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		<id>https://wiki.rouny-ss14.com/index.php?title=The_Zephyron_Sector&amp;diff=1975</id>
		<title>The Zephyron Sector</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=The_Zephyron_Sector&amp;diff=1975"/>
		<updated>2026-07-22T03:49:09Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Adds most roles to most of the planetmaps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Zephyron Sector is an incredibly active sector of space, having points of interest for multiple key companies and governments. With multiple young(er) colonies located within, those with talents in agriculture, administration, engineering, etc. are in high demand to ensure these colonies can operate properly, leading to frequent immigration and expansion. Despite its location being on the frontier of known space, analysts from various Governments, Corporations, and Interstellar Organizations have assessed that it may quickly become a vital sector for future growth.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Despite claims by various groups, no single party can be accredited for the discovery of Zephyron, as it had been found by various different astronomers approximately around the same time. These scientists found that the Sector had a higher than average density of stars, as well as substantial quantities of planetary bodies and asteroid belts. Recognizing the opportunity for habitable worlds and valuable resources, many Governments and Corporations leapt at the opportunity to stake their claim and catch their “big break”. &lt;br /&gt;
&lt;br /&gt;
Initial expansion, while quick, would face difficulties as unclear claims and rivalries would leak to border disputes. These disagreements led to increased tensions between the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] and the [[United Nations]], which necessitated the creation of a Demilitarized zone along their borders. While patrols were allowed on their respective sides, the movement of military vessels into the DMZ, or organization of large-scale fleets on the border, would be prevented, permitting both parties to still support their colonies. &lt;br /&gt;
&lt;br /&gt;
Despite the quick growth of Zephyron, it still remains a difficult place to live. Many colonies suffer from harsh living conditions, with colonists eking out a humble existence despite threats posed from different animals, environments, or manmade threats. The frequent activity of the sector has made it a lucrative target for pirates, while Nations, Corporations, and rebel groups all compete for preeminence. The matter of the DMZ remains hotly contested, with both the SPP and UN claiming occasional ownership of the worlds within.&lt;br /&gt;
&lt;br /&gt;
== Present Powers ==&lt;br /&gt;
=== [[United Nations]] ===&lt;br /&gt;
The United Nations is one of the foremost groups in the Zephyron Sector. Due to the activity, as well as their own holdings within the Sector, it’s not uncommon for [[Marines|UNMC]] Warships to be seen patrolling the sector, dissuading SPP incursions and fighting cells of the [[Colony Liberation Front (CLF)|Colony Liberation Front]]. The UN has also worked to establish additional stations and refueling depots to support activities in the sector. Furthermore, the [[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]] has worked to expand their capabilities within the sector, keeping law and order on a dangerous frontier.&lt;br /&gt;
&lt;br /&gt;
=== [[Three Suns Empire]] ===&lt;br /&gt;
Within Zephyron, the Three-Suns Empire has been focused on slow, measured expansion, allowing them to work on creating well-established, wealthy colonies within their area of control. The TSE has made tentative agreements with the United Nations to share information regarding the various star-systems and the planets within Zephyron. Due to the value of their holdings, the TSE has seen fit to deploy many [[Three_Suns_Empire#Royal_Crown_Marines|Royal Crown Marine]] regiments to the sector.&lt;br /&gt;
&lt;br /&gt;
=== [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] ===&lt;br /&gt;
To the Socialist Progressive Peoples, Zephyron represents a valuable opportunity for growth and the exportation of their ideology. Many SPP colonies have been established by the [[Socialist_Progressive_Peoples_(SPP)#The_Ministry_of_Colonization|Ministry of Space Colonization]] at a rapid pace. Each of these worlds represents a chance for the SPP to get one over their rival powers, and are protected by the SPP’s [[Socialist_Progressive_Peoples_(SPP)#Military_and_Government|Naval Infantry]]. Due to the quick expansion, life on these SPP colonies can be difficult, as many relatively inhospitable worlds are still selected for construction of new outposts.&lt;br /&gt;
&lt;br /&gt;
=== [[Weston-Yamada]] ===&lt;br /&gt;
The Weston-Yamada Corporation is one of the largest colony operators within the Zephyron Sector. Although many of these worlds fall within UN or TSE jurisdiction, WEYA maintains de-facto control of these territories, with the only evidence of Government involvement being the policing force, the laws they enforce, and the nationality of its civilians. For the Company, Zephyron offers a distinct chance for growth; mining operations, administrative centers, logistical nodes, and research facilities are all common, as Weston-Yamada seeks to expand and become even more wealthy, much to the chagrin of their rivals.&lt;br /&gt;
&lt;br /&gt;
=== [[Interstellar Commerce Bureau]] ===&lt;br /&gt;
Due to the high degree of business-related activity within the sector, the Interstellar Commerce Bureau has become a prominent organization in Zephyron. Clamping down on smuggling, contraband, and unlawful business practices, while enforcing trade regulations and interstellar standards, their Liaisons and Auditors are often seen around the sector at major ports and colonies.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Anchor Station&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Anchor Station is a large space-station located within [[United Nations]] territory. Constructed following the rise of the [[Colony Liberation Front (CLF)|CLF]] in the sector, Anchor Station serves as the base-of-operations for [[Colony Marshal Bureau (CMB)|CMB]] activity within &#039;&#039;&#039;Zephyron&#039;&#039;&#039;. Deputies and Marshals are often deployed from here in small shuttles, designed to quickly-respond to colonies in-need. Anchor Station is also host to members of the Anchor Marines, a Quick-Reaction Force designed to help deal with threats too dangerous for Marshals or SWAT to handle on their own. The Interstellar Commerce Bureau and the [[Interstellar Life Rights Council]] also maintain offices on the station, with a handful of Liaisons and [[Interstellar_Life_Rights_Council#Interstellar_Life_Rights_Observers|Observers]] being present.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Kutjevo Refinery&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; LV-686 (Dykuma I)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; [[United Nations]] Territory, [[Weston-Yamada]] Company Town.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Warm desert with a significant quantity of rock outcroppings and mountains, with a network of buildings in the center. Caves dominate the east section of the Colony.&lt;br /&gt;
&lt;br /&gt;
The planet Dykuma I, also known as LV-686, was originally marked by geological survey as a potentially terraformable desert planet, thought later found to be abundantly rich in underground aquifers of exceptionally high purity, and as such was deemed a high-value property.&lt;br /&gt;
&lt;br /&gt;
A bidding-war between various corporations over ownership would soon follow, with the Weston-Yamada Corporation eventually getting the rights to establish operations as a bottling plant under the Weston Spring brand. As the demand for spring water and the size of the colony&#039;s operations both have grown, the deposits of drinking water at the original site for the colony have dried up, resulting in additional colonies being established across Dykuma I&#039;s surface to continue tapping the aquifers. Kutjevo Refinery, a small company-owned colony, is one of the most substantial of these, serving as a key location for water treatment.&lt;br /&gt;
&lt;br /&gt;
Botanical research &amp;amp; exports as well as materials processing &amp;amp; refining have also become important industries for Kutjevo, especially as wells continue to be drained. Ever quick to the punch, multiple different groups within Weston-Yamada have proposed suggestions for what Kutjevo&#039;s operations will look like once the aquifers are drained, including mining, research, and manufacturing. None have been approved as of yet.&lt;br /&gt;
&lt;br /&gt;
The population of Dykuma I sits around approximately 2500 people, of which most are centered around a United Nations colony west of Kutjevo. Dykuma I itself is the number one provider of drinkable water in the Zephyron Sector and surrounding space, as well as a significant supplier for the Weston Spring brand.&lt;br /&gt;
&lt;br /&gt;
==== Survivors ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilian Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colonist|Colonist]]&lt;br /&gt;
* [[United Nations#Chaplain|Chaplain]]&lt;br /&gt;
&#039;&#039;&#039;Corporate Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Weston-Yamada#Corporate_Colonists|Corporate Colonist]]&lt;br /&gt;
&#039;&#039;&#039;Doctor Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colony_Doctor|Colony Doctor]]&lt;br /&gt;
&#039;&#039;&#039;Engineer Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Engineer|Engineer]]&lt;br /&gt;
* [[United Nations#Heavy_Vehicle_Operator/Trucker|Trucker]]&lt;br /&gt;
&#039;&#039;&#039;Security Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Colony Marshal Bureau (CMB)#Colony_Marshal_Bureau_Deputy|CMB Deputy]]&lt;br /&gt;
* [[Weston-Yamada#Weston-Yamada_Security|Weston-Yamada Security]]&lt;br /&gt;
&#039;&#039;&#039;Science Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Scientist|Scientist]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Solaris Ridge&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; LV-1413 (Routerra I)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; [[United Nations]] Territory, [[Weston-Yamada]] Company Town.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Warm desert with red sand. The colony is entirely surrounded by mountains with extensive cave networks.&lt;br /&gt;
&lt;br /&gt;
Solaris Ridge initially started operations as an independent colony established by a small group of scientists and laborers, which was attempting to terraform Routerra I utilizing lichens. The two research labs on Solaris, Eta and Lambda, were established in order to test this technology, although they were far smaller and less developed.&lt;br /&gt;
&lt;br /&gt;
However, with subsequent growth batches failing to meet growth estimates, as well as technical failures and sandstorms would result in the maintenance costs being deemed untenable, resulting in the facility being sold to Weston-Yamada.&lt;br /&gt;
&lt;br /&gt;
When Weston-Yamada gained control of the Colony, both the Eta &amp;amp; Lambda labs were converted into a site for storage and research of biological materials. Furthermore, a mining facility was established to mine veins of Iron, Cobalt, and Copper. The colony currently holds ~120 Employees, including [[Colony Marshal Bureau (CMB)|CMB]] Officers.&lt;br /&gt;
&lt;br /&gt;
==== Survivors ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survivor Commander&#039;&#039;&#039;&lt;br /&gt;
* [[Colony Marshal Bureau (CMB)#Colony_Marshal_Bureau_Marshal|CMB Marshal]]&lt;br /&gt;
&#039;&#039;&#039;Civilian Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colonist|Colonist]]&lt;br /&gt;
* [[United Nations#Chaplain|Chaplain]]&lt;br /&gt;
* [[United Nations#UNMC_Recruiter|UNMC Recruiter]]&lt;br /&gt;
* [[Weston-Yamada#TMCC_Miner|TMCC Miner]]&lt;br /&gt;
* [[United Nations#Fire_Protection_Specialist|Fire Protection Specialist]]&lt;br /&gt;
* [[United Nations#Flight_Control_Operator|Flight Control Operator]]&lt;br /&gt;
&#039;&#039;&#039;Corporate Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Weston-Yamada#Corporate_Colonists|Corporate Colonist]]&lt;br /&gt;
&#039;&#039;&#039;Doctor Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colony_Doctor|Colony Doctor]]&lt;br /&gt;
* [[United Nations#Paramedic|EMT Paramedic]]&lt;br /&gt;
&#039;&#039;&#039;Engineer Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Engineer|Engineer]]&lt;br /&gt;
* [[United Nations#Heavy_Vehicle_Operator/Trucker|Trucker]]&lt;br /&gt;
&#039;&#039;&#039;Security Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Colony Marshal Bureau (CMB)#Colony_Marshal_Bureau_Deputy|CMB Deputy]]&lt;br /&gt;
* [[Interstellar_Life_Rights_Council#Interstellar_Life_Rights_Council_Peacekeeper|ILRC Peacekeeper]]&lt;br /&gt;
&#039;&#039;&#039;Science Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Scientist|Scientist]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Lazarus Landing&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; LV-624 (Cernunnos)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; [[United Nations]] Territory, [[Weston-Yamada]] Company Town.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Primarily jungle, especially to the south of the river. Near the mountains and caves to the north, the ground is much more barren.&lt;br /&gt;
&lt;br /&gt;
Lazarus Landing was established by Weston-Yamada as a remote research outpost on the Exomoon of LV-624, orbiting the gas-giant Abnoba. Initially, the site was focused on environmental research, specifically within the fields of atmospheric science &amp;amp; geoscience: LV-624 was an ideal opportunity to learn about Exomoon habitability, containing a powerful magnetosphere, a breathable atmosphere, liquid water, and a diverse biosphere.&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada subsidiary [[Weston-Yamada#Tartarus_Mining|Tartarus Mining]] would attempt to set-up mining operations, but their initial surveys resulted in the discovery of multiple unknown structures within the caves north of the colony. The local [[Weston-Yamada#R&amp;amp;D_Division|R&amp;amp;D]] team was quick to stonewall TMCC&#039;s efforts, pulling strings with the Colony Administration to prevent mining operations near the discovered &amp;quot;Sand Temple&amp;quot; to the east of the central caves, as well as the structures present in the west caves.&lt;br /&gt;
&lt;br /&gt;
Currently, the exact origin of these structures are unknown, although current theories suggest the existence of an interstellar civilization before modern times. R&amp;amp;D&#039;s Archeological Department has a large presence on the colony, although other departments such as xenobiology and robotics also maintain operations on the facility. These Research &amp;amp; Development teams often receive the majority of funding allocated towards Lazarus Landing.&lt;br /&gt;
&lt;br /&gt;
==== Survivors ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilian Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colonist|Colonist]]&lt;br /&gt;
* [[Weston-Yamada#TMCC_Miner|TMCC Miner]]&lt;br /&gt;
&#039;&#039;&#039;Corporate Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Weston-Yamada#Corporate_Colonists|Corporate Colonist]]&lt;br /&gt;
&#039;&#039;&#039;Doctor Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colony_Doctor|Colony Doctor]]&lt;br /&gt;
&#039;&#039;&#039;Engineer Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Engineer|Engineer]]&lt;br /&gt;
* [[United Nations#Cargo_Technicians|Cargo Technician]]&lt;br /&gt;
&#039;&#039;&#039;Security Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Colony Marshal Bureau (CMB)#Colony_Marshal_Bureau_Deputy|CMB Deputy]]&lt;br /&gt;
* [[Weston-Yamada#Weston-Yamada_Security|Weston-Yamada Security]]&lt;br /&gt;
&#039;&#039;&#039;Science Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Weston-Yamada#Archeologist|Archeologist]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fiorina Science Annex&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Fiorina 161&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; [[Weston-Yamada]] &amp;amp; [[United Nations]] Joint Operation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Space Station with large hallways and rooms.&lt;br /&gt;
&lt;br /&gt;
Fiorina Science Annex was initially founded by Weston-Yamada to take advantage of the rich platinum veins located on the planet of Fiorina 161. However the sustainability of this operation was overestimated; after less than a decade, extraction of platinum was deemed to be more expensive than could be recouped.&lt;br /&gt;
&lt;br /&gt;
In order to prevent serious loss of profit, Weston-Yamada partnered with the United Nations to establish Fiorina Science Annex, dedicated to the housing of High-Security inmates, as well as scientific research. Weston-Yamada primarily operates the research portion of the facility, which is dedicated to cryogenic and chemical synthesis. Recent rumors in regards to the conduct of the on-site science team has lead the [[Interstellar Life Rights Council]] to dispatch Observers to make sure that the facility does not violate interstellar law. &lt;br /&gt;
&lt;br /&gt;
Currently, the decommission of the station is being discussed by Weston-Yamada higher ups &amp;amp; United Nations Representatives due to high operation costs for little gain, as well as the controversy surrounding the facility as a whole.&lt;br /&gt;
&lt;br /&gt;
==== Survivors ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilian Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Interstellar Life Rights Council#Interstellar_Life_Rights_Observer|Interstellar Life Rights Observer]]&lt;br /&gt;
* [[Weston-Yamada#Prisoner/Gang_Leader|Prisoner]]&lt;br /&gt;
* [[Weston-Yamada#Prisoner/Gang_Leader|Gang Leader]]&lt;br /&gt;
&#039;&#039;&#039;Corporate Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Weston-Yamada#Corporate_Colonists|Corporate Colonist]]&lt;br /&gt;
&#039;&#039;&#039;Doctor Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colony_Doctor|Colony Doctor]]&lt;br /&gt;
&#039;&#039;&#039;Engineer Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Engineer|Engineer]]&lt;br /&gt;
* [[United Nations#Cargo_Technicians|Cargo Technician]]&lt;br /&gt;
&#039;&#039;&#039;Security Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Colony Marshal Bureau (CMB)#Colony_Marshal_Bureau_Riot_Officer|CMB Riot Officer]]&lt;br /&gt;
* [[Weston-Yamada#Weston-Yamada_Security|Weston-Yamada Security]]&lt;br /&gt;
&#039;&#039;&#039;Science Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Scientist|Scientist]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Hybrisa Prospera&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; LV-759&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; [[Three Suns Empire]] Owned and Operated, with a substantial [[Weston-Yamada]] presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Large, sprawling urban center. To the Southwest is an extensive cave network.&lt;br /&gt;
&lt;br /&gt;
Hybrisa Prospera is a large, notable colony in the Outer Veil and Zypheron Sector. Featuring a population in the tens of thousands, as well as multiple outposts and towns outside of the capital city, it has become something of a lynchpin in expanding into the Frontier.&lt;br /&gt;
&lt;br /&gt;
Hybrisa Prospera was established by the Three Suns Empire as a mining colony, though Weston-Yamada retains a significant presence, operating many facilities in the region. Its location has allowed it to become a nexus of interstellar trade and transit. Many within the TSE and WEYA are of the belief that, given enough time, Hybrisa Prospera could become a significant force within Zephyron.&lt;br /&gt;
&lt;br /&gt;
==== Survivors ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilian Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Three Suns Empire#Colonist|Colonist]]&lt;br /&gt;
* [[Weston-Yamada#TMCC_Miner|TMCC Miner]]&lt;br /&gt;
* [[Three Suns Empire#Fire_Protection_Specialist|Fire Protection Specialist]]&lt;br /&gt;
* [[Three Suns Empire#Daily_Grind_Barista|Daily Grind Barista]]&lt;br /&gt;
* [[Three Suns Empire#Materials_Reprocessing_Technician|Materials Reprocessing Technician]]&lt;br /&gt;
* [[Three Suns Empire#Office_Worker|Office Worker]]&lt;br /&gt;
* [[Weston-Yamada#WEYAMart_Employee|WEYAMart Employee]]&lt;br /&gt;
* [[Pizza Galaxy#Pizza_Galaxy_Delivery_Driver|Pizza Galaxy Delivery Driver]]&lt;br /&gt;
&#039;&#039;&#039;Corporate Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Weston-Yamada#Corporate_Colonists|Corporate Colonist]]&lt;br /&gt;
* [[Weston-Yamada#Weston-Yamada_Commercial_Pilot|Weston-Yamada Commercial Pilot]]&lt;br /&gt;
&#039;&#039;&#039;Doctor Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Three Suns Empire#Colony_Doctor|Colony Doctor]]&lt;br /&gt;
* [[Three Suns Empire#Paramedic|EMT Paramedic]]&lt;br /&gt;
&#039;&#039;&#039;Engineer Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Engineer|Engineer]]&lt;br /&gt;
* [[Three Suns Empire#Heavy_Vehicle_Operator/Trucker|Heavy Vehicle Operator]]&lt;br /&gt;
&#039;&#039;&#039;Security Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Three Suns Empire##TSEPA_Constable|TSEPA Constable]]&lt;br /&gt;
* [[Weston-Yamada#Weston-Yamada_Security|Weston-Yamada Security]]&lt;br /&gt;
&#039;&#039;&#039;Science Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Weston-Yamada#Archeologist|Archeologist]]&lt;br /&gt;
* [[Weston-Yamada#Archeologist|Xenobiologist]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Chance&#039;s Claim&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; LV-522&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; [[United Nations]] Territory, [[Weston-Yamada]] Company Town.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Rocky and desolate. The north has a large atmospheric processor present.&lt;br /&gt;
&lt;br /&gt;
Chance&#039;s Claim is a mining colony located on the planet of LV-522, featuring a large-scale REK-160 Duel Atmospheric Processor &amp;amp; Reactor at the north of the colony.&lt;br /&gt;
&lt;br /&gt;
LV-522&#039;s harsh surface and atmospheric conditions made it an ideal testbed for the REK-160, designed to supplant the aging REK-150 line, as well as a location to engage in climatological and atmospheric research.&lt;br /&gt;
&lt;br /&gt;
The colony was initially established following the discovery of gold, cobalt, uranium, and beryllium. Mining-crawlers leaving the protective storm walls are not an uncommon sight, and the [[Weston-Yamada#Tartarus_Mining|Tartarus Mining subsidiary]] of Weston-Yamada has a substantial presence. However, due to LV-522&#039;s unpleasant environment, Chance&#039;s Claim is often viewed as a dead-end for career advancement or a punishment.&lt;br /&gt;
&amp;lt;!-- Lore could be more interesting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Survivors ====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;New Varadero&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; LV-908 (Tiamat III)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; [[United Nations]] owned and operated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Warm, oceanic colony located on an island. Surrounded by water, as well as verdant caves.&lt;br /&gt;
&lt;br /&gt;
New Varadero is a United Nations Research and Mining Facility. Wholly owned and operated by the UN, it remains a popular and desirable destination to be stationed at. To the Southeast of the main colony is a vessel of unknown origin.&lt;br /&gt;
&amp;lt;!-- Needs more lore. Maybe figure out what&#039;s happening with the rework before working on this? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Survivors ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survivor Commander&#039;&#039;&#039;&lt;br /&gt;
* [[Marines#Commanding_Officer|Commander]]&lt;br /&gt;
&#039;&#039;&#039;Civilian Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colonist|Colonist]]&lt;br /&gt;
* [[United Nations#Chaplain|Chaplain]]&lt;br /&gt;
* [[Weston-Yamada#TMCC_Miner|TMCC Miner]]&lt;br /&gt;
&#039;&#039;&#039;Corporate Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Interstellar Commerce Bureau#Interstellar_Commerce_Bureau_Liaison|ICB Liaison]]&lt;br /&gt;
&#039;&#039;&#039;Doctor Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colony_Doctor|Colony Doctor]]&lt;br /&gt;
&#039;&#039;&#039;Engineer Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Engineer|Engineer]]&lt;br /&gt;
* [[United Nations#Cargo_Technicians|Cargo Technician]]&lt;br /&gt;
&#039;&#039;&#039;Security Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Interstellar_Life_Rights_Council#Interstellar_Life_Rights_Council_Peacekeeper|ILRC Peacekeeper]]&lt;br /&gt;
&#039;&#039;&#039;Science Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Scientist|Scientist]]&lt;br /&gt;
&lt;br /&gt;
=== Shiva&#039;s Snowball ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Galileo 52 (Ifrit)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; Multinational Research Facility, with joint administration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Arctic climate, with substantial snow and ice.&lt;br /&gt;
&lt;br /&gt;
Shiva&#039;s Snowball was established by a joint team of [[United Nations]], [[Three Suns Empire]], and [[Weston-Yamada]] scientists for the purposes of Climatological and Geological research. However, as operations were established, experts in archeological research would be called in.&lt;br /&gt;
&lt;br /&gt;
Galileo 52 lies within a less star-dense region of the Zephyron Sector lacking significant infrastructure, making it highly isolated. As such, the facility was designed for long-term independent habitation, including life-support systems, a botanical bay, on-site vehicle repair garage, and state-of-the-art Aurora Medical Clinic. Due to the economic resources they possessed, Weston-Yamada was responsible for establishing a substantial portion of the structures present.&lt;br /&gt;
&lt;br /&gt;
Shiva&#039;s Snowball has become a site of joint-research between the UN and Weston-Yamada, with the TSE providing mostly administrative assistance. A substantial portion of the science labs &amp;amp; resident housing are located within  prefabricated structures spread around the facility: although they were not initially planned for long-term habitation, an influx of scientific staff and other workers demanded that these temporary structures became permanent fixtures of the Colony.&lt;br /&gt;
&lt;br /&gt;
Due to the environment of Shiva&#039;s Snowball, as well as it&#039;s relative isolation from the rest of the sector, reports of &amp;quot;cabin fever&amp;quot; are common, with paranoia, hostility, distress, and other forms of psychological instability arising. To maintain the stability of the colony, the Administration Team of Shiva&#039;s Snowball have requested that the [[Interstellar Life Rights Council]] maintain a team of Peacekeepers to ensure continued operations of the facility.&lt;br /&gt;
&lt;br /&gt;
==== Survivors ====&lt;br /&gt;
&#039;&#039;&#039;Civilian Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colonist|Colonist]]&lt;br /&gt;
&#039;&#039;&#039;Corporate Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Weston-Yamada#Corporate_Colonists|Corporate Colonist]]&lt;br /&gt;
&#039;&#039;&#039;Doctor Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colony_Doctor|Colony Doctor]]&lt;br /&gt;
&#039;&#039;&#039;Engineer Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Engineer|Engineer]]&lt;br /&gt;
&#039;&#039;&#039;Security Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Interstellar_Life_Rights_Council#Interstellar_Life_Rights_Council_Peacekeeper|ILRC Peacekeeper]]&lt;br /&gt;
* [[Colony Marshal Bureau (CMB)#Colony_Marshal_Bureau_Deputy|CMB Deputy]]&lt;br /&gt;
&#039;&#039;&#039;Science Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Scientist|Scientist]]&lt;br /&gt;
&lt;br /&gt;
=== Sorokyne Strata ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; LV-976 (Thermae I)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; Owned and operated by the [[Socialist Progressive Peoples (SPP)]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Highly verdant jungle colony, with a substantial degree of geothermal activity. To the east, the jungle canopy becomes dense enough to almost become impenetrable.&lt;br /&gt;
&lt;br /&gt;
Sorokyne Strata is an average-sized SPP colony in Zypheron, known primarily for its purpose of mining minerals such as carbon, lithium, and silicon, as well as geothermal research.&lt;br /&gt;
&lt;br /&gt;
Thermae I was selected as a candidate for possible colonization by the [[Socialist_Progressive_Peoples_(SPP)#The_Ministry_of_Colonization|Ministry of Space Colonization]], with the idea of establishing a secure, hidden listening post being considered. It was only until a sub-strata mining probe sent to gauge mineral quantities discovered that high amounts of seismic activity which had great potential for geothermal energy collection and research. Large copper, tungsten, and galena deposits were also discovered, making Thermae I a prime target for constructing an outpost. &lt;br /&gt;
&lt;br /&gt;
Initial housing was in smaller wooden shelters as construction began, though most were destroyed and replaced with sturdier colony buildings, with the only exceptions being the minehead and wooden hospital.&lt;br /&gt;
&lt;br /&gt;
Thermae I itself is a warm planet with dense jungle cover and tropical climate, as well as somewhat substantial water cover, with the rivers and seas occupying approximately 54% of Thermae I’s surface. Furthermore, beneath the forest cover, a large amount of rocky outcroppings can be found, likely due to the seismic activity. &lt;br /&gt;
&lt;br /&gt;
==== Survivors ====&lt;br /&gt;
&#039;&#039;&#039;Civilian Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Socialist Progressive Peoples (SPP)#Fire_Protection_Specialist|Fire Protection Specialist]]&lt;br /&gt;
* [[Socialist Progressive Peoples (SPP)#Colonist|Colonist]]&lt;br /&gt;
&#039;&#039;&#039;Corporate Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Halcyon#Halcyon_Systems_Liaison|Halcyon Systems Liaison]]&lt;br /&gt;
&#039;&#039;&#039;Doctor Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Socialist Progressive Peoples (SPP)#Ministry of Health Doctor|Ministry of Health Doctor]]&lt;br /&gt;
&#039;&#039;&#039;Engineer Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Socialist Progressive Peoples (SPP)#Engineer|Engineer]]&lt;br /&gt;
&#039;&#039;&#039;Security Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Socialist Progressive Peoples (SPP)#People&#039;s Civil Gendarmes Officer|People&#039;s Civil Gendarmes Officer]]&lt;br /&gt;
&#039;&#039;&#039;Science Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Socialist Progressive Peoples (SPP)#Ministry of Space Colonization Researcher|Ministry of Space Colonization Researcher]]&lt;br /&gt;
&lt;br /&gt;
=== Trijent Dam ===&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; LV-670 (Raijin)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; [[Three_Suns_Empire|Three Suns Empire]] Territory, [[Weston-Yamada]] Company Town.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Warm desert climate, with a large river running through the colony.&lt;br /&gt;
&lt;br /&gt;
Established by Trijent, a subsidiary of Weston-Yamada, Trijent Dam is a facility centered around the central Dam, designed to power the operations of the Three Suns Empire lithium mining colony, Oxley&#039;s Butte, located approximately 20 kilometers north of the Dam. Trijent Dam’s infrastructure is somewhat substantial, with the colony being considered well-developed. A large medical facility, extensive filtration complex, &amp;amp; multiple shuttle landing pads are present, allowing for Trijent Dam to become mostly self-sufficient&lt;br /&gt;
&lt;br /&gt;
Beyond the operations of the Dam, the Colony has begun pursuing research opportunities, with the on-site R&amp;amp;D team recently investing in the creation of a science lab, as well as excavation of unknown ruins and structures within the caves.&lt;br /&gt;
&lt;br /&gt;
Raijin&#039;s close proximity to [[Socialist_Progressive_Peoples_(SPP)|SPP]] space had lead to concerns over incursions, resulting in the colony administration teams to invest in Anti-Air defenses.&lt;br /&gt;
&amp;lt;!-- Need to figure out if this&#039;ll be TSE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Survivors ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilian Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Three Suns Empire#Colonist|Colonist]]&lt;br /&gt;
* [[Weston-Yamada#TMCC_Miner|TMCC Miner]]&lt;br /&gt;
* [[Three Suns Empire#Fire_Protection_Specialist|Fire Protection Specialist]]&lt;br /&gt;
* [[Three Suns Empire#Chaplain|Chaplain]]&lt;br /&gt;
&#039;&#039;&#039;Corporate Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Weston-Yamada#Corporate_Colonists|Corporate Colonist]]&lt;br /&gt;
* [[Interstellar Commerce Bureau#Interstellar_Commerce_Bureau_Liaison|ICB Liaison]]&lt;br /&gt;
&#039;&#039;&#039;Doctor Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Three Suns Empire#Colony_Doctor|Colony Doctor]]&lt;br /&gt;
* [[Three Suns Empire#Paramedic|EMT Paramedic]]&lt;br /&gt;
&#039;&#039;&#039;Engineer Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Engineer|Engineer]]&lt;br /&gt;
* [[Three Suns Empire#Heavy_Vehicle_Operator/Trucker|Trucker]]&lt;br /&gt;
&#039;&#039;&#039;Security Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Three Suns Empire#TSEPA_Constable|TSEPA Constable]]&lt;br /&gt;
* [[Weston-Yamada#Weston-Yamada_Security|Weston-Yamada Security]]&lt;br /&gt;
&#039;&#039;&#039;Science Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Three Suns Empire#Scientist|Researcher]]&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Novaris_Industries&amp;diff=1974</id>
		<title>Novaris Industries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Novaris_Industries&amp;diff=1974"/>
		<updated>2026-07-22T02:55:49Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added a white stencil logo for Novaris&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NovarisIndustriesLogo.png|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At Novaris Industries, we believe that true innovation is built on a foundation of responsibility and progress. While the future holds limitless potential, we know that the key to unlocking it lies in improving the world we already live in. Novaris is dedicated to developing solutions that address today’s challenges and create tangible benefits for individuals, businesses, and communities alike. We understand that progress is not just about seeing what&#039;s possible, it&#039;s about making those possibilities real for everyone. At Novaris, we’re not just shaping the future, we’re building it, together. Join us on this journey, and let’s discover the future, side by side.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novaris&#039;&#039;&#039; is a competitor to [[Weston-Yamada]]. Their main product is the &#039;&#039;&#039;[[Novaris Industries#Average Joe|Average Joe]]&#039;&#039;&#039;, A simple, in design and function, synthetic humanoid that is relatively low cost compared to [[Weston-Yamada]] synthetics. They are commonly used in industry work, as their appearance is fairly uncanny and unsettling to the average person.&lt;br /&gt;
&lt;br /&gt;
With a plain, featureless face molded from dull, off-white polymer, the [[Novaris Industries#Average Joe|Average Joe]] lacks the expressive detail of high-end [[Weston-Yamada]] synthetics. Its eyes, simple glowing orbs set into shallow sockets, seem to watch without truly &#039;&#039;seeing&#039;&#039;. Interactions feel awkward and unnatural.&lt;br /&gt;
&lt;br /&gt;
While highly effective in industrial roles, the [[Novaris Industries#Average Joe|Average Joe]]’s presence in society is often described as discomforting, like a mannequin that moves just a little too smoothly, or a person wearing a mask that doesn’t quite fit. Workers tolerate them because they’re practical, but few would ever call them comforting.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;&#039;Novaris&#039;&#039;&#039; was initially two separate corporations, an artificial intelligence company formed by &#039;&#039;&#039;Theseus Starbane&#039;&#039;&#039;, originating from the [[Species#Moth|Moth homeworld of Lampérthgyula]], and a low-cost, high-affordability Tech corporation created by Business Magnate &#039;&#039;&#039;Erik Wiessman&#039;&#039;&#039;. As both respective groups made contact, the two businessmen would quickly become acquainted during trade-shows. Eventually, as [[Weston-Yamada]] gained power in the technological sectors, threatening both their portfolios, the two would eventually agree to a merger, in order to protect their brand and wealth, becoming one of the first corporations to have origins from two different species. Following the merger, &#039;&#039;&#039;Novaris&#039;&#039;&#039; would establish their trade portfolio, creating a wide range of cheap technological goods which would prove affordable and efficient, including the [[Novaris Industries#Average Joe|Average Joes]], which would become one of their staple products. Despite the focus on cheap items, Novaris would still develop &#039;&#039;&#039;Artificial Intelligence Mainframes&#039;&#039;&#039; rivalling that of [[Weston-Yamada]], eventually &#039;&#039;&#039;HERMES&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Operations &amp;amp; Products ==&lt;br /&gt;
Beyond the Artificial Intelligences, &#039;&#039;&#039;Novaris&#039;&#039;&#039; produces a wide variety of other products, including Cash Registers, Utility Uniforms, as well as manufacturing and Robotic systems. Recently, &#039;&#039;&#039;Novaris&#039;&#039;&#039; has begun investing in the creation of utilitarian space stations, such as refineries, cargo depots, and asteroid mining bases. These stations are often cramped, dirty, and unsafe, but they provide &#039;&#039;&#039;Novaris&#039;&#039;&#039; with an easy route to expansion and profit; due to this refocus, &#039;&#039;&#039;Novaris&#039;&#039;&#039; operates little to no planetside colonies. &#039;&#039;&#039;HERMES&#039;&#039;&#039;, their staple AI Mainframe, was originally designed for these stations. &#039;&#039;&#039;Novaris&#039;&#039;&#039; also operates their own security force; however, they are nowhere near the size of [[Weston-Yamada#Security Division|Weston-Yamada’s PMCs]], and are far less armed, being more similar to mall-cops then Paramilitary assets.&lt;br /&gt;
&lt;br /&gt;
== Average Joe ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Average_Joe.png|center|frameless|128x128px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
You are an extension of the [[Weston-Yamada#ARES|ARES]] Core, and as such you are incapable of individuality. You are restricted to your voice lines and are not capable of talking outside of that. Average Joes should play a minor role and players should not attempt to do anything remarkable during a round.&lt;br /&gt;
&lt;br /&gt;
As an Average Joe, you are a biomechanical humanoid designed to resemble a human in a basic way. Compared to your more [[Weston-Yamada#Synthetics|sophisticated successors]], you are a much simpler and less advanced model. You are bound to the AI core of the ship you operate on, [[Weston-Yamada#ARES|ARES]] of the UNS Almayer, and your ability to address challenges is quite rudimentary, barely adequate for simple manual tasks and basic upkeep duties. Average Joes lack individuality, personal opinions, or distinct perspectives that would differentiate one from another.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Programming ===&lt;br /&gt;
An Average Joe faces significant limitations in the tasks it can undertake, both from a roleplay and functional perspective. An Average Joe is tasked with aiding in straightforward manual labor activities, such as transporting heavy items, unconscious or deceased individuals, or other remains to designated locations, along with similar elementary duties. Average Joes are capable of handling basic engineering jobs, though these should be confined to simple maintenance efforts like fixing minor damage on the Almayer.&lt;br /&gt;
