Squad Leading 101: Difference between revisions
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== Gear & Features == | == Gear & Features == | ||
As a squad leader, you have access to a lot of '''limited, better''' gear and skills for free, contrary to the humble rifleman. Some of note are: | |||
* Medical skill of 1, letting you use auto-injectors instantly. | * Cheap access to an RTO pack, grab it. | ||
* Cheap access to a whistle, grab it. | |||
* A free B12 armor. Upmost robustness. | |||
* A 25P cost pair of NVGs, with a battery of 10 minutes. (They can be recharged at a recharger once screwed out of the helmet) | |||
* A Medical skill of 1, letting you use auto-injectors instantly. | |||
* Large pouches for days. | |||
Along with that, you have the most basic leading skill of one. Which may be transferred on and off to whoever is given the acting SL (or aSL for short). | |||
Those allow you yell out orders, in the form of a temporary buff. They free but have a medium-long cooldown. | |||
They grant a small buff to the friendly entities around you (you included). Both scale depending on the caster's leading skill. | |||
[[File:Move.png|left]] | [[File:Move.png|left]] | ||
Issue order - Move | Grants a small movement speed bonus | Issue order - Move | Grants a small movement speed bonus | ||
| Line 19: | Line 25: | ||
[[File:Focus.png]] Issue order - Focus | Grants a small accuracy bonus | [[File:Focus.png]] Issue order - Focus | Grants a small accuracy bonus | ||
== How to lead == | == How to lead == | ||
Right, all is well, we are geared, what about the actual job, what do we do? | Right, all is well, we are geared, what about the actual job, what do we do? | ||
You're leading a squad of 20 crayon eating maggots that will do their best to ignore you. And thus, the crucial part of being a squad leader is to be heard. Once people listen to you and your orders, everything should go well, normally, would you know what you’re doing. | |||
Good thing is, because you're a leader, you talk BIG. and when I mean BIG. I MEAN IT (see ''Example 1)''. Which allows you NOT to spam '''ALL CAPS WITH !!''' to have better visibility when talking. | |||
[[File:Onmeh.png|thumb|206x206px|Example 1]] | |||
=== '''How to be heard''' === | |||
Then, how do we take advantage of our GRAVE voice ? Here's how: | |||
''' | * Use LOCAL chat (see ''Example 1)''. It ensures people see orders easily | ||
* Give SHORT orders, ones that can be '''read in a pinch''' and understand, such as the holy SL trinity: "'''HOLD'''","'''BACK'''" and "'''PUSH'''" | |||
* | * Use your whistle as an '''audio cue for people to LISTEN''' | ||
* Repeat the order if needed. Better twice than never. '''Do NOT SPAM''', the more you do it, the more annoying and less efficient it gets. | |||
Now you know how to makes the goon hear what you want. But how do you make them '''truly LISTEN''' ? | |||
=== '''Charisma & You''' === | |||
You know what to say, but that's not all. You need to gather an invisible resource called "squad cohesion". Imagine it as a permanently depleting morale bar that you want as HIGH as possible at ALL times. | |||
To keep it up you'll can: | |||
* Talk with your squaddies, don't leave them hanging, ever. | |||
* Hype them up pre-drop. A hyped squad is a deadly squad ('''A squad brief is perfect for that. Do it before brief, in dropship, or on ground, but then keep it short.''') | |||
* Compliment your squaddies, if they know they're doing a good job, they'll keep doing it. | |||
* Have regulars stick to you, that will come with time by sticking to a squad. The more with you, the more will stay, through sheep mentality. | |||
Alright, that's cool and all but how to be the bold charismatic guy ? Don't worry, I also got you: | |||
* | * Stay in character, stick to a personality (as one should). Be that one cold spec ops dude, or a caring father to his unsuspecting, crayon eating children. You get the idea | ||
* Skill brings trust. If you show marines you are good at your job, be it getting kills, communicating well or doing good rotations, people will naturally follow you. | |||
=== '''God's finger (Point spamming)''' === | |||
<blockquote>''"I POINT, you KILL, BREACH and MOVE. CLEAR CHARLIE ?!"''</blockquote>If you never noticed, most "leadership" roles have a special pointing arrow. By base, it's green. As a Squad Leader, yours will be BIG and of the color of your squad. | |||
Why is this important, you may ask ? | |||
Because this is the biggest tool to make people do what you want, go where you want to go. The tech humbly called <u>"Point spam"</u> | |||
It consists of getting people's attention, then just pointing where you want to: go, shoot, or destroy. It works all the time, is very visual (WAY better than trying to get people to listen). | |||
You see resin ? Point at it and go CHOP IT ! | |||
You want your squad to go there ? Point the path nonstop to them | |||
