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''[[File:UNMC_Emblem.png|center|frameless|360x360px]]''<center> '''<big><big><big>THE UNITED NATIONS MARINE CORPS</big></big></big>'''</center> | ''[[File:UNMC_Emblem.png|center|frameless|360x360px]]''<center> '''<big><big><big>THE UNITED NATIONS MARINE CORPS</big></big></big>'''</center> | ||
<blockquote><big>"Doesn’t matter if it’s [[Socialist Progressive Peoples (SPP)|socialists]], [[Colony Liberation Front (CLF)|insurgents]], or [[Xenonids|nightmares that crawled out of hell]] | <blockquote><big>"Doesn’t matter if it’s the [[Socialist Progressive Peoples (SPP)|socialists]], [[Colony Liberation Front (CLF)|insurgents]], or [[Xenonids|nightmares that crawled out of hell]] - when the call comes, the UNMC answers. We don’t run. We don’t hide. We get the job done. We make sure there’s a [[United Nations|home]] to go back to."</big><br>— <small>Unnamed UNMC Gunnery Sergeant, Drill Instructor aboard a station military academy.</small></blockquote> | ||
<br>— <small>Unnamed UNMC Gunnery Sergeant, Drill Instructor aboard | The '''United Nations Marine Corps''' or simply just the '''Marines''' are one of the two main playable factions in the game, the other being the [[Xenonids]] and ultimately respond to the UNMC [[High Command]]. The UNMC is governed by the civilian government of the [[United Nations]], and regulated by the [[Provost Marshal Office|Provost Marshal Office.]] The UNMC was primarily assigned to the defense of the growing frontiers of the United Nations government. | ||
The '''United Nations Marine Corps''' or simply just the '''Marines''' are one of the two main playable factions in the game, the other being the [[Xenonids]] and ultimately respond to the UNMC [[High Command]]. The UNMC is governed by the civilian government of the [[United Nations]], and regulated by the [[Provost Marshal Office|Provost Marshal Office.]] | |||
Current day, the UNMC finds itself locked in a war on insurgency, with everyday seeing another colony on the frontiers go dark due to an unseen enemy, or another colony declaring itself independent and aligning itself with the loose conglomerate known as the [[Colony Liberation Front (CLF)|Colony Liberation Front]]. The situation only continues to grow worse with new enemies appearing daily and insufficient funding and manpower to meet the threat head-on. | |||
Events such as prior operations can be found on the main page, under '''Major Events.''' | |||
Other branches of the UNMC include: | |||
[[ | * The [[United Nations Medical Service]], | ||
* The [[United Nations Space Navy]] | |||
== <big>Command</big> == | |||
[[File:CO.png|right]] | |||
=== | ==== '''Commanding Officer''' ==== | ||
'''Ranks:''' Major / Lieutenant Colonel / Colonel | |||
The Commanding Officer (CO) has ultimate control over the operation. | |||
* This is a whitelisted role. | |||
[[File:XO.png|right]] | |||
==== | ==== '''Executive Officer''' ==== | ||
'''Ranks:''' | '''Ranks:''' Captain | ||
The | The Executive Officer (XO) has control of the operation if the Commanding Officer is not present | ||
* They do not have the same powers and authority, such as the ability to battlefield execute people, which is still restricted to a Commanding Officer. | |||
[[File:SO.png|right]] | |||
==== Staff Officer ==== | ==== '''Staff Officer''' ==== | ||
'''Ranks:''' Second Lieutenant | '''Ranks:''' Second Lieutenant | ||
The Staff Officers (SO) are in charge of manning the Overwatch Consoles and relaying orders to their assigned squad, alongside relaying information back to the Combat Information Center. | The Staff Officers (SO) are in charge of manning the Overwatch Consoles and relaying orders to their assigned squad, alongside relaying information back to the Combat Information Center. | ||
[[File:SEA.png|right]] | |||
==== Senior Enlisted Advisor ==== | ==== '''Senior Enlisted Advisor''' ==== | ||