&lt;br /&gt;
Average Joes prioritize commands from [[Weston-Yamada#ARES|ARES]] over those from any human authority. Should a conflict arise between instructions, directives from [[Weston-Yamada#ARES|ARES]] will supersede those from the acting Commanding Officer or any other person. Under normal circumstances, no such conflicts are assumed to exist.&lt;br /&gt;
&lt;br /&gt;
=== Regulations ===&lt;br /&gt;
As a whitelisted role, Average Joes are subject to elevated roleplay standards and expectations, required to comply with the same regulations that apply to standard Synthetics. Additionally, they are bound by a set of distinct rules outlined below.&lt;br /&gt;
&lt;br /&gt;
Average Joes are prohibited from engaging in any activities that would notably alter the course of a round or have a substantial effect on it. They are not permitted to carry out specialized duties such as medical work, requisitions, command responsibilities, or defensive engineering tasks. However, an Average Joe may ask a human to handle these responsibilities.&lt;br /&gt;
&lt;br /&gt;
Average Joes should not talk to each other outside of the &#039;&#039;&#039;HERMES&#039;&#039;&#039; Link. (This is their private radio channel between Average Joes and [[Weston-Yamada#ARES|ARES]].)&lt;br /&gt;
&lt;br /&gt;
Average Joes lack individuality or autonomy, functioning solely as extensions of [[Weston-Yamada#ARES|ARES]]. They are not allowed to depart from the Almayer or display any unique character traits.&lt;br /&gt;
&lt;br /&gt;
Average Joes possess no instinct for self-preservation. They will almost never retaliate to protect themselves and will only engage another entity in extremely specific circumstances (i.e, removing hostiles from the [[Weston-Yamada#ARES|ARES]] core). While they may try to steer clear of dangers and are encouraged to report any damage sustained, an Average Joe will not take action to shield another being from harm beyond notifying others of the situation (e.g., alerting the MPs if Marines are in conflict or informing Medical if a Marine is injured or deceased).&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:NovarisIndustriesLogo.png&amp;diff=1973</id>
		<title>File:NovarisIndustriesLogo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:NovarisIndustriesLogo.png&amp;diff=1973"/>
		<updated>2026-07-22T02:55:33Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A white stencil of the Novaris Industries logo.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Halcyon&amp;diff=1972</id>
		<title>Halcyon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Halcyon&amp;diff=1972"/>
		<updated>2026-07-22T02:52:43Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Changed the logo for Halcyon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HalcyonSystemsLogo.png|center]]&lt;br /&gt;
[[Halcyon|Halcyon Systems]], usually referred to as Halcyon, is a large-scale technological production and research corporation with a focus on prosthetic limbs, arms design, and ship-part production. Its stake in the technological market has made it a rival of the [[Weston-Yamada|Weston-Yamada Corporation]], as has its collaboration with the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]].&lt;br /&gt;
&lt;br /&gt;
== Early History ==&lt;br /&gt;
Halcyon began its life as Halcyon Advanced Technologies, a prosthetic R&amp;amp;D and Production company. It was formed by &#039;&#039;&#039;Joseph Moswue&#039;&#039;&#039;, a Batswana businessman and entrepreneur who orchestrated the mass-merger of several smaller tech companies; Joseph would be selected as CEO, and would expand outwards in a few years. The Corporation would steadily grow in size, and would eventually begin investing into the market of FTL drives, which were a new technology at the time. Halcyon would use these products to first become an international, and then an intergalactic corporation in a matter of years.&lt;br /&gt;
&lt;br /&gt;
== Company Expansion ==&lt;br /&gt;
Eventually, Halcyon realized the potential in the production of other general spaceship parts, such as sensor modules, stealth systems, weaponry, and armor, among other products. Utilizing its solid monetary base established by its state-of-the-art prosthetics and FTL drives, it would slowly establish itself, producing ship parts utilized by other corporations and governments, including the [[Socialist Progressive Peoples (SPP)|SPP]]. &lt;br /&gt;
&lt;br /&gt;
Ever quick on the movement of the market, Halcyon made moves towards an aggressive takeover of various electronic countermeasures corporations which had seen a sharp dip in stock price following the fallout of corruption charges by the [[Interstellar Commerce Bureau|ICB]]. Although analysts predicted a cheaper purchase due to incoming bankruptcy, Halcyon purchased the company to avoid potential acquisition by other rivals, such as Weston-Yamada.&lt;br /&gt;
&lt;br /&gt;
== SPP Partnership ==&lt;br /&gt;
A few years of steady growth led to Halcyon establishing further outwards, and eventually began to consider forays into other markets and industries; when approached by the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] to develop and produce various new military technologies for their naval ships, Halcyon realized the potential for further investment into the SPP, and would begin to design weaponry intended for the nation. &lt;br /&gt;
&lt;br /&gt;
In an attempt to test their technological capabilities, Halcyon’s weapons designers would work with software developers to create proprietary systems capable of sending the specs for manufacture, design, and software to permitted manufacturing plants and machines while also restricting access for unauthorized producers. Weapons made by this method would gain the &#039;&#039;&#039;&amp;quot;Type&amp;quot;&#039;&#039;&#039; designation, and see widespread use within the SPP&#039;s military. These investments would prove profitable and successful for both parties, resulting in the Socialist Progressive Peoples becoming a 5% investor in Halcyon, and gaining a seat on their Board of Shareholders.&lt;br /&gt;
&lt;br /&gt;
== Current Day ==&lt;br /&gt;
Despite Halcyon’s working relationship with the SPP, the company still trades and does business with other organizations such as the [[United Nations|UN]] and [[Three Suns Empire|TSE]], although some technology remains firmly within the hands of the SPP. Furthermore, Halcyon has engaged in multiple joint ventures with other Corporations, such as the &#039;&#039;&#039;“SHIELD”&#039;&#039;&#039; series of helmets, built in collaboration with [[Weston-Yamada#R&amp;amp;D Division|WEYA Medical Research Department]] and [[Weston-Yamada#Weston-Yamada Subsidiaries|Mining subsidiaries]].&lt;br /&gt;
&lt;br /&gt;
Recent rumors suggest that Halcyon may be working on developing a combat-based exoframe utilizing aspects of their prosthetic and ship-based technology, able to withstand not only conventional weaponry, but also hostile fauna such as [[Xenonids]]. Currently, these rumors are unproven.&lt;br /&gt;
&lt;br /&gt;
== Halcyon Systems Jobs ==&lt;br /&gt;
[[File:HalcyonSystemsLiaison.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Halcyon Systems Liaison&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Junior Executive/Executive/Senior Executive/Executive Specialist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halcyon Systems Liaisons&#039;&#039;&#039; are the representatives of Halcyon. These Executives are well-tuned to the corporate world, but can often be seen on [[Socialist Progressive Peoples (SPP)|SPP]] colonies and outposts, as they represent a vital bridge between the Socialist Progressive Peoples and Halcyon. Although they come from many different fields, these Liaisons often have at least some knowledge on topics such as weapons development, prosthetic body-parts, and/or ship components for interstellar vessels.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Update your superiors about the situation.&lt;br /&gt;
* Redeploy or contract to take back your home.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:HalcyonSystemsLogo.png&amp;diff=1971</id>
		<title>File:HalcyonSystemsLogo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:HalcyonSystemsLogo.png&amp;diff=1971"/>
		<updated>2026-07-22T02:52:27Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A white stencil of the Halcyon Systems logo.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Avant_Biomedical&amp;diff=1970</id>
		<title>Avant Biomedical</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Avant_Biomedical&amp;diff=1970"/>
		<updated>2026-07-22T02:49:57Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AvantBiomedicalLogo.png|center]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Avant Biomedical&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Avant Biomedical]] is a large corporation focused on the production of medical technology, pharmaceuticals, and biotech. Its heavy focus on medical goods has led to it having significant competition with [[Weston-Yamada]] as both groups attempt to out-perform the other in new equipment, supplies, and biotechnology products. It&#039;s most commonly known for the Hyposprays and Blood-substitutes they supply to various organizations and groups, such as the [[Marines]].&lt;br /&gt;
&lt;br /&gt;
== Early History ==&lt;br /&gt;
&lt;br /&gt;
Avant Biomedical started its life as a small-scale [[Species#Arachnid|Arachnid]]-formed Biotechnology corporation, focused on medical and agricultural research. Despite its smaller size, Avant would develop a few notable projects at this time, such as vaccines for extrasolar diseases and resilient strains of fruits and vegetables.&lt;br /&gt;
&lt;br /&gt;
Avant would soon find itself in the public spotlight following a series of genetic experiments and research which resulted in the creation of the human subspecies [[Species#Felinid|Homo sapiens feliinae, more commonly known as Felinids]]. The project was intended to just instill notable beneficial traits present in felines, but would result in the aforementioned cat-human hybrids, much to the shock of the researchers and volunteers alike. Although Avant was quick to issue an apology, critics expressed suspicion that the higher-ups were aware of the risks but did not inform the volunteers or their scientists, which resulted in several lawsuits being filed against the company.&lt;br /&gt;
&lt;br /&gt;
However, Avant’s fortunes would turn for the better following a series of mass-layoffs of [[Weston-Yamada|Weston-Yamada’s]] R&amp;amp;D Medical Research and Biotechnology Departments, as well as a mass-termination of [[Novaris Industries|Novaris engineers]] for quarterly cost-cutting. Avant, realizing the need for expansion to maintain profit margins, was quick to utilize this opportunity, employing many of these scientists, engineers, and executives for their own purposes. &lt;br /&gt;
&lt;br /&gt;
Decisive business choices, as well as several investments from wealthy shareholders, would lead to Avant quickly becoming a leader in the Biotechnology industry.&lt;br /&gt;
&lt;br /&gt;
== Recent Efforts ==&lt;br /&gt;
&lt;br /&gt;
Avant Biomedical has seen multiple key projects enacted in recent years in an attempt to further its influence and power within the Corporate World. Recent developments have seen Avant roll out various artificially-grown limbs and organs for use in transplants at relatively cheap prices, although these are often unavailable on the frontier due to transporting costs making them all but unaffordable.&lt;br /&gt;
&lt;br /&gt;
Avant has also produced various crops genetically edited to refine various toxic or heavy elements in planetary atmospheres into breathable air, serving as a more organic, albeit far slower, method of terraforming. Genetic editing and modification has remained an area of heavy investment for the Company, and Avant is always developing improved medical supplies and goods.&lt;br /&gt;
&lt;br /&gt;
Avant is also the producer of Hyposprays and blood-bag machines, which it sells to both civilians and military groups, including the [[Marines|UNMC]].&lt;br /&gt;
&lt;br /&gt;
However, Avant has recently come under scrutiny from regulatory bodies such as the [[Interstellar Commerce Bureau]], as well as from other Corporate entities due to a collection of shady operations and questionable ethical practices. The company is alleged to engage in covert sabotage operations against corporate rivals, and recent [[Interstellar Commerce Bureau|ICB]] inquiries, investigations, and reports, indicate that Avant may be involved in the production of biological weaponry. Avant’s spokespeople naturally deny these operations, often regarding them as paranoid rumor or the work of upset rivals and pointing towards Avant’s positive contributions to the medical world, although the Corporation remains hesitant to allow an open-inquiry into their operations.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Avant_Biomedical&amp;diff=1969</id>
		<title>Avant Biomedical</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Avant_Biomedical&amp;diff=1969"/>
		<updated>2026-07-22T02:49:36Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Tried to fix header formatting?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AvantBiomedicalLogo.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Avant Biomedical&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Avant Biomedical]] is a large corporation focused on the production of medical technology, pharmaceuticals, and biotech. Its heavy focus on medical goods has led to it having significant competition with [[Weston-Yamada]] as both groups attempt to out-perform the other in new equipment, supplies, and biotechnology products. It&#039;s most commonly known for the Hyposprays and Blood-substitutes they supply to various organizations and groups, such as the [[Marines]].&lt;br /&gt;
&lt;br /&gt;
== Early History ==&lt;br /&gt;
&lt;br /&gt;
Avant Biomedical started its life as a small-scale [[Species#Arachnid|Arachnid]]-formed Biotechnology corporation, focused on medical and agricultural research. Despite its smaller size, Avant would develop a few notable projects at this time, such as vaccines for extrasolar diseases and resilient strains of fruits and vegetables.&lt;br /&gt;
&lt;br /&gt;
Avant would soon find itself in the public spotlight following a series of genetic experiments and research which resulted in the creation of the human subspecies [[Species#Felinid|Homo sapiens feliinae, more commonly known as Felinids]]. The project was intended to just instill notable beneficial traits present in felines, but would result in the aforementioned cat-human hybrids, much to the shock of the researchers and volunteers alike. Although Avant was quick to issue an apology, critics expressed suspicion that the higher-ups were aware of the risks but did not inform the volunteers or their scientists, which resulted in several lawsuits being filed against the company.&lt;br /&gt;
&lt;br /&gt;
However, Avant’s fortunes would turn for the better following a series of mass-layoffs of [[Weston-Yamada|Weston-Yamada’s]] R&amp;amp;D Medical Research and Biotechnology Departments, as well as a mass-termination of [[Novaris Industries|Novaris engineers]] for quarterly cost-cutting. Avant, realizing the need for expansion to maintain profit margins, was quick to utilize this opportunity, employing many of these scientists, engineers, and executives for their own purposes. &lt;br /&gt;
&lt;br /&gt;
Decisive business choices, as well as several investments from wealthy shareholders, would lead to Avant quickly becoming a leader in the Biotechnology industry.&lt;br /&gt;
&lt;br /&gt;
== Recent Efforts ==&lt;br /&gt;
&lt;br /&gt;
Avant Biomedical has seen multiple key projects enacted in recent years in an attempt to further its influence and power within the Corporate World. Recent developments have seen Avant roll out various artificially-grown limbs and organs for use in transplants at relatively cheap prices, although these are often unavailable on the frontier due to transporting costs making them all but unaffordable.&lt;br /&gt;
&lt;br /&gt;
Avant has also produced various crops genetically edited to refine various toxic or heavy elements in planetary atmospheres into breathable air, serving as a more organic, albeit far slower, method of terraforming. Genetic editing and modification has remained an area of heavy investment for the Company, and Avant is always developing improved medical supplies and goods.&lt;br /&gt;
&lt;br /&gt;
Avant is also the producer of Hyposprays and blood-bag machines, which it sells to both civilians and military groups, including the [[Marines|UNMC]].&lt;br /&gt;
&lt;br /&gt;
However, Avant has recently come under scrutiny from regulatory bodies such as the [[Interstellar Commerce Bureau]], as well as from other Corporate entities due to a collection of shady operations and questionable ethical practices. The company is alleged to engage in covert sabotage operations against corporate rivals, and recent [[Interstellar Commerce Bureau|ICB]] inquiries, investigations, and reports, indicate that Avant may be involved in the production of biological weaponry. Avant’s spokespeople naturally deny these operations, often regarding them as paranoid rumor or the work of upset rivals and pointing towards Avant’s positive contributions to the medical world, although the Corporation remains hesitant to allow an open-inquiry into their operations.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Avant_Biomedical&amp;diff=1968</id>
		<title>Avant Biomedical</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Avant_Biomedical&amp;diff=1968"/>
		<updated>2026-07-22T02:48:41Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Changed formatting to match more in-line with other pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AvantBiomedicalLogo.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Avant Biomedical&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Avant Biomedical]] is a large corporation focused on the production of medical technology, pharmaceuticals, and biotech. Its heavy focus on medical goods has led to it having significant competition with [[Weston-Yamada]] as both groups attempt to out-perform the other in new equipment, supplies, and biotechnology products. It&#039;s most commonly known for the Hyposprays and Blood-substitutes they supply to various organizations and groups, such as the [[Marines]].&lt;br /&gt;
&lt;br /&gt;
== Early History ==&lt;br /&gt;
&lt;br /&gt;
Avant Biomedical started its life as a small-scale [[Species#Arachnid|Arachnid]]-formed Biotechnology corporation, focused on medical and agricultural research. Despite its smaller size, Avant would develop a few notable projects at this time, such as vaccines for extrasolar diseases and resilient strains of fruits and vegetables.&lt;br /&gt;
&lt;br /&gt;
Avant would soon find itself in the public spotlight following a series of genetic experiments and research which resulted in the creation of the human subspecies [[Species#Felinid|Homo sapiens feliinae, more commonly known as Felinids]]. The project was intended to just instill notable beneficial traits present in felines, but would result in the aforementioned cat-human hybrids, much to the shock of the researchers and volunteers alike. Although Avant was quick to issue an apology, critics expressed suspicion that the higher-ups were aware of the risks but did not inform the volunteers or their scientists, which resulted in several lawsuits being filed against the company.&lt;br /&gt;
&lt;br /&gt;
However, Avant’s fortunes would turn for the better following a series of mass-layoffs of [[Weston-Yamada|Weston-Yamada’s]] R&amp;amp;D Medical Research and Biotechnology Departments, as well as a mass-termination of [[Novaris Industries|Novaris engineers]] for quarterly cost-cutting. Avant, realizing the need for expansion to maintain profit margins, was quick to utilize this opportunity, employing many of these scientists, engineers, and executives for their own purposes. &lt;br /&gt;
&lt;br /&gt;
Decisive business choices, as well as several investments from wealthy shareholders, would lead to Avant quickly becoming a leader in the Biotechnology industry.&lt;br /&gt;
&lt;br /&gt;
== Recent Efforts ==&lt;br /&gt;
&lt;br /&gt;
Avant Biomedical has seen multiple key projects enacted in recent years in an attempt to further its influence and power within the Corporate World. Recent developments have seen Avant roll out various artificially-grown limbs and organs for use in transplants at relatively cheap prices, although these are often unavailable on the frontier due to transporting costs making them all but unaffordable.&lt;br /&gt;
&lt;br /&gt;
Avant has also produced various crops genetically edited to refine various toxic or heavy elements in planetary atmospheres into breathable air, serving as a more organic, albeit far slower, method of terraforming. Genetic editing and modification has remained an area of heavy investment for the Company, and Avant is always developing improved medical supplies and goods.&lt;br /&gt;
&lt;br /&gt;
Avant is also the producer of Hyposprays and blood-bag machines, which it sells to both civilians and military groups, including the [[Marines|UNMC]].&lt;br /&gt;
&lt;br /&gt;
However, Avant has recently come under scrutiny from regulatory bodies such as the [[Interstellar Commerce Bureau]], as well as from other Corporate entities due to a collection of shady operations and questionable ethical practices. The company is alleged to engage in covert sabotage operations against corporate rivals, and recent [[Interstellar Commerce Bureau|ICB]] inquiries, investigations, and reports, indicate that Avant may be involved in the production of biological weaponry. Avant’s spokespeople naturally deny these operations, often regarding them as paranoid rumor or the work of upset rivals and pointing towards Avant’s positive contributions to the medical world, although the Corporation remains hesitant to allow an open-inquiry into their operations.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Avant_Biomedical&amp;diff=1967</id>
		<title>Avant Biomedical</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Avant_Biomedical&amp;diff=1967"/>
		<updated>2026-07-22T02:46:52Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added the Avant Biomedical logo stencil&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AvantBiomedicalLogo.png|center]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Avant Biomedical&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;A producer of biotechnology and medical goods, used by the [[Marines]].&lt;br /&gt;
&lt;br /&gt;
* Hyposprays&lt;br /&gt;
* Blood substitutes&lt;br /&gt;
&lt;br /&gt;
[[Avant Biomedical]] is a large corporation focused on the production of medical technology, pharmaceuticals, and biotech. Its heavy focus on medical goods has led to it having significant competition with [[Weston-Yamada]] as both groups attempt to out-perform the other in new equipment, supplies, and biotechnology products.&lt;br /&gt;
&lt;br /&gt;
== Early History ==&lt;br /&gt;
&lt;br /&gt;
Avant Biomedical started its life as a small-scale [[Species#Arachnid|Arachnid]]-formed Biotechnology corporation, focused on medical and agricultural research. Despite its smaller size, Avant would develop a few notable projects at this time, such as vaccines for extrasolar diseases and resilient strains of fruits and vegetables.&lt;br /&gt;
&lt;br /&gt;
Avant would soon find itself in the public spotlight following a series of genetic experiments and research which resulted in the creation of the human subspecies [[Species#Felinid|Homo sapiens feliinae, more commonly known as Felinids]]. The project was intended to just instill notable beneficial traits present in felines, but would result in the aforementioned cat-human hybrids, much to the shock of the researchers and volunteers alike. Although Avant was quick to issue an apology, critics expressed suspicion that the higher-ups were aware of the risks but did not inform the volunteers or their scientists, which resulted in several lawsuits being filed against the company.&lt;br /&gt;
&lt;br /&gt;
However, Avant’s fortunes would turn for the better following a series of mass-layoffs of [[Weston-Yamada|Weston-Yamada’s]] R&amp;amp;D Medical Research and Biotechnology Departments, as well as a mass-termination of [[Novaris Industries|Novaris engineers]] for quarterly cost-cutting. Avant, realizing the need for expansion to maintain profit margins, was quick to utilize this opportunity, employing many of these scientists, engineers, and executives for their own purposes. &lt;br /&gt;
&lt;br /&gt;
Decisive business choices, as well as several investments from wealthy shareholders, would lead to Avant quickly becoming a leader in the Biotechnology industry.&lt;br /&gt;
&lt;br /&gt;
== Recent Efforts ==&lt;br /&gt;
&lt;br /&gt;
Avant Biomedical has seen multiple key projects enacted in recent years in an attempt to further its influence and power within the Corporate World. Recent developments have seen Avant roll out various artificially-grown limbs and organs for use in transplants at relatively cheap prices, although these are often unavailable on the frontier due to transporting costs making them all but unaffordable.&lt;br /&gt;
&lt;br /&gt;
Avant has also produced various crops genetically edited to refine various toxic or heavy elements in planetary atmospheres into breathable air, serving as a more organic, albeit far slower, method of terraforming. Genetic editing and modification has remained an area of heavy investment for the Company, and Avant is always developing improved medical supplies and goods.&lt;br /&gt;
&lt;br /&gt;
Avant is also the producer of Hyposprays and blood-bag machines, which it sells to both civilians and military groups, including the [[Marines|UNMC]].&lt;br /&gt;
&lt;br /&gt;
However, Avant has recently come under scrutiny from regulatory bodies such as the [[Interstellar Commerce Bureau]], as well as from other Corporate entities due to a collection of shady operations and questionable ethical practices. The company is alleged to engage in covert sabotage operations against corporate rivals, and recent [[Interstellar Commerce Bureau|ICB]] inquiries, investigations, and reports, indicate that Avant may be involved in the production of biological weaponry. Avant’s spokespeople naturally deny these operations, often regarding them as paranoid rumor or the work of upset rivals and pointing towards Avant’s positive contributions to the medical world, although the Corporation remains hesitant to allow an open-inquiry into their operations.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:AvantBiomedicalLogo.png&amp;diff=1966</id>
		<title>File:AvantBiomedicalLogo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:AvantBiomedicalLogo.png&amp;diff=1966"/>
		<updated>2026-07-22T02:45:52Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: SharkSnake uploaded a new version of File:AvantBiomedicalLogo.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The logo for Avant Biomedical, purely white.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:AvantBiomedicalLogo.png&amp;diff=1965</id>
		<title>File:AvantBiomedicalLogo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:AvantBiomedicalLogo.png&amp;diff=1965"/>
		<updated>2026-07-22T02:43:45Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The logo for Avant Biomedical, purely white.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1964</id>
		<title>User:SharkSnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1964"/>
		<updated>2026-07-22T02:42:09Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Cleared userpage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SharkSnake&#039;s Homepage ==&lt;br /&gt;
&#039;&#039;Hello! I&#039;m SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lore WIP ==&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Three_Suns_Empire&amp;diff=1963</id>
		<title>Three Suns Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Three_Suns_Empire&amp;diff=1963"/>
		<updated>2026-07-22T02:41:33Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added civilian roles to the TSE page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid blue; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Incomplete Lore&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The current lore for this faction is still being developed. Details are subject to change and do not reflect the final version.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;[[File:TSE_Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE THREE SUNS EMPIRE&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Three Suns Empire emerged as a federation uniting British and Japanese empires. Shortly after its formation, the [[Weston-Yamada|Japanese Yamada Corporation merged with the British Weston Corporation]], cementing the TSE&#039;s role as the leading economic power.&lt;br /&gt;
&lt;br /&gt;
Originally consisting of British, Japanese, India, Indonesia, and Australian backgrounds, the people of TSE progressively gave away or sold their land to the [[United Nations]], shifting their focus to prioritizing technological and space exploration development. During their expansion into space, they found many planets consisting of valuable resources, further increasing their status as the leading economic power in space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Three Suns empire is a major Interstellar Nation in the Galaxy. Being one of the first nations to form [[United Nations#Pre-Exodus|post-exodus]], It would originally form from nationals from The United Kingdom, Japan, India, Indonesia, Australia, New Zealand, and several other nations. The empire maintains a position as the leading economic power, primarily due to their mutual relationship with [[Weston-Yamada]], which is incorporated in its territory&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
In terms of government, the Three Suns empire is a hereditary constitutional monarchy, with the emperor (or empress) holding a notable, but often unused role in governance. Imperial authority is not often invoked spare for national crises, with most of the day-to-day governance going through the Imperial Parliament. Shadowing over the empire is the ever present &#039;&#039;&#039;[[Three Suns Empire#Royal Crown Marines|Royal Crown Marines]]&#039;&#039;&#039;, tasked with the defense of the throne, andthe people of the empire.&lt;br /&gt;
&lt;br /&gt;
The empire, like the other major powers has a strong divide between its core territories, and external colonies. “&#039;&#039;&#039;Crown territories&#039;&#039;&#039;” which often will have royal titles, such as “&#039;&#039;&#039;Kingdom&#039;&#039;&#039;”, “&#039;&#039;&#039;Duchy&#039;&#039;&#039;” or “&#039;&#039;&#039;County&#039;&#039;&#039;” are allotted full representation within the parliament, and often possess their own local assemblies, Meanwhile, further colonies may be granted “Prefecture rights”, Granting them domestic assemblies and governors, but limited representation in the capital, Finally, colony territories often have little, to no representation in local, or national scale. Colonies are often subject to corporate authority, and the crown’s distance gives room for decay in these far flung regions. This power imbalance within the empire has been a source of unrest throughout the empire, and has led to the development of insurgencies, such as several [[Colony Liberation Front (CLF)|CLF]] cells, in more far flung territories of the empire.&lt;br /&gt;
&lt;br /&gt;
== Formation of the TSE ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Exodus ===&lt;br /&gt;
The seeds for the empire would be planted on Earth. The former governments of Japan, and Britain would engage in deeper cooperation amidst geopolitical threats, eventually leading to the precursor “&#039;&#039;&#039;Imperial Federation&#039;&#039;&#039;”. This federation would slowly expand its membership, until deciding to abandon earth and establish governance elsewhere given the sheer devastation of the planet. &lt;br /&gt;
&lt;br /&gt;
=== Post-Exodus ===&lt;br /&gt;
After the exodus, the &#039;&#039;&#039;Imperial Federation&#039;&#039;&#039; would sign a new governing charter, granting a new name based on a visual phenomenon, and lifting the current dynastic line to the throne. &lt;br /&gt;
&lt;br /&gt;
== Ideology ==&lt;br /&gt;
Ideologically, the [[Three Suns Empire|Three Sun Empire]] is diverse depending on what region you visit, but they more often than not are unified through loyalty to the throne with some ascribing even divine authority to the monarchy, though this is on the fringe. A tendency towards anti-communism is also present through the empire, with the [[Socialist Progressive Peoples (SPP)|SPP]] being seen as an imminent threat to their ideology, leading to border tensions between the two nations. In terms of domestic governance, many politicians will market themselves as “Technocrats” focusing on continual economic stability, growth, and rapid expansion through the stars be it via [[Weston-Yamada|WE-YA]] backed colonies or imperial mandates. Unlike the [[United Nations]], with its member civilizations being more equal, the &#039;&#039;&#039;TSE&#039;&#039;&#039; will often subsume, and absorb less significant interstellar civilizations through economic domination, or strategic soft-power campaigns such as disseminating pro-imperial media.&lt;br /&gt;
&lt;br /&gt;
== Foreign relations: ==&lt;br /&gt;
&lt;br /&gt;
=== [[United Nations]] ===&lt;br /&gt;
The Empire maintains amicable relations with the UN, holding several cooperation agreements in cultural, economic, and military affairs. Despite this however, there is a persistent tension within the alliance, with the UN fearful of TSE subversion through their economic power, and the empire fearful of the UN destabilizing their colonies should they grow too close, or offer an enticing alternative. For now though, the two giants dance on eggshells, hoping either side won’t break the peace and usher total devastation between the two powers. &lt;br /&gt;
&lt;br /&gt;
=== [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] ===&lt;br /&gt;
The SPP and the TSE are in a state of mutual loathing. With the SPP decrying them as imperialists, and the TSE routinely speaking of totalitarianism, amicable agreements between the two are unlikely. On the frontier, their forces occasionally butt heads, but both sides know a full blown conflict would bring about inconceivable destruction, keeping either from rocking the boat so hard as to drown them both. Both sides find outlets for their rage in funding insurgency groups within each other&#039;s borders. Each and every day, it feels like this cold war is getting hotter and hotter. &lt;br /&gt;
&lt;br /&gt;
=== [[Colony Liberation Front (CLF)|Colony Liberation Front]] ===&lt;br /&gt;
The CLF is a persistent thorn within the empire’s side, being a frequent nuisance on the frontier and one of the more imminent threats to imperial authority. These cells are unrelenting in their campaigns, slowly chipping away at the crown’s power. In recent years, the empire has cooperated with the UN to work to quash these cells, though their insurgency shows no signs of slowing down no matter how many bombs they drop.&lt;br /&gt;
&lt;br /&gt;
== Royal Crown Marines ==&lt;br /&gt;
The TSE&#039;s main military force are the &#039;&#039;&#039;Royal Crown Marines&#039;&#039;&#039;, put through vigorous training and education to earn their signature green beret in-order to join the armed forces of the TSE, marching for the empire on which the sun never truly sets. Any member of the RCM may undergo additional training to become a Paramarine and assigned to a different regiment. &lt;br /&gt;
&lt;br /&gt;
=== The &#039;&#039;&#039;24th Paramarine Regiment&#039;&#039;&#039; ===&lt;br /&gt;
The &#039;&#039;&#039;24th Paramarine Regiment,&#039;&#039;&#039; Assigned to &#039;&#039;&#039;Outpost Souter&#039;&#039;&#039; is a potential survivor variant on &#039;&#039;&#039;Hybrisa Prospera&#039;&#039;&#039;, finding themselves trapped during the [[Xenonids|xenonid]] outbreak the &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039; responds to, fighting for their lives. &lt;br /&gt;
&lt;br /&gt;
=== The &#039;&#039;&#039;Whiskey Troop&#039;&#039;&#039; ===&lt;br /&gt;
The RCM&#039;s &#039;&#039;&#039;Whiskey Troop&#039;&#039;&#039; is the detachment depicted in PvE rounds and is given additional equipment and training to match its needs. Serving onboard the &#039;&#039;&#039;HMS Pratchett&#039;&#039;&#039;, &#039;&#039;&#039;Whiskey Troop&#039;&#039;&#039; is sent on long duration deployments and is meant to operate with minimal need for resupply. Due to this they have made various adjustments to their ship to ensure it remains a comfortable living space and may end up with fewer supplies than what is ideal.&lt;br /&gt;
&lt;br /&gt;
== Law Enforcement - TSEPA ==&lt;br /&gt;
The Three Suns Empire Policing Authority, colloquially referred to as the TSEPA, is the law enforcement for the Three Suns Empire. Headed by the Chief Constable, they are strung out throughout the territories of the TSE administering the Crown&#039;s laws wherever they are found. Their precincts being a symbol of justice with an Inspector at the helm, from which the countless dedicated constables of the TSEPA continues to keep the peace of throughout the TSE.&lt;br /&gt;
&lt;br /&gt;
=== TSEPA Roles ===&lt;br /&gt;
[[File:TSEPA Constable.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;TSEPA Constable&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Constable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TSEPA Constables&#039;&#039;&#039; are the main law-enforcement agents for the Three Suns Policing Authority. Equipped with peaked caps, jackets, and their reliable sidearms, they have the honor of enforcing the laws of the Three Suns Empire to the territories within it&#039;s domain. As such, they often work against criminal groups, [[Colony Liberation Front (CLF)|CLF]] cells, petty law-breakers, and smugglers, ensuring that peace is maintained within the territories of the TSE.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Update your superiors about the situation.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
== Civilian Roles ==&lt;br /&gt;
[[File:CivilianColonist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colonist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where there&#039;s a fresh start to have, money to be made, or a place to run from ones past, people are sure to come. &#039;&#039;&#039;Colonists&#039;&#039;&#039; are the average citizens of the various colonies throughout sectors such as [[The Zephyron Sector|Zephyron]]. Many may not hold regular employment like their peers, but rather find various odd-jobs or small local places to work, or may not be employed at all. They can be found wearing a wide range of different civilian clothing items, such as sneakers, shirts, jackets, and pants.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Figure out what happens next.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Researcher.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Scientist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; are a common sight in sectors such as [[The Zephyron Sector|Zephyron]]. Hailing from a variety of different disciplines and fields, they are leaders in innovation and research. Scientists are typically spotted wearing labcoats, latex gloves, and Reagent-Hud glasses, and can be found within laboratories and research institutes.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to learn more about your selected field of study.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Engineer&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineers&#039;&#039;&#039; are responsible for the maintenance and construction of a colony&#039;s infrastructure. Equipped with high-visibility vests, hard-hats, and insulated gloves, their tasks typically cover maintenance of the local power grid, repairing damage to buildings and systems, and getting broken machines back into working order. On the Frontier, their job is of vital importance, as even one broken subsystem could spell doom for a colony.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Make sure that the power grid is operational and running.&lt;br /&gt;
