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''Hello! I'm SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.''
''Hello! I'm SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.''


== Lore WIP ==
= Lore WIP =
''[[File:CLF_Emblem.png|center|frameless|360x360px]]''<center>'''<big><big><big>THE COLONY LIBERATION FRONT</big></big></big>'''</center>For years, the colonists here have lived free, far beyond the reach of the [[United_Nations|United Nations]]. But that freedom is now under threat.


[[File:CMBDeputy.png|center]]
The sudden arrival of the [[Marines|UNMC]] and their [[UNS_Almayer|ship]], is a harsh reminder that the [[United_Nations|United Nations]] still sees this region as theirs to control.


<div style="text-align:center; margin-top:-10px;">
It’s time to show them otherwise. Rally your fellow colonists and make it clear - this is our territory now.
=== '''Colony Marshal Bureau Deputy''' ===
</div>
'''Ranks:''' Deputy


'''CMB Deputies''' are the primary law-enforcement officers for United Nations colonies. Equipped with shotguns, revolvers, and armored jackets, these Deputies are often the first line of defence against Colony Liberation Front activity. Oftentimes, their tasks are more mundane: investigating murders, recovering stolen property, cracking down on smuggling, and preventing many other crimes which can often occur on the frontier.


* Survive the Xenonid outbreak.
''There will be times when our fight feels impossible - standing alone, uncertain against the vastness of our enemy. But remember this: freedom is as natural as life itself. It sparks into existence, ignited by spirit and will.''
* Update your superiors about the situation.
* Redeploy or contract to take back the colony.


[[File:CMBMarshal.png|center]]
''This front exists wherever there is resistance. Every act of defiance, no matter how small, weakens the [[United_Nations|UN]]’s grip. Tyranny is fragile - oppression demands constant vigilance, and it will crack under the weight of resistance.''


<div style="text-align:center; margin-top:-10px;">
''One day, these scattered uprisings will wear down their power until a single act shatters their hold. Endure, resist, and believe. Freedom is inevitable.''
=== '''Colony Marshal Bureau Marshal''' ===
</div>
'''Ranks:''' Marshal


'''''This Role Requires the Commanding Officer Whitelist!'''''
— Unnamed rebel soldier, 12 hours before the '''[[The Fires of Kharis]]'''.
== Overview ==
[[File:CLF_Standard.png|frameless|128x128px|center]]
The Colony Liberation Front, also known as the Free Colonists, is a broad categorical grouping of different cells and groups, formed from a result of growing discontent within the colonies of the Frontier. Originally beginning as peaceful protests, the CLF has transformed into thousands of armed cells and groups, each with their own ideologies and vision of an independent frontier.


'''CMB Marshals''' are the heads of a CMB Precinct within a colony. Highly skilled, they're equipped with resilient armor and a shotgun, and have overseen dozens of investigations, arrests, and dangerous situations requiring that the law be upheld. These Marshals are very familiar with commanding around subordinates, and are expected to represent the highest standard of professionalism and ability which all CMB Deputies should strive to meet. Due to their skill, they typically aren't involved in minor crimes: Instead, they take the forefront on investigations into [[Colony Liberation Front (CLF)|rebel activity]], breaking up criminal gangs, and mass-murders, among other crimes.
== History & Ideology ==
The first Colony Liberation Front group would be considered the government of [[The Orthis War|Orthis]]. Covertly supported by the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]], they sought to overthrow the [[United Nations|United Nations']] grasp on the colony, and transfer control to the SPP. The plot failed, but it would serve as the first major revolution among the stars. [[Operation Justice]] would also spark some concern among the colonies, as images of widespread destruction and rumors of war-crimes by senior officers of the [[Marines|UNMC]] spread amongst the frontier. [[The Fires of Kharis|Kharis]], however, would be the spark igniting the fires of the CLF. The civilian casualties attributed to the event led many to lose faith in the superpowers. Many would-be Liberation Front guerillas believed that, if their home on the Frontier were to thrive, it would need to be torn away from the distant nations, by force.


