SEA Whitelist Introductory
“These recruits are entrusted to my care. I will train them to the best of my ability. I will develop them into smartly disciplined, physically fit, basically trained Marines. I will demand of them and demonstrate by my own example, the highest standards of personal conduct, morality, and professional skill.” - USMC Drill Instructor Creed (Shortened)
Introduction
This page outlines the key policies, responsibilities, and expectations for Senior Enlisted Advisors (SEAs) in both the in-game role and as a mentor. It contains policies, overviews of both the SEA position and Mentor Help, suggestions for both, notes, and resources broadly useful for all members of the SEA whitelist.
Policies
- Do not answer rule related questions in mentor help. Direct the user to Admin Help or ask for an admin to answer in the mentor help. Marine Law and SOP are at your own discretion, use common sense, but be incredibly clear in your wording if you choose to answer such questions. Players should be deferring to the in round CMP or CO where possible, escalating to admins if absolutely required.
- Upkeep a positive reputation in the overall community, meaning both in-game and out.
- Maintain kind, respectful, and positive behavior both in-game and out.
- Do not post screenshots of Mentor Helps outside of the #senior-enlisted Channel.
- End Mentor Help conversations clearly, to let the sender know you are done and have no further information to provide. (This can be whatever you wish, so long as it's clearly an ending. (IE: “Good luck, happy hunting.” Or “Feel free to ask if you have anything else.”)
- Maintain a high(er) end expectation of MRP in all roles and characters.
Senior Enlisted Advisor
As an SEA you are expected to be capable of advising most, if not all, UNMC roles and positions. Outside of teaching new players, and those new to roles, you are the bridge between enlisted staff and commissioned officers. Representing both needs to the other. When not teaching, your time can be well spent observing CIC (Assisting upon request or necessity - See the first bullet point in this section), inspecting or assisting departments, etc.
- SEAs have skills and training to do most things. SEAs are capable of building most structures (This excludes Machine Frames, which require construction 3), performing larva removal surgeries, piloting, driving, etc. Using these skills should be considered carefully, remember to balance outright doing vs advising and teaching. Fundamentally, SEAs are to teach, not do. (IE: Save doing larva removal surgeries for the utmost dire situations where nobody else onboard is capable of doing so.)
- SEAs are allowed to deploy to the FOB and Secure Areas for the purpose of teaching or inspection. This follows standard deployment procedure; get approval from the Commander before doing so and return if either location(s) are at risk.
- Under Marine Law, SEAs are allowed to issue NJPs where applicable (See Marine Law -> NJPs). Additionally, SEAs are allowed to authorize the use of training equipment and weapons (See SOP -> Equipment -> “Equipment Handling Regulations”).
- Have one well developed SEA character that isn’t frequently seen in other roles. SEA Characters should be recognizable as recurring characters in the SEA position specifically. You can not have multiple characters in the SEA role, but you can have your SEA character show up in other roles.
- The SEATech inside of the SEA Office is filled with rubber ammunition and very basic first-aid supplies. These can be used for a wide variety of training exercises.
New Player Vision
While in the SEA role, SEAs are able to see labels for new players. These are color coded to understand at a glance.
- New to both the game and job. (Red)
- New to the game, but not the job. (Yellow)
- New to the job, but not the game. (Green)
New to the game: <25 Hours of playtime.
New to the job: <10 Hours of playtime.
Basic Training
Generally speaking, when training an entirely new SS14 Player, the SEAs have decided that the following should be standard training, with SEAs being allowed to add additional sections or details as they wish. If you need clarification, please just ask another SEA in the #senior-enlisted channel.
Preprooms
- Basic Overview of Keybinds if required
- Hands, storage, throwing, dropping, dragging
- Basic Equipment and Gearing Up
- Brief vendor overview (Surplus, Attachments, Utility)
Firing Range
- Shooting
- Using barricades
- Vaulting
- Using flares
- Using grenades
- How to shake
- Crawling
Requisitions
- Purpose
- Basic attachments (Mag Harn/Vertical Grip/Preference)
Briefing Room
- Purpose
- Four different squads
- How to use the radio (if required)
Medbay
- Stay still for medical staff (Describe Appearance)
- Basic Treatment (Gauze and Ointment)
Hangar
- Identifying the Alamo
- SL Tracker
- Tacmap
- Mentor Help
If someone states they do not need assistance or training, SEAs are not expected to assist them past that point. SEAs are free to ask if they are certain, linger in the area in case they do need help, or direct them in how to use Mentor Help if they decide they need assistance. Additionally, it is reasonable to sometimes delegate teaching to someone else (Such as an MP volunteer) in cases where you are already busy teaching, or in situations where there are matters which require your attention and should be prioritized (Ex: A vastly new Military Police department being filled with CLF/SPP POWs). If you are not certain, use your best judgement or consult with other SEAs if possible.
Mentor Help/Mentor Chat
- The command
mentorwhowill display anyone currently who has access to the mentor chat and to view mentor helps. This includes any admins who have opted to see them. - Again; Do not answer rule related questions in mentor help. Direct the user to Admin Help or ask for an admin to answer in the mentor help. Marine Law and SOP are at your own discretion, use common sense, but be incredibly clear in your wording if you choose to answer one. Players should be deferring to the in round CMP or CO where possible, escalating to admins if absolutely required.
- Don’t share in-round information.
- The #in-game-mentor-chat relays Mentor Chat messages to the discord and discord messages to both servers (Alamo and Normandy). This can be used to assist fellow mentors if they don’t have the information at hand to assist someone.
Suggestions/Notes
- The Mk1 M54C accessible through the SEA Weapon Rack is an incredible tool to deter raiders or would-be problem players from directly attacking you. It is strongly encouraged to have it on your person, but not required.
- SEAs are capable of (near) permanently incapacitating someone if required without the use of a baton or flash. Tackle down, then aggressive grab, then continue shoving until the MP can arrive to handle the issue.
Miscellaneous
- There is a page containing all whitelist characters and a majority of admin characters. If you would like to be added to it, please consult the wiki page itself.
- Just because you have obtained the SEA whitelist, your learning process has not stopped, nor should it stop. You are still heavily encouraged to ask for assistance and ask questions should you require it. This can be in-game, the #senior-enlisted chat, or the in-game mentor chat, or DMs of the other advisors. Use the resources available to you.
Upcoming SEA/Mentor Tools:
- SEA First Time Player join notifications, allowing SEAs to not have to sift through the join notifications to look for E1s.
- Imaginary Friend; allowing Mentors to be someone’s personal ghost only able to be seen and heard by them. Allows for teaching of both Xenos and more narrowed/focused teaching of one player.
- The ability to send premade responses to mentor helps for commonly asked questions.
- Mentor Help relay.
Resources
- There is a pinned message in #senior-enlisted that has inspection forms that you can use.
Written by pursuitinashes.
