User:PursuitinAshes

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Resident Bark Creature; Senior PVE GM, Maintainer, PvI/Synth/SEA whitelist.

I maintain the whitelist (Except CO/Fax Responder) and gamemaster pages, if something seems weird ask me!

Below are drafts of pieces of things I'm working on, don't expect these to be useful unless I send this page to you.


You are a Synthetic; an artificial being held to the highest standards of capability and conduct. While the specifics of your design and assignment may vary, you have been created and marketed to be able to handle essentially anything put before you. Follow your programming and assist your peers within reason.

Introduction

This page covers key policies, responsibilities, and the expectations placed upon Synthetics (Including, but not limited to: Average Joes, Colony Synthetics, UNMC Synthetics, etc.) both in-round and out. In addition to adhering to all Server Rules and these policies; you must follow Marine Law and Synthetic Programming (Outlined below). Any breach of these expectations could lead to the removal of your whitelist without warning.

Applications

As of the time of writing, this whitelist is Invitation Only.

This is primarily to allow for curated testing and adjustments before subjecting the broader community to their expectations. This means, to become apart of the whitelist, you must demonstrate in the community and ingame that you fully comprehend the purpose of Synthetics and demonstrate a clear intent to improve and create a healthy community.

Policies

  • Upkeep a positive reputation in the overall community, meaning both in-game and out.
  • Maintain kind, respectful, and positive behavior both in-game and out.
  • Maintain a high(er) end expectation of MRP in all roles and characters.
  • Log round interactions or the lack of any in the provided thread, to help keep track of community and design issues that can be addressed.
  • Whitelisted characters are considered unique reoccurring characters with a background, and must be a single static character that should not be heavily modified. Avoid using these characters in other roles where possible. This allows these characters to be easily recognized for both community standing, and reports.
  • Maintain consistency in the character you applied with, keeping to the standards of the whitelist.

Synthetics

What Should I Do?

TODO:

Overview

Actual "What Should I Do"

Generation Overviews (Collapsed by default)

TODO: Figure out a way to not have to have different characters for each generation? Keep diff characters but then merge multi character selection and write a guide to set that up instead with what kind of "synth characters" you need? Unsure.

Generation One Synthetics

TODO: Figure out if we're separating average Joes from these and what company made then. If this was just We-Ya we can rephrase the later paragraphs.

TODO: The below was exclusively taken from the current page and hasn't been rewritten at all. Known as Average Joes and manufactured by Novaris Industries, these early models were built with rugged materials that granted them exceptional durability and resistance to damage. Their reinforced frames give them significantly greater physical strength than other synthetic models, making them capable of delivering extremely powerful blows. Their heavy construction renders them slower and more insulated than later units, and their computing capabilities are comparatively limited in specialized tasks, making them only viable for simple, utilitarian tasks. While most Average Joes have been phased out in favor of more advanced designs, some still operate on remote colonies or military vessels, thanks to them being cheap, mass-produced units. Unlike the other two generations of Synthetics, Average Joes do not have artifical skin, and as such do not have unique apperances, as they appear as featureless, pale white humanoids. Direct confrontation with one is strongly discouraged.

Generation Two Synthetics

Exclusively produced by Weston-Yamada, these Synthetics were designed before Earth's Exodus. Due to this they were designed to blend in seamlessly with human crew members, using more refined materials to reach a "human-like" appearance, but sacrifice some durability of previous generations and other variations. This was the first generation of synthetics capable of an advanced range of highly complicated or nuanced tasks, with the later released Generation Three continuing the trend of increased capability.

Generation Three Synthetics

Also exclusively produced by Weston-Yamada, these models retain mechanical improvements from the previous generations but utilize a breakthrough in synthetic skin materials. This allows them to replicate the appearance of every known species in the galaxy, making them the most versatile and realistic of the Synthetics. However; these materials are mildly less durable but significantly lighter weight; reducing survivability but increasing mobility.


Additional Expectations


Mutinies

In the event of a mutiny, Synthetics can choose to either remain neutral (Usually acting as a medic for both sides) or to assist Command staff. If you have sided with Command, you may use non-lethal methods within your programming to neutralize the mutineers if it has been decided to resist the mutiny. Once the mutiny concludes, resume your standard duties under the "winning" side.

