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The '''United Nations Marine Corps''' or simply just the '''Marines''' are one of the two main playable factions in the game, the other being the [[Xenonids]].
''[[File:UNMC_Emblem.png|center|frameless|360x360px]]''<center>  '''<big><big><big>THE UNITED NATIONS MARINE CORPS</big></big></big>'''</center>
<blockquote><big>"Doesn’t matter if it’s the [[Socialist Progressive Peoples (SPP)|socialists]], [[Colony Liberation Front (CLF)|insurgents]], or [[Xenonids|nightmares that crawled out of hell]] - when the call comes, the UNMC answers. We don’t run. We don’t hide. We get the job done. We make sure there’s a [[United Nations|home]] to go back to."</big> 
<br>— <small>Unnamed UNMC Gunnery Sergeant, Drill Instructor aboard a station military academy.</small></blockquote>
The '''United Nations Marine Corps''' or simply just the '''Marines''' are one of the two main playable factions in the game, the other being the [[Xenonids]] and ultimately respond to the UNMC [[High Command]]. The UNMC is governed by the civilian government of the [[United Nations]], and regulated by the [[Provost Marshal Office|Provost Marshal Office.]] The UNMC was primarily assigned to the defense of the growing frontiers of the United Nations government.


== Playable Roles ==
Current day, the UNMC finds itself locked in a war on insurgency, with everyday seeing another colony on the frontiers go dark due to an unseen enemy, or another colony declaring itself independent and aligning itself with the loose conglomerate known as the [[Colony Liberation Front (CLF)|Colony Liberation Front]]. The situation only continues to grow worse with new enemies appearing daily and insufficient funding and manpower to meet the threat head-on.


=== Command ===
Events such as prior operations can be found on the main page, under '''Major Events.'''
 
Other branches of the UNMC include:
 
* The [[United Nations Medical Service]],
* The [[United Nations Space Navy]]
 
== <big>'''Command'''</big> ==
[[File:CO.png|right]]
 
==== '''Commanding Officer''' ====
'''Ranks:''' Major / Lieutenant Colonel / Colonel


==== - Commanding Officer | Major / Lieutenant Colonel / Colonel ====
The Commanding Officer (CO) has ultimate control over the operation. The sheer responsibility of such a position means that only whitelisted players are able to play as the Commanding Officer.
The Commanding Officer (CO) has ultimate control over the operation. The sheer responsibility of such a position means that only whitelisted players are able to play as the Commanding Officer.
[[File:XO.png|right]]
==== '''Executive Officer''' ====
'''Ranks:''' Captain


==== - Executive Officer | Captain ====
The Executive Officer (XO) has control of the operation if the Commanding Officer is not present, however they do not have the same powers and authority, such as the ability to battlefield execute people, which is still restricted to a whitelisted CO.
The Executive Officer (XO) has control of the operation if the Commanding Officer is not present, however they do not have the same powers and authority, such as the ability to battlefield execute people, which is still restricted to a whitelisted CO.
[[File:SO.png|right]]
==== '''Staff Officer''' ====
'''Ranks:''' Second Lieutenant


==== - Staff Officer | Second Lieutenant ====
The Staff Officers (SO) are in charge of manning the Overwatch Consoles and relaying orders to their assigned squad, alongside relaying information back to the Combat Information Center.
The Staff Officers (SO) are in charge of manning the Overwatch Consoles and relaying orders to their assigned squad, alongside relaying information back to the Combat Information Center.
[[File:SEA.png|right]]
==== '''Senior Enlisted Advisor''' ====
'''Ranks:''' Gunnery Sergeant / First Sergeant / Sergeant Major


==== - Senior Enlisted Advisor | Gunnery Sergeant / First Sergeant / Sergeant Major ====
The Senior Enlisted Advisor (SEA) is an advisor to command, and a teacher for the marines. This is a whitelist only job.
The Senior Enlisted Advisor (SEA) is a advisor to command, and a teacher for the marines. This is a whitelist only job.


