Colony Marshal Bureau (CMB): Difference between revisions

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The '''Colony Marshal Bureau''' is a federal law enforcement agency tasked with ensuring public safety, law enforcement, and judicial oversight across UN colonies, space stations, and outposts operating under [[United Nations]] jurisdiction. The CMB operates in frontier regions where local security forces are insufficient or lack jurisdictional authority. CMB marshals are empowered to enforce colonial, federal, and local laws and play a critical role in countering piracy, insurgency, and smuggling operations on the fringes of UN space.
The '''Colony Marshal Bureau''' is a UN law enforcement agency tasked with ensuring public safety, law enforcement, and judicial oversight across UN colonies, space stations, and outposts operating under [[United Nations]] jurisdiction. CMB marshals are empowered to enforce colony, federal, and local laws and play a critical role in countering piracy, insurgency, and smuggling operations on the fringes of UN space.


The CMB enjoys a reputation for competence and professionalism, but it has also attracted significant controversy over its history. Critics within the UN government argue that the CMB wields too much power, with some accusing the bureau of overstepping its authority and interfering in colonial governance. Several investigations have been launched into allegations of abuses of power and corporate favoritism.
The CMB enjoys a reputation for competence and professionalism, but it has also attracted significant controversy over its history. Several investigations have been launched into allegations of corporate favoritism on the outer planets.


In response to alerts about illegal activities, the CMB may dispatch a patrol accompanied by a [[Interstellar Commerce Bureau]] Liaison to investigate black market operations aboard the Almayer or within various colonies. Occasionally, CMB patrols may also have a <bdi>Interstellar Sapient-Life Rights Observer</bdi> attached to them.
In response to alerts about illegal activities, the CMB may dispatch a patrol accompanied by a [[Interstellar Commerce Bureau]] Liaison to investigate black market operations aboard the Almayer or within various colonies. Occasionally, CMB patrols may also have a <bdi>[[Interstellar Sapient-Life Rights Council|Interstellar Life Rights Observer]]</bdi> attached to them.
 
== Special Weapons and Tactics ==
<blockquote>'''<small>0254: CMB TACTICAL OPERATIONS CENTER</small>'''
 
''Entry Team, this is TOC. Negotiations have fallen apart. Suspects are armed and have made it very clear they will kill the hostages if provoked. Exercise extreme caution.''
 
'''<small>0255: ENTRY TEAM, GROUNDSIDE, LV-495, SWAT SERGEANT CARTER JACK</small>'''
 
''Copy, TOC. We are set to make entry.''
 
- A CMB SWAT moments before breaching and entering a dangerous hostage situation</blockquote>Dangerous situations rarely unfold as expected. The Bureau cannot afford to be reliant on the UNMC for tactical support, especially when a situation demands the measured delicacy of a Bureau Marshal and the prioritization of non-lethal methods of apprehension. This requires a skill set the marines are simply not trained to provide. This critical gap is filled by the Bureau's own SWAT teams
 
As the agency’s primary tactical response force, SWAT is tasked with resolving the most severe high-risk scenarios. These interventions include situations involving barricaded individuals, armed robberies, hostage crises, and executing high-risk search and arrest warrants. The team also maintains readiness to directly respond to acts of terrorism. While operational requests typically originate from CMB deputy marshals and detectives, the unit frequently engages in joint operations with external partners, such as the Provost Marshal Office and the Provost Intelligence Department. To manage these threats, CMB SWAT is outfitted with specialized equipment, ranging from advanced protective armor and heavy firepower to a comprehensive array of less-lethal options, ensuring they can effectively <u>Bring Order to Chaos</u>.
== UN Anchor Marines ==
<blockquote>'''<small>0300: DEPUTY MARSHAL SLOANE ANDERSON - LV-294</small>'''
 
''This is Deputy Anderson! Authorization code <code>(omitted)</code> , We need backup -- NOW! We've got three marshals wounded, and one down. Our synthetic is patching people up but we're not going to last long like this. For god sake, if anyone can hear this, send help, and send it fast!''
 
'''<small>0302: STATION, DISPATCH CENTER</small>'''
 
''Marshals? Come in, Anderson! Can you hear me? Come in, Deputy! ... Hang in there! Help is on the way!''
 
