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These are sets of regulations and polices of the UNMC.  
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<b style="font-size: 18px;">Notice</b><br>
This page might not always be up to date. It is best to read SOP in the in-game guidebook instead to avoid misunderstandings or referencing outdated information.
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= Standard Operating Procedure =
 
These are sets of regulations and polices of the [[Marines|UNMC]].  


Failure to follow the Standard Operating Procedure may result in [[Marine_Law#Minor_Crimes|Failure to Follow Procedure]] charges, found in [[Marine Law]].
Failure to follow the Standard Operating Procedure may result in [[Marine_Law#Minor_Crimes|Failure to Follow Procedure]] charges, found in [[Marine Law]].


== Commanding Officer Privileges ==
== Commanding Officer Privileges ==
* The <span style="color:#00CBFE"><b>Commanding Officer</b></span> may alter any aspect of SOP (unless otherwise noted) as long as these changes do not contradict marine law. They may not modify marine law.
* The <span style="color:#00CBFE;"><b>Commanding Officer</b></span> may alter any aspect of SOP (unless otherwise noted) as long as these changes do not contradict marine law. They may not modify marine law.
* Should there be any concerns about the use of this privilege, any personnel may contact <span style="color:#ffa500"><b>Provost Marshal Office</b></span> to inquire about the legitimacy of changes and request they be overturned.
* Should there be any concerns about the use of this privilege, any personnel may contact <span style="color:#ffa500;"><b>Provost Marshal Office</b></span> to inquire about the legitimacy of changes and request they be overturned.
* <span style="color:#ff000d"><b>MP</b></span> must be informed of any changes made to SOP before it is implemented.
* <span style="color:#ff000d;"><b>MP</b></span> must be informed of any changes made to SOP before it is implemented.
* The SOP may not be modified to the extent of causing grief or physically burdening marines. Modifications such as walking only, or modifying SOP to imprison a marine for a custom offense with malicious intent is not permitted.
* The SOP may not be modified to the extent of causing grief or physically burdening marines. Modifications such as walking only, or modifying SOP to imprison a marine for a custom offense with malicious intent is not permitted.
* Standard-issued equipment that marines are provided in their squad rooms and requisitions cannot be restricted or prohibited in any way. Marines have the right to freely carry and use the equipment they are provided.
* Standard-issued equipment that marines are provided in their squad rooms and requisitions cannot be restricted or prohibited in any way. Marines have the right to freely carry and use the equipment they are provided.
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=== Rules of Engagement ===
=== Rules of Engagement ===


The following are the standard rules of engagement, and may be modified by the <span style="color:#008000"><b>Commander</b></span> as necessary as the operation proceeds.
The following are the standard rules of engagement, and may be modified by the <span style="color:#008000;"><b>Commander</b></span> as necessary as the operation proceeds.


* Any useful equipment found within the AO such as weapons or tools may be requisitioned for operational use by any UNMC personnel.
* Any useful equipment found within the AO such as weapons or tools may be requisitioned for operational use by any UNMC personnel.
* Buildings and obstacles within the AO may be constructed/deconstructed for strategic or tactical function. The use of explosives is authorized for demolitions.
* Buildings and obstacles within the AO may be constructed/deconstructed for strategic or tactical function. The use of explosives is authorized for demolitions.
* Wildlife not part of the operation may not be needlessly hunted if passive. Wildlife that approaches <b>Secure Areas</b> or compromises the personal space of marines or their formations, or are otherwise hostile may be shot.
* Wildlife not part of the operation may not be needlessly hunted if passive. Wildlife that approaches <b>Secure Area</b>s or compromises the personal space of marines or their formations, or are otherwise hostile may be shot.
* Any sapient life that is not overtly hostile must be halted and questioned of their intentions. Survivors are to be debriefed and given the option to board the warship as a passenger, and can be offered this freely.
* Any interstellar life that is not overtly hostile must be halted and questioned of their intentions. Survivors are to be debriefed and given the option to board the warship as a passenger, and can be offered this freely.
* Any non-UNMC military or paramilitary personnel may be allowed to continue their operations if they prove beneficial or indifferent to UNMC operations or interests.
* Any non-UNMC military or paramilitary personnel may be allowed to continue their operations if they prove beneficial or indifferent to UNMC operations or interests.
* The use of force is authorized to disable non-compliant personnel.
* The use of force is authorized to disable non-compliant personnel.
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=== Communications ===
=== Communications ===
 
* Communications over UNMC radio and announcements should be done in plain English to maintain clear and concise communication. Other languages* and speech forms may be used freely outside this. <i>(*Other languages meaning languages provided by the game mechanics, and not written by the player in another language.)</i>
* Communications over UNMC radio and announcements should be done in plain English to maintain clear and concise communication. Other languages* and speech forms may be used freely outside this.  
''(*Other languages meaning languages provided by the game mechanics, and not written by the player in another language.)''


=== Ship Modifications and Dismantling ===
=== Ship Modifications and Dismantling ===


The ship may only be modified with approval from the <span style="color:#008000"><b>Commander</b></span>. The <b>Chief Engineer</b> can also approve changes to the ship, unless it affects another department, which would require approval from the department head.
The ship may only be modified with approval from the <span style="color:#008000;"><b>Commander</b></span>. The <b>Chief Engineer</b> can also approve changes to the ship, unless it affects another department, which would also require approval from the department head.


* A <span style="color:#90EE90"><b>Duty Officer</b></span> is unable to authorize ship modifications.
* A <span style="color:#90EE90;"><b>Duty Officer</b></span> is unable to authorise ship modifications.
* The <span style="color:#ff000d"><b>MP</b></span> must be notified of changes being made <b>prior</b> to them taking effect.
* The <span style="color:#ff000d;"><b>MP</b></span> must be notified of changes being made <b>prior</b> to them taking effect.
* The <span style="color:#008000"><b>Commander</b></span> has final word over changes to the ship.
* The <span style="color:#008000;"><b>Commander</b></span> has final word over changes to the ship.
* Changes to the brig and CIC that compromise security of these areas are forbidden.
* Changes to the brig and CIC that compromise security of these areas are forbidden.
* Dismantling parts of the ship to utilise materials for operation use is forbidden unless severe enemy contact is confirmed, and where significantly more resources are required than on hand.
* Dismantling parts of the ship to utilise materials for operation use is forbidden unless severe enemy contact is confirmed, and where significantly more resources are required than on hand.
* Any personnel may fax <span style="color:#ffa500"><b>Provost Marshal Office</b></span> to contest a decision made by the <span style="color:#008000"><b>Commander</b></span> about dismantling the ship. If these changes are prior to hostile contacts, <span style="color:#ff000d"><b>MP</b></span> may take action against the <span style="color:#008000"><b>Commander</b></span>, following regular procedure.
* Any personnel may fax <span style="color:#ffa500;"><b>Provost Marshal Office</b></span> to contest a decision made by the <span style="color:#008000;"><b>Commander</b></span> about dismantling the ship. If these changes are prior to hostile contacts, <span style="color:#ff000d;"><b>MP</b></span> may take action against the <span style="color:#008000;"><b>Commander</b></span>, following regular procedure.
* Removal of vendors or machines is not illegal modification unless it alters the function of purpose of an area.
* Removal of vendors or machines is not illegal modification unless it alters the function or purpose of the area they are taken from.
* Dismantling ship parts to utilize materials for operational use is strictly forbidden unless severe enemy contact is confirmed, and where significantly more resources are required than on hand.
* The deconstruction of crates and barrels are not considered ship modifications.


== Equipment Regulations ==
== Equipment Regulations ==


=== Standard Issue Equipment ===
=== Command Related ===


* Standard issue equipment is defined as any military uniform, armor, weapon, or accessory personnel find in their crew vendors, as well as anything they emerge from cryosleep with or anything normally available from requisitions.
* The <span style="color:#00CBFE;"><b>Commanding Officer</b></span> may issue special equipment on a case by case basis, such as special headsets or special weaponry for certain marines or squads as long as it does not violate Marine Law.
* The <span style="color:#00CBFE"><b>Commanding Officer</b></span> may issue special equipment on a case by case basis, such as special headsets or special weaponry for certain marines or squads as long as it does not violate marine law. Heads of staff may also assign spare headsets to members of their department.
* Heads of staff may also assign spare non-command headsets to members of their department.
* Alcohol must be stored in the officer's mess, <span style="color:#00CBFE"><b>Commanding Officer</b></span>'s mess, <span style="color:#00CBFE"><b>Commanding Officer</b></span>'s quarters, and the Liaison's private quarters.
* Alcohol must be stored in the officer's mess, <span style="color:#00CBFE;"><b>Commanding Officer</b></span>'s mess, <span style="color:#00CBFE;"><b>Commanding Officer</b></span>'s quarters, and a civilian's private quarters, if applicable.
* SOP regarding equipment found in armories can be found in the Non-modifiable department section.
* SOP regarding equipment found in armories can be found in the [https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure#NON-Modifiable_Department_Regulations Non-Modifiable; Department] section.
* The Command tablet may only be taken by the current <span style="color:#008000;"><b>Commander</b></span>, unless they are willingly offering it to someone else who would need it, such as a deploying '''Executive Officer''', while a <span style="color:#00CBFE;"><b>Commanding Officer</b></span> is the <span style="color:#008000;"><b>Commander</b></span>.


=== Uniform Regulations ===
=== Uniform Regulations ===
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UNMC and affiliated personnel are required to be wearing appropriate clothing during operations. SOP may not be changed to allow personnel to deploy without clothes or uniform.
UNMC and affiliated personnel are required to be wearing appropriate clothing during operations. SOP may not be changed to allow personnel to deploy without clothes or uniform.


* Marines and <span style="color:#ff000d"><b>MP</b></span> must be wearing their uniform, boots, and armor at minimum.
* Deploying marine squads must be wearing their uniform, boots, and protective armor at minimum.
* Other personnel must wear their uniform and assigned footwear, or a standard issue replacement.
* <span style="color:#ff000d;"><b>MP</b></span> must be wearing their uniform, boots, and protective armor at minimum, at all times.
* Worn headwear must be standard issue, or an acceptable replacement.
* All positions required to wear armor at all times may temporarily remove it after an operation has ended for social events, such as memorials. Other forms of clothing like service jackets may be used during this time.
* Department specific uniforms and headgear are limited to personnel within that department, unless provided by the department head or <span style="color:#008000"><b>Commander</b></span>.
* Other personnel must wear their uniform and assigned footwear, or a '''Standard Issue''' replacement.
* Department head clothing should not be used unless approved by the head.
* Shipside personnel should not be in armor unless the ship's code restriction allows it, or they are deploying to the '''AO'''.
* <span style="color:#ff000d;"><b>MP</b></span>, Intelligence Officers, and flight crew are permitted to wear armor on the ship, as part of their job.
* Any headwear that is worn must be '''Standard Issue''', or an acceptable replacement.
* The <span style="color:#008000;"><b>Commander</b></span> has the right to declare enforce helmet wearing by squad leaders, fireteam leaders, specialists, and smart gun operators. It is otherwise assumed to not be enforced. Anyone of higher rank may still order any personnel below them to wear a protective helmet.
* Folding or otherwise shortening uniforms is permitted.
* Folding or otherwise shortening uniforms is permitted.
* The <span style="color:#008000"><b>Commander</b></span> has the right to enforce helmet wearing by squad leaders, fireteam leaders, specialists, and smart gun operators.
 
* Shipside crew should not be in armor unless the ship is on a security alert, or are deploying to the AO.
<b>Department Uniforms and Clothing</b>
* <span style="color:#ff000d"><b>MP</b></span>, Intelligence Officers, and flight crew are permitted to wear armor as part of their role.
* Department specific uniforms and headgear are limited to personnel within that department, unless provided by the department head or <span style="color:#008000;"><b>Commander</b></span>.
* Department headwear should not be used unless approved by the head.


=== Equipment handling regulations ===
=== Equipment handling regulations ===
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* Weapons should be holstered when not in use. Personnel must be allowed to holster on their first offense.
* Weapons should be holstered when not in use. Personnel must be allowed to holster on their first offense.
* Under normal circumstances, weapons may only be fired in the firing range.
* Under normal circumstances, weapons may only be fired in the firing range.
* Training equipment like training grenades and training ammunition must only be used in firing ranges, or controlled areas approved by the <span style="color:#008000"><b>Commander</b></span>, <span style="color:#8B0000"><b>Chief MP</b></span> or <b>Senior Enlisted Advisor.</b>
* Training equipment like training grenades and training ammunition must only be used in firing ranges, or controlled areas approved by the <span style="color:#008000;"><b>Commander</b></span>, <span style="color:#8B0000;"><b>Chief MP</b></span> or <b>Senior Enlisted Advisor.</b>
* Weapons may not be left unattended unless properly secured in spaces intended for them, like weapon racks or cabinets.
* Weapons may not be left unattended unless properly secured in spaces intended for them, like weapon racks or cabinets.
* Pills must be kept within pill bottles.
* All reagent-containing medical equipment, such as syringes, pill bottles, and autoinjectors must be labelled with accurate contents and dosing information.
* Surgery tools and other medical devices when not in use must be placed within their designated containers.


