Rifleman Quick Start Guide: Difference between revisions

From Rouny's Marine Corps 14 Wiki
Hatemails (talk | contribs)
No edit summary
Hatemails (talk | contribs)
No edit summary
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
'''(11/13/2024) This guide is outdated and lacks some critical information about new stuff thats been recently added. If you're a new player and you're reading this, please wait until the guide is updated. (This message will be removed when it is)'''
Hello! If you're reading this, it means you just woke up from hypersleep and have absolutely '''no idea''' of what you should be doing.
Hello! If you're reading this, it means you just woke up from hypersleep and have absolutely '''no idea''' of what you should be doing.


Line 9: Line 12:


First of all, you're hungry, and thirsty from sleeping so long in hypersleep. Get to the food vendors and grab some food.
First of all, you're hungry, and thirsty from sleeping so long in hypersleep. Get to the food vendors and grab some food.
[[File:Almayer Food Vendors.png|thumb|A picture of the food vendors in the Alpha squad cryo room]]
[[File:Almayer Food Vendors.png|thumb|A picture of the food vendors in the Alpha squad cryo room|none]]




Ok, your hunger has been satiated. Now you're going to want to gear up to make sure you're all ready for your drop onto the planet.


Head LEFT (if you're on the [[Main Page#Maps|Almayer]]) from your hypersleep-pod room. (Or, if on the [[Main Page#Maps|Savannah]], head DOWN if you're Alpha/Bravo and UP if you're Charlie/Delta) and you'll see a long hallway with a set of vendors, these vendors are EQUIPMENT VENDORS and they contain every basic item of your kit. Make sure to at least grab everything marked ESSENTIAL from the top.


[insert screenshot of the equipment vendors]
Okay, your hunger has been satiated. Now you're going to want to gear up to make sure you're all ready for your drop onto the planet.


Head LEFT (if you're on the [[Main Page#Maps|Almayer]]) from your hypersleep-pod room. (Or, if on the [[Main Page#Maps|Savannah]], head DOWN if you're Alpha/Bravo and UP if you're Charlie/Delta) and you'll see a long hallway with a set of vendors, these vendors are EQUIPMENT VENDORS and they contain every basic item of your kit. Make sure to at least grab everything marked ESSENTIAL from the top.
[[File:Almayer Equipment Vendors.png|none|thumb|843x843px|A picture of the equipment vendors in the Alpha squad prep room.]]
Okay, good. You have your armor on. Now you need a weapon. As a rifleman you get a solid choice of weapons, but this guide will cover the most basic weapon: the M54C MK2 assault rifle.
Okay, good. You have your armor on. Now you need a weapon. As a rifleman you get a solid choice of weapons, but this guide will cover the most basic weapon: the M54C MK2 assault rifle.
 
[[File:Almayer Firearm Vendors.png|none|thumb|516x516px|A picture of the Alpha squad armory, with a yellow arrow pointing to the firearms vendors.]]
[insert screenshot of firearm vendor]
 
Keep heading left (or down/up if you're on the [[Main Page#Maps|Savannah]]) and you'll find your squad armory. Open one of the firearm vendors and choose the M54C, this is the most widely used gun in the corps. Once you snatched your gun, press '''F''' to put it on your back, and then scroll further down in the vendor and grab some ammo for it, Assuming you grabbed the rig to hold magazines, store some ammo in there, and grab one extra magazine and reload your M54C (You can do that by clicking the gun while holding the magazine, it will be automatically chambered, so you don't need to worry about that.)
Keep heading left (or down/up if you're on the [[Main Page#Maps|Savannah]]) and you'll find your squad armory. Open one of the firearm vendors and choose the M54C, this is the most widely used gun in the corps. Once you snatched your gun, press '''F''' to put it on your back, and then scroll further down in the vendor and grab some ammo for it, Assuming you grabbed the rig to hold magazines, store some ammo in there, and grab one extra magazine and reload your M54C (You can do that by clicking the gun while holding the magazine, it will be automatically chambered, so you don't need to worry about that.)


== Briefing ==
== Briefing ==
Okay, you've geared up, now you need to head to briefing to know why the hell you were woken up and what the Executive Officer (or Commanding Officer) wants you to do on the planet. First of all, you need to find your Squad Leader, they will have a big '''L''' icon next to their character, colored '''RED''' if they are Alpha, '''ORANGE''' if Bravo, '''PURPLE''' if Charlie and '''BLUE''' if Delta. You can tell which squad you're in by the color of your armor, or by examining your dogtags.
[[File:Savannah Briefing Room.png|thumb|A picture of the Savannah briefing room.]]
Okay, you've geared up, now you need to head to briefing to know why the hell you were woken up and what the Executive Officer (or Commanding Officer) wants you to do on the planet. First of all, you need to find your Squad Leader, they will have a big '''L''' icon next to their character, colored <span style="color:#FF0000"> '''RED'''</span> if they are Alpha, <span style="color:#FFA500"> '''ORANGE'''</span> if Bravo, <span style="color:#800080">'''PURPLE'''</span> if Charlie and <span style="color:#0000FF"> '''BLUE'''</span> if Delta. You can tell which squad you're in by the color of your armor, or by examining your dog tags.


If you can't find your Squad Leader, follow your fellow marines down to briefing. You'll find some colored chairs showing where your squad will need to sit. Take a seat and wait for briefing to end, usually, the Executive Officer (the person with a gold star icon next to their character, or a blue star, if they are the Commanding Officer) will assign each squad a task for when you head planet side, be it securing a FOB planet side, being on the frontline or whatever else they can come up with.
If you can't find your Squad Leader, follow your fellow marines down to briefing. You'll find some colored chairs showing where your squad will need to sit. Take a seat and wait for briefing to end, usually, the Executive Officer (the person with a gold star icon next to their character, or a blue star, if they are the Commanding Officer) will assign each squad a task for when you head planet side, be it securing a FOB planet side, being on the frontline or whatever else they can come up with.


'''(KEEP IN MIND THAT YOU, AS A MARINE, DO NOT KNOW THAT THERE ARE XENOS PLANETSIDE! DO NOT METAGAME BY TALKING ABOUT THEM BEFORE THE DROP! NOT ONLY IS IT AGAINST THE RULES, BUT IN THE RARE HUMAN VS HUMAN ROUND, YOU WILL LOOK LIKE AN IDIOT!)'''
'''(KEEP IN MIND THAT YOU, AS A MARINE, DO NOT KNOW THAT THERE ARE XENOS PLANETSIDE! DO NOT METAGAME BY TALKING ABOUT THEM BEFORE THE DROP! NOT ONLY IS IT AGAINST THE RULES, BUT IN THE RARE HUMAN VS HUMAN ROUND, YOU WILL LOOK LIKE AN IDIOT!)'''


== Deploying ==
== Deploying ==
Once the briefing is over, the Executive Officer (or Commanding Officer) will give everyone the go-ahead to head to the planet. Just follow the gigantic mob of people to head to the '''Dropships''', the '''Alamo''' and the '''Normandy'''. Typically, the Alamo is the ship used for transporting marines from the ship to the planet, while the Normandy is exclusively used for Close Air Support. This can vary from round to round, so make sure to check before boarding.
Once the briefing is over, the Executive Officer (or Commanding Officer) will give everyone the go-ahead to head to the planet. Just follow the gigantic mob of people to head to the '''Dropships''', the '''Alamo''' and the '''Normandy'''. Follow your Squad Leader into the dropship that was chosen and sit down. Once you are groundside, follow your SL and listen to their orders.
 
Follow your Squad Leader into the Alamo, and once you're groundside, follow their orders.  


Congratulations, marine! You are now fully equipped with all the knowledge you need to die a glorious death for the UNMC. Remember to follow the orders of your superiors at all times, or they'll have the MPs beat you up.
Congratulations, marine! You are now fully equipped with all the knowledge you need to die a glorious death for the UNMC. Remember to follow the orders of your superiors at all times, or they'll have the Military Police subdue and sentence you.

Latest revision as of 18:57, 13 November 2024

(11/13/2024) This guide is outdated and lacks some critical information about new stuff thats been recently added. If you're a new player and you're reading this, please wait until the guide is updated. (This message will be removed when it is)


Hello! If you're reading this, it means you just woke up from hypersleep and have absolutely no idea of what you should be doing.

Worry not, this guide will show you how to gear up, how to get a weapon, get to briefing and get down into the fray of battle.

Note that this guide assumes you are entering the round at the start, having readied up in the lobby. If you are latejoining, skip the Briefing section and go straight to Deploying.

Waking Up

You've joined the server and spawned in as a Rifleman, as it's the only squad role available to you as a new player.

First of all, you're hungry, and thirsty from sleeping so long in hypersleep. Get to the food vendors and grab some food.

A picture of the food vendors in the Alpha squad cryo room



Okay, your hunger has been satiated. Now you're going to want to gear up to make sure you're all ready for your drop onto the planet.

Head LEFT (if you're on the Almayer) from your hypersleep-pod room. (Or, if on the Savannah, head DOWN if you're Alpha/Bravo and UP if you're Charlie/Delta) and you'll see a long hallway with a set of vendors, these vendors are EQUIPMENT VENDORS and they contain every basic item of your kit. Make sure to at least grab everything marked ESSENTIAL from the top.

A picture of the equipment vendors in the Alpha squad prep room.

Okay, good. You have your armor on. Now you need a weapon. As a rifleman you get a solid choice of weapons, but this guide will cover the most basic weapon: the M54C MK2 assault rifle.

A picture of the Alpha squad armory, with a yellow arrow pointing to the firearms vendors.

Keep heading left (or down/up if you're on the Savannah) and you'll find your squad armory. Open one of the firearm vendors and choose the M54C, this is the most widely used gun in the corps. Once you snatched your gun, press F to put it on your back, and then scroll further down in the vendor and grab some ammo for it, Assuming you grabbed the rig to hold magazines, store some ammo in there, and grab one extra magazine and reload your M54C (You can do that by clicking the gun while holding the magazine, it will be automatically chambered, so you don't need to worry about that.)

Briefing

A picture of the Savannah briefing room.

Okay, you've geared up, now you need to head to briefing to know why the hell you were woken up and what the Executive Officer (or Commanding Officer) wants you to do on the planet. First of all, you need to find your Squad Leader, they will have a big L icon next to their character, colored RED if they are Alpha, ORANGE if Bravo, PURPLE if Charlie and BLUE if Delta. You can tell which squad you're in by the color of your armor, or by examining your dog tags.

If you can't find your Squad Leader, follow your fellow marines down to briefing. You'll find some colored chairs showing where your squad will need to sit. Take a seat and wait for briefing to end, usually, the Executive Officer (the person with a gold star icon next to their character, or a blue star, if they are the Commanding Officer) will assign each squad a task for when you head planet side, be it securing a FOB planet side, being on the frontline or whatever else they can come up with.


(KEEP IN MIND THAT YOU, AS A MARINE, DO NOT KNOW THAT THERE ARE XENOS PLANETSIDE! DO NOT METAGAME BY TALKING ABOUT THEM BEFORE THE DROP! NOT ONLY IS IT AGAINST THE RULES, BUT IN THE RARE HUMAN VS HUMAN ROUND, YOU WILL LOOK LIKE AN IDIOT!)

Deploying

Once the briefing is over, the Executive Officer (or Commanding Officer) will give everyone the go-ahead to head to the planet. Just follow the gigantic mob of people to head to the Dropships, the Alamo and the Normandy. Follow your Squad Leader into the dropship that was chosen and sit down. Once you are groundside, follow your SL and listen to their orders.

Congratulations, marine! You are now fully equipped with all the knowledge you need to die a glorious death for the UNMC. Remember to follow the orders of your superiors at all times, or they'll have the Military Police subdue and sentence you.