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''[[File:SPP_Emblem.png|center|frameless|360x360px]]''<center>'''<big><big><big>THE SOCIALIST PROGRESSIVE PEOPLES</big></big></big>'''</center> | |||
== Overview == | == Overview == | ||
The Socialist Progressive People is a vast, authoritarian socialist state commanding a vast territory across many star systems. Based on the idea of collective ownership and the elimination of class distinction, SPP is striving toward building a utopian society in which the needs of many outweigh the desires of few. The regime is characterized by rigid adherence to socialist doctrine, central control over resources, and a strong state apparatus that enforces its ideological tenets. | The Socialist Progressive People is a vast, authoritarian socialist state commanding a vast territory across many star systems. Based on the idea of collective ownership and the elimination of class distinction, SPP is striving toward building a utopian society in which the needs of many outweigh the desires of few. The regime is characterized by rigid adherence to socialist doctrine, central control over resources, and a strong state apparatus that enforces its ideological tenets. | ||
Originally consisting of Germany, Spain, and Russia, the SPP | Originally consisting of collectives of people from Germany, Spain, and Russia backgrounds with strong ideals, the SPP further progressed into space, further distancing themselves from the [[United Nations]] and [[Three Suns Empire]], as their conflicts of interest and ideology grew. | ||
=== Culture and Ideology === | |||
The socialist underpinnings of the SPP have a strong effect on culture, forwarding a sense of unity and commonality amongst all constituents. State indoctrination through education makes people more loyal to the state and collective than pursuing individuality. The arts and sciences must serve the regime's purpose in works showing the victories of the SPP and the superiority of its ideology. | |||
== Faction Relations == | |||
== | === '''[[Colony Liberation Front (CLF)|The Colony Liberation Front]]''' === | ||
Due to the decentralized, cell-based nature of the CLF, the relationship between the two groups is complicated. While the SPP has a record of supporting rebel cells active in their rival’s territory, typically ones with socialist leanings, not all CLF cells within the Three Suns Empire or United Nations are aided by the SPP. Furthermore, a dislike of the SPP isn’t an uncommon view for members of the CLF to hold, viewing them as another foreign power seeking to dominate their homelands, no better than the United Nations or Three Sun Empire. Even within the SPP, many CLF cells can be found belonging to a diverse set of ideologies and beliefs. | |||
=== [[United Nations|'''United Nations''']] === | |||
The SPP is the primary political and ideological competitor to the United Nations. SPP strongly advocates state control, homogeneity, and expansion. This resultant ideological divergence gives rise to a cold war characterized by a series of unrecorded military skirmishes between the SPP army and the United Nations Marine Corps. | The SPP is the primary political and ideological competitor to the United Nations. SPP strongly advocates state control, homogeneity, and expansion. This resultant ideological divergence gives rise to a cold war characterized by a series of unrecorded military skirmishes between the SPP army and the United Nations Marine Corps. | ||
These encounters, usually taking place on disputed territories or newly colonized worlds, brought home the fragility of peace, the fact that both sides were engaging in clandestine operations meant to wear each other out while maintaining plausible deniability. | |||
=== [[Three Suns Empire|'''Three Suns Empire''']] === | |||
Although their rivalry isn’t equal to that of the UN & SPP, the Socialist Progressive Peoples and the Three Suns Empire have shared a mutual disdain for one another ever since suspicions that the SPP were somehow involved in [[The Orthis War]]. Incursions and scouting parties sent over borders, has led to a watchful eye being permanently cast over where their borders meet, an expression of distrust both superpowers share. The SPP has been known to fund CLF cells in Imperial Territory, while the TSE has been rumored to pay off [[Freelancer Mercenaries|Paramilitary companies & freelancers]] to conduct sabotage operations. However, both groups are careful not to cause too much trouble, as a war would be devastating for the two nations, no matter who would prove victorious. As it stands, both parties are content to skirmish on the frontier, holding a “If they strike first” policy on a war. | |||