- Recovered transmission log from a Marshal Team to Station</blockquote>CMB teams are not equipped to handle military-level conflicts, nor is that their role. However, they may sometimes face organized crime backed by larger factions. In such cases, it's essential for them to call in the UNMC for additional firepower.
 
A contingent of [[Marines|UN Marines]] stands ready to support the Marshals when needed. Though few in number, they are well-equipped. Should the Marshals encounter heavy resistance, where they find themselves outnumbered and outgunned, they can request immediate assistance from the UN Anchor Marines. A Quick-Reaction Force will promptly deploy to ensure the safety of their fellow Marshals, prepared to handle a wide range of threats and situations.
 
== CMB Roles ==
[[File:CMBDeputy.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Colony Marshal Bureau Deputy''' ===
</div>
'''Ranks:''' Deputy
 
'''CMB Deputies''' are the primary law-enforcement officers for United Nations colonies. Equipped with shotguns, revolvers, and armored jackets, these Deputies are often the first line of defence against Colony Liberation Front activity. Oftentimes, their tasks are more mundane: investigating murders, recovering stolen property, cracking down on smuggling, and preventing many other crimes which can often occur on the frontier.
 
* Survive the Xenonid outbreak.
* Update your superiors about the situation.
* Redeploy or contract to take back the colony.
 
[[File:CMBMarshal.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Colony Marshal Bureau Marshal''' ===
</div>
'''Ranks:''' Marshal
 
'''''This Role Requires the Commanding Officer Whitelist!'''''
 
'''CMB Marshals''' are the heads of a CMB Precinct within a colony. Highly skilled, they're equipped with resilient armor and a shotgun, and have overseen dozens of investigations, arrests, and dangerous situations requiring that the law be upheld. These Marshals are very familiar with commanding around subordinates, and are expected to represent the highest standard of professionalism and ability which all CMB Deputies should strive to meet. Due to their skill, they typically aren't involved in minor crimes: Instead, they take the forefront on investigations into [[Colony Liberation Front (CLF)|rebel activity]], breaking up criminal gangs, and mass-murders, among other crimes.
 
* Survive the Xenonid outbreak.
* Update your superiors about the situation.
* Investigate the origin of the Xenonids.
* Redeploy or contract to take back your home.
 
[[File:CMBRiotOfficer.png|center]]
 
<div style="text-align:center; margin-top:-10px;">
=== '''Colony Marshal Bureau Riot Officer''' ===
</div>
'''Ranks:''' Officer/Senior Officer
 
'''CMB Riot Officers''' are officers trained in handling large-scale riots and social instability. Equipped with armour and helmets with face-protection, they're often found on colonies which have seen widespread rioting, looting, and mass-panic, as well as prison facilities in case the inmates try to break out. These Riot Officers are often Deputies who have been selected for their ability to remain calm under tense situations, as well as an ability to disengage and avoid provocation.
 
* Survive the Xenonid outbreak.
* Update your superiors about the situation.
* Redeploy or contract to take back the colony.

Latest revision as of 23:30, 21 July 2026

The Colony Marshal Bureau is a UN law enforcement agency tasked with ensuring public safety, law enforcement, and judicial oversight across UN colonies, space stations, and outposts operating under United Nations jurisdiction. CMB marshals are empowered to enforce colony, federal, and local laws and play a critical role in countering piracy, insurgency, and smuggling operations on the fringes of UN space.

The CMB enjoys a reputation for competence and professionalism, but it has also attracted significant controversy over its history. Several investigations have been launched into allegations of corporate favoritism on the outer planets.

In response to alerts about illegal activities, the CMB may dispatch a patrol accompanied by a Interstellar Commerce Bureau Liaison to investigate black market operations aboard the Almayer or within various colonies. Occasionally, CMB patrols may also have a Interstellar Life Rights Observer attached to them.

Special Weapons and Tactics

0254: CMB TACTICAL OPERATIONS CENTER

Entry Team, this is TOC. Negotiations have fallen apart. Suspects are armed and have made it very clear they will kill the hostages if provoked. Exercise extreme caution.

