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	<id>https://wiki.rouny-ss14.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SharkSnake</id>
	<title>Rouny&#039;s Marine Corps 14 Wiki - User contributions [en]</title>
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	<updated>2026-09-11T20:12:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=United_Nations_Medical_Service&amp;diff=2059</id>
		<title>United Nations Medical Service</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=United_Nations_Medical_Service&amp;diff=2059"/>
		<updated>2026-09-10T13:16:21Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Fixed Nurse image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:UNMed_Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;   &#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE UNITED NATIONS MEDICAL SERVICE&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The [[United Nations Medical Service]] is a branch of the [[Marines|United Nations Marine Corps]]. &lt;br /&gt;
&lt;br /&gt;
This branch contains all medical related personnel, from [[United Nations Medical Service#Hospital Corpsman|Hospital Corpsmen]], [[United Nations Medical Service#Chief Medical Officer|Medical Officers]] and [[United Nations Medical Service#Nurse|Nurses]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Medical Bay&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:CMO.png|center]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant / First Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Chief Medical Officer (CMO) is responsible for the entire Medical Department, making sure that all the doctors and researchers are equipped and trained.&lt;br /&gt;
&lt;br /&gt;
[[File:Doctor.png|center]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Doctor&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Doctors are responsible for the health and safety of the marines in the Forward Operating Base and onboard the Warship, alongside performing surgical procedures.&lt;br /&gt;
&lt;br /&gt;
[[File:FieldDoctor.png|center]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Field Doctor&#039;&#039;&#039; ====&lt;br /&gt;
Ranks: TBA&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
[[File:Nurse.png|center]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Nurse&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Nurses are medical assistants who cannot perform surgery. They are responsible for stabilizing critical patients by performing CPR and defibrillation.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;big&amp;gt;Combat Marines&amp;lt;/big&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:HosCorpsman.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Hospital Corpsman&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private First Class / Lance Corporal / Corporal&lt;br /&gt;
&lt;br /&gt;
Hospital Corpsmen are responsible for the health of their squad, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=United_Nations_Medical_Service&amp;diff=2058</id>
		<title>United Nations Medical Service</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=United_Nations_Medical_Service&amp;diff=2058"/>
		<updated>2026-09-10T13:15:41Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added most Medical Service Role images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:UNMed_Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;   &#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE UNITED NATIONS MEDICAL SERVICE&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The [[United Nations Medical Service]] is a branch of the [[Marines|United Nations Marine Corps]]. &lt;br /&gt;
&lt;br /&gt;
This branch contains all medical related personnel, from [[United Nations Medical Service#Hospital Corpsman|Hospital Corpsmen]], [[United Nations Medical Service#Chief Medical Officer|Medical Officers]] and [[United Nations Medical Service#Nurse|Nurses]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Medical Bay&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:CMO.png|center]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant / First Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Chief Medical Officer (CMO) is responsible for the entire Medical Department, making sure that all the doctors and researchers are equipped and trained.&lt;br /&gt;
&lt;br /&gt;
[[File:Doctor.png|center]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Doctor&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Doctors are responsible for the health and safety of the marines in the Forward Operating Base and onboard the Warship, alongside performing surgical procedures.&lt;br /&gt;
&lt;br /&gt;
[[File:FieldDoctor.png|center]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Field Doctor&#039;&#039;&#039; ====&lt;br /&gt;
Ranks: TBA&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
[[File:Nurse|center]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Nurse&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Nurses are medical assistants who cannot perform surgery. They are responsible for stabilizing critical patients by performing CPR and defibrillation.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;big&amp;gt;Combat Marines&amp;lt;/big&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:HosCorpsman.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Hospital Corpsman&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private First Class / Lance Corporal / Corporal&lt;br /&gt;
&lt;br /&gt;
Hospital Corpsmen are responsible for the health of their squad, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:Nurse.png&amp;diff=2057</id>
		<title>File:Nurse.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:Nurse.png&amp;diff=2057"/>
		<updated>2026-09-10T13:14:30Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:FieldDoctor.png&amp;diff=2056</id>
		<title>File:FieldDoctor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:FieldDoctor.png&amp;diff=2056"/>
		<updated>2026-09-10T13:12:09Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Field Doctor&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:Doctor.png&amp;diff=2055</id>
		<title>File:Doctor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:Doctor.png&amp;diff=2055"/>
		<updated>2026-09-10T13:11:40Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Doctor&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:CMO.png&amp;diff=2054</id>
		<title>File:CMO.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:CMO.png&amp;diff=2054"/>
		<updated>2026-09-10T13:11:20Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Chief Medical Officer&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=United_Nations_Space_Navy&amp;diff=2053</id>
		<title>United Nations Space Navy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=United_Nations_Space_Navy&amp;diff=2053"/>
		<updated>2026-09-10T13:10:43Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added MOST Space Navy role images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[United Nations Space Navy]] is a branch of the [[Marines|United Nations Marine Corps]].&lt;br /&gt;
&lt;br /&gt;
This branch contains all typical navy related personnel, such as Engineering and Requisitions.&lt;br /&gt;
&lt;br /&gt;
(In the spirit of keeping ranks and their titles easy to comprehend and understand, Navy ranks are not used or applicable to RMC.)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Requisitions&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:LO.png|center]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Logistics Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039;  Second LT&lt;br /&gt;
&lt;br /&gt;
The Logistics Officer (LO) is responsible for the entire Requisitions department, making sure that they are well stocked and that a constant flow of supplies are being sent down to the deployed marines.&lt;br /&gt;
[[File:RT.png|center]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Requisitions Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying &amp;quot;No&amp;quot; to marines that demand crayons.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Engineering&#039;&#039;&#039; ==&lt;br /&gt;
[[File:CE.png|center]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second LT, First LT&lt;br /&gt;
&lt;br /&gt;
Coordinate engineering. Keep the power on.&lt;br /&gt;
[[File:MT.png|center]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Maintenance&#039;&#039;&#039; &#039;&#039;&#039;Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class /  Lance Corporal&lt;br /&gt;
&lt;br /&gt;
Keep ship powered. Maintain and modify the ship and its dropships.&lt;br /&gt;
[[File:OT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Ordnance Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class /  Lance Corporal&lt;br /&gt;
&lt;br /&gt;
Make custom ordnance for the marines to use. Maintain the orbital cannon and the dropships.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:MT.png&amp;diff=2052</id>
		<title>File:MT.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:MT.png&amp;diff=2052"/>
		<updated>2026-09-10T13:10:09Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Maintenance Technician&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:CE.png&amp;diff=2051</id>
		<title>File:CE.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:CE.png&amp;diff=2051"/>
		<updated>2026-09-10T13:09:35Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Chief Engineer&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:RT.png&amp;diff=2050</id>
		<title>File:RT.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:RT.png&amp;diff=2050"/>
		<updated>2026-09-10T13:09:16Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Requisitions Technician&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:LO.png&amp;diff=2049</id>
		<title>File:LO.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:LO.png&amp;diff=2049"/>
		<updated>2026-09-10T13:08:39Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Logistics Officer&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Provost_Marshal_Office&amp;diff=2048</id>
		<title>Provost Marshal Office</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Provost_Marshal_Office&amp;diff=2048"/>
		<updated>2026-09-10T13:07:42Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added PvI job image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Provost Marshal&#039;s Office is an organization within the [[United Nations|UN]] tasked with ensuring the [[Marine Law|Uniform Code of Military Justice]] is being properly enforced and not being misused aboard UN warships. They are the ultimate authority on anything justice related, and is led by the Provost Chief Marshal.&lt;br /&gt;
&lt;br /&gt;
The PMO has one sub-organization, which is the [[Provost Intelligence Department]], which is usually responsible for UN internal affairs and foreign intelligence.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Provost&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:PvI.png|center]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Inspector&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; TBA&lt;br /&gt;
&lt;br /&gt;
TBA, [[Inspector Whitelist Introductory]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Team Leader&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Enforcer&#039;&#039;&#039; ====&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:PvI.png&amp;diff=2047</id>
		<title>File:PvI.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:PvI.png&amp;diff=2047"/>
		<updated>2026-09-10T13:07:22Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Provost Inspector.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Freelancer_Mercenaries&amp;diff=2046</id>
		<title>Freelancer Mercenaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Freelancer_Mercenaries&amp;diff=2046"/>
		<updated>2026-09-10T13:06:38Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added Freelancer Leader job image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:FreelanceLeader.png|128x128px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
You&#039;re part of a group of ex-colonists who decided that colonist life was too boring, so the obvious choice was to band together and become guns for hire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You have no obligations to anyone, and your only goal is to make as much money as possible. You MAY assist the [[Marines]] in their defense of the ship, if the commanding officer pays you.&lt;br /&gt;
&lt;br /&gt;
Anything else? Well, that&#039;s up to you.&amp;lt;/center&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&amp;quot;Well, well, well. Decided to go freelance, huh? Tough business. You’re up against two mercenary giants, [[Weston-Yamada#Weston-Yamada&#039;s PMCs|Weston Yamada’s corporate-backed war dogs]] and [[AEGIS Armaments#Operations Department|AEGIS&#039;s]] elite ex-marine operatives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No cushy contracts, no top-tier gear, no endless supply chains to fall back on. You don’t get the luxury of WeYa’s cutting-edge tech or AEGIS tactical intelligence network. Out here, you’re scraping by with what you can scavenge, steal, or buy with hard-earned blood money.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that’s the trade-off, isn’t it? No masters, no corporate leash. Just you, your crew (if you trust ‘em), and the next contract. Make it big, and you’ll be the stuff of legends. Screw up, and you’ll be another nameless corpse in some far off morgue on a distant backwater planet.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Freelancers are, as the name suggests, mercenaries who fall under no preexisting corporation or government. Although some may have ideological leanings, a large amount are simply in it for the money; whoever pays issues the orders, and if they don’t pay, you don’t help. Despite that, mercenary groups can encompass people from across the galaxy, who may hold widely different views, beliefs, and codes from other Freelancer groups, or even other members of their crew. After all, Freelancers are not a single, unified group, but rather a hundred or more different mercenary crews.&lt;br /&gt;
&lt;br /&gt;
Because Freelancers are independent, they often lack any forms of financial support, living job-to-job to supply themselves and their vessels. Life on a Freelancer ship is often cramped and challenging, but for some this is a far more preferable alternative from following the hierarchies of the superpowers such as WeYa or AEGIS. This has led to many freelancers considering themselves as the one truly free people, beholden to no master but their own.&lt;br /&gt;
&lt;br /&gt;
Unless a mercenary group happens to hold allegiance to one particular power, a vast majority take any well-paying job offered to them. The nature of these jobs varies, ranging from being hired by Governments or Corporations to attack their rivals, to taking assignments to protect shipping lanes and local colonies from pirate attacks. Freelancers themselves may not be against using less scrupulous means to keep food on the table, but very few will break contracts so long as they’re paid.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
As a Freelancer, your main objective is simple - &#039;&#039;&#039;make money&#039;&#039;&#039;. Loyalty? That’s just a word people throw around when they can afford it. You fight for whoever pays best, whether it’s the Marines aboard the  &#039;&#039;[[UNS_Almayer|UNS Almayer]]&#039;&#039; or [[Socialist Progressive Peoples (SPP)|someone willing to pay even more to see that ship burn]].&lt;br /&gt;
&lt;br /&gt;
If the &#039;&#039;[[UNS_Almayer|Almayer]]&#039;&#039; wants your help, they’d better be ready to pay a hefty sum. Risking your life to defend their ship isn’t charity, it’s business. But if another buyer comes knocking with deeper pockets and a grudge against the [[Marines]]? Well, that’s just another contract.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:FreelanceLeader.png&amp;diff=2045</id>
		<title>File:FreelanceLeader.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:FreelanceLeader.png&amp;diff=2045"/>
		<updated>2026-09-10T13:06:08Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: SharkSnake uploaded a new version of File:FreelanceLeader.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Freelancer Leader&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:FreelanceLeader.png&amp;diff=2044</id>
		<title>File:FreelanceLeader.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:FreelanceLeader.png&amp;diff=2044"/>
		<updated>2026-09-10T13:00:58Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Freelancer Leader&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=2020</id>
		<title>User:SharkSnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=2020"/>
		<updated>2026-09-08T12:32:04Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added provost and medical service lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SharkSnake&#039;s Homepage ==&lt;br /&gt;
&#039;&#039;Hello! I&#039;m SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lore WIP ==&lt;br /&gt;
= United Nations Space Navy =&lt;br /&gt;
&lt;br /&gt;
The [[United Nations Space Navy]] is a branch of the [[Marines|United Nations Marine Corps]] focused on the operation and maintenance of the UNMC&#039;s fleets, as well as handling military logistics for the UNMC.&lt;br /&gt;
&lt;br /&gt;
This branch contains all typical navy related personnel, such as Engineering and Requisitions.&lt;br /&gt;
&lt;br /&gt;
(In the spirit of keeping ranks and their titles easy to comprehend and understand, Navy ranks are not used or applicable to RMC.)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Like many [[United Nations]] military branches, the United Nations Space Navy was formed shortly after the formation of the [[Marines|United Nations Marine Corps]] as its primary transportation and ship-combat arm. Although combat was initially limited, the UNSN would see it&#039;s first major deployment during [[The Orthis War]], mobilizing hundreds of different warships to aid in the effort to retake Orthis from the rebel force. Because of the forces they brought to bear, the UNSN was confident that they would be able to handle any significant resistance, and would be resting on their laurels as the ground was cleaned up.&lt;br /&gt;
&lt;br /&gt;
The Orthis War would turn into an unmitigated disaster for the United Nations Space Navy. Poor coordination between not only the ground and air forces, but the UN and the [[Three Suns Empire]] would lead to anti-warship surface-to-air batteries destroying many spaceships, and killing thousands. After four years of conflict, and the close of the Orthis War, the UNSN would be left to pick up the remains of their fleets.&lt;br /&gt;
&lt;br /&gt;
In the wake of Orthis, the UNSN was forced to determine the systemic flaws within the Branch. A lack of significant push-back up until the war had lead to many members of the Navy being content and unprepared for legitimate conflict. Failure to communicate and coordinate with other ships, organizations, or groundside forces was also determined to be a substantial point of failure, and resulted in the UNSN reconsidering their organization, training, and preparedness. Eventually, these realizations would lead to substantial reforms, forming a more competent, capable Navy.&lt;br /&gt;
&lt;br /&gt;
These reforms would bear fruit during [[Operation Justice]]. As a result of strategic reorganization and tactical training, losses among the Navy during Justice would be limited and low, despite the disaster the operation proved to be on the ground.&lt;br /&gt;
&lt;br /&gt;
In the modern day, the UNSN continues to patrol and watch over their assigned sectors. On the frontier, this watch has proved vital not only for dissuading naval incursions by the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]], but also mobilizing marine companies to worlds in distress, either from [[Colony Liberation Front (CLF)|rebellious threats]] to more [[Xenonids|exotic dangers]] native to the outer reaches of the United Nations.&lt;br /&gt;
&lt;br /&gt;
== Organization &amp;amp; Operations ==&lt;br /&gt;
The United Nations Space Navy is split up across multiple different fleets, which are stationed in multiple different regions, from the inner territories to the Frontier. These fleets are further subdivided into Task Forces, which are each tasked with patrolling and protecting an assigned sector.&lt;br /&gt;
&lt;br /&gt;
Task Forces are assigned with different duties depending on the ship class, capabilities, or armament. The UNSN is responsible for patrolling areas of space controlled by the [[United Nations]], but may also be called upon to engage in naval skirmishes with rival powers such as the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] when nessecary. &lt;br /&gt;
&lt;br /&gt;
On the border territories, Task Forces are also assigned the duties of border patrol, preventing unlawful incursions. This duty is especially important in the [[The Zephyron Sector]], where the DMZ remains an ever-present factor. Diplomatically deadlocked from posting large-scale fleets to the border of this DMZ, the UNSN has settled for occasionally deploying patrol craft, although they maintain a steady eye on the Demilitarized Zone from Chinook Station.&lt;br /&gt;
&lt;br /&gt;
The UNSN operates many different types of ships, ranging from aircraft carriers and destroyers to frigates and patrol craft. Oftentimes, these ships will have a [[Marines|Marine company]] placed on-board, allowing for most UNSN Task Force ships being capable of responding to distress signals. Patrol Craft are the most well-equipped for such operations, being lightly armed as a trade-off for containing a large, well-equipped Marine compliment.&lt;br /&gt;
&lt;br /&gt;
The Space Navy is also required to maintain the ever-important logistics of the UNMC, with dedicated transport ships moving to refueling stations and naval bases.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Requisitions&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The United Nations Space Navy is tasked with keeping the [[Marines|United Nations Marine Corps]] supplied with all the equipment, ammunition, medical supplies, and other items they need to keep the peace. These goods are brought to local United Nations naval bases, stations, and outposts, which are then transferred onto UNSN vessels during refueling and shore leave.&lt;br /&gt;
&lt;br /&gt;
Historically, the vessels of the UNSN were required to regularly restock after an operation. However, following the installation of the Automated Storage Retrieval System and [[Weston-Yamada#ARES|ARES Mainframe]] onto UNSN ships, the duration of a ship&#039;s operational capacity has been extended drastically, allowing for patrol vessels to continue their duties for long periods of time without need to restock.&lt;br /&gt;
=== ASRS ===&lt;br /&gt;
The Automated Storage Retrieval System is an advanced program capable of sorting, organizing, and retrieving various items from within a ship&#039;s hold. Connected to a console placed inside a vessel&#039;s requisitions bay, it allows the crew of a ship to request items from within their ship&#039;s cargo-hold, which is taken out of their allocated budget and brought up. The key to the ASRS&#039; functionality is the ARES mainframe, which allows the state-of-the-art AI to quickly find the requested items and ship them up; it&#039;s also capable of repaying returned boxes or sold items placed in the ASRS in the form of budget allocation.&lt;br /&gt;
&lt;br /&gt;
[[File:LO.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Logistics Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039;  Second LT&lt;br /&gt;
&lt;br /&gt;
The Logistics Officer (LO) is responsible for the entire Requisitions department, making sure that they are well stocked and that a constant flow of supplies are being sent down to the deployed marines.&lt;br /&gt;
[[File:RT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Requisitions Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying &amp;quot;No&amp;quot; to marines that demand crayons.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Engineering&#039;&#039;&#039; ==&lt;br /&gt;
The Engineering Department is responsible for maintaining the complex, multifaceted systems on-board a UNSN vessel. These range from fusion reactors to the weaponry on-board the ship, as well as any dropships, gunships, or fighter-craft contained within a vessel. Although their duties are typically more relaxed during patrol-duty, the engineering team is responsible for keeping the ship in working order when ship-to-ship combat occurs, repairing hull breaches and vital electrical systems to keep the ship working long-enough to either take out hostiles, or retreat from any threats.&lt;br /&gt;
&lt;br /&gt;
[[File:CE.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second LT, First LT&lt;br /&gt;
&lt;br /&gt;
Coordinate engineering. Keep the power on.&lt;br /&gt;
[[File:MT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Maintenance&#039;&#039;&#039; &#039;&#039;&#039;Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class /  Lance Corporal&lt;br /&gt;
&lt;br /&gt;
Keep ship powered. Maintain and modify the ship and its dropships.&lt;br /&gt;
[[File:OT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Ordnance Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class /  Lance Corporal&lt;br /&gt;
&lt;br /&gt;
Make custom ordnance for the marines to use. Maintain the orbital cannon and the dropships.&lt;br /&gt;
&lt;br /&gt;
= Provost Marshal Office =&lt;br /&gt;
The Provost Marshal&#039;s Office is an organization within the [[United Nations|UN]] tasked with ensuring the [[Marine Law|Uniform Code of Military Justice]] is being properly enforced and not being misused aboard UN warships. They are the ultimate authority on anything justice related, and are led by the Provost Chief Marshal.&lt;br /&gt;
&lt;br /&gt;
The PMO has one sub-organization, which is the [[Provost Intelligence Department]], which is usually responsible for UN internal affairs and foreign intelligence.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
The Provost Marshal Office is headed by a Provost Chief Marshal, who is tasked with overseeing the entirety of the PMO, liaising and cooperating with [[High Command|Marine High Command]], and selecting Sector Marshals. Sector Marshals are responsible for handling Provost and Military Police related matters within a specific sector, delegating to their Marshal subordinates to handle more specific incidents and situations on [[Marines|UNMC]] ships.&lt;br /&gt;
&lt;br /&gt;
Beneath the Marshals are Provost Inspectors; often placed aboard a vessel to make sure that abuses of authority are not conducted and new members of the Military Police are properly inducted and taught. They are the highest authority regarding the [[Marine Law|Uniform Code of Military Justice]] and its interpretation, even above the Commander of the warship they are stationed on.&lt;br /&gt;
&lt;br /&gt;
The Provost Marshal Office maintains a small force of Enforcers, deployed to protect Provost Officials, or to quell mutinies which threaten the safety of the [[United Nations|UN]] and authority of the UNMC.&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
The Provost Marshal Office oversees the various operations of the Military Police stationed on [[Marines|UNMC]] and [[United Nations Space Navy|UNSN]] vessels. As each Military Police Department ordinarily answers to the Commander of a vessel, and not the PMO, they will typically not intervene in MP matters beyond responding by fax, unless a severe breach of [[Marine Law|Marine Law]] has occurred. Another aspect of their role is updating Marine Law to meet the intentions and needs of the Provost Marshal Office, and aiding [[High Command]] with updating Standard Operating Procedures to avoid any conflicts with Marine Law.&lt;br /&gt;
&lt;br /&gt;
As they service only the Military branches of the [[United Nations|UN]], the Provost Marshal Office and by extension, the Military Police under them, are entirely barred from arresting civilians excepting two circumstances; when a civilian violates Marine Law while in an AO or aboard a UN warship, or when authorized to by a Sector Marshal.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Provost&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:RT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Inspector&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; TBA&lt;br /&gt;
&lt;br /&gt;
TBA, [[Inspector Whitelist Introductory]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Team Leader&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Enforcer&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
= United Nations Medical Service =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[File:UNMed_Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;   &#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE UNITED NATIONS MEDICAL SERVICE&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The [[United Nations Medical Service]] is a branch of the [[Marines|United Nations Marine Corps]]. Focused on providing medical training and aid, it specializes in a wide range of different fields and disciplines which work to help improve the services they provide.&lt;br /&gt;
&lt;br /&gt;
This branch contains all medical related personnel, from [[United Nations Medical Service#Hospital Corpsman|Hospital Corpsmen]], [[United Nations Medical Service#Chief Medical Officer|Medical Officers]] and [[United Nations Medical Service#Nurse|Nurses]].&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
Unlike the [[Provost Marshal Office]] or [[United Nations Space Navy|UNSN]], the United Nations Medical Service has very little in terms of stratified bureaucracy and ranks. Although all broadly under the UNMS, personnel under it do not follow the orders of higher-ranks within the branch, solely answering to their respective supervisors. As a result, the UNMS lacks a rigid chain of command. &lt;br /&gt;
&lt;br /&gt;
Despite this, the UNMS is headed by the Surgeon General, who is responsible for establishing the regulations of the branch, publishing documentation regarding medical advice, information, and health warnings, as well as organizing large-scale medical relief or aid efforts. Advising them on various matters are highly-trained military and civilian doctors, representing the best in their fields.&lt;br /&gt;
&lt;br /&gt;
Below the Surgeon General are Medical Officers, each assigned to a sector, which oversee their own force of reserve medical personnel, kept in case of desperate situations requiring more medical support.&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
The United Nations Medical Service is responsible for ensuring that all members are trained and equipped for providing medical aid and support, offering lessons and training within both bootcamps, designed to instruct Corpsmen on first-aid services, and Officer Academies, which have courses teaching advanced medical practices, surgeries, and chemical production. &lt;br /&gt;
&lt;br /&gt;
They also handle biological and chemical research undertaken by the [[Marines|UNMC]]. Small groups of researchers may be dispatched to UN warships, tasked with discovering various materials which could prove beneficial to Marine efforts across the galaxy. Due to the large territory the UNMC oversees, it’s not uncommon for UNMS to discover various new flora, fauna, and chemicals.&lt;br /&gt;
&lt;br /&gt;
Occasionally, in times of crisis, the UNMS will be tasked with providing medical aid to [[United Nations]] civilian populations, especially after disasters or devastating conflicts. Such deployment is rare, and often requires situations which have left civilian medical institutions unable to respond, or when such a large population has been displaced and injured that civilian groups cannot properly respond. &lt;br /&gt;
&lt;br /&gt;
During planetary quarantines within UN borders, when UNSN ships are required to blockade a colony, the UNMS will dispatch doctors and scientists to aid virological research and vaccine production, as although they are less specialised for such efforts compared to their civilian counterparts, they offer their own unique experiences and skillsets. Part of the UNMS’ duty is also establishing and regulating quarantine procedures that all branches of the UNMC must follow, following contact with unknown xenofauna or interactions with possibly hazardous bacteriums, viruses, and chemicals.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Medical Bay&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:CMO.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant / First Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Chief Medical Officer (CMO) is responsible for the entire Medical Department, making sure that all the doctors and researchers are equipped and trained.&lt;br /&gt;
&lt;br /&gt;
[[File:Doctor.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Doctor&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Doctors are responsible for the health and safety of the marines in the Forward Operating Base and onboard the Warship, alongside performing surgical procedures.&lt;br /&gt;
&lt;br /&gt;
[[File:Field_Doctor.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Field Doctor&#039;&#039;&#039; ====&lt;br /&gt;
Ranks: TBA&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
[[File:Nurse.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Nurse&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Nurses are medical assistants who cannot perform surgery. They are responsible for stabilizing critical patients by performing CPR and defibrillation.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;big&amp;gt;Combat Marines&amp;lt;/big&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:HosCorpsman.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Hospital Corpsman&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private First Class / Lance Corporal / Corporal&lt;br /&gt;
&lt;br /&gt;
Hospital Corpsmen are responsible for the health of their squad, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=2019</id>
		<title>User:SharkSnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=2019"/>
		<updated>2026-08-27T20:09:16Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Grammer fixes and such.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SharkSnake&#039;s Homepage ==&lt;br /&gt;
