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	<id>https://wiki.rouny-ss14.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Whisper</id>
	<title>Rouny&#039;s Marine Corps 14 Wiki - User contributions [en]</title>
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	<updated>2026-04-29T00:49:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Mentoring_new_whitelist_holders&amp;diff=1801</id>
		<title>Mentoring new whitelist holders</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Mentoring_new_whitelist_holders&amp;diff=1801"/>
		<updated>2026-04-16T05:13:47Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &#039;&#039;&#039;Reviewing/Accepting Applications&#039;&#039;&#039; ===&lt;br /&gt;
Whitelist Mentors will receive access to view posted applications for their respective role. Mentors are inherently responsible for the actions someone they select takes while in the whitelisted position and the mentoring phase. They potentially risk their own whitelist when choosing someone. See the &amp;quot;Mentoring Phase&amp;quot; for more information.&lt;br /&gt;
&lt;br /&gt;
* Mentors may only mentor one person at a time, but may encourage others to pick up an application if they see fitting. They may not also mentor another person for a different whitelist at the same time.&lt;br /&gt;
* It is heavily preferred that older applications are chosen and processed first. Try to avoid focusing on applications you have personal relationships with, though sometimes this is inevitable. We would appreciate it if we are warned beforehand that this may be a possibility to avoid possible conflicts.&lt;br /&gt;
* To begin processing an application, first check if the application has the &amp;quot;Checks Passed&amp;quot; tag. If it does not, you can ping Whisper for an expedited review. The application can not be accepted until the post receives &amp;quot;Checks Passed.&amp;quot; After checks have been passed, you may then make contact with the person in the post of their application.&lt;br /&gt;
** If issues with toxicity from a member of the community over a mentor&#039;s decision arises, the mentor should bring up such in #staff-message. &lt;br /&gt;
* You should state that you are willing to mentor them and accept them into the whitelist, along with briefly going over the expectations should they accept. Allow them to either accept or decline the offer. If declined, the application will simply be closed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Applications may be closed at any time at Host discretion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Mentoring Phase&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* It is generally suggested to use the &#039;&#039;&#039;!remindme&#039;&#039;&#039; command in the discord to track time and receive notifications easily.&lt;br /&gt;
* When accepting an application; the mentor is by extension responsible for the applicant and their actions, reporting and logging their behavior in a round, and status in the relevant log and review channels. This may result in action being taken against the mentors own whitelist status if the new whitelist holder does not meet what is required and expected of the whitelisted position.&lt;br /&gt;
** This does not mean that mistakes will be punished or result in immediate removal of either party. Mentors and hosts will try to advise on ways to improve or mention issues before taking action based on these standards.&lt;br /&gt;
&lt;br /&gt;
* Those being mentored are expected to report and log their interactions and notable actions in a round, especially if a mentor was not present. This will allow both the mentors and other members of the whitelist to provide advice or assist those less experienced. Do not be afraid to ask any of your peers for guidance or help. Generally, we would rather you ask countless questions than things being left unanswered for the worse.&lt;br /&gt;
&lt;br /&gt;
Within a single private thread accessible by only all mentors, rouny, and the mentored person:&lt;br /&gt;
&lt;br /&gt;
* At the end of every week, the mentor and mentored should review any recent issues or anything needing guidance if it has not already been discussed during the week (Or, simply express nothing needs discussed). This is to ensure consistent growth and addressing issues as they arrive.&lt;br /&gt;
* After a full month of no external guidance being required, the mentoring phase will conclude. No longer requiring the Mentored to post round overviews and allowing the Mentor to &#039;pick up&#039; another application.&lt;br /&gt;
* Once the mentor phase concludes; the Mentored is solely responsible for their actions and is expected to be fully settled into the whitelist, its expectations, and be able to handle a majority of issues and scenarios by themselves. Despite the mentor phase concluding, all members of the whitelist should ask for guidance, ask questions, etc. as required. We are here to support one another.&lt;br /&gt;
* It is still heavily advised and encouraged to log round interactions after passing the mentoring phase, as it can help identify potential design issues that can be addressed by developers, as well as keeping track of community issues. This is mostly only relevant to the [[SEA Whitelist Introductory|SEA Whitelist]], and [[Inspector Whitelist Introductory|Inspector Whitelist]], where the &#039;&#039;&#039;Inspectors&#039;&#039;&#039; should still be logging their rounds regardless of status.&lt;br /&gt;
&lt;br /&gt;
After around six months, mentors may also consider someone to become a mentor, or &#039;pass&#039; on them for another three months to allow them more time.&lt;br /&gt;
&lt;br /&gt;
If a mentor no longer believes their chosen mentored person is capable of meeting the expectations and requirements of the whitelist, thus meaning they should be removed, they should speak with Whisper directly about the matter citing clearly and concisely instances or issues. This should be handled through #staff-message.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Rifleman_Quick_Start_Guide&amp;diff=1800</id>
		<title>Rifleman Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Rifleman_Quick_Start_Guide&amp;diff=1800"/>
		<updated>2026-04-16T00:54:46Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Source guide entry: RMCGuideRoleRifleman --&amp;gt;&lt;br /&gt;
== UNMC Rifleman&#039;s Primer ==&lt;br /&gt;
* Rise and shine, soldier! Get up and get tactical!&lt;br /&gt;
&lt;br /&gt;
* You&#039;ve just woken up, so you&#039;re hungry. Head to the food vendor, dispense two meals from the machine and get them down your neck. If you have complaints about the food, you can address them to someone who gives a damn!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0.5em 0; padding: 0.75em; text-align: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; margin: 0 0.5em 0.5em; text-align: center; vertical-align: top;&amp;quot;&amp;gt;[[File:rifleman-guide-01-colmartechfood.png|64x64px|link=]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;ColMarTech food vendor&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; margin: 0 0.5em 0.5em; text-align: center; vertical-align: top;&amp;quot;&amp;gt;[[File:rifleman-guide-02-cmmarinepreparedmealchicken.png|64x64px|link=]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;UNMC prepared meal (chicken)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can&#039;t bring those trays with you, so leave them on a nearby table or throw them into the disposals. God help you if I catch you throwing them anywhere else!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0.5em 0; padding: 0.75em; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;MARINE! You cannot fight in your shorts! Get dressed! DOUBLE TIME! &amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Haul your ass to the automated equipment vendor and get your uniform on. Click on the vending machine, and then click the &amp;quot;Standard Marine Apparel&amp;quot;.&lt;br /&gt;
* This will give you your uniform, including undersuit, boots, gloves, helmet, and headset - and you will wear them at ALL TIMES.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0.5em 0; text-align: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; margin: 0 0.5em 0.5em; text-align: center; vertical-align: top;&amp;quot;&amp;gt;[[File:rifleman-guide-03-colmartechequipment.png|64x64px|link=]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;ColMarTech automated marine equipment rack&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Take note of the colors on your helmet, they denote your squad:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #E61919;&amp;quot;&amp;gt;Red for Alpha&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: #FFC32D;&amp;quot;&amp;gt;Yellow for Bravo&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: #C864C8;&amp;quot;&amp;gt;Purple for Charlie&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;color: #4148C8;&amp;quot;&amp;gt;Blue for Delta&amp;lt;/span&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You now have your choice of equipment. You will only be dispensed one item per category (two for pouches) so choose carefully. Anything marked in &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt; is recommended for your role, so grab yourself some light or medium armor, an M276 Ammo Load Rig, some first aid pouches, and a gas mask or coif if you so desire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0.5em 0; padding: 0.75em; text-align: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; margin: 0 0.5em 0.5em; text-align: center; vertical-align: top;&amp;quot;&amp;gt;[[File:rifleman-guide-04-cmbeltmarine.png|64x64px|link=]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;M276 pattern ammo load rig&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; margin: 0 0.5em 0.5em; text-align: center; vertical-align: top;&amp;quot;&amp;gt;[[File:rifleman-guide-05-rmcpouchfirstaid.png|64x64px|link=]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;first-aid pouch&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You have 45 points to spend on extra equipment, such as grenades, tools, or special ammo! Each item has its own point cost and some items are better value than others. For now, grab some extended or armor-piercing magazines for the M54C and store them in your belt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0.5em 0; padding: 0.75em; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Now you look like a marine!&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Now you&#039;re ready for prom but you ain&#039;t leaving this house without a chaperone!&lt;br /&gt;
* Head to the Automated Weapon rack and select your weapon. As before, recommended items are colored &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0.5em 0; padding: 0.75em; text-align: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; margin: 0 0.5em 0.5em; text-align: center; vertical-align: top;&amp;quot;&amp;gt;[[File:rifleman-guide-06-colmartechguns.png|64x64px|link=]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;ColMarTech automated weapons rack&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Meet your new best friend, the &#039;&#039;&#039;M54C Assault Rifle MK2&#039;&#039;&#039;. Take some extra magazines and put them in your belt or pouches, and don&#039;t forget to load the gun.&lt;br /&gt;
* Now you might be tempted to take your new buddy for a spin and get to know eachother a little better. Head to the firing range if you want to practice your aim.&lt;br /&gt;
* If you are not in the firing range you &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;do not&amp;lt;/span&amp;gt; discharge your weapon!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0.5em 0; text-align: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; margin: 0 0.5em 0.5em; text-align: center; vertical-align: top;&amp;quot;&amp;gt;[[File:rifleman-guide-07-rmcweaponriflem54c.png|64x64px|link=]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;M54C assault rifle MK2&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Make sure you have some standard and armor-piercing (AP) magazines. AP will punch through tougher targets, and that includes marines so WATCH. YOUR. FIRE.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0.5em 0; padding: 0.75em; text-align: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; margin: 0 0.5em 0.5em; text-align: center; vertical-align: top;&amp;quot;&amp;gt;[[File:rifleman-guide-08-cmmagazineriflem54c.png|64x64px|link=]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;M54C magazine (10x24mm)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; margin: 0 0.5em 0.5em; text-align: center; vertical-align: top;&amp;quot;&amp;gt;[[File:rifleman-guide-09-cmmagazineriflem54cap.png|64x64px|link=]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;M54C AP magazine (10x24mm)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Inside the armory you will also find machines dispensing surplus uniforms, tools, munitions, and weapon attachments. We will cover weapon attachments in more detail another time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0.5em 0; padding: 0.75em; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;You&#039;re mean, you&#039;re green, you&#039;re a UN Marine! OORAH!&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Find your squadmates and head to briefing. If you&#039;re late to the party, head straight west to the hangar bay and get ready for deployment.&lt;br /&gt;
&lt;br /&gt;
* If you need any help, you can ask any of your fellow marines, or your local mentor, the Senior Enlisted Advisor.&lt;br /&gt;
* If you need extra assistance or have a problem, you can press F1 to contact a mentor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0.5em 0; padding: 0.75em; text-align: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block; margin: 0 0.5em 0.5em; text-align: center; vertical-align: top;&amp;quot;&amp;gt;[[File:rifleman-guide-10-cmguidebookrolesea.png|64x64px|link=]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;Senior Enlisted Advisor&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0.5em 0; padding: 0.75em; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;SEMPER FI, MARINE! DISMISSED!&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Comprehensive_List_of_All_Admin_and_Whitelist_Characters&amp;diff=1786</id>
		<title>Comprehensive List of All Admin and Whitelist Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Comprehensive_List_of_All_Admin_and_Whitelist_Characters&amp;diff=1786"/>
		<updated>2026-04-13T01:07:41Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list will go through every character that is played by either admins or whitelist holders (Currently COs, SEAs, and PvIs), providing transparency and ensuring that key roles are managed effectively. It serves as a resource for all players to understand who holds important positions, facilitating better interaction and helping maintain a fair and engaging community environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All tables start collapsed by default for readability, just hit &amp;quot;Expand&amp;quot; to open the section you wish to read.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page is maintained by: Hatemails and PursuitinAshes, ask them for permission before editing the contents of this page.&lt;br /&gt;
&lt;br /&gt;
If this page is outdated (such as a missing or removed character), please contact either hatemails (Discord) or PursuitinAshes (Discord).&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ADMIN CHARACTERS&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Discord User&lt;br /&gt;
!SS14 User&lt;br /&gt;
!Rank/Position&lt;br /&gt;
|-&lt;br /&gt;
|Sar&#039;eni&lt;br /&gt;
|quietlywhisper&lt;br /&gt;
|Whisper&lt;br /&gt;
|Provost Sector Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Gideon Sinclair&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Clara Rosseau&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Theodore Graves&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Thomas Reed&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Special Services Division, Chief Executive (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|William Hayes&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|PMC Dispatch, Chief Executive (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Nikolai Kurov&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Political Kommissar (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Viktor Mikhailovich Sokolov&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Division Kommissar (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Aleksei Reznik&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|General Mayjor (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Penny LesPartheimer&lt;br /&gt;
|kezu____ &lt;br /&gt;
|Kezu&lt;br /&gt;
|Records Officer, Second Lieutenant (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Isra Vaughn&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Penny Lowry&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Adjutant, Second Lieutenant (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Niamh Teague&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Executive Supervisor (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Mya Valentine&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Noira Mills&lt;br /&gt;
|thereisabear&lt;br /&gt;
|thereisabear&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Gervase Aultman&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Vi-Asheemar&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Kailey Ramos&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Division Manager (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Lacy Thomas&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Rebel Commander (CLF)&lt;br /&gt;
|-&lt;br /&gt;
|Polilla Leander&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Kaptain (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Cain Muller&lt;br /&gt;
|timpersson&lt;br /&gt;
|timpersson&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Asahi Sato&lt;br /&gt;
|noctrn.&lt;br /&gt;
|noctyrn&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Sar-Vista&lt;br /&gt;
|noctrn.&lt;br /&gt;
|noctyrn&lt;br /&gt;
|Kaptain (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Kenji Sato&lt;br /&gt;
|noctrn.&lt;br /&gt;
|noctyrn&lt;br /&gt;
|Rebel Commander (CLF)&lt;br /&gt;
|-&lt;br /&gt;
|Krahe Schmidt&lt;br /&gt;
|noctrn.&lt;br /&gt;
|noctyrn&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Yukon &#039;Alaska&#039; Sesi&lt;br /&gt;
|ash77ley&lt;br /&gt;
|ash77ley&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Ruby Blackwitch&lt;br /&gt;
|ash77ley&lt;br /&gt;
|ash77ley&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Apollinariya &#039;Blue&#039; Morozova&lt;br /&gt;
|ash77ley&lt;br /&gt;
|ash77ley&lt;br /&gt;
|Kaptain, Division Kommissar (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Fritz &#039;Nomad&#039; Mueller&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Risa Minami&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|Captain, Adjutant (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Tamako Kaneko&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Alfonso Ruiz&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|Division Manager (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Bryan Lockheart&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|Executive Supervisor (We-Ya)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;WHITELIST CHARACTERS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Senior Enlisted Advisors&#039;&#039;&#039; =====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Discord User&lt;br /&gt;
!SS14 User&lt;br /&gt;
!Rank&lt;br /&gt;
|-&lt;br /&gt;
|Bailey &#039;Timber&#039; Hayes&lt;br /&gt;
|PursuitInAshes&lt;br /&gt;
|PursuitInAshes&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Beatrize &#039;Ma Rain&#039; Aviz&lt;br /&gt;
|loupat28r&lt;br /&gt;
|Loups&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Amelia &#039;Lucky&#039; Campbell&lt;br /&gt;
|ash77ley&lt;br /&gt;
|Ash77ley&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Kamiel Lancoaster&lt;br /&gt;
|timpersson&lt;br /&gt;
|timpersson&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Michael Chapman&lt;br /&gt;
|Kubernads&lt;br /&gt;
|Kubernads&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Bailey Werdin&lt;br /&gt;
|TsjipTsjip&lt;br /&gt;
|TsjipTsjip&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Kip-Yip&lt;br /&gt;
|doorknobbed&lt;br /&gt;
|MangoOverload&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Xeker Xuetaq&lt;br /&gt;
|lupino&lt;br /&gt;
|Lupino&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Stamps-the-Crime&lt;br /&gt;
|albarius&lt;br /&gt;
|Zezey&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Kipped Kipper&lt;br /&gt;
|kipper0563&lt;br /&gt;
|KippedKipper&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|He Who Sways&lt;br /&gt;
|Cubi&lt;br /&gt;
|Cubi&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Karrs&#039;Achuk&lt;br /&gt;
|._aug&lt;br /&gt;
|Ariphylor&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Jesse McFall&lt;br /&gt;
|vorkath&lt;br /&gt;
|Vorkath&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|John Slopper&lt;br /&gt;
|crazy1112345&lt;br /&gt;
|crazy1112345&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Ryuji Kaneko&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|JunoTheSiberianHusky&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Caroline A.W Bokken&lt;br /&gt;
|Shromply&lt;br /&gt;
|Shromply&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Yazmin &#039;Puff&#039; Curtis&lt;br /&gt;
|tadjohnson00&lt;br /&gt;
|TJohnson&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Kalaveer Singh&lt;br /&gt;
|timemaster99&lt;br /&gt;
|timemaster99&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Robert Blank&lt;br /&gt;
|namikk01&lt;br /&gt;
|Namik&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Commanding Officers&#039;&#039;&#039; =====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Discord User&lt;br /&gt;
!SS14 User&lt;br /&gt;
!Rank&lt;br /&gt;
|-&lt;br /&gt;
|Scraps-The-Copper&lt;br /&gt;
|vorkath&lt;br /&gt;
|vorkath&lt;br /&gt;
|Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Tempestas “Frostclaw” Glacies&lt;br /&gt;
|thatstat&lt;br /&gt;
|icestormthedragon&lt;br /&gt;
|Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Tyr &#039;Tex&#039; Ragnarson&lt;br /&gt;
|silentblade627&lt;br /&gt;
|silentblade627&lt;br /&gt;
|Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Duke &amp;quot;Big Boss&amp;quot; Morris&lt;br /&gt;
|gwonkbro&lt;br /&gt;
|GwonkBro&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Kazi Priestess&lt;br /&gt;
|Arcticular&lt;br /&gt;
|Arcticular&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Cryopagius &#039;Loop&#039; Lividus&lt;br /&gt;
|Frog6645&lt;br /&gt;
|Frog6645&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|The Force of Nature&lt;br /&gt;
|timemaster99&lt;br /&gt;
|timemaster99&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Atlas Bootes&lt;br /&gt;
|dirtyhary&lt;br /&gt;
|Buttercupxoxo&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Michael Wilson&lt;br /&gt;
|wehcat&lt;br /&gt;
|warcat&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Miles Price&lt;br /&gt;
|trk185&lt;br /&gt;
|THEREALTRK&lt;br /&gt;
|Major&lt;br /&gt;
|-&lt;br /&gt;
|Alexander Giselher&lt;br /&gt;
|zanfee&lt;br /&gt;
|zanfee&lt;br /&gt;
|Major&lt;br /&gt;
|}&lt;br /&gt;
===== &#039;&#039;&#039;Provost Inspectors&#039;&#039;&#039; =====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Discord User&lt;br /&gt;
!SS14 User&lt;br /&gt;
|-&lt;br /&gt;
|Kioko &#039;Refugee&#039; Yeong&lt;br /&gt;
|PursuitinAshes&lt;br /&gt;
|PursuitinAshes&lt;br /&gt;
|-&lt;br /&gt;
|Kai-Dar&lt;br /&gt;
|wehcat&lt;br /&gt;
|warcat&lt;br /&gt;
|-&lt;br /&gt;
|Deals-With-Injustice&lt;br /&gt;
|albarius&lt;br /&gt;
|Zezey&lt;br /&gt;
|-&lt;br /&gt;
|Surtur &#039;Brimstone&#039; Cyrus&lt;br /&gt;
|sifb26&lt;br /&gt;
|Sif26&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Comprehensive_List_of_All_Admin_and_Whitelist_Characters&amp;diff=1785</id>
		<title>Comprehensive List of All Admin and Whitelist Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Comprehensive_List_of_All_Admin_and_Whitelist_Characters&amp;diff=1785"/>
		<updated>2026-04-13T01:07:05Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list will go through every character that is played by either admins or whitelist holders (Currently COs, SEAs, and PvIs), providing transparency and ensuring that key roles are managed effectively. It serves as a resource for all players to understand who holds important positions, facilitating better interaction and helping maintain a fair and engaging community environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All tables start collapsed by default for readability, just hit &amp;quot;Expand&amp;quot; to open the section you wish to read.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page is maintained by: Hatemails and PursuitinAshes, ask them for permission before editing the contents of this page.&lt;br /&gt;
&lt;br /&gt;
If this page is outdated (such as a missing or removed character), please contact either hatemails (Discord) or PursuitinAshes (Discord).&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ADMIN CHARACTERS&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Discord User&lt;br /&gt;
!SS14 User&lt;br /&gt;
!Rank/Position&lt;br /&gt;
|-&lt;br /&gt;
|Sar&#039;eni&lt;br /&gt;
|quietlywhisper&lt;br /&gt;
|Whisper&lt;br /&gt;
|Provost Sector Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Gideon Sinclair&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Clara Rosseau&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Theodore Graves&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Thomas Reed&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Special Services Division, Chief Executive (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|William Hayes&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|PMC Dispatch, Chief Executive (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Nikolai Kurov&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Political Kommissar (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Viktor Mikhailovich Sokolov&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Division Kommissar (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Aleksei Reznik&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|General Mayjor (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Penny LesPartheimer&lt;br /&gt;
|kezu____ &lt;br /&gt;
|Kezu&lt;br /&gt;
|Records Officer, Second Lieutenant (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Isra Vaughn&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Penny Lowry&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Adjutant, Second Lieutenant (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Niamh Teague&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Executive Supervisor (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Mya Valentine&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Noira Mills&lt;br /&gt;
|thereisabear&lt;br /&gt;
|thereisabear&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Gervase Aultman&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Vi-Asheemar&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Kailey Ramos&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Division Manager (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Lacy Thomas&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Rebel Commander (CLF)&lt;br /&gt;
|-&lt;br /&gt;
|Polilla Leander&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Kaptain (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Cain Muller&lt;br /&gt;
|timpersson&lt;br /&gt;
|timpersson&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Asahi Sato&lt;br /&gt;
|noctrn.&lt;br /&gt;
|noctyrn&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Sar-Vista&lt;br /&gt;
|noctrn.&lt;br /&gt;
|noctyrn&lt;br /&gt;
|Kaptain (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Kenji Sato&lt;br /&gt;
|noctrn.&lt;br /&gt;
|noctyrn&lt;br /&gt;
|Rebel Commander (CLF)&lt;br /&gt;
|-&lt;br /&gt;
|Krahe Schmidt&lt;br /&gt;
|noctrn.&lt;br /&gt;
|noctyrn&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Yukon &#039;Alaska&#039; Sesi&lt;br /&gt;
|ash77ley&lt;br /&gt;
|ash77ley&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Ruby Blackwitch&lt;br /&gt;
|ash77ley&lt;br /&gt;
|ash77ley&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Apollinariya &#039;Blue&#039; Morozova&lt;br /&gt;
|ash77ley&lt;br /&gt;
|ash77ley&lt;br /&gt;
|Kaptain, Division Kommissar (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Fritz &#039;Nomad&#039; Mueller&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Risa Minami&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|Captain, Adjutant (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Tamako Kaneko&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Alfonso Ruiz&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|Division Manager (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Bryan Lockheart&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|Executive Supervisor (We-Ya)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;WHITELIST CHARACTERS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Senior Enlisted Advisors&#039;&#039;&#039; =====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Discord User&lt;br /&gt;
!SS14 User&lt;br /&gt;
!Rank&lt;br /&gt;
|-&lt;br /&gt;
|Bailey &#039;Timber&#039; Hayes&lt;br /&gt;
|PursuitInAshes&lt;br /&gt;
|PursuitInAshes&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Beatrize &#039;Ma Rain&#039; Aviz&lt;br /&gt;
|loupat28r&lt;br /&gt;
|Loups&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Amelia &#039;Lucky&#039; Campbell&lt;br /&gt;
|ash77ley&lt;br /&gt;
|Ash77ley&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Kamiel Lancoaster&lt;br /&gt;
|timpersson&lt;br /&gt;
|timpersson&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Michael Chapman&lt;br /&gt;
|Kubernads&lt;br /&gt;
|Kubernads&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Bailey Werdin&lt;br /&gt;
|TsjipTsjip&lt;br /&gt;
|TsjipTsjip&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Kip-Yip&lt;br /&gt;
|doorknobbed&lt;br /&gt;
|MangoOverload&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Xeker Xuetaq&lt;br /&gt;
|lupino&lt;br /&gt;
|Lupino&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Stamps-the-Crime&lt;br /&gt;
|albarius&lt;br /&gt;
|Zezey&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Kipped Kipper&lt;br /&gt;
|kipper0563&lt;br /&gt;
|KippedKipper&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|He Who Sways&lt;br /&gt;
|Cubi&lt;br /&gt;
|Cubi&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Karrs&#039;Achuk&lt;br /&gt;
|._aug&lt;br /&gt;
|Ariphylor&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Jesse McFall&lt;br /&gt;
|vorkath&lt;br /&gt;
|Vorkath&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|John Slopper&lt;br /&gt;
|crazy1112345&lt;br /&gt;
|crazy1112345&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Ryuji Kaneko&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|JunoTheSiberianHusky&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Caroline A.W Bokken&lt;br /&gt;
|Shromply&lt;br /&gt;
|Shromply&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Yazmin &#039;Puff&#039; Curtis&lt;br /&gt;
|tadjohnson00&lt;br /&gt;
|TJohnson&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Kalaveer Singh&lt;br /&gt;
|timemaster99&lt;br /&gt;
|timemaster99&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Robert Blank&lt;br /&gt;
|namikk01&lt;br /&gt;
|Namik&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Commanding Officers&#039;&#039;&#039; =====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Discord User&lt;br /&gt;
!SS14 User&lt;br /&gt;
!Rank&lt;br /&gt;
|-&lt;br /&gt;
|Scraps-The-Copper&lt;br /&gt;
|vorkath&lt;br /&gt;
|vorkath&lt;br /&gt;
|Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Tempestas “Frostclaw” Glacies&lt;br /&gt;
|thatstat&lt;br /&gt;
|icestormthedragon&lt;br /&gt;
|Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Tyr &#039;Tex&#039; Ragnarson&lt;br /&gt;
|silentblade627&lt;br /&gt;
|silentblade627&lt;br /&gt;
|Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Duke &amp;quot;Big Boss&amp;quot; Morris&lt;br /&gt;
|gwonkbro&lt;br /&gt;
|GwonkBro&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Kazi Priestess&lt;br /&gt;
|Arcticular&lt;br /&gt;
|Arcticular&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Cryopagius &#039;Loop&#039; Lividus&lt;br /&gt;
|Frog6645&lt;br /&gt;
|Frog6645&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Daphne Nymphoiry&lt;br /&gt;
|Fidsoo&lt;br /&gt;
|Fidsoo&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|The Force of Nature&lt;br /&gt;
|timemaster99&lt;br /&gt;
|timemaster99&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Atlas Bootes&lt;br /&gt;
|dirtyhary&lt;br /&gt;
|Buttercupxoxo&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Michael Wilson&lt;br /&gt;
|wehcat&lt;br /&gt;
|warcat&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Miles Price&lt;br /&gt;
|trk185&lt;br /&gt;
|THEREALTRK&lt;br /&gt;
|Major&lt;br /&gt;
|-&lt;br /&gt;
|Alexander Giselher&lt;br /&gt;
|zanfee&lt;br /&gt;
|zanfee&lt;br /&gt;
|Major&lt;br /&gt;
|}&lt;br /&gt;
===== &#039;&#039;&#039;Provost Inspectors&#039;&#039;&#039; =====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Discord User&lt;br /&gt;
!SS14 User&lt;br /&gt;
|-&lt;br /&gt;
|Kioko &#039;Refugee&#039; Yeong&lt;br /&gt;
|PursuitinAshes&lt;br /&gt;
|PursuitinAshes&lt;br /&gt;
|-&lt;br /&gt;
|Kai-Dar&lt;br /&gt;
|wehcat&lt;br /&gt;
|warcat&lt;br /&gt;
|-&lt;br /&gt;
|Deals-With-Injustice&lt;br /&gt;
|albarius&lt;br /&gt;
|Zezey&lt;br /&gt;
|-&lt;br /&gt;
|Surtur &#039;Brimstone&#039; Cyrus&lt;br /&gt;
|sifb26&lt;br /&gt;
|Sif26&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Main_Page&amp;diff=1784</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Main_Page&amp;diff=1784"/>
		<updated>2026-04-12T21:32:22Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rouny Beret.png |left|frameless|175x175px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;RMC&#039;&#039;&#039; is an asymmetric PvP and PvE experience built on the &#039;&#039;&#039;[https://github.com/space-wizards/RobustToolbox Robust Toolbox]&#039;&#039;&#039; engine.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Set in the cold expanse of space, the game centers on the desperate struggle between the Marines and the lethal, invasive Xenonid threat. Whether responding to automated distress calls from overwhelmed colonies or fighting to contain an outbreak, players navigate a universe where biological terrors stalk the stars.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Following the expansion into space, various humanoid interstellar life now stand shoulder-to-shoulder with humans, fully integrated into society and the military as equals. Beyond the Xenonid threat, competing governments and companies fight for resources and territorial control, each seeking to secure their own dominance over the reaches of space.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Community Links&lt;br /&gt;
|-&lt;br /&gt;
|[https://discord.gg/rouny Discord Community]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.patreon.com/RMC14 Patreon]&lt;br /&gt;
|-&lt;br /&gt;
|[https://replays.rouny-ss14.com/replays/alamo/ Round Replays]&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/RMC-14/RMC-14 Github]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Game Information&lt;br /&gt;
|-&lt;br /&gt;
|[[Server Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Marine Law]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Slang]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[Rifleman Quick Start Guide|Marine Quickstart Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xenonid guide|Xenonid Quickstart Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Cades]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Responders]]&lt;br /&gt;
|-&lt;br /&gt;
|More found in game.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Special Roles&lt;br /&gt;
|-&lt;br /&gt;
|[[Fax Responder|Fax Responders]]&lt;br /&gt;
|-&lt;br /&gt;
|[[CO Whitelist Introductory|CO Guidelines]]&lt;br /&gt;
|-&lt;br /&gt;
|[[SEA Whitelist Introductory|SEA Guidelines]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Inspector Whitelist Introductory|PvInspector Guidelines]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Synthetic|Synthetic Guidelines]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lore&lt;br /&gt;
|-&lt;br /&gt;
| [[Xenonids]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Zephyron Sector]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Major Events&lt;br /&gt;
|-&lt;br /&gt;
|[[United Nations#Pre-Exodus|Earth&#039;s Exodus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[New Horizon Day]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Orthis War]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Operation Justice]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Fires of Kharis]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Operation Valiant Fall]]&lt;br /&gt;
|-&lt;br /&gt;
|[[UNS Solace Missing]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
![[United Nations]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Marines|United Nations Marine Corps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[United Nations Space Navy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[United Nations Medical Service]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Force Reconnaissance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[High Command]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Provost Marshal Office]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Provost Intelligence Department]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
![[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Interstellar&lt;br /&gt;
|-&lt;br /&gt;
| [[Interstellar Commerce Bureau]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Interstellar Life Rights Council]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Other Factions&lt;br /&gt;
|-&lt;br /&gt;
| [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Three Suns Empire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Colony Liberation Front (CLF)|Colony Liberation Front]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Companies&lt;br /&gt;
|-&lt;br /&gt;
|[[Weston-Yamada]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Aegis Armaments|AEGIS Armaments]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanotrasen (NT)|Nanotrasen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Novaris Industries]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Halcyon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Freelancer Mercenaries|Freelancers (Unaffiliated)]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Other&lt;br /&gt;
|-&lt;br /&gt;
| [[Species]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Comprehensive List of All Admin and Whitelist Characters|Special Characters]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Maps&lt;br /&gt;
|-&lt;br /&gt;
!Planets and Stations&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LV-624&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=LV624 Map]&lt;br /&gt;
|-&lt;br /&gt;
|Solaris Ridge (LV-1413)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Solaris Map]&lt;br /&gt;
|-&lt;br /&gt;
|Fiorina Science Annex&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Fiorina Map]&lt;br /&gt;
|-&lt;br /&gt;
|Shiva&#039;s Snowball (LV-57)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Shiva Map]&lt;br /&gt;
|-&lt;br /&gt;
|Trijent Dam (LV-670)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Trijent Map]&lt;br /&gt;
|-&lt;br /&gt;
|New Varadero&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Varadero Map]&lt;br /&gt;
|-&lt;br /&gt;
|Chances Claim (LV-522)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Chances Map]&lt;br /&gt;
|-&lt;br /&gt;
|Kutjevo Refinery (LV-686)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Kutjevo Map]&lt;br /&gt;
|-&lt;br /&gt;
|Hybrisa Prospera (LV-759)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Hybrisa Map]&lt;br /&gt;
|-&lt;br /&gt;
|Sorokyne Strata (LV-976)&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Sorokyne Map]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! PVE Maps&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Corsat&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Corsat Map]&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiskey Outpost]]&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Whiskey Map]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! UNMC Ships&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|UNS Athena&lt;br /&gt;
|InDev&lt;br /&gt;
|-&lt;br /&gt;
|UNS Almayer&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Almayer Map]&lt;br /&gt;
|-&lt;br /&gt;
|UNS Savannah&lt;br /&gt;
|[https://tunguso4ka.github.io/map-viewer/?map=Savannah Map]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=AEGIS_Armaments&amp;diff=1783</id>
		<title>AEGIS Armaments</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=AEGIS_Armaments&amp;diff=1783"/>
		<updated>2026-04-12T21:31:55Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AEGIS Armaments (or Adaptive Engagement &amp;amp; Guidance Integrated Systems.) is the primary weapons contractor for the [[Marines|United Nations Marine Corps]]. AEGIS Armaments is responsible not only for the manufacture of small arms (Such as the M54C Line of rifles) but also support systems such as mortars, anti-air measures, and equipment such as body armor.&lt;br /&gt;
&lt;br /&gt;
AEGIS Armaments was initially incorporated in the United Nations, and would manufacture small arms such as pistols for the civilian market. Their first breakthrough would be obtaining a UNMC contract for production of the M1984 Pistol. which AEGIS still manufactures to this day. From this jumping off point, AEGIS progressively grew more entrenched within the UNMC procurement establishment. By the time of [[The Orthis War]], AEGIS had become the largest contractor for the UN, with AEGIS engaging in aggressive boardroom takeovers of various competitors.&lt;br /&gt;
&lt;br /&gt;
In recent years, AEGIS and its near monopoly on the UNMC’s procurement has started to crack, with the most recent sign being the UNMC’s adoption of the M77 pistol as standard issue in their modern sidearm competition. AEGIS has also been placed in a fierce competition with [[Weston-Yamada|Weston Yamada]], as the latter angles to capture the UNMC’s shipbuilding, and ship weapons contracts. Despite the waning influence, AEGIS continues to hold immense clout with the UNMC through their existing contracts, ongoing research cooperation, and a deep respect held from the many marines who use its weapons.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=CO_Whitelist_Introductory&amp;diff=1781</id>
		<title>CO Whitelist Introductory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=CO_Whitelist_Introductory&amp;diff=1781"/>
		<updated>2026-04-10T22:49:56Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This page covers policies, responsibilities, and the expectations placed upon &#039;&#039;&#039;Commanding Officers&#039;&#039;&#039;. Many of their provisions can be found in [[Marine Law#Commanding Officer Privileges|Marine Law]].&lt;br /&gt;
&lt;br /&gt;
==== Policies - General ====&lt;br /&gt;
&lt;br /&gt;
* Upkeep a positive reputation in the overall community, meaning both in-game and out.&lt;br /&gt;
* Maintain kind, respectful, and positive behavior both in-game and out.&lt;br /&gt;
* Maintain a high standard of roleplay in all roles and characters.&lt;br /&gt;
* Whitelisted characters are considered unique reoccurring characters with a background, and must be a single static character that should not be heavily modified. &#039;&#039;&#039;Avoid using these characters in other roles where possible.&#039;&#039;&#039; This allows these characters to be easily recognized for both community standing, and reports.&lt;br /&gt;
* Maintain consistency in the character you applied with, keeping to the standards of the whitelist.&lt;br /&gt;
&lt;br /&gt;
==== Policies - CO Specific ====&lt;br /&gt;
&lt;br /&gt;
* Be a role model to the entire marine force and/or your subordinates.&lt;br /&gt;
* Follow and keep up with the Marine Law and SOP, importantly the CO and Commander specific clauses.&lt;br /&gt;
* During the mentoring period, log any negative / CO specific round interactions or the lack of any in the provided thread, to help keep track of community and design issues that can be addressed.&lt;br /&gt;
* Do not command like a &amp;quot;gamemaster&amp;quot; of both factions, or perform operations without reasonable strategic logic. You and your character should have full intents to complete the operation and minimize risks to soldiers to the best of your ability, but does not also mean all operations should be handled the same either.&lt;br /&gt;
* Play sustainably and avoid over-playing the role, to avoid burnout.&lt;br /&gt;
* Have consideration for the active commander of the round when late joining, and avoid taking over the operation without asking to assist, and gathering information about the operation. Assign them responsibilities when taking over.&lt;br /&gt;
* Keep medals in moderation, but feel free to grant them to those that exceed the expectations of their role.&lt;br /&gt;
* Do not over-use the Battlefield Execution mechanic. It should be reserved for extreme circumstances, or expedited execution for crimes that are executable.&lt;br /&gt;
* &amp;quot;Flawed characters&amp;quot; are generally not fit to become Commanding Officers.&lt;br /&gt;
&lt;br /&gt;
==== Basic Guidelines ====&lt;br /&gt;
&lt;br /&gt;
* The CO is not required to command the operation, but may not deploy unless they&#039;re doing some form of commanding.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=CO_Whitelist_Introductory&amp;diff=1780</id>
		<title>CO Whitelist Introductory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=CO_Whitelist_Introductory&amp;diff=1780"/>
		<updated>2026-04-10T22:36:27Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This page covers policies, responsibilities, and the expectations placed upon &#039;&#039;&#039;Commanding Officers&#039;&#039;&#039;. Many of their provisions can be found in [[Marine Law#Commanding Officer Privileges|Marine Law]].&lt;br /&gt;
&lt;br /&gt;
==== Policies - General ====&lt;br /&gt;
&lt;br /&gt;
* Upkeep a positive reputation in the overall community, meaning both in-game and out.&lt;br /&gt;
* Maintain kind, respectful, and positive behavior both in-game and out.&lt;br /&gt;
* Maintain a high standard of roleplay in all roles and characters.&lt;br /&gt;
* Whitelisted characters are considered unique reoccurring characters with a background, and must be a single static character that should not be heavily modified. &#039;&#039;&#039;Avoid using these characters in other roles where possible.&#039;&#039;&#039; This allows these characters to be easily recognized for both community standing, and reports.&lt;br /&gt;
* Maintain consistency in the character you applied with, keeping to the standards of the whitelist.&lt;br /&gt;
&lt;br /&gt;
==== Policies - CO Specific ====&lt;br /&gt;
&lt;br /&gt;
* Be a role model to the entire marine force and/or your subordinates.&lt;br /&gt;
* Follow and keep up with the Marine Law and SOP, importantly the CO specific clauses.&lt;br /&gt;
* During the mentoring period, log any negative / CO specific round interactions or the lack of any in the provided thread, to help keep track of community and design issues that can be addressed.&lt;br /&gt;
* Do not command like a &amp;quot;gamemaster&amp;quot; of both factions, or perform operations without reasonable strategic logic. You and your character should have full intents to complete the operation and minimize risks to soldiers to the best of your ability, but does not also mean all operations should be handled the same either.&lt;br /&gt;
* Play sustainably and avoid over-playing the role, to avoid burnout.&lt;br /&gt;
* Have consideration for the active commander of the round when late joining, and avoid taking over the operation without asking to assist, and gathering information about the operation. Assign them responsibilities when taking over.&lt;br /&gt;
* Keep medals in moderation, but feel free to grant them to those that exceed the expectations of their role.&lt;br /&gt;
* Do not over-use the Battlefield Execution mechanic. It should be reserved for extreme circumstances, or expedited execution for crimes that are executable.&lt;br /&gt;
* &amp;quot;Flawed characters&amp;quot; are generally not fit to become Commanding Officers.&lt;br /&gt;
&lt;br /&gt;
==== Basic Guidelines ====&lt;br /&gt;
&lt;br /&gt;
* The CO is not required to command the operation, but may not deploy unless they&#039;re doing some form of commanding.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=CO_Whitelist_Introductory&amp;diff=1779</id>
		<title>CO Whitelist Introductory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=CO_Whitelist_Introductory&amp;diff=1779"/>
		<updated>2026-04-10T22:34:09Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Initial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This page covers policies, responsibilities, and the expectations placed upon &#039;&#039;&#039;Commanding Officers&#039;&#039;&#039;. Many of their provisions can be found in [[Marine Law#Commanding Officer Privileges|Marine Law]].&lt;br /&gt;
&lt;br /&gt;
==== Policies - General ====&lt;br /&gt;
&lt;br /&gt;
* Upkeep a positive reputation in the overall community, meaning both in-game and out.&lt;br /&gt;
* Maintain kind, respectful, and positive behavior both in-game and out.&lt;br /&gt;
* Maintain a high standard of roleplay in all roles and characters.&lt;br /&gt;
* Whitelisted characters are considered unique reoccurring characters with a background, and must be a single static character that should not be heavily modified. &#039;&#039;&#039;Avoid using these characters in other roles where possible.&#039;&#039;&#039; This allows these characters to be easily recognized for both community standing, and reports.&lt;br /&gt;
* Maintain consistency in the character you applied with, keeping to the standards of the whitelist.&lt;br /&gt;
&lt;br /&gt;
==== Policies - CO Specific ====&lt;br /&gt;
&lt;br /&gt;
* Be a role model to the entire marine force and/or your subordinates.&lt;br /&gt;
* Follow and keep up with the Marine Law and SOP, importantly the CO specific clauses.&lt;br /&gt;
* During the mentoring period, log any negative / CO specific round interactions or the lack of any in the provided thread, to help keep track of community and design issues that can be addressed.&lt;br /&gt;
* Do not command like a &amp;quot;gamemaster&amp;quot; of both factions, or perform operations without reasonable strategic logic. You and your character should have full intents to complete the operation and minimize risks to soldiers to the best of your ability, but does not also mean all operations should be handled the same either.&lt;br /&gt;
* Play sustainably and avoid over-playing the role, to avoid burnout.&lt;br /&gt;
* Have consideration for the active commander of the round when late joining, and avoid taking over the operation without asking to assist, and gathering information about the operation. Assign them responsibilities when taking over.&lt;br /&gt;
* Keep medals in moderation, but feel free to grant them to those that exceed the expectations of their role.&lt;br /&gt;
* Do not over-use the Battlefield Execution mechanic. It should be reserved for extreme circumstances, or expedited execution for crimes that are executable.&lt;br /&gt;
* &amp;quot;Flawed characters&amp;quot; are generally not fit to become Commanding Officers.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1778</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marine_Law&amp;diff=1778"/>
		<updated>2026-04-10T22:22:46Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Commanding Officer Regulations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid yellow; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Notice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This page might not always be up to date. It is best to read Marine Law in the in-game guidebook instead to avoid misunderstandings or referencing outdated information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Uniform Code of Military Justice&#039;&#039;&#039; commonly known as &#039;&#039;&#039;Marine Law&#039;&#039;&#039; is the foundation of the system of military justice of the &#039;&#039;&#039;[[Marines|United Nations Marine Corps]]&#039;&#039;&#039;, It&#039;s enforced by the [[Marines#Military Police|Military Police]] Corps with the [[Provost Marshal Office]] having final say in any judicial matters.&lt;br /&gt;
&lt;br /&gt;
= Marine Law =&lt;br /&gt;
Marine Law and SOP applies to all personnel in the vicinity of the operation or aboard the UNMC warship, including hostile factions and other organizations not explicitly exempt.&lt;br /&gt;
&lt;br /&gt;
The goal of &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is to make the ship a safer and productive place for everyone. Do your best to uphold that goal, by mediating conflicts and assisting the crew and marines with their needs, using the minimal force required.&lt;br /&gt;
&lt;br /&gt;
Always consider first if an arrest is actually needed to resolve a conflict. Arresting a doctor immediately for &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039; will not make medical duties be performed more efficiently since they would be in the brig - but if they actually refuse to do their duties, then it would make sense to perform an arrest.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
* Command and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are required to both enforce the law and abide by it, where allowed by their position on the ship.&lt;br /&gt;
* On UNMC warships and operations, the law is enforced by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and they operate independently of the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the warship has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or High Command.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may, at their discretion, warn, or NJP a person guilty of Minor Crimes, as well as ignore Minor Crimes. This can be done in place of applying a brig punishment, but these lesser actions should be avoided for repeat offenders.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; cannot be ordered to ignore Minor Crimes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; breaking the law in any capacity cannot be ignored.&lt;br /&gt;
&lt;br /&gt;
Should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s disagree on cases, Marine Law rank structure must be followed.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;gt; Deputized &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Commander Succession ==&lt;br /&gt;
&lt;br /&gt;
This outlines the designated order of individuals who are eligible to assume the role of &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in the event a replacement is required, as defined in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;Definitions&amp;lt;/b&amp;gt; section.&lt;br /&gt;
&lt;br /&gt;
In the event that there are multiple individuals in the same position, experience and/or rank should be considered first, then by name alphabetically.&lt;br /&gt;
&lt;br /&gt;
The new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the operation does not assume a new rank, title or powers such as access changes, but other personnel must follow their orders that pertain to direct the operation.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
* Commanding Officer  &lt;br /&gt;
* Executive Officer  &lt;br /&gt;
* Staff Officer&lt;br /&gt;
* Auxiliary Support Officer  &lt;br /&gt;
* Chief MP  &lt;br /&gt;
* Chief Medical Officer  &lt;br /&gt;
* Chief Engineer  &lt;br /&gt;
* Logistics Officer&lt;br /&gt;
* Pilots&lt;br /&gt;
* Intelligence Officer  &lt;br /&gt;
* Senior Enlisted Advisor  &lt;br /&gt;
* Warden  &lt;br /&gt;
* Military Police  &lt;br /&gt;
* Squad Leader (Starts at Alpha and goes through the squads)  &lt;br /&gt;
* Ranking military personnel (Any squad role, starting at Alpha and through the squads)&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Officers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O10&#039;&#039;&#039;&lt;br /&gt;
|General&lt;br /&gt;
|Gen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O9&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant General&lt;br /&gt;
|LtGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O8&#039;&#039;&#039;&lt;br /&gt;
|Major General&lt;br /&gt;
|MajGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O7&#039;&#039;&#039;&lt;br /&gt;
|Brigadier General&lt;br /&gt;
|BGen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O6&#039;&#039;&#039;&lt;br /&gt;
|Colonel&lt;br /&gt;
|Col&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O5&#039;&#039;&#039;&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|LtCol&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O4&#039;&#039;&#039;&lt;br /&gt;
|Major&lt;br /&gt;
|Maj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O3&#039;&#039;&#039;&lt;br /&gt;
|Captain&lt;br /&gt;
|Capt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O2&#039;&#039;&#039;&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
|1stLt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;O1&#039;&#039;&#039;&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
|2ndLt&lt;br /&gt;
|-&lt;br /&gt;
|O0-2&lt;br /&gt;
|Chief Warrant Officer&lt;br /&gt;
|WarOff.&lt;br /&gt;
|-&lt;br /&gt;
|O0-1&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|WarOff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enlisted&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9E&#039;&#039;&#039;&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|SgtMaj&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E9&#039;&#039;&#039;&lt;br /&gt;
|Master Gunnery Sergeant&lt;br /&gt;
|MGySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8E&#039;&#039;&#039;&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|1Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E8&#039;&#039;&#039;&lt;br /&gt;
|Master Sergeant&lt;br /&gt;
|MSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E7&#039;&#039;&#039;&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|GySgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E6&#039;&#039;&#039;&lt;br /&gt;
|Staff Sergeant&lt;br /&gt;
|SSgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E5&#039;&#039;&#039;&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Sgt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E4&#039;&#039;&#039;&lt;br /&gt;
|Corporal&lt;br /&gt;
|Cpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E3&#039;&#039;&#039;&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|LCpl&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E2&#039;&#039;&#039;&lt;br /&gt;
|Private First Class&lt;br /&gt;
|PFC&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;E1&#039;&#039;&#039;&lt;br /&gt;
|Private&lt;br /&gt;
|PVT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Definitions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These definitions are used throughout the rest of Marine Law.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The official UNMC Commanding Officer of the ship.&lt;br /&gt;
* Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; only applies to the current whitelisted Commanding Officer of the ship. These rights can be transferred to any UNMC Officers that are ranked &amp;lt;b&amp;gt;Major&amp;lt;/b&amp;gt; or above by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The current &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of an operation.&lt;br /&gt;
* Transferable to a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, per the Commander Succession.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered incapable of command &amp;lt;b&amp;gt;temporarily&amp;lt;/b&amp;gt;, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; inherits &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; rights, but should the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; return, they are still the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Prolonged communications outage.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; deploying in the field.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is rendered &amp;lt;b&amp;gt;permanently&amp;lt;/b&amp;gt; incapable of command, the next in the Commander Succession becomes the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, rather than becoming a &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. This includes but is not limited to:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is relieved of duty due to &amp;lt;b&amp;gt;arrest&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;mutiny&amp;lt;/b&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; becoming &amp;lt;b&amp;gt;unrevivable&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Ensure when assigning a new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, that this is announced. Include the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s name and the reason for them being assigned as the new &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The ranking officer in the Commander Succession who, in the temporary absence of the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, is placed in command of the warship.&lt;br /&gt;
* Unless explicitly stated otherwise, the &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in this case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The Chief of Military Police, assigned to the warship.&lt;br /&gt;
* Only transferable to the &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if another &amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is appointed to be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; in their place.&lt;br /&gt;
* An acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; cannot be the acting &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* A deputized person may not be the acting &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Military Police, including validly deputized personnel, who deal with Marine Law.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Officer&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is a Commissioned Officer. These rights cannot be transferred.&lt;br /&gt;
* A person who is a Warrant Officer. These rights cannot be transferred.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Department heads&amp;lt;/b&amp;gt;&lt;br /&gt;
* A person who is responsible for an entire department, which includes the &amp;lt;b&amp;gt;Chief Engineer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Auxiliary Support Officer&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Logistics Officer&amp;lt;/b&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt;&lt;br /&gt;
* Standard personnel whose main duties are within CIC. This includes the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;b&amp;gt;Executive Officer&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Staff Officers&amp;lt;/b&amp;gt;.&amp;lt;b&amp;gt;Flight Crew&amp;lt;/b&amp;gt;&lt;br /&gt;
* Designated Pilots and Dropship Crew Chiefs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Aiding, abetting, conspiring&amp;lt;/b&amp;gt;&lt;br /&gt;
* Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Lawful Orders&amp;lt;/b&amp;gt;&lt;br /&gt;
* Personnel are required to follow all lawful orders from their superiors and are not required to follow unlawful orders.&lt;br /&gt;
* If personnel are refusing to follow an order, they must state why they believe it would break Marine Law, making it an unlawful order.&lt;br /&gt;
* Valid NJPs are not unlawful orders in the case of neglected duties.&amp;lt;b&amp;gt;Standard Issue Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Issue&#039;&#039;&#039; equipment is defined as any military uniform, armor, weapon, or accessory personnel find in their crew vendors, as well as anything they emerge from hypersleep with or anything normally available from requisitions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Riot equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
* Flashbangs.&lt;br /&gt;
* Teargas.&lt;br /&gt;
* Riot shotguns with beanbag rounds.&lt;br /&gt;
* Riot shields and armor.&lt;br /&gt;
* Riot grenade launchers.&lt;br /&gt;
* Rubber bullets. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt;&lt;br /&gt;
* The Forward Operating Base.&lt;br /&gt;
* Designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. It is a reinforced area, usually being the primary landing zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Area of Operations (AO)&amp;lt;/b&amp;gt;&lt;br /&gt;
* The area of operations is the broad location where personnel are being deployed to conduct an operation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Secure Areas&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or staff officers. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* The &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; is usually a secure area until it is attacked, for example.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or any &amp;lt;b&amp;gt;CIC Personnel&amp;lt;/b&amp;gt; at any point may designate an area no longer secure.&lt;br /&gt;
* Areas that have been recently attacked are presumed no longer secure, and should be reported for safety.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Field Hospital&amp;lt;/b&amp;gt;&lt;br /&gt;
* Must be designated by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt;. It is a reinforced area, where there has been no recent combat or threats.&lt;br /&gt;
* It is the only area aside from the &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; that the &amp;lt;b&amp;gt;Chief Medical Officer&amp;lt;/b&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may give permission to doctors and nurses to move to.&lt;br /&gt;
* It must be designated as a &amp;lt;b&amp;gt;Secure Area.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alert Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: All clear.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Potentially hostile activity on board.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: There is an immediate threat to the ship or its crew. Examples of usage include; AI Core Security issue, biohazard containment breach, general quarters. Distress beacon, evacuation, and usage of sentry systems authorized.&lt;br /&gt;
* Code &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;: Immediately applies if the warship hull has a major breach by intruders. An order of evacuation, self-destruction, or hold of the warship will be made at this time.&lt;br /&gt;
&#039;&#039;&#039;Higher Ranking Officers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* UNMC Officers ranked &#039;&#039;&#039;Major&#039;&#039;&#039; or above.&lt;br /&gt;
* They may have some additional provisions, which can be found in [https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure#NON-Modifiable_Command_SOP Non-Mod; Command].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Hold significant weight on how Marine Law is handled in their operational areas.&lt;br /&gt;
* In the event that Marine Law is being mishandled aboard a UNMC warship or within the AO of a UNMC warship, &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may see fit to dispatch personnel.&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to Marine command or officers.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Marshals&amp;lt;/b&amp;gt; are not required to follow Marine Law.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Inspectors&amp;lt;/b&amp;gt; and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost &amp;lt;b&amp;gt;Advisors&amp;lt;/b&amp;gt; do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Marine Law Procedures&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Arresting Procedures&#039;&#039;&#039; ===&lt;br /&gt;
Should the warship get boarded by a hostile force, no arrests should be made unless the person presents a danger to the warship and/or its personnel.&lt;br /&gt;
&lt;br /&gt;
* Any orders given by any personnel who are legally detained or facing charges are considered void until the charges are cleared, the brig time is served, or the detention is resolved.&lt;br /&gt;
* Always consider first if an arrest is actually needed to resolve a conflict. Arresting a doctor immediately for &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039; will not make medical duties be performed more efficiently since they would be in the brig - but if they actually refuse to do their duties, then it would make sense to perform an arrest.&lt;br /&gt;
&lt;br /&gt;
==== Investigative Detainment ====&lt;br /&gt;
Unless an investigation becomes an arrest, a suspect being investigated should not be moved away from their duties, such as the frontline, but should still be kept relatively safe.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may detain and physically restrain a suspect, with reasonable suspicion that they are involved in a crime, for up to 10 minutes to gather evidence and witness testimony.&lt;br /&gt;
* This time used also carries over to an arrest, which will not grant an extra 10 minutes.&lt;br /&gt;
* If these 10 minutes pass during the investigation, the suspect is to be immediately released if not found guilty of any crimes. If found guilty of crimes, they must still not be detained longer than 10 minutes, and be processed into arresting and charging procedure with reasonable speed.&lt;br /&gt;
* If the suspect is found innocent of all accused crimes, the suspect should be released, and all investigations on this suspect being done by &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; should be ended.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order the release of a suspect under Investigative Detainment.&lt;br /&gt;
* Fleeing an &#039;&#039;&#039;Investigative Detainment&#039;&#039;&#039; is considered &#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Arresting a Suspect ====&lt;br /&gt;
&#039;&#039;These arrests can be performed anywhere on the warship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Take down the Suspect if they resist and securely restrain them.&lt;br /&gt;
* Move the Suspect to a holding cell.&lt;br /&gt;
* Continue to &#039;&#039;&#039;charging procedure&#039;&#039;&#039;.&lt;br /&gt;
* A suspect must be arrested and charged within 10 minutes. Any longer than this without good reason is considered &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039; by whoever is most responsible for the delay.&lt;br /&gt;
&lt;br /&gt;
==== Arresting MP ====&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;s can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has the final say.&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is unable to authorise the arrest of an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Ensure additional charging of Military Police procedure is followed.&lt;br /&gt;
&lt;br /&gt;
==== Actions Against the Commander ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must contact &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; before taking any law-related actions against the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If there is no &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, the &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; of the operation may be arrested, but &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must be notified after the fact, through fax.&lt;br /&gt;
&lt;br /&gt;
==== Field Arrests ====&lt;br /&gt;
&#039;&#039;These refer to arrests performed in the area of operations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See [https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure#NON-Modifiable_Department_Regulations deployment of MP SOP] for information on deployment restrictions.&lt;br /&gt;
&lt;br /&gt;
* When required in the &#039;&#039;&#039;AO&#039;&#039;&#039;, &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; should avoid combat whenever possible, and complete their tasks as quickly as they are able.&lt;br /&gt;
* Field arrests are restricted to the &#039;&#039;&#039;FOB&#039;&#039;&#039;, dropships, and secure areas - but may also proceed past these locations with the approval of the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; with the intent of making an arrest or investigating a crime.&lt;br /&gt;
* If a suspect flees outside the above allowed locations and are witnessed by a present &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, they may be pursued without requiring approval.&lt;br /&gt;
* If there are hostiles in the vicinity, the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must attempt to move to a safer area, if attempting an arrest at this time would put the person or &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; at risk, before attempting to continue the arrest.&lt;br /&gt;
* &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; may detain marines of their squad that violate the law or pose a risk to the safety of the squad. This may also apply to any shipside personnel that are deploying unauthorised. They may also task one of their squad members to escort the arrested person to a secure area or &#039;&#039;&#039;FOB&#039;&#039;&#039; and wait for &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; assistance.&lt;br /&gt;
* Anyone detained by the &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; should be passed onto the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; when possible.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be required to transfer a prisoner from the &#039;&#039;&#039;AO&#039;&#039;&#039; to the ship, and should, to the best of their ability, ensure the prisoner makes it to the ship safely.&lt;br /&gt;
&lt;br /&gt;
==== Victims May Drop Charges ====&lt;br /&gt;
&lt;br /&gt;
* Excluding capital crimes, &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;, and grievous bodily harm, the victim of a crime retains the right to drop charges. More leeway for bodily harm may be granted while deployed, provided the harm done is mutually found accidental.&lt;br /&gt;
* This is permitted after the defendant is moved to a secure location or the brig.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must release the defendant on the victim&#039;s request, with continued arrest attempts for the original crime being considered prevarication.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may hold the defendant for no longer than &#039;&#039;&#039;5 minutes&#039;&#039;&#039; if they wish to contact &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to appeal the arrest against the victim&#039;s wishes.&lt;br /&gt;
* If an appeal to arrest from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is not received within the 5 minutes, the defendant must be released.&lt;br /&gt;
&lt;br /&gt;
==== Self Defense or Defense of Others ====&lt;br /&gt;
Charges are not to be applied to those who use force on others when defending themselves from illegal harm, so long as they defend themselves with proportional force. This also extends to the defense of others if they believe the others are in lethal danger. This does not apply to lawful killings such as executions.&lt;br /&gt;
&lt;br /&gt;
The person being attacked should only use proportional lethal force until the person is no longer able to attack, and look to get away from the attacker where possible to alert the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The person being attacked should notify the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or their supervisor about the use of self-defense.&lt;br /&gt;
&lt;br /&gt;
Examples of proportional force are;&lt;br /&gt;
&lt;br /&gt;
* Punching when being punched.&lt;br /&gt;
* Melee weapons when being attacked with melee weapons.&lt;br /&gt;
* Bullets against bullets.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Charging and sentencing&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;This procedure is subject to change, with new brig timer technology in the future. Ensure prisoner rights are followed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== General Information ====&lt;br /&gt;
* Brig timers must not exceed 30 minutes unless in the case of a &#039;&#039;&#039;Capital Crime&#039;&#039;&#039;, or if extended by crimes performed while jailed.&lt;br /&gt;
* Ensure to follow prisoner rights and the right to appeal.&lt;br /&gt;
* In the case of Prisoners of War, be sure to read the relevant section of [https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure#NON-Modifiable_Third-Party_Regulations Non-Mod; Third Parties].&lt;br /&gt;
* If a prisoner has been SSD for over 5 minutes you may place them in hypersleep, but they must serve the rest of their time if they return.&lt;br /&gt;
&lt;br /&gt;
==== Charging Order ====&lt;br /&gt;
Charging must be carried out in this order:&lt;br /&gt;
* &#039;&#039;&#039;Military Warden&#039;&#039;&#039;&lt;br /&gt;
* Chief MP&lt;br /&gt;
* An uninvolved MP, in order of rank.&lt;br /&gt;
* Arresting MP (Only as a last resort).&lt;br /&gt;
Anyone may choose to defer to the next in line if their attention is needed elsewhere. This should be done sparingly.&lt;br /&gt;
&lt;br /&gt;
==== Charging and Sentencing Procedure ====&lt;br /&gt;
Charging and sentencing should be done in this order.&lt;br /&gt;
&lt;br /&gt;
* The person issuing the charges should determine a sentence.&lt;br /&gt;
* Inform the Suspect of their Charges before the brig timer starts.&lt;br /&gt;
* Apply the charges and activate the brig timer.&lt;br /&gt;
* Remove all their belongings, including ID and headset.&lt;br /&gt;
* Put them in the orange uniform, if available, else their original uniform. Ensure they also have footwear.&lt;br /&gt;
* Give them a standard headset of common channel, if available.&lt;br /&gt;
* Place them inside the cell, buckled to the bed, then stun them and recover your handcuffs.&lt;br /&gt;
* Inform the Suspect they may file an appeal should they wish so.&lt;br /&gt;
* Search their belongings for contraband and theft.&lt;br /&gt;
* When the time is over, let them grab their belongings, escort them out of the brig.&lt;br /&gt;
* If the prisoner is SSD at the end of their sentence, return their belongings and place them in brig hypersleep.&lt;br /&gt;
&lt;br /&gt;
==== Additional charging of Military Police ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always ensure you are permitted to arrest them, first.&#039;&#039;&#039;&lt;br /&gt;
* They are to be charged with &#039;&#039;&#039;neglect of duty&#039;&#039;&#039; as an additional crime. This does not upgrade minor crimes to major.&lt;br /&gt;
* In the event of any major or worse crimes, if they do not attempt to appeal, or their appeal or pardon is denied, they are to be demoted, following the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; demotion procedure.&lt;br /&gt;
&lt;br /&gt;
==== Medical Experiments ====&lt;br /&gt;
A prisoner may waive their rights to participate in medical experiments. Researchers performing approved medical experiments may not be held liable for damages inflicted on the subject within the approved parameters of the experiment.&lt;br /&gt;
&lt;br /&gt;
* All experiments require the signed (or stamped) approval of either the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (But not &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or the CMO.&lt;br /&gt;
* Prisoners can request to be used as subjects. The prisoner&#039;s brig time must continue to run while they are being used, and are free to go when it expires and are not obligated to continue.&lt;br /&gt;
* Medical experiments that will result in death must only be offered to prisoners who are to be executed, or if execution is one of the listed punishment options for their crime. It is otherwise illegal, and will result in a &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;, or &#039;&#039;&#039;Murder&#039;&#039;&#039; charge where relevant.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Non-Judicial Punishments (NJPs)&#039;&#039;&#039; ===&lt;br /&gt;
These may be issued and observed by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or SEA instead of an arrest and/or brig sentence where valid.&lt;br /&gt;
&lt;br /&gt;
==== General usage ====&lt;br /&gt;
&lt;br /&gt;
* NJPs should not risk the person&#039;s health.&lt;br /&gt;
* NJPs should end before 5 minutes or the time for the crime the person is charged with, whichever is longer.&lt;br /&gt;
* If the NJP offer is refused, they are to serve the original sentence, or a 10 minute brig timer if none exists.&lt;br /&gt;
* Accepting the NJP waives the right to appeal. The suspect or prisoner should be informed of this.&lt;br /&gt;
* Failure to comply to an &#039;&#039;&#039;accepted&#039;&#039;&#039; NJP will result in an additional charge of &#039;&#039;&#039;resisting arrest&#039;&#039;&#039; with the original charges.&lt;br /&gt;
* Failure to complete an NJP in the set time is not considered failure to comply if a legitimate attempt is &#039;&#039;&#039;observed&#039;&#039;&#039;.&lt;br /&gt;
* NJPs are a one-time offer. The same NJP for the charges cannot be accepted once denied.&lt;br /&gt;
* The decision to offer or not offer a NJP may be overruled by a higher ranking &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Brig usage ====&lt;br /&gt;
&lt;br /&gt;
* A NJP may be offered to a prisoner in a cell at any point, unless they were offered and denied one already, or their sentence total is above 10 minutes or a major crime.&lt;br /&gt;
* NJPs cannot take longer than their remaining brig time.&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&lt;br /&gt;
* Ordering a marine to clean the preparation areas of squads.&lt;br /&gt;
* Ordering a marine to do laps around the warship.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lethal Force&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Lethal force should always remain a last resort.&lt;br /&gt;