=== Weapon Regulations - Code Restrictions ===
=== Weapon Regulations - Code Restrictions ===
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Weapon use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set, but you should otherwise always follow code restrictions.
Weapon use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set, but you should otherwise always follow code restrictions.


'''Code <span style="color:lightgreen"><b>Green</b></span>:'''
'''Code''' <b><span style="color:lightgreen">Green</span></b>:


* <span style="color:#ff000d"><b>MP</b></span> may carry Non-lethals and sidearms, excluding riot equipment.
* All shipside UNMC personnel are permitted to wear a M3-XL pattern armor vest for personal protection during operations, if their personal equipment racks provide them with one.
* Deploying <span style="color:#ff000d"><b>MP</b></span> may carry all standard issue weapons, provided they are used in escorting and protecting non-combat personnel, or are escorts of the <span style="color:#00CBFE"><b>Commanding Officer</b></span>.
 
* <span style="color:#ff000d;"><b>MP</b></span> may carry Non-lethals and sidearms, excluding riot equipment.
* <span style="color:#ff000d;"><b>MP</b></span> may carry flashbangs, but may only use them in self defense or defense of others.
* Deploying <span style="color:#ff000d;"><b>MP</b></span> may carry all standard issue weapons, provided they are used in escorting and protecting non-combat personnel, or are escorts of the <span style="color:#00CBFE;"><b>Commanding Officer</b></span>.
* Deploying combat personnel and Officers excluding medical personnel may carry all standard issue weapons.
* Deploying combat personnel and Officers excluding medical personnel may carry all standard issue weapons.
* Deploying non-combat personnel may carry a sidearm.
* Deploying non-combat personnel may carry a sidearm.
* Personnel issued weapons through their vendors at the start of an operation may retain them.
* Personnel issued weapons through their vendors at the start of an operation as well as weapons they emerge from hypersleep with may retain these weapons.
* Commissioned Officers may carry sidearms as long as it does not inhibit their duties.
* '''Officer'''s may carry sidearms as long as it does not inhibit their duties.
* Long or large bladed weapons are treated the same as firearms in carry restrictions.
* Long or large bladed weapons are treated the same as firearms in carry restrictions.
* Civilians are excluded from the right to retain issued weapons unless they are deploying to the AO. These weapons should otherwise be kept secure in personal quarters or armories.
* Civilians are excluded from the right to retain issued weapons unless they are deploying to the '''AO'''. These weapons should otherwise be kept secure in personal quarters or any shipside armory.
* Personnel who abuse their right to a firearm can have this right revoked by the <span style="color:#008000"><b>Commander</b></span>. The <span style="color:#8B0000"><b>Chief MP</b></span> may also do this if the person is ranked lower or is a civilian.
* Personnel who abuse their right to a firearm can have this right revoked by the <span style="color:#008000;"><b>Commander</b></span>. The <span style="color:#8B0000;"><b>Chief MP</b></span> may also do this if the person is ranked lower or is a civilian.
* The <span style="color:#8B0000"><b>Chief MP</b></span> or <b>Warden</b> may authorize use of riot equipment within the brig for training or defensive purposes.
* The <span style="color:#8B0000;"><b>Chief MP</b></span> or <b>Warden</b> may authorise use of riot equipment within the brig for training or defensive purposes.


'''Code <span style="color:lightblue"><b>Blue</b></span>:'''
'''Code''' <b><span style="color:lightblue">Blue</span></b>:


* All crew personnel are authorized sidearms.
* All crew personnel are authorised sidearms.
* <span style="color:#ff000d"><b>MP</b></span> may carry lethal weapons to subdue external threats.
* <span style="color:#ff000d;"><b>MP</b></span> may carry lethal weapons to subdue external threats.
* <span style="color:#ff000d"><b>MP</b></span> may use non-lethal riot gear to subdue marines during a mutiny or large gatherings of insubordinate personnel.
* <span style="color:#ff000d;"><b>MP</b></span> may use non-lethal riot equipment to subdue marines during a mutiny or large gatherings of insubordinate personnel.


'''Code <span style="color:red"><b>Red</b></span>:'''
'''Code''' <b><span style="color:red">Red</span></b>:


* No weapon restrictions on standard issue weapons.
* No weapon restrictions on standard issue weapons.
* Civilians may be issued sidearms for the duration of this code for self defense purposes.
* Civilians may be issued sidearms for the duration of this code for self defense purposes.


'''Code <span style="color:black"><b>Delta</b></span>:'''
'''Code''' <b><span style="color:black">Delta</span></b>:


* All weapons, standard or not, are authorized to be used by any capable person.
* All weapons, standard or not, are authorized to be used by any capable person.
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== Department Regulations ==
== Department Regulations ==


Regulations of specific departments, excluding non-modifiable regulations are listed here. The head of the department holds responsibility for it and answers directly to the <span style="color:#008000"><b>Commander</b></span> of the ship.
Regulations of specific departments, excluding non-modifiable regulations are listed here. The head of the department holds responsibility for it and answers directly to the <span style="color:#008000;"><b>Commander</b></span> of the ship.


* Department heads are not to deploy to the AO, with the exception of the <b>Chief Engineer</b> (under circumstances listed in the engineering section.)
* Department heads are not to deploy to the AO, with the exception of the <b>Chief Engineer</b> (under circumstances listed in the engineering section.)
* Any crew that intend to deploy, including Staff Officers, require permission from either the head of their department or the <span style="color:#008000"><b>Commander</b></span>, where the <span style="color:#008000"><b>Commander</b></span> can overrule the department head.
* Any crew that intend to deploy, including Staff Officers, require permission from either the head of their department or the <span style="color:#008000;"><b>Commander</b></span>, where the <span style="color:#008000;"><b>Commander</b></span> can overrule the department head.


=== Medical ===
=== Medical ===


* The <b>Chief Medical Officer</b> has final say over the medbay and medical operations aboard the warship, except when overridden by the <span style="color:#008000"><b>Commander</b></span>.
* The <b>Chief Medical Officer</b> has final say over the medbay and medical operations aboard the warship, except when overridden by the <span style="color:#008000;"><b>Commander</b></span>.
* They may authorize or prohibit experiments at their discretion, and set medbay procedures.
* They may authorize or prohibit experiments at their discretion, and set medbay procedures.
* They may only fire medbay staff in the case they have performed crime.
* They may only fire medbay staff in the case they have performed crime.
* When in medbay, all personnel, excluding the <span style="color:#008000"><b>Commander</b></span>, are required to listen to and obey the orders of the CMO.
* When in medbay, all personnel, excluding the <span style="color:#008000;"><b>Commander</b></span>, are required to listen to and obey the orders of the '''Chief Medical Officer'''.
* During code <b><span style="color:black"><b>Delta</b></span></b>, medical personnel are to either escape in pods and evacuate the ship, or hold in <b>Secure Area</b>s with the marines to provide medical support.
* During code <b><span style="color:black">Delta</span></b>, medical personnel are to either escape in pods and evacuate the ship, or hold in <b>Secure Area</b>s with the marines to provide medical support.
* Pills must be kept within pill bottles.
* All reagent-containing medical equipment, such as syringes, pill bottles, and autoinjectors must be labelled with accurate contents and dosing information. Vended or otherwise existing medicine not created by personnel do not have to be relabeled unless the contents are modified.
* Surgery tools and other medical devices when not in use must be placed within their designated containers.


=== Requisitions ===
=== Requisitions ===


* No equipment may be taken from requisitions by non-requisitions personnel without the <b>Quartermaster</b> or <b>Auxiliary Support Officer</b>'s approval.
* No equipment may be taken from requisitions by non-requisitions personnel without the <b>Logistics Officer'</b>s approval.
* The <b>Quartermaster</b> has control over the requisitions bay and the right to decline service to any personnel, including officers, and is not required to follow a given order to provide service.
* Requisitions personnel may refuse to provide service if a valid reason is provided, such as a civilian attempting to request grenades from the weapons supply. The decision may be overridden by the <b>Logistics Officer</b> or <span style="color:#008000;"><b>Commander</b></span>
* Their decisions on such matters may only be overridden by the <span style="color:#008000"><b>Commander</b></span>.
* The <b>Logistics Officer</b> has control over the requisitions bay and the right to decline service to any personnel, including officers. Any order to provide or decline service, including orders relating to the management of the operational budget, may be ignored.
* During code <b><span style="color:black"><b>Delta</b></span></b>, the requisitions department is to follow orders from command. All requisitions personnel are to join the marines in either holding the warship, or assisting with evacuation of civilians, depending on the orders of command.
* Their decisions on such matters may only be overridden by the <span style="color:#008000;"><b>Commander</b></span>.
* During code <b><span style="color:black">Delta</span></b>, the requisitions department is to follow orders from command. All requisitions personnel are to join the marines in either holding the warship, or assisting with evacuation of civilians, depending on the orders of command.
* The <b>Logistics Officer</b> has control over the kitchen and <b>Mess Technicians</b> assigned to it.
* <b>Mess Technicians</b> are not required to provide service to anyone if they provide a valid reasoning, such as rudeness.


=== Engineering ===
=== Engineering ===


* The <b>Chief Engineer</b> is in charge of modifications made to the ship as well as performing repairs, and maintenance.
* The <b>Chief Engineer</b> is in charge of modifications made to the ship as well as performing repairs, and maintenance.
* The CE is still required to follow the ship modifications section of SOP.
* The <b>Chief Engineer</b> is still required to follow the ship modifications section of SOP.
* The <b>Auxiliary Support Officer</b> holds authority over the <b>Chief Engineer</b>.
* The <b>Auxiliary Support Officer</b> holds authority over the <b>Chief Engineer</b>.
* The ordnance technicians are part of the engineering department.
* The ordnance technicians are part of the engineering department.
* During code <b><span style="color:black"><b>Delta</b></span></b>, the engineering department is to follow orders from command. All engineering personnel are to join the marines in either holding the warship, or assisting with evacuation of civilians, depending on the orders of command.
* During code <b><span style="color:black">Delta</span></b>, the engineering department is to follow orders from command. All engineering personnel are to join the marines in either holding the warship, or assisting with evacuation of civilians, depending on the orders of command.
 
=== Dropships and Gunships ===
 
* The designated '''Pilot'''s of these ships are responsible for them and any modifications made to them.
* '''Pilot'''s may modify or delegate modifications to their ships without requesting permission. However, these modifications may be overwritten by the '''Chief Engineer''' or '''Auxiliary Support Officer'''.
* Dismantling ship parts to utilize materials for operational use is strictly forbidden.
* Ship doors must remain intact and easily accessible.
* Dropship seating must remain intact and easily accessible.
* Gunship seating may be reduced to accommodate additional ammunition storage, but it may not be removed entirely. Any remaining seating must remain easily accessible.
* If the dropship is inaccessible or otherwise inoperable, the gunship must serve as the dropship and be equipped with the necessary seating.
* If parachute drops are being utilized, the '''Flight Crew''' is responsible for ensuring the drop location is safe (unless directed otherwise by CIC staff) and informing the personnel when to exit the ship.
* Enlisted personnel (excluding '''Flight Crew''') are not permitted in ship cockpits unless in an emergency.
* '''Flight Crew''' have the authority to remove disruptive personnel from their ship. If a person refuses to leave or repeatedly returns, they may be charged with '''Trespassing''' and arrested by the <span style="color:#ff000d;"><b>MP</b></span>. They may only return to the ship if ordered to deploy and must remain well-behaved, or they will be additionally charged with '''Disorderly Conduct''' and '''Major Insubordination'''.


== NON-Modifiable Department Regulations ==
== NON-Modifiable SOP ==


=== Armories ===
The SOP written in these sections may only be modified with PROVOST permission.


* Armory equipment may be given to all personnel during a Code <b><span style="color:red">Red</span></b> or Code <b><span style="color:black">Delta</span></b> scenario. Officers must be prioritized before enlisted.
=== NON-Modifiable Department Regulations ===
* Equipment found in armories such as the M890 Tactical Shotgun are not allowed to be handed out to non-officers without a clear, understandable, and urgent reason. Deployment is not an urgent reason.
 
* The <span style="color:#00CBFE"><b>Commanding Officer</b></span>'s weapons may also not be handed out.
==== Job Specific Equipment ====
 
* Equipment, clothing, and any similar items from personal job-specific vendors may not be awarded or otherwise handed out.
* The only exceptions to this is '''Standard Issue''' equipment that can be obtained through requisitions normally, or is equipment specifically intended to be used by another designated person, such as spotter equipment from a sniper specialist being given to a rifleman that is becoming a spotter.
 
==== Armories ====
Armory equipment is unrelated other equipment, and has its own regulations. Armory equipment is intended to supply and provide protection for shipside personnel during shipside emergencies.
* Armory equipment may only be given to all personnel during a Code <b><span style="color:red">Red</span></b> or Code <b><span style="color:black">Delta</span></b> scenario. Officers must be prioritized before enlisted.
* Equipment stored in armories such as M890 Tactical Shotguns and ballistics vests are not allowed to be handed out without a clear, understandable, and urgent reason. Deployment is not an urgent reason.
* The <span style="color:#00CBFE;"><b>Commanding Officer</b></span>'s weapons may also not be handed out.
* Equipment stored in armories may not be part of a supply drop, rewards or prizes, and may not be used to form a squad.
* Equipment stored in armories may not be part of a supply drop, rewards or prizes, and may not be used to form a squad.
This list of equipment stored within armories may, regardless of the above, be used for deployment:
* The UNMC and UN flag.
* All provided tents.
* Honor Guard kits, provided they are used within their own restrictions.
* '''Staff Officer''' Armory Weapon Racks.