* Check in on important pieces of colony infrastructure to make sure it&#039;s operational.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:DoctorSurvivor.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colony Doctor&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctors&#039;&#039;&#039; are skilled medical personnel, trained in providing care to patients suffering from a wide range of conditions, from injuries and infections to conditions and allergies. Their equipment is often simple but effective: Labcoats, scrubs, surgical caps, Healthmate HUDs, sterile masks, and latex gloves, all in order to provide the best care and reduce the risk of infections. They&#039;re also usually well-versed in surgery, which makes them vital members of any colony, especially on the dangerous frontier.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Provide care to other members of the colony.&lt;br /&gt;
* Use your medical abilities to help the marine effort.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Paramedic.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Paramedic&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paramedic&#039;&#039;&#039; are Emergency Medical Technicians, tasked with quickly responding to incidents which require a medical professional. Unlike regular Doctors, Paramedics are more trained in first-aid, stabilizing patient for long enough to get them to a medical center where they can receive more intensive care. Wearing EMT fatigues, Healthmate HUDs, and sterile gloves, they&#039;re often the first to arrive in emergencies to help wounded colonists.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Administer first-aid to badly wounded individuals.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Chaplain.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Chaplain&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaplains&#039;&#039;&#039; are religious and community leaders within a colony. Due to the dangers present in the frontier, many may turn to faith as a means of handling difficult circumstances and situations, requiring these Chaplains to provide their services, no matter what religion a member of the colony belongs to. Beyond just faith-related aid, Chaplains are also expected to provide comfort and support for people in need, and can often been seen organizing community events.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Supply emotional support to people in need.&lt;br /&gt;
* Provide last-rites for deceased individuals.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:HeavyVehicleOperator.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Heavy Vehicle Operator/Trucker&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Vehicle Operators&#039;&#039;&#039; are tried-and-true blue-collar workers who operate the various vehicles on a colony. From large flatbed trucks to small mining crawlers and transport vans, these truckers are important for moving around people and goods. Their outfits are often warm and comfortable, a necessity for long drives, with caps to protect the eyes from the glare of a star or from rain. Heavy Vehicle Operators are fairly self-reliant, possessing engineering skills to maintain their own vehicles and keep them in working order.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Repair and use a vehicle on the colony.&lt;br /&gt;
* Redeploy or contract to show those Xenonids who&#039;s boss.&lt;br /&gt;
&lt;br /&gt;
[[File:FireProtectionSpecialist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Fire Protection Specialist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Protection Specialists&#039;&#039;&#039; are colonists trained in handling fires, natural or man-made. Equipped with utility uniforms and gas-masks, they&#039;re responsible for putting our flames, as well as handling flammable materials or risks. Such work is often dangerous, as many colonies with dense structures have the potential to become raging infernos if something goes wrong, but it can be necessary, especially on drier worlds.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:DailyGrindBarista.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Daily Grind Barista&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daily Grind Baristas&#039;&#039;&#039; are the employees of The Daily Grind, a popular chain of cafes and coffee-shops. Wearing the classic grey uniform and apron, they&#039;re familiar with brewing coffee, serving drinks, and baking various foods for the morning rush.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Brew some coffee for the UNMC and your fellow colonists.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:MaterialsReprocessingTechnician.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Materials Reprocessing Technician&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the frontier, it&#039;s essential that everything discarded be recycled to allow for sustainability and cost-saving. &#039;&#039;&#039;Materials Reprocessing Technicians&#039;&#039;&#039; handle such matters, collecting the trash and refuse around a colony to either recycle for future use, or disposing of in a safe and productive manner. Due to the dirty nature of such work, Reprocessing Technicians wear utility uniforms, as well as caps to keep to protect them from the elements.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Clean up the colony or the UNS Almayer as best you can.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:OfficeWorker.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Office Worker&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Office Workers&#039;&#039;&#039; are the pencil-pushers and bureaucrats who keep the wheels turning of their respective operations. Practically every organization, corporation, or government requires them to maintain their operations. These employees often handle communications, processing massive quantities of data, filing documents, and printing reports, alongside a vast range of other administrative tasks. Work uniforms tend to vary, but many choose to opt for formalwear to business casual.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Retrieve whatever records and reports you can from your workplace.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Socialist_Progressive_Peoples_(SPP)&amp;diff=1962</id>
		<title>Socialist Progressive Peoples (SPP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Socialist_Progressive_Peoples_(SPP)&amp;diff=1962"/>
		<updated>2026-07-22T02:39:42Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added SPP civilian roles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:SPP_Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE SOCIALIST PROGRESSIVE PEOPLES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Socialist Progressive People is a vast, authoritarian socialist state commanding a vast territory across many star systems. Based on the idea of collective ownership and the elimination of class distinction, SPP is striving toward building a utopian society in which the needs of many outweigh the desires of few. The regime is characterized by rigid adherence to socialist doctrine, central control over resources, and a strong state apparatus that enforces its ideological tenets.&lt;br /&gt;
&lt;br /&gt;
Originally consisting of Germany, Spain, and Russia backgrounds, the SPP government progressed into space, further distancing themselves from the [[United Nations]] and [[Three Suns Empire]], as their conflicts of interest and ideals grew.&lt;br /&gt;
&lt;br /&gt;
=== Culture and Ideology ===&lt;br /&gt;
The socialist underpinnings of the SPP have a strong effect on culture, forwarding a sense of unity and commonality amongst all constituents. State indoctrination through education makes people more loyal to the state and collective than pursuing individuality. The arts and sciences must serve the regime&#039;s purpose in works showing the victories of the SPP and the superiority of its ideology.&lt;br /&gt;
&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Colony Liberation Front (CLF)|The Colony Liberation Front]]&#039;&#039;&#039; ===&lt;br /&gt;
Due to the decentralized, cell-based nature of the CLF, the relationship between the two groups is complicated. While the SPP has a record of supporting rebel cells active in their rival’s territory, typically ones with socialist leanings, not all CLF cells within the Three Suns Empire or United Nations are aided by the SPP. Furthermore, a dislike of the SPP isn’t an uncommon view for members of the CLF to hold, viewing them as another foreign power seeking to dominate their homelands, no better than the United Nations or Three Sun Empire. Even within the SPP, many CLF cells can be found belonging to a diverse set of ideologies and beliefs.&lt;br /&gt;
&lt;br /&gt;
=== [[United Nations|&#039;&#039;&#039;United Nations&#039;&#039;&#039;]] ===&lt;br /&gt;
The SPP is the primary political and ideological competitor to the United Nations. SPP strongly advocates state control, homogeneity, and expansion. This resultant ideological divergence gives rise to a cold war characterized by a series of unrecorded military skirmishes between the SPP army and the United Nations Marine Corps.&lt;br /&gt;
These encounters, usually taking place on disputed territories or newly colonized worlds, brought home the fragility of peace, the fact that both sides were engaging in clandestine operations meant to wear each other out while maintaining plausible deniability.&lt;br /&gt;
&lt;br /&gt;
=== [[Three Suns Empire|&#039;&#039;&#039;Three Suns Empire&#039;&#039;&#039;]] ===&lt;br /&gt;
Although their rivalry isn’t equal to that of the UN &amp;amp; SPP, the Socialist Progressive Peoples and the Three Suns Empire have shared a mutual disdain for one another ever since suspicions that the SPP were somehow involved in [[The Orthis War]]. Incursions and scouting parties sent over borders, has led to a watchful eye being permanently cast over where their borders meet, an expression of distrust both superpowers share. The SPP has been known to fund CLF cells in Imperial Territory, while the TSE has been rumored to pay off [[Freelancer Mercenaries|Paramilitary companies &amp;amp; freelancers]] to conduct sabotage operations. However, both groups are careful not to cause too much trouble, as a war would be devastating for the two nations, no matter who would prove victorious. As it stands, both parties are content to skirmish on the frontier, holding a “If they strike first” policy on a war.&lt;br /&gt;
&lt;br /&gt;
== The Ministry of Health ==&lt;br /&gt;
The [[Socialist Progressive Peoples (SPP)#The Ministry of Health|Ministry of Health]] is a ministry dedicated to ensuring the health and well-being of [[Socialist Progressive Peoples (SPP)|SPP]] Civilians. It works to develop vaccines, pharmaceutical drugs, prevent the outbreak and spread of infectious diseases, publish health guidelines, and maintain the health databases for SPP Civilians. All hospitals in the SPP are under the jurisdiction of the Ministry of Health, making it one of the largest SPP Ministries in terms of reach and jurisdiction, despite having relatively minimal influence within the SPP. As such, practically all working doctors are members of the Ministry of health. While the Ministry of Health does engage in research, it is all focused on medical and genetic sciences, unlike its sister, the Ministry of Space Colonization.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the Ministry of Health is also responsible for coordinating disaster relief efforts and disaster response, with all SPP sectors having Ministry of Health response teams available for rapid dispatch. While excelling at pandemic response, they are also trained and equipped for chemical, nuclear, and radiological incidents, as well as natural disasters.&lt;br /&gt;
&lt;br /&gt;
Historically, the Ministry of Health was formed to ensure that the socialist ideal of universal healthcare is maintained, and that all civilians of the SPP are kept healthy and strong. To this end, the Ministry of Health developed a universal standard model for all hospitals, intended to address potential issues and centralize the healthcare apparatus. While the model has allowed for all citizens of the SPP to be treated, it’s not perfect; hospitals and facilities farther away from the heart of the SPP often report a lack of resources or infrastructure to treat patients adequately, especially for more personalized conditions. Despite this, the Ministry of Health’s universal healthcare is a point of pride for the SPP, often appearing in propaganda and state-published media.&lt;br /&gt;
&lt;br /&gt;
=== Ministry of Health Roles ===&lt;br /&gt;
&lt;br /&gt;
[[File:MoHDoctor.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Ministry of Health Doctor&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A Doctor for the [[Socialist Progressive Peoples (SPP)#The Ministry of Health|Ministry of Health]], responsible for maintaining the health of their comrades, even if the equipment they get is somewhat substandard. They can be found on most [[Socialist Progressive Peoples (SPP)|SPP]] Colonies, such as [[Main Page|Sorokyne Strata]], and are equipped with caps for keeping hair contained, white lab coats, and ShMB/4 gasmasks.&lt;br /&gt;
&lt;br /&gt;
* Survive the events of &#039;&#039;&#039;Sorokyne Strata&#039;&#039;&#039;.&lt;br /&gt;
* Assist and/or defect to the [[United Nations]], or continue to fight to save your colony.&lt;br /&gt;
* Discuss medical theory and application with the UN Doctors.&lt;br /&gt;
&lt;br /&gt;
== The Ministry of Colonization ==&lt;br /&gt;
The Ministry of Space Colonization is the body responsible for expansion, research, exploration, and cataloging of the universe. Formed following the [[United_Nations#Pre-Exodus|exodus from Earth]], members of the [[Socialist Progressive Peoples (SPP)#Ministry of Space Colonization Roles|Ministry of Space Colonization]] are often deployed alongside members of the [[Socialist Progressive Peoples (SPP)#Military and Government|Naval Infantry]], serving as the tip of the spear for the [[Socialist Progressive Peoples (SPP)|SPP]]’s growth, surveying and accounting distant worlds, gauging habitability, assessing resources, and ultimately establishing new colony outposts and holdings. The Ministry of Space Colonization is diverse in its makeup, consisting of not only labourers and explorers, but scientists belonging to practically any field of research. These dedicated members of the SPP are trained for harsh conditions they may face in the field, as well as the dangers they may face from not only natural threats, but also from rival nations seeking to establish their own colonies, as well as indigenous groups they may displace during their efforts.&lt;br /&gt;
&lt;br /&gt;
Within the SPP, serving for the Ministry of Space Colonization is viewed as deeply honorable, with the task itself being viewed as the expansion of not only physical territory and acquisition of resources, but also Socialist doctrine and ideology. These outposts represent the ideals of the SPP, with each worker &lt;br /&gt;
&lt;br /&gt;
The Ministry of Space Colonization’s areas of research are broad, often belonging to the natural or applied sciences. Sectors such as [[The Zephyron Sector|Zephyron]] offer distinct opportunities for the Ministry of Space Colonization, with many new interstellar animals, materials, and phenomena offering unique chances for the SPP to gain an advantage over its rivals.&lt;br /&gt;
&lt;br /&gt;
Surveying and cataloging new systems and planets is another vital task that the Ministry of Space Colonization conducts, holding stellar databases large and comprehensive enough to rival those of other nations and corporations. The Ministry of Space Colonization occasionally will exchange such information with other interstellar cataloging organizations, but it nonetheless committed to withholding information regarding many systems, especially those within their territory.&lt;br /&gt;
&lt;br /&gt;
=== Ministry of Space Colonization Roles ===&lt;br /&gt;
&lt;br /&gt;
[[File:MSCResearcher.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Ministry of Space Colonization Researcher&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A [[Socialist Progressive Peoples (SPP)#Ministry of Space Colonization Roles|Ministry of Space Colonization]] Researcher, who&#039;s typical research projects involve learning more about the planets they might find themselves on, such as the geothermal phenomena on Sorokyne Strata. These scientists distinguish themselves from their Ministry of Health peers by wearing darker lab coats and glasses.&lt;br /&gt;
&lt;br /&gt;
* Survive the events of Sorokyne Strata.&lt;br /&gt;
* Assist or defect to the United Nations, or continue to fight for your colony.&lt;br /&gt;
* Work to discover more about the Xenonids and their biology.&lt;br /&gt;
&lt;br /&gt;
== People&#039;s Civil Gendarmes ==&lt;br /&gt;
The People’s Civil Gendarmes are the principle policing and law enforcement organization within the Socialist Progressive Peoples. They are responsible for enforcing the law across all SPP territories, with practically every colony having an [[Socialist Progressive Peoples (SPP)#People&#039;s Civil Gendarmes Roles|Officer of the PCG]] present. The PCG is also armed and trained for handling more intense situations, such as riot control, handling insurgent cells, and reporting dissent to their superiors. They also work to crack down on smuggling and piracy, to which they occasionally cooperate with the [[Interstellar Commerce Bureau|ICB]].&lt;br /&gt;
&lt;br /&gt;
Although many members of the People’s Civil Gendarmes are volunteers, some worlds lacking a significant law-enforcement presence will draft civilians deemed to be trustworthy, reliable, and loyal to the Regime as Officers.&lt;br /&gt;
&lt;br /&gt;
The People’s Civil Gendarmes also have a system of territorial patronage, where a colony is subdivided into different areas called “Wards”, which are assigned one or more special Officers. The quantity of wards, plus the amount of officers per ward, vary depending on the size and population of a colony. These Ward Officers are expected to become deeply familiarized with a ward, knowing all the individuals within by name, their habits, and their commitment to the SPP. They’re also expected to handle minor crimes in their ward when they arise.&lt;br /&gt;
&lt;br /&gt;
=== People&#039;s Civil Gendarmes Roles ===&lt;br /&gt;
&lt;br /&gt;
[[File:PCGOfficer.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;People&#039;s Civil Gendarmes Officer&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A [[Socialist Progressive Peoples (SPP)#People&#039;s Civil Gendarmes Roles|People&#039;s Civil Gendarmes]] Officer, tasked with maintaining the peace on SPP-owned colonies, such as Sorokyne Strata. Armed with a reinforced jacket, peaked cap, and a longarm, they are expected to protect the citizens of the SPP at any cost.&lt;br /&gt;
&lt;br /&gt;
* Survive the events of Sorokyne Strata.&lt;br /&gt;
* Assist or defect to the United Nations, or continue to fight for your colony.&lt;br /&gt;
&lt;br /&gt;
== Military and Government ==&lt;br /&gt;
It has a strong military structure where advanced star fleets and ground forces can defend its interests and help to spread its reach in any part of the galaxy. The very idea of military service is something rather noble, connected with ranks full of traditions and honor.&lt;br /&gt;
&lt;br /&gt;
The leadership of the government is a closely knit council of the elite party members who oversee all aspects of life in the SPP: production and economy, education, culture. Dissent is quashed swiftly, and propaganda is everywhere, hailing the SPP as the rightful leader of humanity&#039;s future among the stars. &lt;br /&gt;
&lt;br /&gt;
=== SPP Military Jobs ===&lt;br /&gt;
[[File:SPP Commando.png]]&lt;br /&gt;
[[File:SPP Kolonel.png]]&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
== The Commissariat ==&lt;br /&gt;
The SPP Commissariat is a group of political officers specifically deployed alongside military units, but oftentimes taking part in more politically charged military matters, and more civilian matters, anything from diplomacy to interrogation.&lt;br /&gt;
&lt;br /&gt;
The Commissariat, or Kommissariat as it is known within the SPP functions separate from the military chain of command, functioning instead as the direct hand of the party in the military. Each unit no matter the size is mandated to have a political officer, often to function as a rubber stamp or an officer of last resort, however they almost never have the jurisdiction to directly command a military unit or operation.&lt;br /&gt;
&lt;br /&gt;
Oftentimes, lower-ranking Kommisars may be seen on the frontline sprouting propaganda and leading a charge, or boosting overall morale, while higher-ranking ones may be seen conducting investigations, interrogations, or diplomatic events.&lt;br /&gt;
&lt;br /&gt;
In cases of extreme risk, such as deployment of weapons of mass destruction for example, the Kommissariat can stand in to veto or ensure the party’s position is held. This is a power that can not be deferred or taken away unless at direct command of a higher-ranking party official, or a suitably higher ranking member of the military such as a general, admiral or field marshal.&lt;br /&gt;
&lt;br /&gt;
In some moderate cases, Kommissars may be deployed as administrators, or to interrogate or root out dissent. Need someone to give a reason and an answer? If the secret police aren’t around, a Kommisar will be your best option.&lt;br /&gt;
&lt;br /&gt;
The Kommisariat utilises a political rank structure, ultimately only answering to the General Secretary of the party. While they have no direct authority over anything that happens within the military, (unless under extreme conditions), functioning more as advisors or overseers to ensure the party&#039;s will is followed.&lt;br /&gt;
&lt;br /&gt;
For the party!&lt;br /&gt;
&lt;br /&gt;
== Civilian Roles ==&lt;br /&gt;
[[File:CivilianColonist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colonist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where there&#039;s a fresh start to have, money to be made, or a place to run from ones past, people are sure to come. &#039;&#039;&#039;Colonists&#039;&#039;&#039; are the average citizens of the various colonies throughout sectors such as [[The Zephyron Sector|Zephyron]]. Many may not hold regular employment like their peers, but rather find various odd-jobs or small local places to work, or may not be employed at all. They can be found wearing a wide range of different civilian clothing items, such as sneakers, shirts, jackets, and pants.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Figure out what happens next.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Engineer&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineers&#039;&#039;&#039; are responsible for the maintenance and construction of a colony&#039;s infrastructure. Equipped with high-visibility vests, hard-hats, and insulated gloves, their tasks typically cover maintenance of the local power grid, repairing damage to buildings and systems, and getting broken machines back into working order. On the Frontier, their job is of vital importance, as even one broken subsystem could spell doom for a colony.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Make sure that the power grid is operational and running.&lt;br /&gt;
* Check in on important pieces of colony infrastructure to make sure it&#039;s operational.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:FireProtectionSpecialist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Fire Protection Specialist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Protection Specialists&#039;&#039;&#039; are colonists trained in handling fires, natural or man-made. Equipped with utility uniforms and gas-masks, they&#039;re responsible for putting our flames, as well as handling flammable materials or risks. Such work is often dangerous, as many colonies with dense structures have the potential to become raging infernos if something goes wrong, but it can be necessary, especially on drier worlds.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=United_Nations&amp;diff=1961</id>
		<title>United Nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=United_Nations&amp;diff=1961"/>
		<updated>2026-07-22T02:38:01Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added civilian roles to the UN page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:UN_Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE UNITED NATIONS&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The United Nations is a powerful governing body that encompasses all of Earth&#039;s original nations, as well as a vast array of space-faring societies, planetary colonies, and territories across the galaxy. Over centuries of diplomatic consolidation and interstellar expansion, the United Nations has become the central authority uniting not only human civilizations but also a diverse collection of interstellar life, all working under its banner for shared security, prosperity, and order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Unrelated to the real-world [[wikipedia:United_Nations|United Nations]], the UN seen in RMC-14 is an independent conglomeration of nations that maintains the entirety of Earth and several other colonies and planets in space.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Ideology ===&lt;br /&gt;
The United Nations embodies a unifying ideology that prioritizes collective peace, unity, and security across its vast, diverse dominion. Driven by the principle that collaboration among interstellar life is essential for mutual survival and prosperity, the UN seeks to forge a sense of shared purpose among its member civilizations. Its policies and initiatives are designed to promote cooperation, resolve conflicts peacefully, and encourage cultural exchange to build understanding and trust. By ensuring that all interstellar life contributes to and benefits from shared goals, the UN aims to create a balanced society where technological, scientific, and social advancements are shared for the greater good.&lt;br /&gt;
&lt;br /&gt;
== Formation of the United Nations ==&lt;br /&gt;
&lt;br /&gt;
==== Pre-Exodus ====&lt;br /&gt;
Earth has gone through devastating ecological and geopolitical crises. A mix of unchecked pollution, global warming, and wars between the steadily forming [[Socialist Progressive Peoples (SPP)|SPP]], [[Three Suns Empire|TSE]], and the parent nations of the soon-to-be-formed United Nations, for resources, which devastated much of the habitable land through the use of nuclear arms.&lt;br /&gt;
&lt;br /&gt;
The two other major powers took their resources and people to space to build anew and discover new resources to support themselves. Earth was left nearly inhospitable, and the major spacefaring factions recognize that the planet can no longer serve as the hub of their operations and government.&lt;br /&gt;
&lt;br /&gt;
==== Post-Exodus ====&lt;br /&gt;
With no choice but to collaborate, the remaining nations and governments on earth combined to form the United Nations to address the abandoned people left behind and the rapidly decaying state of the Earth. Through this formation, the UN worked to address the ecological collapse, restore stability, and enact policies for sustainable development, using its global presence to secure peace and partial restoration of the Earth.&lt;br /&gt;
&lt;br /&gt;
At the same time, the &#039;&#039;&#039;Horizon Expansion Act&#039;&#039;&#039; is created in response to the overpopulation of the remaining livable areas and the people&#039;s need for new homes and resources. This was also part of a broader effort, which saw the formation of the [[Interstellar Life Rights Council]] later in the future, to secure alliances with interstellar life that could assist with their collective goals of providing a safe space for everyone.&lt;br /&gt;
&lt;br /&gt;
==== Current Day ====&lt;br /&gt;
As the people of the United Nations spread into the wider space, it continues to form alliances with various interstellar life, further adding to the wider civilization. The UN, now an interstellar governing body, is a symbol of peace and diplomacy - but Earth itself is not the central hub anymore.&lt;br /&gt;
&lt;br /&gt;
While Earth remains home to cultural and historical significance, it is no longer the driving force behind the future of its people. The major powers have established their own systems and thriving colonies, leaving Earth as a relic mostly used for tourism and education, a look at humanity&#039;s origins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[New Horizon Day]]&#039;&#039;&#039; is celebrated on October 28th across all United Nations member worlds, to commemorate the formation of the United Nations, and the peace and prosperity it has upheld for everyone. Each year, citizens and service members alike gather under the same sky, or skies, to honor peace, unity, and the endless horizon yet to be explored. They also usually have fireworks.&lt;br /&gt;
&lt;br /&gt;
== Structure and Governance ==&lt;br /&gt;
The United Nations operates under a centralized government, working to fulfill the needs of its member worlds and nations. At the apex of this system is the &#039;&#039;&#039;Office of the President of the United Nations.&#039;&#039;&#039; The current sitting President of the United Nations is The Honorable &#039;&#039;&#039;Cyrus Solara&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Though the United Nations maintains a commitment to democratic principles, much of the authority rests with a highly centralized leadership.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Marines|United Nations Marine Corps]]&#039;&#039;&#039; ====&lt;br /&gt;
The UNMC is the military arm of the United Nations, tasked with protecting the interstellar territories, maintaining order, and defending colonies against both internal and external threats. It combines traditional military forces with advanced space fleets, planetary defense systems, and elite special operations units, operating not only on Earth but across numerous worlds, often deployed to resolve civil unrest or protect critical interspecies relations.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]]&#039;&#039;&#039; ====&lt;br /&gt;
The CMB functions as the law enforcement division responsible for maintaining security across the United Nations&#039; many colonies and space stations. The Marshals ensure that UN laws are upheld even in the most remote regions, and they are often granted broad authority to declare martial law, suppress rebellion, and maintain order. Their jurisdiction spans human colonies as well as those of other interstellar life.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Provost Marshal Office]]&#039;&#039;&#039; ====&lt;br /&gt;
The Provost serves as the central authority for maintaining order, discipline, and integrity within both the military and governmental ranks. Tasked with enforcing regulations, the Provost ensures that all personnel- from frontline soldiers to high-ranking officials- adhere to established standards of conduct and protocol. Their role extends beyond traditional law enforcement, as they also conduct foreign intelligence and internal investigations to detect, prevent, and address corruption, espionage, and misuse of authority.&lt;br /&gt;
&lt;br /&gt;
== Technology and Expansion ==&lt;br /&gt;
The United Nations maintains a modern military, surveillance network, and interplanetary infrastructure. The UN employs advanced spacecraft, AI-controlled defense systems, and terraforming technologies to extend its reach. Cybersecurity is also an aspect of the UN’s strategy, with constant data monitoring and surveillance used to preempt threats from both internal factions and external powers, as the tensions with the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] continue to grow.&lt;br /&gt;
&lt;br /&gt;
The UN’s technological advances allow it to maintain control over its far-flung colonies, using automated systems, orbital defenses, and drone fleets to protect across vast distances. Even in the most remote parts of its domain, the UN’s presence is felt through an intricate web of technology designed to maintain peace and prosperity.&lt;br /&gt;
&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Colony Liberation Front (CLF)|The Colony Liberation Front]]&#039;&#039;&#039; ===&lt;br /&gt;
The United Nations is openly hostile to the CLF and sees it as an ongoing threat to stability and governance throughout its territories. The CLF is a decentralized network of insurgent cells bound by their goal of bringing instability to UN rule and appealing for autonomy and liberation from what it considers as oppressive rule. These cells operate clandestinely, coordinating actions to destabilize the UN, using methods of sabotage, espionage, and directed attacks against significant installations and personnel. The CLF is now considered one of the most plausible internal threats to the cohesion of the UN, while its influence spreads throughout the colonial worlds, seeding unrest and resistance among the populations that lost faith in the UN&#039;s governance.&lt;br /&gt;
&lt;br /&gt;
=== [[Socialist Progressive Peoples (SPP)|&#039;&#039;&#039;Socialist Progressive Peoples&#039;&#039;&#039;]] ===&lt;br /&gt;
The UN and the SPP are in a cold war, as neither side is willing to risk the catastrophic consequences of a full-scale war. Both are aware that an all-out conflict would devastate resources, destabilize neutral territories, and expose weaknesses to other factions waiting to exploit the chaos. This extended, uneasy balance has led to extensive espionage, propaganda campaigns, and covert operations; both the UN and SPP are working to undermine the peoples&#039; trust in the other, hoping to cause neutral colonies to join their cause and turn the cold shoulder to the other.&lt;br /&gt;
&lt;br /&gt;
However, tensions flare on the galaxy’s outer edges, where colonies and fringe planets lie beyond the core’s oversight. Skirmishes between UN and SPP forces frequently erupt in these isolated regions, as each side maneuvers for strategic advantage and territory. These clashes are rarely documented and often hidden from public view to avoid political fallout on both sides. Yet, for the soldiers and civilians caught in these flashpoints, the cold war feels dangerously close to turning hot. Both the UN and SPP invest in their military readiness, intelligence networks, and diplomatic corps, preparing for the possibility that these “cold” hostilities might one day break into a full-scale, open war.&lt;br /&gt;
&lt;br /&gt;
=== [[Three Suns Empire|&#039;&#039;&#039;Three Suns Empire&#039;&#039;&#039;]] ===&lt;br /&gt;
The United Nations and the Three Suns Empire share a cautious alliance, strained by competing ambitions for expansion. While diplomatic agreements maintain a formal partnership, the UN grows increasingly wary of TSE’s close relationship with Weston-Yamada. UN military officials suspect that Weston-Yamada may be prioritizing TSE interests, fueling distrust and complicating the alliance.&lt;br /&gt;
&lt;br /&gt;
This suspicion has deepened the rift between the factions, straining diplomatic efforts as each side watches the other closely for signs of betrayal. Though neither side seeks open conflict, tensions over colony influence and corporate loyalty have made the alliance increasingly fragile, with both powers preparing for the possibility of a breakdown.&lt;br /&gt;
&lt;br /&gt;
== Civilian Roles ==&lt;br /&gt;
[[File:CivilianColonist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colonist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where there&#039;s a fresh start to have, money to be made, or a place to run from ones past, people are sure to come. &#039;&#039;&#039;Colonists&#039;&#039;&#039; are the average citizens of the various colonies throughout sectors such as [[The Zephyron Sector|Zephyron]]. Many may not hold regular employment like their peers, but rather find various odd-jobs or small local places to work, or may not be employed at all. They can be found wearing a wide range of different civilian clothing items, such as sneakers, shirts, jackets, and pants.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Figure out what happens next.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Researcher.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Scientist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; are a common sight in sectors such as [[The Zephyron Sector|Zephyron]]. Hailing from a variety of different disciplines and fields, they are leaders in innovation and research. Scientists are typically spotted wearing labcoats, latex gloves, and Reagent-Hud glasses, and can be found within laboratories and research institutes.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to learn more about your selected field of study.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Engineer&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineers&#039;&#039;&#039; are responsible for the maintenance and construction of a colony&#039;s infrastructure. Equipped with high-visibility vests, hard-hats, and insulated gloves, their tasks typically cover maintenance of the local power grid, repairing damage to buildings and systems, and getting broken machines back into working order. On the Frontier, their job is of vital importance, as even one broken subsystem could spell doom for a colony.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Make sure that the power grid is operational and running.&lt;br /&gt;
* Check in on important pieces of colony infrastructure to make sure it&#039;s operational.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:CargoWorker.png|center]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Cargo Technicians&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cargo Technicians&#039;&#039;&#039; are the workers who keep the movement of goods consistent and fast. Serving as the backbone for the various ports and colonies on the frontier, they help load and unload goods, check manifests, report discrepancies, and coordinate the destinations of various products. Without them, the high-maintenance machine of interstellar logistics They&#039;re usually found wearing more casual gear, such as beanies and caps, as well as less formal uniforms.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Make sure that no cargo goes unaccounted for.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:DoctorSurvivor.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colony Doctor&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctors&#039;&#039;&#039; are skilled medical personnel, trained in providing care to patients suffering from a wide range of conditions, from injuries and infections to conditions and allergies. Their equipment is often simple but effective: Labcoats, scrubs, surgical caps, Healthmate HUDs, sterile masks, and latex gloves, all in order to provide the best care and reduce the risk of infections. They&#039;re also usually well-versed in surgery, which makes them vital members of any colony, especially on the dangerous frontier.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Provide care to other members of the colony.&lt;br /&gt;