=== Military Police ===
== <big>'''Military Police'''</big> ==
[[File:CMP.png|right]]


==== - Chief Military Police | Second Lieutenant / First Lieutenant ====
==== '''Chief Military Police''' ====
The Chief Military Police (CMP) is responsible for keeping the Military Police in line and giving the final say on [[Marine Law]].
'''Ranks:''' Second Lieutenant / First Lieutenant


==== - Military Warden | Sergeant / Staff Sergeant / Gunnery Sergeant ====
The Chief Military Police (CMP) is responsible for keeping the Military Police in line, processing prisoner appeals and giving the final say on [[Marine Law]].
The Military Warden is responsible for the Brig and the sentencing of marines that break Marine Law.
[[File:MW.png|right]]


==== - Military Police | Corporal / Sergeant / Staff Sergeant ====
==== '''Military Warden''' ====
The Military Police are responsible for keeping the marines in line.
'''Ranks:''' Sergeant / Staff Sergeant / Gunnery Sergeant


=== Auxiliary Support ===
The Military Warden is responsible for the Brig and the sentencing of marines that break [[Marine Law]].
[[File:MP.png|right]]


==== - Auxiliary Support Officer | First Lieutenant / Captain ====
==== '''Military Police''' ====
The Auxiliary Support Officer (ASO) is responsible for managing the Logistics and Joint Terminal Attack Control departments, relaying orders between the two to maximize efficiency.
'''Ranks:''' Corporal / Sergeant / Staff Sergeant


==== - Dropship Pilot | Second Lieutenant ====
The Military Police are responsible for keeping marines in line and enforcing [[Marine Law]].
The Dropship Pilot is responsible for flying the designated dropship to the Primary Landing Zone and back to the Warship.
 
== <big>'''Auxiliary Combat Support'''</big> ==
[[File:ASO.png|right]]


==== - Gunship Pilot | Second Lieutenant ====
==== '''Auxiliary Support Officer''' ====
The Gunship Pilot is responsible for flying the designated gunship and responding to Close Air Support calls.
'''Ranks:''' First Lieutenant / Captain


==== - Dropship Crew Chief | Corporal / Sergeant / Staff Sergeant ====
The Auxiliary Support Officer (ASO) is responsible for managing the Requisitions and Joint Terminal Attack Control departments, relaying orders between the two to maximize efficiency.
The Dropship Crew Chiefs (DCC) are responsible for making sure the dropship is ready to launch, that all the supplies and personnel have boarded, and for reloading the dropship's guns.
[[File:IO.png|right]]


=== Logistics ===
==== '''Intelligence Officers''' ====
'''Ranks''': Second Lieutenant


==== - Quartermaster | Staff Sergeant / Gunnery Sergeant / Master Sergeant ====
Responsible for recovering intelligence objects from groundside, and processing it, to support the operation.
The Quartermaster (QM) is responsible for the entire Logistics department, making sure that they are well stocked and that a constant flow of supplies are being sent down to the deployed marines.
[[File:DP.png|right]]


==== - Requisitions Technician | Private / Private First Class / Lance Corporal ====
==== '''Dropship Pilot''' ====
The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying "No" to marines that demand crayons.
'''Ranks:''' Warrant Officer / Chief Warrant Officer / Second Lieutenant


=== Medical ===
The Dropship Pilot is responsible for flying the designated dropship to the Primary Landing Zone and back to the Warship.
[[File:GP.png|right]]


==== - Chief Medical Officer | Second Lieutenant / First Lieutenant ====
==== '''Gunship Pilot''' ====
The Chief Medical Officer (CMO) is responsible for the entire Medical Department, making sure that all the doctors and researchers are equipped and trained.
'''Ranks:''' Warrant Officer / Chief Warrant Officer / Second Lieutenant


==== - Doctor | Second Lieutenant ====
The Gunship Pilot is responsible for flying the designated gunship and responding to Close Air Support calls.
The Doctors are responsible for the health and safety of the marines in the Forward Operating Base and onboard the Warship, alongside performing surgical procedures (currently limited to only Xenonid larvae removal).
[[File:DCC.png|right]]


==== - Nurse | Corporal / Sergeant ====
==== '''Dropship Crew Chief''' ====
The Nurses are miniature doctors who cannot perform surgery. They are responsible for stabilizing critical patients by performing CPR and defibrillation.
'''Ranks:''' Corporal / Sergeant / Staff Sergeant


=== Marine ===
The Dropship Crew Chiefs (DCC) are responsible for making sure the dropships are ready to launch, that all the supplies and personnel have boarded, and for reloading the dropship's guns.
 