=== AI Core ===
==== AI Core ====


The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. They are authorized to remove any personnel present in the core excluding pre-authorized personnel listed in the Access section. In the absence of one, the responsibility is the <span style="color:#00CBFE"><b>Commanding Officer</b></span>'s, then the <b>Chief Engineer</b>.
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. They are authorized to remove any personnel present in the core excluding pre-authorized personnel listed in the Access section. In the absence of one, the responsibility is the <span style="color:#00CBFE;"><b>Commanding Officer</b></span>'s, then the <b>Chief Engineer</b>.


<b>Access</b>
<b>Access</b>
* Access to the AI core is strictly by appointment only.
* Access to the AI core is strictly by appointment only.
* Only UNMC synthetics, AI Service technicians (Including WEYA technicians), the <span style="color:#00CBFE"><b>Commanding Officer</b></span>, and the <b>Chief Engineer</b> have free access.
* Only UNMC synthetics, AI Service technicians (Including WEYA technicians), the <span style="color:#00CBFE;"><b>Commanding Officer</b></span>, and the <b>Chief Engineer</b> have free access.
* Prior to any authorized appointments, weapons should be deposited at the reception desk and returned after the appointment has concluded.
* Prior to any authorized appointments, weapons should be deposited at the reception desk and returned after the appointment has concluded.
* Anyone bringing weapons into the AI Core lose their right to access it and may result in Core Security Protocol being engaged. Pre-authorized personnel and <span style="color:#ff000d"><b>MP</b></span> responding to a legitimate security threat are exempt.
* Anyone bringing weapons into the AI Core lose their right to access it and may result in Core Security Protocol being engaged. Pre-authorized personnel and <span style="color:#ff000d;"><b>MP</b></span> responding to a legitimate security threat are exempt.
* Access rights are not transferable. Only UNMC Synthetics, AI Service Techs, and ARES may grant access to the AI core, through access requests.
* Access rights are not transferable. Only UNMC Synthetics, AI Service Techs, and ARES may grant access to the AI core, through access requests.


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* If lockdown procedures are ineffective or compromised, nerve gas may be deployed from vents to incapacitate intruders.
* If lockdown procedures are ineffective or compromised, nerve gas may be deployed from vents to incapacitate intruders.


=== Military Police ===
==== Military Police ====


* <span style="color:#ff000d"><b>MP</b></span> personnel must always carry non-lethal detainment methods (excluding riot gear) to perform their duties.
* <span style="color:#ff000d;"><b>MP</b></span> personnel must always carry non-lethal detainment methods (excluding riot equipment) to perform their duties.


<b>Use of listening devices</b>
<b>Use of listening devices</b>
* <span style="color:#ff000d"><b>MP</b></span> are authorized to use their provided listening devices within the brig at their discretion.
* <span style="color:#ff000d;"><b>MP</b></span> are authorized to use their provided listening devices within the brig at their discretion.


Any use of these devices outside of the brig must follow these requirements;
Any use of these devices outside of the brig must follow these requirements;
* They must receive permission from the <span style="color:#008000"><b>Commander</b></span>, or in their absence the <span style="color:#8B0000"><b>Chief MP</b></span>.
* They must receive permission from the <span style="color:#008000;"><b>Commander</b></span>, or in their absence the <span style="color:#8B0000;"><b>Chief MP</b></span>.
* The <span style="color:#008000"><b>Commander</b></span> may only authorize use if there is reasonable suspicion of intent to or conspiracy to commit a crime in that area.
* The <span style="color:#008000;"><b>Commander</b></span> may only authorize use if there is reasonable suspicion of intent to or conspiracy to commit a crime in that area.
* <span style="color:#ff000d"><b>MP</b></span> may not break or enter, nor have someone else do so, into an area they do not have access to in order to place devices.
* <span style="color:#ff000d;"><b>MP</b></span> may not break or enter, nor have someone else do so, into an area they do not have access to in order to place devices.


=== Restricted Areas and Access Modification ===
==== Restricted Areas ====


Personnel may only legally access areas their ID grants them passage to, unless someone of that area grants them temporary access. The head of the department may overrule this, and the <span style="color:#00CBFE"><b>Commanding Officer</b></span> may overrule the head.
Personnel may only legally access areas their ID grants them passage to, unless someone of that area grants them temporary access. The head of the department may overrule this, and the <span style="color:#00CBFE;"><b>Commanding Officer</b></span> may overrule the head.


* The <span style="color:#008000"><b>Commander</b></span> may restrict anyone from accessing any area.
* The <span style="color:#008000;"><b>Commander</b></span> may restrict anyone from accessing any area.
* Entry without access or permission through any means will be charged with <b>Trespassing</b>.
* Entry without access or permission through any means will be charged with <b>Trespassing</b>.
* Heads of departments may request anyone but the <span style="color:#008000"><b>Commander</b></span> or <span style="color:#90EE90"><b>Duty Officer</b></span> to leave their department, or be charged with <b>Trespassing</b>.
* Heads of departments may request anyone but the <span style="color:#008000;"><b>Commander</b></span> to leave their department, or be charged with <b>Trespassing</b>.
* The <span style="color:#00CBFE"><b>Commanding Officer</b></span> may modify any access to a person's ID card for any reason.
 
* The <span style="color:#008000"><b>Commander</b></span> may modify any access to any or all departments with the head of department's approval.
==== Access Modification ====
* In emergencies, such as missing command staff, any officer may modify their own access.
All personnel have the access needed to perform their assigned duties. Only the specified personnel may modify access levels to the ship, under the following conditions:


== NON-Modifiable Command SOP ==
* The <span style="color:#00CBFE;"><b>Commanding Officer</b></span> may modify any access to a person's ID card for any reason.
* The <span style="color:#008000;"><b>Commander</b></span> may modify any person's access to any or all departments with the head of department's approval.
* '''Department Heads''' may grant and approve access to their work area when employing recovered personnel.
* In emergencies, such as missing command staff, any '''Officer''' may modify their own access.


=== Forward Operating Bases ===
=== NON-Modifiable Command SOP ===


The <span style="color:#008000"><b>Commander</b></span> in charge of an operation must take the minimum precautions to ensure security and defense for stationed personnel, and incoming transport, when designating a Forward Operating Base.
==== Forward Operating Bases ====


* The <b>FOB</b> must be a <b>Secure Area</b> and designated by the <span style="color:#008000"><b>Commander</b></span>.
The <span style="color:#008000;"><b>Commander</b></span> in charge of an operation must take the minimum precautions to ensure security and defense for stationed personnel, and incoming transport, when designating a Forward Operating Base.
 
* The <b>FOB</b> must be a <b>Secure Area</b> and designated by the <span style="color:#008000;"><b>Commander</b></span>.
* The <b>FOB</b> does not have to be placed adjacent to a landing zone, but the primary landing zone still requires its outlined defenses.
* The <b>FOB</b> does not have to be placed adjacent to a landing zone, but the primary landing zone still requires its outlined defenses.
* Only Bravo may be stationed as the primary landing zone and <b>FOB</b>'s primary defense. Any additional squads may assist where needed, and combat technicians may also be ordered to help reinforce the <b>FOB</b> and primary landing zone defenses before resuming their original squad's orders.


=== Secure Areas ===
==== Secure Areas ====


* Additional areas may be designated as <b>Secure Area</b>s by any <b>CIC Personnel</b>. These are not considered a <b>FOB</b>, and their secure status may be revoked for any reason by any <b>CIC Personnel</b>.
* Additional areas may be designated as <b>Secure Area</b>s by any <b>CIC Personnel</b>. These are not considered a <b>FOB</b>, and their secure status may be revoked for any reason by any <b>CIC Personnel</b>.
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* These areas are no longer secure if there is a breach or the area is being attacked by hostiles.
* These areas are no longer secure if there is a breach or the area is being attacked by hostiles.


=== Field hospitals ===
==== Field hospitals ====


* It must be designated as a <b>Secure Area.</b>
* It must be designated as a <b>Secure Area.</b>
* The field hospital must be designated as such by the <span style="color:#008000"><b>Commander</b></span> or <b>Chief Medical Officer</b>.
* The field hospital must be designated as such by the <span style="color:#008000;"><b>Commander</b></span> or <b>Chief Medical Officer</b>.


=== Primary Landing Zones ===
==== Primary Landing Zones ====


* Selected for the entire duration of the operation by the <span style="color:#008000"><b>Commander</b></span>.
* Selected for the entire duration of the operation by the <span style="color:#008000;"><b>Commander</b></span>.
* The primary landing zone must be reinforced with a minimum of a line of non-makeshift defenses, including stationed marines.
* The primary landing zone must be reinforced with a minimum of a line of non-makeshift defenses, including stationed marines.


=== Conduct of Briefing ===
==== Conduct of Briefing ====


The <span style="color:#008000"><b>Commander</b></span> is to ensure a proper briefing before any operation is being held and personnel deployed, but may be skipped in the event of a code <b><span style="color:black">Delta</span></b> or another emergency situation of the same severity.
The <span style="color:#008000;"><b>Commander</b></span> is to ensure a proper briefing before any operation is being held and personnel deployed, but may be skipped in the event of a code <b><span style="color:black">Delta</span></b> or another emergency situation of the same severity.


Scout Specialists and Intelligence Squad members may deploy before the operation begins, if all members have a collective briefing of their orders and are ready to deploy before the main briefing.
Scout Specialists and Intelligence Squad members may deploy before the operation begins, if all members have a collective briefing of their orders and are ready to deploy before the main briefing.
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* Areas that interfere with non-combat personnel must be avoided, for example the medbay.
* Areas that interfere with non-combat personnel must be avoided, for example the medbay.
* Briefings at minimum must include the Squad Leaders.
* Briefings at minimum must include the Squad Leaders.
* Briefings at minimum must include <b>CIC Personnel</b>, unless the <b>CIC Personnel</b> are performing other essential roles at the time, and may be excused by the <span style="color:#008000"><b>Commander</b></span> at their discretion if the <span style="color:#ff000d"><b>MP</b></span> are notified beforehand.
* Briefings at minimum must include <b>CIC Personnel</b>, unless the <b>CIC Personnel</b> are performing other essential roles at the time, and may be excused by the <span style="color:#008000;"><b>Commander</b></span> at their discretion if the <span style="color:#ff000d;"><b>MP</b></span> are notified beforehand.
* Failure to adhere to attend the briefing when required as stated above will incur neglect of duty charges.
* Failure to adhere to attend the briefing when required as stated above will incur neglect of duty charges.


== NON-Modifiable Deployment Restrictions ==
==== High Ranking Officers ====
 
UNMC Officers ranked <b>Major</b> or above but are not already the <span style="color:#00CBFE;"><b>Commanding Officer</b></span> of the ship receive these rights:
 
* The same arrest immunities normally granted to the ship <span style="color:#00CBFE;"><b>Commanding Officer</b></span>.
* The right to accept being appointed as the ship <span style="color:#00CBFE;"><b>Commanding Officer</b></span> by the <span style="color:#008000;"><b>Commander</b></span>.
* The right to take the <span style="color:#00CBFE;"><b>Commanding Officer</b></span> position of the ship if the <span style="color:#008000;"><b>Commander</b></span> would need to be replaced as defined by [https://wiki.rouny-ss14.com/index.php?title=Marine_Law#Definitions Definitions], becoming the new <span style="color:#008000;"><b>Commander</b></span> as well.
 
==== Deputizing ====
 
When deputized, these personnel are expected and required to follow Marine Law like an <span style="color:#ff000d;"><b>MP</b></span>, and will carry the same punishments.


=== Nuclear Protocol ===
The <span style="color:#008000;"><b>Commander</b></span> may deputize the following personnel to make arrests and enforce Marine Law, should <span style="color:#ff000d;"><b>MP</b></span>s be unavailable or unable to respond in a timely manner.


* The Executive Officer.
* The Auxiliary Support Officer.
* Staff Officers.
* UNMC Synthetics.
* Department Heads.
The <span style="color:#00CBFE;"><b>Commanding Officer</b></span> may deputize under the above conditions, however any other <span style="color:#008000;"><b>Commander</b></span> must also obtain the approval of the current <span style="color:#8B0000;"><b>Chief MP</b></span>, unless it is not currently possible to assign an acting <span style="color:#8B0000;"><b>Chief MP</b></span>.
=== NON-Modifiable Deployment Restrictions ===
==== Nuclear Protocol ====
In the event of nuclear ordnance being deployed, all personnel are authorized to deploy to the <b>FOB</b> to protect it during countdown, which overrides all other department SOP preventing deployments.
In the event of nuclear ordnance being deployed, all personnel are authorized to deploy to the <b>FOB</b> to protect it during countdown, which overrides all other department SOP preventing deployments.