* During emergencies like mutinies, boardings, or when suspects have used lethal or disabling weapons against personnel, the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may authorize lethal force.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may use lethal force should suspects be an &#039;&#039;&#039;active&#039;&#039;&#039; threat to the crew, ships, or the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The suspect should only be fired upon until they can no longer present any harm.&lt;br /&gt;
* A suspect that has been detained and restrained must be kept safe from harm, as they are in &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; custody.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not responding to comms within a reasonable amount of time, or are incapacitated, &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may use lethal force freely within reason, while on code red or higher.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may use lethal force against targets that are not affected by non-lethals attempts, such as synthetics.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Searches&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Searches must be approved by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If waiting would cause further harm to the ship or personnel, you may gain approval after performing the search.&lt;br /&gt;
* Searches can be performed by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, as long as the following procedure is followed.&lt;br /&gt;
* If procedure is not followed, the offender can be charged with &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;.&lt;br /&gt;
* Searches cannot incur a &#039;&#039;&#039;Prevarication&#039;&#039;&#039; charge should no illegal items be found.&lt;br /&gt;
&lt;br /&gt;
==== Personnel ====&lt;br /&gt;
&lt;br /&gt;
* Inform the person you are going to conduct a search and the reason for the search.&lt;br /&gt;
* Use non-lethal force to restrain them if they do not comply.&lt;br /&gt;
* Where possible, conduct the search in the brig or any isolated area so nothing is stolen.&lt;br /&gt;
* Begin the search, confiscate any illegal items, and secure them.&lt;br /&gt;
* If the items warrant a sentence, follow arrest and brig procedures, otherwise release the personnel.&lt;br /&gt;
* Items that are no longer needed for evidence can be returned to requisitions.&lt;br /&gt;
&lt;br /&gt;
==== Areas ====&lt;br /&gt;
&lt;br /&gt;
* State your intent to search the area, then vacate it of any personnel unrelated to the search.&lt;br /&gt;
* If someone responsible for the area is available at the area, inform them of the reason.&lt;br /&gt;
* If nobody with access to the area is present, request trained personnel to temporarily override the doors.&lt;br /&gt;
* If you cannot gain access to the area, and no personnel can override the doors, forceful entry may be performed. (Personnel with access in the area will be liable for the &#039;&#039;&#039;reasonable&#039;&#039;&#039; damage to the ship.)&lt;br /&gt;
* Search and secure any evidence.&lt;br /&gt;
* Restore the searched area to its previous state as closely as possible.&lt;br /&gt;
* Reopen the area to normal traffic, then move all evidence to brig for processing.&lt;br /&gt;
* Items that are no longer needed for evidence can be returned to requisitions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Demotions&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== General Procedure ====&lt;br /&gt;
&lt;br /&gt;
* A person who has been demoted is moved to a lower position in their department, or if no such position exists, a rifleman.&lt;br /&gt;
* Demotions are limited to crimes where demotion is explicitly listed as an option, with the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; being able to do so freely if it fits the conditions of their provisions.&lt;br /&gt;
* Permission must first be given by the head of the department responsible for the arrested person, unless the person performing the demotion is the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If the arrested person is a department head, the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; must give the permission.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may turn any demotion to a termination instead, making the person a civilian. A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; does not have this permission.&lt;br /&gt;
&lt;br /&gt;
==== Riflemen Procedure ====&lt;br /&gt;
&lt;br /&gt;
* Riflemen who are demoted are to be discharged and treated as civilian passengers.&lt;br /&gt;
* Their access to equipment should be restricted as such.&lt;br /&gt;
&lt;br /&gt;
==== MP Procedure ====&lt;br /&gt;
&lt;br /&gt;
* If they are of enlisted rank, they are to serve in squad roles, other assignments by permission of the Heads of departments, or direct assignment by the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If they are of Officer rank, they are to serve in CIC unless dismissed by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to find duties elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Executions&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Authorization ====&lt;br /&gt;
&lt;br /&gt;
* Executions are limited to prisoners who have committed crimes with execution as a possible punishment.&lt;br /&gt;
* They must be authorized by the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* In the event the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is absent, &#039;&#039;&#039;BOTH&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; must give the authorization.&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorize an execution.&lt;br /&gt;
* Executions may be delayed if the alert level is RED or DELTA.&lt;br /&gt;
* A prisoner that is permanently confined may request to be executed in place of their confinement, but must still be authorized.&lt;br /&gt;
&lt;br /&gt;
==== Authorized methods of execution ====&lt;br /&gt;
Authorized methods of execution must be used in executions and are listed below.&lt;br /&gt;
&lt;br /&gt;
* Lethal injection handled by the current &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;.&lt;br /&gt;
* Firing squad by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. This must be done with standard issue firearms, and not with explosives or weapons considered cruel. The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may permit only the victims of the prisoner&#039;s crimes to join the firing line.&lt;br /&gt;
&lt;br /&gt;
==== Procedure ====&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;MUST&#039;&#039;&#039; make a ship-wide announcement informing the crew of the intent to execute, the reason/crime, and the execution method.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;None of the below steps should each exceed 5 minutes to fully process, otherwise they may be skipped if the prisoner was warned prior to the time expiring.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The prisoner may request a tobacco product, and a food and drink as a last meal. The items should be reasonably acquirable, else they should be provided an alternative.&lt;br /&gt;
* The prisoner may request a blindfold for the execution if available.&lt;br /&gt;
* Up to three people may be requested by the prisoner to view the execution.&lt;br /&gt;
* The prisoner is given a chance to give final words. The prisoner may use the radio for this.&lt;br /&gt;
* The execution may proceed.&lt;br /&gt;
&lt;br /&gt;
= Crimes =&lt;br /&gt;
&lt;br /&gt;
== Spirit of The Law ==&lt;br /&gt;
The laws are intended to be interpreted by their spirit and not always necessarily their exact wording. Not all examples of crimes are listed. Always refer to the Marine Law rank structure if there is a disagreement on the interpretation of a law.&lt;br /&gt;
&lt;br /&gt;
== On threats to break marine law ==&lt;br /&gt;
* Threatening to commit a major or capital offense such as assault or murder (which would be treated as attempted murder) may be charged as such if there is a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
* Personnel with a weapon are more likely to commit this crime, where a threat from a confined prisoner can usually be considered meaningless.&lt;br /&gt;
* History of crimes or actions may be taken into account.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Variable Crimes ===&lt;br /&gt;
These crimes can vary in severity and have scaling punishments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Minor&lt;br /&gt;
! Major&lt;br /&gt;
|-&lt;br /&gt;
| Damage to UNMC Property&lt;br /&gt;
| Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&lt;br /&gt;
Materials for repairs should be taken from maintenance storages.&lt;br /&gt;
| Breaking a window, damaging a wall, etc.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Return the ship to its exact previous state, or serve 7.5 minutes if not possible.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Breaking the law in a major manner includes breaking / dismantling walls or several windows.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;10 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insubordination&lt;br /&gt;
| Failing to follow a lawful order from a superior person of rank or position, while under their command.&lt;br /&gt;
&#039;&#039;This does not apply to orders made to a person with intent to arrest, which instead would be &#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| Failing to follow an order which is not personally directed.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Interference&lt;br /&gt;
| Interfering in a legal arrest being performed.&lt;br /&gt;
| Interfering without ill intent, such as blocking the way or helping someone up.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Interfering with ill intent or in a clear way to hinder the arrest being performed.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Illegal use of Listening Devices&lt;br /&gt;
| The unauthorized use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
| Illegally placing a listening device in a public area such as the gym.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
| Illegally placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Resisting Arrest&lt;br /&gt;
|To resist or refuse to comply with a lawful arrest, detainment, search, or NJP.&lt;br /&gt;
|Refusing to comply.&lt;br /&gt;
&#039;&#039;&#039;5 minutes.&#039;&#039;&#039;&lt;br /&gt;
|Resisting by fleeing or using force.&lt;br /&gt;
&#039;&#039;&#039;10 minutes.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Aiding and Abetting&lt;br /&gt;
|Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
|&#039;&#039;&#039;Same punishment as crime committed.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Same punishment as crime commited&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Disorderly Conduct in Confinement&lt;br /&gt;
|To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
|Breaking a Minor Law while under arrest or in Prison.&lt;br /&gt;
&#039;&#039;&#039;7.5 minutes.&#039;&#039;&#039;&lt;br /&gt;
|Breaking a Major Law while under arrest or in Prison.&lt;br /&gt;
&#039;&#039;&#039;15 minutes.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Intentional Public Mischief&lt;br /&gt;
|Making a false statement that accuses someone of having committed an offence.&lt;br /&gt;
Doing anything intended to cause someone to be suspected of having committed an offence that the person has not committed. &lt;br /&gt;
To divert suspicion from themselves, reporting that an offence has been committed when it has not been committed.&lt;br /&gt;
False statements relating to investigations are considered &#039;&#039;&#039;False Testimony&#039;&#039;&#039;.&lt;br /&gt;
|Relating to a minor crime.&lt;br /&gt;
&#039;&#039;&#039;7.5 minutes.&#039;&#039;&#039;&lt;br /&gt;
|Relating to a major crime, or anything above this.&lt;br /&gt;
&#039;&#039;&#039;15 minutes.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
These crimes are low severity, and can be punished with an NJP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the Standard Operating Procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes, equipment confiscation where relevant.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smoking in Medical Areas&lt;br /&gt;
| Smoking in areas designated for use by medical personnel, such as the entire medbay and surgical rooms.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. This can escalate to &#039;&#039;&#039;Disorderly Conduct.&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;b&amp;gt;NJP.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not normally have access to or without command/superior approval.&lt;br /&gt;
| &amp;lt;b&amp;gt;Escort out of the area and optionally 7.5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, extended until the person is no longer impaired.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 minutes, and the item(s) returned to the owner.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disrespecting a Superior&lt;br /&gt;
| Using offensive names or being directly disrespectful to someone of a higher rank or position.&lt;br /&gt;
| &amp;lt;b&amp;gt;NJP.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally provide false information during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;b&amp;gt;5 minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes are high severity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
| Directly and intentionally disrupting primary operations of the ship. Fighting in the requisitions line, extensively or repeatedly disrupting the briefing.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge&lt;br /&gt;
| Carrying out objectives or being tied to material that describe planned actions that go against the UNMC. Strong proof is required that the individual is working against UNMC.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes, removal of ID, and discharge to planet.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;For example, a &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or their Department Head.&amp;lt;/i&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
| &amp;lt;b&amp;gt;15 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally arrest a person on false charges, on ones own initiative. To apply an improper or abusive NJP.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&amp;lt;br /&amp;gt;This also includes failing to revive someone without a reasonable attempt, not executed by the execution procedure.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes, and/or demotion.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;b&amp;gt;30 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &amp;lt;b&amp;gt;malicious extent&amp;lt;/b&amp;gt; by &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or deputized personnel acting as an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;Examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody.&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
| &amp;lt;b&amp;gt;20 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying without intent to perform assigned duties remains desertion.&amp;lt;br /&amp;gt;&lt;br /&gt;
- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&amp;lt;br /&amp;gt;- The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s should coordinate with the designated person to reduce disruption in the field. The maximum delay for this period is five minutes.&lt;br /&gt;
| &amp;lt;b&amp;gt;10 Minutes.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
* These crimes are extreme severity.&lt;br /&gt;
* All of these crimes may be punished by &amp;lt;b&amp;gt;Permanent confinement and demotion, or execution and ID termination.&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from a cell.&lt;br /&gt;
|-&lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
|-&lt;br /&gt;
| Murder/Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&amp;lt;br /&amp;gt;&lt;br /&gt;
This also includes refusing or preventing to revive anyone not executed by the execution procedure.&lt;br /&gt;
|-&lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&amp;lt;br /&amp;gt;&lt;br /&gt;
Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; falls under sedition.&amp;lt;br /&amp;gt;- A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&amp;lt;br /&amp;gt;- Proclaiming allegiance to, or acting on behalf of, the supposed CLF is an act of sedition against the UN.&lt;br /&gt;
|-&lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
|-&lt;br /&gt;
| Crimes against Sapience&lt;br /&gt;
| To engage in actions that violate interstellar life rights or otherwise are heinous acts against interstellar life. Examples are torture, cannibalism and forced infection of any kind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Precautionary Charges ===&lt;br /&gt;
* These are used to confine people indefinitely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Insanity&lt;br /&gt;
| Declared only by the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or a synthetic, acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&amp;lt;br&amp;gt;In the absence of a &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; or Synthetic, the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; can appoint an officer of the medical department to perform an evaluation in their stead.&amp;lt;br&amp;gt;An exception to this is in cases of verified suicide or attempted suicide, and the subject may appeal, or appeal to any medical personnel.&lt;br /&gt;
|-&lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a hostile member of a legitimate and recognised faction. (For example, CLF and SPP)&amp;lt;br&amp;gt;Prisoners of war cannot be executed. See [https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure#NON-Modifiable_Third-Party_Regulations Non-Mod; Third Parties] for more information and exceptions.&lt;br /&gt;
|-&lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to detain personnel for any reason - for the safety and benefit of the operation or security.&amp;lt;br&amp;gt;This is only appealable to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and may be lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Prisoner Rights =&lt;br /&gt;
&lt;br /&gt;
This is a list of rights prisoners have.&lt;br /&gt;
* They cannot be denied, with the exception of radio access, except in extreme situations with authorization from the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. Prisoners can fax provost to have their rights be given back.&lt;br /&gt;
&lt;br /&gt;
== Common Space ==&lt;br /&gt;
All prisoners are permitted to enter the common space by default.&lt;br /&gt;
* Permabrigged prisoners do not have this right, but can be given access with an escort for good behavior.&lt;br /&gt;
&lt;br /&gt;
This right can be lost in the event of:&lt;br /&gt;
* Mutiny, riots, emergencies&lt;br /&gt;
* Jailbreaking&lt;br /&gt;
* Committing a crime within the brig. If this happens, the right can be given back by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Protection and Medical Treatment ==&lt;br /&gt;
* If there are prisoners, a member of the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners are in permanent confinement or there is an emergency.&lt;br /&gt;
* Prisoners must be kept safe and unharmed.&lt;br /&gt;
* A surgical tray is to remain within the brig at all times, unless there is an emergency.&lt;br /&gt;
* Treatment should take place within the brig when possible. If not, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must escort the prisoner to the medbay and watch over them while they are treated.&lt;br /&gt;
* Prisoners must receive medical aid if needed.&lt;br /&gt;
* Prisoners must be revived unless they have been legally executed.&lt;br /&gt;
* Self-harm may result in being constrained for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
== Access to a Radio ==&lt;br /&gt;
Prisoners are authorized a standard headset with the common channel.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes that it is being abused, they can revoke this right after a clear warning of the behavior.&lt;br /&gt;
* Prisoners may appeal this.&lt;br /&gt;
* Prisoners may have their radio revoked if a mutiny is active until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
* Prisoners must be allowed either the brig orange uniform, or their original uniform if none are available.&lt;br /&gt;
* Prisoners must be allowed footwear.&lt;br /&gt;
&lt;br /&gt;
= Right to Appeal =&lt;br /&gt;
* Accepting an NJP waives the right to appeal.&lt;br /&gt;
* Appeals are used to correct errors, but may not be used to add new charges or punishments if a brig timer was already set.&lt;br /&gt;
* Appeals must be handled before executions, demotions, and NJPs. Appealing prisoners should have their brig timers set and running while the appeal is being processed.&lt;br /&gt;
* Personnel may be placed in holding awaiting their appeal if it had no brig sentence.&lt;br /&gt;
* Whomever is handling the appeal has the final say in the outcome of the appeal.&lt;br /&gt;
&lt;br /&gt;
== Appeal a Sentence in a timely manner ==&lt;br /&gt;
If an appeal process has not started within 10 minutes, or 30 minutes for permanently brigged, after a request to appeal has been clearly communicated to any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;;&lt;br /&gt;
* The prisoner must be released.&lt;br /&gt;
* The person whom received the request, if failing to take appropriate action, are to be given a &amp;lt;b&amp;gt;Neglect of Duty&amp;lt;/b&amp;gt; charge.&lt;br /&gt;
&lt;br /&gt;
== Who can handle an appeal ==&lt;br /&gt;
* Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to their choice of either the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. If the chosen person is involved in the crime, they must delegate to an uninvolved &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;Officer&#039;&#039;&#039;. This delegation can also be done for any other reason.&lt;br /&gt;
&lt;br /&gt;
Ideally, these people should not be handling the appeal:&lt;br /&gt;
* Witnesses/victims.&lt;br /&gt;
* Anyone who ordered the arrest.&lt;br /&gt;
* The person who set the charges or punishment.&lt;br /&gt;
&lt;br /&gt;
== Appeal outcomes ==&lt;br /&gt;
A charge cannot be removed by appeal if the prisoner is found guilty, however, the person who handles the appeal can process the appeal as:&lt;br /&gt;
* A valid charge, no modification.&lt;br /&gt;
* Modify the charge to a lower charge.&lt;br /&gt;
* Reduce the punishment of a charge up to the minimum punishment.&lt;br /&gt;
* Remove a charge the prisoner is found innocent for.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
Appeals may be postponed in these situations:&lt;br /&gt;
* Threats requiring evacuation.&lt;br /&gt;
* A hostile force approaching or onboard the ship.&lt;br /&gt;
* Riots or jailbreaks.&lt;br /&gt;
* The prisoner requiring medical treatment and is not conscious.&lt;br /&gt;
* There being an already processing appeal.&lt;br /&gt;
* The prisoner having escaped or is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Appeals may not be suspended for these examples:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being busy with other tasks.&lt;br /&gt;
* The prisoner being declared insane.&lt;br /&gt;
&lt;br /&gt;
== Appeals Procedure ==&lt;br /&gt;
* The appeal processor must meet with the prisoner, and have the appeal be processed in person.&lt;br /&gt;
* The charges should be listed along with their punishment one by one. This may be done by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or the appeal processor.&lt;br /&gt;
* A discussion including witness accounts, the story of the accused, evidence, and mitigating circumstances is recommended.&lt;br /&gt;
* If charges were applied incorrectly they must be removed. No new charges may be added as a result if a brig time has been set.&lt;br /&gt;
* An appeal outcome should be given for each listed charge individually.&lt;br /&gt;
* The final punishment should be for the remaining crimes.&lt;br /&gt;
* The appeal processor decides the outcome. They may not be ordered or forced otherwise.&lt;br /&gt;
* The appeal processor cannot be retaliated against by anyone for any part of the appeal, unless it is a &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039; charge due to the appeal procedure not being followed correctly.&lt;br /&gt;
&lt;br /&gt;
== Appeals to the Provost Marshal Office ==&lt;br /&gt;
* The prisoner may request another appeal to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This may be done if their appeal is denied, or done instead of a standard appeal.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not reply to the appeal in 10 minutes, the appeal is considered denied.&lt;br /&gt;
* The prisoner must be provided a pen and paper to write a fax to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If the prisoner is a threat to themself or others if unrestrained, they have the right to dictate the fax and have it written by any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
= Special Provisions =&lt;br /&gt;
&lt;br /&gt;
== MP Involvement in Mutinies ==&lt;br /&gt;
* Attempting to overthrow the legitimate command staff is illegal, and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must do everything in their power to prevent it.&lt;br /&gt;
* Should a mutiny be successful, resulting in the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; being deposed or surrendering, &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; should hold the former &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; in indefinite confinement if their freedom would reignite the conflict.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be optionally skipped in the Commander Succession, if the mutiny is successful.&lt;br /&gt;
* MP will after resume normal operations with the new commander, and any subterfuge charges, sedition charges, insubordination charges, and ordered arrests in relation to the original &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must be dropped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Further information about MPs involvement in Mutinies can be found [https://wiki.rouny-ss14.com/wiki/Server_Rules#Core_Rules here])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Emergencies ==&lt;br /&gt;
* In emergencies, such as significant boardings or a compromised brig, imprisoned personnel may be released by the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, if they believe they will not be a further threat or hindrance during the emergency, also particularly if they display good behavior.&lt;br /&gt;
* If the imprisoned are too dangerous or detrimental to the survival of the crew, they should be escorted to an escape pod by a &#039;&#039;&#039;Officer&#039;&#039;&#039; or a &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will maintain their safety.&lt;br /&gt;
* A simple red alert is not sufficient reason for release, unless the ship is significantly overrun.&lt;br /&gt;
&lt;br /&gt;
= Synthetics =&lt;br /&gt;
Synthetics must be given a chance to stand down, however must be repaired to serve its sentence if lethal force is used.&lt;br /&gt;
&lt;br /&gt;
== UNMC Synthetics ==&lt;br /&gt;
* UNMC Synthetics are programmed against being able to break marine law, and should not be arrested unless &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; have approved their arrest.&lt;br /&gt;
* These synthetic units are also granted the same rights and privileges of regular marines.&lt;br /&gt;
* If any &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; believes they have broken marine law, a report should be faxed to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Synthetics not directly part of UNMC do not have the above immunities.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* Any non-UNMC Synthetics (From colonies or otherwise) are granted similar rights and privileges as UNMC Synthetics.&lt;br /&gt;
* They may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; without the need to provide a report to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any of these survivor synthetics that act against the UNMC such as taking valuable supplies without request, or destroying property and defenses can be declared rogue by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (but not a &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Duty Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;).&lt;br /&gt;
* When declared rogue, the synthetic loses any protections and lethal force may be used freely.&lt;br /&gt;
&lt;br /&gt;
= CO Provisions and Regulations =&lt;br /&gt;
&lt;br /&gt;
== Arrest Immunity ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is not above marine law. However, they may not be arrested without the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; break marine law, &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must be contacted through fax to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The right to contact &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may not be denied.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has been deposed due to mutiny, the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are to treat them the same as a deposed &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; per &amp;lt;b&amp;gt;special provisions&amp;lt;/b&amp;gt;, lose their arrest immunity, and are no longer considered the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commander&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Execution Privileges ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, High Command, and &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &#039;&#039;&#039;Marshals&#039;&#039;&#039; may perform &#039;&#039;&#039;Battlefield Executions&#039;&#039;&#039;. They may &#039;&#039;&#039;personally&#039;&#039;&#039; execute any person who Marine Law applies to, as long as they are under their authority, without warning or procedure, unless the person is already in &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; custody.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &#039;&#039;&#039;MUST&#039;&#039;&#039;, directly after the execution, make an announcement informing the marines of the execution, and the reason based on the conditions below.&lt;br /&gt;
&lt;br /&gt;
To perform a &#039;&#039;&#039;Battlefield Execution&#039;&#039;&#039;, one of the following conditions must be fulfilled;&lt;br /&gt;
&lt;br /&gt;
* They are a threat to your command: Credibly attempting to undermine or remove your command by illegal means. For example, countermanding, refusing to follow orders, or the indirect refusal by ignoring them. Insults, disagreements, or being reported to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are not valid reasons.&lt;br /&gt;
&lt;br /&gt;
Insults, disagreements, or being reported to the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are not valid reasons. Countermanding or refusing to follow orders are.&lt;br /&gt;
&lt;br /&gt;
* They are a threat to others: Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or someone else while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* They are a threat to the ship or the operation: Credibly threatening or attempting to do damage to the ship, the UNMC, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; has two escort provisions they may order, not to be confused with &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;FOB&amp;lt;/b&amp;gt; protection within the SOP. There must be a minimum of a single &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; aboard the ship at all times, per the SOP.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request up to two &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to guard the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; while in the AO. They are permitted to fight in the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. &#039;&#039;&#039;Executive Officer&#039;&#039;&#039;s must request permission from the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to do the same.&lt;br /&gt;
* &#039;&#039;&#039;Honor Guard&#039;&#039;&#039;s may be given Honor Guard kits during their duty.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may request any amount of &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s to escort non-combat personnel planetside, provided they avoid the frontline at all costs. This includes a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; who will not be going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated, the escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must try to recover the individual. If this is no longer possible, they must return shipside.&lt;br /&gt;
&lt;br /&gt;
During an escort mission, the following rules must be followed by all parties:&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must focus keeping the escorted individual secure at all times and not enforce marine law.&lt;br /&gt;
* The escorting &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;s must remain in line of sight to the escorted individual at all times to the best of their ability. The escorted individual may not order the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to do something that would put them outside line of sight.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may pardon criminals by name and crime they are being pardoned for if they believe it is in the best interests of the operation.&lt;br /&gt;
* Only minor and major crimes may be pardoned.&lt;br /&gt;
* Capital crimes may not be pardoned except with the permission of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Chief MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, or if absent, an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may appeal these pardons to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;, and if they believe the pardon was wrongfully done.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon.&lt;br /&gt;
* If &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; reverses the decision of the pardon, the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must ensure the prisoner returns to serve their time without failure. Failure to do so may result in removal from command and charges at the discretion of &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; must know the crimes committed, and announce the name of the prisoner, and the reason why they are being pardoned.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; does not need to be present for the release of the prisoner.&lt;br /&gt;
&lt;br /&gt;
== Revoking Arrests ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may also invoke pardoning authority to revoke arrests, or warrants of arrests, for a person before they are placed in the brig.&lt;br /&gt;
* This revocation follows the same procedure as pardons.&lt;br /&gt;
* They must be announced the same way.&lt;br /&gt;
* They are subject to the same appeals to &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is responsible for the actions of the person being pardoned.&lt;br /&gt;
* If the person whose arrest was revoked reoffends, removal from command and charges may apply to the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MP&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; with permission from &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
These conditions must be true for the revocation to be valid:&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; is in the general vicinity as the person being arrested.&lt;br /&gt;
* The revocation is not being used on a person who are in the process of committing a crime, are resisting or have resisted arrest, or are already in the brig. (In which case a regular pardon can be used.)&lt;br /&gt;
* The revocation is not being used to prevent an arrest authorized by &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Provost Marshal Office&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may demote or discharge UNMC personnel under their authority if the person has commited &amp;lt;b&amp;gt;any&amp;lt;/b&amp;gt; major crime, and not only major crimes with demotion listed as a punishment. The demotion should fit the severity, and also remain within the department they were originally working. An engineer should not be demoted into a medical position.&lt;br /&gt;
&lt;br /&gt;
== General NJPs ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Commanding Officer&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; may issue NJPs at any point they find a person&#039;s behavior inappropriate or contrary to good order, and conduct deserving of punishment even if a crime has not been committed, such as acting in an unprofessional manner, failing to complete a job in satisfactory conditions, or failing to uphold standards of good order.&lt;br /&gt;
* All NJP conditions and rights apply when this provision is invoked, including a 10 minute brig sentence if refused.&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid yellow; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page might not always be up to date. It is best to read SOP in the in-game guidebook instead to avoid misunderstandings or referencing outdated information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Standard Operating Procedure =&lt;br /&gt;
These are sets of regulations and polices of the [[Marines|UNMC]].&lt;br /&gt;
&lt;br /&gt;
Failure to follow the Standard Operating Procedure may result in [[Marine Law#Minor Crimes|Failure to Follow Procedure]] charges, found in [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
== Commanding Officer Privileges ==&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may alter any aspect of SOP (unless otherwise noted) as long as these changes do not contradict marine law. They may not modify marine law.&lt;br /&gt;
* Should there be any concerns about the use of this privilege, any personnel may contact &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; to inquire about the legitimacy of changes and request they be overturned.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be informed of any changes made to SOP before it is implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of causing grief or physically burdening marines. Modifications such as walking only, or modifying SOP to imprison a marine for a custom offense with malicious intent is not permitted.&lt;br /&gt;
* Standard-issued equipment that marines are provided in their squad rooms and requisitions cannot be restricted or prohibited in any way. Marines have the right to freely carry and use the equipment they are provided.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement, and may be modified by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; as necessary as the operation proceeds.&lt;br /&gt;
&lt;br /&gt;
* Any useful equipment found within the AO such as weapons or tools may be requisitioned for operational use by any UNMC personnel.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed/deconstructed for strategic or tactical function. The use of explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife not part of the operation may not be needlessly hunted if passive. Wildlife that approaches &#039;&#039;&#039;Secure Area&#039;&#039;&#039;s or compromises the personal space of marines or their formations, or are otherwise hostile may be shot.&lt;br /&gt;
* Any interstellar life that is not overtly hostile must be halted and questioned of their intentions. Survivors are to be debriefed and given the option to board the warship as a passenger, and can be offered this freely.&lt;br /&gt;
* Any non-UNMC military or paramilitary personnel may be allowed to continue their operations if they prove beneficial or indifferent to UNMC operations or interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel.&lt;br /&gt;
* Hostile personnel deemed a threat to UNMC personnel may be killed on sight, unless they are surrendering.&lt;br /&gt;
&lt;br /&gt;
=== Communications ===&lt;br /&gt;
&lt;br /&gt;
* Communications over UNMC radio and announcements should be done in plain English to maintain clear and concise communication. Other languages* and speech forms may be used freely outside this. &#039;&#039;(*Other languages meaning languages provided by the game mechanics, and not written by the player in another language.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Ship Modifications and Dismantling ===&lt;br /&gt;
The ship may only be modified with approval from the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; can also approve changes to the ship, unless it affects another department, which would also require approval from the department head.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorise ship modifications.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has final word over changes to the ship.&lt;br /&gt;
* Changes to the brig and CIC that compromise security of these areas are forbidden.&lt;br /&gt;
* Dismantling parts of the ship to utilise materials for operation use is forbidden unless severe enemy contact is confirmed, and where significantly more resources are required than on hand.&lt;br /&gt;
* Any personnel may fax &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; to contest a decision made by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; about dismantling the ship. If these changes are prior to hostile contacts, &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may take action against the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, following regular procedure.&lt;br /&gt;
* Removal of vendors or machines is not illegal modification unless it alters the function or purpose of the area they are taken from.&lt;br /&gt;
* Dismantling ship parts to utilize materials for operational use is strictly forbidden unless severe enemy contact is confirmed, and where significantly more resources are required than on hand.&lt;br /&gt;
* The deconstruction of crates and barrels are not considered ship modifications.&lt;br /&gt;
&lt;br /&gt;
== Equipment Regulations ==&lt;br /&gt;
&lt;br /&gt;
=== Command Related ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may issue special equipment on a case by case basis, such as special headsets or special weaponry for certain marines or squads as long as it does not violate Marine Law.&lt;br /&gt;
* Heads of staff may also assign spare non-command headsets to members of their department.&lt;br /&gt;
* Alcohol must be stored in the officer&#039;s mess, &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s mess, &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s quarters, and a civilian&#039;s private quarters, if applicable.&lt;br /&gt;
* SOP regarding equipment found in armories can be found in the [https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure#NON-Modifiable_Department_Regulations Non-Modifiable; Department] section.&lt;br /&gt;
* The Command tablet may only be taken by the current &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, unless they are willingly offering it to someone else who would need it, such as a deploying &#039;&#039;&#039;Executive Officer&#039;&#039;&#039;, while a &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
UNMC and affiliated personnel are required to be wearing appropriate clothing during operations. SOP may not be changed to allow personnel to deploy without clothes or uniform.&lt;br /&gt;
&lt;br /&gt;
* Deploying marine squads must be wearing their uniform, boots, and protective armor at minimum.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be wearing their uniform, boots, and protective armor at minimum, at all times.&lt;br /&gt;
* All positions required to wear armor at all times may temporarily remove it after an operation has ended for social events, such as memorials. Other forms of clothing like service jackets may be used during this time.&lt;br /&gt;
* Other personnel must wear their uniform and assigned footwear, or a &#039;&#039;&#039;Standard Issue&#039;&#039;&#039; replacement.&lt;br /&gt;
* Shipside personnel should not be in armor unless the ship&#039;s code restriction allows it, or they are deploying to the &#039;&#039;&#039;AO&#039;&#039;&#039;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Intelligence Officers, and flight crew are permitted to wear armor on the ship, as part of their job.&lt;br /&gt;
* Any headwear that is worn must be &#039;&#039;&#039;Standard Issue&#039;&#039;&#039;, or an acceptable replacement.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has the right to declare enforce helmet wearing by squad leaders, fireteam leaders, specialists, and smart gun operators. It is otherwise assumed to not be enforced. Anyone of higher rank may still order any personnel below them to wear a protective helmet.&lt;br /&gt;
* Folding or otherwise shortening uniforms is permitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Department Uniforms and Clothing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Department specific uniforms and headgear are limited to personnel within that department, unless provided by the department head or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Department headwear should not be used unless approved by the head.&lt;br /&gt;
&lt;br /&gt;
=== Equipment handling regulations ===&lt;br /&gt;
&lt;br /&gt;
* Weapons should be holstered when not in use. Personnel must be allowed to holster on their first offense.&lt;br /&gt;
* Under normal circumstances, weapons may only be fired in the firing range.&lt;br /&gt;
* Training equipment like training grenades and training ammunition must only be used in firing ranges, or controlled areas approved by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;Senior Enlisted Advisor.&#039;&#039;&#039;&lt;br /&gt;
* Weapons may not be left unattended unless properly secured in spaces intended for them, like weapon racks or cabinets.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Regulations - Code Restrictions ===&lt;br /&gt;
Weapon use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set, but you should otherwise always follow code restrictions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* All shipside UNMC personnel are permitted to wear a M3-XL pattern armor vest for personal protection during operations, if their personal equipment racks provide them with one.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may carry Non-lethals and sidearms, excluding riot equipment.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may carry flashbangs, but may only use them in self defense or defense of others.&lt;br /&gt;
* Deploying &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may carry all standard issue weapons, provided they are used in escorting and protecting non-combat personnel, or are escorts of the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Deploying combat personnel and Officers excluding medical personnel may carry all standard issue weapons.&lt;br /&gt;
* Deploying non-combat personnel may carry a sidearm.&lt;br /&gt;
* Personnel issued weapons through their vendors at the start of an operation as well as weapons they emerge from hypersleep with may retain these weapons.&lt;br /&gt;
* &#039;&#039;&#039;Officer&#039;&#039;&#039;s may carry sidearms as long as it does not inhibit their duties.&lt;br /&gt;
* Long or large bladed weapons are treated the same as firearms in carry restrictions.&lt;br /&gt;
* Civilians are excluded from the right to retain issued weapons unless they are deploying to the &#039;&#039;&#039;AO&#039;&#039;&#039;. These weapons should otherwise be kept secure in personal quarters or any shipside armory.&lt;br /&gt;
* Personnel who abuse their right to a firearm can have this right revoked by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may also do this if the person is ranked lower or is a civilian.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;Warden&#039;&#039;&#039; may authorise use of riot equipment within the brig for training or defensive purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* All crew personnel are authorised sidearms.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may carry lethal weapons to subdue external threats.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may use non-lethal riot equipment to subdue marines during a mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* No weapon restrictions on standard issue weapons.&lt;br /&gt;
* Civilians may be issued sidearms for the duration of this code for self defense purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* All weapons, standard or not, are authorized to be used by any capable person.&lt;br /&gt;
&lt;br /&gt;
== Department Regulations ==&lt;br /&gt;
Regulations of specific departments, excluding non-modifiable regulations are listed here. The head of the department holds responsibility for it and answers directly to the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the ship.&lt;br /&gt;
&lt;br /&gt;
* Department heads are not to deploy to the AO, with the exception of the &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; (under circumstances listed in the engineering section.)&lt;br /&gt;
* Any crew that intend to deploy, including Staff Officers, require permission from either the head of their department or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, where the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; can overrule the department head.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; has final say over the medbay and medical operations aboard the warship, except when overridden by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* They may authorize or prohibit experiments at their discretion, and set medbay procedures.&lt;br /&gt;
* They may only fire medbay staff in the case they have performed crime.&lt;br /&gt;
* When in medbay, all personnel, excluding the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, are required to listen to and obey the orders of the &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;.&lt;br /&gt;
* During code &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&#039;&#039;&#039;, medical personnel are to either escape in pods and evacuate the ship, or hold in &#039;&#039;&#039;Secure Area&#039;&#039;&#039;s with the marines to provide medical support.&lt;br /&gt;
* Pills must be kept within pill bottles.&lt;br /&gt;
* All reagent-containing medical equipment, such as syringes, pill bottles, and autoinjectors must be labelled with accurate contents and dosing information. Vended or otherwise existing medicine not created by personnel do not have to be relabeled unless the contents are modified.&lt;br /&gt;
* Surgery tools and other medical devices when not in use must be placed within their designated containers.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
&lt;br /&gt;
* No equipment may be taken from requisitions by non-requisitions personnel without the &#039;&#039;&#039;Logistics Officer&#039;&#039;&#039;&#039;s approval.&lt;br /&gt;
* Requisitions personnel may refuse to provide service if a valid reason is provided, such as a civilian attempting to request grenades from the weapons supply. The decision may be overridden by the &#039;&#039;&#039;Logistics Officer&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;Logistics Officer&#039;&#039;&#039; has control over the requisitions bay and the right to decline service to any personnel, including officers. Any order to provide or decline service, including orders relating to the management of the operational budget, may be ignored.&lt;br /&gt;
* Their decisions on such matters may only be overridden by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* During code &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the requisitions department is to follow orders from command. All requisitions personnel are to join the marines in either holding the warship, or assisting with evacuation of civilians, depending on the orders of command.&lt;br /&gt;
* The &#039;&#039;&#039;Logistics Officer&#039;&#039;&#039; has control over the kitchen and &#039;&#039;&#039;Mess Technicians&#039;&#039;&#039; assigned to it.&lt;br /&gt;
* &#039;&#039;&#039;Mess Technicians&#039;&#039;&#039; are not required to provide service to anyone if they provide a valid reasoning, such as rudeness.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; is in charge of modifications made to the ship as well as performing repairs, and maintenance.&lt;br /&gt;
* The &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; is still required to follow the ship modifications section of SOP.&lt;br /&gt;
* The &#039;&#039;&#039;Auxiliary Support Officer&#039;&#039;&#039; holds authority over the &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039;.&lt;br /&gt;
* The ordnance technicians are part of the engineering department.&lt;br /&gt;
* During code &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the engineering department is to follow orders from command. All engineering personnel are to join the marines in either holding the warship, or assisting with evacuation of civilians, depending on the orders of command.&lt;br /&gt;
&lt;br /&gt;
=== Dropships and Gunships ===&lt;br /&gt;
&lt;br /&gt;
* The designated &#039;&#039;&#039;Pilot&#039;&#039;&#039;s of these ships are responsible for them and any modifications made to them.&lt;br /&gt;
* &#039;&#039;&#039;Pilot&#039;&#039;&#039;s may modify or delegate modifications to their ships without requesting permission. However, these modifications may be overwritten by the &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; or &#039;&#039;&#039;Auxiliary Support Officer&#039;&#039;&#039;.&lt;br /&gt;
* Dismantling ship parts to utilize materials for operational use is strictly forbidden.&lt;br /&gt;
* Ship doors must remain intact and easily accessible.&lt;br /&gt;
* Dropship seating must remain intact and easily accessible.&lt;br /&gt;
* Gunship seating may be reduced to accommodate additional ammunition storage, but it may not be removed entirely. Any remaining seating must remain easily accessible.&lt;br /&gt;
* If the dropship is inaccessible or otherwise inoperable, the gunship must serve as the dropship and be equipped with the necessary seating.&lt;br /&gt;
* If parachute drops are being utilized, the &#039;&#039;&#039;Flight Crew&#039;&#039;&#039; is responsible for ensuring the drop location is safe (unless directed otherwise by CIC staff) and informing the personnel when to exit the ship.&lt;br /&gt;
* Enlisted personnel (excluding &#039;&#039;&#039;Flight Crew&#039;&#039;&#039;) are not permitted in ship cockpits unless in an emergency.&lt;br /&gt;
* &#039;&#039;&#039;Flight Crew&#039;&#039;&#039; have the authority to remove disruptive personnel from their ship. If a person refuses to leave or repeatedly returns, they may be charged with &#039;&#039;&#039;Trespassing&#039;&#039;&#039; and arrested by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. They may only return to the ship if ordered to deploy and must remain well-behaved, or they will be additionally charged with &#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039; and &#039;&#039;&#039;Major Insubordination&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== NON-Modifiable SOP ==&lt;br /&gt;
The SOP written in these sections may only be modified with PROVOST permission.&lt;br /&gt;
&lt;br /&gt;
=== NON-Modifiable Department Regulations ===&lt;br /&gt;
&lt;br /&gt;
==== Job Specific Equipment ====&lt;br /&gt;
&lt;br /&gt;
* Equipment, clothing, and any similar items from personal job-specific vendors may not be awarded or otherwise handed out.&lt;br /&gt;
* The only exceptions to this is &#039;&#039;&#039;Standard Issue&#039;&#039;&#039; equipment that can be obtained through requisitions normally, or is equipment specifically intended to be used by another designated person, such as spotter equipment from a sniper specialist being given to a rifleman that is becoming a spotter.&lt;br /&gt;
&lt;br /&gt;
==== Armories ====&lt;br /&gt;
Armory equipment is unrelated other equipment, and has its own regulations. Armory equipment is intended to supply and provide protection for shipside personnel during shipside emergencies.&lt;br /&gt;
&lt;br /&gt;
* Armory equipment may only be given to all personnel during a Code &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Code &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&#039;&#039;&#039; scenario. Officers must be prioritized before enlisted.&lt;br /&gt;
* Equipment stored in armories such as M890 Tactical Shotguns and ballistics vests are not allowed to be handed out without a clear, understandable, and urgent reason. Deployment is not an urgent reason.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s weapons may also not be handed out.&lt;br /&gt;
* Equipment stored in armories may not be part of a supply drop, rewards or prizes, and may not be used to form a squad.&lt;br /&gt;
&lt;br /&gt;
This list of equipment stored within armories may, regardless of the above, be used for deployment:&lt;br /&gt;
&lt;br /&gt;
* The UNMC and UN flag.&lt;br /&gt;
* All provided tents.&lt;br /&gt;
* Honor Guard kits, provided they are used within their own restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Staff Officer&#039;&#039;&#039; Armory Weapon Racks.&lt;br /&gt;
&lt;br /&gt;
==== AI Core ====&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. They are authorized to remove any personnel present in the core excluding pre-authorized personnel listed in the Access section. In the absence of one, the responsibility is the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s, then the &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Access to the AI core is strictly by appointment only.&lt;br /&gt;
* Only UNMC synthetics, AI Service technicians (Including WEYA technicians), the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and the &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; have free access.&lt;br /&gt;
* Prior to any authorized appointments, weapons should be deposited at the reception desk and returned after the appointment has concluded.&lt;br /&gt;
* Anyone bringing weapons into the AI Core lose their right to access it and may result in Core Security Protocol being engaged. Pre-authorized personnel and &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; responding to a legitimate security threat are exempt.&lt;br /&gt;
* Access rights are not transferable. Only UNMC Synthetics, AI Service Techs, and ARES may grant access to the AI core, through access requests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AI Core Security Protocol&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ARES is equipped with various tools to ensure the AI Core remains safe during emergencies.&lt;br /&gt;
&lt;br /&gt;
* ARES, through UNMC Synthetics, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Circumstances that pose a serious threat to the integrity of the AI Core, ARES or UNMC Synthetics may initiate a core lockdown, resulting in all access routes being sealed and automated sentry guns located in the core chamber being armed.&lt;br /&gt;
* If lockdown procedures are ineffective or compromised, nerve gas may be deployed from vents to incapacitate intruders.&lt;br /&gt;
&lt;br /&gt;
==== Military Police ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel must always carry non-lethal detainment methods (excluding riot equipment) to perform their duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use of listening devices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are authorized to use their provided listening devices within the brig at their discretion.&lt;br /&gt;
&lt;br /&gt;
Any use of these devices outside of the brig must follow these requirements;&lt;br /&gt;
&lt;br /&gt;
* They must receive permission from the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or in their absence the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may only authorize use if there is reasonable suspicion of intent to or conspiracy to commit a crime in that area.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not break or enter, nor have someone else do so, into an area they do not have access to in order to place devices.&lt;br /&gt;
&lt;br /&gt;
==== Restricted Areas ====&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to, unless someone of that area grants them temporary access. The head of the department may overrule this, and the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the head.&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may restrict anyone from accessing any area.&lt;br /&gt;
* Entry without access or permission through any means will be charged with &#039;&#039;&#039;Trespassing&#039;&#039;&#039;.&lt;br /&gt;
* Heads of departments may request anyone but the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to leave their department, or be charged with &#039;&#039;&#039;Trespassing&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Access Modification ====&lt;br /&gt;
All personnel have the access needed to perform their assigned duties. Only the specified personnel may grant permission to modify access levels to the ship, under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may grant permission to modify any access to a person&#039;s ID card for any reason.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may grant permission to modify modify any person&#039;s access to any or all departments with the head of department&#039;s approval.&lt;br /&gt;
* &#039;&#039;&#039;Department Heads&#039;&#039;&#039; may grant and approve access to their own department areas, and when employing recovered personnel.&lt;br /&gt;
* In emergencies, such as missing command staff, any &#039;&#039;&#039;Officer&#039;&#039;&#039; may modify their own access.&lt;br /&gt;
&lt;br /&gt;
=== NON-Modifiable Command SOP ===&lt;br /&gt;
&lt;br /&gt;
==== Forward Operating Bases ====&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; in charge of an operation must take the minimum precautions to ensure security and defense for stationed personnel, and incoming transport, when designating a Forward Operating Base.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;FOB&#039;&#039;&#039; must be a &#039;&#039;&#039;Secure Area&#039;&#039;&#039; and designated by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;FOB&#039;&#039;&#039; does not have to be placed adjacent to a landing zone, but the primary landing zone still requires its outlined defenses.&lt;br /&gt;
* Only Bravo may be stationed as the primary landing zone and &#039;&#039;&#039;FOB&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s primary defense. Any additional squads may assist where needed, and combat technicians may also be ordered to help reinforce the &#039;&#039;&#039;FOB&#039;&#039;&#039; and primary landing zone defenses before resuming their original squad&#039;s orders.&lt;br /&gt;
&lt;br /&gt;
==== Secure Areas ====&lt;br /&gt;
&lt;br /&gt;
* Additional areas may be designated as &#039;&#039;&#039;Secure Area&#039;&#039;&#039;s by any &#039;&#039;&#039;CIC Personnel&#039;&#039;&#039;. These are not considered a &#039;&#039;&#039;FOB&#039;&#039;&#039;, and their secure status may be revoked for any reason by any &#039;&#039;&#039;CIC Personnel&#039;&#039;&#039;.&lt;br /&gt;
* These areas dictate where certain shipside personnel are allowed to be given permission to work.&lt;br /&gt;
* These areas are no longer secure if there is a breach or the area is being attacked by hostiles.&lt;br /&gt;
&lt;br /&gt;
==== Field hospitals ====&lt;br /&gt;
&lt;br /&gt;
* It must be designated as a &#039;&#039;&#039;Secure Area.&#039;&#039;&#039;&lt;br /&gt;
* The field hospital must be designated as such by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Primary Landing Zones ====&lt;br /&gt;
&lt;br /&gt;
* Selected for the entire duration of the operation by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The primary landing zone must be reinforced with a minimum of a line of non-makeshift defenses, including stationed marines.&lt;br /&gt;
&lt;br /&gt;
==== Conduct of Briefing ====&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is to ensure a proper briefing before any operation is being held and personnel deployed, but may be skipped in the event of a code &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Delta&amp;lt;/span&amp;gt;&#039;&#039;&#039; or another emergency situation of the same severity.&lt;br /&gt;
&lt;br /&gt;
Scout Specialists and Intelligence Squad members may deploy before the operation begins, if all members have a collective briefing of their orders and are ready to deploy before the main briefing.&lt;br /&gt;
&lt;br /&gt;
* It must be performed in an area where a proper inspection of personnel can be held and where personnel can hear any orders.&lt;br /&gt;
* Areas that interfere with non-combat personnel must be avoided, for example the medbay.&lt;br /&gt;
* Briefings at minimum must include the Squad Leaders.&lt;br /&gt;
* Briefings at minimum must include &#039;&#039;&#039;CIC Personnel&#039;&#039;&#039;, unless the &#039;&#039;&#039;CIC Personnel&#039;&#039;&#039; are performing other essential roles at the time, and may be excused by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; at their discretion if the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are notified beforehand.&lt;br /&gt;
* Failure to adhere to attend the briefing when required as stated above will incur neglect of duty charges.&lt;br /&gt;
&lt;br /&gt;
==== High Ranking Officers ====&lt;br /&gt;
UNMC Officers ranked &#039;&#039;&#039;Major&#039;&#039;&#039; or above but are not already the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the ship receive these rights:&lt;br /&gt;
&lt;br /&gt;
* The same arrest immunities normally granted to the ship &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The right to accept being appointed as the ship &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; by the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The right to take the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; position of the ship if the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; would need to be replaced as defined by [https://wiki.rouny-ss14.com/index.php?title=Marine_Law#Definitions Definitions], becoming the new &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; as well.&lt;br /&gt;
&lt;br /&gt;
==== Deputizing ====&lt;br /&gt;
When deputized, these personnel are expected and required to follow Marine Law like an &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and will carry the same punishments.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may deputize the following personnel to make arrests and enforce Marine Law, should &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;s be unavailable or unable to respond in a timely manner.&lt;br /&gt;
&lt;br /&gt;
* The Executive Officer.&lt;br /&gt;
* The Auxiliary Support Officer.&lt;br /&gt;
* Staff Officers.&lt;br /&gt;
* UNMC Synthetics.&lt;br /&gt;
* Department Heads.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may deputize under the above conditions, however any other &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; must also obtain the approval of the current &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, unless it is not currently possible to assign an acting &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== NON-Modifiable Deployment Restrictions ===&lt;br /&gt;
&lt;br /&gt;
==== Nuclear Protocol ====&lt;br /&gt;
In the event of nuclear ordnance being deployed, all personnel are authorized to deploy to the &#039;&#039;&#039;FOB&#039;&#039;&#039; to protect it during countdown, which overrides all other department SOP preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order personnel to remain aboard the ship at their discretion.&lt;br /&gt;
* Prisoners may not be deployed.&lt;br /&gt;
&lt;br /&gt;
==== Command Field Deployment ====&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;&#039;Executive Officer&#039;&#039;&#039; have the exclusive, non-transferable right to deploy to the frontline for the sake of commanding their personnel from a direct point of view.&lt;br /&gt;
* Deployments must be for the sake of the personnel and operation, and not for the personal glory.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;&#039;Executive Officer&#039;&#039;&#039; must not be deployed at the same time, if both are present.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparing to Deploy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Deployment must not be done unless they are confident CIC can be managed in their absence.&lt;br /&gt;
* Actions taken by &#039;&#039;&#039;CIC Personnel&#039;&#039;&#039; during the absence is the responsibility of the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, not the &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is present, the &#039;&#039;&#039;Executive Officer&#039;&#039;&#039; requires permission to deploy.&lt;br /&gt;
* Both must notify &#039;&#039;&#039;CIC Personnel&#039;&#039;&#039; of their intent to deploy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Deployed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A deploying &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; must still command and communicate frequently with both the &#039;&#039;&#039;CIC&#039;&#039;&#039; and marine crews.&lt;br /&gt;
* Combat should be reserved when assisting the marines in a supporting capacity, in defense of others and self, or directly leading an offensive maneuver.&lt;br /&gt;
* They should avoid unnecessarily putting themselves in danger, and remain close to marines to focus on providing clear orders.&lt;br /&gt;
&lt;br /&gt;
==== Shipside Personnel ====&lt;br /&gt;
Personnel normally restricted to shipside duties such as doctors and Military Police may be deployed to the &#039;&#039;&#039;FOB&#039;&#039;&#039;; however special circumstances or clearances are needed.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not deploy.&lt;br /&gt;
* Civilians (Personnel that are not enlisted or officers of the UNMC) may deploy at their discretion, provided their landing zone is not in direct danger.&lt;br /&gt;
* All recovered personnel defined by [https://wiki.rouny-ss14.com/index.php?title=Standard_Operating_Procedure&amp;amp;action=submit&amp;amp;veswitched=1#Employment_of_Recovered_Personnel NON-Modifiable Third-Party Personnel] do not require permission to deploy.&lt;br /&gt;
* Department Heads may not deploy at all, except the &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; under some conditions.&lt;br /&gt;
* All personnel that intend to deploy, including Staff Officers &#039;&#039;&#039;require permission&#039;&#039;&#039; from either their head of department, or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the department head regarding deployment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; may deploy to the &#039;&#039;&#039;FOB&#039;&#039;&#039; if there is an &#039;&#039;&#039;Auxiliary Support Officer&#039;&#039;&#039; on board, but still requires permission from them or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Both the &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; and maintenance techs may only deploy with the purpose of building the &#039;&#039;&#039;FOB&#039;&#039;&#039;, and telecommunications, but must leave if these areas are no longer considered secure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doctors and Nurses may deploy to the &#039;&#039;&#039;FOB&#039;&#039;&#039;, and designated &#039;&#039;&#039;Field Hospital&#039;&#039;&#039;, until they are no longer &#039;&#039;&#039;Secure Area&#039;&#039;&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requisitions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Requisitions Technicians may deploy to the &#039;&#039;&#039;FOB&#039;&#039;&#039; to assist in organizing and accounting for supplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Police&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See [https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure#Field_Arrests Field Arrests] for more information.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CIC Personnel&#039;&#039;&#039; may request up to four volunteers from the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; to be deployed to the &#039;&#039;&#039;AO&#039;&#039;&#039;, keeping within the &#039;&#039;&#039;FOB&#039;&#039;&#039; and &#039;&#039;&#039;Secure Area&#039;&#039;&#039;s to protect deployed shipside personnel and handle law.&lt;br /&gt;
* This is unrelated to &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; escorts, and can be overridden by either higher ranking personnel or the &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* At least one &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must remain on the ship at all times. If the &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is present, it must be them.&lt;br /&gt;
* The &#039;&#039;&#039;Warden&#039;&#039;&#039; may deploy to perform requested arrests in the absence of &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; officers, but must otherwise remain on the ship.&lt;br /&gt;
*&lt;br /&gt;
* Deployed &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; may move between any &#039;&#039;&#039;Secure Area&#039;&#039;&#039;s and should be avoiding combat while doing so, unless in protection of non-combat personnel like doctors or themselves.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must retreat and assist non-combat personnel in retreating from a &#039;&#039;&#039;Secure Area&#039;&#039;&#039; or the &#039;&#039;&#039;FOB&#039;&#039;&#039; if it is no longer secure.&lt;br /&gt;
&lt;br /&gt;
=== NON-Modifiable Third-Party Regulations ===&lt;br /&gt;
Marines are encouraged to recover any third-party personnel found in the &#039;&#039;&#039;Area of Operations&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== General ====&lt;br /&gt;
&lt;br /&gt;
* All recovered personnel must be searched on arrival by the &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, with all weapons and unauthorized items secured within the brig. They may keep their tools provided they are not used for crime.&lt;br /&gt;
* They should be given a medical examination if personnel are available.&lt;br /&gt;
* Recovered personnel have the right to remain silent and must not be punished for invoking it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not required to detain civilian prisoners that are recovered.&lt;br /&gt;
&lt;br /&gt;
==== Military and Paramilitary ====&lt;br /&gt;
&lt;br /&gt;
* Third-party military or paramilitary personnel may be allowed to continue their operations if they prove beneficial or indifferent to UNMC interests. (This is also located in the &#039;&#039;&#039;Rules of Engagement&#039;&#039;&#039;)&lt;br /&gt;
* They may be given permission to keep their weapons and equipment on the warship, provided they are beneficial to the operation.&lt;br /&gt;
* They may also be denied access to the warship.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners of War ====&lt;br /&gt;
Under normal circumstances, POWs are never to be executed.&lt;br /&gt;
&lt;br /&gt;
* They should be warned that escaping will negate their protections and right to be treated and revived, and result in lethal force being used.&lt;br /&gt;
* Attempts should be made to revive and treat members of other factions, where safe, but UNMC personnel are always of priority.&lt;br /&gt;
&lt;br /&gt;
A hostile member of a legitimate and recognized faction is considered a Prisoner of War if any of the below apply;&lt;br /&gt;
&lt;br /&gt;
* They surrender to UNMC forces.&lt;br /&gt;
* They request and as of a result have received aid from UNMC personnel to any extent.&lt;br /&gt;
* They are revived and taken into UNMC custody, with physical restraints.&lt;br /&gt;
&lt;br /&gt;
A Prisoner of War loses their status if any of the below apply;&lt;br /&gt;
&lt;br /&gt;
* The prisoner successfully escapes custody, after posing a threat to others prior to arrest and receiving a warning. They may still be given the chance to surrender if they are not violent, but this is optional.&lt;br /&gt;
* Any form of physical assault to UNMC personnel while in custody.&lt;br /&gt;
&lt;br /&gt;
==== Returning to the AO ====&lt;br /&gt;
&lt;br /&gt;
* Recovered Personnel may deploy back to the &#039;&#039;&#039;Area of Operations&#039;&#039;&#039; and request their equipment be returned. &amp;lt;span style=&amp;quot;color:#ff000d;&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must, however, escort them back to the dropship to ensure they deploy.&lt;br /&gt;
* Returning from this deployment requires another search, but medical examinations may be skipped.&lt;br /&gt;
&lt;br /&gt;
==== Employment of Recovered Personnel ====&lt;br /&gt;
Recovered civilians may be given a temporary position in a department relevant to their experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Employed personnel must be given an ID identifying them in their new position with access to their work area.&lt;br /&gt;
* Employed personnel are below all personnel in assigned departments, and must obey orders.&lt;br /&gt;
* Personnel not part of the &amp;lt;span style=&amp;quot;color:#ffa500;&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; or Military Police of the UN must not be given a position in the Military Police.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enlisting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may offer to enlist recovered personnel into combat positions should they have the qualifications, such as a rifleman, corpsman, or combat tech, under the rank of private.&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to enlist recovered personnel.&lt;br /&gt;
&lt;br /&gt;
==== Eviction ====&lt;br /&gt;
Recovered personnel may be evicted and denied access to the ship by the &amp;lt;span style=&amp;quot;color:#00CBFE;&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, where the higher ranking person may overrule the other.&lt;br /&gt;
&lt;br /&gt;
* Recovered personnel may be evicted if they commit any major crime.&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to request an eviction, except where a crime done by the person is of a violent nature.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Inspector_Whitelist_Introductory&amp;diff=1777</id>
		<title>Inspector Whitelist Introductory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Inspector_Whitelist_Introductory&amp;diff=1777"/>
		<updated>2026-04-10T22:19:30Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;lt;big&amp;gt;&amp;quot;Congratulations! You have been chosen and been promoted to the position of &#039;&#039;&#039;Provost Inspector&#039;&#039;&#039;. You are being assigned to the UNS Almayer to assist, and supervise, the onboard Military Police Department in carrying out the will of the Sector Marshal and ensuring the spirit of our laws is considered and followed. Conduct yourself with the highest of standards, but remain approachable and respectful; You are still a mentor for the department first and foremost.&amp;quot;&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
This page covers key policies, responsibilities, and the expectations placed upon &#039;&#039;&#039;Provost Inspectors (PvIs)&#039;&#039;&#039; both in-round and out. It contains policies, overviews of internal systems, and notes/resources broadly useful for all members of the whitelist.&lt;br /&gt;
&lt;br /&gt;
==== Applications ====&lt;br /&gt;
As of the time of writing, this whitelist is &#039;&#039;&#039;Invite Only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This means, to become part of this whitelist, you must demonstrate, in game, that you fully comprehend the purpose and spirit of the Military Police as intended, and demonstrate an intent to improve the community and educate new players in the department.&lt;br /&gt;
&lt;br /&gt;
=== Policies ===&lt;br /&gt;
&lt;br /&gt;
* Upkeep a positive reputation in the overall community, meaning both in-game and out.&lt;br /&gt;
* Maintain kind, respectful, and positive behavior both in-game and out.&lt;br /&gt;
* Maintain a high(er) end expectation of MRP in all roles and characters.&lt;br /&gt;
* Make well informed rulings based on the intent and spirit of MLaw and SOP.&lt;br /&gt;
* Log round interactions or the lack of any in the provided thread, to help keep track of community and design issues that can be addressed.&lt;br /&gt;
* Whitelisted characters are considered unique reoccurring characters with a background, and must be a single static character that should not be heavily modified. &#039;&#039;&#039;Avoid using these characters in other roles where possible.&#039;&#039;&#039; This allows these characters to be easily recognized for both community standing, and reports.&lt;br /&gt;
* Maintain consistency in the character you applied with, keeping to the standards of the whitelist.&lt;br /&gt;
&lt;br /&gt;
= Provost Inspector =&lt;br /&gt;
As a &#039;&#039;&#039;Provost Inspector&#039;&#039;&#039; you are a direct representation of the Provost Marshals Office onboard the ship. You represent the  intent and spirit of Marine Law/SOP, as determined by the Sector Marshal. You are the final say in terms of standard staff that can be found onboard the UNS Almayer. Provost Inspectors fundamentally have three primary focuses:&lt;br /&gt;
&lt;br /&gt;
# Ensure new members of the MP Department, or those new to being a MW or CMP, are trained  and  well instructed on how to carry out their responsibilities properly and correctly.&lt;br /&gt;
# Ensure the Spirit and Intent of Marine Law is followed and considered by all members of the Military Police.&lt;br /&gt;
# Represent the Provost Marshals Office.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;In-Round Authority &amp;amp; Actions&#039;&#039;&#039; ====&lt;br /&gt;
In any round where a Provost Inspector is present, they are above both the Chief MP and Whitelisted Commanding Officers in the Marine Law Hierarchy. If there is a matter you can not handle, it then goes to any currently online Admin. Provost Inspectors should be mindful of when they exercise their authority. Generally, you should only need to out of necessity; either due Military Police failing to act, or extreme misuse of authority. Otherwise, you should attempt to educate first, leaving overruling a decision as mostly a last resort.&lt;br /&gt;
&lt;br /&gt;
