Responders: Difference between revisions

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The game’s mechanics randomly determine which Response Team will arrive, although admins have the ability to manually influence the outcome to enhance gameplay or respond to specific in-game events. For example, a [[Corporate Liaison]] may request assistance.
The game’s mechanics randomly determine which Response Team will arrive, although admins have the ability to manually influence the outcome to enhance gameplay or respond to specific in-game events. For example, a [[Corporate Liaison]] may request assistance.


Note that there are currently no ERTs in-game as of 09/08/2024. This page will be edited once a response team PR is opened and merged.


Note that there are currently no ERTs in-game as of 09/08/2024. This page will be edited once a response team PR is opened and merged.
== Friendly/Neutral Response Teams ==
 
== Hostile Response Teams ==
 
== Special Response Teams ==
 
== Deathsquads ==

Revision as of 12:14, 8 September 2024

In the extreme event that the Marines of the UNS Almayer face overwhelming danger and the mission is at risk of failure, the Commanding Officer has the authority to activate a distress beacon. This signal can be detected by any nearby vessels within range. If picked up, a Response Team may be dispatched to aid the Almayer. However, the type of response is not guaranteed to be helpful—possible outcomes include the arrival of reinforcements, an empty shuttle with limited supplies, or even hostile forces such as a SPP strike team.

The game’s mechanics randomly determine which Response Team will arrive, although admins have the ability to manually influence the outcome to enhance gameplay or respond to specific in-game events. For example, a Corporate Liaison may request assistance.

Note that there are currently no ERTs in-game as of 09/08/2024. This page will be edited once a response team PR is opened and merged.

Friendly/Neutral Response Teams

Hostile Response Teams

Special Response Teams

Deathsquads