== The Ministry of Health == | |||
The [[Socialist Progressive Peoples (SPP)#The Ministry of Health|Ministry of Health]] is a ministry dedicated to ensuring the health and well-being of [[Socialist Progressive Peoples (SPP)|SPP]] Civilians. It works to develop vaccines, pharmaceutical drugs, prevent the outbreak and spread of infectious diseases, publish health guidelines, and maintain the health databases for SPP Civilians. All hospitals in the SPP are under the jurisdiction of the Ministry of Health, making it one of the largest SPP Ministries in terms of reach and jurisdiction, despite having relatively minimal influence within the SPP. As such, practically all working doctors are members of the Ministry of health. While the Ministry of Health does engage in research, it is all focused on medical and genetic sciences, unlike its sister, the Ministry of Space Colonization. | |||
Furthermore, the Ministry of Health is also responsible for coordinating disaster relief efforts and disaster response, with all SPP sectors having Ministry of Health response teams available for rapid dispatch. While excelling at pandemic response, they are also trained and equipped for chemical, nuclear, and radiological incidents, as well as natural disasters. | |||
Historically, the Ministry of Health was formed to ensure that the socialist ideal of universal healthcare is maintained, and that all civilians of the SPP are kept healthy and strong. To this end, the Ministry of Health developed a universal standard model for all hospitals, intended to address potential issues and centralize the healthcare apparatus. While the model has allowed for all citizens of the SPP to be treated, it’s not perfect; hospitals and facilities farther away from the heart of the SPP often report a lack of resources or infrastructure to treat patients adequately, especially for more personalized conditions. Despite this, the Ministry of Health’s universal healthcare is a point of pride for the SPP, often appearing in propaganda and state-published media. | |||
=== Ministry of Health Roles === | |||
[[File:MoHDoctor.png|center]] | |||
<div style="text-align:center; margin-top:-10px;"> | |||
=== '''Ministry of Health Doctor''' === | |||
</div> | |||
A Doctor for the [[Socialist Progressive Peoples (SPP)#The Ministry of Health|Ministry of Health]], responsible for maintaining the health of their comrades, even if the equipment they get is somewhat substandard. They can be found on most [[Socialist Progressive Peoples (SPP)|SPP]] Colonies, such as [[Main Page|Sorokyne Strata]], and are equipped with caps for keeping hair contained, white lab coats, and ShMB/4 gasmasks. | |||
* Survive the events of '''Sorokyne Strata'''. | |||
* Assist and/or defect to the [[United Nations]], or continue to fight to save your colony. | |||
* Discuss medical theory and application with the UN Doctors. | |||
== The Ministry of Colonization == | |||
The Ministry of Space Colonization is the body responsible for expansion, research, exploration, and cataloging of the universe. Formed following the [[United_Nations#Pre-Exodus|exodus from Earth]], members of the [[Socialist Progressive Peoples (SPP)#Ministry of Space Colonization Roles|Ministry of Space Colonization]] are often deployed alongside members of the [[Socialist Progressive Peoples (SPP)#Military and Government|Naval Infantry]], serving as the tip of the spear for the [[Socialist Progressive Peoples (SPP)|SPP]]’s growth, surveying and accounting distant worlds, gauging habitability, assessing resources, and ultimately establishing new colony outposts and holdings. The Ministry of Space Colonization is diverse in its makeup, consisting of not only labourers and explorers, but scientists belonging to practically any field of research. These dedicated members of the SPP are trained for harsh conditions they may face in the field, as well as the dangers they may face from not only natural threats, but also from rival nations seeking to establish their own colonies, as well as indigenous groups they may displace during their efforts. | |||
Within the SPP, serving for the Ministry of Space Colonization is viewed as deeply honorable, with the task itself being viewed as the expansion of not only physical territory and acquisition of resources, but also Socialist doctrine and ideology. These outposts represent the ideals of the SPP, with each worker | |||
