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	<id>https://wiki.rouny-ss14.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheDoctor1977</id>
	<title>Rouny&#039;s Marine Corps 14 Wiki - User contributions [en]</title>
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	<updated>2026-04-29T02:42:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Main_Page&amp;diff=479</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Main_Page&amp;diff=479"/>
		<updated>2024-10-07T20:40:02Z</updated>

		<summary type="html">&lt;p&gt;TheDoctor1977: removed the &amp;quot;not yet in rotation&amp;quot; from trijent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rouny Beret.png |left|frameless|175x175px]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;About RMC-14&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&amp;lt;big&amp;gt;RMC-14 is a game inspired by [https://cm-ss13.com CM13], [https://spacestation13.com Space Station 13], and runs on [https://github.com/space-wizards/RobustToolbox Robust Toolbox].&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The design goal is to attempt to replicate the feel and experience of [https://cm-ss13.com CM13], while using [https://spacestation14.com SS14] as a foundation.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;You can find the Discord [https://discord.gg/rouny here.]&amp;lt;/big&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; style=&amp;quot; margin: auto;&amp;quot;&lt;br /&gt;
! New Player Guides&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
! Marine Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[Rifleman Quick Start Guide|Marine Quickstart Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Medical guide|Medical Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Requisitions guide|Requisitions Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dropship/CAS guide|Close Air Support (CAS) Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain Of Command|Chain of Command]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Marine Law]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
! Xenonid Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[Xenonid guide|Xenonid Quickstart Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto&amp;quot;&lt;br /&gt;
! Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[United Nations]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Marines|Marines (UNMC)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xenonids]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Colony Marshal Bureau (CMB)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Weston-Yamada|Weston-Yamada (We-Ya)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Socialist Progressive Peoples (SPP)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Three Suns Empire|Three Suns Empire (TSE)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Aegis Armaments]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Colony Liberation Front (CLF)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanotrasen (NT)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Guns]]&lt;br /&gt;
* [[Attachments]]&lt;br /&gt;
* [[Ammunition]] &lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
=== UNMC Ships ===&lt;br /&gt;
* [https://tunguso4ka.github.io/map-viewer/?map=Almayer Almayer]&lt;br /&gt;
* [https://tunguso4ka.github.io/map-viewer/?map=Savannah Savannah]&lt;br /&gt;
&lt;br /&gt;
=== Planet Maps ===&lt;br /&gt;
* [https://tunguso4ka.github.io/map-viewer/?map=624 LV-624]&lt;br /&gt;
* [https://tunguso4ka.github.io/map-viewer/?map=Solaris Solaris Ridge]&lt;br /&gt;
* [https://tunguso4ka.github.io/map-viewer/?map=Fiorina Fiorina Science Annex]&lt;br /&gt;
* [https://tunguso4ka.github.io/map-viewer/?map=Shiva Shiva&#039;s Snowball]&lt;br /&gt;
* [https://tunguso4ka.github.io/map-viewer/?map=Trijent Trijent Dam]&lt;/div&gt;</summary>
		<author><name>TheDoctor1977</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Slang&amp;diff=478</id>
		<title>Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Slang&amp;diff=478"/>
		<updated>2024-10-07T20:39:02Z</updated>

		<summary type="html">&lt;p&gt;TheDoctor1977: minor tweaks to a few definitions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RMC has a variety of slangs and acronyms used. This is an &#039;&#039;&#039;uncompleted&#039;&#039;&#039; compilation of slang that can be found used on the server.&lt;br /&gt;
&lt;br /&gt;
==General and Server-related Slangs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|EORG&lt;br /&gt;
|End of Round Grief = Griefing at the end of the current round. This is an immediate 3 hour ban offense!&lt;br /&gt;
|-&lt;br /&gt;
|Roon/Roony/Rouny&lt;br /&gt;
|Xenonid Runner&lt;br /&gt;
|-&lt;br /&gt;
|Woyer&lt;br /&gt;
|Xenonid Warrior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Marines Slang and Acronyms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|AO&lt;br /&gt;
|Area of Operations&lt;br /&gt;
|-&lt;br /&gt;
|AP&lt;br /&gt;
|Armor Piercing (Ammo)&lt;br /&gt;