* Survive the Xenonid outbreak.
Broadly, the CLF believes that the United Nations, [[Three Suns Empire]], and/or Socialist Progressive Peoples do not represent their interests and needs, and that they deserve the right to self-determination. Many likewise share a discontent with large Corporations and the influence they hold over their homes. Recruitment to a Colony Liberation Front cell requires only belief and dedication to the cause, meaning that many groups are militias formed from colonial roughnecks, former soldiers, farmers, and other citizens of the Frontier. However, each cell tends to develop their own ideology and ideals. Some may seek to develop a democratic institution, while others fight for charismatic autocrats seeking to establish their own petty kingdoms.
* Update your superiors about the situation.
* Investigate the origin of the Xenonids.
* Redeploy or contract to take back your home.


[[File:CMBRiotOfficer.png|center]]
== Organization ==
As the Colony Liberation Front is less of an organization as opposed to a broad grouping of distinct factions and cadres, the internal structure is often very disorganized. Cells follow the orders of a Commander, who dictate the ideology and tactics used by the cell. Occasionally, these groups will split due to internal factionalism and rivalries, further muddying the waters of what is considered the CLF.


<div style="text-align:center; margin-top:-10px;">
Every cell must have resources, and the methods of acquiring their weaponry and equipment varies. Many arm themselves with civilian-grade equipment, while others loot from military surplus depots. Cells aligned with the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] will covertly receive equipment from dead-drops and transportation networks, and rarely may be funded by wealthy frontier millionaires seeking to grow their own powerbase by pushing out the larger governments and corporations.
=== '''Colony Marshal Bureau Riot Officer''' ===
</div>
'''Ranks:''' Officer/Senior Officer


'''CMB Riot Officers''' are officers trained in handling large-scale riots and social instability. Equipped with armour and helmets with face-protection, they're often found on colonies which have seen widespread rioting, looting, and mass-panic, as well as prison facilities in case the inmates try to break out. These Riot Officers are often Deputies who have been selected for their ability to remain calm under tense situations, as well as an ability to disengage and avoid provocation.
Typically, cells are small groups, consisting of a dozen or more colonists, representing and fighting for the colony of origin. A few larger cells exist, representing groups which seek to secure independence for areas larger than a local colony or star-system. Although their size provides more sway and legitimacy to discontented colonists, they face greater attention from forces like the [[Colony Marshal Bureau (CMB)|CMB]] or [[Marines|UNMC]], making their position precarious. Occasionally, different cells may cooperate, but these alliances are typically short-lived.


* Survive the Xenonid outbreak.
== Faction Relations ==
* Update your superiors about the situation.
Due to the diversity of Colony Liberation Front cells, faction relations are complex, with each having their own stances on the superpowers.
* Redeploy or contract to take back the colony.


[[File:ILRCPeacekeeper.png|center]]
=== [[United Nations]] ===
Due to the impact of [[Operation Justice]] and [[The Fires of Kharis]], the United Nations has faced a high degree of activity from CLF cells. Generally, most remain highly hostile to the UN. The only exceptions tend to be smaller cells within the Socialist Progressive Peoples, seeking to defect to the United Nations, although the UN typically avoids acknowledging such groups for optics-related reasons.


<div style="text-align:center; margin-top:-10px;">
=== [[Three Suns Empire]] ===
=== '''Interstellar Life Rights Council Peacekeeper''' ===
Although the UN remains the focal point for many CLF cells, there’s plenty of insurgent groups within the Three Suns Empire. Typically holding anti-corporate stances, due to the TSE’s close relationship with corporate entities such as [[Weston-Yamada]], the diversity of the CLF remains a fact, ranging from SPP-Supported socialist cells, to radical monarchists attempting to restore an autocratic system of royalty.
</div>
'''Ranks:''' Officer/Senior Officer


'''ILRC Peacekeepers''' are neutral support forces deployed to conflict zones to stabilize colonies, observe ceasefires, and protect civilian populations. They are not a standing army and do not participate in wars or territorial defense. Their mandate strictly limits the use of force to self defense or the immediate protection of civilians. Typically equipped with light armour, many Peacekeepers join out of a sense of duty to protect the civilians present in the sector.
=== [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] ===
 