&#039;&#039;Hello! I&#039;m SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lore WIP ==&lt;br /&gt;
&lt;br /&gt;
The [[United Nations Space Navy]] is a branch of the [[Marines|United Nations Marine Corps]] focused on the operation and maintenance of the UNMC&#039;s fleets, as well as handling military logistics for the UNMC.&lt;br /&gt;
&lt;br /&gt;
This branch contains all typical navy related personnel, such as Engineering and Requisitions.&lt;br /&gt;
&lt;br /&gt;
(In the spirit of keeping ranks and their titles easy to comprehend and understand, Navy ranks are not used or applicable to RMC.)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Like many [[United Nations]] military branches, the United Nations Space Navy was formed shortly after the formation of the [[Marines|United Nations Marine Corps]] as its primary transportation and ship-combat arm. Although combat was initially limited, the UNSN would see it&#039;s first major deployment during [[The Orthis War]], mobilizing hundreds of different warships to aid in the effort to retake Orthis from the rebel force. Because of the forces they brought to bear, the UNSN was confident that they would be able to handle any significant resistance, and would be resting on their laurels as the ground was cleaned up.&lt;br /&gt;
&lt;br /&gt;
The Orthis War would turn into an unmitigated disaster for the United Nations Space Navy. Poor coordination between not only the ground and air forces, but the UN and the [[Three Suns Empire]] would lead to anti-warship surface-to-air batteries destroying many spaceships, and killing thousands. After four years of conflict, and the close of the Orthis War, the UNSN would be left to pick up the remains of their fleets.&lt;br /&gt;
&lt;br /&gt;
In the wake of Orthis, the UNSN was forced to determine the systemic flaws within the Branch. A lack of significant push-back up until the war had lead to many members of the Navy being content and unprepared for legitimate conflict. Failure to communicate and coordinate with other ships, organizations, or groundside forces was also determined to be a substantial point of failure, and resulted in the UNSN reconsidering their organization, training, and preparedness. Eventually, these realizations would lead to substantial reforms, forming a more competent, capable Navy.&lt;br /&gt;
&lt;br /&gt;
These reforms would bear fruit during [[Operation Justice]]. As a result of strategic reorganization and tactical training, losses among the Navy during Justice would be limited and low, despite the disaster the operation proved to be on the ground.&lt;br /&gt;
&lt;br /&gt;
In the modern day, the UNSN continues to patrol and watch over their assigned sectors. On the frontier, this watch has proved vital not only for dissuading naval incursions by the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]], but also mobilizing marine companies to worlds in distress, either from [[Colony Liberation Front (CLF)|rebellious threats]] to more [[Xenonids|exotic dangers]] native to the outer reaches of the United Nations.&lt;br /&gt;
&lt;br /&gt;
== Organization &amp;amp; Operations ==&lt;br /&gt;
The United Nations Space Navy is split up across multiple different fleets, which are stationed in multiple different regions, from the inner territories to the Frontier. These fleets are further subdivided into Task Forces, which are each tasked with patrolling and protecting an assigned sector.&lt;br /&gt;
&lt;br /&gt;
Task Forces are assigned with different duties depending on the ship class, capabilities, or armament. The UNSN is responsible for patrolling areas of space controlled by the [[United Nations]], but may also be called upon to engage in naval skirmishes with rival powers such as the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] when nessecary. &lt;br /&gt;
&lt;br /&gt;
On the border territories, Task Forces are also assigned the duties of border patrol, preventing unlawful incursions. This duty is especially important in the [[The Zephyron Sector]], where the DMZ remains an ever-present factor. Diplomatically deadlocked from posting large-scale fleets to the border of this DMZ, the UNSN has settled for occasionally deploying patrol craft, although they maintain a steady eye on the Demilitarized Zone from Chinook Station.&lt;br /&gt;
&lt;br /&gt;
The UNSN operates many different types of ships, ranging from aircraft carriers and destroyers to frigates and patrol craft. Oftentimes, these ships will have a [[Marines|Marine company]] placed on-board, allowing for most UNSN Task Force ships being capable of responding to distress signals. Patrol Craft are the most well-equipped for such operations, being lightly armed as a trade-off for containing a large, well-equipped Marine compliment.&lt;br /&gt;
&lt;br /&gt;
The Space Navy is also required to maintain the ever-important logistics of the UNMC, with dedicated transport ships moving to refueling stations and naval bases.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Requisitions&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The United Nations Space Navy is tasked with keeping the [[Marines|United Nations Marine Corps]] supplied with all the equipment, ammunition, medical supplies, and other items they need to keep the peace. These goods are brought to local United Nations naval bases, stations, and outposts, which are then transferred onto UNSN vessels during refueling and shore leave.&lt;br /&gt;
&lt;br /&gt;
Historically, the vessels of the UNSN were required to regularly restock after an operation. However, following the installation of the Automated Storage Retrieval System and [[Weston-Yamada#ARES|ARES Mainframe]] onto UNSN ships, the duration of a ship&#039;s operational capacity has been extended drastically, allowing for patrol vessels to continue their duties for long periods of time without need to restock.&lt;br /&gt;
=== ASRS ===&lt;br /&gt;
The Automated Storage Retrieval System is an advanced program capable of sorting, organizing, and retrieving various items from within a ship&#039;s hold. Connected to a console placed inside a vessel&#039;s requisitions bay, it allows the crew of a ship to request items from within their ship&#039;s cargo-hold, which is taken out of their allocated budget and brought up. The key to the ASRS&#039; functionality is the ARES mainframe, which allows the state-of-the-art AI to quickly find the requested items and ship them up; it&#039;s also capable of repaying returned boxes or sold items placed in the ASRS in the form of budget allocation.&lt;br /&gt;
&lt;br /&gt;
[[File:LO.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Logistics Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039;  Second LT&lt;br /&gt;
&lt;br /&gt;
The Logistics Officer (LO) is responsible for the entire Requisitions department, making sure that they are well stocked and that a constant flow of supplies are being sent down to the deployed marines.&lt;br /&gt;
[[File:RT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Requisitions Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying &amp;quot;No&amp;quot; to marines that demand crayons.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Engineering&#039;&#039;&#039; ==&lt;br /&gt;
The Engineering Department is responsible for maintaining the complex, multifaceted systems on-board a UNSN vessel. These range from fusion reactors to the weaponry on-board the ship, as well as any dropships, gunships, or fighter-craft contained within a vessel. Although their duties are typically more relaxed during patrol-duty, the engineering team is responsible for keeping the ship in working order when ship-to-ship combat occurs, repairing hull breaches and vital electrical systems to keep the ship working long-enough to either take out hostiles, or retreat from any threats.&lt;br /&gt;
&lt;br /&gt;
[[File:CE.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second LT, First LT&lt;br /&gt;
&lt;br /&gt;
Coordinate engineering. Keep the power on.&lt;br /&gt;
[[File:MT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Maintenance&#039;&#039;&#039; &#039;&#039;&#039;Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class /  Lance Corporal&lt;br /&gt;
&lt;br /&gt;
Keep ship powered. Maintain and modify the ship and its dropships.&lt;br /&gt;
[[File:OT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Ordnance Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class /  Lance Corporal&lt;br /&gt;
&lt;br /&gt;
Make custom ordnance for the marines to use. Maintain the orbital cannon and the dropships.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=2018</id>
		<title>User:SharkSnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=2018"/>
		<updated>2026-08-27T19:49:07Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Fixed grammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SharkSnake&#039;s Homepage ==&lt;br /&gt;
&#039;&#039;Hello! I&#039;m SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lore WIP ==&lt;br /&gt;
&lt;br /&gt;
The [[United Nations Space Navy]] is a branch of the [[Marines|United Nations Marine Corps]] focused on the operation and maintenance of the UNMC&#039;s fleets, as well as handling military logistics for the UNMC.&lt;br /&gt;
&lt;br /&gt;
This branch contains all typical navy related personnel, such as Engineering and Requisitions.&lt;br /&gt;
&lt;br /&gt;
(In the spirit of keeping ranks and their titles easy to comprehend and understand, Navy ranks are not used or applicable to RMC.)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Like many [[United Nations]] military branches, the United Nations Space Navy was formed shortly after the formation of the [[Marines|United Nations Marine Corps]] as its primary transportation and ship-combat arm. Although combat was initially limited, the UNSN would see it&#039;s first major deployment during [[The Orthis War]], mobilizing hundreds of different warships to aid in the effort to retake Orthis from the rebel force. Because of the forces they brought to bear, the UNSN was confident that they would be able to handle any significant resistance, and would be resting on their laurels as the ground was cleaned up.&lt;br /&gt;
&lt;br /&gt;
The Orthis War would turn into an unmitigated disaster for the United Nations Space Navy. Poor coordination between not only the ground and air forces, but the UN and the [[Three Suns Empire]] would lead to anti-warship surface-to-air batteries destroying many spaceships, and killing thousands. After four years of conflict, and the close of the Orthis War, the UNSN would be left to pick up the remains of their fleets.&lt;br /&gt;
&lt;br /&gt;
In the wake of Orthis, the UNSN was forced to determine the systemic flaws within the Branch. A lack of significant push-back up until the war had lead to many members of the Navy being content and unprepared for legitimate conflict. Failure to communicate and coordinate with other ships, organizations, or groundside forces was also determined to be a substantial point of failure, and resulted in the UNSN reconsidering their organization, training, and preparedness. Eventually, these realizations would lead to substantial reforms, forming a more competent, capable Navy.&lt;br /&gt;
&lt;br /&gt;
These reforms would bear fruit during [[Operation Justice]]. As a result of strategic reorganization and tactical training, losses among the Navy during Justice would be limited and low, despite the disaster the operation proved to be on the ground.&lt;br /&gt;
&lt;br /&gt;
In the modern day, the UNSN continues to patrol and watch over their assigned sectors. On the frontier, this watch has proved vital not only for dissuading naval incursions by the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]], but also mobilizing marine companies to worlds in distress, either from [[Colony Liberation Front (CLF)|rebellious threats]] to more [[Xenonids|exotic dangers]] native to the outer reaches of the United Nations.&lt;br /&gt;
&lt;br /&gt;
== Organization &amp;amp; Operations ==&lt;br /&gt;
The United Nations Space Navy is split up across multiple different fleets, which are stationed in multiple different regions, from the inner territories to the Frontier. These fleets are further subdivided into Task Forces, which are each tasked with patrolling and protecting an assigned sector.&lt;br /&gt;
&lt;br /&gt;
Task Forces are assigned with different duties depending on the ship class, capabilities, or armament. The UNSN is responsible for patrolling areas of space controlled by the [[United Nations]], but may also be called upon to engage in naval skirmishes with rival powers such as the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] when nessecary. &lt;br /&gt;
&lt;br /&gt;
On the border territories, Task Forces are also assigned the duties of border patrol, preventing unlawful incursions. This duty is especially important in the [[The Zephyron Sector]], where the DMZ remains an ever-present factor. Diplomatically deadlocked from posting large-scale fleets to the border of this DMZ, the UNSN has settled for occasionally deploying patrol craft, although they maintain a steady eye on the Demilitarized Zone from Chinook Station.&lt;br /&gt;
&lt;br /&gt;
The UNSN operates many different types of ships, ranging from aircraft carriers and destroyers to frigates and patrol craft. Oftentimes, these ships will have a [[Marines|Marine company]] placed on-board, allowing for most UNSN Task Force ships being capable of responding to distress signals. Patrol Craft are the most well-equipped for such operations, being lightly armed as a trade-off for containing a large, well-equipped Marine compliment.&lt;br /&gt;
&lt;br /&gt;
The Space Navy is also required to maintain the ever-important logistics of the UNMC, with dedicated transport ships moving to refueling stations and naval bases.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Requisitions&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The United Nations Space Navy is tasked with keeping the [[Marines|United Nations Marine Corps]] supplied with all the equipment, ammunition, medical supplies, and other items they need to keep the peace. These goods are brought to local United Nations naval bases, stations, and outposts, which are then transferred onto UNSN vessels during refueling and shore leave.&lt;br /&gt;
&lt;br /&gt;
Historically, the vessels of the UNSN were required to regularly restock after an operation. However, following the installation of the Automated Storage Retrieval System and [[Weston-Yamada#ARES|ARES Mainframe]] onto UNSN ships, the duration of a ship&#039;s operational capacity has been extended drastically, allowing for patrol vessels to continue their duties for long periods of time without need to restock.&lt;br /&gt;
=== ASRS ===&lt;br /&gt;
The Automated Storage Retrieval System is an advanced program capable of sorting, organizing, and retrieving various items from within a ships hold. Connected to a terminal, it allows the crew of a ship to request items from within their ship&#039;s cargo-hold, which is taken out of their allocated budget and brought up. The key to the ASRS&#039; functionality is the ARES mainframe, which allows the state-of-the-art AI to quickly find the requested items and ship them up; it&#039;s also capable of repaying returned boxes or sold items placed in the ASRS in the form of budget allocation.&lt;br /&gt;
&lt;br /&gt;
[[File:LO.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Logistics Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039;  Second LT&lt;br /&gt;
&lt;br /&gt;
The Logistics Officer (LO) is responsible for the entire Requisitions department, making sure that they are well stocked and that a constant flow of supplies are being sent down to the deployed marines.&lt;br /&gt;
[[File:RT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Requisitions Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying &amp;quot;No&amp;quot; to marines that demand crayons.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Engineering&#039;&#039;&#039; ==&lt;br /&gt;
The Engineering Department is responsible for maintaining the complex, multifaceted systems on-board a UNSN vessel. These range from fusion reactors to the weaponry on-board the ship, as well as any dropships, gunships, or fighter-craft contained within a vessel. Although their duties are typically more relaxed during patrol-duty, the engineering team is responsible for keeping the ship in working order when ship-to-ship combat occurs, repairing hull breaches and vital electrical systems to keep the ship working long-enough to either take out the enemy, or retreat from any threats.&lt;br /&gt;
&lt;br /&gt;
[[File:CE.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second LT, First LT&lt;br /&gt;
&lt;br /&gt;
Coordinate engineering. Keep the power on.&lt;br /&gt;
[[File:MT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Maintenance&#039;&#039;&#039; &#039;&#039;&#039;Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class /  Lance Corporal&lt;br /&gt;
&lt;br /&gt;
Keep ship powered. Maintain and modify the ship and its dropships.&lt;br /&gt;
[[File:OT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Ordnance Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class /  Lance Corporal&lt;br /&gt;
&lt;br /&gt;
Make custom ordnance for the marines to use. Maintain the orbital cannon and the dropships.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=2017</id>
		<title>User:SharkSnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=2017"/>
		<updated>2026-08-27T17:03:42Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: UNSN lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SharkSnake&#039;s Homepage ==&lt;br /&gt;
&#039;&#039;Hello! I&#039;m SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lore WIP ==&lt;br /&gt;
&lt;br /&gt;
The [[United Nations Space Navy]] is a branch of the [[Marines|United Nations Marine Corps]] focused on the operation and maintenance of the UNMC&#039;s fleets, as well as handling military logistics for the UNMC.&lt;br /&gt;
&lt;br /&gt;
This branch contains all typical navy related personnel, such as Engineering and Requisitions.&lt;br /&gt;
&lt;br /&gt;
(In the spirit of keeping ranks and their titles easy to comprehend and understand, Navy ranks are not used or applicable to RMC.)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Like many [[United Nations]] military branches, the United Nations Space Navy was formed shortly after the formation of the [[Marines|United Nations Marine Corps]] as its primary transportation and ship-combat arm. Although combat was initially limited, the UNSN would see it&#039;s first major deployment during [[The Orthis War]], mobilizing hundreds of different warships to aid in the effort to retake Orthis from the rebel force. Because of the forces they brought to bear, the UNSN was confident that they would be able to handle any significant resistance, and would be resting on their laurels as the ground was cleaned up.&lt;br /&gt;
&lt;br /&gt;
The Orthis War would turn into an unmitigated disaster for the United Nations Space Navy. Poor coordination between not only the ground and air forces, but the UN and the [[Three Suns Empire]] would lead to anti-warship surface-to-air batteries destroying many spaceships, and killing thousands. After four years of conflict, and the close of the Orthis War, the UNSN would be left to pick up the remains of their fleets.&lt;br /&gt;
&lt;br /&gt;
In the wake of Orthis, the UNSN was forced to determine the systemic flaws within the Branch. A lack of significant push-back up until the war had lead to many members of the Navy being content and unprepared for legitimate conflict. Failure to communicate and coordinate with other ships, organizations, or groundside forces was also determined to be a substantial point of failure, and resulted in the UNSN reconsidering their organization, training, and preparedness. Eventually, these realizations would lead to substantial reforms, forming a more competent, capable Navy.&lt;br /&gt;
&lt;br /&gt;
These reforms would bear fruit during [[Operation Justice]]. As a result of strategic reorganization and tactical training, losses among the Navy during Justice would be limited and low, despite the disaster the operation proved to be on the ground.&lt;br /&gt;
&lt;br /&gt;
In the modern day, the UNSN continues to patrol and watch over their assigned sectors. On the frontier, this watch has proved vital not only for dissuading naval incursions by the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]], but also mobilizing marine companies to worlds in distress, either from [[Colony Liberation Front (CLF)|rebellious threats]] to more [[Xenonids|exotic dangers]] native to the outer reaches of the United Nations.&lt;br /&gt;
&lt;br /&gt;
== Organization &amp;amp; Operations ==&lt;br /&gt;
The United Nations Space Navy is split up across multiple different fleets, which are stationed in multiple different regions, from the inner territories to the Frontier. These fleets are further subdivided into Task Forces, which are each tasked with patrolling and protecting an assigned sector.&lt;br /&gt;
&lt;br /&gt;
Task Forces are assigned with different duties depending on the ship class, capabilities, or armament. The UNSN is responsible for patrolling areas of space controlled by the [[United Nations]], but may also be called upon to engage in naval skirmishes with rival powers such as the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] when nessecary. &lt;br /&gt;
&lt;br /&gt;
On the border territories, Task Forces are also assigned the duties of border patrol, preventing unlawful incursions. This duty is especially important in the [[The Zephyron Sector]], where the DMZ remains an ever-present factor. Diplomatically deadlocked from posting large-scale fleets to the border of this DMZ, the UNSN has settled for occasionally deploying patrol craft, although they maintain a steady eye on the Demilitarized Zone from Chinook Station.&lt;br /&gt;
&lt;br /&gt;
The UNSN operates many different types of ships, ranging from aircraft carriers and destroyers to frigates and patrol craft. Oftentimes, these ships will have a [[Marines|Marine company]] placed on-board, allowing for most UNSN Task Force ships being capable of responding to distress signals. Patrol Craft are the most well-equipped for such operations, being lightly armed as a trade-off for containing a large, well-equipped Marine compliment.&lt;br /&gt;
&lt;br /&gt;
The Space Navy is also required to maintain the ever-important logistics of the UNMC, with dedicated transport ships moving to refueling stations and naval bases.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Requisitions&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The United Nations Space Navy is tasked with keeping the [[Marines|United Nations Marine Corps]] supplied with all the equipment, ammunition, medical supplies, and other items they need to keep the peace. These goods are brought to local United Nations naval bases, stations, and outposts, which are then transferred onto UNSN vessels during refueling and shore leave.&lt;br /&gt;
&lt;br /&gt;
Historically, the vessels of the UNSN were required to regularly restock after an operation. However, following the installment of the Automated Storage Retrieval System and [[Weston-Yamada#ARES|ARES Mainframe]] onto UNSN ships, the duration of a ship&#039;s operational capacity has been extended drastically, allowing for patrol vessels to continue their duties for long periods of time without need to restock.&lt;br /&gt;
=== ASRS ===&lt;br /&gt;
The Automated Storage Retrieval System is an advanced program capable of sorting, organizing, and retrieving various items from within a ships hold. Connected to a terminal, it allows the crew of a ship to request items from within their ship&#039;s cargo-hold, which is taken out of their allocated budget and brought up. The key to the ASRS&#039; functionality is the ARES mainframe, which allows the state-of-the-art AI to quickly find the requested items and ship them up; it&#039;s also capable of repaying returned boxes or sold items placed in the ASRS in the form of budget allocation.&lt;br /&gt;
&lt;br /&gt;
[[File:LO.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Logistics Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039;  Second LT&lt;br /&gt;
&lt;br /&gt;
The Logistics Officer (LO) is responsible for the entire Requisitions department, making sure that they are well stocked and that a constant flow of supplies are being sent down to the deployed marines.&lt;br /&gt;
[[File:RT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Requisitions Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying &amp;quot;No&amp;quot; to marines that demand crayons.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Engineering&#039;&#039;&#039; ==&lt;br /&gt;
The Engineering Department is responsible for maintaining the complex, multifaceted systems on-board a UNSN vessel. These range from fusion reactors to the weaponry on-board the ship, as well as any dropships, gunships, or fighter-craft contained within a vessel. Although their duties are typically more relaxed during patrol-duty, the engineering team is responsible for keeping the ship in working order when ship-to-ship combat occurs, repairing hull breaches and vital electrical systems to keep the ship working long-enough to either take out the enemy, or retreat from any threats.&lt;br /&gt;
&lt;br /&gt;
[[File:CE.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second LT, First LT&lt;br /&gt;
&lt;br /&gt;
Coordinate engineering. Keep the power on.&lt;br /&gt;
[[File:MT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Maintenance&#039;&#039;&#039; &#039;&#039;&#039;Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class /  Lance Corporal&lt;br /&gt;
&lt;br /&gt;
Keep ship powered. Maintain and modify the ship and its dropships.&lt;br /&gt;
[[File:OT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Ordnance Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class /  Lance Corporal&lt;br /&gt;
&lt;br /&gt;
Make custom ordnance for the marines to use. Maintain the orbital cannon and the dropships.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=2016</id>
		<title>User:SharkSnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=2016"/>
		<updated>2026-08-27T14:35:26Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Saving page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SharkSnake&#039;s Homepage ==&lt;br /&gt;
&#039;&#039;Hello! I&#039;m SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lore WIP ==&lt;br /&gt;
&lt;br /&gt;
The [[United Nations Space Navy]] is a branch of the [[Marines|United Nations Marine Corps]] focused on the operation and maintenance of the UNMC&#039;s fleets, as well as handling military logistics for the UNMC.&lt;br /&gt;
&lt;br /&gt;
This branch contains all typical navy related personnel, such as Engineering and Requisitions.&lt;br /&gt;
&lt;br /&gt;
(In the spirit of keeping ranks and their titles easy to comprehend and understand, Navy ranks are not used or applicable to RMC.)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Like many [[United Nations]] military branches, the United Nations Space Navy was formed shortly after the formation of the [[Marines|United Nations Marine Corps]] as its primary transportation and ship-combat arm. Although combat was initially limited, the UNSN would see it&#039;s first major deployment during [[The Orthis War]], mobilizing hundreds of different warships to aid in the effort to retake Orthis from the rebel force. Because of the forces they brought to bear, the UNSN was confident that they would be able to handle any significant resistance, and would be resting on their laurels as the ground was cleaned up.&lt;br /&gt;
&lt;br /&gt;
The Orthis War would turn into an unmitigated disaster for the United Nations Space Navy. Poor coordination between not only the ground and air forces, but the UN and the [[Three Suns Empire]] would lead to anti-warship surface-to-air batteries destroying many spaceships, and killing thousands. After four years of conflict, and the close of the Orthis War, the UNSN would be left to pick up the remains of their fleets.&lt;br /&gt;
&lt;br /&gt;
In the wake of Orthis, the UNSN was &lt;br /&gt;
&lt;br /&gt;
== Organization &amp;amp; Operations ==&lt;br /&gt;
The United Nations Space Navy is split up across multiple different fleets, which are stationed in multiple different regions, from the inner territories to the Frontier. These fleets are further subdivided into Task Forces, which are each tasked with patrolling and protecting an assigned sector.&lt;br /&gt;
&lt;br /&gt;
Task Forces are assigned with different duties depending on the ship class, capabilities, or armament. The UNSN is responsible for patrolling areas of space controlled by the [[United Nations]], but may also be called upon to engage in naval skirmishes with rival powers such as the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] when nessecary. &lt;br /&gt;
&lt;br /&gt;
On the border territories, Task Forces are also assigned the duties of border patrol, preventing unlawful incursions. This duty is especially important in the [[The Zephyron Sector]], where the DMZ remains an ever-present factor. Diplomatically deadlocked from posting large-scale fleets to the border of this DMZ, the UNSN has settled for occasionally deploying patrol craft, although they maintain a steady eye on the Demilitarized Zone from Chinook Station.&lt;br /&gt;
&lt;br /&gt;
The UNSN operates many different types of ships, ranging from aircraft carriers and destroyers to frigates and patrol craft. Oftentimes, these ships will have a [[Marines|Marine company]] placed on-board, allowing for most UNSN Task Force ships being capable of responding to distress signals. Patrol Craft are the most well-equipped for such operations, being lightly armed as a trade-off for containing a large, well-equipped Marine compliment.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Requisitions&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
[[File:LO.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Logistics Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039;  Second LT&lt;br /&gt;
&lt;br /&gt;
The Logistics Officer (LO) is responsible for the entire Requisitions department, making sure that they are well stocked and that a constant flow of supplies are being sent down to the deployed marines.&lt;br /&gt;
[[File:RT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Requisitions Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying &amp;quot;No&amp;quot; to marines that demand crayons.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Engineering&#039;&#039;&#039; ==&lt;br /&gt;
[[File:CE.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second LT, First LT&lt;br /&gt;
&lt;br /&gt;
Coordinate engineering. Keep the power on.&lt;br /&gt;
[[File:MT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Maintenance&#039;&#039;&#039; &#039;&#039;&#039;Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class /  Lance Corporal&lt;br /&gt;
&lt;br /&gt;
Keep ship powered. Maintain and modify the ship and its dropships.&lt;br /&gt;
[[File:OT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Ordnance Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class /  Lance Corporal&lt;br /&gt;
&lt;br /&gt;
Make custom ordnance for the marines to use. Maintain the orbital cannon and the dropships.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=2015</id>
		<title>User:SharkSnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=2015"/>
		<updated>2026-08-25T04:52:53Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Cleared page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SharkSnake&#039;s Homepage ==&lt;br /&gt;
&#039;&#039;Hello! I&#039;m SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lore WIP ==&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Force_Reconnaissance&amp;diff=2014</id>
		<title>Force Reconnaissance</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Force_Reconnaissance&amp;diff=2014"/>
		<updated>2026-08-25T04:36:13Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Expanded FORECON lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Force Reconnaissance&#039;&#039;&#039; is a specialized branch within the &#039;&#039;&#039;[[Marines|United Nations Marine Corps]]&#039;&#039;&#039; that provides deep-space reconnaissance, planetary surveillance, and limited-scale raids in support of a space unit, other marine forces, or joint operations. FORECON teams operate ahead of main combat elements, gathering intelligence and conducting high-risk insertion missions.&lt;br /&gt;
&lt;br /&gt;
== Role and Capabilities ==&lt;br /&gt;
FORECON is tasked with conducting strategic and operational reconnaissance in high-risk environments, often operating independently or in coordination with larger Marine forces.  Although a conventional Marine force, FORECON shares many tactics, techniques, procedures, and equipment with special operations units. While not officially designated as a special operations force, they operate in a similar capacity.&lt;br /&gt;
&lt;br /&gt;
FORECON is expected to maintain the ability to covertly operate and pursue their objectives, even when unable to contact and coordinate with [[Marines|UNMC]] [[High Command]]. Due to tensions between the [[United Nations]] and [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]], FORECON&#039;s relative independence has been a significant asset to gathering intelligence on their rival nation, in the hopes of gaining an advantage if war were to ever break out. Recent [[Colony Liberation Front (CLF)|CLF]] activities have also led to FORECON being deployed to remote locations in order to either gather intelligence on a cell&#039;s capabilities, prepare for a larger marine detachment, or even conducting raids on smaller-scale cells.&lt;br /&gt;
&lt;br /&gt;
== Command and Organization ==&lt;br /&gt;
During large-scale operations, Force Reconnaissance units report directly to the [[Marines|UNMC]] [[High Command]], and provide deep reconnaissance and direct action support. FORECON is guided by a Commander, who is a highly skilled military operative that will often deploy alongside the main unit. Below them is the Squad Leader, responsible for ensuring that the team meets the orders issued by the Commander, as well as taking command if the Commander is ever unable to lead.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