== <big>'''Combat Marines'''</big> ==
[[File:SL.png|right]]
 
==== '''Squad Leader''' ====
'''Ranks:''' Sergeant / Staff Sergeant / Gunnery Sergeant


==== - Squad Leader | Sergeant / Staff Sergeant / Gunnery Sergeant ====
The Squad Leaders (SL) are the executors of the will of their assigned Staff Officer, their job is to make sure their squad is following orders and to relay orders given to them by the SO.
The Squad Leaders (SL) are the executors of the will of their assigned Staff Officer, their job is to make sure their squad is following orders and to relay orders given to them by the SO.
[[File:FTL.png|right]]
==== '''Fireteam Leader''' ====
'''Ranks:''' Lance Corporal / Corporal / Sergeant


==== - Fire Team Leader | Lance Corporal / Corporal / Sergeant ====
The Fire Team Leaders (FTL) are responsible for calling in Close Air Support and Mortar strikes, alongside taking control of the squad in the event of the Squad Leader's departure from the mortal realm.
The Fire Team Leaders (FTL) are responsible for calling in Close Air Support and Mortar strikes, alongside taking control of the squad in the event of the Squad Leader's departure from the mortal realm.
[[File:WS.png|right]]
==== '''Weapons Specialist''' ====
'''Ranks:''' Lance Corporal / Corporal / Sergeant


==== - Weapons Specialist | Lance Corporal / Corporal / Sergeant ====
The Weapons Specialists (WS) are responsible for dishing out superior firepower and tactics using specialized weapons and equipment only they know how to use. There are currently four specializations; Demolitionist, Grenadier, Scout, and Sniper. These are chosen via the Weapons Specialist vendor, and are currently limited to only allowing two of each specialization to be chosen (e.g. only two demolitionist kits can be given out in a round)
The Weapons Specialists (WS) are responsible for dishing out superior firepower and tactics using specialized weapons and equipment only they know how to use. There are currently four specializations; Demolitionist, Grenadier, Scout, and Sniper. These are chosen via the Weapons Specialist vendor, and are currently limited to only allowing two of each specialization to be chosen (e.g. only two demolitionist kits can be given out in a round)
[[File:SGO.png|right]]
==== '''Smart Gun Operator''' ====
'''Ranks:''' Lance Corporal / Corporal / Sergeant
The Smart Gun Operators (SG, SGO) are responsible for covering and suppressive fire with their exclusive IFF Smart Gun.
[[File:CT.png|right]]
==== '''Combat Technician''' ====
'''Ranks:''' Private First Class / Lance Corporal / Corporal
The Combat Technicians (CT) are responsible for setting up forward defenses such as barricades and sentries.
[[File:HC.png|right]]
==== '''Hospital Corpsman''' ====
'''Ranks:''' Private First Class / Lance Corporal / Corporal
Hospital Corpsmen are responsible for the health of their squad, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great. They are also part of the [[United Nations Medical Service]].
[[File:Rifleman.png|right]]
==== '''Rifleman''' ====
'''Ranks:''' Private / Private First Class / Lance Corporal


==== - Smartgun Operator | Lance Corporal / Corporal / Sergeant ====
The Riflemen are base infantry, they are responsible for following the orders given to them by their Squad Leader.
The Smartgun Operators (SG, SGO) are responsible for covering and suppressive fire with their exclusive IFF Smartgun.


==== - Combat Technician | Private First Class / Lance Corporal / Corporal ====
== <big>'''Civilian'''</big> ==
The Combat Technicians (CT) are responsible for setting up forward defenses like barricades and sentries.
[[File:Correspondent.png|right]]


==== - Hospital Corpsman | Private First Class / Lance Corporal / Corporal ====
==== Combat Correspondent ====
Hospital Corpsmen are responsible for the health of their squadmates, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great.
The Combat Correspondent (CC) is responsible for getting compelling footage of the battle between the Marines and the [[Xenonids]].


==== - Rifleman | Private / Private First Class / Lance Corporal ====
== <big>'''Synthetic'''</big> ==
The Riflemen are responsible for following the orders given to them by their squad leader.
The Synthetic roles are unique, allowing the player to take control of a non-organic robotic synthetic. While synthetics are stronger, faster, and more capable than the average human, this comes at a cost. Their actions are bound by strict rules and protocols. Currently, Synthetics are a whitelisted role. You can apply for the whitelist on our discord server found [https://discord.gg/rouny here]. (SYNTHETICS ARENT OUT YET, PLEASE REMOVE THIS WHEN THEY ARE ACTUALLY ADDED IN RMC)
[[File:Synthetic.png|right]]