The Ministry of Space Colonization’s areas of research are broad, often belonging to the natural or applied sciences. Sectors such as [[The Zephyron Sector|Zephyron]] offer distinct opportunities for the Ministry of Space Colonization, with many new interstellar animals, materials, and phenomena offering unique chances for the SPP to gain an advantage over its rivals. | |||
Surveying and cataloging new systems and planets is another vital task that the Ministry of Space Colonization conducts, holding stellar databases large and comprehensive enough to rival those of other nations and corporations. The Ministry of Space Colonization occasionally will exchange such information with other interstellar cataloging organizations, but it nonetheless committed to withholding information regarding many systems, especially those within their territory. | |||
=== Ministry of Space Colonization Roles === | |||
[[File:MSCResearcher.png|center]] | |||
<div style="text-align:center; margin-top:-10px;"> | |||
=== '''Ministry of Space Colonization Researcher''' === | |||
</div> | |||
A [[Socialist Progressive Peoples (SPP)#Ministry of Space Colonization Roles|Ministry of Space Colonization]] Researcher, who's typical research projects involve learning more about the planets they might find themselves on, such as the geothermal phenomena on Sorokyne Strata. These scientists distinguish themselves from their Ministry of Health peers by wearing darker lab coats and glasses. | |||
* Survive the events of Sorokyne Strata. | |||
* Assist or defect to the United Nations, or continue to fight for your colony. | |||
* Work to discover more about the Xenonids and their biology. | |||
== People's Civil Gendarmes == | |||
The People’s Civil Gendarmes are the principle policing and law enforcement organization within the Socialist Progressive Peoples. They are responsible for enforcing the law across all SPP territories, with practically every colony having an [[Socialist Progressive Peoples (SPP)#People's Civil Gendarmes Roles|Officer of the PCG]] present. The PCG is also armed and trained for handling more intense situations, such as riot control, handling insurgent cells, and reporting dissent to their superiors. They also work to crack down on smuggling and piracy, to which they occasionally cooperate with the [[Interstellar Commerce Bureau|ICB]]. | |||
Although many members of the People’s Civil Gendarmes are volunteers, some worlds lacking a significant law-enforcement presence will draft civilians deemed to be trustworthy, reliable, and loyal to the Regime as Officers. | |||
The People’s Civil Gendarmes also have a system of territorial patronage, where a colony is subdivided into different areas called “Wards”, which are assigned one or more special Officers. The quantity of wards, plus the amount of officers per ward, vary depending on the size and population of a colony. These Ward Officers are expected to become deeply familiarized with a ward, knowing all the individuals within by name, their habits, and their commitment to the SPP. They’re also expected to handle minor crimes in their ward when they arise. | |||
=== People's Civil Gendarmes Roles === | |||
[[File:PCGOfficer.png|center]] | |||
<div style="text-align:center; margin-top:-10px;"> | |||
=== '''People's Civil Gendarmes Officer''' === | |||
</div> | |||
A [[Socialist Progressive Peoples (SPP)#People's Civil Gendarmes Roles|People's Civil Gendarmes]] Officer, tasked with maintaining the peace on SPP-owned colonies, such as Sorokyne Strata. Armed with a reinforced jacket, peaked cap, and a longarm, they are expected to protect the citizens of the SPP at any cost. | |||
* Survive the events of Sorokyne Strata. | |||
* Assist or defect to the United Nations, or continue to fight for your colony. | |||
== Military and Government == | == Military and Government == | ||
| Line 17: | Line 87: | ||
The leadership of the government is a closely knit council of the elite party members who oversee all aspects of life in the SPP: production and economy, education, culture. Dissent is quashed swiftly, and propaganda is everywhere, hailing the SPP as the rightful leader of humanity's future among the stars. | The leadership of the government is a closely knit council of the elite party members who oversee all aspects of life in the SPP: production and economy, education, culture. Dissent is quashed swiftly, and propaganda is everywhere, hailing the SPP as the rightful leader of humanity's future among the stars. | ||
== | === SPP Military Roles === | ||
The | [[File:SPP Commando.png]] | ||
[[File:SPP Kolonel.png]] | |||
TBA | |||
== The Commissariat == | |||
