpretation of a law.&lt;br /&gt;
&lt;br /&gt;
== On threats to break marine law ==&lt;br /&gt;
* Threatening to commit a major or capital offense such as assault or murder (which would be treated as attempted murder) may be charged as such if there is a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
* Personnel with a weapon are more likely to commit this crime, where a threat from a confined prisoner can usually be considered meaningless.&lt;br /&gt;
* History of crimes or actions may be taken into account.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Variable Crimes ===&lt;br /&gt;
These crimes can vary in severity and have scaling punishments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Damage to UNMC Property&lt;br /&gt;
| Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&amp;lt;br&amp;gt;Materials for repairs should be taken from maintenance storages.&lt;br /&gt;
| Breaking a window, damaging a wall, etc.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Return the ship to its exact previous state, or serve 7.5 minutes if not possible.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking the law in a major manner includes breaking / dismantling walls or several windows.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insubordination&lt;br /&gt;
| Failing to follow a lawful order from a superior person of rank or position, or disrespecting someone of a higher rank or position that is not an officer.&amp;lt;br&amp;gt;Disrespecting a superior Officer is under minor crimes.&lt;br /&gt;
| An order which is not personally directed, or disrespecting someone of a higher rank or position that is not an officer.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| An order personally directed at a person in question using either their name or clearly communicating it&#039;s meant for them.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Interference&lt;br /&gt;
| Interfering in a legal arrest being performed.&lt;br /&gt;
| Interfering without ill intent, such as blocking the way or helping someone up.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Interfering with ill intent or in a clear way to hinder the arrest being performed.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorized use of Listening Devices&lt;br /&gt;
| The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
| Illegally placing a listening device in a public area such as the gym.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Illegally placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
These crimes are low severity, and can be punished with an NJP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the Standard Operating Procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes, equipment confiscation where relevant.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smoking in Medical Areas&lt;br /&gt;
| Smoking in areas designated for use by medical personnel, such as the entire medbay and surgical rooms.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. This can escalate to &amp;lt;b&amp;gt;Disorderly Conduct&amp;lt;/b&amp;gt;.&lt;br /&gt;
| &amp;lt;b&amp;gt;NJP.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not normally have access to or without command/superior approval.&lt;br /&gt;
| &amp;lt;b&amp;gt;Escort out of the area and optionally 7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, extended until the person is no longer impaired.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, and the item(s) returned to the owner.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes are high severity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
| Directly and intentionally disrupting primary operations of the ship. Fighting in the requisitions line, extensively or repeatedly disrupting the briefing.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge&lt;br /&gt;
| Carrying out objectives or being tied to material that describe planned actions that go against the UNMC. Strong proof is required that the individual is working against UNMC.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes, removal of ID, and discharge to planet.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;For example, a &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or their Department Head.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&amp;lt;br /&amp;gt;This also includes failing to revive someone without a reasonable attempt, not executed by the execution procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes, and/or demotion.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;b&amp;gt;30 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &amp;lt;b&amp;gt;malicious extent&amp;lt;/b&amp;gt; by &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or deputized personnel acting as an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;Examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying without intent to perform assigned duties remains desertion.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s should coordinate with the designated person to reduce disruption in the field. The maximum delay for this period is five minutes.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
* These crimes are extreme severity.&lt;br /&gt;
* All of these crimes may be punished by &amp;lt;b&amp;gt;Permanent confinement and demotion, or execution and ID termination.&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from a cell.&lt;br /&gt;
|-&lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
|-&lt;br /&gt;
| Murder/Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&amp;lt;br /&amp;gt;&lt;br /&gt;
This also includes refusing or preventing to revive anyone not executed by the execution procedure.&lt;br /&gt;
|-&lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&amp;lt;br /&amp;gt;&lt;br /&gt;
Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; falls under sedition.&amp;lt;br /&amp;gt;&lt;br /&gt;
A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&amp;lt;br /&amp;gt;&lt;br /&gt;
Proclaiming allegiance to, or acting on behalf of, the supposed CLF is an act of sedition against the UN.&lt;br /&gt;
|-&lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
|-&lt;br /&gt;
| Crimes against Sapience&lt;br /&gt;
| To engage in actions that violate sapient life rights or otherwise are heinous acts against sapient life. Examples are torture, cannibalism and forced infection of any kind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Optional Crimes ===&lt;br /&gt;
* These crimes can be added on to existing charges where relevant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest or search by a Military Police officer.&lt;br /&gt;
| Refusing to comply with a lawful search or arrest.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Resisting a legal arrest by an MP by fleeing or using force.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
| Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;b&amp;gt;Same punishment as crime committed.&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;Same punishment as crime committed.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
| To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
| Breaking a Minor Law while under arrest or in Prison.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking a Major Law while under arrest or in Prison.&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Precautionary Charges ===&lt;br /&gt;
* These are used to confine people indefinitely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Insanity&lt;br /&gt;
| Declared only by the CMO or a synthetic, acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&amp;lt;br&amp;gt;In the absence of a CMO or Synthetic, the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; can appoint an officer of the medical department to perform an evaluation in their stead.&amp;lt;br&amp;gt;An exception to this is in cases of verified suicide or attempted suicide, and the subject may appeal, or appeal to any medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a hostile member of a legitimate and recognised faction.&amp;lt;br&amp;gt;Prisoners of war cannot be executed, unless they are an active threat to others.&lt;br /&gt;
|-&lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to detain personnel for any reason - for the safety and benefit of the operation or security.&amp;lt;br&amp;gt;This is only appealable to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and may be lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Prisoner Rights =&lt;br /&gt;
&lt;br /&gt;
This is a list of rights prisoners have.&lt;br /&gt;
* They cannot be denied, with the exception of radio access, except in extreme situations with authorization from the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. Prisoners can fax provost to have their rights be given back.&lt;br /&gt;
&lt;br /&gt;
== Common Space ==&lt;br /&gt;
All prisoners are permitted to enter the common space by default.&lt;br /&gt;
* Permabrigged prisoners do not have this right, but can be given access with an escort for good behavior.&lt;br /&gt;
&lt;br /&gt;
This right can be lost in the event of:&lt;br /&gt;
* Mutiny, riots, emergencies&lt;br /&gt;
* Jailbreaking&lt;br /&gt;
* Committing a crime within the brig. If this happens, the right can be given back by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Protection and Medical Treatment ==&lt;br /&gt;
* If there are prisoners, a member of the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners are in permanent confinement or there is an emergency.&lt;br /&gt;
* Prisoners must be kept safe and unharmed.&lt;br /&gt;
* A surgical tray is to remain within the brig at all times, unless there is an emergency.&lt;br /&gt;
* Treatment should take place within the brig when possible. If not, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must escort the prisoner to the medbay and watch over them while they are treated.&lt;br /&gt;
* Prisoners must receive medical aid if needed.&lt;br /&gt;
* Prisoners must be revived unless they have been legally executed.&lt;br /&gt;
* Self-harm may result in being constrained for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
== Access to a Radio ==&lt;br /&gt;
Prisoners are authorized a standard headset with the common channel.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes that it is being abused, they can revoke this right after a clear warning of the behavior.&lt;br /&gt;
* Prisoners may appeal this.&lt;br /&gt;
* Prisoners may have their radio revoked if a mutiny is active until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to Appeal =&lt;br /&gt;
* Accepting an NJP waives the right to appeal.&lt;br /&gt;
* Appeals are used to correct errors, but may not be used to add new charges or punishments if a brig timer was already set.&lt;br /&gt;
* Appeals must be handled before executions, demotions, and NJPs. Appealing prisoners should have their brig timers set and running while the appeal is being processed.&lt;br /&gt;
* Personnel may be placed in holding awaiting their appeal if it had no brig sentence.&lt;br /&gt;
* Whomever is handling the appeal has the final say in the outcome of the appeal.&lt;br /&gt;
&lt;br /&gt;
== Appeal a Sentence in a timely manner ==&lt;br /&gt;
If an appeal process has not started within 10 minutes, or 30 minutes for permanently brigged, after a request to appeal has been clearly communicated to any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;;&lt;br /&gt;
* The prisoner must be released.&lt;br /&gt;
* The person whom received the request, if failing to take appropriate action, are to be given a &amp;lt;b&amp;gt;Neglect of Duty&amp;lt;/b&amp;gt; charge.&lt;br /&gt;
&lt;br /&gt;
== Who can handle an appeal ==&lt;br /&gt;
* Anyone under the jurisdiction of marine law has the right to appeal their punishment to their choice of either the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, who may also choose to designate someone else to handle the appeal in their place. If either person picked is involved in the crimes, they should designate an uninvolved &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or commissioned officer.&lt;br /&gt;
&lt;br /&gt;
Ideally, these people should not be handling the appeal:&lt;br /&gt;
* Witnesses/victims.&lt;br /&gt;
* Anyone who ordered the arrest.&lt;br /&gt;
* The person who set the charges or punishment.&lt;br /&gt;
&lt;br /&gt;
== Appeal outcomes ==&lt;br /&gt;
A charge cannot be removed by appeal if the prisoner is found guilty, however, the person who handles the appeal can process the appeal as:&lt;br /&gt;
* A valid charge, no modification.&lt;br /&gt;
* Modify the charge to a lower charge.&lt;br /&gt;
* Reduce the punishment of a charge up to the minimum punishment.&lt;br /&gt;
* Remove a charge the prisoner is found innocent for.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
Appeals may be postponed in these situations:&lt;br /&gt;
* Threats requiring evacuation.&lt;br /&gt;
* A hostile force approaching or onboard the ship.&lt;br /&gt;
* Riots or jailbreaks.&lt;br /&gt;
* The prisoner requiring medical treatment and is not conscious.&lt;br /&gt;
* There being an already processing appeal.&lt;br /&gt;
* The prisoner having escaped or is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Appeals may not be suspended for these examples:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being busy with other tasks.&lt;br /&gt;
* The prisoner being declared insane.&lt;br /&gt;
&lt;br /&gt;
== Appeals Procedure ==&lt;br /&gt;
* The appeal processor must be present and in person.&lt;br /&gt;
* The charges should be listed along with their punishment one by one. This may be done by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the appeal processor.&lt;br /&gt;
* A discussion including witness accounts, the story of the accused, evidence, and mitigating circumstances is recommended.&lt;br /&gt;
* If charges were applied incorrectly they must be removed. No new charges may be added as a result if a brig time has been set.&lt;br /&gt;
* An appeal outcome should be given for each listed charge individually.&lt;br /&gt;
* The final punishment should be for the remaining crimes.&lt;br /&gt;
* The appeal processor decides the outcome. They may not be ordered or forced otherwise.&lt;br /&gt;
* The appeal processor cannot be retaliated against by anyone for any part of the appeal, unless it is a neglect of duty charge due to the appeal procedure not being followed correctly.&lt;br /&gt;
&lt;br /&gt;
== Appeals to the Provost Marshal Office ==&lt;br /&gt;
* The prisoner may request another appeal to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This may be done if their appeal is denied, or done instead of a standard appeal.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not reply to the appeal in 10 minutes, the appeal is considered denied.&lt;br /&gt;
* The prisoner must be provided a pen and paper to write a fax to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If the prisoner is a threat to themself or others if unrestrained, they have the right to dictate the fax and have it written by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
= Special Provisions =&lt;br /&gt;
&lt;br /&gt;
== MP Involvement in Mutinies ==&lt;br /&gt;
* Attempting to overthrow the legitimate command staff is illegal, and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must do everything in their power to prevent it.&lt;br /&gt;
* Should a mutiny be successful, resulting in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being deposed or surrendering, &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; should hold the former &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in indefinite confinement if their freedom would reignite the conflict.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be optionally skipped in the Commander Succession, if the mutiny is successful.&lt;br /&gt;
* MP will after resume normal operations with the new commander, and any subterfuge charges, sedition charges, insubordination charges, and ordered arrests in relation to the original commander must be dropped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Further information about MPs involvement in Mutinies can be found [https://wiki.rouny-ss14.com/wiki/Server_Rules#Core_Rules here])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Emergencies ==&lt;br /&gt;
* In emergencies, such as significant boardings or a compromised brig, imprisoned personnel may be released by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if they believe they will not be a further threat or hindrance during the emergency, also particularly if they display good behavior.&lt;br /&gt;
* If the imprisoned are too dangerous or detrimental to the survival of the crew, they should be escorted to an escape pod by a commissioned officer or a &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will maintain their safety.&lt;br /&gt;
* A simple red alert is not sufficient reason for release, unless the ship is significantly overrun.&lt;br /&gt;
&lt;br /&gt;
= Synthetics =&lt;br /&gt;
Synthetics must be given a chance to stand down, however must be repaired to serve its sentence if lethal force is used.&lt;br /&gt;
&lt;br /&gt;
== UNMC Synthetics ==&lt;br /&gt;
* UNMC Synthetics are programmed against being able to break marine law, and should not be arrested unless &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; have approved their arrest.&lt;br /&gt;
* These synthetic units are also granted the same rights and privileges of regular marines.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes they have broken marine law, a report should be faxed to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the order must be ignored and the officer should be informed they must submit a report to allow the arrest.&lt;br /&gt;
* Synthetics not directly part of UNMC do not have the above immunities.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* We-Ya Synthetics (From colonies or otherwise) are granted similar rights and privileges as UNMC Synthetics.&lt;br /&gt;
* They may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; without the need to provide a report to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any of these survivor synthetics that act against the UNMC such as taking valuable supplies without request, or destroying property and defenses can be declared rogue by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (but not a &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;).&lt;br /&gt;
* When declared rogue, the synthetic loses any protections and lethal force may be used freely.&lt;br /&gt;
&lt;br /&gt;
= CO Provisions and Regulations =&lt;br /&gt;
&lt;br /&gt;
== Arrest Immunity ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is not above marine law. However, they may not be arrested without the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; break marine law, &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must be contacted through fax to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The right to contact &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may not be denied.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has been deposed due to mutiny, the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are to treat them the same as a deposed &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; per &amp;lt;b&amp;gt;special provisions&amp;lt;/b&amp;gt;, lose their arrest immunity, and are no longer considered the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Execution Privileges ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, High Command, and &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; Marshals may perform &amp;lt;b&amp;gt;Battlefield Executions&amp;lt;/b&amp;gt;. They may &amp;lt;b&amp;gt;personally&amp;lt;/b&amp;gt; execute any person who marine law applies to, as long as they are under their authority, without warning or procedure, unless the person is already in &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; custody.&lt;br /&gt;
&lt;br /&gt;
To perform a &amp;lt;b&amp;gt;Battlefield Execution&amp;lt;/b&amp;gt;, one of the following conditions must be fulfilled:&lt;br /&gt;
* They are a threat to your command. Credibly attempting to undermine or remove your command by illegal means.  &lt;br /&gt;
Insults, disagreements, or being reported to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are not valid reasons. Countermanding or refusing to follow orders are.&lt;br /&gt;
* They are threat to others. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* They are a threat to the ship or the operation. Credibly threatening or attempting to do damage to the ship, the UNMC, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has two escort provisions they may order, not to be confused with &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; protection within the SOP. There must be a minimum of a single &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; aboard the ship at all times, per the SOP.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request up to two &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to guard the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; while in the AO. They are permitted to fight in the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request any amount of &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to escort non-combat personnel planetside, provided they avoid the frontline at all costs. This includes a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will not be going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated, the escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must try to recover the individual. If this is no longer possible, they must return shipside.&lt;br /&gt;
&lt;br /&gt;
During an escort mission, the following rules must be followed by all parties:&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must focus keeping the escorted individual secure at all times and not enforce marine law.&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in line of sight to the escorted individual at all times to the best of their ability. The escorted individual may not order the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to do something that would put them outside line of sight.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may pardon criminals by name and crime they are being pardoned for if they believe it is in the best interests of the operation.&lt;br /&gt;
* Only minor and major crimes may be pardoned.&lt;br /&gt;
* Capital crimes may not be pardoned except with the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or if absent, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may appeal these pardons to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and if they believe the pardon was wrongfully done.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon.&lt;br /&gt;
* If &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; reverses the decision of the pardon, the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must ensure the prisoner returns to serve their time without failure. Failure to do so may result in removal from command and charges at the discretion of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must know the crimes committed, and announce the name of the prisoner, and the reason why they are being pardoned.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not need to be present for the release of the prisoner.&lt;br /&gt;
&lt;br /&gt;
== Revoking Arrests ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may also invoke pardoning authority to revoke arrests, or warrants of arrests, for a person before they are placed in the brig.&lt;br /&gt;
* This revocation follows the same procedure as pardons.&lt;br /&gt;
* They must be announced the same way.&lt;br /&gt;
* They are subject to the same appeals to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is responsible for the actions of the person being pardoned.&lt;br /&gt;
* If the person whose arrest was revoked reoffends, removal from command and charges may apply to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; with permission from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
These conditions must be true for the revocation to be valid:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is in the general vicinity as the person being arrested.&lt;br /&gt;
* The revocation is not being used on a person who are in the process of committing a crime, are resisting or have resisted arrest, or are already in the brig. (In which case a regular pardon can be used.)&lt;br /&gt;
* The revocation is not being used to prevent an arrest authorized by &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may demote or discharge UNMC personnel under their authority if the person has commited &amp;lt;b&amp;gt;any&amp;lt;/b&amp;gt; major crime, and not only major crimes with demotion listed as a punishment. The demotion should fit the severity, and also remain within the department they were originally working. An engineer should not be demoted into a medical position.&lt;br /&gt;
&lt;br /&gt;
== General NJPs ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may issue NJPs at any point they find a person&#039;s behavior inappropriate or contrary to good order, and conduct deserving of punishment even if a crime has not been committed, such as acting in an unprofessional manner, failing to complete a job in satisfactory conditions, or failing to uphold standards of good order.&lt;br /&gt;
* All NJP conditions and rights apply when this provision is invoked, including a 10 minute brig sentence if refused.&lt;br /&gt;
&lt;br /&gt;
== Deputizing ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may deputize the following personnel to make arrests and enforce marine law, should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s be unavailable or unable to respond in a timely manner. When deputized, these personnel are expected and required to follow Marine Law like an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and will carry the same punishments.&lt;br /&gt;
* The Executive Officer.&lt;br /&gt;
* The Auxiliary Support Officer.&lt;br /&gt;
* Staff Officers.&lt;br /&gt;
* UNMC Synthetics.&lt;br /&gt;
&lt;br /&gt;
== Commanding Officer Regulations ==&lt;br /&gt;
&lt;br /&gt;
These regulations are not modifiable without approval from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Uniforms&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in UNMC uniform at all times.&lt;br /&gt;
* Anything in their personal dress vendors, as well as standard UNMC enlisted and officer uniforms are acceptable.&lt;br /&gt;
* They should avoid wearing department uniforms.&lt;br /&gt;
* Dress clothing, swimwear, sleepwear, civilian clothing, and athletic wear should be reserved for their appropriate recreational, training activities or situations.&lt;br /&gt;
* They should never be found bare or in underwear in public appearances.&lt;br /&gt;
* Wearing the uniform of any other military or organization is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Conduct&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s are role models for those under their command.&lt;br /&gt;
* They must exhibit dress, behavior, and mentality fitting of their rank and decades of service.&lt;br /&gt;
* They must demonstrate level-headedness, maturity, and competence.&lt;br /&gt;
* While not expected to be humorless and strict, they should maintain reasonable dignity.&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1256</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1256"/>
		<updated>2025-06-24T11:42:35Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Extended rank from BGen to General&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid yellow; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This page might not always be up to date. It is best to read Marine Law in the in-game guidebook instead to avoid misunderstandings or referencing outdated information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
The &#039;&#039;&#039;Uniform Code of Military Justice&#039;&#039;&#039; commonly known as &#039;&#039;&#039;Marine Law&#039;&#039;&#039; is the foundation of the system of military justice of the &#039;&#039;&#039;[[Marines|United Nations Marine Corps]]&#039;&#039;&#039;, It&#039;s enforced by the [[Marines#Military Police|Military Police]] Corps with the [[Provost Marshal Office]] having final say in any judicial matters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Relevant/Quick Links&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure Standard Operating Procedure (SOP)]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Marine_Law#Commander_Succession Chain of Command]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Marine_Law_Procedures Marine Law Procedures]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Marine Law =&lt;br /&gt;
Marine Law and SOP applies to all personnel in the vicinity of the operation or aboard the UNMC warship, including hostile factions and other organizations not explicitly exempt.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
* Command and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are required to both enforce the law and abide by it, where allowed by their position on the ship.&lt;br /&gt;
* On UNMC warships and operations, the law is enforced by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the warship has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or High Command.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; cannot be ordered to ignore Minor Crimes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; breaking the law in any capacity cannot be ignored.&lt;br /&gt;
&lt;br /&gt;
Should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s disagree on cases, Marine Law rank structure must be followed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; Deputized &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Law and Related =&lt;br /&gt;
&lt;br /&gt;
== Standard Operating Procedure ==&lt;br /&gt;
&lt;br /&gt;
These are sets of regulations and polices of the UNMC.&lt;br /&gt;
Failure to follow the Standard Operating Procedure may result in &amp;lt;b&amp;gt;Failure to Follow Procedure&amp;lt;/b&amp;gt; charges. You can read the full details at [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Commander Succession ==&lt;br /&gt;
&lt;br /&gt;
This outlines the designated order of individuals who are eligible to assume the role of &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in the event a replacement is required, as defined in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;Definitions&amp;lt;/b&amp;gt; section.&lt;br /&gt;
&lt;br /&gt;
In the event that there are multiple individuals in the same position, experience and/or rank should be considered first, then by name alphabetically.&lt;br /&gt;
&lt;br /&gt;
The new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the operation does not assume a new rank, title or powers such as access changes, but other personnel must follow their orders that pertain to direct the operation.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
* Commanding Officer  &lt;br /&gt;
* Executive Officer  &lt;br /&gt;
* Auxiliary Support Officer  &lt;br /&gt;
* Staff Officer  &lt;br /&gt;
* Chief MP  &lt;br /&gt;
* Chief Medical Officer  &lt;br /&gt;
* Chief Engineer  &lt;br /&gt;
* Pilot Officer  &lt;br /&gt;
* Intelligence Officer  &lt;br /&gt;
* Quartermaster  &lt;br /&gt;
* Senior Enlisted Advisor  &lt;br /&gt;
* Warden  &lt;br /&gt;
* Military Police  &lt;br /&gt;
* Squad Leader (Starts at Alpha and goes through the squads)  &lt;br /&gt;
* Ranking military personnel (Any squad role, starting at Alpha and through the squads)&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Officers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|General&lt;br /&gt;
|Gen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O9&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant General&lt;br /&gt;
|LtGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O8&#039;&#039;&#039;&lt;br /&gt;
|Major General&lt;br /&gt;
|MajGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O7&#039;&#039;&#039;&lt;br /&gt;
|Brigadier General&lt;br /&gt;
|BGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O6&#039;&#039;&#039;&lt;br /&gt;
|Colonel&lt;br /&gt;
|Col&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;05&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|LtCol&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O4&#039;&#039;&#039;&lt;br /&gt;
|Major&lt;br /&gt;
|Maj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O3&#039;&#039;&#039;&lt;br /&gt;
|Captain&lt;br /&gt;
|Capt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O2&#039;&#039;&#039;&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
|1stLt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O1&#039;&#039;&#039;&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
|2ndLt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9E&#039;&#039;&#039;&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|SgtMaj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9&#039;&#039;&#039;&lt;br /&gt;
|Master Gunnery Sergeant&lt;br /&gt;
|MGySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8E&#039;&#039;&#039;&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|1Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8&#039;&#039;&#039;&lt;br /&gt;
|Master Sergeant&lt;br /&gt;
|MSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E7&#039;&#039;&#039;&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|GySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E6&#039;&#039;&#039;&lt;br /&gt;
|Staff Sergeant&lt;br /&gt;
|SSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E5&#039;&#039;&#039;&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E4&#039;&#039;&#039;&lt;br /&gt;
|Corporal&lt;br /&gt;
|Cpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E3&#039;&#039;&#039;&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|LCpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E2&#039;&#039;&#039;&lt;br /&gt;
|Private First Class&lt;br /&gt;
|PFC&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E1&#039;&#039;&#039;&lt;br /&gt;
|Private&lt;br /&gt;
|PVT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Definitions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These definitions are used throughout the rest of Marine Law.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The official UNMC Commanding Officer of the ship.&lt;br /&gt;
* Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; only applies to the current whitelisted Commanding Officer of the ship. These rights can be transferred to any UNMC Officers that are ranked &amp;lt;b&amp;gt;Major&amp;lt;/b&amp;gt; or above by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The current &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of an operation.&lt;br /&gt;
* Transferable to a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, per the Commander Succession.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered incapable of command &amp;lt;b&amp;gt;temporarily&amp;lt;/b&amp;gt;, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; inherits &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; rights, but should the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; return, they are still the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Prolonged communications outage.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; deploying in the field.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered &amp;lt;b&amp;gt;permanently&amp;lt;/b&amp;gt; incapable of command, the next in the Commander Succession becomes the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, rather than becoming a &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is relieved of duty due to &amp;lt;b&amp;gt;arrest&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;mutiny&amp;lt;/b&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; becoming &amp;lt;b&amp;gt;unrevivable&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The ranking officer in the Commander Succession who, in the temporary absence of the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, is placed in command of the warship.&lt;br /&gt;
* Unless explicitly stated otherwise, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in this case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The Chief of Military Police, assigned to the warship.&lt;br /&gt;
* Only transferable to the &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if another &amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is appointed to be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; in their place.&lt;br /&gt;
* An acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; cannot be the acting &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* A deputized person may not be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Military Police, including personnel validly deputized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, who deal with Marine Law.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Officer&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is a Commissioned Officer. These rights cannot be transferred.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Department heads&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is responsible for an entire department, which includes the &amp;lt;b&amp;gt;Chief Engineer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Auxiliary Support Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Quartermaster&amp;lt;/b&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt;&lt;br /&gt;
* Standard personnel whose main duties are within CIC. This includes the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;b&amp;gt;Executive Officer&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Staff Officers&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Aiding, abetting, conspiring&amp;lt;/b&amp;gt;&lt;br /&gt;
* Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Lawful Orders&amp;lt;/b&amp;gt;&lt;br /&gt;
* Personnel are required to follow all lawful orders from their superiors and are NOT-required to follow unlawful orders.&lt;br /&gt;
* If personnel are refusing to follow an order, they must state why they believe it would break Marine Law, making it an unlawful order.&lt;br /&gt;
* Valid NJPs are not unlawful orders in the case of neglected duties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Riot equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
* Flashbangs.&lt;br /&gt;
* Teargas.&lt;br /&gt;
* Riot shotguns with beanbag rounds.&lt;br /&gt;
* Riot shields and armor.&lt;br /&gt;
* Riot grenade launchers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Forward Operating Base.&lt;br /&gt;
* Designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. It is a reinforced area, usually being the primary landing zone.&lt;br /&gt;
* FOBs do not have to be placed adjacent to a landing zone. However, the primary landing zone itself must at least be properly defended and guarded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Area of Operations (AO)&amp;lt;/b&amp;gt;&lt;br /&gt;
* The area of operations is the broad location where personnel are being deployed to conduct an operation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Secure Areas&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or staff officers. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* The &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; is usually a secure area until it is attacked, for example.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or any &amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt; at any point may designate an area no longer secure.&lt;br /&gt;
* Areas that have been recently attacked are presumed no longer secure, and should be reported for safety.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Field Hospital&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* It is the only area aside from the &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; that the &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may give permission to doctors and nurses to move to.&lt;br /&gt;
* It must be designated as a &amp;lt;b&amp;gt;Secure Area.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alert Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: All clear.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Potentially hostile activity on board.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: There is an immediate threat to the ship or its crew. Examples of usage include; AI Core Security issue, biohazard containment breach, general quarters. Distress beacon, evacuation, and usage of sentry systems authorized.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Immediately applies if the warship hull has a major breach by intruders. An order of evacuation, self-destruction, or hold of the warship will be made at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Hold significant weight on how Marine Law is handled in their operational areas.&lt;br /&gt;
* In the event that Marine Law is being mishandled aboard a UNMC warship or within the AO of a UNMC warship, &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may see fit to dispatch personnel.&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to Marine command or officers.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Marshals&amp;lt;/b&amp;gt; are not required to follow Marine Law.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Inspectors&amp;lt;/b&amp;gt; and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Advisors&amp;lt;/b&amp;gt; do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
&lt;br /&gt;
== Procedures ==&lt;br /&gt;
All the procedures related to marine law can be found at [[Marine Law Procedures]]&lt;br /&gt;
&lt;br /&gt;
= Crimes =&lt;br /&gt;
&lt;br /&gt;
== Spirit of The Law ==&lt;br /&gt;
The laws are intended to be interpreted by their spirit and not always necessarily their exact wording. Not all examples of crimes are listed. Always refer to the marine law rank structure if there is a disagreement on the interpretation of a law.&lt;br /&gt;
&lt;br /&gt;
== On threats to break marine law ==&lt;br /&gt;
* Threatening to commit a major or capital offense such as assault or murder (which would be treated as attempted murder) may be charged as such if there is a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
* Personnel with a weapon are more likely to commit this crime, where a threat from a confined prisoner can usually be considered meaningless.&lt;br /&gt;
* History of crimes or actions may be taken into account.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Variable Crimes ===&lt;br /&gt;
These crimes can vary in severity and have scaling punishments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Damage to UNMC Property&lt;br /&gt;
| Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&amp;lt;br&amp;gt;Materials for repairs should be taken from maintenance storages.&lt;br /&gt;
| Breaking a window, damaging a wall, etc.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Return the ship to its exact previous state, or serve 7.5 minutes if not possible.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking the law in a major manner includes breaking / dismantling walls or several windows.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insubordination&lt;br /&gt;
| Failing to follow a lawful order from a superior person of rank or position, or disrespecting someone of a higher rank or position that is not an officer.&amp;lt;br&amp;gt;Disrespecting a superior Officer is under minor crimes.&lt;br /&gt;
| An order which is not personally directed, or disrespecting someone of a higher rank or position that is not an officer.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| An order personally directed at a person in question using either their name or clearly communicating it&#039;s meant for them.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Interference&lt;br /&gt;
| Interfering in a legal arrest being performed.&lt;br /&gt;
| Interfering without ill intent, such as blocking the way or helping someone up.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Interfering with ill intent or in a clear way to hinder the arrest being performed.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorized use of Listening Devices&lt;br /&gt;
| The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
| Illegally placing a listening device in a public area such as the gym.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Illegally placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
These crimes are low severity, and can be punished with an NJP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the Standard Operating Procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes, equipment confiscation where relevant.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smoking in Medical Areas&lt;br /&gt;
| Smoking in areas designated for use by medical personnel, such as the entire medbay and surgical rooms.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. This can escalate to &amp;lt;b&amp;gt;Disorderly Conduct&amp;lt;/b&amp;gt;.&lt;br /&gt;
| &amp;lt;b&amp;gt;NJP.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not normally have access to or without command/superior approval.&lt;br /&gt;
| &amp;lt;b&amp;gt;Escort out of the area and optionally 7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, extended until the person is no longer impaired.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, and the item(s) returned to the owner.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes are high severity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
| Directly and intentionally disrupting primary operations of the ship. Fighting in the requisitions line, extensively or repeatedly disrupting the briefing.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge&lt;br /&gt;
| Carrying out objectives or being tied to material that describe planned actions that go against the UNMC. Strong proof is required that the individual is working against UNMC.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes, removal of ID, and discharge to planet.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;For example, a &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or their Department Head.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&amp;lt;br /&amp;gt;This also includes failing to revive someone without a reasonable attempt, not executed by the execution procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes, and/or demotion.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;b&amp;gt;30 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &amp;lt;b&amp;gt;malicious extent&amp;lt;/b&amp;gt; by &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or deputized personnel acting as an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;Examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying without intent to perform assigned duties remains desertion.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s should coordinate with the designated person to reduce disruption in the field. The maximum delay for this period is five minutes.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
* These crimes are extreme severity.&lt;br /&gt;
* All of these crimes may be punished by &amp;lt;b&amp;gt;Permanent confinement and demotion, or execution and ID termination.&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from a cell.&lt;br /&gt;
|-&lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
|-&lt;br /&gt;
| Murder/Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&amp;lt;br /&amp;gt;&lt;br /&gt;
This also includes refusing or preventing to revive anyone not executed by the execution procedure.&lt;br /&gt;
|-&lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&amp;lt;br /&amp;gt;&lt;br /&gt;
Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; falls under sedition.&amp;lt;br /&amp;gt;&lt;br /&gt;
A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&amp;lt;br /&amp;gt;&lt;br /&gt;
Proclaiming allegiance to, or acting on behalf of, the supposed CLF is an act of sedition against the UN.&lt;br /&gt;
|-&lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
|-&lt;br /&gt;
| Crimes against Sapience&lt;br /&gt;
| To engage in actions that violate sapient life rights or otherwise are heinous acts against sapient life. Examples are torture, cannibalism and forced infection of any kind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Optional Crimes ===&lt;br /&gt;
* These crimes can be added on to existing charges where relevant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest or search by a Military Police officer.&lt;br /&gt;
| Refusing to comply with a lawful search or arrest.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Resisting a legal arrest by an MP by fleeing or using force.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
| Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;b&amp;gt;Same punishment as crime committed.&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;Same punishment as crime committed.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
| To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
| Breaking a Minor Law while under arrest or in Prison.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking a Major Law while under arrest or in Prison.&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Precautionary Charges ===&lt;br /&gt;
* These are used to confine people indefinitely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Insanity&lt;br /&gt;
| Declared only by the CMO or a synthetic, acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&amp;lt;br&amp;gt;In the absence of a CMO or Synthetic, the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; can appoint an officer of the medical department to perform an evaluation in their stead.&amp;lt;br&amp;gt;An exception to this is in cases of verified suicide or attempted suicide, and the subject may appeal, or appeal to any medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a hostile member of a legitimate and recognised faction.&amp;lt;br&amp;gt;Prisoners of war cannot be executed, unless they are an active threat to others.&lt;br /&gt;
|-&lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to detain personnel for any reason - for the safety and benefit of the operation or security.&amp;lt;br&amp;gt;This is only appealable to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and may be lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Prisoner Rights =&lt;br /&gt;
&lt;br /&gt;
This is a list of rights prisoners have.&lt;br /&gt;
* They cannot be denied, with the exception of radio access, except in extreme situations with authorization from the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. Prisoners can fax provost to have their rights be given back.&lt;br /&gt;
&lt;br /&gt;
== Common Space ==&lt;br /&gt;
All prisoners are permitted to enter the common space by default.&lt;br /&gt;
* Permabrigged prisoners do not have this right, but can be given access with an escort for good behavior.&lt;br /&gt;
&lt;br /&gt;
This right can be lost in the event of:&lt;br /&gt;
* Mutiny, riots, emergencies&lt;br /&gt;
* Jailbreaking&lt;br /&gt;
* Committing a crime within the brig. If this happens, the right can be given back by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Protection and Medical Treatment ==&lt;br /&gt;
* If there are prisoners, a member of the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners are in permanent confinement or there is an emergency.&lt;br /&gt;
* Prisoners must be kept safe and unharmed.&lt;br /&gt;
* A surgical tray is to remain within the brig at all times, unless there is an emergency.&lt;br /&gt;
* Treatment should take place within the brig when possible. If not, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must escort the prisoner to the medbay and watch over them while they are treated.&lt;br /&gt;
* Prisoners must receive medical aid if needed.&lt;br /&gt;
* Prisoners must be revived unless they have been legally executed.&lt;br /&gt;
* Self-harm may result in being constrained for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
== Access to a Radio ==&lt;br /&gt;
Prisoners are authorized a standard headset with the common channel.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes that it is being abused, they can revoke this right after a clear warning of the behavior.&lt;br /&gt;
* Prisoners may appeal this.&lt;br /&gt;
* Prisoners may have their radio revoked if a mutiny is active until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to Appeal =&lt;br /&gt;
* Accepting an NJP waives the right to appeal.&lt;br /&gt;
* Appeals are used to correct errors, but may not be used to add new charges or punishments if a brig timer was already set.&lt;br /&gt;
* Appeals must be handled before executions, demotions, and NJPs. Appealing prisoners should have their brig timers set and running while the appeal is being processed.&lt;br /&gt;
* Personnel may be placed in holding awaiting their appeal if it had no brig sentence.&lt;br /&gt;
* Whomever is handling the appeal has the final say in the outcome of the appeal.&lt;br /&gt;
&lt;br /&gt;
== Appeal a Sentence in a timely manner ==&lt;br /&gt;
If an appeal process has not started within 10 minutes, or 30 minutes for permanently brigged, after a request to appeal has been clearly communicated to any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;;&lt;br /&gt;
* The prisoner must be released.&lt;br /&gt;
* The person whom received the request, if failing to take appropriate action, are to be given a &amp;lt;b&amp;gt;Neglect of Duty&amp;lt;/b&amp;gt; charge.&lt;br /&gt;
&lt;br /&gt;
== Who can handle an appeal ==&lt;br /&gt;
* Anyone under the jurisdiction of marine law has the right to appeal their punishment to their choice of either the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, who may also choose to designate someone else to handle the appeal in their place. If either person picked is involved in the crimes, they should designate an uninvolved &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or commissioned officer.&lt;br /&gt;
&lt;br /&gt;
Ideally, these people should not be handling the appeal:&lt;br /&gt;
* Witnesses/victims.&lt;br /&gt;
* Anyone who ordered the arrest.&lt;br /&gt;
* The person who set the charges or punishment.&lt;br /&gt;
&lt;br /&gt;
== Appeal outcomes ==&lt;br /&gt;
A charge cannot be removed by appeal if the prisoner is found guilty, however, the person who handles the appeal can process the appeal as:&lt;br /&gt;
* A valid charge, no modification.&lt;br /&gt;
* Modify the charge to a lower charge.&lt;br /&gt;
* Reduce the punishment of a charge up to the minimum punishment.&lt;br /&gt;
* Remove a charge the prisoner is found innocent for.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
Appeals may be postponed in these situations:&lt;br /&gt;
* Threats requiring evacuation.&lt;br /&gt;
* A hostile force approaching or onboard the ship.&lt;br /&gt;
* Riots or jailbreaks.&lt;br /&gt;
* The prisoner requiring medical treatment and is not conscious.&lt;br /&gt;
* There being an already processing appeal.&lt;br /&gt;
* The prisoner having escaped or is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Appeals may not be suspended for these examples:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being busy with other tasks.&lt;br /&gt;
* The prisoner being declared insane.&lt;br /&gt;
&lt;br /&gt;
== Appeals Procedure ==&lt;br /&gt;
* The appeal processor must be present and in person.&lt;br /&gt;
* The charges should be listed along with their punishment one by one. This may be done by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the appeal processor.&lt;br /&gt;
* A discussion including witness accounts, the story of the accused, evidence, and mitigating circumstances is recommended.&lt;br /&gt;
* If charges were applied incorrectly they must be removed. No new charges may be added as a result if a brig time has been set.&lt;br /&gt;
* An appeal outcome should be given for each listed charge individually.&lt;br /&gt;
* The final punishment should be for the remaining crimes.&lt;br /&gt;
* The appeal processor decides the outcome. They may not be ordered or forced otherwise.&lt;br /&gt;
* The appeal processor cannot be retaliated against by anyone for any part of the appeal, unless it is a neglect of duty charge due to the appeal procedure not being followed correctly.&lt;br /&gt;
&lt;br /&gt;
== Appeals to the Provost Marshal Office ==&lt;br /&gt;
* The prisoner may request another appeal to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This may be done if their appeal is denied, or done instead of a standard appeal.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not reply to the appeal in 10 minutes, the appeal is considered denied.&lt;br /&gt;
* The prisoner must be provided a pen and paper to write a fax to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If the prisoner is a threat to themself or others if unrestrained, they have the right to dictate the fax and have it written by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
= Special Provisions =&lt;br /&gt;
&lt;br /&gt;
== MP Involvement in Mutinies ==&lt;br /&gt;
* Attempting to overthrow the legitimate command staff is illegal, and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must do everything in their power to prevent it.&lt;br /&gt;
* Should a mutiny be successful, resulting in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being deposed or surrendering, &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; should hold the former &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in indefinite confinement if their freedom would reignite the conflict.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be optionally skipped in the Commander Succession, if the mutiny is successful.&lt;br /&gt;
* MP will after resume normal operations with the new commander, and any subterfuge charges, sedition charges, insubordination charges, and ordered arrests in relation to the original commander must be dropped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Further information about MPs involvement in Mutinies can be found [https://wiki.rouny-ss14.com/wiki/Server_Rules#Core_Rules here])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Emergencies ==&lt;br /&gt;
* In emergencies, such as significant boardings or a compromised brig, imprisoned personnel may be released by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if they believe they will not be a further threat or hindrance during the emergency, also particularly if they display good behavior.&lt;br /&gt;
* If the imprisoned are too dangerous or detrimental to the survival of the crew, they should be escorted to an escape pod by a commissioned officer or a &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will maintain their safety.&lt;br /&gt;
* A simple red alert is not sufficient reason for release, unless the ship is significantly overrun.&lt;br /&gt;
&lt;br /&gt;
= Synthetics =&lt;br /&gt;
Synthetics must be given a chance to stand down, however must be repaired to serve its sentence if lethal force is used.&lt;br /&gt;
&lt;br /&gt;
== UNMC Synthetics ==&lt;br /&gt;
* UNMC Synthetics are programmed against being able to break marine law, and should not be arrested unless &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; have approved their arrest.&lt;br /&gt;
* These synthetic units are also granted the same rights and privileges of regular marines.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes they have broken marine law, a report should be faxed to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the order must be ignored and the officer should be informed they must submit a report to allow the arrest.&lt;br /&gt;
* Synthetics not directly part of UNMC do not have the above immunities.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* We-Ya Synthetics (From colonies or otherwise) are granted similar rights and privileges as UNMC Synthetics.&lt;br /&gt;
* They may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; without the need to provide a report to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any of these survivor synthetics that act against the UNMC such as taking valuable supplies without request, or destroying property and defenses can be declared rogue by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (but not a &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;).&lt;br /&gt;
* When declared rogue, the synthetic loses any protections and lethal force may be used freely.&lt;br /&gt;
&lt;br /&gt;
= CO Provisions and Regulations =&lt;br /&gt;
&lt;br /&gt;
== Arrest Immunity ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is not above marine law. However, they may not be arrested without the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; break marine law, &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must be contacted through fax to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The right to contact &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may not be denied.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has been deposed due to mutiny, the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are to treat them the same as a deposed &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; per &amp;lt;b&amp;gt;special provisions&amp;lt;/b&amp;gt;, lose their arrest immunity, and are no longer considered the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Execution Privileges ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, High Command, and &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; Marshals may perform &amp;lt;b&amp;gt;Battlefield Executions&amp;lt;/b&amp;gt;. They may &amp;lt;b&amp;gt;personally&amp;lt;/b&amp;gt; execute any person who marine law applies to, as long as they are under their authority, without warning or procedure, unless the person is already in &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; custody.&lt;br /&gt;
&lt;br /&gt;
To perform a &amp;lt;b&amp;gt;Battlefield Execution&amp;lt;/b&amp;gt;, one of the following conditions must be fulfilled:&lt;br /&gt;
* They are a threat to your command. Credibly attempting to undermine or remove your command by illegal means.  &lt;br /&gt;
Insults, disagreements, or being reported to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are not valid reasons. Countermanding or refusing to follow orders are.&lt;br /&gt;
* They are threat to others. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* They are a threat to the ship or the operation. Credibly threatening or attempting to do damage to the ship, the UNMC, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has two escort provisions they may order, not to be confused with &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; protection within the SOP. There must be a minimum of a single &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; aboard the ship at all times, per the SOP.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request up to two &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to guard the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; while in the AO. They are permitted to fight in the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request any amount of &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to escort non-combat personnel planetside, provided they avoid the frontline at all costs. This includes a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will not be going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated, the escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must try to recover the individual. If this is no longer possible, they must return shipside.&lt;br /&gt;