The Socialist Progressive Peoples could, on paper, be argued to have the most positive relationship with CLF rebels. As a means of destabilizing the UN and TSE, the SPP has a tendency to support many insurgencies with similar ideological beliefs, or who are willing to cooperate with them. However, many cells either distrust the SPP, or are actively rebelling against them within their borders due to a lack of free speech and democratic representation.
Peacekeepers operate under political and legal constraints, needing consent of the colony's host and adherence to the Stellar Accords. As a result, their deployments are often delayed. While officially neutral, their operations are largely funded by the United Nations and the Three Suns Empire, with the [[Socialist Progressive Peoples (SPP)]] providing minimal resources for the sole purpose of protecting their own.
 
* Survive the Xenonid outbreak.
* Protect the Civilian Population to the best of your ability.
* Redeploy or contract to take back the colony.
 
[[File:ILRCObserver.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Interstellar Life Rights Observer''' ===
</div>
'''Ranks:''' Interstellar Life Rights Observer
 
'''Interstellar Life Rights Observers (ILRO)''' are field agents deployed by the ILRC to monitor combat zones and conflict areas where war crimes or humanitarian abuses are suspected, and are also notified on first contact with new interstellar life. Operating under neutrality agreements, these observers document violations, interview witnesses, and compile reports on atrocities committed by governments, corporations, or otherwise. Its partly a PR stunt however, their presence serves as a deterrent against blatant abuses, and their findings are often used to pressure violators through media exposure or diplomatic channels. However, ILRO teams frequently face hostility from both sides of a conflict and are criticized for being ineffective in preventing atrocities in lawless regions.
 
ILROs may be seen in game deploying along side the [[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]].
 
* Survive the Xenonid outbreak.
* Look for any violations of Interstellar Life Rights law and report them.
* Redeploy or contract to take back the colony.
 
[[File:ICBLiaison.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Interstellar Commerce Bureau Liaison''' ===
</div>
'''Ranks:''' Interstellar Commerce Bureau Liaison
 
'''ICB Liaisons''' are the primary means that the ICB utilizes to enforce it's authority. While typically unarmed, the power these Liaisons wield isn't to be scoffed at: They are auditors, investigators, and enforcers, capable of leveraging financial charges if they find evidence of unlawful business activity. Their duties typically consist of investigating anomalies in cargo manifests and financial records, searching ships for contraband, and making sure that work-spaces meet interstellar standards set by the ICB. Due to their lack of weaponry or equipment, they're often deployed alongside members of the [[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]].
 
* Survive the Xenonid outbreak.
* Find unlawful business activity and practices.
* Redeploy or contract to take back the colony.
 
[[File:Researcher.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Scientist''' ===
</div>
'''Ranks:''' Doctor
 
'''Scientists''' are a common sight in sectors such as [[The Zephyron Sector|Zephyron]]. Hailing from a variety of different disciplines and fields, they are leaders in innovation and research. Scientists are typically spotted wearing labcoats, latex gloves, and Reagent-Hud glasses, and can be found within laboratories and research institutes.
 
* Survive the Xenonid outbreak.
* Try to learn more about your selected field of study.
* Redeploy or contract to take back the colony.
 
[[File:Xenobiologist.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Xenobiologist''' ===
</div>
'''Ranks:''' Doctor
 
'''Xenobiologists''' are scientist who are well-versed in the study of interstellar flora and fauna. Their scientific endeavors range from mundane animals and plantlife found on other worlds, as well as more exotic or interesting creatures, such as the [[Xenonids]]. Part of their duties involve learning the practical applications of these various species, and how they could benefit society at-large. Equipped with labcoats and glasses, many of them have found employment under Weston-Yamada's R&D Division, specifically the Xenobiology Department.
 
* Survive the Xenonid outbreak.
* Research the behaviors and biology of the Xenonids.
* Redeploy or contract to take back the colony.
 