* Use your medical abilities to help the marine effort.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Paramedic.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Paramedic&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paramedic&#039;&#039;&#039; are Emergency Medical Technicians, tasked with quickly responding to incidents which require a medical professional. Unlike regular Doctors, Paramedics are more trained in first-aid, stabilizing patient for long enough to get them to a medical center where they can receive more intensive care. Wearing EMT fatigues, Healthmate HUDs, and sterile gloves, they&#039;re often the first to arrive in emergencies to help wounded colonists.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Administer first-aid to badly wounded individuals.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Chaplain.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Chaplain&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaplains&#039;&#039;&#039; are religious and community leaders within a colony. Due to the dangers present in the frontier, many may turn to faith as a means of handling difficult circumstances and situations, requiring these Chaplains to provide their services, no matter what religion a member of the colony belongs to. Beyond just faith-related aid, Chaplains are also expected to provide comfort and support for people in need, and can often been seen organizing community events.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Supply emotional support to people in need.&lt;br /&gt;
* Provide last-rites for deceased individuals.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Prisoner.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Prisoner/Gang Leader&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Frontier is a harsh place to live, and many will often turn to crime, either for money, revenge, or the chance to rise up in the world. &#039;&#039;&#039;Prisoners&#039;&#039;&#039; are such people who&#039;ve been caught committing such misdeeds, and have been sentenced to prison for the crimes they&#039;ve been suspected of committing. Life in these detainment facilities can be tough, and usually those who are released find themselves changed, often with experiences that teach them valuable lessons about how to fight dirty and live in a dog-eat-dog galaxy.&lt;br /&gt;
&lt;br /&gt;
However, some prisoners don&#039;t suffer in prison: They thrive. &#039;&#039;&#039;Gang Leaders&#039;&#039;&#039; are the heads of prison gangs who operate from within confinement. Despite their position, these criminals are able to command people around, and are infamous for their brutality, strength, and/or cunning which has been enhanced through their years in prison.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to prove your innocence.&lt;br /&gt;
* Figure out if there&#039;s any money to be found in the ruins of the colony.&lt;br /&gt;
* Redeploy or contract to show those Xenonids who&#039;s boss.&lt;br /&gt;
&lt;br /&gt;
[[File:HeavyVehicleOperator.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Heavy Vehicle Operator/Trucker&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Vehicle Operators&#039;&#039;&#039; are tried-and-true blue-collar workers who operate the various vehicles on a colony. From large flatbed trucks to small mining crawlers and transport vans, these truckers are important for moving around people and goods. Their outfits are often warm and comfortable, a necessity for long drives, with caps to protect the eyes from the glare of a star or from rain. Heavy Vehicle Operators are fairly self-reliant, possessing engineering skills to maintain their own vehicles and keep them in working order.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Repair and use a vehicle on the colony.&lt;br /&gt;
* Redeploy or contract to show those Xenonids who&#039;s boss.&lt;br /&gt;
&lt;br /&gt;
[[File:FireProtectionSpecialist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Fire Protection Specialist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Protection Specialists&#039;&#039;&#039; are colonists trained in handling fires, natural or man-made. Equipped with utility uniforms and gas-masks, they&#039;re responsible for putting our flames, as well as handling flammable materials or risks. Such work is often dangerous, as many colonies with dense structures have the potential to become raging infernos if something goes wrong, but it can be necessary, especially on drier worlds.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:FlightControlOperator.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Flight Control Operator&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight Control Operators&#039;&#039;&#039; are responsible for guiding and directing inbound shuttles and ships to their designated landing zones. Found wearing headsets, aviators to keep out glare, and a windbreaker to keep them warm, these colonists are well-trained in aviation terminology, even if they aren&#039;t equipped to fly. A position as a Flight Control Operator can be either extremely stressful or laid-back, depending on if a colony experiences regular Air Traffic or not.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Check the UNMC Dropships to see if they&#039;re following proper landing procedure.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1960</id>
		<title>User:SharkSnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1960"/>
		<updated>2026-07-22T02:33:49Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Add civilian colonist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SharkSnake&#039;s Homepage ==&lt;br /&gt;
&#039;&#039;Hello! I&#039;m SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lore WIP ==&lt;br /&gt;
&lt;br /&gt;
[[File:CivilianColonist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colonist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where there&#039;s a fresh start to have, money to be made, or a place to run from ones past, people are sure to come. &#039;&#039;&#039;Colonists&#039;&#039;&#039; are the average citizens of the various colonies throughout sectors such as [[The Zephyron Sector|Zephyron]]. Many may not hold regular employment like their peers, but rather find various odd-jobs or small local places to work, or may not be employed at all. They can be found wearing a wide range of different civilian clothing items, such as sneakers, shirts, jackets, and pants.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Figure out what happens next.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Researcher.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Scientist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; are a common sight in sectors such as [[The Zephyron Sector|Zephyron]]. Hailing from a variety of different disciplines and fields, they are leaders in innovation and research. Scientists are typically spotted wearing labcoats, latex gloves, and Reagent-Hud glasses, and can be found within laboratories and research institutes.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to learn more about your selected field of study.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Engineer&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineers&#039;&#039;&#039; are responsible for the maintenance and construction of a colony&#039;s infrastructure. Equipped with high-visibility vests, hard-hats, and insulated gloves, their tasks typically cover maintenance of the local power grid, repairing damage to buildings and systems, and getting broken machines back into working order. On the Frontier, their job is of vital importance, as even one broken subsystem could spell doom for a colony.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Make sure that the power grid is operational and running.&lt;br /&gt;
* Check in on important pieces of colony infrastructure to make sure it&#039;s operational.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:CargoWorker.png|center]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Cargo Technicians&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cargo Technicians&#039;&#039;&#039; are the workers who keep the movement of goods consistent and fast. Serving as the backbone for the various ports and colonies on the frontier, they help load and unload goods, check manifests, report discrepancies, and coordinate the destinations of various products. Without them, the high-maintenance machine of interstellar logistics They&#039;re usually found wearing more casual gear, such as beanies and caps, as well as less formal uniforms.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Make sure that no cargo goes unaccounted for.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:DoctorSurvivor.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colony Doctor&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctors&#039;&#039;&#039; are skilled medical personnel, trained in providing care to patients suffering from a wide range of conditions, from injuries and infections to conditions and allergies. Their equipment is often simple but effective: Labcoats, scrubs, surgical caps, Healthmate HUDs, sterile masks, and latex gloves, all in order to provide the best care and reduce the risk of infections. They&#039;re also usually well-versed in surgery, which makes them vital members of any colony, especially on the dangerous frontier.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Provide care to other members of the colony.&lt;br /&gt;
* Use your medical abilities to help the marine effort.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Paramedic.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Paramedic&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paramedic&#039;&#039;&#039; are Emergency Medical Technicians, tasked with quickly responding to incidents which require a medical professional. Unlike regular Doctors, Paramedics are more trained in first-aid, stabilizing patient for long enough to get them to a medical center where they can receive more intensive care. Wearing EMT fatigues, Healthmate HUDs, and sterile gloves, they&#039;re often the first to arrive in emergencies to help wounded colonists.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Administer first-aid to badly wounded individuals.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Chaplain.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Chaplain&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaplains&#039;&#039;&#039; are religious and community leaders within a colony. Due to the dangers present in the frontier, many may turn to faith as a means of handling difficult circumstances and situations, requiring these Chaplains to provide their services, no matter what religion a member of the colony belongs to. Beyond just faith-related aid, Chaplains are also expected to provide comfort and support for people in need, and can often been seen organizing community events.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Supply emotional support to people in need.&lt;br /&gt;
* Provide last-rites for deceased individuals.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Prisoner.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Prisoner/Gang Leader&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Frontier is a harsh place to live, and many will often turn to crime, either for money, revenge, or the chance to rise up in the world. &#039;&#039;&#039;Prisoners&#039;&#039;&#039; are such people who&#039;ve been caught committing such misdeeds, and have been sentenced to prison for the crimes they&#039;ve been suspected of committing. Life in these detainment facilities can be tough, and usually those who are released find themselves changed, often with experiences that teach them valuable lessons about how to fight dirty and live in a dog-eat-dog galaxy.&lt;br /&gt;
&lt;br /&gt;
However, some prisoners don&#039;t suffer in prison: They thrive. &#039;&#039;&#039;Gang Leaders&#039;&#039;&#039; are the heads of prison gangs who operate from within confinement. Despite their position, these criminals are able to command people around, and are infamous for their brutality, strength, and/or cunning which has been enhanced through their years in prison.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to prove your innocence.&lt;br /&gt;
* Figure out if there&#039;s any money to be found in the ruins of the colony.&lt;br /&gt;
* Redeploy or contract to show those Xenonids who&#039;s boss.&lt;br /&gt;
&lt;br /&gt;
[[File:HeavyVehicleOperator.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Heavy Vehicle Operator/Trucker&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Vehicle Operators&#039;&#039;&#039; are tried-and-true blue-collar workers who operate the various vehicles on a colony. From large flatbed trucks to small mining crawlers and transport vans, these truckers are important for moving around people and goods. Their outfits are often warm and comfortable, a necessity for long drives, with caps to protect the eyes from the glare of a star or from rain. Heavy Vehicle Operators are fairly self-reliant, possessing engineering skills to maintain their own vehicles and keep them in working order.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Repair and use a vehicle on the colony.&lt;br /&gt;
* Redeploy or contract to show those Xenonids who&#039;s boss.&lt;br /&gt;
&lt;br /&gt;
[[File:FireProtectionSpecialist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Fire Protection Specialist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Protection Specialists&#039;&#039;&#039; are colonists trained in handling fires, natural or man-made. Equipped with utility uniforms and gas-masks, they&#039;re responsible for putting our flames, as well as handling flammable materials or risks. Such work is often dangerous, as many colonies with dense structures have the potential to become raging infernos if something goes wrong, but it can be necessary, especially on drier worlds.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:FlightControlOperator.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Flight Control Operator&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight Control Operators&#039;&#039;&#039; are responsible for guiding and directing inbound shuttles and ships to their designated landing zones. Found wearing headsets, aviators to keep out glare, and a windbreaker to keep them warm, these colonists are well-trained in aviation terminology, even if they aren&#039;t equipped to fly. A position as a Flight Control Operator can be either extremely stressful or laid-back, depending on if a colony experiences regular Air Traffic or not.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Check the UNMC Dropships to see if they&#039;re following proper landing procedure.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:DailyGrindBarista.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Daily Grind Barista&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daily Grind Baristas&#039;&#039;&#039; are the employees of The Daily Grind, a popular chain of cafes and coffee-shops. Wearing the classic grey uniform and apron, they&#039;re familiar with brewing coffee, serving drinks, and baking various foods for the morning rush.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Brew some coffee for the UNMC and your fellow colonists.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:MaterialsReprocessingTechnician.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Materials Reprocessing Technician&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the frontier, it&#039;s essential that everything discarded be recycled to allow for sustainability and cost-saving. &#039;&#039;&#039;Materials Reprocessing Technicians&#039;&#039;&#039; handle such matters, collecting the trash and refuse around a colony to either recycle for future use, or disposing of in a safe and productive manner. Due to the dirty nature of such work, Reprocessing Technicians wear utility uniforms, as well as caps to keep to protect them from the elements.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Clean up the colony or the UNS Almayer as best you can.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:OfficeWorker.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Office Worker&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Office Workers&#039;&#039;&#039; are the pencil-pushers and bureaucrats who keep the wheels turning of their respective operations. Practically every organization, corporation, or government requires them to maintain their operations. These employees often handle communications, processing massive quantities of data, filing documents, and printing reports, alongside a vast range of other administrative tasks. Work uniforms tend to vary, but many choose to opt for formalwear to business casual.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Retrieve whatever records and reports you can from your workplace.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:CivilianColonist.png&amp;diff=1959</id>
		<title>File:CivilianColonist.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:CivilianColonist.png&amp;diff=1959"/>
		<updated>2026-07-22T02:27:18Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A civilian colonist.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Pizza_Galaxy&amp;diff=1956</id>
		<title>Pizza Galaxy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Pizza_Galaxy&amp;diff=1956"/>
		<updated>2026-07-22T00:39:10Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added Pizza Galaxy information and lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pizza Galaxy is a popular chain of restaurants, present across the [[United Nations]] &amp;amp; [[Three Suns Empire]], with a single restaurant operating in the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]]. Known for tasty (But not necessarily high-quality) Pizza, on-demand delivery across the [[The Zephyron Sector|frontier]], and a consumer base with a deep brand loyalty, Pizza Galaxy has quickly become one of the most beloved, popular, and delicious fast-food chains in the galaxy.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Pizza Galaxy claims it has origins in on earth, within the region known as Italy, where they produced authentic Italian pizzas: Eventually, their high-quality dishes and phenomenal customer service managed to secure them a place in the stars, becoming an interstellar brand known across sectors and vast gulfs of space.&lt;br /&gt;
&lt;br /&gt;
The truth is far less fantastical. Formed following the merger of three pizzeria companies, a struggling food delivery service, and a small produce corporation, Pizza Galaxy would be formed within the United Nations, before quickly expanding into the Three Suns Empire. Following their formation, Pizza Galaxy established a set of internal rules, regulations, and guidelines for enjoyable food, trustworthy customer service, and creating a sense of brand loyalty, all designed to enhance their authenticity and reliability within the eyes of consumers. Their &amp;quot;Delivery at any cost&amp;quot; policy has only made them more beloved, and has led to their employees in more dangerous areas of space having basic firearm training.&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
Due to Pizza Galaxy&#039;s scale, the company manages both terrestrial as well as interstellar operations, with a fleet of vans and shuttlecraft present spread across the various pizza-galaxy locations, affectionately referred to as &amp;quot;Outposts&amp;quot;. Pizza Galaxy has also regularly formed partnerships with BOBDA, with outposts being stocked with a diverse range of BODA sodas.&lt;br /&gt;
&lt;br /&gt;
Besides pizza and delivery services, Pizza Galaxy also produces all their uniforms in-house, alongside the classic boxes used to store their pizzas. Recently, Pizza Galaxy has begun considering cooking and selling new Italian dishes as part of their menu, such as pastas and calzones.&lt;br /&gt;
&lt;br /&gt;
== Pizza Galaxy Jobs ==&lt;br /&gt;
[[File:PizzaGalaxyDeliveryDriver.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Pizza Galaxy Delivery Driver&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pizza Galaxy Delivery Drivers&#039;&#039;&#039; are employees of the Pizza Galaxy company, a widely-beloved chain of pizza restaurants, who are responsible for delivering orders to customers, come rain or shine or sleet or snow. These workers are often underpaid, but often make up their low salary through tips, and are familiar with operating civilian vehicles, such as pizza vans. They typically wear the standard Pizza Galaxy uniform and hat, alongside a satchel capable of holding pizzas.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to deliver those pizzas you were given.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1949</id>
		<title>User:SharkSnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1949"/>
		<updated>2026-07-21T23:34:40Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added Pizza Galaxy lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SharkSnake&#039;s Homepage ==&lt;br /&gt;
&#039;&#039;Hello! I&#039;m SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lore WIP ==&lt;br /&gt;
&lt;br /&gt;
[[File:Researcher.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Scientist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; are a common sight in sectors such as [[The Zephyron Sector|Zephyron]]. Hailing from a variety of different disciplines and fields, they are leaders in innovation and research. Scientists are typically spotted wearing labcoats, latex gloves, and Reagent-Hud glasses, and can be found within laboratories and research institutes.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to learn more about your selected field of study.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Engineer&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineers&#039;&#039;&#039; are responsible for the maintenance and construction of a colony&#039;s infrastructure. Equipped with high-visibility vests, hard-hats, and insulated gloves, their tasks typically cover maintenance of the local power grid, repairing damage to buildings and systems, and getting broken machines back into working order. On the Frontier, their job is of vital importance, as even one broken subsystem could spell doom for a colony.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Make sure that the power grid is operational and running.&lt;br /&gt;
* Check in on important pieces of colony infrastructure to make sure it&#039;s operational.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:CargoWorker.png|center]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Cargo Technicians&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cargo Technicians&#039;&#039;&#039; are the workers who keep the movement of goods consistent and fast. Serving as the backbone for the various ports and colonies on the frontier, they help load and unload goods, check manifests, report discrepancies, and coordinate the destinations of various products. Without them, the high-maintenance machine of interstellar logistics They&#039;re usually found wearing more casual gear, such as beanies and caps, as well as less formal uniforms.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Make sure that no cargo goes unaccounted for.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:DoctorSurvivor.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colony Doctor&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctors&#039;&#039;&#039; are skilled medical personnel, trained in providing care to patients suffering from a wide range of conditions, from injuries and infections to conditions and allergies. Their equipment is often simple but effective: Labcoats, scrubs, surgical caps, Healthmate HUDs, sterile masks, and latex gloves, all in order to provide the best care and reduce the risk of infections. They&#039;re also usually well-versed in surgery, which makes them vital members of any colony, especially on the dangerous frontier.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Provide care to other members of the colony.&lt;br /&gt;
* Use your medical abilities to help the marine effort.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Paramedic.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Paramedic&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paramedic&#039;&#039;&#039; are Emergency Medical Technicians, tasked with quickly responding to incidents which require a medical professional. Unlike regular Doctors, Paramedics are more trained in first-aid, stabilizing patient for long enough to get them to a medical center where they can receive more intensive care. Wearing EMT fatigues, Healthmate HUDs, and sterile gloves, they&#039;re often the first to arrive in emergencies to help wounded colonists.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Administer first-aid to badly wounded individuals.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Chaplain.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Chaplain&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaplains&#039;&#039;&#039; are religious and community leaders within a colony. Due to the dangers present in the frontier, many may turn to faith as a means of handling difficult circumstances and situations, requiring these Chaplains to provide their services, no matter what religion a member of the colony belongs to. Beyond just faith-related aid, Chaplains are also expected to provide comfort and support for people in need, and can often been seen organizing community events.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Supply emotional support to people in need.&lt;br /&gt;
* Provide last-rites for deceased individuals.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Prisoner.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Prisoner/Gang Leader&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Frontier is a harsh place to live, and many will often turn to crime, either for money, revenge, or the chance to rise up in the world. &#039;&#039;&#039;Prisoners&#039;&#039;&#039; are such people who&#039;ve been caught committing such misdeeds, and have been sentenced to prison for the crimes they&#039;ve been suspected of committing. Life in these detainment facilities can be tough, and usually those who are released find themselves changed, often with experiences that teach them valuable lessons about how to fight dirty and live in a dog-eat-dog galaxy.&lt;br /&gt;
&lt;br /&gt;
However, some prisoners don&#039;t suffer in prison: They thrive. &#039;&#039;&#039;Gang Leaders&#039;&#039;&#039; are the heads of prison gangs who operate from within confinement. Despite their position, these criminals are able to command people around, and are infamous for their brutality, strength, and/or cunning which has been enhanced through their years in prison.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to prove your innocence.&lt;br /&gt;
* Figure out if there&#039;s any money to be found in the ruins of the colony.&lt;br /&gt;
* Redeploy or contract to show those Xenonids who&#039;s boss.&lt;br /&gt;
&lt;br /&gt;
[[File:HeavyVehicleOperator.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Heavy Vehicle Operator/Trucker&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Vehicle Operators&#039;&#039;&#039; are tried-and-true blue-collar workers who operate the various vehicles on a colony. From large flatbed trucks to small mining crawlers and transport vans, these truckers are important for moving around people and goods. Their outfits are often warm and comfortable, a necessity for long drives, with caps to protect the eyes from the glare of a star or from rain. Heavy Vehicle Operators are fairly self-reliant, possessing engineering skills to maintain their own vehicles and keep them in working order.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Repair and use a vehicle on the colony.&lt;br /&gt;
* Redeploy or contract to show those Xenonids who&#039;s boss.&lt;br /&gt;
&lt;br /&gt;
[[File:FireProtectionSpecialist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Fire Protection Specialist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Protection Specialists&#039;&#039;&#039; are colonists trained in handling fires, natural or man-made. Equipped with utility uniforms and gas-masks, they&#039;re responsible for putting our flames, as well as handling flammable materials or risks. Such work is often dangerous, as many colonies with dense structures have the potential to become raging infernos if something goes wrong, but it can be necessary, especially on drier worlds.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:FlightControlOperator.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Flight Control Operator&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight Control Operators&#039;&#039;&#039; are responsible for guiding and directing inbound shuttles and ships to their designated landing zones. Found wearing headsets, aviators to keep out glare, and a windbreaker to keep them warm, these colonists are well-trained in aviation terminology, even if they aren&#039;t equipped to fly. A position as a Flight Control Operator can be either extremely stressful or laid-back, depending on if a colony experiences regular Air Traffic or not.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Check the UNMC Dropships to see if they&#039;re following proper landing procedure.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:DailyGrindBarista.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Daily Grind Barista&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daily Grind Baristas&#039;&#039;&#039; are the employees of The Daily Grind, a popular chain of cafes and coffee-shops. Wearing the classic grey uniform and apron, they&#039;re familiar with brewing coffee, serving drinks, and baking various foods for the morning rush.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Brew some coffee for the UNMC and your fellow colonists.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:MaterialsReprocessingTechnician.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Materials Reprocessing Technician&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the frontier, it&#039;s essential that everything discarded be recycled to allow for sustainability and cost-saving. &#039;&#039;&#039;Materials Reprocessing Technicians&#039;&#039;&#039; handle such matters, collecting the trash and refuse around a colony to either recycle for future use, or disposing of in a safe and productive manner. Due to the dirty nature of such work, Reprocessing Technicians wear utility uniforms, as well as caps to keep to protect them from the elements.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Clean up the colony or the UNS Almayer as best you can.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:OfficeWorker.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Office Worker&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Office Workers&#039;&#039;&#039; are the pencil-pushers and bureaucrats who keep the wheels turning of their respective operations. Practically every organization, corporation, or government requires them to maintain their operations. These employees often handle communications, processing massive quantities of data, filing documents, and printing reports, alongside a vast range of other administrative tasks. Work uniforms tend to vary, but many choose to opt for formalwear to business casual.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Retrieve whatever records and reports you can from your workplace.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:PizzaGalaxyDeliveryDriver.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Pizza Galaxy Delivery Driver&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pizza Galaxy Delivery Drivers&#039;&#039;&#039; are employees of the Pizza Galaxy company, a widely-beloved chain of pizza restaurants, who are responsible for delivering orders to customers, come rain or shine or sleet or snow. These workers are often underpaid, but often make up their low salary through tips, and are familiar with operating civilian vehicles, such as pizza vans. They typically wear the standard Pizza Galaxy uniform and hat, alongside a satchel capable of holding pizzas.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to deliver those pizzas you were given.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
= Pizza Galaxy =&lt;br /&gt;
Pizza Galaxy is a popular chain of restaurants, present across the United Nations &amp;amp; Three Suns Empire. Known for tasty (But not necessarily high-quality) Pizza, on-demand delivery across the frontier, and a consumer base with a deep brand loyalty, Pizza Galaxy has quickly become one of the most beloved, popular, and delicious fast-food chains in the galaxy.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Pizza Galaxy claims it has origins in on earth, within the region known as Italy, where they produced authentic Italian pizzas: Eventually, their high-quality dishes and phenomenal customer service managed to secure them a place in the stars, becoming an interstellar brand known across sectors and vast gulfs of space.&lt;br /&gt;
&lt;br /&gt;
The truth is far less fantastical. Formed following the merger of three pizzeria companies, a struggling food delivery service, and a small produce corporation, Pizza Galaxy would be formed within the United Nations, before quickly expanding into the Three Suns Empire. Following their formation, Pizza Galaxy established a set of internal rules, regulations, and guidelines for enjoyable food, trustworthy customer service, and creating a sense of brand loyalty, all designed to enhance their authenticity and reliability within the eyes of consumers&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
Due to Pizza Galaxy&#039;s scale, the company manages both terrestrial as well as interstellar operations, with a fleet of vans and shuttlecraft present spread across the various pizza-galaxy locations, affectionately referred to as &amp;quot;Outposts&amp;quot;. Pizza Galaxy has also regularly formed partnerships with BOBDA, with outposts being stocked with a diverse range of BODA sodas.&lt;br /&gt;
&lt;br /&gt;
Besides pizza and delivery services, Pizza Galaxy also produces all their uniforms in-house, alongside the classic boxes used to store their pizzas. Recently, Pizza Galaxy has begun considering cooking and selling new Italian dishes as part of their menu, such as pastas and calzones.&lt;br /&gt;
&lt;br /&gt;
== Pizza Galaxy Jobs ==&lt;br /&gt;
[[File:PizzaGalaxyDeliveryDriver.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Pizza Galaxy Delivery Driver&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pizza Galaxy Delivery Drivers&#039;&#039;&#039; are employees of the Pizza Galaxy company, a widely-beloved chain of pizza restaurants, who are responsible for delivering orders to customers, come rain or shine or sleet or snow. These workers are often underpaid, but often make up their low salary through tips, and are familiar with operating civilian vehicles, such as pizza vans. They typically wear the standard Pizza Galaxy uniform and hat, alongside a satchel capable of holding pizzas.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to deliver those pizzas you were given.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1943</id>
		<title>User:SharkSnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1943"/>
		<updated>2026-07-21T22:09:12Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Removed roles that&amp;#039;ve been transferred elsewhere&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SharkSnake&#039;s Homepage ==&lt;br /&gt;
&#039;&#039;Hello! I&#039;m SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lore WIP ==&lt;br /&gt;
&lt;br /&gt;
[[File:Researcher.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Scientist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; are a common sight in sectors such as [[The Zephyron Sector|Zephyron]]. Hailing from a variety of different disciplines and fields, they are leaders in innovation and research. Scientists are typically spotted wearing labcoats, latex gloves, and Reagent-Hud glasses, and can be found within laboratories and research institutes.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to learn more about your selected field of study.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Engineer&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineers&#039;&#039;&#039; are responsible for the maintenance and construction of a colony&#039;s infrastructure. Equipped with high-visibility vests, hard-hats, and insulated gloves, their tasks typically cover maintenance of the local power grid, repairing damage to buildings and systems, and getting broken machines back into working order. On the Frontier, their job is of vital importance, as even one broken subsystem could spell doom for a colony.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Make sure that the power grid is operational and running.&lt;br /&gt;
* Check in on important pieces of colony infrastructure to make sure it&#039;s operational.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:CargoWorker.png|center]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Cargo Technicians&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cargo Technicians&#039;&#039;&#039; are the workers who keep the movement of goods consistent and fast. Serving as the backbone for the various ports and colonies on the frontier, they help load and unload goods, check manifests, report discrepancies, and coordinate the destinations of various products. Without them, the high-maintenance machine of interstellar logistics They&#039;re usually found wearing more casual gear, such as beanies and caps, as well as less formal uniforms.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Make sure that no cargo goes unaccounted for.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:DoctorSurvivor.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colony Doctor&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctors&#039;&#039;&#039; are skilled medical personnel, trained in providing care to patients suffering from a wide range of conditions, from injuries and infections to conditions and allergies. Their equipment is often simple but effective: Labcoats, scrubs, surgical caps, Healthmate HUDs, sterile masks, and latex gloves, all in order to provide the best care and reduce the risk of infections. They&#039;re also usually well-versed in surgery, which makes them vital members of any colony, especially on the dangerous frontier.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Provide care to other members of the colony.&lt;br /&gt;
* Use your medical abilities to help the marine effort.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Paramedic.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Paramedic&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paramedic&#039;&#039;&#039; are Emergency Medical Technicians, tasked with quickly responding to incidents which require a medical professional. Unlike regular Doctors, Paramedics are more trained in first-aid, stabilizing patient for long enough to get them to a medical center where they can receive more intensive care. Wearing EMT fatigues, Healthmate HUDs, and sterile gloves, they&#039;re often the first to arrive in emergencies to help wounded colonists.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Administer first-aid to badly wounded individuals.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Chaplain.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Chaplain&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaplains&#039;&#039;&#039; are religious and community leaders within a colony. Due to the dangers present in the frontier, many may turn to faith as a means of handling difficult circumstances and situations, requiring these Chaplains to provide their services, no matter what religion a member of the colony belongs to. Beyond just faith-related aid, Chaplains are also expected to provide comfort and support for people in need, and can often been seen organizing community events.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Supply emotional support to people in need.&lt;br /&gt;
