Firearms: Difference between revisions

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'''Firearms are the primary portable offensive weapons necessary for any infantry combat, whether offensive or defensive.''' Killing xenos without firearms, or defending against being captured without them, is nearly impossible. As such, the life of a marine or survivor often depends on their choice of firearms. 


'''Guns''' are separated by [[Main Page#Factions|Faction]], with UNMC designs commonly found across inhabited space.  
Firearms are divided into two main categories: small arms and long arms. They function fundamentally differently and require different levels of skills training to use. 


[https://github.com/RMC-14/RMC-14/tree/master/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns Github Page] 


=== '''Primaries''' ===


==== Rifles ====
'''Firearms''' are separated by [[Main Page#Factions|Faction]], with UNMC designs commonly found across inhabited space.  
{| class="wikitable mw-collapsible mw-collapsed"
| colspan="5" |M54C Assault Rifle Mk2
|-
!Sprite
!Description
!Accepted [[Ammunition]]
!Stats
!Available [[Attachments]]
|-
|[[File:M54C Base.png|center|frameless]]
|The M54C Mk 2, chambered in 10×24 caseless, is often simply referred to as the M54C by marines. The M54C Mk 2 is the standard-issue assault rifle of the UNMC, having phased out the bulkier and less modular Mk 1 over the last decade.
The M54C MK2 is issued in bulk at ColMarTech Automated Weapons racks lineing the walls of the squad equipment preperation rooms for no cost, and can be found planet-side in the hands of colonists.
The M54C Mk 2 is issued with a U1 grenade launcher and M54C folding stock as standard. The rifle performs well in close- and mid-range engagements and, with minor modifications, can achieve near pin‑perfect accuracy at long ranges—even during sustained fire, allowing it to backline even without IFF.


Deploying a bipod with the M54C drastically increases its rate of fire and enables effective suppressing fire when combined with an extended magazine.
[https://github.com/RMC-14/RMC-14/tree/master/Resources/Prototypes/_RMC14/Entities/Objects/Weapons/Guns Github Page]
 
The M54C Mk2 is readily available from common weapon vendors and is frequently found in the hands of colonists for longer-range deterrence.
 
AP magazines and extended magazines can be purchased from the ammunition vendor for 10 loadout points or acquired through requisition. Empty magazines can be refilled using ammo cans or scavenged from M4SPR magazines.
|
{| class="wikitable mw-collapsible mw-collapsed"
| colspan="3" |'''10x24 Caseless'''
|-
|Type
|Damage
|AP Value
|-
|Reg
|40
|5
|-
|AP
|30
|40
|}
|
{| class="wikitable mw-collapsible mw-collapsed"
|'''Firing Modes'''
|-
|Semi-Auto
|-
|Burst
|-
|Full-Auto
|}
{| class="wikitable mw-collapsible mw-collapsed"
| colspan="2" |'''Base Stats'''
|-
|'''Recoil (Wielded):'''
|1
|-
|'''recoil (Unwielded):'''
|4
|-
|'''Scatter (Wielded):'''
|6
|-
|'''Scatter (Unwielded):'''
|20
|-
|'''baseFireRate:'''
|4
|-
|'''burstScatterMult:'''
|1
|}
{| class="wikitable mw-collapsible mw-collapsed"
|'''Fire Mode Modifiers'''
|-
|
{| class="wikitable mw-collapsible mw-collapsed"
| colspan="2" |'''Full Auto'''
|-
|maxScatterModifier:
|13
|-
|useBurstScatterMult:
|True
|-
|unwieldedScatterMultiplier:
|2
|-
|shotsToMaxScatter:
|4
|}
|-
|
{| class="wikitable mw-collapsible mw-collapsed"
| colspan="2" |'''Burst'''
|-
|fireDelay:
|0.2
|-
|maxScatterModifier:
|10
|-
|useBurstScatterMult:
|True
|-
|unwieldedScatterMultiplier:
|2
|-
|shotsToMaxScatter:
|6
|}
|}
|
{| class="wikitable mw-collapsible mw-collapsed"
|'''Barrel'''
|- style="vertical-align:middle;"
| style="height:200px; width:125px; text-align:center;" | Extended Barrel
Suppressor
 
