User:SharkSnake: Difference between revisions

From Rouny's Marine Corps 14 Wiki
SharkSnake (talk | contribs)
Add civilian colonist
Tags: Mobile edit Mobile web edit
SharkSnake (talk | contribs)
CLF Draft
Tags: Mobile edit Mobile web edit
 
(18 intermediate revisions by 2 users not shown)
Line 2: Line 2:
''Hello! I'm SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.''
''Hello! I'm SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.''


== Lore WIP ==
= Lore WIP =
''[[File:CLF_Emblem.png|center|frameless|360x360px]]''<center>'''<big><big><big>THE COLONY LIBERATION FRONT</big></big></big>'''</center>For years, the colonists here have lived free, far beyond the reach of the [[United_Nations|United Nations]]. But that freedom is now under threat.


[[File:CivilianColonist.png|center]]
The sudden arrival of the [[Marines|UNMC]] and their [[UNS_Almayer|ship]], is a harsh reminder that the [[United_Nations|United Nations]] still sees this region as theirs to control.


<div style="text-align:center; margin-top:-10px;">
It’s time to show them otherwise. Rally your fellow colonists and make it clear - this is our territory now.
=== '''Colonist''' ===
</div>


Where there's a fresh start to have, money to be made, or a place to run from ones past, people are sure to come. '''Colonists''' are the average citizens of the various colonies throughout sectors such as [[The Zephyron Sector|Zephyron]]. Many may not hold regular employment like their peers, but rather find various odd-jobs or small local places to work, or may not be employed at all. They can be found wearing a wide range of different civilian clothing items, such as sneakers, shirts, jackets, and pants.


* Survive the Xenonid outbreak.
''There will be times when our fight feels impossible - standing alone, uncertain against the vastness of our enemy. But remember this: freedom is as natural as life itself. It sparks into existence, ignited by spirit and will.''
* Figure out what happens next.
* Redeploy or contract to take back the colony.


[[File:Researcher.png|center]]
''This front exists wherever there is resistance. Every act of defiance, no matter how small, weakens the [[United_Nations|UN]]’s grip. Tyranny is fragile - oppression demands constant vigilance, and it will crack under the weight of resistance.''


<div style="text-align:center; margin-top:-10px;">
''One day, these scattered uprisings will wear down their power until a single act shatters their hold. Endure, resist, and believe. Freedom is inevitable.''
=== '''Scientist''' ===
</div>
'''Ranks:''' Doctor


'''Scientists''' are a common sight in sectors such as [[The Zephyron Sector|Zephyron]]. Hailing from a variety of different disciplines and fields, they are leaders in innovation and research. Scientists are typically spotted wearing labcoats, latex gloves, and Reagent-Hud glasses, and can be found within laboratories and research institutes.
— Unnamed rebel soldier, 12 hours before the '''[[The Fires of Kharis]]'''.
== Overview ==
[[File:CLF_Standard.png|frameless|128x128px|center]]
The Colony Liberation Front, also known as the Free Colonists, is a broad categorical grouping of different cells and groups, formed from a result of growing discontent within the colonies of the Frontier. Originally beginning as peaceful protests, the CLF has transformed into thousands of armed cells and groups, each with their own ideologies and vision of an independent frontier.


* Survive the Xenonid outbreak.
== History & Ideology ==
* Try to learn more about your selected field of study.
The first Colony Liberation Front group would be considered the government of [[The Orthis War|Orthis]]. Covertly supported by the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]], they sought to overthrow the [[United Nations|United Nations']] grasp on the colony, and transfer control to the SPP. The plot failed, but it would serve as the first major revolution among the stars. [[Operation Justice]] would also spark some concern among the colonies, as images of widespread destruction and rumors of war-crimes by senior officers of the [[Marines|UNMC]] spread amongst the frontier. [[The Fires of Kharis|Kharis]], however, would be the spark igniting the fires of the CLF. The civilian casualties attributed to the event led many to lose faith in the superpowers. Many would-be Liberation Front guerillas believed that, if their home on the Frontier were to thrive, it would need to be torn away from the distant nations, by force.
* Redeploy or contract to take back the colony.


