Requisitions guide: Difference between revisions

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== What is requsitions? ==
== What is Requisitions? ==
Requsitions is the cargo of RMC14. It orders, maintains, deconstructs and sends supplies to the frontline, FOB or in station departments.
Requisitions is the cargo of RMC14. It orders, maintains, deconstructs and sends supplies to the frontline, FOB or in station departments.


The way Requsitions(from here on out refered to as 'Req') achieves this is either by expenditure on the ASRS(Automatic Storage Retrieval System) Console the ASRS contains almost anything imaginable needed for wars, drug creation, bomb generation, sustanance etc. or by the vendors, autolathe in the line room
The way Requisitions achieves this is by expenditure on the ASRS (Automatic Storage Retrieval System) Console. The ASRS contains almost anything imaginable needed for wars, drug creation, bomb generation, sustenance, and more. Another way this is done is through the vendors, and autolathe.


(insert photo of the room thats connected to the line. you guys know the one)
The chain of command in Requisitions can be found in [[Marines|Chain of command]]


''The chain of command of Requisitions can be found in [[Marines|Chain of command]].''
== Line Work ==
== Line Work ==
Line work is the practice of fulfilling orders for the marines to get ready. Simply go to the line room and wait on the place where the counter is The marines will tell you their order and you will look at the vendors to fulfil the order. This is the most important thing one could do in Requisitions along with ordering stuff to fulfill orders if QM isn't there. There is 5 things in this room that are important for your job.
Line work is the practice of fulfilling orders for the marines to get ready. Simply go to the line room and wait where the counter is. The marines will tell you their order and you should look at through the vendors to fulfil their order. This is one of the most important things in Requisitions along with ordering stuff to fulfill orders if QM isn't. There are 5 things in this room that are important for your job.  
 
The attachments vendor(the one in the left of the room)
 
this is where mag harn, reflex sight and different attachments are in.
 
The general vendor(the one in the middle of the three vendors)
 
guns, machete pouches/ other pouches, mortal belts and mortar backpacks, Restricted Weaponry, Grenades are here.
 
The ammunition vendor
 
All Kinds of ammo are here.
 
Autolathe
 
useful for manufacturing stuff like surgical equipment , engineering equipment et cetera.  


Clothes Vendor
# The attachments vendor. This is where magnetic harness, reflex sight and other different attachments are.
 
# The general vendor. Contains guns, pouches, mortal belts and mortar backpacks, restricted weaponry, and grenades.
has bags which are a useful way of effective storage, good source for armoring up for people taking FOB duty, Important in hijack for armoring up for civilians
# The ammunition vendor. All Kinds of ammo are provided from this vendor.
# Autolathe. useful for manufacturing stuff like surgical equipment , engineering equipment and other general purpose items.
# Clothes Vendor. Contains bags and armors.


== Contents of ASRS and Vendors ==
== Contents of ASRS and Vendors ==
<tabbertransclude>
guns
</tabbertransclude>


== How is Money Generated? ==
== How is Money Generated? ==
There are two ways money is generated in Req.  
There are two ways money is generated in Req.  


1) According to marine amount you passively gain a certain amount of money.  
# You passively gain a certain amount of money based on the number of marines.
 
# All orders come with invoices. Said invoices give a small sum of money which can be used to spend more. ''(300 per stamped invoice)''
(insert equation here)
 
2)All orders come with invoices. Said invoices give a small sum of money which can be used to spend more.
 
300 per stamped invoice


== Budget Balancing ==
== Budget Balancing ==


=== The Thought of Requisitional Banking ===
=== The Thought of Requisition Banking ===
The original thought that comes from CM13 Req Banking argues that Req should be like a bank/insurance company. keeping large reserves of cash so as to order anything that is short in supplies and keep the operation running by maintaining a balanced budget and supply of goods.
The original thought that comes from CM13. Requisitions Banking argues that Requisitions should be like a bank/insurance company. keeping large reserves of cash so as to order anything that is short in supplies and keep the operation running by maintaining a balanced budget and supply of goods.


== External Guides ==


<center>guides:</center>
* [https://docs.google.com/document/d/1vjQdUdcIQlJbHIhptw6jNy9xPr_ecZPkyiHDs7jXThs/edit#heading=h.h23bpf8rie2c The Schools Of Thought in RMC14 BY DSLR]
<center> [https://docs.google.com/document/d/1vjQdUdcIQlJbHIhptw6jNy9xPr_ecZPkyiHDs7jXThs/edit#heading=h.h23bpf8rie2c The Schools Of Thought in RMC14 BY DSLR]</center>

Revision as of 23:43, 8 September 2024

What is Requisitions?

Requisitions is the cargo of RMC14. It orders, maintains, deconstructs and sends supplies to the frontline, FOB or in station departments.

The way Requisitions achieves this is by expenditure on the ASRS (Automatic Storage Retrieval System) Console. The ASRS contains almost anything imaginable needed for wars, drug creation, bomb generation, sustenance, and more. Another way this is done is through the vendors, and autolathe.


The chain of command of Requisitions can be found in Chain of command.

Line Work

Line work is the practice of fulfilling orders for the marines to get ready. Simply go to the line room and wait where the counter is. The marines will tell you their order and you should look at through the vendors to fulfil their order. This is one of the most important things in Requisitions along with ordering stuff to fulfill orders if QM isn't. There are 5 things in this room that are important for your job.

  1. The attachments vendor. This is where magnetic harness, reflex sight and other different attachments are.
  2. The general vendor. Contains guns, pouches, mortal belts and mortar backpacks, restricted weaponry, and grenades.
  3. The ammunition vendor. All Kinds of ammo are provided from this vendor.
  4. Autolathe. useful for manufacturing stuff like surgical equipment , engineering equipment and other general purpose items.
  5. Clothes Vendor. Contains bags and armors.

Contents of ASRS and Vendors

How is Money Generated?

There are two ways money is generated in Req.

  1. You passively gain a certain amount of money based on the number of marines.
  2. All orders come with invoices. Said invoices give a small sum of money which can be used to spend more. (300 per stamped invoice)

Budget Balancing

The Thought of Requisition Banking

The original thought that comes from CM13. Requisitions Banking argues that Requisitions should be like a bank/insurance company. keeping large reserves of cash so as to order anything that is short in supplies and keep the operation running by maintaining a balanced budget and supply of goods.

External Guides