Marines: Difference between revisions
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Events such as prior operations can be found on the main page, under '''Major Events.''' | Events such as prior operations can be found on the main page, under '''Major Events.''' | ||
Other branches of the UNMC include: | |||
* The [[United Nations Medical Service]] | |||
* The [[United Nations Space Navy]] | |||
== <big>'''Command'''</big> == | |||
==== Commanding Officer ==== | ==== Commanding Officer ==== | ||
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The Senior Enlisted Advisor (SEA) is an advisor to command, and a teacher for the marines. This is a whitelist only job. | The Senior Enlisted Advisor (SEA) is an advisor to command, and a teacher for the marines. This is a whitelist only job. | ||
== <big>'''Military Police'''</big> == | |||
==== Chief Military Police ==== | ==== Chief Military Police ==== | ||
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The Military Police are responsible for keeping marines in line and enforcing [[Marine Law]]. | The Military Police are responsible for keeping marines in line and enforcing [[Marine Law]]. | ||
== <big>'''Auxiliary Combat Support'''</big> == | |||
==== Auxiliary Support Officer ==== | ==== Auxiliary Support Officer ==== | ||
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The Dropship Crew Chiefs (DCC) are responsible for making sure the dropships are ready to launch, that all the supplies and personnel have boarded, and for reloading the dropship's guns. | The Dropship Crew Chiefs (DCC) are responsible for making sure the dropships are ready to launch, that all the supplies and personnel have boarded, and for reloading the dropship's guns. | ||
== <big>'''Requisitions'''</big> == | |||
==== Quartermaster ==== | ==== Quartermaster ==== | ||
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The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying "No" to marines that demand crayons. | The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying "No" to marines that demand crayons. | ||
== <big>'''Combat Marines'''</big> == | |||
==== Squad Leader ==== | ==== Squad Leader ==== | ||
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'''Ranks:''' Private First Class / Lance Corporal / Corporal | '''Ranks:''' Private First Class / Lance Corporal / Corporal | ||
Hospital Corpsmen are responsible for the health of their | Hospital Corpsmen are responsible for the health of their squad, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great. | ||
==== Rifleman ==== | ==== Rifleman ==== | ||
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The Riflemen are base infantry, they are responsible for following the orders given to them by their Squad Leader. | The Riflemen are base infantry, they are responsible for following the orders given to them by their Squad Leader. | ||
== <big>'''Civilian'''</big> == | |||
==== Combat Correspondent ==== | ==== Combat Correspondent ==== | ||
The Combat Correspondent (CC) is responsible for getting compelling footage of the battle between the Marines and the [[Xenonids]]. | The Combat Correspondent (CC) is responsible for getting compelling footage of the battle between the Marines and the [[Xenonids]]. | ||
== <big>'''Synthetic'''</big> == | |||
The Synthetic roles are unique, allowing the player to take control of a non-organic robotic synthetic. While synthetics are stronger, faster, and more capable than the average human, this comes at a cost. Their actions are bound by strict rules and protocols. Currently, Synthetics are a whitelisted role. You can apply for the whitelist on our discord server found [https://discord.gg/rouny here]. (SYNTHETICS ARENT OUT YET, PLEASE REMOVE THIS WHEN THEY ARE ACTUALLY ADDED IN RMC) | The Synthetic roles are unique, allowing the player to take control of a non-organic robotic synthetic. While synthetics are stronger, faster, and more capable than the average human, this comes at a cost. Their actions are bound by strict rules and protocols. Currently, Synthetics are a whitelisted role. You can apply for the whitelist on our discord server found [https://discord.gg/rouny here]. (SYNTHETICS ARENT OUT YET, PLEASE REMOVE THIS WHEN THEY ARE ACTUALLY ADDED IN RMC) | ||
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==== [[Novaris Industries#Average Joe|Average Joe]] ==== | ==== [[Novaris Industries#Average Joe|Average Joe]] ==== | ||
Average Joes are a more rudimentary class of synthetic, designed for basic labor and routine shipboard tasks. Unlike their more advanced counterparts, | Average Joes are a more rudimentary class of synthetic, designed for basic labor and routine shipboard tasks. Unlike their more advanced counterparts, Average Joes are less intelligent, lack advanced reasoning capabilities, and operate with limited autonomy. They are primarily tasked with basic maintenance, logistics, and manual support duties aboard the UNS Almayer. | ||
While not suited for complex medical or technical procedures, Joes can carry out simple repairs, transport equipment, assist in resupply operations, and help maintain general ship functionality. They are directly bound to the | While not suited for complex medical or technical procedures, Joes can carry out simple repairs, transport equipment, assist in resupply operations, and help maintain general ship functionality. They are directly bound to the ARES AI Core | ||
Revision as of 00:05, 13 February 2026

"Doesn’t matter if it’s the socialists, insurgents, or nightmares that crawled out of hell - when the call comes, the UNMC answers. We don’t run. We don’t hide. We get the job done. We make sure there’s a home to go back to."