[[File:Engineer.png|center]]
Broadly, the CLF believes that the United Nations, [[Three Suns Empire]], and/or Socialist Progressive Peoples do not represent their interests and needs, and that they deserve the right to self-determination. Many likewise share a discontent with large Corporations and the influence they hold over their homes. Recruitment to a Colony Liberation Front cell requires only belief and dedication to the cause, meaning that many groups are militias formed from colonial roughnecks, former soldiers, farmers, and other citizens of the Frontier. However, each cell tends to develop their own ideology and ideals. Some may seek to develop a democratic institution, while others fight for charismatic autocrats seeking to establish their own petty kingdoms.


<div style="text-align:center; margin-top:-10px;">
== Organization ==
=== '''Engineer''' ===
As the Colony Liberation Front is less of an organization as opposed to a broad grouping of distinct factions and cadres, the internal structure is often very disorganized. Cells follow the orders of a Commander, who dictate the ideology and tactics used by the cell. Occasionally, these groups will split due to internal factionalism and rivalries, further muddying the waters of what is considered the CLF.
</div>


'''Engineers''' are responsible for the maintenance and construction of a colony's infrastructure. Equipped with high-visibility vests, hard-hats, and insulated gloves, their tasks typically cover maintenance of the local power grid, repairing damage to buildings and systems, and getting broken machines back into working order. On the Frontier, their job is of vital importance, as even one broken subsystem could spell doom for a colony.
Every cell must have resources, and the methods of acquiring their weaponry and equipment varies. Many arm themselves with civilian-grade equipment, while others loot from military surplus depots. Cells aligned with the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] will covertly receive equipment from dead-drops and transportation networks, and rarely may be funded by wealthy frontier millionaires seeking to grow their own powerbase by pushing out the larger governments and corporations.


* Survive the Xenonid outbreak.
Typically, cells are small groups, consisting of a dozen or more colonists, representing and fighting for the colony of origin. A few larger cells exist, representing groups which seek to secure independence for areas larger than a local colony or star-system. Although their size provides more sway and legitimacy to discontented colonists, they face greater attention from forces like the [[Colony Marshal Bureau (CMB)|CMB]] or [[Marines|UNMC]], making their position precarious. Occasionally, different cells may cooperate, but these alliances are typically short-lived.
* Make sure that the power grid is operational and running.
* Check in on important pieces of colony infrastructure to make sure it's operational.
* Redeploy or contract to take back the colony.


[[File:CargoWorker.png|center]]
== Faction Relations ==
<div style="text-align:center; margin-top:-10px;">
Due to the diversity of Colony Liberation Front cells, faction relations are complex, with each having their own stances on the superpowers.
=== '''Cargo Technicians''' ===
</div>


'''Cargo Technicians''' are the workers who keep the movement of goods consistent and fast. Serving as the backbone for the various ports and colonies on the frontier, they help load and unload goods, check manifests, report discrepancies, and coordinate the destinations of various products. Without them, the high-maintenance machine of interstellar logistics They're usually found wearing more casual gear, such as beanies and caps, as well as less formal uniforms.
=== [[United Nations]] ===
Due to the impact of [[Operation Justice]] and [[The Fires of Kharis]], the United Nations has faced a high degree of activity from CLF cells. Generally, most remain highly hostile to the UN. The only exceptions tend to be smaller cells within the Socialist Progressive Peoples, seeking to defect to the United Nations, although the UN typically avoids acknowledging such groups for optics-related reasons.


* Survive the Xenonid outbreak.
=== [[Three Suns Empire]] ===
* Make sure that no cargo goes unaccounted for.
Although the UN remains the focal point for many CLF cells, there’s plenty of insurgent groups within the Three Suns Empire. Typically holding anti-corporate stances, due to the TSE’s close relationship with corporate entities such as [[Weston-Yamada]], the diversity of the CLF remains a fact, ranging from SPP-Supported socialist cells, to radical monarchists attempting to restore an autocratic system of royalty.
* Redeploy or contract to take back the colony.


