Skills: Difference between revisions
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| CQC || | | CQC || "Close Quarters Combat", increases the unarmed melee damage and chance to disarm/stun, decreases aggressive grab delay and chance to be disarmed/stunned. || | ||
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| Domestics || Unused. || | | Domestics || Unused. || | ||
Latest revision as of 14:28, 27 June 2025
Skills are buffs or tweaks that allow certain roles to do specific tasks better (or, in some cases, at all). They are role-specific, meaning that they apply regardless of a player's role time or experience. In some cases, certain items, structures, or mechanics are gated behind specific skill levels, locking those items to particular roles (such as medical equipment being restricted to roles with medical training).
List of Skills
Below is a list of all skills, along with their descriptions and any additional information (such as thresholds for certain items).
| Skill Name | Description | Additional Details |
|---|---|---|
| Antagonist | Allowed antagonist roles to use antagonist vendors | |
| Construction | Increases the speed at which structures are built. |
Skill Requirements
Construction 1:
Construction 2:
Construction 3:
|
| CQC | "Close Quarters Combat", increases the unarmed melee damage and chance to disarm/stun, decreases aggressive grab delay and chance to be disarmed/stunned. | |
| Domestics | Unused. | |
| Endurance | Decreases the duration of stuns. | |
| Engineer | Increases the speed at which tools are used. |
Skill Requirements
Engineer 1:
Engineer 2:
|
| Execution | Allows the ability to execute people with a unique action. | |
| Firearms | Increases the accuracy and decreases the recoil of all firearms. | |
| Fireman | Allows the ability to carry other people by aggressively grabbing them. | |
| Intel | Allows the use of the intel console to input data from intelligence objectives, increases the speed at which fultons are used. | |
| JTAC | Increases the speed at which laser designators are used. | |
| Leadership | Allows the use of leadership order buffs, such as the MOVE, HOLD, and AIM commands. | |
| Medical | Increases the speed at which medical equipment is used. |
Skill Requirements
Medical 1:
Medical 2:
Medical 3:
|
| Melee Weapons | Increases the damage of melee weapons. | |
| Navigations | Unused. | |
| Overwatch | Allows the use of the CIC's overwatch consoles. | |
| Pilot | Allows the use of the dropships' control systems, including flight and weapons, as well as decreasing the time it takes to refuel after landing. | |
| Police | Allows the use of policing/security equipment, such as disablers or flashes. | |
| Power Loader | Allows the use of power loaders. | |
| Research | Unimplemented. | |
| Smart Gun | Allows the use of all of the ML66A Smart Gun system parts. | |
| Specialist Weapons | Unused. | |
| Surgery | Allows the use of surgical tools to perform surgeries. | |
| Vehicles | Unimplemented. |
Role Skills
Below is a list of all (player available) roles and what skills they possess.
| Role | Skills |
|---|---|
| Commanding Officer |
Skills
|
| Executive Officer |
Skills
|
| Auxiliary Support Officer |
Skills
|
| Staff Officer |
Skills
|
| Squad Leader |
Skills
|
| Fireteam Leader |
Skills
|
| Weapons Specialist |
Skills
|
| Smart Gun Operator |
Skills
|
| Hospital Corpsman |
Skills
|
| Combat Technician |
Skills
|
| Rifleman |
Skills
|
| Dropship Pilot |
Skills
|
| Gunship Pilot |
Skills
|
| Dropship Crew Chief |
Skills
|
| Intelligence Officer |
Skills
|
| Senior Enlisted Advisor |
Skills
|
| Chief MP |
Skills
|
| Military Warden |
Skills
|
| Military Police |
Skills
CQC: 2 Endurance: 2 Firearms: 1 Fireman: 2 Police: 2 |
| Chief Medical Officer |
Skills
|
| Doctor |
Skills
|
| Nurse |
Skills
|
| Quartermaster |
Skills
|
| Cargo Technician |
Skills
|
| Mess Technician |
Skills
|
| Chief Engineer |
Skills
|
| Maintenance Technician |
Skills
|
| Corporate Liason |
Skills
|
| Correspondent |
Skills
|
| Survivor |
Skills
|
| Security Survivor |
Skills
|
| Doctor Survivor |
Skills
|
| Engineer Survivor |
Skills
|
| Corporate Survivor |
Skills
|