FORECON was formed shortly after the [[Marines|United Nations Marine Corps]] was established, as a means of increasing the newborn United Nation’s military intelligence and reconnaissance  capabilities. FORECON units would see deployment during [[The Orthis War]], but would eventually see budget cuts following the end of [[Operation Justice]], due to the uneasy peace left in it&#039;s wake.&lt;br /&gt;
&lt;br /&gt;
During this period, FORECON would be kept occupied primarily with gathering information on the activities of the [[Socialist Progressive Peoples (SPP)|SPP]]. However, due to the reduced budget, they were hampered, and only able to gain basic information about fleet movements, troop activity, and SPP bases.&lt;br /&gt;
&lt;br /&gt;
[[The Fires of Kharis]] would change all this. The lack of reliable intelligence and reconnaissance had led to the deaths of thousands, and had led to [[High Command]] realizing the need for a capable, well-funded military recon and surveilling force, capable of not only assessing battlefield conditions, but also conducting covert raids against insurgent cells which had begun to crop up. FORECON would receive not only increased funding, but also better equipment, preparing them for conflict against the newly formed [[Colony Liberation Front (CLF)|CLF]], the SPP, and other groups which would threaten the [[United Nations|United Nations’]] territories.&lt;br /&gt;
&lt;br /&gt;
== UNS Hanyut ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Pan-Pan. This is the commanding officer of the UNS Hanyut, UNMC FORECON. We are currently grounded on planet LV-522 in the immediate area of Chance&#039;s Claim. We are unable to contact the Hanyut and our dropships are unable to take off at this time. We are requesting assistance from any nearby vessels; this broadcast is set to repeat every 24 hours.&#039;&#039;&amp;lt;/blockquote&amp;gt;The only known in-game Force Reconnaissance unit in the United Nations Marine Corps operates from the &#039;&#039;UNS Hanyut&#039;&#039;, a Light Assault Transport. This team was deployed to investigate a distress call from the colony, but an unknown incident left the ground troops stranded planetside, unable to contact the Hanyut orbiting above. Cut off and under attack by a hostile alien force, their situation is grim.&lt;br /&gt;
&lt;br /&gt;
Later, a second signal reaches the [[UNS Almayer|&#039;&#039;UNS Almayer&#039;&#039;]]. The marines aboard this vessel now face a choice: mount a rescue for the isolated FORECON unit and their commanding officer, while confronting the same [[Xenonids|deadly threat that severed their lifeline]].&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=2000</id>
		<title>User:SharkSnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=2000"/>
		<updated>2026-08-14T00:40:16Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: FORECON lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SharkSnake&#039;s Homepage ==&lt;br /&gt;
&#039;&#039;Hello! I&#039;m SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lore WIP ==&lt;br /&gt;
&#039;&#039;&#039;Force Reconnaissance&#039;&#039;&#039; is a specialized branch within the &#039;&#039;&#039;[[Marines|United Nations Marine Corps]]&#039;&#039;&#039; that provides deep-space reconnaissance, planetary surveillance, and limited-scale raids in support of a space unit, other marine forces, or joint operations. FORECON teams operate ahead of main combat elements, gathering intelligence and conducting high-risk insertion missions.&lt;br /&gt;
&lt;br /&gt;
== Role and Capabilities ==&lt;br /&gt;
FORECON is tasked with conducting strategic and operational reconnaissance in high-risk environments, often operating independently or in coordination with larger Marine forces.  Although a conventional Marine force, FORECON shares many tactics, techniques, procedures, and equipment with special operations units. While not officially designated as a special operations force, they operate in a similar capacity.&lt;br /&gt;
&lt;br /&gt;
FORECON is expected to maintain the ability to covertly operate and pursue their objectives, even when unable to contact and coordinate with [[Marines|UNMC]] [[High Command]]. Due to tensions between the [[United Nations]] and [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]], FORECON&#039;s relative independence has been a significant asset to gathering intelligence on their rival nation, in the hopes of gaining an advantage if war were to ever break out. Recent [[Colony Liberation Front (CLF)|CLF]] activities have also led to FORECON being deployed to remote locations in order to either gather intelligence on a cell&#039;s capabilities, prepare for a larger marine detachment, or even conducting raids on smaller-scale cells.&lt;br /&gt;
&lt;br /&gt;
== Command and Organization ==&lt;br /&gt;
During large-scale operations, Force Reconnaissance units report directly to the [[Marines|UNMC]] [[High Command]], and provide deep reconnaissance and direct action support. FORECON is guided by a Commander, who is a highly skilled military operative that will often deploy alongside the main unit. Below them is the Squad Leader, responsible for ensuring that the team meets the orders issued by the Commander, as well as taking command if the Commander is ever unable to lead.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
FORECON was formed shortly after the [[Marines|United Nations Marine Corps]] was established, as a means of increasing the newborn United Nation’s military intelligence and reconnaissance  capabilities. FORECON units would see deployment during [[The Orthis War]], but would eventually see budget cuts following the end of [[Operation Justice]], due to the uneasy peace left in it&#039;s wake.&lt;br /&gt;
&lt;br /&gt;
During this period, FORECON would be kept occupied primarily with gathering information on the activities of the [[Socialist Progressive Peoples (SPP)|SPP]]. However, due to the reduced budget, they were hampered, and only able to gain basic information about fleet movements, troop activity, and SPP bases.&lt;br /&gt;
&lt;br /&gt;
[[The Fires of Kharis]] would change all this. The lack of reliable intelligence and reconnaissance had led to the deaths of thousands, and had led to [[High Command]] realizing the need for a capable, well-funded military recon and surveilling force, capable of not only assessing battlefield conditions, but also conducting covert raids against insurgent cells which had begun to crop up. FORECON would receive not only increased funding, but also better equipment, preparing them for conflict against the newly formed [[Colony Liberation Front (CLF)|CLF]], the SPP, and other groups which would threaten the [[United Nations|United Nations’]] territories.&lt;br /&gt;
&lt;br /&gt;
== UNS Hanyut ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Pan-Pan. This is the commanding officer of the UNS Hanyut, UNMC FORECON. We are currently grounded on planet LV-522 in the immediate area of Chance&#039;s Claim. We are unable to contact the Hanyut and our dropships are unable to take off at this time. We are requesting assistance from any nearby vessels; this broadcast is set to repeat every 24 hours.&#039;&#039;&amp;lt;/blockquote&amp;gt;The only known in-game Force Reconnaissance unit in the United Nations Marine Corps operates from the &#039;&#039;UNS Hanyut&#039;&#039;, a Light Assault Transport. This team was deployed to investigate a distress call from the colony, but an unknown incident left the ground troops stranded planetside, unable to contact the Hanyut orbiting above. Cut off and under attack by a hostile alien force, their situation is grim.&lt;br /&gt;
&lt;br /&gt;
Later, a second signal reaches the [[UNS Almayer|&#039;&#039;UNS Almayer&#039;&#039;]]. The marines aboard this vessel now face a choice: mount a rescue for the isolated FORECON unit and their commanding officer, while confronting the same [[Xenonids|deadly threat that severed their lifeline]].&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=AEGIS_Armaments&amp;diff=1999</id>
		<title>AEGIS Armaments</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=AEGIS_Armaments&amp;diff=1999"/>
		<updated>2026-08-02T23:42:58Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Updated AEGIS lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AEGISLogo.png|center]]&lt;br /&gt;
&lt;br /&gt;
AEGIS Armaments (or Adaptive Engagement &amp;amp; Guidance Integrated Systems.) is a significant arms manufacturing corporation, and is the primary weapons contractor for the [[Marines|United Nations Marine Corp]]. AEGIS Armaments is responsible not only for the manufacture of traditional firearms (Such as the M54C Line of rifles or the renowned 1984 Pistol ) but also support systems such as mortars, anti-air measures, and equipment such as body armor, among a wide range of other military-hardware related products. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
AEGIS Armaments was initially incorporated within the [[United Nations]] by a collection of wealthy business magnates, military veterans, and highly-skilled engineers, making their name by producing a variety of different firearms and armor for the civilian market. AEGIS would slowly establish their brand, creating an image of reliability and competence all while high-ranking executives would use their connections to network with various UN Officials, lobbying with more militaristic politicians to gain an advantage over rival competitors in terms of contracts. Eventually, the United Nations would select the M1984 as the standard-issue sidearm of the [[Marines|UNMC]], which still sees use to this day.&lt;br /&gt;
&lt;br /&gt;
Using their successful acquisition of the sidearm contract, AEGIS would follow up by developing new assault rifles, sub-machine guns, shotguns, and designated marksman rifles, patenting them and providing them for the UNMC. As the company became more financially stable, their researchers began experimenting with more theoretical and bizarre weaponry &amp;amp; gear, developing and testing them to see what stuck and what didn’t. Although many failed prototypes would be discarded, equipment deemed to have potential value were branded with the “XM” designation, and given in limited capacities to UNMC forces for testing.&lt;br /&gt;
&lt;br /&gt;
Eventually, through tactful acquisition of competitors, substantial lobbying, and a reputation for high-quality products, AEGIS would become the foremost weapons supplier for the UNMC by the time of [[The Orthis War]]. Their firearms would become widely associated with the UNMC, and AEGIS would see widespread success.&lt;br /&gt;
&lt;br /&gt;
However, recent developments have seen AEGIS’ dominance of the UNMC’s military-industrial complex falter. The patents for the M54C and M63 expired some time ago, with [[Weston-Yamada]] producing variations of the aforementioned firearms for internal security use; WEYA has also contested AEGIS in various UNMC contracts, securing the M77 as a mainstay sidearm, while also capturing shipbuilding and ship weapons contracts. Another rivalry has arisen between [[Halcyon]] and AEGIS, as many within the company’s hierarchy hold connections to the United Nations, and view Halcyon’s arms deals with the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] to be a substantial threat to their operations and the security of the UN. Despite these issues, AEGIS still remains the primary corporate sponsor of the United Nations Marine Corp, and will likely remain as such for years to come.&lt;br /&gt;
&lt;br /&gt;
== Current Operations ==&lt;br /&gt;
As it stands, AEGIS has continued to invest in bettering their product catalog, and expanding into new areas of technology to counter their corporate rivals. Recent insider leaks have indicated that AEGIS has begun work on developing an experimental phoron-based orbital warhead orders of magnitude stronger than the preexisting shells known as the “AEG-328-KRA”, or “KRAKEN, combining both the explosive power of an HE Shell and the burning effect of an Incendiary shell. &lt;br /&gt;
&lt;br /&gt;
AEGIS’ armor also remains a popular product of theirs, being present not only within the [[Marines|UNMC]], but also seeing adoption within the [[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]] as riot-armor variants. The company has continued to sell gun attachments, as well as weapons and ammunition for various dropship models.&lt;br /&gt;
&lt;br /&gt;
Although AEGIS primarily focuses on military hardware, they’ve also seen success within the office industry, with their photocopiers and fountain pens remaining popular choices for any office in need of equipment.&lt;br /&gt;
&lt;br /&gt;
Despite the recent difficulties AEGIS has faced, they remain a military-industrial powerhouse in the [[United Nations|UN]] through their preexisting contracts, joint-research projects, in-house PMC operations, and the widespread respect for their firearms.&lt;br /&gt;
&lt;br /&gt;
== Departments ==&lt;br /&gt;
As a large corporation, AEGIS Armaments has multiple different Departments which handle the day-to-day operations of the company, making sure everything works smoothly and efficiently to ensure profit, success, and reliability.&lt;br /&gt;
&lt;br /&gt;
=== Operations Department - AEGIS Operators ===&lt;br /&gt;
Forming the backbone of AEGIS’ Paramilitary Arm, the Operations Department oversees the tasks of &#039;&#039;&#039;AEGIS Operators&#039;&#039;&#039;, which serve as a reliable alternative to [[Marines|UNMC&#039;s]] more slow and bureaucratic nature, while avoiding the unreliability and lack of funding inherent to Freelance mercenary groups. &lt;br /&gt;
&lt;br /&gt;
This department is split into two groups; Primary Operations, the standard troops that make up the Operations Department, and Specialist Operations, a more secretive and covert ops group. The Operations Department focuses less on motorized vehicles and firepower, preferring flexibility and enhancing the infantry they bring to bear. Although less in number compared to formal militaries like the UNMC or [[Three Suns Empire#Royal_Crown_Marines|Royal Crown Marines]], they compensate through a higher average level of skill, training, and experience. They also benefits from AEGIS’ preexisting logistical systems, as well as having access to state-of-the-art prototypes and equipment for internal testing.&lt;br /&gt;
&lt;br /&gt;
Although they fall under a similar command structure to the UNMC, and many operators originate from the Marine Corp, the Operators are an independent force loyal to AEGIS; that doesn’t mean they aren’t willing to give their close allies a hand when they’re in need, though.&lt;br /&gt;
&lt;br /&gt;
===== Primary Operations =====&lt;br /&gt;
AEGIS Primary Operations, or APO, are the poster-boys of the Operations Department. Often originating from military veterans, highly-skilled [[Freelancer Mercenaries|freelancers]] scouted for their talent, or members of another PMC Company who’ve decided to jump ship, they’re tasked with protecting AEGIS installations, completing contracts they’ve been hired to perform, and occasionally aiding the UNMC when in need. Primary Operators work in smaller detachments, but are highly mobile, allowing them to traverse hostile terrain quickly, scout ahead of larger forces, skirmish with rival corporate groups, such as [[Weston-Yamada#Weston-Yamada&#039;s_PMCs|Weston-Yamada PMCs]], and provide on-demand security at a price. As the [[Colony Liberation Front (CLF)|Colony Liberation Front]] works to overthrow the [[United Nations|UN]]’s military support structure, APO has become a vital force for protecting AEGIS interests at home or abroad.&lt;br /&gt;
&lt;br /&gt;
===== Specialist Operations =====&lt;br /&gt;
AEGIS Specialist Operations, or ASO, are the more subtle, covert, and secretive cousin of APO, used when AEGIS would prefer to keep things quiet.  Since SO operates in a similar capacity to the [[Marines|UNMC’s]] [[MARSOC]], admittance is a tough billet, with only the most skilled Recon, [[Freelancer Mercenaries]], or Primary Operatives being accepted to become a member of Specialist Ops. Their existence is somewhat of an open secret, with the truth being distorted through rumor and the fog of war.&lt;br /&gt;
&lt;br /&gt;
Specialist operations are similar to APO, but more specialized in reconnaissance, intel-gathering, and independent operations. While they work to protect AEGIS’ interests by quelling [[Colony Liberation Front (CLF)|CLF]] cells before they become a threat to the company and sabotaging and engaging in corporate warfare with arms-dealing rivals like [[Weston-Yamada|WEYA]] and [[Halcyon]], SO is occasionally hired by the UNMC to assist in high-value operations which require a specialist’s touch. Under these circumstances, they usually sabotage enemy infrastructure, designating targets for CAS or Orbital Bombardment, engaging in high-stakes reconnaissance, and securing valuable personnel or landing zones.&lt;br /&gt;
&lt;br /&gt;
=== R&amp;amp;D Department ===&lt;br /&gt;
The R&amp;amp;D Department of AEGIS Armaments are responsible for designing, testing, and iterating on new weaponry, ammunition, attachments, and gear for sale. The R&amp;amp;D Department prides itself on its high-quality equipment renowned for power and precision. Although this confidence is a benefit to ensure that each product meets the expectations placed in AEGIS, it can occasionally lead to issues when eager scientists explain in press releases the devastating impacts their weapons have had, or when a research team realizes halfway though a project that it would technically break the Stellar Accords if ever deployed. Despite that, the R&amp;amp;D Department is the pride and joy of AEGIS Armaments, regularly producing experimental gear with a fantastic potential for greatness.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1995</id>
		<title>User:SharkSnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1995"/>
		<updated>2026-08-02T22:58:34Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Last fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SharkSnake&#039;s Homepage ==&lt;br /&gt;
&#039;&#039;Hello! I&#039;m SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lore WIP ==&lt;br /&gt;
[[File:AEGISLogo.png|center]]&lt;br /&gt;
AEGIS Armaments (or Adaptive Engagement &amp;amp; Guidance Integrated Systems.) is a significant arms manufacturing corporation, and is the primary weapons contractor for the [[Marines|United Nations Marine Corp]]. AEGIS Armaments is responsible not only for the manufacture of traditional firearms (Such as the M54C Line of rifles or the renowned 1984 Pistol ) but also support systems such as mortars, anti-air measures, and equipment such as body armor, among a wide range of other military-hardware related products. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
AEGIS Armaments was initially incorporated within the [[United Nations]] by a collection of wealthy business magnates, military veterans, and highly-skilled engineers, making their name by producing a variety of different firearms and armor for the civilian market. AEGIS would slowly establish their brand, creating an image of reliability and competence all while high-ranking executives would use their connections to network with various UN Officials, lobbying with more militaristic politicians to gain an advantage over rival competitors in terms of contracts. Eventually, the United Nations would select the M1984 as the standard-issue sidearm of the [[Marines|UNMC]], which still sees use to this day.&lt;br /&gt;
&lt;br /&gt;
Using their successful acquisition of the sidearm contract, AEGIS would follow up by developing new assault rifles, sub-machine guns, shotguns, and designated marksman rifles, patenting them and providing them for the UNMC. As the company became more financially stable, their researchers began experimenting with more theoretical and bizarre weaponry &amp;amp; gear, developing and testing them to see what stuck and what didn’t. Although many failed prototypes would be discarded, equipment deemed to have potential value were branded with the “XM” designation, and given in limited capacities to UNMC forces for testing.&lt;br /&gt;
&lt;br /&gt;
Eventually, through tactful acquisition of competitors, substantial lobbying, and a reputation for high-quality products, AEGIS would become the foremost weapons supplier for the UNMC by the time of [[The Orthis War]]. Their firearms would become widely associated with the UNMC, and AEGIS would see widespread success.&lt;br /&gt;
&lt;br /&gt;
However, recent developments have seen AEGIS’ dominance of the UNMC’s military-industrial complex falter. The patents for the M54C and M63 expired some time ago, with [[Weston-Yamada]] producing variations of the aforementioned firearms for internal security use; WEYA has also contested AEGIS in various UNMC contracts, securing the M77 as a mainstay sidearm, while also capturing shipbuilding and ship weapons contracts. Another rivalry has arisen between [[Halcyon]] and AEGIS, as many within the company’s hierarchy hold connections to the United Nations, and view Halcyon’s arms deals with the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] to be a substantial threat to their operations and the security of the UN. Despite these issues, AEGIS still remains the primary corporate sponsor of the United Nations Marine Corp, and will likely remain as such for years to come.&lt;br /&gt;
&lt;br /&gt;
== Current Operations ==&lt;br /&gt;
As it stands, AEGIS has continued to invest in bettering their product catalog, and expanding into new areas of technology to counter their corporate rivals. Recent insider leaks have indicated that AEGIS has begun work on developing an experimental phoron-based orbital warhead orders of magnitude stronger than the preexisting shells known as the “AEG-328-KRA”, or “KRAKEN, combining both the explosive power of an HE Shell and the burning effect of an Incendiary shell. &lt;br /&gt;
&lt;br /&gt;
AEGIS’ armor also remains a popular product of theirs, being present not only within the [[Marines|UNMC]], but also seeing adoption within the [[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]] as riot-armor variants. The company has continued to sell gun attachments, as well as weapons and ammunition for various dropship models.&lt;br /&gt;
&lt;br /&gt;
Although AEGIS primarily focuses on military hardware, they’ve also seen success within the office industry, with their photocopiers and fountain pens remaining popular choices for any office in need of equipment.&lt;br /&gt;
&lt;br /&gt;
Despite the recent difficulties AEGIS has faced, they remain a military-industrial powerhouse in the [[United Nations|UN]] through their preexisting contracts, joint-research projects, in-house PMC operations, and the widespread respect for their firearms.&lt;br /&gt;
&lt;br /&gt;
== Departments ==&lt;br /&gt;
As a large corporation, AEGIS Armaments has multiple different Departments which handle the day-to-day operations of the company, making sure everything works smoothly and efficiently to ensure profit, success, and reliability.&lt;br /&gt;
&lt;br /&gt;
=== Operations Department ===&lt;br /&gt;
Forming the backbone of AEGIS’ Paramilitary Arm, the Operations Department oversees the operations of AEGIS Operators, or AO, which serves as a reliable alternative to [[Marines|UNMC&#039;s]] more slow and bureaucratic nature, while avoiding the unreliability and lack of funding inherent to Freelance mercenary groups. &lt;br /&gt;
&lt;br /&gt;
AO is split into two groups; Primary Operations, the standard troops that make up the Operations Department, and Specialist Operations, a more secretive and covert ops group. As the name suggests, AO focuses less on motorized vehicles and firepower, preferring flexibility and enhancing the infantry they bring to bear. Although less in number compared to formal militaries like the UNMC or [[Three Suns Empire#Royal_Crown_Marines|Royal Crown Marines]], they compensate through a higher average level of skill, training, and experience. AO also benefits from AEGIS’ preexisting logistical systems, as well as having access to state-of-the-art prototypes and equipment for internal testing.&lt;br /&gt;
&lt;br /&gt;
Although they fall under a similar command structure to the UNMC, and many AO soldiers originate from the Marine Corp, AO is an independent force loyal to AEGIS; that doesn’t mean they aren’t willing to give their close allies a hand when they’re in need, though.&lt;br /&gt;
&lt;br /&gt;
===== AOPO =====&lt;br /&gt;
AEGIS Operators Primary Operations, or AOPO, are the poster-boys of the Operations Department. Often originating from military veterans, highly-skilled [[Freelancer Mercenaries|freelancers]] scouted for their talent, or members of another PMC Company who’ve decided to jump ship, they’re tasked with protecting AEGIS installations, completing contracts they’ve been hired to perform, and occasionally aiding the UNMC when in need. PO Soldiers work in smaller detachments, but are highly mobile, allowing them to traverse hostile terrain quickly, scout ahead of larger forces, skirmish with rival corporate groups, such as [[Weston-Yamada#Weston-Yamada&#039;s_PMCs|Weston-Yamada PMCs]], and provide on-demand security at a price. As the [[Colony Liberation Front (CLF)|Colony Liberation Front]] works to overthrow the [[United Nations|UN]]’s military support structure, PO has become a vital force for protecting AEGIS interests at home or abroad.&lt;br /&gt;
&lt;br /&gt;
===== AOSO =====&lt;br /&gt;
AEGIS Enhanced Infantry Specialist Operations, or AOSO, are the more subtle, covert, and secretive cousin of AOPO, used when AEGIS would prefer to keep things quiet.  Since SO operates in a similar capacity to the [[Marines|UNMC’s]] [[MARSOC]], admittance is a tough billet, with only the most skilled Recon, [[Freelancer Mercenaries]], or AOPO operatives being accepted to become a member of Specialist Ops. Their existence is somewhat of an open secret, with the truth being distorted through rumor and the fog of war.&lt;br /&gt;
&lt;br /&gt;
AOSO’s operations are similar to AOPO, but more specialized in reconnaissance, intel-gathering, and independent operations. While they work to protect AEGIS’ interests by quelling [[Colony Liberation Front (CLF)|CLF]] cells before they become a threat to the company and sabotaging and engaging in corporate warfare with arms-dealing rivals like [[Weston-Yamada|WEYA]] and [[Halcyon]], SO is occasionally hired by the UNMC to assist in high-value operations which require a specialist’s touch. Under these circumstances, they usually sabotage enemy infrastructure, designating targets for CAS or Orbital Bombardment, engaging in high-stakes reconnaissance, and securing valuable personnel or landing zones.&lt;br /&gt;
&lt;br /&gt;
=== R&amp;amp;D Department ===&lt;br /&gt;
The R&amp;amp;D Department of AEGIS Armaments are responsible for designing, testing, and iterating on new weaponry, ammunition, attachments, and gear for sale. The R&amp;amp;D Department prides itself on its high-quality equipment renowned for power and precision. Although this confidence is a benefit to ensure that each product meets the expectations placed in AEGIS, it can occasionally lead to issues when eager scientists explain in press releases the devastating impacts their weapons have had, or when a research team realizes halfway though a project that it would technically break the Stellar Accords if ever deployed. Despite that, the R&amp;amp;D Department is the pride and joy of AEGIS Armaments, regularly producing experimental gear with a fantastic potential for greatness.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1994</id>
		<title>User:SharkSnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1994"/>
		<updated>2026-08-02T22:57:55Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Fix missed removals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SharkSnake&#039;s Homepage ==&lt;br /&gt;
&#039;&#039;Hello! I&#039;m SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lore WIP ==&lt;br /&gt;
[[File:AEGISLogo.png|center]]&lt;br /&gt;
AEGIS Armaments (or Adaptive Engagement &amp;amp; Guidance Integrated Systems.) is a significant arms manufacturing corporation, and is the primary weapons contractor for the [[Marines|United Nations Marine Corp]]. AEGIS Armaments is responsible not only for the manufacture of traditional firearms (Such as the M54C Line of rifles or the renowned 1984 Pistol ) but also support systems such as mortars, anti-air measures, and equipment such as body armor, among a wide range of other military-hardware related products. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
AEGIS Armaments was initially incorporated within the [[United Nations]] by a collection of wealthy business magnates, military veterans, and highly-skilled engineers, making their name by producing a variety of different firearms and armor for the civilian market. AEGIS would slowly establish their brand, creating an image of reliability and competence all while high-ranking executives would use their connections to network with various UN Officials, lobbying with more militaristic politicians to gain an advantage over rival competitors in terms of contracts. Eventually, the United Nations would select the M1984 as the standard-issue sidearm of the [[Marines|UNMC]], which still sees use to this day.&lt;br /&gt;
&lt;br /&gt;
Using their successful acquisition of the sidearm contract, AEGIS would follow up by developing new assault rifles, sub-machine guns, shotguns, and designated marksman rifles, patenting them and providing them for the UNMC. As the company became more financially stable, their researchers began experimenting with more theoretical and bizarre weaponry &amp;amp; gear, developing and testing them to see what stuck and what didn’t. Although many failed prototypes would be discarded, equipment deemed to have potential value were branded with the “XM” designation, and given in limited capacities to UNMC forces for testing.&lt;br /&gt;
&lt;br /&gt;
Eventually, through tactful acquisition of competitors, substantial lobbying, and a reputation for high-quality products, AEGIS would become the foremost weapons supplier for the UNMC by the time of [[The Orthis War]]. Their firearms would become widely associated with the UNMC, and AEGIS would see widespread success.&lt;br /&gt;
&lt;br /&gt;
However, recent developments have seen AEGIS’ dominance of the UNMC’s military-industrial complex falter. The patents for the M54C and M63 expired some time ago, with [[Weston-Yamada]] producing variations of the aforementioned firearms for internal security use; WEYA has also contested AEGIS in various UNMC contracts, securing the M77 as a mainstay sidearm, while also capturing shipbuilding and ship weapons contracts. Another rivalry has arisen between [[Halcyon]] and AEGIS, as many within the company’s hierarchy hold connections to the United Nations, and view Halcyon’s arms deals with the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] to be a substantial threat to their operations and the security of the UN. Despite these issues, AEGIS still remains the primary corporate sponsor of the United Nations Marine Corp, and will likely remain as such for years to come.&lt;br /&gt;
&lt;br /&gt;
== Current Operations ==&lt;br /&gt;
As it stands, AEGIS has continued to invest in bettering their product catalog, and expanding into new areas of technology to counter their corporate rivals. Recent insider leaks have indicated that AEGIS has begun work on developing an experimental phoron-based orbital warhead orders of magnitude stronger than the preexisting shells known as the “AEG-328-KRA”, or “KRAKEN, combining both the explosive power of an HE Shell and the burning effect of an Incendiary shell. &lt;br /&gt;
&lt;br /&gt;
AEGIS’ armor also remains a popular product of theirs, being present not only within the [[Marines|UNMC]], but also seeing adoption within the [[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]] as riot-armor variants. The company has continued to sell gun attachments, as well as weapons and ammunition for various dropship models.&lt;br /&gt;
&lt;br /&gt;
Although AEGIS primarily focuses on military hardware, they’ve also seen success within the office industry, with their photocopiers and fountain pens remaining popular choices for any office in need of equipment.&lt;br /&gt;
&lt;br /&gt;
Despite the recent difficulties AEGIS has faced, they remain a military-industrial powerhouse in the [[United Nations|UN]] through their preexisting contracts, joint-research projects, in-house PMC operations, and the widespread respect for their firearms.&lt;br /&gt;
&lt;br /&gt;
== Departments ==&lt;br /&gt;
As a large corporation, AEGIS Armaments has multiple different Departments which handle the day-to-day operations of the company, making sure everything works smoothly and efficiently to ensure profit, success, and reliability.&lt;br /&gt;
&lt;br /&gt;
=== Operations Department ===&lt;br /&gt;
Forming the backbone of AEGIS’ Paramilitary Arm, the Operations Department oversees the operations of AEGIS Operators, or AO, which serves as a reliable alternative to [[Marines|UNMC&#039;s]] more slow and bureaucratic nature, while avoiding the unreliability and lack of funding inherent to Freelance mercenary groups. &lt;br /&gt;
&lt;br /&gt;
AO is split into two groups; Primary Operations, the standard troops that make up the Operations Department, and Specialist Operations, a more secretive and covert ops group. As the name suggests, AO focuses less on motorized vehicles and firepower, preferring flexibility and enhancing the infantry they bring to bear. Although less in number compared to formal militaries like the UNMC or [[Three Suns Empire#Royal_Crown_Marines|Royal Crown Marines]], they compensate through a higher average level of skill, training, and experience. AO also benefits from AEGIS’ preexisting logistical systems, as well as having access to state-of-the-art prototypes and equipment for internal testing.&lt;br /&gt;
&lt;br /&gt;
Although they fall under a similar command structure to the UNMC, and many AO soldiers originate from the Marine Corp, AO is an independent force loyal to AEGIS; that doesn’t mean they aren’t willing to give their close allies a hand when they’re in need, though.&lt;br /&gt;
&lt;br /&gt;
===== AOPO =====&lt;br /&gt;
