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The '''United Nations Marine Corps''' or simply just the '''Marines''' are one of the two main playable factions in the game, the other being the [[Xenonids]] and ultimately respond to the UNMC [[High Command]]. The UNMC is governed by the civilian government of the [[United Nations]].
The '''United Nations Marine Corps''' or simply just the '''Marines''' are one of the two main playable factions in the game, the other being the [[Xenonids]] and ultimately respond to the UNMC [[High Command]]. The UNMC is governed by the civilian government of the [[United Nations]], and regulated by the [[Provost Marshal Office|Provost Marshal Office.]]


The UNMC is divided into three overarching branches, called the Marine Space Forces: Sol, overseeing the core colonies and earth, the largest of the three; Eridani, operating among the Chinese and American colonised arms; Herculis, going through the Anglo-Japanese arms and the outer fringes. Each branch operates independently, but all are responsible for protecting UN space territory and working together in that goal. There is also a fourth group, the Reserves, which is stationed mostly on earth and serves to reinforce the other branches. They have not seen any active use yet, but who knows what the future holds.
Major conflicts that the UNMC took part in include the [[Sol Campaign]], [[Slaughter of Xibou]] and [[Operation Justice]].


Marine Space Force, Herculis, Chinook 91 GSO station is a military space station in geosynchronous orbit around the colony world LV-531, and is the headquarters for the Herculis branch of the UNMC. Under its control are the 4th Colonial Marine Division, 4th Colonial Marine Brigade, 4th Aerospace Wing, and 1st Colonial Support Group of the UNMC. Chinook 91 reports directly to O'Neill station in Earth-Lunar space. The O'Neill station is the main communication base between the three branches. Supervising orders from the homeworld, controlling the First Fleet and rare joint operations. It is an extremely vital station and well guarded by the First Fleet in all its might.
The unit pictured in the game and that your UNMC character is part of is the [[2nd Company "Falling Falcons"|"Falling Falcons"]] which is stationed aboard the [[UNS Almayer]].


== History ==
You can read about the [[History of the UNMC|History of The UNMC here]].
The UNMC was created following the passing of The National Security Act of XX01. The act authorizing the formal formation of four combat divisions and four aerospace wings, plus the support services organic to these formations. Its task was primarily assigned to the defense of the growing colonial frontiers of the United Nations government. The frontier had grown during the Great Space Race, involving the [[United Nations]], [[Three Suns Empire]] and [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]].
 
It was not until after the Sol Campaign, that the American military and government made use of the UNMC as an offensive might, using it to wrest control of the colonial frontier through force. Their Mars and Sol colonial assets shaken due to SPP proxy funding, and an ignited civil unrest that led to a full sized conflict costing thousands in Sol. This led to a belief for the UN that a similar fate would befall the American colonies which were farther from the reach of the standard military. The belief quickly led to the rapid mobilization and armament of the UNMC, along with the adaption of unrestricted military doctrine on civilian colonies. The result caused the ignition of Operation Justice.
 
Operation Justice became the UNMC's first offensive deployment, tasked with retaking the colony of Justice whose colonial government was overthrown in a social coup supported by the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]] in XX65. The number of marines peaked at 240,000 active combat Marines and over a dozen combat warships, resulting in one of the largest conflicts fought between two major super-powers in decades. Eventually both sides withdrew after the usage of nuclear weaponry, devastating the colonial population and leading to the establishment of the [[Interstellar Sapient-Life Rights Council|Stellar Accords]].
 
Current day, the number of active combat marines have dropped to 165,000, with a further 50,000 in reserve stretched across the three sectors of Sol, Eridani, and Herculis. The UNMC finds itself locked in a war on insurgency mainly in Herculis with everyday seeing another colony on the frontiers go dark due to an unseen enemy, or another colony declaring itself independent and aligning itself with the loose conglomerate known as the [[Colony Liberation Front (CLF)|Colony Liberation Front]]. As a result of the growing concerns during the Cold War against the SPP, most military funding has been directed inwards to Sol and the inner colonies of Eridani, leaving much of the UNMC forces and warships in Herculis either outdated or retrofitted. The situation only continues to grow worse with new enemies appearing daily and insufficient funding and manpower to meet the threat head-on.
 