— Unnamed UNMC Gunnery Sergeant, Drill Instructor aboard a station military academy.
The United Nations Marine Corps or simply just the Marines are one of the two main playable factions in the game, the other being the Xenonids and ultimately respond to the UNMC High Command. The UNMC is governed by the civilian government of the United Nations, and regulated by the Provost Marshal Office. The UNMC was primarily assigned to the defense of the growing frontiers of the United Nations government.
Current day, the UNMC finds itself locked in a war on insurgency, with everyday seeing another colony on the frontiers go dark due to an unseen enemy, or another colony declaring itself independent and aligning itself with the loose conglomerate known as the Colony Liberation Front. The situation only continues to grow worse with new enemies appearing daily and insufficient funding and manpower to meet the threat head-on.
Events such as prior operations can be found on the main page, under Major Events.
Other branches of the UNMC include:
Command
Commanding Officer
Ranks: Major / Lieutenant Colonel / Colonel
The Commanding Officer (CO) has ultimate control over the operation. The sheer responsibility of such a position means that only whitelisted players are able to play as the Commanding Officer.
Executive Officer
Ranks: Captain
The Executive Officer (XO) has control of the operation if the Commanding Officer is not present, however they do not have the same powers and authority, such as the ability to battlefield execute people, which is still restricted to a whitelisted CO.
Staff Officer
Ranks: Second Lieutenant
The Staff Officers (SO) are in charge of manning the Overwatch Consoles and relaying orders to their assigned squad, alongside relaying information back to the Combat Information Center.
Senior Enlisted Advisor
Ranks: Gunnery Sergeant / First Sergeant / Sergeant Major
The Senior Enlisted Advisor (SEA) is an advisor to command, and a teacher for the marines. This is a whitelist only job.
Military Police
Chief Military Police
Ranks: Second Lieutenant / First Lieutenant
The Chief Military Police (CMP) is responsible for keeping the Military Police in line, processing prisoner appeals and giving the final say on Marine Law.
Military Warden
Ranks: Sergeant / Staff Sergeant / Gunnery Sergeant
The Military Warden is responsible for the Brig and the sentencing of marines that break Marine Law.
Military Police
Ranks: Corporal / Sergeant / Staff Sergeant
The Military Police are responsible for keeping marines in line and enforcing Marine Law.
Auxiliary Combat Support
Auxiliary Support Officer
Ranks: First Lieutenant / Captain
The Auxiliary Support Officer (ASO) is responsible for managing the Requisitions and Joint Terminal Attack Control departments, relaying orders between the two to maximize efficiency.
Dropship Pilot
Ranks: Second Lieutenant
The Dropship Pilot is responsible for flying the designated dropship to the Primary Landing Zone and back to the Warship.
Gunship Pilot
Ranks: Second Lieutenant
The Gunship Pilot is responsible for flying the designated gunship and responding to Close Air Support calls.
