Commanding Officer

From Rouny's Marine Corps 14 Wiki
Revision as of 01:16, 17 September 2024 by Vorkath (talk | contribs)
COMMAND
{{#if:| [[File:{{{jobtitle}}}.png|50px]] | }}
Commanding Officer
Difficulty: Very Hard
Supervisors: UNMC High Command
Rank: Major / Lieutenant Colonel (70 hours) / Colonel (175 hours)
Duties: Command your vessel and lead the marines to victory
Guides: This is the guide.
Unlock Requirements: This is a whitelisted role. Apply on the RMC-14 Discord.
Detailed Description:
|__________|
The Commanding Officer is the highest ranking officer that can normally be found aboard their respective vessel. Their duty is to protect the vessel and it's crew, and to lead the marines to victory to the best of their ability. This job involves high levels of roleplay, as you are expected to act like a high-ranking officer at all times.
|__________|

PRIMER:

The principal goal of the Commanding Officer is to provide the Marines with an adequate plan and following orders to lead them to their victory on the colony. As such, it is highly recommended that any Commanding Officers, or aspiring-to-be Commanding Officers take the time to know about all of the tools and personnel at their disposal.

SHIPSIDE ROLES:

The Command Staff are the ones that the Commanding Officer will interact with the most - these include the Staff Officers, Auxiliary Support Officer, and Executive Officer. The Staff Officers' primary jobs are to man the Overwatch consoles and assist around the ship at the discretion of their superiors. The Auxiliary Support Officer is in charge of the dropships, requisitions, and research once implemented. The Executive Officer is there to act as your right hand - they take orders directly from you and are next in the line of succession should you perish or be absent from the CIC.

The Gunship Pilot and Dropship Pilot are the two auxiliary support roles - their job is to pilot their respective dropships to transport supplies and personnel, or to provide the Marines with close air support missions. They answer directly to the Auxiliary Support Officer.

The Military Police exist to uphold Marine Law and to protect the vessel from foreign threats. They answer to the Chief MP.

The shipside medical staff (except for Nurses!) are capable of performing larva extraction surgeries on Operating Tables. The head of this department is the Chief Medical Officer.

The requisitions staff manage the Automated Storage and Retrieval System on board the vessel, which is used to purchase a wide range of supplies for the Marines using the ship's funding.

The engineering staff, and synthetics do not yet exist.

THE MARINES:

The Marines will be your primary fighting force. Each marine is assigned to one of four squads roundstart - Alpha, Bravo, Charlie, or Delta.

Each squad is composed of one Squad Leader, two Fireteam Leaders, up to four Hospital Corpsmen, up to three Combat Technicians, one Smart Gun Operator, one Weapons Specialist, and many Riflemen.

The primary role of a Fireteam Leader is to act as next-in-line for the Squad Leader, and to use their Laser Designator to call in fire support for their squad.

Hospital Corpsmen are well trained and well equipped to provide medical aid to Marines on the battlefield. However, they lack the expertise to perform advanced surgical procedures - requiring them to transport infected marines to a capable Doctor or the CMO.

Combat Technicians set up and maintain barricades, as well as having access to a sentry turret to help cover angles for their squad.

Smart Gun Operators have access to the titular Smart Gun - which is a machine gun system capable of shooting large volumes of fire past Marines.

Weapons Specialists have access to four different kits. A Demolitionist specialist will have access to the M5-ATL, nicknamed SADAR by many, which is a powerful rocket launcher. The Scout Specialist will gain the ability to go partially invisible with a special pack, utilize a cloaking tarp for body retrieval, receive a special laser designator that works much quicker than normal, as well as using the M4SPR-Custom and it's powerful ammunition. The Grenadier Specialist receives a Grenade Launcher which is capable of launching grenades far away, and in quick succession. Finally, the Sniper Specialist gains access to a pair of night vision goggles, a special ghillie suit, and a sniper rifle which is capable of shooting past Marines and packs quite a punch with full armor piercing capability.

THE COMBAT INFORMATION CENTER:

PROVISIONS AND EXCEPTIONS:

The Commanding Officer has access to the following provisions:

  1. The permission to field execute anyone under your command, provided that they pose a credible threat to other Marines, crew, or the operation itself.
  2. Pardon personnel who have committed a Minor or Major crime from their sentences.
  3. Arrest immunity except with a UNMC High Command warrant for their arrest. The Commanding Officer are not above Marine Law. However, individuals who make an invalid arrest of the Commanding Officer (that is, without HC approval or a warrant) are to be charged with Sedition.