* The <span style="color:#008000"><b>Commander</b></span> may order personnel to remain aboard the ship at their discretion.
* The <span style="color:#008000;"><b>Commander</b></span> may order personnel to remain aboard the ship at their discretion.
* Prisoners may not be deployed.
* Prisoners may not be deployed.


=== Commander Field Deployment ===
==== Command Field Deployment ====
 
* The <span style="color:#00CBFE;"><b>Commanding Officer</b></span> and <b>Executive Officer</b> have the exclusive, non-transferable right to deploy to the frontline for the sake of commanding their personnel from a direct point of view.
* The <span style="color:#008000"><b>Commander</b></span> has the right to deploy to the frontline for the sake of commanding their personnel from a direct point of view. Deployments must be for the sake of the personnel and operation, and not for the personal glory of the <span style="color:#008000"><b>Commander</b></span>.
* Deployments must be for the sake of the personnel and operation, and not for the personal glory.
* A <span style="color:#90EE90"><b>Duty Officer</b></span> may not deploy.
* The <span style="color:#00CBFE;"><b>Commanding Officer</b></span> and <b>Executive Officer</b> must not be deployed at the same time, if both are present.
* This right to deploy is exclusive to the <span style="color:#00CBFE"><b>Commanding Officer</b></span> and <b>Executive Officer</b>, it cannot be transferred.


<b>Preparing to Deploy</b>
<b>Preparing to Deploy</b>


* The <span style="color:#00CBFE"><b>Commanding Officer</b></span> and <b>Executive Officer</b> should not be deployed at the same time, if both are present.
* Deployment must not be done unless they are confident CIC can be managed in their absence.
* Deployment should not be done unless they are confident CIC can be managed in their absence.
* Actions taken by <b>CIC Personnel</b> during the absence is the responsibility of the <span style="color:#008000;"><b>Commander</b></span>, not the <span style="color:#90EE90;"><b>Duty Officer</b></span>.
* Actions taken by <b>CIC Personnel</b> in the absence is the responsibility of the <span style="color:#008000"><b>Commander</b></span>.
* If the <span style="color:#00CBFE;"><b>Commanding Officer</b></span> is present, the <b>Executive Officer</b> requires permission to deploy.
* If the <span style="color:#00CBFE"><b>Commanding Officer</b></span> is present, the <b>Executive Officer</b> requires permission to deploy, otherwise they must notify <b>CIC Personnel</b> of their intent to deploy.
* Both must notify <b>CIC Personnel</b> of their intent to deploy.
* The <span style="color:#00CBFE"><b>Commanding Officer</b></span> must notify <b>CIC Personnel</b> of their intent to deploy.
* The <span style="color:#00CBFE"><b>Commanding Officer</b></span> may appoint honor guards for their own protection but <b>Executive Officer</b>s must request permission from the <span style="color:#00CBFE"><b>Commanding Officer</b></span> to do the same.


<b>When Deployed</b>
<b>When Deployed</b>


* The deploying <span style="color:#008000"><b>Commander</b></span> must still command and communicate frequently with both the <b>CIC</b> and marine crews.
* A deploying <span style="color:#008000;"><b>Commander</b></span> must still command and communicate frequently with both the <b>CIC</b> and marine crews.
* Combat should be reserved when assisting the marines in a supporting capacity, in defense of others and self, or directly leading an offensive maneuver.
* Combat should be reserved when assisting the marines in a supporting capacity, in defense of others and self, or directly leading an offensive maneuver.
* They should avoid unnecessarily putting themselves in danger, and remain close to marines to focus on providing clear orders.
* They should avoid unnecessarily putting themselves in danger, and remain close to marines to focus on providing clear orders.


=== Shipside Personnel ===
==== Shipside Personnel ====
 
Personnel normally restricted to shipside duties such as doctors and Military Police may be deployed to the <b>FOB</b>; however special circumstances or clearances are needed.
Personnel normally restricted to shipside duties such as doctors and Military Police may be deployed to the <b>FOB</b>; however special circumstances or clearances are needed.


* Department Heads may not deploy at all, with the exception of the <b>Chief Engineer</b> under some conditions.
* A <span style="color:#90EE90;"><b>Duty Officer</b></span> may not deploy.
* All personnel that intend to deploy, including Staff Officers, <b>require permission</b> from either their head of department, or the <span style="color:#008000"><b>Commander</b></span>.
* Civilians (Personnel that are not enlisted or officers of the UNMC) may deploy at their discretion, provided their landing zone is not in direct danger.
* The <span style="color:#008000"><b>Commander</b></span> may overrule the department head regarding deployment.
* All recovered personnel defined by [https://wiki.rouny-ss14.com/index.php?title=Standard_Operating_Procedure&action=submit&veswitched=1#Employment_of_Recovered_Personnel NON-Modifiable Third-Party Personnel] do not require permission to deploy.
* Department Heads may not deploy at all, except the <b>Chief Engineer</b> under some conditions.
* All personnel that intend to deploy, including Staff Officers <b>require permission</b> from either their head of department, or the <span style="color:#008000;"><b>Commander</b></span>.
* The <span style="color:#008000;"><b>Commander</b></span> may overrule the department head regarding deployment.


<b>Engineering</b>
<b>Engineering</b>


* The <b>Chief Engineer</b> may deploy to the <b>FOB</b> if there is an <b>Auxiliary Support Officer</b> on board, but still requires permission from them or the <span style="color:#008000"><b>Commander</b></span>.
* The <b>Chief Engineer</b> may deploy to the <b>FOB</b> if there is an <b>Auxiliary Support Officer</b> on board, but still requires permission from them or the <span style="color:#008000;"><b>Commander</b></span>.
* Both the <b>Chief Engineer</b> and maintenance techs may only deploy with the purpose of building the <b>FOB</b>, and telecommunications, but must leave if these areas are no longer considered secure.
* Both the <b>Chief Engineer</b> and maintenance techs may only deploy with the purpose of building the <b>FOB</b>, and telecommunications, but must leave if these areas are no longer considered secure.


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<b>Requisitions</b>
<b>Requisitions</b>


* Cargo techs may deploy to the <b>FOB</b> to assist in organizing and accounting for supplies.
* Requisitions Technicians may deploy to the '''FOB''' to assist in organizing and accounting for supplies.


<b>Military Police</b>
<b>Military Police</b>


* <b>CIC Personnel</b> may request up to four volunteers from the <span style="color:#ff000d"><b>MP</b></span> to be deployed to the <b>FOB</b> and <b>Secure Area</b>s to protect deployed shipside crew and handle arrests.
See [https://wiki.rouny-ss14.com/wiki/Standard_Operating_Procedure#Field_Arrests Field Arrests] for more information.
* This is unrelated to <span style="color:#00CBFE"><b>Commanding Officer</b></span> escorts, and can be overridden by either higher ranking personnel or the <span style="color:#008000"><b>Commander</b></span>.
* At least one <span style="color:#ff000d"><b>MP</b></span> must remain on the ship at all times. If the <span style="color:#8B0000"><b>Chief MP</b></span> is present, it must be them.
* The <b>Warden</b> may deploy to perform requested arrests in the absence of <span style="color:#ff000d"><b>MP</b></span> officers, but should otherwise remain on the ship.
* Deployed <span style="color:#ff000d"><b>MP</b></span> may move between <b>Secure Area</b>s and should be avoiding combat while doing so, unless in protection of non-combat personnel like doctors or themselves.
* <span style="color:#ff000d"><b>MP</b></span> should retreat and assist non-combat personnel in retreating from a <b>Secure Area</b> if it is no longer secure.
* <span style="color:#ff000d"><b>MP</b></span> may be required to transfer a prisoner from the AO to the ship, and should, to the best of their ability, ensure the prisoner makes it to the ship safely.


== NON-Modifiable Third-Party Regulations ==
* <b>CIC Personnel</b> may request up to four volunteers from the <span style="color:#ff000d;"><b>MP</b></span> to be deployed to the <b>AO</b>, keeping within the '''FOB''' and <b>Secure Area</b>s to protect deployed shipside personnel and handle law.
* This is unrelated to <span style="color:#00CBFE;"><b>Commanding Officer</b></span> escorts, and can be overridden by either higher ranking personnel or the <span style="color:#008000;"><b>Commander</b></span>.
* At least one <span style="color:#ff000d;"><b>MP</b></span> must remain on the ship at all times. If the <span style="color:#8B0000;"><b>Chief MP</b></span> is present, it must be them.
* The <b>Warden</b> may deploy to perform requested arrests in the absence of <span style="color:#ff000d;"><b>MP</b></span> officers, but must otherwise remain on the ship.
*
* Deployed <span style="color:#ff000d;"><b>MP</b></span> may move between any <b>Secure Area</b>s and should be avoiding combat while doing so, unless in protection of non-combat personnel like doctors or themselves.
* <span style="color:#ff000d;"><b>MP</b></span> must retreat and assist non-combat personnel in retreating from a <b>Secure Area</b> or the '''FOB''' if it is no longer secure.


=== NON-Modifiable Third-Party Regulations ===
Marines are encouraged to recover any third-party personnel found in the <b>Area of Operations</b>.
Marines are encouraged to recover any third-party personnel found in the <b>Area of Operations</b>.


=== General ===
==== General ====
 
* All recovered personnel must be searched on arrival by the <span style="color:#ff000d;"><b>MP</b></span>, with all weapons and unauthorized items secured within the brig. They may keep their tools provided they are not used for crime.
* All recovered personnel must be searched on arrival by the <span style="color:#ff000d"><b>MP</b></span>, with all weapons and unauthorized items secured within the brig. They may keep their tools provided they are not used for crime.
* They should be given a medical examination if personnel are available.
* They should be given a medical examination if personnel are available.
* Recovered personnel have the right to remain silent and must not be punished for invoking it.
* Recovered personnel have the right to remain silent and must not be punished for invoking it.
* <span style="color:#ff000d"><b>MP</b></span> are not required to detain civilian prisoners that are recovered.
* <span style="color:#ff000d;"><b>MP</b></span> are not required to detain civilian prisoners that are recovered.
 
=== Military and Paramilitary ===


==== Military and Paramilitary ====
* Third-party military or paramilitary personnel may be allowed to continue their operations if they prove beneficial or indifferent to UNMC interests. (This is also located in the <b>Rules of Engagement</b>)
* Third-party military or paramilitary personnel may be allowed to continue their operations if they prove beneficial or indifferent to UNMC interests. (This is also located in the <b>Rules of Engagement</b>)
* They may keep their weapons and equipment on the warship, provided they are beneficial to the operation.
* They may be given permission to keep their weapons and equipment on the warship, provided they are beneficial to the operation.
* They may also be denied access to the warship.
* They may also be denied access to the warship.


=== Returning to the AO ===
==== Prisoners of War ====
Under normal circumstances, POWs are never to be executed.
 
* They should be warned that escaping will negate their protections and right to be treated and revived, and result in lethal force being used.
* Attempts should be made to revive and treat members of other factions, where safe, but UNMC personnel are always of priority.
 
A hostile member of a legitimate and recognized faction is considered a Prisoner of War if any of the below apply;
 
* They surrender to UNMC forces.
* They request and as of a result have received aid from UNMC personnel to any extent.
* They are revived and taken into UNMC custody, with physical restraints.


* Recovered Personnel may deploy back to the <b>Area of Operations</b> and request their equipment be returned. <span style="color:#ff000d"><b>MP</b></span> must, however, escort them back to the dropship to ensure they deploy.
A Prisoner of War loses their status if any of the below apply;
 
* The prisoner successfully escapes custody, after posing a threat to others prior to arrest and receiving a warning. They may still be given the chance to surrender if they are not violent, but this is optional.
* Any form of physical assault to UNMC personnel while in custody.
 
==== Returning to the AO ====
* Recovered Personnel may deploy back to the <b>Area of Operations</b> and request their equipment be returned. <span style="color:#ff000d;"><b>MP</b></span> must, however, escort them back to the dropship to ensure they deploy.
* Returning from this deployment requires another search, but medical examinations may be skipped.
* Returning from this deployment requires another search, but medical examinations may be skipped.


=== Employment of Recovered Personnel ===
==== Employment of Recovered Personnel ====
 
Recovered civilians may be given a temporary position in a department relevant to their experience.
Recovered civilians may be given a temporary position in a department relevant to their experience.


Line 315: Line 401:
* Employed personnel must be given an ID identifying them in their new position with access to their work area.
* Employed personnel must be given an ID identifying them in their new position with access to their work area.
* Employed personnel are below all personnel in assigned departments, and must obey orders.
* Employed personnel are below all personnel in assigned departments, and must obey orders.
* Personnel not part of the <span style="color:#ffa500;"><b>Provost Marshal Office</b></span> or Military Police of the UN must not be given a position in the Military Police.