&lt;br /&gt;
During an escort mission, the following rules must be followed by all parties:&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must focus keeping the escorted individual secure at all times and not enforce marine law.&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in line of sight to the escorted individual at all times to the best of their ability. The escorted individual may not order the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to do something that would put them outside line of sight.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may pardon criminals by name and crime they are being pardoned for if they believe it is in the best interests of the operation.&lt;br /&gt;
* Only minor and major crimes may be pardoned.&lt;br /&gt;
* Capital crimes may not be pardoned except with the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or if absent, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may appeal these pardons to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and if they believe the pardon was wrongfully done.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon.&lt;br /&gt;
* If &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; reverses the decision of the pardon, the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must ensure the prisoner returns to serve their time without failure. Failure to do so may result in removal from command and charges at the discretion of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must know the crimes committed, and announce the name of the prisoner, and the reason why they are being pardoned.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not need to be present for the release of the prisoner.&lt;br /&gt;
&lt;br /&gt;
== Revoking Arrests ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may also invoke pardoning authority to revoke arrests, or warrants of arrests, for a person before they are placed in the brig.&lt;br /&gt;
* This revocation follows the same procedure as pardons.&lt;br /&gt;
* They must be announced the same way.&lt;br /&gt;
* They are subject to the same appeals to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is responsible for the actions of the person being pardoned.&lt;br /&gt;
* If the person whose arrest was revoked reoffends, removal from command and charges may apply to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; with permission from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
These conditions must be true for the revocation to be valid:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is in the general vicinity as the person being arrested.&lt;br /&gt;
* The revocation is not being used on a person who are in the process of committing a crime, are resisting or have resisted arrest, or are already in the brig. (In which case a regular pardon can be used.)&lt;br /&gt;
* The revocation is not being used to prevent an arrest authorized by &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may demote or discharge UNMC personnel under their authority if the person has commited &amp;lt;b&amp;gt;any&amp;lt;/b&amp;gt; major crime, and not only major crimes with demotion listed as a punishment. The demotion should fit the severity, and also remain within the department they were originally working. An engineer should not be demoted into a medical position.&lt;br /&gt;
&lt;br /&gt;
== General NJPs ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may issue NJPs at any point they find a person&#039;s behavior inappropriate or contrary to good order, and conduct deserving of punishment even if a crime has not been committed, such as acting in an unprofessional manner, failing to complete a job in satisfactory conditions, or failing to uphold standards of good order.&lt;br /&gt;
* All NJP conditions and rights apply when this provision is invoked, including a 10 minute brig sentence if refused.&lt;br /&gt;
&lt;br /&gt;
== Deputizing ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may deputize the following personnel to make arrests and enforce marine law, should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s be unavailable or unable to respond in a timely manner. When deputized, these personnel are expected and required to follow Marine Law like an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and will carry the same punishments.&lt;br /&gt;
* The Executive Officer.&lt;br /&gt;
* The Auxiliary Support Officer.&lt;br /&gt;
* Staff Officers.&lt;br /&gt;
* UNMC Synthetics.&lt;br /&gt;
&lt;br /&gt;
== Commanding Officer Regulations ==&lt;br /&gt;
&lt;br /&gt;
These regulations are not modifiable without approval from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Uniforms&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in UNMC uniform at all times.&lt;br /&gt;
* Anything in their personal dress vendors, as well as standard UNMC enlisted and officer uniforms are acceptable.&lt;br /&gt;
* They should avoid wearing department uniforms.&lt;br /&gt;
* Dress clothing, swimwear, sleepwear, civilian clothing, and athletic wear should be reserved for their appropriate recreational, training activities or situations.&lt;br /&gt;
* They should never be found bare or in underwear in public appearances.&lt;br /&gt;
* Wearing the uniform of any other military or organization is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Conduct&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s are role models for those under their command.&lt;br /&gt;
* They must exhibit dress, behavior, and mentality fitting of their rank and decades of service.&lt;br /&gt;
* They must demonstrate level-headedness, maturity, and competence.&lt;br /&gt;
* While not expected to be humorless and strict, they should maintain reasonable dignity.&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1255</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1255"/>
		<updated>2025-06-24T09:33:48Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Added a quick link for relevant info regarding MLaw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid yellow; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This page might not always be up to date. It is best to read Marine Law in the in-game guidebook instead to avoid misunderstandings or referencing outdated information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
The &#039;&#039;&#039;Uniform Code of Military Justice&#039;&#039;&#039; commonly known as &#039;&#039;&#039;Marine Law&#039;&#039;&#039; is the foundation of the system of military justice of the &#039;&#039;&#039;[[Marines|United Nations Marine Corps]]&#039;&#039;&#039;, It&#039;s enforced by the [[Marines#Military Police|Military Police]] Corps with the [[Provost Marshal Office]] having final say in any judicial matters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Relevant/Quick Links&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure Standard Operating Procedure (SOP)]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Marine_Law#Commander_Succession Chain of Command]&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rouny-ss14.com/wiki/Marine_Law_Procedures Marine Law Procedures]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Marine Law =&lt;br /&gt;
Marine Law and SOP applies to all personnel in the vicinity of the operation or aboard the UNMC warship, including hostile factions and other organizations not explicitly exempt.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
* Command and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are required to both enforce the law and abide by it, where allowed by their position on the ship.&lt;br /&gt;
* On UNMC warships and operations, the law is enforced by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the warship has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or High Command.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; cannot be ordered to ignore Minor Crimes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; breaking the law in any capacity cannot be ignored.&lt;br /&gt;
&lt;br /&gt;
Should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s disagree on cases, Marine Law rank structure must be followed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; Deputized &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Law and Related =&lt;br /&gt;
&lt;br /&gt;
== Standard Operating Procedure ==&lt;br /&gt;
&lt;br /&gt;
These are sets of regulations and polices of the UNMC.&lt;br /&gt;
Failure to follow the Standard Operating Procedure may result in &amp;lt;b&amp;gt;Failure to Follow Procedure&amp;lt;/b&amp;gt; charges. You can read the full details at [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Commander Succession ==&lt;br /&gt;
&lt;br /&gt;
This outlines the designated order of individuals who are eligible to assume the role of &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in the event a replacement is required, as defined in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;Definitions&amp;lt;/b&amp;gt; section.&lt;br /&gt;
&lt;br /&gt;
In the event that there are multiple individuals in the same position, experience and/or rank should be considered first, then by name alphabetically.&lt;br /&gt;
&lt;br /&gt;
The new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the operation does not assume a new rank, title or powers such as access changes, but other personnel must follow their orders that pertain to direct the operation.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
* Commanding Officer  &lt;br /&gt;
* Executive Officer  &lt;br /&gt;
* Auxiliary Support Officer  &lt;br /&gt;
* Staff Officer  &lt;br /&gt;
* Chief MP  &lt;br /&gt;
* Chief Medical Officer  &lt;br /&gt;
* Chief Engineer  &lt;br /&gt;
* Pilot Officer  &lt;br /&gt;
* Intelligence Officer  &lt;br /&gt;
* Quartermaster  &lt;br /&gt;
* Senior Enlisted Advisor  &lt;br /&gt;
* Warden  &lt;br /&gt;
* Military Police  &lt;br /&gt;
* Squad Leader (Starts at Alpha and goes through the squads)  &lt;br /&gt;
* Ranking military personnel (Any squad role, starting at Alpha and through the squads)&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Officers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O7&#039;&#039;&#039;&lt;br /&gt;
|Brigadier General&lt;br /&gt;
|BGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O6&#039;&#039;&#039;&lt;br /&gt;
|Colonel&lt;br /&gt;
|Col&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;05&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|LtCol&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O4&#039;&#039;&#039;&lt;br /&gt;
|Major&lt;br /&gt;
|Maj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O3&#039;&#039;&#039;&lt;br /&gt;
|Captain&lt;br /&gt;
|Capt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O2&#039;&#039;&#039;&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
|1stLt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O1&#039;&#039;&#039;&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
|2ndLt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9E&#039;&#039;&#039;&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|SgtMaj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9&#039;&#039;&#039;&lt;br /&gt;
|Master Gunnery Sergeant&lt;br /&gt;
|MGySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8E&#039;&#039;&#039;&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|1Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8&#039;&#039;&#039;&lt;br /&gt;
|Master Sergeant&lt;br /&gt;
|MSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E7&#039;&#039;&#039;&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|GySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E6&#039;&#039;&#039;&lt;br /&gt;
|Staff Sergeant&lt;br /&gt;
|SSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E5&#039;&#039;&#039;&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E4&#039;&#039;&#039;&lt;br /&gt;
|Corporal&lt;br /&gt;
|Cpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E3&#039;&#039;&#039;&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|LCpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E2&#039;&#039;&#039;&lt;br /&gt;
|Private First Class&lt;br /&gt;
|PFC&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E1&#039;&#039;&#039;&lt;br /&gt;
|Private&lt;br /&gt;
|PVT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Definitions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These definitions are used throughout the rest of Marine Law.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The official UNMC Commanding Officer of the ship.&lt;br /&gt;
* Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; only applies to the current whitelisted Commanding Officer of the ship. These rights can be transferred to any UNMC Officers that are ranked &amp;lt;b&amp;gt;Major&amp;lt;/b&amp;gt; or above by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The current &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of an operation.&lt;br /&gt;
* Transferable to a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, per the Commander Succession.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered incapable of command &amp;lt;b&amp;gt;temporarily&amp;lt;/b&amp;gt;, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; inherits &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; rights, but should the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; return, they are still the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Prolonged communications outage.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; deploying in the field.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered &amp;lt;b&amp;gt;permanently&amp;lt;/b&amp;gt; incapable of command, the next in the Commander Succession becomes the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, rather than becoming a &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is relieved of duty due to &amp;lt;b&amp;gt;arrest&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;mutiny&amp;lt;/b&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; becoming &amp;lt;b&amp;gt;unrevivable&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The ranking officer in the Commander Succession who, in the temporary absence of the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, is placed in command of the warship.&lt;br /&gt;
* Unless explicitly stated otherwise, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in this case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The Chief of Military Police, assigned to the warship.&lt;br /&gt;
* Only transferable to the &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if another &amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is appointed to be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; in their place.&lt;br /&gt;
* An acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; cannot be the acting &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* A deputized person may not be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Military Police, including personnel validly deputized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, who deal with Marine Law.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Officer&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is a Commissioned Officer. These rights cannot be transferred.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Department heads&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is responsible for an entire department, which includes the &amp;lt;b&amp;gt;Chief Engineer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Auxiliary Support Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Quartermaster&amp;lt;/b&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt;&lt;br /&gt;
* Standard personnel whose main duties are within CIC. This includes the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;b&amp;gt;Executive Officer&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Staff Officers&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Aiding, abetting, conspiring&amp;lt;/b&amp;gt;&lt;br /&gt;
* Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Lawful Orders&amp;lt;/b&amp;gt;&lt;br /&gt;
* Personnel are required to follow all lawful orders from their superiors and are NOT-required to follow unlawful orders.&lt;br /&gt;
* If personnel are refusing to follow an order, they must state why they believe it would break Marine Law, making it an unlawful order.&lt;br /&gt;
* Valid NJPs are not unlawful orders in the case of neglected duties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Riot equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
* Flashbangs.&lt;br /&gt;
* Teargas.&lt;br /&gt;
* Riot shotguns with beanbag rounds.&lt;br /&gt;
* Riot shields and armor.&lt;br /&gt;
* Riot grenade launchers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Forward Operating Base.&lt;br /&gt;
* Designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. It is a reinforced area, usually being the primary landing zone.&lt;br /&gt;
* FOBs do not have to be placed adjacent to a landing zone. However, the primary landing zone itself must at least be properly defended and guarded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Area of Operations (AO)&amp;lt;/b&amp;gt;&lt;br /&gt;
* The area of operations is the broad location where personnel are being deployed to conduct an operation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Secure Areas&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or staff officers. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* The &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; is usually a secure area until it is attacked, for example.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or any &amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt; at any point may designate an area no longer secure.&lt;br /&gt;
* Areas that have been recently attacked are presumed no longer secure, and should be reported for safety.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Field Hospital&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* It is the only area aside from the &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; that the &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may give permission to doctors and nurses to move to.&lt;br /&gt;
* It must be designated as a &amp;lt;b&amp;gt;Secure Area.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alert Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: All clear.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Potentially hostile activity on board.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: There is an immediate threat to the ship or its crew. Examples of usage include; AI Core Security issue, biohazard containment breach, general quarters. Distress beacon, evacuation, and usage of sentry systems authorized.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Immediately applies if the warship hull has a major breach by intruders. An order of evacuation, self-destruction, or hold of the warship will be made at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Hold significant weight on how Marine Law is handled in their operational areas.&lt;br /&gt;
* In the event that Marine Law is being mishandled aboard a UNMC warship or within the AO of a UNMC warship, &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may see fit to dispatch personnel.&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to Marine command or officers.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Marshals&amp;lt;/b&amp;gt; are not required to follow Marine Law.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Inspectors&amp;lt;/b&amp;gt; and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Advisors&amp;lt;/b&amp;gt; do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
&lt;br /&gt;
== Procedures ==&lt;br /&gt;
All the procedures related to marine law can be found at [[Marine Law Procedures]]&lt;br /&gt;
&lt;br /&gt;
= Crimes =&lt;br /&gt;
&lt;br /&gt;
== Spirit of The Law ==&lt;br /&gt;
The laws are intended to be interpreted by their spirit and not always necessarily their exact wording. Not all examples of crimes are listed. Always refer to the marine law rank structure if there is a disagreement on the interpretation of a law.&lt;br /&gt;
&lt;br /&gt;
== On threats to break marine law ==&lt;br /&gt;
* Threatening to commit a major or capital offense such as assault or murder (which would be treated as attempted murder) may be charged as such if there is a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
* Personnel with a weapon are more likely to commit this crime, where a threat from a confined prisoner can usually be considered meaningless.&lt;br /&gt;
* History of crimes or actions may be taken into account.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Variable Crimes ===&lt;br /&gt;
These crimes can vary in severity and have scaling punishments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Damage to UNMC Property&lt;br /&gt;
| Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&amp;lt;br&amp;gt;Materials for repairs should be taken from maintenance storages.&lt;br /&gt;
| Breaking a window, damaging a wall, etc.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Return the ship to its exact previous state, or serve 7.5 minutes if not possible.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking the law in a major manner includes breaking / dismantling walls or several windows.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insubordination&lt;br /&gt;
| Failing to follow a lawful order from a superior person of rank or position, or disrespecting someone of a higher rank or position that is not an officer.&amp;lt;br&amp;gt;Disrespecting a superior Officer is under minor crimes.&lt;br /&gt;
| An order which is not personally directed, or disrespecting someone of a higher rank or position that is not an officer.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| An order personally directed at a person in question using either their name or clearly communicating it&#039;s meant for them.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Interference&lt;br /&gt;
| Interfering in a legal arrest being performed.&lt;br /&gt;
| Interfering without ill intent, such as blocking the way or helping someone up.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Interfering with ill intent or in a clear way to hinder the arrest being performed.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorized use of Listening Devices&lt;br /&gt;
| The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
| Illegally placing a listening device in a public area such as the gym.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Illegally placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
These crimes are low severity, and can be punished with an NJP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the Standard Operating Procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes, equipment confiscation where relevant.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smoking in Medical Areas&lt;br /&gt;
| Smoking in areas designated for use by medical personnel, such as the entire medbay and surgical rooms.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. This can escalate to &amp;lt;b&amp;gt;Disorderly Conduct&amp;lt;/b&amp;gt;.&lt;br /&gt;
| &amp;lt;b&amp;gt;NJP.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not normally have access to or without command/superior approval.&lt;br /&gt;
| &amp;lt;b&amp;gt;Escort out of the area and optionally 7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, extended until the person is no longer impaired.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, and the item(s) returned to the owner.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes are high severity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
| Directly and intentionally disrupting primary operations of the ship. Fighting in the requisitions line, extensively or repeatedly disrupting the briefing.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge&lt;br /&gt;
| Carrying out objectives or being tied to material that describe planned actions that go against the UNMC. Strong proof is required that the individual is working against UNMC.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes, removal of ID, and discharge to planet.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;For example, a &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or their Department Head.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&amp;lt;br /&amp;gt;This also includes failing to revive someone without a reasonable attempt, not executed by the execution procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes, and/or demotion.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;b&amp;gt;30 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &amp;lt;b&amp;gt;malicious extent&amp;lt;/b&amp;gt; by &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or deputized personnel acting as an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;Examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying without intent to perform assigned duties remains desertion.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s should coordinate with the designated person to reduce disruption in the field. The maximum delay for this period is five minutes.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
* These crimes are extreme severity.&lt;br /&gt;
* All of these crimes may be punished by &amp;lt;b&amp;gt;Permanent confinement and demotion, or execution and ID termination.&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from a cell.&lt;br /&gt;
|-&lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
|-&lt;br /&gt;
| Murder/Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&amp;lt;br /&amp;gt;&lt;br /&gt;
This also includes refusing or preventing to revive anyone not executed by the execution procedure.&lt;br /&gt;
|-&lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&amp;lt;br /&amp;gt;&lt;br /&gt;
Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; falls under sedition.&amp;lt;br /&amp;gt;&lt;br /&gt;
A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&amp;lt;br /&amp;gt;&lt;br /&gt;
Proclaiming allegiance to, or acting on behalf of, the supposed CLF is an act of sedition against the UN.&lt;br /&gt;
|-&lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
|-&lt;br /&gt;
| Crimes against Sapience&lt;br /&gt;
| To engage in actions that violate sapient life rights or otherwise are heinous acts against sapient life. Examples are torture, cannibalism and forced infection of any kind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Optional Crimes ===&lt;br /&gt;
* These crimes can be added on to existing charges where relevant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest or search by a Military Police officer.&lt;br /&gt;
| Refusing to comply with a lawful search or arrest.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Resisting a legal arrest by an MP by fleeing or using force.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
| Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;b&amp;gt;Same punishment as crime committed.&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;Same punishment as crime committed.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
| To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
| Breaking a Minor Law while under arrest or in Prison.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking a Major Law while under arrest or in Prison.&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Precautionary Charges ===&lt;br /&gt;
* These are used to confine people indefinitely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Insanity&lt;br /&gt;
| Declared only by the CMO or a synthetic, acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&amp;lt;br&amp;gt;In the absence of a CMO or Synthetic, the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; can appoint an officer of the medical department to perform an evaluation in their stead.&amp;lt;br&amp;gt;An exception to this is in cases of verified suicide or attempted suicide, and the subject may appeal, or appeal to any medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a hostile member of a legitimate and recognised faction.&amp;lt;br&amp;gt;Prisoners of war cannot be executed, unless they are an active threat to others.&lt;br /&gt;
|-&lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to detain personnel for any reason - for the safety and benefit of the operation or security.&amp;lt;br&amp;gt;This is only appealable to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and may be lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Prisoner Rights =&lt;br /&gt;
&lt;br /&gt;
This is a list of rights prisoners have.&lt;br /&gt;
* They cannot be denied, with the exception of radio access, except in extreme situations with authorization from the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. Prisoners can fax provost to have their rights be given back.&lt;br /&gt;
&lt;br /&gt;
== Common Space ==&lt;br /&gt;
All prisoners are permitted to enter the common space by default.&lt;br /&gt;
* Permabrigged prisoners do not have this right, but can be given access with an escort for good behavior.&lt;br /&gt;
&lt;br /&gt;
This right can be lost in the event of:&lt;br /&gt;
* Mutiny, riots, emergencies&lt;br /&gt;
* Jailbreaking&lt;br /&gt;
* Committing a crime within the brig. If this happens, the right can be given back by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Protection and Medical Treatment ==&lt;br /&gt;
* If there are prisoners, a member of the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners are in permanent confinement or there is an emergency.&lt;br /&gt;
* Prisoners must be kept safe and unharmed.&lt;br /&gt;
* A surgical tray is to remain within the brig at all times, unless there is an emergency.&lt;br /&gt;
* Treatment should take place within the brig when possible. If not, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must escort the prisoner to the medbay and watch over them while they are treated.&lt;br /&gt;
* Prisoners must receive medical aid if needed.&lt;br /&gt;
* Prisoners must be revived unless they have been legally executed.&lt;br /&gt;
* Self-harm may result in being constrained for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
== Access to a Radio ==&lt;br /&gt;
Prisoners are authorized a standard headset with the common channel.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes that it is being abused, they can revoke this right after a clear warning of the behavior.&lt;br /&gt;
* Prisoners may appeal this.&lt;br /&gt;
* Prisoners may have their radio revoked if a mutiny is active until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to Appeal =&lt;br /&gt;
* Accepting an NJP waives the right to appeal.&lt;br /&gt;
* Appeals are used to correct errors, but may not be used to add new charges or punishments if a brig timer was already set.&lt;br /&gt;
* Appeals must be handled before executions, demotions, and NJPs. Appealing prisoners should have their brig timers set and running while the appeal is being processed.&lt;br /&gt;
* Personnel may be placed in holding awaiting their appeal if it had no brig sentence.&lt;br /&gt;
* Whomever is handling the appeal has the final say in the outcome of the appeal.&lt;br /&gt;
&lt;br /&gt;
== Appeal a Sentence in a timely manner ==&lt;br /&gt;
If an appeal process has not started within 10 minutes, or 30 minutes for permanently brigged, after a request to appeal has been clearly communicated to any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;;&lt;br /&gt;
* The prisoner must be released.&lt;br /&gt;
* The person whom received the request, if failing to take appropriate action, are to be given a &amp;lt;b&amp;gt;Neglect of Duty&amp;lt;/b&amp;gt; charge.&lt;br /&gt;
&lt;br /&gt;
== Who can handle an appeal ==&lt;br /&gt;