== Major Events ==
 
==== Sol Campaign ====
Regarded as one of the largest wars humanity has seen since the Great Wars of the early 21st century. The Sol War was the first major interstellar war fought between the colonial government of Mars, secretly backed by the [[Socialist Progressive Peoples (SPP)|Socialist Progressive Peoples]], against [[United Nations]] and [[Three Suns Empire]]. The aim was to overthrow their administrative grasp on the massive colony. The total casualties still remain unaccounted for to this day, but body estimates fall into the high millions and also thousands of naval vessels were lost, while trying to take control of space above and secure vital naval ports.
 
Most casualties are accredited to failure in adapting more modern military doctrine when dealing with multi-planetary conflict. The first wave of reinforcements that was sent to put down the Mars Rebellion, resulted in the loss of over 300,000 soldiers in the first week due to poor coordination. This was due to the failure to disable planetary anti-warship batteries, and fighting against an enemy on their homeland and home space. As a result, Mars forces were able to mobilize defenses across the colonies, turning what was anticipated to be a quick war into a long gruelling conflict stretching over four long years.
 
The War eventually came to a close with the capital of both UN and TSE colonies' captured and colonial government leaders subdued. However, the scars would remain, even to the modern day. Leading to major humanitarian issues, children of dead families caught in the conflict, and a still recovering economy. Mars was permitted to create its own self-defense force, in order to present them a sign of friendship, however it remains severely underfunded with a limit of how many naval vessels and soldiers it may keep in its rosters.
 
==== Slaughter of Xibou ====
The Slaughter of Xibou was a disasterous campaign for UNMC and has even been accredited as the spark that ignited CLF. The mission plan was to take down a local colonial freedom fighter. The freedom fighter had managed to convince the planet of Xibou to declare independence, and this action forced the hand of UNMC to make an example. The end result was countless dead colonists, which were by far largely innocent. The UNMC had to go through several political coverups and not much of this affair is publicly known. Details shrouded in mysteries and information buried deep in archives. The precise reason as to why it ended in such a tragedy is unknown.
 
==== Operation Justice ====
Operation Justice was the first major conflict that the UNMC was deployed into, since the Sol Campaign pressured the UN government to bolster their funding and recruitment. The colony world of Justice suffered from a socialist-led coup, resulting in overthrowing the UN-supported government and the installment of a pro-SPP regime. The [[United Nations|United Nations Government]] and [[High Command|UNMC High Command]], already haboring a deep distrust in the colonies, wasted no effort in mobilizing and deploying a massive task-force. The task-force being solely dedicated with retaking the colony by force. The SPP also not desiring to lose the opportunity to get their hands on a rich colonial world deployed their own task-force, resulting in the first major engagement between the two super-powers since the start of the Cold-War.
 
The Operation was extremely bloody, most notably for the civilians caught in the crossfire. The UNMC had already gained a sour reputation among colonial worlds due to rumored massacring of civilians. There was also a deep dislike for the colonies by veteran officers who had served in the Sol Campaign. They foresaw Justice as the second Sol Campaign and therefore permitted marines off the record to fight unrestricted, regardless of civilian life caught on the battlefield, in order to prevent such a disaster from occurring in UN history a second time. Some historians argue these cruel stances by [[High Command]] as a result of nervousness and desire to protect more United Nations lives, however others saw it as a sole desire to uphold UN hegemony through an iron fist.
 
The end of the conflict was the usage of nuclear weapons and withdrawal of both of the SPP and UNMC forces after years of battle. The conflict failed to see a winning side with most of the colony now in ruins and referred to as 'unusable'. After the full withdrawal, a humanitarian relief force from the [[Interstellar Sapient-Life Rights Council]] was assembled and said to have been sent to aid those left in the aftermath. However, little money actually went to the relief force. In the end after the media had blown over the incident and forgotten it. The relief force was eventually disbanded and the planet left on its own. The disaster quickly became the first rallying call for a rise to action with the belief of 'Fend for ourselves' mentality.
 