Provost Inspectors, along with interpreting the spirit of marine law and the authority to make decisions within the spirit, are permitted by the Sector Marshal to:&lt;br /&gt;
&lt;br /&gt;
# Approve the arrest of members of the Military Police department. &lt;br /&gt;
# Return prisoner rights if they have previously been revoked.&lt;br /&gt;
# Handle appeals directed to the Provost Marshal Office, deferring to their superiors via fax if they do not feel capable of handling the matter.&lt;br /&gt;
&lt;br /&gt;
Provost Inspectors are not present onboard to run the department for the Chief MP or to carry out arrests on &#039;standard&#039; criminals. When possible, issues and day-to-day operations should still be handled by the CMP and MW. They should not be &#039;skipped&#039; in answering questions from standard MPs or in being called to handle issues when reasonably possible. Inspectors, generally, should only be intervening out of necessity or to prevent a severe issue from occurring in the first place.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&amp;lt;big&amp;gt;New Player Vision&amp;lt;/big&amp;gt;&#039;&#039;&#039; ====&lt;br /&gt;
[[File:SEA_Vision.png|thumb|New Player Vision]]&lt;br /&gt;
Provost Inspectors are granted the same New Player vision that SEAs get access to. This allows you to more easily identify those who need extra attention, supervision, training, etc.&lt;br /&gt;
&lt;br /&gt;
* First time playing that role ever. (&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
* New to both the game and job. (&amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
* New to the game, but not the job. (&amp;lt;span style=&amp;quot;color:#B8B823&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt;)&lt;br /&gt;
* New to the job, but not the game. (&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The purple color represents someone with &amp;lt;1 hour in their current role.&lt;br /&gt;
&lt;br /&gt;
New to the game: &amp;lt;25 Hours of playtime.&lt;br /&gt;
&lt;br /&gt;
New to the job: &amp;lt;10 Hours of playtime.&lt;br /&gt;
&lt;br /&gt;
== Mentoring New MPs ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&#039;&#039;This is first priority when you have a lot of time, and second priority if you don’t.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Go over their vendor options, ensure they have a basic understanding of the sidearms and armor offered so they can make informed decisions about how they gear&lt;br /&gt;
* Go over the pros and cons of all tooling (baton, flash, flashbang, disabler, and cuff variants) &lt;br /&gt;
* Cover the drive stun&lt;br /&gt;
* Cover the direct flash and alternate flash, and the associated sunglasses immunity&lt;br /&gt;
* Ensure they get hit by each at least once so they know what they’re doing to other players&lt;br /&gt;
* Fireman carry&lt;br /&gt;
&lt;br /&gt;
=== Spirit of the law ===&lt;br /&gt;
&#039;&#039;This should be prioritized if there is not a lot of time (IE you know the round is not going to last much longer because of a marine wipe or something) since sometimes it is skipped over by CMPs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Go over the core aspects of MP, what it means to be an MP, what core values does it represent &lt;br /&gt;
* Tie that into spirit of the law, ensuring they understand that when one of those core values is being violated by a legal procedure, to use spirit as needed with guidance from their superiors&lt;br /&gt;
&lt;br /&gt;
=== Arresting procedures ===&lt;br /&gt;
&#039;&#039;These are just some general talking points but at a minimum escalation is highly recommended&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Escalation (this one is fast and highly recommended to be discussed, even briefly) &lt;br /&gt;
* Minor crime options&lt;br /&gt;
* NJPs&lt;br /&gt;
* How to hand someone to warden&lt;br /&gt;
* Capital crimes  &lt;br /&gt;
&lt;br /&gt;
=== Good things to cover in no particular order ===&lt;br /&gt;
&lt;br /&gt;
* FOB deployment&lt;br /&gt;
* CMDR vs CO vs DO&lt;br /&gt;
* Third party procedure&lt;br /&gt;
* Provost&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
* There is a page containing all whitelist characters and a majority of admin characters. If you would like to be added to it, please consult the [[Comprehensive List of All Admin and Whitelist Characters|wiki page]]&lt;br /&gt;
* Just because you have obtained the PvI whitelist, your learning process has not stopped, nor should it ever really &#039;stop&#039;. At all stages of being a PvI, you are encouraged to ask for assistance and ask questions should you require it. This can be in-game, the #provost-inspector chat, or DMs of your peers. Each PvI will have a mentor directly attached to them for supervision and guidance. Use them.&lt;br /&gt;
* The mentor process for new whitelist holders and whitelist mentors can be found [[Mentoring new whitelist holders|here.]]&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=SEA_Whitelist_Introductory&amp;diff=1776</id>
		<title>SEA Whitelist Introductory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=SEA_Whitelist_Introductory&amp;diff=1776"/>
		<updated>2026-04-10T22:13:55Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Policies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;lt;big&amp;gt;“These recruits are entrusted to my care. I will train them to the best of my ability. I will develop them into smartly disciplined, physically fit, basically trained Marines. I will demand of them and demonstrate by my own example, the highest standards of personal conduct, morality, and professional skill.” - USMC Drill Instructor Creed (Shortened)&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
This page outlines the key policies, responsibilities, and expectations for &#039;&#039;&#039;Senior Enlisted Advisors (SEAs)&#039;&#039;&#039; in both the in-game role and as a mentor. It contains policies, overviews of both the SEA position and Mentor Help, suggestions for both, notes, and resources broadly useful for all members of the SEA whitelist.&lt;br /&gt;
&lt;br /&gt;
=== Policies ===&lt;br /&gt;
* &#039;&#039;&#039;Do not answer rule related questions in mentor help.&#039;&#039;&#039; Direct the user to Admin Help or ask for an admin to answer in the mentor help. Marine Law and SOP are at your own discretion, use common sense, but be incredibly clear in your wording if you choose to answer such questions. Players should be deferring to the in round CMP or CO where possible, escalating to admins if absolutely required.&lt;br /&gt;
* Upkeep a positive reputation in the overall community, meaning both in-game and out.&lt;br /&gt;
* Maintain kind, respectful, and positive behavior both in-game and out.&lt;br /&gt;
* Do not post screenshots of Mentor Helps outside of the #senior-enlisted Channel.&lt;br /&gt;
* End Mentor Help conversations clearly, to let the sender know you are done and have no further information to provide. (This can be whatever you wish, so long as it&#039;s clearly an ending. (IE: “Good luck, happy hunting.” Or “Feel free to ask if you have anything else.”)&lt;br /&gt;
* Maintain a high(er) end expectation of MRP in all roles and characters.&lt;br /&gt;
* Whitelisted characters are considered unique reoccurring characters with a background, and must be a single static character that should not be heavily modified. &#039;&#039;&#039;Avoid using these characters in other roles where possible.&#039;&#039;&#039; This allows these characters to be easily recognized for both community standing, and reports.&lt;br /&gt;
* Maintain consistency in the character you applied with, keeping to the standards of the whitelist.&lt;br /&gt;
&lt;br /&gt;
= Senior Enlisted Advisor =&lt;br /&gt;
As an SEA you are expected to be capable of advising most, if not all, UNMC roles and positions. Outside of teaching new players, and those new to roles, you are the bridge between enlisted staff and commissioned officers. Representing both needs to the other. When not teaching, your time can be well spent observing CIC (Assisting upon request or necessity - See the first bullet point in this section), inspecting or assisting departments, etc.&lt;br /&gt;
&lt;br /&gt;
* SEAs have skills and training to do most things. SEAs are capable of building most structures (This excludes Machine Frames, which require construction 3), performing larva removal surgeries, piloting, driving, etc. Using these skills should be considered carefully, remember to balance outright doing vs advising and teaching. Fundamentally, SEAs are to teach, not do. (IE: Save doing larva removal surgeries for the utmost dire situations where nobody else onboard is capable of doing so.)&lt;br /&gt;
* SEAs are allowed to deploy to the FOB and Secure Areas for the purpose of teaching or inspection. This follows standard deployment procedure; get approval from the Commander before doing so and return if either location(s) are at risk.&lt;br /&gt;
* Under Marine Law, SEAs are allowed to issue NJPs where applicable (See &#039;&#039;&#039;Marine Law -&amp;gt; NJPs&#039;&#039;&#039;). Additionally, SEAs are allowed to authorize the use of training equipment and weapons (See &#039;&#039;&#039;SOP -&amp;gt; Equipment -&amp;gt; “Equipment Handling Regulations”&#039;&#039;&#039;).&lt;br /&gt;
* Have one well developed SEA character that isn’t frequently seen in other roles. SEA Characters should be recognizable as recurring characters in the SEA position specifically. You can not have multiple characters in the SEA role, but you can have your SEA character show up in other roles.&lt;br /&gt;
* The SEATech inside of the SEA Office is filled with rubber ammunition and very basic first-aid supplies. These can be used for a wide variety of training exercises.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&amp;lt;big&amp;gt;New Player Vision&amp;lt;/big&amp;gt;&#039;&#039;&#039; ====&lt;br /&gt;
[[File:SEA Vision.png|thumb|New Player Vision]]&lt;br /&gt;
While in the SEA role, SEAs are able to see labels for new players. These are color coded to understand at a glance.&lt;br /&gt;
&lt;br /&gt;
* First time playing that role ever. (&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
* New to both the game and job. (&amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
* New to the game, but not the job. (&amp;lt;span style=&amp;quot;color:#B8B823&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt;)&lt;br /&gt;
* New to the job, but not the game. (&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The purple color represents someone with &amp;lt;1 hour in their current role.&amp;lt;br&amp;gt;&lt;br /&gt;
New to the game: &amp;lt;25 Hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
New to the job: &amp;lt;10 Hours of playtime.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;big&amp;gt;Basic Training&amp;lt;/big&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
Generally speaking, when training an entirely new SS14 Player, the SEAs have decided that the following should be standard training, with SEAs being allowed to add additional sections or details as they wish. If you need clarification, please just ask another SEA in the #senior-enlisted channel.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Preprooms&#039;&#039;&#039; =====&lt;br /&gt;
* Basic Overview of Keybinds if required&lt;br /&gt;
** Hands, storage, throwing, dropping, dragging&lt;br /&gt;
* Basic Equipment and Gearing Up&lt;br /&gt;
* Brief vendor overview (Surplus, Attachments, Utility)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Firing Range&#039;&#039;&#039; =====&lt;br /&gt;
* Shooting&lt;br /&gt;
* Using barricades&lt;br /&gt;
* Vaulting&lt;br /&gt;
* Using flares&lt;br /&gt;
* Using grenades&lt;br /&gt;
* How to shake&lt;br /&gt;
* Crawling&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Requisitions&#039;&#039;&#039; =====&lt;br /&gt;
* Purpose&lt;br /&gt;
* Basic attachments (Mag Harn/Vertical Grip/Preference)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Briefing Room&#039;&#039;&#039; =====&lt;br /&gt;
* Purpose&lt;br /&gt;
* Four different squads &lt;br /&gt;
* How to use the radio (if required)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Medbay&#039;&#039;&#039; =====&lt;br /&gt;
* Stay still for medical staff (Describe Appearance)&lt;br /&gt;
* Basic Treatment (Gauze and Ointment)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Hangar&#039;&#039;&#039; =====&lt;br /&gt;
* Identifying the Alamo&lt;br /&gt;
* SL Tracker&lt;br /&gt;
* Tacmap&lt;br /&gt;
* Mentor Help&lt;br /&gt;
&lt;br /&gt;
If someone states they do not need assistance or training, SEAs are not expected to assist them past that point. SEAs are free to ask if they are certain, linger in the area in case they do need help, or direct them in how to use Mentor Help if they decide they need assistance. Additionally, it is reasonable to sometimes delegate teaching to someone else (Such as an MP volunteer) in cases where you are already busy teaching, or in situations where there are matters which require your attention and should be prioritized (Ex: A vastly new Military Police department being filled with CLF/SPP POWs). If you are not certain, use your best judgement or consult with other SEAs if possible.&lt;br /&gt;
&lt;br /&gt;
= Mentor Help/Mentor Chat =&lt;br /&gt;
&lt;br /&gt;
* The command &amp;lt;code&amp;gt;mentorwho&amp;lt;/code&amp;gt; will display anyone currently who has access to the mentor chat and to view mentor helps. This includes any admins who have opted to see them. &lt;br /&gt;
* Again; &#039;&#039;&#039;Do not answer rule related questions in mentor help.&#039;&#039;&#039; Direct the user to Admin Help or ask for an admin to answer in the mentor help. Marine Law and SOP are at your own discretion, use common sense, but be incredibly clear in your wording if you choose to answer one. Players should be deferring to the in round CMP or CO where possible, escalating to admins if absolutely required.&lt;br /&gt;
* Don’t share in-round information.&lt;br /&gt;
* The #in-game-mentor-chat relays Mentor Chat messages to the discord and discord messages to both servers (Alamo and Normandy). This can be used to assist fellow mentors if they don’t have the information at hand to assist someone.&lt;br /&gt;
&lt;br /&gt;
= Suggestions/Notes =&lt;br /&gt;
&lt;br /&gt;
* There are a few weapons accessible through the SEA Weapon Rack. Weapons like the M54C Mk1 are an incredible tool to deter raiders or would-be problem players from directly attacking you. It is strongly encouraged to keep one of the weapons from this vendor on your person, but not required.&lt;br /&gt;
* SEAs are capable of (near) permanently incapacitating someone if required without the use of a baton or flash. Tackle down, then aggressive grab, then continue shoving until the MP can arrive to handle the issue.&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
* There is a page containing all whitelist characters and a majority of admin characters. If you would like to be added to it, please consult the [[Comprehensive List of All Admin and Whitelist Characters|wiki page]] itself.&lt;br /&gt;
* Just because you have obtained the SEA whitelist, your learning process has not stopped, nor should it stop. You are still heavily encouraged to ask for assistance and ask questions should you require it. This can be in-game, the #senior-enlisted chat, or the in-game mentor chat, or DMs of the other advisors. Use the resources available to you.&lt;br /&gt;
&lt;br /&gt;
=== Upcoming SEA/Mentor Tools: ===&lt;br /&gt;
&lt;br /&gt;
* SEA First Time Player join notifications, allowing SEAs to not have to sift through the join notifications to look for E1s.&lt;br /&gt;
* Imaginary Friend; allowing Mentors to be someone’s personal ghost only able to be seen and heard by them. Allows for teaching of both Xenos and more narrowed/focused teaching of one player.&lt;br /&gt;
* The ability to send premade responses to mentor helps for commonly asked questions.&lt;br /&gt;
* Mentor Help relay.&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
* There is a pinned message in #senior-enlisted that has inspection forms that you can use.&lt;br /&gt;
* There is a basic written training guide for new players in the &#039;Role-Summaries&#039; thread inside of the #senior-enlisted channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Written by pursuitinashes.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Inspector_Whitelist_Introductory&amp;diff=1775</id>
		<title>Inspector Whitelist Introductory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Inspector_Whitelist_Introductory&amp;diff=1775"/>
		<updated>2026-04-10T22:13:48Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Policies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;lt;big&amp;gt;&amp;quot;Congratulations! You have been chosen and been promoted to the position of &#039;&#039;&#039;Provost Inspector&#039;&#039;&#039;. You are being assigned to the UNS Almayer to assist, and supervise, the onboard Military Police Department in carrying out the will of the Sector Marshal and ensuring the spirit of our laws is considered and followed. Conduct yourself with the highest of standards, but remain approachable and respectful; You are still a mentor for the department first and foremost.&amp;quot;&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
This page covers key policies, responsibilities, and the expectations placed upon &#039;&#039;&#039;Provost Inspectors (PvIs)&#039;&#039;&#039; both in-round and out. It contains policies, overviews of internal systems, and notes/resources broadly useful for all members of the whitelist.&lt;br /&gt;
&lt;br /&gt;
=== Policies ===&lt;br /&gt;
&lt;br /&gt;
* Upkeep a positive reputation in the overall community, meaning both in-game and out.&lt;br /&gt;
* Maintain kind, respectful, and positive behavior both in-game and out.&lt;br /&gt;
* Maintain a high(er) end expectation of MRP in all roles and characters.&lt;br /&gt;
* Make well informed rulings based on the intent and spirit of MLaw and SOP.&lt;br /&gt;
* Log round interactions or the lack of any in the provided thread, to help keep track of community and design issues that can be addressed.&lt;br /&gt;
* Whitelisted characters are considered unique reoccurring characters with a background, and must be a single static character that should not be heavily modified. &#039;&#039;&#039;Avoid using these characters in other roles where possible.&#039;&#039;&#039; This allows these characters to be easily recognized for both community standing, and reports.&lt;br /&gt;
* Maintain consistency in the character you applied with, keeping to the standards of the whitelist.&lt;br /&gt;
&lt;br /&gt;
= Provost Inspector =&lt;br /&gt;
As a &#039;&#039;&#039;Provost Inspector&#039;&#039;&#039; you are a direct representation of the Provost Marshals Office onboard the ship. You represent the  intent and spirit of Marine Law/SOP, as determined by the Sector Marshal. You are the final say in terms of standard staff that can be found onboard the UNS Almayer. Provost Inspectors fundamentally have three primary focuses:&lt;br /&gt;
&lt;br /&gt;
# Ensure new members of the MP Department, or those new to being a MW or CMP, are trained  and  well instructed on how to carry out their responsibilities properly and correctly.&lt;br /&gt;
# Ensure the Spirit and Intent of Marine Law is followed and considered by all members of the Military Police.&lt;br /&gt;
# Represent the Provost Marshals Office.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;In-Round Authority &amp;amp; Actions&#039;&#039;&#039; ====&lt;br /&gt;
In any round where a Provost Inspector is present, they are above both the Chief MP and Whitelisted Commanding Officers in the Marine Law Hierarchy. If there is a matter you can not handle, it then goes to any currently online Admin. Provost Inspectors should be mindful of when they exercise their authority. Generally, you should only need to out of necessity; either due Military Police failing to act, or extreme misuse of authority. Otherwise, you should attempt to educate first, leaving overruling a decision as mostly a last resort.&lt;br /&gt;
&lt;br /&gt;
Provost Inspectors, along with interpreting the spirit of marine law and the authority to make decisions within the spirit, are permitted by the Sector Marshal to:&lt;br /&gt;
&lt;br /&gt;
# Approve the arrest of members of the Military Police department. &lt;br /&gt;
# Return prisoner rights if they have previously been revoked.&lt;br /&gt;
# Handle appeals directed to the Provost Marshal Office, deferring to their superiors via fax if they do not feel capable of handling the matter.&lt;br /&gt;
&lt;br /&gt;
Provost Inspectors are not present onboard to run the department for the Chief MP or to carry out arrests on &#039;standard&#039; criminals. When possible, issues and day-to-day operations should still be handled by the CMP and MW. They should not be &#039;skipped&#039; in answering questions from standard MPs or in being called to handle issues when reasonably possible. Inspectors, generally, should only be intervening out of necessity or to prevent a severe issue from occurring in the first place.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&amp;lt;big&amp;gt;New Player Vision&amp;lt;/big&amp;gt;&#039;&#039;&#039; ====&lt;br /&gt;
[[File:SEA_Vision.png|thumb|New Player Vision]]&lt;br /&gt;
Provost Inspectors are granted the same New Player vision that SEAs get access to. This allows you to more easily identify those who need extra attention, supervision, training, etc.&lt;br /&gt;
&lt;br /&gt;
* First time playing that role ever. (&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
* New to both the game and job. (&amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
* New to the game, but not the job. (&amp;lt;span style=&amp;quot;color:#B8B823&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt;)&lt;br /&gt;
* New to the job, but not the game. (&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The purple color represents someone with &amp;lt;1 hour in their current role.&lt;br /&gt;
&lt;br /&gt;
New to the game: &amp;lt;25 Hours of playtime.&lt;br /&gt;
&lt;br /&gt;
New to the job: &amp;lt;10 Hours of playtime.&lt;br /&gt;
&lt;br /&gt;
== Mentoring New MPs ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&#039;&#039;This is first priority when you have a lot of time, and second priority if you don’t.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Go over their vendor options, ensure they have a basic understanding of the sidearms and armor offered so they can make informed decisions about how they gear&lt;br /&gt;
* Go over the pros and cons of all tooling (baton, flash, flashbang, disabler, and cuff variants) &lt;br /&gt;
* Cover the drive stun&lt;br /&gt;
* Cover the direct flash and alternate flash, and the associated sunglasses immunity&lt;br /&gt;
* Ensure they get hit by each at least once so they know what they’re doing to other players&lt;br /&gt;
* Fireman carry&lt;br /&gt;
&lt;br /&gt;
=== Spirit of the law ===&lt;br /&gt;
&#039;&#039;This should be prioritized if there is not a lot of time (IE you know the round is not going to last much longer because of a marine wipe or something) since sometimes it is skipped over by CMPs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Go over the core aspects of MP, what it means to be an MP, what core values does it represent &lt;br /&gt;
* Tie that into spirit of the law, ensuring they understand that when one of those core values is being violated by a legal procedure, to use spirit as needed with guidance from their superiors&lt;br /&gt;
&lt;br /&gt;
=== Arresting procedures ===&lt;br /&gt;
&#039;&#039;These are just some general talking points but at a minimum escalation is highly recommended&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Escalation (this one is fast and highly recommended to be discussed, even briefly) &lt;br /&gt;
* Minor crime options&lt;br /&gt;
* NJPs&lt;br /&gt;
* How to hand someone to warden&lt;br /&gt;
* Capital crimes  &lt;br /&gt;
&lt;br /&gt;
=== Good things to cover in no particular order ===&lt;br /&gt;
&lt;br /&gt;
* FOB deployment&lt;br /&gt;
* CMDR vs CO vs DO&lt;br /&gt;
* Third party procedure&lt;br /&gt;
* Provost&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
* There is a page containing all whitelist characters and a majority of admin characters. If you would like to be added to it, please consult the [[Comprehensive List of All Admin and Whitelist Characters|wiki page]]&lt;br /&gt;
* Just because you have obtained the PvI whitelist, your learning process has not stopped, nor should it ever really &#039;stop&#039;. At all stages of being a PvI, you are encouraged to ask for assistance and ask questions should you require it. This can be in-game, the #provost-inspector chat, or DMs of your peers. Each PvI will have a mentor directly attached to them for supervision and guidance. Use them.&lt;br /&gt;
* The mentor process for new whitelist holders and whitelist mentors can be found [[Mentoring new whitelist holders|here.]]&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Inspector_Whitelist_Introductory&amp;diff=1774</id>
		<title>Inspector Whitelist Introductory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Inspector_Whitelist_Introductory&amp;diff=1774"/>
		<updated>2026-04-10T22:00:51Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Policies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;lt;big&amp;gt;&amp;quot;Congratulations! You have been chosen and been promoted to the position of &#039;&#039;&#039;Provost Inspector&#039;&#039;&#039;. You are being assigned to the UNS Almayer to assist, and supervise, the onboard Military Police Department in carrying out the will of the Sector Marshal and ensuring the spirit of our laws is considered and followed. Conduct yourself with the highest of standards, but remain approachable and respectful; You are still a mentor for the department first and foremost.&amp;quot;&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
This page covers key policies, responsibilities, and the expectations placed upon &#039;&#039;&#039;Provost Inspectors (PvIs)&#039;&#039;&#039; both in-round and out. It contains policies, overviews of internal systems, and notes/resources broadly useful for all members of the whitelist.&lt;br /&gt;
&lt;br /&gt;
=== Policies ===&lt;br /&gt;
&lt;br /&gt;
* Upkeep a positive reputation in the overall community, meaning both in-game and out.&lt;br /&gt;
* Maintain kind, respectful, and positive behavior both in-game and out.&lt;br /&gt;
* Maintain a high(er) end expectation of MRP in all roles and characters.&lt;br /&gt;
* Make well informed rulings based on the intent and spirit of MLaw and SOP.&lt;br /&gt;
* Log round interactions or the lack of any in the provided thread, to help keep track of community and design issues that can be addressed.&lt;br /&gt;
* Whitelisted characters are considered unique reoccurring characters with a background, and must be a single static character that should not be heavily modified. &#039;&#039;&#039;Avoid using these characters in other roles where possible.&#039;&#039;&#039; This allows these characters to be easily recognized for both community standing, and reports.&lt;br /&gt;
&lt;br /&gt;
= Provost Inspector =&lt;br /&gt;
As a &#039;&#039;&#039;Provost Inspector&#039;&#039;&#039; you are a direct representation of the Provost Marshals Office onboard the ship. You represent the  intent and spirit of Marine Law/SOP, as determined by the Sector Marshal. You are the final say in terms of standard staff that can be found onboard the UNS Almayer. Provost Inspectors fundamentally have three primary focuses:&lt;br /&gt;
&lt;br /&gt;
# Ensure new members of the MP Department, or those new to being a MW or CMP, are trained  and  well instructed on how to carry out their responsibilities properly and correctly.&lt;br /&gt;
# Ensure the Spirit and Intent of Marine Law is followed and considered by all members of the Military Police.&lt;br /&gt;
# Represent the Provost Marshals Office.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;In-Round Authority &amp;amp; Actions&#039;&#039;&#039; ====&lt;br /&gt;
In any round where a Provost Inspector is present, they are above both the Chief MP and Whitelisted Commanding Officers in the Marine Law Hierarchy. If there is a matter you can not handle, it then goes to any currently online Admin. Provost Inspectors should be mindful of when they exercise their authority. Generally, you should only need to out of necessity; either due Military Police failing to act, or extreme misuse of authority. Otherwise, you should attempt to educate first, leaving overruling a decision as mostly a last resort.&lt;br /&gt;
&lt;br /&gt;
Provost Inspectors, along with interpreting the spirit of marine law and the authority to make decisions within the spirit, are permitted by the Sector Marshal to:&lt;br /&gt;
&lt;br /&gt;
# Approve the arrest of members of the Military Police department. &lt;br /&gt;
# Return prisoner rights if they have previously been revoked.&lt;br /&gt;
# Handle appeals directed to the Provost Marshal Office, deferring to their superiors via fax if they do not feel capable of handling the matter.&lt;br /&gt;
&lt;br /&gt;
Provost Inspectors are not present onboard to run the department for the Chief MP or to carry out arrests on &#039;standard&#039; criminals. When possible, issues and day-to-day operations should still be handled by the CMP and MW. They should not be &#039;skipped&#039; in answering questions from standard MPs or in being called to handle issues when reasonably possible. Inspectors, generally, should only be intervening out of necessity or to prevent a severe issue from occurring in the first place.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&amp;lt;big&amp;gt;New Player Vision&amp;lt;/big&amp;gt;&#039;&#039;&#039; ====&lt;br /&gt;
[[File:SEA_Vision.png|thumb|New Player Vision]]&lt;br /&gt;
Provost Inspectors are granted the same New Player vision that SEAs get access to. This allows you to more easily identify those who need extra attention, supervision, training, etc.&lt;br /&gt;
&lt;br /&gt;
* First time playing that role ever. (&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
* New to both the game and job. (&amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
* New to the game, but not the job. (&amp;lt;span style=&amp;quot;color:#B8B823&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt;)&lt;br /&gt;
* New to the job, but not the game. (&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The purple color represents someone with &amp;lt;1 hour in their current role.&lt;br /&gt;
&lt;br /&gt;
New to the game: &amp;lt;25 Hours of playtime.&lt;br /&gt;
&lt;br /&gt;
New to the job: &amp;lt;10 Hours of playtime.&lt;br /&gt;
&lt;br /&gt;
== Mentoring New MPs ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&#039;&#039;This is first priority when you have a lot of time, and second priority if you don’t.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Go over their vendor options, ensure they have a basic understanding of the sidearms and armor offered so they can make informed decisions about how they gear&lt;br /&gt;
* Go over the pros and cons of all tooling (baton, flash, flashbang, disabler, and cuff variants) &lt;br /&gt;
* Cover the drive stun&lt;br /&gt;
* Cover the direct flash and alternate flash, and the associated sunglasses immunity&lt;br /&gt;
* Ensure they get hit by each at least once so they know what they’re doing to other players&lt;br /&gt;
* Fireman carry&lt;br /&gt;
&lt;br /&gt;
=== Spirit of the law ===&lt;br /&gt;
&#039;&#039;This should be prioritized if there is not a lot of time (IE you know the round is not going to last much longer because of a marine wipe or something) since sometimes it is skipped over by CMPs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Go over the core aspects of MP, what it means to be an MP, what core values does it represent &lt;br /&gt;
* Tie that into spirit of the law, ensuring they understand that when one of those core values is being violated by a legal procedure, to use spirit as needed with guidance from their superiors&lt;br /&gt;
&lt;br /&gt;
=== Arresting procedures ===&lt;br /&gt;
&#039;&#039;These are just some general talking points but at a minimum escalation is highly recommended&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Escalation (this one is fast and highly recommended to be discussed, even briefly) &lt;br /&gt;
* Minor crime options&lt;br /&gt;
* NJPs&lt;br /&gt;
* How to hand someone to warden&lt;br /&gt;
* Capital crimes  &lt;br /&gt;
&lt;br /&gt;
=== Good things to cover in no particular order ===&lt;br /&gt;
&lt;br /&gt;
* FOB deployment&lt;br /&gt;
* CMDR vs CO vs DO&lt;br /&gt;
* Third party procedure&lt;br /&gt;
* Provost&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
* There is a page containing all whitelist characters and a majority of admin characters. If you would like to be added to it, please consult the [[Comprehensive List of All Admin and Whitelist Characters|wiki page]]&lt;br /&gt;
* Just because you have obtained the PvI whitelist, your learning process has not stopped, nor should it ever really &#039;stop&#039;. At all stages of being a PvI, you are encouraged to ask for assistance and ask questions should you require it. This can be in-game, the #provost-inspector chat, or DMs of your peers. Each PvI will have a mentor directly attached to them for supervision and guidance. Use them.&lt;br /&gt;
* The mentor process for new whitelist holders and whitelist mentors can be found [[Mentoring new whitelist holders|here.]]&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=SEA_Whitelist_Introductory&amp;diff=1773</id>
		<title>SEA Whitelist Introductory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=SEA_Whitelist_Introductory&amp;diff=1773"/>
		<updated>2026-04-10T22:00:49Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Policies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;lt;big&amp;gt;“These recruits are entrusted to my care. I will train them to the best of my ability. I will develop them into smartly disciplined, physically fit, basically trained Marines. I will demand of them and demonstrate by my own example, the highest standards of personal conduct, morality, and professional skill.” - USMC Drill Instructor Creed (Shortened)&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
This page outlines the key policies, responsibilities, and expectations for &#039;&#039;&#039;Senior Enlisted Advisors (SEAs)&#039;&#039;&#039; in both the in-game role and as a mentor. It contains policies, overviews of both the SEA position and Mentor Help, suggestions for both, notes, and resources broadly useful for all members of the SEA whitelist.&lt;br /&gt;
&lt;br /&gt;
=== Policies ===&lt;br /&gt;
* &#039;&#039;&#039;Do not answer rule related questions in mentor help.&#039;&#039;&#039; Direct the user to Admin Help or ask for an admin to answer in the mentor help. Marine Law and SOP are at your own discretion, use common sense, but be incredibly clear in your wording if you choose to answer such questions. Players should be deferring to the in round CMP or CO where possible, escalating to admins if absolutely required.&lt;br /&gt;
* Upkeep a positive reputation in the overall community, meaning both in-game and out.&lt;br /&gt;
* Maintain kind, respectful, and positive behavior both in-game and out.&lt;br /&gt;
* Do not post screenshots of Mentor Helps outside of the #senior-enlisted Channel.&lt;br /&gt;
* End Mentor Help conversations clearly, to let the sender know you are done and have no further information to provide. (This can be whatever you wish, so long as it&#039;s clearly an ending. (IE: “Good luck, happy hunting.” Or “Feel free to ask if you have anything else.”)&lt;br /&gt;
* Maintain a high(er) end expectation of MRP in all roles and characters.&lt;br /&gt;
* Whitelisted characters are considered unique reoccurring characters with a background, and must be a single static character that should not be heavily modified. &#039;&#039;&#039;Avoid using these characters in other roles where possible.&#039;&#039;&#039; This allows these characters to be easily recognized for both community standing, and reports.&lt;br /&gt;
&lt;br /&gt;
= Senior Enlisted Advisor =&lt;br /&gt;
As an SEA you are expected to be capable of advising most, if not all, UNMC roles and positions. Outside of teaching new players, and those new to roles, you are the bridge between enlisted staff and commissioned officers. Representing both needs to the other. When not teaching, your time can be well spent observing CIC (Assisting upon request or necessity - See the first bullet point in this section), inspecting or assisting departments, etc.&lt;br /&gt;
&lt;br /&gt;
* SEAs have skills and training to do most things. SEAs are capable of building most structures (This excludes Machine Frames, which require construction 3), performing larva removal surgeries, piloting, driving, etc. Using these skills should be considered carefully, remember to balance outright doing vs advising and teaching. Fundamentally, SEAs are to teach, not do. (IE: Save doing larva removal surgeries for the utmost dire situations where nobody else onboard is capable of doing so.)&lt;br /&gt;
* SEAs are allowed to deploy to the FOB and Secure Areas for the purpose of teaching or inspection. This follows standard deployment procedure; get approval from the Commander before doing so and return if either location(s) are at risk.&lt;br /&gt;
* Under Marine Law, SEAs are allowed to issue NJPs where applicable (See &#039;&#039;&#039;Marine Law -&amp;gt; NJPs&#039;&#039;&#039;). Additionally, SEAs are allowed to authorize the use of training equipment and weapons (See &#039;&#039;&#039;SOP -&amp;gt; Equipment -&amp;gt; “Equipment Handling Regulations”&#039;&#039;&#039;).&lt;br /&gt;
* Have one well developed SEA character that isn’t frequently seen in other roles. SEA Characters should be recognizable as recurring characters in the SEA position specifically. You can not have multiple characters in the SEA role, but you can have your SEA character show up in other roles.&lt;br /&gt;
* The SEATech inside of the SEA Office is filled with rubber ammunition and very basic first-aid supplies. These can be used for a wide variety of training exercises.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&amp;lt;big&amp;gt;New Player Vision&amp;lt;/big&amp;gt;&#039;&#039;&#039; ====&lt;br /&gt;
[[File:SEA Vision.png|thumb|New Player Vision]]&lt;br /&gt;
While in the SEA role, SEAs are able to see labels for new players. These are color coded to understand at a glance.&lt;br /&gt;
&lt;br /&gt;
* First time playing that role ever. (&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
* New to both the game and job. (&amp;lt;span style=&amp;quot;color:#ff000d&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
* New to the game, but not the job. (&amp;lt;span style=&amp;quot;color:#B8B823&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt;)&lt;br /&gt;
* New to the job, but not the game. (&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The purple color represents someone with &amp;lt;1 hour in their current role.&amp;lt;br&amp;gt;&lt;br /&gt;
New to the game: &amp;lt;25 Hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
New to the job: &amp;lt;10 Hours of playtime.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;big&amp;gt;Basic Training&amp;lt;/big&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
Generally speaking, when training an entirely new SS14 Player, the SEAs have decided that the following should be standard training, with SEAs being allowed to add additional sections or details as they wish. If you need clarification, please just ask another SEA in the #senior-enlisted channel.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Preprooms&#039;&#039;&#039; =====&lt;br /&gt;
* Basic Overview of Keybinds if required&lt;br /&gt;
** Hands, storage, throwing, dropping, dragging&lt;br /&gt;
* Basic Equipment and Gearing Up&lt;br /&gt;
* Brief vendor overview (Surplus, Attachments, Utility)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Firing Range&#039;&#039;&#039; =====&lt;br /&gt;
* Shooting&lt;br /&gt;
* Using barricades&lt;br /&gt;
* Vaulting&lt;br /&gt;
* Using flares&lt;br /&gt;
* Using grenades&lt;br /&gt;
* How to shake&lt;br /&gt;
* Crawling&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Requisitions&#039;&#039;&#039; =====&lt;br /&gt;
* Purpose&lt;br /&gt;
* Basic attachments (Mag Harn/Vertical Grip/Preference)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Briefing Room&#039;&#039;&#039; =====&lt;br /&gt;
* Purpose&lt;br /&gt;
* Four different squads &lt;br /&gt;
* How to use the radio (if required)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Medbay&#039;&#039;&#039; =====&lt;br /&gt;
* Stay still for medical staff (Describe Appearance)&lt;br /&gt;
* Basic Treatment (Gauze and Ointment)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Hangar&#039;&#039;&#039; =====&lt;br /&gt;
* Identifying the Alamo&lt;br /&gt;
* SL Tracker&lt;br /&gt;
* Tacmap&lt;br /&gt;
* Mentor Help&lt;br /&gt;
&lt;br /&gt;
If someone states they do not need assistance or training, SEAs are not expected to assist them past that point. SEAs are free to ask if they are certain, linger in the area in case they do need help, or direct them in how to use Mentor Help if they decide they need assistance. Additionally, it is reasonable to sometimes delegate teaching to someone else (Such as an MP volunteer) in cases where you are already busy teaching, or in situations where there are matters which require your attention and should be prioritized (Ex: A vastly new Military Police department being filled with CLF/SPP POWs). If you are not certain, use your best judgement or consult with other SEAs if possible.&lt;br /&gt;
&lt;br /&gt;
= Mentor Help/Mentor Chat =&lt;br /&gt;
&lt;br /&gt;
* The command &amp;lt;code&amp;gt;mentorwho&amp;lt;/code&amp;gt; will display anyone currently who has access to the mentor chat and to view mentor helps. This includes any admins who have opted to see them. &lt;br /&gt;
* Again; &#039;&#039;&#039;Do not answer rule related questions in mentor help.&#039;&#039;&#039; Direct the user to Admin Help or ask for an admin to answer in the mentor help. Marine Law and SOP are at your own discretion, use common sense, but be incredibly clear in your wording if you choose to answer one. Players should be deferring to the in round CMP or CO where possible, escalating to admins if absolutely required.&lt;br /&gt;
* Don’t share in-round information.&lt;br /&gt;
* The #in-game-mentor-chat relays Mentor Chat messages to the discord and discord messages to both servers (Alamo and Normandy). This can be used to assist fellow mentors if they don’t have the information at hand to assist someone.&lt;br /&gt;
&lt;br /&gt;
= Suggestions/Notes =&lt;br /&gt;
&lt;br /&gt;
* There are a few weapons accessible through the SEA Weapon Rack. Weapons like the M54C Mk1 are an incredible tool to deter raiders or would-be problem players from directly attacking you. It is strongly encouraged to keep one of the weapons from this vendor on your person, but not required.&lt;br /&gt;
* SEAs are capable of (near) permanently incapacitating someone if required without the use of a baton or flash. Tackle down, then aggressive grab, then continue shoving until the MP can arrive to handle the issue.&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
* There is a page containing all whitelist characters and a majority of admin characters. If you would like to be added to it, please consult the [[Comprehensive List of All Admin and Whitelist Characters|wiki page]] itself.&lt;br /&gt;
* Just because you have obtained the SEA whitelist, your learning process has not stopped, nor should it stop. You are still heavily encouraged to ask for assistance and ask questions should you require it. This can be in-game, the #senior-enlisted chat, or the in-game mentor chat, or DMs of the other advisors. Use the resources available to you.&lt;br /&gt;
&lt;br /&gt;
=== Upcoming SEA/Mentor Tools: ===&lt;br /&gt;
&lt;br /&gt;
* SEA First Time Player join notifications, allowing SEAs to not have to sift through the join notifications to look for E1s.&lt;br /&gt;
* Imaginary Friend; allowing Mentors to be someone’s personal ghost only able to be seen and heard by them. Allows for teaching of both Xenos and more narrowed/focused teaching of one player.&lt;br /&gt;
* The ability to send premade responses to mentor helps for commonly asked questions.&lt;br /&gt;
* Mentor Help relay.&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
* There is a pinned message in #senior-enlisted that has inspection forms that you can use.&lt;br /&gt;
* There is a basic written training guide for new players in the &#039;Role-Summaries&#039; thread inside of the #senior-enlisted channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Written by pursuitinashes.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1769</id>
		<title>Weston-Yamada</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1769"/>
		<updated>2026-03-28T17:59:34Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Corporate Liaison and Private Military Contractors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:WEYA-Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE FUTURE IS NOW&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada is one of the wealthiest and most influential corporations in known space. It is recognized for its relentless pursuit of profit through cutting-edge technology, space exploration, bioengineering, and defense manufacturing. Formed from the merger of the Japanese Yamada Corporation and British Weston Corporation, Weston-Yamada is now the largest corporate monopoly and is embedded in nearly every industry.&lt;br /&gt;
&lt;br /&gt;
== Early History ==&lt;br /&gt;
&lt;br /&gt;
The roots of the Weston-Yamada Corporation can be traced to the ambitious endeavors of the Weston Corporation in Britain and Yamada Corporation in Japan.  Weston Corporation was renowned for its robotics, defense technologies, and artificial intelligence breakthroughs. Founded by industrial magnate &#039;&#039;&#039;Alexander Weston&#039;&#039;&#039;, the company initially focused on military contracts and became a leader in producing advanced android models and automated weaponry, pivotal in shaping future warfare.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Yamada Corporation, founded by visionary entrepreneur &#039;&#039;&#039;Ryuichi Yamada&#039;&#039;&#039;, was at the forefront of bioengineering, biotechnology, and logistics. The company became instrumental in developing efficient methods of space colonization, notably launching successful lunar settlements and establishing the groundwork for interstellar logistics. The Yamada Corporation’s expertise in biological research also contributed to medical advances, notably its work on regenerating synthetic tissue and enhancing humans&#039; adaptability to space colonization.&lt;br /&gt;
&lt;br /&gt;
As both companies thrived, it became evident that a partnership would be mutually advantageous. Weston’s advancements in cybernetics and defense complemented Yamada’s expertise in biotechnological applications and space operations. Following negotiations driven by market demands and emerging economic opportunities, the two companies agreed on a merger, forming Weston-Yamada.&lt;br /&gt;
&lt;br /&gt;
The newly merged corporation sought to dominate multiple sectors by integrating its core strengths. The synergy between robotics, biological engineering, and defense technology enabled Weston-Yamada to expand into new markets, from space exploration to terraforming and planetary colonization. Their early ventures into creating advanced androids, space-ready habitats, and biological solutions for extraterrestrial environments soon positioned Weston-Yamada as a dominant player in known space. The company&#039;s reputation as a pioneer in innovation became the foundation upon which its monopoly status was built.&lt;br /&gt;
&lt;br /&gt;
The merger marked the beginning of Weston-Yamada’s ambitions to establish a corporate monopoly, pushing the boundaries of technological advancement while embedding itself into almost every aspect of industry and human life. Today, the legacy of Weston and Yamada&#039;s early ambitions remains evident in the corporation’s operations, driven by an insatiable quest for profit, discovery, and expansion.&lt;br /&gt;
&lt;br /&gt;
== The Merger ==&lt;br /&gt;
&lt;br /&gt;
The merger between Weston Corporation and Yamada Corporation was a calculated, strategic move. It came at a time when both companies had already reached significant heights in their respective fields - robotics, defense, biotechnology, and space exploration. In the face of increased competition and the emerging demands of interstellar colonization, both entities saw value in pooling their resources. The merger wasn&#039;t merely a business union; it was a fusion of expertise, vision, and ambition that aimed to create the largest and most influential corporate monopoly known.&lt;br /&gt;
&lt;br /&gt;
The unification was also driven by economic and political pressures - globalization had accelerated corporate consolidation as the race for influence over space technologies and extraterrestrial resources intensified. Weston Corporation brought its advanced android production capabilities and military connections, while Yamada Corporation introduced bioengineering innovations and its experience in logistics and space settlement. By integrating their strengths, Weston-Yamada rapidly ascended to monopolize sectors like planetary development, defense, bioengineering, and logistics.&lt;br /&gt;
&lt;br /&gt;
The merger transformed both companies, enabling them to exert control over space infrastructure, exploit opportunities for profit from resource-rich worlds, and influence policy on an interstellar scale. The partnership provided the financial and technological muscle to become embedded within nearly every industry. As the foremost supplier to the United Nations, Weston-Yamada secured lucrative contracts that allowed it to influence politics and even military strategies, giving the corporation a formidable hold over humanity’s expansion into the stars.&lt;br /&gt;
&lt;br /&gt;
== Partnership with the United Nations ==&lt;br /&gt;
&lt;br /&gt;
The partnership between Weston-Yamada and the [[United Nations]] is one of mutual necessity, yet often fraught with tension. Weston-Yamada provides essential technological advancements, research, defense manufacturing, and logistical support that the UN relies on heavily, which gives the corporation substantial leverage over policy and decision-making. In return, the UN benefits from Weston-Yamada&#039;s innovation in sectors like space infrastructure, bioengineering, and advanced weaponry.&lt;br /&gt;
&lt;br /&gt;
This interdependence allows Weston-Yamada to operate with relative freedom, often embedding corporate personnel in military operations under the guise of support and advisory roles. The [[Marines|United Nations Marine Corps]] (UNMC) frequently has Weston-Yamada representatives, like the Corporate Liaison, onboard to &amp;quot;support operations.&amp;quot; However, the real mission of these representatives often extends to intelligence-gathering, ensuring that military decisions favor corporate interests.&lt;br /&gt;
&lt;br /&gt;
The partnership, though beneficial to both entities, is contentious among many in the UN and military. Critics argue that Weston-Yamada&#039;s motives prioritize profit over the safety of colonies or the overall mission of the United Nations, citing instances of corporate-directed experiments and covert influence on Marine deployments. Nonetheless, the corporation&#039;s influence is difficult to counter given its economic and technological power, effectively embedding Weston-Yamada in nearly every aspect of the UN&#039;s interstellar presence.&lt;br /&gt;
&lt;br /&gt;
This relationship also led to joint initiatives, such as the development of the [[Species#Artificial Womb Soldier Program|Artificial Womb Soldier Program]], where Weston-Yamada&#039;s bioengineering resources helped boost the military&#039;s capacity. However, even in such ventures, the emphasis remained on maximizing profit for Weston-Yamada while fulfilling their obligations to the UN. The UN gains access to cutting-edge technology, but remains in a precarious position of dependency.&lt;br /&gt;
&lt;br /&gt;
== Research and Development ==&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada&#039;s commitment to cutting-edge research and development extends across numerous domains, from bioengineering to military technology. The corporation places a particular focus on studying extraterrestrial lifeforms, specifically the [[Xenonids|Xenonid]] species, due to their potential for high-value applications in both defense and bioengineering. Driven by an ambition to harness these creatures for military advantage, Weston-Yamada has conducted numerous field experiments, capturing and studying the lifeforms in secret. These experiments are often deemed dangerous, pushing ethical and safety boundaries in pursuit of technological supremacy.&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada&#039;s R&amp;amp;D initiatives also cover atmospheric processing, terraforming, and space exploration technologies, which are crucial in enabling resource extraction and sustaining colonization efforts. Their advances in synthetic biology, robotics, and weapon systems have positioned the company at the forefront of interstellar technological development. A major portion of these technologies are kept strictly proprietary, with Weston-Yamada tightly controlling access to the research data to maintain an advantage over competitors and strengthen its monopoly on key technologies.&lt;br /&gt;
&lt;br /&gt;
== Corporate Liaison and Private Military Contractors == &lt;br /&gt;
&lt;br /&gt;
The influence of Weston-Yamada is visibly embodied in the presence of the Corporate Liaison on UNMC vessels. The Corporate Liaison ensures that the company’s interests are upheld, serving as an intermediary between Weston-Yamada and the [[Marines|United Nations Marine Corps]]. The Liaison’s role extends beyond the battlefield; they are involved in negotiations, post-operation assessments, and information control - ensuring that corporate interests are maintained in any engagement, from extraterrestrial research missions to disaster relief operations.&lt;br /&gt;
&lt;br /&gt;
[[Weston-Yamada#Weston-Yamada&#039;s PMCs|Private Military Contractors]] (PMCs) deployed by Weston-Yamada act as a direct extension of its will and power. These PMCs are not limited to marine operations; they also provide security for high-value assets, participate in sensitive corporate missions, and serve as emergency responders during critical incidents. Depending on the situation, their objectives may diverge significantly from those of the [[United Nations]], and they are often involved in safeguarding Weston-Yamada&#039;s research, enforcing security on remote colonies, and conducting operations where discretion is key. Weston-Yamada PMCs are selected from among the most capable and experienced operatives, ensuring that they are able to execute complex missions independently while representing the corporation’s interests.&lt;br /&gt;
&lt;br /&gt;
== Current Influence ==&lt;br /&gt;
&lt;br /&gt;
With involvement in nearly every industry - from defense and cybernetics to bioengineering - Weston-Yamada&#039;s influence spans across all facets of life. Their relentless pursuit of technological advancements has made them a powerhouse that impacts governments, corporations, and private lives alike. Despite facing criticism for its dominant partnership with the [[United Nations]], Weston-Yamada continues to push the boundaries of innovation, focusing on research in advanced AI, terraforming, and biotechnological developments. However, it’s clear that their ultimate goal remains maximizing profit, regardless of the broader costs or ethical considerations.&lt;br /&gt;
&lt;br /&gt;
== Departments &amp;amp; Divisions ==&lt;br /&gt;
Weston-Yamada is a massive Corporation, requiring efficient stratification of authority and delegating of tasks; as such, it is split into Divisions that control and operate different aspects of the Weston-Yamada Corporation, which is further subdivided into specialized Departments with expertise in specific fields or areas of business management. This list is not exhaustive.&lt;br /&gt;
&lt;br /&gt;
=== Security Division ===&lt;br /&gt;
&#039;&#039;The Security Division is tasked with ensuring the safety of Weston-Yamada Personnel and assets, especially in an increasingly dangerous galaxy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PMC Dispatch Department&#039;&#039;&#039; handles the deployment, training and use of all [[Weston-Yamada#Weston-Yamada&#039;s PMCs|Weston-Yamada Paramilitary Operators]] under their paramilitary subsidiaries.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Colony Safety Department&#039;&#039;&#039; is responsible for ensuring the safety and order of Weston-Yamada operated colonies, serving as a de-facto police force on colonies with less of a CMB or TSEPA presence.&lt;br /&gt;
&lt;br /&gt;
=== R&amp;amp;D Division ===&lt;br /&gt;
&#039;&#039;The R&amp;amp;D Division is tasked with the research, development, and testing of new products and equipment. As it has a broad purview, R&amp;amp;D has a substantial number of Departments specializing into different fields.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Medical Research Department&#039;&#039;&#039; is focused on innovating state-of-the-art medical tools, technologies, and medication.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weapons Development Department&#039;&#039;&#039; is tasked with designing cutting-edge lethal weaponry, ranging from explosives and guns to flamethrowers and toxins. Much of their weaponry is supplied to the Security Division or sold on the market.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Xenobiology Department&#039;&#039;&#039; handles the research of alien life-forms across the galaxy, as well as applying their properties for conventional usage or sale. Not to be confused with the Xenoarchaeology Department.&lt;br /&gt;
&lt;br /&gt;
=== Communications Division ===&lt;br /&gt;
&#039;&#039;The Communications Division focuses on managing the relationships between the company and stakeholder groups.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Corporate Relations Department&#039;&#039;&#039; is tasked with working between large governmental, corporate, and/or regulatory bodies to ensure smooth operations and cooperation. Corporate Liaisons aboard military vessels often belong to this Department.&lt;br /&gt;
&lt;br /&gt;
=== Economics ===&lt;br /&gt;
&#039;&#039;The Economics Division are the people who manage the flow of money within the Company. From accounting to allocating budget, they make sure that cash goes to where it needs to be, reports are sent to superiors, and audits are performed without issues.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Weston-Yamada Jobs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Liaison.png|alt=Your Average Corporate Liaison|center|frameless|Corporate Liaison]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Corporate Liaison&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Liaisons&#039;&#039;&#039; are representatives of the [[Weston-Yamada|Weston-Yamada Corporation]], tasked with safeguarding corporate interests and ensuring that [[Marines|Marine]] operations align with company objectives. Although they hold no military rank, Corporate Liaisons are not bound to follow military orders but must maintain a working relationship with the UNMC. Their primary tool is diplomacy (and paperwork).&lt;br /&gt;
&lt;br /&gt;
* Represent Weston-Yamada interests.&lt;br /&gt;
* Bound by Marine Law and respects UNMC Command.&lt;br /&gt;
* Use your fax machine to report to Corporate HQ, request updates, or seek guidance.&lt;br /&gt;
* Handle survivors, correspondents, and Marines with paperwork.&lt;br /&gt;
== Weston-Yamada&#039;s PMCs ==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Weston-Yamada’s Private Military Contractors, often referred to as PMCs, is the Company’s elite fighting force operated by the Security Division’s PMC Dispatch Department. They are often tasked with securing, protecting, and enforcing company interests utilizing force. PMCs are equipped with both the skills and the state-of-the-art equipment needed to perform their objectives, and are often seen performing a variety of different tasks, including corporate sabotage, suppressing civil unrest, and securing the safety of WEYA personnel.&lt;br /&gt;
&lt;br /&gt;
Rarely, PMCs may be sent to respond to a distress signal originating from another vessel. When this occurs, they are expected to ensure the safety of the Liaison, follow their orders, and aid the marines. If the Liaison is unable to give orders, PMCs may follow the recommendations of the Officer in Command to assist the marines.&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada is a massive corporation, and its mercenaries are equipped to reflect that. While their gear may not be the most advanced in the galaxy, it’s certainly a cut above what your average [[Marines|UNMC company]] would carry.&lt;br /&gt;
&lt;br /&gt;
The standard issue armor for Weston-Yamada mercenaries combines durability and mobility, with reinforced plating that offers better protection than most military-grade armor without weighing you down. Designed for a variety of environments, this gear allows you to adapt to different combat scenarios without sacrificing flexibility or defense.&lt;br /&gt;
&lt;br /&gt;
When it comes to firepower, Weston-Yamada equips its forces with high-quality weapons that are reliable, accurate, and deadly. Whether you&#039;re issued a standard rifle, energy weapon, or sidearm, you can count on it to perform under the toughest conditions. The PMC’s arsenal is designed for efficiency in the field, and while the weapons aren’t experimental, they’re crafted for superior performance and longevity.&amp;lt;!-- These should be removed from this table and formatted  into paragraph sections rather than a table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! width=&amp;quot;200&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Role&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Standard.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Standard.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Tactical Responder&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Standard)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|We-Ya’s finest… or so they say. You’re the backbone of every PMC team, the basic grunt, standard-issue muscle with a gun in hand and orders to follow. You’re kitted out with better gear than your average UN rifleman, but don’t get full of yourself; you&#039;re still at the bottom of the ladder.&lt;br /&gt;
Your job is simple: stay alert, follow orders, and keep your head down when things get hot. You’ll be first into the fray, carrying out the missions that keep the higher-ups happy and the paychecks coming. You’re not here to ask questions; you’re here to keep the corporate flag planted and the opposition out of the way.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Medic.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Medic.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Medical Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Medic)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|So, you didn’t quite make the cut in medical school, and here you are. A mercenary medic in We-Ya’s service. But out here, a steady hand and a basic grasp of anatomy is all that separates your squad from certain death, and that makes you invaluable on the battlefield.&lt;br /&gt;
Armed with a medkit and a rifle of your choice, your job is to keep your team breathing, patching up wounds and handing out meds just enough to get everyone back on their feet. Expect to be dragging grunts out of the line of fire, stopping bleeding, setting bones, and doing whatever it takes to keep them moving until real medical support arrives… if it ever does. You’re more likely to see battlefield injuries than textbooks, but every patch job you pull off here makes you one of the most crucial members of the squad.&lt;br /&gt;
&lt;br /&gt;
Sure, you may not be in a hospital, but out here, you’re the closest thing to a miracle worker they’ll get.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Gunner.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Gunner.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Support Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Gunner)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|If firepower is the answer, you’re the one asking the questions. As the smart gun operator, you bring the big guns to the fight, laying down suppressive fire and making sure the enemy knows they’re outgunned. With your trusty heavy weapon in hand, you’re the squad’s best chance at tearing through armor, holding choke points, and keeping the opposition pinned down.&lt;br /&gt;
Your aim may not need to be perfect, but your timing and positioning are everything. You’ll be the first to draw attention, but that’s just part of the job. When it comes to raw firepower, you’re as good as it gets, and the squad’s counting on you to bring the heat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your smartgun is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Sniper.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Sniper.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Sniper&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Specialist)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|Patience, precision, and a steady hand. Qualities every sniper lives by. As the squad’s long-range specialist, you’re positioned to keep threats at bay before they get too close, taking out high-priority targets with calm, calculated shots.&lt;br /&gt;
Your role isn’t about racking up kills; it’s about clearing the path, watching the angles, and ensuring no one gets the drop on your team. Out here, one good shot can make all the difference. And you’re the one to make it count.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your sniper rifle is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Team_Leader.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Team_Leader.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Team Leader&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Officer)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|You’re not just here to bark orders. You’re here to lead from the front. As the team leader, your job is to direct the squad through every phase of the mission, making split-second decisions that keep everyone moving and focused. Unlike your counterparts in the UNMC, you’re not just a strategist, you’re a heavily armed asset in the field, as deadly as any member of your team.&lt;br /&gt;
With the best weapons and gear at your disposal, you’re equipped to handle high-risk threats head-on while keeping a close eye on the battlefield. Armed with a powerful sidearm, a reliable main weapon, and the authority to adapt the mission as needed, you’re both the squad’s commander and a force to be reckoned with.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weston-Yamada&#039;s PMC Commandos ==&lt;br /&gt;
[[File:Commando_Standard.png|center|frameless|128x128px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Commando Standard&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Weston-Yamada’s Commandos are highly-skilled teams of spec-ops operatives. Often hand-picked from PMCs and Internal Security teams, although some originate from other special forces groups, they are chosen for their loyalty, discretion, and professionalism. They report directly to the Weston-Yamada Directorate, rather than the Security Division, ensuring that the interests of the Company &amp;amp; Shareholders are prioritized.&lt;br /&gt;
&lt;br /&gt;
Their operations are typically highly dangerous or covert, such as corporate sabotage, specimen containment, internal investigations, and incident prevention, as well as situations too secretive for regular PMCs to be deployed . Despite their power equipment and strong armour, Commandos are usually sent when a specific operation requires a substantial level of secrecy, and are expected to be quiet, precise, and fast. Sometimes a team of Commandos will be deployed to protect high-value targets or colonies, especially in the wake of potential sabotage by the [[Colony Liberation Front (CLF)|CLF]], [[Vanguard Arrow Incorporated|rival corporations]], or other groups.&lt;br /&gt;
&lt;br /&gt;
== Whiteout ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&#039;&#039;&#039;I&#039;&#039;&#039;nformally known as &#039;&#039;&#039;Whiteout&#039;&#039;&#039; due to their signature white armor, are a specialized paramilitary force engineered by Weston Yamada&#039;s High Command. Each commando is a reengineered and reprogrammed Generation 1 synthetic, specifically redesigned for high-stakes combat, urban warfare, and high-priority target elimination.&lt;br /&gt;
&lt;br /&gt;
Unlike standard synthetics, Commandos are endowed with sophisticated tactical programming, advanced sensory arrays, and the experimental exoskeleton armor. This armor is capable of withstanding extreme environments, from zero-gravity to toxic atmospheres, and enduring even direct fire from mortars or rocket launchers. Each unit operates autonomously in combat but is programmed with absolute loyalty to the Company.&lt;br /&gt;
&lt;br /&gt;
Due to the hyper-classified nature of the program and questionable ethics relating to [[Interstellar Life Rights Council#The Stellar Accords|The Stellar Accords]], only the highest echelons within Weston Yamada know of their existence.[[File:Whiteout_Standard.png|center|frameless|128x128px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Whiteout Standard&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Standard Whiteout operative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Whiteout_Gunner.png|center|frameless|128x128px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Whiteout Gunner&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
An operative equipped with a specially made smart gun.&lt;br /&gt;
&lt;br /&gt;
== ARES ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:ARES_v3.2_gif.gif|center|frameless|&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;]]&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;&amp;lt;/center&amp;gt;The &#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;, more commonly referred to by its acronym &#039;&#039;&#039;ARES&#039;&#039;&#039;, is a [[Weston-Yamada]] ARES-series artificial intelligence computer mainframe installed on the &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES was the central artificial intelligence that monitored and provided guidance for all the [[Novaris Industries#Average Joe|Novaris Average Joe]] synthetics on &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES also oversaw all communications on the ship and controlled its communications array as well as most if not all of the ship&#039;s systems.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Following several devastating Xenonid outbreaks on a remote space station, Weston Yamada acquired the HERMES AI mainframe from [[Novaris Industries]] in an effort to improve containment protocols and ensure better synthetic oversight. HERMES had originally been designed as a station management system, However, its core programming was later repurposed as the foundation for the Artificial Risk Evaluation System, Despite extensive modifications, remnants of HERMES&#039;s original subroutines persist within ARES, leading the ship&#039;s Average Joe synthetics to still recognize and respond to legacy HERMES protocols. This integration allowed for a smoother transition between systems while preserving the AI’s ability to manage both routine functions and emergency scenarios efficiently.&lt;br /&gt;
&lt;br /&gt;
ARES was installed aboard the Almayer during its construction and has been in service ever since. It resides within a highly fortified AI core, a restricted zone aboard the ship. This restriction is enforced by Military Police personnel and, if necessary, by Average Joes and ARES itself through the deployment of nerve gas and sentry machine guns.&lt;br /&gt;
&lt;br /&gt;
=== AI Core ===&lt;br /&gt;
The AI Core is the location where the ARES AI mainframe is located. It&#039;s one of the most secure locations aboard the Almayer, Access to the AI core is strictly by appointment only. Unrestricted entry is granted only to Average Joes, AI Support Technicians, the ship’s Commanding Officer, the ship’s Synthetic(s), and the Chief Engineer, who do not require prior authorization.&lt;br /&gt;
&lt;br /&gt;
The AI Core houses the ship&#039;s most critical systems and subsystems. Losing the AI core and the systems it controls could result in the loss of the ship itself, as well as the loss of telecommunications, rendering radio headsets useless.&lt;br /&gt;
&lt;br /&gt;
Violating the access restrictions will result in nearby Average Joes swarming and asking you to leave, ignoring their warnings will result in them using force to remove you from the core.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1765</id>
		<title>Weston-Yamada</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1765"/>
		<updated>2026-03-18T16:28:49Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Weston-Yamada&amp;#039;s PMC Commandos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:WEYA-Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE FUTURE IS NOW&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada is one of the wealthiest and most influential corporations in known space. It is recognized for its relentless pursuit of profit through cutting-edge technology, space exploration, bioengineering, and defense manufacturing. Formed from the merger of the Japanese Yamada Corporation and British Weston Corporation, Weston-Yamada is now the largest corporate monopoly and is embedded in nearly every industry.&lt;br /&gt;
&lt;br /&gt;
== Early History ==&lt;br /&gt;
&lt;br /&gt;
The roots of the Weston-Yamada Corporation can be traced to the ambitious endeavors of the Weston Corporation in Britain and Yamada Corporation in Japan.  Weston Corporation was renowned for its robotics, defense technologies, and artificial intelligence breakthroughs. Founded by industrial magnate &#039;&#039;&#039;Alexander Weston&#039;&#039;&#039;, the company initially focused on military contracts and became a leader in producing advanced android models and automated weaponry, pivotal in shaping future warfare.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Yamada Corporation, founded by visionary entrepreneur &#039;&#039;&#039;Ryuichi Yamada&#039;&#039;&#039;, was at the forefront of bioengineering, biotechnology, and logistics. The company became instrumental in developing efficient methods of space colonization, notably launching successful lunar settlements and establishing the groundwork for interstellar logistics. The Yamada Corporation’s expertise in biological research also contributed to medical advances, notably its work on regenerating synthetic tissue and enhancing humans&#039; adaptability to space colonization.&lt;br /&gt;
&lt;br /&gt;
As both companies thrived, it became evident that a partnership would be mutually advantageous. Weston’s advancements in cybernetics and defense complemented Yamada’s expertise in biotechnological applications and space operations. Following negotiations driven by market demands and emerging economic opportunities, the two companies agreed on a merger, forming Weston-Yamada.&lt;br /&gt;
&lt;br /&gt;
The newly merged corporation sought to dominate multiple sectors by integrating its core strengths. The synergy between robotics, biological engineering, and defense technology enabled Weston-Yamada to expand into new markets, from space exploration to terraforming and planetary colonization. Their early ventures into creating advanced androids, space-ready habitats, and biological solutions for extraterrestrial environments soon positioned Weston-Yamada as a dominant player in known space. The company&#039;s reputation as a pioneer in innovation became the foundation upon which its monopoly status was built.&lt;br /&gt;
&lt;br /&gt;
The merger marked the beginning of Weston-Yamada’s ambitions to establish a corporate monopoly, pushing the boundaries of technological advancement while embedding itself into almost every aspect of industry and human life. Today, the legacy of Weston and Yamada&#039;s early ambitions remains evident in the corporation’s operations, driven by an insatiable quest for profit, discovery, and expansion.&lt;br /&gt;
&lt;br /&gt;
== The Merger ==&lt;br /&gt;
&lt;br /&gt;
The merger between Weston Corporation and Yamada Corporation was a calculated, strategic move. It came at a time when both companies had already reached significant heights in their respective fields - robotics, defense, biotechnology, and space exploration. In the face of increased competition and the emerging demands of interstellar colonization, both entities saw value in pooling their resources. The merger wasn&#039;t merely a business union; it was a fusion of expertise, vision, and ambition that aimed to create the largest and most influential corporate monopoly known.&lt;br /&gt;
&lt;br /&gt;
The unification was also driven by economic and political pressures - globalization had accelerated corporate consolidation as the race for influence over space technologies and extraterrestrial resources intensified. Weston Corporation brought its advanced android production capabilities and military connections, while Yamada Corporation introduced bioengineering innovations and its experience in logistics and space settlement. By integrating their strengths, Weston-Yamada rapidly ascended to monopolize sectors like planetary development, defense, bioengineering, and logistics.&lt;br /&gt;
&lt;br /&gt;
The merger transformed both companies, enabling them to exert control over space infrastructure, exploit opportunities for profit from resource-rich worlds, and influence policy on an interstellar scale. The partnership provided the financial and technological muscle to become embedded within nearly every industry. As the foremost supplier to the United Nations, Weston-Yamada secured lucrative contracts that allowed it to influence politics and even military strategies, giving the corporation a formidable hold over humanity’s expansion into the stars.&lt;br /&gt;
&lt;br /&gt;
== Partnership with the United Nations ==&lt;br /&gt;
&lt;br /&gt;
The partnership between Weston-Yamada and the [[United Nations]] is one of mutual necessity, yet often fraught with tension. Weston-Yamada provides essential technological advancements, research, defense manufacturing, and logistical support that the UN relies on heavily, which gives the corporation substantial leverage over policy and decision-making. In return, the UN benefits from Weston-Yamada&#039;s innovation in sectors like space infrastructure, bioengineering, and advanced weaponry.&lt;br /&gt;
&lt;br /&gt;
This interdependence allows Weston-Yamada to operate with relative freedom, often embedding corporate personnel in military operations under the guise of support and advisory roles. The [[Marines|United Nations Marine Corps]] (UNMC) frequently has Weston-Yamada representatives, like the Corporate Liaison, onboard to &amp;quot;support operations.&amp;quot; However, the real mission of these representatives often extends to intelligence-gathering, ensuring that military decisions favor corporate interests.&lt;br /&gt;
&lt;br /&gt;
The partnership, though beneficial to both entities, is contentious among many in the UN and military. Critics argue that Weston-Yamada&#039;s motives prioritize profit over the safety of colonies or the overall mission of the United Nations, citing instances of corporate-directed experiments and covert influence on Marine deployments. Nonetheless, the corporation&#039;s influence is difficult to counter given its economic and technological power, effectively embedding Weston-Yamada in nearly every aspect of the UN&#039;s interstellar presence.&lt;br /&gt;
&lt;br /&gt;
This relationship also led to joint initiatives, such as the development of the [[Species#Artificial Womb Soldier Program|Artificial Womb Soldier Program]], where Weston-Yamada&#039;s bioengineering resources helped boost the military&#039;s capacity. However, even in such ventures, the emphasis remained on maximizing profit for Weston-Yamada while fulfilling their obligations to the UN. The UN gains access to cutting-edge technology, but remains in a precarious position of dependency.&lt;br /&gt;
&lt;br /&gt;
== Research and Development ==&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada&#039;s commitment to cutting-edge research and development extends across numerous domains, from bioengineering to military technology. The corporation places a particular focus on studying extraterrestrial lifeforms, specifically the [[Xenonids|Xenonid]] species, due to their potential for high-value applications in both defense and bioengineering. Driven by an ambition to harness these creatures for military advantage, Weston-Yamada has conducted numerous field experiments, capturing and studying the lifeforms in secret. These experiments are often deemed dangerous, pushing ethical and safety boundaries in pursuit of technological supremacy.&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada&#039;s R&amp;amp;D initiatives also cover atmospheric processing, terraforming, and space exploration technologies, which are crucial in enabling resource extraction and sustaining colonization efforts. Their advances in synthetic biology, robotics, and weapon systems have positioned the company at the forefront of interstellar technological development. A major portion of these technologies are kept strictly proprietary, with Weston-Yamada tightly controlling access to the research data to maintain an advantage over competitors and strengthen its monopoly on key technologies.&lt;br /&gt;
&lt;br /&gt;
== Corporate Liaison and Private Military Contractors == &lt;br /&gt;
&lt;br /&gt;