{|
|
[[File:HybrisaXenoarcheologist.png|center]]
||
[[File:LV624Archeologist.png|center]]
|}
 
<div style="text-align:center; margin-top:-10px;">
=== '''Archeologist''' ===
</div>
'''Ranks:''' Doctor
 
'''Archeologist''' are scientist who excel in uncovering evidence and remains from long-lost interstellar civilizations who's history has been lost to time. Not afraid to get their hands dirty, some wear more casual clothing, such as boonie caps and utility vests, while others wear heavy suits designed to protect them from radiological, biological, and chemical hazards they might uncover in their research.  Although their work might be less profitable or applicable than some other fields, Archeologists allow for valuable insight into the universe's mysterious past.
 
* Survive the Xenonid outbreak.
* Learn more about the Archeological Sites present on the planet.
* Redeploy or contract to take back the colony.
 
[[File:Engineer.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Engineer''' ===
</div>
 
'''Engineers''' are responsible for the maintenance and construction of a colony's infrastructure. Equipped with high-visibility vests, hard-hats, and insulated gloves, their tasks typically cover maintenance of the local power grid, repairing damage to buildings and systems, and getting broken machines back into working order. On the Frontier, their job is of vital importance, as even one broken subsystem could spell doom for a colony.
 
* Survive the Xenonid outbreak.
* Make sure that the power grid is operational and running.
* Check in on important pieces of colony infrastructure to make sure it's operational.
* Redeploy or contract to take back the colony.
 
[[File:CargoWorker.png|center]]
<div style="text-align:center; margin-top:-10px;">
=== '''Cargo Technicians''' ===
</div>
 
'''Cargo Technicians''' are the workers who keep the movement of goods consistent and fast. Serving as the backbone for the various ports and colonies on the frontier, they help load and unload goods, check manifests, report discrepancies, and coordinate the destinations of various products. Without them, the high-maintenance machine of interstellar logistics They're usually found wearing more casual gear, such as beanies and caps, as well as less formal uniforms.
 
* Survive the Xenonid outbreak.
* Make sure that no cargo goes unaccounted for.
* Redeploy or contract to take back the colony.
 
[[File:DoctorSurvivor.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Colony Doctor''' ===
</div>
'''Ranks:''' Doctor
 
'''Doctors''' are skilled medical personnel, trained in providing care to patients suffering from a wide range of conditions, from injuries and infections to conditions and allergies. Their equipment is often simple but effective: Labcoats, scrubs, surgical caps, Healthmate HUDs, sterile masks, and latex gloves, all in order to provide the best care and reduce the risk of infections. They're also usually well-versed in surgery, which makes them vital members of any colony, especially on the dangerous frontier.
 
* Survive the Xenonid outbreak.
* Provide care to other members of the colony.
* Use your medical abilities to help the marine effort.
* Redeploy or contract to take back the colony.
 
[[File:Paramedic.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Paramedic''' ===
</div>
'''Ranks:''' Doctor
 
'''Paramedic''' are Emergency Medical Technicians, tasked with quickly responding to incidents which require a medical professional. Unlike regular Doctors, Paramedics are more trained in first-aid, stabilizing patient for long enough to get them to a medical center where they can receive more intensive care. Wearing EMT fatigues, Healthmate HUDs, and sterile gloves, they're often the first to arrive in emergencies to help wounded colonists.
 
* Survive the Xenonid outbreak.
* Administer first-aid to badly wounded individuals.
* Redeploy or contract to take back the colony.
 
[[File:Chaplain.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Chaplain''' ===
</div>
 
'''Chaplains''' are religious and community leaders within a colony. Due to the dangers present in the frontier, many may turn to faith as a means of handling difficult circumstances and situations, requiring these Chaplains to provide their services, no matter what religion a member of the colony belongs to. Beyond just faith-related aid, Chaplains are also expected to provide comfort and support for people in need, and can often been seen organizing community events.
 
* Survive the Xenonid outbreak.
* Supply emotional support to people in need.
* Provide last-rites for deceased individuals.
* Redeploy or contract to take back the colony.
 