|-&lt;br /&gt;
|ATL&lt;br /&gt;
|Anti-Tank Launcher, the weapon used by the demolitionist weapon specialist.&lt;br /&gt;
|-&lt;br /&gt;
|AWOL&lt;br /&gt;
|Away Without Official Leave = Desertion&lt;br /&gt;
|-&lt;br /&gt;
|Cades&lt;br /&gt;
|Barricades&lt;br /&gt;
|-&lt;br /&gt;
|CAS&lt;br /&gt;
|Close Air Support&lt;br /&gt;
|-&lt;br /&gt;
|CIC&lt;br /&gt;
|Combat Information Center = A place where the commands staff is.&lt;br /&gt;
|-&lt;br /&gt;
|CL&lt;br /&gt;
|Corporate Liaison&lt;br /&gt;
|-&lt;br /&gt;
|CMO&lt;br /&gt;
|Chief Medical Officer&lt;br /&gt;
|-&lt;br /&gt;
|CMP&lt;br /&gt;
|Chief Military Police&lt;br /&gt;
|-&lt;br /&gt;
|CO&lt;br /&gt;
|Commanding Officer&lt;br /&gt;
|-&lt;br /&gt;
|Cryo/Cryosleep&lt;br /&gt;
|A general term for hypersleep. Enter here whenever you want to leave.&lt;br /&gt;
|-&lt;br /&gt;
|Danger Close&lt;br /&gt;
|Friendly forces are within close proximity of the CAS or Mortar&lt;br /&gt;
|-&lt;br /&gt;
|DS(1&amp;amp;2)&lt;br /&gt;
|Dropships. This is either the Alamo or Normandy&lt;br /&gt;
|-&lt;br /&gt;
|ERT&lt;br /&gt;
|Emergency Response Team&lt;br /&gt;
|-&lt;br /&gt;
|E Tool&lt;br /&gt;
|Entrenching tool&lt;br /&gt;
|-&lt;br /&gt;
|FF&lt;br /&gt;
|Friendly Fire&lt;br /&gt;
|-&lt;br /&gt;
|FUBAR&lt;br /&gt;
|Fucked up beyond all repair/recovery/recognition. This is somewhat rare.&lt;br /&gt;
|-&lt;br /&gt;
|HC&lt;br /&gt;
|High Command (Admins)&lt;br /&gt;
|-&lt;br /&gt;
|HE&lt;br /&gt;
|High Explosive. Refers to multiple explosive items. (Grenades, Shells, Rockets, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|Infected/Hugged&lt;br /&gt;
|Impregnated person (via parasites)&lt;br /&gt;
|-&lt;br /&gt;
|KIA&lt;br /&gt;
|Killed In Action&lt;br /&gt;
|-&lt;br /&gt;
|KOS&lt;br /&gt;
|Kill On Sight&lt;br /&gt;
|-&lt;br /&gt;
|LOS&lt;br /&gt;
|Line of Sight/Lane of Sight&lt;br /&gt;
|-&lt;br /&gt;
|LOF&lt;br /&gt;
|Line of Fire&lt;br /&gt;
|-&lt;br /&gt;
|Mag&lt;br /&gt;
|Magazine&lt;br /&gt;
|-&lt;br /&gt;
|MIA&lt;br /&gt;
|Missing In Action = Contact lost with marine (may or may not be desertion)&lt;br /&gt;
|-&lt;br /&gt;
|MP&lt;br /&gt;
|Military Police&lt;br /&gt;
|-&lt;br /&gt;
|Nade&lt;br /&gt;
|Grenade (Usually high explosive grenade)&lt;br /&gt;
|-&lt;br /&gt;
|NJP&lt;br /&gt;
|Non-Judicial Punishments&lt;br /&gt;
|-&lt;br /&gt;
|OW&lt;br /&gt;
|Overwatch&lt;br /&gt;
|-&lt;br /&gt;
|PB&lt;br /&gt;
|Point Blank = Shooting someone adjacent to you either intentionally or accidentally.&lt;br /&gt;
|-&lt;br /&gt;
|SADAR&lt;br /&gt;
|An alternative, older name for the ATL rocket launcher used by the demolitionist specialist. Stands for &#039;Shoulder-launched Active-homing Disposable Anti-tank Rocket&#039;. Can refer to the launcher itself, or the person holding it.&lt;br /&gt;
|-&lt;br /&gt;
|FOB&lt;br /&gt;
|Forward/Field Operating Base&lt;br /&gt;
|-&lt;br /&gt;
|Unga&lt;br /&gt;
|Both a verb and a noun, to unga is to charge or otherwise do something with minimal thinking or planning. For instance, &amp;quot;Delta is ungaing off again...&amp;quot;&lt;br /&gt;
Where as a noun, it&#039;s basically the same, just a marine who is focused on killing and isn&#039;t really planning anything out. For instance, &amp;quot;Delta is full of ungas.&amp;quot; Sometimes it is used as a chant, like &amp;quot;unga dunga&amp;quot;. Very powerful word.&lt;br /&gt;
|-&lt;br /&gt;
|Bald&lt;br /&gt;
|A marine who is new to the game or generally confused. Refers to the bald hairstyle, which used to be the default.&lt;br /&gt;
|-&lt;br /&gt;
|Jarhead&lt;br /&gt;
|A term used to refer to marines. Also refers to a hairstyle. &lt;br /&gt;
|-&lt;br /&gt;
|Rocket Jump&lt;br /&gt;
|When a demolitionist weapons specialist fires their rocket launcher pointblank, blowing themselves up and usually dying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xenonid Slang and Acronyms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Slang Term:&lt;br /&gt;
!Meaning:&lt;br /&gt;
|-&lt;br /&gt;
|Auto Spitter&lt;br /&gt;
|Sentries&lt;br /&gt;
|-&lt;br /&gt;
|Bird Perch&lt;br /&gt;
|Landing Zone&lt;br /&gt;
|-&lt;br /&gt;
|Bird&lt;br /&gt;
|Dropship&lt;br /&gt;
|-&lt;br /&gt;
|Boom Stick&lt;br /&gt;
|Grenade. Usually High explosive grenades.&lt;br /&gt;
|-&lt;br /&gt;
|Boom Stick Spitter&lt;br /&gt;
|Grenadier Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Boom Tube&lt;br /&gt;
|Demolition Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Eepy&lt;br /&gt;
|Sleepy. Mostly used by xenonids.&lt;br /&gt;
|-&lt;br /&gt;
|Long Spitter&lt;br /&gt;
|Sniper Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Small Host&lt;br /&gt;
|Usually referring to monkeys.&lt;br /&gt;
|-&lt;br /&gt;
|Sky Fire&lt;br /&gt;
|Mortar strikes and Close Air Support fire.&lt;br /&gt;
|-&lt;br /&gt;
|Tall Host&lt;br /&gt;
|Usually referring to a marine, though it generally encompasses any humanoid host.&lt;br /&gt;
|-&lt;br /&gt;
|Tall Lurker&lt;br /&gt;
|Scout Specialist&lt;br /&gt;
|-&lt;br /&gt;
|Smart Spitter&lt;br /&gt;
|Smartgunner&lt;br /&gt;
|-&lt;br /&gt;