'''Ranks:''' Gunnery Sergeant / First Sergeant / Sergeant Major | '''Ranks:''' Gunnery Sergeant / First Sergeant / Sergeant Major | ||
The Senior Enlisted Advisor (SEA) is an advisor to command, and a teacher for the marines. This is a | The Senior Enlisted Advisor (SEA) is an advisor to command, and a teacher for the marines. | ||
* This is a whitelisted role. | |||
==== [[Chief Military Police | == <big>Military Police</big> == | ||
[[File:CMP.png|right]] | |||
==== '''Chief Military Police''' ==== | |||
'''Ranks:''' Second Lieutenant / First Lieutenant | '''Ranks:''' Second Lieutenant / First Lieutenant | ||
The Chief Military Police (CMP) is responsible for keeping the Military Police in line | The Chief Military Police (CMP) is responsible for keeping the Military Police in line. | ||
* Process prisoner appeals and giving the final say on [[Marine Law]]. | |||
[[File:MW.png|right]] | |||
==== Military Warden ==== | ==== '''Military Warden''' ==== | ||
'''Ranks:''' Sergeant / Staff Sergeant / Gunnery Sergeant | '''Ranks:''' Sergeant / Staff Sergeant / Gunnery Sergeant | ||
The Military Warden is responsible for the Brig and the sentencing of marines that break [[Marine Law]]. | The Military Warden is responsible for the Brig and the sentencing of marines that break [[Marine Law]]. | ||
[[File:MP.png|right]] | |||
==== Military Police ==== | ==== '''Military Police''' ==== | ||
'''Ranks:''' Corporal / Sergeant / Staff Sergeant | '''Ranks:''' Corporal / Sergeant / Staff Sergeant | ||
The Military Police are responsible for keeping marines in line and enforcing [[Marine Law]]. | The Military Police are responsible for keeping marines in line and enforcing [[Marine Law]]. | ||
==== [[Auxiliary Support Officer | == <big>Auxiliary Combat Support</big> == | ||
[[File:ASO.png|right]] | |||
==== '''Auxiliary Support Officer''' ==== | |||
'''Ranks:''' First Lieutenant / Captain | '''Ranks:''' First Lieutenant / Captain | ||
The Auxiliary Support Officer (ASO) is responsible for managing the | The Auxiliary Support Officer (ASO) is responsible for managing the intelligence department and providing general support. | ||
[[File:IO.png|right]] | |||
==== | ==== '''Intelligence Officers''' ==== | ||
'''Ranks | '''Ranks''': Second Lieutenant | ||
Responsible for recovering intelligence objects from groundside. | |||
* Recover intelligence to support the operation. | |||
[[File:DP.png|right]] | |||
==== Dropship | ==== '''Dropship Pilot''' ==== | ||
'''Ranks:''' | '''Ranks:''' Warrant Officer / Chief Warrant Officer / Second Lieutenant | ||
The Dropship | The Dropship Pilot is responsible for flying the designated dropship to the Primary Landing Zone and back to the Warship. | ||
[[File:GP.png|right]] | |||
==== | ==== '''Gunship Pilot''' ==== | ||
'''Ranks:''' | '''Ranks:''' Warrant Officer / Chief Warrant Officer / Second Lieutenant | ||
The | The Gunship Pilot is responsible for flying the designated gunship and responding to Close Air Support calls. | ||
[[File:DCC.png|right]] | |||
==== | ==== '''Dropship Crew Chief''' ==== | ||
'''Ranks:''' | '''Ranks:''' Corporal / Sergeant / Staff Sergeant | ||
The | The Dropship Crew Chiefs (DCC) are responsible for supporting their pilot. | ||
* Assist with reloading weapons. | |||
* Provide any needed medical support to recovered marines in an emergency. | |||
== <big>Combat Marines</big> == | |||
[[File:SL.png|right]] | |||
==== | ==== '''Squad Leader''' ==== | ||
'''Ranks:''' | '''Ranks:''' Sergeant / Staff Sergeant / Gunnery Sergeant | ||
The | The Squad Leaders (SL) are the executors of the will of their assigned Staff Officer. | ||
* Ensure your squad is following orders. | |||
* Relay orders given to you by the SO. | |||
[[File:FTL.png|right]] | |||
==== | ==== '''Fireteam Leader''' ==== | ||
'''Ranks:''' | '''Ranks:''' Lance Corporal / Corporal / Sergeant | ||
The | The Fire Team Leaders (FTL) are responsible for calling in Close Air Support and Mortar strikes, alongside taking control of the squad in the event of the Squad Leader's departure from the mortal realm. | ||