== The Almayer and 2nd Company ==
The unit pictured in the game and that your UNMC character is part of is the 2nd Company, 2nd Battalion "Falling Falcons," 4th Brigade, 4th United Nations Marine Corps Division. The 2nd Company was established following the decimation of the First Company during Operation Justice. The surviving members of the First Company are currently in cryosleep aboard the UNS Almayer, awaiting potential revival for future missions.
 
The UNS Almayer, is an Zumwalt-class patrol transport. The UNS Almayer was the 4th ship in the class produced. The main advantages of the Zumwalt patrol transport over other forms of transports and combat ships is its small footprint and rapid response time. However, the marines that serve aboard these patrol transports are volunteer forces that are a mixture of fresh troops and combat veterans. Their long voyages in the outer territories do not consist of luxuries found more commonly in the core systems. [[UNS Almayer|For more information on the UNS Almayer read here]].


== Playable Roles ==
== Playable Roles ==
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==== [[Executive Officer]] ====
==== [[Executive Officer]] ====
'''Ranks:''' 1st Lieutenant / Captain
'''Ranks:''' Captain


The Executive Officer (XO) has control of the operation if the Commanding Officer is not present, however they do not have the same powers and authority, such as the ability to battlefield execute people, which is still restricted to a whitelisted CO.
The Executive Officer (XO) has control of the operation if the Commanding Officer is not present, however they do not have the same powers and authority, such as the ability to battlefield execute people, which is still restricted to a whitelisted CO.
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'''Ranks:''' Second Lieutenant / First Lieutenant
'''Ranks:''' Second Lieutenant / First Lieutenant


The Chief Military Police (CMP) is responsible for keeping the Military Police in line and giving the final say on [[Marine Law]].
The Chief Military Police (CMP) is responsible for keeping the Military Police in line, processing prisoner appeals and giving the final say on [[Marine Law]].


==== Military Warden ====
==== Military Warden ====
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==== [[Combat Correspondent]] ====
==== [[Combat Correspondent]] ====
The Combat Correspondent (CC) is responsible for getting compelling footage of the battle between the Marines and the [[Xenonids]].
The Combat Correspondent (CC) is responsible for getting compelling footage of the battle between the Marines and the [[Xenonids]].
Credit to the CM-SS13 wiki, most of this page was ported and reworked for use in RMC.

Latest revision as of 15:20, 3 January 2025

The United Nations Marine Corps or simply just the Marines are one of the two main playable factions in the game, the other being the Xenonids and ultimately respond to the UNMC High Command. The UNMC is governed by the civilian government of the United Nations, and regulated by the Provost Marshal Office.

Major conflicts that the UNMC took part in include the Sol Campaign, Slaughter of Xibou and Operation Justice.

The unit pictured in the game and that your UNMC character is part of is the "Falling Falcons" which is stationed aboard the UNS Almayer.

You can read about the History of The UNMC here.

Playable Roles

Command

Commanding Officer

Ranks: Major / Lieutenant Colonel / Colonel

The Commanding Officer (CO) has ultimate control over the operation. The sheer responsibility of such a position means that only whitelisted players are able to play as the Commanding Officer.

Executive Officer

Ranks: Captain

The Executive Officer (XO) has control of the operation if the Commanding Officer is not present, however they do not have the same powers and authority, such as the ability to battlefield execute people, which is still restricted to a whitelisted CO.

Staff Officer

Ranks: Second Lieutenant

The Staff Officers (SO) are in charge of manning the Overwatch Consoles and relaying orders to their assigned squad, alongside relaying information back to the Combat Information Center.

Senior Enlisted Advisor

Ranks: Gunnery Sergeant / First Sergeant / Sergeant Major

The Senior Enlisted Advisor (SEA) is an advisor to command, and a teacher for the marines. This is a whitelist only job.


Military Police

Chief Military Police

Ranks: Second Lieutenant / First Lieutenant

The Chief Military Police (CMP) is responsible for keeping the Military Police in line, processing prisoner appeals and giving the final say on Marine Law.

Military Warden

Ranks: Sergeant / Staff Sergeant / Gunnery Sergeant

The Military Warden is responsible for the Brig and the sentencing of marines that break Marine Law.

