Firearms: Difference between revisions

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'''Guns''' come in Two Main Flavors, '''''Sidearm''''' and '''''Primary.'' Primaries''' are typically long guns such as Rifles, '''Sidearms''' are Smaller weapons typically used for support or as a Holdout option.  
'''Firearms are the primary portable offensive weapons necessary for any infantry combat, whether offensive or defensive.''' Killing xenos without firearms, or defending against being captured without them, is nearly impossible. As such, the life of a marine or survivor often depends on their choice of firearms.


Firearms are divided into two main categories: small arms and long arms. They function fundamentally differently and require different levels of skills training to use. 
'''Guns''' are separated by [[Main Page#Factions|Faction]] with various specializations.  


[https://github.com/RMC-14/RMC-14/tree/master/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns Github Page] 
== Marine Firearms ==
=== '''Primaries''' ===


==== Rifles ====
{| class="wikitable mw-collapsible mw-collapsed"
| colspan="5" |M54C Assault Rifle Mk2
|-
!Sprite
!Description
!Accepted [[Ammunition]]
!Stats
!Available [[Attachments]]
|-
|[[File:M54C Base.png|center|frameless]]
|The standard issue rifle of the Marines.
Commonly carried by most combat personnel.
|
{| class="wikitable mw-collapsible mw-collapsed"
| colspan="3" |'''10x24 Caseless'''
|-
|Type
|Damage
|AP Value
|-
|Reg
|40
|5
|-
|AP
|30
|40
|}
|
{| class="wikitable mw-collapsible mw-collapsed"
|'''Firing Modes'''
|-
|Semi-Auto
|-
|Burst
|-
|Full-Auto
|}
{| class="wikitable mw-collapsible mw-collapsed"
| colspan="2" |'''Base Stats'''
|-
|'''recoilWielded:'''
|1
|-
|'''recoilUnwielded:'''
|4
|-
|'''scatterWielded:'''
|6
|-
|'''scatterUnwielded:'''
|20
|-
|'''baseFireRate:'''
|4
|-
|'''burstScatterMult:'''
|1
|}
{| class="wikitable mw-collapsible mw-collapsed"
|'''Fire Mode Modifiers'''
|-
|
{| class="wikitable mw-collapsible mw-collapsed"
| colspan="2" |'''Full Auto'''
|-
|maxScatterModifier:
|13
|-
|useBurstScatterMult:
|True
|-
|unwieldedScatterMultiplier:
|2
|-
|shotsToMaxScatter:
|4
|}
|-
|
{| class="wikitable mw-collapsible mw-collapsed"
| colspan="2" |'''Burst'''
|-
|fireDelay:
|0.2
|-
|maxScatterModifier:
|10
|-
|useBurstScatterMult:
|True
|-
|unwieldedScatterMultiplier:
|2
|-
|shotsToMaxScatter:
|6
|}
|}
|
{| class="wikitable mw-collapsible mw-collapsed"
|'''Barrel'''
|- style="vertical-align:middle;"
| style="height:200px; width:125px; text-align:center;" | Extended Barrel
Suppressor


'''Firearms''' are separated by [[Main Page#Factions|Faction]], with UNMC designs commonly found across inhabited space.
Barrel Charger


[https://github.com/RMC-14/RMC-14/tree/master/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns Github Page] 
Bayonet
|}
{| class="wikitable mw-collapsible mw-collapsed"
|'''Underbarrel'''
|- style="vertical-align:middle;"
| style="height:200px; width:100px; text-align:center;" | U1 Grenade Launcher
U7 Underbarrel Shotgun


=== Subpages ===
Laser Sight


Vertical Grip


Ammunition
Angled Grip


Attachments
Bipod


Energy Firearms
Gyroscopic Stabilizer


Flamethrower
Flashlight Grip
|}
{| class="wikitable mw-collapsible mw-collapsed"
|'''Stock'''
|- style="vertical-align:middle;"
| style="height:200px; width:100px; text-align:center;" | M54C Folding Stock
M54C Solid Stock
|}
{| class="wikitable mw-collapsible mw-collapsed"
|'''Rail'''
|- style="vertical-align:middle;"
| style="height:200px; width:100px; text-align:center;" | Rail Flashlight
Magnetic Harness