Night Rider Bayonet
|}
{| class="wikitable mw-collapsible mw-collapsed"
|'''Underbarrel'''
|- style="vertical-align:middle;"
| style="height:200px; width:100px; text-align:center;" | U1 Grenade Launcher
U7 Underbarrel Shotgun
 
Laser Sight
 
Vertical Grip
 
Angled Grip
 
Bipod
 
Gyroscopic Stabilizer
 
Flashlight Grip
|}
{| class="wikitable mw-collapsible mw-collapsed"
|'''Stock'''
|- style="vertical-align:middle;"
| style="height:200px; width:100px; text-align:center;" | M54C Folding Stock
M54C Solid Stock
|}
{| class="wikitable mw-collapsible mw-collapsed"
|'''Rail'''
|- style="vertical-align:middle;"
| style="height:200px; width:100px; text-align:center;" | Rail Flashlight
Magnetic Harness
 
S5 Red-Dot Sight
 
S6 Reflex Sight
 
S8 4x Telescopic Scope
 
S4 2x Telescopic Miniscope
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
|-
{| class="wikitable mw-collapsible mw-collapsed"
| colspan="5" |XM88 Heavy Rifle
|-
!Sprite
!Description
!Accepted [[Ammunition]]
!Stats
!Available [[Attachments]]
|-
|[[File:XM88.png|frameless]]
|The XM88 Heavy Rifle, known as the XM88 (as Heavy Rifle is sometimes used to refer to the HAR), is a shotgun platform using the unique .458 SOCOM round.
The XM88 is issued in an XM88 kit containing the gun itself, a XM88 Padded Stock, and the XS-9
|
{| class="wikitable mw-collapsible mw-collapsed"
| colspan="3" |'''.458 SOCOM'''
|-
|Type
|Damage
|AP Value
|-
|Reg
|104
|10
|}
|
{| class="wikitable mw-collapsible mw-collapsed"
|'''Firing Modes'''
|-
|Semi-Auto
|}
{| class="wikitable mw-collapsible mw-collapsed"
| colspan="2" |'''Base Stats'''
|-
|'''recoilWielded:'''
|3
|-
|'''recoilUnwielded:'''
|5
|-
|'''scatterWielded:'''
|6
|-
|'''scatterUnwielded:'''
|20
|-
|'''baseFireRate:'''
|.8
|}
|
{| class="wikitable mw-collapsible mw-collapsed"
|'''Barrel'''
|- style="vertical-align:middle;"
| style="height:200px; width:125px; text-align:center;" | Extended Barrel
Suppressor


Bayonet
=== Subpages ===
|}
{| class="wikitable mw-collapsible mw-collapsed"
|'''Underbarrel'''
|- style="vertical-align:middle;"
| style="height:200px; width:100px; text-align:center;" | Laser Sight
Gyroscopic Stabilizer
|}
{| class="wikitable mw-collapsible mw-collapsed"
|'''Stock'''
|- style="vertical-align:middle;"
| style="height:200px; width:100px; text-align:center;" | XM88 Stock
|}
{| class="wikitable mw-collapsible mw-collapsed"
|'''Rail'''
|- style="vertical-align:middle;"
| style="height:200px; width:100px; text-align:center;" | Rail Flashlight
Magnetic Harness