[[File:Prisoner.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Prisoner/Gang Leader''' ===
</div>
 
The Frontier is a harsh place to live, and many will often turn to crime, either for money, revenge, or the chance to rise up in the world. '''Prisoners''' are such people who've been caught committing such misdeeds, and have been sentenced to prison for the crimes they've been suspected of committing. Life in these detainment facilities can be tough, and usually those who are released find themselves changed, often with experiences that teach them valuable lessons about how to fight dirty and live in a dog-eat-dog galaxy.
 
However, some prisoners don't suffer in prison: They thrive. '''Gang Leaders''' are the heads of prison gangs who operate from within confinement. Despite their position, these criminals are able to command people around, and are infamous for their brutality, strength, and/or cunning which has been enhanced through their years in prison.
 
* Survive the Xenonid outbreak.
* Try to prove your innocence.
* Figure out if there's any money to be found in the ruins of the colony.
* Redeploy or contract to show those Xenonids who's boss.
 
[[File:HeavyVehicleOperator.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Heavy Vehicle Operator/Trucker''' ===
</div>
 
'''Heavy Vehicle Operators''' are tried-and-true blue-collar workers who operate the various vehicles on a colony. From large flatbed trucks to small mining crawlers and transport vans, these truckers are important for moving around people and goods. Their outfits are often warm and comfortable, a necessity for long drives, with caps to protect the eyes from the glare of a star or from rain. Heavy Vehicle Operators are fairly self-reliant, possessing engineering skills to maintain their own vehicles and keep them in working order.
 
* Survive the Xenonid outbreak.
* Repair and use a vehicle on the colony.
* Redeploy or contract to show those Xenonids who's boss.
 
[[File:UNMCRecruiter.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''UNMC Recruiter''' ===
</div>
'''Ranks:''' Sergeant
 
Life on the frontier can be boring and exhausting, with many people, especially those born on backwater planets, seeking a means of escape into a more profitable, interesting, or meaningful life. The role of a '''[[Marines|UNMC]] Recruiter''' is to convince such people that signing up into the Marine Corps will provide such an opportunity. Equipped with a service-jacket, cap, and M1984 Pistol, these Recruiters are sent out to distant outposts and colonies, in-particular those with little hope for career growth or interest. These Recruiters often have storied careers with the UNMC, with a familiarity around distributing orders and military Overwatch systems.
 
* Survive the Xenonid outbreak.
* Try to recruit other civilians.
* Redeploy or contract to take back the colony.
 
[[File:FireProtectionSpecialist.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Fire Protection Specialist''' ===
</div>
 
'''Fire Protection Specialists''' are colonists trained in handling fires, natural or man-made. Equipped with utility uniforms and gas-masks, they're responsible for putting our flames, as well as handling flammable materials or risks. Such work is often dangerous, as many colonies with dense structures have the potential to become raging infernos if something goes wrong, but it can be necessary, especially on drier worlds.
 
* Survive the Xenonid outbreak.
* Redeploy or contract to take back the colony.
 
[[File:FlightControlOperator.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Flight Control Operator''' ===
</div>
 
'''Flight Control Operators''' are responsible for guiding and directing inbound shuttles and ships to their designated landing zones. Found wearing headsets, aviators to keep out glare, and a windbreaker to keep them warm, these colonists are well-trained in aviation terminology, even if they aren't equipped to fly. A position as a Flight Control Operator can be either extremely stressful or laid-back, depending on if a colony experiences regular Air Traffic or not.
 
* Survive the Xenonid outbreak.
* Check the UNMC Dropships to see if they're following proper landing procedure.
* Redeploy or contract to take back the colony.
 
[[File:DailyGrindBarista.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Daily Grind Barista''' ===
</div>
 
'''Daily Grind Baristas''' are the employees of The Daily Grind, a popular chain of cafes and coffee-shops. Wearing the classic grey uniform and apron, they're familiar with brewing coffee, serving drinks, and baking various foods for the morning rush.
 
* Survive the Xenonid outbreak.
* Brew some coffee for the UNMC and your fellow colonists.
* Redeploy or contract to take back the colony.
 