Dropship Crew Chief
Ranks: Corporal / Sergeant / Staff Sergeant
The Dropship Crew Chiefs (DCC) are responsible for making sure the dropships are ready to launch, that all the supplies and personnel have boarded, and for reloading the dropship's guns.
Requisitions
Quartermaster
Ranks: Staff Sergeant / Gunnery Sergeant / Master Sergeant
The Quartermaster (QM) is responsible for the entire Requisitions department, making sure that they are well stocked and that a constant flow of supplies are being sent down to the deployed marines.
Requisitions Technician
Ranks: Private / Private First Class / Lance Corporal
The Requisitions Technicians are responsible for delivering supplies to the dropship, making sure the Forward Operating Base is stocked and sorted properly, and saying "No" to marines that demand crayons.
Combat Marines
Squad Leader
Ranks: Sergeant / Staff Sergeant / Gunnery Sergeant
The Squad Leaders (SL) are the executors of the will of their assigned Staff Officer, their job is to make sure their squad is following orders and to relay orders given to them by the SO.
Fireteam Leader
Ranks: Lance Corporal / Corporal / Sergeant
The Fire Team Leaders (FTL) are responsible for calling in Close Air Support and Mortar strikes, alongside taking control of the squad in the event of the Squad Leader's departure from the mortal realm.
Weapons Specialist
Ranks: Lance Corporal / Corporal / Sergeant
The Weapons Specialists (WS) are responsible for dishing out superior firepower and tactics using specialized weapons and equipment only they know how to use. There are currently four specializations; Demolitionist, Grenadier, Scout, and Sniper. These are chosen via the Weapons Specialist vendor, and are currently limited to only allowing two of each specialization to be chosen (e.g. only two demolitionist kits can be given out in a round)
Smart Gun Operator
Ranks: Lance Corporal / Corporal / Sergeant
The Smart Gun Operators (SG, SGO) are responsible for covering and suppressive fire with their exclusive IFF Smart Gun.
Combat Technician
Ranks: Private First Class / Lance Corporal / Corporal
The Combat Technicians (CT) are responsible for setting up forward defenses such as barricades and sentries.
Hospital Corpsman
Ranks: Private First Class / Lance Corporal / Corporal
Hospital Corpsmen are responsible for the health of their squad, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great.
Rifleman
Ranks: Private / Private First Class / Lance Corporal
The Riflemen are base infantry, they are responsible for following the orders given to them by their Squad Leader.
Civilian
Combat Correspondent
The Combat Correspondent (CC) is responsible for getting compelling footage of the battle between the Marines and the Xenonids.
Synthetic
The Synthetic roles are unique, allowing the player to take control of a non-organic robotic synthetic. While synthetics are stronger, faster, and more capable than the average human, this comes at a cost. Their actions are bound by strict rules and protocols. Currently, Synthetics are a whitelisted role. You can apply for the whitelist on our discord server found here. (SYNTHETICS ARENT OUT YET, PLEASE REMOVE THIS WHEN THEY ARE ACTUALLY ADDED IN RMC)
Synthetic
Synthetics are expected to assist the crew of the UNS Almayer in any and all applicable tasks, acting as highly capable support units across multiple fields. Their enhanced strength, precision, and resistance to damage make them valuable assets both on and off the battlefield. Synthetics can perform advanced medical procedures such as surgery and triage, operate engineering equipment, handle hazardous materials, interface with complex systems, and provide logistical support during operations.
Average Joe
Average Joes are a more rudimentary class of synthetic, designed for basic labor and routine shipboard tasks. Unlike their more advanced counterparts, Average Joes are less intelligent, lack advanced reasoning capabilities, and operate with limited autonomy. They are primarily tasked with basic maintenance, logistics, and manual support duties aboard the UNS Almayer.
While not suited for complex medical or technical procedures, Joes can carry out simple repairs, transport equipment, assist in resupply operations, and help maintain general ship functionality. They are directly bound to the ARES AI Core
