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== Lore WIP ==
== Lore WIP ==
<center>[[File:Liaison.png|alt=Your Average Corporate Liaison|center|frameless|Corporate Liaison]]</center>
 
[[File:CMBDeputy.png|center]]


<div style="text-align:center; margin-top:-10px;">
<div style="text-align:center; margin-top:-10px;">
=== '''Corporate Liaison''' ===
=== '''Colony Marshal Bureau Deputy''' ===
</div>
</div>
'''Ranks:''' Junior Executive/Executive/Senior Executive/Executive Specialist
'''Ranks:''' Deputy


'''Corporate Liaisons''' are representatives of the [[Weston-Yamada|Weston-Yamada Corporation]], tasked with safeguarding corporate interests and ensuring that [[Marines|Marine]] operations align with company objectives. Although they hold no military rank, Corporate Liaisons are not bound to follow military orders but must maintain a working relationship with the UNMC. Their primary tool is diplomacy (and paperwork).
'''CMB Deputies''' are the primary law-enforcement officers for United Nations colonies. Equipped with shotguns, revolvers, and armored jackets, these Deputies are often the first line of defence against Colony Liberation Front activity. Oftentimes, their tasks are more mundane: investigating murders, recovering stolen property, cracking down on smuggling, and preventing many other crimes which can often occur on the frontier.


* Represent Weston-Yamada interests.
* Survive the Xenonid outbreak.
* Bound by Marine Law and respects UNMC Command.
* Update your superiors about the situation.
* Use your fax machine to report to Corporate HQ, request updates, or seek guidance.
* Redeploy or contract to take back the colony.
* Handle survivors, correspondents, and Marines with paperwork.


[[File:ExecutiveBodyguard.png|center]]
[[File:CMBMarshal.png|center]]


<div style="text-align:center; margin-top:-10px;">
<div style="text-align:center; margin-top:-10px;">
=== '''Executive Bodyguard''' ===
=== '''Colony Marshal Bureau Marshal''' ===
</div>
</div>
'''Ranks:''' Trainee Personal Protection Officer/Personal Protection Officer/Personal Protection Specialist/Personal Protection Coordinator
'''Ranks:''' Marshal
 
'''''This Role Requires the Commanding Officer Whitelist!'''''


'''Executive Bodyguards''' are skilled members of [[Weston-Yamada#Security_Division|Weston-Yamada's Security Division]], assigned to protect the shipside Corporate Liaison, advise them on legal matters, handle disruptive behaviour within the Office, and report unlawful actions by the CL to the ship's [[Marines#Military_Police|Military Police]]. They do not answer to the Liaison, but rather to Weston-Yamada itself; however, they are still expected to accompany and work with the Liaison, and should not mobilize to fight within active AOs.
'''CMB Marshals''' are the heads of a CMB Precinct within a colony. Highly skilled, they're equipped with resilient armor and a shotgun, and have overseen dozens of investigations, arrests, and dangerous situations requiring that the law be upheld. These Marshals are very familiar with commanding around subordinates, and are expected to represent the highest standard of professionalism and ability which all CMB Deputies should strive to meet. Due to their skill, they typically aren't involved in minor crimes: Instead, they take the forefront on investigations into [[Colony Liberation Front (CLF)|rebel activity]], breaking up criminal gangs, and mass-murders, among other crimes.


* Protect the Shipside Corporate Liaison.
* Survive the Xenonid outbreak.
* Cooperate with the Military Police.
* Update your superiors about the situation.
* Dissuade the Liaison from threatening relations, and reporting them if necessary.
* Investigate the origin of the Xenonids.
* Interact with the Liaison.
* Redeploy or contract to take back your home.
* Detain troublemakers in the Office.