The influence of Weston-Yamada is visibly embodied in the presence of the Corporate Liaison on UNMC vessels. The Corporate Liaison ensures that the company’s interests are upheld, serving as an intermediary between Weston-Yamada and the [[Marines|United Nations Marine Corps]]. The Liaison’s role extends beyond the battlefield; they are involved in negotiations, post-operation assessments, and information control - ensuring that corporate interests are maintained in any engagement, from extraterrestrial research missions to disaster relief operations.&lt;br /&gt;
&lt;br /&gt;
[[Weston Yamada&#039;s PMCs|Private Military Contractors]] (PMCs) deployed by Weston-Yamada act as a direct extension of its will and power. These PMCs are not limited to marine operations; they also provide security for high-value assets, participate in sensitive corporate missions, and serve as emergency responders during critical incidents. Depending on the situation, their objectives may diverge significantly from those of the [[United Nations]], and they are often involved in safeguarding Weston-Yamada&#039;s research, enforcing security on remote colonies, and conducting operations where discretion is key. Weston-Yamada PMCs are selected from among the most capable and experienced operatives, ensuring that they are able to execute complex missions independently while representing the corporation’s interests.&lt;br /&gt;
&lt;br /&gt;
== Current Influence ==&lt;br /&gt;
&lt;br /&gt;
With involvement in nearly every industry - from defense and cybernetics to bioengineering - Weston-Yamada&#039;s influence spans across all facets of life. Their relentless pursuit of technological advancements has made them a powerhouse that impacts governments, corporations, and private lives alike. Despite facing criticism for its dominant partnership with the [[United Nations]], Weston-Yamada continues to push the boundaries of innovation, focusing on research in advanced AI, terraforming, and biotechnological developments. However, it’s clear that their ultimate goal remains maximizing profit, regardless of the broader costs or ethical considerations.&lt;br /&gt;
&lt;br /&gt;
== Departments &amp;amp; Divisions ==&lt;br /&gt;
Weston-Yamada is a massive Corporation, requiring efficient stratification of authority and delegating of tasks; as such, it is split into Divisions that control and operate different aspects of the Weston-Yamada Corporation, which is further subdivided into specialized Departments with expertise in specific fields or areas of business management. This list is not exhaustive.&lt;br /&gt;
&lt;br /&gt;
=== Security Division ===&lt;br /&gt;
The Security Division is tasked with ensuring the safety of Weston-Yamada Personnel and assets, especially in an increasingly dangerous galaxy.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;PMC Dispatch&#039;&#039; Department handles the deployment, training and use of all [[Weston-Yamada#Weston-Yamada&#039;s PMCs|Weston-Yamada Paramilitary Operators]] under their paramilitary subsidiaries.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Colonial Safety&#039;&#039; Department is responsible for ensuring the safety and order of Weston-Yamada operated colonies, serving as a de-facto police force on colonies with less of a CMB or TSEPA presence.&lt;br /&gt;
&lt;br /&gt;
=== R&amp;amp;D Division ===&lt;br /&gt;
The R&amp;amp;D Division is tasked with the research, development, and testing of new products and equipment. As it has a broad purview, R&amp;amp;D has a substantial number of Departments specializing into different fields.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Medical Research Department&#039;&#039;&#039; is focused on innovating state-of-the-art medical tools, technologies, and medication.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weapons Development Department&#039;&#039;&#039; is tasked with designing cutting-edge lethal weaponry, ranging from explosives and guns to flamethrowers and toxins. Much of their weaponry is supplied to the Security Division or sold on the market.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Xenobiology Department&#039;&#039;&#039; handles the research of alien life-forms across the galaxy, as well as applying their properties for conventional usage or sale. Not to be confused with the Xenoarchaeology Department.&lt;br /&gt;
&lt;br /&gt;
=== Communications Division ===&lt;br /&gt;
The Communications Division focuses on managing the relationships between the company and stakeholder groups.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Corporate Relations Department&#039;&#039;&#039; is tasked with working between large governmental, corporate, and/or regulatory bodies to ensure smooth operations and cooperation. Corporate Liaisons aboard military vessels often belong to this Department.&lt;br /&gt;
&lt;br /&gt;
=== Economics ===&lt;br /&gt;
The &#039;&#039;&#039;Economics Division&#039;&#039;&#039; are the people who manage the flow of money within the Company. From accounting to allocating budget, they make sure that cash goes to where it needs to be, reports are sent to superiors, and audits are performed without issues.&lt;br /&gt;
&lt;br /&gt;
== Weston-Yamada Jobs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Liaison.png|alt=Your Average Corporate Liaison|center|frameless|Corporate Liaison]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Corporate Liaison&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Liaisons&#039;&#039;&#039; are representatives of the [[Weston-Yamada|Weston-Yamada Corporation]], tasked with safeguarding corporate interests and ensuring that [[Marines|Marine]] operations align with company objectives. Although they hold no military rank, Corporate Liaisons are not bound to follow military orders but must maintain a working relationship with the UNMC. Their primary tool is diplomacy (and paperwork).&lt;br /&gt;
&lt;br /&gt;
* Represent Weston-Yamada interests.&lt;br /&gt;
* Bound by Marine Law and respects UNMC Command.&lt;br /&gt;
* Use your fax machine to report to Corporate HQ, request updates, or seek guidance.&lt;br /&gt;
* Handle survivors, correspondents, and Marines with paperwork.&lt;br /&gt;
== Weston-Yamada&#039;s PMCs ==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Weston-Yamada’s Private Military Contractors, often referred to as PMCs, is the Company’s elite fighting force operated by the Security Division’s PMC Dispatch Department. They are often tasked with securing, protecting, and enforcing company interests utilizing force. PMCs are equipped with both the skills and the state-of-the-art equipment needed to perform their objectives, and are often seen performing a variety of different tasks, including corporate sabotage, suppressing civil unrest, and securing the safety of WEYA personnel.&lt;br /&gt;
&lt;br /&gt;
Rarely, PMCs may be sent to respond to a distress signal originating from another vessel. When this occurs, they are expected to ensure the safety of the Liaison, follow their orders, and aid the marines. If the Liaison is unable to give orders, PMCs may follow the recommendations of the Officer in Command to assist the marines.&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada is a massive corporation, and its mercenaries are equipped to reflect that. While their gear may not be the most advanced in the galaxy, it’s certainly a cut above what your average [[Marines|UNMC company]] would carry.&lt;br /&gt;
&lt;br /&gt;
The standard issue armor for Weston-Yamada mercenaries combines durability and mobility, with reinforced plating that offers better protection than most military-grade armor without weighing you down. Designed for a variety of environments, this gear allows you to adapt to different combat scenarios without sacrificing flexibility or defense.&lt;br /&gt;
&lt;br /&gt;
When it comes to firepower, Weston-Yamada equips its forces with high-quality weapons that are reliable, accurate, and deadly. Whether you&#039;re issued a standard rifle, energy weapon, or sidearm, you can count on it to perform under the toughest conditions. The PMC’s arsenal is designed for efficiency in the field, and while the weapons aren’t experimental, they’re crafted for superior performance and longevity.&amp;lt;!-- These should be removed from this table and formatted  into paragraph sections rather than a table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! width=&amp;quot;200&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Role&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Standard.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Standard.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Tactical Responder&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Standard)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|We-Ya’s finest… or so they say. You’re the backbone of every PMC team, the basic grunt, standard-issue muscle with a gun in hand and orders to follow. You’re kitted out with better gear than your average UN rifleman, but don’t get full of yourself; you&#039;re still at the bottom of the ladder.&lt;br /&gt;
Your job is simple: stay alert, follow orders, and keep your head down when things get hot. You’ll be first into the fray, carrying out the missions that keep the higher-ups happy and the paychecks coming. You’re not here to ask questions; you’re here to keep the corporate flag planted and the opposition out of the way.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Medic.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Medic.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Medical Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Medic)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|So, you didn’t quite make the cut in medical school, and here you are. A mercenary medic in We-Ya’s service. But out here, a steady hand and a basic grasp of anatomy is all that separates your squad from certain death, and that makes you invaluable on the battlefield.&lt;br /&gt;
Armed with a medkit and a rifle of your choice, your job is to keep your team breathing, patching up wounds and handing out meds just enough to get everyone back on their feet. Expect to be dragging grunts out of the line of fire, stopping bleeding, setting bones, and doing whatever it takes to keep them moving until real medical support arrives… if it ever does. You’re more likely to see battlefield injuries than textbooks, but every patch job you pull off here makes you one of the most crucial members of the squad.&lt;br /&gt;
&lt;br /&gt;
Sure, you may not be in a hospital, but out here, you’re the closest thing to a miracle worker they’ll get.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Gunner.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Gunner.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Support Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Gunner)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|If firepower is the answer, you’re the one asking the questions. As the smart gun operator, you bring the big guns to the fight, laying down suppressive fire and making sure the enemy knows they’re outgunned. With your trusty heavy weapon in hand, you’re the squad’s best chance at tearing through armor, holding choke points, and keeping the opposition pinned down.&lt;br /&gt;
Your aim may not need to be perfect, but your timing and positioning are everything. You’ll be the first to draw attention, but that’s just part of the job. When it comes to raw firepower, you’re as good as it gets, and the squad’s counting on you to bring the heat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your smartgun is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Sniper.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Sniper.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Sniper&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Specialist)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|Patience, precision, and a steady hand. Qualities every sniper lives by. As the squad’s long-range specialist, you’re positioned to keep threats at bay before they get too close, taking out high-priority targets with calm, calculated shots.&lt;br /&gt;
Your role isn’t about racking up kills; it’s about clearing the path, watching the angles, and ensuring no one gets the drop on your team. Out here, one good shot can make all the difference. And you’re the one to make it count.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your sniper rifle is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Team_Leader.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Team_Leader.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Team Leader&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Officer)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|You’re not just here to bark orders. You’re here to lead from the front. As the team leader, your job is to direct the squad through every phase of the mission, making split-second decisions that keep everyone moving and focused. Unlike your counterparts in the UNMC, you’re not just a strategist, you’re a heavily armed asset in the field, as deadly as any member of your team.&lt;br /&gt;
With the best weapons and gear at your disposal, you’re equipped to handle high-risk threats head-on while keeping a close eye on the battlefield. Armed with a powerful sidearm, a reliable main weapon, and the authority to adapt the mission as needed, you’re both the squad’s commander and a force to be reckoned with.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weston-Yamada&#039;s PMC Commandos ==&lt;br /&gt;
[[File:Commando_Standard.png|center|frameless|128x128px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Commando Standard&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Standard Commando.&lt;br /&gt;
&lt;br /&gt;
== Whiteout ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&#039;&#039;&#039;I&#039;&#039;&#039;nformally known as &#039;&#039;&#039;Whiteout&#039;&#039;&#039; due to their signature white armor, are a specialized paramilitary force engineered by Weston Yamada&#039;s High Command. Each commando is a reengineered and reprogrammed Generation 1 synthetic, specifically redesigned for high-stakes combat, urban warfare, and high-priority target elimination.&lt;br /&gt;
&lt;br /&gt;
Unlike standard synthetics, Commandos are endowed with sophisticated tactical programming, advanced sensory arrays, and the experimental exoskeleton armor. This armor is capable of withstanding extreme environments, from zero-gravity to toxic atmospheres, and enduring even direct fire from mortars or rocket launchers. Each unit operates autonomously in combat but is programmed with absolute loyalty to the Company.&lt;br /&gt;
&lt;br /&gt;
Due to the hyper-classified nature of the program and questionable ethics relating to [[Interstellar Life Rights Council#The Stellar Accords|The Stellar Accords]], only the highest echelons within Weston Yamada know of their existence.[[File:Whiteout_Standard.png|center|frameless|128x128px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Whiteout Standard&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Standard Whiteout operative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Whiteout_Gunner.png|center|frameless|128x128px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Whiteout Gunner&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
An operative equipped with a specially made smart gun.&lt;br /&gt;
&lt;br /&gt;
== ARES ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:ARES_v3.2_gif.gif|center|frameless|&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;]]&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;&amp;lt;/center&amp;gt;The &#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;, more commonly referred to by its acronym &#039;&#039;&#039;ARES&#039;&#039;&#039;, is a [[Weston-Yamada]] ARES-series artificial intelligence computer mainframe installed on the &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES was the central artificial intelligence that monitored and provided guidance for all the [[Novaris Industries#Average Joe|Novaris Average Joe]] synthetics on &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES also oversaw all communications on the ship and controlled its communications array as well as most if not all of the ship&#039;s systems.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Following several devastating Xenonid outbreaks on a remote space station, Weston Yamada acquired the HERMES AI mainframe from [[Novaris Industries]] in an effort to improve containment protocols and ensure better synthetic oversight. HERMES had originally been designed as a station management system, However, its core programming was later repurposed as the foundation for the Artificial Risk Evaluation System, Despite extensive modifications, remnants of HERMES&#039;s original subroutines persist within ARES, leading the ship&#039;s Average Joe synthetics to still recognize and respond to legacy HERMES protocols. This integration allowed for a smoother transition between systems while preserving the AI’s ability to manage both routine functions and emergency scenarios efficiently.&lt;br /&gt;
&lt;br /&gt;
ARES was installed aboard the Almayer during its construction and has been in service ever since. It resides within a highly fortified AI core, a restricted zone aboard the ship. This restriction is enforced by Military Police personnel and, if necessary, by Average Joes and ARES itself through the deployment of nerve gas and sentry machine guns.&lt;br /&gt;
&lt;br /&gt;
=== AI Core ===&lt;br /&gt;
The AI Core is the location where the ARES AI mainframe is located. It&#039;s one of the most secure locations aboard the Almayer, Access to the AI core is strictly by appointment only. Unrestricted entry is granted only to Average Joes, AI Support Technicians, the ship’s Commanding Officer, the ship’s Synthetic(s), and the Chief Engineer, who do not require prior authorization.&lt;br /&gt;
&lt;br /&gt;
The AI Core houses the ship&#039;s most critical systems and subsystems. Losing the AI core and the systems it controls could result in the loss of the ship itself, as well as the loss of telecommunications, rendering radio headsets useless.&lt;br /&gt;
&lt;br /&gt;
Violating the access restrictions will result in nearby Average Joes swarming and asking you to leave, ignoring their warnings will result in them using force to remove you from the core.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Comprehensive_List_of_All_Admin_and_Whitelist_Characters&amp;diff=1764</id>
		<title>Comprehensive List of All Admin and Whitelist Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Comprehensive_List_of_All_Admin_and_Whitelist_Characters&amp;diff=1764"/>
		<updated>2026-03-18T06:13:51Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Removing absent SEAs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list will go through every character that is played by either admins or whitelist holders (Currently COs, SEAs, and PvIs), providing transparency and ensuring that key roles are managed effectively. It serves as a resource for all players to understand who holds important positions, facilitating better interaction and helping maintain a fair and engaging community environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All tables start collapsed by default for readability, just hit &amp;quot;Expand&amp;quot; to open the section you wish to read.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page is maintained by: Hatemails and PursuitinAshes, ask them for permission before editing the contents of this page.&lt;br /&gt;
&lt;br /&gt;
If this page is outdated (such as a missing or removed character), please contact either hatemails (Discord) or PursuitinAshes (Discord).&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ADMIN CHARACTERS&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Discord User&lt;br /&gt;
!SS14 User&lt;br /&gt;
!Rank/Position&lt;br /&gt;
|-&lt;br /&gt;
|Sar&#039;eni&lt;br /&gt;
|quietlywhisper&lt;br /&gt;
|Whisper&lt;br /&gt;
|Provost Sector Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Gideon Sinclair&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Clara Rosseau&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Theodore Graves&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Thomas Reed&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Special Services Division, Chief Executive (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|William Hayes&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|PMC Dispatch, Chief Executive (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Nikolai Kurov&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Political Kommissar (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Viktor Mikhailovich Sokolov&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|Division Kommissar (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Aleksei Reznik&lt;br /&gt;
|hatemails&lt;br /&gt;
|hatemails&lt;br /&gt;
|General Mayjor (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Penny LesPartheimer&lt;br /&gt;
|kezu____ &lt;br /&gt;
|Kezu&lt;br /&gt;
|Records Officer, Second Lieutenant (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Isra Vaughn&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Penny Lowry&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Adjutant, Second Lieutenant (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Niamh Teague&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Executive Supervisor (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Mya Valentine&lt;br /&gt;
|dafiefie&lt;br /&gt;
|Fie&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Noira Mills&lt;br /&gt;
|thereisabear&lt;br /&gt;
|thereisabear&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Signs-the-Warrant&lt;br /&gt;
|drmichael.&lt;br /&gt;
|warcat&lt;br /&gt;
|Provost Senior Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Serves-the-Justice&lt;br /&gt;
|drmichael.&lt;br /&gt;
|warcat&lt;br /&gt;
|Marshal (CMB)&lt;br /&gt;
|-&lt;br /&gt;
|Patrols-the-Galaxy&lt;br /&gt;
|drmichael.&lt;br /&gt;
|warcat&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Serves-the-Nation&lt;br /&gt;
|drmichael.&lt;br /&gt;
|warcat&lt;br /&gt;
|Adjutant, Second Lieutenant (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Gervase Aultman&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Vi-Asheemar&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Kailey Ramos&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Division Manager (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Lacy Thomas&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Rebel Commander (CLF)&lt;br /&gt;
|-&lt;br /&gt;
|Polilla Leander&lt;br /&gt;
|_waggles&lt;br /&gt;
|XxSWAG_MASTERxX&lt;br /&gt;
|Kaptain (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Fransico Matthews&lt;br /&gt;
|vorkath&lt;br /&gt;
|vorkath&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Cain Muller&lt;br /&gt;
|timpersson&lt;br /&gt;
|timpersson&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Asahi Sato&lt;br /&gt;
|noctrn.&lt;br /&gt;
|noctyrn&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Sar-Vista&lt;br /&gt;
|noctrn.&lt;br /&gt;
|noctyrn&lt;br /&gt;
|Kaptain (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Kenji Sato&lt;br /&gt;
|noctrn.&lt;br /&gt;
|noctyrn&lt;br /&gt;
|Rebel Commander (CLF)&lt;br /&gt;
|-&lt;br /&gt;
|Krahe Schmidt&lt;br /&gt;
|noctrn.&lt;br /&gt;
|noctyrn&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Yukon &#039;Alaska&#039; Sesi&lt;br /&gt;
|ash77ley&lt;br /&gt;
|ash77ley&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Ruby Blackwitch&lt;br /&gt;
|ash77ley&lt;br /&gt;
|ash77ley&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Apollinariya &#039;Blue&#039; Morozova&lt;br /&gt;
|ash77ley&lt;br /&gt;
|ash77ley&lt;br /&gt;
|Kaptain, Division Kommissar (SPP)&lt;br /&gt;
|-&lt;br /&gt;
|Fritz &#039;Nomad&#039; Mueller&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|Brigadier General (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Risa Minami&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|Captain, Adjutant (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Tamako Kaneko&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|Provost Marshal (UNMC)&lt;br /&gt;
|-&lt;br /&gt;
|Alfonso Ruiz&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|Division Manager (We-Ya)&lt;br /&gt;
|-&lt;br /&gt;
|Bryan Lockheart&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|Executive Supervisor (We-Ya)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;WHITELIST CHARACTERS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Senior Enlisted Advisors&#039;&#039;&#039; =====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Discord User&lt;br /&gt;
!SS14 User&lt;br /&gt;
!Rank&lt;br /&gt;
|-&lt;br /&gt;
|Bailey &#039;Timber&#039; Hayes&lt;br /&gt;
|PursuitInAshes&lt;br /&gt;
|PursuitInAshes&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Beatrize &#039;Ma Rain&#039; Aviz&lt;br /&gt;
|loupat28r&lt;br /&gt;
|Loups&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Amelia &#039;Lucky&#039; Campbell&lt;br /&gt;
|ash77ley&lt;br /&gt;
|Ash77ley&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Kamiel Lancoaster&lt;br /&gt;
|timpersson&lt;br /&gt;
|timpersson&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Michael Chapman&lt;br /&gt;
|Kubernads&lt;br /&gt;
|Kubernads&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Bailey Werdin&lt;br /&gt;
|TsjipTsjip&lt;br /&gt;
|TsjipTsjip&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Kip-Yip&lt;br /&gt;
|doorknobbed&lt;br /&gt;
|MangoOverload&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Xeker Xuetaq&lt;br /&gt;
|lupino&lt;br /&gt;
|Lupino&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Stamps-the-Crime&lt;br /&gt;
|albarius&lt;br /&gt;
|Zezey&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|Kipped Kipper&lt;br /&gt;
|kipper0563&lt;br /&gt;
|KippedKipper&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|-&lt;br /&gt;
|He Who Sways&lt;br /&gt;
|Cubi&lt;br /&gt;
|Cubi&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Karrs&#039;Achuk&lt;br /&gt;
|._aug&lt;br /&gt;
|Ariphylor&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Jesse McFall&lt;br /&gt;
|vorkath&lt;br /&gt;
|Vorkath&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|John Slopper&lt;br /&gt;
|crazy1112345&lt;br /&gt;
|crazy1112345&lt;br /&gt;
|First Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Ryuji Kaneko&lt;br /&gt;
|junothesiberianhusky&lt;br /&gt;
|JunoTheSiberianHusky&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Caroline A.W Bokken&lt;br /&gt;
|Shromply&lt;br /&gt;
|Shromply&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Yazmin &#039;Puff&#039; Curtis&lt;br /&gt;
|tadjohnson00&lt;br /&gt;
|TJohnson&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Kalaveer Singh&lt;br /&gt;
|timemaster99&lt;br /&gt;
|timemaster99&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Robert Blank&lt;br /&gt;
|namikk01&lt;br /&gt;
|Namik&lt;br /&gt;
|Gunnery Sergeant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Commanding Officers&#039;&#039;&#039; =====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Discord User&lt;br /&gt;
!SS14 User&lt;br /&gt;
!Rank&lt;br /&gt;
|-&lt;br /&gt;
|Scraps-The-Copper&lt;br /&gt;
|vorkath&lt;br /&gt;
|vorkath&lt;br /&gt;
|Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Tempestas “Frostclaw” Glacies&lt;br /&gt;
|thatstat&lt;br /&gt;
|icestormthedragon&lt;br /&gt;
|Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Freya J Locke&lt;br /&gt;
|verrsc&lt;br /&gt;
|Northe&lt;br /&gt;
|Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Tyr &#039;Tex&#039; Ragnarson&lt;br /&gt;
|silentblade627&lt;br /&gt;
|silentblade627&lt;br /&gt;
|Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Duke &amp;quot;Big Boss&amp;quot; Morris&lt;br /&gt;
|gwonkbro&lt;br /&gt;
|GwonkBro&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Kazi Priestess&lt;br /&gt;
|Arcticular&lt;br /&gt;
|Arcticular&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Cryopagius &#039;Loop&#039; Lividus&lt;br /&gt;
|Frog6645&lt;br /&gt;
|Frog6645&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Daphne Nymphoiry&lt;br /&gt;
|Fidsoo&lt;br /&gt;
|Fidsoo&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|The Force of Nature&lt;br /&gt;
|timemaster99&lt;br /&gt;
|timemaster99&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Atlas Bootes&lt;br /&gt;
|dirtyhary&lt;br /&gt;
|Buttercupxoxo&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Michael Wilson&lt;br /&gt;
|wehcat&lt;br /&gt;
|warcat&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Miles Price&lt;br /&gt;
|trk185&lt;br /&gt;
|THEREALTRK&lt;br /&gt;
|Major&lt;br /&gt;
|-&lt;br /&gt;
|Alexander Giselher&lt;br /&gt;
|zanfee&lt;br /&gt;
|zanfee&lt;br /&gt;
|Major&lt;br /&gt;
|}&lt;br /&gt;
===== &#039;&#039;&#039;Provost Inspectors&#039;&#039;&#039; =====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Discord User&lt;br /&gt;
!SS14 User&lt;br /&gt;
|-&lt;br /&gt;
|Kioko &#039;Refugee&#039; Yeong&lt;br /&gt;
|PursuitinAshes&lt;br /&gt;
|PursuitinAshes&lt;br /&gt;
|-&lt;br /&gt;
|Kai-Dar&lt;br /&gt;
|wehcat&lt;br /&gt;
|warcat&lt;br /&gt;
|-&lt;br /&gt;
|Deals-With-Injustice&lt;br /&gt;
|albarius&lt;br /&gt;
|Zezey&lt;br /&gt;
|-&lt;br /&gt;
|Surtur &#039;Brimstone&#039; Cyrus&lt;br /&gt;
|sifb26&lt;br /&gt;
|Sif26&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1763</id>
		<title>Weston-Yamada</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1763"/>
		<updated>2026-03-18T06:05:58Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Weston-Yamada&amp;#039;s PMC Commandos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:WEYA-Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE FUTURE IS NOW&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada is one of the wealthiest and most influential corporations in known space. It is recognized for its relentless pursuit of profit through cutting-edge technology, space exploration, bioengineering, and defense manufacturing. Formed from the merger of the Japanese Yamada Corporation and British Weston Corporation, Weston-Yamada is now the largest corporate monopoly and is embedded in nearly every industry.&lt;br /&gt;
&lt;br /&gt;
== Early History ==&lt;br /&gt;
&lt;br /&gt;
The roots of the Weston-Yamada Corporation can be traced to the ambitious endeavors of the Weston Corporation in Britain and Yamada Corporation in Japan.  Weston Corporation was renowned for its robotics, defense technologies, and artificial intelligence breakthroughs. Founded by industrial magnate &#039;&#039;&#039;Alexander Weston&#039;&#039;&#039;, the company initially focused on military contracts and became a leader in producing advanced android models and automated weaponry, pivotal in shaping future warfare.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Yamada Corporation, founded by visionary entrepreneur &#039;&#039;&#039;Ryuichi Yamada&#039;&#039;&#039;, was at the forefront of bioengineering, biotechnology, and logistics. The company became instrumental in developing efficient methods of space colonization, notably launching successful lunar settlements and establishing the groundwork for interstellar logistics. The Yamada Corporation’s expertise in biological research also contributed to medical advances, notably its work on regenerating synthetic tissue and enhancing humans&#039; adaptability to space colonization.&lt;br /&gt;
&lt;br /&gt;
As both companies thrived, it became evident that a partnership would be mutually advantageous. Weston’s advancements in cybernetics and defense complemented Yamada’s expertise in biotechnological applications and space operations. Following negotiations driven by market demands and emerging economic opportunities, the two companies agreed on a merger, forming Weston-Yamada.&lt;br /&gt;
&lt;br /&gt;
The newly merged corporation sought to dominate multiple sectors by integrating its core strengths. The synergy between robotics, biological engineering, and defense technology enabled Weston-Yamada to expand into new markets, from space exploration to terraforming and planetary colonization. Their early ventures into creating advanced androids, space-ready habitats, and biological solutions for extraterrestrial environments soon positioned Weston-Yamada as a dominant player in known space. The company&#039;s reputation as a pioneer in innovation became the foundation upon which its monopoly status was built.&lt;br /&gt;
&lt;br /&gt;
The merger marked the beginning of Weston-Yamada’s ambitions to establish a corporate monopoly, pushing the boundaries of technological advancement while embedding itself into almost every aspect of industry and human life. Today, the legacy of Weston and Yamada&#039;s early ambitions remains evident in the corporation’s operations, driven by an insatiable quest for profit, discovery, and expansion.&lt;br /&gt;
&lt;br /&gt;
== The Merger ==&lt;br /&gt;
&lt;br /&gt;
The merger between Weston Corporation and Yamada Corporation was a calculated, strategic move. It came at a time when both companies had already reached significant heights in their respective fields - robotics, defense, biotechnology, and space exploration. In the face of increased competition and the emerging demands of interstellar colonization, both entities saw value in pooling their resources. The merger wasn&#039;t merely a business union; it was a fusion of expertise, vision, and ambition that aimed to create the largest and most influential corporate monopoly known.&lt;br /&gt;
&lt;br /&gt;
The unification was also driven by economic and political pressures - globalization had accelerated corporate consolidation as the race for influence over space technologies and extraterrestrial resources intensified. Weston Corporation brought its advanced android production capabilities and military connections, while Yamada Corporation introduced bioengineering innovations and its experience in logistics and space settlement. By integrating their strengths, Weston-Yamada rapidly ascended to monopolize sectors like planetary development, defense, bioengineering, and logistics.&lt;br /&gt;
&lt;br /&gt;
The merger transformed both companies, enabling them to exert control over space infrastructure, exploit opportunities for profit from resource-rich worlds, and influence policy on an interstellar scale. The partnership provided the financial and technological muscle to become embedded within nearly every industry. As the foremost supplier to the United Nations, Weston-Yamada secured lucrative contracts that allowed it to influence politics and even military strategies, giving the corporation a formidable hold over humanity’s expansion into the stars.&lt;br /&gt;
&lt;br /&gt;
== Partnership with the United Nations ==&lt;br /&gt;
&lt;br /&gt;
The partnership between Weston-Yamada and the [[United Nations]] is one of mutual necessity, yet often fraught with tension. Weston-Yamada provides essential technological advancements, research, defense manufacturing, and logistical support that the UN relies on heavily, which gives the corporation substantial leverage over policy and decision-making. In return, the UN benefits from Weston-Yamada&#039;s innovation in sectors like space infrastructure, bioengineering, and advanced weaponry.&lt;br /&gt;
&lt;br /&gt;
This interdependence allows Weston-Yamada to operate with relative freedom, often embedding corporate personnel in military operations under the guise of support and advisory roles. The [[Marines|United Nations Marine Corps]] (UNMC) frequently has Weston-Yamada representatives, like the Corporate Liaison, onboard to &amp;quot;support operations.&amp;quot; However, the real mission of these representatives often extends to intelligence-gathering, ensuring that military decisions favor corporate interests.&lt;br /&gt;
&lt;br /&gt;
The partnership, though beneficial to both entities, is contentious among many in the UN and military. Critics argue that Weston-Yamada&#039;s motives prioritize profit over the safety of colonies or the overall mission of the United Nations, citing instances of corporate-directed experiments and covert influence on Marine deployments. Nonetheless, the corporation&#039;s influence is difficult to counter given its economic and technological power, effectively embedding Weston-Yamada in nearly every aspect of the UN&#039;s interstellar presence.&lt;br /&gt;
&lt;br /&gt;
This relationship also led to joint initiatives, such as the development of the [[Species#Artificial Womb Soldier Program|Artificial Womb Soldier Program]], where Weston-Yamada&#039;s bioengineering resources helped boost the military&#039;s capacity. However, even in such ventures, the emphasis remained on maximizing profit for Weston-Yamada while fulfilling their obligations to the UN. The UN gains access to cutting-edge technology, but remains in a precarious position of dependency.&lt;br /&gt;
&lt;br /&gt;
== Research and Development ==&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada&#039;s commitment to cutting-edge research and development extends across numerous domains, from bioengineering to military technology. The corporation places a particular focus on studying extraterrestrial lifeforms, specifically the [[Xenonids|Xenonid]] species, due to their potential for high-value applications in both defense and bioengineering. Driven by an ambition to harness these creatures for military advantage, Weston-Yamada has conducted numerous field experiments, capturing and studying the lifeforms in secret. These experiments are often deemed dangerous, pushing ethical and safety boundaries in pursuit of technological supremacy.&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada&#039;s R&amp;amp;D initiatives also cover atmospheric processing, terraforming, and space exploration technologies, which are crucial in enabling resource extraction and sustaining colonization efforts. Their advances in synthetic biology, robotics, and weapon systems have positioned the company at the forefront of interstellar technological development. A major portion of these technologies are kept strictly proprietary, with Weston-Yamada tightly controlling access to the research data to maintain an advantage over competitors and strengthen its monopoly on key technologies.&lt;br /&gt;
&lt;br /&gt;
== Corporate Liaison and Private Military Contractors == &lt;br /&gt;
&lt;br /&gt;
The influence of Weston-Yamada is visibly embodied in the presence of the Corporate Liaison on UNMC vessels. The Corporate Liaison ensures that the company’s interests are upheld, serving as an intermediary between Weston-Yamada and the [[Marines|United Nations Marine Corps]]. The Liaison’s role extends beyond the battlefield; they are involved in negotiations, post-operation assessments, and information control - ensuring that corporate interests are maintained in any engagement, from extraterrestrial research missions to disaster relief operations.&lt;br /&gt;
&lt;br /&gt;
[[Weston Yamada&#039;s PMCs|Private Military Contractors]] (PMCs) deployed by Weston-Yamada act as a direct extension of its will and power. These PMCs are not limited to marine operations; they also provide security for high-value assets, participate in sensitive corporate missions, and serve as emergency responders during critical incidents. Depending on the situation, their objectives may diverge significantly from those of the [[United Nations]], and they are often involved in safeguarding Weston-Yamada&#039;s research, enforcing security on remote colonies, and conducting operations where discretion is key. Weston-Yamada PMCs are selected from among the most capable and experienced operatives, ensuring that they are able to execute complex missions independently while representing the corporation’s interests.&lt;br /&gt;
&lt;br /&gt;
== Current Influence ==&lt;br /&gt;
&lt;br /&gt;
With involvement in nearly every industry - from defense and cybernetics to bioengineering - Weston-Yamada&#039;s influence spans across all facets of life. Their relentless pursuit of technological advancements has made them a powerhouse that impacts governments, corporations, and private lives alike. Despite facing criticism for its dominant partnership with the [[United Nations]], Weston-Yamada continues to push the boundaries of innovation, focusing on research in advanced AI, terraforming, and biotechnological developments. However, it’s clear that their ultimate goal remains maximizing profit, regardless of the broader costs or ethical considerations.&lt;br /&gt;
&lt;br /&gt;
== Departments &amp;amp; Divisions ==&lt;br /&gt;
Weston-Yamada is a massive Corporation, requiring efficient stratification of authority and delegating of tasks; as such, it is split into Divisions that control and operate different aspects of the Weston-Yamada Corporation, which is further subdivided into specialized Departments with expertise in specific fields or areas of business management. This list is not exhaustive.&lt;br /&gt;
&lt;br /&gt;
=== Security Division ===&lt;br /&gt;
The Security Division is tasked with ensuring the safety of Weston-Yamada Personnel and assets, especially in an increasingly dangerous galaxy.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;PMC Dispatch&#039;&#039; Department handles the deployment, training and use of all [[Weston-Yamada#Weston-Yamada&#039;s PMCs|Weston-Yamada Paramilitary Operators]] under their paramilitary subsidiaries.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Colonial Safety&#039;&#039; Department is responsible for ensuring the safety and order of Weston-Yamada operated colonies, serving as a de-facto police force on colonies with less of a CMB or TSEPA presence.&lt;br /&gt;
&lt;br /&gt;
=== R&amp;amp;D Division ===&lt;br /&gt;
The R&amp;amp;D Division is tasked with the research, development, and testing of new products and equipment. As it has a broad purview, R&amp;amp;D has a substantial number of Departments specializing into different fields.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Medical Research Department&#039;&#039;&#039; is focused on innovating state-of-the-art medical tools, technologies, and medication.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weapons Development Department&#039;&#039;&#039; is tasked with designing cutting-edge lethal weaponry, ranging from explosives and guns to flamethrowers and toxins. Much of their weaponry is supplied to the Security Division or sold on the market.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Xenobiology Department&#039;&#039;&#039; handles the research of alien life-forms across the galaxy, as well as applying their properties for conventional usage or sale. Not to be confused with the Xenoarchaeology Department.&lt;br /&gt;
&lt;br /&gt;
=== Communications Division ===&lt;br /&gt;
The Communications Division focuses on managing the relationships between the company and stakeholder groups.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Corporate Relations Department&#039;&#039;&#039; is tasked with working between large governmental, corporate, and/or regulatory bodies to ensure smooth operations and cooperation. Corporate Liaisons aboard military vessels often belong to this Department.&lt;br /&gt;
&lt;br /&gt;
=== Economics ===&lt;br /&gt;
The &#039;&#039;&#039;Economics Division&#039;&#039;&#039; are the people who manage the flow of money within the Company. From accounting to allocating budget, they make sure that cash goes to where it needs to be, reports are sent to superiors, and audits are performed without issues.&lt;br /&gt;
&lt;br /&gt;
== Weston-Yamada Jobs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Liaison.png|alt=Your Average Corporate Liaison|center|frameless|Corporate Liaison]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Corporate Liaison&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Liaisons&#039;&#039;&#039; are representatives of the [[Weston-Yamada|Weston-Yamada Corporation]], tasked with safeguarding corporate interests and ensuring that [[Marines|Marine]] operations align with company objectives. Although they hold no military rank, Corporate Liaisons are not bound to follow military orders but must maintain a working relationship with the UNMC. Their primary tool is diplomacy (and paperwork).&lt;br /&gt;
&lt;br /&gt;
* Represent Weston-Yamada interests.&lt;br /&gt;
* Bound by Marine Law and respects UNMC Command.&lt;br /&gt;
* Use your fax machine to report to Corporate HQ, request updates, or seek guidance.&lt;br /&gt;
* Handle survivors, correspondents, and Marines with paperwork.&lt;br /&gt;
== Weston-Yamada&#039;s PMCs ==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Weston-Yamada’s Private Military Contractors, often referred to as PMCs, is the Company’s elite fighting force operated by the Security Division’s PMC Dispatch Department. They are often tasked with securing, protecting, and enforcing company interests utilizing force. PMCs are equipped with both the skills and the state-of-the-art equipment needed to perform their objectives, and are often seen performing a variety of different tasks, including corporate sabotage, suppressing civil unrest, and securing the safety of WEYA personnel.&lt;br /&gt;
&lt;br /&gt;
Rarely, PMCs may be sent to respond to a distress signal originating from another vessel. When this occurs, they are expected to ensure the safety of the Liaison, follow their orders, and aid the marines. If the Liaison is unable to give orders, PMCs may follow the recommendations of the Officer in Command to assist the marines.&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada is a massive corporation, and its mercenaries are equipped to reflect that. While their gear may not be the most advanced in the galaxy, it’s certainly a cut above what your average [[Marines|UNMC company]] would carry.&lt;br /&gt;
&lt;br /&gt;
The standard issue armor for Weston-Yamada mercenaries combines durability and mobility, with reinforced plating that offers better protection than most military-grade armor without weighing you down. Designed for a variety of environments, this gear allows you to adapt to different combat scenarios without sacrificing flexibility or defense.&lt;br /&gt;
&lt;br /&gt;
When it comes to firepower, Weston-Yamada equips its forces with high-quality weapons that are reliable, accurate, and deadly. Whether you&#039;re issued a standard rifle, energy weapon, or sidearm, you can count on it to perform under the toughest conditions. The PMC’s arsenal is designed for efficiency in the field, and while the weapons aren’t experimental, they’re crafted for superior performance and longevity.&amp;lt;!-- These should be removed from this table and formatted  into paragraph sections rather than a table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! width=&amp;quot;200&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Role&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Standard.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Standard.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Tactical Responder&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Standard)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|We-Ya’s finest… or so they say. You’re the backbone of every PMC team, the basic grunt, standard-issue muscle with a gun in hand and orders to follow. You’re kitted out with better gear than your average UN rifleman, but don’t get full of yourself; you&#039;re still at the bottom of the ladder.&lt;br /&gt;
Your job is simple: stay alert, follow orders, and keep your head down when things get hot. You’ll be first into the fray, carrying out the missions that keep the higher-ups happy and the paychecks coming. You’re not here to ask questions; you’re here to keep the corporate flag planted and the opposition out of the way.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Medic.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Medic.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Medical Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Medic)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|So, you didn’t quite make the cut in medical school, and here you are. A mercenary medic in We-Ya’s service. But out here, a steady hand and a basic grasp of anatomy is all that separates your squad from certain death, and that makes you invaluable on the battlefield.&lt;br /&gt;
Armed with a medkit and a rifle of your choice, your job is to keep your team breathing, patching up wounds and handing out meds just enough to get everyone back on their feet. Expect to be dragging grunts out of the line of fire, stopping bleeding, setting bones, and doing whatever it takes to keep them moving until real medical support arrives… if it ever does. You’re more likely to see battlefield injuries than textbooks, but every patch job you pull off here makes you one of the most crucial members of the squad.&lt;br /&gt;
&lt;br /&gt;
Sure, you may not be in a hospital, but out here, you’re the closest thing to a miracle worker they’ll get.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Gunner.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Gunner.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Support Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Gunner)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|If firepower is the answer, you’re the one asking the questions. As the smart gun operator, you bring the big guns to the fight, laying down suppressive fire and making sure the enemy knows they’re outgunned. With your trusty heavy weapon in hand, you’re the squad’s best chance at tearing through armor, holding choke points, and keeping the opposition pinned down.&lt;br /&gt;
Your aim may not need to be perfect, but your timing and positioning are everything. You’ll be the first to draw attention, but that’s just part of the job. When it comes to raw firepower, you’re as good as it gets, and the squad’s counting on you to bring the heat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your smartgun is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Sniper.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Sniper.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Sniper&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Specialist)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|Patience, precision, and a steady hand. Qualities every sniper lives by. As the squad’s long-range specialist, you’re positioned to keep threats at bay before they get too close, taking out high-priority targets with calm, calculated shots.&lt;br /&gt;
Your role isn’t about racking up kills; it’s about clearing the path, watching the angles, and ensuring no one gets the drop on your team. Out here, one good shot can make all the difference. And you’re the one to make it count.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your sniper rifle is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Team_Leader.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Team_Leader.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Team Leader&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Officer)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|You’re not just here to bark orders. You’re here to lead from the front. As the team leader, your job is to direct the squad through every phase of the mission, making split-second decisions that keep everyone moving and focused. Unlike your counterparts in the UNMC, you’re not just a strategist, you’re a heavily armed asset in the field, as deadly as any member of your team.&lt;br /&gt;
With the best weapons and gear at your disposal, you’re equipped to handle high-risk threats head-on while keeping a close eye on the battlefield. Armed with a powerful sidearm, a reliable main weapon, and the authority to adapt the mission as needed, you’re both the squad’s commander and a force to be reckoned with.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weston-Yamada&#039;s PMC Commandos ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&#039;&#039;&#039;The Commandos,&#039;&#039;&#039; informally known as &#039;&#039;&#039;&#039;&#039;Whiteout Commandos&#039;&#039;&#039;&#039;&#039; due to their signature white armor, are a specialized paramilitary force engineered by Weston Yamada&#039;s High Command. Each commando is a reengineered and reprogrammed Generation 1 synthetic, specifically redesigned for high-stakes combat, urban warfare, and high-priority target elimination.&lt;br /&gt;
&lt;br /&gt;
Unlike standard synthetics, Commandos are endowed with sophisticated tactical programming, advanced sensory arrays, and the experimental exoskeleton armor. This armor is capable of withstanding extreme environments, from zero-gravity to toxic atmospheres, and enduring even direct fire from mortars or rocket launchers. Each unit operates autonomously in combat but is programmed with absolute loyalty to the Company.&lt;br /&gt;
&lt;br /&gt;
Due to the hyper-classified nature of the program and questionable ethics relating to [[Interstellar Life Rights Council#The Stellar Accords|The Stellar Accords]], only the highest echelons within Weston Yamada know of their existence.[[File:Commando_Standard.png|center|frameless|128x128px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Whiteout Standard&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Standard Whiteout operative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Commando_Gunner.png|center|frameless|128x128px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Whiteout Gunner&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
An operative equipped with a specially made smart gun.&lt;br /&gt;
&lt;br /&gt;
== ARES ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:ARES_v3.2_gif.gif|center|frameless|&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;]]&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;&amp;lt;/center&amp;gt;The &#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;, more commonly referred to by its acronym &#039;&#039;&#039;ARES&#039;&#039;&#039;, is a [[Weston-Yamada]] ARES-series artificial intelligence computer mainframe installed on the &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES was the central artificial intelligence that monitored and provided guidance for all the [[Novaris Industries#Average Joe|Novaris Average Joe]] synthetics on &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES also oversaw all communications on the ship and controlled its communications array as well as most if not all of the ship&#039;s systems.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Following several devastating Xenonid outbreaks on a remote space station, Weston Yamada acquired the HERMES AI mainframe from [[Novaris Industries]] in an effort to improve containment protocols and ensure better synthetic oversight. HERMES had originally been designed as a station management system, However, its core programming was later repurposed as the foundation for the Artificial Risk Evaluation System, Despite extensive modifications, remnants of HERMES&#039;s original subroutines persist within ARES, leading the ship&#039;s Average Joe synthetics to still recognize and respond to legacy HERMES protocols. This integration allowed for a smoother transition between systems while preserving the AI’s ability to manage both routine functions and emergency scenarios efficiently.&lt;br /&gt;
&lt;br /&gt;
ARES was installed aboard the Almayer during its construction and has been in service ever since. It resides within a highly fortified AI core, a restricted zone aboard the ship. This restriction is enforced by Military Police personnel and, if necessary, by Average Joes and ARES itself through the deployment of nerve gas and sentry machine guns.&lt;br /&gt;
&lt;br /&gt;
=== AI Core ===&lt;br /&gt;
The AI Core is the location where the ARES AI mainframe is located. It&#039;s one of the most secure locations aboard the Almayer, Access to the AI core is strictly by appointment only. Unrestricted entry is granted only to Average Joes, AI Support Technicians, the ship’s Commanding Officer, the ship’s Synthetic(s), and the Chief Engineer, who do not require prior authorization.&lt;br /&gt;
&lt;br /&gt;
The AI Core houses the ship&#039;s most critical systems and subsystems. Losing the AI core and the systems it controls could result in the loss of the ship itself, as well as the loss of telecommunications, rendering radio headsets useless.&lt;br /&gt;
&lt;br /&gt;
Violating the access restrictions will result in nearby Average Joes swarming and asking you to leave, ignoring their warnings will result in them using force to remove you from the core.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1762</id>
		<title>Weston-Yamada</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1762"/>
		<updated>2026-03-18T06:04:41Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Move whiteout to this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:WEYA-Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE FUTURE IS NOW&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada is one of the wealthiest and most influential corporations in known space. It is recognized for its relentless pursuit of profit through cutting-edge technology, space exploration, bioengineering, and defense manufacturing. Formed from the merger of the Japanese Yamada Corporation and British Weston Corporation, Weston-Yamada is now the largest corporate monopoly and is embedded in nearly every industry.&lt;br /&gt;
&lt;br /&gt;
== Early History ==&lt;br /&gt;
&lt;br /&gt;
The roots of the Weston-Yamada Corporation can be traced to the ambitious endeavors of the Weston Corporation in Britain and Yamada Corporation in Japan.  Weston Corporation was renowned for its robotics, defense technologies, and artificial intelligence breakthroughs. Founded by industrial magnate &#039;&#039;&#039;Alexander Weston&#039;&#039;&#039;, the company initially focused on military contracts and became a leader in producing advanced android models and automated weaponry, pivotal in shaping future warfare.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Yamada Corporation, founded by visionary entrepreneur &#039;&#039;&#039;Ryuichi Yamada&#039;&#039;&#039;, was at the forefront of bioengineering, biotechnology, and logistics. The company became instrumental in developing efficient methods of space colonization, notably launching successful lunar settlements and establishing the groundwork for interstellar logistics. The Yamada Corporation’s expertise in biological research also contributed to medical advances, notably its work on regenerating synthetic tissue and enhancing humans&#039; adaptability to space colonization.&lt;br /&gt;
&lt;br /&gt;
As both companies thrived, it became evident that a partnership would be mutually advantageous. Weston’s advancements in cybernetics and defense complemented Yamada’s expertise in biotechnological applications and space operations. Following negotiations driven by market demands and emerging economic opportunities, the two companies agreed on a merger, forming Weston-Yamada.&lt;br /&gt;
&lt;br /&gt;
The newly merged corporation sought to dominate multiple sectors by integrating its core strengths. The synergy between robotics, biological engineering, and defense technology enabled Weston-Yamada to expand into new markets, from space exploration to terraforming and planetary colonization. Their early ventures into creating advanced androids, space-ready habitats, and biological solutions for extraterrestrial environments soon positioned Weston-Yamada as a dominant player in known space. The company&#039;s reputation as a pioneer in innovation became the foundation upon which its monopoly status was built.&lt;br /&gt;
&lt;br /&gt;
The merger marked the beginning of Weston-Yamada’s ambitions to establish a corporate monopoly, pushing the boundaries of technological advancement while embedding itself into almost every aspect of industry and human life. Today, the legacy of Weston and Yamada&#039;s early ambitions remains evident in the corporation’s operations, driven by an insatiable quest for profit, discovery, and expansion.&lt;br /&gt;
&lt;br /&gt;
== The Merger ==&lt;br /&gt;
&lt;br /&gt;
The merger between Weston Corporation and Yamada Corporation was a calculated, strategic move. It came at a time when both companies had already reached significant heights in their respective fields - robotics, defense, biotechnology, and space exploration. In the face of increased competition and the emerging demands of interstellar colonization, both entities saw value in pooling their resources. The merger wasn&#039;t merely a business union; it was a fusion of expertise, vision, and ambition that aimed to create the largest and most influential corporate monopoly known.&lt;br /&gt;
&lt;br /&gt;
The unification was also driven by economic and political pressures - globalization had accelerated corporate consolidation as the race for influence over space technologies and extraterrestrial resources intensified. Weston Corporation brought its advanced android production capabilities and military connections, while Yamada Corporation introduced bioengineering innovations and its experience in logistics and space settlement. By integrating their strengths, Weston-Yamada rapidly ascended to monopolize sectors like planetary development, defense, bioengineering, and logistics.&lt;br /&gt;
&lt;br /&gt;
The merger transformed both companies, enabling them to exert control over space infrastructure, exploit opportunities for profit from resource-rich worlds, and influence policy on an interstellar scale. The partnership provided the financial and technological muscle to become embedded within nearly every industry. As the foremost supplier to the United Nations, Weston-Yamada secured lucrative contracts that allowed it to influence politics and even military strategies, giving the corporation a formidable hold over humanity’s expansion into the stars.&lt;br /&gt;
&lt;br /&gt;
== Partnership with the United Nations ==&lt;br /&gt;
&lt;br /&gt;
The partnership between Weston-Yamada and the [[United Nations]] is one of mutual necessity, yet often fraught with tension. Weston-Yamada provides essential technological advancements, research, defense manufacturing, and logistical support that the UN relies on heavily, which gives the corporation substantial leverage over policy and decision-making. In return, the UN benefits from Weston-Yamada&#039;s innovation in sectors like space infrastructure, bioengineering, and advanced weaponry.&lt;br /&gt;
&lt;br /&gt;
This interdependence allows Weston-Yamada to operate with relative freedom, often embedding corporate personnel in military operations under the guise of support and advisory roles. The [[Marines|United Nations Marine Corps]] (UNMC) frequently has Weston-Yamada representatives, like the Corporate Liaison, onboard to &amp;quot;support operations.&amp;quot; However, the real mission of these representatives often extends to intelligence-gathering, ensuring that military decisions favor corporate interests.&lt;br /&gt;
&lt;br /&gt;
The partnership, though beneficial to both entities, is contentious among many in the UN and military. Critics argue that Weston-Yamada&#039;s motives prioritize profit over the safety of colonies or the overall mission of the United Nations, citing instances of corporate-directed experiments and covert influence on Marine deployments. Nonetheless, the corporation&#039;s influence is difficult to counter given its economic and technological power, effectively embedding Weston-Yamada in nearly every aspect of the UN&#039;s interstellar presence.&lt;br /&gt;
&lt;br /&gt;
This relationship also led to joint initiatives, such as the development of the [[Species#Artificial Womb Soldier Program|Artificial Womb Soldier Program]], where Weston-Yamada&#039;s bioengineering resources helped boost the military&#039;s capacity. However, even in such ventures, the emphasis remained on maximizing profit for Weston-Yamada while fulfilling their obligations to the UN. The UN gains access to cutting-edge technology, but remains in a precarious position of dependency.&lt;br /&gt;
&lt;br /&gt;
== Research and Development ==&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada&#039;s commitment to cutting-edge research and development extends across numerous domains, from bioengineering to military technology. The corporation places a particular focus on studying extraterrestrial lifeforms, specifically the [[Xenonids|Xenonid]] species, due to their potential for high-value applications in both defense and bioengineering. Driven by an ambition to harness these creatures for military advantage, Weston-Yamada has conducted numerous field experiments, capturing and studying the lifeforms in secret. These experiments are often deemed dangerous, pushing ethical and safety boundaries in pursuit of technological supremacy.&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada&#039;s R&amp;amp;D initiatives also cover atmospheric processing, terraforming, and space exploration technologies, which are crucial in enabling resource extraction and sustaining colonization efforts. Their advances in synthetic biology, robotics, and weapon systems have positioned the company at the forefront of interstellar technological development. A major portion of these technologies are kept strictly proprietary, with Weston-Yamada tightly controlling access to the research data to maintain an advantage over competitors and strengthen its monopoly on key technologies.&lt;br /&gt;
&lt;br /&gt;
== Corporate Liaison and Private Military Contractors == &lt;br /&gt;
&lt;br /&gt;
The influence of Weston-Yamada is visibly embodied in the presence of the Corporate Liaison on UNMC vessels. The Corporate Liaison ensures that the company’s interests are upheld, serving as an intermediary between Weston-Yamada and the [[Marines|United Nations Marine Corps]]. The Liaison’s role extends beyond the battlefield; they are involved in negotiations, post-operation assessments, and information control - ensuring that corporate interests are maintained in any engagement, from extraterrestrial research missions to disaster relief operations.&lt;br /&gt;
&lt;br /&gt;
[[Weston Yamada&#039;s PMCs|Private Military Contractors]] (PMCs) deployed by Weston-Yamada act as a direct extension of its will and power. These PMCs are not limited to marine operations; they also provide security for high-value assets, participate in sensitive corporate missions, and serve as emergency responders during critical incidents. Depending on the situation, their objectives may diverge significantly from those of the [[United Nations]], and they are often involved in safeguarding Weston-Yamada&#039;s research, enforcing security on remote colonies, and conducting operations where discretion is key. Weston-Yamada PMCs are selected from among the most capable and experienced operatives, ensuring that they are able to execute complex missions independently while representing the corporation’s interests.&lt;br /&gt;
&lt;br /&gt;
== Current Influence ==&lt;br /&gt;
&lt;br /&gt;
With involvement in nearly every industry - from defense and cybernetics to bioengineering - Weston-Yamada&#039;s influence spans across all facets of life. Their relentless pursuit of technological advancements has made them a powerhouse that impacts governments, corporations, and private lives alike. Despite facing criticism for its dominant partnership with the [[United Nations]], Weston-Yamada continues to push the boundaries of innovation, focusing on research in advanced AI, terraforming, and biotechnological developments. However, it’s clear that their ultimate goal remains maximizing profit, regardless of the broader costs or ethical considerations.&lt;br /&gt;
&lt;br /&gt;
== Departments &amp;amp; Divisions ==&lt;br /&gt;
Weston-Yamada is a massive Corporation, requiring efficient stratification of authority and delegating of tasks; as such, it is split into Divisions that control and operate different aspects of the Weston-Yamada Corporation, which is further subdivided into specialized Departments with expertise in specific fields or areas of business management. This list is not exhaustive.&lt;br /&gt;
&lt;br /&gt;
=== Security Division ===&lt;br /&gt;
The Security Division is tasked with ensuring the safety of Weston-Yamada Personnel and assets, especially in an increasingly dangerous galaxy.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;PMC Dispatch&#039;&#039; Department handles the deployment, training and use of all [[Weston-Yamada#Weston-Yamada&#039;s PMCs|Weston-Yamada Paramilitary Operators]] under their paramilitary subsidiaries.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Colonial Safety&#039;&#039; Department is responsible for ensuring the safety and order of Weston-Yamada operated colonies, serving as a de-facto police force on colonies with less of a CMB or TSEPA presence.&lt;br /&gt;
&lt;br /&gt;
=== R&amp;amp;D Division ===&lt;br /&gt;
The R&amp;amp;D Division is tasked with the research, development, and testing of new products and equipment. As it has a broad purview, R&amp;amp;D has a substantial number of Departments specializing into different fields.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Medical Research Department&#039;&#039;&#039; is focused on innovating state-of-the-art medical tools, technologies, and medication.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weapons Development Department&#039;&#039;&#039; is tasked with designing cutting-edge lethal weaponry, ranging from explosives and guns to flamethrowers and toxins. Much of their weaponry is supplied to the Security Division or sold on the market.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Xenobiology Department&#039;&#039;&#039; handles the research of alien life-forms across the galaxy, as well as applying their properties for conventional usage or sale. Not to be confused with the Xenoarchaeology Department.&lt;br /&gt;
&lt;br /&gt;
=== Communications Division ===&lt;br /&gt;
The Communications Division focuses on managing the relationships between the company and stakeholder groups.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Corporate Relations Department&#039;&#039;&#039; is tasked with working between large governmental, corporate, and/or regulatory bodies to ensure smooth operations and cooperation. Corporate Liaisons aboard military vessels often belong to this Department.&lt;br /&gt;
&lt;br /&gt;
=== Economics ===&lt;br /&gt;
The &#039;&#039;&#039;Economics Division&#039;&#039;&#039; are the people who manage the flow of money within the Company. From accounting to allocating budget, they make sure that cash goes to where it needs to be, reports are sent to superiors, and audits are performed without issues.&lt;br /&gt;
&lt;br /&gt;
== Weston-Yamada Jobs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Liaison.png|alt=Your Average Corporate Liaison|center|frameless|Corporate Liaison]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Corporate Liaison&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Liaisons&#039;&#039;&#039; are representatives of the [[Weston-Yamada|Weston-Yamada Corporation]], tasked with safeguarding corporate interests and ensuring that [[Marines|Marine]] operations align with company objectives. Although they hold no military rank, Corporate Liaisons are not bound to follow military orders but must maintain a working relationship with the UNMC. Their primary tool is diplomacy (and paperwork).&lt;br /&gt;
&lt;br /&gt;
* Represent Weston-Yamada interests.&lt;br /&gt;
* Bound by Marine Law and respects UNMC Command.&lt;br /&gt;
* Use your fax machine to report to Corporate HQ, request updates, or seek guidance.&lt;br /&gt;
* Handle survivors, correspondents, and Marines with paperwork.&lt;br /&gt;
== Weston-Yamada&#039;s PMCs ==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Weston-Yamada’s Private Military Contractors, often referred to as PMCs, is the Company’s elite fighting force operated by the Security Division’s PMC Dispatch Department. They are often tasked with securing, protecting, and enforcing company interests utilizing force. PMCs are equipped with both the skills and the state-of-the-art equipment needed to perform their objectives, and are often seen performing a variety of different tasks, including corporate sabotage, suppressing civil unrest, and securing the safety of WEYA personnel.&lt;br /&gt;
&lt;br /&gt;
Rarely, PMCs may be sent to respond to a distress signal originating from another vessel. When this occurs, they are expected to ensure the safety of the Liaison, follow their orders, and aid the marines. If the Liaison is unable to give orders, PMCs may follow the recommendations of the Officer in Command to assist the marines.&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada is a massive corporation, and its mercenaries are equipped to reflect that. While their gear may not be the most advanced in the galaxy, it’s certainly a cut above what your average [[Marines|UNMC company]] would carry.&lt;br /&gt;
&lt;br /&gt;
The standard issue armor for Weston-Yamada mercenaries combines durability and mobility, with reinforced plating that offers better protection than most military-grade armor without weighing you down. Designed for a variety of environments, this gear allows you to adapt to different combat scenarios without sacrificing flexibility or defense.&lt;br /&gt;
&lt;br /&gt;
When it comes to firepower, Weston-Yamada equips its forces with high-quality weapons that are reliable, accurate, and deadly. Whether you&#039;re issued a standard rifle, energy weapon, or sidearm, you can count on it to perform under the toughest conditions. The PMC’s arsenal is designed for efficiency in the field, and while the weapons aren’t experimental, they’re crafted for superior performance and longevity.&amp;lt;!-- These should be removed from this table and formatted  into paragraph sections rather than a table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! width=&amp;quot;200&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Role&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Standard.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Standard.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Tactical Responder&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Standard)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|We-Ya’s finest… or so they say. You’re the backbone of every PMC team, the basic grunt, standard-issue muscle with a gun in hand and orders to follow. You’re kitted out with better gear than your average UN rifleman, but don’t get full of yourself; you&#039;re still at the bottom of the ladder.&lt;br /&gt;
Your job is simple: stay alert, follow orders, and keep your head down when things get hot. You’ll be first into the fray, carrying out the missions that keep the higher-ups happy and the paychecks coming. You’re not here to ask questions; you’re here to keep the corporate flag planted and the opposition out of the way.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Medic.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Medic.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Medical Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Medic)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|So, you didn’t quite make the cut in medical school, and here you are. A mercenary medic in We-Ya’s service. But out here, a steady hand and a basic grasp of anatomy is all that separates your squad from certain death, and that makes you invaluable on the battlefield.&lt;br /&gt;
Armed with a medkit and a rifle of your choice, your job is to keep your team breathing, patching up wounds and handing out meds just enough to get everyone back on their feet. Expect to be dragging grunts out of the line of fire, stopping bleeding, setting bones, and doing whatever it takes to keep them moving until real medical support arrives… if it ever does. You’re more likely to see battlefield injuries than textbooks, but every patch job you pull off here makes you one of the most crucial members of the squad.&lt;br /&gt;
&lt;br /&gt;
Sure, you may not be in a hospital, but out here, you’re the closest thing to a miracle worker they’ll get.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Gunner.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Gunner.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Support Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Gunner)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|If firepower is the answer, you’re the one asking the questions. As the smart gun operator, you bring the big guns to the fight, laying down suppressive fire and making sure the enemy knows they’re outgunned. With your trusty heavy weapon in hand, you’re the squad’s best chance at tearing through armor, holding choke points, and keeping the opposition pinned down.&lt;br /&gt;
Your aim may not need to be perfect, but your timing and positioning are everything. You’ll be the first to draw attention, but that’s just part of the job. When it comes to raw firepower, you’re as good as it gets, and the squad’s counting on you to bring the heat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your smartgun is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Sniper.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Sniper.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Sniper&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Specialist)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|Patience, precision, and a steady hand. Qualities every sniper lives by. As the squad’s long-range specialist, you’re positioned to keep threats at bay before they get too close, taking out high-priority targets with calm, calculated shots.&lt;br /&gt;
Your role isn’t about racking up kills; it’s about clearing the path, watching the angles, and ensuring no one gets the drop on your team. Out here, one good shot can make all the difference. And you’re the one to make it count.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your sniper rifle is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Team_Leader.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Team_Leader.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Team Leader&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Officer)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|You’re not just here to bark orders. You’re here to lead from the front. As the team leader, your job is to direct the squad through every phase of the mission, making split-second decisions that keep everyone moving and focused. Unlike your counterparts in the UNMC, you’re not just a strategist, you’re a heavily armed asset in the field, as deadly as any member of your team.&lt;br /&gt;
With the best weapons and gear at your disposal, you’re equipped to handle high-risk threats head-on while keeping a close eye on the battlefield. Armed with a powerful sidearm, a reliable main weapon, and the authority to adapt the mission as needed, you’re both the squad’s commander and a force to be reckoned with.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weston-Yamada&#039;s PMC Commandos ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&#039;&#039;&#039;The Commandos,&#039;&#039;&#039; informally known as &#039;&#039;&#039;&#039;&#039;Whiteout Commandos&#039;&#039;&#039;&#039;&#039; due to their signature white armor, are a specialized paramilitary force engineered by Weston Yamada&#039;s High Command. Each commando is a reengineered and reprogrammed Generation 1 synthetic, specifically redesigned for high-stakes combat, urban warfare, and high-priority target elimination.&lt;br /&gt;
&lt;br /&gt;
Unlike standard synthetics, Commandos are endowed with sophisticated tactical programming, advanced sensory arrays, and the experimental exoskeleton armor. This armor is capable of withstanding extreme environments, from zero-gravity to toxic atmospheres, and enduring even direct fire from mortars or rocket launchers. Each unit operates autonomously in combat but is programmed with absolute loyalty to the Company.&lt;br /&gt;
&lt;br /&gt;
Due to the hyper-classified nature of the program and questionable ethics relating to [[Interstellar Life Rights Council#The Stellar Accords|The Stellar Accords]], only the highest echelons within Weston Yamada know of their existence.[[File:Corporate_Commando.png|center|frameless|128x128px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Whiteout Standard&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Standard Whiteout operative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Corporate_Commando.png|center|frameless|128x128px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Whiteout Gunner&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
An operative equipped with a specially made smart gun.&lt;br /&gt;
&lt;br /&gt;
== ARES ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:ARES_v3.2_gif.gif|center|frameless|&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;]]&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;&amp;lt;/center&amp;gt;The &#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;, more commonly referred to by its acronym &#039;&#039;&#039;ARES&#039;&#039;&#039;, is a [[Weston-Yamada]] ARES-series artificial intelligence computer mainframe installed on the &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES was the central artificial intelligence that monitored and provided guidance for all the [[Novaris Industries#Average Joe|Novaris Average Joe]] synthetics on &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES also oversaw all communications on the ship and controlled its communications array as well as most if not all of the ship&#039;s systems.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Following several devastating Xenonid outbreaks on a remote space station, Weston Yamada acquired the HERMES AI mainframe from [[Novaris Industries]] in an effort to improve containment protocols and ensure better synthetic oversight. HERMES had originally been designed as a station management system, However, its core programming was later repurposed as the foundation for the Artificial Risk Evaluation System, Despite extensive modifications, remnants of HERMES&#039;s original subroutines persist within ARES, leading the ship&#039;s Average Joe synthetics to still recognize and respond to legacy HERMES protocols. This integration allowed for a smoother transition between systems while preserving the AI’s ability to manage both routine functions and emergency scenarios efficiently.&lt;br /&gt;
&lt;br /&gt;