AEGIS Operators Primary Operations, or AOPO, are the poster-boys of the Operations Department. Often originating from military veterans, highly-skilled [[Freelancer Mercenaries|freelancers]] scouted for their talent, or members of another PMC Company who’ve decided to jump ship, they’re tasked with protecting AEGIS installations, completing contracts they’ve been hired to perform, and occasionally aiding the UNMC when in need. PO Soldiers work in smaller detachments, but are highly mobile, allowing them to traverse hostile terrain quickly, scout ahead of larger forces, skirmish with rival corporate groups, such as [[Weston-Yamada#Weston-Yamada&#039;s_PMCs|Weston-Yamada PMCs]], and provide on-demand security at a price. As the [[Colony Liberation Front (CLF)|Colony Liberation Front]] works to overthrow the [[United Nations|UN]]’s military support structure, PO has become a vital force for protecting AEGIS interests at home or abroad.&lt;br /&gt;
&lt;br /&gt;
===== AOSO =====&lt;br /&gt;
AEGIS Enhanced Infantry Specialist Operations, or AOSO, are the more subtle, covert, and secretive cousin of AOPO, used when AEGIS would prefer to keep things quiet.  Since SO operates in a similar capacity to the [[Marines|UNMC’s]] [[MARSOC]], admittance is a tough billet, with only the most skilled Recon, [[Freelancer Mercenaries]], or AEIPO operatives being accepted to become a member of Specialist Ops. Their existence is somewhat of an open secret, with the truth being distorted through rumor and the fog of war.&lt;br /&gt;
&lt;br /&gt;
AOSO’s operations are similar to AOPO, but more specialized in reconnaissance, intel-gathering, and independent operations. While they work to protect AEGIS’ interests by quelling [[Colony Liberation Front (CLF)|CLF]] cells before they become a threat to the company and sabotaging and engaging in corporate warfare with arms-dealing rivals like [[Weston-Yamada|WEYA]] and [[Halcyon]], SO is occasionally hired by the UNMC to assist in high-value operations which require a specialist’s touch. Under these circumstances, they usually sabotage enemy infrastructure, designating targets for CAS or Orbital Bombardment, engaging in high-stakes reconnaissance, and securing valuable personnel or landing zones.&lt;br /&gt;
&lt;br /&gt;
=== R&amp;amp;D Department ===&lt;br /&gt;
The R&amp;amp;D Department of AEGIS Armaments are responsible for designing, testing, and iterating on new weaponry, ammunition, attachments, and gear for sale. The R&amp;amp;D Department prides itself on its high-quality equipment renowned for power and precision. Although this confidence is a benefit to ensure that each product meets the expectations placed in AEGIS, it can occasionally lead to issues when eager scientists explain in press releases the devastating impacts their weapons have had, or when a research team realizes halfway though a project that it would technically break the Stellar Accords if ever deployed. Despite that, the R&amp;amp;D Department is the pride and joy of AEGIS Armaments, regularly producing experimental gear with a fantastic potential for greatness.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Interstellar_Life_Rights_Council&amp;diff=1993</id>
		<title>Interstellar Life Rights Council</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Interstellar_Life_Rights_Council&amp;diff=1993"/>
		<updated>2026-08-02T22:44:41Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added job discriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Interstellar Life Rights Council ==&lt;br /&gt;
The &#039;&#039;&#039;Interstellar Life Rights Council (ILRC)&#039;&#039;&#039; is an interstellar organization dedicated to the protection, recognition, and advocacy of rights for all beings across known space. Formed in response to centuries of exploitation, discrimination, and conflict, the ILRC operates as both a legal mediator and watchdog agency, ensuring the ethical treatment of all intelligent life forms.&lt;br /&gt;
&lt;br /&gt;
The ILRC’s official mission is to protect the rights of all interstellar beings and promote ethical governance across interstellar lines. It publishes recommendations and ethics charters on topics such as labor exploitation, genetic research, cultural preservation, and fair treatment.&lt;br /&gt;
&lt;br /&gt;
The ILRC also seeks to mediate disputes between factions, but its involvement is typically viewed as a symbolic gesture to delay conflict rather than an effective solution. Peace negotiations often occur behind closed doors, with real power brokers working independently of the Council’s influence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Interstellar life,&amp;quot; as currently defined by the Interstellar Life Rights Council for its purview, encompasses any intelligent being classified as interstellar life, which is specifically designated as any humanoid species capable of sapient thought and reason. This includes all known forms of intelligent life that share a physical form sufficiently similar to humans (or near-humans) or possess equivalent cognitive capabilities, allowing for the practical application of rights and protections across diverse civilizations within the Council&#039;s purview.&lt;br /&gt;
&lt;br /&gt;
== Interstellar Life Rights Observers ==&lt;br /&gt;
The &#039;&#039;&#039;Interstellar Life Rights Observers (ILRO)&#039;&#039;&#039; are field agents deployed by the ILRC to monitor combat zones and conflict areas where war crimes or humanitarian abuses are suspected, and are also notified on first contact with new interstellar life. Operating under neutrality agreements, these observers document violations, interview witnesses, and compile reports on atrocities committed by governments, corporations, or otherwise. Its partly a PR stunt however, their presence serves as a deterrent against blatant abuses, and their findings are often used to pressure violators through media exposure or diplomatic channels. However, ILRO teams frequently face hostility from both sides of a conflict and are criticized for being ineffective in preventing atrocities in lawless regions.&lt;br /&gt;
&lt;br /&gt;
ILROs may be seen in game deploying along side the [[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]].&lt;br /&gt;
&lt;br /&gt;
==== ILRO Roles ====&lt;br /&gt;
[[File:ILRCObserver.png|center]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Interstellar Life Rights Observer&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Interstellar Life Rights Observer&lt;br /&gt;
&lt;br /&gt;
ILRC Observers, usually referred to as ILROs, are civilians responsible for ensuring that no breaches of the Stellar Accords or interstellar life rights laws happen by recording, auditing, and reporting violations to the ILRC. Besides serving as watchdogs to prevent such abuses from happening, they also provide aid to civilian populations during conflicts.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Look for any violations of Interstellar Life Rights law and report them.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
== Peacekeepers ==&lt;br /&gt;
ILRC Peacekeepers are neutral support forces deployed to conflict zones to stabilize colonies, observe ceasefires, and protect civilian populations. They are not a standing army and do not participate in wars or territorial defense. Their mandate strictly limits the use of force to self defense or the immediate protection of civilians.&lt;br /&gt;
&lt;br /&gt;
Peacekeepers operate under political and legal constraints, needing consent of the colony&#039;s host and adherence to the Stellar Accords. As a result, their deployments are often delayed. While officially neutral, their operations are largely funded by the United Nations and the Three Suns Empire, with the [[Socialist Progressive Peoples (SPP)]] providing minimal resources for the sole purpose of protecting their own.&lt;br /&gt;
&lt;br /&gt;
==== ILRC Peacekeeper Roles ====&lt;br /&gt;
[[File:ILRCPeacekeeper.png|center]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Interstellar Life Rights Council Peacekeeper&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Officer/Senior Officer&lt;br /&gt;
&lt;br /&gt;
ILRC Peacekeepers are responsible for protecting the civilian populations of the region they find themselves in. Lightly armoured, they are entirely neutral, and will only fight in combat when it&#039;s to protect citizens or themselves. Although Peacekeepers can come from many walks of life, most join because of a desire to help people and prevent harm from coming to civilians. Typically, they can be found in warzones, disaster relief operations, or regional stabilization efforts.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Protect the Civilian Population to the best of your ability.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
== The Stellar Accords ==&lt;br /&gt;
The Stellar Accords, formed after the events of [[Operation Justice]], are a series of intergovernmental treaties and agreements that establish the rules of war, humanitarian protections, and ethical conduct across interstellar space. Often described as the equivalent of the Geneva Conventions, the Stellar Accords provide a legal framework for the treatment of prisoners, protection of civilians, and regulation of weapons, while also outlining protocols for first contact with interstellar life. Although widely endorsed by many governments including the [[United Nations]] and [[Three Suns Empire]], the Accords are frequently criticized for being unenforceable in remote regions and for having loopholes exploited by governments and corporations groups alike.&lt;br /&gt;
&lt;br /&gt;
The Stellar Accords describe the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Protection of Civilians&#039;&#039;&#039;:&lt;br /&gt;
** Bans attacks on non-combatants and essential infrastructure (e.g. hospitals, schools).&lt;br /&gt;
** Requires the establishment of safe zones for civilians during conflicts.&lt;br /&gt;
** Requires the facilitation of humanitarian aid and access for relief organizations.&lt;br /&gt;
* &#039;&#039;&#039;Treatment of Prisoners of War&#039;&#039;&#039;:&lt;br /&gt;
** Mandates humane treatment.&lt;br /&gt;
** Bans torture and inhumane treatment.&lt;br /&gt;
** Ensures access to food, medical care, and communication with families.&lt;br /&gt;
** Protects the rights of POWs to fair trials and legal representation.&lt;br /&gt;
* &#039;&#039;&#039;Prohibited Weapons&#039;&#039;&#039;:&lt;br /&gt;
** Bans the use of biological weapons.&lt;br /&gt;
** Bans the use of radiological weapons outside of space combat.&lt;br /&gt;
** Restricts the deployment of weapons of mass destruction in populated areas.&lt;br /&gt;
** Regulates the use of artificial intelligence in combat.&lt;br /&gt;
* &#039;&#039;&#039;Cultural Respect&#039;&#039;&#039;:&lt;br /&gt;
** Prohibits forced assimilation or cultural erasure during conflicts.&lt;br /&gt;
** Prohibits armed strikes on civilian religious and cultural sites. &lt;br /&gt;
* &#039;&#039;&#039;Environmental Protections&#039;&#039;&#039;:&lt;br /&gt;
** Bans the use of weapons that cause long-term environmental damage.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1992</id>
		<title>User:SharkSnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1992"/>
		<updated>2026-08-02T21:32:15Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Fixed AEI to AO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SharkSnake&#039;s Homepage ==&lt;br /&gt;
&#039;&#039;Hello! I&#039;m SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lore WIP ==&lt;br /&gt;
[[File:AEGISLogo.png|center]]&lt;br /&gt;
AEGIS Armaments (or Adaptive Engagement &amp;amp; Guidance Integrated Systems.) is a significant arms manufacturing corporation, and is the primary weapons contractor for the [[Marines|United Nations Marine Corp]]. AEGIS Armaments is responsible not only for the manufacture of traditional firearms (Such as the M54C Line of rifles or the renowned 1984 Pistol ) but also support systems such as mortars, anti-air measures, and equipment such as body armor, among a wide range of other military-hardware related products. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
AEGIS Armaments was initially incorporated within the [[United Nations]] by a collection of wealthy business magnates, military veterans, and highly-skilled engineers, making their name by producing a variety of different firearms and armor for the civilian market. AEGIS would slowly establish their brand, creating an image of reliability and competence all while high-ranking executives would use their connections to network with various UN Officials, lobbying with more militaristic politicians to gain an advantage over rival competitors in terms of contracts. Eventually, the United Nations would select the M1984 as the standard-issue sidearm of the [[Marines|UNMC]], which still sees use to this day.&lt;br /&gt;
&lt;br /&gt;
Using their successful acquisition of the sidearm contract, AEGIS would follow up by developing new assault rifles, sub-machine guns, shotguns, and designated marksman rifles, patenting them and providing them for the UNMC. As the company became more financially stable, their researchers began experimenting with more theoretical and bizarre weaponry &amp;amp; gear, developing and testing them to see what stuck and what didn’t. Although many failed prototypes would be discarded, equipment deemed to have potential value were branded with the “XM” designation, and given in limited capacities to UNMC forces for testing.&lt;br /&gt;
&lt;br /&gt;
Eventually, through tactful acquisition of competitors, substantial lobbying, and a reputation for high-quality products, AEGIS would become the foremost weapons supplier for the UNMC by the time of [[The Orthis War]]. Their firearms would become widely associated with the UNMC, and AEGIS would see widespread success.&lt;br /&gt;
&lt;br /&gt;
However, recent developments have seen AEGIS’ dominance of the UNMC’s military-industrial complex falter. The patents for the M54C and M63 expired some time ago, with [[Weston-Yamada]] producing variations of the aforementioned firearms for internal security use; WEYA has also contested AEGIS in various UNMC contracts, securing the M77 as a mainstay sidearm, while also capturing shipbuilding and ship weapons contracts. Another rivalry has arisen between [[Halcyon]] and AEGIS, as many within the company’s hierarchy hold connections to the United Nations, and view Halcyon’s arms deals with the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] to be a substantial threat to their operations and the security of the UN. Despite these issues, AEGIS still remains the primary corporate sponsor of the United Nations Marine Corp, and will likely remain as such for years to come.&lt;br /&gt;
&lt;br /&gt;
== Current Operations ==&lt;br /&gt;
As it stands, AEGIS has continued to invest in bettering their product catalog, and expanding into new areas of technology to counter their corporate rivals. Recent insider leaks have indicated that AEGIS has begun work on developing an experimental phoron-based orbital warhead orders of magnitude stronger than the preexisting shells known as the “AEG-328-KRA”, or “KRAKEN, combining both the explosive power of an HE Shell and the burning effect of an Incendiary shell. &lt;br /&gt;
&lt;br /&gt;
AEGIS’ armor also remains a popular product of theirs, being present not only within the [[Marines|UNMC]], but also seeing adoption within the [[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]] as riot-armor variants. The company has continued to sell gun attachments, as well as weapons and ammunition for various dropship models.&lt;br /&gt;
&lt;br /&gt;
Although AEGIS primarily focuses on military hardware, they’ve also seen success within the office industry, with their photocopiers and fountain pens remaining popular choices for any office in need of equipment.&lt;br /&gt;
&lt;br /&gt;
Despite the recent difficulties AEGIS has faced, they remain a military-industrial powerhouse in the [[United Nations|UN]] through their preexisting contracts, joint-research projects, in-house PMC operations, and the widespread respect for their firearms.&lt;br /&gt;
&lt;br /&gt;
== Departments ==&lt;br /&gt;
As a large corporation, AEGIS Armaments has multiple different Departments which handle the day-to-day operations of the company, making sure everything works smoothly and efficiently to ensure profit, success, and reliability.&lt;br /&gt;
&lt;br /&gt;
=== Operations Department ===&lt;br /&gt;
Forming the backbone of AEGIS’ Paramilitary Arm, the Operations Department oversees the operations of AEGIS Operators, or AO, which serves as a reliable alternative to [[Marines|UNMC&#039;s]] more slow and bureaucratic nature, while avoiding the unreliability and lack of funding inherent to Freelance mercenary groups. &lt;br /&gt;
&lt;br /&gt;
AEI is split into two groups; Primary Operations, the standard troops that make up the Operations Department, and Specialist Operations, a more secretive and covert ops group. As the name suggests, AO focuses less on motorized vehicles and firepower, preferring flexibility and enhancing the infantry they bring to bear. Although less in number compared to formal militaries like the UNMC or [[Three Suns Empire#Royal_Crown_Marines|Royal Crown Marines]], they compensate through a higher average level of skill, training, and experience. AEI also benefits from AEGIS’ preexisting logistical systems, as well as having access to state-of-the-art prototypes and equipment for internal testing.&lt;br /&gt;
&lt;br /&gt;
Although they fall under a similar command structure to the UNMC, and many AO soldiers originate from the Marine Corp, AO is an independent force loyal to AEGIS; that doesn’t mean they aren’t willing to give their close allies a hand when they’re in need, though.&lt;br /&gt;
&lt;br /&gt;
===== AEIPO =====&lt;br /&gt;
AEGIS Operators Primary Operations, or AOPO, are the poster-boys of the Operations Department. Often originating from military veterans, highly-skilled [[Freelancer Mercenaries|freelancers]] scouted for their talent, or members of another PMC Company who’ve decided to jump ship, they’re tasked with protecting AEGIS installations, completing contracts they’ve been hired to perform, and occasionally aiding the UNMC when in need. PO Soldiers work in smaller detachments, but are highly mobile, allowing them to traverse hostile terrain quickly, scout ahead of larger forces, skirmish with rival corporate groups, such as [[Weston-Yamada#Weston-Yamada&#039;s_PMCs|Weston-Yamada PMCs]], and provide on-demand security at a price. As the [[Colony Liberation Front (CLF)|Colony Liberation Front]] works to overthrow the [[United Nations|UN]]’s military support structure, PO has become a vital force for protecting AEGIS interests at home or abroad.&lt;br /&gt;
&lt;br /&gt;
===== AEISO =====&lt;br /&gt;
AEGIS Enhanced Infantry Specialist Operations, or AOSO, are the more subtle, covert, and secretive cousin of AOPO, used when AEGIS would prefer to keep things quiet.  Since SO operates in a similar capacity to the [[Marines|UNMC’s]] [[MARSOC]], admittance is a tough billet, with only the most skilled Recon, [[Freelancer Mercenaries]], or AEIPO operatives being accepted to become a member of Specialist Ops. Their existence is somewhat of an open secret, with the truth being distorted through rumor and the fog of war.&lt;br /&gt;
&lt;br /&gt;
AOSO’s operations are similar to AOPO, but more specialized in reconnaissance, intel-gathering, and independent operations. While they work to protect AEGIS’ interests by quelling [[Colony Liberation Front (CLF)|CLF]] cells before they become a threat to the company and sabotaging and engaging in corporate warfare with arms-dealing rivals like [[Weston-Yamada|WEYA]] and [[Halcyon]], SO is occasionally hired by the UNMC to assist in high-value operations which require a specialist’s touch. Under these circumstances, they usually sabotage enemy infrastructure, designating targets for CAS or Orbital Bombardment, engaging in high-stakes reconnaissance, and securing valuable personnel or landing zones.&lt;br /&gt;
&lt;br /&gt;
=== R&amp;amp;D Department ===&lt;br /&gt;
The R&amp;amp;D Department of AEGIS Armaments are responsible for designing, testing, and iterating on new weaponry, ammunition, attachments, and gear for sale. The R&amp;amp;D Department prides itself on its high-quality equipment renowned for power and precision. Although this confidence is a benefit to ensure that each product meets the expectations placed in AEGIS, it can occasionally lead to issues when eager scientists explain in press releases the devastating impacts their weapons have had, or when a research team realizes halfway though a project that it would technically break the Stellar Accords if ever deployed. Despite that, the R&amp;amp;D Department is the pride and joy of AEGIS Armaments, regularly producing experimental gear with a fantastic potential for greatness.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:AEGISLogo.png&amp;diff=1991</id>
		<title>File:AEGISLogo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:AEGISLogo.png&amp;diff=1991"/>
		<updated>2026-08-02T20:58:24Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: SharkSnake uploaded a new version of File:AEGISLogo.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The logo of AEGIS Armaments in white&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:HalcyonLogo.png&amp;diff=1990</id>
		<title>File:HalcyonLogo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:HalcyonLogo.png&amp;diff=1990"/>
		<updated>2026-08-02T20:53:22Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: A White Stencil of Halcyon&amp;#039;s Logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A White Stencil of Halcyon&#039;s Logo&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1987</id>
		<title>User:SharkSnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1987"/>
		<updated>2026-08-02T20:18:14Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Wrote up some AEGIS expansion lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SharkSnake&#039;s Homepage ==&lt;br /&gt;
&#039;&#039;Hello! I&#039;m SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lore WIP ==&lt;br /&gt;
[[File:AEGISLogo.png|center]]&lt;br /&gt;
AEGIS Armaments (or Adaptive Engagement &amp;amp; Guidance Integrated Systems.) is a significant arms manufacturing corporation, and is the primary weapons contractor for the [[Marines|United Nations Marine Corp]]. AEGIS Armaments is responsible not only for the manufacture of traditional firearms (Such as the M54C Line of rifles or the renowned 1984 Pistol ) but also support systems such as mortars, anti-air measures, and equipment such as body armor, among a wide range of other military-hardwear related products. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
AEGIS Armaments was initially incorporated within the [[United Nations]] by a collection of wealthy business magnates, military veterans, and highly-skilled engineers, making their name by producing a variety of different firearms and armour for the civilian market. AEGIS would slowly establish their brand, creating an image of reliability and competence all while high-ranking executives would use their connections to network with various UN Officials, lobbying with more militaristic politicians to gain an advantage over rival competitors in terms of contracts. Eventually, the United Nations would select the M1984 as the standard-issue sidearm of the [[Marines|UNMC]], which still sees use to this day.&lt;br /&gt;
&lt;br /&gt;
Using their successful acquisition of the sidearm contract, AEGIS would follow up by developing new assault rifles, sub-machine guns, shotguns, and designated marksman rifles, patenting them and providing them for the UNMC. As the company became more financially stable, their researchers began experimenting with more theoretical and bizarre weaponry &amp;amp; gear, developing and testing them to see what stuck and what didn’t. Although many failed prototypes would be discarded, equipment deemed to have potential value were branded with the “XM” designation, and given in limited capacities to UNMC forces for testing.&lt;br /&gt;
&lt;br /&gt;
Eventually, through tactful acquisition of competitors, substantial lobbying, and a reputation for high-quality products, AEGIS would become the foremost weapons supplier for the UNMC by the time of [[The Orthis War]]. Their firearms would become widely associated with the UNMC, and AEGIS would see widespread success.&lt;br /&gt;
&lt;br /&gt;
However, recent developments have seen AEGIS’ dominance of the UNMC’s military-industrial complex falter. The patents for the M54C and M63 expired some time ago, with [[Weston-Yamada]] producing variations of the aforementioned firearms for internal security use; WEYA has also contested AEGIS in various UNMC contracts, securing the M77 as a mainstay sidearm, while also capturing shipbuilding and ship weapons contracts. Another rivalry has arisen between [[Halcyon]] and AEGIS, as many within the company’s hierarchy hold connections to the United Nations, and view Halcyon’s arms deals with the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] to be a substantial threat to their operations and the security of the UN. Despite these issues, AEGIS still remains the primary corporate sponsor of the United Nations Marine Corp, and will likely remain as such for years to come.&lt;br /&gt;
&lt;br /&gt;
== Current Operations ==&lt;br /&gt;
As it stands, AEGIS has continued to invest in bettering their product catalog, and expanding into new areas of technology to counter their corporate rivals. Recent insider leaks have indicated that AEGIS has begun work on developing an experimental phoron-based orbital warhead orders of magnitude stronger than the preexisting shells known as the “AEG-328-KRA”, or “KRAKEN, combining both the explosive power of an HE Shell and the burning effect of an Incendiary shell. &lt;br /&gt;
&lt;br /&gt;
AEGIS’ armour also remains a popular product of theirs, being present not only within the [[Marines|UNMC]], but also seeing adoption within the [[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]] as riot-armour variants. The company has continued to sell gun attachments, as well as weapons and ammunition for various dropship models.&lt;br /&gt;
&lt;br /&gt;
Although AEGIS primarily focuses on military hardware, they’ve also seen success within the paperworking industry, with their photocopiers and fountain pens remaining popular choices for any office in need of equipment.&lt;br /&gt;
&lt;br /&gt;
Despite the recent difficulties AEGIS has faced, they remain a military-industrial powerhouse in the [[United Nations|UN]] through their preexisting contracts, joint-research projects, in-house PMC operations, and the widespread respect for their firearms.&lt;br /&gt;
&lt;br /&gt;
== Departments ==&lt;br /&gt;
As a large corporation, AEGIS Armaments has multiple different Departments which handle the day-to-day operations of the company, making sure everything works smoothly and efficiently to ensure profit, success, and reliability.&lt;br /&gt;
&lt;br /&gt;
=== Operations Department ===&lt;br /&gt;
Forming the backbone of AEGIS’ Paramilitary Arm, the Operations Department oversees the operations of AEGIS Enhanced Infantry, or AEI, which serves as a reliable alternative to [[Marines|UNMC&#039;s]] more slow and bureaucratic nature, while avoiding the unreliability and lack of funding inherent to Freelance mercenary groups. &lt;br /&gt;
&lt;br /&gt;
AEI is split into two groups; Primary Operations, the standard troops that make up the Operations Department, and Specialist Operations, a more secretive and covert ops group. As the name suggests, AEI focuses less on motorised vehicles and firepower, preferring flexibility and enhancing the infantry they bring to bear. Although less in number compared to formal militaries like the UNMC or [[Three Suns Empire#Royal_Crown_Marines|Royal Crown Marines]], they compensate through a higher average level of skill, training, and experience. AEI also benefits from AEGIS’ preexisting logistical systems, as well as having access to state-of-the-art prototypes and equipment for internal testing.&lt;br /&gt;
&lt;br /&gt;
Although they fall under a similar command structure to the UNMC, and many AEI soldiers originate from the Marine Corp, AEI is an independent force loyal to AEGIS; that doesn’t mean they aren’t willing to give their close allies a hand when they’re in need, though.&lt;br /&gt;
&lt;br /&gt;
==== AEIPO ====&lt;br /&gt;
AEGIS Enhanced Infantry Primary Operations, or AEIPO, are the poster-boys of the Operations Department. Often originating from military veterans, highly-skilled [[Freelancer Mercenaries|freelancers]] scouted for their talent, or members of another PMC Company who’ve decided to jump ship, they’re tasked with protecting AEGIS installations, completing contracts they’ve been hired to perform, and occasionally aiding the UNMC when in need.  PO Soldiers work in smaller detachments, but are highly mobile, allowing them to traverse hostile terrain quickly, scout ahead of larger forces, skirmish with rival corporate groups, such as [[Weston-Yamada#Weston-Yamada&#039;s_PMCs|Weston-Yamada PMCs]], and provide on-demand security at a price. As the [[Colony Liberation Front (CLF)|Colony Liberation Front]] works to overthrow the [[United Nations|UN]]’s military support structure, PO has become a vital force for protecting AEGIS interests at home or abroad.&lt;br /&gt;
&lt;br /&gt;
==== AEISO ====&lt;br /&gt;
AEGIS Enhanced Infantry Specialist Operations, or AEISO, are the more subtle, covert, and secretive cousin of AEIPO, used when AEGIS would prefer to keep things quiet.  Since AEISO operates in a similar capacity to the [[Marines|UNMC’s]] [[MARSOC]], admittance is a tough billet, with only the most skilled Recon, [[Freelancer Mercenaries]], or AEIPO operatives being accepted to become a member of Specialist Ops. Their existence is somewhat of an open secret, with the truth being distorted through rumor and the fog of war.&lt;br /&gt;
&lt;br /&gt;
AEISO’s operations are similar to AEIPO, but more specialized in reconnaissance, intel-gathering, and independent operations. While they work to protect AEGIS’ interests by quelling [[Colony Liberation Front (CLF)|CLF]] cells before they become a threat to the company and sabotaging and engaging in corporate warfare with arms-dealing rivals like [[Weston-Yamada|WEYA]] and [[Halcyon]], AEISO is occasionally hired by the UNMC to assist in high-value operations which require a specialist’s touch. Under these circumstances, they usually sabotage enemy infrastructure, designating targets for CAS or Orbital Bombardment, engaging in high-stakes reconnaissance, and securing valuable personnel or landing zones.&lt;br /&gt;
&lt;br /&gt;
=== R&amp;amp;D Department ===&lt;br /&gt;
The R&amp;amp;D Department of AEGIS Armaments are responsible for designing, testing, and iterating on new weaponry, ammunition, attachments, and gear for sale. The R&amp;amp;D Department prides itself on its high-quality equipment renowned for power and precision. Although this confidence is a benefit to ensure that each product meets the expectations placed in AEGIS, it can occasionally lead to issues when eager scientists explain in press releases the devastating impacts their weapons have had, or when a research team realizes halfway though a project that it would technically break the Stellar Accords if ever deployed. Despite that, the R&amp;amp;D Department is the pride and joy of AEGIS Armaments, regularly producing experimental gear with a fantastic potential for greatness.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:AEGISLogo.png&amp;diff=1986</id>
		<title>File:AEGISLogo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:AEGISLogo.png&amp;diff=1986"/>
		<updated>2026-08-02T20:01:01Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The logo of AEGIS Armaments in white&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=The_Zephyron_Sector&amp;diff=1975</id>
		<title>The Zephyron Sector</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=The_Zephyron_Sector&amp;diff=1975"/>
		<updated>2026-07-22T03:49:09Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Adds most roles to most of the planetmaps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Zephyron Sector is an incredibly active sector of space, having points of interest for multiple key companies and governments. With multiple young(er) colonies located within, those with talents in agriculture, administration, engineering, etc. are in high demand to ensure these colonies can operate properly, leading to frequent immigration and expansion. Despite its location being on the frontier of known space, analysts from various Governments, Corporations, and Interstellar Organizations have assessed that it may quickly become a vital sector for future growth.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Despite claims by various groups, no single party can be accredited for the discovery of Zephyron, as it had been found by various different astronomers approximately around the same time. These scientists found that the Sector had a higher than average density of stars, as well as substantial quantities of planetary bodies and asteroid belts. Recognizing the opportunity for habitable worlds and valuable resources, many Governments and Corporations leapt at the opportunity to stake their claim and catch their “big break”. &lt;br /&gt;
&lt;br /&gt;
Initial expansion, while quick, would face difficulties as unclear claims and rivalries would leak to border disputes. These disagreements led to increased tensions between the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] and the [[United Nations]], which necessitated the creation of a Demilitarized zone along their borders. While patrols were allowed on their respective sides, the movement of military vessels into the DMZ, or organization of large-scale fleets on the border, would be prevented, permitting both parties to still support their colonies. &lt;br /&gt;
&lt;br /&gt;
Despite the quick growth of Zephyron, it still remains a difficult place to live. Many colonies suffer from harsh living conditions, with colonists eking out a humble existence despite threats posed from different animals, environments, or manmade threats. The frequent activity of the sector has made it a lucrative target for pirates, while Nations, Corporations, and rebel groups all compete for preeminence. The matter of the DMZ remains hotly contested, with both the SPP and UN claiming occasional ownership of the worlds within.&lt;br /&gt;
&lt;br /&gt;
== Present Powers ==&lt;br /&gt;
=== [[United Nations]] ===&lt;br /&gt;