|Far Spitter&lt;br /&gt;
|Mortar&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TheDoctor1977</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Rifleman_Quick_Start_Guide&amp;diff=118</id>
		<title>Rifleman Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Rifleman_Quick_Start_Guide&amp;diff=118"/>
		<updated>2024-09-08T07:36:44Z</updated>

		<summary type="html">&lt;p&gt;TheDoctor1977: wording edits, adding more info, removing the weird first person narrator perspective in some sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! If you&#039;re reading this, it means you just woke up from hypersleep and have absolutely &#039;&#039;&#039;no idea&#039;&#039;&#039; of what you should be doing.&lt;br /&gt;
&lt;br /&gt;
Worry not, this guide will show you how to gear up, how to get a weapon, get to briefing and get down into the fray of battle.&lt;br /&gt;
&lt;br /&gt;
Note that this guide assumes you are entering the round at the start, having readied up in the lobby. If you are latejoining, skip the Briefing section and go straight to Deploying.&lt;br /&gt;
&lt;br /&gt;
== Waking Up ==&lt;br /&gt;
You&#039;ve joined the server and spawned in as a Rifleman, as it&#039;s the only squad role available to you as a new player.&lt;br /&gt;
&lt;br /&gt;
First of all, you&#039;re hungry, and thirsty from sleeping so long in hypersleep. Get to the food vendors and grab some food.&lt;br /&gt;
&lt;br /&gt;
[insert screenshot of the food vendors]&lt;br /&gt;
&lt;br /&gt;
Ok, your hunger has been satiated. Now you&#039;re going to want to gear up to make sure you&#039;re all ready for your drop onto the planet.&lt;br /&gt;
&lt;br /&gt;
Head LEFT (if you&#039;re on the [[Main Page#Maps|Almayer]]) from your hypersleep-pod room. (Or, if on the [[Main Page#Maps|Savannah]], head DOWN if you&#039;re Alpha/Bravo and UP if you&#039;re Charlie/Delta) and you&#039;ll see a long hallway with a set of vendors, these vendors are EQUIPMENT VENDORS and they contain every basic item of your kit. Make sure to at least grab everything marked ESSENTIAL from the top. &lt;br /&gt;
&lt;br /&gt;
[insert screenshot of the equipment vendors]&lt;br /&gt;
&lt;br /&gt;
Okay, good. You have your armor on. Now you need a weapon. As a rifleman you get a solid choice of weapons, but this guide will cover the most basic weapon: the M54C MK2 assault rifle.&lt;br /&gt;
&lt;br /&gt;
[insert screenshot of firearm vendor]&lt;br /&gt;
&lt;br /&gt;
Keep heading left (or down/up if you&#039;re on the [[Main Page#Maps|Savannah]]) and you&#039;ll find your squad armory. Open one of the firearm vendors and choose the M54C, this is the most widely used gun in the corps. Once you snatched your gun, press &#039;&#039;&#039;F&#039;&#039;&#039; to put it on your back, and then scroll further down in the vendor and grab some ammo for it, Assuming you grabbed the rig to hold magazines, store some ammo in there, and grab one extra magazine and reload your M54C (You can do that by clicking the gun while holding the magazine, it will be automatically chambered, so you don&#039;t need to worry about that.)&lt;br /&gt;
&lt;br /&gt;
== Briefing ==&lt;br /&gt;
Okay, you&#039;ve geared up, now you need to head to briefing to know why the hell you were woken up and what the Executive Officer (or Commanding Officer) wants you to do on the planet. First of all, you need to find your Squad Leader, they will have a big &#039;&#039;&#039;L&#039;&#039;&#039; icon next to their character, colored &#039;&#039;&#039;RED&#039;&#039;&#039; if they are Alpha, &#039;&#039;&#039;ORANGE&#039;&#039;&#039; if Bravo, &#039;&#039;&#039;PURPLE&#039;&#039;&#039; if Charlie and &#039;&#039;&#039;BLUE&#039;&#039;&#039; if Delta. You can tell which squad you&#039;re in by the color of your armor, or by examining your dogtags.&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t find your Squad Leader, follow your fellow marines down to briefing. You&#039;ll find some colored chairs showing where your squad will need to sit. Take a seat and wait for briefing to end, usually, the Executive Officer (the person with a gold star icon next to their character, or a blue star, if they are the Commanding Officer) will assign each squad a task for when you head planet side, be it securing a FOB planet side, being on the frontline or whatever else they can come up with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(KEEP IN MIND THAT YOU, AS A MARINE, DO NOT KNOW THAT THERE ARE XENOS PLANETSIDE! DO NOT METAGAME BY TALKING ABOUT THEM BEFORE THE DROP! NOT ONLY IS IT AGAINST THE RULES, BUT IN THE RARE HUMAN VS HUMAN ROUND, YOU WILL LOOK LIKE AN IDIOT!)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Deploying ==&lt;br /&gt;
Once the briefing is over, the Executive Officer (or Commanding Officer) will give everyone the go-ahead to head to the planet. Just follow the gigantic mob of people to head to the &#039;&#039;&#039;Dropships&#039;&#039;&#039;, the &#039;&#039;&#039;Alamo&#039;&#039;&#039; and the &#039;&#039;&#039;Normandy&#039;&#039;&#039;. Typically, the Alamo is the ship used for transporting marines from the ship to the planet, while the Normandy is exclusively used for Close Air Support. This can vary from round to round, so make sure to check before boarding.&lt;br /&gt;