Grenade Launchers
S5 Red-Dot Sight


LMGs
S6 Reflex Sight


Pistols
S8 4x Telescopic Scope


Rifles
S4 2x Telescopic Miniscope
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
|-
{| class="wikitable mw-collapsible mw-collapsed"
| colspan="5" |XM88 Heavy Rifle
|-
!Sprite
!Description
!Accepted [[Ammunition]]
!Stats
!Available [[Attachments]]
|-
|[[File:XM88.png|frameless]]
|XM88 Heavy Rifle
A prototype weapon designedfor use             
against heavily armored infantry targets
and light vehicles. It must be manually
chambered for every shot.
|
{| class="wikitable mw-collapsible mw-collapsed"
| colspan="3" |'''.458 SOCOM'''
|-
|Type
|Damage
|AP Value
|-
|Reg
|104
|10
|}
|
{| class="wikitable mw-collapsible mw-collapsed"
|'''Firing Modes'''
|-
|Semi-Auto
|}
{| class="wikitable mw-collapsible mw-collapsed"
| colspan="2" |'''Base Stats'''
|-
|'''recoilWielded:'''
|3
|-
|'''recoilUnwielded:'''
|5
|-
|'''scatterWielded:'''
|6
|-
|'''scatterUnwielded:'''
|20
|-
|'''baseFireRate:'''
|.8
|}
|
{| class="wikitable mw-collapsible mw-collapsed"
|'''Barrel'''
|- style="vertical-align:middle;"
| style="height:200px; width:125px; text-align:center;" | Extended Barrel
Suppressor


Rocket Launchers
Bayonet
|}
{| class="wikitable mw-collapsible mw-collapsed"
|'''Underbarrel'''
|- style="vertical-align:middle;"
| style="height:200px; width:100px; text-align:center;" | Laser Sight
Gyroscopic Stabilizer
|}
{| class="wikitable mw-collapsible mw-collapsed"
|'''Stock'''
|- style="vertical-align:middle;"
| style="height:200px; width:100px; text-align:center;" | XM88 Stock
|}
{| class="wikitable mw-collapsible mw-collapsed"
|'''Rail'''
|- style="vertical-align:middle;"
| style="height:200px; width:100px; text-align:center;" | Rail Flashlight
Magnetic Harness


SMGs
S5 Red-Dot Sight


Shotguns
S6 Reflex Sight


Smart Guns
XS-9
|}
|}


Sniper Rifle
==== Submachine Guns ====
==== Shotguns ====
==== Snipers ====
==== Launchers ====
==== SmartGuns ====
=== '''Sidearms''' ===


Other
==== Pistols ====
==== Revolvers ====
==== Energy ====

Latest revision as of 06:48, 10 August 2025

Guns come in Two Main Flavors, Sidearm and Primary. Primaries are typically long guns such as Rifles, Sidearms are Smaller weapons typically used for support or as a Holdout option.

Guns are separated by Faction with various specializations.

Github Page

Marine Firearms

Primaries

Rifles

M54C Assault Rifle Mk2
Sprite Description Accepted Ammunition Stats Available Attachments
The standard issue rifle of the Marines.

Commonly carried by most combat personnel.

10x24 Caseless
Type Damage AP Value
Reg 40 5
AP 30 40
Firing Modes
Semi-Auto
Burst
Full-Auto
Base Stats
recoilWielded: 1
recoilUnwielded: 4
scatterWielded: 6
scatterUnwielded: 20
baseFireRate: 4
burstScatterMult: 1
Fire Mode Modifiers
Full Auto
maxScatterModifier: 13
useBurstScatterMult: True
unwieldedScatterMultiplier: 2
shotsToMaxScatter: 4
Burst
fireDelay: 0.2
maxScatterModifier: 10
useBurstScatterMult: True
unwieldedScatterMultiplier: 2
shotsToMaxScatter: 6
Barrel
Extended Barrel

Suppressor

Barrel Charger

Bayonet

Underbarrel
U1 Grenade Launcher

U7 Underbarrel Shotgun

Laser Sight

Vertical Grip

Angled Grip

Bipod

Gyroscopic Stabilizer

Flashlight Grip

Stock
M54C Folding Stock

M54C Solid Stock

Rail
Rail Flashlight

Magnetic Harness

S5 Red-Dot Sight

S6 Reflex Sight

S8 4x Telescopic Scope

S4 2x Telescopic Miniscope

XM88 Heavy Rifle
Sprite Description Accepted Ammunition Stats Available Attachments
XM88 Heavy Rifle

A prototype weapon designedfor use against heavily armored infantry targets and light vehicles. It must be manually chambered for every shot.

.458 SOCOM
Type Damage AP Value
Reg 104 10
Firing Modes
Semi-Auto
Base Stats
recoilWielded: 3
recoilUnwielded: 5
scatterWielded: 6
scatterUnwielded: 20
baseFireRate: .8
Barrel
Extended Barrel

Suppressor

Bayonet

Underbarrel
Laser Sight

Gyroscopic Stabilizer

Stock
XM88 Stock
Rail
Rail Flashlight

Magnetic Harness

S5 Red-Dot Sight

S6 Reflex Sight

XS-9

Submachine Guns

Shotguns

Snipers

Launchers

SmartGuns

Sidearms

Pistols

Revolvers

Energy