[[File:WS.png|right]] | |||
==== | ==== '''Weapons Specialist''' ==== | ||
'''Ranks:''' Lance Corporal / Corporal / Sergeant | '''Ranks:''' Lance Corporal / Corporal / Sergeant | ||
The | The Weapons Specialists (WS) are responsible for dishing out superior firepower and tactics using specialized weapons and equipment only they know how to use. | ||
* Equipment sets are chosen via the Weapons Specialist vendor, and are restricted to a certain amount of each specialization to be chosen. | |||
[[File:SGO.png|right]] | |||
==== Smart Gun Operator ==== | ==== '''Smart Gun Operator''' ==== | ||
'''Ranks:''' Lance Corporal / Corporal / Sergeant | '''Ranks:''' Lance Corporal / Corporal / Sergeant | ||
The Smart Gun Operators (SG, SGO) are responsible for covering and suppressive fire with their exclusive IFF Smart Gun. | The Smart Gun Operators (SG, SGO) are responsible for covering and suppressive fire with their exclusive IFF Smart Gun. | ||
[[File:CT.png|right]] | |||
==== | ==== '''Combat Technician''' ==== | ||
'''Ranks:''' Private First Class / Lance Corporal / Corporal | '''Ranks:''' Private First Class / Lance Corporal / Corporal | ||
The Combat Technicians (CT) are responsible for | The Combat Technicians (CT) are responsible for general support of the marine force. | ||
==== Hospital Corpsman ==== | * Set up forward defenses such as barricades and sentries. | ||
* Breach buildings and defenses with specialized tools and explosives. | |||
[[File:HC.png|right]] | |||
==== '''Hospital Corpsman''' ==== | |||
'''Ranks:''' Private First Class / Lance Corporal / Corporal | '''Ranks:''' Private First Class / Lance Corporal / Corporal | ||
Hospital Corpsmen are responsible for the health of their | Hospital Corpsmen are responsible for the health of their squad, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great. They are also part of the [[United Nations Medical Service]]. | ||
[[File:Rifleman.png|right]] | |||
==== Rifleman ==== | ==== '''Rifleman''' ==== | ||
'''Ranks:''' Private / Private First Class / Lance Corporal | '''Ranks:''' Private / Private First Class / Lance Corporal | ||
The Riflemen are base infantry, they are responsible for following the orders given to them by their Squad Leader. | The Riflemen are base infantry, they are responsible for following the orders given to them by their Squad Leader. | ||
==== [[ | == <big>Civilian</big> == | ||
'''Ranks:''' | [[File:CivCorrespondent.png|right]] | ||
==== '''Civilian Correspondent''' ==== | |||
'''Ranks''': Civilian | |||
The Civilian Correspondent is responsible for getting compelling footage of the battle between the Marines and the [[Xenonids]]. | |||
== Misc == | |||
[[File:MarineCorrespondent.png|right]] | |||
==== '''Marine Correspondent''' ==== | |||
'''Ranks''': TBA | |||
The Marine Correspondent is responsible for getting compelling footage of the battle between the Marines and the [[Xenonids]]. | |||
[[File:UNMCRecruiter.png|center]] | |||
<div style="text-align:center; margin-top:-10px;"> | |||
=== '''UNMC Recruiter''' === | |||
</div> | |||
'''Ranks:''' Sergeant | |||
Life on the frontier can be boring and exhausting, with many people, especially those born on backwater planets, seeking a means of escape into a more profitable, interesting, or meaningful life. The role of a '''[[Marines|UNMC]] Recruiter''' is to convince such people that signing up into the Marine Corps will provide such an opportunity. Equipped with a service-jacket, cap, and M1984 Pistol, these Recruiters are sent out to distant outposts and colonies, in-particular those with little hope for career growth or interest. These Recruiters often have storied careers with the UNMC, with a familiarity around distributing orders and military Overwatch systems. | |||
* Survive the Xenonid outbreak. | |||
* Try to recruit other civilians. | |||