* Anyone under the jurisdiction of marine law has the right to appeal their punishment to their choice of either the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, who may also choose to designate someone else to handle the appeal in their place. If either person picked is involved in the crimes, they should designate an uninvolved &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or commissioned officer.&lt;br /&gt;
&lt;br /&gt;
Ideally, these people should not be handling the appeal:&lt;br /&gt;
* Witnesses/victims.&lt;br /&gt;
* Anyone who ordered the arrest.&lt;br /&gt;
* The person who set the charges or punishment.&lt;br /&gt;
&lt;br /&gt;
== Appeal outcomes ==&lt;br /&gt;
A charge cannot be removed by appeal if the prisoner is found guilty, however, the person who handles the appeal can process the appeal as:&lt;br /&gt;
* A valid charge, no modification.&lt;br /&gt;
* Modify the charge to a lower charge.&lt;br /&gt;
* Reduce the punishment of a charge up to the minimum punishment.&lt;br /&gt;
* Remove a charge the prisoner is found innocent for.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
Appeals may be postponed in these situations:&lt;br /&gt;
* Threats requiring evacuation.&lt;br /&gt;
* A hostile force approaching or onboard the ship.&lt;br /&gt;
* Riots or jailbreaks.&lt;br /&gt;
* The prisoner requiring medical treatment and is not conscious.&lt;br /&gt;
* There being an already processing appeal.&lt;br /&gt;
* The prisoner having escaped or is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Appeals may not be suspended for these examples:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being busy with other tasks.&lt;br /&gt;
* The prisoner being declared insane.&lt;br /&gt;
&lt;br /&gt;
== Appeals Procedure ==&lt;br /&gt;
* The appeal processor must be present and in person.&lt;br /&gt;
* The charges should be listed along with their punishment one by one. This may be done by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the appeal processor.&lt;br /&gt;
* A discussion including witness accounts, the story of the accused, evidence, and mitigating circumstances is recommended.&lt;br /&gt;
* If charges were applied incorrectly they must be removed. No new charges may be added as a result if a brig time has been set.&lt;br /&gt;
* An appeal outcome should be given for each listed charge individually.&lt;br /&gt;
* The final punishment should be for the remaining crimes.&lt;br /&gt;
* The appeal processor decides the outcome. They may not be ordered or forced otherwise.&lt;br /&gt;
* The appeal processor cannot be retaliated against by anyone for any part of the appeal, unless it is a neglect of duty charge due to the appeal procedure not being followed correctly.&lt;br /&gt;
&lt;br /&gt;
== Appeals to the Provost Marshal Office ==&lt;br /&gt;
* The prisoner may request another appeal to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This may be done if their appeal is denied, or done instead of a standard appeal.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not reply to the appeal in 10 minutes, the appeal is considered denied.&lt;br /&gt;
* The prisoner must be provided a pen and paper to write a fax to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If the prisoner is a threat to themself or others if unrestrained, they have the right to dictate the fax and have it written by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
= Special Provisions =&lt;br /&gt;
&lt;br /&gt;
== MP Involvement in Mutinies ==&lt;br /&gt;
* Attempting to overthrow the legitimate command staff is illegal, and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must do everything in their power to prevent it.&lt;br /&gt;
* Should a mutiny be successful, resulting in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being deposed or surrendering, &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; should hold the former &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in indefinite confinement if their freedom would reignite the conflict.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be optionally skipped in the Commander Succession, if the mutiny is successful.&lt;br /&gt;
* MP will after resume normal operations with the new commander, and any subterfuge charges, sedition charges, insubordination charges, and ordered arrests in relation to the original commander must be dropped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Further information about MPs involvement in Mutinies can be found [https://wiki.rouny-ss14.com/wiki/Server_Rules#Core_Rules here])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Emergencies ==&lt;br /&gt;
* In emergencies, such as significant boardings or a compromised brig, imprisoned personnel may be released by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if they believe they will not be a further threat or hindrance during the emergency, also particularly if they display good behavior.&lt;br /&gt;
* If the imprisoned are too dangerous or detrimental to the survival of the crew, they should be escorted to an escape pod by a commissioned officer or a &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will maintain their safety.&lt;br /&gt;
* A simple red alert is not sufficient reason for release, unless the ship is significantly overrun.&lt;br /&gt;
&lt;br /&gt;
= Synthetics =&lt;br /&gt;
Synthetics must be given a chance to stand down, however must be repaired to serve its sentence if lethal force is used.&lt;br /&gt;
&lt;br /&gt;
== UNMC Synthetics ==&lt;br /&gt;
* UNMC Synthetics are programmed against being able to break marine law, and should not be arrested unless &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; have approved their arrest.&lt;br /&gt;
* These synthetic units are also granted the same rights and privileges of regular marines.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes they have broken marine law, a report should be faxed to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the order must be ignored and the officer should be informed they must submit a report to allow the arrest.&lt;br /&gt;
* Synthetics not directly part of UNMC do not have the above immunities.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* We-Ya Synthetics (From colonies or otherwise) are granted similar rights and privileges as UNMC Synthetics.&lt;br /&gt;
* They may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; without the need to provide a report to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any of these survivor synthetics that act against the UNMC such as taking valuable supplies without request, or destroying property and defenses can be declared rogue by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (but not a &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;).&lt;br /&gt;
* When declared rogue, the synthetic loses any protections and lethal force may be used freely.&lt;br /&gt;
&lt;br /&gt;
= CO Provisions and Regulations =&lt;br /&gt;
&lt;br /&gt;
== Arrest Immunity ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is not above marine law. However, they may not be arrested without the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; break marine law, &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must be contacted through fax to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The right to contact &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may not be denied.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has been deposed due to mutiny, the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are to treat them the same as a deposed &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; per &amp;lt;b&amp;gt;special provisions&amp;lt;/b&amp;gt;, lose their arrest immunity, and are no longer considered the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Execution Privileges ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, High Command, and &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; Marshals may perform &amp;lt;b&amp;gt;Battlefield Executions&amp;lt;/b&amp;gt;. They may &amp;lt;b&amp;gt;personally&amp;lt;/b&amp;gt; execute any person who marine law applies to, as long as they are under their authority, without warning or procedure, unless the person is already in &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; custody.&lt;br /&gt;
&lt;br /&gt;
To perform a &amp;lt;b&amp;gt;Battlefield Execution&amp;lt;/b&amp;gt;, one of the following conditions must be fulfilled:&lt;br /&gt;
* They are a threat to your command. Credibly attempting to undermine or remove your command by illegal means.  &lt;br /&gt;
Insults, disagreements, or being reported to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are not valid reasons. Countermanding or refusing to follow orders are.&lt;br /&gt;
* They are threat to others. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* They are a threat to the ship or the operation. Credibly threatening or attempting to do damage to the ship, the UNMC, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has two escort provisions they may order, not to be confused with &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; protection within the SOP. There must be a minimum of a single &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; aboard the ship at all times, per the SOP.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request up to two &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to guard the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; while in the AO. They are permitted to fight in the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request any amount of &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to escort non-combat personnel planetside, provided they avoid the frontline at all costs. This includes a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will not be going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated, the escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must try to recover the individual. If this is no longer possible, they must return shipside.&lt;br /&gt;
&lt;br /&gt;
During an escort mission, the following rules must be followed by all parties:&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must focus keeping the escorted individual secure at all times and not enforce marine law.&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in line of sight to the escorted individual at all times to the best of their ability. The escorted individual may not order the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to do something that would put them outside line of sight.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may pardon criminals by name and crime they are being pardoned for if they believe it is in the best interests of the operation.&lt;br /&gt;
* Only minor and major crimes may be pardoned.&lt;br /&gt;
* Capital crimes may not be pardoned except with the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or if absent, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may appeal these pardons to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and if they believe the pardon was wrongfully done.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon.&lt;br /&gt;
* If &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; reverses the decision of the pardon, the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must ensure the prisoner returns to serve their time without failure. Failure to do so may result in removal from command and charges at the discretion of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must know the crimes committed, and announce the name of the prisoner, and the reason why they are being pardoned.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not need to be present for the release of the prisoner.&lt;br /&gt;
&lt;br /&gt;
== Revoking Arrests ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may also invoke pardoning authority to revoke arrests, or warrants of arrests, for a person before they are placed in the brig.&lt;br /&gt;
* This revocation follows the same procedure as pardons.&lt;br /&gt;
* They must be announced the same way.&lt;br /&gt;
* They are subject to the same appeals to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is responsible for the actions of the person being pardoned.&lt;br /&gt;
* If the person whose arrest was revoked reoffends, removal from command and charges may apply to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; with permission from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
These conditions must be true for the revocation to be valid:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is in the general vicinity as the person being arrested.&lt;br /&gt;
* The revocation is not being used on a person who are in the process of committing a crime, are resisting or have resisted arrest, or are already in the brig. (In which case a regular pardon can be used.)&lt;br /&gt;
* The revocation is not being used to prevent an arrest authorized by &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may demote or discharge UNMC personnel under their authority if the person has commited &amp;lt;b&amp;gt;any&amp;lt;/b&amp;gt; major crime, and not only major crimes with demotion listed as a punishment. The demotion should fit the severity, and also remain within the department they were originally working. An engineer should not be demoted into a medical position.&lt;br /&gt;
&lt;br /&gt;
== General NJPs ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may issue NJPs at any point they find a person&#039;s behavior inappropriate or contrary to good order, and conduct deserving of punishment even if a crime has not been committed, such as acting in an unprofessional manner, failing to complete a job in satisfactory conditions, or failing to uphold standards of good order.&lt;br /&gt;
* All NJP conditions and rights apply when this provision is invoked, including a 10 minute brig sentence if refused.&lt;br /&gt;
&lt;br /&gt;
== Deputizing ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may deputize the following personnel to make arrests and enforce marine law, should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s be unavailable or unable to respond in a timely manner. When deputized, these personnel are expected and required to follow Marine Law like an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and will carry the same punishments.&lt;br /&gt;
* The Executive Officer.&lt;br /&gt;
* The Auxiliary Support Officer.&lt;br /&gt;
* Staff Officers.&lt;br /&gt;
* UNMC Synthetics.&lt;br /&gt;
&lt;br /&gt;
== Commanding Officer Regulations ==&lt;br /&gt;
&lt;br /&gt;
These regulations are not modifiable without approval from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Uniforms&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in UNMC uniform at all times.&lt;br /&gt;
* Anything in their personal dress vendors, as well as standard UNMC enlisted and officer uniforms are acceptable.&lt;br /&gt;
* They should avoid wearing department uniforms.&lt;br /&gt;
* Dress clothing, swimwear, sleepwear, civilian clothing, and athletic wear should be reserved for their appropriate recreational, training activities or situations.&lt;br /&gt;
* They should never be found bare or in underwear in public appearances.&lt;br /&gt;
* Wearing the uniform of any other military or organization is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Conduct&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s are role models for those under their command.&lt;br /&gt;
* They must exhibit dress, behavior, and mentality fitting of their rank and decades of service.&lt;br /&gt;
* They must demonstrate level-headedness, maturity, and competence.&lt;br /&gt;
* While not expected to be humorless and strict, they should maintain reasonable dignity.&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1254</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1254"/>
		<updated>2025-06-24T09:10:48Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Fixed chain of command link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid yellow; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This page might not always be up to date. It is best to read Marine Law in the in-game guidebook instead to avoid misunderstandings or referencing outdated information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
The &#039;&#039;&#039;Uniform Code of Military Justice&#039;&#039;&#039; commonly known as &#039;&#039;&#039;Marine Law&#039;&#039;&#039; is the foundation of the system of military justice of the &#039;&#039;&#039;[[Marines|United Nations Marine Corps]]&#039;&#039;&#039;, It&#039;s enforced by the [[Marines#Military Police|Military Police]] Corps with the [[Provost Marshal Office]] having final say in any judicial matters.&lt;br /&gt;
&lt;br /&gt;
[[Standard Operating Procedure]] is also related to this.&lt;br /&gt;
&lt;br /&gt;
The [https://wiki.rouny-ss14.com/wiki/Marine_Law#Commander_Succession Chain of Command] is used in some sections.&lt;br /&gt;
&lt;br /&gt;
= Marine Law =&lt;br /&gt;
Marine Law and SOP applies to all personnel in the vicinity of the operation or aboard the UNMC warship, including hostile factions and other organizations not explicitly exempt.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
* Command and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are required to both enforce the law and abide by it, where allowed by their position on the ship.&lt;br /&gt;
* On UNMC warships and operations, the law is enforced by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the warship has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or High Command.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; cannot be ordered to ignore Minor Crimes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; breaking the law in any capacity cannot be ignored.&lt;br /&gt;
&lt;br /&gt;
Should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s disagree on cases, Marine Law rank structure must be followed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; Deputized &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Law and Related =&lt;br /&gt;
&lt;br /&gt;
== Standard Operating Procedure ==&lt;br /&gt;
&lt;br /&gt;
These are sets of regulations and polices of the UNMC.&lt;br /&gt;
Failure to follow the Standard Operating Procedure may result in &amp;lt;b&amp;gt;Failure to Follow Procedure&amp;lt;/b&amp;gt; charges. You can read the full details at [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Commander Succession ==&lt;br /&gt;
&lt;br /&gt;
This outlines the designated order of individuals who are eligible to assume the role of &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in the event a replacement is required, as defined in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;Definitions&amp;lt;/b&amp;gt; section.&lt;br /&gt;
&lt;br /&gt;
In the event that there are multiple individuals in the same position, experience and/or rank should be considered first, then by name alphabetically.&lt;br /&gt;
&lt;br /&gt;
The new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the operation does not assume a new rank, title or powers such as access changes, but other personnel must follow their orders that pertain to direct the operation.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
* Commanding Officer  &lt;br /&gt;
* Executive Officer  &lt;br /&gt;
* Auxiliary Support Officer  &lt;br /&gt;
* Staff Officer  &lt;br /&gt;
* Chief MP  &lt;br /&gt;
* Chief Medical Officer  &lt;br /&gt;
* Chief Engineer  &lt;br /&gt;
* Pilot Officer  &lt;br /&gt;
* Intelligence Officer  &lt;br /&gt;
* Quartermaster  &lt;br /&gt;
* Senior Enlisted Advisor  &lt;br /&gt;
* Warden  &lt;br /&gt;
* Military Police  &lt;br /&gt;
* Squad Leader (Starts at Alpha and goes through the squads)  &lt;br /&gt;
* Ranking military personnel (Any squad role, starting at Alpha and through the squads)&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Officers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O7&#039;&#039;&#039;&lt;br /&gt;
|Brigadier General&lt;br /&gt;
|BGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O6&#039;&#039;&#039;&lt;br /&gt;
|Colonel&lt;br /&gt;
|Col&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;05&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|LtCol&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O4&#039;&#039;&#039;&lt;br /&gt;
|Major&lt;br /&gt;
|Maj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O3&#039;&#039;&#039;&lt;br /&gt;
|Captain&lt;br /&gt;
|Capt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O2&#039;&#039;&#039;&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
|1stLt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O1&#039;&#039;&#039;&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
|2ndLt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9E&#039;&#039;&#039;&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|SgtMaj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9&#039;&#039;&#039;&lt;br /&gt;
|Master Gunnery Sergeant&lt;br /&gt;
|MGySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8E&#039;&#039;&#039;&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|1Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8&#039;&#039;&#039;&lt;br /&gt;
|Master Sergeant&lt;br /&gt;
|MSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E7&#039;&#039;&#039;&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|GySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E6&#039;&#039;&#039;&lt;br /&gt;
|Staff Sergeant&lt;br /&gt;
|SSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E5&#039;&#039;&#039;&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E4&#039;&#039;&#039;&lt;br /&gt;
|Corporal&lt;br /&gt;
|Cpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E3&#039;&#039;&#039;&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|LCpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E2&#039;&#039;&#039;&lt;br /&gt;
|Private First Class&lt;br /&gt;
|PFC&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E1&#039;&#039;&#039;&lt;br /&gt;
|Private&lt;br /&gt;
|PVT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Definitions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These definitions are used throughout the rest of Marine Law.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The official UNMC Commanding Officer of the ship.&lt;br /&gt;
* Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; only applies to the current whitelisted Commanding Officer of the ship. These rights can be transferred to any UNMC Officers that are ranked &amp;lt;b&amp;gt;Major&amp;lt;/b&amp;gt; or above by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The current &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of an operation.&lt;br /&gt;
* Transferable to a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, per the Commander Succession.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered incapable of command &amp;lt;b&amp;gt;temporarily&amp;lt;/b&amp;gt;, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; inherits &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; rights, but should the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; return, they are still the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Prolonged communications outage.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; deploying in the field.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered &amp;lt;b&amp;gt;permanently&amp;lt;/b&amp;gt; incapable of command, the next in the Commander Succession becomes the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, rather than becoming a &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is relieved of duty due to &amp;lt;b&amp;gt;arrest&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;mutiny&amp;lt;/b&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; becoming &amp;lt;b&amp;gt;unrevivable&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The ranking officer in the Commander Succession who, in the temporary absence of the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, is placed in command of the warship.&lt;br /&gt;
* Unless explicitly stated otherwise, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in this case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The Chief of Military Police, assigned to the warship.&lt;br /&gt;
* Only transferable to the &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if another &amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is appointed to be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; in their place.&lt;br /&gt;
* An acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; cannot be the acting &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* A deputized person may not be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Military Police, including personnel validly deputized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, who deal with Marine Law.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Officer&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is a Commissioned Officer. These rights cannot be transferred.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Department heads&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is responsible for an entire department, which includes the &amp;lt;b&amp;gt;Chief Engineer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Auxiliary Support Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Quartermaster&amp;lt;/b&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt;&lt;br /&gt;
* Standard personnel whose main duties are within CIC. This includes the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;b&amp;gt;Executive Officer&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Staff Officers&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Aiding, abetting, conspiring&amp;lt;/b&amp;gt;&lt;br /&gt;
* Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Lawful Orders&amp;lt;/b&amp;gt;&lt;br /&gt;
* Personnel are required to follow all lawful orders from their superiors and are NOT-required to follow unlawful orders.&lt;br /&gt;
* If personnel are refusing to follow an order, they must state why they believe it would break Marine Law, making it an unlawful order.&lt;br /&gt;
* Valid NJPs are not unlawful orders in the case of neglected duties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Riot equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
* Flashbangs.&lt;br /&gt;
* Teargas.&lt;br /&gt;
* Riot shotguns with beanbag rounds.&lt;br /&gt;
* Riot shields and armor.&lt;br /&gt;
* Riot grenade launchers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Forward Operating Base.&lt;br /&gt;
* Designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. It is a reinforced area, usually being the primary landing zone.&lt;br /&gt;
* FOBs do not have to be placed adjacent to a landing zone. However, the primary landing zone itself must at least be properly defended and guarded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Area of Operations (AO)&amp;lt;/b&amp;gt;&lt;br /&gt;
* The area of operations is the broad location where personnel are being deployed to conduct an operation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Secure Areas&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or staff officers. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* The &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; is usually a secure area until it is attacked, for example.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or any &amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt; at any point may designate an area no longer secure.&lt;br /&gt;
* Areas that have been recently attacked are presumed no longer secure, and should be reported for safety.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Field Hospital&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* It is the only area aside from the &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; that the &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may give permission to doctors and nurses to move to.&lt;br /&gt;
* It must be designated as a &amp;lt;b&amp;gt;Secure Area.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alert Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: All clear.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Potentially hostile activity on board.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: There is an immediate threat to the ship or its crew. Examples of usage include; AI Core Security issue, biohazard containment breach, general quarters. Distress beacon, evacuation, and usage of sentry systems authorized.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Immediately applies if the warship hull has a major breach by intruders. An order of evacuation, self-destruction, or hold of the warship will be made at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Hold significant weight on how Marine Law is handled in their operational areas.&lt;br /&gt;
* In the event that Marine Law is being mishandled aboard a UNMC warship or within the AO of a UNMC warship, &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may see fit to dispatch personnel.&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to Marine command or officers.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Marshals&amp;lt;/b&amp;gt; are not required to follow Marine Law.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Inspectors&amp;lt;/b&amp;gt; and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Advisors&amp;lt;/b&amp;gt; do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
&lt;br /&gt;
== Procedures ==&lt;br /&gt;
All the procedures related to marine law can be found at [[Marine Law Procedures]]&lt;br /&gt;
&lt;br /&gt;
= Crimes =&lt;br /&gt;
&lt;br /&gt;
== Spirit of The Law ==&lt;br /&gt;
The laws are intended to be interpreted by their spirit and not always necessarily their exact wording. Not all examples of crimes are listed. Always refer to the marine law rank structure if there is a disagreement on the interpretation of a law.&lt;br /&gt;
&lt;br /&gt;
== On threats to break marine law ==&lt;br /&gt;
* Threatening to commit a major or capital offense such as assault or murder (which would be treated as attempted murder) may be charged as such if there is a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
* Personnel with a weapon are more likely to commit this crime, where a threat from a confined prisoner can usually be considered meaningless.&lt;br /&gt;
* History of crimes or actions may be taken into account.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Variable Crimes ===&lt;br /&gt;
These crimes can vary in severity and have scaling punishments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Damage to UNMC Property&lt;br /&gt;
| Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&amp;lt;br&amp;gt;Materials for repairs should be taken from maintenance storages.&lt;br /&gt;
| Breaking a window, damaging a wall, etc.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Return the ship to its exact previous state, or serve 7.5 minutes if not possible.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking the law in a major manner includes breaking / dismantling walls or several windows.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insubordination&lt;br /&gt;
| Failing to follow a lawful order from a superior person of rank or position, or disrespecting someone of a higher rank or position that is not an officer.&amp;lt;br&amp;gt;Disrespecting a superior Officer is under minor crimes.&lt;br /&gt;
| An order which is not personally directed, or disrespecting someone of a higher rank or position that is not an officer.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| An order personally directed at a person in question using either their name or clearly communicating it&#039;s meant for them.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Interference&lt;br /&gt;
| Interfering in a legal arrest being performed.&lt;br /&gt;
