Skills: Difference between revisions
From Rouny's Marine Corps 14 Wiki
finished descriptions, placeholder role skills section |
updated skill requirements for construction, engineer, medical. leaving pilot and surgery blank because the actual differences are negligible for now |
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== List of Skills == | == List of Skills == | ||
Below is a list of all skills, along with their descriptions and any additional information (such as | Below is a list of all skills, along with their descriptions and any additional information (such as thresholds for certain items). | ||
{| class="wikitable" | {| class="wikitable" | ||
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| Antagonist || Allowed antagonist roles to use antagonist vendors || | | Antagonist || Allowed antagonist roles to use antagonist vendors || | ||
|- | |- | ||
| Construction || Increases the speed at which structures are built. || | | Construction || Increases the speed at which structures are built. || <div class="mw-collapsible mw-collapsed"> | ||
Skill Requirements <div class="mw-collapsible-content"> | |||
'''Construction 1:''' | |||
* Barbed wire | |||
* Metal barricade | |||
* Handrail | |||
* Grille | |||
* Fence | |||
'''Construction 2:''' | |||
* Folding metal barricade | |||
* Wall girder | |||
* Window frame | |||
* Plasteel barricade | |||
* Folding plasteel barricade | |||
* Reinforced window frame | |||
'''Construction 3:''' | |||
* Machine frame | |||
</div> | |||
</div> | |||
|- | |- | ||
| CQC || Increases the unarmed melee damage and chance to disarm/stun, decreases aggressive grab delay and chance to be disarmed/stunned. || | | CQC || Increases the unarmed melee damage and chance to disarm/stun, decreases aggressive grab delay and chance to be disarmed/stunned. || | ||
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| Endurance || Decreases the duration of stuns. || | | Endurance || Decreases the duration of stuns. || | ||
|- | |- | ||
| Engineer || Increases the speed at which tools are used. || | | Engineer || Increases the speed at which tools are used. || <div class="mw-collapsible mw-collapsed"> | ||
Skill Requirements <div class="mw-collapsible-content"> | |||
'''Engineer 1:''' | |||
* Mortar operation | |||
* Reactor repair | |||
'''Engineer 2:''' | |||
* APC repair | |||
* Sensor repair | |||
* Sentry deployment | |||
* Engineer kit storage | |||
</div> | |||
</div> | |||
|- | |- | ||
| Execution || Allows the ability to execute people with a unique action. || | | Execution || Allows the ability to execute people with a unique action. || | ||
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| Leadership || Allows the use of leadership order buffs, such as the MOVE, HOLD, and AIM commands. || | | Leadership || Allows the use of leadership order buffs, such as the MOVE, HOLD, and AIM commands. || | ||
|- | |- | ||
| Medical || Increases the speed at which medical equipment is used. || | | Medical || Increases the speed at which medical equipment is used. || <div class="mw-collapsible mw-collapsed"> | ||
Skill Requirements <div class="mw-collapsible-content"> | |||
'''Medical 1:''' | |||
* HealthMate HUD | |||
* Hypospray | |||
* Examine pill contents | |||
'''Medical 2:''' | |||
* Advanced medical optic | |||
* First-aid kit storage | |||
* Medical kit pouch | |||
* M-XL autoinjector | |||
* Defibrillator | |||
* Surgical line | |||
* Synth graft | |||
* Pill canister | |||
* RMU-4M medevac system | |||
* Pressurized chemical dispenser | |||
'''Medical 3:''' | |||
* Medilathe | |||
* ChemMaster 3000 | |||
* Chemical dispenser | |||
</div> | |||
</div> | |||
|- | |- | ||
| Melee Weapons || Increases the damage of melee weapons. || | | Melee Weapons || Increases the damage of melee weapons. || | ||
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| Overwatch || Allows the use of the CIC's overwatch consoles. || | | Overwatch || Allows the use of the CIC's overwatch consoles. || | ||
|- | |- | ||
| Pilot || Allows the use of the dropships' control systems, including flight and weapons, as well as decreasing the time it takes to refuel after landing. || | | Pilot || Allows the use of the dropships' control systems, including flight and weapons, as well as decreasing the time it takes to refuel after landing. || | ||
|- | |- | ||
| Police || Allows the use of policing/security equipment, such as disablers or flashes. || | | Police || Allows the use of policing/security equipment, such as disablers or flashes. || | ||
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| Specialist Weapons || Unused. || | | Specialist Weapons || Unused. || | ||
|- | |- | ||
| Surgery || Allows the use of surgical tools to perform surgeries. || | | Surgery || Allows the use of surgical tools to perform surgeries. || | ||
|- | |- | ||
| Vehicles || Unimplemented. || | | Vehicles || Unimplemented. || | ||
Revision as of 23:26, 25 June 2025
Skills are buffs or tweaks that allow certain roles to do specific tasks better (or, in some cases, at all). They are role-specific, meaning that they apply regardless of a player's role time or experience. In some cases, certain items, structures, or mechanics are gated behind specific skill levels, locking those items to particular roles (such as medical equipment being restricted to roles with medical training).
List of Skills
Below is a list of all skills, along with their descriptions and any additional information (such as thresholds for certain items).
| Skill Name | Description | Additional Details |
|---|---|---|
| Antagonist | Allowed antagonist roles to use antagonist vendors | |
| Construction | Increases the speed at which structures are built. |
Skill Requirements
Construction 1:
Construction 2:
Construction 3:
|
| CQC | Increases the unarmed melee damage and chance to disarm/stun, decreases aggressive grab delay and chance to be disarmed/stunned. | |
| Domestics | Unused. | |
| Endurance | Decreases the duration of stuns. | |
| Engineer | Increases the speed at which tools are used. |
Skill Requirements
Engineer 1:
Engineer 2:
|
| Execution | Allows the ability to execute people with a unique action. | |
| Firearms | Increases the accuracy and decreases the recoil of all firearms. | |
| Fireman | Allows the ability to carry other people by aggressively grabbing them. | |
| Intel | Allows the use of the intel console to input data from intelligence objectives, increases the speed at which fultons are used. | |
| JTAC | Increases the speed at which laser designators are used. | |
| Leadership | Allows the use of leadership order buffs, such as the MOVE, HOLD, and AIM commands. | |
| Medical | Increases the speed at which medical equipment is used. |
Skill Requirements
Medical 1:
Medical 2:
Medical 3:
|
| Melee Weapons | Increases the damage of melee weapons. | |
| Navigations | Unused. | |
| Overwatch | Allows the use of the CIC's overwatch consoles. | |
| Pilot | Allows the use of the dropships' control systems, including flight and weapons, as well as decreasing the time it takes to refuel after landing. | |
| Police | Allows the use of policing/security equipment, such as disablers or flashes. | |
| Power Loader | Allows the use of power loaders. | |
| Research | Unimplemented. | |
| Smart Gun | Allows the use of all of the ML66A Smart Gun system parts. | |
| Specialist Weapons | Unused. | |
| Surgery | Allows the use of surgical tools to perform surgeries. | |
| Vehicles | Unimplemented. |
Role Skills
Below is a list of all (player available) UNMC roles and what skills they possess.
TBD