* Redeploy or contract to take back the colony. | |||
== <big>UNMC Synthetics</big> == | |||
The Synthetic roles are unique, allowing the player to take control of a non-organic robotic synthetic. While synthetics are stronger, faster, and more capable than the average human, this comes at a cost. Their actions are bound by strict rules and protocols. | |||
[[File:Synthetic.png|center]] | |||
<div style="text-align:center; margin-top:-10px;"> | |||
=== '''Synthetic''' === | |||
</div> | |||
[[Synthetic|Synthetics]] are expected to assist the crew of the ship in any and all applicable tasks, acting as highly capable support units across multiple fields. All these second and third generation models are produced by [[Weston-Yamada]]. | |||
* Their enhanced strength, precision, and resistance to damage make them valuable assets both on and off the battlefield. | |||
* Synthetics can perform advanced medical procedures such as surgery and triage, operate engineering equipment, handle hazardous materials, interface with complex systems, and provide logistical support during operations. | |||
* This is a whitelisted role. | |||
[[File:AverageJoe.png|center]] | |||
<div style="text-align:center; margin-top:-10px;"> | |||
=== '''Average Joe''' === | |||
</div> | |||
Average Joes, designed and produced by '''[[Novaris Industries]],''' are a basic class of synthetic, designed for simple labor and routine shipboard tasks. | |||
* Unlike their more advanced counterparts, Average Joes are less intelligent, lack advanced reasoning capabilities, and operate with limited autonomy. | |||
* They are primarily tasked with basic maintenance, logistics, and manual support duties aboard the ship. | |||
* While not suited for complex medical or technical procedures, these synthetics can carry out simple repairs, transport equipment, assist in resupply operations, and help maintain general ship functionality. | |||
* This is a whitelisted role. | |||
== MARSOC == | |||
The '''Marine Special Operations Command''' is the [[United Nations]]' special operations unit, tasked with high-stakes missions requiring the utmost precision and expertise. Equipped with cutting-edge technology and advanced infiltration gear, MARSOC operators are trained to excel in hostile environments, from dense urban centers to remote worlds. These elite marines undertake covert operations, reconnaissance, and direct action missions, often deep behind enemy lines, where adaptability and rapid response are crucial. | |||
MARSOC exists to carry out the UN’s most difficult directives with ruthless efficiency, often in situations where no other unit would succeed, where precision, speed, and an unyielding commitment to mission success are paramount. When you’re deployed, failure isn’t an option. This means you're at the top of the food chain, you'll be taking orders directly from [[High Command]], it also means that nobody on the field, can tell you what to do or where to go. | |||
=== | === MARSOC Roles === | ||
[[File:MARSOC_Operative.png|center|frameless|128x128px]] | |||
==== | <div style="text-align:center; margin-top:-10px;"> | ||
=== '''MARSOC Operator''' === | |||
</div> | |||
'''Ranks:''' TBA | |||
* You're the best of the best, equipped with the most advanced equipment that the UNMC can field. | |||
* You may be required to protect a member of High Command. | |||
* You answer solely to High Command; no one else has the authority to issue you orders. Remember: as MARSOC, you’re not just a soldier; you’re the UN’s last line, called in only when the stakes are highest. | |||
Latest revision as of 17:07, 6 November 2026

"Doesn’t matter if it’s the socialists, insurgents, or nightmares that crawled out of hell - when the call comes, the UNMC answers. We don’t run. We don’t hide. We get the job done. We make sure there’s a home to go back to."
— Unnamed UNMC Gunnery Sergeant, Drill Instructor aboard a station military academy.