* Provide last-rites for deceased individuals.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Prisoner.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Prisoner/Gang Leader&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Frontier is a harsh place to live, and many will often turn to crime, either for money, revenge, or the chance to rise up in the world. &#039;&#039;&#039;Prisoners&#039;&#039;&#039; are such people who&#039;ve been caught committing such misdeeds, and have been sentenced to prison for the crimes they&#039;ve been suspected of committing. Life in these detainment facilities can be tough, and usually those who are released find themselves changed, often with experiences that teach them valuable lessons about how to fight dirty and live in a dog-eat-dog galaxy.&lt;br /&gt;
&lt;br /&gt;
However, some prisoners don&#039;t suffer in prison: They thrive. &#039;&#039;&#039;Gang Leaders&#039;&#039;&#039; are the heads of prison gangs who operate from within confinement. Despite their position, these criminals are able to command people around, and are infamous for their brutality, strength, and/or cunning which has been enhanced through their years in prison.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to prove your innocence.&lt;br /&gt;
* Figure out if there&#039;s any money to be found in the ruins of the colony.&lt;br /&gt;
* Redeploy or contract to show those Xenonids who&#039;s boss.&lt;br /&gt;
&lt;br /&gt;
[[File:HeavyVehicleOperator.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Heavy Vehicle Operator/Trucker&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Vehicle Operators&#039;&#039;&#039; are tried-and-true blue-collar workers who operate the various vehicles on a colony. From large flatbed trucks to small mining crawlers and transport vans, these truckers are important for moving around people and goods. Their outfits are often warm and comfortable, a necessity for long drives, with caps to protect the eyes from the glare of a star or from rain. Heavy Vehicle Operators are fairly self-reliant, possessing engineering skills to maintain their own vehicles and keep them in working order.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Repair and use a vehicle on the colony.&lt;br /&gt;
* Redeploy or contract to show those Xenonids who&#039;s boss.&lt;br /&gt;
&lt;br /&gt;
[[File:FireProtectionSpecialist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Fire Protection Specialist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Protection Specialists&#039;&#039;&#039; are colonists trained in handling fires, natural or man-made. Equipped with utility uniforms and gas-masks, they&#039;re responsible for putting our flames, as well as handling flammable materials or risks. Such work is often dangerous, as many colonies with dense structures have the potential to become raging infernos if something goes wrong, but it can be necessary, especially on drier worlds.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:FlightControlOperator.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Flight Control Operator&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight Control Operators&#039;&#039;&#039; are responsible for guiding and directing inbound shuttles and ships to their designated landing zones. Found wearing headsets, aviators to keep out glare, and a windbreaker to keep them warm, these colonists are well-trained in aviation terminology, even if they aren&#039;t equipped to fly. A position as a Flight Control Operator can be either extremely stressful or laid-back, depending on if a colony experiences regular Air Traffic or not.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Check the UNMC Dropships to see if they&#039;re following proper landing procedure.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:DailyGrindBarista.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Daily Grind Barista&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daily Grind Baristas&#039;&#039;&#039; are the employees of The Daily Grind, a popular chain of cafes and coffee-shops. Wearing the classic grey uniform and apron, they&#039;re familiar with brewing coffee, serving drinks, and baking various foods for the morning rush.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Brew some coffee for the UNMC and your fellow colonists.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:MaterialsReprocessingTechnician.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Materials Reprocessing Technician&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the frontier, it&#039;s essential that everything discarded be recycled to allow for sustainability and cost-saving. &#039;&#039;&#039;Materials Reprocessing Technicians&#039;&#039;&#039; handle such matters, collecting the trash and refuse around a colony to either recycle for future use, or disposing of in a safe and productive manner. Due to the dirty nature of such work, Reprocessing Technicians wear utility uniforms, as well as caps to keep to protect them from the elements.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Clean up the colony or the UNS Almayer as best you can.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:OfficeWorker.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Office Worker&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Office Workers&#039;&#039;&#039; are the pencil-pushers and bureaucrats who keep the wheels turning of their respective operations. Practically every organization, corporation, or government requires them to maintain their operations. These employees often handle communications, processing massive quantities of data, filing documents, and printing reports, alongside a vast range of other administrative tasks. Work uniforms tend to vary, but many choose to opt for formalwear to business casual.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Retrieve whatever records and reports you can from your workplace.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:PizzaGalaxyDeliveryDriver.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Pizza Galaxy Delivery Driver&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pizza Galaxy Delivery Drivers&#039;&#039;&#039; are employees of the Pizza Galaxy company, a widely-beloved chain of pizza restaurants, who are responsible for delivering orders to customers, come rain or shine or sleet or snow. These workers are often underpaid, but often make up their low salary through tips, and are familiar with operating civilian vehicles, such as pizza vans. They typically wear the standard Pizza Galaxy uniform and hat, alongside a satchel capable of holding pizzas.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to deliver those pizzas you were given.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Three_Suns_Empire&amp;diff=1942</id>
		<title>Three Suns Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Three_Suns_Empire&amp;diff=1942"/>
		<updated>2026-07-21T22:06:14Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Adds TSEPA Constable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid blue; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Incomplete Lore&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The current lore for this faction is still being developed. Details are subject to change and do not reflect the final version.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;[[File:TSE_Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE THREE SUNS EMPIRE&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Three Suns Empire emerged as a federation uniting British and Japanese empires. Shortly after its formation, the [[Weston-Yamada|Japanese Yamada Corporation merged with the British Weston Corporation]], cementing the TSE&#039;s role as the leading economic power.&lt;br /&gt;
&lt;br /&gt;
Originally consisting of British, Japanese, India, Indonesia, and Australian backgrounds, the people of TSE progressively gave away or sold their land to the [[United Nations]], shifting their focus to prioritizing technological and space exploration development. During their expansion into space, they found many planets consisting of valuable resources, further increasing their status as the leading economic power in space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Three Suns empire is a major Interstellar Nation in the Galaxy. Being one of the first nations to form [[United Nations#Pre-Exodus|post-exodus]], It would originally form from nationals from The United Kingdom, Japan, India, Indonesia, Australia, New Zealand, and several other nations. The empire maintains a position as the leading economic power, primarily due to their mutual relationship with [[Weston-Yamada]], which is incorporated in its territory&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
In terms of government, the Three Suns empire is a hereditary constitutional monarchy, with the emperor (or empress) holding a notable, but often unused role in governance. Imperial authority is not often invoked spare for national crises, with most of the day-to-day governance going through the Imperial Parliament. Shadowing over the empire is the ever present &#039;&#039;&#039;[[Three Suns Empire#Royal Crown Marines|Royal Crown Marines]]&#039;&#039;&#039;, tasked with the defense of the throne, andthe people of the empire.&lt;br /&gt;
&lt;br /&gt;
The empire, like the other major powers has a strong divide between its core territories, and external colonies. “&#039;&#039;&#039;Crown territories&#039;&#039;&#039;” which often will have royal titles, such as “&#039;&#039;&#039;Kingdom&#039;&#039;&#039;”, “&#039;&#039;&#039;Duchy&#039;&#039;&#039;” or “&#039;&#039;&#039;County&#039;&#039;&#039;” are allotted full representation within the parliament, and often possess their own local assemblies, Meanwhile, further colonies may be granted “Prefecture rights”, Granting them domestic assemblies and governors, but limited representation in the capital, Finally, colony territories often have little, to no representation in local, or national scale. Colonies are often subject to corporate authority, and the crown’s distance gives room for decay in these far flung regions. This power imbalance within the empire has been a source of unrest throughout the empire, and has led to the development of insurgencies, such as several [[Colony Liberation Front (CLF)|CLF]] cells, in more far flung territories of the empire.&lt;br /&gt;
&lt;br /&gt;
== Formation of the TSE ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Exodus ===&lt;br /&gt;
The seeds for the empire would be planted on Earth. The former governments of Japan, and Britain would engage in deeper cooperation amidst geopolitical threats, eventually leading to the precursor “&#039;&#039;&#039;Imperial Federation&#039;&#039;&#039;”. This federation would slowly expand its membership, until deciding to abandon earth and establish governance elsewhere given the sheer devastation of the planet. &lt;br /&gt;
&lt;br /&gt;
=== Post-Exodus ===&lt;br /&gt;
After the exodus, the &#039;&#039;&#039;Imperial Federation&#039;&#039;&#039; would sign a new governing charter, granting a new name based on a visual phenomenon, and lifting the current dynastic line to the throne. &lt;br /&gt;
&lt;br /&gt;
== Ideology ==&lt;br /&gt;
Ideologically, the [[Three Suns Empire|Three Sun Empire]] is diverse depending on what region you visit, but they more often than not are unified through loyalty to the throne with some ascribing even divine authority to the monarchy, though this is on the fringe. A tendency towards anti-communism is also present through the empire, with the [[Socialist Progressive Peoples (SPP)|SPP]] being seen as an imminent threat to their ideology, leading to border tensions between the two nations. In terms of domestic governance, many politicians will market themselves as “Technocrats” focusing on continual economic stability, growth, and rapid expansion through the stars be it via [[Weston-Yamada|WE-YA]] backed colonies or imperial mandates. Unlike the [[United Nations]], with its member civilizations being more equal, the &#039;&#039;&#039;TSE&#039;&#039;&#039; will often subsume, and absorb less significant interstellar civilizations through economic domination, or strategic soft-power campaigns such as disseminating pro-imperial media.&lt;br /&gt;
&lt;br /&gt;
== Foreign relations: ==&lt;br /&gt;
&lt;br /&gt;
=== [[United Nations]] ===&lt;br /&gt;
The Empire maintains amicable relations with the UN, holding several cooperation agreements in cultural, economic, and military affairs. Despite this however, there is a persistent tension within the alliance, with the UN fearful of TSE subversion through their economic power, and the empire fearful of the UN destabilizing their colonies should they grow too close, or offer an enticing alternative. For now though, the two giants dance on eggshells, hoping either side won’t break the peace and usher total devastation between the two powers. &lt;br /&gt;
&lt;br /&gt;
=== [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] ===&lt;br /&gt;
The SPP and the TSE are in a state of mutual loathing. With the SPP decrying them as imperialists, and the TSE routinely speaking of totalitarianism, amicable agreements between the two are unlikely. On the frontier, their forces occasionally butt heads, but both sides know a full blown conflict would bring about inconceivable destruction, keeping either from rocking the boat so hard as to drown them both. Both sides find outlets for their rage in funding insurgency groups within each other&#039;s borders. Each and every day, it feels like this cold war is getting hotter and hotter. &lt;br /&gt;
&lt;br /&gt;
=== [[Colony Liberation Front (CLF)|Colony Liberation Front]] ===&lt;br /&gt;
The CLF is a persistent thorn within the empire’s side, being a frequent nuisance on the frontier and one of the more imminent threats to imperial authority. These cells are unrelenting in their campaigns, slowly chipping away at the crown’s power. In recent years, the empire has cooperated with the UN to work to quash these cells, though their insurgency shows no signs of slowing down no matter how many bombs they drop.&lt;br /&gt;
&lt;br /&gt;
== Royal Crown Marines ==&lt;br /&gt;
The TSE&#039;s main military force are the &#039;&#039;&#039;Royal Crown Marines&#039;&#039;&#039;, put through vigorous training and education to earn their signature green beret in-order to join the armed forces of the TSE, marching for the empire on which the sun never truly sets. Any member of the RCM may undergo additional training to become a Paramarine and assigned to a different regiment. &lt;br /&gt;
&lt;br /&gt;
=== The &#039;&#039;&#039;24th Paramarine Regiment&#039;&#039;&#039; ===&lt;br /&gt;
The &#039;&#039;&#039;24th Paramarine Regiment,&#039;&#039;&#039; Assigned to &#039;&#039;&#039;Outpost Souter&#039;&#039;&#039; is a potential survivor variant on &#039;&#039;&#039;Hybrisa Prospera&#039;&#039;&#039;, finding themselves trapped during the [[Xenonids|xenonid]] outbreak the &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039; responds to, fighting for their lives. &lt;br /&gt;
&lt;br /&gt;
=== The &#039;&#039;&#039;Whiskey Troop&#039;&#039;&#039; ===&lt;br /&gt;
The RCM&#039;s &#039;&#039;&#039;Whiskey Troop&#039;&#039;&#039; is the detachment depicted in PvE rounds and is given additional equipment and training to match its needs. Serving onboard the &#039;&#039;&#039;HMS Pratchett&#039;&#039;&#039;, &#039;&#039;&#039;Whiskey Troop&#039;&#039;&#039; is sent on long duration deployments and is meant to operate with minimal need for resupply. Due to this they have made various adjustments to their ship to ensure it remains a comfortable living space and may end up with fewer supplies than what is ideal.&lt;br /&gt;
&lt;br /&gt;
== Law Enforcement ==&lt;br /&gt;
The Three Suns Empire Policing Authority, colloquially referred to as the TSEPA, is the law enforcement for the Three Suns Empire. Headed by the Chief Constable, they are strung out throughout the territories of the TSE administering the Crown&#039;s laws wherever they are found. Their precincts being a symbol of justice with an Inspector at the helm, from which the countless dedicated constables of the TSEPA continues to keep the peace of throughout the TSE.&lt;br /&gt;
&lt;br /&gt;
[[File:TSEPA Constable.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;TSEPA Constable&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Constable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TSEPA Constables&#039;&#039;&#039; are the main law-enforcement agents for the Three Suns Policing Authority. Equipped with peaked caps, jackets, and their reliable sidearms, they have the honor of enforcing the laws of the Three Suns Empire to the territories within it&#039;s domain. As such, they often work against criminal groups, [[Colony Liberation Front (CLF)|CLF]] cells, petty law-breakers, and smugglers, ensuring that peace is maintained within the territories of the TSE.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Update your superiors about the situation.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1941</id>
		<title>Weston-Yamada</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1941"/>
		<updated>2026-07-21T22:05:27Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Adds WEYAMart employee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:WEYA-Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE FUTURE IS NOW&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada is one of the wealthiest and most influential corporations in known space. It is recognized for its relentless pursuit of profit through cutting-edge technology, space exploration, bioengineering, and defense manufacturing. Formed from the merger of the Japanese Yamada Corporation and British Weston Corporation, Weston-Yamada is now the largest corporate monopoly and is embedded in nearly every industry.&lt;br /&gt;
&lt;br /&gt;
== Early History ==&lt;br /&gt;
&lt;br /&gt;
The roots of the Weston-Yamada Corporation can be traced to the ambitious endeavors of the Weston Corporation in Britain and Yamada Corporation in Japan.  Weston Corporation was renowned for its robotics, defense technologies, and artificial intelligence breakthroughs. Founded by industrial magnate &#039;&#039;&#039;Alexander Weston&#039;&#039;&#039;, the company initially focused on military contracts and became a leader in producing advanced android models and automated weaponry, pivotal in shaping future warfare.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Yamada Corporation, founded by visionary entrepreneur &#039;&#039;&#039;Ryuichi Yamada&#039;&#039;&#039;, was at the forefront of bioengineering, biotechnology, and logistics. The company became instrumental in developing efficient methods of space colonization, notably launching successful lunar settlements and establishing the groundwork for interstellar logistics. The Yamada Corporation’s expertise in biological research also contributed to medical advances, notably its work on regenerating synthetic tissue and enhancing humans&#039; adaptability to space colonization.&lt;br /&gt;
&lt;br /&gt;
As both companies thrived, it became evident that a partnership would be mutually advantageous. Weston’s advancements in cybernetics and defense complemented Yamada’s expertise in biotechnological applications and space operations. Following negotiations driven by market demands and emerging economic opportunities, the two companies agreed on a merger, forming Weston-Yamada.&lt;br /&gt;
&lt;br /&gt;
The newly merged corporation sought to dominate multiple sectors by integrating its core strengths. The synergy between robotics, biological engineering, and defense technology enabled Weston-Yamada to expand into new markets, from space exploration to terraforming and planetary colonization. Their early ventures into creating advanced androids, space-ready habitats, and biological solutions for extraterrestrial environments soon positioned Weston-Yamada as a dominant player in known space. The company&#039;s reputation as a pioneer in innovation became the foundation upon which its monopoly status was built.&lt;br /&gt;
&lt;br /&gt;
The merger marked the beginning of Weston-Yamada’s ambitions to establish a corporate monopoly, pushing the boundaries of technological advancement while embedding itself into almost every aspect of industry and human life. Today, the legacy of Weston and Yamada&#039;s early ambitions remains evident in the corporation’s operations, driven by an insatiable quest for profit, discovery, and expansion.&lt;br /&gt;
&lt;br /&gt;
== The Merger ==&lt;br /&gt;
&lt;br /&gt;
The merger between Weston Corporation and Yamada Corporation was a calculated, strategic move. It came at a time when both companies had already reached significant heights in their respective fields - robotics, defense, biotechnology, and space exploration. In the face of increased competition and the emerging demands of interstellar colonization, both entities saw value in pooling their resources. The merger wasn&#039;t merely a business union; it was a fusion of expertise, vision, and ambition that aimed to create the largest and most influential corporate monopoly known.&lt;br /&gt;
&lt;br /&gt;
The unification was also driven by economic and political pressures - globalization had accelerated corporate consolidation as the race for influence over space technologies and extraterrestrial resources intensified. Weston Corporation brought its advanced android production capabilities and military connections, while Yamada Corporation introduced bioengineering innovations and its experience in logistics and space settlement. By integrating their strengths, Weston-Yamada rapidly ascended to monopolize sectors like planetary development, defense, bioengineering, and logistics.&lt;br /&gt;
&lt;br /&gt;
The merger transformed both companies, enabling them to exert control over space infrastructure, exploit opportunities for profit from resource-rich worlds, and influence policy on an interstellar scale. The partnership provided the financial and technological muscle to become embedded within nearly every industry. As the foremost supplier to the United Nations, Weston-Yamada secured lucrative contracts that allowed it to influence politics and even military strategies, giving the corporation a formidable hold over humanity’s expansion into the stars.&lt;br /&gt;
&lt;br /&gt;
== Partnership with the United Nations ==&lt;br /&gt;
&lt;br /&gt;
The partnership between Weston-Yamada and the [[United Nations]] is one of mutual necessity, yet often fraught with tension. Weston-Yamada provides essential technological advancements, research, defense manufacturing, and logistical support that the UN relies on heavily, which gives the corporation substantial leverage over policy and decision-making. In return, the UN benefits from Weston-Yamada&#039;s innovation in sectors like space infrastructure, bioengineering, and advanced weaponry.&lt;br /&gt;
&lt;br /&gt;
This interdependence allows Weston-Yamada to operate with relative freedom, often embedding corporate personnel in military operations under the guise of support and advisory roles. The [[Marines|United Nations Marine Corps]] (UNMC) frequently has Weston-Yamada representatives, like the Corporate Liaison, onboard to &amp;quot;support operations.&amp;quot; However, the real mission of these representatives often extends to intelligence-gathering, ensuring that military decisions favor corporate interests.&lt;br /&gt;
&lt;br /&gt;
The partnership, though beneficial to both entities, is contentious among many in the UN and military. Critics argue that Weston-Yamada&#039;s motives prioritize profit over the safety of colonies or the overall mission of the United Nations, citing instances of corporate-directed experiments and covert influence on Marine deployments. Nonetheless, the corporation&#039;s influence is difficult to counter given its economic and technological power, effectively embedding Weston-Yamada in nearly every aspect of the UN&#039;s interstellar presence.&lt;br /&gt;
&lt;br /&gt;
This relationship also led to joint initiatives, such as the development of the [[Species#Artificial Womb Soldier Program|Artificial Womb Soldier Program]], where Weston-Yamada&#039;s bioengineering resources helped boost the military&#039;s capacity. However, even in such ventures, the emphasis remained on maximizing profit for Weston-Yamada while fulfilling their obligations to the UN. The UN gains access to cutting-edge technology, but remains in a precarious position of dependency.&lt;br /&gt;
&lt;br /&gt;
== Research and Development ==&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada&#039;s commitment to cutting-edge research and development extends across numerous domains, from bioengineering to military technology. The corporation places a particular focus on studying extraterrestrial lifeforms, specifically the [[Xenonids|Xenonid]] species, due to their potential for high-value applications in both defense and bioengineering. Driven by an ambition to harness these creatures for military advantage, Weston-Yamada has conducted numerous field experiments, capturing and studying the lifeforms in secret. These experiments are often deemed dangerous, pushing ethical and safety boundaries in pursuit of technological supremacy.&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada&#039;s R&amp;amp;D initiatives also cover atmospheric processing, terraforming, and space exploration technologies, which are crucial in enabling resource extraction and sustaining colonization efforts. Their advances in synthetic biology, robotics, and weapon systems have positioned the company at the forefront of interstellar technological development. A major portion of these technologies are kept strictly proprietary, with Weston-Yamada tightly controlling access to the research data to maintain an advantage over competitors and strengthen its monopoly on key technologies.&lt;br /&gt;
&lt;br /&gt;
== Corporate Liaison and Private Military Contractors == &lt;br /&gt;
&lt;br /&gt;
The influence of Weston-Yamada is visibly embodied in the presence of the Corporate Liaison on UNMC vessels. The Corporate Liaison ensures that the company’s interests are upheld, serving as an intermediary between Weston-Yamada and the [[Marines|United Nations Marine Corps]]. The Liaison’s role extends beyond the battlefield; they are involved in negotiations, post-operation assessments, and information control - ensuring that corporate interests are maintained in any engagement, from extraterrestrial research missions to disaster relief operations.&lt;br /&gt;
&lt;br /&gt;
[[Weston-Yamada#Weston-Yamada&#039;s PMCs|Private Military Contractors]] (PMCs) deployed by Weston-Yamada act as a direct extension of its will and power. These PMCs are not limited to marine operations; they also provide security for high-value assets, participate in sensitive corporate missions, and serve as emergency responders during critical incidents. Depending on the situation, their objectives may diverge significantly from those of the [[United Nations]], and they are often involved in safeguarding Weston-Yamada&#039;s research, enforcing security on remote colonies, and conducting operations where discretion is key. Weston-Yamada PMCs are selected from among the most capable and experienced operatives, ensuring that they are able to execute complex missions independently while representing the corporation’s interests.&lt;br /&gt;
&lt;br /&gt;
== Current Influence ==&lt;br /&gt;
&lt;br /&gt;
With involvement in nearly every industry - from defense and cybernetics to bioengineering - Weston-Yamada&#039;s influence spans across all facets of life. Their relentless pursuit of technological advancements has made them a powerhouse that impacts governments, corporations, and private lives alike. Despite facing criticism for its dominant partnership with the [[United Nations]], Weston-Yamada continues to push the boundaries of innovation, focusing on research in advanced AI, terraforming, and biotechnological developments. However, it’s clear that their ultimate goal remains maximizing profit, regardless of the broader costs or ethical considerations.&lt;br /&gt;
&lt;br /&gt;
== Departments &amp;amp; Divisions ==&lt;br /&gt;
Weston-Yamada is a massive Corporation, requiring efficient stratification of authority and delegating of tasks; as such, it is split into Divisions that control and operate different aspects of the Weston-Yamada Corporation, which is further subdivided into specialized Departments with expertise in specific fields or areas of business management. This list is not exhaustive.&lt;br /&gt;
&lt;br /&gt;
=== Security Division ===&lt;br /&gt;
&#039;&#039;The Security Division is tasked with ensuring the safety of Weston-Yamada Personnel and assets, especially in an increasingly dangerous galaxy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PMC Dispatch Department&#039;&#039;&#039; handles the deployment, training and use of all [[Weston-Yamada#Weston-Yamada&#039;s PMCs|Weston-Yamada Paramilitary Operators]] under their paramilitary subsidiaries.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Colony Safety Department&#039;&#039;&#039; is responsible for ensuring the safety and order of Weston-Yamada operated colonies, serving as a de-facto police force on colonies with less of a CMB or TSEPA presence.&lt;br /&gt;
&lt;br /&gt;
==== Security Division Roles ====&lt;br /&gt;
&lt;br /&gt;
[[File:HybrisaSecurityOfficer.png|center]]&lt;br /&gt;
[[File:TrijentDamSecurity.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Weston-Yamada Security&#039;&#039;&#039; =====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Officer/Senior Officer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Officers&#039;&#039;&#039; represent the bulk of Weston-Yamada&#039;s security apparatus. Hailing from the [[Weston-Yamada#Security_Division|Security Division&#039;s Colony Safety Department]], they&#039;re typically armoured with M1 armour or bullet-proof vests, with some being issued helmets depending on the colony. They are tasked with keeping the peace, enforcing law and corporate policy, protecting company assets and employees, and ensuring order is maintained.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Protect your fellow coworkers from harm.&lt;br /&gt;
* Redeploy or contract to take back Weston-Yamada property.&lt;br /&gt;
&lt;br /&gt;
[[File:ExecutiveBodyguard.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Executive Bodyguard&#039;&#039;&#039; =====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Trainee Personal Protection Officer/Personal Protection Officer/Personal Protection Specialist/Personal Protection Coordinator&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Executive Bodyguards&#039;&#039;&#039; are skilled members of [[Weston-Yamada#Security_Division|Weston-Yamada&#039;s Security Division]], assigned to protect the shipside Corporate Liaison, advise them on legal matters, handle disruptive behaviour within the Office, and report unlawful actions by the CL to the ship&#039;s [[Marines#Military_Police|Military Police]]. They do not answer to the Liaison, but rather to Weston-Yamada itself; however, they are still expected to accompany and work with the Liaison, and should not mobilize to fight within active AOs.&lt;br /&gt;
&lt;br /&gt;
* Protect the Shipside Corporate Liaison.&lt;br /&gt;
* Cooperate with the Military Police.&lt;br /&gt;
* Dissuade the Liaison from threatening relations, and reporting them if necessary.&lt;br /&gt;
* Interact with the Liaison.&lt;br /&gt;
* Detain troublemakers in the Office.&lt;br /&gt;
&lt;br /&gt;
=== R&amp;amp;D Division ===&lt;br /&gt;
&#039;&#039;The R&amp;amp;D Division is tasked with the research, development, and testing of new products and equipment. As it has a broad purview, R&amp;amp;D has a substantial number of Departments specializing into different fields.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Medical Research Department&#039;&#039;&#039; is focused on innovating state-of-the-art medical tools, technologies, and medication.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weapons Development Department&#039;&#039;&#039; is tasked with designing cutting-edge lethal weaponry, ranging from explosives and guns to flamethrowers and toxins. Much of their weaponry is supplied to the Security Division or sold on the market.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Xenobiology Department&#039;&#039;&#039; handles the research of alien life-forms across the galaxy, as well as applying their properties for conventional usage or sale. Not to be confused with the Xenoarchaeology Department.&lt;br /&gt;
&lt;br /&gt;
==== R&amp;amp;D Division Roles ====&lt;br /&gt;
[[File:Xenobiologist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Xenobiologist&#039;&#039;&#039; =====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xenobiologists&#039;&#039;&#039; are scientist who are well-versed in the study of interstellar flora and fauna. Their scientific endeavors range from mundane animals and plantlife found on other worlds, as well as more exotic or interesting creatures, such as the [[Xenonids]]. Part of their duties involve learning the practical applications of these various species, and how they could benefit society at-large. Equipped with labcoats and glasses, many of them have found employment under Weston-Yamada&#039;s R&amp;amp;D Division, specifically the Xenobiology Department.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Research the behaviors and biology of the Xenonids.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| &lt;br /&gt;
[[File:HybrisaXenoarcheologist.png|center]]&lt;br /&gt;
 || &lt;br /&gt;
[[File:LV624Archeologist.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Archeologist&#039;&#039;&#039; =====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archeologist&#039;&#039;&#039; are scientist who excel in uncovering evidence and remains from long-lost interstellar civilizations who&#039;s history has been lost to time. Not afraid to get their hands dirty, some wear more casual clothing, such as boonie caps and utility vests, while others wear heavy suits designed to protect them from radiological, biological, and chemical hazards they might uncover in their research.  Although their work might be less profitable or applicable than some other fields, Archeologists allow for valuable insight into the universe&#039;s mysterious past.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Learn more about the Archeological Sites present on the planet.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
=== Communications Division ===&lt;br /&gt;
&#039;&#039;The Communications Division focuses on managing the relationships between the company and stakeholder groups.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Corporate Relations Department&#039;&#039;&#039; is tasked with working between large governmental, corporate, and/or regulatory bodies to ensure smooth operations and cooperation. Corporate Liaisons aboard military vessels often belong to this Department.&lt;br /&gt;
&lt;br /&gt;
==== Communications Division Roles ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Liaison.png|alt=Your Average Corporate Liaison|center|frameless|Corporate Liaison]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Corporate Liaison&#039;&#039;&#039; =====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Junior Executive/Executive/Senior Executive/Executive Specialist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Liaisons&#039;&#039;&#039; are representatives of the [[Weston-Yamada|Weston-Yamada Corporation]], tasked with safeguarding corporate interests and ensuring that [[Marines|Marine]] operations align with company objectives. Although they hold no military rank, Corporate Liaisons are not bound to follow military orders but must maintain a working relationship with the UNMC. Their primary tool is diplomacy (and paperwork).&lt;br /&gt;
&lt;br /&gt;
* Represent Weston-Yamada interests.&lt;br /&gt;
* Bound by Marine Law and respects UNMC Command.&lt;br /&gt;
* Use your fax machine to report to Corporate HQ, request updates, or seek guidance.&lt;br /&gt;
* Handle survivors, correspondents, and Marines with paperwork.&lt;br /&gt;
&lt;br /&gt;
=== Economics ===&lt;br /&gt;
&#039;&#039;The Economics Division are the people who manage the flow of money within the Company. From accounting to allocating budget, they make sure that cash goes to where it needs to be, reports are sent to superiors, and audits are performed without issues.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Purchased Defunct Companies ===&lt;br /&gt;
&#039;&#039;Weston-Yamada bought out several civilian shipping companies, taking over this market. Though their containers are still found on occasion, much of their history is long forgotten and is slowly being phased out to this day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fujin&lt;br /&gt;
* Apocraphy&lt;br /&gt;
* Ferret&lt;br /&gt;
* Pathos&lt;br /&gt;
* AIC&lt;br /&gt;
&lt;br /&gt;
== Weston-Yamada Subsidiaries ==&lt;br /&gt;
Weston-Yamada supplements their operations through acquiring other companies as subsidiaries, these are strategic purchases to help simplify logistics and expand their control to every stage of production.&lt;br /&gt;
﻿&lt;br /&gt;
=== Tartarus Mining ===&lt;br /&gt;
Tartarus Mining is a Dwarf-founded mining company that went through great financial struggles when a number of rival corporations opened new mines and decreased the selling price of the metals that Tartarus excelled in, in this chaos Weston-Yamada swooped in and acquired the company while their share price was low. Weston-Yamada uses Tartarus on a number of colonies to handle their resource extraction operations; deep-bore mining, gas fracking, prospecting, drilling, and quarrying - Tartarus does it all.&lt;br /&gt;
﻿&lt;br /&gt;
&lt;br /&gt;
Tartarus also collaborates with other entities to produce state-of-the-art mining safety equipment, such as their collaboration with [[Halcyon]] to create the HS-TM-SHIELD-X 550 helmet, which is now standard issue to their employees working in toxic environments.&lt;br /&gt;
﻿&lt;br /&gt;
[[File:TMCCMiner.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
==== &#039;&#039;&#039;TMCC Miner&#039;&#039;&#039; ====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TMCC Miners&#039;&#039;&#039; are employees of the Weston-Yamada Subsidiary &amp;quot;[[Weston-Yamada#Tartarus_Mining|Tartarus Mining]]&amp;quot;. Due to Weston-Yamada maintaining mining operations on a substantial portion of their colonies, these blue-collar workers can be reliably found almost anywhere in [[The Zephyron Sector|The Zephyron Sector]]. They&#039;re equipped with hardhats and padded TMCC uniforms to protect them from dangerous mine conditions.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Redeploy or contract to take back your home.&lt;br /&gt;
&lt;br /&gt;
=== Miyahira ===&lt;br /&gt;
Miyahira is a vehicles manufacturing subsidiary created by Weston-Yamada to help bring them into the domestic transportation market, it designs and produces the widely-praised Mono-Supron cars that can be found on many UN and TSE colonies. Besides the Mono-Supron, Miyahira is also the manufacturer of many other civilian vehicles, ranging from domestic transportation to large industrial colony-crawlers and tractors.&lt;br /&gt;
&lt;br /&gt;
== Civilian Roles ==&lt;br /&gt;
&lt;br /&gt;