You see big evil bad you want to push ? Charge and point, or charge and shoot. | |||
==== | == Strategy planning == | ||
This part will cover the more "strategic" part of playing squad leader. Whilst than the previously given basics, it is the key to ensuring you're doing your part to turn that crashing operation into a '''GLORIOUS MARINE MAJOR, OORAH!''' | |||
==== Orders and you ==== | |||
A single squad going AWOL and pushing a spot away from others without being ordered to can and has on many occasions ruined operations. | |||
As a squad leader you are one of the five major pillars that may shift game's outcome in the marine's favor. The four others are composed of the other SLs AND the '''commander.''' | |||
Said '''commander''' will give your squad orders that are made for the operation's sake. '''No matter your rank, you SHOULD follow it'''. Unless it is unlawful, such as a suicide charge, if so per marine law you may refuse the unlawful order by stating why. | |||
==== Comms - communication? The talk. ==== | |||
Just as it is important you talk to your squad, it is important you talk to the eyes in the squad, the CIC. They have the big picture (most of the time), and if they know what you're doing, they will (hopefully) adjust things to ensure that you can kill those dirty bugs, together. Together? As in every marine. Because you're not alone. There are three other squads with three others leaders (not as good as you, because you've read this and they haven't, obviously.) but still. | |||
Use a phonepack if comms are down, else give regular status reports in the command channel or in your squad channel. Hell, Queen's dead thanks to your men? Type me that | |||
":v Charlie got the queen kill. Pushing further." | |||
Along with this, as the squad leader, you're generally expected to know better how to call '''Orbital Bombardments'''. You spawn with a laser designator which when switched mode, can turn into rangefinder mode. Use it where you want the entire area to be flattened and share the coordinates. | |||
'''BE VERY CAUTIOUS WHEN ADJUSTING COORDINATES YOURSELF''' | |||
==== Pushing? Backing? What, how and why. ==== | |||
Those dirty 'nids are smart, but you're smarter. You want to know when it's the right time to go in and fuck shit up. Obviously you have your squad orders given by the CIC. Execute them at priority, but make sure it doesn't wipe your squad. | |||
Using your MOVE order is most appropriate when having to do direct maneuvers. | |||
Ultimately, the placement of your squad depends on you. The gut feeling of knowing where to do, when to and not to push will come with time. But a few things can help: | |||
* Using your binoculars when rotating to know where the enemy is and isn't | |||
* Using your NVGs at appropriate timings (so you don't yolo into darkness where john lurker is waiting) | |||
* Listening to comms, focus dead on those messages within the lines of "OH GOD QUEEN ON DELTA PLEASE [insert your squad here] GO SAVE THEM '''EAST'''" | |||
* MAP KNOWLEDGE. Know the place, don't be lost, use tacmap. | |||
' | |||
=== Extras === | === Extras === | ||
'''BIND YOUR ORDERS.''' Did you know you can keybind emotes as well as sentences ? It's very useful when you're fumbling around doing stuff, being able to say "PUSH !!" on command. Just be sure to be responsible while using it, spamming it will overdo it. | '''BIND YOUR ORDERS.''' Did you know you can keybind emotes as well as sentences ? It's very useful when you're fumbling around doing stuff, being able to say "PUSH !!" on command. Just be sure to be responsible while using it, spamming it will overdo it. | ||
| Line 129: | Line 125: | ||
== Conclusion == | == Conclusion == | ||
Squad leader is both the heart, brain & voice of the squad, along with one of the most game decisive role. It's up to you to be the ruthless operation finisher through your tactics and formations. Do not forget to communicate, keep your squad together and adjust to threats best you can to keep your lovely gunners in one piece. | |||
Truth is, anyone can lead. But this role is for those who want to shine brighter at it. | |||
And always remember. | |||
'''You're here to lead your marines to victory, or peril together. Be humble and always seek to improve.''' | |||
Other very good sources on how to be a good squad leader on people that | Other very good sources on how to be a good squad leader on people that know more than me and have for way longer: | ||
[https://old-forum.cm-ss13.com/old/viewtopic.php?f=135&t=16154 CM-SS13 Forums] | [https://old-forum.cm-ss13.com/old/viewtopic.php?f=135&t=16154 CM-SS13 Forums] | ||
Latest revision as of 22:25, 12 September 2025
"Alright, alpha, we’re pushing nort- wait, where is everyone? Is my squad only made of 5 people? Space Jesus Christ did they all get kidnapped? Where did everything go wrong?"