[[File:CorpSurv.png|center]]
[[File:CMBRiotOfficer.png|center]]


<div style="text-align:center; margin-top:-10px;">
<div style="text-align:center; margin-top:-10px;">
=== '''Corporate Colonists''' ===
=== '''Colony Marshal Bureau Riot Officer''' ===
</div>
</div>
'''Ranks:''' Junior Executive/Executive/Senior Executive/Executive Specialist
'''Ranks:''' Officer/Senior Officer


'''Corporate Colonists''' are employed Executives of the company, tasked with overseeing Weston-Yamada operations on their assigned colony. Gathered from a wide range of different specializations and divisions, their tasks and duties on a colony varies widely from person-to-person. They can often be found wherever Weston-Yamada maintains operations, and typically have a greater degree of training compared to Corporate Liaisons, due to the dangers present on the frontier. Despite this, they usually lack the skills of their colony colleges, making them better at speaking and interactions than hard labor.
'''CMB Riot Officers''' are officers trained in handling large-scale riots and social instability. Equipped with armour and helmets with face-protection, they're often found on colonies which have seen widespread rioting, looting, and mass-panic, as well as prison facilities in case the inmates try to break out. These Riot Officers are often Deputies who have been selected for their ability to remain calm under tense situations, as well as an ability to disengage and avoid provocation.


* Survive the Xenonid outbreak.
* Survive the Xenonid outbreak.
* Speak to the shipside Liaison about the events that occurred on the colony.
* Update your superiors about the situation.
* Redeploy or contract to take back Weston-Yamada property.
* Redeploy or contract to take back the colony.


{| style="margin: auto;"
[[File:ILRCPeacekeeper.png|center]]
| [[File:HybrisaSecurityOfficer.png|center]]
| [[File:TrijentDamSecurity.png|center]]
|}


<div style="text-align:center; margin-top:-10px;">
<div style="text-align:center; margin-top:-10px;">
=== '''Weston-Yamada Security''' ===
=== '''Interstellar Life Rights Council Peacekeeper''' ===
</div>
</div>
'''Ranks:''' Officer/Senior Officer
'''Ranks:''' Officer/Senior Officer


'''Security Officers''' represent the bulk of Weston-Yamada's security apparatus. Hailing from the [[Weston-Yamada#Security_Division|Security Division's Colony Safety Department]], they're typically armoured with M1 armour or bullet-proof vests, with some being issued helmets depending on the colony. They are tasked with keeping the peace, enforcing law and corporate policy, protecting company assets and employees, and ensuring order is maintained.
'''ILRC Peacekeepers''' are neutral support forces deployed to conflict zones to stabilize colonies, observe ceasefires, and protect civilian populations. They are not a standing army and do not participate in wars or territorial defense. Their mandate strictly limits the use of force to self defense or the immediate protection of civilians. Typically equipped with light armour, many Peacekeepers join out of a sense of duty to protect the civilians present in the sector.
 
Peacekeepers operate under political and legal constraints, needing consent of the colony's host and adherence to the Stellar Accords. As a result, their deployments are often delayed. While officially neutral, their operations are largely funded by the United Nations and the Three Suns Empire, with the [[Socialist Progressive Peoples (SPP)]] providing minimal resources for the sole purpose of protecting their own.


* Survive the Xenonid outbreak.
* Survive the Xenonid outbreak.
* Protect your fellow coworkers from harm.
* Protect the Civilian Population to the best of your ability.
* Redeploy or contract to take back Weston-Yamada property.
* Redeploy or contract to take back the colony.


[[File:TMCCMiner.png|center]]
[[File:ILRCObserver.png|center]]


<div style="text-align:center; margin-top:-10px;">
<div style="text-align:center; margin-top:-10px;">
=== '''TMCC Miner''' ===
=== '''Interstellar Life Rights Observer''' ===
</div>
</div>
'''Ranks:''' Interstellar Life Rights Observer
'''Interstellar Life Rights Observers (ILRO)''' are field agents deployed by the ILRC to monitor combat zones and conflict areas where war crimes or humanitarian abuses are suspected, and are also notified on first contact with new interstellar life. Operating under neutrality agreements, these observers document violations, interview witnesses, and compile reports on atrocities committed by governments, corporations, or otherwise. Its partly a PR stunt however, their presence serves as a deterrent against blatant abuses, and their findings are often used to pressure violators through media exposure or diplomatic channels. However, ILRO teams frequently face hostility from both sides of a conflict and are criticized for being ineffective in preventing atrocities in lawless regions.


'''TMCC Miners''' are employees of the Weston-Yamada Subsidiary "[[Weston-Yamada#Tartarus_Mining|Tartarus Mining]]". Due to Weston-Yamada maintaining mining operations on a substantial portion of their colonies, these blue-collar workers can be reliably found almost anywhere in [[The Zephyron Sector|The Zephyron Sector]]. They're equipped with hardhats and padded TMCC uniforms to protect them from dangerous mine conditions.
ILROs may be seen in game deploying along side the [[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]].