[[File:CorpSurv.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Corporate Colonists&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Junior Executive/Executive/Senior Executive/Executive Specialist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Colonists&#039;&#039;&#039; are employed Executives of the company, tasked with overseeing Weston-Yamada operations on their assigned colony. Gathered from a wide range of different specializations and divisions, their tasks and duties on a colony varies widely from person-to-person. They can often be found wherever Weston-Yamada maintains operations, and typically have a greater degree of training compared to Corporate Liaisons, due to the dangers present on the frontier. Despite this, they usually lack the skills of their colony colleges, making them better at speaking and interactions than hard labor.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Speak to the shipside Liaison about the events that occurred on the colony.&lt;br /&gt;
* Redeploy or contract to take back Weston-Yamada property.&lt;br /&gt;
&lt;br /&gt;
[[File:CommercialPilot.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Weston-Yamada Commercial Pilot&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Captain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weston-Yamada Commercial Pilots&#039;&#039;&#039; are responsible for operating the vessels within the Company&#039;s commercial fleet. From passenger lines, cargo vessels, and luxury cruises, these capable pilots are well-equipped to serve as the Aerospace arm of Weston-Yamada. Becoming a pilot takes time and effort, with all commercial pilots requiring a license from the [[Interstellar Commerce Bureau]].&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Discuss piloting with the flight crews of the Alamo and Normandy.&lt;br /&gt;
* Redeploy or contract to take back your home.&lt;br /&gt;
&lt;br /&gt;
[[File:WEYAMartWorker.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;WEYAMart Employee&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEYAMart Employees&#039;&#039;&#039; are the workers who staff WEYAMart, a subsidiary of Weston-Yamada focused on retail services. These Employees, wearing the standard WEYAMart uniform, blue vest, and cap, are usually expected to take up multiple jobs within a branch store: Cashier, Pharmacist, Shelf-Stocker, Produce/Meat Clerk, and Janitor are all roles that members of WEYAMart may be expected to take during their time with the store. They&#039;re also expected to meet Customer Service standards placed upon them by Weston-Yamada, ensuring that any trip to WEYAMart is, at the very least, tolerable.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Maintain the Customer Service standards WEYAMart is known for.&lt;br /&gt;
* Check on the store to make sure it isn&#039;t too damaged.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
== Weston-Yamada&#039;s PMCs ==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Weston-Yamada’s Private Military Contractors, often referred to as PMCs, is the Company’s elite fighting force operated by the Security Division’s PMC Dispatch Department. They are often tasked with securing, protecting, and enforcing company interests utilizing force. PMCs are equipped with both the skills and the state-of-the-art equipment needed to perform their objectives, and are often seen performing a variety of different tasks, including corporate sabotage, suppressing civil unrest, and securing the safety of WEYA personnel.&lt;br /&gt;
&lt;br /&gt;
Rarely, PMCs may be sent to respond to a distress signal originating from another vessel. When this occurs, they are expected to ensure the safety of the Liaison, follow their orders, and aid the marines. If the Liaison is unable to give orders, PMCs may follow the recommendations of the Officer in Command to assist the marines.&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada is a massive corporation, and its mercenaries are equipped to reflect that. While their gear may not be the most advanced in the galaxy, it’s certainly a cut above what your average [[Marines|UNMC company]] would carry.&lt;br /&gt;
&lt;br /&gt;
The standard issue armor for Weston-Yamada mercenaries combines durability and mobility, with reinforced plating that offers better protection than most military-grade armor without weighing you down. Designed for a variety of environments, this gear allows you to adapt to different combat scenarios without sacrificing flexibility or defense.&lt;br /&gt;
&lt;br /&gt;
When it comes to firepower, Weston-Yamada equips its forces with high-quality weapons that are reliable, accurate, and deadly. Whether you&#039;re issued a standard rifle, energy weapon, or sidearm, you can count on it to perform under the toughest conditions. The PMC’s arsenal is designed for efficiency in the field, and while the weapons aren’t experimental, they’re crafted for superior performance and longevity.&amp;lt;!-- These should be removed from this table and formatted  into paragraph sections rather than a table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! width=&amp;quot;200&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Role&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Standard.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Standard.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Tactical Responder&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Standard)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|We-Ya’s finest… or so they say. You’re the backbone of every PMC team, the basic grunt, standard-issue muscle with a gun in hand and orders to follow. You’re kitted out with better gear than your average UN rifleman, but don’t get full of yourself; you&#039;re still at the bottom of the ladder.&lt;br /&gt;
Your job is simple: stay alert, follow orders, and keep your head down when things get hot. You’ll be first into the fray, carrying out the missions that keep the higher-ups happy and the paychecks coming. You’re not here to ask questions; you’re here to keep the corporate flag planted and the opposition out of the way.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Medic.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Medic.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Medical Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Medic)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|So, you didn’t quite make the cut in medical school, and here you are. A mercenary medic in We-Ya’s service. But out here, a steady hand and a basic grasp of anatomy is all that separates your squad from certain death, and that makes you invaluable on the battlefield.&lt;br /&gt;
Armed with a medkit and a rifle of your choice, your job is to keep your team breathing, patching up wounds and handing out meds just enough to get everyone back on their feet. Expect to be dragging grunts out of the line of fire, stopping bleeding, setting bones, and doing whatever it takes to keep them moving until real medical support arrives… if it ever does. You’re more likely to see battlefield injuries than textbooks, but every patch job you pull off here makes you one of the most crucial members of the squad.&lt;br /&gt;
&lt;br /&gt;
Sure, you may not be in a hospital, but out here, you’re the closest thing to a miracle worker they’ll get.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Gunner.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Gunner.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Support Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Gunner)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|If firepower is the answer, you’re the one asking the questions. As the smart gun operator, you bring the big guns to the fight, laying down suppressive fire and making sure the enemy knows they’re outgunned. With your trusty heavy weapon in hand, you’re the squad’s best chance at tearing through armor, holding choke points, and keeping the opposition pinned down.&lt;br /&gt;
Your aim may not need to be perfect, but your timing and positioning are everything. You’ll be the first to draw attention, but that’s just part of the job. When it comes to raw firepower, you’re as good as it gets, and the squad’s counting on you to bring the heat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your smartgun is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Sniper.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Sniper.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Sniper&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Specialist)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|Patience, precision, and a steady hand. Qualities every sniper lives by. As the squad’s long-range specialist, you’re positioned to keep threats at bay before they get too close, taking out high-priority targets with calm, calculated shots.&lt;br /&gt;
Your role isn’t about racking up kills; it’s about clearing the path, watching the angles, and ensuring no one gets the drop on your team. Out here, one good shot can make all the difference. And you’re the one to make it count.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your sniper rifle is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Team_Leader.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Team_Leader.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Team Leader&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Officer)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|You’re not just here to bark orders. You’re here to lead from the front. As the team leader, your job is to direct the squad through every phase of the mission, making split-second decisions that keep everyone moving and focused. Unlike your counterparts in the UNMC, you’re not just a strategist, you’re a heavily armed asset in the field, as deadly as any member of your team.&lt;br /&gt;
With the best weapons and gear at your disposal, you’re equipped to handle high-risk threats head-on while keeping a close eye on the battlefield. Armed with a powerful sidearm, a reliable main weapon, and the authority to adapt the mission as needed, you’re both the squad’s commander and a force to be reckoned with.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weston-Yamada&#039;s PMC Commandos ==&lt;br /&gt;
[[File:Commando_Standard.png|center|frameless|128x128px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Commando Standard&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Weston-Yamada’s Commandos are highly-skilled teams of spec-ops operatives. Often hand-picked from PMCs and Internal Security teams, although some originate from other special forces groups, they are chosen for their loyalty, discretion, and professionalism. They report directly to the Weston-Yamada Directorate, rather than the Security Division, ensuring that the interests of the Company &amp;amp; Shareholders are prioritized.&lt;br /&gt;
&lt;br /&gt;
Their operations are typically highly dangerous or covert, such as corporate sabotage, specimen containment, internal investigations, and incident prevention, as well as situations too secretive for regular PMCs to be deployed . Despite their power equipment and strong armor, Commandos are usually sent when a specific operation requires a substantial level of secrecy, and are expected to be quiet, precise, and fast. Sometimes a team of Commandos will be deployed to protect high-value targets or colonies, especially in the wake of potential sabotage by the [[Colony Liberation Front (CLF)|CLF]], or other groups.&lt;br /&gt;
&lt;br /&gt;
== Whiteout ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&#039;&#039;&#039;I&#039;&#039;&#039;nformally known as &#039;&#039;&#039;Whiteout&#039;&#039;&#039; due to their signature white armor, are a specialized paramilitary force engineered by Weston Yamada&#039;s High Command. Each commando is a reengineered and reprogrammed Generation 1 synthetic, specifically redesigned for high-stakes combat, urban warfare, and high-priority target elimination.&lt;br /&gt;
&lt;br /&gt;
Unlike standard synthetics, Commandos are endowed with sophisticated tactical programming, advanced sensory arrays, and the experimental exoskeleton armor. This armor is capable of withstanding extreme environments, from zero-gravity to toxic atmospheres, and enduring even direct fire from mortars or rocket launchers. Each unit operates autonomously in combat but is programmed with absolute loyalty to the Company.&lt;br /&gt;
&lt;br /&gt;
Due to the hyper-classified nature of the program and questionable ethics relating to [[Interstellar Life Rights Council#The Stellar Accords|The Stellar Accords]], only the highest echelons within Weston Yamada know of their existence.[[File:Whiteout_Standard.png|center|frameless|128x128px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Whiteout Standard&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Standard Whiteout operative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Whiteout_Gunner.png|center|frameless|128x128px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Whiteout Gunner&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
An operative equipped with a specially made smart gun.&lt;br /&gt;
&lt;br /&gt;
== ARES ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:ARES_v3.2_gif.gif|center|frameless|&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;]]&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;&amp;lt;/center&amp;gt;The &#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;, more commonly referred to by its acronym &#039;&#039;&#039;ARES&#039;&#039;&#039;, is a [[Weston-Yamada]] ARES-series artificial intelligence computer mainframe installed on the &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES was the central artificial intelligence that monitored and provided guidance for all the [[Novaris Industries#Average Joe|Novaris Average Joe]] synthetics on &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES also oversaw all communications on the ship and controlled its communications array as well as most if not all of the ship&#039;s systems.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Following several devastating Xenonid outbreaks on a remote space station, Weston Yamada acquired the HERMES AI mainframe from [[Novaris Industries]] in an effort to improve containment protocols and ensure better synthetic oversight. HERMES had originally been designed as a station management system, However, its core programming was later repurposed as the foundation for the Artificial Risk Evaluation System, Despite extensive modifications, remnants of HERMES&#039;s original subroutines persist within ARES, leading the ship&#039;s Average Joe synthetics to still recognize and respond to legacy HERMES protocols. This integration allowed for a smoother transition between systems while preserving the AI’s ability to manage both routine functions and emergency scenarios efficiently.&lt;br /&gt;
&lt;br /&gt;
ARES was installed aboard the Almayer during its construction and has been in service ever since. It resides within a highly fortified AI core, a restricted zone aboard the ship. This restriction is enforced by Military Police personnel and, if necessary, by Average Joes and ARES itself through the deployment of nerve gas and sentry machine guns.&lt;br /&gt;
&lt;br /&gt;
=== AI Core ===&lt;br /&gt;
The AI Core is the location where the ARES AI mainframe is located. It&#039;s one of the most secure locations aboard the Almayer, Access to the AI core is strictly by appointment only. Unrestricted entry is granted only to Average Joes, AI Support Technicians, the ship’s Commanding Officer, the ship’s Synthetic(s), and the Chief Engineer, who do not require prior authorization.&lt;br /&gt;
&lt;br /&gt;
The AI Core houses the ship&#039;s most critical systems and subsystems. Losing the AI core and the systems it controls could result in the loss of the ship itself, as well as the loss of telecommunications, rendering radio headsets useless.&lt;br /&gt;
&lt;br /&gt;
Violating the access restrictions will result in nearby Average Joes swarming and asking you to leave, ignoring their warnings will result in them using force to remove you from the core.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marines&amp;diff=1940</id>
		<title>Marines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marines&amp;diff=1940"/>
		<updated>2026-07-21T22:03:44Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Adds the UNMC Recruiter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:UNMC_Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;   &#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE UNITED NATIONS MARINE CORPS&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;Doesn’t matter if it’s the [[Socialist Progressive Peoples (SPP)|socialists]], [[Colony Liberation Front (CLF)|insurgents]], or [[Xenonids|nightmares that crawled out of hell]] - when the call comes, the UNMC answers. We don’t run. We don’t hide. We get the job done. We make sure there’s a [[United Nations|home]] to go back to.&amp;quot;&amp;lt;/big&amp;gt;  &lt;br /&gt;
&amp;lt;br&amp;gt;— &amp;lt;small&amp;gt;Unnamed UNMC Gunnery Sergeant, Drill Instructor aboard a station military academy.&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;United Nations Marine Corps&#039;&#039;&#039; or simply just the &#039;&#039;&#039;Marines&#039;&#039;&#039; are one of the two main playable factions in the game, the other being the [[Xenonids]] and ultimately respond to the UNMC [[High Command]]. The UNMC is governed by the civilian government of the [[United Nations]], and regulated by the [[Provost Marshal Office|Provost Marshal Office.]] The UNMC was primarily assigned to the defense of the growing frontiers of the United Nations government.&lt;br /&gt;
&lt;br /&gt;
Current day, the UNMC finds itself locked in a war on insurgency, with everyday seeing another colony on the frontiers go dark due to an unseen enemy, or another colony declaring itself independent and aligning itself with the loose conglomerate known as the [[Colony Liberation Front (CLF)|Colony Liberation Front]]. The situation only continues to grow worse with new enemies appearing daily and insufficient funding and manpower to meet the threat head-on.&lt;br /&gt;
&lt;br /&gt;
Events such as prior operations can be found on the main page, under &#039;&#039;&#039;Major Events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Other branches of the UNMC include:&lt;br /&gt;
&lt;br /&gt;
* The [[United Nations Medical Service]], &lt;br /&gt;
* The [[United Nations Space Navy]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Command&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:CO.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Commanding Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Major / Lieutenant Colonel / Colonel&lt;br /&gt;
&lt;br /&gt;
The Commanding Officer (CO) has ultimate control over the operation. The sheer responsibility of such a position means that only whitelisted players are able to play as the Commanding Officer.&lt;br /&gt;
[[File:XO.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Executive Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Captain&lt;br /&gt;
&lt;br /&gt;
The Executive Officer (XO) has control of the operation if the Commanding Officer is not present, however they do not have the same powers and authority, such as the ability to battlefield execute people, which is still restricted to a whitelisted CO.&lt;br /&gt;
[[File:SO.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Staff Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Staff Officers (SO) are in charge of manning the Overwatch Consoles and relaying orders to their assigned squad, alongside relaying information back to the Combat Information Center.&lt;br /&gt;
[[File:SEA.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Senior Enlisted Advisor&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Gunnery Sergeant / First Sergeant / Sergeant Major&lt;br /&gt;
&lt;br /&gt;
The Senior Enlisted Advisor (SEA) is an advisor to command, and a teacher for the marines. This is a whitelist only job.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Military Police&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:CMP.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chief Military Police&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant / First Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Chief Military Police (CMP) is responsible for keeping the Military Police in line, processing prisoner appeals and giving the final say on [[Marine Law]].&lt;br /&gt;
[[File:MW.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Military Warden&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Sergeant / Staff Sergeant / Gunnery Sergeant&lt;br /&gt;
&lt;br /&gt;
The Military Warden is responsible for the Brig and the sentencing of marines that break [[Marine Law]].&lt;br /&gt;
[[File:MP.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Military Police&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant / Staff Sergeant&lt;br /&gt;
&lt;br /&gt;
The Military Police are responsible for keeping marines in line and enforcing [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Auxiliary Combat Support&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:ASO.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Auxiliary Support Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; First Lieutenant / Captain&lt;br /&gt;
&lt;br /&gt;
The Auxiliary Support Officer (ASO) is responsible for managing the Requisitions and Joint Terminal Attack Control departments, relaying orders between the two to maximize efficiency.&lt;br /&gt;
[[File:IO.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Intelligence Officers&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;: Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
Responsible for recovering intelligence objects from groundside, and processing it, to support the operation.&lt;br /&gt;
[[File:DP.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Dropship Pilot&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Warrant Officer / Chief Warrant Officer / Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Dropship Pilot is responsible for flying the designated dropship to the Primary Landing Zone and back to the Warship.&lt;br /&gt;
[[File:GP.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Gunship Pilot&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Warrant Officer / Chief Warrant Officer / Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Gunship Pilot is responsible for flying the designated gunship and responding to Close Air Support calls.&lt;br /&gt;
[[File:DCC.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Dropship Crew Chief&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant / Staff Sergeant&lt;br /&gt;
&lt;br /&gt;
The Dropship Crew Chiefs (DCC) are responsible for making sure the dropships are ready to launch, that all the supplies and personnel have boarded, and for reloading the dropship&#039;s guns.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Combat Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:SL.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Squad Leader&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Sergeant / Staff Sergeant / Gunnery Sergeant&lt;br /&gt;
&lt;br /&gt;
The Squad Leaders (SL) are the executors of the will of their assigned Staff Officer, their job is to make sure their squad is following orders and to relay orders given to them by the SO.&lt;br /&gt;
[[File:FTL.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Fireteam Leader&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Fire Team Leaders (FTL) are responsible for calling in Close Air Support and Mortar strikes, alongside taking control of the squad in the event of the Squad Leader&#039;s departure from the mortal realm.&lt;br /&gt;
[[File:WS.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Weapons Specialist&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Weapons Specialists (WS) are responsible for dishing out superior firepower and tactics using specialized weapons and equipment only they know how to use. There are currently four specializations; Demolitionist, Grenadier, Scout, and Sniper. These are chosen via the Weapons Specialist vendor, and are currently limited to only allowing two of each specialization to be chosen (e.g. only two demolitionist kits can be given out in a round)&lt;br /&gt;
[[File:SGO.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Smart Gun Operator&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Smart Gun Operators (SG, SGO) are responsible for covering and suppressive fire with their exclusive IFF Smart Gun.&lt;br /&gt;
[[File:CT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Combat Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private First Class / Lance Corporal / Corporal&lt;br /&gt;
&lt;br /&gt;
The Combat Technicians (CT) are responsible for setting up forward defenses such as barricades and sentries.&lt;br /&gt;
[[File:HC.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Hospital Corpsman&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private First Class / Lance Corporal / Corporal&lt;br /&gt;
&lt;br /&gt;
Hospital Corpsmen are responsible for the health of their squad, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great. They are also part of the [[United Nations Medical Service]].&lt;br /&gt;
[[File:Rifleman.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Rifleman&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Riflemen are base infantry, they are responsible for following the orders given to them by their Squad Leader.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Civilian&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:Correspondent.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== Combat Correspondent ====&lt;br /&gt;
The Combat Correspondent (CC) is responsible for getting compelling footage of the battle between the Marines and the [[Xenonids]].&lt;br /&gt;
&lt;br /&gt;
[[File:UNMCRecruiter.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;UNMC Recruiter&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Sergeant&lt;br /&gt;
&lt;br /&gt;
Life on the frontier can be boring and exhausting, with many people, especially those born on backwater planets, seeking a means of escape into a more profitable, interesting, or meaningful life. The role of a &#039;&#039;&#039;[[Marines|UNMC]] Recruiter&#039;&#039;&#039; is to convince such people that signing up into the Marine Corps will provide such an opportunity. Equipped with a service-jacket, cap, and M1984 Pistol, these Recruiters are sent out to distant outposts and colonies, in-particular those with little hope for career growth or interest. These Recruiters often have storied careers with the UNMC, with a familiarity around distributing orders and military Overwatch systems.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to recruit other civilians.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Synthetic&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The Synthetic roles are unique, allowing the player to take control of a non-organic robotic synthetic. While synthetics are stronger, faster, and more capable than the average human, this comes at a cost. Their actions are bound by strict rules and protocols. Currently, Synthetics are a whitelisted role. You can apply for the whitelist on our discord server found [https://discord.gg/rouny here]. (SYNTHETICS ARENT OUT YET, PLEASE REMOVE THIS WHEN THEY ARE ACTUALLY ADDED IN RMC) &lt;br /&gt;
[[File:Synthetic.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== [[Synthetic]] ====&lt;br /&gt;
Synthetics are expected to assist the crew of the UNS Almayer in any and all applicable tasks, acting as highly capable support units across multiple fields. Their enhanced strength, precision, and resistance to damage make them valuable assets both on and off the battlefield. Synthetics can perform advanced medical procedures such as surgery and triage, operate engineering equipment, handle hazardous materials, interface with complex systems, and provide logistical support during operations.&lt;br /&gt;
[[File:AverageJoe.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== [[Novaris Industries#Average Joe|Average Joe]] ====&lt;br /&gt;
Average Joes are a more rudimentary class of synthetic, designed for basic labor and routine shipboard tasks. Unlike their more advanced counterparts, Average Joes are less intelligent, lack advanced reasoning capabilities, and operate with limited autonomy. They are primarily tasked with basic maintenance, logistics, and manual support duties aboard the UNS Almayer. &lt;br /&gt;
&lt;br /&gt;
While not suited for complex medical or technical procedures, Joes can carry out simple repairs, transport equipment, assist in resupply operations, and help maintain general ship functionality. They are directly bound to the ARES AI Core&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1939</id>
		<title>Weston-Yamada</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1939"/>
		<updated>2026-07-21T22:02:06Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Adjusts formatting and adds roles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:WEYA-Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE FUTURE IS NOW&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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Weston-Yamada is one of the wealthiest and most influential corporations in known space. It is recognized for its relentless pursuit of profit through cutting-edge technology, space exploration, bioengineering, and defense manufacturing. Formed from the merger of the Japanese Yamada Corporation and British Weston Corporation, Weston-Yamada is now the largest corporate monopoly and is embedded in nearly every industry.&lt;br /&gt;
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== Early History ==&lt;br /&gt;
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The roots of the Weston-Yamada Corporation can be traced to the ambitious endeavors of the Weston Corporation in Britain and Yamada Corporation in Japan.  Weston Corporation was renowned for its robotics, defense technologies, and artificial intelligence breakthroughs. Founded by industrial magnate &#039;&#039;&#039;Alexander Weston&#039;&#039;&#039;, the company initially focused on military contracts and became a leader in producing advanced android models and automated weaponry, pivotal in shaping future warfare.&lt;br /&gt;
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Meanwhile, Yamada Corporation, founded by visionary entrepreneur &#039;&#039;&#039;Ryuichi Yamada&#039;&#039;&#039;, was at the forefront of bioengineering, biotechnology, and logistics. The company became instrumental in developing efficient methods of space colonization, notably launching successful lunar settlements and establishing the groundwork for interstellar logistics. The Yamada Corporation’s expertise in biological research also contributed to medical advances, notably its work on regenerating synthetic tissue and enhancing humans&#039; adaptability to space colonization.&lt;br /&gt;
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As both companies thrived, it became evident that a partnership would be mutually advantageous. Weston’s advancements in cybernetics and defense complemented Yamada’s expertise in biotechnological applications and space operations. Following negotiations driven by market demands and emerging economic opportunities, the two companies agreed on a merger, forming Weston-Yamada.&lt;br /&gt;
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The newly merged corporation sought to dominate multiple sectors by integrating its core strengths. The synergy between robotics, biological engineering, and defense technology enabled Weston-Yamada to expand into new markets, from space exploration to terraforming and planetary colonization. Their early ventures into creating advanced androids, space-ready habitats, and biological solutions for extraterrestrial environments soon positioned Weston-Yamada as a dominant player in known space. The company&#039;s reputation as a pioneer in innovation became the foundation upon which its monopoly status was built.&lt;br /&gt;
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The merger marked the beginning of Weston-Yamada’s ambitions to establish a corporate monopoly, pushing the boundaries of technological advancement while embedding itself into almost every aspect of industry and human life. Today, the legacy of Weston and Yamada&#039;s early ambitions remains evident in the corporation’s operations, driven by an insatiable quest for profit, discovery, and expansion.&lt;br /&gt;
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== The Merger ==&lt;br /&gt;
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The merger between Weston Corporation and Yamada Corporation was a calculated, strategic move. It came at a time when both companies had already reached significant heights in their respective fields - robotics, defense, biotechnology, and space exploration. In the face of increased competition and the emerging demands of interstellar colonization, both entities saw value in pooling their resources. The merger wasn&#039;t merely a business union; it was a fusion of expertise, vision, and ambition that aimed to create the largest and most influential corporate monopoly known.&lt;br /&gt;
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The unification was also driven by economic and political pressures - globalization had accelerated corporate consolidation as the race for influence over space technologies and extraterrestrial resources intensified. Weston Corporation brought its advanced android production capabilities and military connections, while Yamada Corporation introduced bioengineering innovations and its experience in logistics and space settlement. By integrating their strengths, Weston-Yamada rapidly ascended to monopolize sectors like planetary development, defense, bioengineering, and logistics.&lt;br /&gt;
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The merger transformed both companies, enabling them to exert control over space infrastructure, exploit opportunities for profit from resource-rich worlds, and influence policy on an interstellar scale. The partnership provided the financial and technological muscle to become embedded within nearly every industry. As the foremost supplier to the United Nations, Weston-Yamada secured lucrative contracts that allowed it to influence politics and even military strategies, giving the corporation a formidable hold over humanity’s expansion into the stars.&lt;br /&gt;
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== Partnership with the United Nations ==&lt;br /&gt;
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The partnership between Weston-Yamada and the [[United Nations]] is one of mutual necessity, yet often fraught with tension. Weston-Yamada provides essential technological advancements, research, defense manufacturing, and logistical support that the UN relies on heavily, which gives the corporation substantial leverage over policy and decision-making. In return, the UN benefits from Weston-Yamada&#039;s innovation in sectors like space infrastructure, bioengineering, and advanced weaponry.&lt;br /&gt;
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This interdependence allows Weston-Yamada to operate with relative freedom, often embedding corporate personnel in military operations under the guise of support and advisory roles. The [[Marines|United Nations Marine Corps]] (UNMC) frequently has Weston-Yamada representatives, like the Corporate Liaison, onboard to &amp;quot;support operations.&amp;quot; However, the real mission of these representatives often extends to intelligence-gathering, ensuring that military decisions favor corporate interests.&lt;br /&gt;
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The partnership, though beneficial to both entities, is contentious among many in the UN and military. Critics argue that Weston-Yamada&#039;s motives prioritize profit over the safety of colonies or the overall mission of the United Nations, citing instances of corporate-directed experiments and covert influence on Marine deployments. Nonetheless, the corporation&#039;s influence is difficult to counter given its economic and technological power, effectively embedding Weston-Yamada in nearly every aspect of the UN&#039;s interstellar presence.&lt;br /&gt;
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This relationship also led to joint initiatives, such as the development of the [[Species#Artificial Womb Soldier Program|Artificial Womb Soldier Program]], where Weston-Yamada&#039;s bioengineering resources helped boost the military&#039;s capacity. However, even in such ventures, the emphasis remained on maximizing profit for Weston-Yamada while fulfilling their obligations to the UN. The UN gains access to cutting-edge technology, but remains in a precarious position of dependency.&lt;br /&gt;
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== Research and Development ==&lt;br /&gt;
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Weston-Yamada&#039;s commitment to cutting-edge research and development extends across numerous domains, from bioengineering to military technology. The corporation places a particular focus on studying extraterrestrial lifeforms, specifically the [[Xenonids|Xenonid]] species, due to their potential for high-value applications in both defense and bioengineering. Driven by an ambition to harness these creatures for military advantage, Weston-Yamada has conducted numerous field experiments, capturing and studying the lifeforms in secret. These experiments are often deemed dangerous, pushing ethical and safety boundaries in pursuit of technological supremacy.&lt;br /&gt;
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Weston-Yamada&#039;s R&amp;amp;D initiatives also cover atmospheric processing, terraforming, and space exploration technologies, which are crucial in enabling resource extraction and sustaining colonization efforts. Their advances in synthetic biology, robotics, and weapon systems have positioned the company at the forefront of interstellar technological development. A major portion of these technologies are kept strictly proprietary, with Weston-Yamada tightly controlling access to the research data to maintain an advantage over competitors and strengthen its monopoly on key technologies.&lt;br /&gt;
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== Corporate Liaison and Private Military Contractors == &lt;br /&gt;
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The influence of Weston-Yamada is visibly embodied in the presence of the Corporate Liaison on UNMC vessels. The Corporate Liaison ensures that the company’s interests are upheld, serving as an intermediary between Weston-Yamada and the [[Marines|United Nations Marine Corps]]. The Liaison’s role extends beyond the battlefield; they are involved in negotiations, post-operation assessments, and information control - ensuring that corporate interests are maintained in any engagement, from extraterrestrial research missions to disaster relief operations.&lt;br /&gt;
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[[Weston-Yamada#Weston-Yamada&#039;s PMCs|Private Military Contractors]] (PMCs) deployed by Weston-Yamada act as a direct extension of its will and power. These PMCs are not limited to marine operations; they also provide security for high-value assets, participate in sensitive corporate missions, and serve as emergency responders during critical incidents. Depending on the situation, their objectives may diverge significantly from those of the [[United Nations]], and they are often involved in safeguarding Weston-Yamada&#039;s research, enforcing security on remote colonies, and conducting operations where discretion is key. Weston-Yamada PMCs are selected from among the most capable and experienced operatives, ensuring that they are able to execute complex missions independently while representing the corporation’s interests.&lt;br /&gt;
