Requisitions guide

From Rouny's Marine Corps 14 Wiki

What is requsitions?

Requsitions is the cargo of RMC14. It orders, maintains, deconstructs and sends supplies to the frontline, FOB or in station departments.

The way Requsitions(from here on out refered to as 'Req') achieves this is either by expenditure on the ASRS(Automatic Storage Retrieval System) Console the ASRS contains almost anything imaginable needed for wars, drug creation, bomb generation, sustanance etc. or by the vendors, autolathe in the line room

(insert photo of the room thats connected to the line. you guys know the one)


The chain of command in Requisitions can be found in Chain of command

Line Work

Line work is the practice of fulfilling orders for the marines to get ready. Simply go to the line room and wait on the place where the counter is The marines will tell you their order and you will look at the vendors to fulfil the order. This is the most important thing one could do in Requisitions along with ordering stuff to fulfill orders if QM isn't there. There is 5 things in this room that are important for your job.

The attachments vendor(the one in the left of the room)

this is where mag harn, reflex sight and different attachments are in.

The general vendor(the one in the middle of the three vendors)

guns, machete pouches/ other pouches, mortal belts and mortar backpacks, Restricted Weaponry, Grenades are here.

The ammunition vendor

All Kinds of ammo are here.

Autolathe

useful for manufacturing stuff like surgical equipment , engineering equipment et cetera.

Clothes Vendor

has bags which are a useful way of effective storage, good source for armoring up for people taking FOB duty, Important in hijack for armoring up for civilians

Contents of ASRS and Vendors

Guns come in Two Main Flavors, Sidearm and Primary. Primaries are typically long guns such as Rifles, Sidearms are Smaller weapons typically used for support or as a Holdout option.

Guns are separated by Faction with various specializations.

Github Page

Marine Firearms

Primaries

Rifles

M54C Assault Rifle Mk2
Sprite Description Accepted Ammunition Stats Available Attachments
The standard issue rifle of the Marines.

Commonly carried by most combat personnel.

10x24 Caseless
Type Damage AP Value
Reg 40 5
AP 30 40
Firing Modes
Semi-Auto
Burst
Full-Auto
Base Stats
recoilWielded: 1
recoilUnwielded: 4
scatterWielded: 6
scatterUnwielded: 20
baseFireRate: 4
burstScatterMult: 1
Fire Mode Modifiers
Full Auto
maxScatterModifier: 13
useBurstScatterMult: True
unwieldedScatterMultiplier: 2
shotsToMaxScatter: 4
Burst
fireDelay: 0.2
maxScatterModifier: 10
useBurstScatterMult: True
unwieldedScatterMultiplier: 2
shotsToMaxScatter: 6
Barrel
Extended Barrel

Suppressor

Barrel Charger

Bayonet

Underbarrel
U1 Grenade Launcher

U7 Underbarrel Shotgun

Laser Sight

Vertical Grip

Angled Grip

Bipod

Gyroscopic Stabilizer

Flashlight Grip

Stock
M54C Folding Stock

M54C Solid Stock

Rail
Rail Flashlight

Magnetic Harness

S5 Red-Dot Sight

S6 Reflex Sight

S8 4x Telescopic Scope

S4 2x Telescopic Miniscope

XM88 Heavy Rifle
Sprite Description Accepted Ammunition Stats Available Attachments
XM88 Heavy Rifle

A prototype weapon designedfor use against heavily armored infantry targets and light vehicles. It must be manually chambered for every shot.

.458 SOCOM
Type Damage AP Value
Reg 104 10
Firing Modes
Semi-Auto
Base Stats
recoilWielded: 3
recoilUnwielded: 5
scatterWielded: 6
scatterUnwielded: 20
baseFireRate: .8
Barrel
Extended Barrel

Suppressor

Bayonet

Underbarrel
Laser Sight

Gyroscopic Stabilizer

Stock
XM88 Stock
Rail
Rail Flashlight

Magnetic Harness

S5 Red-Dot Sight

S6 Reflex Sight

XS-9

Submachine Guns

Shotguns

Snipers

Launchers

SmartGuns

Sidearms

Pistols

Revolvers

Energy

How is Money Generated?

There are two ways money is generated in Req.

1) According to marine amount you passively gain a certain amount of money.

(insert equation here)

2)All orders come with invoices. Said invoices give a small sum of money which can be used to spend more.

300 per stamped invoice

Budget Balancing

The Thought of Requisitional Banking

The original thought that comes from CM13 Req Banking argues that Req should be like a bank/insurance company. keeping large reserves of cash so as to order anything that is short in supplies and keep the operation running by maintaining a balanced budget and supply of goods.


guides:
The Schools Of Thought in RMC14 BY DSLR