&lt;br /&gt;
Follow your Squad Leader into the Alamo, and once you&#039;re groundside, follow their orders. &lt;br /&gt;
&lt;br /&gt;
Congratulations, marine! You are now fully equipped with all the knowledge you need to die a glorious death for your country. Remember to follow the orders of your superiors at all times, or they&#039;ll have the MPs beat you up.&lt;/div&gt;</summary>
		<author><name>TheDoctor1977</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Main_Page&amp;diff=117</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Main_Page&amp;diff=117"/>
		<updated>2024-09-08T07:27:27Z</updated>

		<summary type="html">&lt;p&gt;TheDoctor1977: small wording edit in about section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About RMC-14 ==&lt;br /&gt;
RMC-14 is a Space Station 14 fork inspired by CM13 (from Space Station 14) that runs on [https://github.com/space-wizards/RobustToolbox Robust Toolbox].&lt;br /&gt;
&lt;br /&gt;
The design goal of this fork is to attempt to replicate the feel and experience of CM13, while using SS14 as a foundation.&lt;br /&gt;
&lt;br /&gt;
You can find the Discord [https://discord.gg/rouny here.]&lt;br /&gt;
&lt;br /&gt;
=== New? Start here! ===&lt;br /&gt;
&lt;br /&gt;
* [[Rifleman Quick Start Guide|First day as a rifleman]]&lt;br /&gt;
* [[Medical guide]]&lt;br /&gt;
* [[Requisitions guide]]&lt;br /&gt;
* [[Dropship/CAS guide]]&lt;br /&gt;
* [[Xenonid guide]]&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
* [[Marines|Marines (UNMC)]]&lt;br /&gt;
* [[Weston-Yamada|Weston-Yamada (We-Ya)]]&lt;br /&gt;
*[[Socialist Progressive Peoples (SPP)]]&lt;br /&gt;
*[[Three Suns Empire|Three Suns Empire (TSE)]]&lt;br /&gt;
*[[Aegis Armaments]]&lt;br /&gt;
*[[Colony Liberation Front (CLF)]]&lt;br /&gt;
*[[Nanotrasen (NT)]]&lt;br /&gt;
*[[Xenonids]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Guns]]&lt;br /&gt;
* [[Attachments]]&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
UNMC Ships&lt;br /&gt;
* [https://tunguso4ka.github.io/map-viewer/?map=Almayer Almayer]&lt;br /&gt;
* [https://tunguso4ka.github.io/map-viewer/?map=Savannah Savannah]&lt;br /&gt;
&lt;br /&gt;
Planet Maps&lt;br /&gt;
* [https://tunguso4ka.github.io/map-viewer/?map=624 LV-624]&lt;br /&gt;
* [https://tunguso4ka.github.io/map-viewer/?map=Solaris Solaris Ridge]&lt;br /&gt;
* [https://tunguso4ka.github.io/map-viewer/?map=Fiorina Fiorina Science Annex]&lt;br /&gt;
* [https://tunguso4ka.github.io/map-viewer/?map=Shiva Shiva&#039;s Snowball]&lt;br /&gt;
* [https://tunguso4ka.github.io/map-viewer/?map=Trijent Trijent Dam] (Not yet in rotation)&lt;/div&gt;</summary>
		<author><name>TheDoctor1977</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Xenonid_guide&amp;diff=116</id>
		<title>Xenonid guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Xenonid_guide&amp;diff=116"/>
		<updated>2024-09-08T07:22:42Z</updated>

		<summary type="html">&lt;p&gt;TheDoctor1977: made the guide section good; minor edits to basically everything else&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Xenonid Overview ==&lt;br /&gt;
Xenonids are predators that stalk, hunt or capture their prey within the darkness, and use them for reproduction in order to ensure the survival and continuation of their species. Xenonids typically operate in a hive structure, with a hierarchical organization. The Queen is central to their reproductive process, while drones and other castes serve different functions within the hive, including defense and nurturing of young. There are numerous Xenonid castes in RMC with different skills and attributes.&lt;br /&gt;
&lt;br /&gt;
== Xenonid Heads-Up-Display ==&lt;br /&gt;
There are typically 5 elements in the Xenonid HUD. In descending order these are:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Health&#039;&#039;&#039;: A green oval, this directly represents how much HP you have left.&lt;br /&gt;
# &#039;&#039;&#039;Queen Tracker&#039;&#039;&#039;: A purple arrow/dot, points towards the queen if there is one, otherwise it simply displays a dot. A dot is also displayed if you are very close to the queen.&lt;br /&gt;
# &#039;&#039;&#039;Armor&#039;&#039;&#039;: An orange shield, your armor reduces your damage taken by a certain amount.&lt;br /&gt;
# &#039;&#039;&#039;Night vision&#039;&#039;&#039;: A yellow oval, with a green dot in the middle. You can click on it in order to switch between:&lt;br /&gt;
## &#039;&#039;&#039;Full night vision&#039;&#039;&#039; (Default): This sets the brightness of everything on screen to the maximum. You can also see living &amp;amp; dead beings through walls when active. While this mode is active, it is impossible to distinguish between lit and unlit areas.&lt;br /&gt;
## &#039;&#039;&#039;Half night vision&#039;&#039;&#039;: This highlights all living &amp;amp; dead beings, in addition to resin structures and weeded human walls, but the light level remains unaffected.&lt;br /&gt;
## &#039;&#039;&#039;Off&#039;&#039;&#039;: Completely turns off night vision and highlighting.&lt;br /&gt;
# &#039;&#039;&#039;Plasma&#039;&#039;&#039;: A blue oval, this represents how much plasma you have left, which is used for abilities.&lt;br /&gt;
&lt;br /&gt;