[[File:MaterialsReprocessingTechnician.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Materials Reprocessing Technician''' ===
</div>
 
On the frontier, it's essential that everything discarded be recycled to allow for sustainability and cost-saving. '''Materials Reprocessing Technicians''' handle such matters, collecting the trash and refuse around a colony to either recycle for future use, or disposing of in a safe and productive manner. Due to the dirty nature of such work, Reprocessing Technicians wear utility uniforms, as well as caps to keep to protect them from the elements.
 
* Survive the Xenonid outbreak.
* Clean up the colony or the UNS Almayer as best you can.
* Redeploy or contract to take back the colony.
 
[[File:OfficeWorker.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Office Worker''' ===
</div>
 
'''Office Workers''' are the pencil-pushers and bureaucrats who keep the wheels turning of their respective operations. Practically every organization, corporation, or government requires them to maintain their operations. These employees often handle communications, processing massive quantities of data, filing documents, and printing reports, alongside a vast range of other administrative tasks. Work uniforms tend to vary, but many choose to opt for formalwear to business casual.
 
* Survive the Xenonid outbreak.
* Retrieve whatever records and reports you can from your workplace.
* Redeploy or contract to take back the colony.
 
[[File:PizzaGalaxyDeliveryDriver.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Pizza Galaxy Delivery Driver''' ===
</div>
 
'''Pizza Galaxy Delivery Drivers''' are employees of the Pizza Galaxy company, a widely-beloved chain of pizza restaurants, who are responsible for delivering orders to customers, come rain or shine or sleet or snow. These workers are often underpaid, but often make up their low salary through tips, and are familiar with operating civilian vehicles, such as pizza vans. They typically wear the standard Pizza Galaxy uniform and hat, alongside a satchel capable of holding pizzas.
 
* Survive the Xenonid outbreak.
* Try to deliver those pizzas you were given.
* Redeploy or contract to take back the colony.
 
[[File:WEYAMartWorker.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''WEYAMart Employee''' ===
</div>
 
'''WEYAMart Employees''' are the workers who staff WEYAMart, a subsidiary of Weston-Yamada focused on retail services. These Employees, wearing the standard WEYAMart uniform, blue vest, and cap, are usually expected to take up multiple jobs within a branch store: Cashier, Pharmacist, Shelf-Stocker, Produce/Meat Clerk, and Janitor are all roles that members of WEYAMart may be expected to take during their time with the store. They're also expected to meet Customer Service standards placed upon them by Weston-Yamada, ensuring that any trip to WEYAMart is, at the very least, tolerable.
 
* Survive the Xenonid outbreak.
* Maintain the Customer Service standards WEYAMart is known for.
* Check on the store to make sure it isn't too damaged.
* Redeploy or contract to take back the colony.
 
[[File:TSEPA Constable.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''TSEPA Constable''' ===
</div>
'''Ranks:''' Constable
 
'''TSEPA Constables''' are the main law-enforcement agents for the Three Suns Policing Authority. Equipped with peaked caps, jackets, and their reliable sidearms, they have the honor of enforcing the laws of the Three Suns Empire to the territories within it's domain. As such, they often work against criminal groups, [[Colony Liberation Front (CLF)|CLF]] cells, petty law-breakers, and smugglers, ensuring that peace is maintained within the territories of the TSE.
 
* Survive the Xenonid outbreak.
* Update your superiors about the situation.
* Redeploy or contract to take back the colony.

Latest revision as of 23:41, 25 September 2026

SharkSnake's Homepage

Hello! I'm SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.

Lore WIP

THE COLONY LIBERATION FRONT

For years, the colonists here have lived free, far beyond the reach of the United Nations. But that freedom is now under threat.

The sudden arrival of the UNMC and their ship, is a harsh reminder that the United Nations still sees this region as theirs to control.

It’s time to show them otherwise. Rally your fellow colonists and make it clear - this is our territory now.


There will be times when our fight feels impossible - standing alone, uncertain against the vastness of our enemy. But remember this: freedom is as natural as life itself. It sparks into existence, ignited by spirit and will.

This front exists wherever there is resistance. Every act of defiance, no matter how small, weakens the UN’s grip. Tyranny is fragile - oppression demands constant vigilance, and it will crack under the weight of resistance.