The SPP Commissariat is a group of political officers specifically deployed alongside military units, but oftentimes taking part in more politically charged military matters, and more civilian matters, anything from diplomacy to interrogation. | |||
The Commissariat, or Kommissariat as it is known within the SPP functions separate from the military chain of command, functioning instead as the direct hand of the party in the military. Each unit no matter the size is mandated to have a political officer, often to function as a rubber stamp or an officer of last resort, however they almost never have the jurisdiction to directly command a military unit or operation. | |||
Oftentimes, lower-ranking Kommisars may be seen on the frontline sprouting propaganda and leading a charge, or boosting overall morale, while higher-ranking ones may be seen conducting investigations, interrogations, or diplomatic events. | |||
In cases of extreme risk, such as deployment of weapons of mass destruction for example, the Kommissariat can stand in to veto or ensure the party’s position is held. This is a power that can not be deferred or taken away unless at direct command of a higher-ranking party official, or a suitably higher ranking member of the military such as a general, admiral or field marshal. | |||
In some moderate cases, Kommissars may be deployed as administrators, or to interrogate or root out dissent. Need someone to give a reason and an answer? If the secret police aren’t around, a Kommisar will be your best option. | |||
The Kommisariat utilises a political rank structure, ultimately only answering to the General Secretary of the party. While they have no direct authority over anything that happens within the military, (unless under extreme conditions), functioning more as advisors or overseers to ensure the party's will is followed. | |||
For the party! | |||
== Civilian Roles == | |||
[[File:CivilianColonist.png|center]] | |||
<div style="text-align:center; margin-top:-10px;"> | |||
=== '''Colonist''' === | |||
</div> | |||
Where there's a fresh start to have, money to be made, or a place to run from ones past, people are sure to come. '''Colonists''' are the average citizens of the various colonies throughout sectors such as [[The Zephyron Sector|Zephyron]]. Many may not hold regular employment like their peers, but rather find various odd-jobs or small local places to work, or may not be employed at all. They can be found wearing a wide range of different civilian clothing items, such as sneakers, shirts, jackets, and pants. | |||
* Survive the Xenonid outbreak. | |||
* Figure out what happens next. | |||
* Redeploy or contract to take back the colony. | |||
[[File:Engineer.png|center]] | |||
<div style="text-align:center; margin-top:-10px;"> | |||
=== '''Engineer''' === | |||
</div> | |||
'''Engineers''' are responsible for the maintenance and construction of a colony's infrastructure. Equipped with high-visibility vests, hard-hats, and insulated gloves, their tasks typically cover maintenance of the local power grid, repairing damage to buildings and systems, and getting broken machines back into working order. On the Frontier, their job is of vital importance, as even one broken subsystem could spell doom for a colony. | |||
* Survive the Xenonid outbreak. | |||
* Make sure that the power grid is operational and running. | |||
* Check in on important pieces of colony infrastructure to make sure it's operational. | |||
* Redeploy or contract to take back the colony. | |||
[[File:FireProtectionSpecialist.png|center]] | |||
<div style="text-align:center; margin-top:-10px;"> | |||
=== '''Fire Protection Specialist''' === | |||
</div> | |||
'''Fire Protection Specialists''' are colonists trained in handling fires, natural or man-made. Equipped with utility uniforms and gas-masks, they're responsible for putting our flames, as well as handling flammable materials or risks. Such work is often dangerous, as many colonies with dense structures have the potential to become raging infernos if something goes wrong, but it can be necessary, especially on drier worlds. | |||
* Survive the Xenonid outbreak. | |||
* Redeploy or contract to take back the colony. | |||
Latest revision as of 00:02, 28 July 2026

Overview
The Socialist Progressive People is a vast, authoritarian socialist state commanding a vast territory across many star systems. Based on the idea of collective ownership and the elimination of class distinction, SPP is striving toward building a utopian society in which the needs of many outweigh the desires of few. The regime is characterized by rigid adherence to socialist doctrine, central control over resources, and a strong state apparatus that enforces its ideological tenets.