== Xenonid Quick-Start Guide ==&lt;br /&gt;
As a Xenonid, your primary goal is to serve the Queen and obey her will. You will first start as a larva unable to do anything for now other than running around in seek for a queen. You will then have to wait until you gain enough evolution points before you can evolve. For starters, you should evolve as either a Defender (to learn the basics of combat) or a Drone (to learn the basics of construction). To attack, activate harm mode (bound to &#039;&#039;&#039;1&#039;&#039;&#039; by default, and can be adjusted in your actions bar), then click on any adjacent tile, entity, or item to start attacking it. For Xenonids, it is almost always better to use wide-swing attacks by pressing &#039;&#039;&#039;spacebar&#039;&#039;&#039; while harm mode is active and your hands are free. It is better to use this than a normal attack for groups of marines, although you should not wide-swing when breaking barricades with other Xenonids, as they will block your attacks (though they will not take damage). To build resin structures, first select a type of structure, then select the build action and click an empty adjacent tile to start constructing it. Once the animation completes, the structure will solidify. Xenos can break resin significantly faster than Marines, so don&#039;t be afraid to tear something down and start over. After you&#039;ve learned the basics of attacking you also have numerous abilities that differ between caste. Be familiar with the caste you&#039;ve chosen, and try out their abilities before you head into combat.&lt;br /&gt;
&lt;br /&gt;
==== Minor Tips and Notes ====&lt;br /&gt;
&lt;br /&gt;
* Follow the Queen&#039;s orders. Always. Seriously, you can face OOC punishment if you blatantly refuse a direct order.&lt;br /&gt;
* Do not go to the landing zones of the marines early into the round. For 20 minutes after the first drop, there are sentry guns around every LZ.&lt;br /&gt;
* If you are a caste that has them, you should always have pheromones active. Their effects can be seen by pressing the help button in the pheromone radial menu.&lt;br /&gt;
* Generally, if the Queen is not laying eggs, and you are a combat caste, you should stick with her.&lt;br /&gt;
* Capturing marines is much more important than killing them early into the round.&lt;br /&gt;
* Certain words will be automatically translated for Xenonids (ex. &amp;quot;human&amp;quot; will be converted into &amp;quot;tall host&amp;quot;). A full list of replacement words that you should use can be found on the [[Slang]] page.&lt;/div&gt;</summary>
		<author><name>TheDoctor1977</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Main_Page&amp;diff=30</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Main_Page&amp;diff=30"/>
		<updated>2024-09-07T11:46:08Z</updated>

		<summary type="html">&lt;p&gt;TheDoctor1977: fix broken link, phrasing edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About RMC-14 ==&lt;br /&gt;
RMC-14 is inspired by the Colonial Marines 13 server on Space Station 13, built as a fork of Space Station 14 that runs on [https://github.com/space-wizards/RobustToolbox Robust Toolbox].&lt;br /&gt;
&lt;br /&gt;
The design goal of this fork is to attempt to replicate the feel and experience of CM13, while using SS14 as a foundation.&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/rouny Discord Link]&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
* [[Marines|Marines (UNMC)]]&lt;br /&gt;
* [[Weston-Yamada|Weston-Yamada (We-Ya)]]&lt;br /&gt;
*[[Socialist Progressive Peoples (SPP)]]&lt;br /&gt;
*[[Three Suns Empire|Three Suns Empire (TSE)]]&lt;br /&gt;
*[[Aegis Armaments]]&lt;br /&gt;
*[[Colony Liberation Front (CLF)]]&lt;br /&gt;
*[[Nanotrasen (NT)]]&lt;br /&gt;
*[[Xenonids]]&lt;/div&gt;</summary>
		<author><name>TheDoctor1977</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marines&amp;diff=24</id>
		<title>Marines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marines&amp;diff=24"/>
		<updated>2024-09-07T11:25:44Z</updated>

		<summary type="html">&lt;p&gt;TheDoctor1977: almost comically minor wording edit in the first line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;United Nations Marine Corps&#039;&#039;&#039;, the &#039;&#039;&#039;Talls&#039;&#039;&#039;, or simply just the &#039;&#039;&#039;Marines&#039;&#039;&#039; are one of the two main playable factions in the game, the other being the [[Xenos|Xenonids]].&lt;br /&gt;
&lt;br /&gt;
== Playable Roles ==&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
&lt;br /&gt;
==== - Commanding Officer | Major / Lieutenant Colonel / Colonel ====&lt;br /&gt;