The United Nations Marine Corps or simply just the Marines are one of the two main playable factions in the game, the other being the Xenonids and ultimately respond to the UNMC High Command. The UNMC is governed by the civilian government of the United Nations, and regulated by the Provost Marshal Office. The UNMC was primarily assigned to the defense of the growing frontiers of the United Nations government.
Current day, the UNMC finds itself locked in a war on insurgency, with everyday seeing another colony on the frontiers go dark due to an unseen enemy, or another colony declaring itself independent and aligning itself with the loose conglomerate known as the Colony Liberation Front. The situation only continues to grow worse with new enemies appearing daily and insufficient funding and manpower to meet the threat head-on.
Events such as prior operations can be found on the main page, under Major Events.
Other branches of the UNMC include:
Command
Commanding Officer
Ranks: Major / Lieutenant Colonel / Colonel
The Commanding Officer (CO) has ultimate control over the operation.
- This is a whitelisted role.
Executive Officer
Ranks: Captain
The Executive Officer (XO) has control of the operation if the Commanding Officer is not present
- They do not have the same powers and authority, such as the ability to battlefield execute people, which is still restricted to a Commanding Officer.
Staff Officer
Ranks: Second Lieutenant
The Staff Officers (SO) are in charge of manning the Overwatch Consoles and relaying orders to their assigned squad, alongside relaying information back to the Combat Information Center.
Senior Enlisted Advisor
Ranks: Gunnery Sergeant / First Sergeant / Sergeant Major
The Senior Enlisted Advisor (SEA) is an advisor to command, and a teacher for the marines.
- This is a whitelisted role.
Military Police
Chief Military Police
Ranks: Second Lieutenant / First Lieutenant
The Chief Military Police (CMP) is responsible for keeping the Military Police in line.
- Process prisoner appeals and giving the final say on Marine Law.
Military Warden
Ranks: Sergeant / Staff Sergeant / Gunnery Sergeant
The Military Warden is responsible for the Brig and the sentencing of marines that break Marine Law.
Military Police
Ranks: Corporal / Sergeant / Staff Sergeant
The Military Police are responsible for keeping marines in line and enforcing Marine Law.
Auxiliary Combat Support
Auxiliary Support Officer
Ranks: First Lieutenant / Captain
The Auxiliary Support Officer (ASO) is responsible for managing the intelligence department and providing general support.
Intelligence Officers
Ranks: Second Lieutenant
Responsible for recovering intelligence objects from groundside.
- Recover intelligence to support the operation.
Dropship Pilot
Ranks: Warrant Officer / Chief Warrant Officer / Second Lieutenant
The Dropship Pilot is responsible for flying the designated dropship to the Primary Landing Zone and back to the Warship.
Gunship Pilot
Ranks: Warrant Officer / Chief Warrant Officer / Second Lieutenant
The Gunship Pilot is responsible for flying the designated gunship and responding to Close Air Support calls.
Dropship Crew Chief
Ranks: Corporal / Sergeant / Staff Sergeant
The Dropship Crew Chiefs (DCC) are responsible for supporting their pilot.
- Assist with reloading weapons.
- Provide any needed medical support to recovered marines in an emergency.
Combat Marines
Squad Leader
Ranks: Sergeant / Staff Sergeant / Gunnery Sergeant
The Squad Leaders (SL) are the executors of the will of their assigned Staff Officer.
- Ensure your squad is following orders.
- Relay orders given to you by the SO.
Fireteam Leader
Ranks: Lance Corporal / Corporal / Sergeant
The Fire Team Leaders (FTL) are responsible for calling in Close Air Support and Mortar strikes, alongside taking control of the squad in the event of the Squad Leader's departure from the mortal realm.
Weapons Specialist
Ranks: Lance Corporal / Corporal / Sergeant
The Weapons Specialists (WS) are responsible for dishing out superior firepower and tactics using specialized weapons and equipment only they know how to use.
- Equipment sets are chosen via the Weapons Specialist vendor, and are restricted to a certain amount of each specialization to be chosen.
Smart Gun Operator
Ranks: Lance Corporal / Corporal / Sergeant
The Smart Gun Operators (SG, SGO) are responsible for covering and suppressive fire with their exclusive IFF Smart Gun.
