Rifleman Quick Start Guide: Difference between revisions

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Hello! If you're reading this, it means you just woke up from hypersleep and have absolutely '''no idea''' of what you should be doing.
<!-- Source guide entry: RMCGuideRoleRifleman -->
== UNMC Rifleman's Primer ==
* Rise and shine, soldier! Get up and get tactical!


Worry not, i plan to show you how to gear up, how to get a weapon, get to briefing and get down into the fray of battle.
* You've just woken up, so you're hungry. Head to the food vendor, dispense two meals from the machine and get them down your neck. If you have complaints about the food, you can address them to someone who gives a damn!


== Waking Up ==
<div style="margin: 0.5em 0; padding: 0.75em; text-align: center;"><div style="display: inline-block; margin: 0 0.5em 0.5em; text-align: center; vertical-align: top;">[[File:rifleman-guide-01-colmartechfood.png|64x64px|link=]]<br><span style="font-size: 90%;">ColMarTech food vendor</span></div>
You've joined the server and spawned in as a Rifleman, as it's the only squad role available to you as a new player.


First of all, you're hungry, and thirsty from sleeping so long in hypersleep. Get to the food vendors and grab some food.
<div style="display: inline-block; margin: 0 0.5em 0.5em; text-align: center; vertical-align: top;">[[File:rifleman-guide-02-cmmarinepreparedmealchicken.png|64x64px|link=]]<br><span style="font-size: 90%;">UNMC prepared meal (chicken)</span></div></div>


[insert screenshot of the food vendors]
* You can't bring those trays with you, so leave them on a nearby table or throw them into the disposals. God help you if I catch you throwing them anywhere else!


Ok, your hunger has been satiated. Now you're going to want to gear up to make sure you're all ready for your drop onto the planet.
<div style="margin: 0.5em 0; padding: 0.75em; text-align: center;"><span style="color: red;">MARINE! You cannot fight in your shorts! Get dressed! DOUBLE TIME! </span></div>


Head LEFT (if you're on the [[Main Page#Maps|Almayer]]) from your hypersleep-pod room. (Or, if on the [[Main Page#Maps|Savannah]], head DOWN if you're Alpha/Bravo and UP if you're Charlie/Delta) and you'll see a long hallway with a set of vendors, these vendors are EQUIPMENT VENDORS and they contain every basic item of your kit. Make sure to grab everything, and i mean EVERYTHING.  
* Haul your ass to the automated equipment vendor and get your uniform on. Click on the vending machine, and then click the "Standard Marine Apparel".
* This will give you your uniform, including undersuit, boots, gloves, helmet, and headset - and you will wear them at ALL TIMES.


[insert screenshot of the equipment vendors]
<div style="margin: 0.5em 0; text-align: center;"><div style="display: inline-block; margin: 0 0.5em 0.5em; text-align: center; vertical-align: top;">[[File:rifleman-guide-03-colmartechequipment.png|64x64px|link=]]<br><span style="font-size: 90%;">ColMarTech automated marine equipment rack</span></div></div>


Okay, good. You have your armor on. Now you need a weapon. As a rifleman you get a solid choice of weapons, but for this guide i'll just show you how to grab a M54C MK2 assault rifle.
* Take note of the colors on your helmet, they denote your squad:


[insert screenshot of firearm vendor]
<div style="text-align: center;"><span style="color: #E61919;">Red for Alpha</span>, <span style="color: #FFC32D;">Yellow for Bravo</span>, <span style="color: #C864C8;">Purple for Charlie</span>, and <span style="color: #4148C8;">Blue for Delta</span>.</div>


Keep heading left (or down/up if you're on the [[Main Page#Maps|Savannah]]) and you'll find your squad armory. Open one of the firearm vendors and choose the M54C, this is the most widely used gun in the corps. Once you snatched your gun, press '''F''' to put it on your back, and then scroll further down in the vendor and grab some ammo for it, Assuming you grabbed the rig to hold magazines, store some ammo in there, and grab one extra magazine and reload your M54C (You can do that by clicking the gun while holding the magazine, it will be automatically chambered, so you don't need to worry about that.)
* You now have your choice of equipment. You will only be dispensed one item per category (two for pouches) so choose carefully. Anything marked in <span style="color: green;">Green</span> is recommended for your role, so grab yourself some light or medium armor, an M276 Ammo Load Rig, some first aid pouches, and a gas mask or coif if you so desire.