[[File:DoctorSurvivor.png|center]]
=== [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] ===
 
The Socialist Progressive Peoples could, on paper, be argued to have the most positive relationship with CLF rebels. As a means of destabilizing the UN and TSE, the SPP has a tendency to support many insurgencies with similar ideological beliefs, or who are willing to cooperate with them. However, many cells either distrust the SPP, or are actively rebelling against them within their borders due to a lack of free speech and democratic representation.
<div style="text-align:center; margin-top:-10px;">
=== '''Colony Doctor''' ===
</div>
'''Ranks:''' Doctor
 
'''Doctors''' are skilled medical personnel, trained in providing care to patients suffering from a wide range of conditions, from injuries and infections to conditions and allergies. Their equipment is often simple but effective: Labcoats, scrubs, surgical caps, Healthmate HUDs, sterile masks, and latex gloves, all in order to provide the best care and reduce the risk of infections. They're also usually well-versed in surgery, which makes them vital members of any colony, especially on the dangerous frontier.
 
* Survive the Xenonid outbreak.
* Provide care to other members of the colony.
* Use your medical abilities to help the marine effort.
* Redeploy or contract to take back the colony.
 
[[File:Paramedic.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Paramedic''' ===
</div>
'''Ranks:''' Doctor
 
'''Paramedic''' are Emergency Medical Technicians, tasked with quickly responding to incidents which require a medical professional. Unlike regular Doctors, Paramedics are more trained in first-aid, stabilizing patient for long enough to get them to a medical center where they can receive more intensive care. Wearing EMT fatigues, Healthmate HUDs, and sterile gloves, they're often the first to arrive in emergencies to help wounded colonists.
 
* Survive the Xenonid outbreak.
* Administer first-aid to badly wounded individuals.
* Redeploy or contract to take back the colony.
 
[[File:Chaplain.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Chaplain''' ===
</div>
 
'''Chaplains''' are religious and community leaders within a colony. Due to the dangers present in the frontier, many may turn to faith as a means of handling difficult circumstances and situations, requiring these Chaplains to provide their services, no matter what religion a member of the colony belongs to. Beyond just faith-related aid, Chaplains are also expected to provide comfort and support for people in need, and can often been seen organizing community events.
 
* Survive the Xenonid outbreak.
* Supply emotional support to people in need.
* Provide last-rites for deceased individuals.
* Redeploy or contract to take back the colony.
 
[[File:Prisoner.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Prisoner/Gang Leader''' ===
</div>
 
The Frontier is a harsh place to live, and many will often turn to crime, either for money, revenge, or the chance to rise up in the world. '''Prisoners''' are such people who've been caught committing such misdeeds, and have been sentenced to prison for the crimes they've been suspected of committing. Life in these detainment facilities can be tough, and usually those who are released find themselves changed, often with experiences that teach them valuable lessons about how to fight dirty and live in a dog-eat-dog galaxy.
 
However, some prisoners don't suffer in prison: They thrive. '''Gang Leaders''' are the heads of prison gangs who operate from within confinement. Despite their position, these criminals are able to command people around, and are infamous for their brutality, strength, and/or cunning which has been enhanced through their years in prison.
 
* Survive the Xenonid outbreak.
* Try to prove your innocence.
* Figure out if there's any money to be found in the ruins of the colony.
* Redeploy or contract to show those Xenonids who's boss.
 
[[File:HeavyVehicleOperator.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Heavy Vehicle Operator/Trucker''' ===
</div>
 
'''Heavy Vehicle Operators''' are tried-and-true blue-collar workers who operate the various vehicles on a colony. From large flatbed trucks to small mining crawlers and transport vans, these truckers are important for moving around people and goods. Their outfits are often warm and comfortable, a necessity for long drives, with caps to protect the eyes from the glare of a star or from rain. Heavy Vehicle Operators are fairly self-reliant, possessing engineering skills to maintain their own vehicles and keep them in working order.
 