Combat Technician
Ranks: Private First Class / Lance Corporal / Corporal
The Combat Technicians (CT) are responsible for general support of the marine force.
- Set up forward defenses such as barricades and sentries.
- Breach buildings and defenses with specialized tools and explosives.
Hospital Corpsman
Ranks: Private First Class / Lance Corporal / Corporal
Hospital Corpsmen are responsible for the health of their squad, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great. They are also part of the United Nations Medical Service.
Rifleman
Ranks: Private / Private First Class / Lance Corporal
The Riflemen are base infantry, they are responsible for following the orders given to them by their Squad Leader.
Civilian
Civilian Correspondent
Ranks: Civilian
The Civilian Correspondent is responsible for getting compelling footage of the battle between the Marines and the Xenonids.
Misc
Marine Correspondent
Ranks: TBA
The Marine Correspondent is responsible for getting compelling footage of the battle between the Marines and the Xenonids.

UNMC Recruiter
Ranks: Sergeant
Life on the frontier can be boring and exhausting, with many people, especially those born on backwater planets, seeking a means of escape into a more profitable, interesting, or meaningful life. The role of a UNMC Recruiter is to convince such people that signing up into the Marine Corps will provide such an opportunity. Equipped with a service-jacket, cap, and M1984 Pistol, these Recruiters are sent out to distant outposts and colonies, in-particular those with little hope for career growth or interest. These Recruiters often have storied careers with the UNMC, with a familiarity around distributing orders and military Overwatch systems.
- Survive the Xenonid outbreak.
- Try to recruit other civilians.
- Redeploy or contract to take back the colony.
UNMC Synthetics
The Synthetic roles are unique, allowing the player to take control of a non-organic robotic synthetic. While synthetics are stronger, faster, and more capable than the average human, this comes at a cost. Their actions are bound by strict rules and protocols.

Synthetic
Synthetics are expected to assist the crew of the ship in any and all applicable tasks, acting as highly capable support units across multiple fields. All these second and third generation models are produced by Weston-Yamada.
- Their enhanced strength, precision, and resistance to damage make them valuable assets both on and off the battlefield.
- Synthetics can perform advanced medical procedures such as surgery and triage, operate engineering equipment, handle hazardous materials, interface with complex systems, and provide logistical support during operations.
- This is a whitelisted role.
Average Joe
Average Joes, designed and produced by Novaris Industries, are a basic class of synthetic, designed for simple labor and routine shipboard tasks.
- Unlike their more advanced counterparts, Average Joes are less intelligent, lack advanced reasoning capabilities, and operate with limited autonomy.
- They are primarily tasked with basic maintenance, logistics, and manual support duties aboard the ship.
- While not suited for complex medical or technical procedures, these synthetics can carry out simple repairs, transport equipment, assist in resupply operations, and help maintain general ship functionality.
- This is a whitelisted role.
MARSOC
The Marine Special Operations Command is the United Nations' special operations unit, tasked with high-stakes missions requiring the utmost precision and expertise. Equipped with cutting-edge technology and advanced infiltration gear, MARSOC operators are trained to excel in hostile environments, from dense urban centers to remote worlds. These elite marines undertake covert operations, reconnaissance, and direct action missions, often deep behind enemy lines, where adaptability and rapid response are crucial.
MARSOC exists to carry out the UN’s most difficult directives with ruthless efficiency, often in situations where no other unit would succeed, where precision, speed, and an unyielding commitment to mission success are paramount. When you’re deployed, failure isn’t an option. This means you're at the top of the food chain, you'll be taking orders directly from High Command, it also means that nobody on the field, can tell you what to do or where to go.
MARSOC Roles

MARSOC Operator
Ranks: TBA
- You're the best of the best, equipped with the most advanced equipment that the UNMC can field.
- You may be required to protect a member of High Command.
- You answer solely to High Command; no one else has the authority to issue you orders. Remember: as MARSOC, you’re not just a soldier; you’re the UN’s last line, called in only when the stakes are highest.