== Briefing ==
<div style="margin: 0.5em 0; padding: 0.75em; text-align: center;"><div style="display: inline-block; margin: 0 0.5em 0.5em; text-align: center; vertical-align: top;">[[File:rifleman-guide-04-cmbeltmarine.png|64x64px|link=]]<br><span style="font-size: 90%;">M276 pattern ammo load rig</span></div>
Okay, you've geared up, now you need to head to briefing to know why the hell you were woken up and what the Executive Officer (or Commanding Officer) wants you to do on the planet. First of all, you need to find your Squad Leader, they will have a big '''L''' icon next to their character, colored '''RED''' if they are Alpha, '''ORANGE''' if you're Bravo, '''PURPLE''' if you're Charlie and '''BLUE''' if you're Delta.


If you can't find your Squad Leader, follow your fellow marines down to briefing, you'll find some colored chairs showing where your squad will need to sit. Take a seat and wait for briefing to end, usually, the Executive Officer (the person with a gold star icon next to their character, or a blue star, if they are the Commanding Officer) will assign each squad a task for when you head planetside, be it securing a FOB planetside, being on the frontline or whatever else they can come up with.
<div style="display: inline-block; margin: 0 0.5em 0.5em; text-align: center; vertical-align: top;">[[File:rifleman-guide-05-rmcpouchfirstaid.png|64x64px|link=]]<br><span style="font-size: 90%;">first-aid pouch</span></div></div>


'''(KEEP IN MIND THAT YOU, AS A MARINE, DO NOT KNOW THAT THERE ARE XENOS PLANETSIDE! DO NOT METAGAME BY TALKING ABOUT THEM BEFORE THE DROP!)'''
* You have 45 points to spend on extra equipment, such as grenades, tools, or special ammo! Each item has its own point cost and some items are better value than others. For now, grab some extended or armor-piercing magazines for the M54C and store them in your belt.


== Deploying ==
<div style="margin: 0.5em 0; padding: 0.75em; text-align: center;"><span style="color: red;">Now you look like a marine!</span></div>
Once the briefing is over, the Executive Officer (or Commanding Officer) will give everyone the go-ahead to head to the planet. Just follow the gigantic mob of people to head to the '''Dropships''', the '''Alamo''' and the '''Normandy'''. Typically, the Alamo is the ship used for transporting marines from the ship to the planet, while the Normandy is exclusively used for close air support. Can vary from round to round.


Follow your Squad Leader into the Alamo, and once you're groundside, follow their orders.
* Now you're ready for prom but you ain't leaving this house without a chaperone!
* Head to the Automated Weapon rack and select your weapon. As before, recommended items are colored <span style="color: green;">Green</span>.
 
<div style="margin: 0.5em 0; padding: 0.75em; text-align: center;"><div style="display: inline-block; margin: 0 0.5em 0.5em; text-align: center; vertical-align: top;">[[File:rifleman-guide-06-colmartechguns.png|64x64px|link=]]<br><span style="font-size: 90%;">ColMarTech automated weapons rack</span></div></div>
 
* Meet your new best friend, the '''M54C Assault Rifle MK2'''. Take some extra magazines and put them in your belt or pouches, and don't forget to load the gun.
* Now you might be tempted to take your new buddy for a spin and get to know eachother a little better. Head to the firing range if you want to practice your aim.
* If you are not in the firing range you <span style="color: red;">do not</span> discharge your weapon!
 
<div style="margin: 0.5em 0; text-align: center;"><div style="display: inline-block; margin: 0 0.5em 0.5em; text-align: center; vertical-align: top;">[[File:rifleman-guide-07-rmcweaponriflem54c.png|64x64px|link=]]<br><span style="font-size: 90%;">M54C assault rifle MK2</span></div></div>
 
* Make sure you have some standard and armor-piercing (AP) magazines. AP will punch through tougher targets, and that includes marines so WATCH. YOUR. FIRE.
 
<div style="margin: 0.5em 0; padding: 0.75em; text-align: center;"><div style="display: inline-block; margin: 0 0.5em 0.5em; text-align: center; vertical-align: top;">[[File:rifleman-guide-08-cmmagazineriflem54c.png|64x64px|link=]]<br><span style="font-size: 90%;">M54C magazine (10x24mm)</span></div>
 
<div style="display: inline-block; margin: 0 0.5em 0.5em; text-align: center; vertical-align: top;">[[File:rifleman-guide-09-cmmagazineriflem54cap.png|64x64px|link=]]<br><span style="font-size: 90%;">M54C AP magazine (10x24mm)</span></div></div>
 
* Inside the armory you will also find machines dispensing surplus uniforms, tools, munitions, and weapon attachments. We will cover weapon attachments in more detail another time.
 