* Survive the Xenonid outbreak.
* Repair and use a vehicle on the colony.
* Redeploy or contract to show those Xenonids who's boss.
 
[[File:FireProtectionSpecialist.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Fire Protection Specialist''' ===
</div>
 
'''Fire Protection Specialists''' are colonists trained in handling fires, natural or man-made. Equipped with utility uniforms and gas-masks, they're responsible for putting our flames, as well as handling flammable materials or risks. Such work is often dangerous, as many colonies with dense structures have the potential to become raging infernos if something goes wrong, but it can be necessary, especially on drier worlds.
 
* Survive the Xenonid outbreak.
* Redeploy or contract to take back the colony.
 
[[File:FlightControlOperator.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Flight Control Operator''' ===
</div>
 
'''Flight Control Operators''' are responsible for guiding and directing inbound shuttles and ships to their designated landing zones. Found wearing headsets, aviators to keep out glare, and a windbreaker to keep them warm, these colonists are well-trained in aviation terminology, even if they aren't equipped to fly. A position as a Flight Control Operator can be either extremely stressful or laid-back, depending on if a colony experiences regular Air Traffic or not.
 
* Survive the Xenonid outbreak.
* Check the UNMC Dropships to see if they're following proper landing procedure.
* Redeploy or contract to take back the colony.
 
[[File:DailyGrindBarista.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Daily Grind Barista''' ===
</div>
 
'''Daily Grind Baristas''' are the employees of The Daily Grind, a popular chain of cafes and coffee-shops. Wearing the classic grey uniform and apron, they're familiar with brewing coffee, serving drinks, and baking various foods for the morning rush.
 
* Survive the Xenonid outbreak.
* Brew some coffee for the UNMC and your fellow colonists.
* Redeploy or contract to take back the colony.
 
[[File:MaterialsReprocessingTechnician.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Materials Reprocessing Technician''' ===
</div>
 
On the frontier, it's essential that everything discarded be recycled to allow for sustainability and cost-saving. '''Materials Reprocessing Technicians''' handle such matters, collecting the trash and refuse around a colony to either recycle for future use, or disposing of in a safe and productive manner. Due to the dirty nature of such work, Reprocessing Technicians wear utility uniforms, as well as caps to keep to protect them from the elements.
 
* Survive the Xenonid outbreak.
* Clean up the colony or the UNS Almayer as best you can.
* Redeploy or contract to take back the colony.
 
[[File:OfficeWorker.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Office Worker''' ===
</div>
 
'''Office Workers''' are the pencil-pushers and bureaucrats who keep the wheels turning of their respective operations. Practically every organization, corporation, or government requires them to maintain their operations. These employees often handle communications, processing massive quantities of data, filing documents, and printing reports, alongside a vast range of other administrative tasks. Work uniforms tend to vary, but many choose to opt for formalwear to business casual.
 
* Survive the Xenonid outbreak.
* Retrieve whatever records and reports you can from your workplace.
* Redeploy or contract to take back the colony.

Latest revision as of 23:41, 25 September 2026

SharkSnake's Homepage

Hello! I'm SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.

Lore WIP

THE COLONY LIBERATION FRONT

For years, the colonists here have lived free, far beyond the reach of the United Nations. But that freedom is now under threat.

The sudden arrival of the UNMC and their ship, is a harsh reminder that the United Nations still sees this region as theirs to control.

It’s time to show them otherwise. Rally your fellow colonists and make it clear - this is our territory now.


There will be times when our fight feels impossible - standing alone, uncertain against the vastness of our enemy. But remember this: freedom is as natural as life itself. It sparks into existence, ignited by spirit and will.

This front exists wherever there is resistance. Every act of defiance, no matter how small, weakens the UN’s grip. Tyranny is fragile - oppression demands constant vigilance, and it will crack under the weight of resistance.

One day, these scattered uprisings will wear down their power until a single act shatters their hold. Endure, resist, and believe. Freedom is inevitable.