=== Civilian ===
==== [[Synthetic]] ====
Synthetics are expected to assist the crew of the UNS Almayer in any and all applicable tasks, acting as highly capable support units across multiple fields. Their enhanced strength, precision, and resistance to damage make them valuable assets both on and off the battlefield. Synthetics can perform advanced medical procedures such as surgery and triage, operate engineering equipment, handle hazardous materials, interface with complex systems, and provide logistical support during operations.
[[File:AverageJoe.png|right]]


==== - Corporate Liaison | Junior Executive / Executive / Senior Executive / Executive Specialist ====
==== [[Novaris Industries#Average Joe|Average Joe]] ====
The Corporate Liaison (CL) is responsible for increasing profits, sending faxes to their boss, and ensuring the will of [[Weston-Yamada]] is enforced.
Average Joes are a more rudimentary class of synthetic, designed for basic labor and routine shipboard tasks. Unlike their more advanced counterparts, Average Joes are less intelligent, lack advanced reasoning capabilities, and operate with limited autonomy. They are primarily tasked with basic maintenance, logistics, and manual support duties aboard the UNS Almayer.  


==== - Combat Correspondent ====
While not suited for complex medical or technical procedures, Joes can carry out simple repairs, transport equipment, assist in resupply operations, and help maintain general ship functionality. They are directly bound to the ARES AI Core
The Combat Correspondent (CC) is responsible for getting compelling footage of the battle between the Marines and the Xenonids.

Latest revision as of 01:52, 13 February 2026

THE UNITED NATIONS MARINE CORPS

"Doesn’t matter if it’s the socialists, insurgents, or nightmares that crawled out of hell - when the call comes, the UNMC answers. We don’t run. We don’t hide. We get the job done. We make sure there’s a home to go back to."
Unnamed UNMC Gunnery Sergeant, Drill Instructor aboard a station military academy.

The United Nations Marine Corps or simply just the Marines are one of the two main playable factions in the game, the other being the Xenonids and ultimately respond to the UNMC High Command. The UNMC is governed by the civilian government of the United Nations, and regulated by the Provost Marshal Office. The UNMC was primarily assigned to the defense of the growing frontiers of the United Nations government.

Current day, the UNMC finds itself locked in a war on insurgency, with everyday seeing another colony on the frontiers go dark due to an unseen enemy, or another colony declaring itself independent and aligning itself with the loose conglomerate known as the Colony Liberation Front. The situation only continues to grow worse with new enemies appearing daily and insufficient funding and manpower to meet the threat head-on.

Events such as prior operations can be found on the main page, under Major Events.

Other branches of the UNMC include:

Command

File:CO.png

Commanding Officer

Ranks: Major / Lieutenant Colonel / Colonel

The Commanding Officer (CO) has ultimate control over the operation. The sheer responsibility of such a position means that only whitelisted players are able to play as the Commanding Officer.

File:XO.png

Executive Officer

Ranks: Captain

The Executive Officer (XO) has control of the operation if the Commanding Officer is not present, however they do not have the same powers and authority, such as the ability to battlefield execute people, which is still restricted to a whitelisted CO.

File:SO.png

Staff Officer

Ranks: Second Lieutenant

The Staff Officers (SO) are in charge of manning the Overwatch Consoles and relaying orders to their assigned squad, alongside relaying information back to the Combat Information Center.

File:SEA.png

Senior Enlisted Advisor

Ranks: Gunnery Sergeant / First Sergeant / Sergeant Major

The Senior Enlisted Advisor (SEA) is an advisor to command, and a teacher for the marines. This is a whitelist only job.

Military Police

File:CMP.png

Chief Military Police

Ranks: Second Lieutenant / First Lieutenant

The Chief Military Police (CMP) is responsible for keeping the Military Police in line, processing prisoner appeals and giving the final say on Marine Law.

File:MW.png

Military Warden

Ranks: Sergeant / Staff Sergeant / Gunnery Sergeant

The Military Warden is responsible for the Brig and the sentencing of marines that break Marine Law.

File:MP.png

Military Police

Ranks: Corporal / Sergeant / Staff Sergeant

The Military Police are responsible for keeping marines in line and enforcing Marine Law.

Auxiliary Combat Support

File:ASO.png

Auxiliary Support Officer

Ranks: First Lieutenant / Captain

The Auxiliary Support Officer (ASO) is responsible for managing the Requisitions and Joint Terminal Attack Control departments, relaying orders between the two to maximize efficiency.