S5 Red-Dot Sight


S6 Reflex Sight
Ammunition


XS-9
Attachments
|}
|}
=== '''Sidearms''' ===


{| class="wikitable mw-collapsible mw-collapsed"
Energy Firearms
| colspan="5" |M77 Combat Pistol
|-
!Sprite
!Description
!Accepted [[Ammunition]]
!Stats
!Available [[Attachments]]
|-
|[[File:M54C Base.png|center|frameless]]
|The M77 combat pistol was developed to replace the M1984, addressing the 9 mm’s limited penetration, magazine capacity, and lack of customization options. In all three areas, the M77 offers direct improvements.
|
{| class="wikitable mw-collapsible mw-collapsed"
| colspan="3" |'''9mm 'Armor Shreading''''
|-
|Type
|Damage
|AP Value
|-
|AP
|30
|40
|}
|
{| class="wikitable mw-collapsible mw-collapsed"
|'''Firing Modes'''
|-
|Semi-Auto
|-
|Burst
|-
|Full-Auto
|}
{| class="wikitable mw-collapsible mw-collapsed"
| colspan="2" |'''Base Stats'''
|-
|'''Recoil (Wielded):'''
|1
|-
|'''recoil (Unwielded):'''
|4
|-
|'''Scatter (Wielded):'''
|6
|-
|'''Scatter (Unwielded):'''
|20
|-
|'''baseFireRate:'''
|4
|-
|'''burstScatterMult:'''
|1
|}
{| class="wikitable mw-collapsible mw-collapsed"
|'''Fire Mode Modifiers'''
|-
|
{| class="wikitable mw-collapsible mw-collapsed"
| colspan="2" |'''Full Auto'''
|-
|maxScatterModifier:
|13
|-
|useBurstScatterMult:
|True
|-
|unwieldedScatterMultiplier:
|2
|-
|shotsToMaxScatter:
|4
|}
|-
|
{| class="wikitable mw-collapsible mw-collapsed"
| colspan="2" |'''Burst'''
|-
|fireDelay:
|0.2
|-
|maxScatterModifier:
|10
|-
|useBurstScatterMult:
|True
|-
|unwieldedScatterMultiplier:
|2
|-
|shotsToMaxScatter:
|6
|}
|}
|
{| class="wikitable mw-collapsible mw-collapsed"
|'''Barrel'''
|- style="vertical-align:middle;"
| style="height:200px; width:125px; text-align:center;" | Extended Barrel
Suppressor


Night Rider Bayonet
Flamethrower
|}
{| class="wikitable mw-collapsible mw-collapsed"
|'''Underbarrel'''
|- style="vertical-align:middle;"
| style="height:200px; width:100px; text-align:center;" | U1 Grenade Launcher
U7 Underbarrel Shotgun


Laser Sight
Grenade Launchers


Vertical Grip
LMGs


Angled Grip
Pistols


Bipod
Rifles


Gyroscopic Stabilizer
Rocket Launchers


Flashlight Grip
SMGs
|}
{| class="wikitable mw-collapsible mw-collapsed"
|'''Stock'''
|- style="vertical-align:middle;"
| style="height:200px; width:100px; text-align:center;" | M54C Folding Stock
M54C Solid Stock
|}
{| class="wikitable mw-collapsible mw-collapsed"
|'''Rail'''
|- style="vertical-align:middle;"
| style="height:200px; width:100px; text-align:center;" | Rail Flashlight
Magnetic Harness


S5 Red-Dot Sight
Shotguns


S6 Reflex Sight
Smart Guns


S8 4x Telescopic Scope
Sniper Rifle


S4 2x Telescopic Miniscope
Other
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"

Revision as of 18:07, 7 August 2025

Firearms are the primary portable offensive weapons necessary for any infantry combat, whether offensive or defensive. Killing xenos without firearms, or defending against being captured without them, is nearly impossible. As such, the life of a marine or survivor often depends on their choice of firearms.

Firearms are divided into two main categories: small arms and long arms. They function fundamentally differently and require different levels of skills training to use.


Firearms are separated by Faction, with UNMC designs commonly found across inhabited space.

Github Page

Subpages

Ammunition

Attachments

Energy Firearms

Flamethrower

Grenade Launchers

LMGs

Pistols

Rifles

Rocket Launchers

SMGs

Shotguns

Smart Guns

Sniper Rifle

Other