Military Police

Ranks: Corporal / Sergeant / Staff Sergeant

The Military Police are responsible for keeping marines in line and enforcing Marine Law.


Auxiliary Combat Support

Auxiliary Support Officer

Ranks: First Lieutenant / Captain

The Auxiliary Support Officer (ASO) is responsible for managing the Requisitions and Joint Terminal Attack Control departments, relaying orders between the two to maximize efficiency.

Dropship Pilot

Ranks: Second Lieutenant

The Dropship Pilot is responsible for flying the designated dropship to the Primary Landing Zone and back to the Warship.

Gunship Pilot

Ranks: Second Lieutenant

The Gunship Pilot is responsible for flying the designated gunship and responding to Close Air Support calls.

Dropship Crew Chief

Ranks: Corporal / Sergeant / Staff Sergeant

The Dropship Crew Chiefs (DCC) are responsible for making sure the dropships are ready to launch, that all the supplies and personnel have boarded, and for reloading the dropship's guns.


Requisitions

Quartermaster

Ranks: Staff Sergeant / Gunnery Sergeant / Master Sergeant

The Quartermaster (QM) is responsible for the entire Requisitions department, making sure that they are well stocked and that a constant flow of supplies are being sent down to the deployed marines.

Requisitions Technician

Ranks: Private / Private First Class / Lance Corporal

The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying "No" to marines that demand crayons.


Medbay

Chief Medical Officer

Ranks: Second Lieutenant / First Lieutenant

The Chief Medical Officer (CMO) is responsible for the entire Medical Department, making sure that all the doctors and researchers are equipped and trained.

Doctor

Ranks: Second Lieutenant

The Doctors are responsible for the health and safety of the marines in the Forward Operating Base and onboard the Warship, alongside performing surgical procedures (Currently limited to only Xenonid Embryo Removal).

Nurse

Ranks: Corporal / Sergeant

The Nurses are medical assistants who cannot perform surgery. They are responsible for stabilizing critical patients by performing CPR and defibrillation.


Marines

Squad Leader

Ranks: Sergeant / Staff Sergeant / Gunnery Sergeant

The Squad Leaders (SL) are the executors of the will of their assigned Staff Officer, their job is to make sure their squad is following orders and to relay orders given to them by the SO.

Fireteam Leader

Ranks: Lance Corporal / Corporal / Sergeant

The Fire Team Leaders (FTL) are responsible for calling in Close Air Support and Mortar strikes, alongside taking control of the squad in the event of the Squad Leader's departure from the mortal realm.

Weapons Specialist

Ranks: Lance Corporal / Corporal / Sergeant

The Weapons Specialists (WS) are responsible for dishing out superior firepower and tactics using specialized weapons and equipment only they know how to use. There are currently four specializations; Demolitionist, Grenadier, Scout, and Sniper. These are chosen via the Weapons Specialist vendor, and are currently limited to only allowing two of each specialization to be chosen (e.g. only two demolitionist kits can be given out in a round)

Smart Gun Operator

Ranks: Lance Corporal / Corporal / Sergeant

The Smart Gun Operators (SG, SGO) are responsible for covering and suppressive fire with their exclusive IFF Smart Gun.

Combat Technician

Ranks: Private First Class / Lance Corporal / Corporal

The Combat Technicians (CT) are responsible for setting up forward defenses such as barricades and sentries.

Hospital Corpsman

Ranks: Private First Class / Lance Corporal / Corporal

Hospital Corpsmen are responsible for the health of their squadmates, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great.

Rifleman

Ranks: Private / Private First Class / Lance Corporal

The Riflemen are base infantry, they are responsible for following the orders given to them by their Squad Leader.


Civilian

Corporate Liaison

Ranks: Junior Executive / Executive / Senior Executive / Executive Specialist

The Corporate Liaison (CL) is responsible for increasing profits, sending faxes to their boss, and ensuring the will of Weston-Yamada is enforced.

Combat Correspondent

The Combat Correspondent (CC) is responsible for getting compelling footage of the battle between the Marines and the Xenonids.