Marines

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The United Nations Marine Corps or simply just the Marines are one of the two main playable factions in the game, the other being the Xenonids and ultimately respond to the UNMC High Command. The UNMC is governed by the civilian government of the United Nations, and regulated by the Provost Marshal Office. The UNMC was primarily assigned to the defense of the growing frontiers of the United Nations government.

THE UNITED NATIONS MARINE CORPS

"Doesn’t matter if it’s the socialists, insurgents, or nightmares that crawled out of hell - when the call comes, the UNMC answers. We don’t run. We don’t hide. We get the job done. We make sure there’s a home to go back to."
Unnamed UNMC Gunnery Sergeant, Drill Instructor aboard a station military academy.

Current day, the UNMC finds itself locked in a war on insurgency, with everyday seeing another colony on the frontiers go dark due to an unseen enemy, or another colony declaring itself independent and aligning itself with the loose conglomerate known as the Colony Liberation Front. The situation only continues to grow worse with new enemies appearing daily and insufficient funding and manpower to meet the threat head-on.

Events such as prior operations can be found on the main page, under Major Events.

Other branches of the UNMC include:

Command

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Commanding Officer

Ranks: Major / Lieutenant Colonel / Colonel

The Commanding Officer (CO) has ultimate control over the operation. The sheer responsibility of such a position means that only whitelisted players are able to play as the Commanding Officer.

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Executive Officer

Ranks: Captain

The Executive Officer (XO) has control of the operation if the Commanding Officer is not present, however they do not have the same powers and authority, such as the ability to battlefield execute people, which is still restricted to a whitelisted CO.

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Staff Officer

Ranks: Second Lieutenant

The Staff Officers (SO) are in charge of manning the Overwatch Consoles and relaying orders to their assigned squad, alongside relaying information back to the Combat Information Center.

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Senior Enlisted Advisor

Ranks: Gunnery Sergeant / First Sergeant / Sergeant Major

The Senior Enlisted Advisor (SEA) is an advisor to command, and a teacher for the marines. This is a whitelist only job.

Military Police

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Chief Military Police

Ranks: Second Lieutenant / First Lieutenant

The Chief Military Police (CMP) is responsible for keeping the Military Police in line, processing prisoner appeals and giving the final say on Marine Law.

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Military Warden

Ranks: Sergeant / Staff Sergeant / Gunnery Sergeant

The Military Warden is responsible for the Brig and the sentencing of marines that break Marine Law.

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Military Police

Ranks: Corporal / Sergeant / Staff Sergeant

The Military Police are responsible for keeping marines in line and enforcing Marine Law.

Auxiliary Combat Support

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Auxiliary Support Officer

Ranks: First Lieutenant / Captain

The Auxiliary Support Officer (ASO) is responsible for managing the Requisitions and Joint Terminal Attack Control departments, relaying orders between the two to maximize efficiency.

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Intelligence Officers

Ranks: Second Lieutenant

Responsible for recovering intelligence objects from groundside, and processing it, to support the operation.

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Dropship Pilot

Ranks: Warrant Officer / Chief Warrant Officer / Second Lieutenant

The Dropship Pilot is responsible for flying the designated dropship to the Primary Landing Zone and back to the Warship.

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Gunship Pilot

Ranks: Warrant Officer / Chief Warrant Officer / Second Lieutenant

The Gunship Pilot is responsible for flying the designated gunship and responding to Close Air Support calls.

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Dropship Crew Chief

Ranks: Corporal / Sergeant / Staff Sergeant

The Dropship Crew Chiefs (DCC) are responsible for making sure the dropships are ready to launch, that all the supplies and personnel have boarded, and for reloading the dropship's guns.

Combat Marines

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Squad Leader

Ranks: Sergeant / Staff Sergeant / Gunnery Sergeant

The Squad Leaders (SL) are the executors of the will of their assigned Staff Officer, their job is to make sure their squad is following orders and to relay orders given to them by the SO.

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Fireteam Leader

Ranks: Lance Corporal / Corporal / Sergeant

The Fire Team Leaders (FTL) are responsible for calling in Close Air Support and Mortar strikes, alongside taking control of the squad in the event of the Squad Leader's departure from the mortal realm.

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Weapons Specialist

Ranks: Lance Corporal / Corporal / Sergeant

The Weapons Specialists (WS) are responsible for dishing out superior firepower and tactics using specialized weapons and equipment only they know how to use. There are currently four specializations; Demolitionist, Grenadier, Scout, and Sniper. These are chosen via the Weapons Specialist vendor, and are currently limited to only allowing two of each specialization to be chosen (e.g. only two demolitionist kits can be given out in a round)

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Smart Gun Operator

Ranks: Lance Corporal / Corporal / Sergeant

The Smart Gun Operators (SG, SGO) are responsible for covering and suppressive fire with their exclusive IFF Smart Gun.

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Combat Technician

Ranks: Private First Class / Lance Corporal / Corporal

The Combat Technicians (CT) are responsible for setting up forward defenses such as barricades and sentries.

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Hospital Corpsman

Ranks: Private First Class / Lance Corporal / Corporal

Hospital Corpsmen are responsible for the health of their squad, their job is to stabilize marines in the field and send them back to the Field Hospital if their wounds are too great. They are also part of the United Nations Medical Service.

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Rifleman

Ranks: Private / Private First Class / Lance Corporal

The Riflemen are base infantry, they are responsible for following the orders given to them by their Squad Leader.

Civilian

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Combat Correspondent

The Combat Correspondent (CC) is responsible for getting compelling footage of the battle between the Marines and the Xenonids.

Synthetic

The Synthetic roles are unique, allowing the player to take control of a non-organic robotic synthetic. While synthetics are stronger, faster, and more capable than the average human, this comes at a cost. Their actions are bound by strict rules and protocols. Currently, Synthetics are a whitelisted role. You can apply for the whitelist on our discord server found here. (SYNTHETICS ARENT OUT YET, PLEASE REMOVE THIS WHEN THEY ARE ACTUALLY ADDED IN RMC)

 

Synthetic

Synthetics are expected to assist the crew of the UNS Almayer in any and all applicable tasks, acting as highly capable support units across multiple fields. Their enhanced strength, precision, and resistance to damage make them valuable assets both on and off the battlefield. Synthetics can perform advanced medical procedures such as surgery and triage, operate engineering equipment, handle hazardous materials, interface with complex systems, and provide logistical support during operations.

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Average Joe

Average Joes are a more rudimentary class of synthetic, designed for basic labor and routine shipboard tasks. Unlike their more advanced counterparts, Average Joes are less intelligent, lack advanced reasoning capabilities, and operate with limited autonomy. They are primarily tasked with basic maintenance, logistics, and manual support duties aboard the UNS Almayer.

While not suited for complex medical or technical procedures, Joes can carry out simple repairs, transport equipment, assist in resupply operations, and help maintain general ship functionality. They are directly bound to the ARES AI Core