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== Current Influence ==&lt;br /&gt;
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With involvement in nearly every industry - from defense and cybernetics to bioengineering - Weston-Yamada&#039;s influence spans across all facets of life. Their relentless pursuit of technological advancements has made them a powerhouse that impacts governments, corporations, and private lives alike. Despite facing criticism for its dominant partnership with the [[United Nations]], Weston-Yamada continues to push the boundaries of innovation, focusing on research in advanced AI, terraforming, and biotechnological developments. However, it’s clear that their ultimate goal remains maximizing profit, regardless of the broader costs or ethical considerations.&lt;br /&gt;
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== Departments &amp;amp; Divisions ==&lt;br /&gt;
Weston-Yamada is a massive Corporation, requiring efficient stratification of authority and delegating of tasks; as such, it is split into Divisions that control and operate different aspects of the Weston-Yamada Corporation, which is further subdivided into specialized Departments with expertise in specific fields or areas of business management. This list is not exhaustive.&lt;br /&gt;
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=== Security Division ===&lt;br /&gt;
&#039;&#039;The Security Division is tasked with ensuring the safety of Weston-Yamada Personnel and assets, especially in an increasingly dangerous galaxy.&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;PMC Dispatch Department&#039;&#039;&#039; handles the deployment, training and use of all [[Weston-Yamada#Weston-Yamada&#039;s PMCs|Weston-Yamada Paramilitary Operators]] under their paramilitary subsidiaries.&lt;br /&gt;
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The &#039;&#039;&#039;Colony Safety Department&#039;&#039;&#039; is responsible for ensuring the safety and order of Weston-Yamada operated colonies, serving as a de-facto police force on colonies with less of a CMB or TSEPA presence.&lt;br /&gt;
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==== Security Division Roles ====&lt;br /&gt;
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[[File:HybrisaSecurityOfficer.png|center]]&lt;br /&gt;
[[File:TrijentDamSecurity.png|center]]&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Weston-Yamada Security&#039;&#039;&#039; =====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Officer/Senior Officer&lt;br /&gt;
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&#039;&#039;&#039;Security Officers&#039;&#039;&#039; represent the bulk of Weston-Yamada&#039;s security apparatus. Hailing from the [[Weston-Yamada#Security_Division|Security Division&#039;s Colony Safety Department]], they&#039;re typically armoured with M1 armour or bullet-proof vests, with some being issued helmets depending on the colony. They are tasked with keeping the peace, enforcing law and corporate policy, protecting company assets and employees, and ensuring order is maintained.&lt;br /&gt;
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* Survive the Xenonid outbreak.&lt;br /&gt;
* Protect your fellow coworkers from harm.&lt;br /&gt;
* Redeploy or contract to take back Weston-Yamada property.&lt;br /&gt;
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[[File:ExecutiveBodyguard.png|center]]&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Executive Bodyguard&#039;&#039;&#039; =====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Trainee Personal Protection Officer/Personal Protection Officer/Personal Protection Specialist/Personal Protection Coordinator&lt;br /&gt;
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&#039;&#039;&#039;Executive Bodyguards&#039;&#039;&#039; are skilled members of [[Weston-Yamada#Security_Division|Weston-Yamada&#039;s Security Division]], assigned to protect the shipside Corporate Liaison, advise them on legal matters, handle disruptive behaviour within the Office, and report unlawful actions by the CL to the ship&#039;s [[Marines#Military_Police|Military Police]]. They do not answer to the Liaison, but rather to Weston-Yamada itself; however, they are still expected to accompany and work with the Liaison, and should not mobilize to fight within active AOs.&lt;br /&gt;
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* Protect the Shipside Corporate Liaison.&lt;br /&gt;
* Cooperate with the Military Police.&lt;br /&gt;
* Dissuade the Liaison from threatening relations, and reporting them if necessary.&lt;br /&gt;
* Interact with the Liaison.&lt;br /&gt;
* Detain troublemakers in the Office.&lt;br /&gt;
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=== R&amp;amp;D Division ===&lt;br /&gt;
&#039;&#039;The R&amp;amp;D Division is tasked with the research, development, and testing of new products and equipment. As it has a broad purview, R&amp;amp;D has a substantial number of Departments specializing into different fields.&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Medical Research Department&#039;&#039;&#039; is focused on innovating state-of-the-art medical tools, technologies, and medication.&lt;br /&gt;
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The &#039;&#039;&#039;Weapons Development Department&#039;&#039;&#039; is tasked with designing cutting-edge lethal weaponry, ranging from explosives and guns to flamethrowers and toxins. Much of their weaponry is supplied to the Security Division or sold on the market.&lt;br /&gt;
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The &#039;&#039;&#039;Xenobiology Department&#039;&#039;&#039; handles the research of alien life-forms across the galaxy, as well as applying their properties for conventional usage or sale. Not to be confused with the Xenoarchaeology Department.&lt;br /&gt;
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==== R&amp;amp;D Division Roles ====&lt;br /&gt;
[[File:Xenobiologist.png|center]]&lt;br /&gt;
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===== &#039;&#039;&#039;Xenobiologist&#039;&#039;&#039; =====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
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&#039;&#039;&#039;Xenobiologists&#039;&#039;&#039; are scientist who are well-versed in the study of interstellar flora and fauna. Their scientific endeavors range from mundane animals and plantlife found on other worlds, as well as more exotic or interesting creatures, such as the [[Xenonids]]. Part of their duties involve learning the practical applications of these various species, and how they could benefit society at-large. Equipped with labcoats and glasses, many of them have found employment under Weston-Yamada&#039;s R&amp;amp;D Division, specifically the Xenobiology Department.&lt;br /&gt;
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* Survive the Xenonid outbreak.&lt;br /&gt;
* Research the behaviors and biology of the Xenonids.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
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{|&lt;br /&gt;
| &lt;br /&gt;
[[File:HybrisaXenoarcheologist.png|center]]&lt;br /&gt;
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[[File:LV624Archeologist.png|center]]&lt;br /&gt;
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===== &#039;&#039;&#039;Archeologist&#039;&#039;&#039; =====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
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&#039;&#039;&#039;Archeologist&#039;&#039;&#039; are scientist who excel in uncovering evidence and remains from long-lost interstellar civilizations who&#039;s history has been lost to time. Not afraid to get their hands dirty, some wear more casual clothing, such as boonie caps and utility vests, while others wear heavy suits designed to protect them from radiological, biological, and chemical hazards they might uncover in their research.  Although their work might be less profitable or applicable than some other fields, Archeologists allow for valuable insight into the universe&#039;s mysterious past.&lt;br /&gt;
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* Survive the Xenonid outbreak.&lt;br /&gt;
* Learn more about the Archeological Sites present on the planet.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
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=== Communications Division ===&lt;br /&gt;
&#039;&#039;The Communications Division focuses on managing the relationships between the company and stakeholder groups.&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Corporate Relations Department&#039;&#039;&#039; is tasked with working between large governmental, corporate, and/or regulatory bodies to ensure smooth operations and cooperation. Corporate Liaisons aboard military vessels often belong to this Department.&lt;br /&gt;
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==== Communications Division Roles ====&lt;br /&gt;
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&amp;lt;center&amp;gt;[[File:Liaison.png|alt=Your Average Corporate Liaison|center|frameless|Corporate Liaison]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Corporate Liaison&#039;&#039;&#039; =====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Junior Executive/Executive/Senior Executive/Executive Specialist&lt;br /&gt;
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&#039;&#039;&#039;Corporate Liaisons&#039;&#039;&#039; are representatives of the [[Weston-Yamada|Weston-Yamada Corporation]], tasked with safeguarding corporate interests and ensuring that [[Marines|Marine]] operations align with company objectives. Although they hold no military rank, Corporate Liaisons are not bound to follow military orders but must maintain a working relationship with the UNMC. Their primary tool is diplomacy (and paperwork).&lt;br /&gt;
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* Represent Weston-Yamada interests.&lt;br /&gt;
* Bound by Marine Law and respects UNMC Command.&lt;br /&gt;
* Use your fax machine to report to Corporate HQ, request updates, or seek guidance.&lt;br /&gt;
* Handle survivors, correspondents, and Marines with paperwork.&lt;br /&gt;
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=== Economics ===&lt;br /&gt;
&#039;&#039;The Economics Division are the people who manage the flow of money within the Company. From accounting to allocating budget, they make sure that cash goes to where it needs to be, reports are sent to superiors, and audits are performed without issues.&#039;&#039;&lt;br /&gt;
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=== Purchased Defunct Companies ===&lt;br /&gt;
&#039;&#039;Weston-Yamada bought out several civilian shipping companies, taking over this market. Though their containers are still found on occasion, much of their history is long forgotten and is slowly being phased out to this day.&#039;&#039;&lt;br /&gt;
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* Fujin&lt;br /&gt;
* Apocraphy&lt;br /&gt;
* Ferret&lt;br /&gt;
* Pathos&lt;br /&gt;
* AIC&lt;br /&gt;
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== Weston-Yamada Subsidiaries ==&lt;br /&gt;
Weston-Yamada supplements their operations through acquiring other companies as subsidiaries, these are strategic purchases to help simplify logistics and expand their control to every stage of production.&lt;br /&gt;
﻿&lt;br /&gt;
=== Tartarus Mining ===&lt;br /&gt;
Tartarus Mining is a Dwarf-founded mining company that went through great financial struggles when a number of rival corporations opened new mines and decreased the selling price of the metals that Tartarus excelled in, in this chaos Weston-Yamada swooped in and acquired the company while their share price was low. Weston-Yamada uses Tartarus on a number of colonies to handle their resource extraction operations; deep-bore mining, gas fracking, prospecting, drilling, and quarrying - Tartarus does it all.&lt;br /&gt;
﻿&lt;br /&gt;
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Tartarus also collaborates with other entities to produce state-of-the-art mining safety equipment, such as their collaboration with [[Halcyon]] to create the HS-TM-SHIELD-X 550 helmet, which is now standard issue to their employees working in toxic environments.&lt;br /&gt;
﻿&lt;br /&gt;
[[File:TMCCMiner.png|center]]&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
==== &#039;&#039;&#039;TMCC Miner&#039;&#039;&#039; ====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;TMCC Miners&#039;&#039;&#039; are employees of the Weston-Yamada Subsidiary &amp;quot;[[Weston-Yamada#Tartarus_Mining|Tartarus Mining]]&amp;quot;. Due to Weston-Yamada maintaining mining operations on a substantial portion of their colonies, these blue-collar workers can be reliably found almost anywhere in [[The Zephyron Sector|The Zephyron Sector]]. They&#039;re equipped with hardhats and padded TMCC uniforms to protect them from dangerous mine conditions.&lt;br /&gt;
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* Survive the Xenonid outbreak.&lt;br /&gt;
* Redeploy or contract to take back your home.&lt;br /&gt;
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=== Miyahira ===&lt;br /&gt;
Miyahira is a vehicles manufacturing subsidiary created by Weston-Yamada to help bring them into the domestic transportation market, it designs and produces the widely-praised Mono-Supron cars that can be found on many UN and TSE colonies. Besides the Mono-Supron, Miyahira is also the manufacturer of many other civilian vehicles, ranging from domestic transportation to large industrial colony-crawlers and tractors.&lt;br /&gt;
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== Civilian Roles ==&lt;br /&gt;
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[[File:CorpSurv.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Corporate Colonists&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Junior Executive/Executive/Senior Executive/Executive Specialist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Colonists&#039;&#039;&#039; are employed Executives of the company, tasked with overseeing Weston-Yamada operations on their assigned colony. Gathered from a wide range of different specializations and divisions, their tasks and duties on a colony varies widely from person-to-person. They can often be found wherever Weston-Yamada maintains operations, and typically have a greater degree of training compared to Corporate Liaisons, due to the dangers present on the frontier. Despite this, they usually lack the skills of their colony colleges, making them better at speaking and interactions than hard labor.&lt;br /&gt;
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* Survive the Xenonid outbreak.&lt;br /&gt;
* Speak to the shipside Liaison about the events that occurred on the colony.&lt;br /&gt;
* Redeploy or contract to take back Weston-Yamada property.&lt;br /&gt;
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[[File:CommercialPilot.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Weston-Yamada Commercial Pilot&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Captain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weston-Yamada Commercial Pilots&#039;&#039;&#039; are responsible for operating the vessels within the Company&#039;s commercial fleet. From passenger lines, cargo vessels, and luxury cruises, these capable pilots are well-equipped to serve as the Aerospace arm of Weston-Yamada. Becoming a pilot takes time and effort, with all commercial pilots requiring a license from the [[Interstellar Commerce Bureau]].&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Discuss piloting with the flight crews of the Alamo and Normandy.&lt;br /&gt;
* Redeploy or contract to take back your home.&lt;br /&gt;
&lt;br /&gt;
== Weston-Yamada&#039;s PMCs ==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Weston-Yamada’s Private Military Contractors, often referred to as PMCs, is the Company’s elite fighting force operated by the Security Division’s PMC Dispatch Department. They are often tasked with securing, protecting, and enforcing company interests utilizing force. PMCs are equipped with both the skills and the state-of-the-art equipment needed to perform their objectives, and are often seen performing a variety of different tasks, including corporate sabotage, suppressing civil unrest, and securing the safety of WEYA personnel.&lt;br /&gt;
&lt;br /&gt;
Rarely, PMCs may be sent to respond to a distress signal originating from another vessel. When this occurs, they are expected to ensure the safety of the Liaison, follow their orders, and aid the marines. If the Liaison is unable to give orders, PMCs may follow the recommendations of the Officer in Command to assist the marines.&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada is a massive corporation, and its mercenaries are equipped to reflect that. While their gear may not be the most advanced in the galaxy, it’s certainly a cut above what your average [[Marines|UNMC company]] would carry.&lt;br /&gt;
&lt;br /&gt;
The standard issue armor for Weston-Yamada mercenaries combines durability and mobility, with reinforced plating that offers better protection than most military-grade armor without weighing you down. Designed for a variety of environments, this gear allows you to adapt to different combat scenarios without sacrificing flexibility or defense.&lt;br /&gt;
&lt;br /&gt;
When it comes to firepower, Weston-Yamada equips its forces with high-quality weapons that are reliable, accurate, and deadly. Whether you&#039;re issued a standard rifle, energy weapon, or sidearm, you can count on it to perform under the toughest conditions. The PMC’s arsenal is designed for efficiency in the field, and while the weapons aren’t experimental, they’re crafted for superior performance and longevity.&amp;lt;!-- These should be removed from this table and formatted  into paragraph sections rather than a table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! width=&amp;quot;200&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Role&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Standard.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Standard.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Tactical Responder&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Standard)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|We-Ya’s finest… or so they say. You’re the backbone of every PMC team, the basic grunt, standard-issue muscle with a gun in hand and orders to follow. You’re kitted out with better gear than your average UN rifleman, but don’t get full of yourself; you&#039;re still at the bottom of the ladder.&lt;br /&gt;
Your job is simple: stay alert, follow orders, and keep your head down when things get hot. You’ll be first into the fray, carrying out the missions that keep the higher-ups happy and the paychecks coming. You’re not here to ask questions; you’re here to keep the corporate flag planted and the opposition out of the way.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Medic.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Medic.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Medical Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Medic)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|So, you didn’t quite make the cut in medical school, and here you are. A mercenary medic in We-Ya’s service. But out here, a steady hand and a basic grasp of anatomy is all that separates your squad from certain death, and that makes you invaluable on the battlefield.&lt;br /&gt;
Armed with a medkit and a rifle of your choice, your job is to keep your team breathing, patching up wounds and handing out meds just enough to get everyone back on their feet. Expect to be dragging grunts out of the line of fire, stopping bleeding, setting bones, and doing whatever it takes to keep them moving until real medical support arrives… if it ever does. You’re more likely to see battlefield injuries than textbooks, but every patch job you pull off here makes you one of the most crucial members of the squad.&lt;br /&gt;
&lt;br /&gt;
Sure, you may not be in a hospital, but out here, you’re the closest thing to a miracle worker they’ll get.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Gunner.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Gunner.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Support Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Gunner)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|If firepower is the answer, you’re the one asking the questions. As the smart gun operator, you bring the big guns to the fight, laying down suppressive fire and making sure the enemy knows they’re outgunned. With your trusty heavy weapon in hand, you’re the squad’s best chance at tearing through armor, holding choke points, and keeping the opposition pinned down.&lt;br /&gt;
Your aim may not need to be perfect, but your timing and positioning are everything. You’ll be the first to draw attention, but that’s just part of the job. When it comes to raw firepower, you’re as good as it gets, and the squad’s counting on you to bring the heat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your smartgun is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Sniper.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Sniper.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Sniper&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Specialist)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|Patience, precision, and a steady hand. Qualities every sniper lives by. As the squad’s long-range specialist, you’re positioned to keep threats at bay before they get too close, taking out high-priority targets with calm, calculated shots.&lt;br /&gt;
Your role isn’t about racking up kills; it’s about clearing the path, watching the angles, and ensuring no one gets the drop on your team. Out here, one good shot can make all the difference. And you’re the one to make it count.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your sniper rifle is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Team_Leader.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Team_Leader.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Team Leader&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Officer)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|You’re not just here to bark orders. You’re here to lead from the front. As the team leader, your job is to direct the squad through every phase of the mission, making split-second decisions that keep everyone moving and focused. Unlike your counterparts in the UNMC, you’re not just a strategist, you’re a heavily armed asset in the field, as deadly as any member of your team.&lt;br /&gt;
With the best weapons and gear at your disposal, you’re equipped to handle high-risk threats head-on while keeping a close eye on the battlefield. Armed with a powerful sidearm, a reliable main weapon, and the authority to adapt the mission as needed, you’re both the squad’s commander and a force to be reckoned with.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weston-Yamada&#039;s PMC Commandos ==&lt;br /&gt;
[[File:Commando_Standard.png|center|frameless|128x128px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Commando Standard&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Weston-Yamada’s Commandos are highly-skilled teams of spec-ops operatives. Often hand-picked from PMCs and Internal Security teams, although some originate from other special forces groups, they are chosen for their loyalty, discretion, and professionalism. They report directly to the Weston-Yamada Directorate, rather than the Security Division, ensuring that the interests of the Company &amp;amp; Shareholders are prioritized.&lt;br /&gt;
&lt;br /&gt;
Their operations are typically highly dangerous or covert, such as corporate sabotage, specimen containment, internal investigations, and incident prevention, as well as situations too secretive for regular PMCs to be deployed . Despite their power equipment and strong armor, Commandos are usually sent when a specific operation requires a substantial level of secrecy, and are expected to be quiet, precise, and fast. Sometimes a team of Commandos will be deployed to protect high-value targets or colonies, especially in the wake of potential sabotage by the [[Colony Liberation Front (CLF)|CLF]], or other groups.&lt;br /&gt;
&lt;br /&gt;
== Whiteout ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&#039;&#039;&#039;I&#039;&#039;&#039;nformally known as &#039;&#039;&#039;Whiteout&#039;&#039;&#039; due to their signature white armor, are a specialized paramilitary force engineered by Weston Yamada&#039;s High Command. Each commando is a reengineered and reprogrammed Generation 1 synthetic, specifically redesigned for high-stakes combat, urban warfare, and high-priority target elimination.&lt;br /&gt;
&lt;br /&gt;
Unlike standard synthetics, Commandos are endowed with sophisticated tactical programming, advanced sensory arrays, and the experimental exoskeleton armor. This armor is capable of withstanding extreme environments, from zero-gravity to toxic atmospheres, and enduring even direct fire from mortars or rocket launchers. Each unit operates autonomously in combat but is programmed with absolute loyalty to the Company.&lt;br /&gt;
&lt;br /&gt;
Due to the hyper-classified nature of the program and questionable ethics relating to [[Interstellar Life Rights Council#The Stellar Accords|The Stellar Accords]], only the highest echelons within Weston Yamada know of their existence.[[File:Whiteout_Standard.png|center|frameless|128x128px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Whiteout Standard&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Standard Whiteout operative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Whiteout_Gunner.png|center|frameless|128x128px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Whiteout Gunner&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
An operative equipped with a specially made smart gun.&lt;br /&gt;
&lt;br /&gt;
== ARES ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:ARES_v3.2_gif.gif|center|frameless|&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;]]&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;&amp;lt;/center&amp;gt;The &#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;, more commonly referred to by its acronym &#039;&#039;&#039;ARES&#039;&#039;&#039;, is a [[Weston-Yamada]] ARES-series artificial intelligence computer mainframe installed on the &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES was the central artificial intelligence that monitored and provided guidance for all the [[Novaris Industries#Average Joe|Novaris Average Joe]] synthetics on &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES also oversaw all communications on the ship and controlled its communications array as well as most if not all of the ship&#039;s systems.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Following several devastating Xenonid outbreaks on a remote space station, Weston Yamada acquired the HERMES AI mainframe from [[Novaris Industries]] in an effort to improve containment protocols and ensure better synthetic oversight. HERMES had originally been designed as a station management system, However, its core programming was later repurposed as the foundation for the Artificial Risk Evaluation System, Despite extensive modifications, remnants of HERMES&#039;s original subroutines persist within ARES, leading the ship&#039;s Average Joe synthetics to still recognize and respond to legacy HERMES protocols. This integration allowed for a smoother transition between systems while preserving the AI’s ability to manage both routine functions and emergency scenarios efficiently.&lt;br /&gt;
&lt;br /&gt;
ARES was installed aboard the Almayer during its construction and has been in service ever since. It resides within a highly fortified AI core, a restricted zone aboard the ship. This restriction is enforced by Military Police personnel and, if necessary, by Average Joes and ARES itself through the deployment of nerve gas and sentry machine guns.&lt;br /&gt;
&lt;br /&gt;
=== AI Core ===&lt;br /&gt;
The AI Core is the location where the ARES AI mainframe is located. It&#039;s one of the most secure locations aboard the Almayer, Access to the AI core is strictly by appointment only. Unrestricted entry is granted only to Average Joes, AI Support Technicians, the ship’s Commanding Officer, the ship’s Synthetic(s), and the Chief Engineer, who do not require prior authorization.&lt;br /&gt;
&lt;br /&gt;
The AI Core houses the ship&#039;s most critical systems and subsystems. Losing the AI core and the systems it controls could result in the loss of the ship itself, as well as the loss of telecommunications, rendering radio headsets useless.&lt;br /&gt;
&lt;br /&gt;
Violating the access restrictions will result in nearby Average Joes swarming and asking you to leave, ignoring their warnings will result in them using force to remove you from the core.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Interstellar_Commerce_Bureau&amp;diff=1938</id>
		<title>Interstellar Commerce Bureau</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Interstellar_Commerce_Bureau&amp;diff=1938"/>
		<updated>2026-07-21T21:53:58Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added ICB Liaison&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Interstellar Commerce Bureau&#039;&#039;&#039; is a large non-governmental organization focused on the regulation, restriction, and standardization of trade and commerce throughout the galaxy, and across borders. &lt;br /&gt;
&lt;br /&gt;
The ICB is recognized by all major powers, including the [[United Nations]], [[Three Suns Empire]], and [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]], as well as corporations including, but not limited to, [[Weston-Yamada]], [[Halcyon]], [[Novaris Industries]], and [[AEGIS Armaments]]. Their independence allows for the ICB to work closely with various Law Enforcement groups and organizations such as the [[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]] to implement policy designed to curb smuggling, black market activity, and piracy, while promoting economic stability across known space. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Following the establishment of the major interstellar powers, the need for an independent organization free from political affiliation to regulate and standardize trade policies and guidelines was quickly recognized. After an incident in which several hundred unregistered firearms were transported from the UN to the TSE went unnoticed due to differences in trade policy, A group of wealthy private citizens and politicians established the ICB, with funding being received from various governmental and private groups and organizations. Unproven rumors suggest that the [[Weston-Yamada|Weston-Yamada Corporation]] may have been one of the largest contributors in funding, leading to accusations of corporate favoritism and internal corruption within the ICB by politicians. &lt;br /&gt;
&lt;br /&gt;
Following its establishment, the ICB would quickly form partnerships with various governmental law-enforcement agencies, and establish a presence across the galaxy. &lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
The ICB holds a great deal of power within the world of trade and commerce. They establish and enforce practically all multilateral trade regulations, ensuring that the finances check out, and no illegal activities are present. ICB Liaisons are often tasked with checking manifests, cargo holds, and following money-trails wherever they may lead. &lt;br /&gt;
&lt;br /&gt;
The ICB is further responsible for maintaining a list of items which are wholly illegal, with or without permit, to move, trade, or sell. These include narcotic substances, unregistered firearms, hazardous biological, chemical, or radioactive materials, and stolen goods. The ICB is also capable of declaring quarantine for colony territories, creating an enforced cordon of the airspace. One example of an ICB Standard is the &#039;&#039;&#039;Semiotic Standard&#039;&#039;&#039;, created in response to a rising need for a simple method of communication and signage, applicable to all regions of space irrespective of national origin. Consisting of a wide variety of pictograms, it allows for quick recognition of local areas or hazards, and has seen widespread use from Colonies to Spaceships. &lt;br /&gt;
&lt;br /&gt;
Behind all this is a wide range of other standards and regulations which the ICB enforces with citation and fines. These range from safe-sizes and organization of standardized shipping containers, to workplace safety expectations and storage of chemicals. &lt;br /&gt;
&lt;br /&gt;
In response to alerts or reports, the ICB may dispatch a liaison accompanied by [[Colony Marshal Bureau (CMB)|CMB deputies]] to investigate black market operations aboard [[Marines|UNMC]] ships or within colonies.&lt;br /&gt;
&lt;br /&gt;
[[File:ICBLiaison.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Interstellar Commerce Bureau Liaison&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Interstellar Commerce Bureau Liaison&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICB Liaisons&#039;&#039;&#039; are the primary means that the ICB utilizes to enforce it&#039;s authority. While typically unarmed, the power these Liaisons wield isn&#039;t to be scoffed at: They are auditors, investigators, and enforcers, capable of leveraging financial charges if they find evidence of unlawful business activity. Their duties typically consist of investigating anomalies in cargo manifests and financial records, searching ships for contraband, and making sure that work-spaces meet interstellar standards set by the ICB. Due to their lack of weaponry or equipment, they&#039;re often deployed alongside members of the [[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]].&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Find unlawful business activity and practices.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Interstellar_Life_Rights_Council&amp;diff=1937</id>
		<title>Interstellar Life Rights Council</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Interstellar_Life_Rights_Council&amp;diff=1937"/>
		<updated>2026-07-21T21:52:53Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added ILRC jobs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Interstellar Life Rights Council ==&lt;br /&gt;
The &#039;&#039;&#039;Interstellar Life Rights Council (ILRC)&#039;&#039;&#039; is an interstellar organization dedicated to the protection, recognition, and advocacy of rights for all beings across known space. Formed in response to centuries of exploitation, discrimination, and conflict, the ILRC operates as both a legal mediator and watchdog agency, ensuring the ethical treatment of all intelligent life forms.&lt;br /&gt;
&lt;br /&gt;
The ILRC’s official mission is to protect the rights of all interstellar beings and promote ethical governance across interstellar lines. It publishes recommendations and ethics charters on topics such as labor exploitation, genetic research, cultural preservation, and fair treatment.&lt;br /&gt;
&lt;br /&gt;
The ILRC also seeks to mediate disputes between factions, but its involvement is typically viewed as a symbolic gesture to delay conflict rather than an effective solution. Peace negotiations often occur behind closed doors, with real power brokers working independently of the Council’s influence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Interstellar life,&amp;quot; as currently defined by the Interstellar Life Rights Council for its purview, encompasses any intelligent being classified as interstellar life, which is specifically designated as any humanoid species capable of sapient thought and reason. This includes all known forms of intelligent life that share a physical form sufficiently similar to humans (or near-humans) or possess equivalent cognitive capabilities, allowing for the practical application of rights and protections across diverse civilizations within the Council&#039;s purview.&lt;br /&gt;
&lt;br /&gt;
[[File:ILRCObserver.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Interstellar Life Rights Observer&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Interstellar Life Rights Observer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interstellar Life Rights Observers (ILRO)&#039;&#039;&#039; are field agents deployed by the ILRC to monitor combat zones and conflict areas where war crimes or humanitarian abuses are suspected, and are also notified on first contact with new interstellar life. Operating under neutrality agreements, these observers document violations, interview witnesses, and compile reports on atrocities committed by governments, corporations, or otherwise. Its partly a PR stunt however, their presence serves as a deterrent against blatant abuses, and their findings are often used to pressure violators through media exposure or diplomatic channels. However, ILRO teams frequently face hostility from both sides of a conflict and are criticized for being ineffective in preventing atrocities in lawless regions.&lt;br /&gt;
&lt;br /&gt;
ILROs may be seen in game deploying along side the [[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]].&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Look for any violations of Interstellar Life Rights law and report them.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:ILRCPeacekeeper.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Interstellar Life Rights Council Peacekeeper&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Officer/Senior Officer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ILRC Peacekeepers&#039;&#039;&#039; are neutral support forces deployed to conflict zones to stabilize colonies, observe ceasefires, and protect civilian populations. They are not a standing army and do not participate in wars or territorial defense. Their mandate strictly limits the use of force to self defense or the immediate protection of civilians. Typically equipped with light armour, many Peacekeepers join out of a sense of duty to protect the civilians present in the sector.&lt;br /&gt;
&lt;br /&gt;
Peacekeepers operate under political and legal constraints, needing consent of the colony&#039;s host and adherence to the Stellar Accords. As a result, their deployments are often delayed. While officially neutral, their operations are largely funded by the United Nations and the Three Suns Empire, with the [[Socialist Progressive Peoples (SPP)]] providing minimal resources for the sole purpose of protecting their own.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Protect the Civilian Population to the best of your ability.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
== The Stellar Accords ==&lt;br /&gt;
The Stellar Accords, formed after the events of [[Operation Justice]], are a series of intergovernmental treaties and agreements that establish the rules of war, humanitarian protections, and ethical conduct across interstellar space. Often described as the equivalent of the Geneva Conventions, the Stellar Accords provide a legal framework for the treatment of prisoners, protection of civilians, and regulation of weapons, while also outlining protocols for first contact with interstellar life. Although widely endorsed by many governments including the [[United Nations]] and [[Three Suns Empire]], the Accords are frequently criticized for being unenforceable in remote regions and for having loopholes exploited by governments and corporations groups alike.&lt;br /&gt;
&lt;br /&gt;
The Stellar Accords describe the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Protection of Civilians&#039;&#039;&#039;:&lt;br /&gt;