Originally consisting of collectives of people from Germany, Spain, and Russia backgrounds with strong ideals, the SPP further progressed into space, further distancing themselves from the United Nations and Three Suns Empire, as their conflicts of interest and ideology grew.
Culture and Ideology
The socialist underpinnings of the SPP have a strong effect on culture, forwarding a sense of unity and commonality amongst all constituents. State indoctrination through education makes people more loyal to the state and collective than pursuing individuality. The arts and sciences must serve the regime's purpose in works showing the victories of the SPP and the superiority of its ideology.
Faction Relations
The Colony Liberation Front
Due to the decentralized, cell-based nature of the CLF, the relationship between the two groups is complicated. While the SPP has a record of supporting rebel cells active in their rival’s territory, typically ones with socialist leanings, not all CLF cells within the Three Suns Empire or United Nations are aided by the SPP. Furthermore, a dislike of the SPP isn’t an uncommon view for members of the CLF to hold, viewing them as another foreign power seeking to dominate their homelands, no better than the United Nations or Three Sun Empire. Even within the SPP, many CLF cells can be found belonging to a diverse set of ideologies and beliefs.
United Nations
The SPP is the primary political and ideological competitor to the United Nations. SPP strongly advocates state control, homogeneity, and expansion. This resultant ideological divergence gives rise to a cold war characterized by a series of unrecorded military skirmishes between the SPP army and the United Nations Marine Corps. These encounters, usually taking place on disputed territories or newly colonized worlds, brought home the fragility of peace, the fact that both sides were engaging in clandestine operations meant to wear each other out while maintaining plausible deniability.
Three Suns Empire
Although their rivalry isn’t equal to that of the UN & SPP, the Socialist Progressive Peoples and the Three Suns Empire have shared a mutual disdain for one another ever since suspicions that the SPP were somehow involved in The Orthis War. Incursions and scouting parties sent over borders, has led to a watchful eye being permanently cast over where their borders meet, an expression of distrust both superpowers share. The SPP has been known to fund CLF cells in Imperial Territory, while the TSE has been rumored to pay off Paramilitary companies & freelancers to conduct sabotage operations. However, both groups are careful not to cause too much trouble, as a war would be devastating for the two nations, no matter who would prove victorious. As it stands, both parties are content to skirmish on the frontier, holding a “If they strike first” policy on a war.
The Ministry of Health
The Ministry of Health is a ministry dedicated to ensuring the health and well-being of SPP Civilians. It works to develop vaccines, pharmaceutical drugs, prevent the outbreak and spread of infectious diseases, publish health guidelines, and maintain the health databases for SPP Civilians. All hospitals in the SPP are under the jurisdiction of the Ministry of Health, making it one of the largest SPP Ministries in terms of reach and jurisdiction, despite having relatively minimal influence within the SPP. As such, practically all working doctors are members of the Ministry of health. While the Ministry of Health does engage in research, it is all focused on medical and genetic sciences, unlike its sister, the Ministry of Space Colonization.
Furthermore, the Ministry of Health is also responsible for coordinating disaster relief efforts and disaster response, with all SPP sectors having Ministry of Health response teams available for rapid dispatch. While excelling at pandemic response, they are also trained and equipped for chemical, nuclear, and radiological incidents, as well as natural disasters.