<b>Enlisting</b>
<b>Enlisting</b>


* The <span style="color:#008000"><b>Commander</b></span> may offer to enlist recovered personnel into combat positions should they have the qualifications, such as a rifleman, corpsman, or combat tech, under the rank of private.
* The <span style="color:#008000;"><b>Commander</b></span> may offer to enlist recovered personnel into combat positions should they have the qualifications, such as a rifleman, corpsman, or combat tech, under the rank of private.
* A <span style="color:#90EE90"><b>Duty Officer</b></span> is unable to enlist recovered personnel.
* A <span style="color:#90EE90;"><b>Duty Officer</b></span> is unable to enlist recovered personnel.
 
==== Eviction ====
Recovered personnel may be evicted and denied access to the ship by the <span style="color:#00CBFE;"><b>Commanding Officer</b></span>, <span style="color:#008000;"><b>Commander</b></span>, and <span style="color:#8B0000;"><b>Chief MP</b></span>, where the higher ranking person may overrule the other.
 
* Recovered personnel may be evicted if they commit any major crime.
* A <span style="color:#90EE90;"><b>Duty Officer</b></span> is unable to request an eviction, except where a crime done by the person is of a violent nature.


=== Eviction ===
= Marine Law Procedures =
<div style="border: 1px solid #ccc; border-left: 12px solid yellow; padding: 10px; margin: 15px auto; max-width: 80%;">
<b style="font-size: 18px;">Notice</b><br>
The following section(s) are taken from the "Procedures" portion of Marine Law. It is best to read Marine Law in the in-game guidebook instead to avoid misunderstandings or referencing outdated information.
</div>


Recovered personnel may be evicted and denied access to the ship by the <span style="color:#00CBFE"><b>Commanding Officer</b></span>, <span style="color:#008000"><b>Commander</b></span>, and <span style="color:#8B0000"><b>Chief MP</b></span>, where the higher ranking person may overrule the other.
== Arresting Procedures ==
Should the warship get boarded by a hostile force, no arrests should be made unless the person presents a danger to the warship and/or its personnel.


* Recovered personnel may be evicted if they commit any major crime.
* Any orders given by any personnel who are legally detained or facing charges are considered void until the charges are cleared, the brig time is served, or the detention is resolved.
* A <span style="color:#90EE90"><b>Duty Officer</b></span> is unable to request an eviction, except where a crime done by the person is of a violent nature.
 
=== Officer Ordered Arrests ===
Should an Officer ranked UNMC personnel order an arrest for a crime, MPs MUST arrest that person.
 
* Only the <span style="color:#008000;">'''Commander'''</span> ''(not a <span style="color:#90EE90;">'''Duty Officer'''</span>)'' and <span style="color:#8B0000;">'''Chief MP'''</span> can Officer order an arrest on an MP.
* They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence.
* Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however.
* Before the suspect is detained, the Officer may rescind the order.
* In the case of '''officer ordered arrests''' the <span style="color:#8B0000;">'''Chief MP'''</span> or <span style="color:#008000;">'''Commander'''</span> may choose to assign an NJP over the initial charge (where valid).
 
=== Arresting a Suspect ===
''These arrests can be performed anywhere on the warship.''
 
* Take down the Suspect if they resist and securely restrain them.
* Move the Suspect to a holding cell.
* Continue to '''charging procedure'''.
 
=== Arresting MP ===
 
* The <span style="color:#8B0000;">'''Chief MP'''</span> can only be arrested if approved by the <span style="color:#008000;">'''Commander'''</span> or <span style="color:#ffa500;">'''Provost Marshal Office'''</span>.
* Any <span style="color:#ff000d;">'''MP'''</span>s can only be arrested if approved by the <span style="color:#008000;">'''Commander'''</span> or <span style="color:#8B0000;">'''Chief MP'''</span>. The <span style="color:#008000;">'''Commander'''</span> has the final say.
* A <span style="color:#90EE90;">'''Duty Officer'''</span> is unable to authorise the arrest of an <span style="color:#ff000d;">'''MP'''</span> or the <span style="color:#8B0000;">'''Chief MP'''</span>.
* Ensure additional charging of Military Police procedure is followed.
 
=== Actions Against the Commander ===
 
* <span style="color:#ff000d;">'''MP'''</span> must contact <span style="color:#ffa500;">'''Provost Marshal Office'''</span> before taking any law-related actions against the <span style="color:#00CBFE;">'''Commanding Officer'''</span>.
* If there is no <span style="color:#00CBFE;">'''Commanding Officer'''</span>, the <span style="color:#008000;">'''Commander'''</span> of the operation may be arrested, but <span style="color:#ffa500;">'''Provost Marshal Office'''</span> must be notified after the fact, through fax.
 
=== Field Arrests ===
''These refer to arrests performed in the area of operations.''
 
* Field arrests are restricted to the '''FOB''', dropships, and secure areas unless in pursuit.
* If a suspect flees outside the above areas or are witnessed by the <span style="color:#ff000d;">'''MP'''</span>, they may be pursued.
* If there are hostiles in the vicinity, the <span style="color:#ff000d;">'''MP'''</span> must abort the arrest and move to a secure area.
* <span style="color:#ff000d;">'''MP'''</span>s may move between secure areas.
* '''Squad Leaders''' may detain marines of their squad that violate the law, but must detain marines of their squad by orders of the <span style="color:#8B0000;">'''Chief MP'''</span>, <span style="color:#008000;">'''Commander'''</span>, or any commisioned officer. This may also apply to personnel that are deploying unauthorised.
* Marines and personnel detained by the '''Squad Leaders''' should be passed onto the <span style="color:#ff000d;">'''MP'''</span> in a secure area when possible.
 
=== Victims May Drop Charges ===
 
* Excluding capital crimes, neglect of duty, and grievous bodily harm, the victim of a crime retains the right to drop charges.
* This is permitted after the defendant is moved to a secure location or the brig.
* <span style="color:#ff000d;">'''MP'''</span> must release the defendant on the victim's request, with continued arrest attempts for the original crime being considered prevarication.
* <span style="color:#ff000d;">'''MP'''</span> may hold the defendant for no longer than '''5 minutes''' if they wish to contact <span style="color:#ffa500;">'''Provost Marshal Office'''</span> to appeal the arrest against the victim's wishes.
* If an appeal to arrest from <span style="color:#ffa500;">'''Provost Marshal Office'''</span> is not received within the 5 minutes, the defendant must be released.
 
=== Self Defense or Defense of Others ===
Charges are not to be applied to those who use force on others when defending themselves from illegal harm, so long as they defend themselves with proportional force. This also extends to the defense of others if they believe the others are in lethal danger. This does not apply to lawful killings such as executions.
 
The person being attacked should only use proportional lethal force until the person is no longer able to attack, and look to get away from the attacker where possible to alert the <span style="color:#ff000d;">'''MP'''</span>. The person being attacked should notify the <span style="color:#ff000d;">'''MP'''</span> or their supervisor about the use of self-defense.
 
Examples of proportional force are;
 
* Punching when being punched.
* Melee weapons when being attacked with melee weapons.
* Bullets against bullets.
 
== Charging and sentencing ==
 
<i>This procedure is subject to change, with new brig timer technology in the future. Ensure prisoner rights are followed.</i>
 
=== General Charging Procedure ===
Upon arrest, the arresting <span style="color:#ff000d;"><b>MP</b></span> must transfer the suspect to the brig, where they will have the suspect charged with the crimes committed, by another member of the <span style="color:#ff000d;"><b>MP</b></span>.
* Brig timers must not exceed 30 minutes unless in the case of a <b>Capital Crime</b>, or if extended by crimes performed while jailed.
* Charging is to be done, in order of availability, by the Military <b>Warden</b>, the <span style="color:#8B0000;"><b>Chief MP</b></span>, an uninvolved <span style="color:#ff000d;"><b>MP</b></span>, the arresting <span style="color:#ff000d;"><b>MP</b></span>.
* If any of these are present they may explicitly defer to the next in-line if their attention is required elsewhere. This right should be used reasonably.
* The person issuing the charges should also determine a sentence.
* Inform the Suspect of their Charges before the brig timer starts.
* Inform the Suspect they may file an appeal should they wish so.
* Ensure to follow prisoner rights and the right to appeal.
 
=== Additional charging of Military Police ===
* <b>Always ensure you are permitted to arrest them, first.</b>
* They are to be charged with neglect of duty as an additional crime. This does not upgrade minor crimes to major.
* In the event of any major or worse crimes, if they do not attempt to appeal, or their appeal or pardon is denied, they are to be demoted, following the <span style="color:#ff000d;"><b>MP</b></span> demotion procedure.
 
=== Brigging checklist ===
* Apply the charges and activate the brig timer.
* Remove all their belongings, including ID card and headset.
* Put them in the orange uniform, if available, else their original uniform.
* Give them a standard headset of common channel, if available.
* Place them inside the cell, buckled to the bed, then flash or stun them and recover your handcuffs.
* Search their belongings for contraband and theft.
* When the time is over, let them grab their belongings, escort them out of the brig.
* If the prisoner is SSD at the end of their sentence, return their belongings and place them in brig cryo.
* If a prisoner has been SSD for over 5 minutes you may place them in cryo, but they must serve the rest of their time if they return.
 
=== Medical Experiments ===
A prisoner may waive their rights to participate in medical experiments. Researchers performing approved medical experiments may not be held liable for damages inflicted on the subject within the approved parameters of the experiment.
* All experiments require the signed (or stamped) approval of either the <span style="color:#008000;"><b>Commander</b></span> (But not <span style="color:#90EE90;"><b>Duty Officer</b></span>) or the CMO.
* Prisoners can request to be used as subjects. The prisoner's brig time must continue to run while they are being used, and are free to go when it expires and are not obligated to continue.
* Medical experiments that will result in death must only be offered to prisoners who are to be executed, or if execution is one of the listed punishment options for their crime. It is otherwise illegal, and will result in a <b>Attempted Murder</b>, or <b>Murder</b> charge where relevant.
 
== Non-Judicial Punishments (NJPs) ==
These may be issued and observed by the <span style="color:#ff000d;"><b>MP</b></span> or SEA instead of an arrest and/or brig sentence where valid.
 
=== General usage ===
* NJPs should not risk the person's health.
* If the NJP offer is refused, they are to serve the original sentence, or a 10 minute brig timer if none exists.
* Accepting the NJP waives the right to appeal. The suspect or prisoner should be informed of this.
* Failure to comply to an <b>accepted</b> NJP will result in an additional charge of <b>resisting arrest</b> with the original charges.
* Failure to complete an NJP is not considered failure to comply if a legitimate attempt is <b>observed</b>.
* NJPs are a one-time offer. The same NJP for the charges cannot be accepted once denied.
* The decision to offer or not offer a NJP may be overruled by a higher ranking <span style="color:#ff000d;"><b>MP</b></span>.
* In the case of <b>officer ordered arrests</b> the <span style="color:#8B0000;"><b>Chief MP</b></span> or <span style="color:#008000;"><b>Commander</b></span> may choose to assign an NJP over the initial charge (where valid).
 
=== Brig usage ===
* A NJP may be offered to a prisoner in a cell at any point, unless they were offered and denied one already, or their sentence total is above 10 minutes or a major crime.
* NJPs cannot take longer than their remaining brig time.
 
=== Examples ===
* Ordering a marine to clean the preparation areas of squads.
* Ordering a marine to do laps around the warship.
 
== Lethal Force ==
* Lethal force should always remain a last resort.
* During emergencies like mutinies, boardings, or when suspects have used lethal or disabling weapons against personnel, the <span style="color:#8B0000;"><b>Chief MP</b></span> or <span style="color:#008000;"><b>Commander</b></span> may authorize lethal force.
* <span style="color:#ff000d;"><b>MP</b></span> may use lethal force should suspects be an <b>active</b> threat to the crew, ships, or the <span style="color:#ff000d;"><b>MP</b></span>. The suspect should only be fired upon until they can no longer present any harm.
* A suspect that has been detained and restrained must be kept safe from harm, as they are in <span style="color:#ff000d;"><b>MP</b></span> custody.
* If the <span style="color:#8B0000;"><b>Chief MP</b></span> and <span style="color:#008000;"><b>Commander</b></span> are not responding to comms within a reasonable amount of time, or are incapacitated, <span style="color:#ff000d;"><b>MP</b></span> may use lethal force freely within reason, while on code red or higher.
* <span style="color:#ff000d;"><b>MP</b></span> may use lethal force against targets that are not affected by non-lethals attempts, such as synthetics.
 
== Searches ==
 
* Searches must be approved by the <span style="color:#8B0000;"><b>Chief MP</b></span> or <span style="color:#008000;"><b>Commander</b></span>.
* If waiting would cause further harm to the ship or personnel, you may gain approval after performing the search.
* Searches can be performed by the <span style="color:#008000;"><b>Commander</b></span> or any <span style="color:#ff000d;"><b>MP</b></span>, as long as the following procedure is followed.
* If procedure is not followed, the offender can be charged with <b>Neglect of Duty</b>.
* Searches cannot incur a <b>Prevarication</b> charge should no illegal items be found.
 
=== Personnel ===
* Inform the person you are going to conduct a search and the reason for the search.
* Use non-lethal force to restrain them if they do not comply.
* Where possible, conduct the search in the brig or any isolated area so nothing is stolen.
* Begin the search, confiscate any illegal items, and secure them.
* If the items warrant a sentence, follow arrest and brig procedures, otherwise release the personnel.
* Items that are no longer needed for evidence can be returned to requisitions.
 