You might have found yourself in that case, wanting to be a charismatic leader and either ending up as one of the first squad casualties or just as lost as every other member of your squad.
This guide is here to teach YOU how to become the squad leader you've always dreamt to be.
Gear & Features
As a squad leader, you have access to a lot of limited, better gear and skills for free, contrary to the humble rifleman. Some of note are:
- Cheap access to an RTO pack, grab it.
- Cheap access to a whistle, grab it.
- A free B12 armor. Upmost robustness.
- A 25P cost pair of NVGs, with a battery of 10 minutes. (They can be recharged at a recharger once screwed out of the helmet)
- A Medical skill of 1, letting you use auto-injectors instantly.
- Large pouches for days.
Along with that, you have the most basic leading skill of one. Which may be transferred on and off to whoever is given the acting SL (or aSL for short).
Those allow you yell out orders, in the form of a temporary buff. They free but have a medium-long cooldown.
They grant a small buff to the friendly entities around you (you included). Both scale depending on the caster's leading skill.

Issue order - Move | Grants a small movement speed bonus

Issue order - Hold | Grants a small damage resistance bonus
Issue order - Focus | Grants a small accuracy bonus
How to lead
Right, all is well, we are geared, what about the actual job, what do we do?
You're leading a squad of 20 crayon eating maggots that will do their best to ignore you. And thus, the crucial part of being a squad leader is to be heard. Once people listen to you and your orders, everything should go well, normally, would you know what you’re doing.
Good thing is, because you're a leader, you talk BIG. and when I mean BIG. I MEAN IT (see Example 1). Which allows you NOT to spam ALL CAPS WITH !! to have better visibility when talking.

How to be heard
Then, how do we take advantage of our GRAVE voice ? Here's how:
- Use LOCAL chat (see Example 1). It ensures people see orders easily
- Give SHORT orders, ones that can be read in a pinch and understand, such as the holy SL trinity: "HOLD","BACK" and "PUSH"
- Use your whistle as an audio cue for people to LISTEN
- Repeat the order if needed. Better twice than never. Do NOT SPAM, the more you do it, the more annoying and less efficient it gets.
Now you know how to makes the goon hear what you want. But how do you make them truly LISTEN ?
Charisma & You
You know what to say, but that's not all. You need to gather an invisible resource called "squad cohesion". Imagine it as a permanently depleting morale bar that you want as HIGH as possible at ALL times.
To keep it up you'll can:
- Talk with your squaddies, don't leave them hanging, ever.
- Hype them up pre-drop. A hyped squad is a deadly squad (A squad brief is perfect for that. Do it before brief, in dropship, or on ground, but then keep it short.)
- Compliment your squaddies, if they know they're doing a good job, they'll keep doing it.
- Have regulars stick to you, that will come with time by sticking to a squad. The more with you, the more will stay, through sheep mentality.
Alright, that's cool and all but how to be the bold charismatic guy ? Don't worry, I also got you:
- Stay in character, stick to a personality (as one should). Be that one cold spec ops dude, or a caring father to his unsuspecting, crayon eating children. You get the idea
- Skill brings trust. If you show marines you are good at your job, be it getting kills, communicating well or doing good rotations, people will naturally follow you.
God's finger (Point spamming)
"I POINT, you KILL, BREACH and MOVE. CLEAR CHARLIE ?!"
If you never noticed, most "leadership" roles have a special pointing arrow. By base, it's green. As a Squad Leader, yours will be BIG and of the color of your squad.
Why is this important, you may ask ?
