Requisitions guide: Difference between revisions

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''The chain of command of Requisitions can be found in [[Marines|Chain of command]].''
''The chain of command of Requisitions can be found in [[Marines|Chain of command]].''
== Line Work ==
== Line Work ==
[[File:Req Line.png|thumb|300x300px|The Requisitions line.]]
Line work is the practice of fulfilling orders at the beginning of the mission for every marine waking up from hypersleep. Marines will line up at the requisition line, where either the Cargo Technicians or Quartermaster will supply them with whatever it is they require. This is one of the most important roles of Requisition, and will usually take up most of their early round. To help Requisition in supplying every marine, there are five important vendors with which you should be accommodated to.
Line work is the practice of fulfilling orders at the beginning of the mission for every marine waking up from hypersleep. Marines will line up at the requisition line, where either the Cargo Technicians or Quartermaster will supply them with whatever it is they require. This is one of the most important roles of Requisition, and will usually take up most of their early round. To help Requisition in supplying every marine, there are five important vendors with which you should be accommodated to.


; '''Attachments Vendor:'''
====== '''Attachments Vendor''' ======
: Generally what most Marines will be asking for at the beginning of a mission, this vendor is packed with all manner of attachments for every gun in the Marine arsenal.
: Generally what most Marines will be asking for at the beginning of a mission, this vendor is packed with all manner of attachments for every gun in the Marine arsenal.
; '''General Vendor:'''
 
====== '''General Vendor''' ======
: Contains guns, pouches, mortal belts and mortar backpacks. Also contains restricted weaponry, and explosive devices such as grenades.
: Contains guns, pouches, mortal belts and mortar backpacks. Also contains restricted weaponry, and explosive devices such as grenades.
; '''Ammunition Vendor:'''
 
====== '''Ammunition Vendor''' ======
: Provides all manner of ammunition for every weapon in the Marine arsenal.
: Provides all manner of ammunition for every weapon in the Marine arsenal.
; '''Autolathe:'''
 
====== '''Autolathe''' ======
: Can be used to manufacture basic items such as surgical or engineering equipment without the need to order from the ASRS.
: Can be used to manufacture basic items such as surgical or engineering equipment without the need to order from the ASRS.
; '''Clothes Vendor:'''
 
====== '''Clothes Vendor''' ======
: Contains spare bags and armors if needed.
: Contains spare bags and armors if needed.



Revision as of 05:47, 9 September 2024

What is Requisitions?

Requisitions is a support department located on board the Almayer (or Savannah). It is tasked with ordering, maintaining, deconstructing, or otherwise procuring supplies for the entire operation. This can include anything from sandbags, to ammunition, to medical supplies, or even sustenance if it is required.

The way Requisitions achieves this is by expenditure on the ASRS (Automatic Storage Retrieval System) Console. The ASRS contains almost anything that you can possibly imagine to wage, and win, wars on the ground. Requisitions can additionally utilize on-ship vendors and autolathes to acquire gear and materials if required.


The chain of command of Requisitions can be found in Chain of command.

Line Work

The Requisitions line.

Line work is the practice of fulfilling orders at the beginning of the mission for every marine waking up from hypersleep. Marines will line up at the requisition line, where either the Cargo Technicians or Quartermaster will supply them with whatever it is they require. This is one of the most important roles of Requisition, and will usually take up most of their early round. To help Requisition in supplying every marine, there are five important vendors with which you should be accommodated to.

Attachments Vendor
Generally what most Marines will be asking for at the beginning of a mission, this vendor is packed with all manner of attachments for every gun in the Marine arsenal.
General Vendor
Contains guns, pouches, mortal belts and mortar backpacks. Also contains restricted weaponry, and explosive devices such as grenades.
Ammunition Vendor
Provides all manner of ammunition for every weapon in the Marine arsenal.
Autolathe
Can be used to manufacture basic items such as surgical or engineering equipment without the need to order from the ASRS.
Clothes Vendor
Contains spare bags and armors if needed.

Contents of ASRS and Vendors

How is Money Generated?

There are two ways money is generated in Requisitions.

  1. You passively gain a certain amount of money over based on the number of marines on mission.
  2. All orders come with invoices. Said invoices give a small sum of money which can be used to acquire new items. (300 per stamped invoice)

Budget Balancing

The Thought of Requisition Banking

The original thought that comes from CM13. Requisitions Banking argues that Requisitions should be like a bank/insurance company. keeping large reserves of cash so as to order anything that is short in supplies and keep the operation running by maintaining a balanced budget and supply of goods.

External Guides