=== Areas ===
* State your intent to search the area, then vacate it of any personnel unrelated to the search.
* If someone responsible for the area is available at the area, inform them of the reason.
* If nobody with access to the area is present, request trained personnel to temporarily override the doors.
* If you cannot gain access to the area, and no personnel can override the doors, forceful entry may be performed. (Personnel with access in the area will be liable for the <b>reasonable</b> damage to the ship.)
* Search and secure any evidence.
* Restore the searched area to its previous state as closely as possible.
* Reopen the area to normal traffic, then move all evidence to brig for processing.
* Items that are no longer needed for evidence can be returned to requisitions.
 
== Demotions ==
 
=== General Procedure ===
* A person who has been demoted is moved to a lower position in their department, or if no such position exists, a rifleman.
* Demotions are limited to crimes where demotion is explicitly listed as an option, with the <span style="color:#00CBFE;"><b>Commanding Officer</b></span> being able to do so freely if it fits the conditions of their provisions.
* Permission must first be given by the head of the department responsible for the arrested person, unless the person performing the demotion is the <span style="color:#00CBFE;"><b>Commanding Officer</b></span>.
* If the arrested person is a department head, the <span style="color:#008000;"><b>Commander</b></span> must give the permission.
* The <span style="color:#008000;"><b>Commander</b></span> may turn any demotion to a termination instead, making the person a civilian. A <span style="color:#90EE90;"><b>Duty Officer</b></span> does not have this permission.
 
=== Riflemen Procedure ===
* Riflemen who are demoted are to be discharged and treated as civilian passengers.
* Their access to equipment should be restricted as such.
 
=== MP Procedure ===
* If they are of enlisted rank, they are to serve in squad roles, other assignments by permission of the Heads of departments, or direct assignment by the <span style="color:#00CBFE;"><b>Commanding Officer</b></span>.
* If they are of Officer rank, they are to serve in CIC unless dismissed by the <span style="color:#008000;"><b>Commander</b></span> to find duties elsewhere.
 
== Executions ==
 
=== Authorization ===
* Executions are limited to prisoners who have committed crimes with execution as a possible punishment.
* They must be authorized by the <span style="color:#00CBFE;"><b>Commanding Officer</b></span>.
* In the event the <span style="color:#00CBFE;"><b>Commanding Officer</b></span> is absent, '''BOTH''' the <span style="color:#8B0000;"><b>Chief MP</b></span> and <span style="color:#008000;"><b>Commander</b></span> must give the authorization.
* A <span style="color:#90EE90;"><b>Duty Officer</b></span> is unable to authorize an execution.
* Executions may be delayed if the alert level is RED or DELTA.
* A prisoner that is permanently confined may request to be executed in place of their confinement, but must still be authorized.
 
=== Authorized methods of execution ===
Authorized methods of execution must be used in executions and are listed below.
* Lethal injection handled by the current '''Chief Medical Officer'''.
* Firing squad by the <span style="color:#ff000d;"><b>MP</b></span> or <span style="color:#00CBFE;"><b>Commanding Officer</b></span>. This must be done with standard issue firearms, and not with explosives or weapons considered cruel. The <span style="color:#8B0000;"><b>Chief MP</b></span> or <span style="color:#008000;"><b>Commander</b></span> may permit only the victims of the prisoner's crimes to join the firing line.
 
=== Procedure ===
* The <span style="color:#8B0000;"><b>Chief MP</b></span> or <span style="color:#008000;"><b>Commander</b></span> '''MUST''' make a ship-wide announcement informing the crew of the intent to execute, the reason/crime, and the execution method.
 
''None of the below steps should each exceed 5 minutes to fully process, otherwise they may be skipped if the prisoner was warned prior to the time expiring.''
 
* The prisoner may request a tobacco product, and a food and drink as a last meal. The items should be reasonably acquirable, else they should be provided an alternative.
* The prisoner may request a blindfold for the execution if available.
* Up to three people may be requested by the prisoner to view the execution.
* The prisoner is given a chance to give final words. The prisoner may use the radio for this.
* The execution may proceed.

Latest revision as of 22:27, 5 December 2025

Notice
This page might not always be up to date. It is best to read SOP in the in-game guidebook instead to avoid misunderstandings or referencing outdated information.

Standard Operating Procedure

These are sets of regulations and polices of the UNMC.

Failure to follow the Standard Operating Procedure may result in Failure to Follow Procedure charges, found in Marine Law.

Commanding Officer Privileges

  • The Commanding Officer may alter any aspect of SOP (unless otherwise noted) as long as these changes do not contradict marine law. They may not modify marine law.
  • Should there be any concerns about the use of this privilege, any personnel may contact Provost Marshal Office to inquire about the legitimacy of changes and request they be overturned.
  • MP must be informed of any changes made to SOP before it is implemented.
  • The SOP may not be modified to the extent of causing grief or physically burdening marines. Modifications such as walking only, or modifying SOP to imprison a marine for a custom offense with malicious intent is not permitted.
  • Standard-issued equipment that marines are provided in their squad rooms and requisitions cannot be restricted or prohibited in any way. Marines have the right to freely carry and use the equipment they are provided.

General Regulations

Rules of Engagement

The following are the standard rules of engagement, and may be modified by the Commander as necessary as the operation proceeds.

  • Any useful equipment found within the AO such as weapons or tools may be requisitioned for operational use by any UNMC personnel.
  • Buildings and obstacles within the AO may be constructed/deconstructed for strategic or tactical function. The use of explosives is authorized for demolitions.
  • Wildlife not part of the operation may not be needlessly hunted if passive. Wildlife that approaches Secure Areas or compromises the personal space of marines or their formations, or are otherwise hostile may be shot.
  • Any interstellar life that is not overtly hostile must be halted and questioned of their intentions. Survivors are to be debriefed and given the option to board the warship as a passenger, and can be offered this freely.
  • Any non-UNMC military or paramilitary personnel may be allowed to continue their operations if they prove beneficial or indifferent to UNMC operations or interests.
  • The use of force is authorized to disable non-compliant personnel.
  • Hostile personnel deemed a threat to UNMC personnel may be killed on sight, unless they are surrendering.

Communications

  • Communications over UNMC radio and announcements should be done in plain English to maintain clear and concise communication. Other languages* and speech forms may be used freely outside this. (*Other languages meaning languages provided by the game mechanics, and not written by the player in another language.)

Ship Modifications and Dismantling

The ship may only be modified with approval from the Commander. The Chief Engineer can also approve changes to the ship, unless it affects another department, which would also require approval from the department head.

  • A Duty Officer is unable to authorise ship modifications.
  • The MP must be notified of changes being made prior to them taking effect.
  • The Commander has final word over changes to the ship.
  • Changes to the brig and CIC that compromise security of these areas are forbidden.
  • Dismantling parts of the ship to utilise materials for operation use is forbidden unless severe enemy contact is confirmed, and where significantly more resources are required than on hand.
  • Any personnel may fax Provost Marshal Office to contest a decision made by the Commander about dismantling the ship. If these changes are prior to hostile contacts, MP may take action against the Commander, following regular procedure.
  • Removal of vendors or machines is not illegal modification unless it alters the function or purpose of the area they are taken from.
  • Dismantling ship parts to utilize materials for operational use is strictly forbidden unless severe enemy contact is confirmed, and where significantly more resources are required than on hand.
  • The deconstruction of crates and barrels are not considered ship modifications.

Equipment Regulations

Command Related

  • The Commanding Officer may issue special equipment on a case by case basis, such as special headsets or special weaponry for certain marines or squads as long as it does not violate Marine Law.
  • Heads of staff may also assign spare non-command headsets to members of their department.
  • Alcohol must be stored in the officer's mess, Commanding Officer's mess, Commanding Officer's quarters, and a civilian's private quarters, if applicable.
  • SOP regarding equipment found in armories can be found in the Non-Modifiable; Department section.
  • The Command tablet may only be taken by the current Commander, unless they are willingly offering it to someone else who would need it, such as a deploying Executive Officer, while a Commanding Officer is the Commander.

Uniform Regulations

UNMC and affiliated personnel are required to be wearing appropriate clothing during operations. SOP may not be changed to allow personnel to deploy without clothes or uniform.

  • Deploying marine squads must be wearing their uniform, boots, and protective armor at minimum.
  • MP must be wearing their uniform, boots, and protective armor at minimum, at all times.
  • All positions required to wear armor at all times may temporarily remove it after an operation has ended for social events, such as memorials. Other forms of clothing like service jackets may be used during this time.
  • Other personnel must wear their uniform and assigned footwear, or a Standard Issue replacement.
  • Shipside personnel should not be in armor unless the ship's code restriction allows it, or they are deploying to the AO.
  • MP, Intelligence Officers, and flight crew are permitted to wear armor on the ship, as part of their job.
  • Any headwear that is worn must be Standard Issue, or an acceptable replacement.
  • The Commander has the right to declare enforce helmet wearing by squad leaders, fireteam leaders, specialists, and smart gun operators. It is otherwise assumed to not be enforced. Anyone of higher rank may still order any personnel below them to wear a protective helmet.
  • Folding or otherwise shortening uniforms is permitted.

Department Uniforms and Clothing

  • Department specific uniforms and headgear are limited to personnel within that department, unless provided by the department head or Commander.
  • Department headwear should not be used unless approved by the head.

Equipment handling regulations

  • Weapons should be holstered when not in use. Personnel must be allowed to holster on their first offense.
  • Under normal circumstances, weapons may only be fired in the firing range.
  • Training equipment like training grenades and training ammunition must only be used in firing ranges, or controlled areas approved by the Commander, Chief MP or Senior Enlisted Advisor.
  • Weapons may not be left unattended unless properly secured in spaces intended for them, like weapon racks or cabinets.

Weapon Regulations - Code Restrictions

Weapon use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set, but you should otherwise always follow code restrictions.

Code Green:

  • All shipside UNMC personnel are permitted to wear a M3-XL pattern armor vest for personal protection during operations, if their personal equipment racks provide them with one.
  • MP may carry Non-lethals and sidearms, excluding riot equipment.
  • MP may carry flashbangs, but may only use them in self defense or defense of others.
  • Deploying MP may carry all standard issue weapons, provided they are used in escorting and protecting non-combat personnel, or are escorts of the Commanding Officer.
  • Deploying combat personnel and Officers excluding medical personnel may carry all standard issue weapons.
  • Deploying non-combat personnel may carry a sidearm.
  • Personnel issued weapons through their vendors at the start of an operation as well as weapons they emerge from hypersleep with may retain these weapons.
  • Officers may carry sidearms as long as it does not inhibit their duties.
  • Long or large bladed weapons are treated the same as firearms in carry restrictions.
  • Civilians are excluded from the right to retain issued weapons unless they are deploying to the AO. These weapons should otherwise be kept secure in personal quarters or any shipside armory.
  • Personnel who abuse their right to a firearm can have this right revoked by the Commander. The Chief MP may also do this if the person is ranked lower or is a civilian.
  • The Chief MP or Warden may authorise use of riot equipment within the brig for training or defensive purposes.

Code Blue:

  • All crew personnel are authorised sidearms.
  • MP may carry lethal weapons to subdue external threats.
  • MP may use non-lethal riot equipment to subdue marines during a mutiny or large gatherings of insubordinate personnel.

Code Red:

  • No weapon restrictions on standard issue weapons.
  • Civilians may be issued sidearms for the duration of this code for self defense purposes.

Code Delta:

  • All weapons, standard or not, are authorized to be used by any capable person.

Department Regulations

Regulations of specific departments, excluding non-modifiable regulations are listed here. The head of the department holds responsibility for it and answers directly to the Commander of the ship.

  • Department heads are not to deploy to the AO, with the exception of the Chief Engineer (under circumstances listed in the engineering section.)
  • Any crew that intend to deploy, including Staff Officers, require permission from either the head of their department or the Commander, where the Commander can overrule the department head.

Medical

  • The Chief Medical Officer has final say over the medbay and medical operations aboard the warship, except when overridden by the Commander.
  • They may authorize or prohibit experiments at their discretion, and set medbay procedures.
  • They may only fire medbay staff in the case they have performed crime.
  • When in medbay, all personnel, excluding the Commander, are required to listen to and obey the orders of the Chief Medical Officer.
  • During code Delta, medical personnel are to either escape in pods and evacuate the ship, or hold in Secure Areas with the marines to provide medical support.
  • Pills must be kept within pill bottles.
  • All reagent-containing medical equipment, such as syringes, pill bottles, and autoinjectors must be labelled with accurate contents and dosing information. Vended or otherwise existing medicine not created by personnel do not have to be relabeled unless the contents are modified.
  • Surgery tools and other medical devices when not in use must be placed within their designated containers.