Because this is the biggest tool to make people do what you want, go where you want to go. The tech humbly called "Point spam"
It consists of getting people's attention, then just pointing where you want to: go, shoot, or destroy. It works all the time, is very visual (WAY better than trying to get people to listen).
You see resin ? Point at it and go CHOP IT !
You want your squad to go there ? Point the path nonstop to them
You see big evil bad you want to push ? Charge and point, or charge and shoot.
Strategy planning
This part will cover the more "strategic" part of playing squad leader. Whilst than the previously given basics, it is the key to ensuring you're doing your part to turn that crashing operation into a GLORIOUS MARINE MAJOR, OORAH!
Orders and you
A single squad going AWOL and pushing a spot away from others without being ordered to can and has on many occasions ruined operations. As a squad leader you are one of the five major pillars that may shift game's outcome in the marine's favor. The four others are composed of the other SLs AND the commander. Said commander will give your squad orders that are made for the operation's sake. No matter your rank, you SHOULD follow it. Unless it is unlawful, such as a suicide charge, if so per marine law you may refuse the unlawful order by stating why.
Comms - communication? The talk.
Just as it is important you talk to your squad, it is important you talk to the eyes in the squad, the CIC. They have the big picture (most of the time), and if they know what you're doing, they will (hopefully) adjust things to ensure that you can kill those dirty bugs, together. Together? As in every marine. Because you're not alone. There are three other squads with three others leaders (not as good as you, because you've read this and they haven't, obviously.) but still.
Use a phonepack if comms are down, else give regular status reports in the command channel or in your squad channel. Hell, Queen's dead thanks to your men? Type me that
":v Charlie got the queen kill. Pushing further."
Along with this, as the squad leader, you're generally expected to know better how to call Orbital Bombardments. You spawn with a laser designator which when switched mode, can turn into rangefinder mode. Use it where you want the entire area to be flattened and share the coordinates.
BE VERY CAUTIOUS WHEN ADJUSTING COORDINATES YOURSELF
Pushing? Backing? What, how and why.
Those dirty 'nids are smart, but you're smarter. You want to know when it's the right time to go in and fuck shit up. Obviously you have your squad orders given by the CIC. Execute them at priority, but make sure it doesn't wipe your squad.
Using your MOVE order is most appropriate when having to do direct maneuvers.
Ultimately, the placement of your squad depends on you. The gut feeling of knowing where to do, when to and not to push will come with time. But a few things can help:
- Using your binoculars when rotating to know where the enemy is and isn't
- Using your NVGs at appropriate timings (so you don't yolo into darkness where john lurker is waiting)
- Listening to comms, focus dead on those messages within the lines of "OH GOD QUEEN ON DELTA PLEASE [insert your squad here] GO SAVE THEM EAST"
- MAP KNOWLEDGE. Know the place, don't be lost, use tacmap.
Extras
BIND YOUR ORDERS. Did you know you can keybind emotes as well as sentences ? It's very useful when you're fumbling around doing stuff, being able to say "PUSH !!" on command. Just be sure to be responsible while using it, spamming it will overdo it.
But HOW ? you may ask ? Well don't you worry, I got you.
First, find your keybinds.yml file, in the game files. Path should be something among the lines of:
[Your disk] (C:)/Users/[Your user]/AppData/Roaming/Space Station 14/data

Once in there, you will find your keybinds.yml file. You can edit it with the regular notepad app and add whatever you want.
Some useful commands explained to go with the example:
"mod1" makes it so the key you bind after it must be held for it to work
"key" the key you want to bind it on, if it was just E, it would say "PUSH !!" when E is pressed
"type: Command" it ensures you say the word, as it is basically running a command console
"function: say" makes your character SAY something, if you want to emote something, use "function: me"
Conclusion
Squad leader is both the heart, brain & voice of the squad, along with one of the most game decisive role. It's up to you to be the ruthless operation finisher through your tactics and formations. Do not forget to communicate, keep your squad together and adjust to threats best you can to keep your lovely gunners in one piece.
Truth is, anyone can lead. But this role is for those who want to shine brighter at it.
And always remember.
You're here to lead your marines to victory, or peril together. Be humble and always seek to improve.
Other very good sources on how to be a good squad leader on people that know more than me and have for way longer:
