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= The Xenonids =
One of the main hostiles encountered by the [[marines]] during rounds on RMC-14. They are terrifying creatures built for killing, being able to take on several soldiers with few numbers.


== Xenonid Overview ==
Their guide can be found [[Xenonid guide|here.]]
Xenonids are predators that stalk, hunt or capture their prey within the darkness, and use them for reproduction in order to ensure the survival and continuation of their species. They typically operate in a hive structure, with a hierarchical organization. The Queen is central to their reproductive process, while drones and other castes serve different functions within the hive, including defense and nurturing of young. There are numerous Xenonid castes in RMC with different skills and attributes.


== How to join the Xenoids ==
== Xenonid Castes ==
In order to join the Xenoids as a roundstart larva or queen you must set your job to a higher preference than None. Anyone can join as Xenoids and there is no playtime required to unlock higher castes other than round start Queen. Any Xenoid can ascend to queen during a round if the previous queen dies or one was not selected at the start.
<tabber>
[[File:XenoidJoin.png|border|center|frameless|700x700px]]
|-|Base Xenonids=
If you die as a humanoid character and ghost out of your body you have access to the Ghost Roles, these can provide mid game options to joining the Xenoids. Note that these roles are not guaranteed and are subjected to a random selection of the current pool of ghosts who join the raffle.


=== Base Xenonids ===
{| class="wikitable sortable"
|[[File:LarvaFront.png|center|frameless]]<big>[[Larva]]</big>
|The first step in the Xenonid evolution chain. Freshly burst, very weak. Hide in safety until its time to evolve.
|-
|[[File:LesserDroneSide.png|frameless|100x100px]]
[[Lesser Drone|<big>Lesser Drone</big>]]
|Tend to the needs of the hive. Learn the basics of Xenonid infecting, pinning, tackling, and handling eggs. The janitors of the Xenonid Caste. Cannot Evolve.
|-
|[[File:ParasiteFront.png|center|frameless]]<big>[[Parasite]]</big>
|One objective, Attach yourself to hosts with your Leap ability, or the help of your hive. Cannot Evolve.
|}
|-|Tier 1 Evolution=


Winning the raffle means that you spawn as a larva, Lesser drone or Parasite respectively.
=== Tier 1 Evolution ===
[[File:GhostRolesMenu.png|thumb|The Ghost Roles Menu]]
{| class="wikitable"
If you join as a Larva, be aware of your surroundings before you burst from your host, for not every spawn is guaranteed safety and death is common if a larva is not careful. Use your Evolve ability to bring up the Evolutions menu, from here you can see how many points are required before your evolution can proceed. You can crawl under some doors with ease.
|[[File:DroneSide.png|center|frameless|140x140px]]<big>[[Drone]]</big>
 
|Hive Contrstuction. Place weed nodes to spread the hive, create walls and doors to grow the defenses. Use your Pheromones to passively buff and heal others in your hive. Spit acid to melt items and structures.
If you join as a Lesser Drone, You will spawn at the current Hive Core's location. A Hive core can be in a safe area of the nest or dangerously close to the front. As a Lesser Drone you are fragile, with great potential, but you will never be able to evolve as the Larva can. You take damage when off of weeded areas and have limited plasma. Your job is one of nest tender and is a great way to learn the basics of capturing hosts. Lessers can be available if a Hive Core is built and fed, so its good to ask questions to the other Xenoids as you need to learn how to play the basics.
|-
 
|[[File:DefenderSide.png|center|frameless|150x150px]]<big>[[Defender]]</big>
If you join as a Parasite, your job is to infect a host. You may accomplish this goal by using your ability Leap to attempt to attach yourself to the host if they are within a single tile of your Leap's path or Left Clicking a host that is laying on the ground. Note that you are vulnerable after the leap if it is not successfull. If the host is infected you will immediately die. This is considered a success! You can also crawl under doors with ease.
|Melee Support. Thwack away enemies with an AOE tail wack or charge attack. Use your armored crest to reduce damage to yourself, or hunker down to become an immobile wall able to resist heavy damage in front of you.  
 
|-
 
|[[File:SentinelSide.png|center|frameless|130x130px]]<big>[[Sentinel]]</big>
== Xenonid Heads-Up-Display ==
|Ranged support. Spit to do low damage to targets or use your wide shotgun spray to knock down multiple enemies. Charge a single attack to knock down prey after a couple seconds. Spit acid to melt items and structures.
[[File:XenoHUD.png|thumb|260x260px]]
|-
There are typically 5 elements in the Xenonid HUD. In descending order these are:
|[[File:RunnerSide.png|center|frameless|140x140px]]<big>[[Runner]]</big>
 
|Melee Versatile. Use your speed to harass enemies, quickly scout out areas for the hive and leap on unsuspecting prey to drag them into the darkness away from their allies. Slither under tables and some other structures.
# '''Health''': A green oval, this directly represents how much HP you have left.
|}
# '''Queen Tracker''': A purple arrow/dot, points towards the queen if there is one, otherwise it simply displays a dot. A dot is also displayed if you are very close to the queen.
# '''Armor''': An orange shield, your armor reduces your damage taken by a certain amount.
# '''Night vision''': A yellow oval, with a green dot in the middle. You can click on it in order to switch between:
## '''Full night vision''' (Default): This sets the brightness of everything on screen to the maximum. You can also see living & dead beings through walls when active. While this mode is active, it is impossible to distinguish between lit and unlit areas.
## '''Half night vision''': This highlights all living & dead beings, in addition to resin structures and weeded human walls, but the light level remains unaffected.
## '''Off''': Completely turns off night vision and highlighting.
# '''Plasma''': A blue oval, this represents how much plasma you have left, which is used for abilities.
 
== Xenonid Quick-Start Guide ==
As a Xenonid, your primary goal is to serve the Queen and obey her will. You will first start as a larva unable to do anything for now other than communicating with the hive and trying to survive until you can evolve. You will have to wait until you gain enough evolution points before you can evolve. For starters, you should evolve as either a Defender (to learn the basics of combat) or a Drone (to learn the basics of construction).  


To attack, activate harm mode (bound to '''1''' by default, and can be adjusted in your actions bar), then click on any adjacent tile, entity, or item to start attacking it. For Xenonids, it is almost always better to use wide-swing attacks by pressing '''spacebar''' while harm mode is active and your hands are free. It is better to use this than a normal attack for groups of marines, although you should not wide-swing when breaking barricades with other Xenonids, as they will block your attacks (though they will not take damage). After you've learned the basics of attacking you also have numerous abilities that differ between caste. Be familiar with the caste you've chosen, and try out their abilities before you head into combat.
|-|Tier 2 Evolution=


=== Xenoid Basic Gameplay ===
=== Tier 2 Evolution ===
{| class="wikitable"
{| class="wikitable"
|
|[[File:HivelordSide.png|center|frameless|140x140px]]<big>[[Hivelord]]</big>
===== Capturing Hosts =====
|Heavy Hive Constructor. Place weed nodes to spread the hive, create stronger walls and doors to grow the defenses. Use your Pheromones to passively buff and heal others in your hive. Spit acid to melt items and structures.
In order to continue the lifecycle of the Xenoids a proper host must be infected by a parasite. This can be done in three ways:
|-
 
|[[File:WarriorSide.png|center|frameless|140x140px]]<big>[[Warrior]]</big>
# A Xenoid egg will automatically attempt to attach a parasite to a host if they are within 1 tile of it.
|Melee Attacker. Lunge at potential hosts to latch on, stunning them to the ground and dragging them in one move. Punch them away from their allies and into the waiting claws of your own. Regain a small amount of health with every attack against your enemies.
# A parasite is placed onto a host manually by a Lesser Drone, Drone or Hivelord.
# A (sentient) parasite manually attaches to a host using their Leap ability, or attaches its self to a downed or pinned host by left clicking them.
|[[File:XenoEggExample.gif|thumb|Xenoid egg infecting a host|center]]
|-
|-
|
|[[File:SpitterSide.png|center|frameless|140x140px]]<big>[[Spitter]]</big>
===== Tackling =====
|Ranged Attacker. Spit to do moderate damage, or charge a single spit and coat your enemies in a burning acid. Use your Acid spray to hit multiple enemies or to coat Barricades in acid. Spit acid to melt items and structures at a faster rate.
In order to tackle hosts simply activate Harm mode and right click the target until they fall down. It may take more or fewer tackled to properly subdue a host depending on the caste of Xenoid you are.
|[[File:XenoTackleExample.gif|center|thumb|A Xenoid Drone tackling a host]]
|-
|-
|
|[[File:LurkerSide.png|center|frameless|140x140px]]<big>[[Lurker]]</big>
===== Devouring =====
|Stealth Attacker. Hide in plain sight with your camouflage, follow it up with a leap attack that knocks the enemy to the ground. Skulk in the shadows to pick off the hosts that decide to walk alone.
Devouring a host is typically used for transporting hosts safely to eggs, without the need to drag and tackle them at a reduced speed. Note that the host can become unstunned inside of the Xenoid and attempt to break free if they have a knife in their boot, do so at your own risk, best practice is know where the eggs are and regurgitate them directly on top of an egg. The host will be stunned for a couple moments after this process so managing them is a priority. The steps to do so are as follows.
|}


# Make sure the host is properly tackled to avoid them standing up, the action will cancel if they stand up.
|-|Tier 3 Evolution=
# Switch out of harm mode and drag the host to yourself using left mouse.
 
# Switch back to harm mode and continue tackling as the progress bar finishes.
=== Tier 3 Evolution ===
|[[File:XenoDevouringExample.gif|thumb|A Drone devouring a host|center]]
{| class="wikitable"
|[[File:CrusherSide.png|center|frameless|140x140px]]<big>[[Crusher]]</big>
|Heavy Tank. Charge head first against enemies or their structures, stomp at the ground to shudder the area and make enemies drop their weapons. Use your heavy armor to tank damage to push forward or make a safe getaway.
|-
|-
|
|[[File:BoilerSide.png|center|frameless|140x140px]]<big>[[Boiler]]</big>
===== Pinning =====
|Ranged Artillery. Use far-sight to see farther targets and Bombard them with a massive glob of acid gas the pops on hit. Acid will damage Barricades and cause caustic harm to enemies, or switch to neurotoxin to make them trip over themselves to the ground and suffocate them. Use acid spray to coat Barricades and Acid spit to quickly melt structures.
In order to secure your hosts for incubation it is recommended to pin them to resin structures. The steps are similar to devouring.
|}


# Make sure the host is properly tackled to avoid them standing up, the action will cancel if they stand up.
|-|Tier 4 Evolution=
# Switch out of harm mode and left click the wall, or drag the host to the wall using left mouse.
# Switch back to harm mode and continue tackling as the progress bar finishes.
|[[File:XenoPinningExample.gif|thumb|A Xenoid Drone pinning a host to a resin wall|center]]
|}


==== Basics of Construction ====
=== Tier 4 Evolution ===
{| class="wikitable"
{| class="wikitable"
|Resin structures require weeds to be built on, to spread weeds activate the Plant Weeds action, this will place a weed node that will spread weeds in a 9x9 pattern around the node.
|[[File:QueenSide.png|center|frameless]]<big>[[Queen]]</big>
To build resin structures, first select a type of structure, then select the build action and click an empty adjacent weeded tile  to start constructing it. Once the animation completes, the structure will solidify. Xenos can break resin significantly faster than Marines, so don't be afraid to tear something down and start over.  
|Commander of the hive. Lead your hive to victory with a massive stunning scream. Lay eggs to continue the lifecycle of the Xenonids.  
|[[File:XenoBuild.gif|A Drone building a Weak Resin Wall|thumb]]
Ensure particularly nasty enemies are properly eviscerated with your powerful claws. The Queen is the source for the hivemind, she must exist for the hive to communicate telepathically. Has basic resin construction abilities as well as acid spit for troublesome buildings in your way.  
|}
|}


== Minor Tips and Notes ==
</tabber>
* Follow the Queen's orders. Always. You can face OOC punishment if you blatantly refuse a direct order.
 
* Do not go to the landing zones of the marines early into the round. For 20 minutes after the first drop, there are sentry guns around every LZ.
== Xenonid Evolution Chart ==
* If you are a caste that has them, you should always have pheromones active. Their effects can be seen by pressing the help button in the pheromone radial menu.
[[File:XenonidEvolution.png|center]]
* Generally, if the Queen is not laying eggs, and you are a combat caste, you should stick with her.
* Capturing marines is much more important than killing them early into the round.
* Certain words will be automatically translated for Xenonids (ex. "human" will be converted into "tall host"). A full list of replacement words that you should use can be found on the [[Slang]] page.

Latest revision as of 01:03, 14 September 2024

The Xenonids

One of the main hostiles encountered by the marines during rounds on RMC-14. They are terrifying creatures built for killing, being able to take on several soldiers with few numbers.

Their guide can be found here.

Xenonid Castes

Base Xenonids

Larva
The first step in the Xenonid evolution chain. Freshly burst, very weak. Hide in safety until its time to evolve.

Lesser Drone

Tend to the needs of the hive. Learn the basics of Xenonid infecting, pinning, tackling, and handling eggs. The janitors of the Xenonid Caste. Cannot Evolve.
Parasite
One objective, Attach yourself to hosts with your Leap ability, or the help of your hive. Cannot Evolve.

Tier 1 Evolution

Drone
Hive Contrstuction. Place weed nodes to spread the hive, create walls and doors to grow the defenses. Use your Pheromones to passively buff and heal others in your hive. Spit acid to melt items and structures.
Defender
Melee Support. Thwack away enemies with an AOE tail wack or charge attack. Use your armored crest to reduce damage to yourself, or hunker down to become an immobile wall able to resist heavy damage in front of you.
Sentinel
Ranged support. Spit to do low damage to targets or use your wide shotgun spray to knock down multiple enemies. Charge a single attack to knock down prey after a couple seconds. Spit acid to melt items and structures.
Runner
Melee Versatile. Use your speed to harass enemies, quickly scout out areas for the hive and leap on unsuspecting prey to drag them into the darkness away from their allies. Slither under tables and some other structures.

Tier 2 Evolution

Hivelord
Heavy Hive Constructor. Place weed nodes to spread the hive, create stronger walls and doors to grow the defenses. Use your Pheromones to passively buff and heal others in your hive. Spit acid to melt items and structures.
Warrior
Melee Attacker. Lunge at potential hosts to latch on, stunning them to the ground and dragging them in one move. Punch them away from their allies and into the waiting claws of your own. Regain a small amount of health with every attack against your enemies.
Spitter
Ranged Attacker. Spit to do moderate damage, or charge a single spit and coat your enemies in a burning acid. Use your Acid spray to hit multiple enemies or to coat Barricades in acid. Spit acid to melt items and structures at a faster rate.
Lurker
Stealth Attacker. Hide in plain sight with your camouflage, follow it up with a leap attack that knocks the enemy to the ground. Skulk in the shadows to pick off the hosts that decide to walk alone.

Tier 3 Evolution

Crusher
Heavy Tank. Charge head first against enemies or their structures, stomp at the ground to shudder the area and make enemies drop their weapons. Use your heavy armor to tank damage to push forward or make a safe getaway.
Boiler
Ranged Artillery. Use far-sight to see farther targets and Bombard them with a massive glob of acid gas the pops on hit. Acid will damage Barricades and cause caustic harm to enemies, or switch to neurotoxin to make them trip over themselves to the ground and suffocate them. Use acid spray to coat Barricades and Acid spit to quickly melt structures.

Tier 4 Evolution

Queen
Commander of the hive. Lead your hive to victory with a massive stunning scream. Lay eggs to continue the lifecycle of the Xenonids.

Ensure particularly nasty enemies are properly eviscerated with your powerful claws. The Queen is the source for the hivemind, she must exist for the hive to communicate telepathically. Has basic resin construction abilities as well as acid spit for troublesome buildings in your way.

Xenonid Evolution Chart