Historically, the Ministry of Health was formed to ensure that the socialist ideal of universal healthcare is maintained, and that all civilians of the SPP are kept healthy and strong. To this end, the Ministry of Health developed a universal standard model for all hospitals, intended to address potential issues and centralize the healthcare apparatus. While the model has allowed for all citizens of the SPP to be treated, it’s not perfect; hospitals and facilities farther away from the heart of the SPP often report a lack of resources or infrastructure to treat patients adequately, especially for more personalized conditions. Despite this, the Ministry of Health’s universal healthcare is a point of pride for the SPP, often appearing in propaganda and state-published media.
Ministry of Health Roles

Ministry of Health Doctor
A Doctor for the Ministry of Health, responsible for maintaining the health of their comrades, even if the equipment they get is somewhat substandard. They can be found on most SPP Colonies, such as Sorokyne Strata, and are equipped with caps for keeping hair contained, white lab coats, and ShMB/4 gasmasks.
- Survive the events of Sorokyne Strata.
- Assist and/or defect to the United Nations, or continue to fight to save your colony.
- Discuss medical theory and application with the UN Doctors.
The Ministry of Colonization
The Ministry of Space Colonization is the body responsible for expansion, research, exploration, and cataloging of the universe. Formed following the exodus from Earth, members of the Ministry of Space Colonization are often deployed alongside members of the Naval Infantry, serving as the tip of the spear for the SPP’s growth, surveying and accounting distant worlds, gauging habitability, assessing resources, and ultimately establishing new colony outposts and holdings. The Ministry of Space Colonization is diverse in its makeup, consisting of not only labourers and explorers, but scientists belonging to practically any field of research. These dedicated members of the SPP are trained for harsh conditions they may face in the field, as well as the dangers they may face from not only natural threats, but also from rival nations seeking to establish their own colonies, as well as indigenous groups they may displace during their efforts.
Within the SPP, serving for the Ministry of Space Colonization is viewed as deeply honorable, with the task itself being viewed as the expansion of not only physical territory and acquisition of resources, but also Socialist doctrine and ideology. These outposts represent the ideals of the SPP, with each worker
The Ministry of Space Colonization’s areas of research are broad, often belonging to the natural or applied sciences. Sectors such as Zephyron offer distinct opportunities for the Ministry of Space Colonization, with many new interstellar animals, materials, and phenomena offering unique chances for the SPP to gain an advantage over its rivals.
Surveying and cataloging new systems and planets is another vital task that the Ministry of Space Colonization conducts, holding stellar databases large and comprehensive enough to rival those of other nations and corporations. The Ministry of Space Colonization occasionally will exchange such information with other interstellar cataloging organizations, but it nonetheless committed to withholding information regarding many systems, especially those within their territory.
Ministry of Space Colonization Roles

Ministry of Space Colonization Researcher
A Ministry of Space Colonization Researcher, who's typical research projects involve learning more about the planets they might find themselves on, such as the geothermal phenomena on Sorokyne Strata. These scientists distinguish themselves from their Ministry of Health peers by wearing darker lab coats and glasses.
- Survive the events of Sorokyne Strata.
- Assist or defect to the United Nations, or continue to fight for your colony.
- Work to discover more about the Xenonids and their biology.
People's Civil Gendarmes
The People’s Civil Gendarmes are the principle policing and law enforcement organization within the Socialist Progressive Peoples. They are responsible for enforcing the law across all SPP territories, with practically every colony having an Officer of the PCG present. The PCG is also armed and trained for handling more intense situations, such as riot control, handling insurgent cells, and reporting dissent to their superiors. They also work to crack down on smuggling and piracy, to which they occasionally cooperate with the ICB.
Although many members of the People’s Civil Gendarmes are volunteers, some worlds lacking a significant law-enforcement presence will draft civilians deemed to be trustworthy, reliable, and loyal to the Regime as Officers.
The People’s Civil Gendarmes also have a system of territorial patronage, where a colony is subdivided into different areas called “Wards”, which are assigned one or more special Officers. The quantity of wards, plus the amount of officers per ward, vary depending on the size and population of a colony. These Ward Officers are expected to become deeply familiarized with a ward, knowing all the individuals within by name, their habits, and their commitment to the SPP. They’re also expected to handle minor crimes in their ward when they arise.
