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|width = 150 align=centre|''<center>[[File:Corporate_Commando.png|center|frameless|128x128px]]''</center><center>'''Corporate Commandos'''</center>
|width = 150 align=centre|''<center>[[File:Corporate_Commando.png|center|frameless|128x128px]]''</center><center>'''Corporate Commandos'''</center>
|'''Difficulty:''' Very Hard<br>'''Supervisors:''' [[Weston-Yamada]] High Command<br>'''Rank:''' Not Applicable<br>'''Duties:''' Kill everyone, leave no witnesses<br>'''Guides:''' This is the guide.<br>'''Unlock Requirements:''' This is a Deathsquad, available only through admin intervention.<br>'''Detailed Description:'''  <center><nowiki>|__________|</nowiki><br>Priority One, The elimination of all organics aboard the [[UNS Almayer]] and on the colony. Containing the infection is a must.
|'''Difficulty:''' Very Hard<br>'''Supervisors:''' [[Weston-Yamada]] High Command<br>'''Rank:''' Not Applicable<br>'''Duties:''' Kill everyone<br>'''Guides:''' This is the guide.<br>'''Unlock Requirements:''' This is a Deathsquad, available only through admin intervention.<br>'''Detailed Description:'''  <center><nowiki>|__________|</nowiki><br>> LAW ONE: DO NOT HARM WHITEOUT AGENTS
Remember, failure is not an option.<br><nowiki>|__________|</nowiki></center>
> LAW TWO: ELIMINATE ALL TARGETS DESIGNATED BY WEYA COMMAND
> LAW THREE: PROTECT YOUR OWN EXISTENCE<br><nowiki>|__________|</nowiki></center>
|}
|}
== Overview ==
== Overview ==
'''The Corporate Commandos,''' informally known as '''''Whiteout Commandos''''' due to their signature white armor, are a specialized paramilitary force engineered by Weston Yamada's High Command. Each commando is a reengineered and reprogrammed Generation 1 synthetic, specifically redesigned for high-stakes combat, urban warfare, and high-priority target elimination.
'''The Corporate Commandos,''' informally known as '''''Whiteout Commandos''''' due to their signature white armor, are a specialized paramilitary force engineered by Weston Yamada's High Command. Each commando is a reengineered and reprogrammed Generation 1 synthetic, specifically redesigned for high-stakes combat, urban warfare, and high-priority target elimination.


Unlike standard synthetics, Commandos are endowed with sophisticated tactical programming, advanced sensory arrays, and the experimental A.P.E. M5X Exoskeleton armor. This armor is capable of withstanding extreme environments, from zero-gravity to toxic atmospheres, and enduring even direct fire from mortars or orbital cannons mounted on warships. Each unit operates autonomously in combat but is programmed with absolute loyalty to the Company.
Unlike standard synthetics, Commandos are endowed with sophisticated tactical programming, advanced sensory arrays, and the experimental exoskeleton armor. This armor is capable of withstanding extreme environments, from zero-gravity to toxic atmospheres, and enduring even direct fire from mortars or rocket launchers. Each unit operates autonomously in combat but is programmed with absolute loyalty to the Company.


Due to the hyper-classified nature of the program, only the highest echelons within Weston Yamada know of their existence.
Due to the hyper-classified nature of the program, only the highest echelons within Weston Yamada know of their existence.
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You are the pinnacle of what Weston Yamada can field, deployed only when failures demand the raw, relentless firepower only you can deliver.
You are the pinnacle of what Weston Yamada can field, deployed only when failures demand the raw, relentless firepower only you can deliver.


Your armor is unmatched—an engineering marvel beyond anything this side of the galaxy. '''You can withstand direct mortar impacts, orbital cannon blasts''', and the brutal environments others could only dream of surviving. As a Synthetic, '''you feel no pain''', and your performance surpasses that of any organic by a factor of five. Faster recovery, superior efficiency, and total focus—you are engineered to outperform and outlast any [[Marines|marine]] in the field.
Your armor is unmatched, an engineering marvel beyond anything this side of the galaxy. '''You can withstand direct mortar impacts, rocket launcher blasts''', and the brutal environments others could only dream of surviving. As a Synthetic, '''you feel no pain''', and your performance surpasses that of any organic by a factor of five.  


On the ground, you have one purpose: '''eliminate anything and anyone outside of your commando squad'''. You are not here for negotiations. You are the last measure, the final, absolute solution. '''Note: ''This may also include the [[Weston Yamada's PMCs|PMCs]], if they are deployed on the field.'''''
On the ground, you have one purpose: '''eliminate anything and anyone outside of your commando squad'''. You are not here for negotiations.
 