Requisitions

  • No equipment may be taken from requisitions by non-requisitions personnel without the Logistics Officer's approval.
  • Requisitions personnel may refuse to provide service if a valid reason is provided, such as a civilian attempting to request grenades from the weapons supply. The decision may be overridden by the Logistics Officer or Commander
  • The Logistics Officer has control over the requisitions bay and the right to decline service to any personnel, including officers. Any order to provide or decline service, including orders relating to the management of the operational budget, may be ignored.
  • Their decisions on such matters may only be overridden by the Commander.
  • During code Delta, the requisitions department is to follow orders from command. All requisitions personnel are to join the marines in either holding the warship, or assisting with evacuation of civilians, depending on the orders of command.
  • The Logistics Officer has control over the kitchen and Mess Technicians assigned to it.
  • Mess Technicians are not required to provide service to anyone if they provide a valid reasoning, such as rudeness.

Engineering

  • The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, and maintenance.
  • The Chief Engineer is still required to follow the ship modifications section of SOP.
  • The Auxiliary Support Officer holds authority over the Chief Engineer.
  • The ordnance technicians are part of the engineering department.
  • During code Delta, the engineering department is to follow orders from command. All engineering personnel are to join the marines in either holding the warship, or assisting with evacuation of civilians, depending on the orders of command.

Dropships and Gunships

  • The designated Pilots of these ships are responsible for them and any modifications made to them.
  • Pilots may modify or delegate modifications to their ships without requesting permission. However, these modifications may be overwritten by the Chief Engineer or Auxiliary Support Officer.
  • Dismantling ship parts to utilize materials for operational use is strictly forbidden.
  • Ship doors must remain intact and easily accessible.
  • Dropship seating must remain intact and easily accessible.
  • Gunship seating may be reduced to accommodate additional ammunition storage, but it may not be removed entirely. Any remaining seating must remain easily accessible.
  • If the dropship is inaccessible or otherwise inoperable, the gunship must serve as the dropship and be equipped with the necessary seating.
  • If parachute drops are being utilized, the Flight Crew is responsible for ensuring the drop location is safe (unless directed otherwise by CIC staff) and informing the personnel when to exit the ship.
  • Enlisted personnel (excluding Flight Crew) are not permitted in ship cockpits unless in an emergency.
  • Flight Crew have the authority to remove disruptive personnel from their ship. If a person refuses to leave or repeatedly returns, they may be charged with Trespassing and arrested by the MP. They may only return to the ship if ordered to deploy and must remain well-behaved, or they will be additionally charged with Disorderly Conduct and Major Insubordination.

NON-Modifiable SOP

The SOP written in these sections may only be modified with PROVOST permission.

NON-Modifiable Department Regulations

Job Specific Equipment

  • Equipment, clothing, and any similar items from personal job-specific vendors may not be awarded or otherwise handed out.
  • The only exceptions to this is Standard Issue equipment that can be obtained through requisitions normally, or is equipment specifically intended to be used by another designated person, such as spotter equipment from a sniper specialist being given to a rifleman that is becoming a spotter.

Armories

Armory equipment is unrelated other equipment, and has its own regulations. Armory equipment is intended to supply and provide protection for shipside personnel during shipside emergencies.

  • Armory equipment may only be given to all personnel during a Code Red or Code Delta scenario. Officers must be prioritized before enlisted.
  • Equipment stored in armories such as M890 Tactical Shotguns and ballistics vests are not allowed to be handed out without a clear, understandable, and urgent reason. Deployment is not an urgent reason.
  • The Commanding Officer's weapons may also not be handed out.
  • Equipment stored in armories may not be part of a supply drop, rewards or prizes, and may not be used to form a squad.

This list of equipment stored within armories may, regardless of the above, be used for deployment:

  • The UNMC and UN flag.
  • All provided tents.
  • Honor Guard kits, provided they are used within their own restrictions.
  • Staff Officer Armory Weapon Racks.

AI Core

The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. They are authorized to remove any personnel present in the core excluding pre-authorized personnel listed in the Access section. In the absence of one, the responsibility is the Commanding Officer's, then the Chief Engineer.

Access

  • Access to the AI core is strictly by appointment only.
  • Only UNMC synthetics, AI Service technicians (Including WEYA technicians), the Commanding Officer, and the Chief Engineer have free access.
  • Prior to any authorized appointments, weapons should be deposited at the reception desk and returned after the appointment has concluded.
  • Anyone bringing weapons into the AI Core lose their right to access it and may result in Core Security Protocol being engaged. Pre-authorized personnel and MP responding to a legitimate security threat are exempt.
  • Access rights are not transferable. Only UNMC Synthetics, AI Service Techs, and ARES may grant access to the AI core, through access requests.

AI Core Security Protocol

ARES is equipped with various tools to ensure the AI Core remains safe during emergencies.

  • ARES, through UNMC Synthetics, is authorized to remove trespassers by physical force.
  • Circumstances that pose a serious threat to the integrity of the AI Core, ARES or UNMC Synthetics may initiate a core lockdown, resulting in all access routes being sealed and automated sentry guns located in the core chamber being armed.
  • If lockdown procedures are ineffective or compromised, nerve gas may be deployed from vents to incapacitate intruders.

Military Police

  • MP personnel must always carry non-lethal detainment methods (excluding riot equipment) to perform their duties.

Use of listening devices

  • MP are authorized to use their provided listening devices within the brig at their discretion.

Any use of these devices outside of the brig must follow these requirements;

  • They must receive permission from the Commander, or in their absence the Chief MP.
  • The Commander may only authorize use if there is reasonable suspicion of intent to or conspiracy to commit a crime in that area.
  • MP may not break or enter, nor have someone else do so, into an area they do not have access to in order to place devices.

Restricted Areas

Personnel may only legally access areas their ID grants them passage to, unless someone of that area grants them temporary access. The head of the department may overrule this, and the Commanding Officer may overrule the head.

  • The Commander may restrict anyone from accessing any area.
  • Entry without access or permission through any means will be charged with Trespassing.
  • Heads of departments may request anyone but the Commander to leave their department, or be charged with Trespassing.

Access Modification

All personnel have the access needed to perform their assigned duties. Only the specified personnel may modify access levels to the ship, under the following conditions:

  • The Commanding Officer may modify any access to a person's ID card for any reason.
  • The Commander may modify any person's access to any or all departments with the head of department's approval.
  • Department Heads may grant and approve access to their work area when employing recovered personnel.
  • In emergencies, such as missing command staff, any Officer may modify their own access.

NON-Modifiable Command SOP

Forward Operating Bases

The Commander in charge of an operation must take the minimum precautions to ensure security and defense for stationed personnel, and incoming transport, when designating a Forward Operating Base.

  • The FOB must be a Secure Area and designated by the Commander.
  • The FOB does not have to be placed adjacent to a landing zone, but the primary landing zone still requires its outlined defenses.
  • Only Bravo may be stationed as the primary landing zone and FOB's primary defense. Any additional squads may assist where needed, and combat technicians may also be ordered to help reinforce the FOB and primary landing zone defenses before resuming their original squad's orders.

Secure Areas

  • Additional areas may be designated as Secure Areas by any CIC Personnel. These are not considered a FOB, and their secure status may be revoked for any reason by any CIC Personnel.
  • These areas dictate where certain shipside personnel are allowed to be given permission to work.
  • These areas are no longer secure if there is a breach or the area is being attacked by hostiles.

Field hospitals

  • It must be designated as a Secure Area.
  • The field hospital must be designated as such by the Commander or Chief Medical Officer.

Primary Landing Zones

  • Selected for the entire duration of the operation by the Commander.
  • The primary landing zone must be reinforced with a minimum of a line of non-makeshift defenses, including stationed marines.

Conduct of Briefing

The Commander is to ensure a proper briefing before any operation is being held and personnel deployed, but may be skipped in the event of a code Delta or another emergency situation of the same severity.

Scout Specialists and Intelligence Squad members may deploy before the operation begins, if all members have a collective briefing of their orders and are ready to deploy before the main briefing.

  • It must be performed in an area where a proper inspection of personnel can be held and where personnel can hear any orders.
  • Areas that interfere with non-combat personnel must be avoided, for example the medbay.
  • Briefings at minimum must include the Squad Leaders.
  • Briefings at minimum must include CIC Personnel, unless the CIC Personnel are performing other essential roles at the time, and may be excused by the Commander at their discretion if the MP are notified beforehand.
  • Failure to adhere to attend the briefing when required as stated above will incur neglect of duty charges.

High Ranking Officers

UNMC Officers ranked Major or above but are not already the Commanding Officer of the ship receive these rights:

  • The same arrest immunities normally granted to the ship Commanding Officer.
  • The right to accept being appointed as the ship Commanding Officer by the Commander.
  • The right to take the Commanding Officer position of the ship if the Commander would need to be replaced as defined by Definitions, becoming the new Commander as well.

Deputizing

When deputized, these personnel are expected and required to follow Marine Law like an MP, and will carry the same punishments.

The Commander may deputize the following personnel to make arrests and enforce Marine Law, should MPs be unavailable or unable to respond in a timely manner.

  • The Executive Officer.
  • The Auxiliary Support Officer.
  • Staff Officers.
  • UNMC Synthetics.
  • Department Heads.

The Commanding Officer may deputize under the above conditions, however any other Commander must also obtain the approval of the current Chief MP, unless it is not currently possible to assign an acting Chief MP.

NON-Modifiable Deployment Restrictions

Nuclear Protocol

In the event of nuclear ordnance being deployed, all personnel are authorized to deploy to the FOB to protect it during countdown, which overrides all other department SOP preventing deployments.

  • The Commander may order personnel to remain aboard the ship at their discretion.
  • Prisoners may not be deployed.

Command Field Deployment

  • The Commanding Officer and Executive Officer have the exclusive, non-transferable right to deploy to the frontline for the sake of commanding their personnel from a direct point of view.
  • Deployments must be for the sake of the personnel and operation, and not for the personal glory.
  • The Commanding Officer and Executive Officer must not be deployed at the same time, if both are present.

Preparing to Deploy

  • Deployment must not be done unless they are confident CIC can be managed in their absence.
  • Actions taken by CIC Personnel during the absence is the responsibility of the Commander, not the Duty Officer.
  • If the Commanding Officer is present, the Executive Officer requires permission to deploy.
  • Both must notify CIC Personnel of their intent to deploy.

When Deployed

  • A deploying Commander must still command and communicate frequently with both the CIC and marine crews.
  • Combat should be reserved when assisting the marines in a supporting capacity, in defense of others and self, or directly leading an offensive maneuver.
  • They should avoid unnecessarily putting themselves in danger, and remain close to marines to focus on providing clear orders.

Shipside Personnel

Personnel normally restricted to shipside duties such as doctors and Military Police may be deployed to the FOB; however special circumstances or clearances are needed.

  • A Duty Officer may not deploy.
  • Civilians (Personnel that are not enlisted or officers of the UNMC) may deploy at their discretion, provided their landing zone is not in direct danger.
  • All recovered personnel defined by NON-Modifiable Third-Party Personnel do not require permission to deploy.
  • Department Heads may not deploy at all, except the Chief Engineer under some conditions.
  • All personnel that intend to deploy, including Staff Officers require permission from either their head of department, or the Commander.
  • The Commander may overrule the department head regarding deployment.

Engineering

  • The Chief Engineer may deploy to the FOB if there is an Auxiliary Support Officer on board, but still requires permission from them or the Commander.
  • Both the Chief Engineer and maintenance techs may only deploy with the purpose of building the FOB, and telecommunications, but must leave if these areas are no longer considered secure.

Medical

  • Doctors and Nurses may deploy to the FOB, and designated Field Hospital, until they are no longer Secure Areas.

Requisitions

  • Requisitions Technicians may deploy to the FOB to assist in organizing and accounting for supplies.

Military Police

See Field Arrests for more information.

  • CIC Personnel may request up to four volunteers from the MP to be deployed to the AO, keeping within the FOB and Secure Areas to protect deployed shipside personnel and handle law.
  • This is unrelated to Commanding Officer escorts, and can be overridden by either higher ranking personnel or the Commander.
  • At least one MP must remain on the ship at all times. If the Chief MP is present, it must be them.
  • The Warden may deploy to perform requested arrests in the absence of MP officers, but must otherwise remain on the ship.
  • Deployed MP may move between any Secure Areas and should be avoiding combat while doing so, unless in protection of non-combat personnel like doctors or themselves.
  • MP must retreat and assist non-combat personnel in retreating from a Secure Area or the FOB if it is no longer secure.

NON-Modifiable Third-Party Regulations

Marines are encouraged to recover any third-party personnel found in the Area of Operations.

General

  • All recovered personnel must be searched on arrival by the MP, with all weapons and unauthorized items secured within the brig. They may keep their tools provided they are not used for crime.
  • They should be given a medical examination if personnel are available.
  • Recovered personnel have the right to remain silent and must not be punished for invoking it.
  • MP are not required to detain civilian prisoners that are recovered.

Military and Paramilitary

  • Third-party military or paramilitary personnel may be allowed to continue their operations if they prove beneficial or indifferent to UNMC interests. (This is also located in the Rules of Engagement)
  • They may be given permission to keep their weapons and equipment on the warship, provided they are beneficial to the operation.
  • They may also be denied access to the warship.

Prisoners of War

Under normal circumstances, POWs are never to be executed.