* Survive the Xenonid outbreak.
* Survive the Xenonid outbreak.
* Redeploy or contract to take back your home.
* Look for any violations of Interstellar Life Rights law and report them.
* Redeploy or contract to take back the colony.


[[File:CommercialPilot.png|center]]
[[File:ICBLiaison.png|center]]


<div style="text-align:center; margin-top:-10px;">
<div style="text-align:center; margin-top:-10px;">
=== '''Weston-Yamada Commercial Pilot''' ===
=== '''Interstellar Commerce Bureau Liaison''' ===
</div>
</div>
'''Ranks:''' Captain
'''Ranks:''' Interstellar Commerce Bureau Liaison


'''Weston-Yamada Commercial Pilots''' are responsible for operating the vessels within the Company's commercial fleet. From passenger lines, cargo vessels, and luxury cruises, these capable pilots are well-equipped to serve as the Aerospace arm of Weston-Yamada. Becoming a pilot takes time and effort, with all commercial pilots requiring a license from the [[Interstellar Commerce Bureau]].
'''ICB Liaisons''' are the primary means that the ICB utilizes to enforce it's authority. While typically unarmed, the power these Liaisons wield isn't to be scoffed at: They are auditors, investigators, and enforcers, capable of leveraging financial charges if they find evidence of unlawful business activity. Their duties typically consist of investigating anomalies in cargo manifests and financial records, searching ships for contraband, and making sure that work-spaces meet interstellar standards set by the ICB. Due to their lack of weaponry or equipment, they're often deployed alongside members of the [[Colony Marshal Bureau (CMB)|Colony Marshal Bureau]].


* Survive the Xenonid outbreak.
* Survive the Xenonid outbreak.
* Discuss piloting with the flight crews of the Alamo and Normandy.
* Find unlawful business activity and practices.
* Redeploy or contract to take back your home.
* Redeploy or contract to take back the colony.


[[File:HalcyonSystemsLiaison.png|center]]
[[File:Researcher.png|center]]


<div style="text-align:center; margin-top:-10px;">
<div style="text-align:center; margin-top:-10px;">
=== '''Halcyon Systems Liaison''' ===
=== '''Scientist''' ===
</div>
</div>
'''Ranks:''' Junior Executive/Executive/Senior Executive/Executive Specialist
'''Ranks:''' Doctor


'''Halcyon Systems Liaisons''' are the representatives of Halcyon. These Executives are well-tuned to the corporate world, but can often be seen on [[Socialist Progressive Peoples (SPP)|SPP]] colonies and outposts, as they represent a vital bridge between the Socialist Progressive Peoples and Halcyon. Although they come from many different fields, these Liaisons often have at least some knowledge on topics such as weapons development, prosthetic body-parts, and/or ship components for interstellar vessels.
'''Scientists''' are a common sight in sectors such as [[The Zephyron Sector|Zephyron]]. Hailing from a variety of different disciplines and fields, they are leaders in innovation and research. Scientists are typically spotted wearing labcoats, latex gloves, and Reagent-Hud glasses, and can be found within laboratories and research institutes.


* Survive the Xenonid outbreak.
* Survive the Xenonid outbreak.
* Update your superiors about the situation.
* Try to learn more about your selected field of study.
* Redeploy or contract to take back your home.
* Redeploy or contract to take back the colony.

Revision as of 04:21, 19 July 2026

SharkSnake's Homepage

Hello! I'm SharkSnake, wiki-editor, lore-enjoyer, and local WEYA/EB/CL/CorpSurv fan. This is my homepage (Which will be WIP, of-course). Expect this page to change soon.

Lore WIP

Colony Marshal Bureau Deputy

Ranks: Deputy

CMB Deputies are the primary law-enforcement officers for United Nations colonies. Equipped with shotguns, revolvers, and armored jackets, these Deputies are often the first line of defence against Colony Liberation Front activity. Oftentimes, their tasks are more mundane: investigating murders, recovering stolen property, cracking down on smuggling, and preventing many other crimes which can often occur on the frontier.

  • Survive the Xenonid outbreak.
  • Update your superiors about the situation.
  • Redeploy or contract to take back the colony.

Colony Marshal Bureau Marshal

Ranks: Marshal

This Role Requires the Commanding Officer Whitelist!