The Commanding Officer (CO) has ultimate control over the operation. The sheer responsibility of such a position means that only whitelisted players are able to play as the Commanding Officer.&lt;br /&gt;
&lt;br /&gt;
==== - Executive Officer | Captain ====&lt;br /&gt;
The Executive Officer (XO) has control of the operation if the Commanding Officer is not present, however they do not have the same powers and authority, such as the ability to battlefield execute people, which is still restricted to a whitelisted CO.&lt;br /&gt;
&lt;br /&gt;
==== - Staff Officer | Second Lieutenant ====&lt;br /&gt;
The Staff Officers (SO) are in charge of manning the Overwatch Consoles and relaying orders to their assigned squad, alongside relaying information back to the Combat Information Center.&lt;br /&gt;
&lt;br /&gt;
==== - Senior Enlisted Advisor | Gunnery Sergeant / First Sergeant / Sergeant Major ====&lt;br /&gt;
The Senior Enlisted Advisor (SEA) is a advisor to command, and a teacher for the marines. This is a whitelist only job.&lt;br /&gt;
&lt;br /&gt;
=== Military Police ===&lt;br /&gt;
&lt;br /&gt;
==== - Chief Military Police | Second Lieutenant / First Lieutenant ====&lt;br /&gt;
The Chief Military Police (CMP) is responsible for keeping the Military Police in line and giving the final say on [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
==== - Military Warden | Sergeant / Staff Sergeant / Gunnery Sergeant ====&lt;br /&gt;
The Military Warden is responsible for the Brig and the sentencing of marines that break Marine Law.&lt;br /&gt;
&lt;br /&gt;
==== - Military Police | Corporal / Sergeant / Staff Sergeant ====&lt;br /&gt;
The Military Police are responsible for keeping the marines in line.&lt;br /&gt;
&lt;br /&gt;
=== Auxiliary Support ===&lt;br /&gt;
&lt;br /&gt;
==== - Auxiliary Support Officer | First Lieutenant / Captain ====&lt;br /&gt;
The Auxiliary Support Officer (ASO) is responsible for managing the Logistics and Joint Terminal Attack Control departments, relaying orders between the two to maximize efficiency.&lt;br /&gt;
&lt;br /&gt;
==== - Dropship Pilot | Second Lieutenant ====&lt;br /&gt;
The Dropship Pilot is responsible for flying the designated dropship to the Primary Landing Zone and back to the Warship.&lt;br /&gt;
&lt;br /&gt;
==== - Gunship Pilot | Second Lieutenant ====&lt;br /&gt;
The Gunship Pilot is responsible for flying the designated gunship and responding to Close Air Support calls.&lt;br /&gt;
&lt;br /&gt;
==== - Dropship Crew Chief | Corporal / Sergeant / Staff Sergeant ====&lt;br /&gt;
The Dropship Crew Chiefs (DCC) are responsible for making sure the dropship is ready to launch, that all the supplies and personnel have boarded, and for reloading the dropship&#039;s guns.&lt;br /&gt;
&lt;br /&gt;
=== Logistics ===&lt;br /&gt;
&lt;br /&gt;
==== - Quartermaster | Staff Sergeant / Gunnery Sergeant / Master Sergeant ====&lt;br /&gt;
The Quartermaster (QM) is responsible for the entire Logistics department, making sure that they are well stocked and that a constant flow of supplies are being sent down to the deployed marines.&lt;br /&gt;
&lt;br /&gt;
==== - Requisitions Technician | Private / Private First Class / Lance Corporal ====&lt;br /&gt;
The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying &amp;quot;No&amp;quot; to marines that demand crayons.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
==== - Chief Medical Officer | Second Lieutenant / First Lieutenant ====&lt;br /&gt;
The Chief Medical Officer (CMO) is responsible for the entire Medical Department, making sure that all the doctors and researchers are equipped and trained.&lt;br /&gt;
&lt;br /&gt;
==== - Doctor | Second Lieutenant ====&lt;br /&gt;
The Doctors are responsible for the health and safety of the marines in the Forward Operating Base and onboard the Warship, alongside performing surgical procedures (currently limited to only Xenonid larvae removal).&lt;br /&gt;
&lt;br /&gt;
==== - Nurse | Corporal / Sergeant ====&lt;br /&gt;
The Nurses are miniature doctors who cannot perform surgery. They are responsible for stabilizing critical patients by performing CPR and defibrillation.&lt;br /&gt;
&lt;br /&gt;
=== Marine ===&lt;br /&gt;
&lt;br /&gt;
==== - Squad Leader | Sergeant / Staff Sergeant / Gunnery Sergeant ====&lt;br /&gt;
The Squad Leaders (SL) are the executors of the will of their assigned Staff Officer, their job is to make sure their squad is following orders and to relay orders given to them by the SO.&lt;br /&gt;
&lt;br /&gt;
==== - Fire Team Leader | Lance Corporal / Corporal / Sergeant ====&lt;br /&gt;
The Fire Team Leaders (FTL) are responsible for calling in Close Air Support and Mortar strikes, alongside taking control of the squad in the event of the Squad Leader&#039;s departure from the mortal realm.&lt;br /&gt;
&lt;br /&gt;
==== - Weapons Specialist | Lance Corporal / Corporal / Sergeant ====&lt;br /&gt;