** Bans attacks on non-combatants and essential infrastructure (e.g. hospitals, schools).&lt;br /&gt;
** Requires the establishment of safe zones for civilians during conflicts.&lt;br /&gt;
** Requires the facilitation of humanitarian aid and access for relief organizations.&lt;br /&gt;
* &#039;&#039;&#039;Treatment of Prisoners of War&#039;&#039;&#039;:&lt;br /&gt;
** Mandates humane treatment.&lt;br /&gt;
** Bans torture and inhumane treatment.&lt;br /&gt;
** Ensures access to food, medical care, and communication with families.&lt;br /&gt;
** Protects the rights of POWs to fair trials and legal representation.&lt;br /&gt;
* &#039;&#039;&#039;Prohibited Weapons&#039;&#039;&#039;:&lt;br /&gt;
** Bans the use of biological weapons.&lt;br /&gt;
** Bans the use of radiological weapons outside of space combat.&lt;br /&gt;
** Restricts the deployment of weapons of mass destruction in populated areas.&lt;br /&gt;
** Regulates the use of artificial intelligence in combat.&lt;br /&gt;
* &#039;&#039;&#039;Cultural Respect&#039;&#039;&#039;:&lt;br /&gt;
** Prohibits forced assimilation or cultural erasure during conflicts.&lt;br /&gt;
** Prohibits armed strikes on civilian religious and cultural sites. &lt;br /&gt;
* &#039;&#039;&#039;Environmental Protections&#039;&#039;&#039;:&lt;br /&gt;
** Bans the use of weapons that cause long-term environmental damage.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Colony_Marshal_Bureau_(CMB)&amp;diff=1936</id>
		<title>Colony Marshal Bureau (CMB)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Colony_Marshal_Bureau_(CMB)&amp;diff=1936"/>
		<updated>2026-07-21T21:50:56Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added CMB Jobs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Colony Marshal Bureau&#039;&#039;&#039; is a UN law enforcement agency tasked with ensuring public safety, law enforcement, and judicial oversight across UN colonies, space stations, and outposts operating under [[United Nations]] jurisdiction. CMB marshals are empowered to enforce colony, federal, and local laws and play a critical role in countering piracy, insurgency, and smuggling operations on the fringes of UN space.&lt;br /&gt;
&lt;br /&gt;
The CMB enjoys a reputation for competence and professionalism, but it has also attracted significant controversy over its history. Several investigations have been launched into allegations of corporate favoritism on the outer planets.&lt;br /&gt;
&lt;br /&gt;
In response to alerts about illegal activities, the CMB may dispatch a patrol accompanied by a [[Interstellar Commerce Bureau]] Liaison to investigate black market operations aboard the Almayer or within various colonies. Occasionally, CMB patrols may also have a &amp;lt;bdi&amp;gt;[[Interstellar Sapient-Life Rights Council|Interstellar Life Rights Observer]]&amp;lt;/bdi&amp;gt; attached to them.&lt;br /&gt;
&lt;br /&gt;
== Special Weapons and Tactics ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;small&amp;gt;0254: CMB TACTICAL OPERATIONS CENTER&amp;lt;/small&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Entry Team, this is TOC. Negotiations have fallen apart. Suspects are armed and have made it very clear they will kill the hostages if provoked. Exercise extreme caution.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;0255: ENTRY TEAM, GROUNDSIDE, LV-495, SWAT SERGEANT CARTER JACK&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Copy, TOC. We are set to make entry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A CMB SWAT moments before breaching and entering a dangerous hostage situation&amp;lt;/blockquote&amp;gt;Dangerous situations rarely unfold as expected. The Bureau cannot afford to be reliant on the UNMC for tactical support, especially when a situation demands the measured delicacy of a Bureau Marshal and the prioritization of non-lethal methods of apprehension. This requires a skill set the marines are simply not trained to provide. This critical gap is filled by the Bureau&#039;s own SWAT teams&lt;br /&gt;
&lt;br /&gt;
As the agency’s primary tactical response force, SWAT is tasked with resolving the most severe high-risk scenarios. These interventions include situations involving barricaded individuals, armed robberies, hostage crises, and executing high-risk search and arrest warrants. The team also maintains readiness to directly respond to acts of terrorism. While operational requests typically originate from CMB deputy marshals and detectives, the unit frequently engages in joint operations with external partners, such as the Provost Marshal Office and the Provost Intelligence Department. To manage these threats, CMB SWAT is outfitted with specialized equipment, ranging from advanced protective armor and heavy firepower to a comprehensive array of less-lethal options, ensuring they can effectively &amp;lt;u&amp;gt;Bring Order to Chaos&amp;lt;/u&amp;gt;.&lt;br /&gt;
== UN Anchor Marines ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;small&amp;gt;0300: DEPUTY MARSHAL SLOANE ANDERSON - LV-294&amp;lt;/small&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is Deputy Anderson! Authorization code &amp;lt;code&amp;gt;(omitted)&amp;lt;/code&amp;gt; , We need backup -- NOW! We&#039;ve got three marshals wounded, and one down. Our synthetic is patching people up but we&#039;re not going to last long like this. For god sake, if anyone can hear this, send help, and send it fast!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;0302: STATION, DISPATCH CENTER&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Marshals? Come in, Anderson! Can you hear me? Come in, Deputy! ... Hang in there! Help is on the way!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Recovered transmission log from a Marshal Team to Station&amp;lt;/blockquote&amp;gt;CMB teams are not equipped to handle military-level conflicts, nor is that their role. However, they may sometimes face organized crime backed by larger factions. In such cases, it&#039;s essential for them to call in the UNMC for additional firepower.&lt;br /&gt;
&lt;br /&gt;
A contingent of [[Marines|UN Marines]] stands ready to support the Marshals when needed. Though few in number, they are well-equipped. Should the Marshals encounter heavy resistance, where they find themselves outnumbered and outgunned, they can request immediate assistance from the UN Anchor Marines. A Quick-Reaction Force will promptly deploy to ensure the safety of their fellow Marshals, prepared to handle a wide range of threats and situations.&lt;br /&gt;
&lt;br /&gt;
== CMB Jobs ==&lt;br /&gt;
[[File:CMBDeputy.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colony Marshal Bureau Deputy&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Deputy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CMB Deputies&#039;&#039;&#039; are the primary law-enforcement officers for United Nations colonies. Equipped with shotguns, revolvers, and armored jackets, these Deputies are often the first line of defence against Colony Liberation Front activity. Oftentimes, their tasks are more mundane: investigating murders, recovering stolen property, cracking down on smuggling, and preventing many other crimes which can often occur on the frontier.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Update your superiors about the situation.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:CMBMarshal.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colony Marshal Bureau Marshal&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Marshal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Role Requires the Commanding Officer Whitelist!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CMB Marshals&#039;&#039;&#039; are the heads of a CMB Precinct within a colony. Highly skilled, they&#039;re equipped with resilient armor and a shotgun, and have overseen dozens of investigations, arrests, and dangerous situations requiring that the law be upheld. These Marshals are very familiar with commanding around subordinates, and are expected to represent the highest standard of professionalism and ability which all CMB Deputies should strive to meet. Due to their skill, they typically aren&#039;t involved in minor crimes: Instead, they take the forefront on investigations into [[Colony Liberation Front (CLF)|rebel activity]], breaking up criminal gangs, and mass-murders, among other crimes.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Update your superiors about the situation.&lt;br /&gt;
* Investigate the origin of the Xenonids.&lt;br /&gt;
* Redeploy or contract to take back your home.&lt;br /&gt;
&lt;br /&gt;
[[File:CMBRiotOfficer.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colony Marshal Bureau Riot Officer&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Officer/Senior Officer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CMB Riot Officers&#039;&#039;&#039; are officers trained in handling large-scale riots and social instability. Equipped with armour and helmets with face-protection, they&#039;re often found on colonies which have seen widespread rioting, looting, and mass-panic, as well as prison facilities in case the inmates try to break out. These Riot Officers are often Deputies who have been selected for their ability to remain calm under tense situations, as well as an ability to disengage and avoid provocation.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Update your superiors about the situation.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1933</id>
		<title>User:SharkSnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1933"/>
		<updated>2026-07-20T02:32:31Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Finished the roles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SharkSnake&#039;s Homepage ==&lt;br /&gt;
&#039;&#039;Hello! I&#039;m SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lore WIP ==&lt;br /&gt;
&lt;br /&gt;
[[File:CMBDeputy.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colony Marshal Bureau Deputy&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Deputy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CMB Deputies&#039;&#039;&#039; are the primary law-enforcement officers for United Nations colonies. Equipped with shotguns, revolvers, and armored jackets, these Deputies are often the first line of defence against Colony Liberation Front activity. Oftentimes, their tasks are more mundane: investigating murders, recovering stolen property, cracking down on smuggling, and preventing many other crimes which can often occur on the frontier.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Update your superiors about the situation.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:CMBMarshal.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colony Marshal Bureau Marshal&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Marshal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This Role Requires the Commanding Officer Whitelist!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CMB Marshals&#039;&#039;&#039; are the heads of a CMB Precinct within a colony. Highly skilled, they&#039;re equipped with resilient armor and a shotgun, and have overseen dozens of investigations, arrests, and dangerous situations requiring that the law be upheld. These Marshals are very familiar with commanding around subordinates, and are expected to represent the highest standard of professionalism and ability which all CMB Deputies should strive to meet. Due to their skill, they typically aren&#039;t involved in minor crimes: Instead, they take the forefront on investigations into [[Colony Liberation Front (CLF)|rebel activity]], breaking up criminal gangs, and mass-murders, among other crimes.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Update your superiors about the situation.&lt;br /&gt;
* Investigate the origin of the Xenonids.&lt;br /&gt;
* Redeploy or contract to take back your home.&lt;br /&gt;
&lt;br /&gt;
[[File:CMBRiotOfficer.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colony Marshal Bureau Riot Officer&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Officer/Senior Officer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CMB Riot Officers&#039;&#039;&#039; are officers trained in handling large-scale riots and social instability. Equipped with armour and helmets with face-protection, they&#039;re often found on colonies which have seen widespread rioting, looting, and mass-panic, as well as prison facilities in case the inmates try to break out. These Riot Officers are often Deputies who have been selected for their ability to remain calm under tense situations, as well as an ability to disengage and avoid provocation.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Update your superiors about the situation.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:ILRCPeacekeeper.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Interstellar Life Rights Council Peacekeeper&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Officer/Senior Officer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ILRC Peacekeepers&#039;&#039;&#039; are neutral support forces deployed to conflict zones to stabilize colonies, observe ceasefires, and protect civilian populations. They are not a standing army and do not participate in wars or territorial defense. Their mandate strictly limits the use of force to self defense or the immediate protection of civilians. Typically equipped with light armour, many Peacekeepers join out of a sense of duty to protect the civilians present in the sector.&lt;br /&gt;
&lt;br /&gt;
Peacekeepers operate under political and legal constraints, needing consent of the colony&#039;s host and adherence to the Stellar Accords. As a result, their deployments are often delayed. While officially neutral, their operations are largely funded by the United Nations and the Three Suns Empire, with the [[Socialist Progressive Peoples (SPP)]] providing minimal resources for the sole purpose of protecting their own.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Protect the Civilian Population to the best of your ability.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:ILRCObserver.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Interstellar Life Rights Observer&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Interstellar Life Rights Observer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interstellar Life Rights Observers (ILRO)&#039;&#039;&#039; are field agents deployed by the ILRC to monitor combat zones and conflict areas where war crimes or humanitarian abuses are suspected, and are also notified on first contact with new interstellar life. Operating under neutrality agreements, these observers document violations, interview witnesses, and compile reports on atrocities committed by governments, corporations, or otherwise. Its partly a PR stunt however, their presence serves as a deterrent against blatant abuses, and their findings are often used to pressure violators through media exposure or diplomatic channels. However, ILRO teams frequently face hostility from both sides of a conflict and are criticized for being ineffective in preventing atrocities in lawless regions.&lt;br /&gt;
&lt;br /&gt;
ILROs may be seen in game deploying along side the [[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]].&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Look for any violations of Interstellar Life Rights law and report them.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:ICBLiaison.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Interstellar Commerce Bureau Liaison&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Interstellar Commerce Bureau Liaison&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICB Liaisons&#039;&#039;&#039; are the primary means that the ICB utilizes to enforce it&#039;s authority. While typically unarmed, the power these Liaisons wield isn&#039;t to be scoffed at: They are auditors, investigators, and enforcers, capable of leveraging financial charges if they find evidence of unlawful business activity. Their duties typically consist of investigating anomalies in cargo manifests and financial records, searching ships for contraband, and making sure that work-spaces meet interstellar standards set by the ICB. Due to their lack of weaponry or equipment, they&#039;re often deployed alongside members of the [[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]].&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Find unlawful business activity and practices.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Researcher.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Scientist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; are a common sight in sectors such as [[The Zephyron Sector|Zephyron]]. Hailing from a variety of different disciplines and fields, they are leaders in innovation and research. Scientists are typically spotted wearing labcoats, latex gloves, and Reagent-Hud glasses, and can be found within laboratories and research institutes.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to learn more about your selected field of study.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Xenobiologist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Xenobiologist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xenobiologists&#039;&#039;&#039; are scientist who are well-versed in the study of interstellar flora and fauna. Their scientific endeavors range from mundane animals and plantlife found on other worlds, as well as more exotic or interesting creatures, such as the [[Xenonids]]. Part of their duties involve learning the practical applications of these various species, and how they could benefit society at-large. Equipped with labcoats and glasses, many of them have found employment under Weston-Yamada&#039;s R&amp;amp;D Division, specifically the Xenobiology Department.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Research the behaviors and biology of the Xenonids.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| &lt;br /&gt;
[[File:HybrisaXenoarcheologist.png|center]]&lt;br /&gt;
 || &lt;br /&gt;
[[File:LV624Archeologist.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Archeologist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archeologist&#039;&#039;&#039; are scientist who excel in uncovering evidence and remains from long-lost interstellar civilizations who&#039;s history has been lost to time. Not afraid to get their hands dirty, some wear more casual clothing, such as boonie caps and utility vests, while others wear heavy suits designed to protect them from radiological, biological, and chemical hazards they might uncover in their research.  Although their work might be less profitable or applicable than some other fields, Archeologists allow for valuable insight into the universe&#039;s mysterious past.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Learn more about the Archeological Sites present on the planet.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Engineer&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineers&#039;&#039;&#039; are responsible for the maintenance and construction of a colony&#039;s infrastructure. Equipped with high-visibility vests, hard-hats, and insulated gloves, their tasks typically cover maintenance of the local power grid, repairing damage to buildings and systems, and getting broken machines back into working order. On the Frontier, their job is of vital importance, as even one broken subsystem could spell doom for a colony.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Make sure that the power grid is operational and running.&lt;br /&gt;
* Check in on important pieces of colony infrastructure to make sure it&#039;s operational.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:CargoWorker.png|center]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Cargo Technicians&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cargo Technicians&#039;&#039;&#039; are the workers who keep the movement of goods consistent and fast. Serving as the backbone for the various ports and colonies on the frontier, they help load and unload goods, check manifests, report discrepancies, and coordinate the destinations of various products. Without them, the high-maintenance machine of interstellar logistics They&#039;re usually found wearing more casual gear, such as beanies and caps, as well as less formal uniforms.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Make sure that no cargo goes unaccounted for.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:DoctorSurvivor.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colony Doctor&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctors&#039;&#039;&#039; are skilled medical personnel, trained in providing care to patients suffering from a wide range of conditions, from injuries and infections to conditions and allergies. Their equipment is often simple but effective: Labcoats, scrubs, surgical caps, Healthmate HUDs, sterile masks, and latex gloves, all in order to provide the best care and reduce the risk of infections. They&#039;re also usually well-versed in surgery, which makes them vital members of any colony, especially on the dangerous frontier.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Provide care to other members of the colony.&lt;br /&gt;
* Use your medical abilities to help the marine effort.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Paramedic.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Paramedic&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paramedic&#039;&#039;&#039; are Emergency Medical Technicians, tasked with quickly responding to incidents which require a medical professional. Unlike regular Doctors, Paramedics are more trained in first-aid, stabilizing patient for long enough to get them to a medical center where they can receive more intensive care. Wearing EMT fatigues, Healthmate HUDs, and sterile gloves, they&#039;re often the first to arrive in emergencies to help wounded colonists.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Administer first-aid to badly wounded individuals.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Chaplain.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Chaplain&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaplains&#039;&#039;&#039; are religious and community leaders within a colony. Due to the dangers present in the frontier, many may turn to faith as a means of handling difficult circumstances and situations, requiring these Chaplains to provide their services, no matter what religion a member of the colony belongs to. Beyond just faith-related aid, Chaplains are also expected to provide comfort and support for people in need, and can often been seen organizing community events.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Supply emotional support to people in need.&lt;br /&gt;
* Provide last-rites for deceased individuals.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Prisoner.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Prisoner/Gang Leader&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Frontier is a harsh place to live, and many will often turn to crime, either for money, revenge, or the chance to rise up in the world. &#039;&#039;&#039;Prisoners&#039;&#039;&#039; are such people who&#039;ve been caught committing such misdeeds, and have been sentenced to prison for the crimes they&#039;ve been suspected of committing. Life in these detainment facilities can be tough, and usually those who are released find themselves changed, often with experiences that teach them valuable lessons about how to fight dirty and live in a dog-eat-dog galaxy.&lt;br /&gt;
&lt;br /&gt;
However, some prisoners don&#039;t suffer in prison: They thrive. &#039;&#039;&#039;Gang Leaders&#039;&#039;&#039; are the heads of prison gangs who operate from within confinement. Despite their position, these criminals are able to command people around, and are infamous for their brutality, strength, and/or cunning which has been enhanced through their years in prison.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to prove your innocence.&lt;br /&gt;
* Figure out if there&#039;s any money to be found in the ruins of the colony.&lt;br /&gt;
* Redeploy or contract to show those Xenonids who&#039;s boss.&lt;br /&gt;
&lt;br /&gt;
[[File:HeavyVehicleOperator.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Heavy Vehicle Operator/Trucker&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Vehicle Operators&#039;&#039;&#039; are tried-and-true blue-collar workers who operate the various vehicles on a colony. From large flatbed trucks to small mining crawlers and transport vans, these truckers are important for moving around people and goods. Their outfits are often warm and comfortable, a necessity for long drives, with caps to protect the eyes from the glare of a star or from rain. Heavy Vehicle Operators are fairly self-reliant, possessing engineering skills to maintain their own vehicles and keep them in working order.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Repair and use a vehicle on the colony.&lt;br /&gt;
* Redeploy or contract to show those Xenonids who&#039;s boss.&lt;br /&gt;
&lt;br /&gt;
[[File:UNMCRecruiter.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;UNMC Recruiter&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Sergeant&lt;br /&gt;
&lt;br /&gt;
Life on the frontier can be boring and exhausting, with many people, especially those born on backwater planets, seeking a means of escape into a more profitable, interesting, or meaningful life. The role of a &#039;&#039;&#039;[[Marines|UNMC]] Recruiter&#039;&#039;&#039; is to convince such people that signing up into the Marine Corps will provide such an opportunity. Equipped with a service-jacket, cap, and M1984 Pistol, these Recruiters are sent out to distant outposts and colonies, in-particular those with little hope for career growth or interest. These Recruiters often have storied careers with the UNMC, with a familiarity around distributing orders and military Overwatch systems.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to recruit other civilians.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:FireProtectionSpecialist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Fire Protection Specialist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Protection Specialists&#039;&#039;&#039; are colonists trained in handling fires, natural or man-made. Equipped with utility uniforms and gas-masks, they&#039;re responsible for putting our flames, as well as handling flammable materials or risks. Such work is often dangerous, as many colonies with dense structures have the potential to become raging infernos if something goes wrong, but it can be necessary, especially on drier worlds.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:FlightControlOperator.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Flight Control Operator&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight Control Operators&#039;&#039;&#039; are responsible for guiding and directing inbound shuttles and ships to their designated landing zones. Found wearing headsets, aviators to keep out glare, and a windbreaker to keep them warm, these colonists are well-trained in aviation terminology, even if they aren&#039;t equipped to fly. A position as a Flight Control Operator can be either extremely stressful or laid-back, depending on if a colony experiences regular Air Traffic or not.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Check the UNMC Dropships to see if they&#039;re following proper landing procedure.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:DailyGrindBarista.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Daily Grind Barista&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daily Grind Baristas&#039;&#039;&#039; are the employees of The Daily Grind, a popular chain of cafes and coffee-shops. Wearing the classic grey uniform and apron, they&#039;re familiar with brewing coffee, serving drinks, and baking various foods for the morning rush.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Brew some coffee for the UNMC and your fellow colonists.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:MaterialsReprocessingTechnician.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Materials Reprocessing Technician&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the frontier, it&#039;s essential that everything discarded be recycled to allow for sustainability and cost-saving. &#039;&#039;&#039;Materials Reprocessing Technicians&#039;&#039;&#039; handle such matters, collecting the trash and refuse around a colony to either recycle for future use, or disposing of in a safe and productive manner. Due to the dirty nature of such work, Reprocessing Technicians wear utility uniforms, as well as caps to keep to protect them from the elements.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Clean up the colony or the UNS Almayer as best you can.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:OfficeWorker.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Office Worker&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Office Workers&#039;&#039;&#039; are the pencil-pushers and bureaucrats who keep the wheels turning of their respective operations. Practically every organization, corporation, or government requires them to maintain their operations. These employees often handle communications, processing massive quantities of data, filing documents, and printing reports, alongside a vast range of other administrative tasks. Work uniforms tend to vary, but many choose to opt for formalwear to business casual.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Retrieve whatever records and reports you can from your workplace.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:PizzaGalaxyDeliveryDriver.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Pizza Galaxy Delivery Driver&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pizza Galaxy Delivery Drivers&#039;&#039;&#039; are employees of the Pizza Galaxy company, a widely-beloved chain of pizza restaurants, who are responsible for delivering orders to customers, come rain or shine or sleet or snow. These workers are often underpaid, but often make up their low salary through tips, and are familiar with operating civilian vehicles, such as pizza vans. They typically wear the standard Pizza Galaxy uniform and hat, alongside a satchel capable of holding pizzas.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to deliver those pizzas you were given.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:WEYAMartWorker.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;WEYAMart Employee&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEYAMart Employees&#039;&#039;&#039; are the workers who staff WEYAMart, a subsidiary of Weston-Yamada focused on retail services. These Employees, wearing the standard WEYAMart uniform, blue vest, and cap, are usually expected to take up multiple jobs within a branch store: Cashier, Pharmacist, Shelf-Stocker, Produce/Meat Clerk, and Janitor are all roles that members of WEYAMart may be expected to take during their time with the store. They&#039;re also expected to meet Customer Service standards placed upon them by Weston-Yamada, ensuring that any trip to WEYAMart is, at the very least, tolerable.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Maintain the Customer Service standards WEYAMart is known for.&lt;br /&gt;
* Check on the store to make sure it isn&#039;t too damaged.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:TSEPA Constable.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;TSEPA Constable&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Constable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TSEPA Constables&#039;&#039;&#039; are the main law-enforcement agents for the Three Suns Policing Authority. Equipped with peaked caps, jackets, and their reliable sidearms, they have the honor of enforcing the laws of the Three Suns Empire to the territories within it&#039;s domain. As such, they often work against criminal groups, [[Colony Liberation Front (CLF)|CLF]] cells, petty law-breakers, and smugglers, ensuring that peace is maintained within the territories of the TSE.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Update your superiors about the situation.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:TSEPA_Constable.png&amp;diff=1932</id>
		<title>File:TSEPA Constable.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:TSEPA_Constable.png&amp;diff=1932"/>
		<updated>2026-07-20T02:26:44Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A constable of the Three Suns Policing Authority.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:WEYAMartWorker.png&amp;diff=1931</id>
		<title>File:WEYAMartWorker.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:WEYAMartWorker.png&amp;diff=1931"/>
		<updated>2026-07-20T02:14:13Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A worker for a WEYAMart grocery store.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:PizzaGalaxyDeliveryDriver.png&amp;diff=1930</id>
		<title>File:PizzaGalaxyDeliveryDriver.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:PizzaGalaxyDeliveryDriver.png&amp;diff=1930"/>
		<updated>2026-07-20T02:11:50Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Driver for the Pizza Galaxy restaurant chain.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:OfficeWorker.png&amp;diff=1929</id>
		<title>File:OfficeWorker.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:OfficeWorker.png&amp;diff=1929"/>
		<updated>2026-07-20T02:00:41Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Office Worker.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:MaterialsReprocessingTechnician.png&amp;diff=1928</id>
		<title>File:MaterialsReprocessingTechnician.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:MaterialsReprocessingTechnician.png&amp;diff=1928"/>
		<updated>2026-07-20T00:48:05Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Materials Reprocessing Technician.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:DailyGrindBarista.png&amp;diff=1927</id>
		<title>File:DailyGrindBarista.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:DailyGrindBarista.png&amp;diff=1927"/>
		<updated>2026-07-20T00:44:45Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: SharkSnake uploaded a new version of File:DailyGrindBarista.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Daily Grind Barista.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:FlightControlOperator.png&amp;diff=1926</id>
		<title>File:FlightControlOperator.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:FlightControlOperator.png&amp;diff=1926"/>
		<updated>2026-07-20T00:44:14Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: SharkSnake uploaded a new version of File:FlightControlOperator.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Flight Control Operator.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:FireProtectionSpecialist.png&amp;diff=1925</id>
		<title>File:FireProtectionSpecialist.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:FireProtectionSpecialist.png&amp;diff=1925"/>
		<updated>2026-07-20T00:43:47Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: SharkSnake uploaded a new version of File:FireProtectionSpecialist.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Fire Protection Specialist.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:UNMCRecruiter.png&amp;diff=1924</id>
		<title>File:UNMCRecruiter.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:UNMCRecruiter.png&amp;diff=1924"/>
		<updated>2026-07-20T00:43:15Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: SharkSnake uploaded a new version of File:UNMCRecruiter.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A UNMC Recruiter.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:HeavyVehicleOperator.png&amp;diff=1923</id>
		<title>File:HeavyVehicleOperator.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:HeavyVehicleOperator.png&amp;diff=1923"/>
		<updated>2026-07-20T00:42:45Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: SharkSnake uploaded a new version of File:HeavyVehicleOperator.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Heavy Vehicle Operator.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:Prisoner.png&amp;diff=1922</id>
		<title>File:Prisoner.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:Prisoner.png&amp;diff=1922"/>
		<updated>2026-07-20T00:42:17Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: SharkSnake uploaded a new version of File:Prisoner.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Prisoner.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:DailyGrindBarista.png&amp;diff=1921</id>
		<title>File:DailyGrindBarista.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:DailyGrindBarista.png&amp;diff=1921"/>
		<updated>2026-07-20T00:34:35Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Daily Grind Barista.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:FlightControlOperator.png&amp;diff=1920</id>
		<title>File:FlightControlOperator.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:FlightControlOperator.png&amp;diff=1920"/>
		<updated>2026-07-20T00:26:52Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Flight Control Operator.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:FireProtectionSpecialist.png&amp;diff=1919</id>
		<title>File:FireProtectionSpecialist.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:FireProtectionSpecialist.png&amp;diff=1919"/>
		<updated>2026-07-20T00:21:12Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Fire Protection Specialist.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:UNMCRecruiter.png&amp;diff=1918</id>
		<title>File:UNMCRecruiter.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:UNMCRecruiter.png&amp;diff=1918"/>
		<updated>2026-07-19T23:52:29Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A UNMC Recruiter.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:HeavyVehicleOperator.png&amp;diff=1917</id>
		<title>File:HeavyVehicleOperator.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:HeavyVehicleOperator.png&amp;diff=1917"/>
		<updated>2026-07-19T23:47:36Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Heavy Vehicle Operator.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:Prisoner.png&amp;diff=1916</id>
		<title>File:Prisoner.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:Prisoner.png&amp;diff=1916"/>
		<updated>2026-07-19T23:40:07Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Prisoner.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:Chaplain.png&amp;diff=1915</id>
		<title>File:Chaplain.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:Chaplain.png&amp;diff=1915"/>
		<updated>2026-07-19T23:34:37Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Chaplain.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:Paramedic.png&amp;diff=1914</id>
		<title>File:Paramedic.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:Paramedic.png&amp;diff=1914"/>
		<updated>2026-07-19T23:21:36Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A EMT Paramedic.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:DoctorSurvivor.png&amp;diff=1913</id>
		<title>File:DoctorSurvivor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:DoctorSurvivor.png&amp;diff=1913"/>
		<updated>2026-07-19T23:14:13Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Doctor Survivor.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:CargoWorker.png&amp;diff=1912</id>
		<title>File:CargoWorker.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:CargoWorker.png&amp;diff=1912"/>
		<updated>2026-07-19T22:57:11Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Cargo Worker.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:Engineer.png&amp;diff=1911</id>
		<title>File:Engineer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:Engineer.png&amp;diff=1911"/>
		<updated>2026-07-19T22:52:37Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Colony Engineer.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
</feed>