ARES was installed aboard the Almayer during its construction and has been in service ever since. It resides within a highly fortified AI core, a restricted zone aboard the ship. This restriction is enforced by Military Police personnel and, if necessary, by Average Joes and ARES itself through the deployment of nerve gas and sentry machine guns.&lt;br /&gt;
&lt;br /&gt;
=== AI Core ===&lt;br /&gt;
The AI Core is the location where the ARES AI mainframe is located. It&#039;s one of the most secure locations aboard the Almayer, Access to the AI core is strictly by appointment only. Unrestricted entry is granted only to Average Joes, AI Support Technicians, the ship’s Commanding Officer, the ship’s Synthetic(s), and the Chief Engineer, who do not require prior authorization.&lt;br /&gt;
&lt;br /&gt;
The AI Core houses the ship&#039;s most critical systems and subsystems. Losing the AI core and the systems it controls could result in the loss of the ship itself, as well as the loss of telecommunications, rendering radio headsets useless.&lt;br /&gt;
&lt;br /&gt;
Violating the access restrictions will result in nearby Average Joes swarming and asking you to leave, ignoring their warnings will result in them using force to remove you from the core.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1760</id>
		<title>Weston-Yamada</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1760"/>
		<updated>2026-03-17T00:59:25Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Weston-Yamada&amp;#039;s PMCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:WEYA-Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE FUTURE IS NOW&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada is one of the wealthiest and most influential corporations in known space. It is recognized for its relentless pursuit of profit through cutting-edge technology, space exploration, bioengineering, and defense manufacturing. Formed from the merger of the Japanese Yamada Corporation and British Weston Corporation, Weston-Yamada is now the largest corporate monopoly and is embedded in nearly every industry.&lt;br /&gt;
&lt;br /&gt;
== Early History ==&lt;br /&gt;
&lt;br /&gt;
The roots of the Weston-Yamada Corporation can be traced to the ambitious endeavors of the Weston Corporation in Britain and Yamada Corporation in Japan.  Weston Corporation was renowned for its robotics, defense technologies, and artificial intelligence breakthroughs. Founded by industrial magnate &#039;&#039;&#039;Alexander Weston&#039;&#039;&#039;, the company initially focused on military contracts and became a leader in producing advanced android models and automated weaponry, pivotal in shaping future warfare.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Yamada Corporation, founded by visionary entrepreneur &#039;&#039;&#039;Ryuichi Yamada&#039;&#039;&#039;, was at the forefront of bioengineering, biotechnology, and logistics. The company became instrumental in developing efficient methods of space colonization, notably launching successful lunar settlements and establishing the groundwork for interstellar logistics. The Yamada Corporation’s expertise in biological research also contributed to medical advances, notably its work on regenerating synthetic tissue and enhancing humans&#039; adaptability to space colonization.&lt;br /&gt;
&lt;br /&gt;
As both companies thrived, it became evident that a partnership would be mutually advantageous. Weston’s advancements in cybernetics and defense complemented Yamada’s expertise in biotechnological applications and space operations. Following negotiations driven by market demands and emerging economic opportunities, the two companies agreed on a merger, forming Weston-Yamada.&lt;br /&gt;
&lt;br /&gt;
The newly merged corporation sought to dominate multiple sectors by integrating its core strengths. The synergy between robotics, biological engineering, and defense technology enabled Weston-Yamada to expand into new markets, from space exploration to terraforming and planetary colonization. Their early ventures into creating advanced androids, space-ready habitats, and biological solutions for extraterrestrial environments soon positioned Weston-Yamada as a dominant player in known space. The company&#039;s reputation as a pioneer in innovation became the foundation upon which its monopoly status was built.&lt;br /&gt;
&lt;br /&gt;
The merger marked the beginning of Weston-Yamada’s ambitions to establish a corporate monopoly, pushing the boundaries of technological advancement while embedding itself into almost every aspect of industry and human life. Today, the legacy of Weston and Yamada&#039;s early ambitions remains evident in the corporation’s operations, driven by an insatiable quest for profit, discovery, and expansion.&lt;br /&gt;
&lt;br /&gt;
== The Merger ==&lt;br /&gt;
&lt;br /&gt;
The merger between Weston Corporation and Yamada Corporation was a calculated, strategic move. It came at a time when both companies had already reached significant heights in their respective fields - robotics, defense, biotechnology, and space exploration. In the face of increased competition and the emerging demands of interstellar colonization, both entities saw value in pooling their resources. The merger wasn&#039;t merely a business union; it was a fusion of expertise, vision, and ambition that aimed to create the largest and most influential corporate monopoly known.&lt;br /&gt;
&lt;br /&gt;
The unification was also driven by economic and political pressures - globalization had accelerated corporate consolidation as the race for influence over space technologies and extraterrestrial resources intensified. Weston Corporation brought its advanced android production capabilities and military connections, while Yamada Corporation introduced bioengineering innovations and its experience in logistics and space settlement. By integrating their strengths, Weston-Yamada rapidly ascended to monopolize sectors like planetary development, defense, bioengineering, and logistics.&lt;br /&gt;
&lt;br /&gt;
The merger transformed both companies, enabling them to exert control over space infrastructure, exploit opportunities for profit from resource-rich worlds, and influence policy on an interstellar scale. The partnership provided the financial and technological muscle to become embedded within nearly every industry. As the foremost supplier to the United Nations, Weston-Yamada secured lucrative contracts that allowed it to influence politics and even military strategies, giving the corporation a formidable hold over humanity’s expansion into the stars.&lt;br /&gt;
&lt;br /&gt;
== Partnership with the United Nations ==&lt;br /&gt;
&lt;br /&gt;
The partnership between Weston-Yamada and the [[United Nations]] is one of mutual necessity, yet often fraught with tension. Weston-Yamada provides essential technological advancements, research, defense manufacturing, and logistical support that the UN relies on heavily, which gives the corporation substantial leverage over policy and decision-making. In return, the UN benefits from Weston-Yamada&#039;s innovation in sectors like space infrastructure, bioengineering, and advanced weaponry.&lt;br /&gt;
&lt;br /&gt;
This interdependence allows Weston-Yamada to operate with relative freedom, often embedding corporate personnel in military operations under the guise of support and advisory roles. The [[Marines|United Nations Marine Corps]] (UNMC) frequently has Weston-Yamada representatives, like the Corporate Liaison, onboard to &amp;quot;support operations.&amp;quot; However, the real mission of these representatives often extends to intelligence-gathering, ensuring that military decisions favor corporate interests.&lt;br /&gt;
&lt;br /&gt;
The partnership, though beneficial to both entities, is contentious among many in the UN and military. Critics argue that Weston-Yamada&#039;s motives prioritize profit over the safety of colonies or the overall mission of the United Nations, citing instances of corporate-directed experiments and covert influence on Marine deployments. Nonetheless, the corporation&#039;s influence is difficult to counter given its economic and technological power, effectively embedding Weston-Yamada in nearly every aspect of the UN&#039;s interstellar presence.&lt;br /&gt;
&lt;br /&gt;
This relationship also led to joint initiatives, such as the development of the [[Species#Artificial Womb Soldier Program|Artificial Womb Soldier Program]], where Weston-Yamada&#039;s bioengineering resources helped boost the military&#039;s capacity. However, even in such ventures, the emphasis remained on maximizing profit for Weston-Yamada while fulfilling their obligations to the UN. The UN gains access to cutting-edge technology, but remains in a precarious position of dependency.&lt;br /&gt;
&lt;br /&gt;
== Research and Development ==&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada&#039;s commitment to cutting-edge research and development extends across numerous domains, from bioengineering to military technology. The corporation places a particular focus on studying extraterrestrial lifeforms, specifically the [[Xenonids|Xenonid]] species, due to their potential for high-value applications in both defense and bioengineering. Driven by an ambition to harness these creatures for military advantage, Weston-Yamada has conducted numerous field experiments, capturing and studying the lifeforms in secret. These experiments are often deemed dangerous, pushing ethical and safety boundaries in pursuit of technological supremacy.&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada&#039;s R&amp;amp;D initiatives also cover atmospheric processing, terraforming, and space exploration technologies, which are crucial in enabling resource extraction and sustaining colonization efforts. Their advances in synthetic biology, robotics, and weapon systems have positioned the company at the forefront of interstellar technological development. A major portion of these technologies are kept strictly proprietary, with Weston-Yamada tightly controlling access to the research data to maintain an advantage over competitors and strengthen its monopoly on key technologies.&lt;br /&gt;
&lt;br /&gt;
== Corporate Liaison and Private Military Contractors == &lt;br /&gt;
&lt;br /&gt;
The influence of Weston-Yamada is visibly embodied in the presence of the Corporate Liaison on UNMC vessels. The Corporate Liaison ensures that the company’s interests are upheld, serving as an intermediary between Weston-Yamada and the [[Marines|United Nations Marine Corps]]. The Liaison’s role extends beyond the battlefield; they are involved in negotiations, post-operation assessments, and information control - ensuring that corporate interests are maintained in any engagement, from extraterrestrial research missions to disaster relief operations.&lt;br /&gt;
&lt;br /&gt;
[[Weston Yamada&#039;s PMCs|Private Military Contractors]] (PMCs) deployed by Weston-Yamada act as a direct extension of its will and power. These PMCs are not limited to marine operations; they also provide security for high-value assets, participate in sensitive corporate missions, and serve as emergency responders during critical incidents. Depending on the situation, their objectives may diverge significantly from those of the [[United Nations]], and they are often involved in safeguarding Weston-Yamada&#039;s research, enforcing security on remote colonies, and conducting operations where discretion is key. Weston-Yamada PMCs are selected from among the most capable and experienced operatives, ensuring that they are able to execute complex missions independently while representing the corporation’s interests.&lt;br /&gt;
&lt;br /&gt;
== Current Influence ==&lt;br /&gt;
&lt;br /&gt;
With involvement in nearly every industry - from defense and cybernetics to bioengineering - Weston-Yamada&#039;s influence spans across all facets of life. Their relentless pursuit of technological advancements has made them a powerhouse that impacts governments, corporations, and private lives alike. Despite facing criticism for its dominant partnership with the [[United Nations]], Weston-Yamada continues to push the boundaries of innovation, focusing on research in advanced AI, terraforming, and biotechnological developments. However, it’s clear that their ultimate goal remains maximizing profit, regardless of the broader costs or ethical considerations.&lt;br /&gt;
&lt;br /&gt;
== Departments &amp;amp; Divisions ==&lt;br /&gt;
Weston-Yamada is a massive Corporation, requiring efficient stratification of authority and delegating of tasks; as such, it is split into Divisions that control and operate different aspects of the Weston-Yamada Corporation, which is further subdivided into specialized Departments with expertise in specific fields or areas of business management. This list is not exhaustive.&lt;br /&gt;
&lt;br /&gt;
=== Security Division ===&lt;br /&gt;
The Security Division is tasked with ensuring the safety of Weston-Yamada Personnel and assets, especially in an increasingly dangerous galaxy.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;PMC Dispatch&#039;&#039; Department handles the deployment, training and use of all [[Weston-Yamada#Weston-Yamada&#039;s PMCs|Weston-Yamada Paramilitary Operators]] under their paramilitary subsidiaries.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Colonial Safety&#039;&#039; Department is responsible for ensuring the safety and order of Weston-Yamada operated colonies, serving as a de-facto police force on colonies with less of a CMB or TSEPA presence.&lt;br /&gt;
&lt;br /&gt;
=== R&amp;amp;D Division ===&lt;br /&gt;
The R&amp;amp;D Division is tasked with the research, development, and testing of new products and equipment. As it has a broad purview, R&amp;amp;D has a substantial number of Departments specializing into different fields.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Medical Research Department&#039;&#039;&#039; is focused on innovating state-of-the-art medical tools, technologies, and medication.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weapons Development Department&#039;&#039;&#039; is tasked with designing cutting-edge lethal weaponry, ranging from explosives and guns to flamethrowers and toxins. Much of their weaponry is supplied to the Security Division or sold on the market.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Xenobiology Department&#039;&#039;&#039; handles the research of alien life-forms across the galaxy, as well as applying their properties for conventional usage or sale. Not to be confused with the Xenoarchaeology Department.&lt;br /&gt;
&lt;br /&gt;
=== Communications Division ===&lt;br /&gt;
The Communications Division focuses on managing the relationships between the company and stakeholder groups.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Corporate Relations Department&#039;&#039;&#039; is tasked with working between large governmental, corporate, and/or regulatory bodies to ensure smooth operations and cooperation. Corporate Liaisons aboard military vessels often belong to this Department.&lt;br /&gt;
&lt;br /&gt;
=== Economics ===&lt;br /&gt;
The &#039;&#039;&#039;Economics Division&#039;&#039;&#039; are the people who manage the flow of money within the Company. From accounting to allocating budget, they make sure that cash goes to where it needs to be, reports are sent to superiors, and audits are performed without issues.&lt;br /&gt;
&lt;br /&gt;
== Weston-Yamada Jobs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Liaison.png|alt=Your Average Corporate Liaison|center|frameless|Corporate Liaison]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Corporate Liaison&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Liaisons&#039;&#039;&#039; are representatives of the [[Weston-Yamada|Weston-Yamada Corporation]], tasked with safeguarding corporate interests and ensuring that [[Marines|Marine]] operations align with company objectives. Although they hold no military rank, Corporate Liaisons are not bound to follow military orders but must maintain a working relationship with the UNMC. Their primary tool is diplomacy (and paperwork).&lt;br /&gt;
&lt;br /&gt;
* Represent Weston-Yamada interests.&lt;br /&gt;
* Bound by Marine Law and respects UNMC Command.&lt;br /&gt;
* Use your fax machine to report to Corporate HQ, request updates, or seek guidance.&lt;br /&gt;
* Handle survivors, correspondents, and Marines with paperwork.&lt;br /&gt;
== Weston-Yamada&#039;s PMCs ==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Weston-Yamada’s Private Military Contractors, often referred to as PMCs, is the Company’s elite fighting force operated by the Security Division’s PMC Dispatch Department. They are often tasked with securing, protecting, and enforcing company interests utilizing force. PMCs are equipped with both the skills and the state-of-the-art equipment needed to perform their objectives, and are often seen performing a variety of different tasks, including corporate sabotage, suppressing civil unrest, and securing the safety of WEYA personnel.&lt;br /&gt;
&lt;br /&gt;
Rarely, PMCs may be sent to respond to a distress signal originating from another vessel. When this occurs, they are expected to ensure the safety of the Liaison, follow their orders, and aid the marines. If the Liaison is unable to give orders, PMCs may follow the recommendations of the Officer in Command to assist the marines.&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada is a massive corporation, and its mercenaries are equipped to reflect that. While their gear may not be the most advanced in the galaxy, it’s certainly a cut above what your average [[Marines|UNMC company]] would carry.&lt;br /&gt;
&lt;br /&gt;
The standard issue armor for Weston-Yamada mercenaries combines durability and mobility, with reinforced plating that offers better protection than most military-grade armor without weighing you down. Designed for a variety of environments, this gear allows you to adapt to different combat scenarios without sacrificing flexibility or defense.&lt;br /&gt;
&lt;br /&gt;
When it comes to firepower, Weston-Yamada equips its forces with high-quality weapons that are reliable, accurate, and deadly. Whether you&#039;re issued a standard rifle, energy weapon, or sidearm, you can count on it to perform under the toughest conditions. The PMC’s arsenal is designed for efficiency in the field, and while the weapons aren’t experimental, they’re crafted for superior performance and longevity.&amp;lt;!-- These should be removed from this table and formatted  into paragraph sections rather than a table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! width=&amp;quot;200&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Role&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Standard.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Standard.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Tactical Responder&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Standard)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|We-Ya’s finest… or so they say. You’re the backbone of every PMC team, the basic grunt, standard-issue muscle with a gun in hand and orders to follow. You’re kitted out with better gear than your average UN rifleman, but don’t get full of yourself; you&#039;re still at the bottom of the ladder.&lt;br /&gt;
Your job is simple: stay alert, follow orders, and keep your head down when things get hot. You’ll be first into the fray, carrying out the missions that keep the higher-ups happy and the paychecks coming. You’re not here to ask questions; you’re here to keep the corporate flag planted and the opposition out of the way.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Medic.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Medic.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Medical Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Medic)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|So, you didn’t quite make the cut in medical school, and here you are. A mercenary medic in We-Ya’s service. But out here, a steady hand and a basic grasp of anatomy is all that separates your squad from certain death, and that makes you invaluable on the battlefield.&lt;br /&gt;
Armed with a medkit and a rifle of your choice, your job is to keep your team breathing, patching up wounds and handing out meds just enough to get everyone back on their feet. Expect to be dragging grunts out of the line of fire, stopping bleeding, setting bones, and doing whatever it takes to keep them moving until real medical support arrives… if it ever does. You’re more likely to see battlefield injuries than textbooks, but every patch job you pull off here makes you one of the most crucial members of the squad.&lt;br /&gt;
&lt;br /&gt;
Sure, you may not be in a hospital, but out here, you’re the closest thing to a miracle worker they’ll get.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Gunner.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Gunner.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Support Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Gunner)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|If firepower is the answer, you’re the one asking the questions. As the smart gun operator, you bring the big guns to the fight, laying down suppressive fire and making sure the enemy knows they’re outgunned. With your trusty heavy weapon in hand, you’re the squad’s best chance at tearing through armor, holding choke points, and keeping the opposition pinned down.&lt;br /&gt;
Your aim may not need to be perfect, but your timing and positioning are everything. You’ll be the first to draw attention, but that’s just part of the job. When it comes to raw firepower, you’re as good as it gets, and the squad’s counting on you to bring the heat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your smartgun is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Sniper.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Sniper.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Sniper&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Specialist)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|Patience, precision, and a steady hand. Qualities every sniper lives by. As the squad’s long-range specialist, you’re positioned to keep threats at bay before they get too close, taking out high-priority targets with calm, calculated shots.&lt;br /&gt;
Your role isn’t about racking up kills; it’s about clearing the path, watching the angles, and ensuring no one gets the drop on your team. Out here, one good shot can make all the difference. And you’re the one to make it count.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your sniper rifle is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Team_Leader.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Team_Leader.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Team Leader&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Officer)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|You’re not just here to bark orders. You’re here to lead from the front. As the team leader, your job is to direct the squad through every phase of the mission, making split-second decisions that keep everyone moving and focused. Unlike your counterparts in the UNMC, you’re not just a strategist, you’re a heavily armed asset in the field, as deadly as any member of your team.&lt;br /&gt;
With the best weapons and gear at your disposal, you’re equipped to handle high-risk threats head-on while keeping a close eye on the battlefield. Armed with a powerful sidearm, a reliable main weapon, and the authority to adapt the mission as needed, you’re both the squad’s commander and a force to be reckoned with.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ARES ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:ARES_v3.2_gif.gif|center|frameless|&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;]]&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;&amp;lt;/center&amp;gt;The &#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;, more commonly referred to by its acronym &#039;&#039;&#039;ARES&#039;&#039;&#039;, is a [[Weston-Yamada]] ARES-series artificial intelligence computer mainframe installed on the &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES was the central artificial intelligence that monitored and provided guidance for all the [[Novaris Industries#Average Joe|Novaris Average Joe]] synthetics on &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES also oversaw all communications on the ship and controlled its communications array as well as most if not all of the ship&#039;s systems.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Following several devastating Xenonid outbreaks on a remote space station, Weston Yamada acquired the HERMES AI mainframe from [[Novaris Industries]] in an effort to improve containment protocols and ensure better synthetic oversight. HERMES had originally been designed as a station management system, However, its core programming was later repurposed as the foundation for the Artificial Risk Evaluation System, Despite extensive modifications, remnants of HERMES&#039;s original subroutines persist within ARES, leading the ship&#039;s Average Joe synthetics to still recognize and respond to legacy HERMES protocols. This integration allowed for a smoother transition between systems while preserving the AI’s ability to manage both routine functions and emergency scenarios efficiently.&lt;br /&gt;
&lt;br /&gt;
ARES was installed aboard the Almayer during its construction and has been in service ever since. It resides within a highly fortified AI core, a restricted zone aboard the ship. This restriction is enforced by Military Police personnel and, if necessary, by Average Joes and ARES itself through the deployment of nerve gas and sentry machine guns.&lt;br /&gt;
&lt;br /&gt;
=== AI Core ===&lt;br /&gt;
The AI Core is the location where the ARES AI mainframe is located. It&#039;s one of the most secure locations aboard the Almayer, Access to the AI core is strictly by appointment only. Unrestricted entry is granted only to Average Joes, AI Support Technicians, the ship’s Commanding Officer, the ship’s Synthetic(s), and the Chief Engineer, who do not require prior authorization.&lt;br /&gt;
&lt;br /&gt;
The AI Core houses the ship&#039;s most critical systems and subsystems. Losing the AI core and the systems it controls could result in the loss of the ship itself, as well as the loss of telecommunications, rendering radio headsets useless.&lt;br /&gt;
&lt;br /&gt;
Violating the access restrictions will result in nearby Average Joes swarming and asking you to leave, ignoring their warnings will result in them using force to remove you from the core.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Socialist_Progressive_Peoples_(SPP)&amp;diff=1758</id>
		<title>Socialist Progressive Peoples (SPP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Socialist_Progressive_Peoples_(SPP)&amp;diff=1758"/>
		<updated>2026-03-16T21:34:45Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:SPP_Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE SOCIALIST PROGRESSIVE PEOPLES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Socialist Progressive People is a vast, authoritarian socialist state commanding a vast territory across many star systems. Based on the idea of collective ownership and the elimination of class distinction, SPP is striving toward building a utopian society in which the needs of many outweigh the desires of few. The regime is characterized by rigid adherence to socialist doctrine, central control over resources, and a strong state apparatus that enforces its ideological tenets.&lt;br /&gt;
&lt;br /&gt;
Originally consisting of Germany, Spain, and Russia, the SPP government progressed into space, further distancing themselves from the [[United Nations]] and [[Three Suns Empire]], as their conflicts of interest and ideals grew.&lt;br /&gt;
&lt;br /&gt;
== Political Landscape ==&lt;br /&gt;
The SPP is the primary political and ideological competitor to the United Nations. SPP strongly advocates state control, homogeneity, and expansion. This resultant ideological divergence gives rise to a cold war characterized by a series of unrecorded military skirmishes between the SPP army and the United Nations Marine Corps.&lt;br /&gt;
&lt;br /&gt;
These encounters, usually taking place on disputed territories or newly colonized worlds, brought home the fragility of peace—the fact that both sides were engaging in clandestine operations meant to wear each other out while maintaining plausible deniability.&lt;br /&gt;
&lt;br /&gt;
== Colonization Efforts ==&lt;br /&gt;
Deeply involved in colonization, the SPP views outer space as a new frontier to be occupied in its ideological task. In their view, colonization is not just expansion but a political need for gaining control over resources and transferring the socialist doctrine to the stars. The SPP combines military force with ideological indoctrination to settle new worlds, most often at the expense of displacing indigenous populations. These colonies are outposts of the SPP dream, where citizens are urged to work for the greater good of the collective.&lt;br /&gt;
&lt;br /&gt;
== Military and Government ==&lt;br /&gt;
It has a strong military structure where advanced star fleets and ground forces can defend its interests and help to spread its reach in any part of the galaxy. The very idea of military service is something rather noble, connected with ranks full of traditions and honor.&lt;br /&gt;
&lt;br /&gt;
The leadership of the government is a closely knit council of the elite party members who oversee all aspects of life in the SPP: production and economy, education, culture. Dissent is quashed swiftly, and propaganda is everywhere, hailing the SPP as the rightful leader of humanity&#039;s future among the stars. &lt;br /&gt;
&lt;br /&gt;
== Culture and Ideology ==&lt;br /&gt;
The socialist underpinnings of the SPP have a strong effect on culture, forwarding a sense of unity and commonality amongst all constituents. State indoctrination through education makes people more loyal to the state and collective than pursuing individuality. The arts and sciences must serve the regime&#039;s purpose in works showing the victories of the SPP and the superiority of its ideology.&lt;br /&gt;
&lt;br /&gt;
== The Commissariat ==&lt;br /&gt;
The SPP Commissariat is a group of political officers specifically deployed alongside military units, but oftentimes taking part in more politically charged military matters, and more civilian matters, anything from diplomacy to interrogation.&lt;br /&gt;
&lt;br /&gt;
The Commissariat, or Kommissariat as it is known within the SPP functions separate from the military chain of command, functioning instead as the direct hand of the party in the military. Each unit no matter the size is mandated to have a political officer, often to function as a rubber stamp or an officer of last resort, however they almost never have the jurisdiction to directly command a military unit or operation.&lt;br /&gt;
&lt;br /&gt;
Oftentimes, lower-ranking Kommisars may be seen on the frontline sprouting propaganda and leading a charge, or boosting overall morale, while higher-ranking ones may be seen conducting investigations, interrogations, or diplomatic events.&lt;br /&gt;
&lt;br /&gt;
In cases of extreme risk, such as deployment of weapons of mass destruction for example, the Kommissariat can stand in to veto or ensure the party’s position is held. This is a power that can not be deferred or taken away unless at direct command of a higher-ranking party official, or a suitably higher ranking member of the military such as a general, admiral or field marshal.&lt;br /&gt;
&lt;br /&gt;
In some moderate cases, Kommissars may be deployed as administrators, or to interrogate or root out dissent. Need someone to give a reason and an answer? If the secret police aren’t around, a Kommisar will be your best option.&lt;br /&gt;
&lt;br /&gt;
The Kommisariat utilises a political rank structure, ultimately only answering to the General Secretary of the party. While they have no direct authority over anything that happens within the military, (unless under extreme conditions), functioning more as advisors or overseers to ensure the party&#039;s will is followed.&lt;br /&gt;
&lt;br /&gt;
For the party!&lt;br /&gt;
&lt;br /&gt;
== SPP Military Jobs ==&lt;br /&gt;
[[File:SPP Commando.png]]&lt;br /&gt;
[[File:SPP Kolonel.png]]&lt;br /&gt;
&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1757</id>
		<title>Weston-Yamada</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1757"/>
		<updated>2026-03-16T21:28:39Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Corporate Liaison */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:WEYA-Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE FUTURE IS NOW&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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Weston-Yamada is one of the wealthiest and most influential corporations in known space. It is recognized for its relentless pursuit of profit through cutting-edge technology, space exploration, bioengineering, and defense manufacturing. Formed from the merger of the Japanese Yamada Corporation and British Weston Corporation, Weston-Yamada is now the largest corporate monopoly and is embedded in nearly every industry.&lt;br /&gt;
&lt;br /&gt;
== Early History ==&lt;br /&gt;
&lt;br /&gt;
The roots of the Weston-Yamada Corporation can be traced to the ambitious endeavors of the Weston Corporation in Britain and Yamada Corporation in Japan.  Weston Corporation was renowned for its robotics, defense technologies, and artificial intelligence breakthroughs. Founded by industrial magnate &#039;&#039;&#039;Alexander Weston&#039;&#039;&#039;, the company initially focused on military contracts and became a leader in producing advanced android models and automated weaponry, pivotal in shaping future warfare.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Yamada Corporation, founded by visionary entrepreneur &#039;&#039;&#039;Ryuichi Yamada&#039;&#039;&#039;, was at the forefront of bioengineering, biotechnology, and logistics. The company became instrumental in developing efficient methods of space colonization, notably launching successful lunar settlements and establishing the groundwork for interstellar logistics. The Yamada Corporation’s expertise in biological research also contributed to medical advances, notably its work on regenerating synthetic tissue and enhancing humans&#039; adaptability to space colonization.&lt;br /&gt;
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As both companies thrived, it became evident that a partnership would be mutually advantageous. Weston’s advancements in cybernetics and defense complemented Yamada’s expertise in biotechnological applications and space operations. Following negotiations driven by market demands and emerging economic opportunities, the two companies agreed on a merger, forming Weston-Yamada.&lt;br /&gt;
&lt;br /&gt;
The newly merged corporation sought to dominate multiple sectors by integrating its core strengths. The synergy between robotics, biological engineering, and defense technology enabled Weston-Yamada to expand into new markets, from space exploration to terraforming and planetary colonization. Their early ventures into creating advanced androids, space-ready habitats, and biological solutions for extraterrestrial environments soon positioned Weston-Yamada as a dominant player in known space. The company&#039;s reputation as a pioneer in innovation became the foundation upon which its monopoly status was built.&lt;br /&gt;
&lt;br /&gt;
The merger marked the beginning of Weston-Yamada’s ambitions to establish a corporate monopoly, pushing the boundaries of technological advancement while embedding itself into almost every aspect of industry and human life. Today, the legacy of Weston and Yamada&#039;s early ambitions remains evident in the corporation’s operations, driven by an insatiable quest for profit, discovery, and expansion.&lt;br /&gt;
&lt;br /&gt;
== The Merger ==&lt;br /&gt;
&lt;br /&gt;
The merger between Weston Corporation and Yamada Corporation was a calculated, strategic move. It came at a time when both companies had already reached significant heights in their respective fields - robotics, defense, biotechnology, and space exploration. In the face of increased competition and the emerging demands of interstellar colonization, both entities saw value in pooling their resources. The merger wasn&#039;t merely a business union; it was a fusion of expertise, vision, and ambition that aimed to create the largest and most influential corporate monopoly known.&lt;br /&gt;
&lt;br /&gt;
The unification was also driven by economic and political pressures - globalization had accelerated corporate consolidation as the race for influence over space technologies and extraterrestrial resources intensified. Weston Corporation brought its advanced android production capabilities and military connections, while Yamada Corporation introduced bioengineering innovations and its experience in logistics and space settlement. By integrating their strengths, Weston-Yamada rapidly ascended to monopolize sectors like planetary development, defense, bioengineering, and logistics.&lt;br /&gt;
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The merger transformed both companies, enabling them to exert control over space infrastructure, exploit opportunities for profit from resource-rich worlds, and influence policy on an interstellar scale. The partnership provided the financial and technological muscle to become embedded within nearly every industry. As the foremost supplier to the United Nations, Weston-Yamada secured lucrative contracts that allowed it to influence politics and even military strategies, giving the corporation a formidable hold over humanity’s expansion into the stars.&lt;br /&gt;
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== Partnership with the United Nations ==&lt;br /&gt;
&lt;br /&gt;
The partnership between Weston-Yamada and the [[United Nations]] is one of mutual necessity, yet often fraught with tension. Weston-Yamada provides essential technological advancements, research, defense manufacturing, and logistical support that the UN relies on heavily, which gives the corporation substantial leverage over policy and decision-making. In return, the UN benefits from Weston-Yamada&#039;s innovation in sectors like space infrastructure, bioengineering, and advanced weaponry.&lt;br /&gt;
&lt;br /&gt;
This interdependence allows Weston-Yamada to operate with relative freedom, often embedding corporate personnel in military operations under the guise of support and advisory roles. The [[Marines|United Nations Marine Corps]] (UNMC) frequently has Weston-Yamada representatives, like the Corporate Liaison, onboard to &amp;quot;support operations.&amp;quot; However, the real mission of these representatives often extends to intelligence-gathering, ensuring that military decisions favor corporate interests.&lt;br /&gt;
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The partnership, though beneficial to both entities, is contentious among many in the UN and military. Critics argue that Weston-Yamada&#039;s motives prioritize profit over the safety of colonies or the overall mission of the United Nations, citing instances of corporate-directed experiments and covert influence on Marine deployments. Nonetheless, the corporation&#039;s influence is difficult to counter given its economic and technological power, effectively embedding Weston-Yamada in nearly every aspect of the UN&#039;s interstellar presence.&lt;br /&gt;
&lt;br /&gt;
This relationship also led to joint initiatives, such as the development of the [[Species#Artificial Womb Soldier Program|Artificial Womb Soldier Program]], where Weston-Yamada&#039;s bioengineering resources helped boost the military&#039;s capacity. However, even in such ventures, the emphasis remained on maximizing profit for Weston-Yamada while fulfilling their obligations to the UN. The UN gains access to cutting-edge technology, but remains in a precarious position of dependency.&lt;br /&gt;
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== Research and Development ==&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada&#039;s commitment to cutting-edge research and development extends across numerous domains, from bioengineering to military technology. The corporation places a particular focus on studying extraterrestrial lifeforms, specifically the [[Xenonids|Xenonid]] species, due to their potential for high-value applications in both defense and bioengineering. Driven by an ambition to harness these creatures for military advantage, Weston-Yamada has conducted numerous field experiments, capturing and studying the lifeforms in secret. These experiments are often deemed dangerous, pushing ethical and safety boundaries in pursuit of technological supremacy.&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada&#039;s R&amp;amp;D initiatives also cover atmospheric processing, terraforming, and space exploration technologies, which are crucial in enabling resource extraction and sustaining colonization efforts. Their advances in synthetic biology, robotics, and weapon systems have positioned the company at the forefront of interstellar technological development. A major portion of these technologies are kept strictly proprietary, with Weston-Yamada tightly controlling access to the research data to maintain an advantage over competitors and strengthen its monopoly on key technologies.&lt;br /&gt;
&lt;br /&gt;
== Corporate Liaison and Private Military Contractors == &lt;br /&gt;
&lt;br /&gt;
The influence of Weston-Yamada is visibly embodied in the presence of the Corporate Liaison on UNMC vessels. The Corporate Liaison ensures that the company’s interests are upheld, serving as an intermediary between Weston-Yamada and the [[Marines|United Nations Marine Corps]]. The Liaison’s role extends beyond the battlefield; they are involved in negotiations, post-operation assessments, and information control - ensuring that corporate interests are maintained in any engagement, from extraterrestrial research missions to disaster relief operations.&lt;br /&gt;
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[[Weston Yamada&#039;s PMCs|Private Military Contractors]] (PMCs) deployed by Weston-Yamada act as a direct extension of its will and power. These PMCs are not limited to marine operations; they also provide security for high-value assets, participate in sensitive corporate missions, and serve as emergency responders during critical incidents. Depending on the situation, their objectives may diverge significantly from those of the [[United Nations]], and they are often involved in safeguarding Weston-Yamada&#039;s research, enforcing security on remote colonies, and conducting operations where discretion is key. Weston-Yamada PMCs are selected from among the most capable and experienced operatives, ensuring that they are able to execute complex missions independently while representing the corporation’s interests.&lt;br /&gt;
&lt;br /&gt;
== Current Influence ==&lt;br /&gt;
&lt;br /&gt;
With involvement in nearly every industry - from defense and cybernetics to bioengineering - Weston-Yamada&#039;s influence spans across all facets of life. Their relentless pursuit of technological advancements has made them a powerhouse that impacts governments, corporations, and private lives alike. Despite facing criticism for its dominant partnership with the [[United Nations]], Weston-Yamada continues to push the boundaries of innovation, focusing on research in advanced AI, terraforming, and biotechnological developments. However, it’s clear that their ultimate goal remains maximizing profit, regardless of the broader costs or ethical considerations.&lt;br /&gt;
&lt;br /&gt;
== Departments &amp;amp; Divisions ==&lt;br /&gt;
Weston-Yamada is a massive Corporation, requiring efficient stratification of authority and delegating of tasks; as such, it is split into Divisions that control and operate different aspects of the Weston-Yamada Corporation, which is further subdivided into specialized Departments with expertise in specific fields or areas of business management. This list is not exhaustive.&lt;br /&gt;
&lt;br /&gt;
=== Security Division ===&lt;br /&gt;
The Security Division is tasked with ensuring the safety of Weston-Yamada Personnel and assets, especially in an increasingly dangerous galaxy.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;PMC Dispatch&#039;&#039; Department handles the deployment, training and use of all [[Weston-Yamada#Weston-Yamada&#039;s PMCs|Weston-Yamada Paramilitary Operators]] under their paramilitary subsidiaries.&lt;br /&gt;
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The &#039;&#039;Colonial Safety&#039;&#039; Department is responsible for ensuring the safety and order of Weston-Yamada operated colonies, serving as a de-facto police force on colonies with less of a CMB or TSEPA presence.&lt;br /&gt;
&lt;br /&gt;
=== R&amp;amp;D Division ===&lt;br /&gt;
The R&amp;amp;D Division is tasked with the research, development, and testing of new products and equipment. As it has a broad purview, R&amp;amp;D has a substantial number of Departments specializing into different fields.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Medical Research Department&#039;&#039;&#039; is focused on innovating state-of-the-art medical tools, technologies, and medication.&lt;br /&gt;
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The &#039;&#039;&#039;Weapons Development Department&#039;&#039;&#039; is tasked with designing cutting-edge lethal weaponry, ranging from explosives and guns to flamethrowers and toxins. Much of their weaponry is supplied to the Security Division or sold on the market.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Xenobiology Department&#039;&#039;&#039; handles the research of alien life-forms across the galaxy, as well as applying their properties for conventional usage or sale. Not to be confused with the Xenoarchaeology Department.&lt;br /&gt;
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=== Communications Division ===&lt;br /&gt;
The Communications Division focuses on managing the relationships between the company and stakeholder groups.&lt;br /&gt;
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The &#039;&#039;&#039;Corporate Relations Department&#039;&#039;&#039; is tasked with working between large governmental, corporate, and/or regulatory bodies to ensure smooth operations and cooperation. Corporate Liaisons aboard military vessels often belong to this Department.&lt;br /&gt;
&lt;br /&gt;
=== Economics ===&lt;br /&gt;
The &#039;&#039;&#039;Economics Division&#039;&#039;&#039; are the people who manage the flow of money within the Company. From accounting to allocating budget, they make sure that cash goes to where it needs to be, reports are sent to superiors, and audits are performed without issues.&lt;br /&gt;
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== Weston-Yamada Jobs ==&lt;br /&gt;
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&amp;lt;center&amp;gt;[[File:Liaison.png|alt=Your Average Corporate Liaison|center|frameless|Corporate Liaison]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-top:-10px;&amp;quot;&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Corporate Liaison&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Liaisons&#039;&#039;&#039; are representatives of the [[Weston-Yamada|Weston-Yamada Corporation]], tasked with safeguarding corporate interests and ensuring that [[Marines|Marine]] operations align with company objectives. Although they hold no military rank, Corporate Liaisons are not bound to follow military orders but must maintain a working relationship with the UNMC. Their primary tool is diplomacy (and paperwork).&lt;br /&gt;
&lt;br /&gt;
* Represent Weston-Yamada interests.&lt;br /&gt;
* Bound by Marine Law and respects UNMC Command.&lt;br /&gt;
* Use your fax machine to report to Corporate HQ, request updates, or seek guidance.&lt;br /&gt;
* Handle survivors, correspondents, and Marines with paperwork.&lt;br /&gt;
== Weston-Yamada&#039;s PMCs ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:PMC_Standard.png|center|frameless|128x128px]]&#039;&#039;&#039;PMC Standard&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;!-- This &amp;quot;in character&amp;quot; section of this page should be changed to be regular information and lore --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Part of a private military team directed by Weston-Yamada&#039;s PMC Dispatch Department, they are usually called to ensure the safety of the [[Weston-Yamada#Corporate Liaison|Corporate Liaison]]. &lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&#039;&#039;&#039;Good morning, merc!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are one of many elite mercenaries contracted by [[Weston-Yamada]]’s PMC Dispatch division, the private military arm of one of the galaxy’s largest mega corporations. With operations spanning across multiple star systems, your job is simple: respond to crises, enforce corporate interests, and ensure Weston-Yamada’s dominance in the most hostile environments.&lt;br /&gt;
&lt;br /&gt;
Whether it’s quelling civil unrest on colony worlds, securing resource-rich sectors from pirates, or engaging in covert operations to sabotage competitors, PMCs are Weston-Yamada&#039;s solution to maintaining control and expanding influence - by any means necessary.&lt;br /&gt;
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As part of this vast mercenary army, you’ll be deployed on a moment&#039;s notice to the hottest conflict zones, equipped with cutting-edge military technology and backed by the corporation’s nearly limitless resources. Loyalty may not be a requirement here, but competence is. Fail the mission, and you’ll be replaced by someone more capable - success, however, means more lucrative contracts and a reputation as one of Weston-Yamada’s most valued assets.&lt;br /&gt;
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=== Equipment ===&lt;br /&gt;
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&lt;br /&gt;
Weston-Yamada is a massive corporation, and its mercenaries are equipped to reflect that. While their gear may not be the most advanced in the galaxy, it’s certainly a cut above what your average [[Marines|UNMC company]] would carry.&lt;br /&gt;
&lt;br /&gt;
The standard issue armor for Weston-Yamada mercenaries combines durability and mobility, with reinforced plating that offers better protection than most military-grade armor without weighing you down. Designed for a variety of environments, this gear allows you to adapt to different combat scenarios without sacrificing flexibility or defense.&lt;br /&gt;
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When it comes to firepower, Weston-Yamada equips its forces with high-quality weapons that are reliable, accurate, and deadly. Whether you&#039;re issued a standard rifle, energy weapon, or sidearm, you can count on it to perform under the toughest conditions. The PMC’s arsenal is designed for efficiency in the field, and while the weapons aren’t experimental, they’re crafted for superior performance and longevity.&amp;lt;!-- These should be removed from this table and formatted  into paragraph sections rather than a table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! width=&amp;quot;200&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Role&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Standard.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Standard.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Tactical Responder&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Standard)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|We-Ya’s finest… or so they say. You’re the backbone of every PMC team, the basic grunt, standard-issue muscle with a gun in hand and orders to follow. You’re kitted out with better gear than your average UN rifleman, but don’t get full of yourself; you&#039;re still at the bottom of the ladder.&lt;br /&gt;
Your job is simple: stay alert, follow orders, and keep your head down when things get hot. You’ll be first into the fray, carrying out the missions that keep the higher-ups happy and the paychecks coming. You’re not here to ask questions; you’re here to keep the corporate flag planted and the opposition out of the way.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Medic.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Medic.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Medical Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Medic)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|So, you didn’t quite make the cut in medical school, and here you are. A mercenary medic in We-Ya’s service. But out here, a steady hand and a basic grasp of anatomy is all that separates your squad from certain death, and that makes you invaluable on the battlefield.&lt;br /&gt;
Armed with a medkit and a rifle of your choice, your job is to keep your team breathing, patching up wounds and handing out meds just enough to get everyone back on their feet. Expect to be dragging grunts out of the line of fire, stopping bleeding, setting bones, and doing whatever it takes to keep them moving until real medical support arrives… if it ever does. You’re more likely to see battlefield injuries than textbooks, but every patch job you pull off here makes you one of the most crucial members of the squad.&lt;br /&gt;
&lt;br /&gt;
Sure, you may not be in a hospital, but out here, you’re the closest thing to a miracle worker they’ll get.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Gunner.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Gunner.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Support Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Gunner)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|If firepower is the answer, you’re the one asking the questions. As the smart gun operator, you bring the big guns to the fight, laying down suppressive fire and making sure the enemy knows they’re outgunned. With your trusty heavy weapon in hand, you’re the squad’s best chance at tearing through armor, holding choke points, and keeping the opposition pinned down.&lt;br /&gt;
Your aim may not need to be perfect, but your timing and positioning are everything. You’ll be the first to draw attention, but that’s just part of the job. When it comes to raw firepower, you’re as good as it gets, and the squad’s counting on you to bring the heat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your smartgun is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Sniper.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Sniper.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Sniper&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Specialist)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|Patience, precision, and a steady hand. Qualities every sniper lives by. As the squad’s long-range specialist, you’re positioned to keep threats at bay before they get too close, taking out high-priority targets with calm, calculated shots.&lt;br /&gt;
Your role isn’t about racking up kills; it’s about clearing the path, watching the angles, and ensuring no one gets the drop on your team. Out here, one good shot can make all the difference. And you’re the one to make it count.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your sniper rifle is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Team_Leader.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Team_Leader.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Team Leader&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Officer)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|You’re not just here to bark orders. You’re here to lead from the front. As the team leader, your job is to direct the squad through every phase of the mission, making split-second decisions that keep everyone moving and focused. Unlike your counterparts in the UNMC, you’re not just a strategist, you’re a heavily armed asset in the field, as deadly as any member of your team.&lt;br /&gt;
With the best weapons and gear at your disposal, you’re equipped to handle high-risk threats head-on while keeping a close eye on the battlefield. Armed with a powerful sidearm, a reliable main weapon, and the authority to adapt the mission as needed, you’re both the squad’s commander and a force to be reckoned with.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ARES ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:ARES_v3.2_gif.gif|center|frameless|&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;]]&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;&amp;lt;/center&amp;gt;The &#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;, more commonly referred to by its acronym &#039;&#039;&#039;ARES&#039;&#039;&#039;, is a [[Weston-Yamada]] ARES-series artificial intelligence computer mainframe installed on the &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES was the central artificial intelligence that monitored and provided guidance for all the [[Novaris Industries#Average Joe|Novaris Average Joe]] synthetics on &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES also oversaw all communications on the ship and controlled its communications array as well as most if not all of the ship&#039;s systems.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Following several devastating Xenonid outbreaks on a remote space station, Weston Yamada acquired the HERMES AI mainframe from [[Novaris Industries]] in an effort to improve containment protocols and ensure better synthetic oversight. HERMES had originally been designed as a station management system, However, its core programming was later repurposed as the foundation for the Artificial Risk Evaluation System, Despite extensive modifications, remnants of HERMES&#039;s original subroutines persist within ARES, leading the ship&#039;s Average Joe synthetics to still recognize and respond to legacy HERMES protocols. This integration allowed for a smoother transition between systems while preserving the AI’s ability to manage both routine functions and emergency scenarios efficiently.&lt;br /&gt;
&lt;br /&gt;
ARES was installed aboard the Almayer during its construction and has been in service ever since. It resides within a highly fortified AI core, a restricted zone aboard the ship. This restriction is enforced by Military Police personnel and, if necessary, by Average Joes and ARES itself through the deployment of nerve gas and sentry machine guns.&lt;br /&gt;
&lt;br /&gt;
=== AI Core ===&lt;br /&gt;
The AI Core is the location where the ARES AI mainframe is located. It&#039;s one of the most secure locations aboard the Almayer, Access to the AI core is strictly by appointment only. Unrestricted entry is granted only to Average Joes, AI Support Technicians, the ship’s Commanding Officer, the ship’s Synthetic(s), and the Chief Engineer, who do not require prior authorization.&lt;br /&gt;
&lt;br /&gt;
The AI Core houses the ship&#039;s most critical systems and subsystems. Losing the AI core and the systems it controls could result in the loss of the ship itself, as well as the loss of telecommunications, rendering radio headsets useless.&lt;br /&gt;
&lt;br /&gt;
Violating the access restrictions will result in nearby Average Joes swarming and asking you to leave, ignoring their warnings will result in them using force to remove you from the core.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1756</id>
		<title>Weston-Yamada</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1756"/>
		<updated>2026-03-16T19:51:13Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Weston-Yamada&amp;#039;s PMCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:WEYA-Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE FUTURE IS NOW&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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Weston-Yamada is one of the wealthiest and most influential corporations in known space. It is recognized for its relentless pursuit of profit through cutting-edge technology, space exploration, bioengineering, and defense manufacturing. Formed from the merger of the Japanese Yamada Corporation and British Weston Corporation, Weston-Yamada is now the largest corporate monopoly and is embedded in nearly every industry.&lt;br /&gt;
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== Early History ==&lt;br /&gt;
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The roots of the Weston-Yamada Corporation can be traced to the ambitious endeavors of the Weston Corporation in Britain and Yamada Corporation in Japan.  Weston Corporation was renowned for its robotics, defense technologies, and artificial intelligence breakthroughs. Founded by industrial magnate &#039;&#039;&#039;Alexander Weston&#039;&#039;&#039;, the company initially focused on military contracts and became a leader in producing advanced android models and automated weaponry, pivotal in shaping future warfare.&lt;br /&gt;
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Meanwhile, Yamada Corporation, founded by visionary entrepreneur &#039;&#039;&#039;Ryuichi Yamada&#039;&#039;&#039;, was at the forefront of bioengineering, biotechnology, and logistics. The company became instrumental in developing efficient methods of space colonization, notably launching successful lunar settlements and establishing the groundwork for interstellar logistics. The Yamada Corporation’s expertise in biological research also contributed to medical advances, notably its work on regenerating synthetic tissue and enhancing humans&#039; adaptability to space colonization.&lt;br /&gt;
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As both companies thrived, it became evident that a partnership would be mutually advantageous. Weston’s advancements in cybernetics and defense complemented Yamada’s expertise in biotechnological applications and space operations. Following negotiations driven by market demands and emerging economic opportunities, the two companies agreed on a merger, forming Weston-Yamada.&lt;br /&gt;
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The newly merged corporation sought to dominate multiple sectors by integrating its core strengths. The synergy between robotics, biological engineering, and defense technology enabled Weston-Yamada to expand into new markets, from space exploration to terraforming and planetary colonization. Their early ventures into creating advanced androids, space-ready habitats, and biological solutions for extraterrestrial environments soon positioned Weston-Yamada as a dominant player in known space. The company&#039;s reputation as a pioneer in innovation became the foundation upon which its monopoly status was built.&lt;br /&gt;
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The merger marked the beginning of Weston-Yamada’s ambitions to establish a corporate monopoly, pushing the boundaries of technological advancement while embedding itself into almost every aspect of industry and human life. Today, the legacy of Weston and Yamada&#039;s early ambitions remains evident in the corporation’s operations, driven by an insatiable quest for profit, discovery, and expansion.&lt;br /&gt;
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== The Merger ==&lt;br /&gt;
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The merger between Weston Corporation and Yamada Corporation was a calculated, strategic move. It came at a time when both companies had already reached significant heights in their respective fields - robotics, defense, biotechnology, and space exploration. In the face of increased competition and the emerging demands of interstellar colonization, both entities saw value in pooling their resources. The merger wasn&#039;t merely a business union; it was a fusion of expertise, vision, and ambition that aimed to create the largest and most influential corporate monopoly known.&lt;br /&gt;
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The unification was also driven by economic and political pressures - globalization had accelerated corporate consolidation as the race for influence over space technologies and extraterrestrial resources intensified. Weston Corporation brought its advanced android production capabilities and military connections, while Yamada Corporation introduced bioengineering innovations and its experience in logistics and space settlement. By integrating their strengths, Weston-Yamada rapidly ascended to monopolize sectors like planetary development, defense, bioengineering, and logistics.&lt;br /&gt;
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The merger transformed both companies, enabling them to exert control over space infrastructure, exploit opportunities for profit from resource-rich worlds, and influence policy on an interstellar scale. The partnership provided the financial and technological muscle to become embedded within nearly every industry. As the foremost supplier to the United Nations, Weston-Yamada secured lucrative contracts that allowed it to influence politics and even military strategies, giving the corporation a formidable hold over humanity’s expansion into the stars.&lt;br /&gt;
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== Partnership with the United Nations ==&lt;br /&gt;
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The partnership between Weston-Yamada and the [[United Nations]] is one of mutual necessity, yet often fraught with tension. Weston-Yamada provides essential technological advancements, research, defense manufacturing, and logistical support that the UN relies on heavily, which gives the corporation substantial leverage over policy and decision-making. In return, the UN benefits from Weston-Yamada&#039;s innovation in sectors like space infrastructure, bioengineering, and advanced weaponry.&lt;br /&gt;
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This interdependence allows Weston-Yamada to operate with relative freedom, often embedding corporate personnel in military operations under the guise of support and advisory roles. The [[Marines|United Nations Marine Corps]] (UNMC) frequently has Weston-Yamada representatives, like the Corporate Liaison, onboard to &amp;quot;support operations.&amp;quot; However, the real mission of these representatives often extends to intelligence-gathering, ensuring that military decisions favor corporate interests.&lt;br /&gt;
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The partnership, though beneficial to both entities, is contentious among many in the UN and military. Critics argue that Weston-Yamada&#039;s motives prioritize profit over the safety of colonies or the overall mission of the United Nations, citing instances of corporate-directed experiments and covert influence on Marine deployments. Nonetheless, the corporation&#039;s influence is difficult to counter given its economic and technological power, effectively embedding Weston-Yamada in nearly every aspect of the UN&#039;s interstellar presence.&lt;br /&gt;
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This relationship also led to joint initiatives, such as the development of the [[Species#Artificial Womb Soldier Program|Artificial Womb Soldier Program]], where Weston-Yamada&#039;s bioengineering resources helped boost the military&#039;s capacity. However, even in such ventures, the emphasis remained on maximizing profit for Weston-Yamada while fulfilling their obligations to the UN. The UN gains access to cutting-edge technology, but remains in a precarious position of dependency.&lt;br /&gt;
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== Research and Development ==&lt;br /&gt;
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Weston-Yamada&#039;s commitment to cutting-edge research and development extends across numerous domains, from bioengineering to military technology. The corporation places a particular focus on studying extraterrestrial lifeforms, specifically the [[Xenonids|Xenonid]] species, due to their potential for high-value applications in both defense and bioengineering. Driven by an ambition to harness these creatures for military advantage, Weston-Yamada has conducted numerous field experiments, capturing and studying the lifeforms in secret. These experiments are often deemed dangerous, pushing ethical and safety boundaries in pursuit of technological supremacy.&lt;br /&gt;
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Weston-Yamada&#039;s R&amp;amp;D initiatives also cover atmospheric processing, terraforming, and space exploration technologies, which are crucial in enabling resource extraction and sustaining colonization efforts. Their advances in synthetic biology, robotics, and weapon systems have positioned the company at the forefront of interstellar technological development. A major portion of these technologies are kept strictly proprietary, with Weston-Yamada tightly controlling access to the research data to maintain an advantage over competitors and strengthen its monopoly on key technologies.&lt;br /&gt;
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== Corporate Liaison and Private Military Contractors == &lt;br /&gt;
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The influence of Weston-Yamada is visibly embodied in the presence of the Corporate Liaison on UNMC vessels. The Corporate Liaison ensures that the company’s interests are upheld, serving as an intermediary between Weston-Yamada and the [[Marines|United Nations Marine Corps]]. The Liaison’s role extends beyond the battlefield; they are involved in negotiations, post-operation assessments, and information control - ensuring that corporate interests are maintained in any engagement, from extraterrestrial research missions to disaster relief operations.&lt;br /&gt;
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[[Weston Yamada&#039;s PMCs|Private Military Contractors]] (PMCs) deployed by Weston-Yamada act as a direct extension of its will and power. These PMCs are not limited to marine operations; they also provide security for high-value assets, participate in sensitive corporate missions, and serve as emergency responders during critical incidents. Depending on the situation, their objectives may diverge significantly from those of the [[United Nations]], and they are often involved in safeguarding Weston-Yamada&#039;s research, enforcing security on remote colonies, and conducting operations where discretion is key. Weston-Yamada PMCs are selected from among the most capable and experienced operatives, ensuring that they are able to execute complex missions independently while representing the corporation’s interests.&lt;br /&gt;
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== Current Influence ==&lt;br /&gt;
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With involvement in nearly every industry - from defense and cybernetics to bioengineering - Weston-Yamada&#039;s influence spans across all facets of life. Their relentless pursuit of technological advancements has made them a powerhouse that impacts governments, corporations, and private lives alike. Despite facing criticism for its dominant partnership with the [[United Nations]], Weston-Yamada continues to push the boundaries of innovation, focusing on research in advanced AI, terraforming, and biotechnological developments. However, it’s clear that their ultimate goal remains maximizing profit, regardless of the broader costs or ethical considerations.&lt;br /&gt;
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== Departments &amp;amp; Divisions ==&lt;br /&gt;
Weston-Yamada is a massive Corporation, requiring efficient stratification of authority and delegating of tasks; as such, it is split into Divisions that control and operate different aspects of the Weston-Yamada Corporation, which is further subdivided into specialized Departments with expertise in specific fields or areas of business management. This list is not exhaustive.&lt;br /&gt;
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=== Security Division ===&lt;br /&gt;
The Security Division is tasked with ensuring the safety of Weston-Yamada Personnel and assets, especially in an increasingly dangerous galaxy.&lt;br /&gt;
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The &#039;&#039;PMC Dispatch&#039;&#039; Department handles the deployment, training and use of all [[Weston-Yamada#Weston-Yamada&#039;s PMCs|Weston-Yamada Paramilitary Operators]] under their paramilitary subsidiaries.&lt;br /&gt;
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The &#039;&#039;Colonial Safety&#039;&#039; Department is responsible for ensuring the safety and order of Weston-Yamada operated colonies, serving as a de-facto police force on colonies with less of a CMB or TSEPA presence.&lt;br /&gt;
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=== R&amp;amp;D Division ===&lt;br /&gt;
The R&amp;amp;D Division is tasked with the research, development, and testing of new products and equipment. As it has a broad purview, R&amp;amp;D has a substantial number of Departments specializing into different fields.&lt;br /&gt;
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The &#039;&#039;&#039;Medical Research Department&#039;&#039;&#039; is focused on innovating state-of-the-art medical tools, technologies, and medication.&lt;br /&gt;
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The &#039;&#039;&#039;Weapons Development Department&#039;&#039;&#039; is tasked with designing cutting-edge lethal weaponry, ranging from explosives and guns to flamethrowers and toxins. Much of their weaponry is supplied to the Security Division or sold on the market.&lt;br /&gt;
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The &#039;&#039;&#039;Xenobiology Department&#039;&#039;&#039; handles the research of alien life-forms across the galaxy, as well as applying their properties for conventional usage or sale. Not to be confused with the Xenoarchaeology Department.&lt;br /&gt;
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=== Communications Division ===&lt;br /&gt;
The Communications Division focuses on managing the relationships between the company and stakeholder groups.&lt;br /&gt;
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The &#039;&#039;&#039;Corporate Relations Department&#039;&#039;&#039; is tasked with working between large governmental, corporate, and/or regulatory bodies to ensure smooth operations and cooperation. Corporate Liaisons aboard military vessels often belong to this Department.&lt;br /&gt;
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=== Economics ===&lt;br /&gt;
The &#039;&#039;&#039;Economics Division&#039;&#039;&#039; are the people who manage the flow of money within the Company. From accounting to allocating budget, they make sure that cash goes to where it needs to be, reports are sent to superiors, and audits are performed without issues.&lt;br /&gt;
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== Corporate Liaison ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Liaison.png|alt=Your Average Corporate Liaison|center|frameless|Corporate Liaison]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Corporate Liaisons&#039;&#039;&#039; are representatives of the [[Weston-Yamada|Weston-Yamada Corporation]], tasked with safeguarding corporate interests and ensuring that [[Marines|Marine]] operations align with company objectives. Although they hold no military rank, Corporate Liaisons are not bound to follow military orders but must maintain a working relationship with the UNMC. Their primary tool is diplomacy (and paperwork).&lt;br /&gt;
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* Represent Weston-Yamada interests.&lt;br /&gt;
* Bound by Marine Law and respects UNMC Command.&lt;br /&gt;
* Use your fax machine to report to Corporate HQ, request updates, or seek guidance.&lt;br /&gt;
* Handle survivors, correspondents, and Marines with paperwork.&lt;br /&gt;
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== Weston-Yamada&#039;s PMCs ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:PMC_Standard.png|center|frameless|128x128px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;!-- This &amp;quot;in character&amp;quot; section of this page should be changed to be regular information and lore --&amp;gt; &lt;br /&gt;
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Part of a private military team directed by Weston-Yamada&#039;s PMC Dispatch Department, they are usually called to ensure the safety of the [[Weston-Yamada#Corporate Liaison|Corporate Liaison]]. &lt;br /&gt;
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=== Overview ===&lt;br /&gt;
&#039;&#039;&#039;Good morning, merc!&#039;&#039;&#039;&lt;br /&gt;
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You are one of many elite mercenaries contracted by [[Weston-Yamada]]’s PMC Dispatch division, the private military arm of one of the galaxy’s largest mega corporations. With operations spanning across multiple star systems, your job is simple: respond to crises, enforce corporate interests, and ensure Weston-Yamada’s dominance in the most hostile environments.&lt;br /&gt;
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Whether it’s quelling civil unrest on colony worlds, securing resource-rich sectors from pirates, or engaging in covert operations to sabotage competitors, PMCs are Weston-Yamada&#039;s solution to maintaining control and expanding influence - by any means necessary.&lt;br /&gt;
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As part of this vast mercenary army, you’ll be deployed on a moment&#039;s notice to the hottest conflict zones, equipped with cutting-edge military technology and backed by the corporation’s nearly limitless resources. Loyalty may not be a requirement here, but competence is. Fail the mission, and you’ll be replaced by someone more capable - success, however, means more lucrative contracts and a reputation as one of Weston-Yamada’s most valued assets.&lt;br /&gt;
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=== Equipment ===&lt;br /&gt;
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Weston-Yamada is a massive corporation, and its mercenaries are equipped to reflect that. While their gear may not be the most advanced in the galaxy, it’s certainly a cut above what your average [[Marines|UNMC company]] would carry.&lt;br /&gt;
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The standard issue armor for Weston-Yamada mercenaries combines durability and mobility, with reinforced plating that offers better protection than most military-grade armor without weighing you down. Designed for a variety of environments, this gear allows you to adapt to different combat scenarios without sacrificing flexibility or defense.&lt;br /&gt;
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When it comes to firepower, Weston-Yamada equips its forces with high-quality weapons that are reliable, accurate, and deadly. Whether you&#039;re issued a standard rifle, energy weapon, or sidearm, you can count on it to perform under the toughest conditions. The PMC’s arsenal is designed for efficiency in the field, and while the weapons aren’t experimental, they’re crafted for superior performance and longevity.&amp;lt;!-- These should be removed from this table and formatted  into paragraph sections rather than a table --&amp;gt;&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! width=&amp;quot;200&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Role&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Standard.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Standard.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Tactical Responder&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Standard)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|We-Ya’s finest… or so they say. You’re the backbone of every PMC team, the basic grunt, standard-issue muscle with a gun in hand and orders to follow. You’re kitted out with better gear than your average UN rifleman, but don’t get full of yourself; you&#039;re still at the bottom of the ladder.&lt;br /&gt;
Your job is simple: stay alert, follow orders, and keep your head down when things get hot. You’ll be first into the fray, carrying out the missions that keep the higher-ups happy and the paychecks coming. You’re not here to ask questions; you’re here to keep the corporate flag planted and the opposition out of the way.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Medic.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Medic.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Medical Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Medic)&#039;&#039;&#039;&lt;br /&gt;
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|So, you didn’t quite make the cut in medical school, and here you are. A mercenary medic in We-Ya’s service. But out here, a steady hand and a basic grasp of anatomy is all that separates your squad from certain death, and that makes you invaluable on the battlefield.&lt;br /&gt;
Armed with a medkit and a rifle of your choice, your job is to keep your team breathing, patching up wounds and handing out meds just enough to get everyone back on their feet. Expect to be dragging grunts out of the line of fire, stopping bleeding, setting bones, and doing whatever it takes to keep them moving until real medical support arrives… if it ever does. You’re more likely to see battlefield injuries than textbooks, but every patch job you pull off here makes you one of the most crucial members of the squad.&lt;br /&gt;
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Sure, you may not be in a hospital, but out here, you’re the closest thing to a miracle worker they’ll get.&lt;br /&gt;
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| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Gunner.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Gunner.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Support Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Gunner)&#039;&#039;&#039;&lt;br /&gt;
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|If firepower is the answer, you’re the one asking the questions. As the smart gun operator, you bring the big guns to the fight, laying down suppressive fire and making sure the enemy knows they’re outgunned. With your trusty heavy weapon in hand, you’re the squad’s best chance at tearing through armor, holding choke points, and keeping the opposition pinned down.&lt;br /&gt;