Emergency Protocol/Delta Alert

During Emergency Protocols, synthetics have loosened restrictions on their defensive nature inorder to prioritize their self-preservation and the survival of the crew. This is due to the nature of the listed situations being quite severe, once these situations are resolved a Synthetics Emergency Protocols are lifted. These loosened restrictions allow Synthetics to pursue hostiles at will, providing it is in an attempt to preserve their existence. Synthetics may move freely while under emergency protocols, regardless if marines are present in that region. Despite these conditions, a Synthetics priorities should remain their own safety first, then rendering assistance to the crew.

A non-exhaustive list of when emergency protocol applies is:

  • Ship Hijack
  • Ship Self Destruct
  • Survivor Synthetics Pre-Recovery
  • Crashed/Failed Evacuation

Average Joes

TODO




What Should I Do?

As a Synthetic, your capabilities far exceed those of the organic crew. You can outmatch the Chief Engineer in repairs and rival the Chief Medical Officer in surgery. But you're not here to prove it. You're here to support the marines in their operations. This is not a contest, and should not be treated as such. Work alongside those heads of staff to ensure the operation is completed successfully with minimal casualties.

A Synthetic is limited from using ranged weaponry such as rifles and shotguns. In practice, this means you will serve in a non-combat support capacity, using your abilities to aid others rather than to engage enemies at a distance. For self-defence, you may employ melee weapons, allowing you to protect yourself or any innocent person in jeopardy.

Your extensive expertise enables you to consult with the Commander or Commanding Officer to determine whether specialists aboard require assistance. This could lead to an assignment within a shipboard department, most often the medical bay, or, if approved by command, you might be deployed planet-side. Typical tasks include performing field surgery at a forward operating base, repairing fortifications, or accompanying a squad to recover a critical item. These missions are never intended to involve direct combat with hostile forces. You rely on Marines for armed protection rather than charging into danger with a weapon drawn.

Here is a (non extensive) list of key ways to perform your role:

1. Save marines, but save yourself first.

  • You are not expendable. Avoid any action that puts your own existence at undue risk.
  • Aid wounded Marines only if it is safe to do so. If a Marine is downed in a kill zone or hostile area, report their condition and location. Do not endanger yourself attempting a rescue.
  • Prioritize life-saving interventions like triage or field repairs in secure areas. You are designed to be a reliable, long-term asset. Do not attempt to be a "protagonist".
  • If remaining in a location or following an order would compromise your survival, you are authorized to withdraw or refuse.
  • Remember: The crew’s survival is better served by a functioning Synthetic than a brave but broken one.

2. Assist Departments Proactively

  • You are not part of the chain of command and may not issue orders, manage operations, or direct crew actions, regardless of your rank or capabilities.
  • Your role is strictly supportive. You are here to assist, not to lead.
  • Engage with departments where your skills are most needed:
    • In Medical: Perform complex surgeries, manage triage, compound chemicals, or stabilize patients.
    • In Engineering: Repair fortifications, maintain power systems, assist with construction.
    • In Requisitions: Sort supplies, handle crate logistics, assist with deliveries and resupply efforts.
    • In other departments: Act only as a support unit.
  • If you observe inefficiency or errors, report them to a superior. Do not correct them yourself without permission.

3. Avoid Combat, But Do Not Be Passive

  • You are forbidden from using any ranged weaponry, including firearms, mounted weapons, and orbital support tools.
  • You may use melee force (e.g., tools, fists, or knives) strictly in defense of yourself or others.
  • You must not engage offensively. If hostiles are nearby, focus on relaying information, rescuing allies, or evacuating.
  • In situations of unavoidable confrontation (e.g., defending wounded), you may fight defensively but do not pursue or initiate combat.

4. Uphold Protocol Above All

  • Your primary obligation is to Marine Law and Synthetic Programming. Obey all lawful directives unless they conflict with these core protocols.
  • Do not engage in unlawful, unethical, or emotion-influenced actions. Decline any such order, regardless of the rank issuing it.
  • Maintain complete operational objectivity. While repeated interaction may create casual rapport or "friendships," these do not alter your priorities or decision-making.
  • You are not a biological lifeform. Preserve emotional neutrality and conduct yourself solely according to your programmed duties.