File:IO.png

Intelligence Officers

Ranks: Second Lieutenant

Responsible for recovering intelligence objects from groundside, and processing it, to support the operation.

File:DP.png

Dropship Pilot

Ranks: Warrant Officer / Chief Warrant Officer / Second Lieutenant

The Dropship Pilot is responsible for flying the designated dropship to the Primary Landing Zone and back to the Warship.

File:GP.png

Gunship Pilot

Ranks: Warrant Officer / Chief Warrant Officer / Second Lieutenant

The Gunship Pilot is responsible for flying the designated gunship and responding to Close Air Support calls.

File:DCC.png

Dropship Crew Chief

Ranks: Corporal / Sergeant / Staff Sergeant

The Dropship Crew Chiefs (DCC) are responsible for making sure the dropships are ready to launch, that all the supplies and personnel have boarded, and for reloading the dropship's guns.

Combat Marines

File:SL.png

Squad Leader

Ranks: Sergeant / Staff Sergeant / Gunnery Sergeant

The Squad Leaders (SL) are the executors of the will of their assigned Staff Officer, their job is to make sure their squad is following orders and to relay orders given to them by the SO.

File:FTL.png

Fireteam Leader

Ranks: Lance Corporal / Corporal / Sergeant

The Fire Team Leaders (FTL) are responsible for calling in Close Air Support and Mortar strikes, alongside taking control of the squad in the event of the Squad Leader's departure from the mortal realm.

File:WS.png

Weapons Specialist

Ranks: Lance Corporal / Corporal / Sergeant

The Weapons Specialists (WS) are responsible for dishing out superior firepower and tactics using specialized weapons and equipment only they know how to use. There are currently four specializations; Demolitionist, Grenadier, Scout, and Sniper. These are chosen via the Weapons Specialist vendor, and are currently limited to only allowing two of each specialization to be chosen (e.g. only two demolitionist kits can be given out in a round)

File:SGO.png

Smart Gun Operator

Ranks: Lance Corporal / Corporal / Sergeant

The Smart Gun Operators (SG, SGO) are responsible for covering and suppressive fire with their exclusive IFF Smart Gun.

File:CT.png

Combat Technician

Ranks: Private First Class / Lance Corporal / Corporal

The Combat Technicians (CT) are responsible for setting up forward defenses such as barricades and sentries.

File:HC.png

Hospital Corpsman

Ranks: Private First Class / Lance Corporal / Corporal

Hospital Corpsmen are responsible for the health of their squad, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great. They are also part of the United Nations Medical Service.

File:Rifleman.png

Rifleman

Ranks: Private / Private First Class / Lance Corporal

The Riflemen are base infantry, they are responsible for following the orders given to them by their Squad Leader.

Civilian

File:Correspondent.png

Combat Correspondent

The Combat Correspondent (CC) is responsible for getting compelling footage of the battle between the Marines and the Xenonids.

Synthetic

The Synthetic roles are unique, allowing the player to take control of a non-organic robotic synthetic. While synthetics are stronger, faster, and more capable than the average human, this comes at a cost. Their actions are bound by strict rules and protocols. Currently, Synthetics are a whitelisted role. You can apply for the whitelist on our discord server found here. (SYNTHETICS ARENT OUT YET, PLEASE REMOVE THIS WHEN THEY ARE ACTUALLY ADDED IN RMC)

Synthetic

Synthetics are expected to assist the crew of the UNS Almayer in any and all applicable tasks, acting as highly capable support units across multiple fields. Their enhanced strength, precision, and resistance to damage make them valuable assets both on and off the battlefield. Synthetics can perform advanced medical procedures such as surgery and triage, operate engineering equipment, handle hazardous materials, interface with complex systems, and provide logistical support during operations.

File:AverageJoe.png

Average Joe

Average Joes are a more rudimentary class of synthetic, designed for basic labor and routine shipboard tasks. Unlike their more advanced counterparts, Average Joes are less intelligent, lack advanced reasoning capabilities, and operate with limited autonomy. They are primarily tasked with basic maintenance, logistics, and manual support duties aboard the UNS Almayer.

While not suited for complex medical or technical procedures, Joes can carry out simple repairs, transport equipment, assist in resupply operations, and help maintain general ship functionality. They are directly bound to the ARES AI Core