The Weapons Specialists (WS) are responsible for dishing out superior firepower and tactics using specialized weapons and equipment only they know how to use.&lt;br /&gt;
&lt;br /&gt;
==== - Smartgun Operator | Lance Corporal / Corporal / Sergeant ====&lt;br /&gt;
The Smartgun Operators (SG, SGO) are responsible for covering and suppressive fire with their exclusive IFF Smartgun.&lt;br /&gt;
&lt;br /&gt;
==== - Combat Technician | Private First Class / Lance Corporal / Corporal ====&lt;br /&gt;
The Combat Technicians (CT) are responsible for setting up forward defenses like barricades and sentries.&lt;br /&gt;
&lt;br /&gt;
==== - Hospital Corpsman | Private First Class / Lance Corporal / Corporal ====&lt;br /&gt;
Hospital Corpsmen are responsible for the health of their squadmates, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great.&lt;br /&gt;
&lt;br /&gt;
==== - Rifleman | Private / Private First Class / Lance Corporal ====&lt;br /&gt;
The Riflemen are responsible for following the orders given to them by their squad leader.&lt;br /&gt;
&lt;br /&gt;
=== Civilian ===&lt;br /&gt;
&lt;br /&gt;
==== - Corporate Liaison | Junior Executive / Executive / Senior Executive / Executive Specialist ====&lt;br /&gt;
The Corporate Liaison (CL) is responsible for number go up, sending faxes to their boss, and ensuring the will of [[Weston-Yamada]] is enforced.&lt;br /&gt;
&lt;br /&gt;
==== - Combat Correspondent ====&lt;br /&gt;
The Combat Correspondent (CC) is responsible for getting compelling footage of the battle between the Marines and the Xenonids.&lt;/div&gt;</summary>
		<author><name>TheDoctor1977</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=21</id>
		<title>Weston-Yamada</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=21"/>
		<updated>2024-09-07T11:21:09Z</updated>

		<summary type="html">&lt;p&gt;TheDoctor1977: i’m like batman if batman made extremely minor edits to wording on video game wikis which is actually not like batman at all&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weston-Yamada&#039;&#039;&#039; is one of the wealthiest corporations in the galaxy, known for its ruthless pursuit of profit through advanced technology, space exploration, and bioengineering. As business partners of the [[Marines|United Nations Marine Corps]], they often prioritize corporate interests, even at the expense of human lives. Their secretive research on extraterrestrial lifeforms, especially [[Xenonids]], reflects their willingness to exploit dangerous species for potential military and economic gain.&lt;br /&gt;
&lt;br /&gt;
With the exception of the Corporate Liaison, all Weston-Yamada roles are currently reserved for admin events.&lt;/div&gt;</summary>
		<author><name>TheDoctor1977</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marines&amp;diff=19</id>
		<title>Marines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marines&amp;diff=19"/>
		<updated>2024-09-07T11:17:41Z</updated>

		<summary type="html">&lt;p&gt;TheDoctor1977: born to proofread wiki is a fuck&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;United Nations Marine Corps&#039;&#039;&#039;, the &#039;&#039;&#039;UNMC&#039;&#039;&#039;, the &#039;&#039;&#039;Talls&#039;&#039;&#039;, or the &#039;&#039;&#039;Marines&#039;&#039;&#039; are one of the two playable factions in the game, the other being the [[Xenos|Xenonids]].&lt;br /&gt;
&lt;br /&gt;
== Playable Roles ==&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
&lt;br /&gt;
==== - Commanding Officer | Major / Lieutenant Colonel / Colonel ====&lt;br /&gt;
The Commanding Officer (CO) has ultimate control over the operation. The sheer responsibility of such a position means that only whitelisted players are able to play as the Commanding Officer.&lt;br /&gt;
&lt;br /&gt;
==== - Executive Officer | Captain ====&lt;br /&gt;
The Executive Officer (XO) has control of the operation if the Commanding Officer is not present, however they do not have the same powers and authority, such as the ability to battlefield execute people, which is still restricted to a whitelisted CO.&lt;br /&gt;
&lt;br /&gt;
==== - Staff Officer | Second Lieutenant ====&lt;br /&gt;
The Staff Officers (SO) are in charge of manning the Overwatch Consoles and relaying orders to their assigned squad, alongside relaying information back to the Combat Information Center.&lt;br /&gt;
&lt;br /&gt;
==== - Senior Enlisted Advisor | Gunnery Sergeant / First Sergeant / Sergeant Major ====&lt;br /&gt;
The Senior Enlisted Advisor (SEA) is a advisor to command, and a teacher for the marines. This is a whitelist only job.&lt;br /&gt;
&lt;br /&gt;
=== Military Police ===&lt;br /&gt;
&lt;br /&gt;
==== - Chief Military Police | Second Lieutenant / First Lieutenant ====&lt;br /&gt;
The Chief Military Police (CMP) is responsible for keeping the Military Police in line and giving the final say on [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
==== - Military Warden | Sergeant / Staff Sergeant / Gunnery Sergeant ====&lt;br /&gt;
The Military Warden is responsible for the Brig and the sentencing of marines that break Marine Law.&lt;br /&gt;