| Interfering without ill intent, such as blocking the way or helping someone up.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Interfering with ill intent or in a clear way to hinder the arrest being performed.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorized use of Listening Devices&lt;br /&gt;
| The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
| Illegally placing a listening device in a public area such as the gym.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Illegally placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
These crimes are low severity, and can be punished with an NJP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the Standard Operating Procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes, equipment confiscation where relevant.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smoking in Medical Areas&lt;br /&gt;
| Smoking in areas designated for use by medical personnel, such as the entire medbay and surgical rooms.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. This can escalate to &amp;lt;b&amp;gt;Disorderly Conduct&amp;lt;/b&amp;gt;.&lt;br /&gt;
| &amp;lt;b&amp;gt;NJP.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not normally have access to or without command/superior approval.&lt;br /&gt;
| &amp;lt;b&amp;gt;Escort out of the area and optionally 7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, extended until the person is no longer impaired.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, and the item(s) returned to the owner.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes are high severity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
| Directly and intentionally disrupting primary operations of the ship. Fighting in the requisitions line, extensively or repeatedly disrupting the briefing.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge&lt;br /&gt;
| Carrying out objectives or being tied to material that describe planned actions that go against the UNMC. Strong proof is required that the individual is working against UNMC.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes, removal of ID, and discharge to planet.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;For example, a &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or their Department Head.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&amp;lt;br /&amp;gt;This also includes failing to revive someone without a reasonable attempt, not executed by the execution procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes, and/or demotion.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;b&amp;gt;30 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &amp;lt;b&amp;gt;malicious extent&amp;lt;/b&amp;gt; by &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or deputized personnel acting as an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;Examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying without intent to perform assigned duties remains desertion.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s should coordinate with the designated person to reduce disruption in the field. The maximum delay for this period is five minutes.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
* These crimes are extreme severity.&lt;br /&gt;
* All of these crimes may be punished by &amp;lt;b&amp;gt;Permanent confinement and demotion, or execution and ID termination.&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from a cell.&lt;br /&gt;
|-&lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
|-&lt;br /&gt;
| Murder/Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&amp;lt;br /&amp;gt;&lt;br /&gt;
This also includes refusing or preventing to revive anyone not executed by the execution procedure.&lt;br /&gt;
|-&lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&amp;lt;br /&amp;gt;&lt;br /&gt;
Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; falls under sedition.&amp;lt;br /&amp;gt;&lt;br /&gt;
A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&amp;lt;br /&amp;gt;&lt;br /&gt;
Proclaiming allegiance to, or acting on behalf of, the supposed CLF is an act of sedition against the UN.&lt;br /&gt;
|-&lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
|-&lt;br /&gt;
| Crimes against Sapience&lt;br /&gt;
| To engage in actions that violate sapient life rights or otherwise are heinous acts against sapient life. Examples are torture, cannibalism and forced infection of any kind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Optional Crimes ===&lt;br /&gt;
* These crimes can be added on to existing charges where relevant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest or search by a Military Police officer.&lt;br /&gt;
| Refusing to comply with a lawful search or arrest.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Resisting a legal arrest by an MP by fleeing or using force.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
| Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;b&amp;gt;Same punishment as crime committed.&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;Same punishment as crime committed.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
| To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
| Breaking a Minor Law while under arrest or in Prison.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking a Major Law while under arrest or in Prison.&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Precautionary Charges ===&lt;br /&gt;
* These are used to confine people indefinitely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Insanity&lt;br /&gt;
| Declared only by the CMO or a synthetic, acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&amp;lt;br&amp;gt;In the absence of a CMO or Synthetic, the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; can appoint an officer of the medical department to perform an evaluation in their stead.&amp;lt;br&amp;gt;An exception to this is in cases of verified suicide or attempted suicide, and the subject may appeal, or appeal to any medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a hostile member of a legitimate and recognised faction.&amp;lt;br&amp;gt;Prisoners of war cannot be executed, unless they are an active threat to others.&lt;br /&gt;
|-&lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to detain personnel for any reason - for the safety and benefit of the operation or security.&amp;lt;br&amp;gt;This is only appealable to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and may be lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Prisoner Rights =&lt;br /&gt;
&lt;br /&gt;
This is a list of rights prisoners have.&lt;br /&gt;
* They cannot be denied, with the exception of radio access, except in extreme situations with authorization from the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. Prisoners can fax provost to have their rights be given back.&lt;br /&gt;
&lt;br /&gt;
== Common Space ==&lt;br /&gt;
All prisoners are permitted to enter the common space by default.&lt;br /&gt;
* Permabrigged prisoners do not have this right, but can be given access with an escort for good behavior.&lt;br /&gt;
&lt;br /&gt;
This right can be lost in the event of:&lt;br /&gt;
* Mutiny, riots, emergencies&lt;br /&gt;
* Jailbreaking&lt;br /&gt;
* Committing a crime within the brig. If this happens, the right can be given back by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Protection and Medical Treatment ==&lt;br /&gt;
* If there are prisoners, a member of the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners are in permanent confinement or there is an emergency.&lt;br /&gt;
* Prisoners must be kept safe and unharmed.&lt;br /&gt;
* A surgical tray is to remain within the brig at all times, unless there is an emergency.&lt;br /&gt;
* Treatment should take place within the brig when possible. If not, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must escort the prisoner to the medbay and watch over them while they are treated.&lt;br /&gt;
* Prisoners must receive medical aid if needed.&lt;br /&gt;
* Prisoners must be revived unless they have been legally executed.&lt;br /&gt;
* Self-harm may result in being constrained for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
== Access to a Radio ==&lt;br /&gt;
Prisoners are authorized a standard headset with the common channel.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes that it is being abused, they can revoke this right after a clear warning of the behavior.&lt;br /&gt;
* Prisoners may appeal this.&lt;br /&gt;
* Prisoners may have their radio revoked if a mutiny is active until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to Appeal =&lt;br /&gt;
* Accepting an NJP waives the right to appeal.&lt;br /&gt;
* Appeals are used to correct errors, but may not be used to add new charges or punishments if a brig timer was already set.&lt;br /&gt;
* Appeals must be handled before executions, demotions, and NJPs. Appealing prisoners should have their brig timers set and running while the appeal is being processed.&lt;br /&gt;
* Personnel may be placed in holding awaiting their appeal if it had no brig sentence.&lt;br /&gt;
* Whomever is handling the appeal has the final say in the outcome of the appeal.&lt;br /&gt;
&lt;br /&gt;
== Appeal a Sentence in a timely manner ==&lt;br /&gt;
If an appeal process has not started within 10 minutes, or 30 minutes for permanently brigged, after a request to appeal has been clearly communicated to any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;;&lt;br /&gt;
* The prisoner must be released.&lt;br /&gt;
* The person whom received the request, if failing to take appropriate action, are to be given a &amp;lt;b&amp;gt;Neglect of Duty&amp;lt;/b&amp;gt; charge.&lt;br /&gt;
&lt;br /&gt;
== Who can handle an appeal ==&lt;br /&gt;
* Anyone under the jurisdiction of marine law has the right to appeal their punishment to their choice of either the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, who may also choose to designate someone else to handle the appeal in their place. If either person picked is involved in the crimes, they should designate an uninvolved &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or commissioned officer.&lt;br /&gt;
&lt;br /&gt;
Ideally, these people should not be handling the appeal:&lt;br /&gt;
* Witnesses/victims.&lt;br /&gt;
* Anyone who ordered the arrest.&lt;br /&gt;
* The person who set the charges or punishment.&lt;br /&gt;
&lt;br /&gt;
== Appeal outcomes ==&lt;br /&gt;
A charge cannot be removed by appeal if the prisoner is found guilty, however, the person who handles the appeal can process the appeal as:&lt;br /&gt;
* A valid charge, no modification.&lt;br /&gt;
* Modify the charge to a lower charge.&lt;br /&gt;
* Reduce the punishment of a charge up to the minimum punishment.&lt;br /&gt;
* Remove a charge the prisoner is found innocent for.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
Appeals may be postponed in these situations:&lt;br /&gt;
* Threats requiring evacuation.&lt;br /&gt;
* A hostile force approaching or onboard the ship.&lt;br /&gt;
* Riots or jailbreaks.&lt;br /&gt;
* The prisoner requiring medical treatment and is not conscious.&lt;br /&gt;
* There being an already processing appeal.&lt;br /&gt;
* The prisoner having escaped or is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Appeals may not be suspended for these examples:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being busy with other tasks.&lt;br /&gt;
* The prisoner being declared insane.&lt;br /&gt;
&lt;br /&gt;
== Appeals Procedure ==&lt;br /&gt;
* The appeal processor must be present and in person.&lt;br /&gt;
* The charges should be listed along with their punishment one by one. This may be done by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the appeal processor.&lt;br /&gt;
* A discussion including witness accounts, the story of the accused, evidence, and mitigating circumstances is recommended.&lt;br /&gt;
* If charges were applied incorrectly they must be removed. No new charges may be added as a result if a brig time has been set.&lt;br /&gt;
* An appeal outcome should be given for each listed charge individually.&lt;br /&gt;
* The final punishment should be for the remaining crimes.&lt;br /&gt;
* The appeal processor decides the outcome. They may not be ordered or forced otherwise.&lt;br /&gt;
* The appeal processor cannot be retaliated against by anyone for any part of the appeal, unless it is a neglect of duty charge due to the appeal procedure not being followed correctly.&lt;br /&gt;
&lt;br /&gt;
== Appeals to the Provost Marshal Office ==&lt;br /&gt;
* The prisoner may request another appeal to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This may be done if their appeal is denied, or done instead of a standard appeal.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not reply to the appeal in 10 minutes, the appeal is considered denied.&lt;br /&gt;
* The prisoner must be provided a pen and paper to write a fax to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If the prisoner is a threat to themself or others if unrestrained, they have the right to dictate the fax and have it written by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
= Special Provisions =&lt;br /&gt;
&lt;br /&gt;
== MP Involvement in Mutinies ==&lt;br /&gt;
* Attempting to overthrow the legitimate command staff is illegal, and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must do everything in their power to prevent it.&lt;br /&gt;
* Should a mutiny be successful, resulting in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being deposed or surrendering, &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; should hold the former &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in indefinite confinement if their freedom would reignite the conflict.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be optionally skipped in the Commander Succession, if the mutiny is successful.&lt;br /&gt;
* MP will after resume normal operations with the new commander, and any subterfuge charges, sedition charges, insubordination charges, and ordered arrests in relation to the original commander must be dropped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Further information about MPs involvement in Mutinies can be found [https://wiki.rouny-ss14.com/wiki/Server_Rules#Core_Rules here])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Emergencies ==&lt;br /&gt;
* In emergencies, such as significant boardings or a compromised brig, imprisoned personnel may be released by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if they believe they will not be a further threat or hindrance during the emergency, also particularly if they display good behavior.&lt;br /&gt;
* If the imprisoned are too dangerous or detrimental to the survival of the crew, they should be escorted to an escape pod by a commissioned officer or a &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will maintain their safety.&lt;br /&gt;
* A simple red alert is not sufficient reason for release, unless the ship is significantly overrun.&lt;br /&gt;
&lt;br /&gt;
= Synthetics =&lt;br /&gt;
Synthetics must be given a chance to stand down, however must be repaired to serve its sentence if lethal force is used.&lt;br /&gt;
&lt;br /&gt;
== UNMC Synthetics ==&lt;br /&gt;
* UNMC Synthetics are programmed against being able to break marine law, and should not be arrested unless &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; have approved their arrest.&lt;br /&gt;
* These synthetic units are also granted the same rights and privileges of regular marines.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes they have broken marine law, a report should be faxed to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the order must be ignored and the officer should be informed they must submit a report to allow the arrest.&lt;br /&gt;
* Synthetics not directly part of UNMC do not have the above immunities.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* We-Ya Synthetics (From colonies or otherwise) are granted similar rights and privileges as UNMC Synthetics.&lt;br /&gt;
* They may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; without the need to provide a report to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any of these survivor synthetics that act against the UNMC such as taking valuable supplies without request, or destroying property and defenses can be declared rogue by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (but not a &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;).&lt;br /&gt;
* When declared rogue, the synthetic loses any protections and lethal force may be used freely.&lt;br /&gt;
&lt;br /&gt;
= CO Provisions and Regulations =&lt;br /&gt;
&lt;br /&gt;
== Arrest Immunity ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is not above marine law. However, they may not be arrested without the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; break marine law, &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must be contacted through fax to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The right to contact &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may not be denied.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has been deposed due to mutiny, the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are to treat them the same as a deposed &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; per &amp;lt;b&amp;gt;special provisions&amp;lt;/b&amp;gt;, lose their arrest immunity, and are no longer considered the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Execution Privileges ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, High Command, and &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; Marshals may perform &amp;lt;b&amp;gt;Battlefield Executions&amp;lt;/b&amp;gt;. They may &amp;lt;b&amp;gt;personally&amp;lt;/b&amp;gt; execute any person who marine law applies to, as long as they are under their authority, without warning or procedure, unless the person is already in &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; custody.&lt;br /&gt;
&lt;br /&gt;
To perform a &amp;lt;b&amp;gt;Battlefield Execution&amp;lt;/b&amp;gt;, one of the following conditions must be fulfilled:&lt;br /&gt;
* They are a threat to your command. Credibly attempting to undermine or remove your command by illegal means.  &lt;br /&gt;
Insults, disagreements, or being reported to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are not valid reasons. Countermanding or refusing to follow orders are.&lt;br /&gt;
* They are threat to others. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* They are a threat to the ship or the operation. Credibly threatening or attempting to do damage to the ship, the UNMC, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has two escort provisions they may order, not to be confused with &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; protection within the SOP. There must be a minimum of a single &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; aboard the ship at all times, per the SOP.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request up to two &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to guard the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; while in the AO. They are permitted to fight in the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request any amount of &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to escort non-combat personnel planetside, provided they avoid the frontline at all costs. This includes a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will not be going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated, the escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must try to recover the individual. If this is no longer possible, they must return shipside.&lt;br /&gt;
&lt;br /&gt;
During an escort mission, the following rules must be followed by all parties:&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must focus keeping the escorted individual secure at all times and not enforce marine law.&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in line of sight to the escorted individual at all times to the best of their ability. The escorted individual may not order the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to do something that would put them outside line of sight.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may pardon criminals by name and crime they are being pardoned for if they believe it is in the best interests of the operation.&lt;br /&gt;
* Only minor and major crimes may be pardoned.&lt;br /&gt;
* Capital crimes may not be pardoned except with the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or if absent, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may appeal these pardons to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and if they believe the pardon was wrongfully done.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon.&lt;br /&gt;
* If &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; reverses the decision of the pardon, the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must ensure the prisoner returns to serve their time without failure. Failure to do so may result in removal from command and charges at the discretion of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must know the crimes committed, and announce the name of the prisoner, and the reason why they are being pardoned.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not need to be present for the release of the prisoner.&lt;br /&gt;
&lt;br /&gt;
== Revoking Arrests ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may also invoke pardoning authority to revoke arrests, or warrants of arrests, for a person before they are placed in the brig.&lt;br /&gt;
* This revocation follows the same procedure as pardons.&lt;br /&gt;
* They must be announced the same way.&lt;br /&gt;
* They are subject to the same appeals to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is responsible for the actions of the person being pardoned.&lt;br /&gt;
* If the person whose arrest was revoked reoffends, removal from command and charges may apply to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; with permission from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
These conditions must be true for the revocation to be valid:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is in the general vicinity as the person being arrested.&lt;br /&gt;
* The revocation is not being used on a person who are in the process of committing a crime, are resisting or have resisted arrest, or are already in the brig. (In which case a regular pardon can be used.)&lt;br /&gt;
* The revocation is not being used to prevent an arrest authorized by &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may demote or discharge UNMC personnel under their authority if the person has commited &amp;lt;b&amp;gt;any&amp;lt;/b&amp;gt; major crime, and not only major crimes with demotion listed as a punishment. The demotion should fit the severity, and also remain within the department they were originally working. An engineer should not be demoted into a medical position.&lt;br /&gt;
&lt;br /&gt;
== General NJPs ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may issue NJPs at any point they find a person&#039;s behavior inappropriate or contrary to good order, and conduct deserving of punishment even if a crime has not been committed, such as acting in an unprofessional manner, failing to complete a job in satisfactory conditions, or failing to uphold standards of good order.&lt;br /&gt;
* All NJP conditions and rights apply when this provision is invoked, including a 10 minute brig sentence if refused.&lt;br /&gt;
&lt;br /&gt;
== Deputizing ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may deputize the following personnel to make arrests and enforce marine law, should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s be unavailable or unable to respond in a timely manner. When deputized, these personnel are expected and required to follow Marine Law like an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and will carry the same punishments.&lt;br /&gt;
* The Executive Officer.&lt;br /&gt;
* The Auxiliary Support Officer.&lt;br /&gt;
* Staff Officers.&lt;br /&gt;
* UNMC Synthetics.&lt;br /&gt;
&lt;br /&gt;
== Commanding Officer Regulations ==&lt;br /&gt;
&lt;br /&gt;
These regulations are not modifiable without approval from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Uniforms&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in UNMC uniform at all times.&lt;br /&gt;
* Anything in their personal dress vendors, as well as standard UNMC enlisted and officer uniforms are acceptable.&lt;br /&gt;
* They should avoid wearing department uniforms.&lt;br /&gt;
* Dress clothing, swimwear, sleepwear, civilian clothing, and athletic wear should be reserved for their appropriate recreational, training activities or situations.&lt;br /&gt;
* They should never be found bare or in underwear in public appearances.&lt;br /&gt;
* Wearing the uniform of any other military or organization is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Conduct&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s are role models for those under their command.&lt;br /&gt;
* They must exhibit dress, behavior, and mentality fitting of their rank and decades of service.&lt;br /&gt;
* They must demonstrate level-headedness, maturity, and competence.&lt;br /&gt;
* While not expected to be humorless and strict, they should maintain reasonable dignity.&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1251</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1251"/>
		<updated>2025-06-24T08:29:23Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Added Marine Law from guidebook&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid yellow; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This page might not always be up to date. It is best to read Marine Law in the in-game guidebook instead to avoid misunderstandings or referencing outdated information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
The &#039;&#039;&#039;Uniform Code of Military Justice&#039;&#039;&#039; commonly known as &#039;&#039;&#039;Marine Law&#039;&#039;&#039; is the foundation of the system of military justice of the &#039;&#039;&#039;[[Marines|United Nations Marine Corps]]&#039;&#039;&#039;, It&#039;s enforced by the [[Marines#Military Police|Military Police]] Corps with the [[Provost Marshal Office]] having final say in any judicial matters.&lt;br /&gt;
&lt;br /&gt;
[[Standard Operating Procedure]] is also related to this.&lt;br /&gt;
&lt;br /&gt;
The [https://wiki.rouny-ss14.com/wiki/Marine_Law#Chain_of_Command chain of command] is used in some sections.&lt;br /&gt;
&lt;br /&gt;
= Marine Law =&lt;br /&gt;
Marine Law and SOP applies to all personnel in the vicinity of the operation or aboard the UNMC warship, including hostile factions and other organizations not explicitly exempt.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
* Command and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are required to both enforce the law and abide by it, where allowed by their position on the ship.&lt;br /&gt;
* On UNMC warships and operations, the law is enforced by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the warship has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or High Command.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; cannot be ordered to ignore Minor Crimes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; breaking the law in any capacity cannot be ignored.&lt;br /&gt;
&lt;br /&gt;
Should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s disagree on cases, Marine Law rank structure must be followed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; Deputized &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Law and Related =&lt;br /&gt;
&lt;br /&gt;
== Standard Operating Procedure ==&lt;br /&gt;
&lt;br /&gt;
These are sets of regulations and polices of the UNMC.&lt;br /&gt;
Failure to follow the Standard Operating Procedure may result in &amp;lt;b&amp;gt;Failure to Follow Procedure&amp;lt;/b&amp;gt; charges. You can read the full details at [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Commander Succession ==&lt;br /&gt;
&lt;br /&gt;
This outlines the designated order of individuals who are eligible to assume the role of &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in the event a replacement is required, as defined in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;Definitions&amp;lt;/b&amp;gt; section.&lt;br /&gt;
&lt;br /&gt;
In the event that there are multiple individuals in the same position, experience and/or rank should be considered first, then by name alphabetically.&lt;br /&gt;
&lt;br /&gt;
The new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the operation does not assume a new rank, title or powers such as access changes, but other personnel must follow their orders that pertain to direct the operation.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
* Commanding Officer  &lt;br /&gt;
* Executive Officer  &lt;br /&gt;
* Auxiliary Support Officer  &lt;br /&gt;
* Staff Officer  &lt;br /&gt;
* Chief MP  &lt;br /&gt;
* Chief Medical Officer  &lt;br /&gt;
* Chief Engineer  &lt;br /&gt;
* Pilot Officer  &lt;br /&gt;
* Intelligence Officer  &lt;br /&gt;
* Quartermaster  &lt;br /&gt;
* Senior Enlisted Advisor  &lt;br /&gt;
* Warden  &lt;br /&gt;
* Military Police  &lt;br /&gt;
* Squad Leader (Starts at Alpha and goes through the squads)  &lt;br /&gt;
* Ranking military personnel (Any squad role, starting at Alpha and through the squads)&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Officers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O7&#039;&#039;&#039;&lt;br /&gt;
|Brigadier General&lt;br /&gt;
|BGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O6&#039;&#039;&#039;&lt;br /&gt;
|Colonel&lt;br /&gt;
|Col&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;05&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|LtCol&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O4&#039;&#039;&#039;&lt;br /&gt;
|Major&lt;br /&gt;
|Maj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O3&#039;&#039;&#039;&lt;br /&gt;
|Captain&lt;br /&gt;
|Capt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O2&#039;&#039;&#039;&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
|1stLt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O1&#039;&#039;&#039;&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
|2ndLt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9E&#039;&#039;&#039;&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|SgtMaj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9&#039;&#039;&#039;&lt;br /&gt;
|Master Gunnery Sergeant&lt;br /&gt;
|MGySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8E&#039;&#039;&#039;&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|1Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8&#039;&#039;&#039;&lt;br /&gt;
|Master Sergeant&lt;br /&gt;
|MSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E7&#039;&#039;&#039;&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|GySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E6&#039;&#039;&#039;&lt;br /&gt;
|Staff Sergeant&lt;br /&gt;
|SSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E5&#039;&#039;&#039;&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E4&#039;&#039;&#039;&lt;br /&gt;
|Corporal&lt;br /&gt;
|Cpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E3&#039;&#039;&#039;&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|LCpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E2&#039;&#039;&#039;&lt;br /&gt;
|Private First Class&lt;br /&gt;
|PFC&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E1&#039;&#039;&#039;&lt;br /&gt;
|Private&lt;br /&gt;
|PVT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Definitions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These definitions are used throughout the rest of Marine Law.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The official UNMC Commanding Officer of the ship.&lt;br /&gt;
* Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; only applies to the current whitelisted Commanding Officer of the ship. These rights can be transferred to any UNMC Officers that are ranked &amp;lt;b&amp;gt;Major&amp;lt;/b&amp;gt; or above by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The current &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of an operation.&lt;br /&gt;
* Transferable to a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, per the Commander Succession.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered incapable of command &amp;lt;b&amp;gt;temporarily&amp;lt;/b&amp;gt;, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; inherits &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; rights, but should the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; return, they are still the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Prolonged communications outage.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; deploying in the field.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered &amp;lt;b&amp;gt;permanently&amp;lt;/b&amp;gt; incapable of command, the next in the Commander Succession becomes the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, rather than becoming a &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is relieved of duty due to &amp;lt;b&amp;gt;arrest&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;mutiny&amp;lt;/b&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; becoming &amp;lt;b&amp;gt;unrevivable&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The ranking officer in the Commander Succession who, in the temporary absence of the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, is placed in command of the warship.&lt;br /&gt;
* Unless explicitly stated otherwise, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in this case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The Chief of Military Police, assigned to the warship.&lt;br /&gt;
* Only transferable to the &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if another &amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is appointed to be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; in their place.&lt;br /&gt;
* An acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; cannot be the acting &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* A deputized person may not be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Military Police, including personnel validly deputized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, who deal with Marine Law.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Officer&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is a Commissioned Officer. These rights cannot be transferred.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Department heads&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is responsible for an entire department, which includes the &amp;lt;b&amp;gt;Chief Engineer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Auxiliary Support Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Quartermaster&amp;lt;/b&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt;&lt;br /&gt;
* Standard personnel whose main duties are within CIC. This includes the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;b&amp;gt;Executive Officer&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Staff Officers&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Aiding, abetting, conspiring&amp;lt;/b&amp;gt;&lt;br /&gt;
* Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Lawful Orders&amp;lt;/b&amp;gt;&lt;br /&gt;
* Personnel are required to follow all lawful orders from their superiors and are NOT-required to follow unlawful orders.&lt;br /&gt;
* If personnel are refusing to follow an order, they must state why they believe it would break Marine Law, making it an unlawful order.&lt;br /&gt;
* Valid NJPs are not unlawful orders in the case of neglected duties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Riot equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
* Flashbangs.&lt;br /&gt;
* Teargas.&lt;br /&gt;
* Riot shotguns with beanbag rounds.&lt;br /&gt;
* Riot shields and armor.&lt;br /&gt;
* Riot grenade launchers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Forward Operating Base.&lt;br /&gt;
* Designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. It is a reinforced area, usually being the primary landing zone.&lt;br /&gt;
* FOBs do not have to be placed adjacent to a landing zone. However, the primary landing zone itself must at least be properly defended and guarded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Area of Operations (AO)&amp;lt;/b&amp;gt;&lt;br /&gt;
* The area of operations is the broad location where personnel are being deployed to conduct an operation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Secure Areas&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or staff officers. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* The &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; is usually a secure area until it is attacked, for example.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or any &amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt; at any point may designate an area no longer secure.&lt;br /&gt;
* Areas that have been recently attacked are presumed no longer secure, and should be reported for safety.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Field Hospital&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* It is the only area aside from the &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; that the &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may give permission to doctors and nurses to move to.&lt;br /&gt;
* It must be designated as a &amp;lt;b&amp;gt;Secure Area.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alert Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: All clear.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Potentially hostile activity on board.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: There is an immediate threat to the ship or its crew. Examples of usage include; AI Core Security issue, biohazard containment breach, general quarters. Distress beacon, evacuation, and usage of sentry systems authorized.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Immediately applies if the warship hull has a major breach by intruders. An order of evacuation, self-destruction, or hold of the warship will be made at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Hold significant weight on how Marine Law is handled in their operational areas.&lt;br /&gt;
* In the event that Marine Law is being mishandled aboard a UNMC warship or within the AO of a UNMC warship, &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may see fit to dispatch personnel.&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to Marine command or officers.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Marshals&amp;lt;/b&amp;gt; are not required to follow Marine Law.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Inspectors&amp;lt;/b&amp;gt; and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Advisors&amp;lt;/b&amp;gt; do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
&lt;br /&gt;
== Procedures ==&lt;br /&gt;
All the procedures related to marine law can be found at [[Marine Law Procedures]]&lt;br /&gt;
&lt;br /&gt;
= Crimes =&lt;br /&gt;
&lt;br /&gt;
== Spirit of The Law ==&lt;br /&gt;
The laws are intended to be interpreted by their spirit and not always necessarily their exact wording. Not all examples of crimes are listed. Always refer to the marine law rank structure if there is a disagreement on the interpretation of a law.&lt;br /&gt;
&lt;br /&gt;
== On threats to break marine law ==&lt;br /&gt;
* Threatening to commit a major or capital offense such as assault or murder (which would be treated as attempted murder) may be charged as such if there is a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
* Personnel with a weapon are more likely to commit this crime, where a threat from a confined prisoner can usually be considered meaningless.&lt;br /&gt;
* History of crimes or actions may be taken into account.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Variable Crimes ===&lt;br /&gt;
These crimes can vary in severity and have scaling punishments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Damage to UNMC Property&lt;br /&gt;
| Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&amp;lt;br&amp;gt;Materials for repairs should be taken from maintenance storages.&lt;br /&gt;
| Breaking a window, damaging a wall, etc.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Return the ship to its exact previous state, or serve 7.5 minutes if not possible.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking the law in a major manner includes breaking / dismantling walls or several windows.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insubordination&lt;br /&gt;
| Failing to follow a lawful order from a superior person of rank or position, or disrespecting someone of a higher rank or position that is not an officer.&amp;lt;br&amp;gt;Disrespecting a superior Officer is under minor crimes.&lt;br /&gt;
| An order which is not personally directed, or disrespecting someone of a higher rank or position that is not an officer.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| An order personally directed at a person in question using either their name or clearly communicating it&#039;s meant for them.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Interference&lt;br /&gt;
| Interfering in a legal arrest being performed.&lt;br /&gt;
| Interfering without ill intent, such as blocking the way or helping someone up.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Interfering with ill intent or in a clear way to hinder the arrest being performed.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorized use of Listening Devices&lt;br /&gt;
| The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
| Illegally placing a listening device in a public area such as the gym.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Illegally placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
These crimes are low severity, and can be punished with an NJP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the Standard Operating Procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes, equipment confiscation where relevant.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smoking in Medical Areas&lt;br /&gt;
| Smoking in areas designated for use by medical personnel, such as the entire medbay and surgical rooms.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. This can escalate to &amp;lt;b&amp;gt;Disorderly Conduct&amp;lt;/b&amp;gt;.&lt;br /&gt;
| &amp;lt;b&amp;gt;NJP.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not normally have access to or without command/superior approval.&lt;br /&gt;
| &amp;lt;b&amp;gt;Escort out of the area and optionally 7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, extended until the person is no longer impaired.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, and the item(s) returned to the owner.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes are high severity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
| Directly and intentionally disrupting primary operations of the ship. Fighting in the requisitions line, extensively or repeatedly disrupting the briefing.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge&lt;br /&gt;
| Carrying out objectives or being tied to material that describe planned actions that go against the UNMC. Strong proof is required that the individual is working against UNMC.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes, removal of ID, and discharge to planet.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;For example, a &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or their Department Head.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&amp;lt;br /&amp;gt;This also includes failing to revive someone without a reasonable attempt, not executed by the execution procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes, and/or demotion.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;b&amp;gt;30 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &amp;lt;b&amp;gt;malicious extent&amp;lt;/b&amp;gt; by &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or deputized personnel acting as an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;Examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying without intent to perform assigned duties remains desertion.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s should coordinate with the designated person to reduce disruption in the field. The maximum delay for this period is five minutes.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
* These crimes are extreme severity.&lt;br /&gt;
* All of these crimes may be punished by &amp;lt;b&amp;gt;Permanent confinement and demotion, or execution and ID termination.&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from a cell.&lt;br /&gt;
|-&lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
|-&lt;br /&gt;
| Murder/Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&amp;lt;br /&amp;gt;&lt;br /&gt;
This also includes refusing or preventing to revive anyone not executed by the execution procedure.&lt;br /&gt;
|-&lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&amp;lt;br /&amp;gt;&lt;br /&gt;
Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; falls under sedition.&amp;lt;br /&amp;gt;&lt;br /&gt;
A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&amp;lt;br /&amp;gt;&lt;br /&gt;
Proclaiming allegiance to, or acting on behalf of, the supposed CLF is an act of sedition against the UN.&lt;br /&gt;
|-&lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
|-&lt;br /&gt;
| Crimes against Sapience&lt;br /&gt;
| To engage in actions that violate sapient life rights or otherwise are heinous acts against sapient life. Examples are torture, cannibalism and forced infection of any kind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Optional Crimes ===&lt;br /&gt;
* These crimes can be added on to existing charges where relevant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest or search by a Military Police officer.&lt;br /&gt;
| Refusing to comply with a lawful search or arrest.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Resisting a legal arrest by an MP by fleeing or using force.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
| Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;b&amp;gt;Same punishment as crime committed.&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;Same punishment as crime committed.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
| To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
| Breaking a Minor Law while under arrest or in Prison.&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking a Major Law while under arrest or in Prison.&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Precautionary Charges ===&lt;br /&gt;
* These are used to confine people indefinitely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Insanity&lt;br /&gt;
| Declared only by the CMO or a synthetic, acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&amp;lt;br&amp;gt;In the absence of a CMO or Synthetic, the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; can appoint an officer of the medical department to perform an evaluation in their stead.&amp;lt;br&amp;gt;An exception to this is in cases of verified suicide or attempted suicide, and the subject may appeal, or appeal to any medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a hostile member of a legitimate and recognised faction.&amp;lt;br&amp;gt;Prisoners of war cannot be executed, unless they are an active threat to others.&lt;br /&gt;
|-&lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to detain personnel for any reason - for the safety and benefit of the operation or security.&amp;lt;br&amp;gt;This is only appealable to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and may be lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Prisoner Rights =&lt;br /&gt;
&lt;br /&gt;
This is a list of rights prisoners have.&lt;br /&gt;
* They cannot be denied, with the exception of radio access, except in extreme situations with authorization from the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. Prisoners can fax provost to have their rights be given back.&lt;br /&gt;
&lt;br /&gt;
== Common Space ==&lt;br /&gt;
All prisoners are permitted to enter the common space by default.&lt;br /&gt;
* Permabrigged prisoners do not have this right, but can be given access with an escort for good behavior.&lt;br /&gt;
&lt;br /&gt;
This right can be lost in the event of:&lt;br /&gt;
* Mutiny, riots, emergencies&lt;br /&gt;
* Jailbreaking&lt;br /&gt;
* Committing a crime within the brig. If this happens, the right can be given back by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Protection and Medical Treatment ==&lt;br /&gt;
* If there are prisoners, a member of the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners are in permanent confinement or there is an emergency.&lt;br /&gt;
* Prisoners must be kept safe and unharmed.&lt;br /&gt;
* A surgical tray is to remain within the brig at all times, unless there is an emergency.&lt;br /&gt;
* Treatment should take place within the brig when possible. If not, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must escort the prisoner to the medbay and watch over them while they are treated.&lt;br /&gt;
* Prisoners must receive medical aid if needed.&lt;br /&gt;
* Prisoners must be revived unless they have been legally executed.&lt;br /&gt;
* Self-harm may result in being constrained for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
== Access to a Radio ==&lt;br /&gt;
Prisoners are authorized a standard headset with the common channel.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes that it is being abused, they can revoke this right after a clear warning of the behavior.&lt;br /&gt;
* Prisoners may appeal this.&lt;br /&gt;
* Prisoners may have their radio revoked if a mutiny is active until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to Appeal =&lt;br /&gt;
* Accepting an NJP waives the right to appeal.&lt;br /&gt;
* Appeals are used to correct errors, but may not be used to add new charges or punishments if a brig timer was already set.&lt;br /&gt;
* Appeals must be handled before executions, demotions, and NJPs. Appealing prisoners should have their brig timers set and running while the appeal is being processed.&lt;br /&gt;
* Personnel may be placed in holding awaiting their appeal if it had no brig sentence.&lt;br /&gt;
* Whomever is handling the appeal has the final say in the outcome of the appeal.&lt;br /&gt;
&lt;br /&gt;
== Appeal a Sentence in a timely manner ==&lt;br /&gt;
If an appeal process has not started within 10 minutes, or 30 minutes for permanently brigged, after a request to appeal has been clearly communicated to any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;;&lt;br /&gt;
* The prisoner must be released.&lt;br /&gt;
* The person whom received the request, if failing to take appropriate action, are to be given a &amp;lt;b&amp;gt;Neglect of Duty&amp;lt;/b&amp;gt; charge.&lt;br /&gt;
&lt;br /&gt;
== Who can handle an appeal ==&lt;br /&gt;
* Anyone under the jurisdiction of marine law has the right to appeal their punishment to their choice of either the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, who may also choose to designate someone else to handle the appeal in their place. If either person picked is involved in the crimes, they should designate an uninvolved &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or commissioned officer.&lt;br /&gt;
&lt;br /&gt;
Ideally, these people should not be handling the appeal:&lt;br /&gt;
* Witnesses/victims.&lt;br /&gt;
* Anyone who ordered the arrest.&lt;br /&gt;
* The person who set the charges or punishment.&lt;br /&gt;
&lt;br /&gt;
== Appeal outcomes ==&lt;br /&gt;
A charge cannot be removed by appeal if the prisoner is found guilty, however, the person who handles the appeal can process the appeal as:&lt;br /&gt;
* A valid charge, no modification.&lt;br /&gt;
* Modify the charge to a lower charge.&lt;br /&gt;
* Reduce the punishment of a charge up to the minimum punishment.&lt;br /&gt;
* Remove a charge the prisoner is found innocent for.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
Appeals may be postponed in these situations:&lt;br /&gt;
* Threats requiring evacuation.&lt;br /&gt;
* A hostile force approaching or onboard the ship.&lt;br /&gt;
* Riots or jailbreaks.&lt;br /&gt;
* The prisoner requiring medical treatment and is not conscious.&lt;br /&gt;
* There being an already processing appeal.&lt;br /&gt;
* The prisoner having escaped or is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Appeals may not be suspended for these examples:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being busy with other tasks.&lt;br /&gt;
* The prisoner being declared insane.&lt;br /&gt;
&lt;br /&gt;
== Appeals Procedure ==&lt;br /&gt;
* The appeal processor must be present and in person.&lt;br /&gt;
* The charges should be listed along with their punishment one by one. This may be done by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the appeal processor.&lt;br /&gt;
* A discussion including witness accounts, the story of the accused, evidence, and mitigating circumstances is recommended.&lt;br /&gt;
* If charges were applied incorrectly they must be removed. No new charges may be added as a result if a brig time has been set.&lt;br /&gt;
* An appeal outcome should be given for each listed charge individually.&lt;br /&gt;
* The final punishment should be for the remaining crimes.&lt;br /&gt;
* The appeal processor decides the outcome. They may not be ordered or forced otherwise.&lt;br /&gt;
* The appeal processor cannot be retaliated against by anyone for any part of the appeal, unless it is a neglect of duty charge due to the appeal procedure not being followed correctly.&lt;br /&gt;
&lt;br /&gt;
== Appeals to the Provost Marshal Office ==&lt;br /&gt;
* The prisoner may request another appeal to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This may be done if their appeal is denied, or done instead of a standard appeal.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not reply to the appeal in 10 minutes, the appeal is considered denied.&lt;br /&gt;
* The prisoner must be provided a pen and paper to write a fax to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If the prisoner is a threat to themself or others if unrestrained, they have the right to dictate the fax and have it written by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
= Special Provisions =&lt;br /&gt;
&lt;br /&gt;
== MP Involvement in Mutinies ==&lt;br /&gt;
* Attempting to overthrow the legitimate command staff is illegal, and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must do everything in their power to prevent it.&lt;br /&gt;
* Should a mutiny be successful, resulting in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being deposed or surrendering, &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; should hold the former &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in indefinite confinement if their freedom would reignite the conflict.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be optionally skipped in the Commander Succession, if the mutiny is successful.&lt;br /&gt;
* MP will after resume normal operations with the new commander, and any subterfuge charges, sedition charges, insubordination charges, and ordered arrests in relation to the original commander must be dropped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Further information about MPs involvement in Mutinies can be found [https://wiki.rouny-ss14.com/wiki/Server_Rules#Core_Rules here])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Emergencies ==&lt;br /&gt;
* In emergencies, such as significant boardings or a compromised brig, imprisoned personnel may be released by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if they believe they will not be a further threat or hindrance during the emergency, also particularly if they display good behavior.&lt;br /&gt;
* If the imprisoned are too dangerous or detrimental to the survival of the crew, they should be escorted to an escape pod by a commissioned officer or a &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will maintain their safety.&lt;br /&gt;
* A simple red alert is not sufficient reason for release, unless the ship is significantly overrun.&lt;br /&gt;
&lt;br /&gt;
= Synthetics =&lt;br /&gt;
Synthetics must be given a chance to stand down, however must be repaired to serve its sentence if lethal force is used.&lt;br /&gt;
&lt;br /&gt;
== UNMC Synthetics ==&lt;br /&gt;
* UNMC Synthetics are programmed against being able to break marine law, and should not be arrested unless &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; have approved their arrest.&lt;br /&gt;
* These synthetic units are also granted the same rights and privileges of regular marines.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes they have broken marine law, a report should be faxed to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the order must be ignored and the officer should be informed they must submit a report to allow the arrest.&lt;br /&gt;
* Synthetics not directly part of UNMC do not have the above immunities.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* We-Ya Synthetics (From colonies or otherwise) are granted similar rights and privileges as UNMC Synthetics.&lt;br /&gt;
* They may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; without the need to provide a report to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any of these survivor synthetics that act against the UNMC such as taking valuable supplies without request, or destroying property and defenses can be declared rogue by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (but not a &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;).&lt;br /&gt;
* When declared rogue, the synthetic loses any protections and lethal force may be used freely.&lt;br /&gt;
&lt;br /&gt;
= CO Provisions and Regulations =&lt;br /&gt;
&lt;br /&gt;
== Arrest Immunity ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is not above marine law. However, they may not be arrested without the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; break marine law, &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must be contacted through fax to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The right to contact &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may not be denied.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has been deposed due to mutiny, the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are to treat them the same as a deposed &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; per &amp;lt;b&amp;gt;special provisions&amp;lt;/b&amp;gt;, lose their arrest immunity, and are no longer considered the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Execution Privileges ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, High Command, and &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; Marshals may perform &amp;lt;b&amp;gt;Battlefield Executions&amp;lt;/b&amp;gt;. They may &amp;lt;b&amp;gt;personally&amp;lt;/b&amp;gt; execute any person who marine law applies to, as long as they are under their authority, without warning or procedure, unless the person is already in &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; custody.&lt;br /&gt;
&lt;br /&gt;
To perform a &amp;lt;b&amp;gt;Battlefield Execution&amp;lt;/b&amp;gt;, one of the following conditions must be fulfilled:&lt;br /&gt;
* They are a threat to your command. Credibly attempting to undermine or remove your command by illegal means.  &lt;br /&gt;
Insults, disagreements, or being reported to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are not valid reasons. Countermanding or refusing to follow orders are.&lt;br /&gt;
* They are threat to others. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* They are a threat to the ship or the operation. Credibly threatening or attempting to do damage to the ship, the UNMC, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has two escort provisions they may order, not to be confused with &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; protection within the SOP. There must be a minimum of a single &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; aboard the ship at all times, per the SOP.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request up to two &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to guard the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; while in the AO. They are permitted to fight in the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request any amount of &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to escort non-combat personnel planetside, provided they avoid the frontline at all costs. This includes a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will not be going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated, the escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must try to recover the individual. If this is no longer possible, they must return shipside.&lt;br /&gt;
&lt;br /&gt;
During an escort mission, the following rules must be followed by all parties:&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must focus keeping the escorted individual secure at all times and not enforce marine law.&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in line of sight to the escorted individual at all times to the best of their ability. The escorted individual may not order the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to do something that would put them outside line of sight.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may pardon criminals by name and crime they are being pardoned for if they believe it is in the best interests of the operation.&lt;br /&gt;
* Only minor and major crimes may be pardoned.&lt;br /&gt;
* Capital crimes may not be pardoned except with the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or if absent, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may appeal these pardons to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and if they believe the pardon was wrongfully done.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon.&lt;br /&gt;
* If &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; reverses the decision of the pardon, the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must ensure the prisoner returns to serve their time without failure. Failure to do so may result in removal from command and charges at the discretion of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must know the crimes committed, and announce the name of the prisoner, and the reason why they are being pardoned.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not need to be present for the release of the prisoner.&lt;br /&gt;
&lt;br /&gt;
== Revoking Arrests ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may also invoke pardoning authority to revoke arrests, or warrants of arrests, for a person before they are placed in the brig.&lt;br /&gt;
* This revocation follows the same procedure as pardons.&lt;br /&gt;
* They must be announced the same way.&lt;br /&gt;
* They are subject to the same appeals to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is responsible for the actions of the person being pardoned.&lt;br /&gt;
* If the person whose arrest was revoked reoffends, removal from command and charges may apply to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; with permission from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