People's Civil Gendarmes Roles

People's Civil Gendarmes Officer
A People's Civil Gendarmes Officer, tasked with maintaining the peace on SPP-owned colonies, such as Sorokyne Strata. Armed with a reinforced jacket, peaked cap, and a longarm, they are expected to protect the citizens of the SPP at any cost.
- Survive the events of Sorokyne Strata.
- Assist or defect to the United Nations, or continue to fight for your colony.
Military and Government
It has a strong military structure where advanced star fleets and ground forces can defend its interests and help to spread its reach in any part of the galaxy. The very idea of military service is something rather noble, connected with ranks full of traditions and honor.
The leadership of the government is a closely knit council of the elite party members who oversee all aspects of life in the SPP: production and economy, education, culture. Dissent is quashed swiftly, and propaganda is everywhere, hailing the SPP as the rightful leader of humanity's future among the stars.
SPP Military Roles
TBA
The Commissariat
The SPP Commissariat is a group of political officers specifically deployed alongside military units, but oftentimes taking part in more politically charged military matters, and more civilian matters, anything from diplomacy to interrogation.
The Commissariat, or Kommissariat as it is known within the SPP functions separate from the military chain of command, functioning instead as the direct hand of the party in the military. Each unit no matter the size is mandated to have a political officer, often to function as a rubber stamp or an officer of last resort, however they almost never have the jurisdiction to directly command a military unit or operation.
Oftentimes, lower-ranking Kommisars may be seen on the frontline sprouting propaganda and leading a charge, or boosting overall morale, while higher-ranking ones may be seen conducting investigations, interrogations, or diplomatic events.
In cases of extreme risk, such as deployment of weapons of mass destruction for example, the Kommissariat can stand in to veto or ensure the party’s position is held. This is a power that can not be deferred or taken away unless at direct command of a higher-ranking party official, or a suitably higher ranking member of the military such as a general, admiral or field marshal.
In some moderate cases, Kommissars may be deployed as administrators, or to interrogate or root out dissent. Need someone to give a reason and an answer? If the secret police aren’t around, a Kommisar will be your best option.
The Kommisariat utilises a political rank structure, ultimately only answering to the General Secretary of the party. While they have no direct authority over anything that happens within the military, (unless under extreme conditions), functioning more as advisors or overseers to ensure the party's will is followed.
For the party!
Civilian Roles

Colonist
Where there's a fresh start to have, money to be made, or a place to run from ones past, people are sure to come. Colonists are the average citizens of the various colonies throughout sectors such as Zephyron. Many may not hold regular employment like their peers, but rather find various odd-jobs or small local places to work, or may not be employed at all. They can be found wearing a wide range of different civilian clothing items, such as sneakers, shirts, jackets, and pants.
- Survive the Xenonid outbreak.
- Figure out what happens next.
- Redeploy or contract to take back the colony.

Engineer
Engineers are responsible for the maintenance and construction of a colony's infrastructure. Equipped with high-visibility vests, hard-hats, and insulated gloves, their tasks typically cover maintenance of the local power grid, repairing damage to buildings and systems, and getting broken machines back into working order. On the Frontier, their job is of vital importance, as even one broken subsystem could spell doom for a colony.
- Survive the Xenonid outbreak.
- Make sure that the power grid is operational and running.
- Check in on important pieces of colony infrastructure to make sure it's operational.
- Redeploy or contract to take back the colony.

Fire Protection Specialist
Fire Protection Specialists are colonists trained in handling fires, natural or man-made. Equipped with utility uniforms and gas-masks, they're responsible for putting our flames, as well as handling flammable materials or risks. Such work is often dangerous, as many colonies with dense structures have the potential to become raging infernos if something goes wrong, but it can be necessary, especially on drier worlds.
- Survive the Xenonid outbreak.
- Redeploy or contract to take back the colony.