0255: ENTRY TEAM, GROUNDSIDE, LV-495, SWAT SERGEANT CARTER JACK

Copy, TOC. We are set to make entry.

- A CMB SWAT moments before breaching and entering a dangerous hostage situation

Dangerous situations rarely unfold as expected. The Bureau cannot afford to be reliant on the UNMC for tactical support, especially when a situation demands the measured delicacy of a Bureau Marshal and the prioritization of non-lethal methods of apprehension. This requires a skill set the marines are simply not trained to provide. This critical gap is filled by the Bureau's own SWAT teams

As the agency’s primary tactical response force, SWAT is tasked with resolving the most severe high-risk scenarios. These interventions include situations involving barricaded individuals, armed robberies, hostage crises, and executing high-risk search and arrest warrants. The team also maintains readiness to directly respond to acts of terrorism. While operational requests typically originate from CMB deputy marshals and detectives, the unit frequently engages in joint operations with external partners, such as the Provost Marshal Office and the Provost Intelligence Department. To manage these threats, CMB SWAT is outfitted with specialized equipment, ranging from advanced protective armor and heavy firepower to a comprehensive array of less-lethal options, ensuring they can effectively Bring Order to Chaos.

UN Anchor Marines

0300: DEPUTY MARSHAL SLOANE ANDERSON - LV-294

This is Deputy Anderson! Authorization code (omitted) , We need backup -- NOW! We've got three marshals wounded, and one down. Our synthetic is patching people up but we're not going to last long like this. For god sake, if anyone can hear this, send help, and send it fast!

0302: STATION, DISPATCH CENTER

Marshals? Come in, Anderson! Can you hear me? Come in, Deputy! ... Hang in there! Help is on the way!

- Recovered transmission log from a Marshal Team to Station

CMB teams are not equipped to handle military-level conflicts, nor is that their role. However, they may sometimes face organized crime backed by larger factions. In such cases, it's essential for them to call in the UNMC for additional firepower.

A contingent of UN Marines stands ready to support the Marshals when needed. Though few in number, they are well-equipped. Should the Marshals encounter heavy resistance, where they find themselves outnumbered and outgunned, they can request immediate assistance from the UN Anchor Marines. A Quick-Reaction Force will promptly deploy to ensure the safety of their fellow Marshals, prepared to handle a wide range of threats and situations.

CMB Roles

Colony Marshal Bureau Deputy

Ranks: Deputy

CMB Deputies are the primary law-enforcement officers for United Nations colonies. Equipped with shotguns, revolvers, and armored jackets, these Deputies are often the first line of defence against Colony Liberation Front activity. Oftentimes, their tasks are more mundane: investigating murders, recovering stolen property, cracking down on smuggling, and preventing many other crimes which can often occur on the frontier.

  • Survive the Xenonid outbreak.
  • Update your superiors about the situation.
  • Redeploy or contract to take back the colony.

Colony Marshal Bureau Marshal

Ranks: Marshal

This Role Requires the Commanding Officer Whitelist!

CMB Marshals are the heads of a CMB Precinct within a colony. Highly skilled, they're equipped with resilient armor and a shotgun, and have overseen dozens of investigations, arrests, and dangerous situations requiring that the law be upheld. These Marshals are very familiar with commanding around subordinates, and are expected to represent the highest standard of professionalism and ability which all CMB Deputies should strive to meet. Due to their skill, they typically aren't involved in minor crimes: Instead, they take the forefront on investigations into rebel activity, breaking up criminal gangs, and mass-murders, among other crimes.

  • Survive the Xenonid outbreak.
  • Update your superiors about the situation.
  • Investigate the origin of the Xenonids.
  • Redeploy or contract to take back your home.

Colony Marshal Bureau Riot Officer

Ranks: Officer/Senior Officer

CMB Riot Officers are officers trained in handling large-scale riots and social instability. Equipped with armour and helmets with face-protection, they're often found on colonies which have seen widespread rioting, looting, and mass-panic, as well as prison facilities in case the inmates try to break out. These Riot Officers are often Deputies who have been selected for their ability to remain calm under tense situations, as well as an ability to disengage and avoid provocation.

  • Survive the Xenonid outbreak.
  • Update your superiors about the situation.
  • Redeploy or contract to take back the colony.