The United Nations is one of the foremost groups in the Zephyron Sector. Due to the activity, as well as their own holdings within the Sector, it’s not uncommon for [[Marines|UNMC]] Warships to be seen patrolling the sector, dissuading SPP incursions and fighting cells of the [[Colony Liberation Front (CLF)|Colony Liberation Front]]. The UN has also worked to establish additional stations and refueling depots to support activities in the sector. Furthermore, the [[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]] has worked to expand their capabilities within the sector, keeping law and order on a dangerous frontier.&lt;br /&gt;
&lt;br /&gt;
=== [[Three Suns Empire]] ===&lt;br /&gt;
Within Zephyron, the Three-Suns Empire has been focused on slow, measured expansion, allowing them to work on creating well-established, wealthy colonies within their area of control. The TSE has made tentative agreements with the United Nations to share information regarding the various star-systems and the planets within Zephyron. Due to the value of their holdings, the TSE has seen fit to deploy many [[Three_Suns_Empire#Royal_Crown_Marines|Royal Crown Marine]] regiments to the sector.&lt;br /&gt;
&lt;br /&gt;
=== [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] ===&lt;br /&gt;
To the Socialist Progressive Peoples, Zephyron represents a valuable opportunity for growth and the exportation of their ideology. Many SPP colonies have been established by the [[Socialist_Progressive_Peoples_(SPP)#The_Ministry_of_Colonization|Ministry of Space Colonization]] at a rapid pace. Each of these worlds represents a chance for the SPP to get one over their rival powers, and are protected by the SPP’s [[Socialist_Progressive_Peoples_(SPP)#Military_and_Government|Naval Infantry]]. Due to the quick expansion, life on these SPP colonies can be difficult, as many relatively inhospitable worlds are still selected for construction of new outposts.&lt;br /&gt;
&lt;br /&gt;
=== [[Weston-Yamada]] ===&lt;br /&gt;
The Weston-Yamada Corporation is one of the largest colony operators within the Zephyron Sector. Although many of these worlds fall within UN or TSE jurisdiction, WEYA maintains de-facto control of these territories, with the only evidence of Government involvement being the policing force, the laws they enforce, and the nationality of its civilians. For the Company, Zephyron offers a distinct chance for growth; mining operations, administrative centers, logistical nodes, and research facilities are all common, as Weston-Yamada seeks to expand and become even more wealthy, much to the chagrin of their rivals.&lt;br /&gt;
&lt;br /&gt;
=== [[Interstellar Commerce Bureau]] ===&lt;br /&gt;
Due to the high degree of business-related activity within the sector, the Interstellar Commerce Bureau has become a prominent organization in Zephyron. Clamping down on smuggling, contraband, and unlawful business practices, while enforcing trade regulations and interstellar standards, their Liaisons and Auditors are often seen around the sector at major ports and colonies.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Anchor Station&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Anchor Station is a large space-station located within [[United Nations]] territory. Constructed following the rise of the [[Colony Liberation Front (CLF)|CLF]] in the sector, Anchor Station serves as the base-of-operations for [[Colony Marshal Bureau (CMB)|CMB]] activity within &#039;&#039;&#039;Zephyron&#039;&#039;&#039;. Deputies and Marshals are often deployed from here in small shuttles, designed to quickly-respond to colonies in-need. Anchor Station is also host to members of the Anchor Marines, a Quick-Reaction Force designed to help deal with threats too dangerous for Marshals or SWAT to handle on their own. The Interstellar Commerce Bureau and the [[Interstellar Life Rights Council]] also maintain offices on the station, with a handful of Liaisons and [[Interstellar_Life_Rights_Council#Interstellar_Life_Rights_Observers|Observers]] being present.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Kutjevo Refinery&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; LV-686 (Dykuma I)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; [[United Nations]] Territory, [[Weston-Yamada]] Company Town.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Warm desert with a significant quantity of rock outcroppings and mountains, with a network of buildings in the center. Caves dominate the east section of the Colony.&lt;br /&gt;
&lt;br /&gt;
The planet Dykuma I, also known as LV-686, was originally marked by geological survey as a potentially terraformable desert planet, thought later found to be abundantly rich in underground aquifers of exceptionally high purity, and as such was deemed a high-value property.&lt;br /&gt;
&lt;br /&gt;
A bidding-war between various corporations over ownership would soon follow, with the Weston-Yamada Corporation eventually getting the rights to establish operations as a bottling plant under the Weston Spring brand. As the demand for spring water and the size of the colony&#039;s operations both have grown, the deposits of drinking water at the original site for the colony have dried up, resulting in additional colonies being established across Dykuma I&#039;s surface to continue tapping the aquifers. Kutjevo Refinery, a small company-owned colony, is one of the most substantial of these, serving as a key location for water treatment.&lt;br /&gt;
&lt;br /&gt;
Botanical research &amp;amp; exports as well as materials processing &amp;amp; refining have also become important industries for Kutjevo, especially as wells continue to be drained. Ever quick to the punch, multiple different groups within Weston-Yamada have proposed suggestions for what Kutjevo&#039;s operations will look like once the aquifers are drained, including mining, research, and manufacturing. None have been approved as of yet.&lt;br /&gt;
&lt;br /&gt;
The population of Dykuma I sits around approximately 2500 people, of which most are centered around a United Nations colony west of Kutjevo. Dykuma I itself is the number one provider of drinkable water in the Zephyron Sector and surrounding space, as well as a significant supplier for the Weston Spring brand.&lt;br /&gt;
&lt;br /&gt;
==== Survivors ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilian Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colonist|Colonist]]&lt;br /&gt;
* [[United Nations#Chaplain|Chaplain]]&lt;br /&gt;
&#039;&#039;&#039;Corporate Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Weston-Yamada#Corporate_Colonists|Corporate Colonist]]&lt;br /&gt;
&#039;&#039;&#039;Doctor Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colony_Doctor|Colony Doctor]]&lt;br /&gt;
&#039;&#039;&#039;Engineer Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Engineer|Engineer]]&lt;br /&gt;
* [[United Nations#Heavy_Vehicle_Operator/Trucker|Trucker]]&lt;br /&gt;
&#039;&#039;&#039;Security Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Colony Marshal Bureau (CMB)#Colony_Marshal_Bureau_Deputy|CMB Deputy]]&lt;br /&gt;
* [[Weston-Yamada#Weston-Yamada_Security|Weston-Yamada Security]]&lt;br /&gt;
&#039;&#039;&#039;Science Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Scientist|Scientist]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Solaris Ridge&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; LV-1413 (Routerra I)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; [[United Nations]] Territory, [[Weston-Yamada]] Company Town.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Warm desert with red sand. The colony is entirely surrounded by mountains with extensive cave networks.&lt;br /&gt;
&lt;br /&gt;
Solaris Ridge initially started operations as an independent colony established by a small group of scientists and laborers, which was attempting to terraform Routerra I utilizing lichens. The two research labs on Solaris, Eta and Lambda, were established in order to test this technology, although they were far smaller and less developed.&lt;br /&gt;
&lt;br /&gt;
However, with subsequent growth batches failing to meet growth estimates, as well as technical failures and sandstorms would result in the maintenance costs being deemed untenable, resulting in the facility being sold to Weston-Yamada.&lt;br /&gt;
&lt;br /&gt;
When Weston-Yamada gained control of the Colony, both the Eta &amp;amp; Lambda labs were converted into a site for storage and research of biological materials. Furthermore, a mining facility was established to mine veins of Iron, Cobalt, and Copper. The colony currently holds ~120 Employees, including [[Colony Marshal Bureau (CMB)|CMB]] Officers.&lt;br /&gt;
&lt;br /&gt;
==== Survivors ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survivor Commander&#039;&#039;&#039;&lt;br /&gt;
* [[Colony Marshal Bureau (CMB)#Colony_Marshal_Bureau_Marshal|CMB Marshal]]&lt;br /&gt;
&#039;&#039;&#039;Civilian Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colonist|Colonist]]&lt;br /&gt;
* [[United Nations#Chaplain|Chaplain]]&lt;br /&gt;
* [[United Nations#UNMC_Recruiter|UNMC Recruiter]]&lt;br /&gt;
* [[Weston-Yamada#TMCC_Miner|TMCC Miner]]&lt;br /&gt;
* [[United Nations#Fire_Protection_Specialist|Fire Protection Specialist]]&lt;br /&gt;
* [[United Nations#Flight_Control_Operator|Flight Control Operator]]&lt;br /&gt;
&#039;&#039;&#039;Corporate Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Weston-Yamada#Corporate_Colonists|Corporate Colonist]]&lt;br /&gt;
&#039;&#039;&#039;Doctor Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colony_Doctor|Colony Doctor]]&lt;br /&gt;
* [[United Nations#Paramedic|EMT Paramedic]]&lt;br /&gt;
&#039;&#039;&#039;Engineer Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Engineer|Engineer]]&lt;br /&gt;
* [[United Nations#Heavy_Vehicle_Operator/Trucker|Trucker]]&lt;br /&gt;
&#039;&#039;&#039;Security Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Colony Marshal Bureau (CMB)#Colony_Marshal_Bureau_Deputy|CMB Deputy]]&lt;br /&gt;
* [[Interstellar_Life_Rights_Council#Interstellar_Life_Rights_Council_Peacekeeper|ILRC Peacekeeper]]&lt;br /&gt;
&#039;&#039;&#039;Science Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Scientist|Scientist]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Lazarus Landing&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; LV-624 (Cernunnos)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; [[United Nations]] Territory, [[Weston-Yamada]] Company Town.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Primarily jungle, especially to the south of the river. Near the mountains and caves to the north, the ground is much more barren.&lt;br /&gt;
&lt;br /&gt;
Lazarus Landing was established by Weston-Yamada as a remote research outpost on the Exomoon of LV-624, orbiting the gas-giant Abnoba. Initially, the site was focused on environmental research, specifically within the fields of atmospheric science &amp;amp; geoscience: LV-624 was an ideal opportunity to learn about Exomoon habitability, containing a powerful magnetosphere, a breathable atmosphere, liquid water, and a diverse biosphere.&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada subsidiary [[Weston-Yamada#Tartarus_Mining|Tartarus Mining]] would attempt to set-up mining operations, but their initial surveys resulted in the discovery of multiple unknown structures within the caves north of the colony. The local [[Weston-Yamada#R&amp;amp;D_Division|R&amp;amp;D]] team was quick to stonewall TMCC&#039;s efforts, pulling strings with the Colony Administration to prevent mining operations near the discovered &amp;quot;Sand Temple&amp;quot; to the east of the central caves, as well as the structures present in the west caves.&lt;br /&gt;
&lt;br /&gt;
Currently, the exact origin of these structures are unknown, although current theories suggest the existence of an interstellar civilization before modern times. R&amp;amp;D&#039;s Archeological Department has a large presence on the colony, although other departments such as xenobiology and robotics also maintain operations on the facility. These Research &amp;amp; Development teams often receive the majority of funding allocated towards Lazarus Landing.&lt;br /&gt;
&lt;br /&gt;
==== Survivors ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilian Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colonist|Colonist]]&lt;br /&gt;
* [[Weston-Yamada#TMCC_Miner|TMCC Miner]]&lt;br /&gt;
&#039;&#039;&#039;Corporate Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Weston-Yamada#Corporate_Colonists|Corporate Colonist]]&lt;br /&gt;
&#039;&#039;&#039;Doctor Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colony_Doctor|Colony Doctor]]&lt;br /&gt;
&#039;&#039;&#039;Engineer Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Engineer|Engineer]]&lt;br /&gt;
* [[United Nations#Cargo_Technicians|Cargo Technician]]&lt;br /&gt;
&#039;&#039;&#039;Security Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Colony Marshal Bureau (CMB)#Colony_Marshal_Bureau_Deputy|CMB Deputy]]&lt;br /&gt;
* [[Weston-Yamada#Weston-Yamada_Security|Weston-Yamada Security]]&lt;br /&gt;
&#039;&#039;&#039;Science Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Weston-Yamada#Archeologist|Archeologist]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fiorina Science Annex&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Fiorina 161&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; [[Weston-Yamada]] &amp;amp; [[United Nations]] Joint Operation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Space Station with large hallways and rooms.&lt;br /&gt;
&lt;br /&gt;
Fiorina Science Annex was initially founded by Weston-Yamada to take advantage of the rich platinum veins located on the planet of Fiorina 161. However the sustainability of this operation was overestimated; after less than a decade, extraction of platinum was deemed to be more expensive than could be recouped.&lt;br /&gt;
&lt;br /&gt;
In order to prevent serious loss of profit, Weston-Yamada partnered with the United Nations to establish Fiorina Science Annex, dedicated to the housing of High-Security inmates, as well as scientific research. Weston-Yamada primarily operates the research portion of the facility, which is dedicated to cryogenic and chemical synthesis. Recent rumors in regards to the conduct of the on-site science team has lead the [[Interstellar Life Rights Council]] to dispatch Observers to make sure that the facility does not violate interstellar law. &lt;br /&gt;
&lt;br /&gt;
Currently, the decommission of the station is being discussed by Weston-Yamada higher ups &amp;amp; United Nations Representatives due to high operation costs for little gain, as well as the controversy surrounding the facility as a whole.&lt;br /&gt;
&lt;br /&gt;
==== Survivors ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilian Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Interstellar Life Rights Council#Interstellar_Life_Rights_Observer|Interstellar Life Rights Observer]]&lt;br /&gt;
* [[Weston-Yamada#Prisoner/Gang_Leader|Prisoner]]&lt;br /&gt;
* [[Weston-Yamada#Prisoner/Gang_Leader|Gang Leader]]&lt;br /&gt;
&#039;&#039;&#039;Corporate Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Weston-Yamada#Corporate_Colonists|Corporate Colonist]]&lt;br /&gt;
&#039;&#039;&#039;Doctor Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colony_Doctor|Colony Doctor]]&lt;br /&gt;
&#039;&#039;&#039;Engineer Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Engineer|Engineer]]&lt;br /&gt;
* [[United Nations#Cargo_Technicians|Cargo Technician]]&lt;br /&gt;
&#039;&#039;&#039;Security Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Colony Marshal Bureau (CMB)#Colony_Marshal_Bureau_Riot_Officer|CMB Riot Officer]]&lt;br /&gt;
* [[Weston-Yamada#Weston-Yamada_Security|Weston-Yamada Security]]&lt;br /&gt;
&#039;&#039;&#039;Science Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Scientist|Scientist]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Hybrisa Prospera&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; LV-759&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; [[Three Suns Empire]] Owned and Operated, with a substantial [[Weston-Yamada]] presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Large, sprawling urban center. To the Southwest is an extensive cave network.&lt;br /&gt;
&lt;br /&gt;
Hybrisa Prospera is a large, notable colony in the Outer Veil and Zypheron Sector. Featuring a population in the tens of thousands, as well as multiple outposts and towns outside of the capital city, it has become something of a lynchpin in expanding into the Frontier.&lt;br /&gt;
&lt;br /&gt;
Hybrisa Prospera was established by the Three Suns Empire as a mining colony, though Weston-Yamada retains a significant presence, operating many facilities in the region. Its location has allowed it to become a nexus of interstellar trade and transit. Many within the TSE and WEYA are of the belief that, given enough time, Hybrisa Prospera could become a significant force within Zephyron.&lt;br /&gt;
&lt;br /&gt;
==== Survivors ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilian Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Three Suns Empire#Colonist|Colonist]]&lt;br /&gt;
* [[Weston-Yamada#TMCC_Miner|TMCC Miner]]&lt;br /&gt;
* [[Three Suns Empire#Fire_Protection_Specialist|Fire Protection Specialist]]&lt;br /&gt;
* [[Three Suns Empire#Daily_Grind_Barista|Daily Grind Barista]]&lt;br /&gt;
* [[Three Suns Empire#Materials_Reprocessing_Technician|Materials Reprocessing Technician]]&lt;br /&gt;
* [[Three Suns Empire#Office_Worker|Office Worker]]&lt;br /&gt;
* [[Weston-Yamada#WEYAMart_Employee|WEYAMart Employee]]&lt;br /&gt;
* [[Pizza Galaxy#Pizza_Galaxy_Delivery_Driver|Pizza Galaxy Delivery Driver]]&lt;br /&gt;
&#039;&#039;&#039;Corporate Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Weston-Yamada#Corporate_Colonists|Corporate Colonist]]&lt;br /&gt;
* [[Weston-Yamada#Weston-Yamada_Commercial_Pilot|Weston-Yamada Commercial Pilot]]&lt;br /&gt;
&#039;&#039;&#039;Doctor Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Three Suns Empire#Colony_Doctor|Colony Doctor]]&lt;br /&gt;
* [[Three Suns Empire#Paramedic|EMT Paramedic]]&lt;br /&gt;
&#039;&#039;&#039;Engineer Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Engineer|Engineer]]&lt;br /&gt;
* [[Three Suns Empire#Heavy_Vehicle_Operator/Trucker|Heavy Vehicle Operator]]&lt;br /&gt;
&#039;&#039;&#039;Security Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Three Suns Empire##TSEPA_Constable|TSEPA Constable]]&lt;br /&gt;
* [[Weston-Yamada#Weston-Yamada_Security|Weston-Yamada Security]]&lt;br /&gt;
&#039;&#039;&#039;Science Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Weston-Yamada#Archeologist|Archeologist]]&lt;br /&gt;
* [[Weston-Yamada#Archeologist|Xenobiologist]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Chance&#039;s Claim&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; LV-522&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; [[United Nations]] Territory, [[Weston-Yamada]] Company Town.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Rocky and desolate. The north has a large atmospheric processor present.&lt;br /&gt;
&lt;br /&gt;
Chance&#039;s Claim is a mining colony located on the planet of LV-522, featuring a large-scale REK-160 Duel Atmospheric Processor &amp;amp; Reactor at the north of the colony.&lt;br /&gt;
&lt;br /&gt;
LV-522&#039;s harsh surface and atmospheric conditions made it an ideal testbed for the REK-160, designed to supplant the aging REK-150 line, as well as a location to engage in climatological and atmospheric research.&lt;br /&gt;
&lt;br /&gt;
The colony was initially established following the discovery of gold, cobalt, uranium, and beryllium. Mining-crawlers leaving the protective storm walls are not an uncommon sight, and the [[Weston-Yamada#Tartarus_Mining|Tartarus Mining subsidiary]] of Weston-Yamada has a substantial presence. However, due to LV-522&#039;s unpleasant environment, Chance&#039;s Claim is often viewed as a dead-end for career advancement or a punishment.&lt;br /&gt;
&amp;lt;!-- Lore could be more interesting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Survivors ====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;New Varadero&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; LV-908 (Tiamat III)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; [[United Nations]] owned and operated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Warm, oceanic colony located on an island. Surrounded by water, as well as verdant caves.&lt;br /&gt;
&lt;br /&gt;
New Varadero is a United Nations Research and Mining Facility. Wholly owned and operated by the UN, it remains a popular and desirable destination to be stationed at. To the Southeast of the main colony is a vessel of unknown origin.&lt;br /&gt;
&amp;lt;!-- Needs more lore. Maybe figure out what&#039;s happening with the rework before working on this? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Survivors ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survivor Commander&#039;&#039;&#039;&lt;br /&gt;
* [[Marines#Commanding_Officer|Commander]]&lt;br /&gt;
&#039;&#039;&#039;Civilian Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colonist|Colonist]]&lt;br /&gt;
* [[United Nations#Chaplain|Chaplain]]&lt;br /&gt;
* [[Weston-Yamada#TMCC_Miner|TMCC Miner]]&lt;br /&gt;
&#039;&#039;&#039;Corporate Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Interstellar Commerce Bureau#Interstellar_Commerce_Bureau_Liaison|ICB Liaison]]&lt;br /&gt;
&#039;&#039;&#039;Doctor Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colony_Doctor|Colony Doctor]]&lt;br /&gt;
&#039;&#039;&#039;Engineer Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Engineer|Engineer]]&lt;br /&gt;
* [[United Nations#Cargo_Technicians|Cargo Technician]]&lt;br /&gt;
&#039;&#039;&#039;Security Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Interstellar_Life_Rights_Council#Interstellar_Life_Rights_Council_Peacekeeper|ILRC Peacekeeper]]&lt;br /&gt;
&#039;&#039;&#039;Science Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Scientist|Scientist]]&lt;br /&gt;
&lt;br /&gt;
=== Shiva&#039;s Snowball ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Galileo 52 (Ifrit)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; Multinational Research Facility, with joint administration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Arctic climate, with substantial snow and ice.&lt;br /&gt;
&lt;br /&gt;
Shiva&#039;s Snowball was established by a joint team of [[United Nations]], [[Three Suns Empire]], and [[Weston-Yamada]] scientists for the purposes of Climatological and Geological research. However, as operations were established, experts in archeological research would be called in.&lt;br /&gt;
&lt;br /&gt;
Galileo 52 lies within a less star-dense region of the Zephyron Sector lacking significant infrastructure, making it highly isolated. As such, the facility was designed for long-term independent habitation, including life-support systems, a botanical bay, on-site vehicle repair garage, and state-of-the-art Aurora Medical Clinic. Due to the economic resources they possessed, Weston-Yamada was responsible for establishing a substantial portion of the structures present.&lt;br /&gt;
&lt;br /&gt;
Shiva&#039;s Snowball has become a site of joint-research between the UN and Weston-Yamada, with the TSE providing mostly administrative assistance. A substantial portion of the science labs &amp;amp; resident housing are located within  prefabricated structures spread around the facility: although they were not initially planned for long-term habitation, an influx of scientific staff and other workers demanded that these temporary structures became permanent fixtures of the Colony.&lt;br /&gt;
&lt;br /&gt;
Due to the environment of Shiva&#039;s Snowball, as well as it&#039;s relative isolation from the rest of the sector, reports of &amp;quot;cabin fever&amp;quot; are common, with paranoia, hostility, distress, and other forms of psychological instability arising. To maintain the stability of the colony, the Administration Team of Shiva&#039;s Snowball have requested that the [[Interstellar Life Rights Council]] maintain a team of Peacekeepers to ensure continued operations of the facility.&lt;br /&gt;
&lt;br /&gt;
==== Survivors ====&lt;br /&gt;
&#039;&#039;&#039;Civilian Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colonist|Colonist]]&lt;br /&gt;
&#039;&#039;&#039;Corporate Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Weston-Yamada#Corporate_Colonists|Corporate Colonist]]&lt;br /&gt;
&#039;&#039;&#039;Doctor Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Colony_Doctor|Colony Doctor]]&lt;br /&gt;
&#039;&#039;&#039;Engineer Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Engineer|Engineer]]&lt;br /&gt;
&#039;&#039;&#039;Security Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Interstellar_Life_Rights_Council#Interstellar_Life_Rights_Council_Peacekeeper|ILRC Peacekeeper]]&lt;br /&gt;
* [[Colony Marshal Bureau (CMB)#Colony_Marshal_Bureau_Deputy|CMB Deputy]]&lt;br /&gt;
&#039;&#039;&#039;Science Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Scientist|Scientist]]&lt;br /&gt;
&lt;br /&gt;
=== Sorokyne Strata ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; LV-976 (Thermae I)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; Owned and operated by the [[Socialist Progressive Peoples (SPP)]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Highly verdant jungle colony, with a substantial degree of geothermal activity. To the east, the jungle canopy becomes dense enough to almost become impenetrable.&lt;br /&gt;
&lt;br /&gt;
Sorokyne Strata is an average-sized SPP colony in Zypheron, known primarily for its purpose of mining minerals such as carbon, lithium, and silicon, as well as geothermal research.&lt;br /&gt;
&lt;br /&gt;
Thermae I was selected as a candidate for possible colonization by the [[Socialist_Progressive_Peoples_(SPP)#The_Ministry_of_Colonization|Ministry of Space Colonization]], with the idea of establishing a secure, hidden listening post being considered. It was only until a sub-strata mining probe sent to gauge mineral quantities discovered that high amounts of seismic activity which had great potential for geothermal energy collection and research. Large copper, tungsten, and galena deposits were also discovered, making Thermae I a prime target for constructing an outpost. &lt;br /&gt;
&lt;br /&gt;
Initial housing was in smaller wooden shelters as construction began, though most were destroyed and replaced with sturdier colony buildings, with the only exceptions being the minehead and wooden hospital.&lt;br /&gt;
&lt;br /&gt;
Thermae I itself is a warm planet with dense jungle cover and tropical climate, as well as somewhat substantial water cover, with the rivers and seas occupying approximately 54% of Thermae I’s surface. Furthermore, beneath the forest cover, a large amount of rocky outcroppings can be found, likely due to the seismic activity. &lt;br /&gt;
&lt;br /&gt;
==== Survivors ====&lt;br /&gt;
&#039;&#039;&#039;Civilian Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Socialist Progressive Peoples (SPP)#Fire_Protection_Specialist|Fire Protection Specialist]]&lt;br /&gt;
* [[Socialist Progressive Peoples (SPP)#Colonist|Colonist]]&lt;br /&gt;
&#039;&#039;&#039;Corporate Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Halcyon#Halcyon_Systems_Liaison|Halcyon Systems Liaison]]&lt;br /&gt;
&#039;&#039;&#039;Doctor Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Socialist Progressive Peoples (SPP)#Ministry of Health Doctor|Ministry of Health Doctor]]&lt;br /&gt;
&#039;&#039;&#039;Engineer Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Socialist Progressive Peoples (SPP)#Engineer|Engineer]]&lt;br /&gt;
&#039;&#039;&#039;Security Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Socialist Progressive Peoples (SPP)#People&#039;s Civil Gendarmes Officer|People&#039;s Civil Gendarmes Officer]]&lt;br /&gt;
&#039;&#039;&#039;Science Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Socialist Progressive Peoples (SPP)#Ministry of Space Colonization Researcher|Ministry of Space Colonization Researcher]]&lt;br /&gt;
&lt;br /&gt;
=== Trijent Dam ===&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; LV-670 (Raijin)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; [[Three_Suns_Empire|Three Suns Empire]] Territory, [[Weston-Yamada]] Company Town.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Warm desert climate, with a large river running through the colony.&lt;br /&gt;
&lt;br /&gt;
Established by Trijent, a subsidiary of Weston-Yamada, Trijent Dam is a facility centered around the central Dam, designed to power the operations of the Three Suns Empire lithium mining colony, Oxley&#039;s Butte, located approximately 20 kilometers north of the Dam. Trijent Dam’s infrastructure is somewhat substantial, with the colony being considered well-developed. A large medical facility, extensive filtration complex, &amp;amp; multiple shuttle landing pads are present, allowing for Trijent Dam to become mostly self-sufficient&lt;br /&gt;
&lt;br /&gt;
Beyond the operations of the Dam, the Colony has begun pursuing research opportunities, with the on-site R&amp;amp;D team recently investing in the creation of a science lab, as well as excavation of unknown ruins and structures within the caves.&lt;br /&gt;
&lt;br /&gt;
Raijin&#039;s close proximity to [[Socialist_Progressive_Peoples_(SPP)|SPP]] space had lead to concerns over incursions, resulting in the colony administration teams to invest in Anti-Air defenses.&lt;br /&gt;
&amp;lt;!-- Need to figure out if this&#039;ll be TSE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Survivors ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilian Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Three Suns Empire#Colonist|Colonist]]&lt;br /&gt;
* [[Weston-Yamada#TMCC_Miner|TMCC Miner]]&lt;br /&gt;
* [[Three Suns Empire#Fire_Protection_Specialist|Fire Protection Specialist]]&lt;br /&gt;
* [[Three Suns Empire#Chaplain|Chaplain]]&lt;br /&gt;
&#039;&#039;&#039;Corporate Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Weston-Yamada#Corporate_Colonists|Corporate Colonist]]&lt;br /&gt;
* [[Interstellar Commerce Bureau#Interstellar_Commerce_Bureau_Liaison|ICB Liaison]]&lt;br /&gt;
&#039;&#039;&#039;Doctor Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Three Suns Empire#Colony_Doctor|Colony Doctor]]&lt;br /&gt;
* [[Three Suns Empire#Paramedic|EMT Paramedic]]&lt;br /&gt;
&#039;&#039;&#039;Engineer Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[United Nations#Engineer|Engineer]]&lt;br /&gt;
* [[Three Suns Empire#Heavy_Vehicle_Operator/Trucker|Trucker]]&lt;br /&gt;
&#039;&#039;&#039;Security Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Three Suns Empire#TSEPA_Constable|TSEPA Constable]]&lt;br /&gt;
* [[Weston-Yamada#Weston-Yamada_Security|Weston-Yamada Security]]&lt;br /&gt;
&#039;&#039;&#039;Science Colonist&#039;&#039;&#039;&lt;br /&gt;
* [[Three Suns Empire#Scientist|Researcher]]&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Novaris_Industries&amp;diff=1974</id>
		<title>Novaris Industries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Novaris_Industries&amp;diff=1974"/>
		<updated>2026-07-22T02:55:49Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added a white stencil logo for Novaris&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NovarisIndustriesLogo.png|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At Novaris Industries, we believe that true innovation is built on a foundation of responsibility and progress. While the future holds limitless potential, we know that the key to unlocking it lies in improving the world we already live in. Novaris is dedicated to developing solutions that address today’s challenges and create tangible benefits for individuals, businesses, and communities alike. We understand that progress is not just about seeing what&#039;s possible, it&#039;s about making those possibilities real for everyone. At Novaris, we’re not just shaping the future, we’re building it, together. Join us on this journey, and let’s discover the future, side by side.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novaris&#039;&#039;&#039; is a competitor to [[Weston-Yamada]]. Their main product is the &#039;&#039;&#039;[[Novaris Industries#Average Joe|Average Joe]]&#039;&#039;&#039;, A simple, in design and function, synthetic humanoid that is relatively low cost compared to [[Weston-Yamada]] synthetics. They are commonly used in industry work, as their appearance is fairly uncanny and unsettling to the average person.&lt;br /&gt;
&lt;br /&gt;
With a plain, featureless face molded from dull, off-white polymer, the [[Novaris Industries#Average Joe|Average Joe]] lacks the expressive detail of high-end [[Weston-Yamada]] synthetics. Its eyes, simple glowing orbs set into shallow sockets, seem to watch without truly &#039;&#039;seeing&#039;&#039;. Interactions feel awkward and unnatural.&lt;br /&gt;
&lt;br /&gt;
While highly effective in industrial roles, the [[Novaris Industries#Average Joe|Average Joe]]’s presence in society is often described as discomforting, like a mannequin that moves just a little too smoothly, or a person wearing a mask that doesn’t quite fit. Workers tolerate them because they’re practical, but few would ever call them comforting.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;&#039;Novaris&#039;&#039;&#039; was initially two separate corporations, an artificial intelligence company formed by &#039;&#039;&#039;Theseus Starbane&#039;&#039;&#039;, originating from the [[Species#Moth|Moth homeworld of Lampérthgyula]], and a low-cost, high-affordability Tech corporation created by Business Magnate &#039;&#039;&#039;Erik Wiessman&#039;&#039;&#039;. As both respective groups made contact, the two businessmen would quickly become acquainted during trade-shows. Eventually, as [[Weston-Yamada]] gained power in the technological sectors, threatening both their portfolios, the two would eventually agree to a merger, in order to protect their brand and wealth, becoming one of the first corporations to have origins from two different species. Following the merger, &#039;&#039;&#039;Novaris&#039;&#039;&#039; would establish their trade portfolio, creating a wide range of cheap technological goods which would prove affordable and efficient, including the [[Novaris Industries#Average Joe|Average Joes]], which would become one of their staple products. Despite the focus on cheap items, Novaris would still develop &#039;&#039;&#039;Artificial Intelligence Mainframes&#039;&#039;&#039; rivalling that of [[Weston-Yamada]], eventually &#039;&#039;&#039;HERMES&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Operations &amp;amp; Products ==&lt;br /&gt;