— Unnamed rebel soldier, 12 hours before the The Fires of Kharis.

Overview

The Colony Liberation Front, also known as the Free Colonists, is a broad categorical grouping of different cells and groups, formed from a result of growing discontent within the colonies of the Frontier. Originally beginning as peaceful protests, the CLF has transformed into thousands of armed cells and groups, each with their own ideologies and vision of an independent frontier.

History & Ideology

The first Colony Liberation Front group would be considered the government of Orthis. Covertly supported by the Socialist Progressive Peoples, they sought to overthrow the United Nations' grasp on the colony, and transfer control to the SPP. The plot failed, but it would serve as the first major revolution among the stars. Operation Justice would also spark some concern among the colonies, as images of widespread destruction and rumors of war-crimes by senior officers of the UNMC spread amongst the frontier. Kharis, however, would be the spark igniting the fires of the CLF. The civilian casualties attributed to the event led many to lose faith in the superpowers. Many would-be Liberation Front guerillas believed that, if their home on the Frontier were to thrive, it would need to be torn away from the distant nations, by force.

Broadly, the CLF believes that the United Nations, Three Suns Empire, and/or Socialist Progressive Peoples do not represent their interests and needs, and that they deserve the right to self-determination. Many likewise share a discontent with large Corporations and the influence they hold over their homes. Recruitment to a Colony Liberation Front cell requires only belief and dedication to the cause, meaning that many groups are militias formed from colonial roughnecks, former soldiers, farmers, and other citizens of the Frontier. However, each cell tends to develop their own ideology and ideals. Some may seek to develop a democratic institution, while others fight for charismatic autocrats seeking to establish their own petty kingdoms.

Organization

As the Colony Liberation Front is less of an organization as opposed to a broad grouping of distinct factions and cadres, the internal structure is often very disorganized. Cells follow the orders of a Commander, who dictate the ideology and tactics used by the cell. Occasionally, these groups will split due to internal factionalism and rivalries, further muddying the waters of what is considered the CLF.

Every cell must have resources, and the methods of acquiring their weaponry and equipment varies. Many arm themselves with civilian-grade equipment, while others loot from military surplus depots. Cells aligned with the Socialist Progressive Peoples will covertly receive equipment from dead-drops and transportation networks, and rarely may be funded by wealthy frontier millionaires seeking to grow their own powerbase by pushing out the larger governments and corporations.

Typically, cells are small groups, consisting of a dozen or more colonists, representing and fighting for the colony of origin. A few larger cells exist, representing groups which seek to secure independence for areas larger than a local colony or star-system. Although their size provides more sway and legitimacy to discontented colonists, they face greater attention from forces like the CMB or UNMC, making their position precarious. Occasionally, different cells may cooperate, but these alliances are typically short-lived.

Faction Relations

Due to the diversity of Colony Liberation Front cells, faction relations are complex, with each having their own stances on the superpowers.

United Nations

Due to the impact of Operation Justice and The Fires of Kharis, the United Nations has faced a high degree of activity from CLF cells. Generally, most remain highly hostile to the UN. The only exceptions tend to be smaller cells within the Socialist Progressive Peoples, seeking to defect to the United Nations, although the UN typically avoids acknowledging such groups for optics-related reasons.

Three Suns Empire

Although the UN remains the focal point for many CLF cells, there’s plenty of insurgent groups within the Three Suns Empire. Typically holding anti-corporate stances, due to the TSE’s close relationship with corporate entities such as Weston-Yamada, the diversity of the CLF remains a fact, ranging from SPP-Supported socialist cells, to radical monarchists attempting to restore an autocratic system of royalty.

Socialist Progressive Peoples

The Socialist Progressive Peoples could, on paper, be argued to have the most positive relationship with CLF rebels. As a means of destabilizing the UN and TSE, the SPP has a tendency to support many insurgencies with similar ideological beliefs, or who are willing to cooperate with them. However, many cells either distrust the SPP, or are actively rebelling against them within their borders due to a lack of free speech and democratic representation.