Your aim may not need to be perfect, but your timing and positioning are everything. You’ll be the first to draw attention, but that’s just part of the job. When it comes to raw firepower, you’re as good as it gets, and the squad’s counting on you to bring the heat.&lt;br /&gt;
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&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your smartgun is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
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| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Sniper.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Sniper.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Sniper&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Specialist)&#039;&#039;&#039;&lt;br /&gt;
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|Patience, precision, and a steady hand. Qualities every sniper lives by. As the squad’s long-range specialist, you’re positioned to keep threats at bay before they get too close, taking out high-priority targets with calm, calculated shots.&lt;br /&gt;
Your role isn’t about racking up kills; it’s about clearing the path, watching the angles, and ensuring no one gets the drop on your team. Out here, one good shot can make all the difference. And you’re the one to make it count.&lt;br /&gt;
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&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your sniper rifle is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Team_Leader.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Team_Leader.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Team Leader&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Officer)&#039;&#039;&#039;&lt;br /&gt;
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|You’re not just here to bark orders. You’re here to lead from the front. As the team leader, your job is to direct the squad through every phase of the mission, making split-second decisions that keep everyone moving and focused. Unlike your counterparts in the UNMC, you’re not just a strategist, you’re a heavily armed asset in the field, as deadly as any member of your team.&lt;br /&gt;
With the best weapons and gear at your disposal, you’re equipped to handle high-risk threats head-on while keeping a close eye on the battlefield. Armed with a powerful sidearm, a reliable main weapon, and the authority to adapt the mission as needed, you’re both the squad’s commander and a force to be reckoned with.&lt;br /&gt;
|}&lt;br /&gt;
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== ARES ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:ARES_v3.2_gif.gif|center|frameless|&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;]]&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;&amp;lt;/center&amp;gt;The &#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;, more commonly referred to by its acronym &#039;&#039;&#039;ARES&#039;&#039;&#039;, is a [[Weston-Yamada]] ARES-series artificial intelligence computer mainframe installed on the &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES was the central artificial intelligence that monitored and provided guidance for all the [[Novaris Industries#Average Joe|Novaris Average Joe]] synthetics on &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES also oversaw all communications on the ship and controlled its communications array as well as most if not all of the ship&#039;s systems.&lt;br /&gt;
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=== History ===&lt;br /&gt;
Following several devastating Xenonid outbreaks on a remote space station, Weston Yamada acquired the HERMES AI mainframe from [[Novaris Industries]] in an effort to improve containment protocols and ensure better synthetic oversight. HERMES had originally been designed as a station management system, However, its core programming was later repurposed as the foundation for the Artificial Risk Evaluation System, Despite extensive modifications, remnants of HERMES&#039;s original subroutines persist within ARES, leading the ship&#039;s Average Joe synthetics to still recognize and respond to legacy HERMES protocols. This integration allowed for a smoother transition between systems while preserving the AI’s ability to manage both routine functions and emergency scenarios efficiently.&lt;br /&gt;
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ARES was installed aboard the Almayer during its construction and has been in service ever since. It resides within a highly fortified AI core, a restricted zone aboard the ship. This restriction is enforced by Military Police personnel and, if necessary, by Average Joes and ARES itself through the deployment of nerve gas and sentry machine guns.&lt;br /&gt;
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=== AI Core ===&lt;br /&gt;
The AI Core is the location where the ARES AI mainframe is located. It&#039;s one of the most secure locations aboard the Almayer, Access to the AI core is strictly by appointment only. Unrestricted entry is granted only to Average Joes, AI Support Technicians, the ship’s Commanding Officer, the ship’s Synthetic(s), and the Chief Engineer, who do not require prior authorization.&lt;br /&gt;
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The AI Core houses the ship&#039;s most critical systems and subsystems. Losing the AI core and the systems it controls could result in the loss of the ship itself, as well as the loss of telecommunications, rendering radio headsets useless.&lt;br /&gt;
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Violating the access restrictions will result in nearby Average Joes swarming and asking you to leave, ignoring their warnings will result in them using force to remove you from the core.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1755</id>
		<title>Weston-Yamada</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1755"/>
		<updated>2026-03-16T19:49:01Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Security Division */&lt;/p&gt;
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&lt;div&gt;&#039;&#039;[[File:WEYA-Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE FUTURE IS NOW&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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Weston-Yamada is one of the wealthiest and most influential corporations in known space. It is recognized for its relentless pursuit of profit through cutting-edge technology, space exploration, bioengineering, and defense manufacturing. Formed from the merger of the Japanese Yamada Corporation and British Weston Corporation, Weston-Yamada is now the largest corporate monopoly and is embedded in nearly every industry.&lt;br /&gt;
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== Early History ==&lt;br /&gt;
&lt;br /&gt;
The roots of the Weston-Yamada Corporation can be traced to the ambitious endeavors of the Weston Corporation in Britain and Yamada Corporation in Japan.  Weston Corporation was renowned for its robotics, defense technologies, and artificial intelligence breakthroughs. Founded by industrial magnate &#039;&#039;&#039;Alexander Weston&#039;&#039;&#039;, the company initially focused on military contracts and became a leader in producing advanced android models and automated weaponry, pivotal in shaping future warfare.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Yamada Corporation, founded by visionary entrepreneur &#039;&#039;&#039;Ryuichi Yamada&#039;&#039;&#039;, was at the forefront of bioengineering, biotechnology, and logistics. The company became instrumental in developing efficient methods of space colonization, notably launching successful lunar settlements and establishing the groundwork for interstellar logistics. The Yamada Corporation’s expertise in biological research also contributed to medical advances, notably its work on regenerating synthetic tissue and enhancing humans&#039; adaptability to space colonization.&lt;br /&gt;
&lt;br /&gt;
As both companies thrived, it became evident that a partnership would be mutually advantageous. Weston’s advancements in cybernetics and defense complemented Yamada’s expertise in biotechnological applications and space operations. Following negotiations driven by market demands and emerging economic opportunities, the two companies agreed on a merger, forming Weston-Yamada.&lt;br /&gt;
&lt;br /&gt;
The newly merged corporation sought to dominate multiple sectors by integrating its core strengths. The synergy between robotics, biological engineering, and defense technology enabled Weston-Yamada to expand into new markets, from space exploration to terraforming and planetary colonization. Their early ventures into creating advanced androids, space-ready habitats, and biological solutions for extraterrestrial environments soon positioned Weston-Yamada as a dominant player in known space. The company&#039;s reputation as a pioneer in innovation became the foundation upon which its monopoly status was built.&lt;br /&gt;
&lt;br /&gt;
The merger marked the beginning of Weston-Yamada’s ambitions to establish a corporate monopoly, pushing the boundaries of technological advancement while embedding itself into almost every aspect of industry and human life. Today, the legacy of Weston and Yamada&#039;s early ambitions remains evident in the corporation’s operations, driven by an insatiable quest for profit, discovery, and expansion.&lt;br /&gt;
&lt;br /&gt;
== The Merger ==&lt;br /&gt;
&lt;br /&gt;
The merger between Weston Corporation and Yamada Corporation was a calculated, strategic move. It came at a time when both companies had already reached significant heights in their respective fields - robotics, defense, biotechnology, and space exploration. In the face of increased competition and the emerging demands of interstellar colonization, both entities saw value in pooling their resources. The merger wasn&#039;t merely a business union; it was a fusion of expertise, vision, and ambition that aimed to create the largest and most influential corporate monopoly known.&lt;br /&gt;
&lt;br /&gt;
The unification was also driven by economic and political pressures - globalization had accelerated corporate consolidation as the race for influence over space technologies and extraterrestrial resources intensified. Weston Corporation brought its advanced android production capabilities and military connections, while Yamada Corporation introduced bioengineering innovations and its experience in logistics and space settlement. By integrating their strengths, Weston-Yamada rapidly ascended to monopolize sectors like planetary development, defense, bioengineering, and logistics.&lt;br /&gt;
&lt;br /&gt;
The merger transformed both companies, enabling them to exert control over space infrastructure, exploit opportunities for profit from resource-rich worlds, and influence policy on an interstellar scale. The partnership provided the financial and technological muscle to become embedded within nearly every industry. As the foremost supplier to the United Nations, Weston-Yamada secured lucrative contracts that allowed it to influence politics and even military strategies, giving the corporation a formidable hold over humanity’s expansion into the stars.&lt;br /&gt;
&lt;br /&gt;
== Partnership with the United Nations ==&lt;br /&gt;
&lt;br /&gt;
The partnership between Weston-Yamada and the [[United Nations]] is one of mutual necessity, yet often fraught with tension. Weston-Yamada provides essential technological advancements, research, defense manufacturing, and logistical support that the UN relies on heavily, which gives the corporation substantial leverage over policy and decision-making. In return, the UN benefits from Weston-Yamada&#039;s innovation in sectors like space infrastructure, bioengineering, and advanced weaponry.&lt;br /&gt;
&lt;br /&gt;
This interdependence allows Weston-Yamada to operate with relative freedom, often embedding corporate personnel in military operations under the guise of support and advisory roles. The [[Marines|United Nations Marine Corps]] (UNMC) frequently has Weston-Yamada representatives, like the Corporate Liaison, onboard to &amp;quot;support operations.&amp;quot; However, the real mission of these representatives often extends to intelligence-gathering, ensuring that military decisions favor corporate interests.&lt;br /&gt;
&lt;br /&gt;
The partnership, though beneficial to both entities, is contentious among many in the UN and military. Critics argue that Weston-Yamada&#039;s motives prioritize profit over the safety of colonies or the overall mission of the United Nations, citing instances of corporate-directed experiments and covert influence on Marine deployments. Nonetheless, the corporation&#039;s influence is difficult to counter given its economic and technological power, effectively embedding Weston-Yamada in nearly every aspect of the UN&#039;s interstellar presence.&lt;br /&gt;
&lt;br /&gt;
This relationship also led to joint initiatives, such as the development of the [[Species#Artificial Womb Soldier Program|Artificial Womb Soldier Program]], where Weston-Yamada&#039;s bioengineering resources helped boost the military&#039;s capacity. However, even in such ventures, the emphasis remained on maximizing profit for Weston-Yamada while fulfilling their obligations to the UN. The UN gains access to cutting-edge technology, but remains in a precarious position of dependency.&lt;br /&gt;
&lt;br /&gt;
== Research and Development ==&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada&#039;s commitment to cutting-edge research and development extends across numerous domains, from bioengineering to military technology. The corporation places a particular focus on studying extraterrestrial lifeforms, specifically the [[Xenonids|Xenonid]] species, due to their potential for high-value applications in both defense and bioengineering. Driven by an ambition to harness these creatures for military advantage, Weston-Yamada has conducted numerous field experiments, capturing and studying the lifeforms in secret. These experiments are often deemed dangerous, pushing ethical and safety boundaries in pursuit of technological supremacy.&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada&#039;s R&amp;amp;D initiatives also cover atmospheric processing, terraforming, and space exploration technologies, which are crucial in enabling resource extraction and sustaining colonization efforts. Their advances in synthetic biology, robotics, and weapon systems have positioned the company at the forefront of interstellar technological development. A major portion of these technologies are kept strictly proprietary, with Weston-Yamada tightly controlling access to the research data to maintain an advantage over competitors and strengthen its monopoly on key technologies.&lt;br /&gt;
&lt;br /&gt;
== Corporate Liaison and Private Military Contractors == &lt;br /&gt;
&lt;br /&gt;
The influence of Weston-Yamada is visibly embodied in the presence of the Corporate Liaison on UNMC vessels. The Corporate Liaison ensures that the company’s interests are upheld, serving as an intermediary between Weston-Yamada and the [[Marines|United Nations Marine Corps]]. The Liaison’s role extends beyond the battlefield; they are involved in negotiations, post-operation assessments, and information control - ensuring that corporate interests are maintained in any engagement, from extraterrestrial research missions to disaster relief operations.&lt;br /&gt;
&lt;br /&gt;
[[Weston Yamada&#039;s PMCs|Private Military Contractors]] (PMCs) deployed by Weston-Yamada act as a direct extension of its will and power. These PMCs are not limited to marine operations; they also provide security for high-value assets, participate in sensitive corporate missions, and serve as emergency responders during critical incidents. Depending on the situation, their objectives may diverge significantly from those of the [[United Nations]], and they are often involved in safeguarding Weston-Yamada&#039;s research, enforcing security on remote colonies, and conducting operations where discretion is key. Weston-Yamada PMCs are selected from among the most capable and experienced operatives, ensuring that they are able to execute complex missions independently while representing the corporation’s interests.&lt;br /&gt;
&lt;br /&gt;
== Current Influence ==&lt;br /&gt;
&lt;br /&gt;
With involvement in nearly every industry - from defense and cybernetics to bioengineering - Weston-Yamada&#039;s influence spans across all facets of life. Their relentless pursuit of technological advancements has made them a powerhouse that impacts governments, corporations, and private lives alike. Despite facing criticism for its dominant partnership with the [[United Nations]], Weston-Yamada continues to push the boundaries of innovation, focusing on research in advanced AI, terraforming, and biotechnological developments. However, it’s clear that their ultimate goal remains maximizing profit, regardless of the broader costs or ethical considerations.&lt;br /&gt;
&lt;br /&gt;
== Departments &amp;amp; Divisions ==&lt;br /&gt;
Weston-Yamada is a massive Corporation, requiring efficient stratification of authority and delegating of tasks; as such, it is split into Divisions that control and operate different aspects of the Weston-Yamada Corporation, which is further subdivided into specialized Departments with expertise in specific fields or areas of business management. This list is not exhaustive.&lt;br /&gt;
&lt;br /&gt;
=== Security Division ===&lt;br /&gt;
The Security Division is tasked with ensuring the safety of Weston-Yamada Personnel and assets, especially in an increasingly dangerous galaxy.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;PMC Dispatch&#039;&#039; Department handles the deployment, training and use of all [[Weston-Yamada#Weston-Yamada&#039;s PMCs|Weston-Yamada Paramilitary Operators]] under their paramilitary subsidiaries.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Colonial Safety&#039;&#039; Department is responsible for ensuring the safety and order of Weston-Yamada operated colonies, serving as a de-facto police force on colonies with less of a CMB or TSEPA presence.&lt;br /&gt;
&lt;br /&gt;
=== R&amp;amp;D Division ===&lt;br /&gt;
The R&amp;amp;D Division is tasked with the research, development, and testing of new products and equipment. As it has a broad purview, R&amp;amp;D has a substantial number of Departments specializing into different fields.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Medical Research Department&#039;&#039;&#039; is focused on innovating state-of-the-art medical tools, technologies, and medication.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weapons Development Department&#039;&#039;&#039; is tasked with designing cutting-edge lethal weaponry, ranging from explosives and guns to flamethrowers and toxins. Much of their weaponry is supplied to the Security Division or sold on the market.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Xenobiology Department&#039;&#039;&#039; handles the research of alien life-forms across the galaxy, as well as applying their properties for conventional usage or sale. Not to be confused with the Xenoarchaeology Department.&lt;br /&gt;
&lt;br /&gt;
=== Communications Division ===&lt;br /&gt;
The Communications Division focuses on managing the relationships between the company and stakeholder groups.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Corporate Relations Department&#039;&#039;&#039; is tasked with working between large governmental, corporate, and/or regulatory bodies to ensure smooth operations and cooperation. Corporate Liaisons aboard military vessels often belong to this Department.&lt;br /&gt;
&lt;br /&gt;
=== Economics ===&lt;br /&gt;
The &#039;&#039;&#039;Economics Division&#039;&#039;&#039; are the people who manage the flow of money within the Company. From accounting to allocating budget, they make sure that cash goes to where it needs to be, reports are sent to superiors, and audits are performed without issues.&lt;br /&gt;
&lt;br /&gt;
== Corporate Liaison ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Liaison.png|alt=Your Average Corporate Liaison|center|frameless|Corporate Liaison]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Liaisons&#039;&#039;&#039; are representatives of the [[Weston-Yamada|Weston-Yamada Corporation]], tasked with safeguarding corporate interests and ensuring that [[Marines|Marine]] operations align with company objectives. Although they hold no military rank, Corporate Liaisons are not bound to follow military orders but must maintain a working relationship with the UNMC. Their primary tool is diplomacy (and paperwork).&lt;br /&gt;
&lt;br /&gt;
* Represent Weston-Yamada interests.&lt;br /&gt;
* Bound by Marine Law and respects UNMC Command.&lt;br /&gt;
* Use your fax machine to report to Corporate HQ, request updates, or seek guidance.&lt;br /&gt;
* Handle survivors, correspondents, and Marines with paperwork.&lt;br /&gt;
&lt;br /&gt;
== Weston-Yamada&#039;s PMCs ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:PMC_Standard.png|center|frameless|128x128px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Part of a private military team directed by Weston-Yamada&#039;s PMC Dispatch Department, they are usually called to ensure the safety of the [[Weston-Yamada#Corporate Liaison|Corporate Liaison]]. &lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&#039;&#039;&#039;Good morning, merc!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are one of many elite mercenaries contracted by [[Weston-Yamada]]’s PMC Dispatch division, the private military arm of one of the galaxy’s largest mega corporations. With operations spanning across multiple star systems, your job is simple: respond to crises, enforce corporate interests, and ensure Weston-Yamada’s dominance in the most hostile environments.&lt;br /&gt;
&lt;br /&gt;
Whether it’s quelling civil unrest on colony worlds, securing resource-rich sectors from pirates, or engaging in covert operations to sabotage competitors, PMCs are Weston-Yamada&#039;s solution to maintaining control and expanding influence - by any means necessary.&lt;br /&gt;
&lt;br /&gt;
As part of this vast mercenary army, you’ll be deployed on a moment&#039;s notice to the hottest conflict zones, equipped with cutting-edge military technology and backed by the corporation’s nearly limitless resources. Loyalty may not be a requirement here, but competence is. Fail the mission, and you’ll be replaced by someone more capable - success, however, means more lucrative contracts and a reputation as one of Weston-Yamada’s most valued assets.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada is a massive corporation, and its mercenaries are equipped to reflect that. While their gear may not be the most advanced in the galaxy, it’s certainly a cut above what your average [[Marines|UNMC company]] would carry.&lt;br /&gt;
&lt;br /&gt;
The standard issue armor for Weston-Yamada mercenaries combines durability and mobility, with reinforced plating that offers better protection than most military-grade armor without weighing you down. Designed for a variety of environments, this gear allows you to adapt to different combat scenarios without sacrificing flexibility or defense.&lt;br /&gt;
&lt;br /&gt;
When it comes to firepower, Weston-Yamada equips its forces with high-quality weapons that are reliable, accurate, and deadly. Whether you&#039;re issued a standard rifle, energy weapon, or sidearm, you can count on it to perform under the toughest conditions. The PMC’s arsenal is designed for efficiency in the field, and while the weapons aren’t experimental, they’re crafted for superior performance and longevity.&amp;lt;!-- These should be removed from this table and formatted  into paragraph sections rather than a table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! width=&amp;quot;200&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Role&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Standard.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Standard.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Tactical Responder&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Standard)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|We-Ya’s finest… or so they say. You’re the backbone of every PMC team, the basic grunt, standard-issue muscle with a gun in hand and orders to follow. You’re kitted out with better gear than your average UN rifleman, but don’t get full of yourself; you&#039;re still at the bottom of the ladder.&lt;br /&gt;
Your job is simple: stay alert, follow orders, and keep your head down when things get hot. You’ll be first into the fray, carrying out the missions that keep the higher-ups happy and the paychecks coming. You’re not here to ask questions; you’re here to keep the corporate flag planted and the opposition out of the way.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Medic.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Medic.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Medical Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Medic)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|So, you didn’t quite make the cut in medical school, and here you are. A mercenary medic in We-Ya’s service. But out here, a steady hand and a basic grasp of anatomy is all that separates your squad from certain death, and that makes you invaluable on the battlefield.&lt;br /&gt;
Armed with a medkit and a rifle of your choice, your job is to keep your team breathing, patching up wounds and handing out meds just enough to get everyone back on their feet. Expect to be dragging grunts out of the line of fire, stopping bleeding, setting bones, and doing whatever it takes to keep them moving until real medical support arrives… if it ever does. You’re more likely to see battlefield injuries than textbooks, but every patch job you pull off here makes you one of the most crucial members of the squad.&lt;br /&gt;
&lt;br /&gt;
Sure, you may not be in a hospital, but out here, you’re the closest thing to a miracle worker they’ll get.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Gunner.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Gunner.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Support Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Gunner)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|If firepower is the answer, you’re the one asking the questions. As the smart gun operator, you bring the big guns to the fight, laying down suppressive fire and making sure the enemy knows they’re outgunned. With your trusty heavy weapon in hand, you’re the squad’s best chance at tearing through armor, holding choke points, and keeping the opposition pinned down.&lt;br /&gt;
Your aim may not need to be perfect, but your timing and positioning are everything. You’ll be the first to draw attention, but that’s just part of the job. When it comes to raw firepower, you’re as good as it gets, and the squad’s counting on you to bring the heat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your smartgun is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Sniper.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Sniper.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Sniper&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Specialist)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|Patience, precision, and a steady hand. Qualities every sniper lives by. As the squad’s long-range specialist, you’re positioned to keep threats at bay before they get too close, taking out high-priority targets with calm, calculated shots.&lt;br /&gt;
Your role isn’t about racking up kills; it’s about clearing the path, watching the angles, and ensuring no one gets the drop on your team. Out here, one good shot can make all the difference. And you’re the one to make it count.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your sniper rifle is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Team_Leader.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Team_Leader.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Team Leader&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Officer)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|You’re not just here to bark orders. You’re here to lead from the front. As the team leader, your job is to direct the squad through every phase of the mission, making split-second decisions that keep everyone moving and focused. Unlike your counterparts in the UNMC, you’re not just a strategist, you’re a heavily armed asset in the field, as deadly as any member of your team.&lt;br /&gt;
With the best weapons and gear at your disposal, you’re equipped to handle high-risk threats head-on while keeping a close eye on the battlefield. Armed with a powerful sidearm, a reliable main weapon, and the authority to adapt the mission as needed, you’re both the squad’s commander and a force to be reckoned with.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ARES ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:ARES_v3.2_gif.gif|center|frameless|&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;]]&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;&amp;lt;/center&amp;gt;The &#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;, more commonly referred to by its acronym &#039;&#039;&#039;ARES&#039;&#039;&#039;, is a [[Weston-Yamada]] ARES-series artificial intelligence computer mainframe installed on the &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES was the central artificial intelligence that monitored and provided guidance for all the [[Novaris Industries#Average Joe|Novaris Average Joe]] synthetics on &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES also oversaw all communications on the ship and controlled its communications array as well as most if not all of the ship&#039;s systems.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Following several devastating Xenonid outbreaks on a remote space station, Weston Yamada acquired the HERMES AI mainframe from [[Novaris Industries]] in an effort to improve containment protocols and ensure better synthetic oversight. HERMES had originally been designed as a station management system, However, its core programming was later repurposed as the foundation for the Artificial Risk Evaluation System, Despite extensive modifications, remnants of HERMES&#039;s original subroutines persist within ARES, leading the ship&#039;s Average Joe synthetics to still recognize and respond to legacy HERMES protocols. This integration allowed for a smoother transition between systems while preserving the AI’s ability to manage both routine functions and emergency scenarios efficiently.&lt;br /&gt;
&lt;br /&gt;
ARES was installed aboard the Almayer during its construction and has been in service ever since. It resides within a highly fortified AI core, a restricted zone aboard the ship. This restriction is enforced by Military Police personnel and, if necessary, by Average Joes and ARES itself through the deployment of nerve gas and sentry machine guns.&lt;br /&gt;
&lt;br /&gt;
=== AI Core ===&lt;br /&gt;
The AI Core is the location where the ARES AI mainframe is located. It&#039;s one of the most secure locations aboard the Almayer, Access to the AI core is strictly by appointment only. Unrestricted entry is granted only to Average Joes, AI Support Technicians, the ship’s Commanding Officer, the ship’s Synthetic(s), and the Chief Engineer, who do not require prior authorization.&lt;br /&gt;
&lt;br /&gt;
The AI Core houses the ship&#039;s most critical systems and subsystems. Losing the AI core and the systems it controls could result in the loss of the ship itself, as well as the loss of telecommunications, rendering radio headsets useless.&lt;br /&gt;
&lt;br /&gt;
Violating the access restrictions will result in nearby Average Joes swarming and asking you to leave, ignoring their warnings will result in them using force to remove you from the core.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Colony_Liberation_Front_(CLF)&amp;diff=1754</id>
		<title>Colony Liberation Front (CLF)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Colony_Liberation_Front_(CLF)&amp;diff=1754"/>
		<updated>2026-03-16T17:03:38Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:CLF_Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE COLONY LIBERATION FRONT&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;For years, the colonists here have lived free, far beyond the reach of the [[United_Nations|United Nations]]. But that freedom is now under threat. &lt;br /&gt;
&lt;br /&gt;
The sudden arrival of the [[Marines|UNMC]] and their [[UNS_Almayer|ship]], is a harsh reminder that the [[United_Nations|United Nations]] still sees this region as theirs to control.&lt;br /&gt;
&lt;br /&gt;
It’s time to show them otherwise. Rally your fellow colonists and make it clear - this is our territory now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There will be times when our fight feels impossible - standing alone, uncertain against the vastness of our enemy. But remember this: freedom is as natural as life itself. It sparks into existence, ignited by spirit and will.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This front exists wherever there is resistance. Every act of defiance, no matter how small, weakens the [[United_Nations|UN]]’s grip. Tyranny is fragile - oppression demands constant vigilance, and it will crack under the weight of resistance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One day, these scattered uprisings will wear down their power until a single act shatters their hold. Endure, resist, and believe. Freedom is inevitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
— Unnamed rebel soldier, 12 hours before the &#039;&#039;&#039;[[The Fires of Kharis]]&#039;&#039;&#039;.&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Colony Liberation Front&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Free Colonists&#039;&#039;&#039;, form in response to growing discontent among the distant colonies. What starts as peaceful protests, evolves [[File:CLF_Standard.png|frameless|128x128px|right]]into an armed resistance. The CLF sees themselves as freedom fighters, seeking to liberate their homes from [[United Nations|UN]] dominance. They argue that the [[United Nations]] no longer represents their interests and has no right to claim ownership over their worlds.&lt;br /&gt;
&lt;br /&gt;
The CLF is a diverse, loosely connected militia made up of miners, farmers, traders, and former soldiers. They believe in self-determination, that each colony should govern itself without interference from a faraway central power.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Colony_Liberation_Front_(CLF)&amp;diff=1753</id>
		<title>Colony Liberation Front (CLF)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Colony_Liberation_Front_(CLF)&amp;diff=1753"/>
		<updated>2026-03-16T17:02:51Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:CLF_Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE COLONY LIBERATION FRONT&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:CLF_Standard.png|frameless|128x128px|right]]For years, the colonists here have lived free, far beyond the reach of the [[United_Nations|United Nations]]. But that freedom is now under threat. &lt;br /&gt;
&lt;br /&gt;
The sudden arrival of the [[Marines|UNMC]] and their [[UNS_Almayer|ship]], is a harsh reminder that the [[United_Nations|United Nations]] still sees this region as theirs to control.&lt;br /&gt;
&lt;br /&gt;
It’s time to show them otherwise. Rally your fellow colonists and make it clear - this is our territory now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There will be times when our fight feels impossible - standing alone, uncertain against the vastness of our enemy. But remember this: freedom is as natural as life itself. It sparks into existence, ignited by spirit and will.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This front exists wherever there is resistance. Every act of defiance, no matter how small, weakens the [[United_Nations|UN]]’s grip. Tyranny is fragile - oppression demands constant vigilance, and it will crack under the weight of resistance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One day, these scattered uprisings will wear down their power until a single act shatters their hold. Endure, resist, and believe. Freedom is inevitable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
— Unnamed rebel soldier, 12 hours before the &#039;&#039;&#039;[[The Fires of Kharis]]&#039;&#039;&#039;.&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Colony Liberation Front&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Free Colonists&#039;&#039;&#039;, form in response to growing discontent among the distant colonies. What starts as peaceful protests, evolves into an armed resistance. The CLF sees themselves as freedom fighters, seeking to liberate their homes from [[United Nations|UN]] dominance. They argue that the [[United Nations]] no longer represents their interests and has no right to claim ownership over their worlds.&lt;br /&gt;
&lt;br /&gt;
The CLF is a diverse, loosely connected militia made up of miners, farmers, traders, and former soldiers. They believe in self-determination, that each colony should govern itself without interference from a faraway central power.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Species&amp;diff=1752</id>
		<title>Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Species&amp;diff=1752"/>
		<updated>2026-03-15T01:42:34Z</updated>

		<summary type="html">&lt;p&gt;Whisper: updated avali&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the centuries, the human race has expanded its reach across the galaxy, establishing colonies, space stations, and outposts in distant star systems. During this time, humans encountered a wide variety of interstellar species, some of whom were initially hostile, while others sought cooperation for mutual survival. Among these species, certain ones proved themselves as allies or have joined the UN entirely, often due to shared interests in combating the more dangerous Xenonid and government annexation threats that threatened their respective civilizations.  &lt;br /&gt;
&lt;br /&gt;
=== Corporate Involvement and Subcontracting ===&lt;br /&gt;
While many other species remain enigmatic to the [[Marines|UNMC]] and even to the more eccentric corporations like Nanotrasen - still more have enlisted or otherwise joined up to work in positions with every bit of Equal Opportunity as their Human peers. While the path to joining the Corps is no doubt different for each individual, the most common is through subcontracting.  &lt;br /&gt;
&lt;br /&gt;
[[Nanotrasen (NT)|Nanotrasen]] in particular has been providing vital infrastructure, training, and resources to make the transition into military service. The existence of [[Nanotrasen (NT)|Nanotrasen&#039;s]] deep ties to various interspecies diplomacy and military contracts allowed these non-human species to be seen as equals within the UNMC, ensuring that their value as soldiers, scientists, and diplomats was fully realized. In exchange, the UNMC offers assistance with [[Xenonids|Xenonid]] threats. It has been many years since this integration, and relations have been very high between the traditionally human soldiers of the UNMC and their new brothers and sisters. &lt;br /&gt;
&lt;br /&gt;
=== Where Do They Come From? ===&lt;br /&gt;
While many non-human species are drawn into military service through corporate contracts, alliances, or mutual defense pacts, others find their way into the ranks of the UNMC through a more organic and natural route, hailing from planets that are directly governed by the United Nations or their own planets where military service is part of their culture, a requirement for citizenship, or even an economic necessity. For these species, the transition to joining the UNMC military is often seamless, driven by political, social, and military factors, as well as the economic opportunity it provides. In many cases, the military offers a stable job, access to resources, and the chance for personal or societal advancement, particularly for those from struggling or developing worlds where such service provides a reliable source of income, benefits, and career mobility. The combination of these factors makes military service not just a duty, but a means of survival and prosperity for many of these species. &lt;br /&gt;
&lt;br /&gt;
=== Lifespan Differences ===&lt;br /&gt;
Although some ranks in the military require many years of experience, some of these species perceive their lives much faster than a human, and in most cases mature significantly faster than the average human. This means that species like [[Species#Moth|the Moth]] are likely to get into higher ranking positions much faster than others, as they learn much more in the same amount of time. For example, one year is perceived 2 months faster for a moth. This doesn&#039;t seem to apply to longer-living species however, who seem to gain experience at about the same pace as a human, but live significantly longer. &lt;br /&gt;
&lt;br /&gt;
Regardless of what age the species are in human measures of time, the [[United Nations]] have decided to mark official documents with their perceived age in relation to humans, based on many years of research on the species within the UN. The UNMC has since been providing officer and military personnel training tailored to each species, significantly improving the effectiveness of the UNMC as a whole.&lt;br /&gt;
&lt;br /&gt;
=== Artificial Womb Soldier Program ===&lt;br /&gt;
The &#039;&#039;&#039;Artificial Womb Soldier Program&#039;&#039;&#039; was a military program developed by [[Weston-Yamada]] to bolster the ranks of the [[Marines|United Nations Marine Corps]].&lt;br /&gt;
&lt;br /&gt;
All soldiers in the &#039;&#039;&#039;Artificial Womb Soldier Program&#039;&#039;&#039; are made via artificial insemination, grown in synthetic wombs and then raised in a communal military environment that teaches them everything they need to know to be a Marine. Artificial Womb soldiers are brainwashed from birth to be the &amp;quot;perfect&amp;quot; marine, with a 99.98% success rate. However, the program has been criticized by civilian politicians within the [[United Nations]] due to the eighteen year period it takes to raise, train and prepare AW marines.&lt;br /&gt;
&lt;br /&gt;
AW Marines are engineered without genetic or birth defects, rendering them impervious to most common hereditary conditions including congenital mental illnesses.&lt;br /&gt;
&lt;br /&gt;
AW marines are known to be extremely desensitized and not disturbed by extreme violence, in many cases AW marines are known to have very little regard for their personal preservation when it benefits to see the end of a mission. However, there have been rare instances where AW Marines develop common mental health issues, usually after being &amp;quot;humanized&amp;quot; through interactions with other Marines.&lt;br /&gt;
&lt;br /&gt;
To avoid any unintentional mix-ups, each artificial womb soldier&#039;s legal name is marked with the middle initials &amp;quot;A.W.&amp;quot; and has the surname of a weapon made before 1975, as well as a normal first name.&lt;br /&gt;
&lt;br /&gt;
While AW marines are not known to be civilians or seen outside of the Marine Corps, in uncommon cases some AW marines who have received crippling or discharge worthy wounds have been given rehab and reintroduced into the civilian workforce, with many working in the military industrial complex.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC DISCLAIMER: ALL SPECIES ARE MECHANICALLY IDENTICAL.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Human&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Human.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Humans&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Homo sapiens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Humans are a highly adaptable, bipedal species from Earth, characterized by diverse physical traits and advanced cognitive abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Earth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 150 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 74.8 Years&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Humans aren’t the strongest species, yet their sheer versatility and scrappy resolve make them surprisingly formidable. While others rely on brute strength, it’s the cleverness and adaptability of humanity that has allowed them to rise against the odds and achieve a prominent position on the intergalactic stage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Professor Tavi-Aru, Galactic Historic Research Initiative&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Moth&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Moth.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Moth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Lepidoptera sapiens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Moths have humanoid forms with elongated limbs and slender bodies. Sporting a pair of wings on their back often featuring delicate patterns. Their large, multifaceted eyes glow in the dark. Fond of luminescent and warm things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Lampérthgyula&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 97 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 59.2 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Working with moths reveals a profound truth: beauty can often conceal danger. These remarkable creatures became our allies, saving my life in ways I could never have anticipated. Their deeper integration into galactic scene has yielded nothing but benefits for our people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Major Is-The-Leader, United Nations Marine Corps&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Dwarf&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Dwarf.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Dwarf&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Homo sapiens dwarfus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Though widely known to be human, dwarves trace their shared identity to high-gravity worlds where early settlers adapted to crushing weight and harsh conditions. This time beneath stronger gravity resulted in shorter, stronger, and denser bodies, but it was the enviroment that truly forged dwarven culture, one defined by a respect for work ethic, mutual reliance, and unbreakable kinship. On those worlds, survival depended on trust, and so promises became sacred and oaths carried the weight of law. While &amp;quot;dwarf&amp;quot; is not a biological race or species in the strict sense, the term endures as a name of honor, to preserve the memory of their origins, cultures, and the world that shaped them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Valtor Prime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 4&#039;5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 180 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 82.4 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Abandoned by our own kin to toil for years, these unfortunate beginnings forged us in darkness. Yet it is this very struggle that has shaped our resilience. Dwarves are the strongest, and we shall remain so for millennia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Elder Brom Ironfist, Council of the Forged&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Slime&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Slime.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Slime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Non-Newtonian Scalar Mass&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Slime people are amorphous beings composed of a viscous, gelatinous substance that shifts and glimmers in a variety of colors. Superficially resembling humans due to them being the first race they contacted, and after having been flooded with an absolutely stupendous amount of media &#039;&#039;just&#039;&#039; after inventing the television - adopting a particularly human outline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Cuiria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;11&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 201 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 343 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Hey, what did the baby slime say to it&#039;s mum?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We talked about this...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Goo-goo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... I&#039;m taking this to the EO office James.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Excerpt from the hit show &#039;M.A.C.H&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Diona&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Diona.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Diona&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Photosophont sylvarri&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The ambulatory, humanoid and sapient expression of the greater Dionae species. Their plant-like biology lends itself to a slower and more deliberate lifestyle. Diona as individuals are actually gestalt conciousness formed from even smaller Dionae forms called Nymphs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Entsyllnn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 130 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 156 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Slow and steady wins the race, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Slow and steady is about to punch you in the face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Excerpt from the hit show &#039;M.A.C.H&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Felinid&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Felinid.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Felinid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Homo sapiens feliinae&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Originally of Human stock, Felinids quickly diverged from their sapiens predecessors due to controversial genetic experiments. Of smaller build and more agile than regular humans, but possessing less stamina and overall strength on average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Carlos 2b&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 97 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 64 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;They make great auxiliaries in the scouts, don&#039;t get me wrong. But if you think they can&#039;t cut it in the rest of the corps I have one bit of advice -&lt;br /&gt;
&lt;br /&gt;
Never try to outstubborn a cat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Staff Sergeant Rhett McIndrick, United Nations Marine Corps&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Arachnid&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Arachnid.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Arachnid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Pseudoarachnae sapiens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Not to be confused with terrestrial arachnids; though they share several similar traits, these exoskeleton clad humanoids posses seemingly primitive but robust biology. Capable of slowing their &#039;&#039;&#039;metabolism&#039;&#039;&#039; and going inert, but nonetheless able to sprint in bursts of terrifying agility and speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Alpha Tauri I&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 6&#039;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 97 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 62.4 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;He&#039;s no bug, he&#039;s an Arachnid!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ssstrictly speaking I&#039;m a pseudoarachnid...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shut up you nerd, I&#039;m trying to defend your honor here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Excerpt from the hit show &#039;M.A.C.H&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Reptilian&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Reptilian.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Reptilian &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Squamata callidus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Coldblooded but warm to friends those they form tight bonds with, the people of Tizria are perhaps one of the most diverse to be lumped under one species. Reptilians and Humans were mutually the first species to encounter one another on the galactic scene. Cautious at first the reptilians quickly became the one of the most stalwart supporters of galactic integration and unity. Though they tend to have unusual names in official documents, the true names of most reptilians are not easily written. Thus the reptilian themselves, or their peers, usually choose a nickname to represent themselves for legal documentation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Tizria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 180 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 80 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;No worry friend, I put bonesss just right- If I can find where you left them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Doctor Mends-The-Bones, United Nations Marine Corps&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Avali&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Avali.png|center|frameless|128x128px]]&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Avali&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Avialae avalonicus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Avali are a bipedal and raptor like species from Avalon. Usually seen with many different feather patterns, colors and with a sleek body and bird-like bone structure made for gliding on planets with a less dense atmosphere. Culturally they are also known for their pack-like family structure and tight knit communities. (Original Concepts and Species by RyuujinZERO)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Avalon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 86 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 160 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Avali were originally found living on many different cold planets in nomadic packs with the largest and most developed assortment of them being found on Avalon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Major Tempestas &amp;quot;Frostclaw&amp;quot; Glacies, United Nations Marine Corps&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Vulpkanin&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Vulpkanin.png|center|frameless]]&lt;br /&gt;
&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Vulpkanin &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Canis captiosus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A species with superficial resemblance to canines, the Vulpkanin originally come from the temperate world of Altam. Much of their history was lost after a disaster stripped the planet of its atmosphere, a calamity the species only survived thanks to early development of space travel, and the soon followed contact with humanity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Altam (currently uninhabitable, undergoing Terraforming)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 140 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 70 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;Who watches the Watch?&#039;&#039; That one is easy, Sir, we watch each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Corporal Lena &#039;Watchdog&#039; Stellansdóttir, MP of the United Nations Marine Corps&amp;lt;/center&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Rodentia&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Rodentia.png|alt=Image of a rodentia with gray fur and messy chestnut hair. She has large round ears, and long white whiskers spreading from a small pink nose. She is wearing standard issue UNMC underclothes.|center|frameless]]&lt;br /&gt;
&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Rodentia &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Quisquilia rodens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; With no space travel development, it is unclear how the rodentia managed to join the galactic community. Some say they stole a crashed vessel, others say that smugglers brought them off-world. However they did it, they have spread rapidly through the galaxy in a shockingly short time. Rodentia exhibit a wide phenotypic variety, but tend to be small. Eschewing family or clan names, rodentia are instead given descriptive epithets by their communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Rous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 100 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 61 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;It&#039;s a real honor to serve &#039;ere, capiche? Every day we get new problems to solve, fuggedaboutit. Yous gonna eat that donut?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Private Short-legged Lily, Maintenance Technician of the United Nations Marine Corps&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Feroxi&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Urist C.M McFeroxi-South-1753.png|alt=Image of a feroxi with biege skin. He has long fins protruding from his head and neck, and a defined tail from his waist. He is wearing standard issue UNMC underclothes.|center|frameless]]&lt;br /&gt;
&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Feroxi &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Ferroxidon carcharias&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A species with a strong resemblance to sharks, borne from the tropical ringworld of Solvan. Only recently making contact with other species owing to the far distance it&#039;s home system has from other populated systems, they have grown to be stalwart supporters of galactic interstellar unification, and seek to explore what they&#039;ve yet to see from their home system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Solvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 6&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 153 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 96 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;You know, nothing quite beats the endless blues of Solvan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Lance Corporal Seliara Thryssalis, Smart Gun Operator of the United Nations Marine Corps&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;Skrell&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Urist R McFrog-South-1780.png|alt=Image of a feroxi with biege skin. He has long fins protruding from his head and neck, and a defined tail from his waist. He is wearing standard issue UNMC underclothes.|center|frameless]]&lt;br /&gt;
&#039;&#039;&#039;Common Name:&#039;&#039;&#039; Skrell &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Name:&#039;&#039;&#039; &#039;&#039;Skrellis xiialtus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Skrell are an amphibious humanoid species bearing a passing resemblance to frogs with their large abyssal eyes and pliant, self-hydrating skin. Borne of the humid jungle world of Qerr&#039;balak, they are often found on land or in sea within their natural habitat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet of Origin:&#039;&#039;&#039; Qerr&#039;balak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height:&#039;&#039;&#039; 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Weight:&#039;&#039;&#039; 160 LBS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Life Expectancy:&#039;&#039;&#039; 93.6 Years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;A warble a day keeps the blues away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Private First Class Xaaqker Keq&#039;xae, Rifleman of the United Nations Marine Corps&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Gamemaster_Information&amp;diff=1735</id>
		<title>Gamemaster Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Gamemaster_Information&amp;diff=1735"/>
		<updated>2026-03-08T20:31:06Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Round Running Policies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page outlines the key responsibilities, policies, and expectations for all members of the Gamemaster team. It contains both policies and notes/resources intended to be useful for all members of the GM team at varying levels of skill and ability.&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
=== Positions ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Supervising GM&#039;&#039;&#039; - The GM supervising the round being run, supervises rounds run by Jr. GMs. Works alongside the Lead GM for the round to ensure quality.&lt;br /&gt;
* &#039;&#039;&#039;Lead GM&#039;&#039;&#039; - The GM who wrote the script for the round being run.&lt;br /&gt;
* &#039;&#039;&#039;Senior GM&#039;&#039;&#039; - A senior member of the Gamemaster team. Trusted with the ability to supervise Jr. GMs and first time trial rounds submitted through tickets, and run rounds without supervision and without assistance.&lt;br /&gt;
* &#039;&#039;&#039;Jr. GM&#039;&#039;&#039; - Newer members to the Gamemaster team. Someone who has submitted a round through the ticket system, ran it, and been entrusted to stay to run more rounds. Expected to ask questions of Senior GMs to learn and grow as they run rounds while being supervised by a Senior GM.&lt;br /&gt;
* &#039;&#039;&#039;Trial GM&#039;&#039;&#039; - A user who has submitted a script through the ticket system, has had it approved, and is now invited temporarily to the GM team (Granted permissions as a Jr. GM) for the purposes of running that script under supervision of a Senior GM.&lt;br /&gt;
&lt;br /&gt;
=== Round Information ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Props&#039;&#039;&#039; - Roles that are not a part of the “main” faction. These are spawned by hand as either ghost roles, console command, or manual “Spawn as Job” verbs.&lt;br /&gt;
* &#039;&#039;&#039;Primer&#039;&#039;&#039; - A string of text which is posted as an announcement / “brief” for a session, giving some lore or detailing into what might occur. GMs must disclose any non-standard ‘tags’ related to their round. (Ex: A greenshift, a first contact, a meme operation, large amounts of HvH etc.)&lt;br /&gt;
* &#039;&#039;&#039;HVH&#039;&#039;&#039; - Human vs Human&lt;br /&gt;
* &#039;&#039;&#039;Xai&#039;&#039;&#039; - Xenonid AI&lt;br /&gt;
* &#039;&#039;&#039;Hai&#039;&#039;&#039; - Human AI&lt;br /&gt;
&lt;br /&gt;
=== Round Types ===&lt;br /&gt;
* &#039;&#039;&#039;Non-standard (formerly called meme) Operations&#039;&#039;&#039; - Self explanatory, anything that is less serious in nature. This is does not mean an operation with a silly concept - An operation where a group of pizza delivery drivers are sucked into a xeno infested hive is not the same as an operation where you’re space wizards fighting interdimensional crows, monkeys with laser swords, and goblins that crawl in the walls. Make sure these are still grounded within reason.&lt;br /&gt;
* &#039;&#039;&#039;First Contact&#039;&#039;&#039; - Primary faction is unaware of what they will be facing groundside. (Ex: Unaware of any information regarding xenos, their abilities, or life cycles.)&lt;br /&gt;
* &#039;&#039;&#039;Slowburn Operations&#039;&#039;&#039; - An operation that has a large period of buildup and prior to action, with said buildup taking up more than half of the operation’s expected time before combat.&lt;br /&gt;
* &#039;&#039;&#039;Greenshifts&#039;&#039;&#039; - Operations with no threat, with GMs having minimal action in the round and the emphasis of the operation is on having fun, roleplaying, and developing characters. Extreme fights should be dissuaded by GMs.&lt;br /&gt;
* &#039;&#039;&#039;Blueshifts&#039;&#039;&#039; - Greenshifts that will slowly develop into threats depending on GM / Player action. GMs should not ‘bait’ players by calling a round a blueshift then instantly dropping people into combat - You should have reasonable buildup and allow players at least 1-2 hours of RP beforehand.&lt;br /&gt;
* &#039;&#039;&#039;Colony Fall&#039;&#039;&#039; - Players start as colonists and undergo the fall of their colony due to whatever threat the GM desires  - You should have reasonable buildup and allow players at least 1-2 hours of RP beforehand.&lt;br /&gt;
* &#039;&#039;&#039;Isolation&#039;&#039;&#039; - Players start as colonists and must survive against a GM-controlled xenonid. The map must be modified to accompany this, such as removing survivor equipment and restricting weapons. Players are meant to focus on telling stories and hoping for survival, as these sessions will rarely see survivors greater than one.&lt;br /&gt;
* &#039;&#039;&#039;Re-run&#039;&#039;&#039; - Hosting a previously ran and approved session again.&lt;br /&gt;
&lt;br /&gt;
== Policies ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* Gamemasters and Admins alike should refrain from issuing medals on the Normandy server as they will carry over to the Alamo.&lt;br /&gt;
* Do not use your admin permissions on the Alamo server in any form.&lt;br /&gt;
&lt;br /&gt;
=== Community Behavior ===&lt;br /&gt;
&lt;br /&gt;
* Upkeep a positive reputation in the overall community, meaning both in-game and out.&lt;br /&gt;
* Maintain kind, respectful, and positive behavior both in-game and out.&lt;br /&gt;
* PII and Other Sensitive Information (Ex: Knowledge about admin action in a round, tickets, etc.) must be delicately handled by &#039;&#039;&#039;all&#039;&#039;&#039; members of the GM team, but especially Senior Gamemasters. Do not discuss or share PII (And Other Sensitive Information) outside of the Senior Gamemaster Chat.&lt;br /&gt;
&lt;br /&gt;
=== Pings ===&lt;br /&gt;
Pings for individual rounds should be kept to only two pings. Anything else (Ex: Votes for potential scripts or round modifiers, etc) should not be pinged out for but may still be posted in the announcement channel. The message containing the primer must also include the server&#039;s IP and a link to the PvE player guide. If the round is being lead by a Jr. GM or Trial GM it must also specify who the Lead GM and Supervising GM are.&lt;br /&gt;
&lt;br /&gt;
* One for the primer, round information, start time, etc, trying for a minimum of 1 hour earlier;&lt;br /&gt;
* The second for notifying that the server is open to standard connections. &lt;br /&gt;
&lt;br /&gt;
=== Voice Chat ===&lt;br /&gt;
Both the Lead GM and Supervising GM, at minimum, must be present (Even if muted, speaking through text is entirely fine) in the PVE GM voice channel when running a round. This is to allow for easy access and communication if required. Do not remain in VC when given a role unless explicit permission is given by the supervising GM present. You are free to ask for permission, which can be granted in the case of roles where it is crucial to have a direct line of communication to the lead GM  and/or by the judgement of the supervising GM.&lt;br /&gt;
&lt;br /&gt;
=== Handling Problematic Players ===&lt;br /&gt;
If there is a problematic player present in the round the issue should be reported like normal (Ex: Mentioned in Admin Chat, using the ‘Admin Only’ ahelp toggle, mention in the GM vc, etc) to allow for game admins to handle issues as they arise. Ideally, you will have a member of the game admin team with you to handle issues without you needing to set aside time to significantly document them. Non-Admin GMs are not able to provide warnings to players or enforce rules, unless it is in relation to round conditions (Ex: Do not gather equipment to deploy until briefing has been given to the vessel). If a pattern of behavior is found where there are consistent issues of a player not meeting RP expectations or failing to follow clearly stated round conditions then this can be reported through the above means.&lt;br /&gt;
&lt;br /&gt;
=== Whitelist Roles ===&lt;br /&gt;
&#039;&#039;&#039;Do not spawn non-whitelisted players in whitelist roles.&#039;&#039;&#039; In rounds where whitelist roles are potentially present (CO, SEA, etc.), the only people who may play those roles are whitelist holders for those positions. Due to this, all scripts involving these roles must have alternate plans for the potential absence of qualified players. If required, you can ask a whitelist holder in the GM chat, or ask an admin to ask the whitelist holders in their private text channels if any would be able to be present for your round.&lt;br /&gt;
&lt;br /&gt;
As for roles that will be whitelisted in the future but are not currently whitelisted (IE: Synthetics and Preds); the hosts have asked that we avoid spawning them outright unless absolutely required. These roles are unfinished and unpolished, so they should be avoided. If a role is absolutely required, it must be someone highly trusted and knowledgeable about that role (Like a game admin or whitelist holder). Avoid writing scripts that entirely hinge around the presence of these roles.&lt;br /&gt;
&lt;br /&gt;
=== Remaining in Admin In-Round ===&lt;br /&gt;
Generally speaking, once you have received a role or prop in a round, use of de-admin is expected as normal. In situations where direct access to tools like admin chat is required by the player anyways (For things like round flow or reducing Gamemaster workload), the Supervising GM can grant permission to remain an admin while playing in the round. This permission must be explicitly given on a case by case basis.&lt;br /&gt;
&lt;br /&gt;
= Round Running Policies =&lt;br /&gt;
&lt;br /&gt;
=== New Round Submission, All Positions ===&lt;br /&gt;
* The ‘#round-organizing’ forum should be used to submit your scripts. &lt;br /&gt;
* All rounds require a script to ensure round quality. It should outline the opening, general gameplay expected, and potential ending outcomes to prepare for, as well as any information that should be included per the round organizing general guide- such as the opening primer to be posted.&lt;br /&gt;
** The point of this is to ensure players understand what is happening in the round, and for PvE GMs to easily review and assist in the round, rerun it, and ensure that the round has a proper flow and a quality standard.&lt;br /&gt;
* All rounds, no matter how simple, must be submitted in a post in this forum, with the exception of Whiskey Outpost rounds and reruns.&lt;br /&gt;
&lt;br /&gt;
==== Jr GM Rounds ====&lt;br /&gt;
&lt;br /&gt;
* If you are a junior, you will go through a similar process to your initial trial ticket. Be certain to label your post at least with ‘Yet to be run’ for ease of review as required.&lt;br /&gt;
&lt;br /&gt;
* As a Jr. GM, the person who approves your round does not necessarily have to be the Supervising GM for the round. However, if it is a different member of the team, ensure that they are well informed about your intent and contents of your script.&lt;br /&gt;
&lt;br /&gt;
=== Handling Trial GM Rounds ===&lt;br /&gt;
# Script approved by SGMs after review.&lt;br /&gt;
# Host(s) notified 48 hours (Minimum) in advance to provide permissions required.&lt;br /&gt;
# SGM and Trial GM join the pve-gm voice chat half an hour in advance to the server being open to connections in order to discuss GM/Admin tools and anything else required for the specific round.&lt;br /&gt;
# Post round; review thread made internally with the SGMs to discuss if the user should become a junior GM. Mandatory 48 hour discussion period on the user/round, to be extended as required. &lt;br /&gt;
#* After notifying the hosts for permission updates, this will result in either:&lt;br /&gt;
#** The person being removed from trial and directed they should try participating in more PvE rounds for experience, and they may try again (a time period should be provided, anywhere from 3 months or more.)&lt;br /&gt;
#** The person becomes a JGM.&lt;br /&gt;
# Trial GM is notified of SGM decision once consensus is made.&lt;br /&gt;
&lt;br /&gt;
=== Handling Jr. GM Rounds and Promotion ===&lt;br /&gt;
Most procedure from the [[Mentoring new whitelist holders]] page should be followed, with a few additions and changes overriding, where any Senior gamemaster can be considered a &amp;quot;mentor&amp;quot; if they choose to do so.&lt;br /&gt;
* All rounds ran by a Jr. GM will be reviewed in a single private review thread (Locked to just those with the SGM Discord Role) in the &#039;&#039;&#039;SENIOR-PVE-GM&#039;&#039;&#039; channel The purpose of this is to discuss both the good and bad of the round in more detail and track the progress of each Jr. GM. The end goal of this thread should be to gather information to pass on to the Jr. GM of what went well and poorly. The first message in this thread should include some basic information about the round and the message link to the round organizing post for it.&lt;br /&gt;
* A single thread for all rounds, between the Seniors and the Junior should be made for contact in the &#039;&#039;&#039;PVE-GM&#039;&#039;&#039; channel. Be certain to be able to present this information in a positive manner.&lt;br /&gt;
* After rounds ran by a Jr. GM conclude, the Supervising GM should discuss the round with them. This discussion should include what went well, poorly, things that could be improved upon if the round was to be rerun, and so on. Do not just focus on the negative of the round where possible, discussing what went well is just as beneficial for all involved.&lt;br /&gt;
* After either 3 rounds or a month of being a JGM, the GM responsible for their mentoring should mention in their thread about their promotion, wherein it will be decided if they are ready and meet the standards of a Senior, or if they must perform in 3 more rounds  / another month for another review.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* A guide to [https://docs.google.com/document/d/1Y1kYisWqhHLBX5E9auwqLKDONKIOQeGgYVnzpN-qKAI/edit?usp=sharing writing and running your first script], including some basic commands and expectations. While primarily for Trial GMs, there is possibly helpful information in this document.&lt;br /&gt;
* The [https://docs.google.com/document/d/1xl95isvLp8DPnGGFngDVYZySJohOVZNSffexcISHuDI/edit?usp=sharing PVE Player Guide], which includes valuable information for first time players. This should be attached to round announcements.&lt;br /&gt;
&lt;br /&gt;
== Command List ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;uploadfile /&amp;lt;filename&amp;gt;.ogg&#039;&#039;&#039; - Uploads a sound file to the server, under the name you specify. (Opens your file explorer to actually select which file to be uploaded)&lt;br /&gt;
* &#039;&#039;&#039;playglobalsound /uploaded/&amp;lt;filename&amp;gt;.ogg 4&#039;&#039;&#039; - Plays an uploaded sound globally. 4 is an interchangeable volume variable, with 4 being loud enough to hear above standard SS14 ambient tracks in most cases.&lt;br /&gt;
* &#039;&#039;&#039;aresannounce &amp;lt;Message&amp;gt;&#039;&#039;&#039; - Sends an announcement by’Ares V3.2’&lt;br /&gt;
* (&#039;&#039;&#039;setooc, setlooc, setdchat&#039;&#039;&#039;) - Toggles on and off access for non-admins to speak in the respective chat.&lt;br /&gt;
* &#039;&#039;&#039;weather &amp;lt;MapId&amp;gt; &amp;lt;WeatherPrototype&amp;gt; &amp;lt;Duration&amp;gt;&#039;&#039;&#039; - Sets the weather on the specified map. Duration is optional. WeatherPrototype should automatically fill with options.&lt;br /&gt;
* &#039;&#039;&#039;marineannounce &amp;lt;Sender&amp;gt; &amp;lt;Message&amp;gt;&#039;&#039;&#039; - Sends a marine announcement from the specified sender.&lt;br /&gt;
* &#039;&#039;&#039;&amp;gt; hive:alldefault&#039;&#039;&#039; - Sets all ‘rouge’ (Admin Spawned) xeno entities (Structures and Xenos themselves) to the default hive.&lt;br /&gt;
* &#039;&#039;&#039;Fixpower&#039;&#039;&#039; - Fixes power on the map you are currently on. Forces power to be ‘on’.&lt;br /&gt;
* &#039;&#039;&#039;Loadplanetmap &amp;lt;mappath&amp;gt;&#039;&#039;&#039; - Loads a planetmap with the ‘RMCPlanet’ and ‘Tactical Map’ components automatically attached. Runs fixpower automatically.&lt;br /&gt;
* &#039;&#039;&#039;Rmcannounce:xenopopuptomarines &amp;lt;Message&amp;gt;&#039;&#039;&#039; - Sends a popup from ‘????’, plays the xeno bioscan sounds. &amp;lt;sub&amp;gt;(Disclaimer, below are commands that require full gamemaster perms.&amp;lt;/sub&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== SGM Perms are required to be able to run the below commands; =====&lt;br /&gt;
* &#039;&#039;&#039;Showmarkers&#039;&#039;&#039; - When active shows hidden markers (IE: Spawns, LZ Destinations, Tactical Map Markers, etc.)&lt;br /&gt;
* &#039;&#039;&#039;self nearby &amp;lt;#OfTiles&amp;gt; with Ghost select &amp;lt;#OfGhosts&amp;gt; spawnhereasjob &amp;lt;JobPrototype&amp;gt;&#039;&#039;&#039; - Spawns #OfGhosts, chosen from #OfTiles from you, as JobProtoype.&lt;br /&gt;
* &#039;&#039;&#039;Roundend:settext&#039;&#039;&#039; - Command to manually set the end of round text displayed on the end of round screen. Can also be set through the Gamemaster UI.&lt;br /&gt;
* &#039;&#039;&#039;&amp;gt; ent &amp;lt;id&amp;gt; icon:set “&amp;lt;icon_state&amp;gt;”&#039;&#039;&#039; - &#039;&#039;&#039; &#039;&#039;&#039;Changes an entities’ icon if they have the Marine component. Icon_State must come from a file in `Textures/_RMC14/Interface/cm_job_icons.rsi`&lt;br /&gt;
* &#039;&#039;&#039;vvwrite /entity/[id]/Rank/Rank &amp;lt;rankprototype&amp;gt;&#039;&#039;&#039; - Changes the target id’s rank. Currently doesn’t autofill so get rank prototypes from the code.&lt;br /&gt;
* &#039;&#039;&#039;&amp;gt; stations:get jobs:job &amp;lt;job&amp;gt; jobs:adjust &amp;lt;amount&amp;gt;&#039;&#039;&#039; - Adjusts the amount of jobslots for the specified role. (In place of ‘adjust’ there is also; ‘isinfinite’, ‘set’, ‘amount’). Currently doesn’t autofill, so get job prototypes from the code.&lt;br /&gt;
* &#039;&#039;&#039;&amp;gt; stations:get jobs:jobs jobs:set 0&#039;&#039;&#039; - Will set all latejoinable jobs (The ones that display in the spawn menu) to be closed and inaccessible.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Gamemaster_Information&amp;diff=1734</id>
		<title>Gamemaster Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Gamemaster_Information&amp;diff=1734"/>
		<updated>2026-03-08T20:16:04Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* New Round Submission, All Positions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page outlines the key responsibilities, policies, and expectations for all members of the Gamemaster team. It contains both policies and notes/resources intended to be useful for all members of the GM team at varying levels of skill and ability.&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
=== Positions ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Supervising GM&#039;&#039;&#039; - The GM supervising the round being run, supervises rounds run by Jr. GMs. Works alongside the Lead GM for the round to ensure quality.&lt;br /&gt;
* &#039;&#039;&#039;Lead GM&#039;&#039;&#039; - The GM who wrote the script for the round being run.&lt;br /&gt;
* &#039;&#039;&#039;Senior GM&#039;&#039;&#039; - A senior member of the Gamemaster team. Trusted with the ability to supervise Jr. GMs and first time trial rounds submitted through tickets, and run rounds without supervision and without assistance.&lt;br /&gt;
* &#039;&#039;&#039;Jr. GM&#039;&#039;&#039; - Newer members to the Gamemaster team. Someone who has submitted a round through the ticket system, ran it, and been entrusted to stay to run more rounds. Expected to ask questions of Senior GMs to learn and grow as they run rounds while being supervised by a Senior GM.&lt;br /&gt;
* &#039;&#039;&#039;Trial GM&#039;&#039;&#039; - A user who has submitted a script through the ticket system, has had it approved, and is now invited temporarily to the GM team (Granted permissions as a Jr. GM) for the purposes of running that script under supervision of a Senior GM.&lt;br /&gt;
&lt;br /&gt;
=== Round Information ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Props&#039;&#039;&#039; - Roles that are not a part of the “main” faction. These are spawned by hand as either ghost roles, console command, or manual “Spawn as Job” verbs.&lt;br /&gt;
* &#039;&#039;&#039;Primer&#039;&#039;&#039; - A string of text which is posted as an announcement / “brief” for a session, giving some lore or detailing into what might occur. GMs must disclose any non-standard ‘tags’ related to their round. (Ex: A greenshift, a first contact, a meme operation, large amounts of HvH etc.)&lt;br /&gt;
* &#039;&#039;&#039;HVH&#039;&#039;&#039; - Human vs Human&lt;br /&gt;
* &#039;&#039;&#039;Xai&#039;&#039;&#039; - Xenonid AI&lt;br /&gt;
* &#039;&#039;&#039;Hai&#039;&#039;&#039; - Human AI&lt;br /&gt;
&lt;br /&gt;
=== Round Types ===&lt;br /&gt;
* &#039;&#039;&#039;Non-standard (formerly called meme) Operations&#039;&#039;&#039; - Self explanatory, anything that is less serious in nature. This is does not mean an operation with a silly concept - An operation where a group of pizza delivery drivers are sucked into a xeno infested hive is not the same as an operation where you’re space wizards fighting interdimensional crows, monkeys with laser swords, and goblins that crawl in the walls. Make sure these are still grounded within reason.&lt;br /&gt;
* &#039;&#039;&#039;First Contact&#039;&#039;&#039; - Primary faction is unaware of what they will be facing groundside. (Ex: Unaware of any information regarding xenos, their abilities, or life cycles.)&lt;br /&gt;
* &#039;&#039;&#039;Slowburn Operations&#039;&#039;&#039; - An operation that has a large period of buildup and prior to action, with said buildup taking up more than half of the operation’s expected time before combat.&lt;br /&gt;
* &#039;&#039;&#039;Greenshifts&#039;&#039;&#039; - Operations with no threat, with GMs having minimal action in the round and the emphasis of the operation is on having fun, roleplaying, and developing characters. Extreme fights should be dissuaded by GMs.&lt;br /&gt;
* &#039;&#039;&#039;Blueshifts&#039;&#039;&#039; - Greenshifts that will slowly develop into threats depending on GM / Player action. GMs should not ‘bait’ players by calling a round a blueshift then instantly dropping people into combat - You should have reasonable buildup and allow players at least 1-2 hours of RP beforehand.&lt;br /&gt;