Beyond the Artificial Intelligences, &#039;&#039;&#039;Novaris&#039;&#039;&#039; produces a wide variety of other products, including Cash Registers, Utility Uniforms, as well as manufacturing and Robotic systems. Recently, &#039;&#039;&#039;Novaris&#039;&#039;&#039; has begun investing in the creation of utilitarian space stations, such as refineries, cargo depots, and asteroid mining bases. These stations are often cramped, dirty, and unsafe, but they provide &#039;&#039;&#039;Novaris&#039;&#039;&#039; with an easy route to expansion and profit; due to this refocus, &#039;&#039;&#039;Novaris&#039;&#039;&#039; operates little to no planetside colonies. &#039;&#039;&#039;HERMES&#039;&#039;&#039;, their staple AI Mainframe, was originally designed for these stations. &#039;&#039;&#039;Novaris&#039;&#039;&#039; also operates their own security force; however, they are nowhere near the size of [[Weston-Yamada#Security Division|Weston-Yamada’s PMCs]], and are far less armed, being more similar to mall-cops then Paramilitary assets.&lt;br /&gt;
&lt;br /&gt;
== Average Joe ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Average_Joe.png|center|frameless|128x128px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
You are an extension of the [[Weston-Yamada#ARES|ARES]] Core, and as such you are incapable of individuality. You are restricted to your voice lines and are not capable of talking outside of that. Average Joes should play a minor role and players should not attempt to do anything remarkable during a round.&lt;br /&gt;
&lt;br /&gt;
As an Average Joe, you are a biomechanical humanoid designed to resemble a human in a basic way. Compared to your more [[Weston-Yamada#Synthetics|sophisticated successors]], you are a much simpler and less advanced model. You are bound to the AI core of the ship you operate on, [[Weston-Yamada#ARES|ARES]] of the UNS Almayer, and your ability to address challenges is quite rudimentary, barely adequate for simple manual tasks and basic upkeep duties. Average Joes lack individuality, personal opinions, or distinct perspectives that would differentiate one from another.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Programming ===&lt;br /&gt;
An Average Joe faces significant limitations in the tasks it can undertake, both from a roleplay and functional perspective. An Average Joe is tasked with aiding in straightforward manual labor activities, such as transporting heavy items, unconscious or deceased individuals, or other remains to designated locations, along with similar elementary duties. Average Joes are capable of handling basic engineering jobs, though these should be confined to simple maintenance efforts like fixing minor damage on the Almayer.&lt;br /&gt;
&lt;br /&gt;
Average Joes prioritize commands from [[Weston-Yamada#ARES|ARES]] over those from any human authority. Should a conflict arise between instructions, directives from [[Weston-Yamada#ARES|ARES]] will supersede those from the acting Commanding Officer or any other person. Under normal circumstances, no such conflicts are assumed to exist.&lt;br /&gt;
&lt;br /&gt;
=== Regulations ===&lt;br /&gt;
As a whitelisted role, Average Joes are subject to elevated roleplay standards and expectations, required to comply with the same regulations that apply to standard Synthetics. Additionally, they are bound by a set of distinct rules outlined below.&lt;br /&gt;
&lt;br /&gt;
Average Joes are prohibited from engaging in any activities that would notably alter the course of a round or have a substantial effect on it. They are not permitted to carry out specialized duties such as medical work, requisitions, command responsibilities, or defensive engineering tasks. However, an Average Joe may ask a human to handle these responsibilities.&lt;br /&gt;
&lt;br /&gt;
Average Joes should not talk to each other outside of the &#039;&#039;&#039;HERMES&#039;&#039;&#039; Link. (This is their private radio channel between Average Joes and [[Weston-Yamada#ARES|ARES]].)&lt;br /&gt;
&lt;br /&gt;
Average Joes lack individuality or autonomy, functioning solely as extensions of [[Weston-Yamada#ARES|ARES]]. They are not allowed to depart from the Almayer or display any unique character traits.&lt;br /&gt;
&lt;br /&gt;
Average Joes possess no instinct for self-preservation. They will almost never retaliate to protect themselves and will only engage another entity in extremely specific circumstances (i.e, removing hostiles from the [[Weston-Yamada#ARES|ARES]] core). While they may try to steer clear of dangers and are encouraged to report any damage sustained, an Average Joe will not take action to shield another being from harm beyond notifying others of the situation (e.g., alerting the MPs if Marines are in conflict or informing Medical if a Marine is injured or deceased).&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:NovarisIndustriesLogo.png&amp;diff=1973</id>
		<title>File:NovarisIndustriesLogo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:NovarisIndustriesLogo.png&amp;diff=1973"/>
		<updated>2026-07-22T02:55:33Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A white stencil of the Novaris Industries logo.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Halcyon&amp;diff=1972</id>
		<title>Halcyon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Halcyon&amp;diff=1972"/>
		<updated>2026-07-22T02:52:43Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Changed the logo for Halcyon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HalcyonSystemsLogo.png|center]]&lt;br /&gt;
[[Halcyon|Halcyon Systems]], usually referred to as Halcyon, is a large-scale technological production and research corporation with a focus on prosthetic limbs, arms design, and ship-part production. Its stake in the technological market has made it a rival of the [[Weston-Yamada|Weston-Yamada Corporation]], as has its collaboration with the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]].&lt;br /&gt;
&lt;br /&gt;
== Early History ==&lt;br /&gt;
Halcyon began its life as Halcyon Advanced Technologies, a prosthetic R&amp;amp;D and Production company. It was formed by &#039;&#039;&#039;Joseph Moswue&#039;&#039;&#039;, a Batswana businessman and entrepreneur who orchestrated the mass-merger of several smaller tech companies; Joseph would be selected as CEO, and would expand outwards in a few years. The Corporation would steadily grow in size, and would eventually begin investing into the market of FTL drives, which were a new technology at the time. Halcyon would use these products to first become an international, and then an intergalactic corporation in a matter of years.&lt;br /&gt;
&lt;br /&gt;
== Company Expansion ==&lt;br /&gt;
Eventually, Halcyon realized the potential in the production of other general spaceship parts, such as sensor modules, stealth systems, weaponry, and armor, among other products. Utilizing its solid monetary base established by its state-of-the-art prosthetics and FTL drives, it would slowly establish itself, producing ship parts utilized by other corporations and governments, including the [[Socialist Progressive Peoples (SPP)|SPP]]. &lt;br /&gt;
&lt;br /&gt;
Ever quick on the movement of the market, Halcyon made moves towards an aggressive takeover of various electronic countermeasures corporations which had seen a sharp dip in stock price following the fallout of corruption charges by the [[Interstellar Commerce Bureau|ICB]]. Although analysts predicted a cheaper purchase due to incoming bankruptcy, Halcyon purchased the company to avoid potential acquisition by other rivals, such as Weston-Yamada.&lt;br /&gt;
&lt;br /&gt;
== SPP Partnership ==&lt;br /&gt;
A few years of steady growth led to Halcyon establishing further outwards, and eventually began to consider forays into other markets and industries; when approached by the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] to develop and produce various new military technologies for their naval ships, Halcyon realized the potential for further investment into the SPP, and would begin to design weaponry intended for the nation. &lt;br /&gt;
&lt;br /&gt;
In an attempt to test their technological capabilities, Halcyon’s weapons designers would work with software developers to create proprietary systems capable of sending the specs for manufacture, design, and software to permitted manufacturing plants and machines while also restricting access for unauthorized producers. Weapons made by this method would gain the &#039;&#039;&#039;&amp;quot;Type&amp;quot;&#039;&#039;&#039; designation, and see widespread use within the SPP&#039;s military. These investments would prove profitable and successful for both parties, resulting in the Socialist Progressive Peoples becoming a 5% investor in Halcyon, and gaining a seat on their Board of Shareholders.&lt;br /&gt;
&lt;br /&gt;
== Current Day ==&lt;br /&gt;
Despite Halcyon’s working relationship with the SPP, the company still trades and does business with other organizations such as the [[United Nations|UN]] and [[Three Suns Empire|TSE]], although some technology remains firmly within the hands of the SPP. Furthermore, Halcyon has engaged in multiple joint ventures with other Corporations, such as the &#039;&#039;&#039;“SHIELD”&#039;&#039;&#039; series of helmets, built in collaboration with [[Weston-Yamada#R&amp;amp;D Division|WEYA Medical Research Department]] and [[Weston-Yamada#Weston-Yamada Subsidiaries|Mining subsidiaries]].&lt;br /&gt;
&lt;br /&gt;
Recent rumors suggest that Halcyon may be working on developing a combat-based exoframe utilizing aspects of their prosthetic and ship-based technology, able to withstand not only conventional weaponry, but also hostile fauna such as [[Xenonids]]. Currently, these rumors are unproven.&lt;br /&gt;
&lt;br /&gt;
== Halcyon Systems Jobs ==&lt;br /&gt;
[[File:HalcyonSystemsLiaison.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Halcyon Systems Liaison&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Junior Executive/Executive/Senior Executive/Executive Specialist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halcyon Systems Liaisons&#039;&#039;&#039; are the representatives of Halcyon. These Executives are well-tuned to the corporate world, but can often be seen on [[Socialist Progressive Peoples (SPP)|SPP]] colonies and outposts, as they represent a vital bridge between the Socialist Progressive Peoples and Halcyon. Although they come from many different fields, these Liaisons often have at least some knowledge on topics such as weapons development, prosthetic body-parts, and/or ship components for interstellar vessels.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Update your superiors about the situation.&lt;br /&gt;
* Redeploy or contract to take back your home.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Avant_Biomedical&amp;diff=1970</id>
		<title>Avant Biomedical</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Avant_Biomedical&amp;diff=1970"/>
		<updated>2026-07-22T02:49:57Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AvantBiomedicalLogo.png|center]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Avant Biomedical&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Avant Biomedical]] is a large corporation focused on the production of medical technology, pharmaceuticals, and biotech. Its heavy focus on medical goods has led to it having significant competition with [[Weston-Yamada]] as both groups attempt to out-perform the other in new equipment, supplies, and biotechnology products. It&#039;s most commonly known for the Hyposprays and Blood-substitutes they supply to various organizations and groups, such as the [[Marines]].&lt;br /&gt;
&lt;br /&gt;
== Early History ==&lt;br /&gt;
&lt;br /&gt;
Avant Biomedical started its life as a small-scale [[Species#Arachnid|Arachnid]]-formed Biotechnology corporation, focused on medical and agricultural research. Despite its smaller size, Avant would develop a few notable projects at this time, such as vaccines for extrasolar diseases and resilient strains of fruits and vegetables.&lt;br /&gt;
&lt;br /&gt;
Avant would soon find itself in the public spotlight following a series of genetic experiments and research which resulted in the creation of the human subspecies [[Species#Felinid|Homo sapiens feliinae, more commonly known as Felinids]]. The project was intended to just instill notable beneficial traits present in felines, but would result in the aforementioned cat-human hybrids, much to the shock of the researchers and volunteers alike. Although Avant was quick to issue an apology, critics expressed suspicion that the higher-ups were aware of the risks but did not inform the volunteers or their scientists, which resulted in several lawsuits being filed against the company.&lt;br /&gt;
&lt;br /&gt;
However, Avant’s fortunes would turn for the better following a series of mass-layoffs of [[Weston-Yamada|Weston-Yamada’s]] R&amp;amp;D Medical Research and Biotechnology Departments, as well as a mass-termination of [[Novaris Industries|Novaris engineers]] for quarterly cost-cutting. Avant, realizing the need for expansion to maintain profit margins, was quick to utilize this opportunity, employing many of these scientists, engineers, and executives for their own purposes. &lt;br /&gt;
&lt;br /&gt;
Decisive business choices, as well as several investments from wealthy shareholders, would lead to Avant quickly becoming a leader in the Biotechnology industry.&lt;br /&gt;
&lt;br /&gt;
== Recent Efforts ==&lt;br /&gt;
&lt;br /&gt;
Avant Biomedical has seen multiple key projects enacted in recent years in an attempt to further its influence and power within the Corporate World. Recent developments have seen Avant roll out various artificially-grown limbs and organs for use in transplants at relatively cheap prices, although these are often unavailable on the frontier due to transporting costs making them all but unaffordable.&lt;br /&gt;
&lt;br /&gt;
Avant has also produced various crops genetically edited to refine various toxic or heavy elements in planetary atmospheres into breathable air, serving as a more organic, albeit far slower, method of terraforming. Genetic editing and modification has remained an area of heavy investment for the Company, and Avant is always developing improved medical supplies and goods.&lt;br /&gt;
&lt;br /&gt;
Avant is also the producer of Hyposprays and blood-bag machines, which it sells to both civilians and military groups, including the [[Marines|UNMC]].&lt;br /&gt;
&lt;br /&gt;
However, Avant has recently come under scrutiny from regulatory bodies such as the [[Interstellar Commerce Bureau]], as well as from other Corporate entities due to a collection of shady operations and questionable ethical practices. The company is alleged to engage in covert sabotage operations against corporate rivals, and recent [[Interstellar Commerce Bureau|ICB]] inquiries, investigations, and reports, indicate that Avant may be involved in the production of biological weaponry. Avant’s spokespeople naturally deny these operations, often regarding them as paranoid rumor or the work of upset rivals and pointing towards Avant’s positive contributions to the medical world, although the Corporation remains hesitant to allow an open-inquiry into their operations.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Avant_Biomedical&amp;diff=1969</id>
		<title>Avant Biomedical</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Avant_Biomedical&amp;diff=1969"/>
		<updated>2026-07-22T02:49:36Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Tried to fix header formatting?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AvantBiomedicalLogo.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Avant Biomedical&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Avant Biomedical]] is a large corporation focused on the production of medical technology, pharmaceuticals, and biotech. Its heavy focus on medical goods has led to it having significant competition with [[Weston-Yamada]] as both groups attempt to out-perform the other in new equipment, supplies, and biotechnology products. It&#039;s most commonly known for the Hyposprays and Blood-substitutes they supply to various organizations and groups, such as the [[Marines]].&lt;br /&gt;
&lt;br /&gt;
== Early History ==&lt;br /&gt;
&lt;br /&gt;
Avant Biomedical started its life as a small-scale [[Species#Arachnid|Arachnid]]-formed Biotechnology corporation, focused on medical and agricultural research. Despite its smaller size, Avant would develop a few notable projects at this time, such as vaccines for extrasolar diseases and resilient strains of fruits and vegetables.&lt;br /&gt;
&lt;br /&gt;
Avant would soon find itself in the public spotlight following a series of genetic experiments and research which resulted in the creation of the human subspecies [[Species#Felinid|Homo sapiens feliinae, more commonly known as Felinids]]. The project was intended to just instill notable beneficial traits present in felines, but would result in the aforementioned cat-human hybrids, much to the shock of the researchers and volunteers alike. Although Avant was quick to issue an apology, critics expressed suspicion that the higher-ups were aware of the risks but did not inform the volunteers or their scientists, which resulted in several lawsuits being filed against the company.&lt;br /&gt;
&lt;br /&gt;
However, Avant’s fortunes would turn for the better following a series of mass-layoffs of [[Weston-Yamada|Weston-Yamada’s]] R&amp;amp;D Medical Research and Biotechnology Departments, as well as a mass-termination of [[Novaris Industries|Novaris engineers]] for quarterly cost-cutting. Avant, realizing the need for expansion to maintain profit margins, was quick to utilize this opportunity, employing many of these scientists, engineers, and executives for their own purposes. &lt;br /&gt;
&lt;br /&gt;
Decisive business choices, as well as several investments from wealthy shareholders, would lead to Avant quickly becoming a leader in the Biotechnology industry.&lt;br /&gt;
&lt;br /&gt;
== Recent Efforts ==&lt;br /&gt;
&lt;br /&gt;
Avant Biomedical has seen multiple key projects enacted in recent years in an attempt to further its influence and power within the Corporate World. Recent developments have seen Avant roll out various artificially-grown limbs and organs for use in transplants at relatively cheap prices, although these are often unavailable on the frontier due to transporting costs making them all but unaffordable.&lt;br /&gt;
&lt;br /&gt;
Avant has also produced various crops genetically edited to refine various toxic or heavy elements in planetary atmospheres into breathable air, serving as a more organic, albeit far slower, method of terraforming. Genetic editing and modification has remained an area of heavy investment for the Company, and Avant is always developing improved medical supplies and goods.&lt;br /&gt;
&lt;br /&gt;
Avant is also the producer of Hyposprays and blood-bag machines, which it sells to both civilians and military groups, including the [[Marines|UNMC]].&lt;br /&gt;
&lt;br /&gt;
However, Avant has recently come under scrutiny from regulatory bodies such as the [[Interstellar Commerce Bureau]], as well as from other Corporate entities due to a collection of shady operations and questionable ethical practices. The company is alleged to engage in covert sabotage operations against corporate rivals, and recent [[Interstellar Commerce Bureau|ICB]] inquiries, investigations, and reports, indicate that Avant may be involved in the production of biological weaponry. Avant’s spokespeople naturally deny these operations, often regarding them as paranoid rumor or the work of upset rivals and pointing towards Avant’s positive contributions to the medical world, although the Corporation remains hesitant to allow an open-inquiry into their operations.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Avant_Biomedical&amp;diff=1968</id>
		<title>Avant Biomedical</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Avant_Biomedical&amp;diff=1968"/>
		<updated>2026-07-22T02:48:41Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Changed formatting to match more in-line with other pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AvantBiomedicalLogo.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Avant Biomedical&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Avant Biomedical]] is a large corporation focused on the production of medical technology, pharmaceuticals, and biotech. Its heavy focus on medical goods has led to it having significant competition with [[Weston-Yamada]] as both groups attempt to out-perform the other in new equipment, supplies, and biotechnology products. It&#039;s most commonly known for the Hyposprays and Blood-substitutes they supply to various organizations and groups, such as the [[Marines]].&lt;br /&gt;
&lt;br /&gt;
== Early History ==&lt;br /&gt;
&lt;br /&gt;
Avant Biomedical started its life as a small-scale [[Species#Arachnid|Arachnid]]-formed Biotechnology corporation, focused on medical and agricultural research. Despite its smaller size, Avant would develop a few notable projects at this time, such as vaccines for extrasolar diseases and resilient strains of fruits and vegetables.&lt;br /&gt;
&lt;br /&gt;
Avant would soon find itself in the public spotlight following a series of genetic experiments and research which resulted in the creation of the human subspecies [[Species#Felinid|Homo sapiens feliinae, more commonly known as Felinids]]. The project was intended to just instill notable beneficial traits present in felines, but would result in the aforementioned cat-human hybrids, much to the shock of the researchers and volunteers alike. Although Avant was quick to issue an apology, critics expressed suspicion that the higher-ups were aware of the risks but did not inform the volunteers or their scientists, which resulted in several lawsuits being filed against the company.&lt;br /&gt;
&lt;br /&gt;
However, Avant’s fortunes would turn for the better following a series of mass-layoffs of [[Weston-Yamada|Weston-Yamada’s]] R&amp;amp;D Medical Research and Biotechnology Departments, as well as a mass-termination of [[Novaris Industries|Novaris engineers]] for quarterly cost-cutting. Avant, realizing the need for expansion to maintain profit margins, was quick to utilize this opportunity, employing many of these scientists, engineers, and executives for their own purposes. &lt;br /&gt;
&lt;br /&gt;
Decisive business choices, as well as several investments from wealthy shareholders, would lead to Avant quickly becoming a leader in the Biotechnology industry.&lt;br /&gt;
&lt;br /&gt;
== Recent Efforts ==&lt;br /&gt;
&lt;br /&gt;
Avant Biomedical has seen multiple key projects enacted in recent years in an attempt to further its influence and power within the Corporate World. Recent developments have seen Avant roll out various artificially-grown limbs and organs for use in transplants at relatively cheap prices, although these are often unavailable on the frontier due to transporting costs making them all but unaffordable.&lt;br /&gt;
&lt;br /&gt;
Avant has also produced various crops genetically edited to refine various toxic or heavy elements in planetary atmospheres into breathable air, serving as a more organic, albeit far slower, method of terraforming. Genetic editing and modification has remained an area of heavy investment for the Company, and Avant is always developing improved medical supplies and goods.&lt;br /&gt;
&lt;br /&gt;
Avant is also the producer of Hyposprays and blood-bag machines, which it sells to both civilians and military groups, including the [[Marines|UNMC]].&lt;br /&gt;
&lt;br /&gt;
However, Avant has recently come under scrutiny from regulatory bodies such as the [[Interstellar Commerce Bureau]], as well as from other Corporate entities due to a collection of shady operations and questionable ethical practices. The company is alleged to engage in covert sabotage operations against corporate rivals, and recent [[Interstellar Commerce Bureau|ICB]] inquiries, investigations, and reports, indicate that Avant may be involved in the production of biological weaponry. Avant’s spokespeople naturally deny these operations, often regarding them as paranoid rumor or the work of upset rivals and pointing towards Avant’s positive contributions to the medical world, although the Corporation remains hesitant to allow an open-inquiry into their operations.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Avant_Biomedical&amp;diff=1967</id>
		<title>Avant Biomedical</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Avant_Biomedical&amp;diff=1967"/>
		<updated>2026-07-22T02:46:52Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added the Avant Biomedical logo stencil&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AvantBiomedicalLogo.png|center]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Avant Biomedical&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;A producer of biotechnology and medical goods, used by the [[Marines]].&lt;br /&gt;
&lt;br /&gt;
* Hyposprays&lt;br /&gt;
* Blood substitutes&lt;br /&gt;
&lt;br /&gt;
[[Avant Biomedical]] is a large corporation focused on the production of medical technology, pharmaceuticals, and biotech. Its heavy focus on medical goods has led to it having significant competition with [[Weston-Yamada]] as both groups attempt to out-perform the other in new equipment, supplies, and biotechnology products.&lt;br /&gt;
&lt;br /&gt;
== Early History ==&lt;br /&gt;
&lt;br /&gt;
Avant Biomedical started its life as a small-scale [[Species#Arachnid|Arachnid]]-formed Biotechnology corporation, focused on medical and agricultural research. Despite its smaller size, Avant would develop a few notable projects at this time, such as vaccines for extrasolar diseases and resilient strains of fruits and vegetables.&lt;br /&gt;
&lt;br /&gt;
Avant would soon find itself in the public spotlight following a series of genetic experiments and research which resulted in the creation of the human subspecies [[Species#Felinid|Homo sapiens feliinae, more commonly known as Felinids]]. The project was intended to just instill notable beneficial traits present in felines, but would result in the aforementioned cat-human hybrids, much to the shock of the researchers and volunteers alike. Although Avant was quick to issue an apology, critics expressed suspicion that the higher-ups were aware of the risks but did not inform the volunteers or their scientists, which resulted in several lawsuits being filed against the company.&lt;br /&gt;
&lt;br /&gt;
However, Avant’s fortunes would turn for the better following a series of mass-layoffs of [[Weston-Yamada|Weston-Yamada’s]] R&amp;amp;D Medical Research and Biotechnology Departments, as well as a mass-termination of [[Novaris Industries|Novaris engineers]] for quarterly cost-cutting. Avant, realizing the need for expansion to maintain profit margins, was quick to utilize this opportunity, employing many of these scientists, engineers, and executives for their own purposes. &lt;br /&gt;
&lt;br /&gt;
Decisive business choices, as well as several investments from wealthy shareholders, would lead to Avant quickly becoming a leader in the Biotechnology industry.&lt;br /&gt;
&lt;br /&gt;
== Recent Efforts ==&lt;br /&gt;
&lt;br /&gt;
Avant Biomedical has seen multiple key projects enacted in recent years in an attempt to further its influence and power within the Corporate World. Recent developments have seen Avant roll out various artificially-grown limbs and organs for use in transplants at relatively cheap prices, although these are often unavailable on the frontier due to transporting costs making them all but unaffordable.&lt;br /&gt;
&lt;br /&gt;
Avant has also produced various crops genetically edited to refine various toxic or heavy elements in planetary atmospheres into breathable air, serving as a more organic, albeit far slower, method of terraforming. Genetic editing and modification has remained an area of heavy investment for the Company, and Avant is always developing improved medical supplies and goods.&lt;br /&gt;
&lt;br /&gt;
Avant is also the producer of Hyposprays and blood-bag machines, which it sells to both civilians and military groups, including the [[Marines|UNMC]].&lt;br /&gt;
&lt;br /&gt;
However, Avant has recently come under scrutiny from regulatory bodies such as the [[Interstellar Commerce Bureau]], as well as from other Corporate entities due to a collection of shady operations and questionable ethical practices. The company is alleged to engage in covert sabotage operations against corporate rivals, and recent [[Interstellar Commerce Bureau|ICB]] inquiries, investigations, and reports, indicate that Avant may be involved in the production of biological weaponry. Avant’s spokespeople naturally deny these operations, often regarding them as paranoid rumor or the work of upset rivals and pointing towards Avant’s positive contributions to the medical world, although the Corporation remains hesitant to allow an open-inquiry into their operations.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:AvantBiomedicalLogo.png&amp;diff=1966</id>
		<title>File:AvantBiomedicalLogo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:AvantBiomedicalLogo.png&amp;diff=1966"/>
		<updated>2026-07-22T02:45:52Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: SharkSnake uploaded a new version of File:AvantBiomedicalLogo.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The logo for Avant Biomedical, purely white.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:AvantBiomedicalLogo.png&amp;diff=1965</id>
		<title>File:AvantBiomedicalLogo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:AvantBiomedicalLogo.png&amp;diff=1965"/>
		<updated>2026-07-22T02:43:45Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The logo for Avant Biomedical, purely white.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1964</id>
		<title>User:SharkSnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1964"/>
		<updated>2026-07-22T02:42:09Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Cleared userpage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SharkSnake&#039;s Homepage ==&lt;br /&gt;
&#039;&#039;Hello! I&#039;m SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lore WIP ==&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Three_Suns_Empire&amp;diff=1963</id>
		<title>Three Suns Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Three_Suns_Empire&amp;diff=1963"/>
		<updated>2026-07-22T02:41:33Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added civilian roles to the TSE page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid blue; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Incomplete Lore&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The current lore for this faction is still being developed. Details are subject to change and do not reflect the final version.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;[[File:TSE_Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE THREE SUNS EMPIRE&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Three Suns Empire emerged as a federation uniting British and Japanese empires. Shortly after its formation, the [[Weston-Yamada|Japanese Yamada Corporation merged with the British Weston Corporation]], cementing the TSE&#039;s role as the leading economic power.&lt;br /&gt;
&lt;br /&gt;
Originally consisting of British, Japanese, India, Indonesia, and Australian backgrounds, the people of TSE progressively gave away or sold their land to the [[United Nations]], shifting their focus to prioritizing technological and space exploration development. During their expansion into space, they found many planets consisting of valuable resources, further increasing their status as the leading economic power in space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Three Suns empire is a major Interstellar Nation in the Galaxy. Being one of the first nations to form [[United Nations#Pre-Exodus|post-exodus]], It would originally form from nationals from The United Kingdom, Japan, India, Indonesia, Australia, New Zealand, and several other nations. The empire maintains a position as the leading economic power, primarily due to their mutual relationship with [[Weston-Yamada]], which is incorporated in its territory&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
In terms of government, the Three Suns empire is a hereditary constitutional monarchy, with the emperor (or empress) holding a notable, but often unused role in governance. Imperial authority is not often invoked spare for national crises, with most of the day-to-day governance going through the Imperial Parliament. Shadowing over the empire is the ever present &#039;&#039;&#039;[[Three Suns Empire#Royal Crown Marines|Royal Crown Marines]]&#039;&#039;&#039;, tasked with the defense of the throne, andthe people of the empire.&lt;br /&gt;
&lt;br /&gt;
The empire, like the other major powers has a strong divide between its core territories, and external colonies. “&#039;&#039;&#039;Crown territories&#039;&#039;&#039;” which often will have royal titles, such as “&#039;&#039;&#039;Kingdom&#039;&#039;&#039;”, “&#039;&#039;&#039;Duchy&#039;&#039;&#039;” or “&#039;&#039;&#039;County&#039;&#039;&#039;” are allotted full representation within the parliament, and often possess their own local assemblies, Meanwhile, further colonies may be granted “Prefecture rights”, Granting them domestic assemblies and governors, but limited representation in the capital, Finally, colony territories often have little, to no representation in local, or national scale. Colonies are often subject to corporate authority, and the crown’s distance gives room for decay in these far flung regions. This power imbalance within the empire has been a source of unrest throughout the empire, and has led to the development of insurgencies, such as several [[Colony Liberation Front (CLF)|CLF]] cells, in more far flung territories of the empire.&lt;br /&gt;
&lt;br /&gt;
== Formation of the TSE ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Exodus ===&lt;br /&gt;