CMB Marshals are the heads of a CMB Precinct within a colony. Highly skilled, they're equipped with resilient armor and a shotgun, and have overseen dozens of investigations, arrests, and dangerous situations requiring that the law be upheld. These Marshals are very familiar with commanding around subordinates, and are expected to represent the highest standard of professionalism and ability which all CMB Deputies should strive to meet. Due to their skill, they typically aren't involved in minor crimes: Instead, they take the forefront on investigations into rebel activity, breaking up criminal gangs, and mass-murders, among other crimes.

  • Survive the Xenonid outbreak.
  • Update your superiors about the situation.
  • Investigate the origin of the Xenonids.
  • Redeploy or contract to take back your home.

Colony Marshal Bureau Riot Officer

Ranks: Officer/Senior Officer

CMB Riot Officers are officers trained in handling large-scale riots and social instability. Equipped with armour and helmets with face-protection, they're often found on colonies which have seen widespread rioting, looting, and mass-panic, as well as prison facilities in case the inmates try to break out. These Riot Officers are often Deputies who have been selected for their ability to remain calm under tense situations, as well as an ability to disengage and avoid provocation.

  • Survive the Xenonid outbreak.
  • Update your superiors about the situation.
  • Redeploy or contract to take back the colony.

Interstellar Life Rights Council Peacekeeper

Ranks: Officer/Senior Officer

ILRC Peacekeepers are neutral support forces deployed to conflict zones to stabilize colonies, observe ceasefires, and protect civilian populations. They are not a standing army and do not participate in wars or territorial defense. Their mandate strictly limits the use of force to self defense or the immediate protection of civilians. Typically equipped with light armour, many Peacekeepers join out of a sense of duty to protect the civilians present in the sector.

Peacekeepers operate under political and legal constraints, needing consent of the colony's host and adherence to the Stellar Accords. As a result, their deployments are often delayed. While officially neutral, their operations are largely funded by the United Nations and the Three Suns Empire, with the Socialist Progressive Peoples (SPP) providing minimal resources for the sole purpose of protecting their own.

  • Survive the Xenonid outbreak.
  • Protect the Civilian Population to the best of your ability.
  • Redeploy or contract to take back the colony.

Interstellar Life Rights Observer

Ranks: Interstellar Life Rights Observer

Interstellar Life Rights Observers (ILRO) are field agents deployed by the ILRC to monitor combat zones and conflict areas where war crimes or humanitarian abuses are suspected, and are also notified on first contact with new interstellar life. Operating under neutrality agreements, these observers document violations, interview witnesses, and compile reports on atrocities committed by governments, corporations, or otherwise. Its partly a PR stunt however, their presence serves as a deterrent against blatant abuses, and their findings are often used to pressure violators through media exposure or diplomatic channels. However, ILRO teams frequently face hostility from both sides of a conflict and are criticized for being ineffective in preventing atrocities in lawless regions.

ILROs may be seen in game deploying along side the Colony Marshal Bureau.

  • Survive the Xenonid outbreak.
  • Look for any violations of Interstellar Life Rights law and report them.
  • Redeploy or contract to take back the colony.

Interstellar Commerce Bureau Liaison

Ranks: Interstellar Commerce Bureau Liaison

ICB Liaisons are the primary means that the ICB utilizes to enforce it's authority. While typically unarmed, the power these Liaisons wield isn't to be scoffed at: They are auditors, investigators, and enforcers, capable of leveraging financial charges if they find evidence of unlawful business activity. Their duties typically consist of investigating anomalies in cargo manifests and financial records, searching ships for contraband, and making sure that work-spaces meet interstellar standards set by the ICB. Due to their lack of weaponry or equipment, they're often deployed alongside members of the Colony Marshal Bureau.

  • Survive the Xenonid outbreak.
  • Find unlawful business activity and practices.
  • Redeploy or contract to take back the colony.

Scientist

Ranks: Doctor

Scientists are a common sight in sectors such as Zephyron. Hailing from a variety of different disciplines and fields, they are leaders in innovation and research. Scientists are typically spotted wearing labcoats, latex gloves, and Reagent-Hud glasses, and can be found within laboratories and research institutes.

  • Survive the Xenonid outbreak.
  • Try to learn more about your selected field of study.
  • Redeploy or contract to take back the colony.