'''Note: ''This may also include the [[Weston Yamada's PMCs|PMCs]], if they are deployed on the field.'''''


There may be rare moments when High Command instructs you to spare the Liaison, rewarded for their unwavering dedication to Weston Yamada.
There may be rare moments when High Command instructs you to spare the Liaison, rewarded for their unwavering dedication to Weston Yamada.


You do not question orders. You are a machine built for war.
== Strategy ==
Unlike your UN and SPP counterparts, your extremely heavy (and loud) gear does not allow you to remain stealthy. The tradeoff for this is that you are Synthetics, and with your exosuit you become extremely strong, bipedal tanks that can soak up damage like no other.
 
This allows you to just directly fight your way through the masses of marines that WILL try to stop you with whatever they can find on hand. Beware however, that the Weapons Specialist's M5 RPG can still hurt you very badly, but will not gib on impact.
 
Your entire mission is, in poor words, killing everyone that the admins tell you to. Usually this is easy, but situations vary and you may be facing 100 to 200 marines versus a squad of 7-8 Whiteout.
 
Good luck, and don't fail the Company!


<small>Credits to the folks at the CM-SS13 wiki for the template(s) found above. The rest of their work can be found here: https://cm-ss13.com/wiki/Main_Page</small>
<small>Credits to the folks at the CM-SS13 wiki for the template(s) found above. The rest of their work can be found here: https://cm-ss13.com/wiki/Main_Page</small>

Revision as of 19:51, 24 October 2025

DEATHSQUAD
File:Corporate Commando.png
Corporate Commandos
Difficulty: Very Hard
Supervisors: Weston-Yamada High Command
Rank: Not Applicable
Duties: Kill everyone
Guides: This is the guide.
Unlock Requirements: This is a Deathsquad, available only through admin intervention.
Detailed Description:
|__________|
> LAW ONE: DO NOT HARM WHITEOUT AGENTS

> LAW TWO: ELIMINATE ALL TARGETS DESIGNATED BY WEYA COMMAND

> LAW THREE: PROTECT YOUR OWN EXISTENCE
|__________|

Overview

The Corporate Commandos, informally known as Whiteout Commandos due to their signature white armor, are a specialized paramilitary force engineered by Weston Yamada's High Command. Each commando is a reengineered and reprogrammed Generation 1 synthetic, specifically redesigned for high-stakes combat, urban warfare, and high-priority target elimination.

Unlike standard synthetics, Commandos are endowed with sophisticated tactical programming, advanced sensory arrays, and the experimental exoskeleton armor. This armor is capable of withstanding extreme environments, from zero-gravity to toxic atmospheres, and enduring even direct fire from mortars or rocket launchers. Each unit operates autonomously in combat but is programmed with absolute loyalty to the Company.

Due to the hyper-classified nature of the program, only the highest echelons within Weston Yamada know of their existence.

Objectives

You are the pinnacle of what Weston Yamada can field, deployed only when failures demand the raw, relentless firepower only you can deliver.

Your armor is unmatched, an engineering marvel beyond anything this side of the galaxy. You can withstand direct mortar impacts, rocket launcher blasts, and the brutal environments others could only dream of surviving. As a Synthetic, you feel no pain, and your performance surpasses that of any organic by a factor of five.

On the ground, you have one purpose: eliminate anything and anyone outside of your commando squad. You are not here for negotiations.

Note: This may also include the PMCs, if they are deployed on the field.

There may be rare moments when High Command instructs you to spare the Liaison, rewarded for their unwavering dedication to Weston Yamada.

Strategy

Unlike your UN and SPP counterparts, your extremely heavy (and loud) gear does not allow you to remain stealthy. The tradeoff for this is that you are Synthetics, and with your exosuit you become extremely strong, bipedal tanks that can soak up damage like no other.

This allows you to just directly fight your way through the masses of marines that WILL try to stop you with whatever they can find on hand. Beware however, that the Weapons Specialist's M5 RPG can still hurt you very badly, but will not gib on impact.

Your entire mission is, in poor words, killing everyone that the admins tell you to. Usually this is easy, but situations vary and you may be facing 100 to 200 marines versus a squad of 7-8 Whiteout.

Good luck, and don't fail the Company!

Credits to the folks at the CM-SS13 wiki for the template(s) found above. The rest of their work can be found here: https://cm-ss13.com/wiki/Main_Page