<div style="margin: 0.5em 0; padding: 0.75em; text-align: center;"><span style="color: red;">You're mean, you're green, you're a UN Marine! OORAH!</span></div>
 
* Find your squadmates and head to briefing. If you're late to the party, head straight west to the hangar bay and get ready for deployment.
 
* If you need any help, you can ask any of your fellow marines, or your local mentor, the Senior Enlisted Advisor.
* If you need extra assistance or have a problem, you can press F1 to contact a mentor.
 
<div style="margin: 0.5em 0; padding: 0.75em; text-align: center;"><div style="display: inline-block; margin: 0 0.5em 0.5em; text-align: center; vertical-align: top;">[[File:rifleman-guide-10-cmguidebookrolesea.png|64x64px|link=]]<br><span style="font-size: 90%;">Senior Enlisted Advisor</span></div></div>
 
<div style="margin: 0.5em 0; padding: 0.75em; text-align: center;"><span style="color: red;">SEMPER FI, MARINE! DISMISSED!</span></div>

Latest revision as of 00:54, 16 April 2026

UNMC Rifleman's Primer

  • Rise and shine, soldier! Get up and get tactical!
  • You've just woken up, so you're hungry. Head to the food vendor, dispense two meals from the machine and get them down your neck. If you have complaints about the food, you can address them to someone who gives a damn!

ColMarTech food vendor

UNMC prepared meal (chicken)
  • You can't bring those trays with you, so leave them on a nearby table or throw them into the disposals. God help you if I catch you throwing them anywhere else!
MARINE! You cannot fight in your shorts! Get dressed! DOUBLE TIME!
  • Haul your ass to the automated equipment vendor and get your uniform on. Click on the vending machine, and then click the "Standard Marine Apparel".
  • This will give you your uniform, including undersuit, boots, gloves, helmet, and headset - and you will wear them at ALL TIMES.

ColMarTech automated marine equipment rack
  • Take note of the colors on your helmet, they denote your squad:
Red for Alpha, Yellow for Bravo, Purple for Charlie, and Blue for Delta.
  • You now have your choice of equipment. You will only be dispensed one item per category (two for pouches) so choose carefully. Anything marked in Green is recommended for your role, so grab yourself some light or medium armor, an M276 Ammo Load Rig, some first aid pouches, and a gas mask or coif if you so desire.

M276 pattern ammo load rig

first-aid pouch
  • You have 45 points to spend on extra equipment, such as grenades, tools, or special ammo! Each item has its own point cost and some items are better value than others. For now, grab some extended or armor-piercing magazines for the M54C and store them in your belt.
Now you look like a marine!
  • Now you're ready for prom but you ain't leaving this house without a chaperone!
  • Head to the Automated Weapon rack and select your weapon. As before, recommended items are colored Green.

ColMarTech automated weapons rack
  • Meet your new best friend, the M54C Assault Rifle MK2. Take some extra magazines and put them in your belt or pouches, and don't forget to load the gun.
  • Now you might be tempted to take your new buddy for a spin and get to know eachother a little better. Head to the firing range if you want to practice your aim.
  • If you are not in the firing range you do not discharge your weapon!

M54C assault rifle MK2
  • Make sure you have some standard and armor-piercing (AP) magazines. AP will punch through tougher targets, and that includes marines so WATCH. YOUR. FIRE.

M54C magazine (10x24mm)

M54C AP magazine (10x24mm)
  • Inside the armory you will also find machines dispensing surplus uniforms, tools, munitions, and weapon attachments. We will cover weapon attachments in more detail another time.
You're mean, you're green, you're a UN Marine! OORAH!
  • Find your squadmates and head to briefing. If you're late to the party, head straight west to the hangar bay and get ready for deployment.
  • If you need any help, you can ask any of your fellow marines, or your local mentor, the Senior Enlisted Advisor.
  • If you need extra assistance or have a problem, you can press F1 to contact a mentor.

Senior Enlisted Advisor
SEMPER FI, MARINE! DISMISSED!