These conditions must be true for the revocation to be valid:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is in the general vicinity as the person being arrested.&lt;br /&gt;
* The revocation is not being used on a person who are in the process of committing a crime, are resisting or have resisted arrest, or are already in the brig. (In which case a regular pardon can be used.)&lt;br /&gt;
* The revocation is not being used to prevent an arrest authorized by &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may demote or discharge UNMC personnel under their authority if the person has commited &amp;lt;b&amp;gt;any&amp;lt;/b&amp;gt; major crime, and not only major crimes with demotion listed as a punishment. The demotion should fit the severity, and also remain within the department they were originally working. An engineer should not be demoted into a medical position.&lt;br /&gt;
&lt;br /&gt;
== General NJPs ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may issue NJPs at any point they find a person&#039;s behavior inappropriate or contrary to good order, and conduct deserving of punishment even if a crime has not been committed, such as acting in an unprofessional manner, failing to complete a job in satisfactory conditions, or failing to uphold standards of good order.&lt;br /&gt;
* All NJP conditions and rights apply when this provision is invoked, including a 10 minute brig sentence if refused.&lt;br /&gt;
&lt;br /&gt;
== Deputizing ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may deputize the following personnel to make arrests and enforce marine law, should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s be unavailable or unable to respond in a timely manner. When deputized, these personnel are expected and required to follow Marine Law like an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and will carry the same punishments.&lt;br /&gt;
* The Executive Officer.&lt;br /&gt;
* The Auxiliary Support Officer.&lt;br /&gt;
* Staff Officers.&lt;br /&gt;
* UNMC Synthetics.&lt;br /&gt;
&lt;br /&gt;
== Commanding Officer Regulations ==&lt;br /&gt;
&lt;br /&gt;
These regulations are not modifiable without approval from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Uniforms&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in UNMC uniform at all times.&lt;br /&gt;
* Anything in their personal dress vendors, as well as standard UNMC enlisted and officer uniforms are acceptable.&lt;br /&gt;
* They should avoid wearing department uniforms.&lt;br /&gt;
* Dress clothing, swimwear, sleepwear, civilian clothing, and athletic wear should be reserved for their appropriate recreational, training activities or situations.&lt;br /&gt;
* They should never be found bare or in underwear in public appearances.&lt;br /&gt;
* Wearing the uniform of any other military or organization is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Conduct&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s are role models for those under their command.&lt;br /&gt;
* They must exhibit dress, behavior, and mentality fitting of their rank and decades of service.&lt;br /&gt;
* They must demonstrate level-headedness, maturity, and competence.&lt;br /&gt;
* While not expected to be humorless and strict, they should maintain reasonable dignity.&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1246</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Server_Rules&amp;diff=1246"/>
		<updated>2025-06-23T10:35:50Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Added server rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid red; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The server rules on this page are subject to change. We continuously review and update the rules to improve gameplay, ensure fairness, and address new situations as they arise.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Server Rules=&lt;br /&gt;
&amp;lt;i&amp;gt;RMC is a roleplaying game with team deathmatch elements. This means players are expected, to an extent, to pretend their character is part of this world in their actions and words. This is the intended experience, and the experience the players of RMC enjoy, and is not always about winning.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Admin Decisions Are Final==&lt;br /&gt;
* Rules are enforced as intended. Every example of a rule break cannot be written, thus enforcement is subject to admin interpretation of the rule&#039;s intention.&lt;br /&gt;
* Admins may handle rule breaks through in-character consequences at their discretion. This does not apply to zero tolerance rules, and rule breaks may not be requested to be handled this way.&lt;br /&gt;
* Do not argue with the staff. You may file an appeal if you feel the decision to be incorrect, not ignore it.&lt;br /&gt;
&lt;br /&gt;
==Important Notes==&lt;br /&gt;
Heavily avoid using a VPN or any similar program to connect or while connected to RMC. You are putting your account at risk, which may result in your account being permanently banned.&lt;br /&gt;
&lt;br /&gt;
If you have a legitimate reason to use a VPN, you must attempt at least once to connect to the server without a VPN before requesting an exemption for it.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Disconnecting from or ignoring/evading admin-helps will result in action being taken.&lt;br /&gt;
&lt;br /&gt;
This is to prevent bad actors from avoiding issues. If you need to leave urgently, let us know and it will be considered in your appeal.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;These rules are not the same as other servers, should be read in their entirety.&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Ban Types and Duration]]&lt;br /&gt;
&lt;br /&gt;
==Zero Tolerance Rules==&lt;br /&gt;
You are liable to be &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;banned without warning&amp;lt;/span&amp;gt; for breaking these rules. Read [[Zero Tolerance Rules | here]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Core Rules==&lt;br /&gt;
These are the general rules of RMC14. Click expand for more information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
1. This is a English server, please only use English.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;This is an English community.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Speak only English in character and out of character.&lt;br /&gt;
* We cannot moderate other languages, nor do we want people to be left out of conversations.&lt;br /&gt;
&amp;lt;b&amp;gt;Why?&amp;lt;/b&amp;gt;&lt;br /&gt;
* We are not currently recruiting staff fluent in other languages to moderate them. Translation tools can be unreliable and are not integrated well into the game.&lt;br /&gt;
&amp;lt;b&amp;gt;Non-English Options&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are many servers that allow or focus on other languages. You are highly encouraged to play on servers that allow languages you are fluent in for the best experience.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Do not use multiple accounts, or alt accounts, and do not share accounts.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t use multiple SS14 accounts to play.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Users knowingly using multiple SS14 accounts will have all of their accounts banned.&lt;br /&gt;
* This is to prevent players from having respawns and will be treated as such.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
3. Follow the rules of escalation against non-hostiles.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Follow the rules of escalation.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow escalation rules against non-hostiles and don&#039;t instantly murder someone for annoying you, use common sense.&lt;br /&gt;
* Always give verbal warnings before resorting to violence.&lt;br /&gt;
* Only use as much force to disable the other person.&lt;br /&gt;
* Make an effort to heal them or bring them to medical personnel.&lt;br /&gt;
* You can defend yourself to the extent of protecting your own life, if the attacker is not a hostile force.&lt;br /&gt;
* Military Police should use less-lethal force to effect arrests of criminals.&lt;br /&gt;
* Adminhelp the situation if you think someone is over-escalating.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
4. Don&#039;t use information gained from outside your character&#039;s knowledge.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Avoid using out of character info.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t use information gained from outside your character&#039;s knowledge to gain an advantage (&amp;quot;Metagaming&amp;quot;).&lt;br /&gt;
* Using information you gain from outside your own character&#039;s view and hearing to your advantage is strictly forbidden. You remember all events up until you fall unconscious. If you take a ghost role, unless otherwise stated, you do not remember anything from your past life.&lt;br /&gt;
* Characters are not unconscious during being infected alone, just blinded and muted, shown by the game mechanics.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
5. Don&#039;t antagonize your team, don&#039;t harass players.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t antagonize your team.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are playing a multiplayer game with other people who also want to enjoy the game.&lt;br /&gt;
* Do not intentionally make other players&#039; lives hell for your own amusement.&lt;br /&gt;
* Intentionally making yourself a major problem/annoyance/disruption for other players at large while not a hostile force is forbidden.&lt;br /&gt;
* There is leeway for minor crimes that benefit your character, which has consequences for your character if caught.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t target players across rounds.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t harass or target players across rounds for actions in prior rounds outside of the game.&lt;br /&gt;
* Annoying players for in character reasons in the current round is fine; doing it across rounds or as a ghost role after they have interacted with you is not.&lt;br /&gt;
* Do not annoy or target players out of character for actions they took in any round.&lt;br /&gt;
* Do not threaten or imply to players that you are calling the admins on them.&lt;br /&gt;
* Do not harass military police players between rounds or out of game for playing their role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
6. Don&#039;t quit a command level role without notice.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Command Roles, Disconnecting&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t quit a command level role without notifying your supervisor and an admin.&lt;br /&gt;
&lt;br /&gt;
* If you do not want to play a role, do not opt-in for it. Higher ranking roles are always selected first, regardless of role preferences, if nobody else selects them.&lt;br /&gt;
* Command roles help drive rounds. If you need to leave, use cryo and please admin-help your role and that you are leaving.&lt;br /&gt;
* There is no need to wait for a reply when admin-helping that you need to disconnect as a head role.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
7. Mutinies, riots and similar activity require admin permission.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Mutinies and riots require admin permission.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* All players, including hostile forces, must obtain admin permission before engaging in riots, mutinies or similar activity.&lt;br /&gt;
* Strikes, revolutions, riots, cults, prison riots (excluding hostile forces), and any other type of similar behavior are strictly forbidden without permission.&lt;br /&gt;
* Staff reserve the right to grant or deny these, and to decide if the reason given is sufficient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* MPs are not able to mutiny and will always side with the acting commander, unless they are neutral, in which case they may not help or arrest either side until the mutiny is concluded. This applies to the individual player and not the MP as a whole.&lt;br /&gt;
* Mutiny cannot occur during hijack, and any ongoing mutiny must be ended upon hijack.&lt;br /&gt;
* Only the Acting Commander can be mutinied against. They must be given a chance to stand down peacefully.&lt;br /&gt;
* During the mutiny, attacking any uninvolved, medical, or surrendered personnel is forbidden, as is perma-killing anyone involved.&lt;br /&gt;
* If you have surrendered during a mutiny, you must remain as such.&lt;br /&gt;
* You may not change sides unless you are surrendering.&lt;br /&gt;
* When failed, all sides must be given medical treatment. Commanding Officers or higher are able to deny treatment or battlefield execute mutineers.&lt;br /&gt;
* When succeeded, all sides must be given medical treatment. The next in the command chain should be put in charge.&lt;br /&gt;
* Mutinies must have 3 members minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Commander incompetence, where the next in line would lead better.&lt;br /&gt;
* Commander takes no actions in leading.&lt;br /&gt;
* Commander refuses to allow evacuation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples of invalid mutiny reasons:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Not liking the commander.&lt;br /&gt;
* Wanting to kill the commander.&lt;br /&gt;
* Trying to take revenge against the commander or CIC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Evacuation Mutinies&amp;lt;/b&amp;gt;&lt;br /&gt;
* These can be done at any point a shipside evacuation (like during hijack) is allowed, but the Commander is refusing evacuation requests.&lt;br /&gt;
* They may be done by any number of people without permission, with the intent to evacuate from the ship and save their own lives and the lives of others that wish to evacuate.&lt;br /&gt;
* The Commander must still be given a chance to allow the evacuation through negotiation.&lt;br /&gt;
* The most minimal amount of force should be used to start the evacuation.&lt;br /&gt;
* Any roles may join and aid this mutiny, even those normally prevented.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8. Don&#039;t disconnect if you do not get the role/kit you want, be considerate.&lt;br /&gt;
&lt;br /&gt;
9. Follow the roleplay rules and standards of the server. (Outlined at the bottom of this page)&lt;br /&gt;
&lt;br /&gt;
==Command and Military Police==&lt;br /&gt;
&lt;br /&gt;
These rules also apply to any individual who is promoted or is acting in the place of a MP/Command role (unless they are a member of a hostile force).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Command roles are defined as; all heads, cic staff, mp, and squad leaders.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Command and MP must follow [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Command and MP are held to a higher standard of play.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command and MP are held to a higher standard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General Rules&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Command must follow marine law&amp;lt;/b&amp;gt;, except if they are correctly part of a valid mutiny.&lt;br /&gt;
* You may be rolebanned without warning.&lt;br /&gt;
* Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban.&lt;br /&gt;
* Do not willingly and openly cooperate with hostile forces. Some leeway is given to making deals with hostile forces if the deal benefits the safety or situation of the ship as a whole and not just yourself.&lt;br /&gt;
* Do not abandon your position to do things unrelated to your role.&lt;br /&gt;
* Do not immediately abandon the ship during a raid. Protect the ship and its crew, don&#039;t let hostile forces kill everyone on it without a fight, and ensure they evacuate safely if needed.&lt;br /&gt;
* You are expected to be able to communicate clearly and concisely when communicating on radio channels and announcements, and while in any professional setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Command Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* Command are at minimum expected to report criminal activity to MP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MP Specific&amp;lt;/b&amp;gt;&lt;br /&gt;
* MP is expected to intervene into criminal activity where possible, unless it conflicts with marine law.&lt;br /&gt;
* The MP are not combat roles, and should focus solely on enforcing laws when planetside, if granted permission to do so.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. MP should try to remain non-lethal and effect arrests, except in specific special circumstances.&lt;br /&gt;
&lt;br /&gt;
4. MP will be expected to answer for use of lethal force.&lt;br /&gt;
&lt;br /&gt;
* Only a whitelisted CO or Provost may pardon a sentence, but appeals can be done. See marine law.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Rules and Standards==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
1. General Roleplay Standards&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Character memory&amp;lt;/b&amp;gt;&lt;br /&gt;
* Your personal character may remember events that occurred in previous missions and discuss them, but may not mention their own death or the death of another present character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Act like an actual character in this setting.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Do not use text speak or emoticons in character, and do not refer to out of character things like admins or rounds in-game.&lt;br /&gt;
* Do not reference memes in character, on any faction, including substituting letters on a meme as a Xenonid.&lt;br /&gt;
* Do not use emotes or local out of character to bypass speech filters or muteness.&lt;br /&gt;
* You are not required to write a backstory; however, you are expected to at least make an effort to act like your role.&lt;br /&gt;
* Some actions have no delay to make gameplay like reloading smoother. Do not abuse this to spam any kind of sounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Suicides&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You must have a valid roleplay reason to commit suicide.&lt;br /&gt;
* Starting and then cancelling a suicide will be treated the same as an actual suicide, and also requires a valid reason.&lt;br /&gt;
* Suiciding at round-end without a valid roleplay reason will be considered end-of-round grief and result in the same ban.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If you are not sure if you have a valid reason, AHelp (F1) to ask.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding as a survivor in a last stand scenario, when it is clear that you will be captured by xenonids and there is no hope of fighting back.&lt;br /&gt;
:* Suiciding to avoid being captured by a hostile force.&lt;br /&gt;
:* Suiciding if you fail to evac in a post-hijack evacuation of the Almayer.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Not valid suicide examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
:* Suiciding at round end without a valid roleplay reason. Going out after a victory is not a valid reason.&lt;br /&gt;
:* Suiciding in briefing.&lt;br /&gt;
:* Suiciding to spite someone or because you want to stop playing the round.&lt;br /&gt;
:* Suiciding after receiving bad orders.&lt;br /&gt;
:* Suiciding at round-start because you didn&#039;t get the role you wanted.&lt;br /&gt;
:* Suiciding at memorial in remembrance of fallen marines.&lt;br /&gt;
:* Suiciding because you are wounded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Metagaming/Powergaming&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some parts of the game cannot be covered by mechanics to ensure proper roleplay and balance.&lt;br /&gt;
&lt;br /&gt;
* Surrounding an objective structure such as towers or APCs entirely with reinforced walls to prevent Xenonids attacking it &amp;lt;/b&amp;gt;without T3s&amp;lt;/b&amp;gt; is not allowed. This is usually only relevant in the early game.&lt;br /&gt;
&lt;br /&gt;
Walls can be used to cover most of the object, however there must remain access for other xenos IE barricades.&lt;br /&gt;
&lt;br /&gt;
This rule is no longer applied as soon as a T3 Xenonid has been witnessed.&lt;br /&gt;
&lt;br /&gt;
* Xenonids also cannot surround an objective structure or APC entirely with walls, but can make an accessible room of it with a resin door. A room at minimum should have a tile of walkable space around the structure, with the spirit of the rule being that you are building a base that includes the structure, not encasing it in resin solely for out of character gameplay purposes.&lt;br /&gt;
* Exploitation of any current game bugs. You can ask in ahelp if something is a bug to avoid this.&lt;br /&gt;
* Xenonids may not build with the &amp;lt;b&amp;gt;intent&amp;lt;/b&amp;gt; to hide revivable player corpses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Below is a list of common questions.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using an external program to calculate coordinate locations is permitted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
2. Character Names&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Character Names&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Admin rulings on IC names are final and disputes should be done through the forums, not by refusing to comply with an admin.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Use realistic names, avoid names of real people and characters&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Non-human characters have leeway with their own naming formats, listed in character naming formats.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pick a realistic name that could appear on a birth certificate with at least a first and last name.&lt;br /&gt;
* No names or references of people or characters from the real world.&lt;br /&gt;
* No titles/honorifics. Titles and honorifics include but are not limited to; Dr/Doctor, Jr/Junior, Major.&lt;br /&gt;
* Names must follow all other rules (no slurs/sexual names/etc)&lt;br /&gt;
* Usernames, objects, random characters, very &amp;quot;low effort&amp;quot; names, &amp;quot;meta&amp;quot; names, or otherwise implausible names cannot be used as names.&lt;br /&gt;
* Up to two characters of Roman numerals may be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nicknames&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format.&amp;lt;/i&amp;gt;&lt;br /&gt;
* Nicknames may only be applied to human name format.&lt;br /&gt;
* They may be used in the format of, in single quotes, &amp;lt;b&amp;gt;Firstname &#039;Nickname&#039; Lastname.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nicknames can be at most two words.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Character Naming Formats&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Any character may use the human name format. Characters sharing naming formats with another species otherwise should have an in-character lore reasoning. For species not requiring a last name, the first name should be exotic to warrant such.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Humans, Felinids, Vulpkanin: The standard naming format. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
* Dwarves: Similar to the human name format, with a viking theme. Try using the randomiser. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Erik Lightningclaw&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: Exotic names, try using the randomiser. A last name is optional. &amp;lt;b&amp;gt;Name1-Name2&amp;lt;/b&amp;gt; &amp;quot;Beewos-Azala&amp;quot;&lt;br /&gt;
* Reptilians/Lizards: (Second common) usually related to the character&#039;s interests. &amp;lt;b&amp;gt;Verb-article-noun&amp;lt;/b&amp;gt; &amp;quot;Fights-The-Wars&amp;quot;&lt;br /&gt;
* Diona: Nature themed. &amp;lt;b&amp;gt;Noun of Noun&amp;lt;/b&amp;gt; &amp;quot;The Flower of Union&amp;quot;&lt;br /&gt;
* Moth use latin or light themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Lucy Emperor&amp;quot;&lt;br /&gt;
* Arachnids use latin themed names. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;Spiroctenus Triangularis&amp;quot;&lt;br /&gt;
* Avali use exotic single names and can include a last name with a dash. Try the randomiser. &amp;lt;b&amp;gt;Firstname-Lastname&amp;lt;/b&amp;gt; &amp;quot;Ralomi&amp;quot; &amp;quot;Ralomi-Jasyo&amp;quot;&lt;br /&gt;
* Rodentia use simple names that consist of an adjective, and a single name. The adjective is optional. &amp;lt;b&amp;gt;Adjective Firstname&amp;lt;/b&amp;gt; &amp;quot;Shifty Fin&amp;quot;&lt;br /&gt;
* Slime-People use the standard naming format. A last name is optional. &amp;lt;b&amp;gt;Firstname Lastname&amp;lt;/b&amp;gt; &amp;quot;John Smith&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artificial Womb Soldiers&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;These soldiers do not have any biological parents who have passed along their last name to them. Instead these soldiers have been assigned a regular first name, the AW initials as a middle name and a weapon as their surname.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* May only be applied to human name format. Any character may use the human name format.&lt;br /&gt;
* As an AW Soldier you MUST have a weapon as your last name.&lt;br /&gt;
* This weapon needs to have been used/developed before or during 1975 or earlier. (Vulcan, Sword, etc.)&lt;br /&gt;
* For example; James AW Sword&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
3. Marines&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Marine roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do not disrupt the start of the round (first drop). If you&#039;re engaging in unrelated or disruptive activities (including but not limited to; fights, minor crime, tackling others), keep it to the lower deck gym, where the boxing ring is located.&lt;br /&gt;
* All personnel employed by the Marines are mentally stable and fit for duty.&lt;br /&gt;
* Don&#039;t openly try to cooperate with obvious or known hostile forces as a member of the opposite faction.&lt;br /&gt;
* The Marines have knowledge of all possible threats.&lt;br /&gt;
* The Marines are not yet aware there are xenonids on the planet at the start of the operation.&lt;br /&gt;
* The marines are not aware nor believe in the capability of the xenonids to interact with dropships, and may only act in response to the actual hijack announcement.&lt;br /&gt;
* Important marines such as specialists and smart gun operators and corpsmen should be following their role objectives.&lt;br /&gt;
* All combat roles should deploy when possible.&lt;br /&gt;
* Correspondents focus on reporting on combat and disengage when attacked.&lt;br /&gt;
* Medical roles (excluding corpsmen) are not combat roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ship modifications&amp;lt;/b&amp;gt;&lt;br /&gt;
* Deconstruction of the ship for materials should not be occuring before first drop. The marines would not immediately resort to taking their warship to pieces for a random unconfirmed distress call.&lt;br /&gt;
* Includes salvaging of things like chairs in briefing, however does not include the barrels and crates in maintenance.&lt;br /&gt;
* Includes the removal of supplies from the ship where not explicitly necessary. You would not drag half the contents of the medical bay to the field immediately.&lt;br /&gt;
* Modifications to the ship should not be made with meta-purposes, do not build a maze or bunker on the ship intended to secure the ship for hijack before you even know hijack is a thing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
4. Command&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Command Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A briefing must be conducted at the start of every operation before deployment.&lt;br /&gt;
* The briefing must inform the squads of their orders, with the minimum personnel being the squad leaders.&lt;br /&gt;
* Scouts Specialists and Intel officers are able to deploy before the operation begins if they have a personal briefing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Command must attempt to direct marines to build defenses to protect the primary landing zone.&lt;br /&gt;
* When assigning a new warship commander, follow the [[Command Chain | Commander Succession]] whenever possible.&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the tacmap.&lt;br /&gt;
* Do not give medals to marines sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
5. Xenonids&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Xenonid roleplay standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Queen may banish and/or devolve xenonids who do not follow these rules.&lt;br /&gt;
* Xenonids enact the will of the Queen and must follow her orders.&lt;br /&gt;
&lt;br /&gt;
The Queen may not force a xeno to a specific caste.&lt;br /&gt;
&lt;br /&gt;
* They are not, and may never be friendly to lifeforms that are potential hosts, or threaten the hive.&lt;br /&gt;
* The exception to this are synthetics, which xenonids do not care for and can be ignored if safe to do so.&lt;br /&gt;
* Banished xenonids are exempt from hive protection and may be killed. It should be announced for clarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Avoid seeking out survivors at the start of the round as a larva. Evolve before searching for them and bring allies, because &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;you will no longer be protected by the early round timer&amp;lt;/span&amp;gt; should you die because you have left the protection of the hive.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Killing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Xenonids may kill anyone, anywhere, for any reason, provided it is not detrimental to the hive. (i.e killing someone who could easily be infected, or is infected.)&lt;br /&gt;
* Xenonids may only harm nested hosts if given explicit permission by the queen, or at their own risk of the above rule if the queen is unresponsive. (Reports of this from marines are less likely to be accurate.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Language and Speech&amp;lt;/b&amp;gt;&lt;br /&gt;
* Xenonid language is an english translation of their thoughts. They can define locations such as marine bases and ships, but do not know the names of them.&lt;br /&gt;
* Do not spam the chat with noises.&lt;br /&gt;
* Xenonids, due to the hivemind, learn everything and understand human equipment at a basic level.&lt;br /&gt;
* They can understand a marine&#039;s role.&lt;br /&gt;
* Xenonids can sense the marine ships and are aware they may be attacked shortly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Queen&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do not draw unrelated pictures or write unrelated things on the map.&lt;br /&gt;
* Do not give jellies to xenonids sarcastically or as a joke. These are permanent awards on a player&#039;s account for doing well as a character and should have effort put into them.&lt;br /&gt;
* You are expected to have a level of professionalism in the role, similar to the Executive Officer of the marines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are a xenonid attacking aboard a warship (Almayer), &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo before hijack is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
6. Survivors&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Survivor Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors have more leeway than marines with mental stability due to trauma experienced during the xenonid attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes.\nDespite this, survivors should not become hostile or cause drastic issues for the marines, such as stealing their secure equipment.&lt;br /&gt;