&lt;br /&gt;
==== - Military Police | Corporal / Sergeant / Staff Sergeant ====&lt;br /&gt;
The Military Police are responsible for keeping the marines in line.&lt;br /&gt;
&lt;br /&gt;
=== Auxiliary Support ===&lt;br /&gt;
&lt;br /&gt;
==== - Auxiliary Support Officer | First Lieutenant / Captain ====&lt;br /&gt;
The Auxiliary Support Officer (ASO) is responsible for managing the Logistics and Joint Terminal Attack Control departments, relaying orders between the two to maximize efficiency.&lt;br /&gt;
&lt;br /&gt;
==== - Dropship Pilot | Second Lieutenant ====&lt;br /&gt;
The Dropship Pilot is responsible for flying the designated dropship to the Primary Landing Zone and back to the Warship.&lt;br /&gt;
&lt;br /&gt;
==== - Gunship Pilot | Second Lieutenant ====&lt;br /&gt;
The Gunship Pilot is responsible for flying the designated gunship and responding to Close Air Support calls.&lt;br /&gt;
&lt;br /&gt;
==== - Dropship Crew Chief | Corporal / Sergeant / Staff Sergeant ====&lt;br /&gt;
The Dropship Crew Chiefs (DCC) are responsible for making sure the dropship is ready to launch, that all the supplies and personnel have boarded, and for reloading the dropship&#039;s guns.&lt;br /&gt;
&lt;br /&gt;
=== Logistics ===&lt;br /&gt;
&lt;br /&gt;
==== - Quartermaster | Staff Sergeant / Gunnery Sergeant / Master Sergeant ====&lt;br /&gt;
The Quartermaster (QM) is responsible for the entire Logistics department, making sure that they are well stocked and that a constant flow of supplies are being sent down to the deployed marines.&lt;br /&gt;
&lt;br /&gt;
==== - Requisitions Technician | Private / Private First Class / Lance Corporal ====&lt;br /&gt;
The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying &amp;quot;No&amp;quot; to marines that demand crayons.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
==== - Chief Medical Officer | Second Lieutenant / First Lieutenant ====&lt;br /&gt;
The Chief Medical Officer (CMO) is responsible for the entire Medical Department, making sure that all the doctors and researchers are equipped and trained.&lt;br /&gt;
&lt;br /&gt;
==== - Doctor | Second Lieutenant ====&lt;br /&gt;
The Doctors are responsible for the health and safety of the marines in the Forward Operating Base and onboard the Warship, alongside performing surgical procedures (currently limited to only Xenonid larvae removal).&lt;br /&gt;
&lt;br /&gt;
==== - Nurse | Corporal / Sergeant ====&lt;br /&gt;
The Nurses are miniature doctors who cannot perform surgery. They are responsible for stabilizing critical patients by performing CPR and defibrillation.&lt;br /&gt;
&lt;br /&gt;
=== Marine ===&lt;br /&gt;
&lt;br /&gt;
==== - Squad Leader | Sergeant / Staff Sergeant / Gunnery Sergeant ====&lt;br /&gt;
The Squad Leaders (SL) are the executors of the will of their assigned Staff Officer, their job is to make sure their squad is following orders and to relay orders given to them by the SO.&lt;br /&gt;
&lt;br /&gt;
==== - Fire Team Leader | Lance Corporal / Corporal / Sergeant ====&lt;br /&gt;
The Fire Team Leaders (FTL) are responsible for calling in Close Air Support and Mortar strikes, alongside taking control of the squad in the event of the Squad Leader&#039;s departure from the mortal realm.&lt;br /&gt;
&lt;br /&gt;
==== - Weapons Specialist | Lance Corporal / Corporal / Sergeant ====&lt;br /&gt;
The Weapons Specialists (WS) are responsible for dishing out superior firepower and tactics using specialized weapons and equipment only they know how to use.&lt;br /&gt;
&lt;br /&gt;
==== - Smartgun Operator | Lance Corporal / Corporal / Sergeant ====&lt;br /&gt;
The Smartgun Operators (SG, SGO) are responsible for covering and suppressive fire with their exclusive IFF Smartgun.&lt;br /&gt;
&lt;br /&gt;
==== - Combat Technician | Private First Class / Lance Corporal / Corporal ====&lt;br /&gt;
The Combat Technicians (CT) are responsible for setting up forward defenses like barricades and sentries.&lt;br /&gt;
&lt;br /&gt;
==== - Hospital Corpsman | Private First Class / Lance Corporal / Corporal ====&lt;br /&gt;
Hospital Corpsmen are responsible for the health of their squadmates, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great.&lt;br /&gt;
&lt;br /&gt;
==== - Rifleman | Private / Private First Class / Lance Corporal ====&lt;br /&gt;
The Riflemen are responsible for following the orders given to them by their squad leader.&lt;br /&gt;
&lt;br /&gt;
=== Civilian ===&lt;br /&gt;
&lt;br /&gt;
==== - Corporate Liaison | Junior Executive / Executive / Senior Executive / Executive Specialist ====&lt;br /&gt;
The Corporate Liaison (CL) is responsible for number go up, sending faxes to their boss, and ensuring the will of [[Weston-Yamada]] is enforced.&lt;br /&gt;
&lt;br /&gt;
==== - Combat Correspondent ====&lt;br /&gt;
The Combat Correspondent (CC) is responsible for getting compelling footage of the battle between the Marines and the Xenonids.&lt;/div&gt;</summary>
		<author><name>TheDoctor1977</name></author>
	</entry>
</feed>