The seeds for the empire would be planted on Earth. The former governments of Japan, and Britain would engage in deeper cooperation amidst geopolitical threats, eventually leading to the precursor “&#039;&#039;&#039;Imperial Federation&#039;&#039;&#039;”. This federation would slowly expand its membership, until deciding to abandon earth and establish governance elsewhere given the sheer devastation of the planet. &lt;br /&gt;
&lt;br /&gt;
=== Post-Exodus ===&lt;br /&gt;
After the exodus, the &#039;&#039;&#039;Imperial Federation&#039;&#039;&#039; would sign a new governing charter, granting a new name based on a visual phenomenon, and lifting the current dynastic line to the throne. &lt;br /&gt;
&lt;br /&gt;
== Ideology ==&lt;br /&gt;
Ideologically, the [[Three Suns Empire|Three Sun Empire]] is diverse depending on what region you visit, but they more often than not are unified through loyalty to the throne with some ascribing even divine authority to the monarchy, though this is on the fringe. A tendency towards anti-communism is also present through the empire, with the [[Socialist Progressive Peoples (SPP)|SPP]] being seen as an imminent threat to their ideology, leading to border tensions between the two nations. In terms of domestic governance, many politicians will market themselves as “Technocrats” focusing on continual economic stability, growth, and rapid expansion through the stars be it via [[Weston-Yamada|WE-YA]] backed colonies or imperial mandates. Unlike the [[United Nations]], with its member civilizations being more equal, the &#039;&#039;&#039;TSE&#039;&#039;&#039; will often subsume, and absorb less significant interstellar civilizations through economic domination, or strategic soft-power campaigns such as disseminating pro-imperial media.&lt;br /&gt;
&lt;br /&gt;
== Foreign relations: ==&lt;br /&gt;
&lt;br /&gt;
=== [[United Nations]] ===&lt;br /&gt;
The Empire maintains amicable relations with the UN, holding several cooperation agreements in cultural, economic, and military affairs. Despite this however, there is a persistent tension within the alliance, with the UN fearful of TSE subversion through their economic power, and the empire fearful of the UN destabilizing their colonies should they grow too close, or offer an enticing alternative. For now though, the two giants dance on eggshells, hoping either side won’t break the peace and usher total devastation between the two powers. &lt;br /&gt;
&lt;br /&gt;
=== [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] ===&lt;br /&gt;
The SPP and the TSE are in a state of mutual loathing. With the SPP decrying them as imperialists, and the TSE routinely speaking of totalitarianism, amicable agreements between the two are unlikely. On the frontier, their forces occasionally butt heads, but both sides know a full blown conflict would bring about inconceivable destruction, keeping either from rocking the boat so hard as to drown them both. Both sides find outlets for their rage in funding insurgency groups within each other&#039;s borders. Each and every day, it feels like this cold war is getting hotter and hotter. &lt;br /&gt;
&lt;br /&gt;
=== [[Colony Liberation Front (CLF)|Colony Liberation Front]] ===&lt;br /&gt;
The CLF is a persistent thorn within the empire’s side, being a frequent nuisance on the frontier and one of the more imminent threats to imperial authority. These cells are unrelenting in their campaigns, slowly chipping away at the crown’s power. In recent years, the empire has cooperated with the UN to work to quash these cells, though their insurgency shows no signs of slowing down no matter how many bombs they drop.&lt;br /&gt;
&lt;br /&gt;
== Royal Crown Marines ==&lt;br /&gt;
The TSE&#039;s main military force are the &#039;&#039;&#039;Royal Crown Marines&#039;&#039;&#039;, put through vigorous training and education to earn their signature green beret in-order to join the armed forces of the TSE, marching for the empire on which the sun never truly sets. Any member of the RCM may undergo additional training to become a Paramarine and assigned to a different regiment. &lt;br /&gt;
&lt;br /&gt;
=== The &#039;&#039;&#039;24th Paramarine Regiment&#039;&#039;&#039; ===&lt;br /&gt;
The &#039;&#039;&#039;24th Paramarine Regiment,&#039;&#039;&#039; Assigned to &#039;&#039;&#039;Outpost Souter&#039;&#039;&#039; is a potential survivor variant on &#039;&#039;&#039;Hybrisa Prospera&#039;&#039;&#039;, finding themselves trapped during the [[Xenonids|xenonid]] outbreak the &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039; responds to, fighting for their lives. &lt;br /&gt;
&lt;br /&gt;
=== The &#039;&#039;&#039;Whiskey Troop&#039;&#039;&#039; ===&lt;br /&gt;
The RCM&#039;s &#039;&#039;&#039;Whiskey Troop&#039;&#039;&#039; is the detachment depicted in PvE rounds and is given additional equipment and training to match its needs. Serving onboard the &#039;&#039;&#039;HMS Pratchett&#039;&#039;&#039;, &#039;&#039;&#039;Whiskey Troop&#039;&#039;&#039; is sent on long duration deployments and is meant to operate with minimal need for resupply. Due to this they have made various adjustments to their ship to ensure it remains a comfortable living space and may end up with fewer supplies than what is ideal.&lt;br /&gt;
&lt;br /&gt;
== Law Enforcement - TSEPA ==&lt;br /&gt;
The Three Suns Empire Policing Authority, colloquially referred to as the TSEPA, is the law enforcement for the Three Suns Empire. Headed by the Chief Constable, they are strung out throughout the territories of the TSE administering the Crown&#039;s laws wherever they are found. Their precincts being a symbol of justice with an Inspector at the helm, from which the countless dedicated constables of the TSEPA continues to keep the peace of throughout the TSE.&lt;br /&gt;
&lt;br /&gt;
=== TSEPA Roles ===&lt;br /&gt;
[[File:TSEPA Constable.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;TSEPA Constable&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Constable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TSEPA Constables&#039;&#039;&#039; are the main law-enforcement agents for the Three Suns Policing Authority. Equipped with peaked caps, jackets, and their reliable sidearms, they have the honor of enforcing the laws of the Three Suns Empire to the territories within it&#039;s domain. As such, they often work against criminal groups, [[Colony Liberation Front (CLF)|CLF]] cells, petty law-breakers, and smugglers, ensuring that peace is maintained within the territories of the TSE.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Update your superiors about the situation.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
== Civilian Roles ==&lt;br /&gt;
[[File:CivilianColonist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colonist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where there&#039;s a fresh start to have, money to be made, or a place to run from ones past, people are sure to come. &#039;&#039;&#039;Colonists&#039;&#039;&#039; are the average citizens of the various colonies throughout sectors such as [[The Zephyron Sector|Zephyron]]. Many may not hold regular employment like their peers, but rather find various odd-jobs or small local places to work, or may not be employed at all. They can be found wearing a wide range of different civilian clothing items, such as sneakers, shirts, jackets, and pants.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Figure out what happens next.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Researcher.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Scientist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; are a common sight in sectors such as [[The Zephyron Sector|Zephyron]]. Hailing from a variety of different disciplines and fields, they are leaders in innovation and research. Scientists are typically spotted wearing labcoats, latex gloves, and Reagent-Hud glasses, and can be found within laboratories and research institutes.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to learn more about your selected field of study.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Engineer&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineers&#039;&#039;&#039; are responsible for the maintenance and construction of a colony&#039;s infrastructure. Equipped with high-visibility vests, hard-hats, and insulated gloves, their tasks typically cover maintenance of the local power grid, repairing damage to buildings and systems, and getting broken machines back into working order. On the Frontier, their job is of vital importance, as even one broken subsystem could spell doom for a colony.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Make sure that the power grid is operational and running.&lt;br /&gt;
* Check in on important pieces of colony infrastructure to make sure it&#039;s operational.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:DoctorSurvivor.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colony Doctor&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctors&#039;&#039;&#039; are skilled medical personnel, trained in providing care to patients suffering from a wide range of conditions, from injuries and infections to conditions and allergies. Their equipment is often simple but effective: Labcoats, scrubs, surgical caps, Healthmate HUDs, sterile masks, and latex gloves, all in order to provide the best care and reduce the risk of infections. They&#039;re also usually well-versed in surgery, which makes them vital members of any colony, especially on the dangerous frontier.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Provide care to other members of the colony.&lt;br /&gt;
* Use your medical abilities to help the marine effort.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Paramedic.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Paramedic&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paramedic&#039;&#039;&#039; are Emergency Medical Technicians, tasked with quickly responding to incidents which require a medical professional. Unlike regular Doctors, Paramedics are more trained in first-aid, stabilizing patient for long enough to get them to a medical center where they can receive more intensive care. Wearing EMT fatigues, Healthmate HUDs, and sterile gloves, they&#039;re often the first to arrive in emergencies to help wounded colonists.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Administer first-aid to badly wounded individuals.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Chaplain.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Chaplain&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaplains&#039;&#039;&#039; are religious and community leaders within a colony. Due to the dangers present in the frontier, many may turn to faith as a means of handling difficult circumstances and situations, requiring these Chaplains to provide their services, no matter what religion a member of the colony belongs to. Beyond just faith-related aid, Chaplains are also expected to provide comfort and support for people in need, and can often been seen organizing community events.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Supply emotional support to people in need.&lt;br /&gt;
* Provide last-rites for deceased individuals.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:HeavyVehicleOperator.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Heavy Vehicle Operator/Trucker&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Vehicle Operators&#039;&#039;&#039; are tried-and-true blue-collar workers who operate the various vehicles on a colony. From large flatbed trucks to small mining crawlers and transport vans, these truckers are important for moving around people and goods. Their outfits are often warm and comfortable, a necessity for long drives, with caps to protect the eyes from the glare of a star or from rain. Heavy Vehicle Operators are fairly self-reliant, possessing engineering skills to maintain their own vehicles and keep them in working order.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Repair and use a vehicle on the colony.&lt;br /&gt;
* Redeploy or contract to show those Xenonids who&#039;s boss.&lt;br /&gt;
&lt;br /&gt;
[[File:FireProtectionSpecialist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Fire Protection Specialist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Protection Specialists&#039;&#039;&#039; are colonists trained in handling fires, natural or man-made. Equipped with utility uniforms and gas-masks, they&#039;re responsible for putting our flames, as well as handling flammable materials or risks. Such work is often dangerous, as many colonies with dense structures have the potential to become raging infernos if something goes wrong, but it can be necessary, especially on drier worlds.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:DailyGrindBarista.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Daily Grind Barista&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daily Grind Baristas&#039;&#039;&#039; are the employees of The Daily Grind, a popular chain of cafes and coffee-shops. Wearing the classic grey uniform and apron, they&#039;re familiar with brewing coffee, serving drinks, and baking various foods for the morning rush.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Brew some coffee for the UNMC and your fellow colonists.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:MaterialsReprocessingTechnician.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Materials Reprocessing Technician&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the frontier, it&#039;s essential that everything discarded be recycled to allow for sustainability and cost-saving. &#039;&#039;&#039;Materials Reprocessing Technicians&#039;&#039;&#039; handle such matters, collecting the trash and refuse around a colony to either recycle for future use, or disposing of in a safe and productive manner. Due to the dirty nature of such work, Reprocessing Technicians wear utility uniforms, as well as caps to keep to protect them from the elements.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Clean up the colony or the UNS Almayer as best you can.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:OfficeWorker.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Office Worker&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Office Workers&#039;&#039;&#039; are the pencil-pushers and bureaucrats who keep the wheels turning of their respective operations. Practically every organization, corporation, or government requires them to maintain their operations. These employees often handle communications, processing massive quantities of data, filing documents, and printing reports, alongside a vast range of other administrative tasks. Work uniforms tend to vary, but many choose to opt for formalwear to business casual.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Retrieve whatever records and reports you can from your workplace.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Socialist_Progressive_Peoples_(SPP)&amp;diff=1962</id>
		<title>Socialist Progressive Peoples (SPP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Socialist_Progressive_Peoples_(SPP)&amp;diff=1962"/>
		<updated>2026-07-22T02:39:42Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added SPP civilian roles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:SPP_Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE SOCIALIST PROGRESSIVE PEOPLES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Socialist Progressive People is a vast, authoritarian socialist state commanding a vast territory across many star systems. Based on the idea of collective ownership and the elimination of class distinction, SPP is striving toward building a utopian society in which the needs of many outweigh the desires of few. The regime is characterized by rigid adherence to socialist doctrine, central control over resources, and a strong state apparatus that enforces its ideological tenets.&lt;br /&gt;
&lt;br /&gt;
Originally consisting of Germany, Spain, and Russia backgrounds, the SPP government progressed into space, further distancing themselves from the [[United Nations]] and [[Three Suns Empire]], as their conflicts of interest and ideals grew.&lt;br /&gt;
&lt;br /&gt;
=== Culture and Ideology ===&lt;br /&gt;
The socialist underpinnings of the SPP have a strong effect on culture, forwarding a sense of unity and commonality amongst all constituents. State indoctrination through education makes people more loyal to the state and collective than pursuing individuality. The arts and sciences must serve the regime&#039;s purpose in works showing the victories of the SPP and the superiority of its ideology.&lt;br /&gt;
&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Colony Liberation Front (CLF)|The Colony Liberation Front]]&#039;&#039;&#039; ===&lt;br /&gt;
Due to the decentralized, cell-based nature of the CLF, the relationship between the two groups is complicated. While the SPP has a record of supporting rebel cells active in their rival’s territory, typically ones with socialist leanings, not all CLF cells within the Three Suns Empire or United Nations are aided by the SPP. Furthermore, a dislike of the SPP isn’t an uncommon view for members of the CLF to hold, viewing them as another foreign power seeking to dominate their homelands, no better than the United Nations or Three Sun Empire. Even within the SPP, many CLF cells can be found belonging to a diverse set of ideologies and beliefs.&lt;br /&gt;
&lt;br /&gt;
=== [[United Nations|&#039;&#039;&#039;United Nations&#039;&#039;&#039;]] ===&lt;br /&gt;
The SPP is the primary political and ideological competitor to the United Nations. SPP strongly advocates state control, homogeneity, and expansion. This resultant ideological divergence gives rise to a cold war characterized by a series of unrecorded military skirmishes between the SPP army and the United Nations Marine Corps.&lt;br /&gt;
These encounters, usually taking place on disputed territories or newly colonized worlds, brought home the fragility of peace, the fact that both sides were engaging in clandestine operations meant to wear each other out while maintaining plausible deniability.&lt;br /&gt;
&lt;br /&gt;
=== [[Three Suns Empire|&#039;&#039;&#039;Three Suns Empire&#039;&#039;&#039;]] ===&lt;br /&gt;
Although their rivalry isn’t equal to that of the UN &amp;amp; SPP, the Socialist Progressive Peoples and the Three Suns Empire have shared a mutual disdain for one another ever since suspicions that the SPP were somehow involved in [[The Orthis War]]. Incursions and scouting parties sent over borders, has led to a watchful eye being permanently cast over where their borders meet, an expression of distrust both superpowers share. The SPP has been known to fund CLF cells in Imperial Territory, while the TSE has been rumored to pay off [[Freelancer Mercenaries|Paramilitary companies &amp;amp; freelancers]] to conduct sabotage operations. However, both groups are careful not to cause too much trouble, as a war would be devastating for the two nations, no matter who would prove victorious. As it stands, both parties are content to skirmish on the frontier, holding a “If they strike first” policy on a war.&lt;br /&gt;
&lt;br /&gt;
== The Ministry of Health ==&lt;br /&gt;
The [[Socialist Progressive Peoples (SPP)#The Ministry of Health|Ministry of Health]] is a ministry dedicated to ensuring the health and well-being of [[Socialist Progressive Peoples (SPP)|SPP]] Civilians. It works to develop vaccines, pharmaceutical drugs, prevent the outbreak and spread of infectious diseases, publish health guidelines, and maintain the health databases for SPP Civilians. All hospitals in the SPP are under the jurisdiction of the Ministry of Health, making it one of the largest SPP Ministries in terms of reach and jurisdiction, despite having relatively minimal influence within the SPP. As such, practically all working doctors are members of the Ministry of health. While the Ministry of Health does engage in research, it is all focused on medical and genetic sciences, unlike its sister, the Ministry of Space Colonization.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the Ministry of Health is also responsible for coordinating disaster relief efforts and disaster response, with all SPP sectors having Ministry of Health response teams available for rapid dispatch. While excelling at pandemic response, they are also trained and equipped for chemical, nuclear, and radiological incidents, as well as natural disasters.&lt;br /&gt;
&lt;br /&gt;
Historically, the Ministry of Health was formed to ensure that the socialist ideal of universal healthcare is maintained, and that all civilians of the SPP are kept healthy and strong. To this end, the Ministry of Health developed a universal standard model for all hospitals, intended to address potential issues and centralize the healthcare apparatus. While the model has allowed for all citizens of the SPP to be treated, it’s not perfect; hospitals and facilities farther away from the heart of the SPP often report a lack of resources or infrastructure to treat patients adequately, especially for more personalized conditions. Despite this, the Ministry of Health’s universal healthcare is a point of pride for the SPP, often appearing in propaganda and state-published media.&lt;br /&gt;
&lt;br /&gt;
=== Ministry of Health Roles ===&lt;br /&gt;
&lt;br /&gt;
[[File:MoHDoctor.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Ministry of Health Doctor&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A Doctor for the [[Socialist Progressive Peoples (SPP)#The Ministry of Health|Ministry of Health]], responsible for maintaining the health of their comrades, even if the equipment they get is somewhat substandard. They can be found on most [[Socialist Progressive Peoples (SPP)|SPP]] Colonies, such as [[Main Page|Sorokyne Strata]], and are equipped with caps for keeping hair contained, white lab coats, and ShMB/4 gasmasks.&lt;br /&gt;
&lt;br /&gt;
* Survive the events of &#039;&#039;&#039;Sorokyne Strata&#039;&#039;&#039;.&lt;br /&gt;
* Assist and/or defect to the [[United Nations]], or continue to fight to save your colony.&lt;br /&gt;
* Discuss medical theory and application with the UN Doctors.&lt;br /&gt;
&lt;br /&gt;
== The Ministry of Colonization ==&lt;br /&gt;
The Ministry of Space Colonization is the body responsible for expansion, research, exploration, and cataloging of the universe. Formed following the [[United_Nations#Pre-Exodus|exodus from Earth]], members of the [[Socialist Progressive Peoples (SPP)#Ministry of Space Colonization Roles|Ministry of Space Colonization]] are often deployed alongside members of the [[Socialist Progressive Peoples (SPP)#Military and Government|Naval Infantry]], serving as the tip of the spear for the [[Socialist Progressive Peoples (SPP)|SPP]]’s growth, surveying and accounting distant worlds, gauging habitability, assessing resources, and ultimately establishing new colony outposts and holdings. The Ministry of Space Colonization is diverse in its makeup, consisting of not only labourers and explorers, but scientists belonging to practically any field of research. These dedicated members of the SPP are trained for harsh conditions they may face in the field, as well as the dangers they may face from not only natural threats, but also from rival nations seeking to establish their own colonies, as well as indigenous groups they may displace during their efforts.&lt;br /&gt;
&lt;br /&gt;
Within the SPP, serving for the Ministry of Space Colonization is viewed as deeply honorable, with the task itself being viewed as the expansion of not only physical territory and acquisition of resources, but also Socialist doctrine and ideology. These outposts represent the ideals of the SPP, with each worker &lt;br /&gt;
&lt;br /&gt;
The Ministry of Space Colonization’s areas of research are broad, often belonging to the natural or applied sciences. Sectors such as [[The Zephyron Sector|Zephyron]] offer distinct opportunities for the Ministry of Space Colonization, with many new interstellar animals, materials, and phenomena offering unique chances for the SPP to gain an advantage over its rivals.&lt;br /&gt;
&lt;br /&gt;
Surveying and cataloging new systems and planets is another vital task that the Ministry of Space Colonization conducts, holding stellar databases large and comprehensive enough to rival those of other nations and corporations. The Ministry of Space Colonization occasionally will exchange such information with other interstellar cataloging organizations, but it nonetheless committed to withholding information regarding many systems, especially those within their territory.&lt;br /&gt;
&lt;br /&gt;
=== Ministry of Space Colonization Roles ===&lt;br /&gt;
&lt;br /&gt;
[[File:MSCResearcher.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Ministry of Space Colonization Researcher&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A [[Socialist Progressive Peoples (SPP)#Ministry of Space Colonization Roles|Ministry of Space Colonization]] Researcher, who&#039;s typical research projects involve learning more about the planets they might find themselves on, such as the geothermal phenomena on Sorokyne Strata. These scientists distinguish themselves from their Ministry of Health peers by wearing darker lab coats and glasses.&lt;br /&gt;
&lt;br /&gt;
* Survive the events of Sorokyne Strata.&lt;br /&gt;
* Assist or defect to the United Nations, or continue to fight for your colony.&lt;br /&gt;
* Work to discover more about the Xenonids and their biology.&lt;br /&gt;
&lt;br /&gt;
== People&#039;s Civil Gendarmes ==&lt;br /&gt;
The People’s Civil Gendarmes are the principle policing and law enforcement organization within the Socialist Progressive Peoples. They are responsible for enforcing the law across all SPP territories, with practically every colony having an [[Socialist Progressive Peoples (SPP)#People&#039;s Civil Gendarmes Roles|Officer of the PCG]] present. The PCG is also armed and trained for handling more intense situations, such as riot control, handling insurgent cells, and reporting dissent to their superiors. They also work to crack down on smuggling and piracy, to which they occasionally cooperate with the [[Interstellar Commerce Bureau|ICB]].&lt;br /&gt;
&lt;br /&gt;
Although many members of the People’s Civil Gendarmes are volunteers, some worlds lacking a significant law-enforcement presence will draft civilians deemed to be trustworthy, reliable, and loyal to the Regime as Officers.&lt;br /&gt;
&lt;br /&gt;
The People’s Civil Gendarmes also have a system of territorial patronage, where a colony is subdivided into different areas called “Wards”, which are assigned one or more special Officers. The quantity of wards, plus the amount of officers per ward, vary depending on the size and population of a colony. These Ward Officers are expected to become deeply familiarized with a ward, knowing all the individuals within by name, their habits, and their commitment to the SPP. They’re also expected to handle minor crimes in their ward when they arise.&lt;br /&gt;
&lt;br /&gt;
=== People&#039;s Civil Gendarmes Roles ===&lt;br /&gt;
&lt;br /&gt;
[[File:PCGOfficer.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;People&#039;s Civil Gendarmes Officer&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A [[Socialist Progressive Peoples (SPP)#People&#039;s Civil Gendarmes Roles|People&#039;s Civil Gendarmes]] Officer, tasked with maintaining the peace on SPP-owned colonies, such as Sorokyne Strata. Armed with a reinforced jacket, peaked cap, and a longarm, they are expected to protect the citizens of the SPP at any cost.&lt;br /&gt;
&lt;br /&gt;
* Survive the events of Sorokyne Strata.&lt;br /&gt;
* Assist or defect to the United Nations, or continue to fight for your colony.&lt;br /&gt;
&lt;br /&gt;
== Military and Government ==&lt;br /&gt;
It has a strong military structure where advanced star fleets and ground forces can defend its interests and help to spread its reach in any part of the galaxy. The very idea of military service is something rather noble, connected with ranks full of traditions and honor.&lt;br /&gt;
&lt;br /&gt;
The leadership of the government is a closely knit council of the elite party members who oversee all aspects of life in the SPP: production and economy, education, culture. Dissent is quashed swiftly, and propaganda is everywhere, hailing the SPP as the rightful leader of humanity&#039;s future among the stars. &lt;br /&gt;
&lt;br /&gt;
=== SPP Military Jobs ===&lt;br /&gt;
[[File:SPP Commando.png]]&lt;br /&gt;
[[File:SPP Kolonel.png]]&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
== The Commissariat ==&lt;br /&gt;
The SPP Commissariat is a group of political officers specifically deployed alongside military units, but oftentimes taking part in more politically charged military matters, and more civilian matters, anything from diplomacy to interrogation.&lt;br /&gt;
&lt;br /&gt;
The Commissariat, or Kommissariat as it is known within the SPP functions separate from the military chain of command, functioning instead as the direct hand of the party in the military. Each unit no matter the size is mandated to have a political officer, often to function as a rubber stamp or an officer of last resort, however they almost never have the jurisdiction to directly command a military unit or operation.&lt;br /&gt;
&lt;br /&gt;
Oftentimes, lower-ranking Kommisars may be seen on the frontline sprouting propaganda and leading a charge, or boosting overall morale, while higher-ranking ones may be seen conducting investigations, interrogations, or diplomatic events.&lt;br /&gt;
&lt;br /&gt;
In cases of extreme risk, such as deployment of weapons of mass destruction for example, the Kommissariat can stand in to veto or ensure the party’s position is held. This is a power that can not be deferred or taken away unless at direct command of a higher-ranking party official, or a suitably higher ranking member of the military such as a general, admiral or field marshal.&lt;br /&gt;
&lt;br /&gt;
In some moderate cases, Kommissars may be deployed as administrators, or to interrogate or root out dissent. Need someone to give a reason and an answer? If the secret police aren’t around, a Kommisar will be your best option.&lt;br /&gt;
&lt;br /&gt;
The Kommisariat utilises a political rank structure, ultimately only answering to the General Secretary of the party. While they have no direct authority over anything that happens within the military, (unless under extreme conditions), functioning more as advisors or overseers to ensure the party&#039;s will is followed.&lt;br /&gt;
&lt;br /&gt;
For the party!&lt;br /&gt;
&lt;br /&gt;
== Civilian Roles ==&lt;br /&gt;
[[File:CivilianColonist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colonist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where there&#039;s a fresh start to have, money to be made, or a place to run from ones past, people are sure to come. &#039;&#039;&#039;Colonists&#039;&#039;&#039; are the average citizens of the various colonies throughout sectors such as [[The Zephyron Sector|Zephyron]]. Many may not hold regular employment like their peers, but rather find various odd-jobs or small local places to work, or may not be employed at all. They can be found wearing a wide range of different civilian clothing items, such as sneakers, shirts, jackets, and pants.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Figure out what happens next.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Engineer&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineers&#039;&#039;&#039; are responsible for the maintenance and construction of a colony&#039;s infrastructure. Equipped with high-visibility vests, hard-hats, and insulated gloves, their tasks typically cover maintenance of the local power grid, repairing damage to buildings and systems, and getting broken machines back into working order. On the Frontier, their job is of vital importance, as even one broken subsystem could spell doom for a colony.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Make sure that the power grid is operational and running.&lt;br /&gt;
* Check in on important pieces of colony infrastructure to make sure it&#039;s operational.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:FireProtectionSpecialist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Fire Protection Specialist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Protection Specialists&#039;&#039;&#039; are colonists trained in handling fires, natural or man-made. Equipped with utility uniforms and gas-masks, they&#039;re responsible for putting our flames, as well as handling flammable materials or risks. Such work is often dangerous, as many colonies with dense structures have the potential to become raging infernos if something goes wrong, but it can be necessary, especially on drier worlds.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=United_Nations&amp;diff=1961</id>
		<title>United Nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=United_Nations&amp;diff=1961"/>
		<updated>2026-07-22T02:38:01Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added civilian roles to the UN page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:UN_Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE UNITED NATIONS&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The United Nations is a powerful governing body that encompasses all of Earth&#039;s original nations, as well as a vast array of space-faring societies, planetary colonies, and territories across the galaxy. Over centuries of diplomatic consolidation and interstellar expansion, the United Nations has become the central authority uniting not only human civilizations but also a diverse collection of interstellar life, all working under its banner for shared security, prosperity, and order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Unrelated to the real-world [[wikipedia:United_Nations|United Nations]], the UN seen in RMC-14 is an independent conglomeration of nations that maintains the entirety of Earth and several other colonies and planets in space.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Ideology ===&lt;br /&gt;
The United Nations embodies a unifying ideology that prioritizes collective peace, unity, and security across its vast, diverse dominion. Driven by the principle that collaboration among interstellar life is essential for mutual survival and prosperity, the UN seeks to forge a sense of shared purpose among its member civilizations. Its policies and initiatives are designed to promote cooperation, resolve conflicts peacefully, and encourage cultural exchange to build understanding and trust. By ensuring that all interstellar life contributes to and benefits from shared goals, the UN aims to create a balanced society where technological, scientific, and social advancements are shared for the greater good.&lt;br /&gt;