  • They should be warned that escaping will negate their protections and right to be treated and revived, and result in lethal force being used.
  • Attempts should be made to revive and treat members of other factions, where safe, but UNMC personnel are always of priority.

A hostile member of a legitimate and recognized faction is considered a Prisoner of War if any of the below apply;

  • They surrender to UNMC forces.
  • They request and as of a result have received aid from UNMC personnel to any extent.
  • They are revived and taken into UNMC custody, with physical restraints.

A Prisoner of War loses their status if any of the below apply;

  • The prisoner successfully escapes custody, after posing a threat to others prior to arrest and receiving a warning. They may still be given the chance to surrender if they are not violent, but this is optional.
  • Any form of physical assault to UNMC personnel while in custody.

Returning to the AO

  • Recovered Personnel may deploy back to the Area of Operations and request their equipment be returned. MP must, however, escort them back to the dropship to ensure they deploy.
  • Returning from this deployment requires another search, but medical examinations may be skipped.

Employment of Recovered Personnel

Recovered civilians may be given a temporary position in a department relevant to their experience.

General

  • Employed personnel must be given an ID identifying them in their new position with access to their work area.
  • Employed personnel are below all personnel in assigned departments, and must obey orders.
  • Personnel not part of the Provost Marshal Office or Military Police of the UN must not be given a position in the Military Police.

Enlisting

  • The Commander may offer to enlist recovered personnel into combat positions should they have the qualifications, such as a rifleman, corpsman, or combat tech, under the rank of private.
  • A Duty Officer is unable to enlist recovered personnel.

Eviction

Recovered personnel may be evicted and denied access to the ship by the Commanding Officer, Commander, and Chief MP, where the higher ranking person may overrule the other.

  • Recovered personnel may be evicted if they commit any major crime.
  • A Duty Officer is unable to request an eviction, except where a crime done by the person is of a violent nature.

Marine Law Procedures

Notice
The following section(s) are taken from the "Procedures" portion of Marine Law. It is best to read Marine Law in the in-game guidebook instead to avoid misunderstandings or referencing outdated information.

Arresting Procedures

Should the warship get boarded by a hostile force, no arrests should be made unless the person presents a danger to the warship and/or its personnel.

  • Any orders given by any personnel who are legally detained or facing charges are considered void until the charges are cleared, the brig time is served, or the detention is resolved.

Officer Ordered Arrests

Should an Officer ranked UNMC personnel order an arrest for a crime, MPs MUST arrest that person.

  • Only the Commander (not a Duty Officer) and Chief MP can Officer order an arrest on an MP.
  • They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence.
  • Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however.
  • Before the suspect is detained, the Officer may rescind the order.
  • In the case of officer ordered arrests the Chief MP or Commander may choose to assign an NJP over the initial charge (where valid).

Arresting a Suspect

These arrests can be performed anywhere on the warship.

  • Take down the Suspect if they resist and securely restrain them.
  • Move the Suspect to a holding cell.
  • Continue to charging procedure.

Arresting MP

  • The Chief MP can only be arrested if approved by the Commander or Provost Marshal Office.
  • Any MPs can only be arrested if approved by the Commander or Chief MP. The Commander has the final say.
  • A Duty Officer is unable to authorise the arrest of an MP or the Chief MP.
  • Ensure additional charging of Military Police procedure is followed.

Actions Against the Commander

  • MP must contact Provost Marshal Office before taking any law-related actions against the Commanding Officer.
  • If there is no Commanding Officer, the Commander of the operation may be arrested, but Provost Marshal Office must be notified after the fact, through fax.

Field Arrests

These refer to arrests performed in the area of operations.

  • Field arrests are restricted to the FOB, dropships, and secure areas unless in pursuit.
  • If a suspect flees outside the above areas or are witnessed by the MP, they may be pursued.
  • If there are hostiles in the vicinity, the MP must abort the arrest and move to a secure area.
  • MPs may move between secure areas.
  • Squad Leaders may detain marines of their squad that violate the law, but must detain marines of their squad by orders of the Chief MP, Commander, or any commisioned officer. This may also apply to personnel that are deploying unauthorised.
  • Marines and personnel detained by the Squad Leaders should be passed onto the MP in a secure area when possible.

Victims May Drop Charges

  • Excluding capital crimes, neglect of duty, and grievous bodily harm, the victim of a crime retains the right to drop charges.
  • This is permitted after the defendant is moved to a secure location or the brig.
  • MP must release the defendant on the victim's request, with continued arrest attempts for the original crime being considered prevarication.
  • MP may hold the defendant for no longer than 5 minutes if they wish to contact Provost Marshal Office to appeal the arrest against the victim's wishes.
  • If an appeal to arrest from Provost Marshal Office is not received within the 5 minutes, the defendant must be released.

Self Defense or Defense of Others

Charges are not to be applied to those who use force on others when defending themselves from illegal harm, so long as they defend themselves with proportional force. This also extends to the defense of others if they believe the others are in lethal danger. This does not apply to lawful killings such as executions.

The person being attacked should only use proportional lethal force until the person is no longer able to attack, and look to get away from the attacker where possible to alert the MP. The person being attacked should notify the MP or their supervisor about the use of self-defense.

Examples of proportional force are;

  • Punching when being punched.
  • Melee weapons when being attacked with melee weapons.
  • Bullets against bullets.

Charging and sentencing

This procedure is subject to change, with new brig timer technology in the future. Ensure prisoner rights are followed.

General Charging Procedure

Upon arrest, the arresting MP must transfer the suspect to the brig, where they will have the suspect charged with the crimes committed, by another member of the MP.

  • Brig timers must not exceed 30 minutes unless in the case of a Capital Crime, or if extended by crimes performed while jailed.
  • Charging is to be done, in order of availability, by the Military Warden, the Chief MP, an uninvolved MP, the arresting MP.
  • If any of these are present they may explicitly defer to the next in-line if their attention is required elsewhere. This right should be used reasonably.
  • The person issuing the charges should also determine a sentence.
  • Inform the Suspect of their Charges before the brig timer starts.
  • Inform the Suspect they may file an appeal should they wish so.
  • Ensure to follow prisoner rights and the right to appeal.

Additional charging of Military Police

  • Always ensure you are permitted to arrest them, first.
  • They are to be charged with neglect of duty as an additional crime. This does not upgrade minor crimes to major.
  • In the event of any major or worse crimes, if they do not attempt to appeal, or their appeal or pardon is denied, they are to be demoted, following the MP demotion procedure.

Brigging checklist

  • Apply the charges and activate the brig timer.
  • Remove all their belongings, including ID card and headset.
  • Put them in the orange uniform, if available, else their original uniform.
  • Give them a standard headset of common channel, if available.
  • Place them inside the cell, buckled to the bed, then flash or stun them and recover your handcuffs.
  • Search their belongings for contraband and theft.
  • When the time is over, let them grab their belongings, escort them out of the brig.
  • If the prisoner is SSD at the end of their sentence, return their belongings and place them in brig cryo.
  • If a prisoner has been SSD for over 5 minutes you may place them in cryo, but they must serve the rest of their time if they return.

Medical Experiments

A prisoner may waive their rights to participate in medical experiments. Researchers performing approved medical experiments may not be held liable for damages inflicted on the subject within the approved parameters of the experiment.

  • All experiments require the signed (or stamped) approval of either the Commander (But not Duty Officer) or the CMO.
  • Prisoners can request to be used as subjects. The prisoner's brig time must continue to run while they are being used, and are free to go when it expires and are not obligated to continue.
  • Medical experiments that will result in death must only be offered to prisoners who are to be executed, or if execution is one of the listed punishment options for their crime. It is otherwise illegal, and will result in a Attempted Murder, or Murder charge where relevant.

Non-Judicial Punishments (NJPs)

These may be issued and observed by the MP or SEA instead of an arrest and/or brig sentence where valid.

General usage

  • NJPs should not risk the person's health.
  • If the NJP offer is refused, they are to serve the original sentence, or a 10 minute brig timer if none exists.
  • Accepting the NJP waives the right to appeal. The suspect or prisoner should be informed of this.
  • Failure to comply to an accepted NJP will result in an additional charge of resisting arrest with the original charges.
  • Failure to complete an NJP is not considered failure to comply if a legitimate attempt is observed.
  • NJPs are a one-time offer. The same NJP for the charges cannot be accepted once denied.
  • The decision to offer or not offer a NJP may be overruled by a higher ranking MP.
  • In the case of officer ordered arrests the Chief MP or Commander may choose to assign an NJP over the initial charge (where valid).

Brig usage

  • A NJP may be offered to a prisoner in a cell at any point, unless they were offered and denied one already, or their sentence total is above 10 minutes or a major crime.
  • NJPs cannot take longer than their remaining brig time.

Examples

  • Ordering a marine to clean the preparation areas of squads.
  • Ordering a marine to do laps around the warship.

Lethal Force

  • Lethal force should always remain a last resort.
  • During emergencies like mutinies, boardings, or when suspects have used lethal or disabling weapons against personnel, the Chief MP or Commander may authorize lethal force.
  • MP may use lethal force should suspects be an active threat to the crew, ships, or the MP. The suspect should only be fired upon until they can no longer present any harm.
  • A suspect that has been detained and restrained must be kept safe from harm, as they are in MP custody.
  • If the Chief MP and Commander are not responding to comms within a reasonable amount of time, or are incapacitated, MP may use lethal force freely within reason, while on code red or higher.
  • MP may use lethal force against targets that are not affected by non-lethals attempts, such as synthetics.

Searches

  • Searches must be approved by the Chief MP or Commander.
  • If waiting would cause further harm to the ship or personnel, you may gain approval after performing the search.
  • Searches can be performed by the Commander or any MP, as long as the following procedure is followed.
  • If procedure is not followed, the offender can be charged with Neglect of Duty.
  • Searches cannot incur a Prevarication charge should no illegal items be found.

Personnel

  • Inform the person you are going to conduct a search and the reason for the search.
  • Use non-lethal force to restrain them if they do not comply.
  • Where possible, conduct the search in the brig or any isolated area so nothing is stolen.
  • Begin the search, confiscate any illegal items, and secure them.
  • If the items warrant a sentence, follow arrest and brig procedures, otherwise release the personnel.
  • Items that are no longer needed for evidence can be returned to requisitions.

Areas

  • State your intent to search the area, then vacate it of any personnel unrelated to the search.
  • If someone responsible for the area is available at the area, inform them of the reason.
  • If nobody with access to the area is present, request trained personnel to temporarily override the doors.
  • If you cannot gain access to the area, and no personnel can override the doors, forceful entry may be performed. (Personnel with access in the area will be liable for the reasonable damage to the ship.)
  • Search and secure any evidence.
  • Restore the searched area to its previous state as closely as possible.
  • Reopen the area to normal traffic, then move all evidence to brig for processing.
  • Items that are no longer needed for evidence can be returned to requisitions.

Demotions

General Procedure

  • A person who has been demoted is moved to a lower position in their department, or if no such position exists, a rifleman.
  • Demotions are limited to crimes where demotion is explicitly listed as an option, with the Commanding Officer being able to do so freely if it fits the conditions of their provisions.
  • Permission must first be given by the head of the department responsible for the arrested person, unless the person performing the demotion is the Commanding Officer.
  • If the arrested person is a department head, the Commander must give the permission.
  • The Commander may turn any demotion to a termination instead, making the person a civilian. A Duty Officer does not have this permission.

Riflemen Procedure

  • Riflemen who are demoted are to be discharged and treated as civilian passengers.
  • Their access to equipment should be restricted as such.

MP Procedure

  • If they are of enlisted rank, they are to serve in squad roles, other assignments by permission of the Heads of departments, or direct assignment by the Commanding Officer.
  • If they are of Officer rank, they are to serve in CIC unless dismissed by the Commander to find duties elsewhere.

Executions

Authorization

  • Executions are limited to prisoners who have committed crimes with execution as a possible punishment.
  • They must be authorized by the Commanding Officer.
  • In the event the Commanding Officer is absent, BOTH the Chief MP and Commander must give the authorization.
  • A Duty Officer is unable to authorize an execution.
  • Executions may be delayed if the alert level is RED or DELTA.
  • A prisoner that is permanently confined may request to be executed in place of their confinement, but must still be authorized.

Authorized methods of execution

Authorized methods of execution must be used in executions and are listed below.

  • Lethal injection handled by the current Chief Medical Officer.
  • Firing squad by the MP or Commanding Officer. This must be done with standard issue firearms, and not with explosives or weapons considered cruel. The Chief MP or Commander may permit only the victims of the prisoner's crimes to join the firing line.

Procedure

  • The Chief MP or Commander MUST make a ship-wide announcement informing the crew of the intent to execute, the reason/crime, and the execution method.

None of the below steps should each exceed 5 minutes to fully process, otherwise they may be skipped if the prisoner was warned prior to the time expiring.

  • The prisoner may request a tobacco product, and a food and drink as a last meal. The items should be reasonably acquirable, else they should be provided an alternative.
  • The prisoner may request a blindfold for the execution if available.
  • Up to three people may be requested by the prisoner to view the execution.
  • The prisoner is given a chance to give final words. The prisoner may use the radio for this.
  • The execution may proceed.