One day, these scattered uprisings will wear down their power until a single act shatters their hold. Endure, resist, and believe. Freedom is inevitable.

— Unnamed rebel soldier, 12 hours before the The Fires of Kharis.

Overview

The Colony Liberation Front, also known as the Free Colonists, is a broad categorical grouping of different cells and groups, formed from a result of growing discontent within the colonies of the Frontier. Originally beginning as peaceful protests, the CLF has transformed into thousands of armed cells and groups, each with their own ideologies and vision of an independent frontier.

History & Ideology

The first Colony Liberation Front group would be considered the government of Orthis. Covertly supported by the Socialist Progressive Peoples, they sought to overthrow the United Nations' grasp on the colony, and transfer control to the SPP. The plot failed, but it would serve as the first major revolution among the stars. Operation Justice would also spark some concern among the colonies, as images of widespread destruction and rumors of war-crimes by senior officers of the UNMC spread amongst the frontier. Kharis, however, would be the spark igniting the fires of the CLF. The civilian casualties attributed to the event led many to lose faith in the superpowers. Many would-be Liberation Front guerillas believed that, if their home on the Frontier were to thrive, it would need to be torn away from the distant nations, by force.

Broadly, the CLF believes that the United Nations, Three Suns Empire, and/or Socialist Progressive Peoples do not represent their interests and needs, and that they deserve the right to self-determination. Many likewise share a discontent with large Corporations and the influence they hold over their homes. Recruitment to a Colony Liberation Front cell requires only belief and dedication to the cause, meaning that many groups are militias formed from colonial roughnecks, former soldiers, farmers, and other citizens of the Frontier. However, each cell tends to develop their own ideology and ideals. Some may seek to develop a democratic institution, while others fight for charismatic autocrats seeking to establish their own petty kingdoms.

Organization

As the Colony Liberation Front is less of an organization as opposed to a broad grouping of distinct factions and cadres, the internal structure is often very disorganized. Cells follow the orders of a Commander, who dictate the ideology and tactics used by the cell. Occasionally, these groups will split due to internal factionalism and rivalries, further muddying the waters of what is considered the CLF.

Every cell must have resources, and the methods of acquiring their weaponry and equipment varies. Many arm themselves with civilian-grade equipment, while others loot from military surplus depots. Cells aligned with the Socialist Progressive Peoples will covertly receive equipment from dead-drops and transportation networks, and rarely may be funded by wealthy frontier millionaires seeking to grow their own powerbase by pushing out the larger governments and corporations.

Typically, cells are small groups, consisting of a dozen or more colonists, representing and fighting for the colony of origin. A few larger cells exist, representing groups which seek to secure independence for areas larger than a local colony or star-system. Although their size provides more sway and legitimacy to discontented colonists, they face greater attention from forces like the CMB or UNMC, making their position precarious. Occasionally, different cells may cooperate, but these alliances are typically short-lived.

Faction Relations

Due to the diversity of Colony Liberation Front cells, faction relations are complex, with each having their own stances on the superpowers.

United Nations

Due to the impact of Operation Justice and The Fires of Kharis, the United Nations has faced a high degree of activity from CLF cells. Generally, most remain highly hostile to the UN. The only exceptions tend to be smaller cells within the Socialist Progressive Peoples, seeking to defect to the United Nations, although the UN typically avoids acknowledging such groups for optics-related reasons.

Three Suns Empire

Although the UN remains the focal point for many CLF cells, there’s plenty of insurgent groups within the Three Suns Empire. Typically holding anti-corporate stances, due to the TSE’s close relationship with corporate entities such as Weston-Yamada, the diversity of the CLF remains a fact, ranging from SPP-Supported socialist cells, to radical monarchists attempting to restore an autocratic system of royalty.

Socialist Progressive Peoples

The Socialist Progressive Peoples could, on paper, be argued to have the most positive relationship with CLF rebels. As a means of destabilizing the UN and TSE, the SPP has a tendency to support many insurgencies with similar ideological beliefs, or who are willing to cooperate with them. However, many cells either distrust the SPP, or are actively rebelling against them within their borders due to a lack of free speech and democratic representation.