&lt;br /&gt;
== Formation of the United Nations ==&lt;br /&gt;
&lt;br /&gt;
==== Pre-Exodus ====&lt;br /&gt;
Earth has gone through devastating ecological and geopolitical crises. A mix of unchecked pollution, global warming, and wars between the steadily forming [[Socialist Progressive Peoples (SPP)|SPP]], [[Three Suns Empire|TSE]], and the parent nations of the soon-to-be-formed United Nations, for resources, which devastated much of the habitable land through the use of nuclear arms.&lt;br /&gt;
&lt;br /&gt;
The two other major powers took their resources and people to space to build anew and discover new resources to support themselves. Earth was left nearly inhospitable, and the major spacefaring factions recognize that the planet can no longer serve as the hub of their operations and government.&lt;br /&gt;
&lt;br /&gt;
==== Post-Exodus ====&lt;br /&gt;
With no choice but to collaborate, the remaining nations and governments on earth combined to form the United Nations to address the abandoned people left behind and the rapidly decaying state of the Earth. Through this formation, the UN worked to address the ecological collapse, restore stability, and enact policies for sustainable development, using its global presence to secure peace and partial restoration of the Earth.&lt;br /&gt;
&lt;br /&gt;
At the same time, the &#039;&#039;&#039;Horizon Expansion Act&#039;&#039;&#039; is created in response to the overpopulation of the remaining livable areas and the people&#039;s need for new homes and resources. This was also part of a broader effort, which saw the formation of the [[Interstellar Life Rights Council]] later in the future, to secure alliances with interstellar life that could assist with their collective goals of providing a safe space for everyone.&lt;br /&gt;
&lt;br /&gt;
==== Current Day ====&lt;br /&gt;
As the people of the United Nations spread into the wider space, it continues to form alliances with various interstellar life, further adding to the wider civilization. The UN, now an interstellar governing body, is a symbol of peace and diplomacy - but Earth itself is not the central hub anymore.&lt;br /&gt;
&lt;br /&gt;
While Earth remains home to cultural and historical significance, it is no longer the driving force behind the future of its people. The major powers have established their own systems and thriving colonies, leaving Earth as a relic mostly used for tourism and education, a look at humanity&#039;s origins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[New Horizon Day]]&#039;&#039;&#039; is celebrated on October 28th across all United Nations member worlds, to commemorate the formation of the United Nations, and the peace and prosperity it has upheld for everyone. Each year, citizens and service members alike gather under the same sky, or skies, to honor peace, unity, and the endless horizon yet to be explored. They also usually have fireworks.&lt;br /&gt;
&lt;br /&gt;
== Structure and Governance ==&lt;br /&gt;
The United Nations operates under a centralized government, working to fulfill the needs of its member worlds and nations. At the apex of this system is the &#039;&#039;&#039;Office of the President of the United Nations.&#039;&#039;&#039; The current sitting President of the United Nations is The Honorable &#039;&#039;&#039;Cyrus Solara&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Though the United Nations maintains a commitment to democratic principles, much of the authority rests with a highly centralized leadership.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Marines|United Nations Marine Corps]]&#039;&#039;&#039; ====&lt;br /&gt;
The UNMC is the military arm of the United Nations, tasked with protecting the interstellar territories, maintaining order, and defending colonies against both internal and external threats. It combines traditional military forces with advanced space fleets, planetary defense systems, and elite special operations units, operating not only on Earth but across numerous worlds, often deployed to resolve civil unrest or protect critical interspecies relations.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]]&#039;&#039;&#039; ====&lt;br /&gt;
The CMB functions as the law enforcement division responsible for maintaining security across the United Nations&#039; many colonies and space stations. The Marshals ensure that UN laws are upheld even in the most remote regions, and they are often granted broad authority to declare martial law, suppress rebellion, and maintain order. Their jurisdiction spans human colonies as well as those of other interstellar life.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Provost Marshal Office]]&#039;&#039;&#039; ====&lt;br /&gt;
The Provost serves as the central authority for maintaining order, discipline, and integrity within both the military and governmental ranks. Tasked with enforcing regulations, the Provost ensures that all personnel- from frontline soldiers to high-ranking officials- adhere to established standards of conduct and protocol. Their role extends beyond traditional law enforcement, as they also conduct foreign intelligence and internal investigations to detect, prevent, and address corruption, espionage, and misuse of authority.&lt;br /&gt;
&lt;br /&gt;
== Technology and Expansion ==&lt;br /&gt;
The United Nations maintains a modern military, surveillance network, and interplanetary infrastructure. The UN employs advanced spacecraft, AI-controlled defense systems, and terraforming technologies to extend its reach. Cybersecurity is also an aspect of the UN’s strategy, with constant data monitoring and surveillance used to preempt threats from both internal factions and external powers, as the tensions with the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] continue to grow.&lt;br /&gt;
&lt;br /&gt;
The UN’s technological advances allow it to maintain control over its far-flung colonies, using automated systems, orbital defenses, and drone fleets to protect across vast distances. Even in the most remote parts of its domain, the UN’s presence is felt through an intricate web of technology designed to maintain peace and prosperity.&lt;br /&gt;
&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Colony Liberation Front (CLF)|The Colony Liberation Front]]&#039;&#039;&#039; ===&lt;br /&gt;
The United Nations is openly hostile to the CLF and sees it as an ongoing threat to stability and governance throughout its territories. The CLF is a decentralized network of insurgent cells bound by their goal of bringing instability to UN rule and appealing for autonomy and liberation from what it considers as oppressive rule. These cells operate clandestinely, coordinating actions to destabilize the UN, using methods of sabotage, espionage, and directed attacks against significant installations and personnel. The CLF is now considered one of the most plausible internal threats to the cohesion of the UN, while its influence spreads throughout the colonial worlds, seeding unrest and resistance among the populations that lost faith in the UN&#039;s governance.&lt;br /&gt;
&lt;br /&gt;
=== [[Socialist Progressive Peoples (SPP)|&#039;&#039;&#039;Socialist Progressive Peoples&#039;&#039;&#039;]] ===&lt;br /&gt;
The UN and the SPP are in a cold war, as neither side is willing to risk the catastrophic consequences of a full-scale war. Both are aware that an all-out conflict would devastate resources, destabilize neutral territories, and expose weaknesses to other factions waiting to exploit the chaos. This extended, uneasy balance has led to extensive espionage, propaganda campaigns, and covert operations; both the UN and SPP are working to undermine the peoples&#039; trust in the other, hoping to cause neutral colonies to join their cause and turn the cold shoulder to the other.&lt;br /&gt;
&lt;br /&gt;
However, tensions flare on the galaxy’s outer edges, where colonies and fringe planets lie beyond the core’s oversight. Skirmishes between UN and SPP forces frequently erupt in these isolated regions, as each side maneuvers for strategic advantage and territory. These clashes are rarely documented and often hidden from public view to avoid political fallout on both sides. Yet, for the soldiers and civilians caught in these flashpoints, the cold war feels dangerously close to turning hot. Both the UN and SPP invest in their military readiness, intelligence networks, and diplomatic corps, preparing for the possibility that these “cold” hostilities might one day break into a full-scale, open war.&lt;br /&gt;
&lt;br /&gt;
=== [[Three Suns Empire|&#039;&#039;&#039;Three Suns Empire&#039;&#039;&#039;]] ===&lt;br /&gt;
The United Nations and the Three Suns Empire share a cautious alliance, strained by competing ambitions for expansion. While diplomatic agreements maintain a formal partnership, the UN grows increasingly wary of TSE’s close relationship with Weston-Yamada. UN military officials suspect that Weston-Yamada may be prioritizing TSE interests, fueling distrust and complicating the alliance.&lt;br /&gt;
&lt;br /&gt;
This suspicion has deepened the rift between the factions, straining diplomatic efforts as each side watches the other closely for signs of betrayal. Though neither side seeks open conflict, tensions over colony influence and corporate loyalty have made the alliance increasingly fragile, with both powers preparing for the possibility of a breakdown.&lt;br /&gt;
&lt;br /&gt;
== Civilian Roles ==&lt;br /&gt;
[[File:CivilianColonist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colonist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where there&#039;s a fresh start to have, money to be made, or a place to run from ones past, people are sure to come. &#039;&#039;&#039;Colonists&#039;&#039;&#039; are the average citizens of the various colonies throughout sectors such as [[The Zephyron Sector|Zephyron]]. Many may not hold regular employment like their peers, but rather find various odd-jobs or small local places to work, or may not be employed at all. They can be found wearing a wide range of different civilian clothing items, such as sneakers, shirts, jackets, and pants.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Figure out what happens next.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Researcher.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Scientist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; are a common sight in sectors such as [[The Zephyron Sector|Zephyron]]. Hailing from a variety of different disciplines and fields, they are leaders in innovation and research. Scientists are typically spotted wearing labcoats, latex gloves, and Reagent-Hud glasses, and can be found within laboratories and research institutes.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to learn more about your selected field of study.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Engineer&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineers&#039;&#039;&#039; are responsible for the maintenance and construction of a colony&#039;s infrastructure. Equipped with high-visibility vests, hard-hats, and insulated gloves, their tasks typically cover maintenance of the local power grid, repairing damage to buildings and systems, and getting broken machines back into working order. On the Frontier, their job is of vital importance, as even one broken subsystem could spell doom for a colony.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Make sure that the power grid is operational and running.&lt;br /&gt;
* Check in on important pieces of colony infrastructure to make sure it&#039;s operational.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:CargoWorker.png|center]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Cargo Technicians&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cargo Technicians&#039;&#039;&#039; are the workers who keep the movement of goods consistent and fast. Serving as the backbone for the various ports and colonies on the frontier, they help load and unload goods, check manifests, report discrepancies, and coordinate the destinations of various products. Without them, the high-maintenance machine of interstellar logistics They&#039;re usually found wearing more casual gear, such as beanies and caps, as well as less formal uniforms.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Make sure that no cargo goes unaccounted for.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:DoctorSurvivor.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colony Doctor&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctors&#039;&#039;&#039; are skilled medical personnel, trained in providing care to patients suffering from a wide range of conditions, from injuries and infections to conditions and allergies. Their equipment is often simple but effective: Labcoats, scrubs, surgical caps, Healthmate HUDs, sterile masks, and latex gloves, all in order to provide the best care and reduce the risk of infections. They&#039;re also usually well-versed in surgery, which makes them vital members of any colony, especially on the dangerous frontier.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Provide care to other members of the colony.&lt;br /&gt;
* Use your medical abilities to help the marine effort.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Paramedic.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Paramedic&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paramedic&#039;&#039;&#039; are Emergency Medical Technicians, tasked with quickly responding to incidents which require a medical professional. Unlike regular Doctors, Paramedics are more trained in first-aid, stabilizing patient for long enough to get them to a medical center where they can receive more intensive care. Wearing EMT fatigues, Healthmate HUDs, and sterile gloves, they&#039;re often the first to arrive in emergencies to help wounded colonists.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Administer first-aid to badly wounded individuals.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Chaplain.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Chaplain&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaplains&#039;&#039;&#039; are religious and community leaders within a colony. Due to the dangers present in the frontier, many may turn to faith as a means of handling difficult circumstances and situations, requiring these Chaplains to provide their services, no matter what religion a member of the colony belongs to. Beyond just faith-related aid, Chaplains are also expected to provide comfort and support for people in need, and can often been seen organizing community events.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Supply emotional support to people in need.&lt;br /&gt;
* Provide last-rites for deceased individuals.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Prisoner.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Prisoner/Gang Leader&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Frontier is a harsh place to live, and many will often turn to crime, either for money, revenge, or the chance to rise up in the world. &#039;&#039;&#039;Prisoners&#039;&#039;&#039; are such people who&#039;ve been caught committing such misdeeds, and have been sentenced to prison for the crimes they&#039;ve been suspected of committing. Life in these detainment facilities can be tough, and usually those who are released find themselves changed, often with experiences that teach them valuable lessons about how to fight dirty and live in a dog-eat-dog galaxy.&lt;br /&gt;
&lt;br /&gt;
However, some prisoners don&#039;t suffer in prison: They thrive. &#039;&#039;&#039;Gang Leaders&#039;&#039;&#039; are the heads of prison gangs who operate from within confinement. Despite their position, these criminals are able to command people around, and are infamous for their brutality, strength, and/or cunning which has been enhanced through their years in prison.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to prove your innocence.&lt;br /&gt;
* Figure out if there&#039;s any money to be found in the ruins of the colony.&lt;br /&gt;
* Redeploy or contract to show those Xenonids who&#039;s boss.&lt;br /&gt;
&lt;br /&gt;
[[File:HeavyVehicleOperator.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Heavy Vehicle Operator/Trucker&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Vehicle Operators&#039;&#039;&#039; are tried-and-true blue-collar workers who operate the various vehicles on a colony. From large flatbed trucks to small mining crawlers and transport vans, these truckers are important for moving around people and goods. Their outfits are often warm and comfortable, a necessity for long drives, with caps to protect the eyes from the glare of a star or from rain. Heavy Vehicle Operators are fairly self-reliant, possessing engineering skills to maintain their own vehicles and keep them in working order.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Repair and use a vehicle on the colony.&lt;br /&gt;
* Redeploy or contract to show those Xenonids who&#039;s boss.&lt;br /&gt;
&lt;br /&gt;
[[File:FireProtectionSpecialist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Fire Protection Specialist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Protection Specialists&#039;&#039;&#039; are colonists trained in handling fires, natural or man-made. Equipped with utility uniforms and gas-masks, they&#039;re responsible for putting our flames, as well as handling flammable materials or risks. Such work is often dangerous, as many colonies with dense structures have the potential to become raging infernos if something goes wrong, but it can be necessary, especially on drier worlds.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:FlightControlOperator.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Flight Control Operator&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight Control Operators&#039;&#039;&#039; are responsible for guiding and directing inbound shuttles and ships to their designated landing zones. Found wearing headsets, aviators to keep out glare, and a windbreaker to keep them warm, these colonists are well-trained in aviation terminology, even if they aren&#039;t equipped to fly. A position as a Flight Control Operator can be either extremely stressful or laid-back, depending on if a colony experiences regular Air Traffic or not.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Check the UNMC Dropships to see if they&#039;re following proper landing procedure.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1960</id>
		<title>User:SharkSnake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=User:SharkSnake&amp;diff=1960"/>
		<updated>2026-07-22T02:33:49Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Add civilian colonist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SharkSnake&#039;s Homepage ==&lt;br /&gt;
&#039;&#039;Hello! I&#039;m SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lore WIP ==&lt;br /&gt;
&lt;br /&gt;
[[File:CivilianColonist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colonist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where there&#039;s a fresh start to have, money to be made, or a place to run from ones past, people are sure to come. &#039;&#039;&#039;Colonists&#039;&#039;&#039; are the average citizens of the various colonies throughout sectors such as [[The Zephyron Sector|Zephyron]]. Many may not hold regular employment like their peers, but rather find various odd-jobs or small local places to work, or may not be employed at all. They can be found wearing a wide range of different civilian clothing items, such as sneakers, shirts, jackets, and pants.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Figure out what happens next.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Researcher.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Scientist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; are a common sight in sectors such as [[The Zephyron Sector|Zephyron]]. Hailing from a variety of different disciplines and fields, they are leaders in innovation and research. Scientists are typically spotted wearing labcoats, latex gloves, and Reagent-Hud glasses, and can be found within laboratories and research institutes.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to learn more about your selected field of study.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Engineer&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineers&#039;&#039;&#039; are responsible for the maintenance and construction of a colony&#039;s infrastructure. Equipped with high-visibility vests, hard-hats, and insulated gloves, their tasks typically cover maintenance of the local power grid, repairing damage to buildings and systems, and getting broken machines back into working order. On the Frontier, their job is of vital importance, as even one broken subsystem could spell doom for a colony.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Make sure that the power grid is operational and running.&lt;br /&gt;
* Check in on important pieces of colony infrastructure to make sure it&#039;s operational.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:CargoWorker.png|center]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Cargo Technicians&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cargo Technicians&#039;&#039;&#039; are the workers who keep the movement of goods consistent and fast. Serving as the backbone for the various ports and colonies on the frontier, they help load and unload goods, check manifests, report discrepancies, and coordinate the destinations of various products. Without them, the high-maintenance machine of interstellar logistics They&#039;re usually found wearing more casual gear, such as beanies and caps, as well as less formal uniforms.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Make sure that no cargo goes unaccounted for.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:DoctorSurvivor.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Colony Doctor&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctors&#039;&#039;&#039; are skilled medical personnel, trained in providing care to patients suffering from a wide range of conditions, from injuries and infections to conditions and allergies. Their equipment is often simple but effective: Labcoats, scrubs, surgical caps, Healthmate HUDs, sterile masks, and latex gloves, all in order to provide the best care and reduce the risk of infections. They&#039;re also usually well-versed in surgery, which makes them vital members of any colony, especially on the dangerous frontier.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Provide care to other members of the colony.&lt;br /&gt;
* Use your medical abilities to help the marine effort.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Paramedic.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Paramedic&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paramedic&#039;&#039;&#039; are Emergency Medical Technicians, tasked with quickly responding to incidents which require a medical professional. Unlike regular Doctors, Paramedics are more trained in first-aid, stabilizing patient for long enough to get them to a medical center where they can receive more intensive care. Wearing EMT fatigues, Healthmate HUDs, and sterile gloves, they&#039;re often the first to arrive in emergencies to help wounded colonists.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Administer first-aid to badly wounded individuals.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Chaplain.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Chaplain&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaplains&#039;&#039;&#039; are religious and community leaders within a colony. Due to the dangers present in the frontier, many may turn to faith as a means of handling difficult circumstances and situations, requiring these Chaplains to provide their services, no matter what religion a member of the colony belongs to. Beyond just faith-related aid, Chaplains are also expected to provide comfort and support for people in need, and can often been seen organizing community events.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Supply emotional support to people in need.&lt;br /&gt;
* Provide last-rites for deceased individuals.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:Prisoner.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Prisoner/Gang Leader&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Frontier is a harsh place to live, and many will often turn to crime, either for money, revenge, or the chance to rise up in the world. &#039;&#039;&#039;Prisoners&#039;&#039;&#039; are such people who&#039;ve been caught committing such misdeeds, and have been sentenced to prison for the crimes they&#039;ve been suspected of committing. Life in these detainment facilities can be tough, and usually those who are released find themselves changed, often with experiences that teach them valuable lessons about how to fight dirty and live in a dog-eat-dog galaxy.&lt;br /&gt;
&lt;br /&gt;
However, some prisoners don&#039;t suffer in prison: They thrive. &#039;&#039;&#039;Gang Leaders&#039;&#039;&#039; are the heads of prison gangs who operate from within confinement. Despite their position, these criminals are able to command people around, and are infamous for their brutality, strength, and/or cunning which has been enhanced through their years in prison.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to prove your innocence.&lt;br /&gt;
* Figure out if there&#039;s any money to be found in the ruins of the colony.&lt;br /&gt;
* Redeploy or contract to show those Xenonids who&#039;s boss.&lt;br /&gt;
&lt;br /&gt;
[[File:HeavyVehicleOperator.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Heavy Vehicle Operator/Trucker&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Vehicle Operators&#039;&#039;&#039; are tried-and-true blue-collar workers who operate the various vehicles on a colony. From large flatbed trucks to small mining crawlers and transport vans, these truckers are important for moving around people and goods. Their outfits are often warm and comfortable, a necessity for long drives, with caps to protect the eyes from the glare of a star or from rain. Heavy Vehicle Operators are fairly self-reliant, possessing engineering skills to maintain their own vehicles and keep them in working order.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Repair and use a vehicle on the colony.&lt;br /&gt;
* Redeploy or contract to show those Xenonids who&#039;s boss.&lt;br /&gt;
&lt;br /&gt;
[[File:FireProtectionSpecialist.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Fire Protection Specialist&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Protection Specialists&#039;&#039;&#039; are colonists trained in handling fires, natural or man-made. Equipped with utility uniforms and gas-masks, they&#039;re responsible for putting our flames, as well as handling flammable materials or risks. Such work is often dangerous, as many colonies with dense structures have the potential to become raging infernos if something goes wrong, but it can be necessary, especially on drier worlds.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:FlightControlOperator.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Flight Control Operator&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight Control Operators&#039;&#039;&#039; are responsible for guiding and directing inbound shuttles and ships to their designated landing zones. Found wearing headsets, aviators to keep out glare, and a windbreaker to keep them warm, these colonists are well-trained in aviation terminology, even if they aren&#039;t equipped to fly. A position as a Flight Control Operator can be either extremely stressful or laid-back, depending on if a colony experiences regular Air Traffic or not.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Check the UNMC Dropships to see if they&#039;re following proper landing procedure.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:DailyGrindBarista.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Daily Grind Barista&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daily Grind Baristas&#039;&#039;&#039; are the employees of The Daily Grind, a popular chain of cafes and coffee-shops. Wearing the classic grey uniform and apron, they&#039;re familiar with brewing coffee, serving drinks, and baking various foods for the morning rush.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Brew some coffee for the UNMC and your fellow colonists.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:MaterialsReprocessingTechnician.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Materials Reprocessing Technician&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the frontier, it&#039;s essential that everything discarded be recycled to allow for sustainability and cost-saving. &#039;&#039;&#039;Materials Reprocessing Technicians&#039;&#039;&#039; handle such matters, collecting the trash and refuse around a colony to either recycle for future use, or disposing of in a safe and productive manner. Due to the dirty nature of such work, Reprocessing Technicians wear utility uniforms, as well as caps to keep to protect them from the elements.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Clean up the colony or the UNS Almayer as best you can.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;br /&gt;
&lt;br /&gt;
[[File:OfficeWorker.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Office Worker&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Office Workers&#039;&#039;&#039; are the pencil-pushers and bureaucrats who keep the wheels turning of their respective operations. Practically every organization, corporation, or government requires them to maintain their operations. These employees often handle communications, processing massive quantities of data, filing documents, and printing reports, alongside a vast range of other administrative tasks. Work uniforms tend to vary, but many choose to opt for formalwear to business casual.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Retrieve whatever records and reports you can from your workplace.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=File:CivilianColonist.png&amp;diff=1959</id>
		<title>File:CivilianColonist.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=File:CivilianColonist.png&amp;diff=1959"/>
		<updated>2026-07-22T02:27:18Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A civilian colonist.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Pizza_Galaxy&amp;diff=1956</id>
		<title>Pizza Galaxy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Pizza_Galaxy&amp;diff=1956"/>
		<updated>2026-07-22T00:39:10Z</updated>

		<summary type="html">&lt;p&gt;SharkSnake: Added Pizza Galaxy information and lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pizza Galaxy is a popular chain of restaurants, present across the [[United Nations]] &amp;amp; [[Three Suns Empire]], with a single restaurant operating in the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]]. Known for tasty (But not necessarily high-quality) Pizza, on-demand delivery across the [[The Zephyron Sector|frontier]], and a consumer base with a deep brand loyalty, Pizza Galaxy has quickly become one of the most beloved, popular, and delicious fast-food chains in the galaxy.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Pizza Galaxy claims it has origins in on earth, within the region known as Italy, where they produced authentic Italian pizzas: Eventually, their high-quality dishes and phenomenal customer service managed to secure them a place in the stars, becoming an interstellar brand known across sectors and vast gulfs of space.&lt;br /&gt;
&lt;br /&gt;
The truth is far less fantastical. Formed following the merger of three pizzeria companies, a struggling food delivery service, and a small produce corporation, Pizza Galaxy would be formed within the United Nations, before quickly expanding into the Three Suns Empire. Following their formation, Pizza Galaxy established a set of internal rules, regulations, and guidelines for enjoyable food, trustworthy customer service, and creating a sense of brand loyalty, all designed to enhance their authenticity and reliability within the eyes of consumers. Their &amp;quot;Delivery at any cost&amp;quot; policy has only made them more beloved, and has led to their employees in more dangerous areas of space having basic firearm training.&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
Due to Pizza Galaxy&#039;s scale, the company manages both terrestrial as well as interstellar operations, with a fleet of vans and shuttlecraft present spread across the various pizza-galaxy locations, affectionately referred to as &amp;quot;Outposts&amp;quot;. Pizza Galaxy has also regularly formed partnerships with BOBDA, with outposts being stocked with a diverse range of BODA sodas.&lt;br /&gt;
&lt;br /&gt;
Besides pizza and delivery services, Pizza Galaxy also produces all their uniforms in-house, alongside the classic boxes used to store their pizzas. Recently, Pizza Galaxy has begun considering cooking and selling new Italian dishes as part of their menu, such as pastas and calzones.&lt;br /&gt;
&lt;br /&gt;
== Pizza Galaxy Jobs ==&lt;br /&gt;
[[File:PizzaGalaxyDeliveryDriver.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Pizza Galaxy Delivery Driver&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pizza Galaxy Delivery Drivers&#039;&#039;&#039; are employees of the Pizza Galaxy company, a widely-beloved chain of pizza restaurants, who are responsible for delivering orders to customers, come rain or shine or sleet or snow. These workers are often underpaid, but often make up their low salary through tips, and are familiar with operating civilian vehicles, such as pizza vans. They typically wear the standard Pizza Galaxy uniform and hat, alongside a satchel capable of holding pizzas.&lt;br /&gt;
&lt;br /&gt;
* Survive the Xenonid outbreak.&lt;br /&gt;
* Try to deliver those pizzas you were given.&lt;br /&gt;
* Redeploy or contract to take back the colony.&lt;/div&gt;</summary>
		<author><name>SharkSnake</name></author>
	</entry>
</feed>