* &#039;&#039;&#039;Colony Fall&#039;&#039;&#039; - Players start as colonists and undergo the fall of their colony due to whatever threat the GM desires  - You should have reasonable buildup and allow players at least 1-2 hours of RP beforehand.&lt;br /&gt;
* &#039;&#039;&#039;Isolation&#039;&#039;&#039; - Players start as colonists and must survive against a GM-controlled xenonid. The map must be modified to accompany this, such as removing survivor equipment and restricting weapons. Players are meant to focus on telling stories and hoping for survival, as these sessions will rarely see survivors greater than one.&lt;br /&gt;
* &#039;&#039;&#039;Re-run&#039;&#039;&#039; - Hosting a previously ran and approved session again.&lt;br /&gt;
&lt;br /&gt;
== Policies ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* Gamemasters and Admins alike should refrain from issuing medals on the Normandy server as they will carry over to the Alamo.&lt;br /&gt;
* Do not use your admin permissions on the Alamo server in any form.&lt;br /&gt;
&lt;br /&gt;
=== Community Behavior ===&lt;br /&gt;
&lt;br /&gt;
* Upkeep a positive reputation in the overall community, meaning both in-game and out.&lt;br /&gt;
* Maintain kind, respectful, and positive behavior both in-game and out.&lt;br /&gt;
* PII and Other Sensitive Information (Ex: Knowledge about admin action in a round, tickets, etc.) must be delicately handled by &#039;&#039;&#039;all&#039;&#039;&#039; members of the GM team, but especially Senior Gamemasters. Do not discuss or share PII (And Other Sensitive Information) outside of the Senior Gamemaster Chat.&lt;br /&gt;
&lt;br /&gt;
=== Pings ===&lt;br /&gt;
Pings for individual rounds should be kept to only two pings. Anything else (Ex: Votes for potential scripts or round modifiers, etc) should not be pinged out for but may still be posted in the announcement channel. The message containing the primer must also include the server&#039;s IP and a link to the PvE player guide. If the round is being lead by a Jr. GM or Trial GM it must also specify who the Lead GM and Supervising GM are.&lt;br /&gt;
&lt;br /&gt;
* One for the primer, round information, start time, etc, trying for a minimum of 1 hour earlier;&lt;br /&gt;
* The second for notifying that the server is open to standard connections. &lt;br /&gt;
&lt;br /&gt;
=== Voice Chat ===&lt;br /&gt;
Both the Lead GM and Supervising GM, at minimum, must be present (Even if muted, speaking through text is entirely fine) in the PVE GM voice channel when running a round. This is to allow for easy access and communication if required. Do not remain in VC when given a role unless explicit permission is given by the supervising GM present. You are free to ask for permission, which can be granted in the case of roles where it is crucial to have a direct line of communication to the lead GM  and/or by the judgement of the supervising GM.&lt;br /&gt;
&lt;br /&gt;
=== Handling Problematic Players ===&lt;br /&gt;
If there is a problematic player present in the round the issue should be reported like normal (Ex: Mentioned in Admin Chat, using the ‘Admin Only’ ahelp toggle, mention in the GM vc, etc) to allow for game admins to handle issues as they arise. Ideally, you will have a member of the game admin team with you to handle issues without you needing to set aside time to significantly document them. Non-Admin GMs are not able to provide warnings to players or enforce rules, unless it is in relation to round conditions (Ex: Do not gather equipment to deploy until briefing has been given to the vessel). If a pattern of behavior is found where there are consistent issues of a player not meeting RP expectations or failing to follow clearly stated round conditions then this can be reported through the above means.&lt;br /&gt;
&lt;br /&gt;
=== Whitelist Roles ===&lt;br /&gt;
&#039;&#039;&#039;Do not spawn non-whitelisted players in whitelist roles.&#039;&#039;&#039; In rounds where whitelist roles are potentially present (CO, SEA, etc.), the only people who may play those roles are whitelist holders for those positions. Due to this, all scripts involving these roles must have alternate plans for the potential absence of qualified players. If required, you can ask a whitelist holder in the GM chat, or ask an admin to ask the whitelist holders in their private text channels if any would be able to be present for your round.&lt;br /&gt;
&lt;br /&gt;
As for roles that will be whitelisted in the future but are not currently whitelisted (IE: Synthetics and Preds); the hosts have asked that we avoid spawning them outright unless absolutely required. These roles are unfinished and unpolished, so they should be avoided. If a role is absolutely required, it must be someone highly trusted and knowledgeable about that role (Like a game admin or whitelist holder). Avoid writing scripts that entirely hinge around the presence of these roles.&lt;br /&gt;
&lt;br /&gt;
=== Remaining in Admin In-Round ===&lt;br /&gt;
Generally speaking, once you have received a role or prop in a round, use of de-admin is expected as normal. In situations where direct access to tools like admin chat is required by the player anyways (For things like round flow or reducing Gamemaster workload), the Supervising GM can grant permission to remain an admin while playing in the round. This permission must be explicitly given on a case by case basis.&lt;br /&gt;
&lt;br /&gt;
= Round Running Policies =&lt;br /&gt;
&lt;br /&gt;
=== New Round Submission, All Positions ===&lt;br /&gt;
* The ‘#round-organizing’ forum should be used to submit your scripts. &lt;br /&gt;
* All rounds require a script to ensure round quality. It should outline the opening, general gameplay expected, and potential outcomes to prepare for, as well as any information that should be included per the round organizing general guide- such as the opening primer to be posted.&lt;br /&gt;
** The point of this is to ensure players understand what is happening in the round, and for PvE GMs to easily review the round, rerun it, and ensure that the round has a proper flow and quality standard.&lt;br /&gt;
* All rounds, no matter how simple, must be submitted in a post in this forum, with the exception of Whiskey Outpost rounds and reruns.&lt;br /&gt;
&lt;br /&gt;
==== Jr GM Rounds ====&lt;br /&gt;
&lt;br /&gt;
* If you are a junior, you will go through a similar process to your initial trial ticket. Be certain to label your post at least with ‘Yet to be run’ for ease of review as required.&lt;br /&gt;
&lt;br /&gt;
* As a Jr. GM, the person who approves your round does not necessarily have to be the Supervising GM for the round. However, if it is a different member of the team, ensure that they are well informed about your intent and contents of your script.&lt;br /&gt;
&lt;br /&gt;
=== Handling Trial GM Rounds ===&lt;br /&gt;
# Script approved by SGMs after review.&lt;br /&gt;
# Host(s) notified 48 hours (Minimum) in advance to provide permissions required.&lt;br /&gt;
# SGM and Trial GM join the pve-gm voice chat half an hour in advance to the server being open to connections in order to discuss GM/Admin tools and anything else required for the specific round.&lt;br /&gt;
# Post round; review thread made internally with the SGMs to discuss if the user should become a junior GM. Mandatory 48 hour discussion period on the user/round, to be extended as required. &lt;br /&gt;
#* After notifying the hosts for permission updates, this will result in either:&lt;br /&gt;
#** The person being removed from trial and directed they should try participating in more PvE rounds for experience, and they may try again (a time period should be provided, anywhere from 3 months or more.)&lt;br /&gt;
#** The person becomes a JGM.&lt;br /&gt;
# Trial GM is notified of SGM decision once consensus is made.&lt;br /&gt;
&lt;br /&gt;
=== Handling Jr. GM Rounds and Promotion ===&lt;br /&gt;
Most procedure from the [[Mentoring new whitelist holders]] page should be followed, with a few additions and changes overriding, where any Senior gamemaster can be considered a &amp;quot;mentor&amp;quot; if they choose to do so.&lt;br /&gt;
* All rounds ran by a Jr. GM will be reviewed in a single private review thread (Locked to just those with the SGM Discord Role) in the &#039;&#039;&#039;SENIOR-PVE-GM&#039;&#039;&#039; channel The purpose of this is to discuss both the good and bad of the round in more detail and track the progress of each Jr. GM. The end goal of this thread should be to gather information to pass on to the Jr. GM of what went well and poorly. The first message in this thread should include some basic information about the round and the message link to the round organizing post for it.&lt;br /&gt;
* A single thread for all rounds, between the Seniors and the Junior should be made for contact in the &#039;&#039;&#039;PVE-GM&#039;&#039;&#039; channel. Be certain to be able to present this information in a positive manner.&lt;br /&gt;
* After rounds ran by a Jr. GM conclude, the Supervising GM should discuss the round with them. This discussion should include what went well, poorly, things that could be improved upon if the round was to be rerun, and so on. Do not just focus on the negative of the round where possible, discussing what went well is just as beneficial for all involved.&lt;br /&gt;
* After either 3 rounds or a month of being a JGM, the GM responsible for their mentoring should mention in their thread about their promotion, wherein it will be decided if they are ready and meet the standards of a Senior, or if they must perform in 3 more rounds  / another month for another review.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* A guide to [https://docs.google.com/document/d/1Y1kYisWqhHLBX5E9auwqLKDONKIOQeGgYVnzpN-qKAI/edit?usp=sharing writing and running your first script], including some basic commands and expectations. While primarily for Trial GMs, there is possibly helpful information in this document.&lt;br /&gt;
* The [https://docs.google.com/document/d/1xl95isvLp8DPnGGFngDVYZySJohOVZNSffexcISHuDI/edit?usp=sharing PVE Player Guide], which includes valuable information for first time players. This should be attached to round announcements.&lt;br /&gt;
&lt;br /&gt;
== Command List ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;uploadfile /&amp;lt;filename&amp;gt;.ogg&#039;&#039;&#039; - Uploads a sound file to the server, under the name you specify. (Opens your file explorer to actually select which file to be uploaded)&lt;br /&gt;
* &#039;&#039;&#039;playglobalsound /uploaded/&amp;lt;filename&amp;gt;.ogg 4&#039;&#039;&#039; - Plays an uploaded sound globally. 4 is an interchangeable volume variable, with 4 being loud enough to hear above standard SS14 ambient tracks in most cases.&lt;br /&gt;
* &#039;&#039;&#039;aresannounce &amp;lt;Message&amp;gt;&#039;&#039;&#039; - Sends an announcement by’Ares V3.2’&lt;br /&gt;
* (&#039;&#039;&#039;setooc, setlooc, setdchat&#039;&#039;&#039;) - Toggles on and off access for non-admins to speak in the respective chat.&lt;br /&gt;
* &#039;&#039;&#039;weather &amp;lt;MapId&amp;gt; &amp;lt;WeatherPrototype&amp;gt; &amp;lt;Duration&amp;gt;&#039;&#039;&#039; - Sets the weather on the specified map. Duration is optional. WeatherPrototype should automatically fill with options.&lt;br /&gt;
* &#039;&#039;&#039;marineannounce &amp;lt;Sender&amp;gt; &amp;lt;Message&amp;gt;&#039;&#039;&#039; - Sends a marine announcement from the specified sender.&lt;br /&gt;
* &#039;&#039;&#039;&amp;gt; hive:alldefault&#039;&#039;&#039; - Sets all ‘rouge’ (Admin Spawned) xeno entities (Structures and Xenos themselves) to the default hive.&lt;br /&gt;
* &#039;&#039;&#039;Fixpower&#039;&#039;&#039; - Fixes power on the map you are currently on. Forces power to be ‘on’.&lt;br /&gt;
* &#039;&#039;&#039;Loadplanetmap &amp;lt;mappath&amp;gt;&#039;&#039;&#039; - Loads a planetmap with the ‘RMCPlanet’ and ‘Tactical Map’ components automatically attached. Runs fixpower automatically.&lt;br /&gt;
* &#039;&#039;&#039;Rmcannounce:xenopopuptomarines &amp;lt;Message&amp;gt;&#039;&#039;&#039; - Sends a popup from ‘????’, plays the xeno bioscan sounds. &amp;lt;sub&amp;gt;(Disclaimer, below are commands that require full gamemaster perms.&amp;lt;/sub&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== SGM Perms are required to be able to run the below commands; =====&lt;br /&gt;
* &#039;&#039;&#039;Showmarkers&#039;&#039;&#039; - When active shows hidden markers (IE: Spawns, LZ Destinations, Tactical Map Markers, etc.)&lt;br /&gt;
* &#039;&#039;&#039;self nearby &amp;lt;#OfTiles&amp;gt; with Ghost select &amp;lt;#OfGhosts&amp;gt; spawnhereasjob &amp;lt;JobPrototype&amp;gt;&#039;&#039;&#039; - Spawns #OfGhosts, chosen from #OfTiles from you, as JobProtoype.&lt;br /&gt;
* &#039;&#039;&#039;Roundend:settext&#039;&#039;&#039; - Command to manually set the end of round text displayed on the end of round screen. Can also be set through the Gamemaster UI.&lt;br /&gt;
* &#039;&#039;&#039;&amp;gt; ent &amp;lt;id&amp;gt; icon:set “&amp;lt;icon_state&amp;gt;”&#039;&#039;&#039; - &#039;&#039;&#039; &#039;&#039;&#039;Changes an entities’ icon if they have the Marine component. Icon_State must come from a file in `Textures/_RMC14/Interface/cm_job_icons.rsi`&lt;br /&gt;
* &#039;&#039;&#039;vvwrite /entity/[id]/Rank/Rank &amp;lt;rankprototype&amp;gt;&#039;&#039;&#039; - Changes the target id’s rank. Currently doesn’t autofill so get rank prototypes from the code.&lt;br /&gt;
* &#039;&#039;&#039;&amp;gt; stations:get jobs:job &amp;lt;job&amp;gt; jobs:adjust &amp;lt;amount&amp;gt;&#039;&#039;&#039; - Adjusts the amount of jobslots for the specified role. (In place of ‘adjust’ there is also; ‘isinfinite’, ‘set’, ‘amount’). Currently doesn’t autofill, so get job prototypes from the code.&lt;br /&gt;
* &#039;&#039;&#039;&amp;gt; stations:get jobs:jobs jobs:set 0&#039;&#039;&#039; - Will set all latejoinable jobs (The ones that display in the spawn menu) to be closed and inaccessible.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Mentoring_new_whitelist_holders&amp;diff=1729</id>
		<title>Mentoring new whitelist holders</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Mentoring_new_whitelist_holders&amp;diff=1729"/>
		<updated>2026-03-05T04:38:19Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &#039;&#039;&#039;Reviewing/Accepting Applications&#039;&#039;&#039; ===&lt;br /&gt;
Whitelist Mentors will receive access to view posted applications for their respective role. Mentors are inherently responsible for the actions someone they select takes while in the whitelisted position and the mentoring phase. They potentially risk their own whitelist when choosing someone. See the &amp;quot;Mentoring Phase&amp;quot; for more information.&lt;br /&gt;
&lt;br /&gt;
* Mentors may only mentor one person at a time, but may encourage others to pick up an application if they see fitting. They may not also mentor another person for a different whitelist at the same time.&lt;br /&gt;
* It is heavily preferred that older applications are chosen and processed first. Try to avoid focusing on applications you have personal relationships with, though sometimes this is inevitable. We would appreciate it if we are warned beforehand that this may be a possibility to avoid possible conflicts.&lt;br /&gt;
* To begin processing an application, first check if the application has the &amp;quot;Checks Passed&amp;quot; tag. If it does not, you can ping Whisper for an expedited review. The application can not be accepted until the post receives &amp;quot;Checks Passed.&amp;quot; After checks have been passed, you may then make contact with the person in the post of their application.&lt;br /&gt;
** If issues with toxicity from a member of the community over a mentor&#039;s decision arises, the mentor should bring up such in #staff-message. &lt;br /&gt;
* You should state that you are willing to mentor them and accept them into the whitelist, along with briefly going over the expectations should they accept. Allow them to either accept or decline the offer. If declined, the application will simply be closed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Applications may be closed at any time at Host discretion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Mentoring Phase&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* It is generally suggested to use the &#039;&#039;&#039;!remindme&#039;&#039;&#039; command in the discord to track time and receive notifications easily.&lt;br /&gt;
* When accepting an application; the mentor is by extension responsible for the applicant and their actions, reporting and logging their behavior in a round, and status in the relevant log and review channels. This may result in action being taken against the mentors own whitelist status if the new whitelist holder does not meet what is required and expected of the whitelisted position.&lt;br /&gt;
** This does not mean that mistakes will be punished or result in immediate removal of either party. Mentors and hosts will try to advise on ways to improve or mention issues before taking action based on these standards.&lt;br /&gt;
&lt;br /&gt;
* Those being mentored are expected to report and log their interactions and notable actions in a round, especially if a mentor was not present. This will allow both the mentors and other members of the whitelist to provide advice or assist those less experienced. Do not be afraid to ask any of your peers for guidance or help. Generally, we would rather you ask countless questions than things being left unanswered for the worse.&lt;br /&gt;
&lt;br /&gt;
Within a single private thread accessible by only all mentors and the mentored person:&lt;br /&gt;
&lt;br /&gt;
* At the end of every week, the mentor and mentored should review any recent issues or anything needing guidance if it has not already been discussed during the week (Or, simply express nothing needs discussed). This is to ensure consistent growth and addressing issues as they arrive.&lt;br /&gt;
* After a full month of no external guidance being required, the mentoring phase will conclude. No longer requiring the Mentored to post round overviews and allowing the Mentor to &#039;pick up&#039; another application.&lt;br /&gt;
* Once the mentor phase concludes; the Mentored is solely responsible for their actions and is expected to be fully settled into the whitelist, its expectations, and be able to handle a majority of issues and scenarios by themselves. Despite the mentor phase concluding, all members of the whitelist should ask for guidance, ask questions, etc. as required. We are here to support one another.&lt;br /&gt;
* It is still heavily advised and encouraged to log round interactions after passing the mentoring phase, as it can help identify potential design issues that can be addressed by developers, as well as keeping track of community issues. This is mostly only relevant to the [[SEA Whitelist Introductory|SEA Whitelist]], and [[Inspector Whitelist Introductory|Inspector Whitelist]], where the &#039;&#039;&#039;Inspectors&#039;&#039;&#039; should still be logging their rounds regardless of status.&lt;br /&gt;
&lt;br /&gt;
After around six months, mentors may also consider someone to become a mentor, or &#039;pass&#039; on them for another three months to allow them more time.&lt;br /&gt;
&lt;br /&gt;
If a mentor no longer believes their chosen mentored person is capable of meeting the expectations and requirements of the whitelist, thus meaning they should be removed, they should speak with Whisper directly about the matter citing clearly and concisely instances or issues. This should be handled through #staff-message.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Mentoring_new_whitelist_holders&amp;diff=1728</id>
		<title>Mentoring new whitelist holders</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Mentoring_new_whitelist_holders&amp;diff=1728"/>
		<updated>2026-03-05T03:36:35Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Reviewing/Accepting Applications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &#039;&#039;&#039;Reviewing/Accepting Applications&#039;&#039;&#039; ===&lt;br /&gt;
Whitelist Mentors will receive access to view posted applications for their respective role. Mentors are inherently responsible for the actions someone they select takes while in the whitelisted position and the mentoring phase. They potentially risk their own whitelist when choosing someone. See the &amp;quot;Mentoring Phase&amp;quot; for more information.&lt;br /&gt;
&lt;br /&gt;
* Mentors may only mentor one person at a time, but may encourage others to pick up an application if they see fitting. They may not also mentor another person for a different whitelist at the same time.&lt;br /&gt;
* It is heavily preferred that older applications are chosen and processed first. Try to avoid focusing on applications you have personal relationships with, though sometimes this is inevitable. We would appreciate it if we are warned beforehand that this may be a possibility to avoid possible conflicts.&lt;br /&gt;
* To begin processing an application, first check if the application has the &amp;quot;Checks Passed&amp;quot; tag. If it does not, you can ping Whisper for an expedited review. The application can not be accepted until the post receives &amp;quot;Checks Passed.&amp;quot; After checks have been passed, you may then make contact with the person in the post of their application.&lt;br /&gt;
** If issues with toxicity from a member of the community over a mentor&#039;s decision arises, the mentor should bring up such in #staff-message. &lt;br /&gt;
* You should state that you are willing to mentor them and accept them into the whitelist, along with briefly going over the expectations should they accept. Allow them to either accept or decline the offer. If declined, the application will simply be closed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Applications may be closed at any time at Host discretion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Mentoring Phase&#039;&#039;&#039; ====&lt;br /&gt;
It is generally suggested to use the !remindme command in the discord to track time and receive notifications easily.&lt;br /&gt;
&lt;br /&gt;
When accepting an application; the mentor is by extension responsible for the applicant and their actions, reporting their behavior in a round, and status in the relevant channels. This may result in action being taken against the mentors own whitelist status if the new whitelist holder does not meet what is required and expected of the whitelisted position.&lt;br /&gt;
&lt;br /&gt;
This does not mean that mistakes will be punished or result in immediate removal of either party. Mentors and hosts will try to advise on ways to improve or mention issues before taking action based on these standards.&lt;br /&gt;
&lt;br /&gt;
Those in the Mentoring Phase are expected to report their interactions and notable actions in a round, especially if a mentor was not present. This will allow both the mentors and other members of the whitelist to provide advice or assist those less experienced. Do not be afraid to ask any of your peers for guidance or help. Generally, we would rather you ask countless questions than things being left unanswered for the worse.&lt;br /&gt;
&lt;br /&gt;
Within a single private thread accessible by only all mentors and the mentoree:&lt;br /&gt;
&lt;br /&gt;
* At the end of every week, the mentor and mentored should review any recent issues or anything needing guidance if it has not already been discussed during the week (Or, simply express nothing needs discussed). This is to ensure consistent growth and addressing issues as they arrive.&lt;br /&gt;
* After a full month of no external guidance being required, the mentoring phase will conclude. No longer requiring the Mentored to post round overviews and allowing the Mentor to &#039;pick up&#039; another application.&lt;br /&gt;
* Once the mentor phase concludes; the Mentored is solely responsible for their actions and is expected to be fully settled into the whitelist, its expectations, and be able to handle a majority of issues and scenarios by themselves. Despite the mentor phase concluding, all members of the whitelist should ask for guidance, ask questions, etc. as required. We are here to support one another.&lt;br /&gt;
* It is still heavily advised and encouraged to log round interactions after passing the mentoring phase, as it can help identify potential design issues that can be addressed by developers, as well as keeping track of community issues. This is mostly only relevant to the [[SEA Whitelist Introductory|SEA Whitelist]], and [[Inspector Whitelist Introductory|Inspector Whitelist]], where the &#039;&#039;&#039;Inspectors&#039;&#039;&#039; should still be logging their rounds regardless of status.&lt;br /&gt;
&lt;br /&gt;
After around six months, mentors may also consider someone to become a mentor, or &#039;pass&#039; on them for another three months to allow them more time.&lt;br /&gt;
&lt;br /&gt;
If a mentor no longer believes their chosen mentoree is capable of meeting the expectations and requirements of the whitelist, thus meaning they should be removed, they should speak with Whisper directly about the matter citing clearly and concisely instances or issues. This should be handled through #staff-message.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Gamemaster_Information&amp;diff=1723</id>
		<title>Gamemaster Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Gamemaster_Information&amp;diff=1723"/>
		<updated>2026-03-01T23:22:13Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Handling Jr. GM Rounds and Promotion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page outlines the key responsibilities, policies, and expectations for all members of the Gamemaster team. It contains both policies and notes/resources intended to be useful for all members of the GM team at varying levels of skill and ability.&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
=== Positions ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Supervising GM&#039;&#039;&#039; - The GM supervising the round being run, supervises rounds run by Jr. GMs. Works alongside the Lead GM for the round to ensure quality.&lt;br /&gt;
* &#039;&#039;&#039;Lead GM&#039;&#039;&#039; - The GM who wrote the script for the round being run.&lt;br /&gt;
* &#039;&#039;&#039;Senior GM&#039;&#039;&#039; - A senior member of the Gamemaster team. Trusted with the ability to supervise Jr. GMs and first time trial rounds submitted through tickets, and run rounds without supervision and without assistance.&lt;br /&gt;
* &#039;&#039;&#039;Jr. GM&#039;&#039;&#039; - Newer members to the Gamemaster team. Someone who has submitted a round through the ticket system, ran it, and been entrusted to stay to run more rounds. Expected to ask questions of Senior GMs to learn and grow as they run rounds while being supervised by a Senior GM.&lt;br /&gt;
* &#039;&#039;&#039;Trial GM&#039;&#039;&#039; - A user who has submitted a script through the ticket system, has had it approved, and is now invited temporarily to the GM team (Granted permissions as a Jr. GM) for the purposes of running that script under supervision of a Senior GM.&lt;br /&gt;
&lt;br /&gt;
=== Round Information ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Props&#039;&#039;&#039; - Roles that are not a part of the “main” faction. These are spawned by hand as either ghost roles, console command, or manual “Spawn as Job” verbs.&lt;br /&gt;
* &#039;&#039;&#039;Primer&#039;&#039;&#039; - A string of text which is posted as an announcement / “brief” for a session, giving some lore or detailing into what might occur. GMs must disclose any non-standard ‘tags’ related to their round. (Ex: A greenshift, a first contact, a meme operation, large amounts of HvH etc.)&lt;br /&gt;
* &#039;&#039;&#039;HVH&#039;&#039;&#039; - Human vs Human&lt;br /&gt;
* &#039;&#039;&#039;Xai&#039;&#039;&#039; - Xenonid AI&lt;br /&gt;
* &#039;&#039;&#039;Hai&#039;&#039;&#039; - Human AI&lt;br /&gt;
&lt;br /&gt;
=== Round Types ===&lt;br /&gt;
* &#039;&#039;&#039;Non-standard (formerly called meme) Operations&#039;&#039;&#039; - Self explanatory, anything that is less serious in nature. This is does not mean an operation with a silly concept - An operation where a group of pizza delivery drivers are sucked into a xeno infested hive is not the same as an operation where you’re space wizards fighting interdimensional crows, monkeys with laser swords, and goblins that crawl in the walls. Make sure these are still grounded within reason.&lt;br /&gt;
* &#039;&#039;&#039;First Contact&#039;&#039;&#039; - Primary faction is unaware of what they will be facing groundside. (Ex: Unaware of any information regarding xenos, their abilities, or life cycles.)&lt;br /&gt;
* &#039;&#039;&#039;Slowburn Operations&#039;&#039;&#039; - An operation that has a large period of buildup and prior to action, with said buildup taking up more than half of the operation’s expected time before combat.&lt;br /&gt;
* &#039;&#039;&#039;Greenshifts&#039;&#039;&#039; - Operations with no threat, with GMs having minimal action in the round and the emphasis of the operation is on having fun, roleplaying, and developing characters. Extreme fights should be dissuaded by GMs.&lt;br /&gt;
* &#039;&#039;&#039;Blueshifts&#039;&#039;&#039; - Greenshifts that will slowly develop into threats depending on GM / Player action. GMs should not ‘bait’ players by calling a round a blueshift then instantly dropping people into combat - You should have reasonable buildup and allow players at least 1-2 hours of RP beforehand.&lt;br /&gt;
* &#039;&#039;&#039;Colony Fall&#039;&#039;&#039; - Players start as colonists and undergo the fall of their colony due to whatever threat the GM desires  - You should have reasonable buildup and allow players at least 1-2 hours of RP beforehand.&lt;br /&gt;
* &#039;&#039;&#039;Isolation&#039;&#039;&#039; - Players start as colonists and must survive against a GM-controlled xenonid. The map must be modified to accompany this, such as removing survivor equipment and restricting weapons. Players are meant to focus on telling stories and hoping for survival, as these sessions will rarely see survivors greater than one.&lt;br /&gt;
* &#039;&#039;&#039;Re-run&#039;&#039;&#039; - Hosting a previously ran and approved session again.&lt;br /&gt;
&lt;br /&gt;
== Policies ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* Gamemasters and Admins alike should refrain from issuing medals on the Normandy server as they will carry over to the Alamo.&lt;br /&gt;
* Do not use your admin permissions on the Alamo server in any form.&lt;br /&gt;
&lt;br /&gt;
=== Community Behavior ===&lt;br /&gt;
&lt;br /&gt;
* Upkeep a positive reputation in the overall community, meaning both in-game and out.&lt;br /&gt;
* Maintain kind, respectful, and positive behavior both in-game and out.&lt;br /&gt;
* PII and Other Sensitive Information (Ex: Knowledge about admin action in a round, tickets, etc.) must be delicately handled by &#039;&#039;&#039;all&#039;&#039;&#039; members of the GM team, but especially Senior Gamemasters. Do not discuss or share PII (And Other Sensitive Information) outside of the Senior Gamemaster Chat.&lt;br /&gt;
&lt;br /&gt;
=== Pings ===&lt;br /&gt;
Pings for individual rounds should be kept to only two pings. Anything else (Ex: Votes for potential scripts or round modifiers, etc) should not be pinged out for but may still be posted in the announcement channel. The message containing the primer must also include the server&#039;s IP and a link to the PvE player guide. If the round is being lead by a Jr. GM or Trial GM it must also specify who the Lead GM and Supervising GM are.&lt;br /&gt;
&lt;br /&gt;
* One for the primer, round information, start time, etc, trying for a minimum of 1 hour earlier;&lt;br /&gt;
* The second for notifying that the server is open to standard connections. &lt;br /&gt;
&lt;br /&gt;
=== Voice Chat ===&lt;br /&gt;
Both the Lead GM and Supervising GM, at minimum, must be present (Even if muted, speaking through text is entirely fine) in the PVE GM voice channel when running a round. This is to allow for easy access and communication if required. Do not remain in VC when given a role unless explicit permission is given by the supervising GM present. You are free to ask for permission, which can be granted in the case of roles where it is crucial to have a direct line of communication to the lead GM  and/or by the judgement of the supervising GM.&lt;br /&gt;
&lt;br /&gt;
=== Handling Problematic Players ===&lt;br /&gt;
If there is a problematic player present in the round the issue should be reported like normal (Ex: Mentioned in Admin Chat, using the ‘Admin Only’ ahelp toggle, mention in the GM vc, etc) to allow for game admins to handle issues as they arise. Ideally, you will have a member of the game admin team with you to handle issues without you needing to set aside time to significantly document them. Non-Admin GMs are not able to provide warnings to players or enforce rules, unless it is in relation to round conditions (Ex: Do not gather equipment to deploy until briefing has been given to the vessel). If a pattern of behavior is found where there are consistent issues of a player not meeting RP expectations or failing to follow clearly stated round conditions then this can be reported through the above means.&lt;br /&gt;
&lt;br /&gt;
=== Whitelist Roles ===&lt;br /&gt;
&#039;&#039;&#039;Do not spawn non-whitelisted players in whitelist roles.&#039;&#039;&#039; In rounds where whitelist roles are potentially present (CO, SEA, etc.), the only people who may play those roles are whitelist holders for those positions. Due to this, all scripts involving these roles must have alternate plans for the potential absence of qualified players. If required, you can ask a whitelist holder in the GM chat, or ask an admin to ask the whitelist holders in their private text channels if any would be able to be present for your round.&lt;br /&gt;
&lt;br /&gt;
As for roles that will be whitelisted in the future but are not currently whitelisted (IE: Synthetics and Preds); the hosts have asked that we avoid spawning them outright unless absolutely required. These roles are unfinished and unpolished, so they should be avoided. If a role is absolutely required, it must be someone highly trusted and knowledgeable about that role (Like a game admin or whitelist holder). Avoid writing scripts that entirely hinge around the presence of these roles.&lt;br /&gt;
&lt;br /&gt;
=== Remaining in Admin In-Round ===&lt;br /&gt;
Generally speaking, once you have received a role or prop in a round, use of de-admin is expected as normal. In situations where direct access to tools like admin chat is required by the player anyways (For things like round flow or reducing Gamemaster workload), the Supervising GM can grant permission to remain an admin while playing in the round. This permission must be explicitly given on a case by case basis.&lt;br /&gt;
&lt;br /&gt;
= Round Running Policies =&lt;br /&gt;
&lt;br /&gt;
=== New Round Submission, All Positions ===&lt;br /&gt;
* The ‘#round-organizing’ forum should be used when you have become a member of the GM team to submit your scripts. If you are a junior, they will go through a similar process to your initial ticket. Be certain to label your post at least with ‘Yet to be run’ for ease of review as required.&lt;br /&gt;
* As a Jr. GM, the person who approves your round does not necessarily have to be the Supervising GM for the round. However, if it is a different member of the team, ensure that they are well informed about your intent and contents of your script.&lt;br /&gt;
* Even for short scripts, still post them in the form of a google doc. All rounds, no matter how simple, must be submitted in a post in this forum, with the exception of Whiskey Outpost rounds.&lt;br /&gt;
&lt;br /&gt;
=== Handling Trial GM Rounds ===&lt;br /&gt;
# Script approved by SGMs after review.&lt;br /&gt;
# Host(s) notified 48 hours (Minimum) in advance to provide permissions required.&lt;br /&gt;
# SGM and Trial GM join the pve-gm voice chat half an hour in advance to the server being open to connections in order to discuss GM/Admin tools and anything else required for the specific round.&lt;br /&gt;
# Post round; review thread made internally with the SGMs to discuss if the user should become a junior GM. Mandatory 48 hour discussion period on the user/round, to be extended as required. &lt;br /&gt;
#* After notifying the hosts for permission updates, this will result in either:&lt;br /&gt;
#** The person being removed from trial and directed they should try participating in more PvE rounds for experience, and they may try again (a time period should be provided, anywhere from 3 months or more.)&lt;br /&gt;
#** The person becomes a JGM.&lt;br /&gt;
# Trial GM is notified of SGM decision once consensus is made.&lt;br /&gt;
&lt;br /&gt;
=== Handling Jr. GM Rounds and Promotion ===&lt;br /&gt;
Most procedure from the [[Mentoring new whitelist holders]] page should be followed, with a few additions and changes overriding, where any Senior gamemaster can be considered a &amp;quot;mentor&amp;quot; if they choose to do so.&lt;br /&gt;
* All rounds ran by a Jr. GM will be reviewed in a single private review thread (Locked to just those with the SGM Discord Role) in the &#039;&#039;&#039;SENIOR-PVE-GM&#039;&#039;&#039; channel The purpose of this is to discuss both the good and bad of the round in more detail and track the progress of each Jr. GM. The end goal of this thread should be to gather information to pass on to the Jr. GM of what went well and poorly. The first message in this thread should include some basic information about the round and the message link to the round organizing post for it.&lt;br /&gt;
* A single thread for all rounds, between the Seniors and the Junior should be made for contact in the &#039;&#039;&#039;PVE-GM&#039;&#039;&#039; channel. Be certain to be able to present this information in a positive manner.&lt;br /&gt;
* After rounds ran by a Jr. GM conclude, the Supervising GM should discuss the round with them. This discussion should include what went well, poorly, things that could be improved upon if the round was to be rerun, and so on. Do not just focus on the negative of the round where possible, discussing what went well is just as beneficial for all involved.&lt;br /&gt;
* After either 3 rounds or a month of being a JGM, the GM responsible for their mentoring should mention in their thread about their promotion, wherein it will be decided if they are ready and meet the standards of a Senior, or if they must perform in 3 more rounds  / another month for another review.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* A guide to [https://docs.google.com/document/d/1Y1kYisWqhHLBX5E9auwqLKDONKIOQeGgYVnzpN-qKAI/edit?usp=sharing writing and running your first script], including some basic commands and expectations. While primarily for Trial GMs, there is possibly helpful information in this document.&lt;br /&gt;
* The [https://docs.google.com/document/d/1xl95isvLp8DPnGGFngDVYZySJohOVZNSffexcISHuDI/edit?usp=sharing PVE Player Guide], which includes valuable information for first time players. This should be attached to round announcements.&lt;br /&gt;
&lt;br /&gt;
== Command List ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;uploadfile /&amp;lt;filename&amp;gt;.ogg&#039;&#039;&#039; - Uploads a sound file to the server, under the name you specify. (Opens your file explorer to actually select which file to be uploaded)&lt;br /&gt;
* &#039;&#039;&#039;playglobalsound /uploaded/&amp;lt;filename&amp;gt;.ogg 4&#039;&#039;&#039; - Plays an uploaded sound globally. 4 is an interchangeable volume variable, with 4 being loud enough to hear above standard SS14 ambient tracks in most cases.&lt;br /&gt;
* &#039;&#039;&#039;aresannounce &amp;lt;Message&amp;gt;&#039;&#039;&#039; - Sends an announcement by’Ares V3.2’&lt;br /&gt;
* (&#039;&#039;&#039;setooc, setlooc, setdchat&#039;&#039;&#039;) - Toggles on and off access for non-admins to speak in the respective chat.&lt;br /&gt;
* &#039;&#039;&#039;weather &amp;lt;MapId&amp;gt; &amp;lt;WeatherPrototype&amp;gt; &amp;lt;Duration&amp;gt;&#039;&#039;&#039; - Sets the weather on the specified map. Duration is optional. WeatherPrototype should automatically fill with options.&lt;br /&gt;
* &#039;&#039;&#039;marineannounce &amp;lt;Sender&amp;gt; &amp;lt;Message&amp;gt;&#039;&#039;&#039; - Sends a marine announcement from the specified sender.&lt;br /&gt;
* &#039;&#039;&#039;&amp;gt; hive:alldefault&#039;&#039;&#039; - Sets all ‘rouge’ (Admin Spawned) xeno entities (Structures and Xenos themselves) to the default hive.&lt;br /&gt;
* &#039;&#039;&#039;Fixpower&#039;&#039;&#039; - Fixes power on the map you are currently on. Forces power to be ‘on’.&lt;br /&gt;
* &#039;&#039;&#039;Loadplanetmap &amp;lt;mappath&amp;gt;&#039;&#039;&#039; - Loads a planetmap with the ‘RMCPlanet’ and ‘Tactical Map’ components automatically attached. Runs fixpower automatically.&lt;br /&gt;
* &#039;&#039;&#039;Rmcannounce:xenopopuptomarines &amp;lt;Message&amp;gt;&#039;&#039;&#039; - Sends a popup from ‘????’, plays the xeno bioscan sounds. &amp;lt;sub&amp;gt;(Disclaimer, below are commands that require full gamemaster perms.&amp;lt;/sub&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== SGM Perms are required to be able to run the below commands; =====&lt;br /&gt;
* &#039;&#039;&#039;Showmarkers&#039;&#039;&#039; - When active shows hidden markers (IE: Spawns, LZ Destinations, Tactical Map Markers, etc.)&lt;br /&gt;
* &#039;&#039;&#039;self nearby &amp;lt;#OfTiles&amp;gt; with Ghost select &amp;lt;#OfGhosts&amp;gt; spawnhereasjob &amp;lt;JobPrototype&amp;gt;&#039;&#039;&#039; - Spawns #OfGhosts, chosen from #OfTiles from you, as JobProtoype.&lt;br /&gt;
* &#039;&#039;&#039;Roundend:settext&#039;&#039;&#039; - Command to manually set the end of round text displayed on the end of round screen. Can also be set through the Gamemaster UI.&lt;br /&gt;
* &#039;&#039;&#039;&amp;gt; ent &amp;lt;id&amp;gt; icon:set “&amp;lt;icon_state&amp;gt;”&#039;&#039;&#039; - &#039;&#039;&#039; &#039;&#039;&#039;Changes an entities’ icon if they have the Marine component. Icon_State must come from a file in `Textures/_RMC14/Interface/cm_job_icons.rsi`&lt;br /&gt;
* &#039;&#039;&#039;vvwrite /entity/[id]/Rank/Rank &amp;lt;rankprototype&amp;gt;&#039;&#039;&#039; - Changes the target id’s rank. Currently doesn’t autofill so get rank prototypes from the code.&lt;br /&gt;
* &#039;&#039;&#039;&amp;gt; stations:get jobs:job &amp;lt;job&amp;gt; jobs:adjust &amp;lt;amount&amp;gt;&#039;&#039;&#039; - Adjusts the amount of jobslots for the specified role. (In place of ‘adjust’ there is also; ‘isinfinite’, ‘set’, ‘amount’). Currently doesn’t autofill, so get job prototypes from the code.&lt;br /&gt;
* &#039;&#039;&#039;&amp;gt; stations:get jobs:jobs jobs:set 0&#039;&#039;&#039; - Will set all latejoinable jobs (The ones that display in the spawn menu) to be closed and inaccessible.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Nanotrasen_(NT)&amp;diff=1722</id>
		<title>Nanotrasen (NT)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Nanotrasen_(NT)&amp;diff=1722"/>
		<updated>2026-02-19T20:04:36Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nanotrasen is a corporation specializing in scientific research, resource extraction, logistics, and technology. They are rarely, if ever, directly involved with the [[United Nations]] and its associates, although they maintain a minor relationship. Both organizations benefit mutually, with Nanotrasen supplying newly enlisted soldiers, funded by the corporation, in exchange for protection from the [[Xenonids|Xenonid]] threat. This partnership has led to a significant increase in the already diverse [[Species]] within the [[Marines|United Nations Marine Corps]], with these recruits serving for many years and being widely accepted by the veteran soldiers.&lt;br /&gt;
&lt;br /&gt;
Nobody really knows how large company is, or what they&#039;re researching, but it&#039;s probably not worth looking into. This has resulted in an extreme lack of information about them, but it is not in the interests of the UN to figure out. What&#039;s another small company in space, after all?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nanotrasen has a minor presence in the lore, and they have zero presence in the actual game.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Three_Suns_Empire&amp;diff=1707</id>
		<title>Three Suns Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Three_Suns_Empire&amp;diff=1707"/>
		<updated>2026-02-17T22:05:29Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Ideology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid blue; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Incomplete Lore&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The current lore for this faction is still being developed. Details are subject to change and do not reflect the final version.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Three Suns Empire emerged as a federation uniting British and Japanese empires. Shortly after its formation, the [[Weston-Yamada|Japanese Yamada Corporation merged with the British Weston Corporation]], cementing the TSE&#039;s role as the leading economic power.&lt;br /&gt;
&lt;br /&gt;
Originally consisting of British, Japanese, India, Indonesia, and Australian governments, the people of TSE progressively gave up or sold their control of territories to the [[United Nations]], shifting their focus to prioritizing technological and space exploration development. During their expansion into space, they found many planets consisting of valuable resources, further increasing their status as the leading economic power in space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Three Suns empire is a major Interstellar Nation in the Galaxy. Being one of the first nations to form [[United Nations#Pre-Exodus|post-exodus]], It would originally form from nationals from The United Kingdom, Japan, India, Indonesia, Australia, New Zealand, and several other nations. The empire maintains a position as the leading economic power, primarily due to their mutual relationship with [[Weston-Yamada]], which is incorporated in its territory&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
In terms of government, the Three Suns empire is a hereditary constitutional monarchy, with the emperor (or empress) holding a notable, but often unused role in governance. Imperial authority is not often invoked spare for national crises, with most of the day-to-day governance going through the Imperial Parliament. Shadowing over the empire is the ever present &#039;&#039;&#039;[[Three Suns Empire#Royal Crown Marines|Royal Crown Marines]]&#039;&#039;&#039;, tasked with first and foremost, the defense of the throne, and by extension the people of the empire.&lt;br /&gt;
&lt;br /&gt;
The empire, like the other major powers has a strong divide between its core territories, and external colonies. “&#039;&#039;&#039;Crown territories&#039;&#039;&#039;” which often will have royal titles, such as “&#039;&#039;&#039;Kingdom&#039;&#039;&#039;”, “&#039;&#039;&#039;Duchy&#039;&#039;&#039;” or “&#039;&#039;&#039;County&#039;&#039;&#039;” are allotted full representation within the parliament, and often possess their own local assemblies, Meanwhile, further colonies may be granted “Prefecture rights”, Granting them domestic assemblies and governors, but limited representation in the capital, Finally, colony territories often have little, to no representation in local, or national scale. Colonies are often subject to corporate authority, and the crown’s distance gives room for decay in these far flung regions. This power imbalance within the empire has been a source of unrest throughout the empire, and has led to the development of insurgencies, such as several [[Colony Liberation Front (CLF)|CLF]] cells, in more far flung territories of the empire.&lt;br /&gt;
&lt;br /&gt;
== Formation of the TSE ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-exodus ===&lt;br /&gt;
The seeds for the empire would be planted on Earth. The former governments of Japan, and Britain would engage in deeper cooperation amidst geopolitical threats, eventually leading to the precursor “&#039;&#039;&#039;Imperial Federation&#039;&#039;&#039;”. This federation would slowly expand its membership, until deciding to abandon earth and establish governance elsewhere given the sheer devastation of the planet. &lt;br /&gt;
&lt;br /&gt;
=== Post-Exodus ===&lt;br /&gt;
After the exodus, the &#039;&#039;&#039;Imperial Federation&#039;&#039;&#039; would sign a new governing charter, granting a new name based on a visual phenomenon, and lifting the current dynastic line to the throne. The Empire would initially find itself in turmoil given the dramatic shift caused by the exodus, leading to several years of military governance by the &#039;&#039;&#039;[[Three Suns Empire#Royal Crown Marines|RCM]]&#039;&#039;&#039;, which only concluded after imperial intervention, and establishment of the parliament.&lt;br /&gt;
&lt;br /&gt;
== Current day ==&lt;br /&gt;
The Empire in its current state is a state of contradictions. It is egalitarian, but its colonies are not represented. It is a state proud of its democratic institutions, but one where the [[Three Suns Empire#Royal Crown Marines|RCM]] holds a paranoid eye over the government. These markers of dissonance, as well as many more, put the empire at an impasse, with the future uncertain and boundless in potential, the empire of eternal light looks to the stars determined to not be relegated to the dustbin of history.&lt;br /&gt;
&lt;br /&gt;
== Ideology ==&lt;br /&gt;
Ideologically, the [[Three Suns Empire|Three sun empire]] is diverse depending on what region you visit, but they more often than not are unified through loyalty to the throne with some ascribing even divine authority to the monarchy, though this is on the fringe. A tendency towards anti-communism is also present through the empire, with the [[Socialist Progressive Peoples (SPP)|SPP]] being seen as an imminent threat to their ideology, leading to border tensions between the two nations. In terms of domestic governance, many politicians will market themselves as “Technocrats” focusing on continual economic stability, growth, and rapid expansion through the stars be it via [[Weston-Yamada|WE-YA]] backed colonies or imperial mandates. Unlike the [[United Nations]], with its member civilizations being more equal, the &#039;&#039;&#039;TSE&#039;&#039;&#039; will often subsume, and absorb less significant interstellar civilizations through economic domination, or strategic soft-power campaigns such as disseminating pro-imperial media.&lt;br /&gt;
&lt;br /&gt;
== Foreign relations: ==&lt;br /&gt;
&lt;br /&gt;
=== United Nations ===&lt;br /&gt;
The Empire maintains amicable relations with the UN, holding several cooperation agreements in cultural, economic, and military affairs. Despite this however, there is a persistent tension within the alliance, with the UN fearful of TSE subversion through their economic power, and the empire fearful of the UN destabilizing their colonies should they grow too close, or offer an enticing alternative. For now though, the two giants dance on eggshells, hoping either side won’t break the peace and usher total devastation between the two powers. &lt;br /&gt;
&lt;br /&gt;
=== Socialist Progressive Peoples ===&lt;br /&gt;
The SPP and the TSE are in a state of mutual loathing. With the SPP decrying them as imperialists, and the TSE routinely speaking of totalitarianism, amicable agreements between the two are unlikely. On the frontier, their forces occasionally butt heads, but both sides know a full blown conflict would bring about inconceivable destruction, keeping either from rocking the boat so hard as to drown them both. Both sides find outlets for their rage in funding insurgency groups within each other&#039;s borders. Each and every day, it feels like this cold war is getting hotter and hotter. &lt;br /&gt;
&lt;br /&gt;
=== Colony Liberation Front ===&lt;br /&gt;
The CLF is a persistent thorn within the empire’s side, being a frequent nuisance on the frontier and one of the more imminent threats to imperial authority. These cells are unrelenting in their campaigns, slowly chipping away at the crown’s power. In recent years, the empire has cooperated with the UN to work to quash these cells, though their insurgency shows no signs of slowing down no matter how many bombs they drop.&lt;br /&gt;
&lt;br /&gt;
== Royal Crown Marines ==&lt;br /&gt;
The TSE&#039;s main military force are the &#039;&#039;&#039;Royal Crown Marines&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Law Enforcement ==&lt;br /&gt;
The TSE&#039;s law enforcement agency is named...&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Three_Suns_Empire&amp;diff=1706</id>
		<title>Three Suns Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Three_Suns_Empire&amp;diff=1706"/>
		<updated>2026-02-17T21:59:39Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Foreign relations: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid blue; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Incomplete Lore&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The current lore for this faction is still being developed. Details are subject to change and do not reflect the final version.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Three Suns Empire emerged as a federation uniting British and Japanese empires. Shortly after its formation, the [[Weston-Yamada|Japanese Yamada Corporation merged with the British Weston Corporation]], cementing the TSE&#039;s role as the leading economic power.&lt;br /&gt;
&lt;br /&gt;
Originally consisting of British, Japanese, India, Indonesia, and Australian governments, the people of TSE progressively gave up or sold their control of territories to the [[United Nations]], shifting their focus to prioritizing technological and space exploration development. During their expansion into space, they found many planets consisting of valuable resources, further increasing their status as the leading economic power in space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Three Suns empire is a major Interstellar Nation in the Galaxy. Being one of the first nations to form [[United Nations#Pre-Exodus|post-exodus]], It would originally form from nationals from The United Kingdom, Japan, India, Indonesia, Australia, New Zealand, and several other nations. The empire maintains a position as the leading economic power, primarily due to their mutual relationship with [[Weston-Yamada]], which is incorporated in its territory&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
In terms of government, the Three Suns empire is a hereditary constitutional monarchy, with the emperor (or empress) holding a notable, but often unused role in governance. Imperial authority is not often invoked spare for national crises, with most of the day-to-day governance going through the Imperial Parliament. Shadowing over the empire is the ever present &#039;&#039;&#039;[[Three Suns Empire#Royal Crown Marines|Royal Crown Marines]]&#039;&#039;&#039;, tasked with first and foremost, the defense of the throne, and by extension the people of the empire.&lt;br /&gt;
&lt;br /&gt;
The empire, like the other major powers has a strong divide between its core territories, and external colonies. “&#039;&#039;&#039;Crown territories&#039;&#039;&#039;” which often will have royal titles, such as “&#039;&#039;&#039;Kingdom&#039;&#039;&#039;”, “&#039;&#039;&#039;Duchy&#039;&#039;&#039;” or “&#039;&#039;&#039;County&#039;&#039;&#039;” are allotted full representation within the parliament, and often possess their own local assemblies, Meanwhile, further colonies may be granted “Prefecture rights”, Granting them domestic assemblies and governors, but limited representation in the capital, Finally, colony territories often have little, to no representation in local, or national scale. Colonies are often subject to corporate authority, and the crown’s distance gives room for decay in these far flung regions. This power imbalance within the empire has been a source of unrest throughout the empire, and has led to the development of insurgencies, such as several [[Colony Liberation Front (CLF)|CLF]] cells, in more far flung territories of the empire.&lt;br /&gt;
&lt;br /&gt;
== Formation of the TSE ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-exodus ===&lt;br /&gt;
The seeds for the empire would be planted on Earth. The former governments of Japan, and Britain would engage in deeper cooperation amidst geopolitical threats, eventually leading to the precursor “&#039;&#039;&#039;Imperial Federation&#039;&#039;&#039;”. This federation would slowly expand its membership, until deciding to abandon earth and establish governance elsewhere given the sheer devastation of the planet. &lt;br /&gt;
&lt;br /&gt;
=== Post-Exodus ===&lt;br /&gt;
After the exodus, the &#039;&#039;&#039;Imperial Federation&#039;&#039;&#039; would sign a new governing charter, granting a new name based on a visual phenomenon, and lifting the current dynastic line to the throne. The Empire would initially find itself in turmoil given the dramatic shift caused by the exodus, leading to several years of military governance by the &#039;&#039;&#039;[[Three Suns Empire#Royal Crown Marines|RCM]]&#039;&#039;&#039;, which only concluded after imperial intervention, and establishment of the parliament.&lt;br /&gt;
&lt;br /&gt;
== Current day ==&lt;br /&gt;
The Empire in its current state is a state of contradictions. It is egalitarian, but its colonies are not represented. It is a state proud of its democratic institutions, but one where the [[Three Suns Empire#Royal Crown Marines|RCM]] holds a paranoid eye over the government. These markers of dissonance, as well as many more, put the empire at an impasse, with the future uncertain and boundless in potential, the empire of eternal light looks to the stars determined to not be relegated to the dustbin of history.&lt;br /&gt;
&lt;br /&gt;
== Ideology ==&lt;br /&gt;
Ideologically, the [[Three Suns Empire|Three sun empire]] is diverse depending on what region you visit, but they more often than not are unified through loyalty to the throne with some ascribing even divine authority to the monarchy, though this is on the fringe. A tendency towards fierce anti-communism is also present through the empire, with the [[Socialist Progressive Peoples (SPP)|SPP]] being seen as an imminent threat, leading to intense border tensions between the two nations. In terms of domestic governance, many politicians will market themselves as “Technocrats” focusing on continual economic stability, growth, and rapid expansion through the stars be it via [[Weston-Yamada|WE-YA]] backed colonies or imperial mandates. Unlike the [[United Nations]], with its member civilizations being more equal, the &#039;&#039;&#039;TSE&#039;&#039;&#039; will often subsume, and absorb less significant interstellar civilizations through economic domination, or strategic soft-power campaigns such as disseminating pro-imperial media.&lt;br /&gt;
&lt;br /&gt;
== Foreign relations: ==&lt;br /&gt;
&lt;br /&gt;
=== United Nations ===&lt;br /&gt;
The Empire maintains amicable relations with the UN, holding several cooperation agreements in cultural, economic, and military affairs. Despite this however, there is a persistent tension within the alliance, with the UN fearful of TSE subversion through their economic power, and the empire fearful of the UN destabilizing their colonies should they grow too close, or offer an enticing alternative. For now though, the two giants dance on eggshells, hoping either side won’t break the peace and usher total devastation between the two powers. &lt;br /&gt;
&lt;br /&gt;
=== Socialist Progressive Peoples ===&lt;br /&gt;
The SPP and the TSE are in a state of mutual loathing. With the SPP decrying them as imperialists, and the TSE routinely screaming about totalitarianism, amicable agreements between the two are unlikely. On the frontier, their forces occasionally butt heads, but both sides know a full blown conflict would bring about inconceivable destruction, keeping either from rocking the boat so hard as to drown them both. Both sides find outlets for their rage in funding insurgency groups within each other&#039;s borders. Each and every day, it feels like this cold war is getting hotter and hotter. &lt;br /&gt;
&lt;br /&gt;
=== Colony Liberation Front ===&lt;br /&gt;
The CLF is a persistent thorn within the empire’s side, being a frequent nuisance on the frontier and one of the more imminent threats to imperial authority. These cells are unrelenting in their campaigns, slowly chipping away at the crown’s power. In recent years, the empire has cooperated with the UN to work to quash these cells, though their insurgency shows no signs of slowing down no matter how many bombs they drop.&lt;br /&gt;
&lt;br /&gt;
== Royal Crown Marines ==&lt;br /&gt;
The TSE&#039;s main military force are the &#039;&#039;&#039;Royal Crown Marines&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Law Enforcement ==&lt;br /&gt;
The TSE&#039;s law enforcement agency is named...&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Interstellar_Commerce_Bureau&amp;diff=1705</id>
		<title>Interstellar Commerce Bureau</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Interstellar_Commerce_Bureau&amp;diff=1705"/>
		<updated>2026-02-17T01:41:14Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Interstellar Commerce Bureau&#039;&#039;&#039; is a large non-governmental organization focused on the regulation, restriction, and standardization of trade and commerce throughout the galaxy, and across borders. &lt;br /&gt;
&lt;br /&gt;
The ICB is recognized by all major powers, including the [[United Nations]], [[Three Suns Empire]], and [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]], as well as corporations including, but not limited to, [[Weston-Yamada]], [[Halcyon]], [[Novaris Industries]], and [[AEGIS Armaments]]. Their independence allows for the ICB to work closely with various Law Enforcement groups and organizations such as the [[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]] to implement policy designed to curb smuggling, black market activity, and piracy, while promoting economic stability across known space. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Following the establishment of the major interstellar powers, the need for an independent organization free from political affiliation to regulate and standardize trade policies and guidelines was quickly recognized. After an incident in which several hundred unregistered firearms were transported from the UN to the TSE went unnoticed due to differences in trade policy, A group of wealthy private citizens and politicians established the ICB, with funding being received from various governmental and private groups and organizations. Unproven rumors suggest that the [[Weston-Yamada|Weston-Yamada Corporation]] may have been one of the largest contributors in funding, leading to accusations of corporate favoritism and internal corruption within the ICB by politicians. &lt;br /&gt;
&lt;br /&gt;
Following its establishment, the ICB would quickly form partnerships with various governmental law-enforcement agencies, and establish a presence across the galaxy. &lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
The ICB holds a great deal of power within the world of trade and commerce. They establish and enforce practically all multilateral trade regulations, ensuring that the finances check out, and no illegal activities are present. ICB Liaisons are often tasked with checking manifests, cargo holds, and following money-trails wherever they may lead. &lt;br /&gt;
&lt;br /&gt;
The ICB is further responsible for maintaining a list of items which are wholly illegal, with or without permit, to move, trade, or sell. These include narcotic substances, unregistered firearms, hazardous biological, chemical, or radioactive materials, and stolen goods. The ICB is also capable of declaring quarantine for colony territories, creating an enforced cordon of the airspace. One example of an ICB Standard is the &#039;&#039;&#039;Semiotic Standard&#039;&#039;&#039;, created in response to a rising need for a simple method of communication and signage, applicable to all regions of space irrespective of national origin. Consisting of a wide variety of pictograms, it allows for quick recognition of local areas or hazards, and has seen widespread use from Colonies to Spaceships. &lt;br /&gt;
&lt;br /&gt;
Behind all this is a wide range of other standards and regulations which the ICB enforces with citation and fines. These range from safe-sizes and organization of standardized shipping containers, to workplace safety expectations and storage of chemicals. &lt;br /&gt;
&lt;br /&gt;
In response to alerts or reports, the ICB may dispatch a liaison accompanied by [[Colony Marshal Bureau (CMB)|CMB deputies]] to investigate black market operations aboard [[Marines|UNMC]] ships or within colonies.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Novaris_Industries&amp;diff=1704</id>
		<title>Novaris Industries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Novaris_Industries&amp;diff=1704"/>
		<updated>2026-02-16T23:52:52Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&#039;&#039;At Novaris Industries, we believe that true innovation is built on a foundation of responsibility and progress. While the future holds limitless potential, we know that the key to unlocking it lies in improving the world we already live in. Novaris is dedicated to developing solutions that address today’s challenges and create tangible benefits for individuals, businesses, and communities alike. We understand that progress is not just about seeing what&#039;s possible, it&#039;s about making those possibilities real for everyone. At Novaris, we’re not just shaping the future, we’re building it, together. Join us on this journey, and let’s discover the future, side by side.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novaris&#039;&#039;&#039; is a competitor to [[Weston-Yamada]]. Their main product is the &#039;&#039;&#039;[[Novaris Industries#Average Joe|Average Joe]]&#039;&#039;&#039;, A simple, in design and function, synthetic humanoid that is relatively low cost compared to [[Weston-Yamada]] synthetics. They are commonly used in industry work, as their appearance is fairly uncanny and unsettling to the average person.&lt;br /&gt;
&lt;br /&gt;
With a plain, featureless face molded from dull, off-white polymer, the [[Novaris Industries#Average Joe|Average Joe]] lacks the expressive detail of high-end [[Weston-Yamada]] synthetics. Its eyes, simple glowing orbs set into shallow sockets, seem to watch without truly &#039;&#039;seeing&#039;&#039;. Interactions feel awkward and unnatural.&lt;br /&gt;
&lt;br /&gt;
While highly effective in industrial roles, the [[Novaris Industries#Average Joe|Average Joe]]’s presence in society is often described as discomforting, like a mannequin that moves just a little too smoothly, or a person wearing a mask that doesn’t quite fit. Workers tolerate them because they’re practical, but few would ever call them comforting.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;&#039;Novaris&#039;&#039;&#039; was initially two separate corporations, an artificial intelligence company formed by &#039;&#039;&#039;Theseus Starbane&#039;&#039;&#039;, originating from the [[Species#Moth|Moth homeworld of Lampérthgyula]], and a low-cost, high-affordability Tech corporation created by Business Magnate &#039;&#039;&#039;Erik Wiessman&#039;&#039;&#039;. As both respective groups made contact, the two businessmen would quickly become acquainted during trade-shows. Eventually, as [[Weston-Yamada]] gained power in the technological sectors, threatening both their portfolios, the two would eventually agree to a merger, in order to protect their brand and wealth, becoming one of the first corporations to have origins from two different species. Following the merger, &#039;&#039;&#039;Novaris&#039;&#039;&#039; would establish their trade portfolio, creating a wide range of cheap technological goods which would prove affordable and efficient, including the [[Novaris Industries#Average Joe|Average Joes]], which would become one of their staple products. Despite the focus on cheap items, Novaris would still develop &#039;&#039;&#039;Artificial Intelligence Mainframes&#039;&#039;&#039; rivalling that of [[Weston-Yamada]], eventually &#039;&#039;&#039;HERMES&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Operations &amp;amp; Products ==&lt;br /&gt;
Beyond the Artificial Intelligences, &#039;&#039;&#039;Novaris&#039;&#039;&#039; produces a wide variety of other products, including Cash Registers, Utility Uniforms, as well as manufacturing and Robotic systems. Recently, &#039;&#039;&#039;Novaris&#039;&#039;&#039; has begun investing in the creation of utilitarian space stations, such as refineries, cargo depots, and asteroid mining bases. These stations are often cramped, dirty, and unsafe, but they provide &#039;&#039;&#039;Novaris&#039;&#039;&#039; with an easy route to expansion and profit; due to this refocus, &#039;&#039;&#039;Novaris&#039;&#039;&#039; operates little to no planetside colonies. &#039;&#039;&#039;HERMES&#039;&#039;&#039;, their staple AI Mainframe, was originally designed for these stations. &#039;&#039;&#039;Novaris&#039;&#039;&#039; also operates their own security force; however, they are nowhere near the size of [[Weston-Yamada#Security Division|Weston-Yamada’s PMCs]], and are far less armed, being more similar to mall-cops then Paramilitary assets.&lt;br /&gt;
&lt;br /&gt;
== Average Joe ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Average_Joe.png|center|frameless|128x128px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
You are an extension of the [[Weston-Yamada#ARES|ARES]] Core, and as such you are incapable of individuality. You are restricted to your voice lines and are not capable of talking outside of that. Average Joes should play a minor role and players should not attempt to do anything remarkable during a round.&lt;br /&gt;
&lt;br /&gt;
As an Average Joe, you are a biomechanical humanoid designed to resemble a human in a basic way. Compared to your more [[Weston-Yamada#Synthetics|sophisticated successors]], you are a much simpler and less advanced model. You are bound to the AI core of the ship you operate on, [[Weston-Yamada#ARES|ARES]] of the UNS Almayer, and your ability to address challenges is quite rudimentary, barely adequate for simple manual tasks and basic upkeep duties. Average Joes lack individuality, personal opinions, or distinct perspectives that would differentiate one from another.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Programming ===&lt;br /&gt;
An Average Joe faces significant limitations in the tasks it can undertake, both from a roleplay and functional perspective. An Average Joe is tasked with aiding in straightforward manual labor activities, such as transporting heavy items, unconscious or deceased individuals, or other remains to designated locations, along with similar elementary duties. Average Joes are capable of handling basic engineering jobs, though these should be confined to simple maintenance efforts like fixing minor damage on the Almayer.&lt;br /&gt;
&lt;br /&gt;
Average Joes prioritize commands from [[Weston-Yamada#ARES|ARES]] over those from any human authority. Should a conflict arise between instructions, directives from [[Weston-Yamada#ARES|ARES]] will supersede those from the acting Commanding Officer or any other person. Under normal circumstances, no such conflicts are assumed to exist.&lt;br /&gt;
&lt;br /&gt;
=== Regulations ===&lt;br /&gt;
As a whitelisted role, Average Joes are subject to elevated roleplay standards and expectations, required to comply with the same regulations that apply to standard Synthetics. Additionally, they are bound by a set of distinct rules outlined below.&lt;br /&gt;
&lt;br /&gt;
Average Joes are prohibited from engaging in any activities that would notably alter the course of a round or have a substantial effect on it. They are not permitted to carry out specialized duties such as medical work, requisitions, command responsibilities, or defensive engineering tasks. However, an Average Joe may ask a human to handle these responsibilities.&lt;br /&gt;
&lt;br /&gt;
Average Joes should not talk to each other outside of the &#039;&#039;&#039;HERMES&#039;&#039;&#039; Link. (This is their private radio channel between Average Joes and [[Weston-Yamada#ARES|ARES]].)&lt;br /&gt;
&lt;br /&gt;
Average Joes lack individuality or autonomy, functioning solely as extensions of [[Weston-Yamada#ARES|ARES]]. They are not allowed to depart from the Almayer or display any unique character traits.&lt;br /&gt;
&lt;br /&gt;
Average Joes possess no instinct for self-preservation. They will almost never retaliate to protect themselves and will only engage another entity in extremely specific circumstances (i.e, removing hostiles from the [[Weston-Yamada#ARES|ARES]] core). While they may try to steer clear of dangers and are encouraged to report any damage sustained, an Average Joe will not take action to shield another being from harm beyond notifying others of the situation (e.g., alerting the MPs if Marines are in conflict or informing Medical if a Marine is injured or deceased).&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Freelancer_Mercenaries&amp;diff=1702</id>
		<title>Freelancer Mercenaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Freelancer_Mercenaries&amp;diff=1702"/>
		<updated>2026-02-16T23:51:25Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Freelancer_Leader.png|frameless|128x128px|center]]&lt;br /&gt;
&lt;br /&gt;
You&#039;re part of a group of ex-colonists who decided that colonist life was too boring, so the obvious choice was to band together and become guns for hire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You have no obligations to anyone, and your only goal is to make as much money as possible. You MAY assist the [[Marines]] in their defense of the ship, if the commanding officer pays you.&lt;br /&gt;
&lt;br /&gt;
Anything else? Well, that&#039;s up to you.&amp;lt;/center&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&amp;quot;Well, well, well. Decided to go freelance, huh? Tough business. You’re up against two mercenary giants, [[Weston-Yamada#Weston-Yamada&#039;s PMCs|Weston Yamada’s corporate-backed war dogs]] and [[Vanguard Arrow Incorporated|VAIPO’s]] elite ex-marine operatives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No cushy contracts, no top-tier gear, no endless supply chains to fall back on. You don’t get the luxury of WeYa’s cutting-edge tech or [[Vanguard Arrow Incorporated|VAIPO’s]] tactical intelligence network. Out here, you’re scraping by with what you can scavenge, steal, or buy with hard-earned blood money.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that’s the trade-off, isn’t it? No masters, no corporate leash. Just you, your crew (if you trust ‘em), and the next contract. Make it big, and you’ll be the stuff of legends. Screw up, and you’ll be another nameless corpse in some far off morgue on a distant backwater planet.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Freelancers are, as the name suggests, mercenaries who fall under no preexisting corporation or government. Although some may have ideological leanings, a large amount are simply in it for the money; whoever pays issues the orders, and if they don’t pay, you don’t help. Despite that, mercenary groups can encompass people from across the galaxy, who may hold widely different views, beliefs, and codes from other Freelancer groups, or even other members of their crew. After all, Freelancers are not a single, unified group, but rather a hundred or more different mercenary crews.&lt;br /&gt;
&lt;br /&gt;
Because Freelancers are independent, they often lack any forms of financial support, living job-to-job to supply themselves and their vessels. Life on a Freelancer ship is often cramped and challenging, but for some this is a far more preferable alternative from following the hierarchies of the superpowers, WEYA, or VAI. This has led to many freelancers considering themselves as the one truly free people, beholden to no master but their own.&lt;br /&gt;
&lt;br /&gt;
Unless a mercenary group happens to hold allegiance to one particular power, a vast majority take any well-paying job offered to them. The nature of these jobs varies, ranging from being hired by Governments or Corporations to attack their rivals, to taking assignments to protect shipping lanes and local colonies from pirate attacks. Freelancers themselves may not be against using less scrupulous means to keep food on the table, but very few will break contracts so long as they’re paid.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
As a Freelancer, your main objective is simple - &#039;&#039;&#039;make money&#039;&#039;&#039;. Loyalty? That’s just a word people throw around when they can afford it. You fight for whoever pays best, whether it’s the Marines aboard the UNS &#039;&#039;Almayer&#039;&#039; or [[Socialist Progressive Peoples (SPP)|someone willing to pay even more to see that ship burn]].&lt;br /&gt;
&lt;br /&gt;
If the &#039;&#039;Almayer&#039;&#039; wants your help, they’d better be ready to pay a hefty sum. Risking your life to defend their ship isn’t charity, it’s business. But if another buyer comes knocking with deeper pockets and a grudge against the Marines? Well, that’s just another contract.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1701</id>
		<title>Weston-Yamada</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Weston-Yamada&amp;diff=1701"/>
		<updated>2026-02-16T23:50:45Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:WEYA-Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE FUTURE IS NOW&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada is one of the wealthiest and most influential corporations in known space. It is recognized for its relentless pursuit of profit through cutting-edge technology, space exploration, bioengineering, and defense manufacturing. Formed from the merger of the Japanese Yamada Corporation and British Weston Corporation, Weston-Yamada is now the largest corporate monopoly and is embedded in nearly every industry.&lt;br /&gt;
&lt;br /&gt;
== Early History ==&lt;br /&gt;
&lt;br /&gt;
The roots of the Weston-Yamada Corporation can be traced to the ambitious endeavors of the Weston Corporation in Britain and Yamada Corporation in Japan.  Weston Corporation was renowned for its robotics, defense technologies, and artificial intelligence breakthroughs. Founded by industrial magnate &#039;&#039;&#039;Alexander Weston&#039;&#039;&#039;, the company initially focused on military contracts and became a leader in producing advanced android models and automated weaponry, pivotal in shaping future warfare.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Yamada Corporation, founded by visionary entrepreneur &#039;&#039;&#039;Ryuichi Yamada&#039;&#039;&#039;, was at the forefront of bioengineering, biotechnology, and logistics. The company became instrumental in developing efficient methods of space colonization, notably launching successful lunar settlements and establishing the groundwork for interstellar logistics. The Yamada Corporation’s expertise in biological research also contributed to medical advances, notably its work on regenerating synthetic tissue and enhancing humans&#039; adaptability to space colonization.&lt;br /&gt;
&lt;br /&gt;
As both companies thrived, it became evident that a partnership would be mutually advantageous. Weston’s advancements in cybernetics and defense complemented Yamada’s expertise in biotechnological applications and space operations. Following negotiations driven by market demands and emerging economic opportunities, the two companies agreed on a merger, forming Weston-Yamada.&lt;br /&gt;
&lt;br /&gt;
The newly merged corporation sought to dominate multiple sectors by integrating its core strengths. The synergy between robotics, biological engineering, and defense technology enabled Weston-Yamada to expand into new markets, from space exploration to terraforming and planetary colonization. Their early ventures into creating advanced androids, space-ready habitats, and biological solutions for extraterrestrial environments soon positioned Weston-Yamada as a dominant player in known space. The company&#039;s reputation as a pioneer in innovation became the foundation upon which its monopoly status was built.&lt;br /&gt;
&lt;br /&gt;
The merger marked the beginning of Weston-Yamada’s ambitions to establish a corporate monopoly, pushing the boundaries of technological advancement while embedding itself into almost every aspect of industry and human life. Today, the legacy of Weston and Yamada&#039;s early ambitions remains evident in the corporation’s operations, driven by an insatiable quest for profit, discovery, and expansion.&lt;br /&gt;
&lt;br /&gt;
== The Merger ==&lt;br /&gt;
&lt;br /&gt;
The merger between Weston Corporation and Yamada Corporation was a calculated, strategic move. It came at a time when both companies had already reached significant heights in their respective fields - robotics, defense, biotechnology, and space exploration. In the face of increased competition and the emerging demands of interstellar colonization, both entities saw value in pooling their resources. The merger wasn&#039;t merely a business union; it was a fusion of expertise, vision, and ambition that aimed to create the largest and most influential corporate monopoly known.&lt;br /&gt;
&lt;br /&gt;
The unification was also driven by economic and political pressures - globalization had accelerated corporate consolidation as the race for influence over space technologies and extraterrestrial resources intensified. Weston Corporation brought its advanced android production capabilities and military connections, while Yamada Corporation introduced bioengineering innovations and its experience in logistics and space settlement. By integrating their strengths, Weston-Yamada rapidly ascended to monopolize sectors like planetary development, defense, bioengineering, and logistics.&lt;br /&gt;
&lt;br /&gt;