* Standard survivors are not hostile to the Marines.&lt;br /&gt;
* If there is an exception due to faction it will be clear.&lt;br /&gt;
* Hostile Faction Survivors cannot attempt to harm other survivors.&lt;br /&gt;
* &amp;lt;b&amp;gt;Do not hunt, move, or secure monkeys to deny Xenonid captures. These monkeys lessen the amount of xenos at the start of the round, and make your life easier.&amp;lt;/b&amp;gt;&lt;br /&gt;
* Survivors should not engage or seek any xenonids before the roundstart xenos have had a chance to evolve (5 minutes). If a xenonid enters your vision, but you were not seeking them, you are free to attack them as they have forfeited their early round protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Intel Objectives&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Survivors may not attempt to secure intel unless they are assisted or have been enlisted into the marines.&lt;br /&gt;
* Survivors may pull and gather corpses of dead humanoids and xenonid corpses provided they are acting and speaking in character and not acting and speaking as if to secure intel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
7. Hostile Factions&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 8px; margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; font-weight: bold;&amp;quot;&amp;gt;Hostile Faction Roleplay Standards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You do not have rules of engagement and may fire at and be hostile to Marine forces if:&lt;br /&gt;
* You have not surrendered.&lt;br /&gt;
* You have not accepted medical aid from the Marines, or been revived by them.&lt;br /&gt;
&lt;br /&gt;
You may attempt to escape without combat and resume hostile activities when out of sight.&lt;br /&gt;
&lt;br /&gt;
* You have not changed your faction uniform.&lt;br /&gt;
* You have remained hostile to Marine forces.&lt;br /&gt;
&lt;br /&gt;
Pretending not be hostile will be counted as surrendering, unless it is for the sake of first contact negotiations which result in hostilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Exceptions&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If captured, you may attempt to start a prison riot when in the brig, to escape and resume hostile intentions. This does not require permission if you are a hostile faction member.&lt;br /&gt;
&lt;br /&gt;
* If you are a hostile force attacking the Marines prior to hijack, &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;attacking newly spawned players in cryo is forbidden, let them have a chance to gear up before you attack them!&amp;lt;/span&amp;gt; Avoiding the cryo rooms unless the Marines are using them as cover will be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Main_Page&amp;diff=1245</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Main_Page&amp;diff=1245"/>
		<updated>2025-06-22T12:07:52Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Added an Other category containing both the Slang page and the Server Rules that will be worked on&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rouny Beret.png |left|frameless|175x175px]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;About RMC-14&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&amp;lt;big&amp;gt;RMC-14 is an asymmetric PvP game that runs on [https://github.com/space-wizards/RobustToolbox Robust Toolbox].&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Community Links&lt;br /&gt;
|-&lt;br /&gt;
|[https://discord.gg/rouny Discord Community]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.patreon.com/RMC14 Patreon]&lt;br /&gt;
|-&lt;br /&gt;
|[https://replays.rouny-ss14.com/replays/alamo/ Round Replays]&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/RMC-14/RMC-14 Github]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top; margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Marine Guides&lt;br /&gt;
|-&lt;br /&gt;
| [[Rifleman Quick Start Guide|Marine Quickstart Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Medical Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Embryo Removal]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Technician Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Cades]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| [[Requisitions guide]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dropship/CAS guide]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marine Law]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Standard Operating Procedure]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Responders]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Squad Leading 101]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Information Center (CIC) Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top; margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Xenonid Guides&lt;br /&gt;
|-&lt;br /&gt;
| [[Xenonid guide|Xenonid Quickstart Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top; margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
| [[Guns]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Attachments]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ammunition]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top; margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Other&lt;br /&gt;
|-&lt;br /&gt;
| [[Server Rules]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slang]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top; margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lore&lt;br /&gt;
|-&lt;br /&gt;
| [[Xenonids]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
![[United Nations]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Marines|United Nations Marine Corps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Force Reconnaissance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[High Command]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Provost Marshal Office]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Provost Intelligence Department]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Interstellar Commerce Bureau]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Interstellar Sapient-Life Rights Council]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Other Factions&lt;br /&gt;
|-&lt;br /&gt;
| [[Weston-Yamada]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Three Suns Empire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Colony Liberation Front (CLF)|Colony Liberation Front]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Other&lt;br /&gt;
|-&lt;br /&gt;
| [[Species]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Aegis Armaments]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanotrasen (NT)|Nanotrasen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Novaris Industries]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Comprehensive List of All Admin and Whitelist Characters|Special Characters]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Maps&lt;br /&gt;
|-&lt;br /&gt;
!Planets and Stations&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LV-624&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=624 Map]&lt;br /&gt;
|-&lt;br /&gt;
|Solaris Ridge (LV-1413)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Solaris Map]&lt;br /&gt;
|-&lt;br /&gt;
|Fiorina Science Annex&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Fiorina Map]&lt;br /&gt;
|-&lt;br /&gt;
|Shiva&#039;s Snowball (LV-57)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Shiva Map]&lt;br /&gt;
|-&lt;br /&gt;
|Trijent Dam (LV-670)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Trijent Map]&lt;br /&gt;
|-&lt;br /&gt;
|New Varadero&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Varadero Map]&lt;br /&gt;
|-&lt;br /&gt;
|Chances Claim&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Chances Map]&lt;br /&gt;
|-&lt;br /&gt;
|Kutjevo Refinery (LV-686)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Kutjevo Map]&lt;br /&gt;
|-&lt;br /&gt;
|Hybrisa Prospera (LV-759)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Hybrisa Map]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! UNMC Ships&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|UNS Almayer&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Almayer Map]&lt;br /&gt;
|-&lt;br /&gt;
|UNS Savannah&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Savannah Map]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Slang&amp;diff=255</id>
		<title>Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Slang&amp;diff=255"/>
		<updated>2024-09-10T05:00:48Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: /* Marines Slang and Acronyms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RMC has a variety of slangs and acronyms used. This is an &#039;&#039;&#039;uncompleted&#039;&#039;&#039; compilation of slang that can be found used on the server.&lt;br /&gt;
&lt;br /&gt;
==General and Server-related Slangs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|EORG&lt;br /&gt;
|End of Round Grief = Griefing at the end of the current round. This is an immediate 3 hour ban offense!&lt;br /&gt;
|-&lt;br /&gt;
|Roon/Roony/Rouny&lt;br /&gt;
|Runner. This is both used by marines and xenonid.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Marines Slang and Acronyms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|AO&lt;br /&gt;
|Area of Operations&lt;br /&gt;
|-&lt;br /&gt;
|AP&lt;br /&gt;
|Armor Piercing (Ammo)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|Away Without Official Leave = Desertion&lt;br /&gt;
|-&lt;br /&gt;
|Cades&lt;br /&gt;
|Barricades&lt;br /&gt;
|-&lt;br /&gt;
|CAS&lt;br /&gt;
|Close Air Support&lt;br /&gt;
|-&lt;br /&gt;
|CIC&lt;br /&gt;
|Combat Information Center = A place where the commands staff is.&lt;br /&gt;
|-&lt;br /&gt;
|CL&lt;br /&gt;
|Corporate Liaison&lt;br /&gt;
|-&lt;br /&gt;
|CMO&lt;br /&gt;
|Chief Medical Officer&lt;br /&gt;
|-&lt;br /&gt;
|CMP&lt;br /&gt;
|Chief Military Police&lt;br /&gt;
|-&lt;br /&gt;
|CO&lt;br /&gt;
|Commanding Officer&lt;br /&gt;
|-&lt;br /&gt;
|Cryo/Cryosleep&lt;br /&gt;
|A general term for hypersleep. Enter here whenever you want to leave.&lt;br /&gt;
|-&lt;br /&gt;
|Danger Close&lt;br /&gt;
|Friendly forces are within close proximity of the CAS or Mortar&lt;br /&gt;
|-&lt;br /&gt;
|DS(1&amp;amp;2)&lt;br /&gt;
|Almayer Dropships. This is either the Alamo or Normandy&lt;br /&gt;
|-&lt;br /&gt;
|ERT&lt;br /&gt;
|Emergency Response Team&lt;br /&gt;
|-&lt;br /&gt;
|E Tool&lt;br /&gt;
|Entrenching tool&lt;br /&gt;
|-&lt;br /&gt;
|FF&lt;br /&gt;
|Friendly Fire&lt;br /&gt;
|-&lt;br /&gt;
|FUBAR&lt;br /&gt;
|Fucked up beyond all repair/recovery/recognition. This is somewhat rare.&lt;br /&gt;
|-&lt;br /&gt;
|HC&lt;br /&gt;
|High Command (Admins)&lt;br /&gt;
|-&lt;br /&gt;
|Infected/Hugged&lt;br /&gt;
|Impregnated person (via parasites)&lt;br /&gt;
|-&lt;br /&gt;
|KIA&lt;br /&gt;
|Killed In Action&lt;br /&gt;
|-&lt;br /&gt;
|KOS&lt;br /&gt;
|Kill On Sight&lt;br /&gt;
|-&lt;br /&gt;
|LOS&lt;br /&gt;
|Line of Sight/Lane of Sight&lt;br /&gt;
|-&lt;br /&gt;
|LOF&lt;br /&gt;
|Line of Fire&lt;br /&gt;
|-&lt;br /&gt;
|Mag&lt;br /&gt;
|Magazine&lt;br /&gt;
|-&lt;br /&gt;
|MIA&lt;br /&gt;
|Missing In Action = Contact lost with marine (may or may not be desertion)&lt;br /&gt;
|-&lt;br /&gt;
|MP&lt;br /&gt;
|Military Police&lt;br /&gt;
|-&lt;br /&gt;
|Nade&lt;br /&gt;
|Grenade (Usually high explosive grenade)&lt;br /&gt;
|-&lt;br /&gt;
|NJP&lt;br /&gt;
|Non-Judicial Punishments&lt;br /&gt;
|-&lt;br /&gt;
|OW&lt;br /&gt;
|Overwatch&lt;br /&gt;
|-&lt;br /&gt;
|PB&lt;br /&gt;
|Point Blank = Shooting someone adjacent to you either intentionally or accidentally.&lt;br /&gt;
|-&lt;br /&gt;
|FOB&lt;br /&gt;
|Forward/Field Operating Base&lt;br /&gt;
|-&lt;br /&gt;
|Unga&lt;br /&gt;
|Both a verb and a noun, to unga is to charge or otherwise do something with minimal thinking or planning. For instance, &amp;quot;Delta is ungaing off again...&amp;quot;&lt;br /&gt;
Where as a noun, it&#039;s basically the same, just a marine who is focused on killing and isn&#039;t really planning anything out. For instance, &amp;quot;Delta is full of ungas.&amp;quot; Sometimes it is used as a chant, like &amp;quot;unga dunga&amp;quot;. Very powerful word.&lt;br /&gt;
|-&lt;br /&gt;
|Bald&lt;br /&gt;
|A marine being new or just being extremely confused of what their doing.&lt;br /&gt;
|-&lt;br /&gt;
|Jarhead&lt;br /&gt;
|A term used to refer to marines. Comes from the haircut its named after. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xenonid Slang and Acronyms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|Auto Spitter&lt;br /&gt;
|Sentries&lt;br /&gt;
|-&lt;br /&gt;
|Bird Perch&lt;br /&gt;
|This is a translated word of Landing Zone for xenonids.&lt;br /&gt;
|-&lt;br /&gt;
|Boom Sitck&lt;br /&gt;
|Grenade. Usually High explosive grenades.&lt;br /&gt;
|-&lt;br /&gt;
|Boom stick spitter&lt;br /&gt;
|Grenadier Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Boom Tube&lt;br /&gt;
|Demolition Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Eepy&lt;br /&gt;
|Sleepy. Mostly used by xenonids.&lt;br /&gt;
|-&lt;br /&gt;
|Long spitter&lt;br /&gt;
|Sniper Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Small Host&lt;br /&gt;
|Usually referring to monkeys.&lt;br /&gt;
|-&lt;br /&gt;
|Sky fire&lt;br /&gt;
|This is a translated word of Mortar for xenonids.&lt;br /&gt;
|-&lt;br /&gt;
|Tall Host&lt;br /&gt;
|Usually referring to a marine.&lt;br /&gt;
|-&lt;br /&gt;
|Tall Lurker&lt;br /&gt;
|Scout Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Smart Spitter&lt;br /&gt;
|Smartgunner&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Slang&amp;diff=253</id>
		<title>Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Slang&amp;diff=253"/>
		<updated>2024-09-10T04:51:07Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: /* Xenonid Slang and Acronyms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RMC has a variety of slangs and acronyms used. This is an &#039;&#039;&#039;uncompleted&#039;&#039;&#039; compilation of slang that can be found used on the server.&lt;br /&gt;
&lt;br /&gt;
==General and Server-related Slangs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|EORG&lt;br /&gt;
|End of Round Grief = Griefing at the end of the current round. This is an immediate 3 hour ban offense!&lt;br /&gt;
|-&lt;br /&gt;
|Roon/Roony/Rouny&lt;br /&gt;
|Runner. This is both used by marines and xenonid.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Marines Slang and Acronyms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|AO&lt;br /&gt;
|Area of Operations&lt;br /&gt;
|-&lt;br /&gt;
|AP&lt;br /&gt;
|Armor Piercing (Ammo)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|Away Without Official Leave = Desertion&lt;br /&gt;
|-&lt;br /&gt;
|Cades&lt;br /&gt;
|Barricades&lt;br /&gt;
|-&lt;br /&gt;
|CAS&lt;br /&gt;
|Close Air Support&lt;br /&gt;
|-&lt;br /&gt;
|CIC&lt;br /&gt;
|Combat Information Center = A place where the commands staff is.&lt;br /&gt;
|-&lt;br /&gt;
|CL&lt;br /&gt;
|Corporate Liaison&lt;br /&gt;
|-&lt;br /&gt;
|CMO&lt;br /&gt;
|Chief Medical Officer&lt;br /&gt;
|-&lt;br /&gt;
|CMP&lt;br /&gt;
|Chief Military Police&lt;br /&gt;
|-&lt;br /&gt;
|CO&lt;br /&gt;
|Commanding Officer&lt;br /&gt;
|-&lt;br /&gt;
|Cryo/Cryosleep&lt;br /&gt;
|A general term for hypersleep. Enter here whenever you want to leave.&lt;br /&gt;
|-&lt;br /&gt;
|Danger Close&lt;br /&gt;
|Friendly forces are within close proximity of the CAS or Mortar&lt;br /&gt;
|-&lt;br /&gt;
|DS(1&amp;amp;2)&lt;br /&gt;
|Almayer Dropships. This is either the Alamo or Normandy&lt;br /&gt;
|-&lt;br /&gt;
|ERT&lt;br /&gt;
|Emergency Response Team&lt;br /&gt;
|-&lt;br /&gt;
|E Tool&lt;br /&gt;
|Entrenching tool&lt;br /&gt;
|-&lt;br /&gt;
|FF&lt;br /&gt;
|Friendly Fire&lt;br /&gt;
|-&lt;br /&gt;
|FUBAR&lt;br /&gt;
|Fucked up beyond all repair/recovery/recognition. This is somewhat rare.&lt;br /&gt;
|-&lt;br /&gt;
|HC&lt;br /&gt;
|High Command (Admins)&lt;br /&gt;
|-&lt;br /&gt;
|Infected/Hugged&lt;br /&gt;
|Impregnated person (via parasites)&lt;br /&gt;
|-&lt;br /&gt;
|KIA&lt;br /&gt;
|Killed In Action&lt;br /&gt;
|-&lt;br /&gt;
|KOS&lt;br /&gt;
|Kill On Sight&lt;br /&gt;
|-&lt;br /&gt;
|LOS&lt;br /&gt;
|Line of Sight/Land of Sight&lt;br /&gt;
|-&lt;br /&gt;
|LOF&lt;br /&gt;
|Line of Fire&lt;br /&gt;
|-&lt;br /&gt;
|Mag&lt;br /&gt;
|Magazine&lt;br /&gt;
|-&lt;br /&gt;
|MIA&lt;br /&gt;
|Missing In Action = Contact lost with marine (may or may not be desertion)&lt;br /&gt;
|-&lt;br /&gt;
|MP&lt;br /&gt;
|Military Police&lt;br /&gt;
|-&lt;br /&gt;
|Nade&lt;br /&gt;
|Grenade (Usually high explosive grenade)&lt;br /&gt;
|-&lt;br /&gt;
|NJP&lt;br /&gt;
|Non-Judicial Punishments&lt;br /&gt;
|-&lt;br /&gt;
|OW&lt;br /&gt;
|Overwatch&lt;br /&gt;
|-&lt;br /&gt;
|PB&lt;br /&gt;
|Point Blank = Shooting someone adjacent to you either intentionally or accidentally.&lt;br /&gt;
|-&lt;br /&gt;
|FOB&lt;br /&gt;
|Forward/Field Operating Base&lt;br /&gt;
|-&lt;br /&gt;
|Unga&lt;br /&gt;
|Both a verb and a noun, to unga is to charge or otherwise do something with minimal thinking or planning. For instance, &amp;quot;Delta is ungaing off again...&amp;quot;&lt;br /&gt;
Where as a noun, it&#039;s basically the same, just a marine who is focused on killing and isn&#039;t really planning anything out. For instance, &amp;quot;Delta is full of ungas.&amp;quot; Sometimes it is used as a chant, like &amp;quot;unga dunga&amp;quot;. Very powerful word.&lt;br /&gt;
|-&lt;br /&gt;
|Bald&lt;br /&gt;
|a marine being new or just being extremely confused of what their doing&lt;br /&gt;
|-&lt;br /&gt;
|Jarhead&lt;br /&gt;
|a term used to refer to marines. Comes from the haircut its named after. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xenonid Slang and Acronyms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|Auto Spitter&lt;br /&gt;
|Sentries&lt;br /&gt;
|-&lt;br /&gt;
|Bird Perch&lt;br /&gt;
|This is a translated word of Landing Zone for xenonids.&lt;br /&gt;
|-&lt;br /&gt;
|Boom Sitck&lt;br /&gt;
|Grenade. Usually High explosive grenades.&lt;br /&gt;
|-&lt;br /&gt;
|Boom stick spitter&lt;br /&gt;
|Grenadier Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Boom Tube&lt;br /&gt;
|Demolition Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Eepy&lt;br /&gt;
|Sleepy. Mostly used by xenonids.&lt;br /&gt;
|-&lt;br /&gt;
|Long spitter&lt;br /&gt;
|Sniper Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Small Host&lt;br /&gt;
|Usually referring to monkeys.&lt;br /&gt;
|-&lt;br /&gt;
|Sky fire&lt;br /&gt;
|This is a translated word of Mortar for xenonids.&lt;br /&gt;
|-&lt;br /&gt;
|Tall Host&lt;br /&gt;
|Usually referring to a marine.&lt;br /&gt;
|-&lt;br /&gt;
|Tall Lurker&lt;br /&gt;
|Scout Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Smart Spitter&lt;br /&gt;
|Smartgunner&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Slang&amp;diff=238</id>
		<title>Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Slang&amp;diff=238"/>
		<updated>2024-09-09T23:24:26Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Added more terms.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RMC has a variety of slangs and acronyms used. This is an &#039;&#039;&#039;uncompleted&#039;&#039;&#039; compilation of slang that can be found used on the server.&lt;br /&gt;
&lt;br /&gt;
==General and Server-related Slangs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|EORG&lt;br /&gt;
|End of Round Grief = Griefing at the end of the current round. This is an immediate 3 hour ban offense!&lt;br /&gt;
|-&lt;br /&gt;
|Roon/Roony/Rouny&lt;br /&gt;
|Runner. This is both used by marines and xenonid.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Marines Slang and Acronyms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|AO&lt;br /&gt;
|Area of Operations&lt;br /&gt;
|-&lt;br /&gt;
|AP&lt;br /&gt;
|Armor Piercing (Ammo)&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|Away Without Official Leave = Desertion&lt;br /&gt;
|-&lt;br /&gt;
|Cades&lt;br /&gt;
|Barricades&lt;br /&gt;
|-&lt;br /&gt;
|CAS&lt;br /&gt;
|Close Air Support&lt;br /&gt;
|-&lt;br /&gt;
|CIC&lt;br /&gt;
|Combat Information Center = A place where the commands staff is.&lt;br /&gt;
|-&lt;br /&gt;
|CL&lt;br /&gt;
|Corporate Liaison&lt;br /&gt;
|-&lt;br /&gt;
|CMO&lt;br /&gt;
|Chief Medical Officer&lt;br /&gt;
|-&lt;br /&gt;
|CMP&lt;br /&gt;
|Chief Military Police&lt;br /&gt;
|-&lt;br /&gt;
|CO&lt;br /&gt;
|Commanding Officer&lt;br /&gt;
|-&lt;br /&gt;
|Cryo/Cryosleep&lt;br /&gt;
|A general term for hypersleep. Enter here whenever you want to leave.&lt;br /&gt;
|-&lt;br /&gt;
|Danger Close&lt;br /&gt;
|Friendly forces are within close proximity of the CAS or Mortar&lt;br /&gt;
|-&lt;br /&gt;
|DS(1&amp;amp;2)&lt;br /&gt;
|Almayer Dropships. This is either the Alamo or Normandy&lt;br /&gt;
|-&lt;br /&gt;
|ERT&lt;br /&gt;
|Emergency Response Team&lt;br /&gt;
|-&lt;br /&gt;
|E Tool&lt;br /&gt;
|Entrenching tool&lt;br /&gt;
|-&lt;br /&gt;
|FF&lt;br /&gt;
|-&lt;br /&gt;
|FUBAR&lt;br /&gt;
|Fucked up beyond all repair/recovery/recognition. This is somewhat rare.&lt;br /&gt;
|-&lt;br /&gt;
|HC&lt;br /&gt;
|High Command (Admins)&lt;br /&gt;
|-&lt;br /&gt;
|Infected/Hugged&lt;br /&gt;
|Impregnated person (via parasites)&lt;br /&gt;
|-&lt;br /&gt;
|KIA&lt;br /&gt;
|Killed In Action&lt;br /&gt;
|-&lt;br /&gt;
|KOS&lt;br /&gt;
|Kill On Sight&lt;br /&gt;
|-&lt;br /&gt;
|LOS&lt;br /&gt;
|Line of Sight/Land of Sight&lt;br /&gt;
|-&lt;br /&gt;
|LOF&lt;br /&gt;
|Line of Fire&lt;br /&gt;
|Friendly Fire&lt;br /&gt;
|-&lt;br /&gt;
|Mag&lt;br /&gt;
|Magazine&lt;br /&gt;
|-&lt;br /&gt;
|MIA&lt;br /&gt;
|Missing In Action = Contact lost with marine (may or may not be desertion)&lt;br /&gt;
|-&lt;br /&gt;
|MP&lt;br /&gt;
|Military Police&lt;br /&gt;
|-&lt;br /&gt;
|Nade&lt;br /&gt;
|Grenade (Usually high explosive grenade)&lt;br /&gt;
|-&lt;br /&gt;
|NJP&lt;br /&gt;
|Non-Judicial Punishments&lt;br /&gt;
|-&lt;br /&gt;
|OW&lt;br /&gt;
|Overwatch&lt;br /&gt;
|-&lt;br /&gt;
|PB&lt;br /&gt;
|Point Blank = Shooting someone adjacent to you either intentionally or accidentally.&lt;br /&gt;
|-&lt;br /&gt;
|FOB&lt;br /&gt;
|Forward/Field Operating Base&lt;br /&gt;
|-&lt;br /&gt;
|Unga&lt;br /&gt;
|Both a verb and a noun, to unga is to charge or otherwise do something with minimal thinking or planning. For instance, &amp;quot;Delta is ungaing off again...&amp;quot;&lt;br /&gt;
Where as a noun, it&#039;s basically the same, just a marine who is focused on killing and isn&#039;t really planning anything out. For instance, &amp;quot;Delta is full of ungas.&amp;quot; Sometimes it is used as a chant, like &amp;quot;unga dunga&amp;quot;. Very powerful word.&lt;br /&gt;
|-&lt;br /&gt;
|Bald&lt;br /&gt;
|a marine being new or just being extremely confused of what their doing&lt;br /&gt;
|-&lt;br /&gt;
|Jarhead&lt;br /&gt;
|a term used to refer to marines. Comes from the haircut its named after. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xenonid Slang and Acronyms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|Eepy&lt;br /&gt;
|Sleepy. Mostly used by xenonids.&lt;br /&gt;
|-&lt;br /&gt;
|Bird Perch&lt;br /&gt;
|This is a translated word of Landing Zone for xenonids.&lt;br /&gt;
|-&lt;br /&gt;
|Sky fire&lt;br /&gt;
|This is a translated word of Mortar for xenonids.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Slang&amp;diff=222</id>
		<title>Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Slang&amp;diff=222"/>
		<updated>2024-09-09T11:39:54Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Added Slang page foundation. Didn&amp;#039;t have time to continue it further but I&amp;#039;ll come back for it if no one bothers on completing it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RMC has a variety of slangs and acronyms used. This is an &#039;&#039;&#039;uncompleted&#039;&#039;&#039; compilation of slang that can be found used on the server.&lt;br /&gt;
&lt;br /&gt;
==General and Server-related Slangs==&lt;br /&gt;
{| class=&amp;quot;wikimedia&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|EORG&lt;br /&gt;
|End of Round Grief = Griefing at the end of the current round. This is an immediate 3 hour ban offense!&lt;br /&gt;
|-&lt;br /&gt;
|Roon/Roony/Rouny&lt;br /&gt;
|Runner. This is both used by marines and xenonid.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Marines Slang and Acronyms==&lt;br /&gt;
{| class=&amp;quot;wikimeadia&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|Unga&lt;br /&gt;
|Both a verb and a noun, to unga is to charge or otherwise do something with minimal thinking or planning. For instance, &amp;quot;Delta is ungaing off again...&amp;quot;&lt;br /&gt;
Where as a noun, it&#039;s basically the same, just a marine who is focused on killing and isn&#039;t really planning anything out. For instance, &amp;quot;Delta is full of ungas.&amp;quot; Sometimes it is used as a chant, like &amp;quot;unga dunga&amp;quot;. Very powerful word.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xenonid Slang and Acronyms==&lt;br /&gt;
{| class=&amp;quot;wikimedia&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|Eepy&lt;br /&gt;
|Sleepy. Mostly used by xenonids.&lt;br /&gt;
|-&lt;br /&gt;
|Bird Perch&lt;br /&gt;
|This is a translated word of Landing Zone for xenonids.&lt;br /&gt;
|-&lt;br /&gt;
|Sky fire&lt;br /&gt;
|This is a translated word of Mortar for xenonids.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Xenonid_guide&amp;diff=74</id>
		<title>Xenonid guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Xenonid_guide&amp;diff=74"/>
		<updated>2024-09-07T15:40:01Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: /* Xenonid Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Xenonid Overview ==&lt;br /&gt;
Xenonids (aka Xeno) are basically predators that stalk and hunt or capture their prey within the darkness and use them for reproduction in order to ensure the survival and continuation of their species. Xenonids typically operate in a hive structure, with a hierarchical organization. The Queen is central to their reproductive process, while drones and other castes serve different functions within the hive, including defense and nurturing of young. There are numerous xenonid caste in RMC with different skills and attributes.&lt;br /&gt;
&lt;br /&gt;
== Xenonid Quickstart Guide ==&lt;br /&gt;
As a xenonid, your primary goal is to serve the queen and obey her will. You will first start as a larva unable to do anything for now other than running around in seek for a queen. You will then have to wait until you gain enough &#039;&#039;evolution points&#039;&#039; before you can evolve. For starters, you should evolve as a &#039;&#039;&#039;defender&#039;&#039;&#039; caste and understand the basic of combat. To attack, activate &#039;&#039;harm intent&#039;&#039; (this is usually binded to &amp;quot;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;quot; in your keyboard but can be activated in your hotkey), then click on any adjacent tile, entity, or item to start attacking it. For xenonids it&#039;s better to use &#039;&#039;&#039;wide-swing&#039;&#039;&#039; attacks which can be done by pressing &amp;quot;spacebar&amp;quot; while still on harm intent. It is better to use this than a normal attack for groups of marines although do not wide-swing when breaking barricades with other xenonids as that would only hit your fellow xenonids instead (they won&#039;t get damaged but you won&#039;t be able to hit the barricade properly). After you&#039;ve learned the basics of attacking you also have numerous abilities that differ between caste. Be familiar with the caste you&#039;ve chosen, try out their abilities before you head into combat (some skills require a target to activate).&lt;br /&gt;
&lt;br /&gt;
==== Things to take note of as a xenonid ====&lt;br /&gt;
&lt;br /&gt;
* Follow the queen&#039;s orders unless its an order where it will endanger the entire hive.&lt;br /&gt;
* Do not go to the landing zones of the marines early into the round. You&#039;ll eventually find out why.&lt;br /&gt;
* Pheromones are always important, it gives buff that are usefull in almost any situation.&lt;br /&gt;
* Stick to your queen whenever she deovi unless told otherwise.&lt;br /&gt;
* Capturing marines as more inportant than killing them early into the round.&lt;br /&gt;
* Certains word will be automatically changed for xenonids (ex. &amp;quot;Human&amp;quot; will be converted into &amp;quot;Tall host&amp;quot; in chat).&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Xenonid_guide&amp;diff=73</id>
		<title>Xenonid guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Xenonid_guide&amp;diff=73"/>
		<updated>2024-09-07T15:34:52Z</updated>

		<summary type="html">&lt;p&gt;NotOrdinaryKen: Created page with &amp;quot;== Xenonid Overview == Xenonids (aka Xeno) are basically predators that stalk and hunt their pray within the darkness and use their captured prey for reproduction in order to ensure their survival and the continuation of their species. Xenonids typically operate in a hive structure, with a hierarchical organization. The Queen is central to their reproductive process, while drones and other castes serve different functions within the hive, including defense and nurturing...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Xenonid Overview ==&lt;br /&gt;
Xenonids (aka Xeno) are basically predators that stalk and hunt their pray within the darkness and use their captured prey for reproduction in order to ensure their survival and the continuation of their species. Xenonids typically operate in a hive structure, with a hierarchical organization. The Queen is central to their reproductive process, while drones and other castes serve different functions within the hive, including defense and nurturing of young. There are numerous xenonid caste in RMC with different skills and attributes.&lt;br /&gt;
&lt;br /&gt;
== Xenonid Quickstart Guide ==&lt;br /&gt;
As a xenonid, your primary goal is to serve the queen and obey her will. You will first start as a larva unable to do anything for now other than running around in seek for a queen. You will then have to wait until you gain enough &#039;&#039;evolution points&#039;&#039; before you can evolve. For starters, you should evolve as a &#039;&#039;&#039;defender&#039;&#039;&#039; caste and understand the basic of combat. To attack, activate &#039;&#039;harm intent&#039;&#039; (this is usually binded to &amp;quot;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;quot; in your keyboard but can be activated in your hotkey), then click on any adjacent tile, entity, or item to start attacking it. For xenonids it&#039;s better to use &#039;&#039;&#039;wide-swing&#039;&#039;&#039; attacks which can be done by pressing &amp;quot;spacebar&amp;quot; while still on harm intent. It is better to use this than a normal attack for groups of marines although do not wide-swing when breaking barricades with other xenonids as that would only hit your fellow xenonids instead (they won&#039;t get damaged but you won&#039;t be able to hit the barricade properly). After you&#039;ve learned the basics of attacking you also have numerous abilities that differ between caste. Be familiar with the caste you&#039;ve chosen, try out their abilities before you head into combat (some skills require a target to activate).&lt;br /&gt;
&lt;br /&gt;
==== Things to take note of as a xenonid ====&lt;br /&gt;
&lt;br /&gt;
* Follow the queen&#039;s orders unless its an order where it will endanger the entire hive.&lt;br /&gt;
* Do not go to the landing zones of the marines early into the round. You&#039;ll eventually find out why.&lt;br /&gt;
* Pheromones are always important, it gives buff that are usefull in almost any situation.&lt;br /&gt;
* Stick to your queen whenever she deovi unless told otherwise.&lt;br /&gt;
* Capturing marines as more inportant than killing them early into the round.&lt;br /&gt;
* Certains word will be automatically changed for xenonids (ex. &amp;quot;Human&amp;quot; will be converted into &amp;quot;Tall host&amp;quot; in chat).&lt;/div&gt;</summary>
		<author><name>NotOrdinaryKen</name></author>
	</entry>
</feed>