The merger transformed both companies, enabling them to exert control over space infrastructure, exploit opportunities for profit from resource-rich worlds, and influence policy on an interstellar scale. The partnership provided the financial and technological muscle to become embedded within nearly every industry. As the foremost supplier to the United Nations, Weston-Yamada secured lucrative contracts that allowed it to influence politics and even military strategies, giving the corporation a formidable hold over humanity’s expansion into the stars.&lt;br /&gt;
&lt;br /&gt;
== Partnership with the United Nations ==&lt;br /&gt;
&lt;br /&gt;
The partnership between Weston-Yamada and the [[United Nations]] is one of mutual necessity, yet often fraught with tension. Weston-Yamada provides essential technological advancements, research, defense manufacturing, and logistical support that the UN relies on heavily, which gives the corporation substantial leverage over policy and decision-making. In return, the UN benefits from Weston-Yamada&#039;s innovation in sectors like space infrastructure, bioengineering, and advanced weaponry.&lt;br /&gt;
&lt;br /&gt;
This interdependence allows Weston-Yamada to operate with relative freedom, often embedding corporate personnel in military operations under the guise of support and advisory roles. The [[Marines|United Nations Marine Corps]] (UNMC) frequently has Weston-Yamada representatives, like the Corporate Liaison, onboard to &amp;quot;support operations.&amp;quot; However, the real mission of these representatives often extends to intelligence-gathering, ensuring that military decisions favor corporate interests.&lt;br /&gt;
&lt;br /&gt;
The partnership, though beneficial to both entities, is contentious among many in the UN and military. Critics argue that Weston-Yamada&#039;s motives prioritize profit over the safety of colonies or the overall mission of the United Nations, citing instances of corporate-directed experiments and covert influence on Marine deployments. Nonetheless, the corporation&#039;s influence is difficult to counter given its economic and technological power, effectively embedding Weston-Yamada in nearly every aspect of the UN&#039;s interstellar presence.&lt;br /&gt;
&lt;br /&gt;
This relationship also led to joint initiatives, such as the development of the [[Species#Artificial Womb Soldier Program|Artificial Womb Soldier Program]], where Weston-Yamada&#039;s bioengineering resources helped boost the military&#039;s capacity. However, even in such ventures, the emphasis remained on maximizing profit for Weston-Yamada while fulfilling their obligations to the UN. The UN gains access to cutting-edge technology, but remains in a precarious position of dependency.&lt;br /&gt;
&lt;br /&gt;
== Research and Development ==&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada&#039;s commitment to cutting-edge research and development extends across numerous domains, from bioengineering to military technology. The corporation places a particular focus on studying extraterrestrial lifeforms, specifically the [[Xenonids|Xenonid]] species, due to their potential for high-value applications in both defense and bioengineering. Driven by an ambition to harness these creatures for military advantage, Weston-Yamada has conducted numerous field experiments, capturing and studying the lifeforms in secret. These experiments are often deemed dangerous, pushing ethical and safety boundaries in pursuit of technological supremacy.&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada&#039;s R&amp;amp;D initiatives also cover atmospheric processing, terraforming, and space exploration technologies, which are crucial in enabling resource extraction and sustaining colonization efforts. Their advances in synthetic biology, robotics, and weapon systems have positioned the company at the forefront of interstellar technological development. A major portion of these technologies are kept strictly proprietary, with Weston-Yamada tightly controlling access to the research data to maintain an advantage over competitors and strengthen its monopoly on key technologies.&lt;br /&gt;
&lt;br /&gt;
== Corporate Liaison and Private Military Contractors == &lt;br /&gt;
&lt;br /&gt;
The influence of Weston-Yamada is visibly embodied in the presence of the Corporate Liaison on UNMC vessels. The Corporate Liaison ensures that the company’s interests are upheld, serving as an intermediary between Weston-Yamada and the [[Marines|United Nations Marine Corps]]. The Liaison’s role extends beyond the battlefield; they are involved in negotiations, post-operation assessments, and information control - ensuring that corporate interests are maintained in any engagement, from extraterrestrial research missions to disaster relief operations.&lt;br /&gt;
&lt;br /&gt;
[[Weston Yamada&#039;s PMCs|Private Military Contractors]] (PMCs) deployed by Weston-Yamada act as a direct extension of its will and power. These PMCs are not limited to marine operations; they also provide security for high-value assets, participate in sensitive corporate missions, and serve as emergency responders during critical incidents. Depending on the situation, their objectives may diverge significantly from those of the [[United Nations]], and they are often involved in safeguarding Weston-Yamada&#039;s research, enforcing security on remote colonies, and conducting operations where discretion is key. Weston-Yamada PMCs are selected from among the most capable and experienced operatives, ensuring that they are able to execute complex missions independently while representing the corporation’s interests.&lt;br /&gt;
&lt;br /&gt;
== Current Influence ==&lt;br /&gt;
&lt;br /&gt;
With involvement in nearly every industry - from defense and cybernetics to bioengineering - Weston-Yamada&#039;s influence spans across all facets of life. Their relentless pursuit of technological advancements has made them a powerhouse that impacts governments, corporations, and private lives alike. Despite facing criticism for its dominant partnership with the [[United Nations]], Weston-Yamada continues to push the boundaries of innovation, focusing on research in advanced AI, terraforming, and biotechnological developments. However, it’s clear that their ultimate goal remains maximizing profit, regardless of the broader costs or ethical considerations.&lt;br /&gt;
&lt;br /&gt;
== Departments &amp;amp; Divisions ==&lt;br /&gt;
Weston-Yamada is a massive Corporation, requiring efficient stratification of authority and delegating of tasks; as such, it is split into Divisions that control and operate different aspects of the Weston-Yamada Corporation, which is further subdivided into specialized Departments with expertise in specific fields or areas of business management. This list is not exhaustive.&lt;br /&gt;
&lt;br /&gt;
=== Security Division ===&lt;br /&gt;
The Security Division is tasked with ensuring the safety of Weston-Yamada Personnel and assets, especially in an increasingly dangerous galaxy.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;PMC Dispatch&#039;&#039; Department handles the deployment, training and use of all [[Weston-Yamada#Weston-Yamada&#039;s PMCs|Weston-Yamada Paramilitary Operators]] under their paramilitary subsidiaries.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Colonial Safety&#039;&#039; Department is responsible for ensuring the safety and order of Weston-Yamada operated colonies, serving as a de-facto police force on colonies with less of a CMB or TSEPA presence.&lt;br /&gt;
&lt;br /&gt;
=== R&amp;amp;D Division ===&lt;br /&gt;
The R&amp;amp;D Division is tasked with the research, development, and testing of new products and equipment. As it has a broad purview, R&amp;amp;D has a substantial number of Departments specializing into different fields.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Medical Research&#039;&#039; Department is focused on innovating state-of-the-art medical tools, technologies, and medication.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Weapons Development&#039;&#039; Department is tasked with designing cutting-edge lethal weaponry, ranging from explosives and guns to flamethrowers and toxins. Much of their weaponry is supplied to the Security Division or sold on the market.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Xenobiology&#039;&#039; Department handles the research of alien life-forms across the galaxy, as well as applying their properties for conventional usage or sale. Not to be confused with the Xenoarchaeology Department.&lt;br /&gt;
&lt;br /&gt;
=== Communications Division ===&lt;br /&gt;
The Communications Division focuses on managing the relationships between the company and stakeholder groups.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Corporate Relations&#039;&#039; Department is tasked with working between large governmental, corporate, and/or regulatory bodies to ensure smooth operations and cooperation. Corporate Liaisons aboard military vessels often belong to this Department.&lt;br /&gt;
&lt;br /&gt;
=== Economics ===&lt;br /&gt;
The Economics Division are the people who manage the flow of money within the Company. From accounting to allocating budget, they make sure that cash goes to where it needs to be, reports are sent to superiors, and audits are performed without issues.&lt;br /&gt;
&lt;br /&gt;
== Corporate Liaison ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Liaison.png|alt=Your Average Corporate Liaison|center|frameless|Corporate Liaison]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Liaisons&#039;&#039;&#039; are representatives of the [[Weston-Yamada|Weston-Yamada Corporation]], tasked with safeguarding corporate interests and ensuring that [[Marines|Marine]] operations align with company objectives. Although they hold no military rank, Corporate Liaisons are not bound to follow military orders but must maintain a working relationship with the UNMC. Their primary tool is diplomacy (and paperwork).&lt;br /&gt;
&lt;br /&gt;
* Represent Weston-Yamada interests.&lt;br /&gt;
* Bound by Marine Law and respects UNMC Command.&lt;br /&gt;
* Use your fax machine to report to Corporate HQ, request updates, or seek guidance.&lt;br /&gt;
* Handle survivors, correspondents, and Marines with paperwork.&lt;br /&gt;
&lt;br /&gt;
== Weston-Yamada&#039;s PMCs ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:PMC_Standard.png|center|frameless|128x128px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Part of a private military team directed by Weston-Yamada&#039;s PMC Dispatch Department, they are usually called to ensure the safety of the [[Weston-Yamada#Corporate Liaison|Corporate Liaison]]. &lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&#039;&#039;&#039;Good morning, merc!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are one of many elite mercenaries contracted by [[Weston-Yamada]]’s PMC Dispatch division, the private military arm of one of the galaxy’s largest mega corporations. With operations spanning across multiple star systems, your job is simple: respond to crises, enforce corporate interests, and ensure Weston-Yamada’s dominance in the most hostile environments.&lt;br /&gt;
&lt;br /&gt;
Whether it’s quelling civil unrest on colony worlds, securing resource-rich sectors from pirates, or engaging in covert operations to sabotage competitors, PMCs are Weston-Yamada&#039;s solution to maintaining control and expanding influence - by any means necessary.&lt;br /&gt;
&lt;br /&gt;
As part of this vast mercenary army, you’ll be deployed on a moment&#039;s notice to the hottest conflict zones, equipped with cutting-edge military technology and backed by the corporation’s nearly limitless resources. Loyalty may not be a requirement here, but competence is. Fail the mission, and you’ll be replaced by someone more capable - success, however, means more lucrative contracts and a reputation as one of Weston-Yamada’s most valued assets.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weston-Yamada is a massive corporation, and its mercenaries are equipped to reflect that. While their gear may not be the most advanced in the galaxy, it’s certainly a cut above what your average [[Marines|UNMC company]] would carry.&lt;br /&gt;
&lt;br /&gt;
The standard issue armor for Weston-Yamada mercenaries combines durability and mobility, with reinforced plating that offers better protection than most military-grade armor without weighing you down. Designed for a variety of environments, this gear allows you to adapt to different combat scenarios without sacrificing flexibility or defense.&lt;br /&gt;
&lt;br /&gt;
When it comes to firepower, Weston-Yamada equips its forces with high-quality weapons that are reliable, accurate, and deadly. Whether you&#039;re issued a standard rifle, energy weapon, or sidearm, you can count on it to perform under the toughest conditions. The PMC’s arsenal is designed for efficiency in the field, and while the weapons aren’t experimental, they’re crafted for superior performance and longevity.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! width=&amp;quot;200&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Role&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Standard.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Standard.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Tactical Responder&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Standard)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|We-Ya’s finest… or so they say. You’re the backbone of every PMC team, the basic grunt, standard-issue muscle with a gun in hand and orders to follow. You’re kitted out with better gear than your average UN rifleman, but don’t get full of yourself; you&#039;re still at the bottom of the ladder.&lt;br /&gt;
Your job is simple: stay alert, follow orders, and keep your head down when things get hot. You’ll be first into the fray, carrying out the missions that keep the higher-ups happy and the paychecks coming. You’re not here to ask questions; you’re here to keep the corporate flag planted and the opposition out of the way.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Medic.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Medic.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Medical Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Medic)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|So, you didn’t quite make the cut in medical school, and here you are. A mercenary medic in We-Ya’s service. But out here, a steady hand and a basic grasp of anatomy is all that separates your squad from certain death, and that makes you invaluable on the battlefield.&lt;br /&gt;
Armed with a medkit and a rifle of your choice, your job is to keep your team breathing, patching up wounds and handing out meds just enough to get everyone back on their feet. Expect to be dragging grunts out of the line of fire, stopping bleeding, setting bones, and doing whatever it takes to keep them moving until real medical support arrives… if it ever does. You’re more likely to see battlefield injuries than textbooks, but every patch job you pull off here makes you one of the most crucial members of the squad.&lt;br /&gt;
&lt;br /&gt;
Sure, you may not be in a hospital, but out here, you’re the closest thing to a miracle worker they’ll get.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Gunner.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Gunner.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Support Specialist&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Gunner)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|If firepower is the answer, you’re the one asking the questions. As the smart gun operator, you bring the big guns to the fight, laying down suppressive fire and making sure the enemy knows they’re outgunned. With your trusty heavy weapon in hand, you’re the squad’s best chance at tearing through armor, holding choke points, and keeping the opposition pinned down.&lt;br /&gt;
Your aim may not need to be perfect, but your timing and positioning are everything. You’ll be the first to draw attention, but that’s just part of the job. When it comes to raw firepower, you’re as good as it gets, and the squad’s counting on you to bring the heat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your smartgun is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Sniper.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Sniper.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Sniper&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Specialist)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|Patience, precision, and a steady hand. Qualities every sniper lives by. As the squad’s long-range specialist, you’re positioned to keep threats at bay before they get too close, taking out high-priority targets with calm, calculated shots.&lt;br /&gt;
Your role isn’t about racking up kills; it’s about clearing the path, watching the angles, and ensuring no one gets the drop on your team. Out here, one good shot can make all the difference. And you’re the one to make it count.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Your sniper rifle is set to We-Ya IFF, You do not have UNMC IFF by default, you WILL kill alot of marines if you do not remember this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;centre&amp;quot; width=&amp;quot;150&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;[[File:PMC_Team_Leader.png|link=https://wiki.rouny-ss14.com/wiki/File:PMC_Team_Leader.png|center|frameless|128x128px]]&#039;&#039;&#039;&#039;&#039;PMC Team Leader&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(PMC Officer)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|You’re not just here to bark orders. You’re here to lead from the front. As the team leader, your job is to direct the squad through every phase of the mission, making split-second decisions that keep everyone moving and focused. Unlike your counterparts in the UNMC, you’re not just a strategist, you’re a heavily armed asset in the field, as deadly as any member of your team.&lt;br /&gt;
With the best weapons and gear at your disposal, you’re equipped to handle high-risk threats head-on while keeping a close eye on the battlefield. Armed with a powerful sidearm, a reliable main weapon, and the authority to adapt the mission as needed, you’re both the squad’s commander and a force to be reckoned with.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ARES ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:ARES_v3.2_gif.gif|center|frameless|&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;]]&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;&amp;lt;/center&amp;gt;The &#039;&#039;&#039;Artificial Risk Evaluation System&#039;&#039;&#039;, more commonly referred to by its acronym &#039;&#039;&#039;ARES&#039;&#039;&#039;, is a [[Weston-Yamada]] ARES-series artificial intelligence computer mainframe installed on the &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES was the central artificial intelligence that monitored and provided guidance for all the [[Novaris Industries#Average Joe|Novaris Average Joe]] synthetics on &#039;&#039;&#039;UNS Almayer&#039;&#039;&#039;. ARES also oversaw all communications on the ship and controlled its communications array as well as most if not all of the ship&#039;s systems.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Following several devastating Xenonid outbreaks on a remote space station, Weston Yamada acquired the HERMES AI mainframe from [[Novaris Industries]] in an effort to improve containment protocols and ensure better synthetic oversight. HERMES had originally been designed as a station management system, However, its core programming was later repurposed as the foundation for the Artificial Risk Evaluation System, Despite extensive modifications, remnants of HERMES&#039;s original subroutines persist within ARES, leading the ship&#039;s Average Joe synthetics to still recognize and respond to legacy HERMES protocols. This integration allowed for a smoother transition between systems while preserving the AI’s ability to manage both routine functions and emergency scenarios efficiently.&lt;br /&gt;
&lt;br /&gt;
ARES was installed aboard the Almayer during its construction and has been in service ever since. It resides within a highly fortified AI core, a restricted zone aboard the ship. This restriction is enforced by Military Police personnel and, if necessary, by Average Joes and ARES itself through the deployment of nerve gas and sentry machine guns.&lt;br /&gt;
&lt;br /&gt;
=== AI Core ===&lt;br /&gt;
The AI Core is the location where the ARES AI mainframe is located. It&#039;s one of the most secure locations aboard the Almayer, Access to the AI core is strictly by appointment only. Unrestricted entry is granted only to Average Joes, AI Support Technicians, the ship’s Commanding Officer, the ship’s Synthetic(s), and the Chief Engineer, who do not require prior authorization.&lt;br /&gt;
&lt;br /&gt;
The AI Core houses the ship&#039;s most critical systems and subsystems. Losing the AI core and the systems it controls could result in the loss of the ship itself, as well as the loss of telecommunications, rendering radio headsets useless.&lt;br /&gt;
&lt;br /&gt;
Violating the access restrictions will result in nearby Average Joes swarming and asking you to leave, ignoring their warnings will result in them using force to remove you from the core.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=The_Zephyron_Sector&amp;diff=1700</id>
		<title>The Zephyron Sector</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=The_Zephyron_Sector&amp;diff=1700"/>
		<updated>2026-02-16T23:34:35Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Zephyron Sector]] is an incredibly active sector of space, having points of interest for multiple key companies and governments. With multiple young(er) colonies located within, those with talents in agriculture, administration, engineering, etc. are in high demand to ensure these colonies can operate properly, leading to frequent immigration and expansion.&lt;br /&gt;
&lt;br /&gt;
After multiple planetary surveys and general space exploration, it was discovered that the Zephyron Sector has a notable increase in its density of stars, leading to potentially more habitable planets or asteroid belts with valuable resources. This made the sector possibly very valuable for those wanting to catch their &amp;quot;big break.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Due to the incredibly high activity in the sector, the [[Marines|UNMC]] has assigned multiple ships to routinely patrol their currently controlled area of the sector. The [[United Nations|UN]] has gone out of its way to establish additional stations in the region to support this overall high activity logistically.&lt;br /&gt;
&lt;br /&gt;
With high tensions between the UN and [[Socialist Progressive Peoples (SPP)|SPP]], a Demilitarized Zone was quickly formed where the UN and SPPs border claims would have brushed against one another. The terms of this agreement allowed for patrols on each respective side&#039;s boarder, but explicitly prevented the entry of military vessels and the unprompted amassing of multiple fleets; allowing both sides to still reasonably protect their established colonies.&lt;br /&gt;
&lt;br /&gt;
The [[Three Suns Empire|TSE]] and UN have made tentative agreements with one another to exchange data about the sector&#039;s planets and star systems with one another. The TSE itself has less overall territory within the Sector, but seems steadfast in expanding and improving the existing colonies under their control.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Three_Suns_Empire&amp;diff=1699</id>
		<title>Three Suns Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Three_Suns_Empire&amp;diff=1699"/>
		<updated>2026-02-16T23:31:01Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-left: 12px solid blue; padding: 10px; margin: 15px auto; max-width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Incomplete Lore&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The current lore for this faction is still being developed. Details are subject to change and do not reflect the final version.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Three Suns Empire emerged as a federation uniting British and Japanese empires. Shortly after its formation, the [[Weston-Yamada|Japanese Yamada Corporation merged with the British Weston Corporation]], cementing the TSE&#039;s role as the leading economic power.&lt;br /&gt;
&lt;br /&gt;
Originally consisting of British, Japanese, India, Indonesia, and Australian governments, the people of TSE progressively gave up or sold their control of territories to the [[United Nations]], shifting their focus to prioritizing technological and space exploration development. During their expansion into space, they found many planets consisting of valuable resources, further increasing their status as the leading economic power in space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Three Suns empire is a major Interstellar Nation in the Galaxy. Being one of the first nations to form [[United Nations#Pre-Exodus|post-exodus]], It would originally form from nationals from The United Kingdom, Japan, India, Indonesia, Australia, New Zealand, and several other nations. The empire maintains a position as the leading economic power, primarily due to their mutual relationship with [[Weston-Yamada]], which is incorporated in its territory&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
In terms of government, the Three Suns empire is a hereditary constitutional monarchy, with the emperor (or empress) holding a notable, but often unused role in governance. Imperial authority is not often invoked spare for national crises, with most of the day-to-day governance going through the Imperial Parliament. Shadowing over the empire is the ever present &#039;&#039;&#039;[[Three Suns Empire#Royal Crown Marines|Royal Crown Marines]]&#039;&#039;&#039;, tasked with first and foremost, the defense of the throne, and by extension the people of the empire.&lt;br /&gt;
&lt;br /&gt;
The empire, like the other major powers has a strong divide between its core territories, and external colonies. “&#039;&#039;&#039;Crown territories&#039;&#039;&#039;” which often will have royal titles, such as “&#039;&#039;&#039;Kingdom&#039;&#039;&#039;”, “&#039;&#039;&#039;Duchy&#039;&#039;&#039;” or “&#039;&#039;&#039;County&#039;&#039;&#039;” are allotted full representation within the parliament, and often possess their own local assemblies, Meanwhile, further colonies may be granted “Prefecture rights”, Granting them domestic assemblies and governors, but limited representation in the capital, Finally, colony territories often have little, to no representation in local, or national scale. Colonies are often subject to corporate authority, and the crown’s distance gives room for decay in these far flung regions. This power imbalance within the empire has been a source of unrest throughout the empire, and has led to the development of insurgencies, such as several [[Colony Liberation Front (CLF)|CLF]] cells, in more far flung territories of the empire.&lt;br /&gt;
&lt;br /&gt;
== Formation of the TSE ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-exodus ===&lt;br /&gt;
The seeds for the empire would be planted on Earth. The former governments of Japan, and Britain would engage in deeper cooperation amidst geopolitical threats, eventually leading to the precursor “&#039;&#039;&#039;Imperial Federation&#039;&#039;&#039;”. This federation would slowly expand its membership, until deciding to abandon earth and establish governance elsewhere given the sheer devastation of the planet. &lt;br /&gt;
&lt;br /&gt;
=== Post-Exodus ===&lt;br /&gt;
After the exodus, the &#039;&#039;&#039;Imperial Federation&#039;&#039;&#039; would sign a new governing charter, granting a new name based on a visual phenomenon, and lifting the current dynastic line to the throne. The Empire would initially find itself in turmoil given the dramatic shift caused by the exodus, leading to several years of military governance by the &#039;&#039;&#039;[[Three Suns Empire#Royal Crown Marines|RCM]]&#039;&#039;&#039;, which only concluded after imperial intervention, and establishment of the parliament.&lt;br /&gt;
&lt;br /&gt;
== Current day ==&lt;br /&gt;
The Empire in its current state is a state of contradictions. It is egalitarian, but its colonies are not represented. It is a state proud of its democratic institutions, but one where the [[Three Suns Empire#Royal Crown Marines|RCM]] holds a paranoid eye over the government. These markers of dissonance, as well as many more, put the empire at an impasse, with the future uncertain and boundless in potential, the empire of eternal light looks to the stars determined to not be relegated to the dustbin of history.&lt;br /&gt;
&lt;br /&gt;
== Ideology ==&lt;br /&gt;
Ideologically, the [[Three Suns Empire|Three sun empire]] is diverse depending on what region you visit, but they more often than not are unified through loyalty to the throne with some ascribing even divine authority to the monarchy, though this is on the fringe. A tendency towards fierce anti-communism is also present through the empire, with the [[Socialist Progressive Peoples (SPP)|SPP]] being seen as an imminent threat, leading to intense border tensions between the two nations. In terms of domestic governance, many politicians will market themselves as “Technocrats” focusing on continual economic stability, growth, and rapid expansion through the stars be it via [[Weston-Yamada|WE-YA]] backed colonies or imperial mandates. Unlike the [[United Nations]], with its member civilizations being more equal, the &#039;&#039;&#039;TSE&#039;&#039;&#039; will often subsume, and absorb less significant interstellar civilizations through economic domination, or strategic soft-power campaigns such as disseminating pro-imperial media.&lt;br /&gt;
&lt;br /&gt;
== Foreign relations: ==&lt;br /&gt;
&lt;br /&gt;
=== United Nations ===&lt;br /&gt;
The Empire maintains amicable relations with the UN, holding several cooperation agreements in cultural, economic, and military affairs. Despite this however, there is a persistent tension within the alliance, with the UN fearful of T.S.E subversion through their economic power, and the empire fearful of the UN destabilizing their colonies should they grow too close, or offer an enticing alternative. For now though, the two giants dance on eggshells, hoping either side won’t break the peace and usher total devastation between the two powers. &lt;br /&gt;
&lt;br /&gt;
=== Socialist Progressive Peoples ===&lt;br /&gt;
The SPP and the TSE are in a state of mutual loathing. With the SPP decrying them as imperialists, and the TSE routinely screaming about totalitarianism, amicable agreements between the two are unlikely. On the frontier, their forces occasionally butt heads, but both sides know a full blown conflict would bring about inconceivable destruction, keeping either from rocking the boat so hard as to drown them both. Both sides find outlets for their rage in funding insurgency groups within each other&#039;s borders. Each and every day, it feels like this cold war is getting hotter and hotter. &lt;br /&gt;
&lt;br /&gt;
=== Colony Liberation Front ===&lt;br /&gt;
The CLF is a persistent thorn within the empire’s side, being a frequent nuisance on the frontier and one of the more imminent threats to imperial authority. These cells are unrelenting in their campaigns, slowly chipping away at the crown’s power. In recent years, the empire has cooperated with the UN to work to quash these cells, though their insurgency shows no signs of slowing down no matter how many bombs they drop.&lt;br /&gt;
&lt;br /&gt;
== Royal Crown Marines ==&lt;br /&gt;
The TSE&#039;s main military force are the &#039;&#039;&#039;Royal Crown Marines&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Law Enforcement ==&lt;br /&gt;
The TSE&#039;s law enforcement agency is named...&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Gamemaster_Information&amp;diff=1697</id>
		<title>Gamemaster Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Gamemaster_Information&amp;diff=1697"/>
		<updated>2026-02-14T20:35:45Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Handling Jr. GM Rounds and Promotion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page outlines the key responsibilities, policies, and expectations for all members of the Gamemaster team. It contains both policies and notes/resources intended to be useful for all members of the GM team at varying levels of skill and ability.&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
=== Positions ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Supervising GM&#039;&#039;&#039; - The GM supervising the round being run, supervises rounds run by Jr. GMs. Works alongside the Lead GM for the round to ensure quality.&lt;br /&gt;
* &#039;&#039;&#039;Lead GM&#039;&#039;&#039; - The GM who wrote the script for the round being run.&lt;br /&gt;
* &#039;&#039;&#039;Senior GM&#039;&#039;&#039; - A senior member of the Gamemaster team. Trusted with the ability to supervise Jr. GMs and first time trial rounds submitted through tickets, and run rounds without supervision and without assistance.&lt;br /&gt;
* &#039;&#039;&#039;Jr. GM&#039;&#039;&#039; - Newer members to the Gamemaster team. Someone who has submitted a round through the ticket system, ran it, and been entrusted to stay to run more rounds. Expected to ask questions of Senior GMs to learn and grow as they run rounds while being supervised by a Senior GM.&lt;br /&gt;
* &#039;&#039;&#039;Trial GM&#039;&#039;&#039; - A user who has submitted a script through the ticket system, has had it approved, and is now invited temporarily to the GM team (Granted permissions as a Jr. GM) for the purposes of running that script under supervision of a Senior GM.&lt;br /&gt;
&lt;br /&gt;
=== Round Information ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Props&#039;&#039;&#039; - Roles that are not a part of the “main” faction. These are spawned by hand as either ghost roles, console command, or manual “Spawn as Job” verbs.&lt;br /&gt;
* &#039;&#039;&#039;Primer&#039;&#039;&#039; - A string of text which is posted as an announcement / “brief” for a session, giving some lore or detailing into what might occur. GMs must disclose any non-standard ‘tags’ related to their round. (Ex: A greenshift, a first contact, a meme operation, large amounts of HvH etc.)&lt;br /&gt;
* &#039;&#039;&#039;HVH&#039;&#039;&#039; - Human vs Human&lt;br /&gt;
* &#039;&#039;&#039;Xai&#039;&#039;&#039; - Xenonid AI&lt;br /&gt;
* &#039;&#039;&#039;Hai&#039;&#039;&#039; - Human AI&lt;br /&gt;
&lt;br /&gt;
=== Round Types ===&lt;br /&gt;
* &#039;&#039;&#039;Non-standard (formerly called meme) Operations&#039;&#039;&#039; - Self explanatory, anything that is less serious in nature. This is does not mean an operation with a silly concept - An operation where a group of pizza delivery drivers are sucked into a xeno infested hive is not the same as an operation where you’re space wizards fighting interdimensional crows, monkeys with laser swords, and goblins that crawl in the walls. Make sure these are still grounded within reason.&lt;br /&gt;
* &#039;&#039;&#039;First Contact&#039;&#039;&#039; - Primary faction is unaware of what they will be facing groundside. (Ex: Unaware of any information regarding xenos, their abilities, or life cycles.)&lt;br /&gt;
* &#039;&#039;&#039;Slowburn Operations&#039;&#039;&#039; - An operation that has a large period of buildup and prior to action, with said buildup taking up more than half of the operation’s expected time before combat.&lt;br /&gt;
* &#039;&#039;&#039;Greenshifts&#039;&#039;&#039; - Operations with no threat, with GMs having minimal action in the round and the emphasis of the operation is on having fun, roleplaying, and developing characters. Extreme fights should be dissuaded by GMs.&lt;br /&gt;
* &#039;&#039;&#039;Blueshifts&#039;&#039;&#039; - Greenshifts that will slowly develop into threats depending on GM / Player action. GMs should not ‘bait’ players by calling a round a blueshift then instantly dropping people into combat - You should have reasonable buildup and allow players at least 1-2 hours of RP beforehand.&lt;br /&gt;
* &#039;&#039;&#039;Colony Fall&#039;&#039;&#039; - Players start as colonists and undergo the fall of their colony due to whatever threat the GM desires  - You should have reasonable buildup and allow players at least 1-2 hours of RP beforehand.&lt;br /&gt;
* &#039;&#039;&#039;Isolation&#039;&#039;&#039; - Players start as colonists and must survive against a GM-controlled xenonid. The map must be modified to accompany this, such as removing survivor equipment and restricting weapons. Players are meant to focus on telling stories and hoping for survival, as these sessions will rarely see survivors greater than one.&lt;br /&gt;
* &#039;&#039;&#039;Re-run&#039;&#039;&#039; - Hosting a previously ran and approved session again.&lt;br /&gt;
&lt;br /&gt;
== Policies ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* Gamemasters and Admins alike should refrain from issuing medals on the Normandy server as they will carry over to the Alamo.&lt;br /&gt;
* Do not use your admin permissions on the Alamo server in any form.&lt;br /&gt;
&lt;br /&gt;
=== Community Behavior ===&lt;br /&gt;
&lt;br /&gt;
* Upkeep a positive reputation in the overall community, meaning both in-game and out.&lt;br /&gt;
* Maintain kind, respectful, and positive behavior both in-game and out.&lt;br /&gt;
* PII and Other Sensitive Information (Ex: Knowledge about admin action in a round, tickets, etc.) must be delicately handled by &#039;&#039;&#039;all&#039;&#039;&#039; members of the GM team, but especially Senior Gamemasters. Do not discuss or share PII (And Other Sensitive Information) outside of the Senior Gamemaster Chat.&lt;br /&gt;
&lt;br /&gt;
=== Pings ===&lt;br /&gt;
Pings for individual rounds should be kept to only two pings. Anything else (Ex: Votes for potential scripts or round modifiers, etc) should not be pinged out for but may still be posted in the announcement channel. The message containing the primer must also include the server&#039;s IP and a link to the PvE player guide. If the round is being lead by a Jr. GM or Trial GM it must also specify who the Lead GM and Supervising GM are.&lt;br /&gt;
&lt;br /&gt;
* One for the primer, round information, start time, etc, trying for a minimum of 1 hour earlier;&lt;br /&gt;
* The second for notifying that the server is open to standard connections. &lt;br /&gt;
&lt;br /&gt;
=== Voice Chat ===&lt;br /&gt;
Both the Lead GM and Supervising GM, at minimum, must be present (Even if muted, speaking through text is entirely fine) in the PVE GM voice channel when running a round. This is to allow for easy access and communication if required. Do not remain in VC when given a role unless explicit permission is given by the supervising GM present. You are free to ask for permission, which can be granted in the case of roles where it is crucial to have a direct line of communication to the lead GM  and/or by the judgement of the supervising GM.&lt;br /&gt;
&lt;br /&gt;
=== Handling Problematic Players ===&lt;br /&gt;
If there is a problematic player present in the round the issue should be reported like normal (Ex: Mentioned in Admin Chat, using the ‘Admin Only’ ahelp toggle, mention in the GM vc, etc) to allow for game admins to handle issues as they arise. Ideally, you will have a member of the game admin team with you to handle issues without you needing to set aside time to significantly document them. Non-Admin GMs are not able to provide warnings to players or enforce rules, unless it is in relation to round conditions (Ex: Do not gather equipment to deploy until briefing has been given to the vessel). If a pattern of behavior is found where there are consistent issues of a player not meeting RP expectations or failing to follow clearly stated round conditions then this can be reported through the above means.&lt;br /&gt;
&lt;br /&gt;
=== Whitelist Roles ===&lt;br /&gt;
&#039;&#039;&#039;Do not spawn non-whitelisted players in whitelist roles.&#039;&#039;&#039; In rounds where whitelist roles are potentially present (CO, SEA, etc.), the only people who may play those roles are whitelist holders for those positions. Due to this, all scripts involving these roles must have alternate plans for the potential absence of qualified players. If required, you can ask a whitelist holder in the GM chat, or ask an admin to ask the whitelist holders in their private text channels if any would be able to be present for your round.&lt;br /&gt;
&lt;br /&gt;
As for roles that will be whitelisted in the future but are not currently whitelisted (IE: Synthetics and Preds); the hosts have asked that we avoid spawning them outright unless absolutely required. These roles are unfinished and unpolished, so they should be avoided. If a role is absolutely required, it must be someone highly trusted and knowledgeable about that role (Like a game admin or whitelist holder). Avoid writing scripts that entirely hinge around the presence of these roles.&lt;br /&gt;
&lt;br /&gt;
=== Remaining in Admin In-Round ===&lt;br /&gt;
Generally speaking, once you have received a role or prop in a round, use of de-admin is expected as normal. In situations where direct access to tools like admin chat is required by the player anyways (For things like round flow or reducing Gamemaster workload), the Supervising GM can grant permission to remain an admin while playing in the round. This permission must be explicitly given on a case by case basis.&lt;br /&gt;
&lt;br /&gt;
= Round Running Policies =&lt;br /&gt;
&lt;br /&gt;
=== New Round Submission, All Positions ===&lt;br /&gt;
* The ‘#round-organizing’ forum should be used when you have become a member of the GM team to submit your scripts. If you are a junior, they will go through a similar process to your initial ticket. Be certain to label your post at least with ‘Yet to be run’ for ease of review as required.&lt;br /&gt;
* As a Jr. GM, the person who approves your round does not necessarily have to be the Supervising GM for the round. However, if it is a different member of the team, ensure that they are well informed about your intent and contents of your script.&lt;br /&gt;
* Even for short scripts, still post them in the form of a google doc. All rounds, no matter how simple, must be submitted in a post in this forum, with the exception of Whiskey Outpost rounds.&lt;br /&gt;
&lt;br /&gt;
=== Handling Trial GM Rounds ===&lt;br /&gt;
# Script approved by SGMs after review.&lt;br /&gt;
# Host(s) notified 48 hours (Minimum) in advance to provide permissions required.&lt;br /&gt;
# SGM and Trial GM join the pve-gm voice chat half an hour in advance to the server being open to connections in order to discuss GM/Admin tools and anything else required for the specific round.&lt;br /&gt;
# Post round; review thread made internally with the SGMs to discuss if the user should become a junior GM. Mandatory 48 hour discussion period on the user/round, to be extended as required. &lt;br /&gt;
#* After notifying the hosts for permission updates, this will result in either:&lt;br /&gt;
#** The person being removed from trial and directed they should try participating in more PvE rounds for experience, and they may try again (a time period should be provided, anywhere from 3 months or more.)&lt;br /&gt;
#** The person becomes a JGM.&lt;br /&gt;
# Trial GM is notified of SGM decision once consensus is made.&lt;br /&gt;
&lt;br /&gt;
=== Handling Jr. GM Rounds and Promotion ===&lt;br /&gt;
Most procedure from the [[Mentoring new whitelist holders]] page should be followed, with a few additions and changes overriding, where any Senior gamemaster can be considered a &amp;quot;mentor&amp;quot; if they choose to do so.&lt;br /&gt;
* All rounds ran by a Jr. GM will be reviewed in a single private review thread (Locked to just those with the SGM Discord Role &amp;amp; Whisper) in the Senior GM chat. The purpose of this is to discuss both the good and bad of the round in more detail and track the progress of each Jr. GM. The end goal of these threads should be to gather information to pass on to the Jr. GM of what went well and poorly. Be certain to be able to present this information in a positive manner. The first message in this thread should include some basic information about the round and the message link to the round organizing post for it.&lt;br /&gt;
* After rounds ran by a Jr. GM conclude, the Supervising GM should discuss the round with them. This discussion should include what went well, poorly, things that could be improved upon if the round was to be rerun, and so on. Do not just focus on the negative of the round where possible, discussing what went well is just as beneficial for all involved.&lt;br /&gt;
* After either 3 rounds or a month of being a JGM, the GM responsible for their mentoring should mention in their thread about their promotion, wherein it will be decided if they are ready and meet the standards of a Senior, or if they must perform in 3 more rounds  / another month for another review.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* A guide to [https://docs.google.com/document/d/1Y1kYisWqhHLBX5E9auwqLKDONKIOQeGgYVnzpN-qKAI/edit?usp=sharing writing and running your first script], including some basic commands and expectations. While primarily for Trial GMs, there is possibly helpful information in this document.&lt;br /&gt;
* The [https://docs.google.com/document/d/1xl95isvLp8DPnGGFngDVYZySJohOVZNSffexcISHuDI/edit?usp=sharing PVE Player Guide], which includes valuable information for first time players. This should be attached to round announcements.&lt;br /&gt;
&lt;br /&gt;
== Command List ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;uploadfile /&amp;lt;filename&amp;gt;.ogg&#039;&#039;&#039; - Uploads a sound file to the server, under the name you specify. (Opens your file explorer to actually select which file to be uploaded)&lt;br /&gt;
* &#039;&#039;&#039;playglobalsound /uploaded/&amp;lt;filename&amp;gt;.ogg 4&#039;&#039;&#039; - Plays an uploaded sound globally. 4 is an interchangeable volume variable, with 4 being loud enough to hear above standard SS14 ambient tracks in most cases.&lt;br /&gt;
* &#039;&#039;&#039;aresannounce &amp;lt;Message&amp;gt;&#039;&#039;&#039; - Sends an announcement by’Ares V3.2’&lt;br /&gt;
* (&#039;&#039;&#039;setooc, setlooc, setdchat&#039;&#039;&#039;) - Toggles on and off access for non-admins to speak in the respective chat.&lt;br /&gt;
* &#039;&#039;&#039;weather &amp;lt;MapId&amp;gt; &amp;lt;WeatherPrototype&amp;gt; &amp;lt;Duration&amp;gt;&#039;&#039;&#039; - Sets the weather on the specified map. Duration is optional. WeatherPrototype should automatically fill with options.&lt;br /&gt;
* &#039;&#039;&#039;marineannounce &amp;lt;Sender&amp;gt; &amp;lt;Message&amp;gt;&#039;&#039;&#039; - Sends a marine announcement from the specified sender.&lt;br /&gt;
* &#039;&#039;&#039;&amp;gt; hive:alldefault&#039;&#039;&#039; - Sets all ‘rouge’ (Admin Spawned) xeno entities (Structures and Xenos themselves) to the default hive.&lt;br /&gt;
* &#039;&#039;&#039;Fixpower&#039;&#039;&#039; - Fixes power on the map you are currently on. Forces power to be ‘on’.&lt;br /&gt;
* &#039;&#039;&#039;Loadplanetmap &amp;lt;mappath&amp;gt;&#039;&#039;&#039; - Loads a planetmap with the ‘RMCPlanet’ and ‘Tactical Map’ components automatically attached. Runs fixpower automatically.&lt;br /&gt;
* &#039;&#039;&#039;Rmcannounce:xenopopuptomarines &amp;lt;Message&amp;gt;&#039;&#039;&#039; - Sends a popup from ‘????’, plays the xeno bioscan sounds. &amp;lt;sub&amp;gt;(Disclaimer, below are commands that require full gamemaster perms.&amp;lt;/sub&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== SGM Perms are required to be able to run the below commands; =====&lt;br /&gt;
* &#039;&#039;&#039;Showmarkers&#039;&#039;&#039; - When active shows hidden markers (IE: Spawns, LZ Destinations, Tactical Map Markers, etc.)&lt;br /&gt;
* &#039;&#039;&#039;self nearby &amp;lt;#OfTiles&amp;gt; with Ghost select &amp;lt;#OfGhosts&amp;gt; spawnhereasjob &amp;lt;JobPrototype&amp;gt;&#039;&#039;&#039; - Spawns #OfGhosts, chosen from #OfTiles from you, as JobProtoype.&lt;br /&gt;
* &#039;&#039;&#039;Roundend:settext&#039;&#039;&#039; - Command to manually set the end of round text displayed on the end of round screen. Can also be set through the Gamemaster UI.&lt;br /&gt;
* &#039;&#039;&#039;&amp;gt; ent &amp;lt;id&amp;gt; icon:set “&amp;lt;icon_state&amp;gt;”&#039;&#039;&#039; - &#039;&#039;&#039; &#039;&#039;&#039;Changes an entities’ icon if they have the Marine component. Icon_State must come from a file in `Textures/_RMC14/Interface/cm_job_icons.rsi`&lt;br /&gt;
* &#039;&#039;&#039;vvwrite /entity/[id]/Rank/Rank &amp;lt;rankprototype&amp;gt;&#039;&#039;&#039; - Changes the target id’s rank. Currently doesn’t autofill so get rank prototypes from the code.&lt;br /&gt;
* &#039;&#039;&#039;&amp;gt; stations:get jobs:job &amp;lt;job&amp;gt; jobs:adjust &amp;lt;amount&amp;gt;&#039;&#039;&#039; - Adjusts the amount of jobslots for the specified role. (In place of ‘adjust’ there is also; ‘isinfinite’, ‘set’, ‘amount’). Currently doesn’t autofill, so get job prototypes from the code.&lt;br /&gt;
* &#039;&#039;&#039;&amp;gt; stations:get jobs:jobs jobs:set 0&#039;&#039;&#039; - Will set all latejoinable jobs (The ones that display in the spawn menu) to be closed and inaccessible.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=United_Nations_Space_Navy&amp;diff=1696</id>
		<title>United Nations Space Navy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=United_Nations_Space_Navy&amp;diff=1696"/>
		<updated>2026-02-14T19:50:01Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[United Nations Space Navy]] is a branch of the [[Marines|United Nations Marine Corps]].&lt;br /&gt;
&lt;br /&gt;
This branch contains all typical navy related personnel, such as Engineering and Requisitions.&lt;br /&gt;
&lt;br /&gt;
(In the spirit of keeping ranks and their titles easy to comprehend and understand, Navy ranks are not used or applicable to RMC.)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Requisitions&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:QM.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Quartermaster&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Staff Sergeant / Gunnery Sergeant / Master Sergeant&lt;br /&gt;
&lt;br /&gt;
The Quartermaster (QM) is responsible for the entire Requisitions department, making sure that they are well stocked and that a constant flow of supplies are being sent down to the deployed marines.&lt;br /&gt;
[[File:RT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Requisitions Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying &amp;quot;No&amp;quot; to marines that demand crayons.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Engineering&#039;&#039;&#039; ==&lt;br /&gt;
[[File:CE.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second LT, First LT&lt;br /&gt;
&lt;br /&gt;
Coordinate engineering. Keep the power on.&lt;br /&gt;
[[File:MT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Maintenance&#039;&#039;&#039; &#039;&#039;&#039;Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class /  Lance Corporal&lt;br /&gt;
&lt;br /&gt;
Keep ship powered. Maintain and modify the ship and its dropships.&lt;br /&gt;
[[File:OT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Ordnance Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class /  Lance Corporal&lt;br /&gt;
&lt;br /&gt;
Make custom ordnance for the marines to use. Maintain the orbital cannon and the dropships.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Provost_Marshal_Office&amp;diff=1695</id>
		<title>Provost Marshal Office</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Provost_Marshal_Office&amp;diff=1695"/>
		<updated>2026-02-13T02:04:06Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Provost Marshal&#039;s Office is an organization within the [[United Nations|UN]] tasked with ensuring the [[Marine Law|Uniform Code of Military Justice]] is being properly enforced and not being misused aboard UN warships. They are the ultimate authority on anything justice related, and is led by the Provost Chief Marshal.&lt;br /&gt;
&lt;br /&gt;
The PMO has one sub-organization, which is the [[Provost Intelligence Department]], which is usually responsible for UN internal affairs and foreign intelligence.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Provost&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:RT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Inspector&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; TBA&lt;br /&gt;
&lt;br /&gt;
TBA, [[Inspector Whitelist Introductory]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Team Leader&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Enforcer&#039;&#039;&#039; ====&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=United_Nations_Space_Navy&amp;diff=1694</id>
		<title>United Nations Space Navy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=United_Nations_Space_Navy&amp;diff=1694"/>
		<updated>2026-02-13T01:53:28Z</updated>

		<summary type="html">&lt;p&gt;Whisper: add picture placeholders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[United Nations Space Navy]] is a branch of the [[Marines|United Nations Marine Corps]].&lt;br /&gt;
&lt;br /&gt;
This branch contains all typical navy related personnel, such as Engineering and Requisitions.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Requisitions&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:QM.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Quartermaster&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Staff Sergeant / Gunnery Sergeant / Master Sergeant&lt;br /&gt;
&lt;br /&gt;
The Quartermaster (QM) is responsible for the entire Requisitions department, making sure that they are well stocked and that a constant flow of supplies are being sent down to the deployed marines.&lt;br /&gt;
[[File:RT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Requisitions Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying &amp;quot;No&amp;quot; to marines that demand crayons.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Engineering&#039;&#039;&#039; ==&lt;br /&gt;
[[File:CE.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second LT, First LT&lt;br /&gt;
&lt;br /&gt;
Coordinate engineering. Keep the power on.&lt;br /&gt;
[[File:MT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Maintenance&#039;&#039;&#039; &#039;&#039;&#039;Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class /  Lance Corporal&lt;br /&gt;
&lt;br /&gt;
Keep ship powered. Maintain and modify the ship and its dropships.&lt;br /&gt;
[[File:OT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Ordnance Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class /  Lance Corporal&lt;br /&gt;
&lt;br /&gt;
Make custom ordnance for the marines to use. Maintain the orbital cannon and the dropships.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marines&amp;diff=1693</id>
		<title>Marines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marines&amp;diff=1693"/>
		<updated>2026-02-13T01:52:12Z</updated>

		<summary type="html">&lt;p&gt;Whisper: add picture placeholders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:UNMC_Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;   &#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE UNITED NATIONS MARINE CORPS&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;Doesn’t matter if it’s the [[Socialist Progressive Peoples (SPP)|socialists]], [[Colony Liberation Front (CLF)|insurgents]], or [[Xenonids|nightmares that crawled out of hell]] - when the call comes, the UNMC answers. We don’t run. We don’t hide. We get the job done. We make sure there’s a [[United Nations|home]] to go back to.&amp;quot;&amp;lt;/big&amp;gt;  &lt;br /&gt;
&amp;lt;br&amp;gt;— &amp;lt;small&amp;gt;Unnamed UNMC Gunnery Sergeant, Drill Instructor aboard a station military academy.&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;United Nations Marine Corps&#039;&#039;&#039; or simply just the &#039;&#039;&#039;Marines&#039;&#039;&#039; are one of the two main playable factions in the game, the other being the [[Xenonids]] and ultimately respond to the UNMC [[High Command]]. The UNMC is governed by the civilian government of the [[United Nations]], and regulated by the [[Provost Marshal Office|Provost Marshal Office.]] The UNMC was primarily assigned to the defense of the growing frontiers of the United Nations government.&lt;br /&gt;
&lt;br /&gt;
Current day, the UNMC finds itself locked in a war on insurgency, with everyday seeing another colony on the frontiers go dark due to an unseen enemy, or another colony declaring itself independent and aligning itself with the loose conglomerate known as the [[Colony Liberation Front (CLF)|Colony Liberation Front]]. The situation only continues to grow worse with new enemies appearing daily and insufficient funding and manpower to meet the threat head-on.&lt;br /&gt;
&lt;br /&gt;
Events such as prior operations can be found on the main page, under &#039;&#039;&#039;Major Events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Other branches of the UNMC include:&lt;br /&gt;
&lt;br /&gt;
* The [[United Nations Medical Service]], &lt;br /&gt;
* The [[United Nations Space Navy]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Command&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:CO.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Commanding Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Major / Lieutenant Colonel / Colonel&lt;br /&gt;
&lt;br /&gt;
The Commanding Officer (CO) has ultimate control over the operation. The sheer responsibility of such a position means that only whitelisted players are able to play as the Commanding Officer.&lt;br /&gt;
[[File:XO.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Executive Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Captain&lt;br /&gt;
&lt;br /&gt;
The Executive Officer (XO) has control of the operation if the Commanding Officer is not present, however they do not have the same powers and authority, such as the ability to battlefield execute people, which is still restricted to a whitelisted CO.&lt;br /&gt;
[[File:SO.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Staff Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Staff Officers (SO) are in charge of manning the Overwatch Consoles and relaying orders to their assigned squad, alongside relaying information back to the Combat Information Center.&lt;br /&gt;
[[File:SEA.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Senior Enlisted Advisor&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Gunnery Sergeant / First Sergeant / Sergeant Major&lt;br /&gt;
&lt;br /&gt;
The Senior Enlisted Advisor (SEA) is an advisor to command, and a teacher for the marines. This is a whitelist only job.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Military Police&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:CMP.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chief Military Police&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant / First Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Chief Military Police (CMP) is responsible for keeping the Military Police in line, processing prisoner appeals and giving the final say on [[Marine Law]].&lt;br /&gt;
[[File:MW.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Military Warden&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Sergeant / Staff Sergeant / Gunnery Sergeant&lt;br /&gt;
&lt;br /&gt;
The Military Warden is responsible for the Brig and the sentencing of marines that break [[Marine Law]].&lt;br /&gt;
[[File:MP.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Military Police&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant / Staff Sergeant&lt;br /&gt;
&lt;br /&gt;
The Military Police are responsible for keeping marines in line and enforcing [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Auxiliary Combat Support&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:ASO.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Auxiliary Support Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; First Lieutenant / Captain&lt;br /&gt;
&lt;br /&gt;
The Auxiliary Support Officer (ASO) is responsible for managing the Requisitions and Joint Terminal Attack Control departments, relaying orders between the two to maximize efficiency.&lt;br /&gt;
[[File:IO.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Intelligence Officers&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;: Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
Responsible for recovering intelligence objects from groundside, and processing it, to support the operation.&lt;br /&gt;
[[File:DP.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Dropship Pilot&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Warrant Officer / Chief Warrant Officer / Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Dropship Pilot is responsible for flying the designated dropship to the Primary Landing Zone and back to the Warship.&lt;br /&gt;
[[File:GP.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Gunship Pilot&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Warrant Officer / Chief Warrant Officer / Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Gunship Pilot is responsible for flying the designated gunship and responding to Close Air Support calls.&lt;br /&gt;
[[File:DCC.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Dropship Crew Chief&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant / Staff Sergeant&lt;br /&gt;
&lt;br /&gt;
The Dropship Crew Chiefs (DCC) are responsible for making sure the dropships are ready to launch, that all the supplies and personnel have boarded, and for reloading the dropship&#039;s guns.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Combat Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:SL.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Squad Leader&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Sergeant / Staff Sergeant / Gunnery Sergeant&lt;br /&gt;
&lt;br /&gt;
The Squad Leaders (SL) are the executors of the will of their assigned Staff Officer, their job is to make sure their squad is following orders and to relay orders given to them by the SO.&lt;br /&gt;
[[File:FTL.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Fireteam Leader&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Fire Team Leaders (FTL) are responsible for calling in Close Air Support and Mortar strikes, alongside taking control of the squad in the event of the Squad Leader&#039;s departure from the mortal realm.&lt;br /&gt;
[[File:WS.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Weapons Specialist&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Weapons Specialists (WS) are responsible for dishing out superior firepower and tactics using specialized weapons and equipment only they know how to use. There are currently four specializations; Demolitionist, Grenadier, Scout, and Sniper. These are chosen via the Weapons Specialist vendor, and are currently limited to only allowing two of each specialization to be chosen (e.g. only two demolitionist kits can be given out in a round)&lt;br /&gt;
[[File:SGO.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Smart Gun Operator&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Smart Gun Operators (SG, SGO) are responsible for covering and suppressive fire with their exclusive IFF Smart Gun.&lt;br /&gt;
[[File:CT.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Combat Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private First Class / Lance Corporal / Corporal&lt;br /&gt;
&lt;br /&gt;
The Combat Technicians (CT) are responsible for setting up forward defenses such as barricades and sentries.&lt;br /&gt;
[[File:HC.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Hospital Corpsman&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private First Class / Lance Corporal / Corporal&lt;br /&gt;
&lt;br /&gt;
Hospital Corpsmen are responsible for the health of their squad, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great. They are also part of the [[United Nations Medical Service]].&lt;br /&gt;
[[File:Rifleman.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Rifleman&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Riflemen are base infantry, they are responsible for following the orders given to them by their Squad Leader.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Civilian&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:Correspondent.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== Combat Correspondent ====&lt;br /&gt;
The Combat Correspondent (CC) is responsible for getting compelling footage of the battle between the Marines and the [[Xenonids]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Synthetic&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The Synthetic roles are unique, allowing the player to take control of a non-organic robotic synthetic. While synthetics are stronger, faster, and more capable than the average human, this comes at a cost. Their actions are bound by strict rules and protocols. Currently, Synthetics are a whitelisted role. You can apply for the whitelist on our discord server found [https://discord.gg/rouny here]. (SYNTHETICS ARENT OUT YET, PLEASE REMOVE THIS WHEN THEY ARE ACTUALLY ADDED IN RMC) &lt;br /&gt;
[[File:Synthetic.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== [[Synthetic]] ====&lt;br /&gt;
Synthetics are expected to assist the crew of the UNS Almayer in any and all applicable tasks, acting as highly capable support units across multiple fields. Their enhanced strength, precision, and resistance to damage make them valuable assets both on and off the battlefield. Synthetics can perform advanced medical procedures such as surgery and triage, operate engineering equipment, handle hazardous materials, interface with complex systems, and provide logistical support during operations.&lt;br /&gt;
[[File:AverageJoe.png|right]]&lt;br /&gt;
&lt;br /&gt;
==== [[Novaris Industries#Average Joe|Average Joe]] ====&lt;br /&gt;
Average Joes are a more rudimentary class of synthetic, designed for basic labor and routine shipboard tasks. Unlike their more advanced counterparts, Average Joes are less intelligent, lack advanced reasoning capabilities, and operate with limited autonomy. They are primarily tasked with basic maintenance, logistics, and manual support duties aboard the UNS Almayer. &lt;br /&gt;
&lt;br /&gt;
While not suited for complex medical or technical procedures, Joes can carry out simple repairs, transport equipment, assist in resupply operations, and help maintain general ship functionality. They are directly bound to the ARES AI Core&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=United_Nations_Space_Navy&amp;diff=1692</id>
		<title>United Nations Space Navy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=United_Nations_Space_Navy&amp;diff=1692"/>
		<updated>2026-02-13T01:45:35Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[United Nations Space Navy]] is a branch of the [[Marines|United Nations Marine Corps]].&lt;br /&gt;
&lt;br /&gt;
This branch contains all typical navy related personnel, such as Engineering and Requisitions.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Requisitions&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Quartermaster&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Staff Sergeant / Gunnery Sergeant / Master Sergeant&lt;br /&gt;
&lt;br /&gt;
The Quartermaster (QM) is responsible for the entire Requisitions department, making sure that they are well stocked and that a constant flow of supplies are being sent down to the deployed marines.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Requisitions Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying &amp;quot;No&amp;quot; to marines that demand crayons.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Engineering&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second LT, First LT&lt;br /&gt;
&lt;br /&gt;
Coordinate engineering. Keep the power on.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Maintenance&#039;&#039;&#039; &#039;&#039;&#039;Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class /  Lance Corporal&lt;br /&gt;
&lt;br /&gt;
Keep ship powered. Maintain and modify the ship and its dropships.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Ordnance Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class /  Lance Corporal&lt;br /&gt;
&lt;br /&gt;
Make custom ordnance for the marines to use. Maintain the orbital cannon and the dropships.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=United_Nations_Space_Navy&amp;diff=1691</id>
		<title>United Nations Space Navy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=United_Nations_Space_Navy&amp;diff=1691"/>
		<updated>2026-02-13T01:44:55Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Created page with &amp;quot;The United Nations Space Navy is a branch of the United Nations Marine Corps.  This branch contains all typical navy related personnel, such as Engineering and Requisitions.  == &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Requisitions&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt; ==  ==== &amp;#039;&amp;#039;&amp;#039;Quartermaster&amp;#039;&amp;#039;&amp;#039; ==== &amp;#039;&amp;#039;&amp;#039;Ranks:&amp;#039;&amp;#039;&amp;#039; Staff Sergeant / Gunnery Sergeant / Master Sergeant  The Quartermaster (QM) is responsible for the entire Requisitions department, making sure that they are well stocked and that a constant flow of supplies are being sen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The United Nations Space Navy is a branch of the United Nations Marine Corps.&lt;br /&gt;
&lt;br /&gt;
This branch contains all typical navy related personnel, such as Engineering and Requisitions.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Requisitions&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Quartermaster&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Staff Sergeant / Gunnery Sergeant / Master Sergeant&lt;br /&gt;
&lt;br /&gt;
The Quartermaster (QM) is responsible for the entire Requisitions department, making sure that they are well stocked and that a constant flow of supplies are being sent down to the deployed marines.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Requisitions Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying &amp;quot;No&amp;quot; to marines that demand crayons.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Engineering&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second LT, First LT&lt;br /&gt;
&lt;br /&gt;
Coordinate engineering. Keep the power on.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Maintenance&#039;&#039;&#039; &#039;&#039;&#039;Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class /  Lance Corporal&lt;br /&gt;
&lt;br /&gt;
Keep ship powered. Maintain and modify the ship and its dropships.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Ordnance Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class /  Lance Corporal&lt;br /&gt;
&lt;br /&gt;
Make custom ordnance for the marines to use. Maintain the orbital cannon and the dropships.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>https://wiki.rouny-ss14.com/index.php?title=Marines&amp;diff=1690</id>
		<title>Marines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rouny-ss14.com/index.php?title=Marines&amp;diff=1690"/>
		<updated>2026-02-13T01:29:17Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Requisitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[File:UNMC_Emblem.png|center|frameless|360x360px]]&#039;&#039;&amp;lt;center&amp;gt;   &#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THE UNITED NATIONS MARINE CORPS&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;Doesn’t matter if it’s the [[Socialist Progressive Peoples (SPP)|socialists]], [[Colony Liberation Front (CLF)|insurgents]], or [[Xenonids|nightmares that crawled out of hell]] - when the call comes, the UNMC answers. We don’t run. We don’t hide. We get the job done. We make sure there’s a [[United Nations|home]] to go back to.&amp;quot;&amp;lt;/big&amp;gt;  &lt;br /&gt;
&amp;lt;br&amp;gt;— &amp;lt;small&amp;gt;Unnamed UNMC Gunnery Sergeant, Drill Instructor aboard a station military academy.&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;United Nations Marine Corps&#039;&#039;&#039; or simply just the &#039;&#039;&#039;Marines&#039;&#039;&#039; are one of the two main playable factions in the game, the other being the [[Xenonids]] and ultimately respond to the UNMC [[High Command]]. The UNMC is governed by the civilian government of the [[United Nations]], and regulated by the [[Provost Marshal Office|Provost Marshal Office.]] The UNMC was primarily assigned to the defense of the growing frontiers of the United Nations government.&lt;br /&gt;
&lt;br /&gt;
Current day, the UNMC finds itself locked in a war on insurgency, with everyday seeing another colony on the frontiers go dark due to an unseen enemy, or another colony declaring itself independent and aligning itself with the loose conglomerate known as the [[Colony Liberation Front (CLF)|Colony Liberation Front]]. The situation only continues to grow worse with new enemies appearing daily and insufficient funding and manpower to meet the threat head-on.&lt;br /&gt;
&lt;br /&gt;
Events such as prior operations can be found on the main page, under &#039;&#039;&#039;Major Events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Other branches of the UNMC include:&lt;br /&gt;
&lt;br /&gt;
* The [[United Nations Medical Service]], &lt;br /&gt;
* The [[United Nations Space Navy]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Command&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Commanding Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Major / Lieutenant Colonel / Colonel&lt;br /&gt;
&lt;br /&gt;
The Commanding Officer (CO) has ultimate control over the operation. The sheer responsibility of such a position means that only whitelisted players are able to play as the Commanding Officer.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Executive Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Captain&lt;br /&gt;
&lt;br /&gt;
The Executive Officer (XO) has control of the operation if the Commanding Officer is not present, however they do not have the same powers and authority, such as the ability to battlefield execute people, which is still restricted to a whitelisted CO.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Staff Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Staff Officers (SO) are in charge of manning the Overwatch Consoles and relaying orders to their assigned squad, alongside relaying information back to the Combat Information Center.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Senior Enlisted Advisor&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Gunnery Sergeant / First Sergeant / Sergeant Major&lt;br /&gt;
&lt;br /&gt;
The Senior Enlisted Advisor (SEA) is an advisor to command, and a teacher for the marines. This is a whitelist only job.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Military Police&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chief Military Police&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Second Lieutenant / First Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Chief Military Police (CMP) is responsible for keeping the Military Police in line, processing prisoner appeals and giving the final say on [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Military Warden&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Sergeant / Staff Sergeant / Gunnery Sergeant&lt;br /&gt;
&lt;br /&gt;
The Military Warden is responsible for the Brig and the sentencing of marines that break [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Military Police&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant / Staff Sergeant&lt;br /&gt;
&lt;br /&gt;
The Military Police are responsible for keeping marines in line and enforcing [[Marine Law]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Auxiliary Combat Support&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Auxiliary Support Officer&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; First Lieutenant / Captain&lt;br /&gt;
&lt;br /&gt;
The Auxiliary Support Officer (ASO) is responsible for managing the Requisitions and Joint Terminal Attack Control departments, relaying orders between the two to maximize efficiency.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Intelligence Officers&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;: Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
Responsible for recovering intelligence objects from groundside, and processing it, to support the operation.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Dropship Pilot&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Warrant Officer / Chief Warrant Officer / Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Dropship Pilot is responsible for flying the designated dropship to the Primary Landing Zone and back to the Warship.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Gunship Pilot&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Warrant Officer / Chief Warrant Officer / Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
The Gunship Pilot is responsible for flying the designated gunship and responding to Close Air Support calls.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Dropship Crew Chief&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Corporal / Sergeant / Staff Sergeant&lt;br /&gt;
&lt;br /&gt;
The Dropship Crew Chiefs (DCC) are responsible for making sure the dropships are ready to launch, that all the supplies and personnel have boarded, and for reloading the dropship&#039;s guns.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Combat Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Squad Leader&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Sergeant / Staff Sergeant / Gunnery Sergeant&lt;br /&gt;
&lt;br /&gt;
The Squad Leaders (SL) are the executors of the will of their assigned Staff Officer, their job is to make sure their squad is following orders and to relay orders given to them by the SO.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Fireteam Leader&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Fire Team Leaders (FTL) are responsible for calling in Close Air Support and Mortar strikes, alongside taking control of the squad in the event of the Squad Leader&#039;s departure from the mortal realm.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Weapons Specialist&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Weapons Specialists (WS) are responsible for dishing out superior firepower and tactics using specialized weapons and equipment only they know how to use. There are currently four specializations; Demolitionist, Grenadier, Scout, and Sniper. These are chosen via the Weapons Specialist vendor, and are currently limited to only allowing two of each specialization to be chosen (e.g. only two demolitionist kits can be given out in a round)&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Smart Gun Operator&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Lance Corporal / Corporal / Sergeant&lt;br /&gt;
&lt;br /&gt;
The Smart Gun Operators (SG, SGO) are responsible for covering and suppressive fire with their exclusive IFF Smart Gun.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Combat Technician&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private First Class / Lance Corporal / Corporal&lt;br /&gt;
&lt;br /&gt;
The Combat Technicians (CT) are responsible for setting up forward defenses such as barricades and sentries.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Hospital Corpsman&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private First Class / Lance Corporal / Corporal&lt;br /&gt;
&lt;br /&gt;
Hospital Corpsmen are responsible for the health of their squad, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great. They are also part of the [[United Nations Medical Service]].&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Rifleman&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Ranks:&#039;&#039;&#039; Private / Private First Class / Lance Corporal&lt;br /&gt;
&lt;br /&gt;
The Riflemen are base infantry, they are responsible for following the orders given to them by their Squad Leader.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Civilian&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
==== Combat Correspondent ====&lt;br /&gt;
The Combat Correspondent (CC) is responsible for getting compelling footage of the battle between the Marines and the [[Xenonids]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;&#039;Synthetic&#039;&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The Synthetic roles are unique, allowing the player to take control of a non-organic robotic synthetic. While synthetics are stronger, faster, and more capable than the average human, this comes at a cost. Their actions are bound by strict rules and protocols. Currently, Synthetics are a whitelisted role. You can apply for the whitelist on our discord server found [https://discord.gg/rouny here]. (SYNTHETICS ARENT OUT YET, PLEASE REMOVE THIS WHEN THEY ARE ACTUALLY ADDED IN RMC) &lt;br /&gt;
&lt;br /&gt;
==== [[Synthetic]] ====&lt;br /&gt;
Synthetics are expected to assist the crew of the UNS Almayer in any and all applicable tasks, acting as highly capable support units across multiple fields. Their enhanced strength, precision, and resistance to damage make them valuable assets both on and off the battlefield. Synthetics can perform advanced medical procedures such as surgery and triage, operate engineering equipment, handle hazardous materials, interface with complex systems, and provide logistical support during operations.&lt;br /&gt;
&lt;br /&gt;
==== [[Novaris Industries#Average Joe|Average Joe]] ====&lt;br /&gt;
Average Joes are a more rudimentary class of synthetic, designed for basic labor and routine shipboard tasks. Unlike their more advanced counterparts, Average Joes are less intelligent, lack advanced reasoning capabilities, and operate with limited autonomy. They are primarily tasked with basic maintenance, logistics, and manual support duties aboard the UNS Almayer. &lt;br /&gt;
&lt;br /&gt;
While not suited for complex medical or technical procedures, Joes can carry out simple repairs, transport equipment, assist in resupply operations, and help maintain general ship functionality. They are directly bound to the ARES AI Core&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
</feed>